Shadowrun Walkthrough

  Shadowrun Walkthrough

March 15, 1994

Version 1.05


New to this version


Kill the King

Small corrections


Table of Contents


I. Introduction

II. Definitions

III. Walkthrough

IV. Greg's Comments

V. Open SR questions

VI. Some Game Genie Codes




I. Introduction


Welcome to the unofficial Shadowrun walkthrough. This information is intended

to guide people who either are stuck in Shadowrun, or who have rented it for

two days and need to get through it lickety-split.


< WARNING > This file is essentially an ordered list of spoilers. I take no

responsibility for ruining your fun.


All of the appropriate stuff is copyright to the appropriate people.  This

walkthrough was compiled and is maintained by Greg James -

james@skyler.arc.ab.ca. Any comments or corrections are welcome.


This FAQ is also available by FTP, courtesy of GamePro magazine's Andy

Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.


A quick note about me - I don't actually own the Shadowrun cartridge...in fact,

I don't even own a SNES. So, if you have a correction, make absolutely sure

it's correct, because in order to verify it, I'll have to go swipe my

girlfriend's brother's SNES and then go rent Shadowrun from the local video

store. If it then turns out that you're wrong, I won't be pleased.




II. Definitions


Because making an ASCII map is a huge pain in the ass, this walkthrough assumes

that you know where all of the buildings are.


First, we have a list of regions and associated sub-regions. These are all the

places that I talk about in the walkthrough. If you don't know what is where,

it's up to you to find out.


City Region 1 - Tenth Street station

morgue dark alley

bar your apt. building

businessman's building the Cage

Glutman's building park + water fountain

other apt. building cemetery + crypts

subway station

City Region 2 - Oldtown station

caryards arena

street doc gun shop

bar shaman shop

subway station

City Region 3 - Daley station

subway station Wastelands bar

street doc building Rust Stiletto hideout

hotel Jagged Nails bar

cemetery + sewers

R3 Docks

Matrix Systems Dog warehouse

octopus warehouse boat launch

R3 Dark Blade Club

crypts upstairs

gun shop

R3 Bremerton

forward (left) down

aft (right) extra-dimensional zone

R3 Volcano

Sub-levels 0-4 catwalks

Drake room

R3 Aneki Building

Floors 1-5


Anything encased in square brackets [] is optional. Usually it means extra

story context, though it is not necessary to progress in the script.




III. Walkthrough


This walkthough is not technically as bare-bones as it could be. I have left in

some instructions that are not vitally necessary, but will advance the story

line, especially near the beginning.


Here we go!



A. Stuck in this end of town


1. R1 Morgue

Examine slab (Armitage J.)

Examine torn paper (Warehouse No. 5)

Get scalpel

Open fridge door

Get slap patch


2. Exit R1 morgue, meet punk

Learn Hitmen

Learn Firearms


3. Follow punk to R1 dark alley

Get and use Beretta

Kill orc assassin

Get and use leather jacket


4. Go to alley end, meet Dog's acolyte

Learn Dog


5. R1 park gate

Open gate

Get dog collar


6. Go to room with murdered man (R1 other apt.)

Examine seems familiar...

Examine and get door key (6)

Examine memo (story plot)


7. Go to your own apartment (R1 your apt. bdlg.)

Use door key

Listen to videophone message (threat)

Open filing cabinet (nuyen)

Get & use shades

Examine ripped note (Sassie's p.n.)

Have a nap


8. R1 Cage

Talk to bouncer

Learn tickets


9. R1 bar

Talk to busy man

Learn heal & street doc

Talk to bartender

Ask about hitmen

Learn shadowrunner

Learn firearms (if you haven't already)

Learn hiring & deckers

Move away, come back

Talk to bartender

Learn datajack

Get iced tea


10. Go to tired patron (R1 bar)

Give iced tea

Talk about tickets

Learn Grinder, Maria, & Lone Star


11. Go to businessman (R1 businessman's office bdlg.)

Learn shadowrunner (if you haven't already)

Ask about shadowrunners

Learn hiring

Ask about hiring

Learn negotiation

Talk about Lone Star

Buy & use badge

[Ask about firearms, buy grenades]


12. Empty office in R1 Glutman's bdlg.

Get paperweight


13. R1 morgue

Talk about Grinder

Open filing cabinets

Get credstick & tickets


14. R1 cemetery

Shoot ghouls

Use scalpel on crypt doors

Examine coffin lids

Use slap patch on indian shaman

Learn shaman

Get & learn magic fetish

Shoot more ghouls outside crypts

Get ghoul bone


15. R1 Cage

Use credstick on videophone, call Sassie

Learn calls

Ask about calls

Get Glutman's phone number

Call Gutman

Talk to secretary

Learn Cage

Give tickets to bouncer

Talk to punk in corner

Learn ghouls

Find Glutman



B. Oh, so this is the rest of the city. I guess I should get some spells.


1. R2 caryards

Talk to people

Learn caryards, matrix, Drake, King


2. R2 arena

The lineup of opponents is: Gang Member, Heavy Dude, Heavy Dude, Mage, Mage,

Street Samurai, Ferocious Orc, Gang Leader, Troll Decker, (Replicating) Mage.

IMHO, the Gang Leader is the most difficult, since he moves around a lot, and

you lose your tracking.


There are two paths to take here. One involves getting negotiation and buying

your way out, and the other involves killing the King.


Variation 1 (Recommended)

-----------

Win all the arena fights up to and including Ferocious Orc

Save game

Challenge King

If you lose, go get more stamina


You will win 3000Y for killing the King, plus save yourself the Y2000 you would

have paid him to get out. This should allow you to buy mesh armour and a

shotgun almost right away. You cannot fight the King once you've paid him off.


Variation 2

-----------

Talk to arena owner

Ask about negotiation

Pay him 1000Y for negotiation skill 1

Once you have negotiation 3 pay King 2000Y to get out

Purchasing negotiation is worthwhile at any rate.


4. R2 shaman shop

Learn talisman

Get his phone number

Buy stake (if you've got the cash. It will prevent you needing to come 

back while you've got a sidekick)


5. R2 street doc

(You need 2000Y before starting this sequence)

Ask about datajack

Learn examination

Ask about examination

Oops.

Learn cortex bomb

Ask about Street Doc

Learn about Dr. Maplethorpe


6. R3 subway station

Kill gang members

Learn Rust Stilettos

Get iron key

Encounter Dog acolyte #2


7. R3 street doc (cross the highway, run along sidewalk)

Talk about cortex bomb

Get it removed (2000Y)

Learn head computer & matrix systems

Buy Leadership 1 skillsoft (3000Y)

[Ask about heal, buy slap patches]


8. R1 Glutman's office

Get cyberdeck

Break into computer (1000Y)


9. R3 Wastelands

Kill orc

Talk to bartender, learn ice

[Hire Norbert the insane dwarf]

Hopefully you have Leader 6. Some people prefer the big orc in the

corner


10. Deal with Rust Stilettos (RS)

Kill RS outside R3 hideout

Use iron key to open door

Kill RS inside, get crowbar

Kill final RS

Get password

(Heightened reflexes now available from Dr. Maplethorpe)


11. R3 Jagged Nails

Talk to Kitsune

Ask about Dog

Get enchanted leaves

[Hire Kitsune]

If you hire Kitsune, she won't ever abandon you, though she might die.

I would recommend hiring Kitsune and keeping her alive if you want an

extra challenge.


12. R3 docks - boat launch

Talk to boat owner

Learn docks & mermaids


13. R3 docks - Matrix Systems

Break into computer (2000Y)


14. R3 docks - Dog warehouse

Get Heal spell

Learn Rat


15. R3 cemetery + sewers

Kill all rats

Kill Rat shaman

Learn Jester Spirit


16. R3 docks - Dog warehouse

Get powerball spell

Ask about Jester Spirit (background info)


17. R3 Jagged Nails

Ask Kitsune about Jester Spirit

Learn Dark Blade

Ask about Dark Blade

Learn vampire

Ask Bartender about vampire

Learn strobes

Ask about strobes

Ask other bartender about strobes

Get strobes

Use videophone, call shaman

Ask shaman about Dark Blade

Get Dark Blade phone number

Use videophone, call Dark Blade

Ask about magic fetish


18. R3 Dark Blade Club

[Talk to doorman]

[Ask about magic fetish]

Talk to vladimir, ask about Jester Spirit

Give magic fetish to vladimir

Learn Nirwanda, Bremerton

Search upstairs, kill everyone

(One of the street samurai has a mesh jacket - there may be something

wrong with it)

Break into computers (10 000Y + data file)

Get bronze key from bookshelf

Open bronze gate

(To get through the crypts you probably need help. The idea is that the 

extra body confuses the ghouls, so anyone will do.)

Go through crypts

Kill all the ghouls in vladimir's room

Use strobe

Use stake

Ask Vladimir about Jester Spirit

Learn Nirwanda, Bremerton

Use stake

Ask Vladimir about Jester Spirit

Learn Laughlyn

Use stake (5000Y)

(Dermal armour available from Dr. Maplethorpe)


19. R2 shaman shop

Get black bottle (6000Y)

Get blue & black potion bottles (3000Y)


20. R1 park

Use potion bottles on water fountain


21. R3 docks-octopus warehouse

Kill it (2000Y)

Get ink in black bottle


22. R3 wastelands

Talk to ice man (left corner)

Ask about ice

Buy ton for 100Y

Ask about docks (for delivery)


23. R3 docks

Get mermaid scales (down on boat launch)


24. R3 docks - Dog warehouse

Get freeze spell


25. R3 docks - boat launch

Kill orc

Get explosives

Ask boatman about Bremerton

Pay 1000Y

Get in boat



C. What shall we do with a drunken sailor?

(Don't let him near the oil tanker)


1. R3 Bremerton

Run to end, kill everyone

Get dog tags

Use crowbar on door

Kill toxic pools

Hit switch


2. Go forward (left)

Kill everyone

Get safe key

Use safe key on safe

Get detonator (makes time bomb)


3. Go down (down)

Kill poison ooze

Use potion bottles on toxic water

Descend stairs

Throw second switch (airlock door closes)

Go back; throw first switch (water gate opens)

Unthrow switches

Go down

Use time bomb on safe (stand back)

Get green bottle


4. R3 docks - Dog warehouse

Get summon spirit and invisibility spells


5. R3 Bremerton - go aft (right)

Use green bottle on toxic wastes

Throw first switch (door opens)

Throw farthest switch (mines in next room will detonate upon entry)


6. Extra-dimensional zone

[Kill naga]

Shoot at bubble piles to quiet them


7. Confront Jester Spirit

Cast invisibility

Take damage and heal and shoot at him until he taunts you

Talk to Jester

[Ask about Nirwanda]

Ask about Laughlyn

Ask about Drake

Learn volcano

Get Jester Spirit

(Assault Rifle and Partial Bodysuit available at Dark Blade gun shop)



D. Drake Towers


By this point you should have all the spells except armour. Also you should

have dermal armour, mesh jacket, ruger pistol, and heightened reflexes. If you

don't, things are going to be pretty tough.


On each floor, step off, and immediately cast invisibility. Shoot everyone, and

grab their money. Run your action glove over the scene to locate all the

computers. You will find locks on the elevator, data files giving you more

story line, and nuyen.


At one point you will find Drake's phone number. Calling him is interesting,

though not necessary.


1. First floor

1 computer - elevator lock


2. Second floor

2 computers - elevator lock, data file + 8000Y


3. Third floor

3 computers - data file, elevator lock, trash data only


4. Fourth floor

2 computers - data file, elevator lock


5. Fifth floor

2 computers - level 6 node + elevator lock, 2 data files + 10000Y


6. Sixth Floor

1 computer - elevator lock


7. Roof

Destroy sentry guns

Talk to helicopter pilot

Ask about volcano



E. Volcano


The volcano is, in my opinion, the most difficult part of the whole adventure.

My guess is that by now you should also have an assault rifle.


The computers here contain a lot of money, and you have to crack all of them to

find out what they have. It is worth taking notes to remember which ones are

useful, and which ones aren't. There are also special routes to take that avoid

most of the troll decker sentries.


One thing you might find useful is a notation for getting through the computers

in case you die and have to do it again. I use a notation where I note how many

ICs I ran into in a certain computer. It is totally dependent on the route you

take, so my notes won't help you much. For example, one of the computers is

notated 1-2-2-1L/1-1L-2. The numbers indicate numbers of ICs, L indicates that

the last square is an IC, and the / means lots of movement.


1. Sub-level 0

Nowhere to go but down


2. Sub-level 1

2 computers of note - program, elevator lock


3. Sub-level 2

1 computer of note - elevator lock


4. Sub-level 3

5 computers of note - data file + Y, data file, Y, data file + Y, 

elevator lock


5. Sub-level 4 - max security

Run left instead of going through the doors

Kill 3 nagas

Enter room at the end

Exit

Kill naga

[The last three steps can be repeated many times for bags o' karma]

Get serpent scale


6. Leave volcano

Go back up

Ask helicopter pilot about Drake


7. R3 docks - Dog warehouse

Learn Armour spell

Get it up to level 6


8. R3 volcano

Go down to sub-level 4


9. Catwalks

Use invisibility to avoid damage

Kill troll deckers

Kill scientists


10. Drake room

Cast armour immediately (deflects falling freezes)

Get in range of Drake

Use Jester Spirit (It blows bubbles. Drake is immobilized during this, though

you are not.)

Use armour or freeze to avoid getting killed

Use shooting or powerball to kill Drake


11. Computer room

Talk to scientist

Ask about head computer

Get Aneki password

(Assault Cannon and Full Bodysuit available at Dark Blade gun shop)



F. Aneki Building

By the time you're here you should have (at least) the assault rifle, and

partial bodysuit+dermal armour. As you enter each area, cast invisibility on

any allies you have, then just slug it out with the baddies.


1. First floor

1 computer - elevator lock


2. Second floor

2 computers - datafile + level 3 node, elevator lock


3. Third floor

2 computers - 10000Y + 12500Y + data file, elevator lock


4. Fourth floor

2 computers - 25000Y, elevator lock


5. Fifth floor

2 computers - 50000Y + 20000Y + 15000Y, AI computer


You're finished! Stick it out through the credits - there's more stuff

afterwards. They don't make much sense, though.




IV. Greg's Comments


Weapons

-------

Try to upgrade your weapons as little as possible, because you lose money every

time. Try for Beretta, Ruger/Shotgun, Assault Rifle, Assault Cannon. IMHO, the

Uzi sucks, but the shotgun's nice.


Armour

------

Try for Leather Jacket, Mesh Jacket, Dermal Armour, Partial, then Full.


Computer

--------

You will need level 6.


Negotiation (obtained from arena owner)

-----------

For all the hype you get at the beginning of the game, negotiation is pretty

lame. Hiring is cheaper with negotiation skill but I think hiring is

over-rated, too.


Leadership (skillsoft purchased from street doc 2)

----------

Much more money-conscious than negotiation. If you have level 6, Norbert will

help you kill all the Rust Stilettos, kill all the rats and the Rat Shaman, and

clear out the main floor of the Dark Blade HQ on one contract. If you're slick,

you can even get him to escort you through the Dark Blade crypts.


If you hire Kitsune, Leadership is irrelevant.


Heal

----

Requires three items from Dog's followers: one of the Earth, one of a creature,

and one of a man. (enchanted leaves, magic fetish, and dog collar) Heal is

good, because it represents the most bang for your magic buck. That is, you can

do way more damage by shooting and using heal lots than you can by casting

powerballs. Get level 6.


Powerball

---------

Requires two items that have not rested in the Earth. (Paperweight & ghoul

bone) I don't find it that useful. When making this file, I didn't use

powerball at all. One person has reported that it works well against Drake.


Summon Spirit

-------------

Requires two items of Dog's pack (Dog tags & Dog collar) I don't find this

useful either. Kitsune's summon spirit is nice when facing Vladimir's ghouls.


Freeze

------

Requires the residue of two sea creatures. (octopus ink and mermaid scales) I

never found freeze that useful. This is because SR tends to throw a lot of

enemies at you, in which case invisibility or armour is more useful. It works

well on Drake.


Invisibility

------------

Requires water from a clean and unclean source. (Water fountain and Toxic

Water) Indispensable.


Armour

------

Requires the scales of a warm and cold blooded creature. (Naga & mermaid

scales) I'm not sold on armour - invisibility works better against everything

except Drake, and Freeze works better there.


Firearms

--------

About 11-13 should do you. It help extend the usefulness of your weapon, which

may be becoming underpowered.


Stamina

----

About 12-14. It should be this high to make the best use of your heal 6 spell.


Magic

-----

The more the merrier. You'll need at least 12.


Hiring

------

With the exception of hiring Norbert as soon as you get to region 3, I found

hiring unnecessary. As soon as you get any good, their principal role is

drawing fire while you run through the screen. This is especially true in the

Dark Blade crypts and the volcano. Hirelings taken to the Jester Spirit or to

Drake will either die or suck off so many magic points you will die.


If you take Kitsune with you to the Rat Shaman, she will stick with you for the

rest of the adventure. Keeping her alive is challenging, since she can only

wear a leather jacket, and she only has 50 HP.


Karma

-----

In region 1, use the office next to your apartment or the graveyard

In region 2, use the caryards dead end


In region 3, use the docks, the Bremerton deck, Vladimir's crypts, or wait for

the gold naga in the volcano. With the naga, kill it once, then run into the

room at the end.  Exit the room, and kill it again. Yo! 6 karma! Repeat. Don't

pick up the serpent scale until you're finished.


Money

-----

Kill people in the zones designed for getting karma and loot their bodies.

Ghouls have no money.

The computers in Glutman's office, Matrix Systems, the Dark Blade club, Drake

Tower, the volcano, and Aneki towers have money accounts.

Compete in the arena

Kill the Rat Shaman, the octopus, or Vladimir

Once you have finished the Bremerton, every time you go through the Jester's

dimensional portal, Vladimir re-appears. Kill him again for another

Y5000.

Sell your old stuff




V. Open questions


A. When's Shadowrun II coming out?




VI. Game Genie Codes

Thanks to Jason Box (boxj@rpi.edu)


        4DBE-4DA4       COMPUTER & FIREARMS AT LEVEL 2

        D7BE-4DA4                              LEVEL 3   

        D0BE-4DA4                              LEVEL 4 

        D9BE-4DA4                              LEVEL 5

        D1BE-4DA4                              LEVEL 6         

        

        6DAE-4FA7+

        FFAE-44D7       EVERYTHING IS FREE!


        CEEF-4DDD       DON'T SUBTRACT KARMA FOR SKILLS/SPELLS/ATTRIBUTES,

                        BUT MUST HAVE ENOUGH TO ADVANCE


        CE6D-47A4       DON'T SUBTRACT KARMA FOR SHOOTING PEOPLE WHO MEAN YOU

                        NO HARM (IGNORE MESSAGE SAYING YOU LOSE KARMA)


        8E69-3DA4       DON'T SUBTRACT SPELL POINTS


        D4BC-4404       STRENGTH & CHARISMA START AT 2

        D0BC-4404                                    4

        D9BC-4404                                    5

        D1BC-4404                                    6


        These are some basic ones, there are ones for increasing life but if

        your stamina goes over 250 the game freezes. Also if you have 250 the

        game freezes (slows down to impossibility in the Matrix only).


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