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Ultima FAQ

Ultima FAQ                              Version 1.2 01/12/95 This   FAQ   is  in  no  way  affiliated  with  Origin.  All information within this FAQ is from the author, contributors or  from books. Any comments concerning this FAQ can be made to the author at cpb@kynes.bison.mb.ca and please  have  the words "Ultima FAQ" in the subject. The  purpose  of  this  FAQ  is  to  ask and answer some the quesions that come up when one plays the Ultima series (from Ultima  I  all  the way to the current Ultima VIII:Pagan, or any of the Worlds of Ultima games). These questions do not pertain so much to how to  solve  the game  in particular but is more to try to make sense of some of the inconsistencies that  exist  within  the  story  line between each game. This  FAQ  does  contain the odd bit of information that may act as a spoiler to some of the surprises that exist  within the  Ultima  games. A warning will be placed just before the spoiler to help those ava

CELLULAR TELEPHONE MANUAL TEST MODE

The following file is a verbatim transcript of an article by the same name appearing in the January, 1993 issue of NUTS & VOLTS Magazine.  The six (6) accompanying photographs detailing construction have been omitted.  Copyright (c) 1992 Damien Thorn and T & L Publications.  Permission is granted to freely distribute this file in unmodified form.  Identifying board headers may be added as desired.                                CELLULAR TELEPHONE MANUAL TEST MODE                             How to Build and Use Programming Aids                                        By Damien Thorn Over the last few months in Nuts & Volts we've taken a close look at cellular technology.  From an overview of the network to a "hands-on" tutorial covering cellular telephone reprogramming. This article introduces the construction and use of a manual test adapter to assist in reprogramming or diagnosing problems in various cellular phones. You can build this d

CELLULAR TELEPHONE SIGNALING FORMATS

      úúúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿                           ÚÄÄÄÄ¿            6-FEB-89                       ÉÍÏÍÍÍÏÍÏÍÏÍÏÍÏÍÏÍÏÍÏÍÏÍÏÍ»   ÀÂÄÄÄÙ     úúúÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ      THE DNA BOX        ÇÄÄÄÄÙ    úúúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ Hacking Cellular Phones ÇÄÄÄÄ¿                       ÈÑÍÑÍÑÍÑÍÑÍÑÍÑÍÑÍÑÍÍÍÑÍÑÍѼ   ÚÁ¿   úúúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ                            ÀÄÙ                           P A R T    F I V E ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿                  CELLULAR TELEPHONE SIGNALING FORMATS =========================================================================== (RECC) Reverse Control Channel (mobile-to-tower on control channel)  RECC Message Format:  ----------------------------------------------------------   Seizure Precursor:    Dotting     (30 bits)     1010101010101010101010101010101    Word Sync   (11 bits)     11100010010    DCC         (7 bits)      xxxxxxx         Digital Color Code (DCC)                            

BIO HAZARD BATTLE walkthrough

BIO HAZARD BATTLE Stage 1: Stay towards the left side of the screen.  Watch out for big worms.  The background will go from black to blue skies when you re the end of the level. Stage 2: At the beginning of this round, you will be faced with a barrage of enemies.  After defeating them, stay along the bottom of the screen as you fly in between the demolished rods (watch out for the huge tank that appears from the left side of the screen).  After you are through this part, you will fly by some sky scrapers.  Watch out for the creatures climbing the buildings. Boss: First, shoot the building that it is encased in.  After destroying the building, fly back and forth along the top of the screen (your Power Star will then shoot down at the boss). Stage 3: Forest concentrate your firepower on the flying Centipedes.  The large black worms are difficult to destroy (it splits into smaller pieces when you hit it).  The Giant Crabs in this level can be defeated by taking

Giant Atari 2600/7800 games list version 2.5

5 Message 5: From infonode.ingr.com!drudetb Mon, 13 Jul 92 10:29:44 remote from bunny From: bunny!infonode.ingr.com!drudetb (Ted B. Drude) Received: by genesis.nred.ma.us (UMAIL 3.3/MINIX) with UUCP; Mon, 13 Jul 92 10:29:44 EST +0600 Received: from infonode.ingr.com by bunny.gte.com (5.61/GTEL2.19) id AA11109; Mon, 13 Jul 92 10:15:20 -0400 Received: from infonode.UUCP by infonode.ingr.com (5.65c/1.920109) id AA06715; Mon, 13 Jul 1992 08:58:47 -0500 Received: by infonode.ingr.com (5.65c/1.920109) id AA16112; Wed, 1 Jul 1992 22:58:34 -0500 Sender: bunny!infonode.ingr.com!drudetb Return-Path: <drudetb> To: (Atari Collectors) Subject: Giant Atari 2600/7800 games list version 2.5 (I think) (fwd) X-Mailer: ELM [version 06.01.01.00 (2.3 PL11)] Message-Id: <199207020358.AA16112@infonode.ingr.com> Date: Wed, 1 Jul 92 22:58:31 CDT (ED.NOTE: When it rains, it pours! I got this games list just today after I sent the #2 newsletter. Instead of waiti