Bay Area Pinball Association

From: dstewart+@cs.cmu.edu (David B Stewart)
Subject: League Information (Long)
Date: Mon, 25 Oct 1993 05:15:05 GMT

This post is in reply to the various requests for league information.

This past summer we started up a pinball league in Pittsburgh.  Our first
league began as a house league in a local bar in late September.  We are now in
our 6th week of the season.  Below is a brief synopsis of starting up that
league.

As I think anyone who wants to start up a league should do, I contacted Steve
Epstein.  He hooked me up with a local operator (H. Lazar & Son) who also had
an interest in starting up a league.  My personal reasons for wanting the
league are quite obvious to you netters; the operator is interested because it
both helps increase sales at league locations, and it can help them get more
locations to place pinball machines as both the pinball machines and leagues
can attract additional clientele to that location.

We also contacted IFPA to get information from them about their leagues.  Steve
Epstein was certainly more interested in our league being a a PAPA league
than the IFPA was interested in us having one of their leagues.

Between Lazar and I, it turned out that we had pretty much all bases covered
for the league. I would take care of the league regulations and day-to-day
operations of the league like statistics and schedule, whereas Lazar would
take care of ensuring the machines are properly maintained for league night,
and take care of the accounting and purchasing of things like trophies.

Lazar had big plans for this league, wanting a travelling league in as many
locations as possible (as this would increase his exposure and revenue).
However, his ideas were too grand, as for a first season recruiting players is
not easy.  Most people did not know what a league was about.  We got about 10
people to sign up, most of whom I already knew personally and described the
league verbally to them.  We passed many brochures and information packets to
potential players, but without that personal aspect, they did not join.

I felt that 10 players is too little for a travelling league, but it would make
a good house league.  So I suggested a house league at one location.  Although
Lazar was reluctant, he didn't have much choice because I told him that it was
not worth my time to try to get a travelling league going, considering most of
the people that signed up were friends of mine who played at this one local
bar.  So we made that local bar the house league location.  The owner of the
bar (who also plays pinball) has been very supportive.  We got 2 additional
players to form 6 teams of 2 players in each.  It is not that many people, but
as it turns out it is almost ideal for a first season, when the administration
kinks are being worked out.

We call ourselves the Three Rivers Pinball Association (TRPA); it coincides
with the name of the local dart league which Lazar also runs, called the Three
Rivers Electronic Dart Association.  Currently we are not officially sanctioned
with PAPA, although in time it may happen.  In order to be officially
sanctioned with PAPA, you must charge each league member a $5.00 registration
fee, plus the weekly dues (ranging from $3 to $5 per person, depending on how
big the prizes you want).  Steve would take care of almost all the
administration for you, including the league regulations, accounting,
distribution of prizes, purchase of trophies and plaques, and possibly
statistics (he at least offered the computer program he uses at Broadway to
maintain the statistics).    However, Lazar wanted to do all the accounting
themselves, and I was happy to take care of the league regulations and
statistics (and being a computer programmer myself, I was in the mood for
writing my own program).  So we didn't really need Steve to do all those
things.  Also, because we had trouble recruiting players this first season,
we did not charge the $5.00 registration fee, so we wouldn't of had anything
to send Steve for sanctioning.

As for the league format, each team has 2 players.  A match consists of 3 games
on one of the 2 machines at the bar hosting the league.  Each team plays one
match each week.  The one major difference between our league and the PAPA
league is the scoring system.  We looked at both the IFPA and PAPA systems for
awarding team and individual points for ranking players and teams.  However, I
found flaws in both.  For example, in the PAPA system (the way I understood it
from Steve), a match between 2 teams has four players playing.  The player with
the high score gets 1 win.  Individuals are ranked by those wins.  However,
this scoring method does not differentiate between the player who finished 2nd,
3rd, and 4th.  So instead, we give 3 wins for 1st, 2 wins for 2nd, 1 win for
3rd, and 0 for 4th.  So 'wins' is the number of players you beat that game.  As
a result, we feel the individual rankings are much more accurate.  Our scoring
system is similar to PAPA; quite different from IFPA.  Steve was not 100% in
favor of our system (he would have prefered that we use the exact same PAPA
scoring system) but the one condition I had in volunteering to organize this
league is to have some flexibility in implementing parts of it, the scoring
system being one of those parts.

There are of course many, many more details.  If you have specific questions,
then please ask.  To give you even more info, I printed all our league
information has been placed in Kevin Martin's archive in Misc/league.trpa.ps.
(Remember, that's ftp.rahul.net in /pub/sigma/pinball)  This document must be
printed on a PostScript printer.  For those of you that don't have postscript,
I've included text versions of most of it below, but it is not as nice to look
at :-).  The .ps file includes the five following items:

    - League Description (specific for this season of the house league at
the local bar)
    - League Rules & Regulations (based on PAPA and IFPA rules & regulations,
but adapted for TRPA based on local consideration and our modified
scoring system).
    - Schedule for first season, for 6 teams playing on two different machines
    - Registration form [not in text version below]
    - Scoresheet [not in text version below]

I've also written a computer program to generate the updated statistics week by
week.  I've included the statistics after 5 weeks at the end of this article.

Any questions, comments, or anything else, then please post or email (whichever
you prefer is fine).   My final comment is that organizing a league requires a
lot of time, but once the first week of the season is over, everything becomes
quite easy after that.  And it is very worthwhile; everyone in the league is
really enjoying it (myself especially!), and I think we'll have no problems to
expand to 8 teams next season, or maybe even more!  We might also have a
second location that will run its own house league there.  If we get several
locations, then we might be able to start having teams from each league
compete against each other, maybe like a world series (ok, city series :-)).

That's all for now.

~dave

------- League Description --------

                       Three Rivers Pinball Association
                           Doc's Place House League

                     League Description: Fall 1993 Season

This is the league description for the Three Rivers Pinball Association
(TRPA) House League at Doc's Place. The league is open to anyone with an
interest in playing pinball, including both men and women, and both
advanced and novice pinball players. So even if you are just learning to
play pinball, you are welcome in this league. Refer to League Rules and
Regulations: Team Doubles House Leagues information sheet for more
general information about pinball house leagues.

1. League Dates

Every team in the league will play every Thursday; with matches beginning
either at 7:30pm or 9:00pm. The first matches will be on September 23,
1993. The season will last 10 weeks, with the regular final meeting on Dec.
2, 1993 and playoffs on Dec.  9, 1993. Prizes will be distributed
immediately after the playoff matches on Dec. 9. If you are unable to meet
these weekly dates, but on occasion you would like to participate, then
give your name to the league president and you can be a substitute in case
of missing players.

2. League Executive

League Coordinator: Larry McManus, 687-2855.
League President: Dave Stewart, 681-8186; email <dstewart@cmu.edu>.

3. Teams and Players

The league will consist of either 6 or 8 teams, depending on the number of
teams that have registered by the first week of matches. Each team consists
of 2 players. Because this is a recreational league (as opposed to a
competition league) stronger players are encouraged to select novice
players as partners, in order to keep the strength of teams relatively
equal.

4. Weekly Dues

Weekly dues are then $6.00 per team, payable in cash at the beginning of
each match. Players must pay for their own games (max. $1.50 each player
for 3 games, based on current pricing schemes).

5. Schedule Format

The format of the schedule depends on whether there are 6 or 8 teams registered.

o       With 6 teams in the league, every team will play a match against
every other team twice, once on each of the two machines at Doc's place. As
of the date on this document, those games are Indiana Jones and Twilight
Zone. After 10 weeks, the top four teams will move on to the playoffs.

o       With 8 teams in the league, every team will play a match against
every other team once. After the 7th week, the top four teams will play one
match against each other. The other four teams will do the same, playing
amongst themselves for the next 3 weeks. After 10 weeks, the top four
teams move on to the playoffs.

6. Tentative Prize Fund

A large part of the weekly dues will go towards prizes. The tentative
prizes for the league, based on 6 teams, is the following.  Note that these
prizes are subject to change, with a final outlay of prizes being announced
before the final week of the season.

o First Place Team (winner of finals): Trophies and $150.00.

o Second Place Team (loser of finals): $75.00.

o Highest Ranking Female: Trophy and $20.00.

o Highest Ranking Male: Trophy and $20.00

The ranking of individual players will be based on individual win
percentage, as described in the  League Rules and Regulations: Team
Doubles House League sheet.

7. Location

This league is a bar-league, with matches being held in establishments
which sell alcohol. As a result, you must be 21-years of age to play in the
league. It is not the responsibility of the league if you cannot enter an
establishment on a league night because of lack of proper I.D. In such
cases, you will be considered absent, and a substitute can take your
place.

All matches will be scheduled at Doc's Place, 5442 Walnut Street, Shadyside.

This TRPA league is also sponsored by H. Lazar & Son, who will be providing
and maintaining the machines required for league play.

------- League Rules and Regulations --------

                       Three Rivers Pinball Association
           League Rules and Regulations: Team Doubles House Leagues
                                (Sep. 23, 1993)

1. League Construction

The Three Rivers Pinball Association (TRPA) is a non-profit organization
coordinated by H. Lazar & Son. Each season H. Lazar & Son will appoint a
league coordinator who is responsible for the every-day operation of all
TRPA leagues.

Each house league is run by a league president in cooperating with the
league coordinator. In the first season of any league, the president is
appointed by the League Coordinator. In subsequent seasons, the president
may be elected by league members.

The league coordinator is responsible for the registration of teams, collect-
ing weekly dues, accounting, distribution of prizes, protests and disciplinary
actions, and for the organization of tournaments, banquets, and any other
special events.

The league president is responsible for rule sheets, rulings, creating the sea-
son schedule, rescheduling matches, maintaining all records, and determin-
ing prize winners.

The league coordinator and president may compete in the league, but may
not be on the same team.

2. League Format

The format of a league must be determined and written up in a League
Description document prior to the first week of the season. The league
description should include information on the league format, maximum
number of players and teams, length of the season, locations, schedule for-
mat, and any league specific rules that may override any rules specified in
these rules and regulations. If a league will have playoffs and/or prizes, then
those should also be indicated, with an estimate of the prizes to be given
(prizes may change based on actual income and sponsorship of a league). If
the league has an end-of-year banquet, then that should also be noted. This
rules and regulations sheet assumes a house league format with 2 players
per team.

3. Weekly Dues

Weekly dues will be determined by the league coordinator. Teams are
required to pay the weekly dues before the start of each week's matches, and
will be collected by one of the league's executives. Weekly dues must be
paid in cash.

A team that forfeits one week will be suspended from the league until the
dues for that week, plus a $5.00 penalty, are collected. A team that forfeits
twice in a season may be expelled from the league. Rather than forfeiting a
match, a team should contact a substitute (the league secretary may have a
list of them) to replace an absent player.

4. Prizes

The amount and type of prizes will be determined by the league coordinator.
The League Description sheet should include a rough estimate of the prizes
for the season. The prize fund for any league is subject to change without
notice from the information in the league information sheet. However, the
final prize fund should be published before the final regular set of matches
of the season (i.e. before the playoffs).

5. Permanent Team Players and Substitutes

Each team consists of two permanent players. Teams are allowed to choose
their own names. Each permanent player must play in at least 2/3rds of the
team's matches in order to qualify for any of the team prizes, and on each
week at least one of the two permanent players must be present.

A substitute may be used in case of an absent player. If no substitute is
found for a missing player, that player scores zero for all games for that
week. A substitute player cannot play more than one match per week, but can
play on different teams on different weeks. A substitute player is not eli-
gible for any team prizes, but is eligible for individual prizes only if
the substitute played in a match in at least 2/3rds of the season.

If for any reason a permanent player cannot complete the season, then the
substitute with the most matches played will be given an option to join the
team, and become a permanent member of the team. If the total number of
matches played by that player is more than 2/3rds, which includes matches
played while the player was a substitute, then the player becomes eligible
for any team prizes of that team. If there are no substitutes that want to
join a team, then the remaining permanent player on a team must find a new
partner, otherwise the team will forfeit the remainder of that season, and
the remaining permanent player can continue playing as a substitute on
other teams when needed. A permanent player on one team cannot be a
substitute player on a different team.

When a substitute is used, the regular team member is responsible for ensur-
ing that the weekly dues of that team are collected from the absent player
and paid on time. Absent players should still pay the weekly dues, as they
are the ones eligible for the league prizes. Substitutes are responsible for
paying their own games, but not the weekly dues.

6. Starting Time

All matches are expected to start on time, as indicated on the weekly
schedule. If after 20 minutes, only one player of two shows up, then any
substitute who happens to be around may take the place of the absent
player, if the team member that is there agrees. Otherwise that team player
plays alone, and the score for the other player is 0 for each game missed.
If the team player allows a substitute, then that substitute plays the
entire match, even if the other permanent player shows up later. In order
for players to be eligible to play a game, they must show up before the
first player on each team has completed ball 1, otherwise they forfeit that
game and must wait for the next game.

7. Scoring

Each week every team in the league will be involved in one match, which is
head-to-head competition with one other team in the league. A match con-
sists of 3 games. Each game involves all four players (i.e. the two players on
each team involved in the match). Players from the same team alternate
turns with the opposing team. Therefore, if a person on a team is player 1 in
a game, their teammate is player 3. A coin toss should be used to determine
which team goes first in the first game. In subsequent games, the losing team
of the previous game selects what position they want to play. All scores
from each match must be recorded on an official TRPA score-sheet. Scores
are rounded to the nearest thousand.

Five team points are awarded per game, according to the following:

o       2 points to the team of a player who defeats both players on the
opposing team in that game.

o       1 point to the team of a player who defeats exactly one player on
the opposing team in that game.

o       1 point to the team with the highest cumulative score in that
game.

In addition, the following bonus team points are given for each match:

o       1 point is awarded to the team with the player who has the highest
single score from all games played during that match.

o       1 point is awarded to the team with the player who has the highest
combined score in his/her 3 games played.

o       2 points are awarded to the team with the highest cumulative score
among both players on that team (i.e. total of 6 games).

There are thus 19 team points awarded in a match. The points awarded to
each team are used to determine the weekly and final team standings.

In case of a tie in the team standings, the tie is to be broken using the
following tie-breakers, in order:

o total team points awarded to each team in matches against each other;

o total cumulative team score in matches against each other;

If the teams never played a match with each other, the following tie-break-
ers are used:

o team with most cumulative match high scores

o team with most cumulative game high scores

o team whose player's individual percentages add up to the higher value.

A team whose opposition has forfeited their weekly match receives as many
team points as the team who received the highest number of team points in
that same week.

8. Individual Ranking

The ranking of individual players will be based on individual win percent-
age, which is calculated as follows: each player gets 3 wins for finishing
first in a league game, 2 wins for 2nd, 1 win for 3rd, and 0 wins for 4th. The
player's win percentage is then calculated as total points divided by 3 times
the number of games played. Note that the win percentage is for individual
rankings only, and is totally independent of the team points used for team
ranking.

9. Game Settings

All machines will be set to normal settings. All game features, including
extra balls, replays, and specials, will be enabled.

The league will provide rule sheets for each game, that are as complete as
possible in describing the functionality of the game. However, the rule
sheets are written up by volunteers, who are other pinball players from
around the world, and the setup of the author's machine may differ from the
setup of a game in the league. Therefore the rule sheets are guidelines only.
Differences between the rule sheets and actual game play are NOT consid-
ered acceptable criterion for a protest.

9.1. Extra Ball Buy-in

Some machines have a feature which allow a person to add one ball to his
current game by using one credit. Players may buy at most ONE extra ball
in his/her game ONLY IF they have already received at least one replay or
special IN THAT GAME. If the player did not get a replay or special, then
the extra ball buy-in cannot be used. This rule has the effect of converting a
replay or special into an extra ball, and thus the extra-ball is earned, as
opposed to `bought'.

10. Tilts

A Player who tilts through normal game play just loses that ball, as is nor-
mal game-play. If a player tilts the ball of an opposing player, the opposing
player finishes the game and then plays a bonus game. The player who tilted
the machine pays for the bonus game. The higher of the two scores will be
the opposing player's official score. If a player slam tilts the machine, his/
her score for the game is zero; his/her teammate's score is taken as is when
the game was tilted, and the opposing players in that match each play a
bonus game, and keep the highest of their scores between the game that was
partially played and their bonus game. The player who slam tilted pays for
the bonus games.

Although getting tilts from over-nudging or trying to save a ball are consid-
ered normal play, abusing the machine and slam tilting are considered
unsportsmanlike conduct.

Players who cause damage do the machinery either by slam tilting or from
abusing the machine in any other way will be expelled from the league, and
billed for the repairs. Repeated abuse and slam tilts that don't cause damage
to the machinery may still result in disciplinary action being taken against
that player or team.

11. Mechanical Problems

Before each league night, H. Lazar and Son will attempt to fix any major
mechanical problems which have been previously reported to the league
secretary. Unfortunately mechanical problems often come up during the reg-
ular course of play. If a mechanical problem occurs in a game, and it can be
rectified within 30 minutes, then the match can continue on that machine.
Otherwise, the match must be moved to an alternate machine. Sometimes a
technician will be on hand and can quickly perform simple maintenance like
removing stuck balls; however this is not guaranteed.

If the machine is fixed, but it caused a player's score to change
significantly, then that player must replay the game after the other
player's have finished.  If more than one player's score is affected, then
the entire game is to be replayed. After fixing a problem, if a ball is
still in play, it should be placed in the plunger lane if there is a manual
plunger, or cradled on the right flipper if there is an auto-plunger.

If the match cannot be finished because of a mechanical breakdown, then it
will be rescheduled at a later time. The league reserves the right to resched-
ule a match on a different machine than the one that broke down.

12. Pinball Etiquette

The following pinball etiquette should be observed throughout league play.

o Give other player sufficient room to play.

o Do not touch or lean on the machine when another player is playing.

o Do not talk to the player who is playing.

o Do not purposely distract other players, neither verbally nor physically.

o       If you are practicing on a machine, and there is a league match
scheduled for that time, give up the machine even if your game is not
finished. If you have leftover credits, you may sell them to the incoming
players for face-value.

o Do not take out your frustrations on the machine!

Repeated violators of this etiquette are subject to league disciplinary action.

13. Protests

Any team can protest a match if an unforeseen event caused the outcome of
the match to change. All protests must be submitted in writing to the league
president within 48 hours of the match, and be accompanied by a $6.00 pro-
test deposit. If the protest results in either a change in the final outcome of
the match, or replaying one or more games within the match, then $6.00
deposit will be refunded. Otherwise, the fee is forfeited and added to the
prize and banquet fund.

The league coordinator reviews the protest, and renders a decision in writing
within 72-hours of the protest. If the league coordinator's team is directly
involved in the dispute, then the league president must render the decision in
writing.

----------- Schedule -----------

            10-week Schedule Based on 6 Teams and 2 Machines

week    date    IJ-7:30pm       TZ-7:30pm       IJ-9:00pm       TZ-9:00pm
 1   23-Sep-93     1-2             3-5             4-6
 2   30-Sep-93     5-6             2-4                             1-3
 3    7-Oct-93     3-4             2-6             1-5
 4   14-Oct-93     1-6             4-5             2-3
 5   21-Oct-93     1-4             3-6                             2-5
 6   28-Oct-93     3-5             1-2                             4-6
 7    4-Nov-93     2-6             3-4                             1-5
 8   11-Nov-93     1-3             5-6             3-4
 9   18-Nov-93     3-6             1-4             2-5
 -   25-Nov-93             Thanksgiving Holiday - No Matches
10    2-Dec-93     4-5             2-3                             1-6
final 9-Dec-93   1st-4th         2nd-3rd           winners of 7:30pm games

----------- Results after Week 5 -----------

                        THREE RIVERS PINBALL ASSOCIATION
                      Doc's Place House League, Fall 1993
                            Results as of 21-Oct-93

                           ***** TEAM RANKINGS *****

                       Indiana Jones   Twilight Zone     Total
ID Team Name              M  P  Pct      M  P  Pct      M  P  Pct 
------------------------------------------------------------------
 5 Fabulous Babes         2 19 .500      3 35 .614      5 54 .568
 2 Powerr Balls           2 30 .789      3 23 .403      5 53 .557
 4 Feral                  3 32 .561      2 20 .526      5 52 .547
 3 Tommy I Tommy II       2 15 .394      3 33 .578      5 48 .505
 1 The Shootists          4 34 .447      1  9 .473      5 43 .452
 6 Ball Busters           3 22 .385      2 13 .342      5 35 .368

                        ***** INDIVIDUAL RANKINGS *****
                            (minimum 9 games played)

                    Indiana Jones   Twilight Zone     Total
Player Name            G  W  Pct      G  W  Pct      G  W  Pct 
----------------------------------------------------------------
Dave Stewart           9 19 .703      6 14 .777     15 33 .733
Harold Unikel          6 14 .777      6 12 .666     12 26 .722
Steven Bates           6 11 .611      9 20 .740     15 31 .688
Steve Zumoff           6 10 .555      9 18 .666     15 28 .622
Ellen Frankel          9 16 .592      6 11 .611     15 27 .600
Fred Bodanski          9 14 .518      0  0 .000      9 14 .518
Paul Sonier           12 18 .500      3  5 .555     15 23 .511
Bill Kurtz             6  9 .500      9 12 .444     15 21 .466
Brian Leach            6  9 .500      9  9 .333     15 18 .400
Jennifer Merriman      9  8 .296      3  4 .444     12 12 .333
Lori Grosick           9  8 .296      6  5 .277     15 13 .288
Nancee Kumpfmiller     6  6 .333      9  6 .222     15 12 .266

                         ***** SEASON HIGH SCORES *****
                 (only one score per player per machine shown)
           Indiana Jones                        Twilight Zone           
----------------------------------    ----------------------------------   
Dave Stewart         1,002,612,000    Steven Bates         1,441,996,000   
Steve Zumoff           897,906,000    Steve Zumoff         1,380,948,000   
Paul Sonier            481,645,000    Dave Stewart           783,225,000   
Ellen Frankel          414,222,000    Brian Leach            507,989,000   
Harold Unikel          337,846,000    Ellen Frankel          422,122,000   
Steven Bates           334,169,000    Harold Unikel          270,174,000   

Last weeks High scores:
    Indiana Jones: Fred Bodanski   246,043,000
    Twilight Zone: Steven Bates 1,441,996,000

                          ***** UPCOMING MATCHES *****
week date IJ-7:30pm TZ-7:30pm IJ-9:00pm TZ-9:00pm
 6   28-Oct-93    3-5    1-2        4-6
 7    4-Nov-93    2-6    3-4        1-5
 8   11-Nov-93     1-3    5-6    3-4

ID     Team Name            Player 1             Player 2
-------------------------------------------------------------------
 1     The Shootists        Paul Sonier          Fred Bodanski     
 2     Powerr Balls         Brian Leach          Harold Unikel     
 3     Tommy I Tommy II     Bill Kurtz           Steve Zumoff       
 4     Feral                Jennifer Merriman    Dave Stewart       
 5     Fabulous Babes       Steven Bates         Nancee Kumpfmiller 
 6     Ball Busters         Ellen Frankel        Lori Grosick       

                   ***** RESULTS OF LAST WEEK'S MATCHES *****

   <<<<< Match 12, Week 5, Team 1 vs. Team 4, Machine: 'Indiana Jones' >>>>>
 2. Paul Sonier         :  224.3M  2   29.1M  0  125.1M  1  378.5M   3
16. Fred Bodanski       :  246.0M  3   63.3M  2  240.0M  3  549.4M   8
Team 1: The Shootists   :  470.4M  5   92.4M  1  365.1M  4  927.9M  14
ID     Player Name         Game 1     Game 2     Game 3     Totals 
 7. Jennifer Merriman   :   70.7M  1  173.7M  3   39.2M  0  283.7M   4
 8. Dave Stewart        :   32.2M  0   37.9M  1  200.1M  2  270.2M   3
Team 4: Feral           :  102.9M  0  211.7M  4  239.3M  1  553.9M   5

   <<<<< Match 13, Week 5, Team 3 vs. Team 6, Machine: 'Twilight Zone' >>>>>
 6. Steve Zumoff        : 1380.9M  3  130.9M  2  164.4M  3 1676.2M   8
 5. Bill Kurtz          :   61.7M  1   96.6M  1  141.4M  2  299.7M   4
Team 3: Tommy I Tommy II: 1442.7M  4  227.5M  2  305.8M  5 1976.0M  15
ID     Player Name         Game 1     Game 2     Game 3     Totals 
12. Lori Grosick        :   40.2M  0   55.5M  0   45.1M  0  140.9M   0
11. Ellen Frankel       :  101.2M  2  422.1M  3  132.7M  1  656.1M   6
Team 6: Ball Busters    :  141.5M  1  477.6M  3  177.8M  0  796.9M   4

   <<<<< Match 14, Week 5, Team 2 vs. Team 5, Machine: 'Twilight Zone' >>>>>
 4. Harold Unikel       :  270.2M  3  131.7M  2  163.7M  2  565.6M   7
 3. Brian Leach         :   38.8M  0   93.2M  1   21.5M  0  153.5M   1
Team 2: Powerr Balls    :  309.0M  3  224.9M  2  185.2M  1  719.0M   6
ID     Player Name         Game 1     Game 2     Game 3     Totals 
10. Nancee Kumpfmiller  :   63.5M  1   33.5M  0   56.0M  1  153.0M   2
 9. Steven Bates        :   88.1M  2  639.7M  3 1442.0M  3 2169.8M   8
Team 5: Fabulous Babes  :  151.6M  2  673.2M  3 1498.0M  4 2322.8M  13

                         ***** PLAYER STATISTICS *****

                                 Indiana Jones

Player Name          GP   Avg-S  High-S   Avg-T  High-T   HS   HT    W    PCT
-------------------  --  ------  ------  ------  ------   --   --   --   ----
Paul Sonier          12  149.3M  481.6M  447.9M  855.2M    1    1   18   .500
Brian Leach           6   93.1M  157.7M  279.2M  423.0M    0    1    9   .500
Harold Unikel         6  165.5M  337.8M  496.5M  607.2M    2    1   14   .777
Bill Kurtz            6  113.1M  224.2M  339.4M  431.0M    0    0    9   .500
Steve Zumoff          6  245.6M  897.9M  736.7M 1198.4M    0    0   10   .555
Jennifer Merriman     9   72.0M  173.7M  216.0M  283.7M    0    0    8   .296
Dave Stewart          9  390.0M 1002.6M 1169.9M 2322.4M    2    2   19   .703
Steven Bates          6  121.3M  334.2M  363.9M  527.3M    1    1   11   .611
Nancee Kumpfmiller    6   55.9M  177.8M  167.7M  237.4M    0    0    6   .333
Ellen Frankel         9  188.6M  414.2M  565.7M  601.8M    1    1   16   .592
Lori Grosick          9   65.5M  147.7M  196.6M  210.2M    0    0    8   .296
Fred Bodanski         9  140.0M  246.0M  419.9M  549.4M    1    1   14   .518

                                 Twilight Zone

Player Name          GP   Avg-S  High-S   Avg-T  High-T   HS   HT    W    PCT
-------------------  --  ------  ------  ------  ------   --   --   --   ----
Paul Sonier           3   86.2M  133.2M  258.5M  258.5M    0    0    5   .555
Brian Leach           9  131.0M  508.0M  393.1M  755.2M    0    0    9   .333
Harold Unikel         6  161.6M  270.2M  484.7M  565.6M    1    1   12   .666
Bill Kurtz            9  117.2M  260.7M  351.5M  405.0M    0    0   12   .444
Steve Zumoff          9  307.5M 1380.9M  922.6M 1676.2M    2    2   18   .666
Jennifer Merriman     3  110.6M  177.7M  331.8M  331.8M    0    0    4   .444
Dave Stewart          6  408.0M  783.2M 1223.9M 1359.6M    1    1   14   .777
Steven Bates          9  581.4M 1442.0M 1744.2M 2169.8M    3    3   20   .740
Nancee Kumpfmiller    9   56.0M  132.1M  168.1M  194.8M    0    0    6   .222
Ellen Frankel         6  165.6M  422.1M  496.9M  656.1M    0    0   11   .611
Lori Grosick          6   65.2M  126.3M  195.7M  250.6M    0    0    5   .277
Fred Bodanski         0    0.0M    0.0M    0.0M    0.0M    0    0    0   .000

Legend:                                GP:      Games Played
  Avg-S:  Average Score                High-S:  High Score
  Avg-T:  Average Total for a Match    High-T:  High Total for a Match
  HS:     Number of Match High Scores  HT:      Number of Match High Totals
  W:   Number of Wins               PCT:     Win Percentage

 From: bowen@leland.Stanford.EDU (Bowen P Kerins)
Subject: BAPA Rules and Regulations (long enough!)
Date: 19 Feb 1994 09:44:45 GMT

I'm posting mostly for the benefit of BAPA players who couldn't make
Thursday's meeting, but also for anyone interested in starting a league
themselves.  Our league follows roughly the same format as Dave Stewart's TRPA;
I have to say that his format, with the doubles, is a lot better than ours.

Bay Area Pinball Association
Rules and Regulations, Winter/Spring 1994

Schedule: In each week, the 16 players in each division will be split into four
 groups of four players.  The players in each group are decided by a
 "progressive round-robin" system.  In the first five weeks, each player will
 face every other player exactly once (15 competitors, 3 each for 5 weeks).  In
 the sixth week, the players are grouped by overall standings -- #1, #2, #3,
 and #4 make up one group, and so on.  In case of an overall tie in standings,
 the players' head-to-head record is considered for ranking purposes.  A prize
 will be awarded to the #1 qualifier after the sixth week, along with
 qualification for the upper-level playoffs.

 The 7th, and final, week will be the playoffs.  The 16 players will be grouped
 into two sets.  The 6 top qualifiers from round-robin play will compete for
 the top prize, and the 10 other players will compete in an alternate
 tournament for a different set of prizes.  Prizes for each division, and the
 exact format of these playoffs, will be worked out later.  This playoff scheme
 gives weight to almost every position of placement in the round-robin, while
 still giving every player opportunity to win prizes, and an appropriate level
 of competition for everyone.

 If a significant percentage of the players can't make it during a week, the
 week's play will be postponed.  If just a few players can't make it, they
 should arrange for substitutes (see Substitutions).


Scoring: The scoring system for BAPA is derived from Dave Stewart, who is using
 a similar setup in his own league.  The basics:
* A player receives one "win" for defeating any other player in any game.
* A player receives one bonus win for overall high in his group of four.
This is determined by the player with the most wins in the group, with
a tie-breaker based on total score if necessary.
* A player receives one bonus win for the overall high score on a machine
that week.

 In a regular game, the winning player receives 3 wins, second gets 2 wins,
 third 1 win, and fourth no wins.  This replaces PAPA's 10-5-1-0 system, which
 tends to favor only the player who wins the match.  It also gives a player
 with an exceptional game the chance to take in a big payoff on the game (with
 overall high on a machine, he gets 4-2-1-0 instead of 3-2-1-0).  With an
 incredible week (overall high on all 4 games), a player could score the
 maximum of 17 wins.  Usually, the group winner will receive about 11-12 wins
 for his/her effort.

 A total of 104 wins are available each week to be split among the 16 players.
 Therefore the *average* player should get 6 or 7 wins in a week.

 Each week's score adds to the player's cumulative total.  In addition, a win
 percentage will be calculated for each player, based on the percentage of
 head-to-head matches won in competition.  A player with a high win percentage
 may be eligible for a special prize.  Again, prizes and funds for the prizes
 will be worked out later.


Substitutions: If a player cannot make it to a league match, he may appoint a
 substitute.  Substitutes can also just arrive at the league match hoping to
 fill in for no-shows.  The substitute plays just as the regular player would,
 but the regular player may only claim a maximum of 6 wins from the substitute,
 which is slightly less than the average score for all players during a week.
 If a substitute cannot be found for a player, he forfeits all games for that
 week, with the other players in his group receiving automatic wins for those
 games.

 Individual statistics for all players, including substitutes, are compiled, so
 substitutes are still encouraged to play as well as they can.  If there are
 enough substitute players, a prize for Best Substitute may be offered.


Machines: The machines for a week of play will be determined by the players
 when they arrive, with each player voting for four machines of those at the
 site.  The machines will be set to normal play (replays, extra balls, etc.)
 unless the players agree to have the machines set for tournament or add-a-ball
 play beforehand.

 If the machine features an Extra Ball Buy-In, and the player has earned a
 credit (replay or special) during his game, the player may buy exactly one
 extra ball and no more.

 In case of a mechanical malfunction during a game (or a stuck ball), an
 attempt will be made to restore the game immediately, without affecting play
 -- if this is possible, the ball will be placed on the affected player's
 flipper.  If a quick fix cannot be performed, the affected player(s) should
 tilt to try and free a stuck ball, or force their turn to end as necessary.
 The affected player(s) will finish their games in progress, then have the
 option of playing a second game on the same machine, with the higher score
 counting.  If the malfunction resulted in a significant increase in a player's
 score, he must replay the game.

 If the malfunction makes the game unplayable, it will be moved immediately to
 another machine.  If this happens, the bonus win on both that machine, and
 the machine play is moved to, is unavailable (since not everyone got to play
 the machine).


Tilting / Slam Tilting: Obviously, tilt penalty is loss of ball.  If a player
 tilts another player's ball (defined as "pulling a Hal"), that player is
 disqualified from the game and any affected players are given the above
 options.  If a player slam tilts, that player is disqualified and players
 whose games are not yet complete have their scores recorded at the time of the
 tilt, then have the option of playing a bonus game.  The higher score between
 the original game and the bonus game is recorded.  This way, no one can slam
 out a player's 2 billion game just so they won't get credit for it.  If the
 final player slams out the final ball, all scores are valid since the game was
 complete, and the slam tilting player is not penalized.  If any games need to
 be replayed, the player responsible for the tilt must pay for them.

 Repeated tilting and slam tilting are unsportsmanlike conduct and may result
 in expulsion from the league.  Nobody's that mean to the games though, right?


Death Saves and Bang Backs: A "death save", done by moving the machine, is
 legal, but a "bang back", done by slamming the player's hand into the lockdown
 bar, is not.  This is designed to preserve the lockdown bar, and many players
 feel that bang backs give a player an unfair advantage.  This ruling is the
 same used at the PAPA 4 tournament, and all PAPA leagues.


Please observe proper pinball etiquette at all times -- don't interrupt
 another player's game, either through physical or verbal means.


Have fun, and good luck!

Bowen Kerins

----

Grouping schedule:   Week 1 - 1, 2, 3, 4    Week 2 - 1, 5, 9, 13
5, 6, 7, 8 2, 6, 1O, 14
9, 1O, 11, 12 3, 7, 11, 15
13, 14, 15, 16 4, 8, 12, 16

     Week 3 - 1, 6, 12, 15  Week 4 - 1, 7, 1O, 16
2, 5, 11, 16 2, 8, 9, 15
3, 8, 1O, 13 3, 5, 12, 14
4, 7, 9, 14 4, 6, 11, 13

     Week 5 - 1, 8, 11, 14  Week 6 -  TBA
2, 7, 12, 13
3, 6, 9, 16 Player numbers to be determined
4, 5, 1O, 15 by random draw.

     Week 7 - Playoffs

Playoff Schedule:
    - Main Playoff
        First round -- #3, 4, 5, 6 play each other.  Scoring system to be
            determined.
        Finals -- 2 highest players from first round advance to play #1 and #2.

    - Alternate Playoff
        First Round -- #9, 14, 15, 16 play each other.  Also #1O, 11, 12, 13.
Second round -- 2 highest from each first round group advance.  #7
            plays lowest two qualifiers, #8 plays highest two qualifiers.
Finals -- 2 highest from each second round group advance, four in
            final.

----

A division to play Thursday nights at 8.
B division to play Monday nights at 8.

Locations TBA -- first week's play will be at Keystone Santa Clara, and B
division will play this Monday (Feb. 21).

See you there!

Bowen

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