"Mapping the Amiga" by Rhett Anderson and Randy Thompson

 "Mapping the Amiga" by Rhett Anderson and Randy Thompson.  A comprehensive

guide to the inner world of the Amiga.  Covers libraries and hardware

registers.  Examples in C, Assembly Language, and Modula 2.



Preface


There are so many programming books for the Amiga. Why should there be 

another one?

Frankly, we wrote this book for ourselves. When we sit down to program, 

we find that no single book is enough. The typical Amiga programmer may 

have Commodore's official reference manuals, several Sybex, Abacus, and 

COMPUTE! books, the complete set of Amiga Transactor magazines, and even 

several printouts of downloaded programming information and source code, all 

scattered across desks, chairs, and, of course, the floor. As you know, program-

ming the Amiga is a tough job. You might spend an hour just tracking down 

the right source. What is the solution to this problem?

We turned for inspiration to two books that helped us in the past: Mapping 

the Atari by Ian Chadwick (1983, COMPUTE! Books) and Mapping the Commo-

dore 64 by Sheldon Leemon (1984, COMPUTE! Books). These books had it 

all-explanations of how the respective machines organized memory, detailed 

listings of what various memory locations were and how to use them, descrip-

tions of input/output registers, and discussions of the functions of various 

ROM routines.

These books were so detailed a programmer could literally write a program 

without putting fingerprints on a single other book.

But of course you can't really do the same thing for the Amiga. The above-

mentioned books were slightly over 200 pages. This book is more than twice as 

large and comes nowhere near to saying everything that can be said about the 

Amiga. If the Apple II's built-in software and hardware is an apartment, and the 

Commodore 64's is a townhouse, then the Amiga's is a Manhattan city block.

And the problem is not just a matter of scale. Unlike earlier computers, the 

Amiga doesn't set aside areas of memory for this or that purpose. Instead, the 

Amiga has libraries of routines, which can show up virtually anywhere in the 

RAM space of the machine. These routines aren't even all in ROM; some are 

loaded from disk. The screen is not in a fixed location. Commodore even 

threatens that the locations of the memory-mapped custom chips may change 

at any time. The Amiga doesn't go through all these contortions to be contrary. 

Instead, this level of indirection provides the Amiga with prodigious flexibility. 

Libraries and devices are easily upgraded and added. Peripherals and input de-

vices are easily accommodated.

 


Aware of the problems of scale and flexibility, we set out to accomplish a 

different and (somewhat) more reasonable task: to enable a programmer to use 

our book as a reference work that answers 90 percent of his or her questions. 

This task took the two of us a year. We couldn't have done it alone. We'd like 

to thank Stephen Levy, our editor, for his patience. We would also like to 

thank our friends and co-workers at Amiga Resource and COMPUTE!, and also, 

especially, our wives, for putting up with months of odd moods and the occa-

sional bout of crankiness. A special thanks goes out to Sheldon Leemon for his 

many suggestions and observations.


How to Use This Book:

First, we suggest a little window shopping. Browse among the chapters and the 

appendices. Ever wonder how the blitter works? Curious about the HAM video 

mode? Cruise through the Hardware chapter. Want to know how the Amiga 

organizes its data? Want to know how to use the Amiga's built-in functions? 

The Structures and Libraries chapters tell you. Becoming familiar with the 

structure and content of the book will pay off later.

If you're an expert programmer, we suggest a quick scan of the book. 

You'll probably use this book as a reference. Read the introductions to each 

chapter, and don't forget to check out the appendices.

The majority of the book consists of tables and charts-a compilation of 

vital programming information organized in understandable and usable for-

mats. Much of this information can't be found in any other single place. For ex-

ample, where else can you find a complete listing of library functions that gives 

the syntax of each function in C, machine language, and Modula-2?

Each major section of the book begins with an introduction that explains 

how to use the information that follows. So even if you're a beginner, you'll 

find this book a great way to learn about the Amiga's inner workings.

If you already have a stable of Amiga programming books, notice how the 

layouts of those books compare with ours. For instance, some books group 

functions by the library in which they're found; Mapping the Amiga orders the 

functions alphabetically. Knowing this can save you some time and help you 

learn how to use Mapping in conjunction with your other programming books.

If you don't have any other Amiga programming books, we'd like to sug-

gest a few. Commodore's set of reference manuals (published by Addison Wes-

ley) are invaluable. Be sure to get the latest set; new examples and tables have 

been included in every update so far. Sybex sells three excellent books: Eugene 

Mortimore's two-volume Amiga Programmer's Handbook and Rob Peck's Pro-

gramming the Amiga. Abacus publishes many Amiga books. Our favorites are 

Amiga System Programmer's Guide and Amiga Graphics Inside & Out. COMPUTE!

books also has many titles. We often turn to COMPUTE!'s Amiga Programming 

Guide and Sheldon Leemon's Inside Amiga Graphics. You'll also want a manual 

for the language you're using.


Programming and Mapping:

You can program the Amiga in just about any language you've ever heard of 

(with the possible exception of COBOL). Each language has different syntax, 

requirements, and interfacing details. For this book, we've supported the lan-

guages most familiar to us: Lattice C, M2S's M2Sprint Modula-2, and machine 

language. All programming examples given in this book were written using one 

of these languages. Users of other C and Modula-2 implementations should 

have little trouble using this book. If you use a different language, see the man-

ual for information about how structure offsets are named and what parameters 

are passed to the various system functions.

We hope this book will be useful to you. Don't hesitate to let us know 

what helped you and what you found lacking. Send mail to:


Rhett & Randy

COMPUTE! Publications

324 W. Wendover Ave., Suite 200

Greensboro, NC 27408


You might also be able to find us on your favorite online service, such as 

CompuServe, PLink, or GEnie. Ask your friendly local sysop.

As Bill Wilkinson said in the introduction to Mapping the Atari, good luck 

and happy mapping.

 

Notes from BSI: It took about eight hours to scan and fix the majority of

the typos caused by the scanner (HP ScanJet+) reading bold text incorrect-

ly.  For that reason, I have not scanned the "Structures" part of the book.

You can use you include files for DevPac2 instead.  (Or with Lattice, or

with...)  However, I have included the "hardware" part since I manually

typed that up when I first got my Amiga so I could learn where all the

hardware registers are.  Enjoy the text.  Any questions can be left to me

(Bansai) on Motherboard East 1.5 at 1(215)792-0167.  Slates!

-------------------------

Library Functions


The Amiga is an incredibly capable machine. It has so much to offer, from digi-

tized sounds and dazzling color graphics to a window-based user interface and 

a true multitasking operating system. Library functions are the key to accessing 

these features.

The Amiga's library functions are similar to the Commodore 64's ROM

Kernal subroutines, the IBM PC's BIOS interrupt calls, and the Apple Macin-

tosh's Toolbox procedures-they are a collection of routines that allow you to 

control almost every aspect of your computer. They're called functions because 

the majority of them were written in the C programming language. In C, all

user-defined commands are referred to as functions.


Linked Libraries

There are really two types of libraries on the Amiga: linked libraries and shared 

libraries. (Note: Amiga Basic and Modula-2 do not use linked libraries.)

Linked libraries are a collection of external functions that you make part of 

your program. When you link your program with Alink or Blink, each linked li-

brary function you use is brought in from one of the specified .lib files and

stuffed into your program. The Lattice C file lc.lib and the Manx C file c.lib are 

both examples of linked libraries.

The functions offered by a linked library are dependent upon your compil-

er or assembler. However, one linked library is common-amiga.lib. The

amiga.lib library offers common functions such as printf( ), atoi( ), and

BeginIO( ). Only amiga.lib is documented in this chapter. Language-specific 

linked libraries are explained in the manual that came with your compiler or 

assembler.

Using an amiga.lib function in C is incredibly easy: Simply call the func-

tion by name and then link your program with amiga.lib. For Lattice C users, 

linking with amiga.lib is automatic when you use the compiler's -L option.

Other compilers simply have you provide the amiga.lib filename as one of the 

library parameters in the Alink or Blink command sequence.

Accessing amiga.lib from machine language is a bit tougher. First you must 

declare that function with an XREF statement, preceding the function name with 

an underline character (xref _CreateExtIO, for example). Second, you must 

push the function arguments onto the stack, not place them into registers. To 

actually call the function you simply JSR to the function name, as in JSR

_CreateExtIO. Finally, you must remove the function arguments from the 

stack- the function does not do this for you. A simple addq.l #8,sp would suf-

fice for CreateExtIO( ) since this function accepts two long words (eight bytes) 

worth of arguments.

All of the amiga.lib functions are described in the function tables found at 

the end of this chapter. Here's the entry for amiga.lib's printf( ) function:

-------------------------

printf

Description: prints a formatted string to the standard output (Lattice and Manx

users: if you link with lc.lib or c.lib, this is not the function you're

calling)

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax:        printf(string, values...)

C:            void printf(char *, long...)

Machine Language: move.l #value,-(sp) ;may have several values

pea string

jsr _printf

add.l #8,sp ;(2 arguments * 4 bytes = 8)

Modula-2: not available

Arguments:string = pointer to string containing optional C formatting com-

mands (%); if you're passing longword values on the stack (as

shown above), be sure to follow the percent symbol with a lower-

case L

values = values or addresses of strings to print; this routine

knows how many values are on the stack by checking the number

of formatting commands in the string argument

Result: none

-------------------------

The Machine Language entry in this table illustrates how you might call 

the printf( ) function from machine language. Specifically, it shows the order in 

which you must push the function's arguments onto the stack. In all cases, the 

arguments are pushed onto the stack in the order opposite to that shown in the 

Syntax entry (right to left instead of left to right).

In these crude machine language examples, all pointer arguments are 

placed onto the stack using a PEA instruction. In actual use, the argument's ad-

dress may be contained in a register or a memory location, in which case you 

would MOVE it onto the stack. The examples shown here use PEA simply so 

you understand that the function expects an address and not an actual value. If 

the argument is supposed to be a value, we place it onto the stack via a MOVE 

instruction.

  

For a real-world example, the following machine language program makes 

use of amiga.lib's printf( ) function to output the solution to a simple equation:

-------------------------

Program 1-1. Simple Addition


* Machine language example for using the printf( ) linked library function

* -Be sure to link with amiga.lib


* Hard-coded function offsets 

OpenLibrary  equ -552 

CloseLibrary equ -414 

Output       equ -60


AbsExecBase equ 4 ;Absolute location of ExecBase pointer


   XREF printf ;Declaration for amiga.lib function

   XDEF SysBase ;Make this available to amiga.lib

   XDEF DOSBase ;Make this available to amiga lib

   XDEF stdout ;Make this available to amiga lib


SECTION code,CODE


* Short-but-effective startup code

   movea.l AbsExecBase,a6 ;Pointer to IntuitionBase in a6

   move.l a6, SysBase ;Store it in external location for amiga.lib

   clr.l d0 ;Version number goes in d0

   movea.l #DOSName,a1 ;Pointer to library's name goes in a1

   ]sr OpenLibrary(a6) ;Open DOS library and return libBase in d0

   move.l d0, d0SBase ;Save library base pointer

   beq.s Abort2 ;Abort if dos.library could not be opened

   move.l d0,a6 ;Pointer to DOSBase in a6

   jsr Output(a6) ;Call Output to get an output file handle

   move.l d0, stdout ;and store it for amiga.lib

   beq.s Abortl ;Abort if unable to get a file handle


* Main program that adds Num1 and Num2 

move.l Num1,d0              ;Get Num1 into d0 

add.l Num2,d0              ;Add the two numbers and put result in d0


* Call printf( ) to print the addition result in decimal and in hex format

   move.l d0,-(sp) ;Push result onto stack for hex output

   move.l d0,-(sp) ;Push result onto stack for decimal output

   move.l Num2,-(sp) ;Push Num2 value on stack

   move.l Num1,-(sp) ;Push Num1 value on stack

   pea formatString ;Push address of formatString onto stack

   jsr printf ;Call printf( )

   add.l #20,sp ;Remove arguments from stack-

;(5 arguments * 4 bytes = 20 bytes)


* Close DOS library

Abort1:

   move.l DOSBase,a1 ;Pointer to DOSBase in a1

   move.l SysBase,a6 ;Pointer to ExecBase in a6

   jsr CloseLibrary(a6) ;Call CloseLibrary( )


* Exit program

Abort2:

   clr.l d0 ;Set return code

   rts ;Drop out of program

   


SECTION data,DATA


Num1:


   dc.l 8723 ;Value 1 that will be added to

Num2:

   dc.l 434 ;Value 2


 SysBase:

   dc.l 0 ;Location to hold ExecBase pointer

 DOSBase:

   dc.l 0 ;Location to hold DOSBase pointer

 stdout:

   dc.l 0 ;Location to hold output handle


DOSName:

   dc.b 'dos.library',0 ;Name of dos library


* The following statements define the format string to be used by printf( ) 

* Note that a lowercase L follows all percent symbols (%)-this is required 

* if you pass your values as 32-bit quantities, as we do in this program 

formatString: 

dc.b '%ld + %ld = %ld (%lx hex)',10,0


END

-------------------------

Shared Libraries 

When someone refers to an Amiga library, they're usually talking about a 

shared library. The same is true of this book.

As the name implies, a shared library is accessible to all Amiga programs. 

When you use a shared library function, its code does not become part of your 

program on disk; shared libraries are located in ROM (writable control memory 

on the Amiga 1000) or loaded into RAM from the libs directory of your Work-

bench disk.

Shared libraries are more memory conservative than linked libraries. Every 

program that accesses a function from a linked library must contain its own 

copy of that function. Only one copy of a shared library function ever needs to 

be in memory because all programs have access to it.

At this writing, there are 15 libraries available with Kickstart/Workbench 

1.3, each one covering a different aspect of the Amiga. For graphics program-

ming, you use the graphics.library; for creating windows, requesters, and pull-

down menus, you use the intuition.library; for disk access, you use the 

dos.library.

The clist.library has been removed from Kickstart 1.2 and 1.3, but it is 

available with Kickstart 1.1 and is documented here for the sake of complete-

ness. Two special libraries-romboot.library and version.library-are not cov-

ered in this chapter since the functions they contain are private to the Amiga's 

system software and cannot be called by the user.

------------------------- 

Opening and Closing Libraries 

A library must be opened before you can access its functions. Like your local 

Seven-Eleven store, the Exec library is always open. This works out rather well 

considering OpenLibrary( ), the one function required to open other libraries, is 

contained in Exec. When you link with startup code such as Lattice's c.o, the 

DOS library is opened for you as well. If you program with M2Sprint, you'll 

find that several libraries are automatically opened for you. 

You open a library using the aptly named OpenLibrary( ) function. 

OpenLibrary( ) expects two arguments: the library name and the library version 

number. (See Table 1-2 for a complete list of available libraries.) The sample 

code below shows the C, machine language, and Modula-2 syntax for using the 

OpenLibrary( ) function.


In C: 

libBase = OpenLibrary(libraryName,version);


In machine language: 

move.l ExecBase,a6    ;Pointer to ExecBase 

lea libraryName,a1 ;Pointer to the library's name goes in a1 

moveq #version,d0    ;Version number goes in d0 

jsr OpenLibrary(a6) ;Open library and return libBase in d0 

move.l d0,libBase    ;Save library base pointer


In Modula-2: 

libBase := OpenLibrary(libraryName,version);


where libBase is the name of the library's base pointer, libraryName is the 

name of the library, and version is the lowest acceptable version of the library 

you require. In most cases, you should use a version number of 0 or 33. The 

following table explains all the possible version numbers you can use: 


Table 1 1. Library Version Numbers 

Version Number Kickstart Version

0 Any version

30 Kickstart version 1.0

31 NTSC Kickstart version 1.1

32 PAL Kickstart version 1.1

33 Kickstart 1.2 (the oldest version still supported)

34 Kickstart 1.3


If you specify a version that is higher than what is available on the Amiga 

you run your program, OpenLibrary( ) will fail and return a NULL value. If the 

library is opened successfully, the base address of the library is returned in libBase.

   


Table 1-2 shows the library base pointer names (libBase) and their corre-

sponding library names (libraryName) that you should use when opening a li-

brary. In machine language, you can use practically any name you choose, as 

long as you define an area in memory to store the pointer and label that loca-

tion using the name you select. By convention, it's recommended you use the 

library base pointer name provided in Table 1-2 and precede it with an under-

line character, as in the name _DOSBase. In Lattice C, you must use the names 

given below. If you don't, your program will compile and link correctly, and 

then happily guru when it is run.


Table 1-2. Library Names

Library Name Library Base Pointer Name

clist.library ClistBase (unavailable in Kickstart 1.2 and 1.3)

diskfont.library DiskfontBase

dos.library DOSBase (normally opened by startup code)

exec.library ExecBase (ExecBase found at location 4)

expansion.library ExpansionBase

graphics.library GfxBase

icon.library IconBase

intuition.library IntuitionBase

layers.library LayersBase

mathffp.library MathBase

mathieeedoubbas.library MathleeeDoubBasBase

mathieeedoubtrans.library MathleeeDoubTransBase

mathtrans.library MathTransBase

romboot.library (system private-not accessible to user)

translator.library TranslatorBase

version.library (system private-not accessible to user)


When your program is finished, you must be sure to close all of the librar-

ies you opened. To accomplish this you use yet another aptly named Exec 

function, CloseLibrary( ). The only argument that the CloseLibrary( ) function 

requires is the base address of the library you wish to close. This is the same 

base address that was returned by OpenLibrary( ). Here are some examples on

using CloseLibrary( ):


In C and Modula-2 use:

CloseLibrary(libBase);


In machine language:

move.l libBase,a1 ;libBase goes in register a1

move.l ExecBase,a6 ;Pointer to ExecBase goes in a6

jsr CloseLibrary(a6) ;Close the library

   


If you neglect to close a library, you run the risk of wasting memory since 

the system will not know if it can throw out an unused, RAM-based library.

-------------------------

Calling Functions 

The end of this chapter contains an alphabetical listing of every user-accessible 

Amiga library function. Each table entry gives the function's name; a brief de-

scription of that function; the library in which the function is contained; its 

negative offset from the library base (useful to the "take charge" machine lan-

guage programmer); the Modula-2 module in which it is contained; its syntax; 

its C, machine language, and Modula-2 usage; a description of its arguments 

(sometimes referred to as parameters); and a description of the value (if any) 

that is returned by the function. For example, here's the entry for Intuition's 

OpenWindow( ) function:


OpenWindow 

Description:      opens an Intuition window 

Library:        intuition.library 

Offset:          -$00CC (-204) 

Modula-2 Module: Intuition 

Syntax:        window = OpenWindow(newWindow) 

C:            struct Window *OpenWindow(struct NewWindow *) 

Machine Language: d0 = OpenWindow(a0) 

Modula-2:        OpenWindow(VAR newWindow: NewWindow): WindowPtr 

Arguments:      newWindow = NewWindow structure that describes window to 

open 

Result:         window = pointer to Window structure; NULL if unsuccessful


The Syntax section gives you a general idea of what the function expects 

and what it returns. If you look at the C description, you can see that 

OpenWindow( ) expects a pointer to a NewWindow structure and returns a 

pointer to a Window structure. The Machine Language description shows that 

the Window pointer should be placed in a0 and the pointer to the opened Win-

dow is returned in d0 (all functions that return values return them in d0). For 

Modula-2, you can see you must pass the function a NewWindow structure 

and the value it returns is of type WindowPtr. The following C, machine lan-

guage, and Modula-2 programs are examples of how you can use this infor-

mation to open a window. Five library functions are used in these program: 

OpenLibrary( ), OpenWindow( ), Wait( ), CloseWindow( ), and CloseLibrary( ).

-------------------------  

Program 1-2. C Window


C code that opens a window and waits for you to close it


#include <intuition/intuition.h> /* Include Intuition stuff */


struct IntuitionBase *IntuitionBase = NULL; /* Define IntuitionBase */ 

struct Window *MyWindow = NULL; /* Define Window pointer */ 

struct NewWindow MyNewWindow = { /* Set up NewWindow structure */ 

0,12, 

200,100, 

-1 , -1 , 

CLOSEWINDOW, 

WINDOWCLOSE | WINDOWDEPTH | WINDOWDRAG | WINDOWSIZING | ACTIVATE, 

NULL, 

NULL, 

"Close Me", 

NULL, 

NULL, 

80,24, 

-1 , -1 , 

WBENCHSCREEN 

};


void main()


/* Open intuition.library */ 

if ((IntuitionBase=(struct IntuitionBase *) 

OpenLibrary("intuition.library",0))==NULL) 

exit(0);


/* Open window */ 

if ((MyWindow=(struct Window *)OpenWindow(&MyNewWindow))==NULL) ( 

CloseLibrary(IntuitionBase); 

exit(0);


/* Wait for user to click close box */ 

Wait(l<<MyWindow->UserPort->mp SigBit);


CloseWindow(MyWindow); /* Close window */ 

CloseLibrary(IntuitionBase); /* Close intuition.library */

-------------------------

Program 1-3. Machine Language Window


*Open a window and wait for user to close it


*Include Intuition stuff

INCLUDE "intuition/intuition.i"


*Address that holds pointer to ExecBase (this is ALWAYS 4) 

ExecBase equ 4


* Hard-coded function offsets-no need to link with amiga.lib with these! 

OpenLibrary equ -552 

CloseLibrary equ -414 

OpenWindow equ -204 

CloseWindow equ -72

 


Wait equ -318


   SECTION code,CODE


*Open intuition.library

   movea.l #IntuitionName,a1 ;Library name in a1

   move.l #0,d0 ;Version number in d0

   movea.l ExecBase,a6 ;Pointer to ExecBase in a6

   jsr OpenLibrary(a6) ;Call OpenLibrary( )

   move.l d0, IntuitionBase ;Save intuition.library base

   beq.s Abort2 ;Exit program if OpenLibrary fails


*Open a window

   movea.l #MyNewWindow,a0 ;Pointer to NewWindow in a0

   move.l IntuitionBase,a6 ;Pointer to IntuitionBase in a6

   jsr OpenWindow(a6) ;Call OpenWindow( )

   move.l d0,MyWindow ;Save pointer to newly opened window

   beq.s Abort1 ;Exit program in OpenWindow fails


*Wait for user to click close box 

movea.l MyWindow,a0          ;Pointer to window's 

movea.l wd_UserPort(a0),a0 ;user port in a0

   move.b MP SIGBIT(a0),d1 ;Window's signal bits

   moveq.l #l,d0 ;Convert bit number to mask

   lsl.l d1,d0 ;and place the result in d0

   movea.l ExecBase,a6 ;Pointer to ExecBase in a6

   jsr Wait(a6) ;Call Wait( )


*Close the window

   movea.l MyWindow,a0 ;Pointer to window in a0

   move.l IntuitionBase,a6 ;Pointer to IntuitionBase in a6

   jsr CloseWindow(a6) ;Call CloseWindow( )


*Close intuition.library

Abort1:

   move.l IntuitionBase,a1 ;Pointer to IntuitionBase in a1

   movea.l ExecBase,a6 ;Pointer to ExecBase in a6

   jsr CloseLibrary(a6) ;Call CloseLibrary( )


*Exit the program

Abort2:

   clr.l d0 ;Set return code

   rts ;Drop out of program


SECTION data,DATA


*NewWindow structure 

MyNewWindow: 

dc.w 0,12 

dc.w 200,100 

dc.b -1,-1 

dc.l CLOSEWINDOW 

dc.l WINDOWCLOSE|WINDOWDEPTH|WINDOWDRAG|WINDOWSIZING|ACTIVATE 

dc.l 0 

dc.l 0 

dc.l WindowTitle 

dc.l 0 

dc.l 0 

dc.w 80,24 

dc.w -1,-1 

dc.w WBENCHSCREEN

  


IntuitionName: 

dc.b 'intuition.library',0 ;Library name

WindowTitle:

   dc.b 'Close Me',0 ;Text to appear in window's drag bar


   SECTION mem,BSS


_IntuitionBase:

   ds.l l ;Place to store IntuitionBase

MyWindow

   ds.l l ;Place to store Window pointer


END

-------------------------

Program 1-4. Modula-2 Window


MODULE SharedLibExample;

(* Modula-2 code that opens a window and waits for you to close it *)


FROM Intuition IMPORT NewWindow, WindowFlagSet, WindowFlags, IDCMPFlags, 

IDCMPFlagSet, ScreenFlagSet, WBenchScreen, WindowPtr, OpenWindow, 

CloseWindow;

FROM SYSTEM IMPORT BYTE, ADR, ADDRESS;

FROM Ports IMPORT WaitPort;


VAR 

newWindow: NewWindow; 

myWindowPtr: WindowPtr; 

dummy: ADDRESS;


BEGIN


(* Setup NewWindow structure *)


WITH newWindow DO 

LeftEdge := 0; TopEdge := 12; 

Width := 200; Height := 100; 

DetailPen := BYTE(0); BlockPen := BYTE(l); 

Title := ADR("Close Me"); 

Flags := WindowFlagSet{Activate,WindowClose,WindowDepth, 

WindowDrag,WindowSizing}; 

IDCMPFlags := IDCMPFlagSet{CloseWindowFlag}; 

Type := WBenchScreen; 

FirstGadget := NIL; 

CheckMark := NIL; 

Screen := NIL; 

BitMap := NIL; 

MinWidth := 80; MinHeight := 24; 

MaxWidth := -1; MaxHeight 

END;


(* Try to open window *)


myWindowPtr := OpenWindow(ADR(newWindow));


IF myWindowPtr # NIL THEN 

dummy := WaitPort(myWindowPtr^.UserPort); 

CloseWindow(myWindowPtr); 

END;

END SharedLibExample.

-------------------------  

Machine Language and Function Offsets 

In machine language, library functions are called with a JSR using address indi-

rect with displacement addressing mode, which generates the destination ad-

dress from the contents of register a6. For example, our previous machine 

language window program contains the following instructions:


OpenWindow equ -552


move.l _IntuitionBase,a6 ;Pointer to IntuitionBase in a6 

jsr OpenWindow(a6) ;Call OpenWindow( )


The MOVE instruction puts the base address of the Intuition library in reg-

ister a6. The label OpenWindow contains the offset of OpenWindow( ) function 

from the base address of Intuition. The JSR instruction combines the base ad-

dress with the offset to produce an actual destination address. By putting the 

base address in a6, we also tell OpenWindow( ) where its current library base is.

To tell you the truth, our machine language program is breaking a few 

rules because it hard codes the library offsets in the beginning of the program 

using EQU directives. Purists obtain their function offsets using XREF state-

ments. If we were to program this "by the book," the above lines would read 

xref _LVOOpenLibrary


move.l _IntuitionBase,a6      ;Pointer to IntuitionBase in a6 

jsr _LVOOpenWindow(a6) ;Call OpenWindow( )


so the OpenWindow( ) offset would be obtained at link time. All of the pro-

gram's library calls could (and some would say, should) be coded this way.

Where does the _LVOOpenLibrary offset come from? Besides containing 

linked library functions, amiga.lib also contains the function offsets for every 

Amiga library. That's why so many machine language programs must be linked 

with amiga.lib. If you use the XREF method, you must precede all function 

names with an _LVO in order for amiga.lib to recognize them. If you hard-

code your offsets as we did in Program 1-3, however, you can call the func-

tions whatever you like-you won't even have to take the time to link with 

amiga.lib (unless, of course, you used one of amiga.lib's linked library 

functions).

------------------------- 

Final Notes 

There are a few macros included in the following function list. Accessing a 

macro is much like accessing a library function. In Modula-2, all supported 

macros are defined as standard procedures and placed into modules. With C 

and machine language, they are actual compiler/assembler macros that must be 

included in your source code. The include file, header file, and Modula-2 mod-

ule that contains the macro definitions are included in the macro's table entry.

A few last minute points should be made regarding the terminology used 

in the following list of functions: By convention, a NULL value is equivalent to 

0. The Modula-2 equivalent of NULL is NIL, which is defined as ADDRESS(0). 

In C, TRUE represents a nonzero value (usually equal to 1) and FALSE equals 

0. In Modula-2, TRUE and FALSE are elements of the type BOOLEAN. If you 

see an _fptr in a C usage description, it specifies a pointer to a function.

The following table is mainly for reference purposes-it's a place you can 

look up information about any Amiga library function, quickly and easily. For 

more details about using a specific function, we suggest you refer to the auto-

docs section of the Commodore-Amiga ROM Kernel Reference Manual.


-------------------------Functions Start Here-------------------------

AbortIO

Description:      attempts to abort an I/O request already in progress

Library:        exec.library

Offset:          -$01E0 (-480)

Modula-2 Module: IO

Syntax:        error = AbortIO(ioRequest)

C:            long AbortIO(struct IORequest *)

Machine Language: d0 = AbortIO(a1)

Modula-2: AbortIO(ioRequest: ADDRESS): LONGINT

Arguments: ioRequest = IORequest block containing I/O request to abort

Result: error = 0 if successful; nonzero error value if unsuccessful

-------------------------

ActivateGadget

Description: activates a string gadget so the user does not have to click in the

gadget box to bring up a cursor

Library: intuition.library

Offset: -$01CE (-462)

Modula-2 Module: Intuition

Syntax: success = ActivateGadget(gadget, window, requester)

C:            long ActivateGadget(struct Gadget *, struct Window *, struct 

Requester *)

Machine Language: d0 = ActivateGadget(a0, a1, a2)

Modula-2: ActivateGadget(gadget: GadgetPtr; window: WindowPtr; request-

er: RequesterPtr): BOOLEAN

Arguments: gadget = string gadget to activate

window = window containing gadget

requester = requester to receive gadgets; NULL if gadgets are not

to be part of a requester

Result: success = TRUE if successful; FALSE if arguments are bogus

-------------------------

ActivateWindow

Description: activates a window

Library: intuition.library

Offset: -$01C2 (-450)

Modula-2 Module: Intuition

Syntax:        ActivateWindow(window)

C:            long ActivateWindow(struct Window *)

Machine Language: ActivateWindow(a0)

Modula-2: ActivateWindow(window: WindowPtr)

Arguments: window = window to activate

Result: none

-------------------------

AddAnimOb

Description: adds an AnimOb to the linked list of AnimObs

Library: graphics.library

Modula-2 Module: Gels

Offset:          -$009C (-156)

Syntax:        AddAnimOb(anOb, anKey, rastPort)

C:            void AddAnimOb(struct AnimOb *, long, struct RastPort *)

Machine Language: AddAnimOb(a0, a1, a2)

Modula-2: AddAnimOb(anOb: AnimObPtr; anKey: ADDRESS; rastPort:

RastPortPtr)

Arguments: anOb = AnimOb structure to be added to list

anKey = address of pointer to the first AnimOb in the list

(anKey=NULL if none in list so far)

rastPort = RastPort structure

Result: none

-------------------------

AddBob

Description:      adds a Bob to GEL list

Library:        graphics.library

Offset:          -$0060 (-96)

Modula-2 Module: Gels

Syntax:        AddBob(bob, rastPort)

C:            void AddBob(struct Bob *, struct RastPort *)

Machine Language: AddBob(a0, a1)

Modula-2: AddBob(bob: BobPtr; VAR rastPort: RastPortPtr)

Arguments: bob = Bob structure to be added to GEL list

rastPort = RastPort structure

Result: none

-------------------------

AddConfigDev

Description: adds a new ConfigDev structure to the system's list of configura-

tion devices

Library: expansion.library

Offset: -$001E (-30)

Modula-2 Module: ConfigVars

Syntax:        AddConfigDev(configDev)

C:            void AddConfigDev(long)

Machine Language: AddConfigDev(a0)

Modula-2: AddConfigDev(configDev: ConfigDevPtr)

Arguments: configDef = a valid ConfigDev structure

Result: none

-------------------------

AddDevice

Description: adds a device to the system

Library: exec.library

Offset: -$01B0 (-432)

Modula-2 Module: Devices

Syntax:        AddDevice(device)

C:            void AddDevice(struct Device *)

Machine Language: AddDevice(a1)

Modula-2:      AddDevice(device: DevicePtr)

Arguments:      device = initialized device node

Result: none

-------------------------

AddDosNode

Description:      mounts a disk

Library:        expansion.library

Offset:          -$0096 (-150)

Modula-2 Module: Expansion

Syntax:        AddDosNode(bootPri, flags, deviceNode)

C:            void AddDosNode(long, long, struct dosNode *)

Machine Language: AddDosNode(d0, d1, a0)

Modula-2: AddDosNode(bootPri: INTEGER; flags: BITSET; deviceNode:

DeviceNodePtr): BOOLEAN

Arguments: bootPri = boot priority of disk-+5 for floppy disk, 0 for hard

disk,-5 for a network disk,-128 non-bootable device

flags = ADN_STARTPROC (1) to start handler process

immediately

dosNode = initialized device node, as returned by

MakeDosNode( )

Result: none

-------------------------

AddFont

Description: adds a font to the system

Library: graphics.library

Offset: -$01E0 (-480)

Modula-2 Module: Text

Syntax:        AddFont(textFont)

C:            void AddFont(struct TextFont *)

Machine Language: AddFont(a1)

Modula-2: AddFont(textFont: TextFontPtr)

Arguments: textFont = TextFont structure (in public RAM) to add

Result: none

-------------------------

AddFreeList

Description: adds memory to the free list

Library: icon.library

Offset: -$0048 (72)

Modula-2 Module: Icon

Syntax:        status = AddFreeList(free, mem, len)

C:            long AddFreeList(struct FreeList *, char *, long)

Machine Language: d0 = AddFreeList(a0, a1, a2)

Modula-2:        AddFreeList(free: FreeListPtr; mem: ADDRESS; len:

LONGCARD): BOOLEAN

Arguments: free = FreeList structure

mem = memory to record

len = length of the memory to record

Result: status = nonzero value if the call succeeded

-------------------------

AddGadget

Description: adds gadget to window

Library: intuition.library

Offset: -$002A (-42)

Modula-2 Module: Intuition

Syntax:        position = AddGadget(window, gadget, position)

C:            long AddGadget(struct Window *, struct Gadget *, long)

Machine Language: d0 = AddGadget(a0, a1, d0)

Modula-2: AddGadget(window: WindowPtr; gadget: GadgetPtr; position:

INTEGER): INTEGER

Arguments: window = window to contain gadget

gadget = gadget to add

position = position in gadget list for new gadget; -1 for end of

list

Result: position = position where gadget is actually added

-------------------------

AddGList

Description: adds or inserts a gadget list to an existing gadget list

Library: intuition.library

Offset: -$01B6 (-438)

Modula-2 Module: Intuition

Syntax:     position = AddGList(window, gadget, position, numGadgets, 

requester)

C:         long AddGList(struct Window *, Gadget *, long, long, struct

Requester *)

Machine Language: d0 = AddGList(a0, a1, d0, d1, a2)

Modula-2: AddGList(window: WindowPtr; gadget: GadgetPtr; position:

INTEGER; numGadgets: INTEGER; requester: RequesterPtr):

CARDINAL


Arguments: window = window to receive gadgets

gadget = first gadget in new gadget list

position = position in existing gadget list where new gadget list

should be added

numGadgets = number of gadgets to add

requester = requester to receive gadgets; NULL if gadgets are not

to be part of a requester

Result: position = position where gadget list is actually added

-------------------------  

AddHead

Description:    inserts a node at the head of a list

Library:        exec.library

Offset:          -$00F0 (-240)

Modula-2 Module: Lists

Syntax:        AddHead(list, node)

C:            void AddHead(struct List *, struct Node *)

Machine Language: AddHead(a0, a1)

Modula-2: AddHead(list: ListPtr; VAR node: NodePtr)

Arguments: list = list header

node = node to insert

Result: none

-------------------------

AddIntServer

Description: adds an interrupt server to the system

Library: exec.library

Offset: -$00A8 (-168)

Modula-2 Module: Interrupts

Syntax:        AddlntServer(intNum, interrupt)

C:            void AddIntServer(long, struct Interrupt *)

Machine Language: AddIntServer(d0, a1)

Modula-2: AddIntServer(intNum: CARDINAL; interrupt: InterruptPtr)

Arguments: intNum = portia interrupt bit (0-4)

interrupt = interrupt server node

Result: none

------------------------

AddLibrary

Description: adds a library to the system

Library: exec.library

Offset: -$018C (-396)

Modula-2 Module: Libraries

Syntax:        AddLibrary(library)

C:            void AddLibrary(struct Library *)

Machine Language: AddLibrary(a1)

Modula-2:        AddLibrary(library:LibraryPtr)

Arguments:      library = initialized Library structure

Result: none

-------------------------

AddMemList

Description: adds memory to the system's pool of free memory

Library:        exec.library

Offset:          -$026A (-618)

Modula-2 Module: Memory

Syntax:        AddMemList(size, attributes, pri, base, name)

C:            void AddMemList(long, long, long, char *, char *)

Machine Language: AddMemList(d0, d1, d2, a0, a1)

Modula-2: AddMemList(size: LONGCARD; attributes: MemReqSet; pri:

INTEGER; base: ADDRESS; name: STRPTR)

Arguments: size = size of memory block in bytes

attributes = type of memory-MEMF_PUBLIC, MEMF_CHIP,

MEMF_FAST, MEMB_CLEAR

pri = priority of memory-CHIP memory has a priority of -10;

16-bit expansion memory has a priority of 0

base = address of the first location in the memory block

name = name to be used in memory header; NULL for no name

Result: none

-------------------------

AddPort

Description: adds a message port to the system

Library: exec.library

Offset: -$0162 (-354)

Modula-2 Module: Ports

Syntax:        AddPort(port)

C:            void AddPort(struct MsgPort *)

Machine Language: AddPort(a1)

Modula-2: AddPort(port: MsgPortPtr)

Arguments: port = message port to add

Result: none

-------------------------

AddResouree

Description: adds a resource to the system

Library: exec.library

Offset: -$01E6 (-486)

Modula-2 Module: Resources

Syntax:        AddResource(resource)

C:            void AddResource(struct Resource *)

Machine Language: AddResource(a1)

Modula-2: AddResource(resource: ResourcePtr)

Arguments: resource = resource node

Result: none

-------------------------

AddSemaphore

Description: attaches a signal semaphore to the system

Library: exec.library

Offset: -$0258 (-600)

Modula-2 Module: Semaphores

Syntax:        AddSemaphore(signalSemaphore)

C:            void AddSemaphore(struct SignalSemaphore *)

Machine Language: AddSemaphore(a1)

Modula-2: AddSemaphore(signalSemaphore: SignalSemaphorePtr)

Arguments: signalSemaphore = initialized SignalSemaphore structure

Result: none

-------------------------

AddTail

Description: appends a node to the tail of a list

Library: exec.library

Offset: -$00F6 (-246)

Modula-2 Module: Lists

Syntax:        AddTail(list, node)

C:            void AddTail(struct List *, struct Node *)

Machine Language: AddTail(a0, a1)

Modula-2: AddTail(list: ListPtr; node: NodePtr)

Arguments: list = list header

node = node to insert

Result: none

-------------------------

AddTask

Description: adds a task to the system

Library: exec.library

Offset: -$011A (-282)

Modula-2 Module: Tasks

Syntax:        AddTask(task, initialPC, finalPC)

C:            void AddTask(struct Task *, char *, char *)

Machine Language: AddTask(a1, a2, a3)

Modula-2: AddTask(task: TaskPtr; initialPC, finalPC:ADDRESS)

Arguments: task = task control block

initialPC = initial entry point

finalPC = address of entry point of finalization code

Result: none

-------------------------

AddTOF

Description: adds a task to the TopOfFrame (vertical-blanking interval) inter-

rupt server chain

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax:        AddTOF(i, p, a)

C:            void AddTOF(struct Isrvstr *, APTR, APTR)

Machine Language: pea a

pea p

pea i

jsr _AddTOF

add.l #12,sp

Modula-2: not available

Arguments: i = Isrvstr structure

p = entry point of routine to call at every vertical blank

a = array of long words that will receive routine's arguments

Result: none

-------------------------

AddVSprite

Description: adds VSprite to GEL list

Library: graphics.library

Offset: -$0066 (-102)

Modula-2 Module: Gels

Syntax:        AddVSprite(vSprite, rastPort)

C:            void AddVSprite(struct VSprite *, struct RastPort *)

Machine Language: AddVSprite(a0, a1)

Modula-2:      AddVSprite(vSprite: VSpritePtr; rastPort: RastPortPtr)

Arguments:      vSprite = initialized VSprite structure

rastPort = RastPort structure

Result: none

-------------------------   

afp

Description:      converts an ASCII string into a fast floating point number

Library:        amiga.lib (linked library)

Modula-2 Module: none

Syntax:        fnum = afp(string)

C:            float afp(char *)

Machine Language: pea string

jsr _afp ;fnum returned in d0/d1

addq.l #4,sp

Modula-2: not available; use ConvStrToReal in RealConversions module

Arguments: string = string to convert

Result: fnum = floating point equivalent of string arguments

-------------------------

Alert

Description: alerts the user of a serious error

Library: exec.library

Offset: -$006C (-108)

Modula-2 Module: Alerts

Syntax:        Alert(alertNum, flags)

C:            void Alert(long, char *)

Machine Language: Alert(d7, a5)

Modula-2: Alert(alertNum: LONGCARD; flags: LONGCARD)

Arguments: alertNum = alert number

flags = second part of Guru Meditation number (usually the ad-

dress of the offending task)

Result: none

-------------------------

AllocAbs

Description: allocates a block of memory from a specified location

Library: exec.library

Offset: -$00CC (-204)

Modula-2 Module: Memory

Syntax:        memoryBlock = AllocAbs(byteSize, location)

C:            void *AllocAbs(long, void *)

Machine Language: d0 = AllocAbs(d0, a1)

Modula-2:      AllocAbs(byteSize: LONGCARD; location: ADDRESS): ADDRESS

Arguments:      byteSize = size of desired block in bytes

location = address where the memory must be

Result: memoryBlock = pointer to allocated block; NULL if unsuccessful

------------------------- 

Allocate

Description: allocates a block of memory

Library:        exec.library

Offset:          -$00BA (-186)

Modula-2 Module: Memory

Syntax:        memoryBlock = Allocate(freeList, byteSize)

C:            void *Allocate(struct MemHeader *, long)

Machine Language: d0 = Allocate(a0, d0)

Modula-2: Allocate(freeList: MemHeaderPtr; byteSize: LONGCARD):

ADDRESS

Arguments: freeList = memory list header

byteSize = size of desired block in bytes

Result: memoryBlock = pointer to allocated block; NULL if unsuccessful.

-------------------------

AllocBoardMem

Description: allocates expansion board memory

Library: expansion.library

Offset: -$002A (-42)

Modula-2 Module: Expansion

Syntax:        startSlot = AllocBoardMem(slotSpec)

C:            long AllocBoardMem(long)

Machine Language: d0 = AllocBoardMem(d0)

Modula-2: AllocBoardMem(slotSpec: INTEGER): INTEGER

Arguments: slotSpec = number of slots to allocate

Result: startSlot = slot allocated; -1 if unsuccessful

------------------------

AllocCList

Description: allocates and initializes a clist

Library: clist.library

Offset: $0024 (-36)

Modula-2 Module: none

Syntax:        cList = AllocCList(cLPool)

C:            long AllocCList(long)

Machine Language: d0 = AllocCList(a1)

Modula-2:      not available

Arguments:      cLPool = initialized CListPool

Result: cList = longword cList descriptor; negative if unsuccessful.

------------------------- 

AllocConfigDev

Description:  allocates a ConfigDev structure

Library:        expansion.library

Offset:          -$0030 (-48)

Modula-2 Module: ConfigVars

Syntax:        configDev = AllocConfigDev( )

C:            struct ConfigDev *AllocConfigDev(void)

Machine Language: d0 = AllocConfigDev( )

Modula-2: AllocConfigDev( ): ConfigDevPtr

Arguments: none

Result: configDef = a valid ConfigDev structure; NULL if unsuccessful

-------------------------

AllocEntry

Description: allocates many regions of memory

Library: exec.library

Offset: -$00DE (-222)

Modula-2 Module: Memory

Syntax:        memlist = AllocEntry(memlist)

C:            struct MemList *AllocEntry(stuct MemList *)

Machine Language: d0 = AllocEntry(a0)

Modula-2:        AllocEntry(memList: MemListPtr): MemListPtr

Arguments:      memList = initialized cList pool

Result:          memList = different memList filled with allocated memory

------------------------

AllocExpansionMem

Description:      allocates expansion memory

Library:        expansion.library

Offset:          -$0036 (-54)

Modula-2 Module: Expansion

Syntax:        startSlot = AllocExpansionMem(numSlots, slotOffset)

C:            CPTR AllocExpansionMem(long, long)

Machine Language: d0 = AllocExpansionMem(d0, d1)

Modula-2:      AllocExpansionMem(numSlots, slot Offset: INTEGER): INTEGER

Arguments:      numSlots = number slots to allocate

slotOffset = boundary offset

Result: startSlot = slot allocated; -1 if unsuccessful

------------------------- 

AllocMem

Description: allocates many regions of memory

Library:        exec.library

Offset:          -$00C6 (-198)

Modula-2 Module: Memory

Syntax:        memoryBlock = AllocMem(byteSize, requirements)

C:            void *AllocMem(long, long)

Machine Language: d0 = AllocMem(d0, d1)

Modula-2: AllocMem(byteSize: LONGCARD; requirements: MemReqSet):

ADDRESS

Arguments: byteSize = size of desired block in bytes

requirements = type of memory-MEMF_PUBLIC,

MEMF_CHIP, MEMF_FAST, MEMB_CLEAR

Result: memoryBlock = pointer to allocated block

-------------------------

AllocRaster

Description: allocates space for a bit plane

Library: graphics.library

Offset: -$01EC (-492)

Modula-2 Module: Rasters

Syntax:        raster = AllocRaster(width, height)

C:            PLANEPTR AllocRaster(long, long)

Machine Language: d0 = AllocRaster(d0, d1)

Modula-2: AllocRaster(width, height: CARDINAL): PlanePtr

Arguments: width = width of bitplane in pixels

height = height of bitplane in pixels

Result: raster = pointer to allocated memory; NULL if unsuccessful

-------------------------

AllocRemember

Description: calls AllocMem and creates a link node

Library: intuition.library

Offset: -$018C (-396)

Modula-2 Module: Intuition

Syntax:        memoryBlock = AllocRemember(rememberKey, size, flags)

C:            char *AllocRemember(struct Remember *, long, long)

Machine Language: d0 = AllocRemember(a0, d0, d1)

Modula-2:      AllocRemember(VAR rememberKey: RememberPrt; size:

LONGCARD; flags: MemReqSet): ADDRESS

Arguments: rememberKey = address of pointer to Remember structure

size = size of desired block in bytes

  flags = type of memory-MEMF_PUBLIC, MEMF_CHIP, 

MEMF_FAST, MEMB_CLEAR

Result: memoryBlock = pointer to allocated block

-------------------------

AllocSignal

Description: allocates a signal bit

Library: exec.library

Offset: -$014A (-330)

Modula-2 Module: Tasks

Syntax:        signalNum = AllocSignal(signalNum)

C:            long AllocSignal(long)

Machine Language: d0 = AllocSignal(d0)

Modula-2: AllocSignal(signalNum: SIGNAL): SIGNAL

Arguments: signalNum = desired signal number (0-31); -1 for no preference

Result: signalNum = signal number allocated; -1 if no signal is

available

-------------------------

AllocTrap

Description: allocates a processor trap vector

Library: exec.library

Offset: -$0156 (-342)

Modula-2 Module: Tasks

Syntax:        trapNum = AllocTrap(trapNum)

C:            long AllocTrap(long)

Machine Language: d0 = AllocTrap(d0)

Modula-2: AllocTrap(trapNum: TRAP): TRAP

Arguments: trapNum = desired trap number (0-15); -1 for no preference

Result: trapNum = trap number allocated; -1 if no trap is available

-------------------------

AllocWBObject

Description: allocates a Workbench object

Library: icon.library

Offset: -$0042 (-66)

Modula-2 Module: none

Syntax:        object = AllocWBObject( )

C:            struct WBObject AllocWBObject(void)

Machine Language: d0 = AllocWBObject( )

Modula-2:        not available

Arguments:      none

Result: object = the WBObject; NULL if unsuccessful

-------------------------

AndRectRegion

Description: performs a two-dimensional AND operation of a rectangle with a

region, leaving the result in the region

Library: graphics.library

Offset: -$01F8 (-504)

Modula-2 Module: Regions

Syntax:        AndRectRegion(region, rectangle)

C:            void AndRectRegion(struct Region *, struct Rectangle *)

Machine Language: AndRectRegion(a0, a1)

Modula-2: AndRectRegion(region: RegionPtr; rectangle: RectanglePtr)

Arguments: region = Region structure

rectangle = Rectangle structure

Result: none

-------------------------

AndRegionRegion

Description: performs a two-dimensional AND operation of one region with a

second region, leaving the result in second region

Library: graphics.library

Offset: -$0270 (-624)

Modula-2 Module: Regions

Syntax:        success = AndRegionRegion(region1, region2)

C:            long AndRegionRegion(struct Region *, struct Region *)

Machine Language: d0 = AndRegionRegion(a0, a1)

Modula-2: AndRegionRegion(region1, region2: RegionPtr): BOOLEAN

Arguments: region1 = Region structure

region2 = Region structure

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

Animate

Description: processes every AnimOb in the current animation list

Library: graphics.library

Offset: -$00A2 (-162)

Modula-2 Module: Gels

Syntax:        Animate(anKey, rastPort)

C:            void Animate(long, struct RastPort *)

Machine Language: Animate(a0, a1)

Modula-2:        Animate(ankey: ADDRESS; rastPort: RastPortPtr)

Arguments:      anKey = address of variable that points to the head AnimOb

rastPort = RastPort structure

Result: none

-------------------------

AreaCircle (macro)

Description:      adds a circle to the list of points used to fill an area

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Areas

Syntax:        error = AreaCircle(rastPort, cx, cy, radius)

C:            long AreaCircle(struct RastPort *, long, long, long)

Machine Language: not available, use AreaEllipse

Modula-2: AreaCircle(rp: RastPortPtr; cx, cy, radius: INTEGER): INTEGER

Arguments: rastPort = RastPort structure

cx = horizontal coordinate of circle's center

cy = vertical coordinate of circle's center

radius = circle's radius

Result: error = 0 if successful; -1 if no room left in list of points

-------------------------

AreaDraw

Description: adds a point to the list of points used to fill an area

Library: graphics.library

Offset: -$0102 (-258)

Modula-2 Module: Areas

Syntax:        error = AreaDraw(rastPort, x, y)

C:            long AreaDraw(struct RastPort *, long, long)

Machine Language: d0 = AreaDraw(a1, d0, d1)

Modula-2: AreaDraw(rastPort: RastPortPtr; x, y: INTEGER): INTEGER

Arguments: rastPort = RastPort structure

x = horizontal coordinate of point

y = vertical coordinate of point

Result: error = 0 if successful; -1 if no room left in list of points

-------------------------

AreaEllipse

Description: adds an ellipse to the list of points used to fill an area

Library: graphics.library

Offset: -$00BA (-186)

Modula-2 Module: Areas

Syntax:        error = AreaEllipse(rastPort, cx, cy, a, b)

C:            long AreaEllipse(struct RastPort *, long, long, long, long)

Machine Language: d0 = AreaEllipse(a1, d0, d1, d2, d3)

Modula-2:        AreaEllipse(rastPort: RastPortPtr; cx, cy, a, b: INTEGER):

INTEGER

-------------------------

AttemptLockLayerRom

Description: attempts to lock a Layer structure

Library:        graphics.library

Offset:          -$028E (-582)

Modula-2 Module: Clip

Syntax:        success = AttemptLockLayerRom(layer)

C:            long AttemptLockLayerRom(struct Layer *)

Machine Language: d0 = AttemptLockLayerRom(a5)

Modula-2: AttemptLockLayerRom(layer: LayerPtr): BOOLEAN

Arguments: layer = Layer structure to lock

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

AttemptSemaphore

Description: attempts to obtain access to a SignalSemaphore structure

Library: exec.library

Offset: -$0240 (-576)

Modula-2 Module: Semaphores

Syntax:        success = AttemptSemaphore(signalSemaphore)

C:            long AttemptSemaphore(struct SignalSemaphore *)

Machine Language: d0 = AttemptSemaphore(a0)

Modula-2: AttemptSemaphore(signalSemaphore: SignalSemaphorePtr):

BOOLEAN

Arguments: signalSemaphore = initialized SignalSemaphore structure

Result: success = TRUE if successful; FALSE if another task is using

specified SignalSemaphore structure

-------------------------

AutoRequest

Description: automatically creates and gets a response from a requester

Library: intuition.library

Offset: -$015C (-348)

Modula-2 Module: Intuition

Syntax:        response = AutoRequest(window, bodyText, positiveText,

negativeText, positiveFlags, negativeFlags, width, height)

C:            long AutoRequest(struct Window *, struct IntuiText *, struct

IntuiText *, struct IntuiText *, long, long, long)

Machine Language: d0 = AutoRequest(a0, a1, a2, a3, d0, d1, d2, d3)

Modula-2:      AutoRequest(window: WindowPtr; bodyText, positiveText,

negativeText: IntuiTextPtr; positiveFlags, negativeFlags:

IDCMPFlagsSet; width, height: INTEGER): BOOLEAN

Arguments: window = Window structure

bodyText = IntuiText structure

positiveText = IntuiText structure

negativeText = IntuiText structure

positiveFlags = flags for the IDCMP

negativeFlags = flags for the IDCMP

width = width of requester

height = height of requester

Result: response = TRUE for a positive response; FALSE for a negative

response

-------------------------

AvailFonts

Description: builds an array of all available fonts on disk and/or in memory

Library: diskfont.library

Offset: -$0024 (-36)

Modula-2 Module: DiskFont

Syntax:        error = AvailFonts(buffer, bufBytes, types)

C:            long AvailFonts(char *, long, long)

Machine Language: d0 = AvailFonts(a0, d0, d1)

Modula-2: AvailFonts(buffer: ADDRESS; bufBytes: LONGCARD; types:

AFTypeSet): LONGCARD

Arguments: buffer = memory buffer used to hold the array

bufBytes = size of buffer in bytes

types = type of fonts to search for-AFF_MEMORY and/or

AFF_DISK

Result: error = 0 if successful, otherwise, error contains the number of

additional bytes that must be added to the buffer size (bufBytes)

to contain all of the font information

-------------------------

AvailMem

Description: returns memory available given certain requirements

Library: exec.library

Offset: -$00D8 (-216)

Modula-2 Module: Memory

Syntax:        size = AvailMem(requirements)

C:            long AvailMem(long)

Machine Language: d0 = AvailMem(d1)

Modula-2:      AvailMem(requirements: MemReqSet): LONGCARD

Arguments:      requirements = type of memory required-MEMF_PUBLIC,

MEMF_CHIP, MEMF_FAST, MEMB_CLEAR

Result: size = total free space remaining

------------------------- MISSING IN ORIGINAL TEXT!!!! -------------------------

Arguments: rastPort = RastPort structure

cx = horizontal coordinate of ellipse's center

cy = vertical coordinate of ellipse's center

a = horizontal radius of ellipse (must be greater than O)

b = vertical radius of ellipse (must be greater than O)

Result: error = 0 if successful; -1 if no room left in list of points

-------------------------

AreaEnd

Description: fills an area using a list of vertices

Library: graphics.library

Offset: -$0108 (-264)

Modula-2 Module: Areas

Syntax:        error = AreaEnd(rastPort)

C:            long AreaEnd(struct RastPort *)

Machine Language: d0 = AreaEnd(a1)

Modula-2: AreaEnd(rastPort: RastPortPtr): INTEGER

Arguments: rastPort = RastPort structure

Result: error = 0 if successful; -1 if unsuccessful

-------------------------

AreaMove

Description: closes the current polygon described by a table of vertices and de-

fines the starting point for a new polygon

Library: graphics.library

Offset: -$00FC (-252)

Modula-2 Module: Areas

Syntax:        error = AreaMove(rastPort, x, y)

C:            long AreaMove(struct RastPort *, long, long)

Machine Language: d0 = AreaMove(a1, d0, d1)

Modula-2: AreaMove(rastPort: RastPortPtr; x, y: INTEGER): INTEGER

Arguments: rastPort = RastPort structure

x = horizontal coordinate of point

y = vertical coordinate of point

Result: error = 0 if successful; -1 if no room left in list of points

-------------------------

arnd

Description: rounds a floating point number contained in an ASCII string

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax:        arnd(place, exp, string)

C: void arnd(long, long, char *)

Machine Language: pea string 

move.l #exp,-(sp) 

move.l #place,-(sp) 

jsr _arnd ;string contents are modified 

add.l #12,sp

Modula-2: not available

Arguments: place = number of desired decimal places

exp = exponent value of number in string argument

string = string containing number to round

Result: string argument is modified to contain rounded number

-------------------------

AskFont

Description: puts text attributes of the current font in the specified TextAttr

structure

Library: graphics.library

Offset: -$01DA (-474)

Modula-2 Module: Text

Syntax:        AskFont(rastPort, textAttr)

C:            void AskFont(struct RastPort *, struct TextAttr *)

Machine Language: AskFont(a1, a0)

Modula-2: AskFont(rastPort: RastPortPtr; textAttr: TextAttrPtr)

Arguments: rastPort = RastPort structure

textAttr = TextAttr structure to be filled

Result: returns results in textAttr argument

-------------------------

AskSoftStyle

Description: returns the soft style bits of the current font

Library: graphics.library

Offset: -$0054 (-84)

Modula-2 Module: Text

Syntax:        enable = AskSoftStyle(rastPort)

C:            long AskSoftStyle(struct RastPort *)

Machine Language: d0 = AskSoftStyle(a1)

Modula-2:      AskSoftStyle(rastPort: RastPortPtr): FontStyleSet

Arguments:      rastPort = RastPort structure

Result: enable = valid style bits

-------------------------

BeginIO 

Description: initiates an IO request like SendIO( ), but does not clear io_Flags 

field 

Library:         amiga.lib (linked library) 

Modula-2 Module: IO 

Syntax:        BeginIO(ioRequest) 

C:            void BeginIO(struct IORequest *) 

Machine Language: pea ioRequest

jsr _BeginIO

addq.l #4,sp

Modula-2: BeginIO(ioRequest: ADDRESS)

Arguments: IORequest = initialized IORequest structure

Result: none

-------------------------

BeginRefresh

Description: sets up a window for optimized refreshing

Library: intuition.library

Offset: -$0162 (-354)

Modula-2 Module: Intuition

Syntax:        BeginRefresh(window)

C:            void BeginRefresh(struct Window *)

Machine Language: BeginRefresh(a0)

Modula-2: BeginRefresh(window: WindowPtr)

Arguments: window = window that needs updating

Result: none

-------------------------

BeginUpdate

Description: prepares to repair a damaged layer

Library: layers.library

Offset: -$004E (-78)

Modula-2 Module: Layers

Syntax:        success = BeginUpdate(layer)

C:            long BeginUpdate(struct Layer *)

Machine Language: d0 = BeginUpdate(a0)

Modula-2:      BeginUpdate(layer: LayerPtr): BOOLEAN

Arguments:      layer = Layer to be repaired

Result: TRUE if successful; FALSE if unsuccessful

------------------------- 

BehindLayer

Description:      moves a layer behind other layers

Library:        layers.library

Offset:          -$0036 (-54)

Modula-2 Module: Layers

Syntax:        success = BehindLayer(dummy, layer)

C:            long BehindLayer(struct Layer_Info, struct Layer *)

Machine Language: d0 = BehindLayer(a0, a1)

Modula-2: BehindLayer(layer: LayerPtr): BOOLEAN

Arguments: dummy = unused

layer = Layer to move behind other layers

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

BltBitMap

Description: uses the blitter chip to move (blit) a rectangular region of bits from

a BitMap to a BitMap

Library: graphics.library

Offset: -$001E (-30)

Modula-2 Module: Blitter

Syntax:    planes = BltBitMap(scrBitMap, srcX, srcY, destBitMap, destX, 

destY, sizeX, sizeY, miniterm, mask, tempA)


C:         long BltBitMap(struct BitMap *, long, long, struct BitMap *, long, 

long, long, long, long, long, char *)

Machine Language: d0 = BltBitMap(a0, d0, d1, a1, d2, d3, d4, d5, d6, d7, a2)

Modula-2: BltBitMap(scrBitMap: BitMapPtr; srcX, srcY: INTEGER;

destBitMap: BitMapPtr; destX, destY: INTEGER; sizeX, sizeY:

INTEGER; miniterm: BYTE; mask: BITSET; tempA: ADDRESS):

LONGCARD

Arguments: scrBitMap = source BitMap structure

srcX = horizontal coordinate of upper left corner of source

rectangle

srcY = vertical coordinate of upper left corner of source rectangle

destBitMap = destination BitMap structure

destX = horizontal coordinate of upper left corner of destination

rectangle

destY = vertical coordinate of upper left corner of destination

rectangle

sizeX = width of rectangle

sizeY = height of rectangle

miniterm = logic function to apply to rectangle

mask = bit planes to be affected

tempA = pointer to chip memory for one source line or NULL

Result: planes = actual number of planes involved in blit

-------------------------

BltBltMapRastPort

Description: moves a rectangular region from a BitMap to a RastPort

Library: graphics.library

Offset:         -$025E (-606)

Modula-2 Module: Blitter

Syntax:        BltBitMapRastPort(srcBitMap, srcX, srcY, destRastPort, destX, 

destY, sizeX, sizeY, miniterm)

C:         void BltBitMapRastPort(struct BitMap *, long, long, struct RastPort

*, long, long, long, long, long)

Machine Language: BltBitMapRastPort(a0, d0, d1, a1, d2, d3, d4, d5, d6)

Modula-2: BltBitMapRastPort(srcBitMap: BitMapPtr; srcX, srcY: INTEGER;

destRastPort: RastPortPtr; destX, destY: INTEGER; sizeX, sizeY:

INTEGER; miniterm: BYTE)

Arguments: srcBitMap = source BitMap structure

srcX = horizontal coordinate of upper left corner of source

rectangle

srcY = vertical coordinate of upper left corner of source rectangle

destRastPort = destination RastPort structure

destX = horizontal coordinate of upper left corner of destination

rectangle

destY = vertical coordinate of upper left corner of destination

rectangle

sizeX = width of rectangle

sizeY = height of rectangle

miniterm = logic function to apply to rectangle

Result: none

-------------------------

BltClear

Description: fills a section of chip memory with zeros

Library: graphics.library

Offset: -$012C (-300)

Modula-2 Module: Blitter

Syntax:        BltClear(memBlock, byteCount, flags)

C:            void BltClear(char *, long, long)

Machine Language: BltClear(a1, d0, d1)

Modula-2:      BltClear(memBlock: ADDRESS; byteCount: LONGCARD; flags:

BltClearFlagSet)


Arguments: memBlock = memory to clear (must start on a word boundary)

byteCount = number of bytes to clear

flags = set bit 0 to force function to wait until memory is cleared;

set bit 1 if byteCount is to be interpreted as the number of rows

and bytes per row to clear; clear bit 1 if byteCount is to be inter-

preted as an even number of bytes

Result: none

-------------------------

BltMaskBitMapRastPort

Description: moves a rectangular region from a BitMap to a RastPort through a 

mask

Library:         graphics.library

Offset:          -$027C (-636)

Modula-2 Module: Blitter

Syntax:        BltMaskBitMapRastPort(srcBitMap, srcX, srcY, destRastPort, destX, 

destY, sizeX, sizeY, miniterm, mask)

C:         void BltMaskBitMapRastPort(struct BitMap *, long, long, struct 

RastPort *, long, long, long, long, long, APTR)

Machine Language: BltMaskBitMapRastPort(a0, d0, d1, a1, d2, d3, d4, d5, d6, a2)

Modula-2: BltMaskBitMapRastPort(srcBitMap: BitMapPtr; srcX, srcY: INTE-

GER; destRastPort: RastPortPtr; destX, destY: INTEGER; sizeX,

sizeY: INTEGER; miniterm: BYTE; mask: PlanePtr)

Arguments: srcBitMap = source BitMap structure

srcX = horizontal coordinate of upper left corner of source

rectangle

srcY = vertical coordinate of upper left corner of source rectangle

destRastPort = destination RastPort structure

destX = horizontal coordinate of upper left corner of destination

rectangle

destY = vertical coordinate of upper left corner of destination

sizeX = width of rectangle

sizeY = height of rectangle

miniterm = logic function to apply to rectangle

mask = pointer to bit-plane mask

Result: none

-------------------------

BltPattern

Description: draws through a mask using standard drawing rules

Library: graphics.library

Offset: -$0138 (-312)

Modula-2 Module: Blitter

Syntax: BltPattern(destRastPort, pattern, x1, y1, x2, y2, width)

C:         void BltPattern(struct RastPort *, struct RastPort *, long, long, 

long, long, long)

Machine Language: BltPattern(a1, a0, d0, d1, d2, d3, d4)

Modula-2: BltPattern(destRastPort: RastPortPtr; pattern: ADDRESS; x1, y1:

INTEGER; x2, y2: INTEGER; width: INTEGER)

Arguments: destRastPort = destination RastPort

pattern = two-dimensional mask pattern

x1 = horizontal coordinate of upper left corner in destination

RastPort

y1 = vertical coordinate of upper left corner in destination

RastPort

x2 = horizontal coordinate of lower right corner in destination

RastPort

y2 = vertical coordinate of lower right corner in destination

RastPort

width = width of mask in bytes

Result: none

-------------------------

BltTemplate

Description: "cookie cuts" a shape in a rectangle to a RastPort

Library: graphics.library

Offset: -$0024 (-36)

Modula-2 Module: Blitter

Syntax:         BltTemplate(source, srcX, srcMod, destRastPort, destX, destY, 

sizeX, sizeY)

C:         void BltTemplate(char *, long, long, struct RastPort *, long, long, 

long, long)

Machine Language: BltTemplate(a0, d0, d1, a1, d2, d3, d4, d5)

Modula-2: BltTemplate(source: PlanePTR; srcX, srcMod: INTEGER;

destRastPort: RastPortPtr; destX, destY: INTEGER; sizeX, sizeY:

INTEGER) (changes)

Arguments: source = template mask

srcX = horizontal offset into template mask (0-15)

srcMod = number of bytes per row in template mask

destRastPort = destination RastPort

destX = horizontal coordinate of upper left corner in destination

RastPort

destY = vertical coordinate of upper left corner in destination

RastPort

sizeX = width of rectangular template

sizeY = height of rectangular template

Result: none

-------------------------

BNDRYOFF (macro)

Description:    turns boundary mode off

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Pens

Syntax:        BNDRYOFF(rastPort)

C:            void BNDRYOFF(struct RastPort *)

Machine Language: not available

Modula-2: BNDRYOFF(rastPort: RastPortPtr)

Arguments: rastPort = RastPort structure

Result: none

-------------------------

BuildSysRequest

Description: builds and displays a system requester

Library: intuition.library

Offset: -$0168 (-360)

Modula-2 Module: Intuition

Syntax:         window = BuildSysRequest(window, bodyText, positiveText, 

negativeText, flags, width, height)

C:         struct Window *BuildSysRequest(struct Window *, struct IntuiText 

*, struct IntuiText *, struct IntuiText *, long, long, long)

Machine Language: d0 = BuildSysRequest(a0, a1, a2, a3, d0, d1, d2)

Modula-2: BuildSysRequest(window: WindowPtr; bodyText, positiveText,

negativeText: IntuiTextPtr; flags: IDCMPFlagsSet; width, height:

INTEGER): ADDRESS

Arguments: window = Window to contain requester

bodyText = IntuiText structure containing requester's main text

positiveText = IntuiText structure containing text for positive

gadget

negativeText = IntuiText structure containing text for negative

gadget

flags = IDCMP flags for initialization of window containing

requester

width = requester width

height = requester height

Result: window = pointer to window containing requester; if requester

could not be opened, DisplayAlert( ) is called and this function re-

turns TRUE if the left mouse button is pressed and FALSE if the

right mouse button is pressed

------------------------- 

BumpRevision

Description:  creates a new name for the copy of a file, directory, or disk

Library:        icon.library

Offset:          -$006C (-108)

Modula-2 Module: Icon

Syntax:        newname = BumpRevision(newbuf, oldname)

C:            long BumpRevision(char *, char *)

Machine Language: d0 = BumpRevision(a0, a1)

Modula-2: BumpRevision(newbuf, oldname: STRPTR)

Arguments: newbuf = buffer to contain the new name (must be at least 31

characters long)

oldname = old name

Result: newname = pointer to the new name contained in newbuf

-------------------------

Cause

Description: causes a software interrupt

Library: exec.library

Offset: -$00B4 (-180)

Modula-2 Module: Interrupts

Syntax:        Cause(interrupt)

C:            void Cause(struct Interrupt *)

Machine Language: Cause(a1)

Modula-2: Cause(interrupt: InterruptPtr)

Arguments: interrupt = initialized interrupt node

Result: none

-------------------------

CBump

Description: moves to the next position in user copper list

Library: exec.library

Offset: -$016E (-366)

Modula-2 Module: Copper

Syntax:        CBump(copList)

C:            void CBump(struct UCopList *)

Machine Language: CBump(a1)

Modula-2:      CBump(copList: UCopListPtr)

Arguments:      copList = UCopList structure

Result: none

-------------------------

CEND (macro)

Description:    adds the final instruction to a user copper list

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Copper

Syntax:        CEND(copList)

C:            void CEND(struct UCopList *)

Machine Language: not available

Modula-2: CEND(VAR copList: UCopList)

Arguments: copList = UCopList structure

Result: none

------------------------

ChangeSprite

Description: changes the shape of a sprite

Library: graphics.library

Offset: -$01A4 (-420)

Modula-2 Module: Sprites

Syntax:        ChangeSprite(viewPort, simpleSprite, newdata)

C:            void ChangeSprite(struct ViewPort *, struct SimpleSprite *, short *)

Machine Language: ChangeSprite(a0, a1, a2)

Modula-2: ChangeSprite(viewPort: ViewPortPtr; simpleSprite:

SimpleSpritePtr; newdata: ADDRESS)

Arguments: viewPort = ViewPort structure

simpleSprite = initialized SimpleSprite structure

newdata = table of sprite shape data

Result: none

-------------------------

CheckIO

Description: gets the status of an IO request

Library: exec.library

Offset: -$01D4 (-468)

Modula-2 Module: IO

Syntax:        status = CheckIO(ioRequest)

C:            long CheckIO(struct IORequest *)

Machine Language: d0 = CheckIO(a1)

Modula-2:        CheckIO(ioRequest: ADDRESS): ADDRESS

Arguments:      ioRequest = IORequest block

Result:          status = NULL if I/O is still in progress; pointer to IORequest

block if I/O has completed

-------------------------

CINIT (macro)

Description:      initializes a user copper list

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Copper

Syntax:        copList = CINIT(copList, num)

C:            struct UCopList *CINIT(struct UCopList *, short)

Machine Language: not available

Modula-2: CINIT(copList: UCopListPtr; num: CARDINAL): UCopListPtr

Arguments: copList = UCopList structure

num = number of instructions buffer must hold

Result: copList = pointer to an initialized UCopList structure, ready to

accept copper instructions

-------------------------

ClearDMRequest

Description: clears the DMRequest of a window

Library: intuition.library

Offset: -$0030 (-48)

Modula-2 Module: Intuition

Syntax:        success = ClearDMRequest(window)

C:            long ClearDMRequest(struct Window *)

Machine Language: d0 = ClearDMRequest(a0)

Modula-2: ClearDMRequest(window: WindowPtr): BOOLEAN

Arguments: window = window from which DMRequest is to be cleared

Result: success = TRUE if successful; FALSE if unsuccessful (DMRequest

is still in use)

-------------------------

ClearEOL

Description: clears from the current position to the end of the line

Library: graphics.library

Offset: -$002A (-42)

Modula-2 Module: Text

Syntax:        ClearEOL(rastPort)

C:            void ClearEOL(struct RastPort *)

Machine Language: ClearEOL(a1)

Modula-2:        ClearEOL(rastPort: RastPortPtr)

Arguments:      rastPort = RastPort structure to clear

Result: none

------------------------- 

ClearMenuStrip

Description:  clears (detaches) a window's menu strip

Library:        intuition.library

Offset:          -$0036 (-54)

Modula-2 Module: Intuition

Syntax:        ClearMenuStrip(window)

C:            void ClearMenuStrip(struct Window *)

Machine Language: ClearMenuStrip(a0)

Modula-2: ClearMenuStrip(window: WindowPtr)

Arguments: window = Window structure

Result: none

-------------------------

ClearPointer

Description: returns the mouse pointer to its default shape

Library: intuition.library

Offset: -$003C (-60)

Modula-2 Module: Intuition

Syntax:        ClearPointer(region)

C:            void ClearPointer(struct Region *)

Machine Language: ClearPointer(a0)

Modula-2: ClearPointer(window: WindowPtr)

Arguments: window = Window structure

Result: none

-------------------------

ClearRectRegion

Description: performs a two-dimensional clearing operation of a clipping rec

tangle with a region, leaving the result in the region

Library: graphics.library

Offset: -$020A (-522)

Modula-2 Module: Regions

Syntax:        success = ClearRectRegion(region, rectangle)

C:            long ClearRectRegion(struct Region *, struct Rectangle *)

Machine Language: d0 = ClearRectRegion(a0, a1)

Modula-2: ClearRectRegion(region: RegionPtr; rectangle: RectanglePtr):

BOOLEAN

Arguments: region = Region to clear

rectangle = Rectangle to be used as the clipping rectangle

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

ClearRegion

Description:    removes all rectangles from a region

Library:        graphics.library

Offset:          -$0210 (-528)

Modula-2 Module: Regions

Syntax:        ClearRegion(region)

C:            void ClearRegion(struct Region *)

Machine Language: ClearRegion(a0)

Modula-2: ClearRegion(region: RegionPtr)

Arguments: region = Region to clear

Result: none

-------------------------

ClearScreen

Description: clears from the current position to the end of the RastPort

Library: graphics.library

Offset: -$0030 (-48)

Modula-2 Module: Text

Syntax:        ClearScreen(rastPort)

C:            void ClearScreen(struct RastPort *)

Machine Language: ClearScreen(a1)

Modula-2: ClearScreen(rastPort: RastPortPtr)

Arguments: rastPort = RastPort to clear

Result: none

-------------------------

ClipBlit

Description: copies bit-map data (and optionally manipulates) from one

RastPort to another

Library: graphics.library

Offset: -$0228 (-552)

Modula-2 Module: Blitter

Syntax:        ClipBlit(scrRastPort, srcX, srcY, destRastPort, destX, destY, sizeX,

sizeY, miniterm)

C:            void ClipBlit(struct RastPort * long, long, struct RastPort *, long,

long, long, long, long)

Machine Language: ClipBlit(a0, d0, d1, a1, d2, d3, d4, d5, d6)

Modula-2:        ClipBlit(scrRPort: RastPortPtr; srcX, srcY: INTEGER; destRPort:

RastPortPtr; destX, destY: INTEGER; sizeX, sizeY: INTEGER;

miniterm: BYTE)

Arguments: scrRastPort = source RastPort structure

srcX = horizontal coordinate of upper left corner of source

rectangle

srcY = vertical coordinate of upper left corner of source rectangle

destRastPort = destination RastPort structure

destX = horizontal coordinate of upper left corner of destination

rectangle

destY = vertical coordinate of upper left corner of destination

rectangle

sizeX = width of rectangle

sizeY = height of rectangle

miniterm = logic function to apply to rectangle

Result: none

-------------------------

Close

Description: closes an open file

Library: dos.library

Offset: -$0024 (-36)

Modula-2 Module: DOS

Syntax:        Close(file)

C:            void Close(BPTR)

Machine Language: Close(d1)

Modula-2: Close(file: FileHandle)

Arguments: file = BCPL pointer to file handle of file to close

Result: none

-------------------------

CloseDevice

Description: terminates access to a device

Library: exec.library

Offset: -$01C2 (-450)

Modula-2 Module: Devices

Syntax:        CloseDevice(ioRequest)

C:            void CloseDevice(struct IORequest *)

Machine Language: CloseDevice(a1)

Modula-2:        CloseDevice(ioRequest: ADDRESS)

Arguments:      ioRequest = IORequest structure

Result: none

-------------------------

CloseFont

Description:      tells the system that an opened font is no longer in use

Library:        graphics.library

Offset:          -$004E (-78)

Modula-2 Module: Text

Syntax:        CloseFont(font)

C:            void CloseFont(struct TextFont *)

Machine Language: CloseFont(a1)

Modula-2: CloseFont(textfont: TextFontPtr)

Arguments: font = font descriptor as returned by OpenFont( ) or

OpenDiskFont( )

Result: none

-------------------------

CloseLibrary

Description: tells the system that an opened library is no longer in use

Library: exec.library

Offset: -$019E (-414)

Modula-2 Module: Libraries

Syntax:        CloseLibrary(library)

C:            void CloseLibrary(struct Library *)

Machine Language: CloseLibrary(a1)

Modula-2: CloseLibrary(library: LibraryPtr)

Arguments: library = base address of a library, as returned by OpenLibrary( )

Result: none

-------------------------

CloseScreen

Description: closes an Intuition screen

Library: intuition.library

Offset: -$0042 (-66)

Modula-2 Module: Intuition

Syntax:        CloseScreen(screen)

C:            void CloseScreen(struct Screen *)

Machine Language: CloseScreen(a0)

Modula-2:        CloseScreen(screen: ScreenPtr)

Arguments:      screen = screen to close

Result: none

-------------------------

CloseWindow

Description:      closes an Intuition window

Library:        intuition.library

Offset:          -$0048 (-72)

Modula-2 Module: Intuition

Syntax:        CloseWindow(window)

C:            void CloseWindow(struct Window *)

Machine Language: CloseWindow(a0)

Modula-2: CloseWindow(window: WindowPtr)

Arguments: window = window to close

Result: none

-------------------------

CloseWorkBench

Description: attempts to close the Workbench screen

Library: intuition.library

Offset: -$004E (-78)

Modula-2 Module: Intuition

Syntax:        success = CloseWorkBench( )

C:            long CloseWorkBench(void)

Machine Language: d0 = CloseWorkBench( )

Modula-2: CloseWorkBench( ): BOOLEAN

Arguments: none

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

CMove

Description: appends a copper move instruction to a user copper list without

bumping the copper instruction pointer to the next instruction

Library: graphics.library

Offset: -$0174 (-372)

Modula-2 Module: Copper

Syntax:        CMove(copList, r, v)

C:            void CMove(struct UCopList *, long, long)

Machine Language: CMove(a1, d0, d1)

Modula-2: CMove(copList: UCopListPtr; r: ADDRESS; v: WORD)

Arguments: copList = UCopList structure

a = address of hardware register to receive value

v = value to store in hardware register

Result: none

-------------------------

CMOVE (macro)

Description: appends a copper move instruction to a user copper list and

bumps the copper instruction pointer to the next instruction

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Copper

Syntax:        CMOVE(copList, r, v)

C:            void CMOVE(struct UCopList *, APTR, short)

Machine Language: not available

Modula-2: CMOVE(copList: UCopListPtr; r: ADDRESS; v: WORD)

Arguments: copList = UCopList structure

a = address of hardware register to receive value

v = value to store in hardware register

Result: none

-------------------------

ConcatCList

Description: concatenates two character lists

Library: clist.library

Offset: -$009C (-156)

Modula-2 Module: none

Syntax:        error = ConcatCList(srcCList, destCList)

C:            long ConcatCList(long, long)

Machine Language: d0 = ConcatCList(a0, a1)

Modula-2: not available

Arguments: srcCList = source character list

destCList = destination character list

Result: error = Zero if successful; Nonzero if unsuccessful (out of

memory)

-------------------------

ConfigBoard

Description: configures an expansion board

Library: expansion.library

Offset: -$003C (-60)

Modula-2 Module: Expansion

Syntax:        error = ConfigBoard(board, configDev)

C:            long ConfigBoard(long, long)

Machine Language: d0 = ConfigBoard(a0, a1)

Modula-2:        ConfigBoard(board: ADDRESS; configDev: ADDRESS):

BOOLEAN

Arguments: board = base address of expansion board (most likely

E_EXPANSIONBASE)

configDev = initialized ConfigDev structure

Result: error = nonzero if unsuccessful

-------------------------

ConfigChain

Description: configures the entire system

Library: expansion.library

Offset: -$0042 (-66)

Modula-2 Module: Expansion

Syntax:        error = ConfigChain(baseAddr)

C:            long ConfigChain(long)

Machine Language: d0 = ConfigChain(a0)

Modula-2: ConfigChain(baseAddr: ADDRESS): BOOLEAN

Arguments: baseAddr = base address (most likely E_EXPANSIONBASE)

Result: error = nonzero if unsuccessful

-------------------------

CopyCList

Description: copies a character list to a new character list

Library: clist.library

Offset: -$0090 (-144)

Modula-2 Module: none

Syntax:        cList = CopyCList(cList)

C:            long CopyCList(long)

Machine Language: d0 = CopyCList(a0)

Modula-2: not available

Arguments: cList = original character list

Result: cList = new character list; Negative is unsuccessful (not enough

memory)

-------------------------

CopyMem

Description: copies the contents of RAM from one location to another

Library: exec.library

Offset: -$0270 (-624)

Modula-2 Module: Memory

Syntax:        CopyMem(srcPointer, destPointer, size)

C:            void CopyMem(char *, char *, long)

Machine Language: CopyMem(a0, a1, d0)

Modula-2: CopyMem(srcPointer, destPointer: ADDRESS; size: LONGCARD)

Arguments: srcPointer = pointer to memory block to be copied

destPointer = pointer to destination memory block

size = size of memory block in bytes

Result: none

-------------------------

CopyMemQuick

Description: performs an optimized copy of RAM with some restrictions

Library: exec.library

Offset: -$0276 (-630)

Modula-2 Module: Memory

Syntax:        CopyMemQuick(srcPointer, destPointer, size)

C:            void CopyMemQuick(char *, char *, long)

Machine Language: CopyMemQuick(a0, a1, d0)

Modula-2: CopyMemQuick(srcPointer, destPointer: ADDRESS; size:

LONGCARD)

Arguments: srcPointer = pointer to the long-word aligned memory block to

be copied

destPointer = pointer to the long-word aligned destination mem-

ory block

size = size of memory block in bytes

Result: none

-------------------------

CopySBitMap

Description: copies all bits from a SuperBitMap into the Layer bitmap

Library: graphics.library

Offset: -$01C2 (-450)

Modula-2 Module: Clip

Syntax:        CopySBitMap(layer)

C:            void CopySBitMap(struct Layer *)

Machine Language: CopySBitMap(a0)

Modula-2: CopySBitMap(layer: LayerPtr)

Arguments: layer = pointer to a locked Layer that has a SuperBitMap

Result: none

-------------------------

CreateBehindlayer

Description: creates a new layer behind all existing layers

Library: layers.library

Offset: -$002A (-42)

Modula-2 Module: Layers

Syntax:        layer = CreateBehindLayer(layerInfo, bitMap, x0, y0, x1, y1, 

flags, superBitMap)

C:            struct Layer *CreateBehindLayer(struct LayerInfo *, struct Bit-

Map *, long, long, long, long, long, struct BitMap *)

Machine Language: d0 = CreateBehindLayer(a0, a1, d0, d1, d2, d3, d4, a2)

Modula-2: CreateBehindLayer(layerInfo: LayerInfoPtr; bitMap: BitMapPtr; x0,

y0, x1, y1: LONGINT; flags: LayerFlagSet; superBitMap:

BitMapPtr): LayerPtr

Arguments: layerInfo = info structure of Layer to create

bitMap = common BitMap used by all Layers

x0 = horizontal coordinate of upper left corner of Layer

y0 = vertical coordinate of upper left corner of Layer

x1 = horizontal coordinate of lower right corner of Layer

y1 = vertical coordinate of lower right corner of Layer

flags = type of Layer

superBitMap = NULL or a SuperBitMap

Result: layer = pointer to Layer structure if successful; NULL if

unsuccessful

-------------------------

CreateDir

Description: creates a new directory

Library: dos.library

Offset: -$0078 (-120)

Modula-2 Module: DOS

Syntax:        lock = CreateDir(name)

C:            BPTR CreateDir(char *)

Machine Language: d0 = CreateDir(d1)

Modula-2: CreateDir(name: STRPTR): FileLock

Arguments: name = NULL terminate string that specifies the new directory

name

Result: lock = BCPL pointer to a lock

-------------------------

CreateExtIO

Description: allocates memory for and initializes an IO request block

Library: amiga.lib (linked library)

Modula-2 Module: IOUtils

Syntax:        block = CreateExtIO(ioReplyPort, size)

C:            struct IORequest *CreateExtIO(struct MsgPort *, long)

Machine Language: move.l #size,-(sp)

pea ioReplyPort

jsr _CreateExtIO ;block returned in d0

addq.l #8,sp

Modula-2: CreateExtIO(ioReplyPort: MsgPortPtr; size: CARDINAL):

ADDRESS

Arguments: ioReplyPort = initialized MsgPort

size = IORequest block size

Result: block = pointer to newly created IORequest block; NULL if un-

successful (not enough memory)

-------------------------

CreatePort

Description: allocates memory for and initializes a message port

Library: amiga.lib (linked library)

Modula-2 Module: PortUtils

Syntax:        port = CreatePort(name, pri)

C:            struct MsgPort *CreatePort(char *, long)

Machine Language: move.l #pri,-(sp)

pea name

jsr _CreatePort ;port returned in d0

addq.l #8,sp

Modula-2: CreatePort(name: STRPTR; pri: INTEGER): MsgPortPtr

Arguments: name = name of public port to create; NULL for private port

pri = priority to assign to port

Result: port = pointer to newly created message port; NULL if unsuc-

cessful (not enough memory)

-------------------------

CreateProc

Description: creates a new process

Library: dos.library

Offset: -$008A (-138)

Modula-2 Module: DOSProcess

Syntax:        process = CreateProc(name, pri, segment, stackSize)

C:            struct MsgPort *CreateProc(char *, long, BPTR, long)

Machine Language: d0 = CreateProc(d1, d2, d3, d4)

Modula-2: CreateProc(name: STRPTR; pri: LONGINT; segment: BPTR;

stackSize: LONGINT): ProcessID

Arguments: name = NULL terminated string that specifies the new process

name

priority = priority to be given to process

segment = segment list, as returned by LoadSeg( )

stackSize = size of root stack in bytes

Result: process = pointer to newly created IORequest block; NULL if un-

successful (not enough memory)

-------------------------

CreateTask

Description: creates a task

Library:        amiga.lib (linked library)

Modula-2 Module: TaskUtils

Syntax:        task = CreateTask(name, pri, initPC, stackSize)

C:            struct Task *CreateTask(char *, long, _fptr, long)

Machine Language: move.l #stackSize,-(sp)

pea initPC

move.l #pri,-(sp)

pea name

jsr _CreateTask ;task returned in d0

add.l #16,sp

Modula-2: CreateTask(name: STRPTR; pri: INTEGER; initP

C: PROC; stackSize: LONGCARD): TaskPtr

Arguments: name = name of task

pri = exec task priority (-128 through 127, usually 0)

stackSize = size of stack in bytes

Result: task = pointer to newly created task; NULL if unsuccessful (not

enough memory)

-------------------------

CreateUpfrontLayer

Description: creates a new layer on top of all existing layers

Library: layers.library

Offset:         -$0024 (-36)

Modula-2 Module: Layers

Syntax:         layer = CreateUpfrontLayer(layerInfo, bitMap, x0, y0, x1, y1, 

flags, superBitMap)

C:         struct Layer *CreateUpfrontLayer(struct Layer_Info *, struct Bit-

Map *, long, long, long, long, long, struct BitMap *)

Machine Language: d0 = CreateUpfrontLayer(a0, a1, d0, d1, d2, d3, d4, a2)

Modula-2: CreateUpfrontLayer(layerInfo: LayerInfoPtr; bitMap: BitMapPtr;

x0, y0, x1, y1: LONGINT; flags: LayerFlagSet; superBitMap:

BitMapPtr): LayerPtr

Arguments: layerInfo = info structure of Layer to create

bitMap = common BitMap used by all Layers

x0 = horizontal coordinate of upper left corner of Layer

y0 = vertical coordinate of upper left corner of Layer

x1 = horizontal coordinate of lower right corner of Layer

y1 = vertical coordinate of lower right corner of Layer

flags = type of Layer

superBitMap = NULL or pointer to SuperBitMap

Result: layer = pointer to Layer structure if successful; NULL if

unsuccessful

-------------------------   

CurrentDir

Description: changes the current directory and returns the old current directory

Library:        dos.library

Offset:          -$007E (-126)

Modula-2 Module: DOS

Syntax:        oldlock = CurrentDir(lock)

C:            BPTR CurrentDir(BPTR)

Machine Language: d0 = CurrentDir(d1)

Modula-2: CurrentDir(lock: FileLock): FileLock

Arguments: lock = BCPL pointer to lock associated with new current

directory

Result: oldlock = BCPL pointer to lock associated with old directory

-------------------------

CurrentTime

Description: returns the current system time

Library: intuition.library

Offset:        -$0054 (-84)

Modula-2 Module: Intuition

Syntax:        CurrentTime(seconds, micros)

C:            void CurrentTime(long *, long *)

Machine Language: CurrentTime(d0, d1)

Modula-2: CurrentTime(VAR seconds, micros: LONGCARD)

Arguments: seconds = pointer to four-byte (LONG) variable to receive sec-

onds value

micros = pointer to four-byte (LONG) variable to receive micro-

seconds value

Result: returned in seconds and micros arguments

-------------------------

CWait

Description: appends copper wait instruction to a user copper list without

bumping the copper instruction pointer to the next instruction

Library: graphics.library

Offset:        -$017A (-378)

Modula-2 Module: CopperUtil

Syntax:        CWait(copList, vert, horiz)

C:            void CWait(struct UCopList *, short, short)

Machine Language: not available

Modula-2: CWait(copList: UCopListPtr; vert, horiz: INTEGER)

Arguments: copList = UCopList structure

vert = vertical beam position relative to top of ViewPort

horiz = horizontal beam position (must be less than 223)

Result: none

-------------------------

CWAIT (macro)

Description: appends copper wait instruction to a user copper list and bumps

the copper instruction pointer to the next instruction

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: CopperUtil

Syntax:        CWAIT(copList, vert, horiz)

C:            void CWAIT(struct UCopList *, short, short)

Machine Language: not available

Modula-2: CWAIT(copList: UCopListPtr; vert, horiz: INTEGER)

Arguments: copList = UCopList structure

vert = vertical beam position relative to top of ViewPort

horiz = horizontal beam position (must be less than 223)

Result: none

-------------------------

DateStamp

Description: returns the current date and time in internal format

Library: dos.library

Offset:            -$00C0 (-192)

Modula-2 Module: DOS

Syntax:        DateStamp(v)

C:            long *DateStamp(long *)

Machine Language: DateStamp(d1)

Modula-2: DateStamp(v: DateStampRecPtr)

Arguments: v = pointer to the first element of an array of three long words

Result: v argument points to result in RAM

-------------------------

dbf

Description: converts a fast floating point dual-binary number to plain fast

floating point format

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax:        fnum = dbf(exp, mant)

C: float dbf(long, long)

Machine Language: move.l #mant,-(sp)

move.l #exp,-(sp) 

jsr _dfb ;fnum returned in d0/d1 

addq.l #8,sp

Modula-2: not available

Arguments: exp = 16 bit integer representing the sign (bit 16 equals 0 for

positive or 1 for negative) and base ten exponent (bits 0-15)

mant = integer representing the mantissa

Result: fnum = floating point equivalent of value specified by exp and

mant arguments

-------------------------

Deallocate

Description: deallocates a block of previously allocated memory

Library: exec.library

Offset:        -$00C0 (-192)

Modula-2 Module: Memory

Syntax:        Deallocate(freeList, memoryBlock, byteSize)

C:            void Deallocate(struct MemHeader *, void *, long)

Machine Language: Deallocate(a0, a1, d0)

Modula-2: Deallocate(freeList: MemHeaderPtr; memoryBlock: ADDRESS;

byteSize: LONGCARD)

Arguments: freeList = memory list header

memoryBlock = memory block to deallocate

byteSize = size of memory block in bytes

Result: none

-------------------------

Debug

Description: runs the system debugger or the debugger installed by

SetFunction

Library: exec.library

Offset:        -$0072 (-114)

Modula-2 Module: Exec

Syntax:        Debug(num)

C:            void Debug(long)

Machine Language: Debug(d0)

Modula-2:      Debug(num: LONGCARD)

Arguments:      num = should be set to 0

Result: none

-------------------------  

Delay

Description:      delays a process for a specified amount of time

Library:        dos.library

Offset:          -$00C6 (-198)

Modula-2 Module: DOSProcess

Syntax:        Delay(ticks)

C:            void Delay(long)

Machine Language: Delay(d1)

Modula-2: Delay(ticks: LONGINT)

Arguments: ticks = number of ticks to wait (50 ticks per second)

Result: none

-------------------------

DeleteExtIO

Description: returns memory allocated by CreateExtIO

Library: amiga.lib (linked library)

Modula-2 Module: IOUtils

Syntax:        DeleteExtIO(ioRequest, size)

C:            void DeleteExtIO(struct IORequest *, long)

Machine Language: move.l #size,-(sp)

pea ioRequest

jsr _DeleteExtIO

addq.l #4,sp

Modula-2: DeleteExtIO(ioReq: ADDRESS; size: CARDINAL)

Arguments: ioRequest = IORequest block to delete

size = size of IORequest block in bytes

Result: none

-------------------------

DeleteFile

Description: deletes a file or directory

Library: dos.library

Offset:        -$0048 (-72)

Modula-2 Module: DOS

Syntax:        success = DeleteFile(name)

C:            long DeleteFile(char *)

Machine Language: d0 = DeleteFile(d1)

Modula-2:        DeleteFile(name: STRPTR): BOOLEAN

Arguments:      name = NULL terminated string that specifies the file to delete

Result: TRUE if successful; FALSE if unsuccessful

-------------------------

DeleteLayer

Description: deletes a layer from a layer list

Library:        layers.library

Offset:          -$005A (-90)

Modula-2 Module: Layers

Syntax:        success = DeleteLayer(dummy, layer)

C:            long DeleteLayer(struct Layer_Info, struct Layer *)

Machine Language: d0 = DeleteLayer(a0, a1)

Modula-2: DeleteLayer(layer: LayerPtr): BOOLEAN

Arguments: dummy = unused

layer = layer to delete

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

DeletePort

Description: frees a message port created by CreatePort( )

Library: amiga.lib (linked library)

Modula-2 Module: PortUtils

Syntax:        DeletePort(msgPort)

C:            void DeletePort(struct MsgPort *)

Machine Language: pea msgPort

jsr _DeletePort

addq.l #4,sp

Modula-2: DeletePort(msgPort: MsgPortPtr)

Arguments: msgPort = message port to delete

Result: none

-------------------------

DeleteTask

Description: deletes a task created with CreateTask( )

Library: amiga.lib (linked library)

Modula-2 Module: TaskUtils

Syntax:        DeleteTask(task)

C:            void DeleteTask(struct Task *)

Machine Language: pea task

jsr _DeleteTask

addq.l #4,sp

Modula-2: DeleteTask(task: TaskPtr)

Arguments: task = Task to delete

Result: none

-------------------------

DeviceProc

Description: returns the process identifier of specified process

Library:        dos.library

Offset:          -$00AE (-174)

Modula-2 Module: DOSProcess

Syntax:        process = DeviceProc(name)

C:            struct MsgPort *DeviceProc(char *)

Machine Language: d0 = DeviceProc(d1)

Modula-2: DeviceProc(name: STRPTR): ProcessID

Arguments: name = NULL terminated string that specifies the device name

Result: process = BCPL pointer to a process; NULL if unsuccessful

-------------------------

Disable

Description: disables interrupt processing

Library: exec.library

Offset:        -$0078 (-120)

Modula-2 Module: Interrupts

Syntax:        Disable( )

C:            void Disable(void)

Machine Language: Disable( )

Modula-2: Disable( )

Arguments: none

Result: none

-------------------------

DisownBlitter

Description: frees blitter for use by other programs

Library: graphics.library

Offset:        -$01CE (-462)

Modula-2 Module: Blitter

Syntax:        DisownBlitter( )

C:            void DisownBlitter(void)

Machine Language: DisownBlitter( )

Modula-2:        DisownBlitter( )

Arguments:      none

Result: none

-------------------------

DisplayAlert

Description: creates an Alert

Library:        intuition.library

Offset:          -$005A (-90)

Modula-2 Module: Intuition

Syntax:        response = DisplayAlert(alertNumber, message, height)

C:            long DisplayAlert(long, char *, long)

Machine Language: d0 = DisplayAlert(d0, a0, d1)

Modula-2: DisplayAlert(alertNumber: LONGCARD; message: ADDRESS;

height: CARDINAL): BOOLEAN

Arguments: alertNumber = AlertMessage number

message = NULL terminated Alert message string

height = minimum display lines required for your message

Result: response = TRUE or FALSE, depending on alert type and user

response

-------------------------

DisplayBeep

Description: flashes the video display and emits a beep

Library: intuition.library

Offset:        -$0060 (-96)

Modula-2 Module: Intuition

Syntax:        DisplayBeep(screen)

C:            void DisplayBeep(struct Screen *)

Machine Language: DisplayBeep(a0)

Modula-2:        DisplayBeep(screen: ScreenPtr)

Arguments:      screen = screen to beep

Result:        none

-------------------------

DisposeFontContents (available in library version 34)

Description:      frees the array of FontContents returned by NewFontContents( )

Library:        diskfont.library

Offset:          -$0030 (-48)

Modula-2 Module: none

Syntax:        DisposeFontContents(fontContentsHeader)

C:            void DisposeFontContents(struct FontContentsHeader *)

Machine Language: DisposeFontContents(a1)

Modula-2:        not available

Arguments:      fontContentsHeader = FontContentsHeader as returned by

NewFontContents( )

Result: none

-------------------------  

DisposeLayerInfo

Description: returns memory used by a LayerInfo structure

Library:        layers.library

Offset:          -$0096 (-150)

Modula-2 Module: Layers

Syntax:        DisposeLayerInfo(layerInfo)

C:            void DisposeLayerInfo(struct Layer_Info *)

Machine Language: DisposeLayerInfo(a0)

Modula-2: DisposeLayerInfo(layerInfo: layerInfoPtr)

Arguments: layerInfo = LayerInfo structure to remove

Result: none

-------------------------

DisposeRegion

Description: returns memory used by a Region structure and its

RegionRectangles

Library: graphics.library

Offset:        -$0216 (-534)

Modula-2 Module: Regions

Syntax:        DisposeRegion(region)

C:            void DisposeRegion(struct Region *)

Machine Language: DisposeRegion(a0)

Modula-2: DisposeRegion(region: RegionPtr)

Arguments: region = Region structure to remove

Result: none

-------------------------

DoCollision

Description: tests all GELs in GEL list for GEL-to-GEL collisions

Library: graphics.library

Offset:        -$006C (-108)

Modula-2 Module: Gels

Syntax:        DoCollision(rastPort)

C:            void DoCollision(struct RastPort *)

Machine Language: DoCollision(a1)

Modula-2:        DoCollision(rastPort: RastPortPtr)

Arguments:      rastPort = RastPort with GEL list

Result: none

-------------------------  

DoIO

Description: performs IO command and waits for completion

Library:        exec.library

Offset:        -$01C8 (-465)

Modula-2 Module: IO

Syntax:        error = DoIO(ioRequest)

C:            long DoIO(struct IORequest *)

Machine Language: d0 = DoIO(a1)

Modula-2: DoIO(ioRequest: ADDRESS): INTEGER

Arguments: ioRequest = initialized IORequest structure

Result: error = zero if successful; nonzero if unsuccessful

-------------------------

DoubleClick

Description: test two time values for double-click timing

Library: intuition.library

Offset:        -$0066 (-102)

Modula-2 Module: Intuition

Syntax:        double = DoubleClick(startSecs, startMicros, currentSecs,

currentMicros)

C:            long DoubleClick(long, long, long, long)

Machine Language: d0 = DoubleClick(d0, d1, d2, d3)

Modula-2: DoubleClick(startSecs, startMicros, currentSecs, currentMicros:

LONGCARD): BOOLEAN

Arguments: startSecs = seconds value at time of first click

startMicros = micros value at time of first click

currentSecs = seconds value at time of second click

currentMicros = micros value at time of second click

Result: double = TRUE if valid double click; FALSE if not

-------------------------

Draw

Description: draws a line from current pen position to specified point

Library: graphics.library

Offset:        -$00F6 (-246)

Modula-2 Module: Pens

Syntax:        Draw(rastPort, x, y)

C:            long Draw(struct RastPort *, long, long)

Machine Language: Draw(a1, d0, d1)

Modula-2: Draw(rastPort: RastPortPtr; x, y: INTEGER)

Arguments: rastPort = RastPort to draw line in

x = horizontal coordinate of line's destination

y = vertical coordinate of line's destination

Result: none

-------------------------

DrawBorder

Description: draws a border

Library: intuition.library

Offset:        -$006C (-108)

Modula-2 Module: Intuition

Syntax:        DrawBorder(rastPort, border, leftOffset, topOffset)

C:            long DrawBorder(struct RastPort *, struct Border *, long, long)

Machine Language: DrawBorder(a0, a1, d0, d1)

Modula-2: DrawBorder(rastPort: RastPortPtr; border: BorderPtr; leftOffset,

topOffset: INTEGER)

Arguments: rastPort = RastPort to draw border in

border = Border to be drawn

leftOffset = horizontal placement offset for border

topOffset = vertical placement offset for border

Result: none

-------------------------

DrawCircle (macro)

Description:      draws a circle in the specified RastPort

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Pens

Syntax:        DrawCircle(rastPort, cx, cy, radius)

C:            void DrawCircle(struct RastPort *, long, long, long)

Machine Language: not available, use DrawEllipse instead

Modula-2: DrawCircle(rastPort: RastPortPtr; cx, cy, radius: INTEGER)

Arguments: rastPort = RastPort structure

cx = horizontal coordinate of circle's center

cy = vertical coordinate of circle's center

radius = circle's radius

Result: none

-------------------------

DrawEllipse

Description:      draws an elliptical outline within a rectangular outline

Library:        graphics.library

Offset:          -$00B4 (-180)

Modula-2 Module: Pens

Syntax:        DrawEllipse(rastPort, cx, cy, a, b)

C:            void DrawEllipse(struct RastPort *, long, long, long, long)

Machine Language: DrawEllipse(a1, d0, d1, d2, d3)

Modula-2: DrawEllipse(rastPort: RastPortPtr; cx, cy, a, b: INTEGER)

Arguments: rastPort = RastPort into which ellipse will be drawn

cx = horizontal coordinate of ellipse's center, relative to the

RastPort

cy = vertical coordinate of ellipse's center, relative to the RastPort

a = ellipse's horizontal radius (must be greater than O)

b = ellipse's vertical radius (must be greater than O)

Result: none

-------------------------

DrawGList

Description: processes a GEL list, drawing bobs and constructing a copper list

for VSprites

Library: graphics.library

Offset:        -$0072 (-114)

Modula-2 Module: Gels

Syntax:        DrawGList(rastPort, viewPort)

C:            void DrawGList(struct RastPort *, struct ViewPort *)

Machine Language: DrawGList(a1, a0)

Modula-2: DrawGList(rastPort: RastPortPtr; viewPort: ViewPortPtr)

Arguments: rastPort = RastPort where bobs will be drawn

viewPort = ViewPort in which VSprites will be created

Result: none

-------------------------

DrawImage

Description: draw the specified image

Library: intuition.library

Offset:        -$0072 (-114)

Modula-2 Module: Intuition

Syntax:        DrawImage(rastPort, image, leftOffset, topOffset)

C:            long DrawImage(struct RastPort *, struct Image *, long, long)

Machine Language: DrawImage(a0, a1, d0, d1)

Modula-2: DrawImage(rastPort: RastPortPtr; image: ImagePtr; leftOffset,

topOffset: INTEGER)

Arguments: rastPort = RastPort where image will be drawn

image = Image to be drawn

leftOffset = horizontal placement offset for image

topOffset = vertical placement offset for image

Result: none

-------------------------

Duplock

Description: duplicates a lock

Library: dos.library

Offset:        -$0060 (-96)

Modula-2 Module: DOS

Syntax:        newlock = DupLock(lock)

C:            BPTR DupLock(BPTR)

Machine Language: d0 = DupLock(d1)

Modula-2: DupLock(lock: FileLock): FileLock

Arguments: lock = lock to duplicate

Result: newlock = duplicate lock

-------------------------

Enable

Description: enables interrupt processing

Library: exec.library

Offset:        -$007E (-126)

Modula-2 Module: Interrupts

Syntax:        Enable( )

C:            void Enable(void)

Machine Language: Enable( )

Modula-2: Enable( )

Arguments: none

Result: none

-------------------------

EndRefresh

Description: ends optimized refresh of a window

Library: intuition.library

Offset:        -$016E (-366)

Modula-2 Module: Intuition

Syntax:        EndRefresh(window, complete)

C:            void EndRefresh(struct Window *, long)

Machine Language: EndRefresh(a0, d0)

Modula-2: EndRefresh(window: WindowPtr; complete: BOOLEAN)

Arguments: window = window in optimized-refresh mode

complete = TRUE if window is completely refreshed; FALSE if

not

Result: none

-------------------------

EndRequest

Description: removes requester from window

Library: intuition.library

Offset:        -$0078 (-120)

Modula-2 Module: Intuition

Syntax:        EndRequest(requester, window)

C:            void EndRequest(struct Requester *, struct Window *)

Machine Language: EndRequest(a0, a1)

Modula-2: EndRequest(requester: RequesterPtr; window: WindowPtr)

Arguments: requester = requester to remove

window = window which is associated with requester

Result: none

-------------------------

EndUpdate

Description: removes damage list and restores layer to normal state

Library: layers.library

Offset:        -$0054 (-84)

Modula-2 Module: Layers

Syntax:        EndUpdate(layer, flag)

C:            void EndUpdate(struct Layer *, long)

Machine Language: EndUpdate(a0, d0)

Modula-2: EndUpdate(layer: LayerPtr; flag: BOOLEAN)

Arguments: layer = layer to return to normal state

flag = TRUE if update was complete-damage list will be

cleared; FALSE if update was not complete-damage list will be

retained

Result: none

-------------------------

Enqueue

Description: inserts or appends node to a system queue

Library: exec.library

Offset:        -$010E (-270)

Modula-2 Module: Lists

Syntax: Enqueue(list, node)

C:      void Enqueue(struct List *, struct Node *)

Machine Language: Enqueue(a0, a0)

Modula-2: Enqueue(list: ListPtr; node: NodePtr)

Arguments: list = system queue header

node = node to insert or append

Result: none

-------------------------

Examine

Description: examines a directory or file

Library: dos.library

Offset:        -$0066 (-102)

Modula-2 Module: DOS

Syntax:        success = Examine(lock, infoBlock)

C:            long Examine(BPTR, struct FileInfoBlock *)

Machine Language: d0 = Examine(d1, d2)

Modula-2: Examine(lock: FileLock; infoBlock: FileInfoBlockPtr): BOOLEAN

Arguments: lock = lock of directory or file to examine

infoBlock = info block to receive directory or file information

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

Execute

Description: executes a CLI command

Library: dos.library

Offset:        -$00DE (-222)

Modula-2 Module: DOSLoader

Syntax:        success = Execute(command, input, output)

C:            long Execute(char *, BPTR, BPTR)

Machine Language: d0 = Execute(d1, d2, d3)

Modula-2: Execute(command: STRPTR; input, output: FileHandle):

BOOLEAN

Arguments: command = NULL terminated string containing CLI command

input = file handle for input redirection; NULL if none

output = file handle for output redirection; NULL if none

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

Exit

Description: ends a program

Library: dos.library

Offset:        -$0090 (-144)

Modula-2 Module: DOSProcess

Syntax:         Exit(returnCode)

C:            void Exit(long)

Machine Language: Exit(d1)

Modula-2: Exit(returnCode: LONGINT)

Arguments: returnCode = return code passed to parent (usually the CLI)-by

convention, a value of zero implies no error

Result: none

-------------------------

ExNext

Description: examines the next entry in a directory

Library: dos.library

Offset:          -$006C (-108)

Modula-2 Module: DOS

Syntax:        success = ExNext(lock, infoBlock)

C:            long ExNext(BPTR, struct FilelnfoBlock *)

Machine Language: d0 = ExNext(d1, d2)

Modula-2: ExNext(lock: FileLock; infoBlock: FileInfoBlockPtr): BOOLEAN

Arguments: lock = lock of directory to examine

infoBlock = info block to receive entry information

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

FastRand

Description: generates a somewhat random integer

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax:        rnd = FastRand(seed)

C:            long FastRand(long)

Machine Language: move.l #long,-(sp)

jsr _FastRand ;rnd returned in d0

addq.l #4,sp

Modula-2: not available, use Random in RandomNumbers module

Arguments: seed = value used to seed random number

Result: rnd = random number calculate using the following C equation:

rnd=(seed << 1) ^ 0x1872B41

-------------------------

FattenLayerInfo

Description: converts 1.0 LayerInfo structure to 1.1-1.3-compatible LayerInfo

structure

Library: layers.library

Offset:          -$009C (-156)

Modula-2 Module: none

Syntax:        FattenLayerInfo(layerInfo)

C:            void FattenLayerInfo(struct Layer_Info *)

Machine Language: FattenLayerInfo(a0)

Modula-2: not available

Arguments: layerInfo = LayerInfo structure to update

Result: none

-------------------------

FindConfigBoard

Description: finds a matching ConfigDev entry

Library: expansion.library

Offset:          -$0048 (-72)

Modula-2 Module: none

Syntax:        configDev = FindConfigBoard(oldConfigDev, manufacturer,

product)

C:            struct ConfigDev *FindConfigBoard(long, long, long)

Machine Language: d0 = FindConfigBoard(a0, d0, d1)

Modula-2: not available

Arguments: oldConfigDev = ConfigDev structure just before the location in

ConfigDev list where search should begin; NULL to start search at

the beginning of the list

manufacturer = manufacturer code to search for; -1 to ignore

manufacturer code

product = product code to search for; -1 to ignore product coed

Result: configDev = first ConfigDev structure that matches the manufac-

turer and product codes specified; NULL if no more matches

-------------------------

FindName

Description: finds a system list node

Library: exec.library

Offset:          -$0114 (-276)

Modula-2 Module: Lists

Syntax:        node = FindName(start, name)

C:            struct Node *FindName(struct List *, char *)

Machine Language: d0 = FindName(a0, a1)

Modula-2: FindName(start: ADDRESS; name: STRPTR): NodePtr

Arguments: start = list header or list node to start search (if node this one is

skipped)

name = NULL terminated string that specifies name of node

Result: node = pointer to specified node; NULL if unsuccessful

-------------------------  

FindPort

Description:      finds a public message port

Library:        exec.library

Offset:          -$0186 (-390)

Modula-2 Module: Ports

Syntax:        port = FindPort(name)

C:            struct MsgPort *FindPort(char *)

Machine Language: d0 = FindPort(a1)

Modula-2: FindPort(name: STRPTR): MsgPortPtr

Arguments: name = NULL terminated string that specifies name of port

Result: port = pointer to specified port; NULL if unsuccessful

-------------------------

FindResident

Description: finds a Resident structure

Library: exec.library

Offset:        -$0060 (-96)

Modula-2 Module: Resident

Syntax:        resident = FindResident(name)

C:            struct Resident *FindResident(char *)

Machine Language: d0 = FindResident(a1)

Modula-2: FindResident(name: STRPTR): ResidentPtr

Arguments: name = NULL terminated string that specifies name of Resident

structure

Result: resident = pointer to specified Resident structure; NULL if

unsuccessful

-------------------------

FindSemaphore

Description: finds a SignalSemaphore structure

Library: exec.library

Offset:        -$0252 (-612)

Modula-2 Module: Semaphores

Syntax:        semaphore = FindSemaphore(name)

C:            struct SignalSemaphore *FindSemaphore(char *)

Machine Language: d0 = FindSemaphore(a1)

Modula-2: FindSemaphore(name: STRPTR): SignalSemaphorePtr

Arguments: name = NULL terminated string that specifies name of

semaphore

Result: semaphore = pointer to specified SignalSemaphore structure;

NULL if unsuccessful

-------------------------  

FindTask

Description:      finds a task

Library:        exec.library

Offset:          -$0126 (-294)

Modula-2 Module: Tasks

Syntax:        task = FindTask(name)

C:            struct Task *FindTask(char *)

Machine Language: d0 = FindTask(a1)

Modula-2: FindTask(name: STRPTR): TaskPtr

Arguments: name = NULL terminated string that specifies name of task

Result: task = pointer to specified task; NULL if unsuccessful

-------------------------

FindToolType

Description: finds value of a ToolType variable

Library: icon.library

Offset:        -$0060 (-96)

Modula-2 Module: Icon

Syntax:        value = FindToolType(toolTypeArray, typeName)

C:            struct char *FindToolType(char *, char *)

Machine Language: d0 = FindToolType(a0, a1)

Modula-2: FindToolType(toolTypeArray: StrArrayPtr; typeName: STRPTR):

ADDRESS

Arguments: toolTypeArray = pointer to an array of strings containing tool

types

typeName = NULL terminated string that specifies tool type to

find

Result: value = pointer to string containing specified tool type; NULL if

typeName not found in toolTypeArray

-------------------------

Flood

Description: floods (fills) an area of a RastPort

Library: graphics.library

Offset:       -$014A (-330)

Modula-2 Module: Pens

Syntax:        Flood(rastPort, mode, x, y)

C:            void Flood(struct RastPort *, long, long, long)

Machine Language: Flood(a1, d2, d0, d1)

Modula-2: Flood(rastPort: RastPortPtr; mode: LONGCARD; x, y: INTEGER)  

Arguments: rastPort = RastPort to fill

mode = type of fill- 0 (fill pixels that are the same color as

AOLPen) or 1 (fill pixels that are the same color as pixel at x,y)

x = horizontal coordinate where fill will begin

y = vertical coordinate where fill will begin


Result: none

-------------------------

FlushCList

Description: clears a character list

Library: clist.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: FlushCList(cList)

C: void FlushCList(long)

Machine Language: FlushCList(a0)

Modula-2: not available

Arguments: cList = CList header-as returned by AllocCList( )

or StrToCL( )-used to manage character list to clear

Result: none

-------------------------

Forbid

Description: prevents task rescheduling

Library: exec.library

Offset: -$0084 (-132)

Modula-2 Module: Interrupts

Syntax: Forbid( )

C: void Forbid(void)

Machine Language: Forbid( )

Modula-2: Forbid( )

Arguments: none

Result: none

-------------------------

fpa

Description: converts a fast floating point number into an ASCII string

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax: exp = fpa(fnum, string)

C: long fpa(float, char *)

Machine Language: pea string 

move.l fnum,-(sp)

jsr _fpa ;exp returned in d0 and string equals fnum 

addq.l #8,sp

Modula-2: not available

Arguments: fnum = floating point number to convert

string = address of string to receive ASCII equivalent of fnum

argument

Result: exp = integer exponent of fnum

-------------------------

fpbcd

Description: converts a fast floating point number into BCD format

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax: fpbcd(fnum, string)

C: void fpbcd(float, char *)

Machine Language: pea string

move.l fnum,-(sp)

jsr _fpbcd ;BCD equivalent of fnum returned in string

addq.l #8,sp

Modula-2: not available

Arguments: fnum = floating point number to convert

string = address of five-byte string to receive BCD equivalent of

fnum argument

Result: string argument receives the BCD equivalent of fnum argument

-------------------------

FreeBoardMem

Description: frees expansion board memory (opposite of AllocBoardMem( )

Library: expansion.library

Offset: -$004E (-78)

Modula-2 Module: Expansion

Syntax: FreeBoardMem(startSlot, slotSpec)

C: void FreeBoardMem(long, long)

Machine Language: d0 = FreeBoardMem(d0, d1)

Modula-2: FreeBoardMem(startslot, slotSpeC: INTEGER)

Arguments: startSlot = slot number as returned by AllocBoardMem( )

slotSpec = number of slots to free

Result: none

-------------------------

Modula-2: FreeMem(memoryBlock: ADDRESS: byteSize: LONGCARD)

Arguments: memoryBlock = pointer to memory block to free

byteSize = size of block in bytes

Result: none

-------------------------  

FreeCList

Description: releases character list descriptor and any resources it uses

Library:        clist.library

Offset: -$002A (-42)

Modula-2 Module: none

Syntax: FreeCList(cList)

C: void FreeCList(long)

Machine Language: FreeCList(a0)

Modula-2: not available

Arguments: cList = descriptor of character list to free

Result: none

-------------------------

FreeColorMap

Description: returns memory used by a ColorMap structure

Library: graphics.library

Offset: -$0240 (-576)

Modula-2 Module: Views

Syntax: FreeColorMap(colorMap)

C: void FreeColorMap(struct ColorMap *)

Machine Language: FreeColorMap(a0)

Modula-2: FreeColorMap(colorMap: ColorMapPtr)

Arguments: colorMap = ColorMap structure to free

Result: none

-------------------------

FreeConfigDev

Description: frees a ConfigDev structure

Library: expansion.library

Offset: -$0054 (-84)

Modula-2 Module: ConfigVars

Syntax: FreeConfigDev(configDev)

C: void FreeConfigDev(struct ConfigDev *)

Machine Language: FreeConfigDev(a0)

Modula-2:        FreeConfigDev(configDev: ConfigDevPtr)

Arguments:      configDev = ConfigDev structure as returned by AllocConfigDev( )

Result: none

-------------------------  

FreeCopList

Description: returns memory allocated for an intermediate copper list

Library:        graphics.library

Offset: -$0222 (-546)

Modula-2 Module: Copper

Syntax: FreeCopList(copList)

C: void FreeCopList(struct CopList *)

Machine Language: FreeCopList(a0)

Modula-2: FreeCopList(copList: CopListPtr)

Arguments: copList = CopList structure to free

Result: none

-------------------------

FreeCprList

Description: returns memory allocated for a hardware copper list

Library: graphics.library

Offset: -$0234 (-564)

Modula-2 Module: Copper

Syntax: FreeCprList(cprlist)

C: void FreeCprList(struct cprlist *)

Machine Language: FreeCprList(a0)

Modula-2: FreeCprList(cprlist: cprlistPtr)

Arguments: cprlist = cprlist structure to free

Result: none

-------------------------

FreeDiskObject

Description: frees memory allocated for a Workbench disk object

Library: icon.library

Offset: -$005A (-90)

Modula-2 Module: Icon

Syntax: FreeDiskObject(diskObj)

C: void FreeDiskObject(struct DiskObject *)

Machine Language: FreeDiskObject(a0)

Modula-2: FreeDiskObject(diskObj: DiskObjectPtr)

Arguments: diskObj = DiskObject structure to free

Result: none

-------------------------  

FreeEntry

Description: frees many regions of memory

Library: exec.library

Offset: -$00E4 (-228)

Modula-2 Module: Memory

Syntax: FreeEntry(memList)

C: void FreeEntry(struct MemList *)

Machine Language: FreeEntry(a0)

Modula-2: FreeEntry(memList: MemListPtr)

Arguments: memList = MemList structure

Result: none

-------------------------

FreeExpansionMem

Description: frees expansion memory

Library: expansion.library

Offset: -$005A (-90)

Modula-2 Module: Expansion

Syntax: FreeExpansionMem(startSlot, numSlots)

C: void FreeExpansionMem(long, long)

Machine Language: FreeExpansionMem(d0, d1)

Modula-2: FreeExpansionMem(startSlot, numSlots: INTEGER)

Arguments: startSlot = slot number as returned by AllocExpansionMem( )

slotSpec = number of slots to free

Result: none

-------------------------

FreeFreeList

Description: frees all memory in a free list

Library: icon.library

Offset: -$0036 (-54)

Modula-2 Module: Icon

Syntax: FreeFreeList(freeList)

C: void FreeFreeList(struct FreeList *)

Machine Language: FreeFreeList(a0)

Modula-2: FreeFreeList(freeList: FreeListPtr)

Arguments: memList = FreeList structure

Result: none

-------------------------

FreeGBuffers

Description: frees memory allocated by GetGBuffers( )

Library: graphics.library

Offset: -$0258 (-600)

Modula-2 Module: Gels

Syntax: FreeGBuffers(animOb, rastPort, dBuffer)

C: void FreeGBuffers(struct AnimOb *, struct RastPort *, long)

Machine Language: FreeGBuffers(a0, a1, d0)

Modula-2: FreeGBuffers(animOb: AnimObPtr; rastPort: RastPortPtr; dBuffer:

BOOLEAN)

Arguments: animOb = AnimOb structure

rastPort = Rastport structure

dBuffer = double-buffer flag-TRUE for double-buffering

Result: none

-------------------------

FreeMem

Description: frees memory allocated by GetGBuffers( )

Library: exec.library

Offset: -$00D2 (-210)

Modula-2 Module: Memory

Syntax: FreeMem(memoryBlock, byteSize)

C: void FreeMem(void *, long)

Machine Language: FreeMem(a1, d0)

Modula-2: FreeMem(memoryBlock: ADDRESS: byteSize: LONGCARD)

Arguments: memoryBlock = pointer to memory block to free

byteSize = size of block in bytes

Result: none

-------------------------

FreeRaster

Description: frees memory allocated by AllocRaster( )

Library: graphics.library

Offset: -$01F2 (-498)

Modula-2 Module: Rasters

Syntax: FreeRaster(p, width, height)

C: void FreeRaster(PLANEPTR, long, long)

Machine Language: FreeRaster(a0, d0, d1)

Modula-2: FreeRaster(p: PlanePtr; width, height: CARDINAL)

Arguments: p = memory block returned by AllocRaster( )

width = width of bitplanes in pixels

height = height of bitplanes in pixels

Result: none

-------------------------  

FreeRemember

Description: frees memory allocated by AllocRemember( )

Library: intuition.library

Offset: -$0198 (-408)

Modula-2 Module: Intuition

Syntax: FreeRemember(rememberKey, reallyForget)

C: void FreeRemember(struct Remember *, long)

Machine Language: FreeRemember(a0, d0)

Modula-2: FreeRemember(rememberKey: RememberPrt; reallyForget:

BOOLEAN)

Arguments: rememberKey = address of pointer to Remember structure

reallyForget = TRUE to free memory and link nodes; FALSE to

free only link nodes

Result: none

-------------------------

FreeSignal

Description: frees a signal bit

Library: exec.library

Offset: -$0150 (-336)

Modula-2 Module: Tasks

Syntax: FreeSignal(signalNum)

C: void FreeSignal(long)

Machine Language: FreeSignal(d0)

Modula-2: FreeSignal(signalNum: SIGNAL)

Arguments: signalNum = signal number to free (0-31)

Result: none

-------------------------

FreeSprite

Description: makes sprite available for others to use

Library: graphics.library

Offset: -$019E (-414)

Modula-2 Module: Sprites

Syntax: FreeSprite(pick)

C: void FreeSprite(long)

Machine Language: FreeSprite(d0)

Modula-2: FreeSprite(pick: INTEGER)

Arguments: pick = number of sprite to free (0-7)

Result: none

-------------------------

FreeSysRequest

Description: frees memory allocated by BuildSysRequest( )

Library: intuition.library

Offset: -$0174 (-372)

Modula-2 Module: Intuition

Syntax: FreeSysRequest(window)

C: void FreeSysRequest(struct Window *)

Machine Language: FreeSysRequest(a0)

Modula-2: FreeSysRequest(window: WindowPtr)

Arguments: window = Window structure as returned by BuildSysRequest( )

Result: none

-------------------------

FreeTrap

Description: frees a processor trap

Library: exec.library

Offset: -$015C (-348)

Modula-2 Module: Tasks

Syntax: FreeTrap(trapNum)

C: void FreeTrap(long)

Machine Language: FreeTrap(d0)

Modula-2: FreeTrap(trapNum: TRAP)

Arguments: trapNum = trap number to free (0-15)

Result: none

-------------------------

FreeVPortCoplists

Description: frees all intermediate copper lists and their headers from a

ViewPort

Library: graphics.library

Offset: -$021C (-540)

Modula-2 Module: Views

Syntax: FreeVPortCopLists(viewPort)

C: void FreeVPortCopLists(struct ViewPort *)

Machine Language: FreeVPortCopLists(a0)

Modula-2: FreeVPortCopLists(viewPort: ViewPortPtr)

Arguments: viewPort = ViewPort structure containing copper lists

Result: none

-------------------------  

FreeWBObject

Description: frees memory allocated for a Workbench object

Library: icon.library

Offset: -$003C (-60)

Modula-2 Module: none

Syntax: FreeWBObject(object)

C: void FreeWBObject(struct WBObject *)

Machine Language: FreeWBObject(a0)

Modula-2: not available

Arguments: object = WBObject structure to free

Result: none

--------------------------

GetCC

Description: gets 68000/68010 condition codes

Library: exec.library

Offset: -$0210 (-528)

Modula-2 Module: Exec

Syntax: condition = GetCC( )

C: long GetCC(void)

Machine Language: d0 = GetCC( )

Modula-2: GetCC( ): BITSET

Arguments: none

Result: condition = 68000/68010 condition code

-------------------------

GetCLBuf

Description: converts character list into contiguous data

Library: clist.library

Offset: -$0072 (-114)

Modula-2 Module: none

Syntax: length = GetCLBuf(cList, buffer, maxLength)

C: long GetCLBuf(long, char *, long)

Machine Language: d0 = GetCLBuf(a0, a1, d1)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

buffer = buffer to hold data

maxLength = maximum size of buffer in bytes

Result: length = number of bytes copied into buffer

-------------------------  

GetCLChar

Description: gets a byte from the beginning of a character list

Library: clist.library

Offset: -$0042 (-66)

Modula-2 Module: none

Syntax: byte = GetCLChar(cList)

C: long GetCLChar(long)

Machine Language: d0 = GetCLChar(a0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

Result: byte = byte from beginning of character list; -1 if no data

-------------------------

GetCLWord

Description: gets a word from the beginning of a character list

Library: clist.library

Offset: -$005A (-90)

Modula-2 Module: none

Syntax: word = GetCLWord(cList)

C: long GetCLWord(long)

Machine Language: d0 = GetCLWord(a0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

Result: word = word from beginning of character list; -1 if no data

-------------------------

GetColorMap

Description: allocates and initializes a ColorMap structure

Library: graphics.library

Offset: -$023A (-570)

Modula-2 Module: Views

Syntax: colorMap = GetColorMap(entries)

C: struct ColorMap *GetColorMap(long)

Machine Language: d0 = GetColorMap(d0)

Modula-2: GetColorMap(colorMap: LONGINT): ColorMapPtr

Arguments: entries = number of entries for this color map

Result: colorMap = pointer to ColorMap structure; O if unsuccessful

-------------------------  

GetCurrentBinding

Description: sets static board configuration area

Library: expansion.library

Offset: -$008A (-138)

Modula-2 Module: none

Syntax: actual = GetCurrentBinding(currentBinding, size)

C: long GetCurrentBinding(long, long)

Machine Language: d0 = GetCurrentBinding(a0, d0)

Modula-2: not available

Arguments: currentBinding = CurrentBinding structure

size = size of user's BindDriver structure

Result: actual = actual size of the CurrentBinding structure

-------------------------

GetDefPrefs

Description: gets a copy of the default Preferences

Library: intuition.library

Offset: -$007E (-126)

Modula-2 Module: Preferences

Syntax: prefBuffer = GetDefPrefs(prefBuffer, size)

C: struct Preferences *GetDefPrefs(struct Preferences *, long)

Machine Language: d0 = GetDefPrefs(a0, d0)

Modula-2: GetDefPrefs(prefBuffer: ADDRESS; size: INTEGER): ADDRESS

Arguments: prefBuffer = buffer to receive copy of default Preferences

size = size of buffer in bytes

Result: prefBuffer = pointer to your buffer

-------------------------

GetDiskObject

Description: reads a Workbench DiskObject (.info file) from disk

Library: icon.library

Offset: -$004E (-78)

Modula-2 Module: Icon

Syntax: diskObj = GetDiskObject(name)

C: struct DiskObject *GetDiskObject(char *)

Machine Language: d0 = GetDiskObject(a0)

Modula-2: GetDiskObject(name: STRPTR): DiskObjectPtr

Arguments: name = name of Workbench object (.info file)

Result: diskObj = pointer to DiskObject structure; 0 if unsuccessful

-------------------------  

GetGBuffers

Description: attempts to allocate all buffers of an enter AnimOb

Library: graphics.library

Offset: -$00A8 (-168)

Modula-2 Module: Gels

Syntax: success = GetGBuffers(animOb, rastPort, dBuffer)

C: long GetGBuffers(struct AnimOb *, struct RastPort *, long)

Machine Language: d0 = GetGBuffers(a0, a1, d0)

Modula-2: GetGBuffers(animOb: AnimObPtr; rastPort: RastPortPtr; dBuffer:

BOOLEAN): BOOLEAN

Arguments: animOb = AnimOb structure

rastPort = Rastport structure

dBuffer = double-buffer flag-TRUE for double-buffering

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

GetIcon

Description: reads a DiskObject structure from disk

Library: icon.library

Offset: -$002A (-42)

Modula-2 Module: none

Syntax: status = GetIcon(name, icon, free)

C: long GetIcon(char *, struct DiskObject *, struct FreeList *)

Machine Language: d0 = GetIcon(a0, a1, a2)

Modula-2: not available

Arguments: name = name of icon (.info file)

icon = DiskObject structure

free = FreeList structure

Result: status = nonzero if successful

-------------------------

GetMsg

Description: gets next message from a message port

Library: exec.library

Offset: -$0174 (-372)

Modula-2 Module: Ports

Syntax: message = GetMsg(port)

C: struct Message *GetMsg(struct MsgPort *)

Machine Language: d0 = GetMsg(a0)

Modula-2: GetMsg(port: MsgPortPtr): ADDRESS

Arguments: port = receiving message port

Result: message = pointer to first message; NULL if no message

-------------------------

GetPrefs

Description: gets Preferences' current settings

Library: intuition.library

Offset: -$0084 (-132)

Modula-2 Module: Preferences

Syntax: prefBuffer = GetDefPrefs(prefBuffer, size)

C: struct Preferences *GetDefPrefs(struct Preferences *, long)

Machine Language: d0 = GetDefPrefs(a0, d0)

Modula-2: GetDefPrefs(prefBuffer: ADDRESS; size: INTEGER): ADDRESS

Arguments: prefBuffer = buffer to receive copy of Preferences

size = size of buffer in bytes

Result: prefBuffer = pointer to your buffer

-------------------------

GetRGB4

Description: gets the value of an entry in a ColorMap structure

Library: graphics.library

Offset: -$0246 (-582)

Modula-2 Module: Views

Syntax: value = GetRGB4(colorMap, entry)

C: long GetRGB4(struct ColorMap *, long)

Machine Language: d0 = GetRGB4(a0, d0)

Modula-2: GetRGB4(colorMap: ColorMapPtr; entry: LONGINT): INTEGER

Arguments: colorMap = ColorMap structure

entry = index into color table, specifying desired entry

Result: value = two-byte, right-justified RGB value with four bits per

color-red, green, blue; -1 if no valid entry

-------------------------

GetSereenData

Description: copies all or part of a Screen structure into buffer; opens specifled

screen if not already open

Library: intuition.library

Offset: -$01AA (-426)

Modula-2 Module: Intuition

Syntax: success = GetScreenData(buffer, size, type, screen)

C: long GetScreenData(char *, long, long, struct Screen *)

Machine Language: d0 = GetScreenData(a0, d0, d1, a1)

Modula-2: GetScreenData(buffer: ADDRESS; size: CARDINAL; type:

ScreenFlagSet; screen: ScreenPtr): BOOLEAN

Arguments: buffer = buffer in which data will be placed

size = size of buffer in bytes

type = screen type-CUSTOMSCREEN, WORKBENCHSCREEN

screen = custom Screen structure; ignored if type argument

equals WORKBENCHSCREEN


Result: success = TRUE if successful; FALSE if screen not available and

could not be opened

-------------------------

GetSprite

Description: allocates hardware sprite for simple sprite manager

Library: graphics.library

Offset: -$0198 (-408)

Modula-2 Module: Sprites

Syntax: spriteNumber = GetSprite(sprite, pick)

C: long GetSprite(struct SimpleSprite *, long)

Machine Language: d0 = GetSprite(a0, d0)

Modula-2: GetSprite(sprite: SimpleSpritePtr; pick: INTEGER): INTEGER

Arguments: sprite = SimpleSprite structure

pick = number of desired sprite (0-7); -1 for next available

sprite

Result: spriteNumber = number of sprite allocated; -1 if sprite

unavailable

-------------------------

GetWBObject

Description: reads in a Workbench object from disk

Library: icon.library

Offset: -$001E (-30)

Modula-2 Module: none

Syntax: object = GetWBObject(name)

C: struct WBObject *GetWBObject(char *)

Machine Language: d0 = GetWBObject(a0)

Modula-2: not available

Arguments: name = NULL terminated string that specifies name of Work-

bench object

Result: object = pointer to Workbench object; 0 if unsuccessful

------------------------- 

IEEEDPAbs

Description: obtains the absolute value of an IEEE double-precision floating-

point number

Library: mathieeedoubbas.library

Offset: -$0036 (-54)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPAbs(fnum2)

C: double IEEEDPAbs(double)

Machine Language: d0/d1 = IEEEDPAbs(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result: fnum1 = absolute value of fnum2 in IEEE double-precision

floating-point format

-------------------------

IEEEDPAcos

Description: obtains the arccosine of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$0078 (-120)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPAcos(fnum2)

C: double IEEEDPAcos(double)

Machine Language: d0/d1 = IEEEDPAcos(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing the cosine of an angle

Result: fnum1 = IEEE double-precision floating-point value of fnum2 an-

gle in radians

-------------------------

IEEEDPAdd

Description: adds two IEEE double-precision floating-point numbers

Library: mathieeedoubbas.library

Offset: -$0042 (-66)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPAdd(fnum2, fnum3)

C: double IEEEDPAdd(double, d0uble)

Machine Language: d0/d1 = IEEEDPAdd(d0/d1, d2/d3)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

fnum3 = IEEE double-precision floating-point number

Result: fnum1 = fnum2 plus fnum3 in IEEE double-precision floating-

point format

-------------------------

IEEEDPAsin

Description: obtains the arcsine of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$0072 (-114)

Modula-2 Module: none

Syntax: fnum2 = IEEEDPAsin(fnum2)

C: double IEEEDPAsin(double)

Machine Language: d0/d1 = IEEEDPAsin(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing the sine of an angle

Result: fnum1 = IEEE double-precision floating-point value of fnum2 an-

gle in radians

-------------------------

IEEEDPAtan

Description: obtains the arctangent of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPAtan(fnum2)

C: double IEEEDPAtan(double)

Machine Language: d0/d1 = IEEEDPAtan(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing the tangent of an angle

Result: fnum1 = IEEE double-precision floating-point value of fnum2 an-

gle in radians

-------------------------

IEEEDPCeil

Description: obtains the Ceil function of an IEEE double-precision floating-

point number (rounds it up)

Library: mathieeedoubbas.library

Offset: -$0060 (-96)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPCeil(fnum2)

C: double IEEEDPCeil(double)

Machine Language: d0/d1 = IEEEDPCeil(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result: fnum1 = IEEE double-precision floating-point integer value that's

closest to, but not less than the value of fnum2

-------------------------

IEEEDPCmp

Description: compares two IEEE double-precision floating-point numbers

Library: mathieeedoubbas.library

Offset: -$002A (-42)

Modula-2 Module: none

Syntax: flag = IEEEDPCmp(fnum1, fnum2)

C: long IEEEDPCmp(double, d0uble)

Machine Language: d0 = IEEEDPCmp(d0/d1, d2/d3)

Modula-2: not available

Arguments: fnum1 = IEEE double-precision floating-point number

fnum2 = IEEE double-precision floating-point number

Result: flag = -1 if fnum1<fnum2; +1 if fnum1>fnum2; 0 if

fnum1 = fnum2

-------------------------

IEEEDPCos

Description: obtains the cosine of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$002A (-42)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPCos(fnum2)

C: double IEEEDPCos(double)

Machine Language: d0/d1 = IEEEDPCos(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing an angle in radians

Result: fnum1 = IEEE double-precision floating-point cosine of fnum2

-------------------------

IEEEDPCosh

Description: obtains the hyperbolic cosine of an IEEE double-precision float-

ing-point number

Library: mathieeedoubtrans.library

Offset: -$0042 (-66)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPCosh(fnum2)

C: double IEEEDPCosh(double)

Machine Language: d0/d1 = IEEEDPCosh(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing an angle in radians

Result: fnum1 = IEEE double-precision floating-point hyperbolic cosine

of fnum2

-------------------------

IEEEDPDiv

Description: divides one IEEE double-precision floating-point number by

another

Library: mathieeedoubbas.library

Offset: -$0054 (-84)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPDiv(fnum2, fnum3)

C: double IEEEDPDiv(double, d0uble)

Machine Language: d0/d1 = IEEEDPDiv(d0/d1, d2/d3)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point dividend

fnum3 = IEEE double-precision floating-point divisor

Result: fnum1 = IEEE double-precision floating-point format results of

fnum2 divided by fnum3

-------------------------

IEEEDPExp

Description: obtains the exponent of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$004E (-78)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPExp(fnum2)

C: double IEEEDPExp(double)

Machine Language: d0/d1 = IEEEDPExp(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result: fnum1 = IEEE double-precision floating-point value representing

e raised to the power of fnum2

-------------------------

IEEEDPFieee

Description: converts a IEEE single-precision floating-point number to an IEEE

double-precision floating-point number

Library: mathieeedoubtrans.library

Offset: -$006C (-108)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPFieee(fnum2)

C: double IEEEDPFieee(float)

Machine Language: d0/d1 = IEEEDPFieee(d0)

Modula-2: not available

Arguments: fnum2 = IEEE single-precision floating-point number

Result: fnum1 = IEEE double-precision floating-point equivalent to

fnum2

-------------------------

IEEEDPFix

Description: converts an IEEE double-precision floating-point number to an

integer

Library: mathieeedoubbas.library

Offset: -$001E (-30)

Modula-2 Module: none

Syntax: inum = IEEEDPFix(fnum)

C: long IEEEDPFix(double)

Machine Language: d0 = IEEEDPFix(d0/d1)

Modula-2: not available

Arguments: fnum = IEEE double-precision floating-point number

Result: inum = integer equivalent to fnum

-------------------------

IEEEDPFloor

Description: obtains the Floor function of an IEEE double-precision floating-

point number (rounds it down)

Library: mathieeedoubbas.library

Offset: -$005A (-90)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPFloor(fnum2)

C: double IEEEDPFloor(double)

Machine Language: d0/d1 = IEEEDPFloor(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result: fnum1 = IEEE double-precision floating-point integer value that's

closest to, but not greater than the value of fnum2

-------------------------

IEEEDPFlt

Description: converts an integer to an IEEE double-precision floating-point

number

Library: mathieeedoubbas.library

Offset: -$0024 (-36)

Modula-2 Module: none

Syntax: fnum = IEEEDPFlt(inum)

C: double IEEEDPFlt(long)

Machine Language: d0/d1 = IEEEDPFlt(d0)

Modula-2: not available

Arguments: inum = signed integer to be converted

Result: fnum = IEEE double-precision floating-point equivalent to inum

-------------------------

IEEEDPLog

Description: obtains the natural logarithm of an IEEE double-precision floating-

point number

Library: mathieeedoubtrans.library

Offset: -$0054 (-84)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPLog(fnum2)

C: double IEEEDPLog(double)

Machine Language: d0/d1 = IEEEDPLog(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result:         fnum1 = IEEE double-precision floating-point natural logarithm

(base e) of fnum2

-------------------------

IEEEDPlog10

Description: obtains the naparian logarithm (base 10) of an IEEE double-

precision floating-point number

Library: mathieeedoubtrans.library

Offset: -$007E (-126)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPLog10(fnum2)

C: double IEEEDPLog10(double)

Machine Language: d0/d1 = IEEEDPLog10(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result: fnum1 = IEEE double-precision floating-point naparian logarithm

(base 10) of fnum2

-------------------------

IEEEDPMul

Description: multiplies one IEEE double-precision floating-point number by

another

Library: mathieeedoubbas.library

Offset: -$004E (-78)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPMul(fnum2, fnum3)

C: double IEEEDPMul(double, d0uble)

Machine Language: d0/d1 = IEEEDPMul(d0/d1, d2/d3)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

fnum3 = IEEE double-precision floating-point number

Result: fnum1 = product of fnum2 and fnum3 in IEEE double-precision

floating-point format

-------------------------

IEEEDPNeg

Description: negates the value of an IEEE double-precision floating-point number

Library: mathieeedoubbas.library

Offset: -$003C (-60)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPNeg(fnum2)

C: double IEEEDPNeg(double)

Machine Language: d0/d1 = IEEEDPNeg(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number to negate

Result: fnum1 = negative fnum2 in IEEE double-precision floating-point

format

-------------------------

IEEEDPPow

Description: obtains the exponentiation of two IEEE double-precision floating-

point numbers

Library: mathieeedoubtrans.library

Offset: -$005A (-90)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPPow(fnum2, fnum3)

C: double IEEEDPPow(double, d0uble)

Machine Language: d0/d1 = IEEEDPPow(d2/d3, d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

fnum3 = IEEE double-precision floating-point number

Result: fnum1 = IEEE double-precision floating-point value of fnum2

raised to the power of fnum3

-------------------------

IEEEDPSin

Description: obtains the sine of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$0024 (-36)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPSin(fnum2)

C: double IEEEDPSin(double, d0uble)

Machine Language: d0/d1 = IEEEDPSin(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing an angle in radians

Result: fnum1 = IEEE double-precision floating-point sine of fnum2

-------------------------

IEEEDPSincos

Description: obtains the sine and cosine of an IEEE double-precision floating-

point number

Library: mathieeedoubtrans.library

Offset: -$0036 (-54)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPSincos(fnum2, fnum3)

C: double IEEEDPSincos(double, d0uble *)

Machine Language: d0/d1 = IEEEDPSincos(d0/d1, a0)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

fnum3 = pointer to an IEEE double-precision floating point num-

ber to receive the cosine of fnum2

Result: fnum1 = IEEE double-precision floating-point sine of fnum2 (co-

sine is returned in fnum3)

-------------------------

IEEEDPSinh

Description: obtains the hyperbolic sine of an IEEE double-precision floating-

point number

Library: mathieeedoubtrans.library

Offset: -$003C (-60)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPSinh(fnum2)

C: double IEEEDPSinh(double, d0uble)

Machine Language: d0/d1 = IEEEDPSinh(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing an angle in radians

Result: fnum1 = IEEE double-precision floating-point hyperbolic sine of

fnum2

-------------------------

IEEEDPSqrt

Description: obtains the square root of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$0060 (-96)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPSqrt(fnum2)

C: double IEEEDPSqrt(double)

Machine Language: d0/d1 = IEEEDPSqrt(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result: fnum1 = IEEE double-precision floating-point square root of

fnum2

-------------------------

IEEEDPSub

Description: subtracts one IEEE double-precision floating-point number from

another

Library: mathieeedoubbas.library

Offset: -$0048 (-72)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPSub(fnum2, fnum3)

C: double IEEEDPSub(double, d0uble)

Machine Language: d0/d1 = IEEEDPSub(d0/d1, d2/d3)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

fnum3 = IEEE double-precision floating-point number

Result: fnum1 = fnum2 minus fnum3 in IEEE double-precision floating-

point format

-------------------------

IEEEDPTan

Description: obtains the tangent of an IEEE double-precision floating-point

number

Library: mathieeedoubtrans.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPTan(fnum2)

C: double IEEEDPTan(double, d0uble)

Machine Language: d0/d1 = IEEEDPTan(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing an angle in radians

Result: fnum1 = IEEE double-precision floating-point tangent of fnum2

-------------------------

IEEEDPTanh

Description: obtains the hyperbolic tangent of an IEEE double-precision

floating-point number

Library: mathieeedoubtrans.library

Offset: -$0048 (-72)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPTanh(fnum2)

C: double IEEEDPTanh(double, d0uble)

Machine Language: d0/d1 = IEEEDPTanh(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number represent-

ing an angle in radians

Result: fnum1 = IEEE double-precision floating-point hyperbolic tangent

of fnum2

------------------------- 

IEEEDPTIeee

Description: converts an IEEE double-precision floating-point number to an

IEEE single-precision floating-point number

Library: mathieeedoubtrans.library

Offset: -$0066 (-102)

Modula-2 Module: none

Syntax: fnum1 = IEEEDPTieee(fnum2)

C: float IEEEDPTieee(double)

Machine Language: d0 = IEEEDPTieee(d0/d1)

Modula-2: not available

Arguments: fnum2 = IEEE double-precision floating-point number

Result: fnum1 = IEEE single-precision floating-point equivalent to fnum2

-------------------------

IEEEDPTst

Description: compares an IEEE double-precision floating-point number with

zero

Library: mathieeedoubbas.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: flag = IEEEDPTst(fnum)

C: long IEEEDPTst(double)

Machine Language: d0 = IEEEDPTst(d0/d1)

Modula-2: not available

Arguments: fnum = IEEE double-precision floating-point number

Result: flag = -1 if fnum <0; +1 if fnum >0; 0 if fnum=0

-------------------------

IncrCLMark

Description: increments character list mark to the next position

Library: clist.library

Offset: -$007E (-126)

Modula-2 Module: none

Syntax: error = IncrCLMark(cList)

C: long IncrCLMark(long)

Machine Language: d0 = IncrCLMark(a0)

Modula-2:      not available

Arguments: cList = character list descriptor

Result: error = 0 if successful; nonzero if next offset is not in the charac-

ter list

-------------------------

Info

Description: returns information about a disk or disk file

Library: dos.library

Offset: -$0072 (-114)

Modula-2 Module: DOS

Syntax: success = Info(lock, infoData)

C:         long Info(BPTR, struct InfoData *)

Machine Language: d0 = Info(d1, d2)

Modula-2: Info(lock: FileLock; infoData: InfoDataPtr): BOOLEAN

Arguments: lock = BCPL pointer to a lock

infoData = InfoData structure to be filled

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

InitArea

Description: initializes vector collection matrix

Library: graphics.library

Offset: -$011A (-282)

Modula-2 Module: Areas

Syntax: InitArea(areaInfo, buffer, maxVectors)

C:         long InitArea(struct AreaInfo *, short *, long)

Machine Language: InitArea(a0, a1, d0)

Modula-2: InitArea(areaInfo: AreaInfoPtr; buffer: ADDRESS; maxVectors:

INTEGER)

Arguments: areaInfo = AreaInfo structure

buffer = pointer to memory block where vectors will be stored-

must start on word boundary and should be 5*maxVectors bytes

long

maxVectors = maximum number of vectors

Result: none

-------------------------

InitBitMap

Description: initializes a BitMap structure

Library: graphics.library

Offset: -$0186 (-390)

Modula-2 Module: Graphics

Syntax: InitBitMap(bitMap, depth, width, height)

C: void InitBitMap(struct Bitmap *, long, long, long)

Machine Language: InitBitMap(a0, d0, d1, d2)

Modula-2: InitBitMap(bitMap: BitMapPtr; depth, width, height: INTEGER)

Arguments: bitMap = BitMap structure

depth = number of bit planes to be used

width = width of each bit plane in bits

height = height of each bit plane in lines

Result: none

-------------------------

InitCLPool

Description: initializes a character list pool

Library: clist.library

Offset: -$001E (-30)

Modula-2 Module: none

Syntax: error = InitCLPool(cLPool, size)

C: long InitCLPool(long, long)

Machine Language: d0 = InitCLPool(a0, d0)

Modula-2: not available

Arguments: cLPool = data area to be used as character list pool

size = size of pool in bytes

Result: error = 0 if successful; nonzero if pool size is too small

-------------------------

InitCode

Description: initializes resident modules with a startup class value and version

number

Library: exec.library

Offset: -$0048 (-72)

Modula-2 Module: Resident

Syntax: InitCode(startClass, version)

C: void InitCode(long, long)

Machine Language: InitCode(d0, d1)

Modula-2: InitCode(startClass, version: LONGCARD)

Arguments: startClass = startup class of resident module-COLDSTART,

COOLSTART, or WARMSTART

version = version number of resident module

Result: none

-------------------------

InitGels

Description: initializes a GEL list

Library: graphics.library

Offset: -$0078 (-120)

Modula-2 Module: Gels

Syntax: InitGels(head, tail, gelsInfo)

C: void InitGels(struct VSprite *, struct VSprite *, struct GelsInfo *)

Machine Language: InitGels(a0, a1, a2)

Modula-2: InitGels(head, tail: VSpritePtr; gelsInfo: GelsInfoPtr)

Arguments: head = VSprite structure to be used as head of GEL list

tail = VSprite structure to be used as tail of GEL list

gelsInfo = GelsInfo structure to be initialized

Result: none

-------------------------

InitGMasks

Description: initializes all masks of an AnimOb structure

Library: graphics.library

Offset: -$00AE (-174)

Modula-2 Module: Gels

Syntax: InitGMasks(animOb)

C: void InitGMasks(struct AnimOb *)

Machine Language: InitGMasks(a0)

Modula-2: InitGMasks(animOb: AnimObPtr)

Arguments: animOb = AnimOb structure containing masks to initialize

Result: none

-------------------------

InitLayers

Description: initializes a Layer_Info structure

Library: layers.library

Offset: -$001E (-30)

Modula-2 Module: none

Syntax: InitLayers(layerInfo)

C: void InitLayers(struct Layer_Info *)

Machine Language: InitLayers(a0)

Modula-2: not available

Arguments: layerInfo = Layer_Info structure to initialize

Result: none

-------------------------

InitMasks

Description: initializes the BorderLine and CollMask values used by a VSprite

structure

Library: graphics.library

Offset: -$007E (-126)

Modula-2 Module: Gels

Syntax: InitMasks(vSprite)

C: void InitMasks(struct VSprite *)

Machine Language: InitMasks(a0)

Modula-2: InitMasks(vSprite: VSpritePtr)

Arguments: vSprite = VSprite structure containing BorderLine and CollMask

values to initialize

Result: none

-------------------------

InitRastPort

Description: initializes a RastPort structure

Library: graphics.library

Offset: -$00C6 (-198)

Modula-2 Module: Rasters

Syntax: InitRastPort(rastPort)

C: void InitRastPort(struct RastPort *)

Machine Language: InitRastPort(a1)

Modula-2: InitRastPort(rastPort: RastPortPtr)

Arguments: rastPort = RastPort structure to initialize

Result: none

-------------------------

InitRequester

Description: initializes a Requester structure

Library: intuition.library

Offset: -$008A (-138)

Modula-2 Module: Intuition

Syntax: InitRequester(requester)

C: void InitRequester(struct Requester *)

Machine Language: InitRequester(a0)

Modula-2: InitRequester(requester: RequesterPtr)

Arguments: requester = Requester structure to initialize

Result: none

-------------------------

InitResident

Description: initializes a resident module

Library: exec.library

Offset: -$0066 (-102)

Modula-2 Module: Resident

Syntax: InitResident(resident, segList)

C: void InitResident(struct Resident *, char *)


Machine Language: InitResident(a1, d1)

Modula-2: InitResident(resident: ResidentPtr; segList: ADDRESS)

Arguments: resident = Resident structure representing resident module to

initialize

segList = a segment list

Result: none

-------------------------

InitSemaphore

Description: initializes a SignalSemaphore structure

Library: exec.library

Offset: -$022E (-558)

Modula-2 Module: Semaphores

Syntax: InitSemaphore(signalSemaphore)

C: void InitSemaphore(struct SignalSemaphore *)

Machine Language: InitSemaphore(a0)

Modula-2: InitSemaphore(signalSemaphore: SignalSemaphorePtr)

Arguments: signalSemaphore = SignalSemaphore structure to initialize

Result: none

-------------------------

InitStruct

Description: clears an area of memory following rules defined by a table

Library: exec.library

Offset: -$004E (-78)

Modula-2 Module: Memory

Syntax: InitStruct(initTable, memBlock, size)

C: void InitStruct(char *, char *, long)

Machine Language: InitStruct(a1, a2, d0)

Modula-2: InitStruct(initTable, memBlock: ADDRESS; size: CARDINAL)

Arguments: initTable = pointer to the commands and data used to initialize

memory

memBlock = pointer to memory to be initialized

size = size of memory to clear before it is initialized with

initTable; 0 for no initial clearing of memory

Result: none

-------------------------

InitTmpRas

Description: initializes chip RAM for use by area-fill, flood-fill, and text

functions

Library: graphics.library

Offset: -$01D4 (-468)

Modula-2 Module: Rasters

Syntax: InitTmpRas(tmpRas, buffer, size)

C: void InitTmpRas(struct TmpRas *, char *, long)

Machine Language: InitTmpRas(a0, a1, d0)

Modula-2: InitTmpRas(tmpRas: TmpRasPtr; buffer: PlanePtr; size:

LONGCARD)

Arguments: tmpRas = TmpRas structure to be linked into a RastPort

buffer = pointer to chip RAM memory

size = size of buffer in bytes

Result: none

-------------------------

InitView

Description: initializes a View structure

Library: graphics.library

Offset: -$0168 (-360)

Modula-2 Module: Views

Syntax: InitView(view)

C: void InitView(struct View *)

Machine Language: InitView(a1)

Modula-2: InitView(view: ViewPtr)

Arguments: view = View structure to initialize

Result: none

-------------------------

InitVPort

Description: initializes a ViewPort structure

Library: graphics.library

Offset: -$00CC (-204)

Modula-2 Module: Views

Syntax: InitVPort(viewPort)

C: void InitVPort(struct ViewPort *)

Machine Language: InitVPort(a0)

Modula-2:      InitVPort(viewPort: ViewPortPtr)

Arguments: viewPort = ViewPort structure to initialize

Result: none

-------------------------  

Input

Description: gets the initial input file handle assigned to a program

Library: dos.library

Offset: -$0036 (-54)

Modula-2 Module: DOS

Syntax: file = Input( )

C: BPTR Input(void)

Machine Language: d0 = Input( )

Modula-2: Input( ): FileHandle

Arguments: none

Result: file = BCPL pointer to a file handle

-------------------------

Insert

Description: inserts a Node structure into a doubly-linked list

Library: exec.library

Offset: -$00EA (-234)

Modula-2 Module: Lists

Syntax: Insert(list, node, listNode)

C: void Insert(struct List *, struct Node *, struct Node *)

Machine Language: Insert(a0, a1, a2)

Modula-2: Insert(list: ListPtr; node, listNode: NodePtr)

Arguments: list = target List header

node = Node structure to insert

listNode = node after which to insert; NULL to insert at head

Result: none

-------------------------

InstallClipRegion

Description: installs a clip region into a layer

Library: layers.library

Offset: -$00AE (-174)

Modula-2 Module: Layers

Syntax: oldClipRegion = InstallClipRegion(layer, region)

C: struct Region *InstallClipRegion(struct Layer *, struct Region *)

Machine Language: d0 = InstallClipRegion(a0, a1)

Modula-2: InstallClipRegion(layer: LayerPtr; region: RegionPtr): RegionPtr

Arguments: layer = Layer structure to which region will be added

region = Region structure to be added to layer

Result: oldClipRegion = previous clip region that was installed; NULL if

no previous clip region

------------------------- 

IntuiTextLength

Description: returns the pixel width of an IntuiText string

Library: intuition.library

Offset: -$014A (-330)

Modula-2 Module: Intuition

Syntax: length = IntuiTextLength(intuiText)

C: long IntuiTextLength(struct IntuiText *)

Machine Language: d0 = IntuiTextLength(a0)

Modula-2: IntuiTextLength(intuiText: IntuiTextPtr): CARDINAL

Arguments: intuiText = IntuiText structure

Result: length = pixel width of text

-------------------------

Intuition

Description: sets Intuition's main entry point, where input events arrive and

are dispatched

Library: intuition.library

Offset: -$0024 (-36)

Modula-2 Module: Intuition

Syntax: Intuition(inputEvent)

C: void Intuition(struct InputEvent *)

Machine Language: Intuition(a0)

Modula-2: Intuition(inputEvent: InputEventPtr)

Arguments: inputEvent = first input event in a linked list of InputEvent

structures

Result: none

-------------------------

IoErr

Description: gets extra information from the system

Library: dos.library

Offset: -$0084 (-132)

Modula-2 Module: DOS

Syntax: error = IoErr( )

C: long IoErr(void)

Machine Language: d0 = IoErr( )

Modula-2: IoErr( ): LONGINT

Arguments: none

Result: error = error code or other error information

------------------------- 

IsInteractive

Description: finds out whether a file is connected to a virtual terminal

Library: dos.library

Offset: -$00D8 (-216)

Modula-2 Module: DOS

Syntax: status = IsInteractive(file)

C: long IsInteractive(BPTR)

Machine Language: d0 = IsInteractive(d1)

Modula-2: IsInteractive(file: FileHandle): BOOLEAN

Arguments: file = BCPL pointer to a file handle

Result: status = TRUE if file is connected to a virtual terminal; FALSE if

not

-------------------------

ItemAddress

Description: returns address of specified MenuItem

Library: intuition.library

Offset: -$0090 (-144)

Modula-2 Module: Intuition

Syntax: address = ItemAddress(menuStrip, menuNumber)

C: struct MenuItem *ItemAddress(struct Menu *, long)

Machine Language: d0 = ItemAddress(a0, d0)

Modula-2: ItemAddress(menuStrip: MenuPtr; menuNumber: CARDINAL):

MenuItemPtr

Arguments: menuStrip = first menu in your menu strip

menuNumber = value with packed data that specifies the menu

and item (and optionally subitem)

Result: address = pointer to specified MenuItem; NULL if menuNumber

equals NULL

-------------------------

ITEMNUM (macro)

Description: extracts the menu item number from a value

C Include File: include/intuition/intuition.h

ML Include File: none

Modula-2 Module: Intuition

Syntax: itemNumber = ITEMNUM(menuValue)

C: long ITEMNUM(long)

Machine Language: not available

Modula-2: ITEMNUM(menuValue: CARDINAL): CARDINAL

Arguments: menuValue = 16-bit packed number representing the menu num-

ber, item number, and subitem number

Result: itemNumber = item number (0-63); equals NOITEM if no menu

was selected

-------------------------

LoadRGB4

Description: loads color register values from a data table

Library: graphics.library

Offset: -$00C0 (-192)

Modula-2 Module: Views

Syntax: LoadRGB4(viewPort, colormap, pens)

C: void LoadRGB4(struct ViewPort *, short *, long)

Machine Language: LoadRGB4(a0, a1, d0)

Modula-2: LoadRGB4(viewPort: ViewPortPtr; colormap: ADDRESS; pens:

INTEGER)

Arguments: viewPort = ViewPort whose colors you want to change

colormap = pointer to array of 16-bit color values, where the firs

four bits are zero, the second contains red, the third green, and

the fourth blue

pens = number of consecutive color registers to load

Result: none

-------------------------

LoadSeg

Description: loads an AmigaDOS load module into memory

Library: dos.library

Offset: -$0096 (-150)

Modula-2 Module: DOSLoader

Syntax: segment = LoadSeg(name)

C: BPTR LoadSeg(char *)

Machine Language: d0 = LoadSeg(d1)

Modula-2: LoadSeg(name: STRPTR): BPTR

Arguments: name = NULL terminated string that specifies the filename of

load module

Result: segment = BCPL pointer to a segment; 0 if unsuccessful

-------------------------

LoadView

Description: creates a display using a new copper list

Library: graphics.library

Offset: -$00DE (-222)

Modula-2 Module: Views

Syntax: LoadView(view)

C: void LoadView(struct View *)

Machine Language: LoadView(a1)

Modula-2: LoadView(view: ViewPtr)

Arguments: view = View structure with pointer to copper list

Result: none

-------------------------

Lock

Description: locks a directory or file

Library: dos.library

Offset: -$0054 (-84)

Modula-2 Module: DOS

Syntax: lock = Lock(name, accessMode)

C: BPTR Lock(char *, long)

Machine Language: d0 = Lock(d1, d2)

Modula-2: Lock(name: STRPTR; accessMode: LONGINT): FileLock

Arguments: name = NULL terminated string that specifies name of file or

directory

accessMode = type of lock-ACCESS_READ (shared) or

ACCESS_WRITE (exclusive)

Result: lock = BCPL pointer to a lock

-------------------------

LockIBase

Description: locks IntuitionBase to keep other tasks (or the system) from

changing it

Library: intuition.library

Offset: -$019E (-414)

Modula-2 Module: IntuitionBase

Syntax: lockValue = LockIBase(lockNumber)

C: long LockIBase(long)

Machine Language: d0 = LockIBase(d0)

Modula-2: LockIBase(lockNumber: LONGCARD): LONGCARD

Arguments: lockNumber = Intuition lock desired (should be zero)

Result: lockValue = value to use to unlock IntuitionBase via

UnlockIBase( )

-------------------------

LockLayer

Description: locks a layer to protect it from graphics output

Library: layers.library

Offset: -$0060 (-96)

Modula-2 Module: Layers

Syntax: LockLayer(dummy, layer)

C: void LockLayer(struct Layer_Info *, struct Layer *)

Machine Language: LockLayer(a0, a1)

Modula-2: LockLayer(layer: LayerPtr)

Arguments: dummy = unused

layer = Layer structure

Result: none

-------------------------

LockLayerInfo

Description: locks a Layer_Info structure to keep other tasks from changing it

Library: layers.library

Offset: -$0078 (-120)

Modula-2 Module: Layers

Syntax: LockLayerInfo(layerInfo)

C: void LockLayerInfo(struct Layer_Info *)

Machine Language: LockLayerInfo(a0, a1)

Modula-2: LockLayerInfo(layerInfo: LayerInfoPtr)

Arguments: layerInfo = Layerlnfo structure to lock

Result: none

-------------------------

LockLayerRom

Description: locks a Layer structure to keep other tasks from changing it

Library: layers.library

Offset: -$01B0 (-432)

Modula-2 Module: Clip

Syntax: LockLayerRom(layer)

C: void LockLayerRom(struct Layer *)

Machine Language: LockLayerRom(a5)

Modula-2:      LockLayerRom(layer: LayerPtr)

Arguments: layer = Layer structure to lock

Result: none

-------------------------

LockLayers

Description: stops graphic output to all layers in a Layer_Info structure

Library: layers.library

Offset: -$006C (-108)

Modula-2 Module: Layers

Syntax: LockLayers(layerInfo)

C:         void LockLayers(struct Layer_Info *)

Machine Language: LockLayers(a0)

Modula-2: LockLayers(layerInfo: LayerInfoPtr)

Arguments: layerlnfo = Layerlnfo structure with list of layers to lock

Result: none

-------------------------

MakeDosNode

Description: initializes the DeviceNode structure required to enter a DOS disk

device into the system

Library: expansion.library

Offset: -$0090 (-144)

Modula-2 Module: Expansion

Syntax: deviceNode = MakeDosNode(parameterPacket)

C:            struct DeviceNode *MakeDosNode(long *)

Machine Language: d0 = MakeDosNode(a0)

Modula-2: MakeDosNode(parameterPacket: ADDRESS): DeviceNodePtr

Arguments: parameterPacket = array of long words containing the DOS han-

dler name, exec device name, unit number (for OpenDevice( )),

flags (for OpenDevice( )), number of long words used to describe

the handler environment, and the file handler environment, in

that order.

Result: deviceNode = pointer to initialized DeviceNode structure; NULL

if not enough memory

-------------------------

MakeFunctions

Description: constructs a jump table of the type used by resources, libraries,

and devices

Library: exec.library

Offset: -$005A (-90)

Modula-2 Module: Libraries

Syntax: size = MakeFunctions(destination, funcArray, funcDispBase)

C: void MakeFunctions(char *, long *, long)

Machine Language: d0 = MakeFunctions(a0, a1, a2)

Modula-2: MakeFunctions(destination, funcArray, funcDispBase: ADDRESS):

LONGCARD

Arguments: destination = target address for function jump table

funcArray = pointer to array of function pointers or

displacements

funcDispBase = pointer to base about which all function displace-

ments are relative; 0 if functionArray contains absolute pointers

Result: size = size of new table in bytes (Modula-2 only)

-------------------------

MakeLibrary

Description: constructs a library vector and data area

Library: exec.library

Offset: -$0054 (-84)

Modula-2 Module: Libraries

Syntax: library = MakeLibrary(vectors, structure, init, dataSize, segList)

C: struct Library *MakeLibrary(long *, char *, _fptr, long, char *)

Machine Language: d0 = MakeLibrary(a0, a1, a2, d0, d1)

Modula-2: MakeLibrary(vectors, structure: ADDRESS; init: MAKELIBPROC;

dataSize: LONGCARD; segList: ADDRESS): LibraryPtr

Arguments: vectors = pointer to an array of function displacements-if first

word is -1 array contains relative word displacements; otherwise

array contains absolute function pointers

structure = pointer to an InitStruct data region; can be NULL

init = entry point that will be called before adding the library;

can be NULL

dataSize = size of library data area, including the standard library

node data

segList = pointer to a memory segment list (used by DOS)

Result: library = reference address of library

-------------------------

MakeScreen

Description: executes an Intuition-integrated MakeVPort( ) of a custom screen

Library: intuition.library

Offset: -$017A (-378)

Modula-2 Module: Intuition

Syntax: MakeScreen(screen)

C: void MakeScreen(struct Screen *)

Machine Language: MakeScreen(a0)

Modula-2: MakeScreen(screen: ScreenPtr)

Arguments: screen = custom screen

Result: none

-------------------------

MakeVPort

Description: constructs intermediate copper list for a ViewPort

Library: graphics.library

Offset: -$00D8 (-216)

Modula-2 Module: Views

Syntax: MakeVPort(view, viewPort)

C: void MakeVPort(struct View *, struct ViewPort *)

Machine Language: MakeVPort(a0, a1)

Modula-2: MakeVPort(view: ViewPtr; viewPort: ViewPortPtr)

Arguments: view = View structure

viewPort = ViewPort structure

Result: none

-------------------------

MarkCList

Description: marks a position in a character list

Library: clist.library

Offset: -$0078 (-120)

Modula-2 Module: none

Syntax: error = MarkCList(cList, offset)

C: long MarkCList(long, long)

Machine Language: d0 = MarkCList(a0, a1)

Modula-2: not available

Arguments: cList = CList descriptor

offset = byte offset into character list of position to mark

Result: error = 0 if successful; nonzero if offset not in character list

-------------------------

MatchToolValue

Description: checks a tool type variable for a particular value

Library: icon.library

Offset: -$0066 (-102)

Modula-2 Module: Icon

Syntax: result = MatchToolValue(typeString, value)

C: long MatchToolValue(char *, char *)

Machine Language: d0 = MatchToolValue(a0, a1)

Modula-2: MatchToolValue(typeString, value: STRPTR): BOOLEAN

Arguments: typeString = a ToolType value, as returned by FindToolType(

value = value you are looking for

Result: result = 0 if successful; nonzero if unsuccessful

------------------------- 

MENUNUM (macro)

Description: extracts the menu number from a value

C Include File: include/intuition/intuition.h

ML Include File: none

Modula-2 Module: Intuition

Syntax: menuNumber = MENUNUM(menuValue)

C: long MENUNUM(long)

Machine Language: not available

Modula-2: MENUNUM(menuValue: CARDINAL): CARDINAL

Arguments: menuValue = 16-bit packed number representing the menu num-

ber, item number, and subitem number

Result: menuNumber = menu number (0-31); equals NOMENU if no

menu was selected

-------------------------

ModifyIDCMP

Description: modifies the state of a window's IDCMP

Library: intuition.library

Offset: -$0096 (-150)

Modula-2 Module: Intuition

Syntax: ModifyIDCMP(window, flags)

C: void ModifyIDCMP(struct Window *, long)

Machine Language: ModifyIDCMP(a0, d0)

Modula-2: ModifyIDCMP(window: WindowPtr; flags: IDCMPFlagsSet)

Arguments: window = window containing IDCMP

flags = IDCMP flags

Result: none

-------------------------

ModifyProp

Description: modifies current state of proportional gadgets (see

NewModifyProp)

Library: intuition.library

Offset: -$009C (-156)

Modula-2 Module: Intuition

Syntax: ModifyProp(propGadget, window, requester, flags, horizPot,

vertPot, horizBody, vertBody)

C: void ModifyProp(struct Gadget *, struct Window *, struct Request-

er *, long, long, long, long, long)

Machine Language: ModifyProp(a0, a1, a2, d0, d1, d2, d3, d4)

Modula-2: ModifyProp(propGadget: GadgetPtr; window: WindowPtr; re-

quester: RequesterPtr; flags: PropFlagSet; horizPot, vertPot,

horizBody, vertBody: CARDINAL)

Arguments: propGadget = proportional gadget to modify

window = window containing proportional gadget

requester = Requester structure; NULL if gadget is not part of a

requester

flags = new flags value

horizPot = new horizontal pot value (position)

vertPot = new vertical pot value (position)

horizBody = new horizontal body value (size of slider)

vertBody = new vertical body value (size of slider)

Result: none

-------------------------

Move

Description: moves the drawing pen to the specified position without drawing

anything

Library: layers.library

Offset: -$00F0 (-240)

Modula-2 Module: Drawing

Syntax: Move(rastPort, x, y)

C: void Move(struct RastPort *, long, long)

Machine Language: Move(a0, d0, d1)

Modula-2: Move(rastPort: RastPortPtr; x, y: INTEGER)

Arguments: rastPort = RastPort structure

x = new horizontal coordinate

y = new vertical coordinate

Result: none

-------------------------

MoveLayer

Description: moves a nonbackdrop layer to a new position in the bitmap

Library: layers.library

Offset: -$003C (-60)

Modula-2 Module: Layers

Syntax: success = MoveLayer(dummy, layer, dx, dy)

C: long MoveLayer(struct Layerlnfo *, struct Layer *, long, long)

Machine Language: d0 = MoveLayer(a0, a1, d0, d1)

Modula-2: MoveLayer(layer: LayerPtr; dx, dy: LONGINT): BOOLEAN

Arguments: dummy = unused

layer = nonbackdrop Layer structure

dx = offset by which to move layer horizontally

dy = offset by which to move layer vertically

Result: success = TRUE is successful; FALSE if unsuccessful

-------------------------

MoveLayerInFrontOf

Description: moves a layer in front of another layer

Library: layers.library

Offset: -$00A8 (-168)

Modula-2 Module: Layers

Syntax: success = MoveLayerInFrontOf(layer, target)

C: long MoveLayerInFrontOf(struct Layer *, struct Layer *)

Machine Language: d0 = MoveLayerInFrontOf(d0, a1)

Modula-2: MoveLayerInFrontOf(layer, target: LayerPtr): BOOLEAN

Arguments: layer = layer to move

target = layer to have another layer placed on top of

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

MoveScreen

Description: moves a screen vertically

Library: intuition.library

Offset: -$00A2 (-162)

Modula-2 Module: Intuition

Syntax: MoveScreen(screen, dx, dy)

C: void MoveScreen(struct Screen *, long, long)

Machine Language: MoveScreen(a0, d0, a1)

Modula-2: MoveScreen(screen: ScreenPtr; dx, dy: INTEGER)

Arguments: screen = screen to move

dx = offset by which to move screen horizontally

dy = offset by which to move screen vertically (not implemented

as of system version 1.3)

Result: none

-------------------------

MoveSprite

Description: moves a sprite to specified location

Library: graphics.library

Offset: -$01AA (-426)

Modula-2 Module: Sprites

Syntax: MoveSprite(viewPort, sprite, x, y)

C: long MoveSprite(struct ViewPort *, struct SimpleSprite *, long,

long)

Machine Language: MoveSprite(a0, a1, d0, d1)

Modula-2: MoveSprite(viewPort: ViewPortPtr; sprite: SimpleSpritePtr; x, y:

INTEGER)

Arguments: viewPort = ViewPort structure

sprite = SimpleSprite structure

x = new horizontal position of sprite

y = new vertical position of sprite

Result: none

-------------------------

MoveWindow

Description: moves a window

Library: intuition.library

Offset: -$00A8 (-168)

Modula-2 Module: Intuition

Syntax: MoveWindow(window, dx, dy)

C: void MoveWindow(struct Window *, long, long)

Machine Language: MoveWindow(a0, d0, a1)

Modula-2: MoveWindow(window: WindowPtr; dx, dy: INTEGER)

Arguments: window = window to move

dx = offset by which to move window horizontally

dy = offset by which to move window vertically

Result: none

-------------------------

MrgCop

Description: merges coprocessor instructions to form one instruction list

Library: graphics.library

Offset: -$00D2 (-210)

Modula-2 Module: Views

Syntax: MrgCop(view)

C: void MrgCop(struct View *)

Machine Language: MrgCop(a1)

Modula-2: MrgCop(view: ViewPtr)

Arguments: view = View structure

Result: none

-------------------------

NewFontContents

Description: creates an array of FontContents entries describing all fonts asso-

ciated with specified font name

Library: diskfont.library

Offset: -$002A (-42)

Modula-2 Module: none

Syntax: fontContentsHeader = NewFontContents(fontsLock, fontName)

C: struct FontContentsHeader *NewFontContents(BPTR, char *)

Machine Language: d0 = NewFontContents(a0, a1)

Modula-2: not available

Arguments: fontsLock = BCPL pointer to a lock on the directory containing

the fonts contents file (usually FONTS: directory)

fontName = filename of font contents file (for example,

"Diamond.font")

Result: fontContentsHeader = pointer to a FontContentsHeader

-------------------------

NewLayerInfo

Description: creates a Layer_Info structure

Library: layers.library

Offset: -$0090 (-144)

Modula-2 Module: Layers

Syntax: layerInfo = NewLayerInfo( )

C: struct Layer_Info *NewLayerInfo(void)

Machine Language: d0 = NewLayerInfo( )

Modula-2: NewLayerInfo( ): LayerInfoPtr

Arguments: none

Result: layerInfo = pointer to initialized Layer_Info structure; NULL if

unsuccessful

-------------------------

NewList

Description: initializes a list header

Library: amiga.lib (linked library)

ML Include File: none

Modula-2 Module: Lists

Syntax: NewList(list)

C: void NewList(struct List *)

Machine Language: not available

Modula-2: NewList(VAR list: List)

Arguments: list = List structure

Result: none

-------------------------

NewModifyProp

Description: modifies current state of proportional gadgets, with selective gad-

get refresh

Library: intuition.library

Offset: -$01D4 (-468)

Modula-2 Module: Intuition

Syntax: NewModifyProp(propGadget, window, requester, flags, horizPot, 

vertPot, horizBody, vertBody, gadgetNumber)

C:         void NewModifyProp(struct Gadget *, struct Window *, struct Re-

quester *, long, long, long, long, long, long)

Machine Language: NewModifyProp(a0, a1, a2, d0, d1, d2, d3, d4, d5)

Modula-2: NewModifyProp(propGadget: GadgetPtr; window: WindowPtr; re-

quester: RequesterPtr; flags: PropFlagSet; horizPot, vertPot,

horizBody, vertBody: CARDINAL; gadgetNumber: INTEGER)

Arguments: propGadget = proportional gadget to modify

window = window containing proportional gadget

requester = Requester structure; NULL if gadget is not part of a

requester

flags = new flags value

horizPot = new horizontal pot value (position)

vertPot = new vertical pot value (position)

horizBody = new horizontal body value (size of slider)

vertBody = new vertical body value (size of slider)

gadgetNumber = number of gadgets to refresh after gadget modi-

fication; -1 to refresh all gadgets to the end of gadget list

Result: none

-------------------------

NewRegion

Description: creates an empty Region structure

Library: graphics.library

Offset: -$0204 (-516)

Modula-2 Module: Regions

Syntax: region = NewRegion( )

C:         struct Region *NewRegion(void)

Modula-2: NewRegion(VAR list: List)

NewRegion( ): RegionPrt

Arguments: none

Result: region = pointer to initialized Region structure; NULL if not

enough memory

-------------------------

ObtainConfigBinding 

Description: attempts to get permission to bind drivers 

Library: expansion.library 

Offset: -$0078 (-120) 

Modula-2 Module: none

Syntax: ObtainConfigBinding( )

C: void ObtainConfigBinding(void)

Machine Language: ObtainConfigBinding( )

Modula-2: not available

Arguments: none

Result: none

------------------------

ObtainSemaphore

Description: obtains exclusive use of a signal semaphore

Library: exec.library

Offset: -$0234 (-564)

Modula-2 Module: Semaphores

Syntax: ObtainSemaphore(signalSemaphore)

C: void ObtainSemaphore(struct SignalSemaphore *)

Machine Language: ObtainSemaphore(a0)

Modula-2:      ObtainSemaphore(signalSemaphore: SignalSemaphorePtr)

Arguments: signalSemaphore = initialized SignalSemaphore structure

Result: none

-------------------------

ObtainSemaphoreList

Description: obtains exclusive use of a list of signal semaphores

Library: exec.library

Offset: -$0246 (-582)

Modula-2 Module: Semaphores

Syntax: ObtainSemaphoreList(list)

C: void ObtainSemaphoreList(struct List *)

Machine Language: ObtainSemaphoreList(a0)

Modula-2: ObtainSemaphoreList(list: SignalSemaphorePtr)

Arguments: list = List structure representing a list of signal semaphores

Result: none

-------------------------

OFFDISPLAY (macro)

Description: clears the display DMA bit in the DMA control register

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: CustomHardware

Syntax: OFF_DISPLAY( )

C: void OFF_DISPLAY(void)

Machine Language: not available

Modula-2: OFFDISPLAY( )

Arguments: none

Result: none

-------------------------

OffGadget

Description: disables a gadget

Library: intuition.library

Offset: -$00AE (-174)

Modula-2 Module: Intuition

Syntax: OffGadget(gadget, window, requester)

C: void OffGadget(struct Gadget , struct Window *, struct Requester *)

Machine Language: OffGadget(a0, a1, a2)

Modula-2: OffGadget(gadget: GadgetPtr; window: WindowPtr; requester:

RequesterPtr)

Arguments: gadget = gadget to disable

window = window containing gadget

requester = Requester structure; NULL if gadget is not part of a

requester

Result: none

-------------------------

OffMenu

Description: disables a menu or menu item

Library: intuition.library

Offset: -$00B4 (-180)

Modula-2 Module: Intuition

Syntax: OffMenu(window, menuNumber)

C: void OffMenu(struct Window *, long)

Machine Language: OffMenu(a0, d0)

Modula-2: OffMenu(window: WindowPtr; menuNumber: CARDINAL)

Arguments: window = window containing menu or menu item

menuNumber = number specifying menu or menu item to dis-

able-bits 0-4 specify menu number, bits 5-10 specify menu

item, and bits 11-15 specify menu subitems

Result: none

-------------------------

OFF_SPRITE (macro)

Description: clears the sprite DMA bit in the DMA control register

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: CustomHardware

Syntax: OFF_SPRITE( )

C: void OFF_SPRITE(void)

Machine Language: not available

Modula-2: OFFSPRITE( )

Arguments: none

Result: none

-------------------------

OFF_VBLANK (macro) 

Description: clears the vertical blanking interrupt (bit 5) in the interrupt control 

register 

C Include File: include/graphics/gfxmacros.h 

ML Include File: none 

Modula-2 Module: none 

Syntax: OFF_VBLANK( ) 

C: void OFF_VBLANK(void) 

Machine Language: not available

Modula-2: not available

Arguments: none

Result: none

-------------------------

OldOpenLibrary

Description: obsolete version of the OpenLibrary( ) function which gains access

to a library without requiring a version number; do not use this

function-use OpenLibrary( ) instead

Library: exec.library

Offset: -$0198 (-408)

Modula-2 Module: none

Syntax: library = Old0penLibrary(name)

C: struct Library *Old0penLibrary(char *)

Machine Language: d0 = Old0penLibrary(a1)

Modula-2: not available

Arguments: name = name of desired library

Result: library = base pointer to desired library; NULL if library cannot

be found

-------------------------

ON_DISPLAY (macro)

Description: sets the display DMA bit in the DMA control register

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: CustomHardware

Syntax: ON_DISPLAY( )

C: void ON_DISPLAY(void)

Machine Language: not available

Modula-2: ONDISPLAY( )

Arguments: none

Result: none

-------------------------

OnGadget

Description: enables a gadget

Library: intuition.library

Offset: -$00BA (-186)

Modula-2 Module: Intuition

Syntax: OnGadget(gadget, window, requester)

C: void OnGadget(struct Gadget *, struct Window *, struct Requester *)

Machine Language: OnGadget(a0, a1, a2)

Modula-2: OnGadget(gadget: GadgetPtr; window: WindowPtr; requester:

RequesterPtr)

Arguments: gadget = gadget to enable

window = window containing gadget

requester = Requester structure; NULL if gadget is not part of a

requester

Result: none

-------------------------

OnMenu

Description: enables a menu or menu item

Library: intuition.library

Offset: -$00C0 (-192)

Modula-2 Module: Intuition

Syntax: OnMenu(window, menuNumber)

C: void OnMenu(struct Window *, long)

Machine Language: OnMenu(a0, d0)

Modula-2: OnMenu(window: WindowPtr; menuNumber: CARDINAL)

Arguments: window = window containing menu or menu item

menuNumber = number specifying menu or menu item to en-

able-bits 0-4 specify menu number, bits 5-10 specify menu

item, and bits 11-15 specify menu subitems

Result: none

-------------------------  

ON_SPRITE (macro)

Description: sets the sprite DMA bit in the DMA control register

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: CustomHardware

Syntax: ON_SPRITE( )

C: void ON_SPRITE(void)

Machine Language: ON_SPRITE( )

Modula-2: ONSPRITE( )

Arguments: none

Result: none

-------------------------

ON_VBLANK (macro) 

Description: sets the vertical blanking interrupt (bit 5) in the interrupt control 

register 

C Include File: include/graphics/gfxmacros.h 

ML Include File: none 

Modula-2 Module: none 

Syntax: ON_VBLANK( ) 

C: void ON_VBLANK(void) 

Machine Language: ON_VBLANK( )

Modula-2: not available

Arguments: none

Result: none

-------------------------

Open

Description: opens a file for input or output

Library: dos.library

Offset: -$001E (-30)

Modula-2 Module: DOS

Syntax: file = Open(name, accessMode)

C: BPTR Open(char *, long)

Machine Language: d0 = Open(d1, d2)

Modula-2: Open(name: STRPTR; accessMode: LONGINT): FileHandle

Arguments: name = NULL terminated string specifying filename

accessMode = type of file access desired-MODE_OLDFILE for

reading, MODE_NEWFILE for writing

Result: file = BCPL pointer to file handle; NULL if unsuccessful

-------------------------

OpenDevice

Description: provides access to a device and initializes an IO request block for

access to the device

Library: exec.library

Offset: -$01BC (-444)

Modula-2 Module: Devices

Syntax: error = OpenDevice(name, unitNumber, ioRequest, flags)

C: long OpenDevice(char *, long, struct IORequest *, long)

Machine Language: d0 = OpenDevice(a0, d0, a1, d2)

Modula-2: OpenDevice(name: STRPTR; unitNumber: LONGCARD;

ioRequest: ADDRESS; flags: LONGBITSET): INTEGER

Arguments: name = NULL terminated string specifying device name

unitNumber = desired unit number for device (device specific)

ioRequest = IORequest block to initialize

flags = additional device information (device specific)

Result: error = 0 if successful; nonzero if unsuccessful

-------------------------

OpenDiskFont

Description: gains access to a disk-resident font

Library: diskfont.library

Offset: -$001E (-30)

Modula-2 Module: DiskFont

Syntax: font = OpenDiskFont(textAttr)

C: struct TextFont *OpenDiskFont(struct TextAttr *)

Machine Language: d0 = OpenDiskFont(a0)

Modula-2: OpenDiskFont(textAttr: TextAttrPtr): TextFontPtr

Arguments: textAttr = TextAttr structure that describes the desired font

Result: font = pointer to desired TextFont structure; 0 if unsuccessful

-------------------------

OpenFont

Description: gains access to a memory-resident font

Library: graphics.library

Offset: -$0048 (-72)

Modula-2 Module: Text

Syntax: font = OpenFont(textAttr)

C: struct TextFont *OpenFont(struct TextAttr *)

Machine Language: d0 = OpenFont(a0)

Modula-2: OpenFont(textAttr: TextAttrPtr): TextFontPtr

Arguments: textAttr = TextAttr structure that describes the desired font

Result: font = pointer to desired TextFont structure; 0 if unsuccessful

------------------------- 

OpenLibrary

Description: gains access to a library

Library: exec.library

Offset: -$0228 (-552)

Modula-2 Module: Libraries

Syntax: library = OpenLibrary(name, version)

C: struct Library *OpenLibrary(char *, long)

Machine Language: d0 = OpenLibrary(a1, d0)

Modula-2: OpenLibrary(name: STRPTR; version: LONGCARD): LibraryPtr

Arguments: name = name of desired library

version = lowest acceptable library version number; 0 if you

don't care

Result: library = base pointer to desired library; NULL if library cannot

be found

-------------------------

OpenResource

Description: gains access to a resource

Library: exec.library

Offset: -$01F2 (-498)

Modula-2 Module: Resources

Syntax: resource = OpenResource(name)

C: struct Resource *OpenResource(char *)

Machine Language: d0 = OpenResource(a1)

Modula-2: OpenResource(name: STRPTR): ResourcePtr

Arguments: name = name of desired resource

Result: resource = pointer to resource; NULL if unsuccessful

-------------------------

OpenScreen

Description: opens an Intuition screen

Library: intuition.library

Offset: -$00C6 (-198)

Modula-2 Module: Intuition

Syntax: screen = OpenScreen(newScreen)

C: struct Screen *OpenScreen(struct NewScreen *)

Machine Language: d0 = OpenScreen(a0)

Modula-2: OpenScreen(newScreen: NewScreenPtr): ScreenPtr

Arguments: newScreen = NewScreen structure that describes screen to open

Result: screen = pointer to Screen structure; NULL if unsuccessful

------------------------- 

OpenWindow

Description: opens an Intuition window

Library: intuition.library

Offset: -$00CC (-204)

Modula-2 Module: Intuition

Syntax: window = OpenWindow(newWindow)

C: struct Window *OpenWindow(struct NewWindow *)

Machine Language: d0 = OpenWindow(a0)

Modula-2: OpenWindow(newWindow: NewWindowPtr): WindowPtr

Arguments: newWindow = NewWindow structure that describes window to

open

Result: window = pointer to Window structure; NULL if unsuccessful

-------------------------

OpenWorkBench

Description: opens the Workbench screen

Library: intuition.library

Offset: -$00D2 (-210)

Modula-2 Module: Intuition

Syntax: success = OpenWorkBench( )

C: long OpenWorkBench(void)

Machine Language: d0 = OpenWorkBench( )

Modula-2: OpenWorkBench( ): BOOLEAN

Arguments: none

Result: success = TRUE if successful (value represents pointer to Work-

Bench screen-this may change in system versions greater than

1.3); FALSE (NULL) if unsuccessful

-------------------------

OrRectRegion

Description: performs a two-dimensional OR operation of a rectangle with a

region, leaving the result in the region

Library: graphics.library

Offset: -$01FE (-510)

Modula-2 Module: Regions

Syntax: success = OrRectRegion(region, rectangle)

C: long OrRectRegion(struct Region *, struct Rectangle *)

Machine Language: d0 = OrRectRegion(a0, a1)

Modula-2: OrRectRegion(region: RegionPtr; rectangle: RectanglePtr):

BOOLEAN

Arguments: region = Region structure

rectangle = Rectangle structure

Result: success = TRUE if successful; FALSE if unsuccessful

------------------------- 

OrRegionRegion

Description: performs a two-dimensional OR operation of one region with a

second region, leaving the result in second region

Library: graphics.library

Offset: -$0264 (-612)

Modula-2 Module: Regions

Syntax: success = OrRegionRegion(region1, region2)

C: long OrRegionRegion(struct Region *, struct Region *)

Machine Language: d0 = OrRegionRegion(a0, a1)

Modula-2: OrRegionRegion(region1, region2: RegionPtr): BOOLEAN

Arguments: region1 = Region structure

region2 = Region structure

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

Output

Description: gets the initial output file handle assigned to a program

Library: dos.library

Offset: -$003C (-60)

Modula-2 Module: DOS

Syntax: file = Output( )

C: BPTR Output(void)

Machine Language: d0 = Output( )

Modula-2: Output( ): FileHandle

Arguments: none

Result: file = BCPL pointer to a file handle

-------------------------

OwnBlitter

Description: reserves the blitter for private use

Library: graphics.library

Offset: -$01C8 (-456)

Modula-2 Module: Blitter

Syntax: OwnBlitter( )

C: void OwnBlitter(void)

Machine Language: OwnBlitter( )

Modula-2: OwnBlitter( )

Arguments: none

Result: none

------------------------- 

ParentDir

Description: obtains the parent directory of a file or directory

Library: dos.library

Offset: -$00D2 (-210)

Modula-2 Module: DOS

Syntax: lock = ParentDir(lock)

C: BPTR ParentDir(BPTR)

Machine Language: d0 = ParentDir(d1)

Modula-2: ParentDir(lock: FileLock): FileLock

Arguments: lock = BCPL pointer to lock associated with child file or directory

Result: lock = BCPL pointer to lock associated with parent directory

-------------------------

PeekCLMark

Description: gets byte located in mark position of a character list

Library: clist.library

Offset: -$0084 (-132)

Modula-2 Module: none

Syntax: byte = PeekCLMark(cList)

C: long PeekCLMark(long)

Machine Language: d0 = PeekCLMark(a0)

Modula-2: not available

Arguments: cList = character list descriptor

Result: byte = byte located in mark position of character list

-------------------------

Permit

Description: permits task rescheduling halted by Forbid( )

Library: exec.library

Offset: -$008A (-138)

Modula-2 Module: Interrupts

Syntax: Permit( )

C: void Permit(void)

Machine Language: Permit( )

Modula-2: Permit( )

Arguments: none

Result: none

-------------------------

PolyDraw

Description: draws a series of connected lines from current pen position to

points specified by a table of (x,y) coordinates

Library: graphics.library

Offset: -$0150 (-336)

Modula-2 Module: Pens

Syntax: PolyDraw(rastPort, count, array)

C: long PolyDraw(struct RastPort *, long, short *)

Machine Language: PolyDraw(al, d0, a0)

Modula-2: PolyDraw(rastPort: RastPortPtr; count: INTEGER; array:

ADDRESS)

Arguments: rastPort = RastPort to draw lines in

count = number of coordinates in array

array = pointer to array of coordinates

Result: none

-------------------------

printf

Description: prints a formatted string to the standard output (Lattice and Manx

users: if you link with lc.lib or c.lib, this is not the function you're

calling)

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax: printf(string, values...)

C: void printf(char *, long...)

Machine Language: move.l #value,-(sp) ;may have several values 

pea string 

jsr _printf 

add.l #8,sp ;(2 arguments * 4 bytes = 8)

Modula-2: not available

Arguments: string = string containing optional C formatting commands (%); if

you're passing longword values on the stack (as shown above) be

sure to follow the percent symbol with a lowercase L

values = values or addresses of strings to print; this routine

knows how many values are on the stack by checking the number

of formatting commands in the string argument

Result: none

-------------------------

PrintIText

Description: prints text according to its IntuiText specifications

Library: intuition.library

Offset: -$00D8 (-216)

Modula-2 Module: Intuition

Syntax: PrintIText(rastPort, intuiText, leftEdge, topEdge)

C:         void PrintIText(struct RastPort *, struct IntuiText *, long, long)

Machine Language: PrintIText(a0, a1, d0, d1)

Modula-2: PrintIText(rastPort: RastPortPtr; intuiText: IntuiTextPtr; leftEdge,

topEdge: INTEGER)

Arguments: rastPort = RastPort structure to receive text

intuiText = IntuiText structure containing text

leftEdge = horizontal position of text within RastPort

topEdge = vertical position of text within RastPort

Result: none

-------------------------

Procure

Description: obtains a message-based semaphore

Library: exec.library

Offset: -$021C (-540)

Modula-2 Module: Semaphores

Syntax: success = Procure(semaphore, message)

C:         long Procure(struct Semaphore *, struct Message *)

Machine Language: d0 = Procure(a0, a1)

Modula-2: Procure(semaphore: SemaphorePtr; message: MessagePtr):

  BOOLEAN

Arguments: semaphore = Semaphore structure

message = Message structure to be used if desired semaphore is

unavailable

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

PutCLBuf

Description: converts contiguous data into a character list

Library: clist.library

Offset: -$006C (-108)

Modula-2 Module: none

Syntax: error = PutCLBuf(cList, buffer, length)

C:         long PutCLBuf(long, char *, long)

Machine Language: d0 = PutCLBuf(a0, a1, d1)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

buffer = buffer containing data to be converted

length = size of buffer in bytes

Result: error = 0 if successful; nonzero if unsuccessful

-------------------------

PutCLChar

Description: adds a byte to the end of a character list

Library: clist.library

Offset: -$003C (-60)

Modula-2 Module: none

Syntax: error = PutCLChar(cList, byte)

C: long PutCLChar(long, long)

Machine Language: d0 = PutCLChar(a0, d0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

byte = byte to be added to end of character list

Result: error = 0 if successful; nonzero if unsuccessful

-------------------------

PutCLWord

Description: adds a word to the end of a character list

Library: clist.library

Offset: -$0054 (-84)

Modula-2 Module: none

Syntax: error = PutCLWord(cList, word)

C: long PutCLWord(long)

Machine Language: d0 = PutCLWord(a0, d0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

word = word to be added to end of character list

Result: error = 0 if successful; nonzero if unsuccessful

-------------------------

PutDiskObject

Description: writes a Workbench DiskObject to disk as an .info file

Library: icon.library

Offset: -$0054 (-84)

Modula-2 Module: Icon

Syntax: success = PutDiskObject(name, diskObj)

C: long PutDiskObject(char *, struct DiskObject *)

Machine Language: d0 = PutDiskObject(a0, a1)

Modula-2: PutDiskObject(name: STRPTR; diskObj: DiskObjectPtr): BOOLEAN

Arguments: name = name of object

diskObj = DiskObject structure (.info file)

Result: success = nonzero if successful

-------------------------

PutIcon

Description: writes a DiskObject to disk as an .info file

Library: icon.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: success = PutIcon(name, icon)

C:           long PutIcon(char *, struct DiskObject *)

Machine Language: d0 = PutIcon(a0, a1)

Modula-2: not available

Arguments: name = name of icon (.info file)

icon = DiskObject structure

Result: success = nonzero if successful

-------------------------

PutMsg

Description: gets next message from a message port

Library: exec.library

Offset: -$016E (-366)

Modula-2 Module: Ports

Syntax: PutMsg(port, message)

C:         void PutMsg(struct MsgPort *, struct Message *)

Machine Language: PutMsg(a0, a1)

Modula-2: PutMsg(port: MsgPortPtr; message: ADDRESS)

Arguments: port = message port to receive message

message = Message structure containing message to send

Result: none

-------------------------

PutWBObject

Description: writes a WBObject to disk as an .info file

Library: icon.library

Offset: -$0024 (-36)

Modula-2 Module: none

Syntax: success = PutWBObject(name, object)

C: long PutWBObject(char *, struct WBObject *)

Machine Language: d0 = PutWBObject(a0, a1)

Modula-2: not available

Arguments: name = name of WBObject (.info file)

object = WBObject structure

Result: success = nonzero if successful

------------------------- 

QBlit

Description: queues up a blitter request

Library: graphics.library

Offset: -$0114 (-276)

Modula-2 Module: Blitter

Syntax: QBlit(blitNode)

C: void QBlit(struct BlitNode *)

Machine Language: QBlit(a1)

Modula-2: QBlit(blitNode: bltnodePtr)

Arguments: blitNode = BlitNode structure containing link information and

address of your blitter routine

Result: none

-------------------------

QBSlit

Description: queues and synchronizes a blitter request with the video beam

Library: graphics.library

Offset: -$0126 (-294)

Modula-2 Module: Blitter

Syntax: QBSlit(blitNode)

C: void QBSlit(struct BlitNode *)

Machine Language: QBSlit(a1)

Modula-2: QBSlit(blitNode: bltnodePtr)

Arguments: blitNode = BlitNode structure containing link information and

address of your blitter routine

Result: none

-------------------------

RangeRand

Description: generates a random integer within a specified range

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax: rnd = RangeRand(range)

C: long RangeRand(long)

Machine Language: move.l range,-(sp)

jsr _RangRand ;rnd returned in d0

addq.l #4,sp

Modula-2: not available

Arguments: range = highest integer acceptable

Result: rnd = random number between 0 and value of range argument

-------------------------

RASSIZE (macro)

Description: calculates the memory requirements for a raster bitmap of the

specified with and height

C Include File: include/graphics/gfx.h

ML Include File: none

Modula-2 Module: Graphics

Syntax: bytes = RASSIZE(width, height)

C: long RASSIZE(long, long)

Machine Language: not available

Modula-2: RASSIZE(width, height: LONGCARD)

Arguments: width = width of hypothetical bitmap in pixels

height = height of hypothetical bitmap in pixels

Result: bytes = number of bytes required to contain raster bitmap

-------------------------

RawDoFmt

Description: formats data into a character stream using C formatting

commands (%)

Library: exec.library

Offset: -$020A (-522)

Modula-2 Module: Exec

Syntax: RawDoFmt(formatString, dataStream, putChProc, putChData)

C: void RawDoFmt(char *, APTR, void (*)(), APTR)

Machine Language: RawDoFmt(a0, a1, a2, a3)

Modula-2: RawDoFmt(formatString, dataStream: ADDRESS; putChProc:

PROC; putChData: ADDRESS)

Arguments: formatString = string with optional C formatting commands (%)

dataStream = stream of data that is interpreted according to the

formatString

putChProc = address of procedure to call with each character to

be output, where procedure is called as PutChProc(char,

putChData)

putChData = value to pass to PutChProc

Result: none

-------------------------

Read

Description: reads data from a file

Library: dos.library

Offset: -$002A (-42)

Modula-2 Module: DOS

Syntax: actualLength = Read(file, buffer, length)

C: long Read(BPTR, char *, long)

Machine Language: d0 = Read(d1, d2, d3)

Modula-2: Read(file: FileHandle; buffer: ADDRESS; length: LONGINT):

LONGINT

Arguments: file = BCPL pointer to a file handle

buffer = address of memory block to receive data

length = number of bytes to read (must not exceed buffer size)

Result: actualLength = actual number of bytes received

-------------------------

ReadExpansionByte

Description: reads a byte nybble-by-nybble from a new-style expansion board

Library: expansion.library

Offset: -$0060 (-96)

Modula-2 Module: Expansion

Syntax: byte = ReadExpansionByte(board, offset)

C: long ReadExpansionByte(long, long)

Machine Language: d0 = ReadExpansionByte(a0, d0)

Modula-2: ReadExpansionByte(board: ADDRESS; offset: LONGCARD):

INTEGER

Arguments: board = base address of expansion board

offset = logical offset from board base

Result: byte = data received; -1 if an error occurred

-------------------------

ReadExpansionRom

Description: reads a new-style expansion board's configuration ROM space

Library: expansion.library

Offset: -$0066 (-102)

Modula-2 Module: Expansion

Syntax: error = ReadExpansionRom(board, configDev)

C: long ReadExpansionRom(long, long)

Machine Language: d0 = ReadExpansionRom(a0, a1)

Modula-2: ReadExpansionRom(board: ADDRESS; configDev: ADDRESS):

BOOLEAN

Arguments: board = base address of expansion board

configDev = ConfigDev structure to receive ROM data

Result: error = 0 if successful; nonzero if an error occurred

-------------------------

ReadPixel

Description: finds the color register (pen) used to color a specific pixel

Library: graphics.library

Offset: -$013E (-318)

Modula-2 Module: Pens

Syntax: pen = ReadPixel(rastPort, x, y)

C: long ReadPixel(struct RastPort *, long, long)

Machine Language: d0 = ReadPixel(a0, d0, d1)

Modula-2: ReadPixel(rastPort: RastPortPtr; x, y: INTEGER): INTEGER

Arguments: rastPort = RastPort structure

x = horizontal coordinate of pixel

y = vertical coordinate of pixel

Result: pen = pen number; -1 if pixel lies outside boundaries of rastport

-------------------------

RectFill

Description: fills a rectangular area using the current pen color, outline color,

secondary color, and pattern

Library: graphics.library

Offset: -$0132 (-306)

Modula-2 Module: Pens

Syntax: RectFill(rastPort, xmin, ymin, xmax, ymax)

C: void RectFill(struct RastPort *, long, long, long, long)

Machine Language: RectFill(a0, d0, d1, d2, d3)

Modula-2: RectFill(rastPortPtr: RastPort; xmin, ymin, xmax, ymax: INTEGER)

Arguments: rastPort = RastPort structure

xmin = horizontal coordinate rectangle's upper left corner

ymin = vertical coordinate rectangle's upper left corner

xmax = horizontal coordinate rectangle's lower right corner

ymax = vertical coordinate rectangle's lower right corner

Result: none

-------------------------

RefreshGadgets

Description: redraws a gadget and all following gadgets in gadget list

Library: intuition.library

Offset: -$00DE (-222)

Modula-2 Module: Intuition

Syntax: RefreshGadgets(gadgets, window, requester)

C: void RefreshGadgets(struct Gadget *, struct Window *, struct Re-

quester *)


Machine Language: RefreshGadgets(a0, a1, a2)

Modula-2: RefreshGadgets(gadgets: GadgetPtr; window: WindowPtr; request-

er: RequesterPtr)

Arguments: gadgets = first gadget in list of gadgets to refresh

window = window containing gadgets

requester = requester containing gadget; NULL if gadget is not

part of a requester

Result: none

-------------------------

RefreshGList

Description: redraws a gadget and specified number of following gadgets in

gadget list

Library: intuition.library

Offset: -$01BO (-432)

Modula-2 Module: Intuition

Syntax: RefreshGList(gadgets, window, requester, numGadgets)

C: void RefreshGList(struct Gadget *, struct Window *, struct Re-

quester *, long)

Machine Language: RefreshGList(a0, a1, a2, d0)

Modula-2: RefreshGList(gadgets: GadgetPtr; window: WindowPtr; requester:

RequesterPtr; numGadgets: INTEGER)

Arguments: gadgets = first gadget in list of gadgets to refresh

window = window containing gadgets

requester = requester containing gadget; NULL if gadget is not

part of a requester

numGadgets = number of gadgets to refresh; -1 to refresh to

end of gadget list

Result: none

-------------------------

RefreshWindowFrame

Description: redraws a window's border, title bar, and gadgets

Library: intuition.library

Offset: -$01C8 (-456)

Modula-2 Module: Intuition

Syntax: RefreshWindowFrame(window)

C: void RefreshWindowFrame(struct Window *)

Machine Language: RefreshWindowFrame(a0)

Modula-2: RefreshWindowFrame(window: WindowPtr)

Arguments: window = window to refresh

Result: none

------------------------- 

ReleaseConfigBinding

Description: allows others to bind drivers

Library: expansion.library

Offset: -$007E (-126)

Modula-2 Module: none

Syntax: ReleaseConfigBinding( )

C: void ReleaseConfigBinding(void)

Machine Language: ReleaseConfigBinding( )

Modula-2: not available

Arguments: none

Result: none

-------------------------

ReleaseSemaphore

Description: releases a signal semaphore for use by other tasks

Library: exec.library

Offset: -$023A (-5 70)

Modula-2 Module: Semaphores

Syntax: ReleaseSemaphore(signalSemaphore)

C: void ReleaseSemaphore(struct SignalSemaphore *)

Machine Language: ReleaseSemaphore(a0)

Modula-2: ReleaseSemaphore(signalSemaphore: SignalSemaphorePtr)

Arguments: signalSemaphore = initialized SignalSemaphore structure

Result: none

-------------------------

ReleaseSemaphoreList

Description: releases a list of signal semaphores for other tasks

Library: exec.library

Offset: -$024C (-588)

Modula-2 Module: Semaphores

Syntax: ReleaseSemaphoreList(list)

C: void ReleaseSemaphoreList(struct List *)

Machine Language: ReleaseSemaphoreList(a0)

Modula-2: ReleaseSemaphoreList(list: SignalSemaphorePtr)

Arguments: list = List structure representing a list of signal semaphores

Result: none

-------------------------

RemakeDisplay

Description: redraws every intuition screen

Library: intuition.library

Offset: -$0180 (-384)

Modula-2 Module: Intuition

Syntax: RemakeDisplay( )

C: void RemakeDisplay(void)

Machine Language: RemakeDisplay( )

Modula-2: RemakeDisplay( )

Arguments: none

Result: none

-------------------------

RemBob (macro)

Description: removes a Bob from current GEL list

C Include File: include/graphics/gels.h

ML Include File: graphics/gels.i

Modula-2 Module: none

Syntax: RemBob(bob, rastPort)

C: void RemBob(struct Bob *, struct RastPort *)

Machine Language: RemBob(a0)

Modula-2: not available

Arguments: bob = Bob structure to remove

rastPort = controlling RastPort structure (not needed in

Modula-2)

Result: none

-------------------------

RemConfigDev

Description: removes a ConfigDev structure from the system

Library: expansion.library

Offset: -$006C (-108)

Modula-2 Module: ConfigVars

Syntax: RemConfigDev(configDev)

C: void RemConfigDev(long)

Machine Language: RemConfigDev(a0)

Modula-2: RemConfigDev(configDev: ConfigDevPtr)

Arguments: configDev = ConfigDev structure

Result: none

------------------------- 

RemDevice

Description: removes a device from the system

Library: exec.library

Offset: -$01B6 (-438)

Modula-2 Module: Devices

Syntax: error= RemDevice(device)

C: long RemDevice(struct Device *)

Machine Language: d0 = RemDevice(a1)

Modula-2: RemDevice(device: DevicePtr)

Arguments: device = device node

Result: error = 0 if successful; nonzero if unsuccessful

-------------------------

RemFont

Description: removes a font from the system

Library: graphics.library

Offset: -$01E6 (-486)

Modula-2 Module: Text

Syntax: error = RemFont(textFont)

C: long RemFont(struct TextFont *)

Machine Language: d0 = RemFont(a1)

Modula-2: RemFont(textFont: TextFontPtr)

Arguments: textFont = TextFont structure to remove

Result: error = 0 if successful; nonzero if unsuccessful (no value returned

by Modula-2)

-------------------------

RemHead

Description: removes a node from the head of a list

Library: exec.library

Offset: -$0102 (-258)

Modula-2 Module: Lists

Syntax: node = RemHead(list)

C: struct Node *RemHead(struct List *)

Machine Language: d0 = RemHead(a0)

Modula-2: RemHead(list: ListPtr): NodePtr

Arguments: list = list header

Result: node = node removed; NULL if list is was already empty

------------------------- 

RemIBob

Description: immediately removes a Bob from the GEL list and erases it from

the RastPort display

Library: graphics.library

Offset: -$0084 (-132)

Modula-2 Module: Gels

Syntax: RemIBob(bob, rastPort, viewPort)

C: void RemIBob(struct Bob *, struct RastPort *, struct ViewPort *)

Machine Language: RemIBob(a0, a1, a2)

Modula-2: RemIBob(bob: BobPtr; rastPort: RastPortPtr; viewPort:

ViewPortPtr)

Arguments: bob = Bob structure to remove from GEL list

rastPort = RastPort structure

viewPort = ViewPort structure

Result: none

-------------------------

RemIntServer

Description: removes an interrupt server from the system

Library: exec.library

Offset: -$00AE (-174)

Modula-2 Module: Interrupts/

Syntax: RemIntServer(intNum, interrupt)

C: void RemIntServer(long, struct Interrupt *)

Machine Language: RemIntServer(d0, a1)

Modula-2: RemIntServer(intNum: CARDINAL; interrupt: InterruptPtr)

Arguments: intNum = portia interrupt bit (0-4)

interrupt = interrupt server node

Result: none

-------------------------

RemLibrary

Description: removes a library from the system

Library: exec.library

Offset: -$0192 (-402)

Modula-2 Module: Libraries

Syntax: error= RemLibrary(library)

C: long RemLibrary(struct Library *)

Machine Language: d0 = RemLibrary(a1)

Modula-2: RemLibrary(Library: LibraryPtr)

Arguments: library = Library structure to remove

Result: error = 0 if successful; nonzero if unsuccessful

-------------------------

Remove

Description: removes a node from a list

Library: exec.library

Offset: -$00FC (-252)

Modula-2 Module: Lists

Syntax: Remove(node)

C: void Remove(struct Node *)

Machine Language: Remove(a1)

Modula-2: Remove(node: NodePtr)

Arguments: node = node to remove

Result: none

-------------------------

RemoveGadget   

Description: removes gadget from a window

Library: intuition.library

Offset: -$00E4 (-228)

Modula-2 Module: Intuition

Syntax: position = RemoveGadget(window, gadget)

C: long RemoveGadget(struct Window *, struct Gadget *)

Machine Language: d0 = RemoveGadget(a0, a1)

Modula-2: RemoveGadget(window: WindowPtr; gadget: GadgetPtr):

INTEGER

Arguments: window = window that contains gadget

gadget = gadget to remove

Result: position = position in gadget list where gadget was located; -1 if

gadget was not found

-------------------------

RemoveGList

Description: removes a series of gadgets from a gadget list

Library: intuition.library

Offset: -$01BC (-444)

Modula-2 Module: Intuition

Syntax: position = RemoveGList(window, gadget, numGadgets)

C: long RemoveGList(struct Window *, Gadget *, long)

Machine Language: d0 = RemoveGList(a0, a1, d0)


Modula-2: RemoveGList(window: WindowPtr; gadget: GadgetPtr;

numGadgets: INTEGER): INTEGER

Arguments: window = window containing gadgets

gadget = first gadget in gadget list to remove

numGadgets = number of gadgets to remove

Result: position = position of removed gadget list; -1 if gadget was not

found

-------------------------

RemPort

Description: removes a message port from the system

Library: exec.library

Offset: -$0168 (-360)

Modula-2 Module: Ports

Syntax: RemPort(port)

C: void RemPort(struct MsgPort *)

Machine Language: RemPort(a1)

Modula-2: RemPort(port: MsgPortPtr)

Arguments: port = message port to remove

Result: none

-------------------------

RemResource

Description: removes a resource from the system

Library: exec.library

Offset: -$01EC (-492)

Modula-2 Module: Resources

Syntax: RemResource(resource)

C: void RemResource(struct Resource *)

Machine Language: RemResource(a1)

Modula-2: RemResource(resource: ResourcePtr)

Arguments: resource = resource to remove

Result: none

-------------------------

RemSemaphore

Description: removes signal semaphore from the system

Library: exec.library

Offset: -$025E (-606)

Modula-2 Module: Semaphores

Syntax: RemSemaphore(signalSemaphore)

C: void RemSemaphore(struct SignalSemaphore *)

Machine Language: RemSemaphore(a1)

Modula-2: RemSemaphore(signalSemaphore: SignalSemaphorePtr)

Arguments: signalSemaphore = signal semaphore to remove

Result: none

-------------------------

RemTail

Description: removes node from the tail of a list

Library: exec.library

Offset: -$0108 (-264)

Modula-2 Module: Lists

Syntax: node = RemTail(list)

C: struct Node *RemTail(struct List *)

Machine Language: d0 = RemTail(a0)

Modula-2: RemTail(list: ListPtr): NodePtr

Arguments: list = list header

Result: node = pointer to removed node; NULL if list is already empty

-------------------------

RemTask

Description: removes a task from the system

Library: exec.library

Offset: -$0120 (-288)

Modula-2 Module: Tasks

Syntax: RemTask(task)

C: void RemTask(struct Task *)

Machine Language: RemTask(a1)

Modula-2: RemTask(task: TaskPtr)

Arguments: task = task to remove

Result: none

-------------------------

RemTOF

Description: removes a task from the TopOfFrame (vertical-blanking interval)

interrupt server chain

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax: RemTOF(i)

C: void RemTOF(struct Isrvstr *)

Machine Language: pea i

jsr _RemTOF

addq.l #4,sp

Modula-2: not available

Arguments: i = Isrvstr structure

Result: none

-------------------------

RemVSprite

Description: removes a VSprite from the GEL list

Library: graphics.library

Offset: -$008A (-138)

Modula-2 Module: Gels

Syntax: RemVSprite(vSprite)

C: void RemVSprite(struct VSprite *)

Machine Language: RemVSprite(a0)

Modula-2: RemVSprite(vSprite: VSpritePtr)

Arguments: vSprite = VSprite to remove

Result: none

-------------------------

Rename

Description: renames a directory or file

Library: dos.library

Offset: -$004E (-78)

Modula-2 Module: DOS

Syntax: success = Rename(oldName, newName)

C: long Rename(char *, char *)

Machine Language: d0 = Rename(d1, d2)

Modula-2: Rename(oldName, newName: STRPTR): BOOLEAN

Arguments: oldName = current name of file/directory (can include

drive/directory path)

newName = new name for file (can include drive/directory path)

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

ReplyMsg

Description: replies to a message

Library: exec.library

Offset: -$017A (-378)

Modula-2 Module: Ports

Syntax: ReplyMsg(message)

C: void ReplyMsg(struct MsgPort *)

Machine Language: ReplyMsg(a1)

Modula-2: ReplyMsg(message: ADDRESS)

Arguments: message = message to reply to

Result: none

-------------------------

ReportMouse

Description: tells intuition whether or not to report the mouse movements as-

sociated with a window

Library: intuition.library

Offset: -$00EA (-234)

Modula-2 Module: Intuition

Syntax: ReportMouse(window, flag)

C: void ReportMouse(struct Window *, long)

Machine Language: ReportMouse(a0, d0)

Modula-2: ReportMouse(window: WindowPtr; flag: BOOLEAN)

Arguments: window = window to be affected

flag = TRUE to activate mouse movement reports; FALSE to stop

mouse movement reports

Result: none

-------------------------

Request

Description: activates a requester

Library: intuition.library

Offset: -$00F0 (-240)

Modula-2 Module: Intuition

Syntax: success = Request(requester, window)

C: long Request(struct Requester, struct Window *)

Machine Language: d0 = Request(a0, a1)

Modula-2: Request(requester: RequesterPtr; window: WindowPtr): BOOLEAN

Arguments: requester = requester to display

window = window in which requester will appear in

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

RethinkDisplay

Description: performs a complete overhaul on the Intuition display-screens,

ViewPorts, everything

Library: intuition.library

Offset: -$0186 (-390)

Modula-2 Module: Intuition

Syntax: RethinkDisplay( )

C: void RethinkDisplay(void)

Machine Language: RethinkDisplay( )

Modula-2: RethinkDisplay( )

Arguments: none

Result: none

-------------------------

ScreenToBack

Description: moves specified screen to back of the display

Library: intuition.library

Offset: -$00F6 (-246)

Modula-2 Module: Intuition

Syntax: ScreenToBack(screen)

C: void ScreenToBack(struct Screen *)

Machine Language: ScreenToBack(a0)

Modula-2: ScreenToBack(screen: ScreenPtr)

Arguments: screen = screen to move

Result: none

-------------------------

ScreenToFront

Description: moves specified screen to front of the display

Library: intuition.library

Offset: -$00FC (-252)

Modula-2 Module: Intuition

Syntax: ScreenToFront(screen)

C: void ScreenToFront(struct Screen *)

Machine Language: ScreenToFront(a0)

Modula-2: ScreenToFront(screen: ScreenPtr)

Arguments: screen = screen to move

Result: none

-------------------------

ScrollLayer

Description: copies data from a SuperBitMap to a layer so as to reposition the

display over the bitmap

Library: layers.library

Offset: -$0048 (-72)

Modula-2 Module: Layers

Syntax: ScrollLayer(dummy, layer, dx, dy)

C: void ScrollLayer(struct Layer_Info *, struct Layer *, long, long)

Machine Language: ScrollLayer(a0, a1, d0, d1)

Modula-2: ScrollLayer(layer: LayerPtr; dx, dy: LONGINT)

Arguments: dummy = unused

layer = Layer structure

dx = offset by which to move layer horizontally

dy = offset by which to move layer vertically

Result: none

-------------------------

ScrollRaster

Description: scrolls the contents of a rectangular area of a RastPort

Library: graphics.library

Offset: -$018C (-396)

Modula-2 Module: Rasters

Syntax: ScrollRaster(rastPort, dx, dy, x1, y1, x2, y2)

C: void ScrollRaster(struct RastPort *, long, long, long, long, long, 

long)

Machine Language: ScrollRaster(a0, d0, d1, d2, d3, d4, d5)

Modula-2: ScrollRaster(rastPort: RastPortPtr; dx, dy: INTEGER; x1, y1, x2,

y2: INTEGER)

Arguments: rastPort = RastPort structure

dx = offset by which to scroll the rectangle

dy = offset by which to scroll the rectangle

x1 = horizontal position of the left edge of the rectangle

y1 = vertical position of the top edge of the rectangle

x2 = horizontal position of the right edge of the rectangle

y2 = vertical position of the bottom edge of the rectangle

Result: none

-------------------------

ScrollVPort

Description: scrolls the contents of a rectangular area of a ViewPort by reinter-

preting the RasInfo information in a ViewPort

Library: graphics.library

Offset: -$024C (-588)

Modula-2 Module: Views

Syntax: ScrollVPort(viewPort)

C: void ScrollVPort(struct ViewPort *)

Machine Language: ScrollVPort(a0)

Modula-2: ScrollVPort(viewPort: ViewPortPtr)

Arguments: viewPort = ViewPort structure to update

Result: none

-------------------------

Seek

Description: moves the file pointer to a specified position in a file

Library: dos.library

Offset: -$0042 (-66)

Modula-2 Module: DOS

Syntax: oldPosition = Seek(file, position, mode)

C: long Seek(BPTR, long, long)

Machine Language: d0 = Seek(d1, d2, d3)

Modula-2: Seek(file: FileHandle; position: LONGINT; mode: LONGINT):

LONGINT

Arguments: file = BCPL pointer to a file handle

position = offset by which to move file pointer

mode = flag specifying how to interpret position offset-

OFFSET_BEGINNING (-1), OFFSET_CURRENT (0), or

OFFSET_END (1)

Result: oldPosition = old file position; -1 if unsuccessful

-------------------------

SendIO

Description: sends an IO request

Library: exec.library

Offset: -$01CE (-462)

Modula-2 Module: IO

Syntax: SendIO(ioRequest)

C: void SendIO(struct IORequest *)

Machine Language: SendIO(a1)

Modula-2: SendIO(ioRequest: ADDRESS)

Arguments: IORequest = an initialized IORequest structure

Result: none

-------------------------

SetAfPt (macro)

Description: sets area fill pattern

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Pens

Syntax: SetAfPt(rastPort, pattern, size)

C: void SetAfPt(struct RastPort *, char *, long)

Machine Language: not available

Modula-2:      SetAfPat(rastPort: RastPortPtr; pattern: ADDRESS; size:

CARDINAL)

Arguments: rastPort = RastPort structure

pattern = pointer to the first word in an area-fill pattern

size = size of area pattern (size to the power of two equals the

number of words in pattern)

Result: none

-------------------------

SetAPen

Description: sets the primary pen color

Library: graphics.library

Offset: -0156 (-342)

Modula-2 Module: Pens

Syntax: SetAPen(rastPort, pen)

C: void SetAPen(struct RastPort *, long)

Machine Language: SetAPen(a1, d0)

Modula-2: SetAPen(rastPort: RastPortPtr; pen: CARDINAL)

Arguments: rastPort = RastPort structure

pen = pen number (0-255)

Result: none

-------------------------

SetBPen

Description: sets the secondary pen color

Library: graphics.library

Offset: -015C (-348)

Modula-2 Module: Drawing

Syntax: SetBPen(rastPort, pen)

C: void SetBPen(struct RastPort *, long)

Machine Language: SetBPen(al, d0)

Modula-2: SetBPen(rastPort: RastPortPtr; pen: CARDINAL)

Arguments: rastPort = RastPort structure

pen = pen number (0-255)

Result: none

-------------------------

SetCollision

Description: sets a collision vector to point to a user-written routine

Library: graphics.library

Offset: -0090 (-144)

Modula-2 Module: Gels

Syntax: SetCollision(number, routine, gelsInfo)

C: void SetCollision(long, _fgptr, struct GelsInfo *)

Machine Language: SetCollision(d0, a0, a1)

Modula-2: SetCollision(number: LONGCARD; routine: PROC; gelsInfo:

GelsInfoPtr)

Arguments: number = collision vector number

routine = pointer to user's collision routine

gelsInfo = GelsInfo structure

Result: none

-------------------------

SetComment

Description: adds a comment to a file

Library: dos.library

Offset: -00B4 (-180)

Modula-2 Module: DOS

Syntax: success = SetComment(name, comment)

C: long SetComment(char *, char *)

Machine Language: d0 = SetComment(d1, d2)

Modula-2: SetComment(name, comment: STRPTR): BOOLEAN

Arguments: name = filename of file to comment

comment = comment to add to file

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

SetCurrentBinding

Description: sets static board configuration area

Library: expansion.library

Offset: -$0084 (-132)

Modula-2 Module: none

Syntax: SetCurrentBinding(currentBinding, size)

C: void SetCurrentBinding(long, long)

Machine Language: SetCurrentBinding(a0, d0)

Modula-2:      not available

Arguments: currentBinding = CurrentBinding structure

size = size of user's BindDriver structure

Result: none

-------------------------

SetDMRequest

Description: attaches a DMRequester (a requester activated when the mouse's

menu button is double clicked) to a window

Library: intuition.library

Offset: -0102 (-258)

Modula-2 Module: Intuition

Syntax: success = SetDMRequest(window, dmRequester)

C: long SetDMRequest(struct Window *, struct Requester *)

Machine Language: d0 = SetDMRequest(a0, a1)

Modula-2: SetDMRequest(window: WindowPtr; dmRequester: RequesterPtr)

Arguments: window = window to which the requester will be added

dmRequester = requester to attach

Result: success = TRUE if successful; FALSE if unsuccessful (nothing re-

turned by Modula-2)

-------------------------

SetDrMd

Description: sets a drawing mode for drawing routines

Library: graphics.library

Offset: -0162 (-354)

Modula-2 Module: Pens

Syntax: SetDrMd(rastPort, mode)

C: void SetDrMd(struct RastPort *, long)

Machine Language: SetDrMd(a1, d0)

Modula-2: SetDrMd(rastPort: RastPortPtr; mode: DrawingModeSet)

Arguments: rastPort = RastPort structure

mode = drawing mode JAM1, JAM2, COMPLEMENT,

INVERSVID)

Result: none

-------------------------

SetDrPt (macro)

Description: sets a pattern to use for line drawing

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Pens

Syntax: SetDrPt(rastPort, pattern)

C: void SetDrPt(struct RastPort *, long)

Machine Language: not available

Modula-2: SetDrPt(rastPort: RastPortPtr; pattern: BITSET)

Arguments: rastPort = RastPort structure

pattern = 16-bit drawing pattern

Result: none

-------------------------

SetExcept

Description: defines which signals cause an exception

Library: exec.library

Offset: -0138 (-312)

Modula-2 Module: Tasks

Syntax: oldSignals = SetExcept(newSignals, signalMask)

C: long SetExcept(long, long)

Machine Language: d0 = SetExcept(d0, d1)

Modula-2: SetExcept(newSignals, signalMask: SignalSet): SignalSet

Arguments: newSignals = new values for signals specified in signalMask

signalMask = set of signals to be affected

Result: oldSignals = prior exception signals

-------------------------

SetFont

Description: sets the font to be used for drawing text in a rastport

Library: graphics.library

Offset: -0042 (-66)

Modula-2 Module: Text

Syntax: SetFont(rastPort, font)

C: void SetFont(struct RastPort *, struct TextFont *)

Machine Language: SetFont(a1/ a0)

Modula-2: SetFont(rastPort: RastPortPtr; font: TextFontPtr)

Arguments: rastPort = RastPort structure

font = font descriptor obtained from OpenFont( ) function

Result: none

-------------------------

SetFunction

Description: changes a function vector in a library

Library: exec.library

Offset: -01A4 (-420)

Modula-2 Module: Libraries

Syntax: oldFunc = SetFunction(library, offset, newFunc)

C: _fptr SetFunction(struct Library *, long,_fptr)

Machine Language: d0 = SetFunction(a1, a0, d0)

Modula-2: SetFunction(library: LibraryPtr; offset: INTEGER; newFunc:

PROC): PROC

Arguments: library = library to change

offset = offset of function vector to change

newFunc = address of new function

Result: oldFunc = address of old function

-------------------------

SetIntVector

Description: changes a system interrupt vector

Library: exec.library

Offset: -00A2 (-162)

Modula-2 Module: Interrupts

Syntax: oldInt = SetIntVector(intNum, newInt)

C: struct Interrupt *SetIntVector(long, struct Interrupt *)

Machine Language: d0 = SetIntVector(d0, a1)

Modula-2: SetIntVector(intNum: CARDINAL; newInt: InterruptPtr):

InterruptPtr

Arguments: intNum = Portia interrupt bit number (0-14)

newInt = initialized Interrupt structure

Result: oldInt = old Interrupt structure

-------------------------

SetMenuStrip

Description: attaches a menu strip to a window

Library: intuition.library

Offset: -0108 (-264)

Modula-2 Module: Intuition

Syntax: SetMenuStrip(window, menu)

C: void SetMenuStrip(struct Window *, struct Menu *)

Machine Language: SetMenuStrip(a0, a1)

Modula-2: SetMenuStrip(window: WindowPtr; menu: MenuPtr)

Arguments: window = window to receive menu strip

menu = first menu in menu strip

Result: none

-------------------------

SetOPen (macro)

Description: sets the color of the pen used for outlining figures and tums on

outlining

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Pens

Syntax: SetOPen(rastPort, pen)

C: void SetOPen(struct RastPort *, long)

Machine Language: not available

Modula-2: SetOPen(rastPort: RastPortPtr; pen: CARDINAL)

Arguments: rastPort = RastPort structure

pen = pen number (0-255)

Result: none

-------------------------

SetPointer

Description: sets the shape of a window's sprite mouse pointer

Library: intuition.library

Offset: -010E (-270)

Modula-2 Module: Intuition

Syntax: SetPointer(window, pointer, height, width, xOffset, yOffset)

C: void SetPointer(struct Window *, short *, long, long, long, long)

Machine Language: SetPointer(a0, a1, d0, d1, d2, d3)

Modula-2: SetPointer(window: WindowPtr; pointer: ADDRESS; height,

width: CARDINAL; xOffset, y: INTEGER)

Arguments: window = window to receive new pointer

pointer = sprite data defining new shape

height = height of sprite in lines

width = width of sprite in pixels (less than or equal to 16)

xOffset = horizontal offset of pointer hot spot

yOffset = vertical offset of pointer hot spot

Result: none

-------------------------

SetPrefs

Description: changes Preferences' current settings

Library: intuition.library

Offset: -$0144 (-324)

Modula-2 Module: Preferences

Syntax: prefBuffer = SetPrefs(prefBuffer, size, inform)

C: struct Preferences *SetPrefs(struct Preferences *, long, long)

Machine Language: d0 = SetPrefs(a0, d0, d1)

Modula-2: SetPrefs(prefBuffer: ADDRESS; size: INTEGER; inform:

BOOLEAN)

Arguments: prefBuffer = buffer which contains your desired Preferences

settings

size = size of buffer in bytes

inform = TRUE if you want to send a NEWPREFS message to all

interested windows

Result: prefBuffer = pointer to your prefBuffer

------------------------- 

SetProtection

Description: sets a file or directories protection bits

Library: dos.library

Offset: -00BA (-186)

Modula-2 Module: DOS

Syntax: success = SetProtection(name, mask)

C: long SetProtection(char *, long)

Machine Language: d0 = SetProtection(d1, d2)

Modula-2: SetProtection(name: STRPTR; mask: ProtectionSet): BOOLEAN

Arguments: name = file or directory name

mask = protection bits to set

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

SetRast

Description: sets the entire rastport to a specified color

Library: graphics.library

Offset: -00EA (-234)

Modula-2 Module: Rasters

Syntax: SetRast(rastPort, pen)

C: void SetRast(struct RastPort *, long)

Machine Language: SetRast(a1, d0)

Modula-2: SetRast(rastPort: RastPortPtr; pen: CARDINAL)

Arguments: rastPort = RastPort structure

pen = color register used to color the rastport (0-31)

Result: none

-------------------------

SetRGB4

Description: sets the red, green, and blue values for a viewport's color register

Library: graphics.library

Offset: -0120 (-288)

Modula-2 Module: Views

Syntax: SetRGB4(viewPort, pen, red, green, blue)

C: void SetRGB4(struct ViewPort *, long, long, long, long)

Machine Language: SetRGB4(a0, d0, d1, d2, d3)

Modula-2: SetRGB4(viewPort: ViewPortPtr; pen: INTEGER; red, green, blue:

CARDINAL)

Arguments: viewPort = ViewPort structure

pen = color register to set (0-31)

red = red color level (0-15)

green = green color level (0-15)

blue = blue color level (0-15)

Result: none

-------------------------

SetRGB4CM

Description: sets the red, green, and blue values for a colormap's color register

Library: graphics.library

Offset: -0276 (-630)

Modula-2 Module: Views

Syntax: SetRGB4CM(colorMap, pen, red, green, blue)

C: void SetRGB4CM(struct ColorMap *, long, long, long, long)

Machine Language: SetRGB4CM(a0, d0, d1, d2, d3)

Modula-2: SetRGB4CM(colorMap: ColorMapPtr; pen: INTEGER; red, green,

blue: CARDINAL)

Arguments: colorMap = ColorMap structure

pen = color register to set (0-31)

red = red color level (0-15)

green = green color level (0-15)

blue = blue color level (0-15)

Result: none

-------------------------

SetSignal

Description: defines the state of a task's signals

Library: exec.library

Offset: -0132 (-306)

Modula-2 Module: Tasks

Syntax: oldSignals = SetSignal(newSignals, signalMask)

C: long SetSignal(long, long)

Machine Language: d0 = SetSignal(d0, d1)

Modula-2: SetSignal(newSignals, signalMask: SignalSet): SignalSet

Arguments: newSignals = new values for signals specified in signalMask

signalMask = set of signals to be affected

Result: oldSignals = prior values for signals

------------------------- 

SetSoftStyle

Description: sets the style for the current font

Library: graphics.library

Offset: -005A (-90)

Modula-2 Module: Text

Syntax: newStyle = SetSoftStyle(rastPort, style, enable)

C: long SetSoftStyle(struct RastPort *, long, long)

Machine Language: d0 = SetSoftStyle(a1, d0, d1, a6)

Modula-2: SetSoftStyle(rastPort: RastPortPtr; style, enable: FontStyleSet):

FontStyleSet

Arguments: rastPort = RastPort structure

style = new font style

enable = mask that determines which style bit can be changed;

can be derived from AskSoftStyle( ) function

Result: newStyle = resulting font style

-------------------------

SetSR

Description: gets and/or sets the processor's status register

Library: exec.library

Offset: -0090 (-144)

Modula-2 Module: Exec

Syntax: oldSR = SetSR(newSR, mask)

C: long SetSR(long, long)

Machine Language: d0 = SetSR(d0, d1)

Modula-2: SetSR(newSR: BITSET; mask: BITSET): BITSET

Arguments: newSR = new value for bits specified in mask

mask = bits to be affected

Result: oldSR = prior value of status register

-------------------------

SetTaskPri

Description: gets and sets the priority of a task

Library: exec.library

Offset: -012C (-300)

Modula-2 Module: Tasks

Syntax: oldPriority = SetTaskPri(task, newPriority)

C: long SetTaskPri(struct Task *, long)

Machine Language: d0 = SetTaskPri(a1, d0)

Modula-2: SetTaskPri(task: TaskPtr; newPriority: INTEGER): INTEGER

Arguments: task = task to be affected

newPriority = new priority value (0-8)

Result: oldPriority = old task priority (0-8)

-------------------------

SetWindowTitles

Description: sets the titles for both a window and its screen

Library: intuition.library

Offset: -0114 (-276)

Modula-2 Module: Intuition

Syntax: SetWindowTitles(window, windowTitle, screenTitle)

C: void SetWindowTitles(struct Window *, char *, char *)

Machine Language: SetWindowTitles(a0, a1, a2)

Modula-2: SetWindowTitles(window: WindowPtr; windowTitle, screenTitle:

STRPTR)

Arguments: window = window to be affected

windowTitle = new window title (-1 to keep as-is)

screenTitle = new screen title (-1 to keep as-is)

Result: none

-------------------------

SetWrMsk (macro)

Description: sets the write mask for a rastport (locks and unlocks bitplanes)

C Include File: include/graphics/gfxmacros.h

ML Include File: none

Modula-2 Module: Pens

Syntax: SetWrMsk(rastPort, mask)

C: void SetWrMsk(struct RastPort *, long)

Arguments: cList = character list containing substring

index = starting position of substring

length = number of bytes to copy

Result: cList = new character list that contains the substring; -1 if there

is not enough memory

-------------------------

SHIFTITEM (macro)

Description: shifts a menu value to define a new value for the menu item

number

C Include File: include/intuition/intuition.h

ML Include File: none

Modula-2 Module: none

Syntax: newValue = SHIFTITEM(menuValue)

C: long SHIFTITEM(long)

Machine Language: not available

Modula-2: not available

Arguments: menuValue = 16-bit packed number representing the menu num-

ber, item number, and subitem number

Result: newValue = the menuValue ANDed with $3F and shifted to the

left five times-((menuValue & 0x3F) << 5)

-------------------------

SHIFTMENU (macro)

Description: extracts the menu number from a value (identical to MENUNUM 

macro)

C Include File: include/intuition/intuition.h

ML Include File: none

Modula-2 Module: none

Syntax: menuNumber= SHIFTMENU(menuValue)

C: long SHIFTMENU(long)

Machine Language: not available

Modula-2: not available

Arguments: menuValue = 16-bit packed number representing the menu num-

ber, item number, and subitem number

Result: menuNumber = menu number (0-31); equals NOMENU if no

menu was selected

-------------------------

SHIFTSUB (macro)

Description: shifts a menu value to define a new value for the menu subitem

number

C Include File: include/intuition/intuition.h

ML Include File: none

Modula-2 Module: none

Syntax: newValue = SHIFTSUB(menuValue)

C: long SHIFTSUB(long)

Machine Language: not available

Modula-2: not available

Arguments: menuValue = 16-bit packed number representing the menu num-

ber, item number, and subitem number

Result: newValue = the menuValue ANDed with $1F and shifted to the

left 11 times-((menuValue & 0x1F) << 11)

-------------------------

ShowTitle

Description: determines whether the screen title bar will be displayed in front

of a backdrop window

Library: intuition.library

Offset: -011A (-282) 

Modula-2 Module: Intuition

Syntax: ShowTitle(screen, showIt)

C: void ShowTitle(struct Screen *, long)

Machine Language: ShowTitle(a0, d0)

Modula-2: ShowTitle(screen: ScreenPtr; showIt: BOOLEAN)

Arguments: screen = screen to be affected

showIt = flag that indicates whether or not to display the screen's

title bar in front of a backdrop window (TRUE means show the

title bar; FALSE means hide it)

Result: none

-------------------------

Signal

Description: signals a task with specified signals

Library: exec.library

Offset: -0144 (-324)

Modula-2 Module: Tasks

Syntax: Signal(task, signals)

C: void Signal(struct Task *, long)

Machine Language: Signal(d0, d1)

Modula-2: Signal(task: TaskPtr; signals: SignalSet)

Arguments: task = task to be signaled

signals = signals to send

Result: none

-------------------------

SizeCList

Description: gets the size of a character list in bytes

Library: clist.library

Offset: -0036 (-54)

Modula-2 Module: none

Syntax: size = SizeCList(cList)

C: long SizeCList(long)

Machine Language: d0 = SizeCList(a0)

Modula-2:      not available

Arguments: cList = character list in question

Result: size = number of bytes in character list

-------------------------

SizeLayer

Description: changes the size of a nonbackdrop layer

Library: layers.library

Offset: -0042 (-66)

Modula-2 Module: Layers

Syntax: SizeLayer(dummy, layer, dx, dy)

C: long SizeLayer(struct Layer_Info *, struct Layer *, long, long)

Machine Language: d0 = SizeLayer(a0, a1, d0, d1)

Modula-2: SizeLayer(layer: LayerPtr; dx, dy: LONGINT): BOOLEAN

Arguments: dummy = unused

layer = a nonbackdrop Layer structure

dx = amount to add to layer's horizontal size (may be negative)

dy = amount to add to layer's vertical size (may be negative)

Result: TRUE if successful; FALSE if unsuccessful

-------------------------

SizeWindow

Description: resizes a window

Library: intuition.library

Offset: -0120 (-288)

Modula-2 Module: Intuition

Syntax: SizeWindow(window, dx, dy)

C: void SizeWindow(struct Window *, long, long)

Machine Language: SizeWindow(a0, d0, d1)

Modula-2: SizeWindow(window: WindowPtr; dx, dy: INTEGER)

Arguments: window = window to be resized

dx = amount to add to window's horizontal size (may be

negative)

dy = amount to add to window's vertical size (may be negative)

Result: none

-------------------------

SortGList

Description: sorts the GEL list by vertical position of each element, prior to

displaying the GELs

Library: graphics.library

Offset: -0096 (-150)

Modula-2 Module: Gels

Syntax: SortGList(rastPort)

C: void SortGList(struct RastPort *)

Machine Language: SortGList(a1)

Modula-2: SortGList(rastPort: RastPortPtr)

Arguments: rastPort = RastPort structure containing the GelsInfo

Result: none

-------------------------

SPAbs

Description: obtains the absolute value of a floating-point number

Library: mathffp.library

Offset: -$0036 (-54)

Modula-2 Module: none

Syntax: fnum1 = SPAbs(fnum2)

C: float SPAbs(float)

Machine Language: d0 = SPAbs(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

Result: fnum1 = absolute value of fnum2 in floating-point format

-------------------------

SPAcos

Description: obtains the arcosine of a floating-point number

Library: mathtrans.library

Offset: -$0078 (-120)

Modula-2 Module: none

Syntax: fnum1 = SPAcos(fnum2)

C: float SPAcos(float)

Machine Language: d0 = SPAcos(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing the cosine of an

angle

Result: fnum1 = floating-point value of fnum2 angle in radians

-------------------------

SPAdd

Description: adds two floating-point numbers

Library: mathffp.library

Offset: -$0042 (-66)

Modula-2 Module: none

Syntax: fnum1 = SPAdd(fnum2, fnum3)

C: float SPAdd(float, float)

Machine Language: d0 = SPAdd(d1, d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

fnum3 = floating-point number

Result: fnum1 = fnum2 plus fnum3 in floating-point format

-------------------------

SPAsin

Description: obtains the arcsine of a floating-point number

Library: mathtrans.library

Offset: -$0072 (-114)

Modula-2 Module: none

Syntax: fnum1 = SPAsin(fnum2)

C: float SPAsin(float)

Machine Language: d0 = SPAsin(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing the sine of an angle

Result: fnum1 = floating-point value of fnum2 angle in radians

-------------------------

SPAtan

Description: obtains the arctangent of a floating-point number

Library: mathtrans.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: fnum1 = SPAtan(fnum2)

C: float SPAtan(float)

Machine Language: d0 = SPAtan(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing the tangent of an

angle

Result: fnum1 = floating-point value of fnum2 angle in radians

-------------------------

SPCmp

Description: compares two floating-point numbers

Library: mathffp.library

Offset: -$002A (-42)

Modula-2 Module: none

Syntax: flag = SPCmp(fnum1, fnum2)

C: long SPCmp(float, float)

Machine Language: d0 = SPCmp(d1, d0)

Modula-2: not available

Arguments: fnum1 = floating-point number

fnum2 = floating-point number

Result: flag = -1 if fnum1<fnum2; +1 if fnum1>fnum2; 0 if

fnum1 = fnum2

-------------------------

SPCos

Description: obtains the cosine of a floating-point number

Library: mathtrans.library

Offset: -$002A (-42)

Modula-2 Module: none

Syntax: fnum1 = SPCos(fnum2)

C: float SPCos(float)

Machine Language: d0 = SPCos(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing an angle in radians

Result: fnum1 = floating-point cosine of fnum2

-------------------------

SPCosh

Description: obtains the hyperbolic cosine of a floating-point number

Library: mathtrans.library

Offset: -$0042 (-66)

Modula-2 Module: none

Syntax: fnum1 = SPCosh(fnum2)

C: float SPCosh(float)

Machine Language: d0 = SPCosh(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing an angle in radians

Result: fnum1 = floating-point hyperbolic cosine of fnum2

-------------------------

SPDiv

Description: divides one floating-point number by another

Library: mathffp.library

Offset: -$0054 (-84)

Modula-2 Module: none

Syntax: fnum1 = SPDiv(fnum2, fnum3)

C: float SPDiv(float, float)

Machine Language: d0 = SPDiv(d1, d0)

Modula-2: not available

Arguments: fnum2 = floating-point dividend

fnum3 = floating-point divisor

Result: fnum1 = floating-point format results of fnum2 divided by fnum3

-------------------------

SPExp

Description: obtains the exponent of a floating-point number

Library: mathtrans.library

Offset: -$004E (-78)

Modula-2 Module: none

Syntax: fnum1 = SPExp(fnum2)

C: float SPExp(float)

Machine Language: d0 = SPExp(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

Result: fnum1 = floating-point value representing e (approx. 2.71728)

raised to the power of fnum2

-------------------------

SPFieee

Description: converts a single-precision IEEE number to a Motorola fast float-

ing point number

Library: mathtrans.library

Offset: -$006C (-108)

Modula-2 Module: none

Syntax: fnum = SPFieee(ieeenum)

C: float SPFieee(long)

Machine Language: d0 = SPFieee(d0)

Modula-2: not available

Arguments: ieeenum = single-precision floating-point number

Result: fnum = Motorola fast floating point equivalent to fnum

-------------------------

SPFlt

Description: converts an integer to floating-point number

Library: mathffp.library

Offset: -$0024 (-36)

Modula-2 Module: none

Syntax: fnum = SPFlt(inum)

C: float SPFlt(long)

Machine Language: d0 = SPFlt(d0)

Modula-2: not available

Arguments: inum = signed integer to be converted

Result: fnum = floating-point equivalent to inum

-------------------------

SplitCList

Description: splits a character list in two, breaking it at the mark (obtained via

the MarkList( ) function)

Library: clist.library

Offset: -008A (-138)

Modula-2 Module: none

Syntax: tailCList = SplitCList(cList)

C: long SplitCList(long)

Machine Language: d0 = SplitCList(a0)

Modula-2: not available

Arguments: cList = character list to split

Result: tailCList = new character list that contains the tail end of the

original character list; -1 if there is not enough memory

-------------------------

SPLog

Description: obtains the natural logarithm of a floating-point number

Library: mathtrans.library

Offset: -$0054 (-84)

Modula-2 Module: none

Syntax: fnum1 = SPLog(fnum2)

C: float SPLog(float)

Machine Language: d0 = SPLog(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

Result: fnum1 = floating-point natural logarithm (base e) of fnum2

-------------------------

SPLog10

Description: obtains the naparian logarithm (base 10) of a floating-point number

Library: mathtrans.library

Offset: -$007E (-126)

Modula-2 Module: none

Syntax: fnum1 = SPLog10(fnum2)

C: float SPLoglO(float)

Machine Language: d0 = SPLog10(d0)

Modula-2:      not available

Arguments: fnum2 = floating-point number

Result: fnum1 = floating-point naparian logarithm (base 10) of fnum2

-------------------------

SPMul

Description: multiplies one floating-point number by another

Library: mathffp.library

Offset: -$004E (-78)

Modula-2 Module: none

Syntax: fnum1 = SPMul(fnum2, fnum3)

C            float SPMul(float, float)

Machine Language: d0 = SPMul(d1, d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

fnum3 = floating-point number

Result: fnum1 = product of fnum2 and fnum3 in floating-point format

-------------------------

SPNeg

Description: negates the value of a floating-point number

Library: mathffp.library

Offset: -$003C (-60)

Modula-2 Module: none

Syntax: fnum1 = SPNeg(fnum2)

C: float SPNeg(float)

Machine Language: d0 = SPNeg(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number to negate

Result: fnum1 = negative fnum2 in floating-point format

-------------------------

SPPow

Description: obtains the exponentiation of two floating-point numbers

Library: mathtrans.library

Offset: -$005A (-90)

Modula-2 Module: none

Syntax: fnum1 = SPPow(fnum2, fnum3)

C: float SPPow(float, float)

Machine Language: d0 = SPPow(d1, d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

fnum3 = floating-point number

Result: fnum1 = floating-point value of fnum2 raised to the power of

fnum3

-------------------------

sprintf

Description: outputs a formatted string into a string (Lattice and Manx users: if 

you link with lc.lib or c.lib, this is not the function you're calling)

Library: amiga.lib (linked library)

Modula-2 Module: none

Syntax: sprintf(destinationString, formatString, values...)

C: void sprintf(char *, char *, long...)

Machine Language: move.l #value,-(sp) ;may have several values 

pea formatString 

pea destinationString 

jsr _printf 

add.l #8,sp ;(2 arguments * 4 bytes = 8)

Modula-2: not available


Arguments: destinationString = address of string to receive output

formatString = string containing optional C formatting commands

(%); if you're passing longword values on the stack (as shown

above) be sure to follow the percent symbol with a lowercase L

values = values or addresses of strings to print; this routine

knows how many values are on the stack by checking the number

of formatting commands in formatString argument

Result: none

-------------------------

SPSin

Description: obtains the sine of a floating-point number

Library: mathtrans.library

Offset: -$0024 (-36)

Modula-2 Module: none

Syntax: fnum1 = SPSin(fnum2)

C: float SPSin(float, float)

Machine Language: d0 = SPSin(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing an angle in radians

Result: fnum1 = floating-point sine of fnum2

-------------------------

SPSincos

Description: obtains the sine and cosine of a floating-point number

Library: mathtrans.library

Offset: -$0036 (-54)

Modula-2 Module: none

Syntax: fnum1 = SPSincos(fnum2, fnum3)

C: float SPSincos(float, float *)

Machine Language: d0 = SPSincos(d1, d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

fnum3 = pointer to floating point number to receive the cosine of

fnum2

Result: fnum1 = floating-point sine of fnum2 (cosine is returned in

fnum3)

-------------------------

SPSinh

Description: obtains the hyperbolic sine of a floating-point number

Library: mathtrans.library

Offset: -$003C (-60)

Modula-2 Module: none

Syntax: fnum1 = SPSinh(fnum2)

C: float SPSinh(float, float)

Machine Language: d0 = SPSinh(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing an angle in radians

Result: fnum1 = floating-point hyperbolic sine of fnum2

-------------------------

SPSqrt

Description: obtains the square root of a floating-point number

Library: mathtrans.library

Offset: -$0060 (-96)

Modula-2 Module: none

Syntax: fnum1 = SPSqrt(fnum2)

C: float SPSqrt(float)

Machine Language: d0 = SPSqrt(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

Result: fnum1 = floating-point square root of fnum2

-------------------------

SPSub

Description: subtracts one floating-point number from another

Library: mathffp.library

Offset: -$0048 (-72)

Modula-2 Module: none

Syntax: fnum1 = SPSub(fnum2, fnum3)

C: float SPSub(float, float)

Machine Language: d0 = SPSub(d1, d0)

Modula-2: not available

Arguments: fnum2 = floating-point number

fnum3 = floating-point number

Result: fnum1 = fnum2 minus fnum3 in floating-point format

-------------------------

SPTan

Description: obtains the tangent of a floating-point number

Library: mathtrans.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: fnum1 = SPTan(fnum2)

C: float SPTan(float, float)

Machine Language: d0 = SPTan(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing an angle in radians

Result: fnum1 = floating-point tangent of fnum2

-------------------------

SPTanh

Description: obtains the hyperbolic tangent of a floating-point number

Library: mathtrans.library

Offset: -$0048 (-72)

Modula-2 Module: none

Syntax: fnum1 = SPTanh(fnum2)

C: float SPTanh(float, float)

Machine Language: d0 = SPTanh(d0)

Modula-2: not available

Arguments: fnum2 = floating-point number representing an angle in radians

Result: fnum1 = floating-point hyperbolic tangent of fnum2

-------------------------

SPTieee

Description: converts a Motorola fast floating point number to a single-

precision IEEE number

Library: mathtrans.library

Offset: -$0066 (-102)

Modula-2 Module: none

Syntax: ieeenum = SPTieee(fnum)

C: float SPTieee(float)

Machine Language: d0 = SPTieee(d0)

Modula-2: not available

Arguments: fnum = Motorola fast floating point number

Result: ieeenum = single-precision floating-point equivalent to fnum

-------------------------

SPTst

Description: compares a floating-point number with zero

Library: mathffp.library

Offset: -$0030 (-48)

Modula-2 Module: none

Syntax: flag = SPTst(fnum)

C: long SPTst(float)

Machine Language: d0 = SPTst(d0)

Modula-2: not available

Arguments: fnum = floating-point number

Result: flag = -1 if fnum<0; +1 if fnum>0; 0 if fnum=0

-------------------------

SubCList

Description: copies a substring from a character list

Library: clist.library

Offset: -0096 (-150)

Modula-2 Module: none

Syntax: cList = SubCList(cList, index, length)

C: long SubCList(long, long, long)

Machine Language: d0 = SubCList(a0, d0, d1)

Modula-2: not available

Arguments: cList = character list containing substring

index = starting position of substring

length = number of bytes to copy

Result: cList = new character list that contains the substring; -1 if there

is not enough memory

-------------------------

SUBNUM (macro)

Description: extracts the menu subitem number from a value

C Include File: include/intuition/intuition.h

ML Include File: none

Modula-2 Module: Intuition

Syntax: subNumber= SUBNUM(menuValue)

C: long SUBNUM(long)

Machine Language: not available

Modula-2: SUBNUM(menuValue: CARDINAL): CARDINAL

Arguments: menuValue = 16-bit packed number representing the menu num-

ber, item number, and subitem number

Result: itemNumber = item number (0-31); equals NOSUB if no menu

was selected

-------------------------

SumKickData

Description: computes the checksum for a Kickstart delta list

Library: exec.library

Offset: -0264 (-612)

Modula-2 Module: Resident

Syntax: SumKickData( )

C: void SumKickData(void)

Machine Language: SumKickData( )

Modula-2: SumKickData( )

Arguments: none

Result: none

-------------------------

SumLibrary

Description: verifies a library's checksum; alerts user if checksum is incorrect

Library: exec.library

Offset: -01AA (-426)

Modula-2 Module: Libraries

Syntax: SumLibrary(library)

C: void SumLibrary(struct Library *)

Machine Language: SumLibrary(a1)

Modula-2: SumLibrary(

Library: LibraryPtr)

Arguments: library = library to verify

Result: none

-------------------------

SuperState

Description: engage supervisor mode using user-defined stack

Library: exec.library

Offset: -$0096 (-150)

Modula-2 Module: Interrupts

Syntax: sysStack = SuperState( )

C: long SuperState(void)

Machine Language: d0 = SuperState( ) 

Modula-2: SuperState( ): ADDRESS 

Arguments: none 

Result: sysStack = pointer to system stack; NULL if already in supervisor 

mode

-------------------------

SwapBitsRastPortClipRect

Description: engage supervisor mode using user-defined stack

Library: layers.library

Offset: -007E (-126)

Modula-2 Module: Layers

Syntax: SwapBitsRastPortClipRect(rastPort, clipRect)

C: void SwapBitsRastPortClipRect(struct RastPort *, struct ClipRect *)

Machine Language: SwapBitsRastPortClipRect(a0, a1)

Modula-2: SwapBitsRastPortClipRect(rastPort: RastPortPtr; clipRect:

ClipRectPtr)

Arguments: rastPort = RastPort structure

clipRect = ClipRect to swap bits with

Result: none

-------------------------

SyncSBitMap

Description: copies all bits from a layer's ClipRects into the SuperBitMap

Library: layers.library

Offset: -01BC (-444)

Modula-2 Module: Clip

Syntax: SyncSBitMap(layer)

C: void SyncSBitMap(struct Layer *)

Machine Language: SyncSBitMap(a0)

Modula-2: SyncSBitMap(layer: LayerPtr)

Arguments: layer = a locked layer that contains a SuperBitMap

Result: none

-------------------------

Text

Description: prints text in a RastPort using the current font

Library: graphics.library

Offset: -$003C (-60)

Modula-2 Module: Text

Syntax: Text(rastPort, string, length)

C: void Text(struct RastPort *, char *, long)

Machine Language: Text(a1, a0, d0)

Modula-2: Text(rastPort: RastPortPtr; string: STRPTR; length: CARDINAL)

Arguments: rastPort = RastPort where text is to be output

string = text to print

length = number of characters in string

Result: none

-------------------------

Textlength

Description: finds the length (in bits) that a string of characters would occupy

if printed to a RastPort using the current text font

Library: graphics.library

Offset: -$0036 (-54)

Modula-2 Module: Text

Syntax: size = TextLength(rastPort, string, length)

C: long TextLength(struct RastPort *, char *, long)

Machine Language: d0 = TextLength(a1, a0, d0)

Modula-2: TextLength(rastPort: RastPortPtr; string: STRPTR; length: CARDI-

NAL): CARDINAL

Arguments: rastPort = RastPort where text would be output

string = text to print

length = number of characters in string

Result: size = number of pixels (horizontally) required to print the speci-

fied text

-------------------------

ThinLayerInfo

Description: converts a 1.1 LayerInfo structure into a 1.0 LayerInfo structure,

thus returning the extra memory allocate by FattenLayerInfo (this

is an obsolete function)

Library: layers.library

Offset: -$00A2 (-162)

Modula-2 Module: none

Syntax: ThinLayerInfo(layerInfo)

C: void ThinLayerInfo(struct Layer_Info *)

Machine Language: ThinLayerInfo(a0)

Modula-2: not available

Arguments: layerInfo = LayerInfo structure to convert

Result: none

------------------------- 

Translate

Description: converts an English string into phonetics

Library: translator.library

Offset: -$001E (-30)

Modula-2 Module: Translator

Syntax: error = Translate(instring, inlen, outbuf, outlen)

C: long Translate(char *, long, char *, long)

Machine Language: d0 = Translate(a1, d0, a1, d1)

Modula-2: Translate(instring: STRPTR; inlen: LONGCARD; outbuf: STRPTR;

outlen: LONGCARD): LONGINT

Arguments: instring = English string to convert

inlen = number of characters in instring

outbuf = buffer to hold phonetic codes

outlen = size of outbuf in bytes

Result: error = 0 if successful; negative number representing position in

instring where function was forced to stop because the output

buffer overflowed

-------------------------

TypeOfMem

Description: determines the attributes of a given memory address

Library: exec.library

Offset: -$0216 (-534)

Modula-2 Module: Memory

Syntax: attributes = TypeOfMem(address)

C: long TypeOfMem(void *)

Machine Language: d0 = TypeOfMem(a0)

Modula-2: TypeOfMem(address: ADDRESS): MemReqSet

Arguments: address = memory address

Result: attributes = type of memory-MEMF_CHIP, MEMF_FAST,

MEMF_PUBLIC

-------------------------

UnGetCLChar

Description: adds a byte to the beginning of a character list

Library: clist.library

Offset: -$0048 (-72)

Modula-2 Module: none

Syntax: error = UnGetCLChar(cList, byte)

C: long UnGetCLChar(long, long)

Machine Language: d0 = UnGetCLChar(a0, d0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

byte = byte to add to beginning of character list

Result: error = 0 if successful

-------------------------

UnGetCLWord

Description: adds a word to the beginning of a character list

Library: clist.library

Offset: -$0060 (-96)

Modula-2 Module: none

Syntax: error = UnGetCLWord(cList, word)

C: long UnGetCLWord(long, long)

Machine Language: d0 = UnGetCLWord(a0, d0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

word = word to add to beginning of character list

Result: error = 0 if successful; 1 if unsuccessful

-------------------------

UnLoadSeg

Description: removes a segment from memory

Library: dos.library

Offset: -$009C (-156)

Modula-2 Module: DOSLoader

Syntax: UnLoadSeg(segment)

C: void UnLoadSeg(BPTR)

Machine Language: UnLoadSeg(d1)

Modula-2: UnLoadSeg(segment: BPTR): BOOLEAN

Arguments: segment = BCPL pointer to a segment as returned by LoadSeg( )

Result: none

-------------------------

UnLock

Description: unlocks a directory or file

Library: dos.library

Offset: -$005A (-90)

Modula-2 Module: DOS

Syntax: UnLock(lock)

C: void UnLock(BPTR)

Machine Language: UnLock(d1)

Modula-2: UnLock(lock: FileLock)

Arguments: lock = BCPL pointer to a lock

Result: none

-------------------------

UnlockIBase

Description: releases the lock on IntuitionBase so Intuition can change the

structure as it pleases

Library: intuition.library

Offset: -$01A4 (-420)

Modula-2 Module: IntuitionBase

Syntax: UnLockIBase(lockNumber)

C: void UnLockIBase(long)

Machine Language: UnLockIBase(a0)

Modula-2: UnLockIBase(lockNumber: LONGCARD)

Arguments: lockNumber = Intuition lock value as returned by LockIBase( )

Result: none

-------------------------

UnlockLayer

Description: unlocks a Layer so the graphics routines can use it

Library: layers.library

Offset: -$0066 (-102)

Modula-2 Module: Layers

Syntax: UnLockLayer(layer)

C: void UnLockLayer(struct Layer *)

Machine Language: UnLockLayer(a0)

Modula-2: UnLockLayer(layer: LayerPtr)

Arguments: layer = Layer structure to unlock

Result: none

-------------------------

UnlockLayerInfo

Description: unlocks a Layer_Info structure

Library: layers.library

Offset: -$008A (-138)

Modula-2 Module: Layers

Syntax: UnlockLayerInfo(layerlnfo)

C: void UnlockLayerInfo(struct Layer_Info *)

Machine Language: UnlockLayerInfo(a0, a1)

Modula-2: UnlockLayerInfo(layerlnfo: LayerlnfoPtr)

Arguments: layerlnfo = Layer_Info structure to unlock

Result: none

-------------------------

UnlockLayerRom

Description: unlocks a Layer so the graphics routines can use it (this function

uses ROM code as opposed to LockLayerRom( )'s RAM-based

code)

Library: graphics.library

Offset: -$01B6 (-438)

Modula-2 Module: RomLayers

Syntax: UnLockLayerRom(layer)

C: void UnLockLayerRom(struct Layer *)

Machine Language: UnLockLayerRom(a5)

Modula-2: UnLockLayerRom(layer: LayerPtr)

Arguments: layer = Layer structure to unlock

Result: none

-------------------------

UnlockLayers

Description: unlocks all layers so the graphics routines can use them

Library: layers.library

Offset: -$0072 (-114)

Modula-2 Module: Layers

Syntax: UnLockLayers(layerInfo)

C: void UnLockLayers(struct Layer_Info *)

Machine Language: UnLockLayers(a0)

Modula-2: UnLockLayers(layerInfo: LayerInfoPtr)

Arguments: layerInfo = Layer_Info structure

Result: none

-------------------------

UnPutCLChar

Description: gets a byte from the end of a character list

Library: clist.library

Offset: -$0048 (-72)

Modula-2 Module: none

Syntax: byte= UnPutCLChar(cList)

C: long UnPutCLChar(long)

Machine Language: d0 = UnPutCLChar(a0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

Result: byte = byte from end of character list; -1 no data

-------------------------

UnPutCLWord

Description: gets a word from the end of a character list

Library: clist.library

Offset: -$0066 (-102)

Modula-2 Module: none

Syntax: word = UnPutCLWord(cList)

C: long UnPutCLWord(long)

Machine Language: d0 = UnPutCLWord(a0)

Modula-2: not available

Arguments: cList = character list descriptor, as returned by AllocCList( ) or

StrToCL( )

Result: word = word from end of character list; -1 if no data

-------------------------

UpFrontLayer

Description: moves a layer in front of all other layers

Library: layers.library

Offset: -$0030 (-48)

Modula-2 Module: Layers

Syntax: success = UpFrontLayer(dummy, layer)

C: long UpFrontLayer(struct Layer_Info *, struct Layer *)

Machine Language: d0 = UpFrontLayer(a0, a1)

Modula-2: UpfrontLayer(layer: LayerPtr): BOOLEAN

Arguments: dummy = unused

layer = pointer to Layer to move behind other layers

Result: success = TRUE if successful; FALSE if unsuccessful

-------------------------

UserState

Description: return to user state and system stack (do NOT call if computer is

already in user state)

Library: exec.library

Offset: -009C (-156)

Modula-2 Module: Interrupts

Syntax: UserState(sysStack)

C: void UserState(char *)

Machine Language: UserState(d0)

Modula-2: UserState(sysStack: ADDRESS)

Arguments: sysStack = system stack pointer as returned by SuperState( )

Result: none

-------------------------

Vacate

Description: releases a semaphore locked by Procure( )

Library: exec.library

Offset: -$0222 (-546)

Modula-2 Module: Semaphores

Syntax: Vacate(semaphore)

C: void Vacate(struct Semaphore *)

Machine Language: Vacate(a0)

Modula-2: Vacate(semaphore: SemaphorePtr)

Arguments: semaphore = Semaphore structure to release

Result: none

-------------------------

VBeamPos

Description: returns the current position of the vertical video beam

Library: graphics.library

Offset: -$0180 (-384)

Modula-2 Module: Views

Syntax: pos = VBeamPos( )

C: long VBeamPos(void)

Machine Language: d0 = VBeamPos( )

Modula-2: VBeamPos( ): CARDINAL

Arguments: none

Result: pos = current beam position (0-511)

-------------------------

ViewAddress

Description: returns the address of Intuition's View structure

Library: intuition.library

Offset: -$0126 (-294)

Modula-2 Module: Intuition

Syntax: view = ViewAddress( )

C: struct View *ViewAddress(void)

Machine Language: d0 = ViewAddress( )

Modula-2: ViewAddress( ): ViewPtr

Arguments: none

Result: view = address of the Intuition View structure

------------------------- 

ViewPortAddress

Description: returns the address of a window's ViewPort structure

Library: intuition.library

Offset: -$012C (-300)

Modula-2 Module: Intuition

Syntax: viewPort = ViewPortAddress(window)

C: struct ViewPort *ViewPortAddress(struct Window *)

Machine Language: d0 = ViewPortAddress(a0)

Modula-2: ViewPortAddress(window: WindowPtr): ViewPortPtr

Arguments: window = Window structure

Result: viewPort = address of window's ViewPort structure

-------------------------

Wait

Description: waits for one or more signals

Library: exec.library

Offset: -$013E (-318)

Modula-2 Module: Tasks

Syntax: signals = Wait(signalSet)

C: long Wait(long)

Machine Language: d0 = Wait(d0)

Modula-2: Wait(signalSet: SignalSet): SignalSet

Arguments: signalSet = set of signals to wait for

Result: signals = signals that have occurred

-------------------------

WaitBlit

Description: waits for the blitter to finish what it's doing

Library: graphics.library

Offset: -$00E4 (-228)

Modula-2 Module: Blitter

Syntax: WaitBlit( )

C: void WaitBlit(void)

Machine Language: WaitBlit( )

Modula-2: WaitBlit( )

Arguments: none

Result: none

------------------------- 

WaitBOVP

Description: waits for the vertical beam to reach the bottom of a ViewPort

Library: graphics.library

Offset: -$0192 (-402)

Modula-2 Module: Views

Syntax: WaitBOVP(viewPort)

C: void WaitBOVP(struct ViewPort *)

Machine Language: WaitBOVP(a0)

Modula-2: WaitBOVP(viewPort: ViewPortPtr)

Arguments: viewPort = ViewPort structure

Result: none

-------------------------

WaitForChar

Description: waits a specified amount of time for a character to become avail-

able from a virtual terminal

Library: dos.library

Offset: -$00CC (-204)

Modula-2 Module: DOS

Syntax: avail = WaitForChar(file, timeout)

C: long WaitForChar(BPTR, long)

Machine Language: d0 = WaitForChar(d1, d2)

Modula-2: WaitForChar(file: FileHandle; timeout: LONGINT): BOOLEAN

Arguments: file = BCPL pointer to a file handle

timeout = number of microseconds to wait for character

Result: avail = TRUE if a character is available

-------------------------

WaitIO

Description: waits for an I/O request to be executed

Library: exec.library

Offset: -$01DA (-474)

Modula-2 Module: IO

Syntax: error = WaitIO(ioRequest)

C: long WaitIO(struct IORequest *)

Machine Language: d0 = WaitIO(a1)

Modula-2: WaitIO(ioRequest: ADDRESS): INTEGER

Arguments: ioRequest = IORequest block

Result: error = 0 if successful

-------------------------

WaitPort

Description: waits for a message

Library: exec.library

Offset: -$0180 (-384)

Modula-2 Module: Ports

Syntax: message = WaitPort(port)

C: struct Message *WaitPort(struct MsgPort *)

Machine Language: d0 = WaitPort(a0)

Modula-2: WaitPort(port: MsgPortPtr): ADDRESS

Arguments: port = message port to receive message

Result: message = pointer to first available message

-------------------------

WaitTOF

Description: waits for the next vertical blank

Library: graphics.library

Offset: -$010E (-270)

Modula-2 Module: Views

Syntax: WaitTOF( )

C: void WaitTOF(void)

Machine Language: WaitTOF( )

Modula-2: WaitTOF( )

Arguments: none

Result: none

-------------------------

WBenchToBack

Description: moves the Workbench screen behind all other screens

Library: intuition.library

Offset: -$0150 (-336)

Modula-2 Module: Intuition

Syntax: success = WBenchToBack( )

C: long WBenchToBack(void)

Machine Language: d0 = WBenchToBack( )

Modula-2: WBenchToBack( ): BOOLEAN

Arguments: none

Result: success = TRUE if Workbench screen is open

-------------------------

WBenchToFront

Description: moves the Workbench screen in front of all other screens

Library: intuition.library

Offset: -$0156 (-342)

Modula-2 Module: Intuition

Syntax: success = WBenchToFront( )

C: long WBenchToFront(void)

Machine Language: d0 = WBenchToFront( )

Modula-2: WBenchToFront( ): BOOLEAN

Arguments: none

Result: success = TRUE if Workbench screen is open

-------------------------

WhichLayer

Description: finds the layer which contains the specified point

Library: layers.library

Offset: -$0084 (-132)

Modula-2 Module: Layers

Syntax: layer = WhichLayer(layerlnfo, x, y)

C: struct Layer *WhichLayer(struct Layer_Info *, long, long)

Machine Language: d0 = WhichLayer(a0, d0, d1)

Modula-2: WhichLayer(layerlnfo: LayerlnfoPtr; x, y: LONGCARD): LayerPtr

Arguments: layerlnfo = Layerlnfo structure

x = horizontal coordinate of point

y = vertical coordinate of point

Result: layer = pointer to top-most layer containing this point; NULL if

point is not in a layer

-------------------------

WindowLimits

Description: sets the minimum and maximum size of a window

Library: intuition.library

Offset: -$013E (-318)

Modula-2 Module: Intuition

Syntax: success = WindowLimits(window, minWidth, minHeight,

maxWidth, minHeight)

C: long WindowLimits(struct Window *, long, long, long, long)

Machine Language: d0 = WindowLimits(a0, d0, d1, d2, d3)

Modula-2: WindowLimits(window: WindowPtr; minWidth, minHeight,

maxWidth, maxHeight: LONGINT): BOOLEAN

Arguments: window = window to set size limits for

minWidth = window's new minimum width

minHeight = window's new minimum height

maxWidth = window's new maximum width

maxHeight = window's new minimum height

Result: success = TRUE if all limits are set; FALSE if any of the limits are

out of range, in which case only the legal limits are set

-------------------------

WindowToBack

Description: moves a window to the back of all other windows

Library: intuition.library

Offset: -$0132 (-306)

Modula-2 Module: Intuition

Syntax: WindowToBack(window)

C: void WindowToBack(struct Window *)

Machine Language: WindowToBack(a0)

Modula-2: WindowToBack(window: WindowPtr)

Arguments: window = window to move to back of display

Result: none

-------------------------

WindowToFront

Description: moves a window in front of all other windows

Library: intuition.library

Offset: -$0138 (-312)

Modula-2 Module: Intuition

Syntax: WindowToFront(window)

C: void WindowToFront(struct Window *)

Machine Language: WindowToFront(a0)

Modula-2: WindowToFront(window: WindowPtr)

Arguments: window = window to move to front of display

Result: none

-------------------------

Write

Description: writes bytes of data to a file

Library: dos.library

Offset: -$0030 (-48)

Modula-2 Module: DOS

Syntax: length = Write(file, buffer, length)

C: long Write(BPTR, char *, long)

Machine Language: d0 = Write(d1, d2, d3)

Modula-2: Write(file: FileHandle; buffer: ADDRESS; length: LONGINT):

LONGINT

Arguments: file = BCPL pointer to a file handle

buffer = pointer to start of buffer containing data to write

length = number of bytes to write

Result: length = number of bytes successfully written; -1 if error

occurred

-------------------------

WriteExpansionByte

Description: writes a byte to a new-style memory expansion board-nybble by

nybble

Library: expansion.library

Offset: -$0072 (-114)

Modula-2 Module: Expansion

Syntax: error = WriteExpansionByte(board, offset, byte)

C: long WriteExpansionByte(long, long, long)

Machine Language: d0 = WriteExpansionByte(a0, d0, d1)

Modula-2: WriteExpansionByte(board: ADDRESS; offset: LONGCARD; byte:

BYTE): BOOLEAN

Arguments: board = base of a new-style expansion board

offset = logical offset from the configdev base

byte = byte to write to board

Result: error = 0 if successful

-------------------------

WritePixel

Description: colors a single pixel with the current foreground drawing pen

Library: graphics.library

Offset: -$0144 (-324)

Modula-2 Module: Pens

Syntax: error = WritePixel(rastPort, x, y)

C: long WritePixel(struct RastPort *, long, long)

Machine Language: d0 = WritePixel(a1, d0, d1 )

Modula-2: WritePixel(rastPort: RastPortPtr; x, y: INTEGER): INTEGER

Arguments: rastPort = RastPort structure containing pixel to color

x = horizontal coordinate of pixel

y = vertical coordinate of pixel

Result: error = 0 if successful; -1 if pixel is outside specified RastPort

-------------------------

XorRectRegion

Description: performs a 2d XOR operation of a rectangle with a region, leaving

the results in the region

Library: graphics.library

Offset: -$022E (-558)

Modula-2 Module: Regions

Syntax: status = XorRectRegion(region, rectangle)

C: long XorRectRegion(struct Region *, struct Rectangle *)

Machine Language: d0 = XorRectRegion(a0, a1)

Modula-2: XorRectRegion(region: RegionPtr; rectangle: RectanglePtr):

BOOLEAN

Arguments: region = Region structure

rectangle = Rectangle structure

Result: status = TRUE if successful; FALSE if out of memory

-------------------------

XorRegionRegion

Description: performs a 2d XOR operation of one region with a second region,

leaving the results in the second region

Library: graphics.library

Offset: -$026A (-618)

Modula-2 Module: Regions

Syntax: status = XorRegionRegion(region1, region2)

C: long XorRegionRegion(struct Region *, struct Region *)

Machine Language: d0 = XorRegionRegion(a0, a1)

Modula-2: XorRegionRegion(region1, region2: RegionPtr): BOOLEAN

Arguments: region1 = Region structure

region2 = Region structure

Result: status = TRUE if successful; FALSE if out of memory

-------------------------

Amiga Hardware Registers


The Amiga's hardware is accessed via registers- locations within a chip

that control it's operation or return status information about the chip.  A

register is accessed by R/W operations just like RAM.


Warning: You should never attempt to read a write-only register.  Doing so

will place a random value in that register and possibly cause a lockup.  For

the same reason, never use BCLR or BSET on a write-only register as these

two instructions perform a read prior to clearing or setting the specified

bit.  Write-only registers will be annotated with a (*W), and read-only

registers with a (*R) in the Status header.  A third type of register is a

Strobe register.  These are used by the Amiga to signify that an event has

occurred.  You should NEVER READ OR WRITE to a strobe register as the

operation may falsely trigger the strobe and confuse the Amiga.


SET/CLR Bit: Some registers contain a bit labeled "SET/CLR".  This is a

special bit that allows you to set or clear the register's other bits

without using AND or OR.  SET/CLR will always be bit 15.  What happens to a

register that contains a SET/CLR bit depends on the way you set this bit.

If it is set to zero, any other bit that is written to with a one will be

cleared.  If bit 15 is set to one, any other bit that is written to with a

one will be set to one.  All bits written to with a zero remain unaffected.

So, to clear all the bits, use $7FFF.  To set all bits, use $FFFF.  The

SET/CLR bit is useful ONLY on write-only registers.  On read only registers,

this bit always returns a value of zero.


Now that you realize how the bit operations work, here are the custon chip

register addresses and explanations:


----------------------------------------------------------------------------

$DFF000 BLTDDAT      Blitter Destination Data (early read dummy address)

Status: DMA Only     Agnus

                     Just before a word of data is moved into RAM by the

                     blitter, it's stored here.  This register cannot be

                     accessed by the 68K or the copper.  It's used

                     exclusively by the blitter DMA.  Writing to it does

                     nothing.  Reading returns a seemingly random number

----------------------------------------------------------------------------

$DFF002 DMACONR      DMA Enable Read

Status: *R           Agnus/Paula

                     0  AUD0EN   1 = Audio channel 0 DMA enabled

                     1  AUD1EN

                     2  AUD2EN

                     3  AUD3EN

                     4  DSKEN    1 = Disk DMA enabled

                     5  SPREN    1 = Sprite DMA enabled

                     6  BLTEN    1 = Blitter DMA enabled

                     7  COPEN    1 = Copper DMA enabled

                     8  BPLEN    1 = Bit-plane DMA enabled

                     9  DMAEN    0 = DMA for all channels disabled

                     10 BLTPRI   1 = Blitter has full priority over 68K

                                 0 = Blitter has partial priority

                     11 UNUSED

                     12 UNUSED

                     13 BZERO    1 = If the last blitter operation output 

                                     zeroes only.  No bits were set in

                                     destination RAM.

                     14 BBUSY    1 = Blitter is busy ("blitting") See note

                     15 SETCLR   UNUSED


Note: Because of timing problems with 68020/68030 processors, you must wait

a short while before testing BBUSY.  A "btst #14,DMACONR" before the test

will provide the appropriate delay.  (i.e.: BTST twice)

----------------------------------------------------------------------------

$DFF004 VPOSR        Vertical Beam Position Read

Status: *R           Agnus

                     0  V8       The high bit of the vertical beam position

                                 (1 = pos > 255)

                  1-14  UNUSED

                    15  LOF      Interlace Long Frame Flag (1 = a long frame

                                 is being drawn (even), 0 = a short frame

                                 (odd))


----------------------------------------------------------------------------

$DFF006 VHPOSR       Vertical/Horizontal Beam Position Read

Status: *R           Agnus

                   0-7  H1-H8    Video beam's horizontal position in

                                 increments of two lo-res pixels

                  8-15  V0-V7    Low 8 bits of video beam's horizontal pos


Note: If bit 3 in register BPLCON0 ($DFF100) is set, the Amiga returns the

light pen position and NOT the raster position!  Also, the location and size

of the visible screen area changes accordingly with the DIWSTRT and DIWSTOP

(Display Window Start/Stop @ $DFF08E / $DFF090).  These registers are

changed by Preferences each time you adjust the display-centering gadget.

Normal Visible Screen area is - horizontal : $40 - $E0

                                  vertical : $2C - $F4

----------------------------------------------------------------------------

$DFF008 DSKDATR      Disk Data Read (early read dummy address -Disk DMA)

                     SEE $DFF000 (BLTDDAT) for explanation.

----------------------------------------------------------------------------

$DFF00A JOY0DAT      Joystick/Mouse Port 0 Data

$DFF00C JOY1DAT                     Port 1 Data

Status: *R          Denise

                     For Mouse Use:

                   0-7           Horizontal Position Counter

                  8-15           Vertical Position Counter

                     For Joystick Use:

                     0 EOR BIT 1 Down (1 = stick down)

                     1           Right(1 = stick right)

                     8 EOR BIT 9 Up   (1 = stick up)

                     9           Left (1 = stick left)

                     For Paddle Use:

                     1           Right paddle fire button (1 = fire)

                     9           Left paddle fire button  (1 = fire)

----------------------------------------------------------------------------

$DFF00E CLXDAT       Collision Data

Status: *R           Denise

if set to one...     0  Even bit plane collided with odd bit plane

                     1  Odd plane collided with sprite 0 or 1

                     2                     with sprite 2 or 3

                     3                                 4 or 5

                     4                                 6 or 7

                     5  Even plane collide with sprite 0 or 1

                     6                                 2 or 3

                     7                                 4 or 5

                     8                                 6 or 7

                     9  Sprite 0 or 1 collide with 2 or 3

                    10         0 or 1              4 or 5

                    11         0 or 1              6 or 7

                    12         2 or 3              4 or 5

                    13         2 or 3              6 or 7

                    14         4 or 5              6 or 7

                    15  UNUSED


Note: When you read this register, all bits are cleared, so be sure to save

it if you need it's contents if you want to check for more than one type of

collision.  Bitplane collisions are extremely flexible.  See CLXCON

($DFF098) for more info.D

----------------------------------------------------------------------------

$DFF010 ADKCONR      Audio/Disk Control Read

Status: *R           Paula

                     0 ATVOL0 1 = Audio channel 0 modulates channel 1 volume

                     1 ATVOL1 1 =               1                   2

                     2 ATVOL2 1 =               2                   3

                     3 ATVOL3 1 = Output of audio channel 3 disabled

                     4 ATPER0 1 = Audio channel 0 modulates channel 1 period

                     5 ATPER1 1 =               1                   2

                     6 ATPER2 1 =               2                   3

                     7 ATPER3 1 = Output of audio channel 3 disabled

                     8 FAST   1 = MFM:2 us per bit disk operation (normDOS)

                              0 = GCR:4 us per bit disk op (double density)

                     9 MSBSYNC    1 = GCR-format synchronization for disk

                                      operations enabled (not used by DOS)

                    10 WORDSYNC   1 = Disk Controller is synchronizing on

                                      the data word found in the DSKSYNC

                                      register ($DFF07E) typically set to

                                      $4489 for MFM.

                    11 UARTBRK    1 = RS232 break-signal is occuring on the

                                      serial TxD line.

                    12 MFMPREC    1 = MFM selected

                                  0 = GCR selected

                 13-14 PRECOMP    Disk precompensation time (00=none,

                                  01=140 nsec, 10=280 nsec, 11=560 nsec)

                    15 SETCLR     UNUSED


Note: ADKCONR is a read version of ADKCON ($DFF09E).  See that register for

a complete explanation of each bit.

----------------------------------------------------------------------------

$DFF012 POT0DAT      Pot (Paddle/Proportional Joystick) Port 0/1 Data Read

$DFF014 POT1DAT 

Status: *R           Paula

                       For Paddle Use:

                   0-7 Left Paddle Counter (0 = completely CCW)

                  8-15 Right Paddle Counter(0 = completely CCW)

                       For Proportional Joystick Use:

                   0-7 Horizontal Counter (0 = stick pushed left)

                  8-15 Vertical Counter   (0 = stick pushed down)

----------------------------------------------------------------------------

$DFF016 POTGOR       Pot Port Data Read

Status: *R           Paula

                     0 START  Trigger bit for starting pot counters

                              (always reads zero)

                   1-7 UNUSED Reserved for Chip ID

                     8 DATLX  Current state of pin 9 on game port 1 (0/1)

                     9 OUTLX  Output enable for pin 9 on game port 1 (zero)

                    10 DATLY  Current state of pin 5 on game port 1 (0/1)

                    11 OUTLY  Output enable for pin 5 on game port 1 (zero)

                    12 DTARX  Current state of pin 9 on game port 0 (0/1)

                    13 OUTRX  Output enable for pin 9 on game port 0 (zero)

                    14 DATRY  Current state of pin 5 on game port 0 (0/1)

                    15 OUTRY  Output enable for pin 5 on game port 0 (zero)


Notes: This is the read address for the POTGO register ($DFF034).  Most of

the bits in this register are write-only and always return a zero when read.

Only bits 8, 10, 12, and 14 return valid data.  The remaining bits are

controlled via the POTGO register.  (See for more info on these bits)

   The Amiga's game ports are quite versatile.  Pins 5 and 9 of either port

can be programmed to receive and send digital data.  This register allows

you to read the current high-low state of these pins.

   Simply read the desired pin's DATxx bit to determine its status.  (0 =

0v, 1 = +5v)  The positive voltage sent to these pins should never exceed 5

volts or 400 mA.  ONLY THE VOLTAGE FROM PIN 7 SHOULD BE CONNECTED TO PIN 5

OR 9.  PIN 7 CARRIES +5 VOLTS FROM THE AMIGA'S OWN POWER SUPPLY.

   The right mouse button is wired to game port pins 8 and 9.  When the

button is pressed, these two pins connect.  Pin 8 is grounded, so any

voltage that 9 carries gets shorted to ground.

   To sense whether the right mouse button is being pressed on a mouse

plugged into game port 0, you must first set pin 9 to output.  (i.e.:

OUTLY = 1 or write $0C00 to POTGO.  For a mouse plugged into port 1, use

OUTRY and DATRY instead.)  Finally, wait about 300 msec for the voltage to

reach the game port - and then read the status of pin 9 via the DATLY bit in

POTGOR.  If this bit equals one, the pin is not grounded, thus the button is

not pressed.  If it equals zero, the pin is grounded, and the button has

been pressed.

   Because Intuition automatically handles game port 0 mouse events, you'll

have to turn off multitasking if you wish to control this port directly via

the hardware.  Even accessing port 1 may cause problems since any

manipulation of POTGO affects all of the bits.  Such confusion usually

results in the Amiga thinking that the right mouse button is being clicked

when it really isn't.

   Rather than calculate a 300 msec delay, you may write a #$C000 to POTGO

and wait for one vertical blanking period with the following:

            WaitVertB:

               move.l VPOSR,d0

               and.l  #$0001FF00,d0

               bne    WaitVertB

               rts

----------------------------------------------------------------------------

$DFF018 SERDATR      Serial Data Input and Status Read

Status: *R           Paula

                   0-7 DB0-DB7   Byte of data read from serial port

                     8 DB8/STP   Ninth data bit or stop bit

                     9 STP       Stop bit if set up for 9 data bits

                    10 UNUSED

                    11 RxD       Current status of serial port's RxD line

                    12 TSRE      Transmit shift register empty (if 1)

                    13 TBE       Transmit buffer empty (if 1)

                    14 RBF       Receive buffer is full(if 1)

                    15 OVRUN     Receive buffer overrun (if 1)

----------------------------------------------------------------------------

$DFF01A DSKBYTR      Disk Data Byte and Disk Status Read

Status: *R           Paula

                   0-7 DATA      Byte of data read from disk

                  8-11 UNUSED

                    12 WORDEQUAL Disk Sync pattern found (if 1)

                    13 DISKWRITE Disk controller writing (if 1)

                                 Disk controller reading (if 0)

                    14 DMAOEN    Disk DMA is active (if 1)

                    15 BYTEREADY Bits 0-7 of this register will hold new

                                 data if bit 15 is set.


Notes: Considering the fact that disk data can be transferred to and from

memory automatically through DMA, it is neither necessary nor recommended

that you read data one byte at a time via 0-7, and 15.

   Bit 12: WORDEQUAL holds a one for only 2 usec!  (The time for one MFM bit

to pass under the head.)  AmigaDos uses $4489 for the sync.

----------------------------------------------------------------------------

$DFF01C INTENAR      Interrupt Enable Read

Status: *R           Paula

                     0 TBE    1 = Serial transmit buffer empty interrupt

                                  enabled (level 1)

                     1 DSKBLK 1 = Disk block done int enabled (level 1)

                     2 SOFT   1 = Software interrupts enabled (level 1)

                     3 PORTS  1 = CIA-A and expansion port interrupts

                                  enabled (level 2)

                     4 COPER  1 = Copper interrupt enabled (level 3)

                     5 VERTB  1 = Vertical Blank Int enabled (level 3)

                     6 BLIT   1 = Blitter ready int enabled (level 4)

                     7 AUD0   1 = Audio channel 1 int enabled (level 4)

                     8 AUD1                     2

                     9 AUD2                     3

                    10 AUD3                     4

                    11 DBF    1 = Serial receive buffer full interrupt

                                  enabled (level 5)

                    12 DSKSYN 1 = Disk sync pattern found int enab (lev 5)

                    13 EXTER  1 = CIA-B and expansion port int enab(lev 6)

                    14 INTEN      Master interrupt off switch  (0 = All

                                  ints listed above disabled)

                    15 SETCLR UNUSED by INTENAR


Notes: The Amiga's hardware is capable of generating 14 interrupts on seven

levels.  Level 1-6 are maskable, and level 7 is an NMI.  This register tells

you which ints are enabled or disabled.  To enable or disable an interrupt,

use this register's write address, INTENA ($DFF09A).  To force an interrupt

to take place, use register INTREQ ($DFF09C).  To actually find out what

type of interrupt is taking place, read INTREQR at $DFF01E.

   When the uP receives an interrupt signal, it takes the level number,

multiplies it by two, and adds $FFFFF1 to the result.  This calculation

produces the address of a byte long memory offset contained in ROM.  The

memory offset is then multiplied by four to obtain the address of the

interrupt's auto vector - a location that contains the pointer to the

corresponding interrupt processing routine.  Under the current version of

ROM, these four byte pointers are stored in locations $64, $68, $6C, $70,

$74, $78, and $7C, for the level 1-7 interrupts respectively.

   To prioritize interrupts that share the same level number, Exec has

assigned each interrupt a pseudo priority number.  Again, the higher this

number, the higher the priority:

      Interrupt               680x0 Level    Pseudo-Priority

      ---------                  -----            -----

      Software                     1                1

      Disk Block Done              1                2

      Transmit Buffer Empty        1                3

      CIA-A (exp bus pin 19)       2                1

      Copper                       3                1

      Vertical Blank               3                2

      Blitter Done                 3                3

      Audio Channel 2              4                1

      Audio Channel 0              4                2

      Audio Channel 3              4                3

      Audio Channel 1              4                4

      Read Buffer Full             5                1

      Disk Sync Pattern Found      5                2

      CIA-B (exp bus pin 22)       6                1


   If you plan on handling interrupts completely on your own, note that

interrupt processing routines are always executed in SUPERVISOR mode.  As a

minimum, your routine should clear the corresponding bit in the INTREQ

register to clear that interrupt.  Use the 680x0 instruction RTE to return

from an interrupt.

   To cause a raster interrupt to occur, simply make the copper wait for the

desired line, then store #$8010 in INTREQ:

      wait 0,100         ; wait for line 100

      move #$8010,INTREQ ; trigger interrupt

----------------------------------------------------------------------------

$DFF01E INTREQR      Interrupt Request

Status: *R           Paula

                     The bit by bit explanations are exactly the same

                     except that "enabled" is replaced with "requested".

                     See INTENAR ($DFF01C) for details.

----------------------------------------------------------------------------

$DFF020 DSKPTH       Disk Pointer

$DFF022 DSKPTL

Status: *W           Agnus

                     This is where you store the starting address of your

                     disk data prior to activating disk DMA.  DSKPT is

                     broken into a High and Low portion.  Note that if your

                     Amiga does not have a 1MB Agnus, you cannot specify

                     an address above $7FFFF.  Otherwise, it is $FFFFF.

                     The low bit is always interpreted as zero, so the

                     data must begin at an even location.

----------------------------------------------------------------------------

$DFF024 DSKLEN       Disk Data Length

Status: *W           Paula

                  0-13 LENGTH Number of words to read or write

                    14 WRITE  1 = Activate write mode  0 = read mode

                    15 DMAENA 1 = Enable Disk DMA  0 = Disable Disk DMA


Notes: You must write the same value TWICE in a row in order for the value

to take effect.  This double write rule was incorporated to safeguard

against accidental disk activity - programs that lose control and start

trashing memory can't just shove a number into this register and initiate

potentially harmful disk activity.

   Since the length must be stored in 14 bits, the data cannot be longer

than 32766 bytes.  The DMA hardware uses this length value as a counter.

Every time a word of data is transferred to or from disk, this counter is

decremented, and the address in the DSKPT register incremented.  Transfer

stops when this value reaches zero.

   Because of a bug in the Amiga Hardware, the last three bits of data are

missing.  To remedy this, save one more word than necessary.

   Before and after doing any disk operations, set this register to #$0000

to enable read mode and disable disk DMA.

   Bit 15: Setting this bit initiates disk DMA.  It will not start, however,

until the DMAENA bit in the ADKCON register ($DFF09E) is also set.  You'll

have to set both of these bits in order to perform any DMA-controlled disk

operations.  NEVER start disk DMA unless a previous operation is complete or

you may wind up trashing the data on the disk!  To find out when a read or

write operation is complete, use the disk block done interrupt, which can be

detected through the use of the DSKBLK bit (1) in the INTEQR register at

$DFF01E.

----------------------------------------------------------------------------

$DFF026 DSKDAT       Disk DMA Write

Status: *W           Paula

                     This is the data buffer used by the disk DMA when

                     transferring data.  It is the write address of the

                     DSKDATR register ($DFF008).

----------------------------------------------------------------------------

$DFF028 REFPTR       Refresh Pointer

Status: *W           Agnus

                     The Amiga uses this register as a RAM refresh address

                     register.  Do not modify the value there or you may

                     corrupt the contents of RAM!  It is for diagnostic

                     purposes only.

----------------------------------------------------------------------------

$DFF02A VPOSW        Vertical Beam Position Write

Status: *W           Agnus

                     This is the write address of the VPOSR register

                     located at $DFF004.  Note the warnings that apply for

                     the refresh pointer as they also apply.

----------------------------------------------------------------------------

$DFF02C VHPOSW       Vertical/Horizontal Beam Position Write

Status: *W           Agnus

                     This is the write address of the VHPOSR register

                     located at $DFF006.  Note the warnings that apply for

                     the refresh pointer as they also apply.


----------------------------------------------------------------------------

$DFF02E COPCON       Coprocessor Control

Status: *W           Agnus

                     0 UNUSED

                     1 CDANG  Copper Danger Bit (1 = Copper can access

                              blitter registers  0 = Copper cannot.)

                  2-15 UNUSED


Notes: A one value allows access to $DFF040+, and a zero value $DFF080+.

For instructions on the copper and its instruction set, see locations

$DFF080-$DFF08C.

----------------------------------------------------------------------------

$DFF030 SERDAT       Serial Data Output

Status: *W           Paula

                   0-7 DB0-DB7   Byte of data to be output

                     8 DB8/STP   Ninth data bit or stop bit

                     9 STP       Stop Bit if sending nine data bits

                 10-15 UNUSED    (See below)


Notes: To send data out the serial port, simply store it here.  Upon

receiving a nonzero value, the contents of the register are shifted out the

serial port - low bit first, high bit last until its contents are empty

(equal zero).  Since the start bit is sent automatically, DO NOT include it

as part of your data.  Because you must send at least one stop bit, SERDAT

should never equal zero.

   By convention, only 8 or 9 data bits should be stored in this register at

any on time.  However, because this is a true 16 bit register, up to 15 data

bits and one stop bit can be output in just one shot - an interesting, if

questionably useful feature.

----------------------------------------------------------------------------

$DFF032 SERPER       Serial Period (Transfer Rate) and Data Bit Control

Status: *W           Paula

                  0-14 RATE   Bit transfer rate specified in increments of

                              279.4 nsec.

                    15 LONG   Number of data bits to expect when receiving

                              data (1 = nine  0 = eight data bits)


Notes: The value stored in bits 0-14 determine how many bus cycles occur

between each bit sent or received through the serial port.  So, if one bit

is to be sent every X bus cycles, use X-1.  Serial transfer rates are

usually specified in baud rates, not bus cycles.  Use this formula to

translate the baud rate into the period value this regiester expects:

      Period = (3579546 / Baudrate) - 1

   The period value for the six most common baud rates are:

         Baud Rate   Period

         ---------   ------

            300       11931

            600       5965

           1200       2982

           2400       1490

           4800        745

           9600        372

   Bit 15: Affects incoming, not outgoing data length.

----------------------------------------------------------------------------

$DFF034 POTGO        Pot Port Data

Status: *W           Paula

                     See POTGOR at $DFF016 for an explanation on how this

                     write register works.

----------------------------------------------------------------------------

$DFF036 JOYTEST      JOY0DAT and JOY1DAT Write

Status: *W           Denise

                     This register allows you to set the contents of the

                     JOY0DAT and JOY1DAT registers at $DFF00A / $DFF00C.

                     The value stored here affects both registers,

                     allowing you to reset the mouse position counters for

                     both ports with just one instruction.

----------------------------------------------------------------------------

$DFF038 STREQU       Short Frame Vertical Blank Strobe

$DFF03A STRVBL       Normal Vertical Blank Strobe

$DFF03C STRHOR       Horizontal Sync Strobe

$DFF03E STRLONG      Long Raster Strobe

Status: Strobe       Denise (Denise/Paula on STRHOR)

                     Do not read to or write from any of these registers.

                     Doing so would falsely trigger the strobe and confuse

                     the Amiga.

----------------------------------------------------------------------------

Location Range: $DFF040-$DFF074  The Blitter Registers


   The blitter takes care of almost all of the Amiga's bitmapped graphics

manipulation, from drawing lines to moving objects and filling outlined

areas.  Intuition, for example, uses the blitter for such things as drawing

gadgets and printing text.  And one of the best things about the blitter is

that it executes independently, allowing the Amiga to animate objects while

the uP is hard at work executing program instructions.


   Copy Mode: The blitter's main task is to copy data from one area of

memory to another.  This operation is specified as a blit.  The blitter was

specifically designed to copy bitmap data, however, you can use the blitter

to copy whatever type of data you choose.

   Data to be copied may come from up to three different locations in

memory, but you can have only one destination address.  The blitter refers

to the source addresses as A, B, and C.  The destination area is called D.

   When using more than one source address, the blitter must combine the

data from the different sources before it can be written back out.  To do

this, it performs any combination of eight different logic operations called

miniterms.  Miniterms allow you to combine the bits from A, B, and C in 256

different ways before they reach their destination.  This provides the

programmer with great flexibility when copying bitmapped images.  Shapes can

be inverted, merged, "cookie cut", and so on.  Bits 0-7 in the BLTCON0

register at $DFF040 control the miniterm settings.

   The most common use for the blitter is to move rectangular areas of a

bitmapped screen.  Because of the way screen bitmaps are laid out, it would

be impractical if all you could do was to copy consecutive bytes in memory.

Instead, you must be able to skip several bytes between each horizontal

screen line.  That way, you don't have to copy objects that take up the

entire width of the screen.

   The BLTAMOD-BLTDMOD registers ($DFF060-$DFF066) allow you to specify the

difference between the width of the object being copied and the width of the

bitmap.  The BLTSIZE register at $DFF058 defines width and height of the

source and destination area.  Together these registers allow the blitter to

copy any rectangular area of a bitmap.

   The memory addresses of A, B, and C go in registers BLTAPT, BLTBPT, and

BLTCPT ($DFF050, $DFF04C, and $DFF048) respectively, and the D address goes

in register BLTDPT ($DFF054).  When specifying A, B, C, or D, you must

provide the blitter with an even, word aligned address.

   Because bitmapped objects don't always begin on a word aligned address,

and their width isn't always an even multiple of 16 (16 bits = 1 word), the

blitter can mask out certain bits in the first and last word of each

horizontal line copied from source A.  This way, you can copy an area that

starts at any pixel location and is of any pixel width you desire.  The

first word mask for source A goes in register BLTAFWM ($DFF044).  The last

word mask goes in register BLTALWM ($DFF046).  In effect, the first word of

each line is ANDed with BLTAFWM and the last word of each line is ANDed with

BLTALWM before they are written to destination RAM.

   To move bitmapped images horizontally with pixel accuracy, it is

necessary to shift the image's data one bit at a time.  Using bits 12-15 in

the BLTCON0 and BLTCON1 registers ($DFF040 and $DFF042), you can tell the

blitter to shift source A and/or source B data right 0-15 bits before it's

transferred to it's destination.  The shifting takes place within the

blitter so it does not affect the area of memory actually being copied.

   Shifting is not restricted by word boundaries; a word's low bit is

shifted into the high bit of the following word.  If there is no previous

word of data being copied (i.e. if the current word is the very first word

of data being copied), zeroes are shifted into the word's high bits.

   What happens when you need to shift something left, say a pixel?  Well,

simply shift it right (16-x) times.  The only difference is that your data

is one word further to the right.  Optionaly, you could also run the blitter

in descending mode.  In this mode, data is shifted left by the value stored

in bits 12-15 of the BLTCON0 and BLTCON1 registers.  Here's another reason

for operating the blitter in descending mode:

   The blitter is usually called upon to move objects around the screen.

Generally, a programmer will do this by copying an object's data from a

special buffer area in memory to the screen's bitmap.  (Since the blitter

can only copy to one destination area at a time, you'll have to do a blitter

operation for each bit plane.)  Next, a copy of the screen's background is

copied to the screen to erase the object.  Finally, the object is copied to

a different location on the screen, thus making in move.

   In the previous example, data was copied from two separate areas of

memory.  Sometimes it's desirable to copy to and from areas that overlap.

However, this may cause problems because the blitter may copy a piece of

data into a memory location that hasn't been read yet, thus destroying it.

(i.e. If the destination and source overlap, and the destination is higher

in memory, bye-bye data!)

   To avoid the problem of overlapping data, the blitter can be run in two

modes: ascending and descending.  When should you use descendong mode?

Well, if the end of the source overlaps the start of the destination, use

descending mode.  If the start of the source overlaps the end of the

destination, use ascending mode.  If the source and destination don't

overlap, it doesn't matter what you use.  The DESC bit (1) in the BLTCON1

register at $DFF042 determines the blitter's current mode.

   To initiate a blitter copy operation, you should first select the blitter

copy mode by NOT setting the LINE bit (0) in the BLTCON1 register at

$DFF042.  Second, tell the computer the address of your source data using

the BLTAPT, BLTBPT, BLTCPT, and the destination data at BLTDPT.  (These

addresses should specify the starting or ending addresses of the data

depending on whether the blitter is running in ascending or descending mode,

respectively.)  Third, use BLTCON0 to select the desired miniterms and tell

the computer which sources you're using (A, B, and/or C) and enable the

blitter's D destination channel.  (If you don't enable D, data isn't going

anywhere!)  Fourth, set up any other options you want such as shifting or

masking of data.  Finally, write the width and height of the area to be

copied into the BLTSIZE register at $DFF058.  Writing to BLTSIZE

automatically starts the blitter, so it SHOULD BE THE VERY LAST THING YOU

SET!  During the blitter operation, the BBUSY bit (14) in the DMACONR

register is set equal to one.  When the blitter is finished, this bit is

cleared.

   The following happens during a blitter copy operation: Data is copied one

word at a time from the memory address specified by the BLTxPT registers to

the address found in BLTDPT.  Every time a word is copied, the BLTxPT

registers are incremented (or decremented if in descending mode).  When the

number of words to b copied matches the width in the BLTSIZE register, the

modulation value found in the BLTxMOD registers is added to the BLTxPT

registers and the copying continues on the next line.  When the number of

lines copied equals the height in BLTSIZE, the operation is complete and the

blitter stops.


   Fill Mode: The blitter offers a crude area-fill option that works in

tandem with the data-copy operation described above.  Fill mode is activated

by BLTCON1's IFE (Inclusive Fill Enable) bit or EFE (Exclusive Fill Enable)

bit prior to turning on the blitter.  After the blitter reads data from

memory and manipulates it according to the miniterm settings, the specified

fill operation is performed on the data before it is written to destination

memory.  Fill operations work IN DESCENDING MODE ONLY!  The figure below

illustrates the effect of each type of fill operation has on data:


                           After:

            Before   FCI = 0   FCI = 1


           00011000  00011000  11111111

           00100100  00111100  11100111

           01000010  01111110  11000011

Fill       01000010  01111110  11000011

           00100100  00111100  11100111

           00011000  00011000  11111111


           00011000  00001000  11110111

           00100100  00011100  11100011

Exclusive  01000010  00111110  11000001

Fill       01000010  00111110  11000001

           00100100  00011100  11100011

           00011000  00001000  11110111


   In all fills, the blitter evaluates data one bit at a time, starting at

the rightmost edge and moving to the left.  Before the fill begins, however,

the blitter takes note of the FCI bit (2) of the BLTCON1 register.  The

value of this bit becomes the initial fill value of the blitter's fill bit.

For the sake of clarity, let's assume FCI starts at zero.

   Here's how inclusive fill works: As the blitter moves left, it changes

all zero bits to zero, because zero is the current value of the fill bit.

When the blitter encounters a 1 bit, it toggles the fill bit, changing it to

a one.  Now the blitter changes the following 0 bits to 1, because that is

the current value of the fill bit.  Every time the blitter encounters a 1

bit in the data, the fill bit changes value.  The figure above illustrates

the difference between fills that start with FCI = 0 or FCI = 1.

   Exclusive fills take one extra step when they encounter a 1 bot.  In

addition to toggling the fill bit, the blitter replaces that 1 bit with the

new fill-bit value.

   Both types of fills expect borders to be defined by a single 1 bit - one

bit to tell the blitter that it's inside an area, and the other to tell it

that it's outside.  When the blitter encounters two one bits in a row, it

assumes that there is no space to be filled since there is no zero bit

between pixels.  If the blitter encounters three 1 bits in a row, the

blitter assumes that it has gone in, out, then back in to an area to be

filled.  (The fill bit has been toggled three times.)  This happens when the

blitter runs across an odd number of adjacent bits.

   To execute a fill operation, simply set up the blitter registers for a

standard copy operation, set either the IFE or EFE bit, set the FCI bit to

the desired value, set the DESC to put the blitter in descending mode, then

start the blitter by writing the area size to the BLTSIZE register.  By

setting the blitter's source address equal to the destination address, you

can fill an area without having to copy data from one separate location to

another.


   Line Mode: Besides copying data and filling areas, the blitter has one

more talent: drawing lines.  In line mode, almost all of the blitter

registers change their functions.

   The blitter draws lines at incredible speeds, much faster than the 68000.

Unfortunately, you can't just give the blitter two points and then tell it

to connect the dots.  You need to perform some calculations first.

   Let's say that you want to draw a line from point (x1,y1) to (x2,y2).

From these coordinates you need to figure out the horizontal and vertical

distance between the line's two end points.  This is easily calculated using

the following two formulae:

      dx = abs(x1-x2)

      dy = abs(y1-y2)

   Now you're ready to give the BLTCON1 register at $DFF042 some information

about the physical orientation of the line.

      If (dx >= dy) and (x1 >= x2) set bit 2.

      If (dx < dy)  and (y1 >= y2) set bit 2.

      If (dx >= dy) and (y1 >= y2) set bit 3.

      If (dx < dy)  and (x1 >= x2) set bit 3.

      If (dx >=dy)                 set bit 4.

   Together, these bits define the octant (position relative to the line's

starting position) in which the line will appear.  The following shows how

the Amiga divides the screen into octants:


             \    |    /      * = x1,y1

              \ 3 | 1 /       Note: The numbers shown in this figure

             7 \  |  / 6      represent the combined value of BLTCON1's

                \ | /         bits 2-4.  If the line appears on the border

             -----*-----      of two octants, it does not matter which of

                / | \         the two octants you select.

             5 /  |  \ 4

              / 2 | 0 \

             /    |    \


   Next, you need to determine which value is larger: dx or dy.  Let dmax

equal the greater value, and dmin the lesser value.  Now use these values to

set the following registers:

      dmax = max(dx,dy)

      dmin = min(dx,dy)

         BLTBMOD = 4* dmin

         BLTAMOD = 4 * (dmax-dmin)

         BLTAPTL = (4 * dmin) - (2 * dmax)

   These formulae define the line's slope.  If the result of the last

calculation BLTAPTL is negative, you must store a 1 in the SIGN bit (6) of

the BLTCON1 register.

   Besides holding the line's octant number and the negative/positive status

of the line's slope, BLTCON1 affects the line's physical appearance.  If

you're drawing lines to enclose an area that you plan to fill later using

blitter fill mode, you should set the ONEDOT bit (1) equal to one.  This

tells the blitter to draw lines using only one pixel per raster, thus

providing a single pixel border for your object.

   To create textured lines, BLTCON1's bits 12-15 work in conjunction with

the BLTBDAT register ($DFF072).  The bit pattern found in BLTBDAT defines

the pixel pattern used to draw lines.  For normal solid lines, set all of

BLTBDAT's bits to one.  (i.e. $FFFF)  Other values create dotted or dashed

lines.  Bits 12-15 in BLTCON1 allow you to specify which bit in BLTBDAT,

0-15, defines the status of the first pixel in the line.  For most practical

purposes, BLTCON1's bits 12-15 should be set equal to the value of x1's

lower 4 bits.  (i.e. x1 AND $0F)  This informs the blitter to start the line

off with the value found in BLTBDAT's MSB (15).  IMPORTANT: ALWAYS SET

BLTCON1 PRIOR TO BLTBDAT!

   BLTCON1's bit 5 should always be set to zero, as should bits 7 through

11.  To tell the blitter that you want to draw lines instead of copy data,

the LINE bit (0) must be set to 1.

   The Amiga needs certain information about the size and location of the

screen's bitmap before it can draw a line.  First, store the byte-width

(number of pixels divided by 8) of the bitmap in the BLTCMOD and BLTDMOD

registers ($DFF060 and $DFF066).  Next, you must put the address of the word

containing the starting point of the line into the BLTCPT and BLTDPT

registers.  ($DFF048 and $DFF054)

   Only one bitplane can be written to during a single blitter operation.

So, to draw a line of a particular color on a multiple bitplane screen, it

may be necessary to perform two or more line blits.  In these cases, you set

the registers up for the first bitplane as usual, and perform the blit; then

for subsequent bitplanes, you simply reinitialize the registers with the

same values EXCEPT for the registers BLTCPT and BLTDPT, which must contain

the address of the line's starting point within the new bitplane.

   As with blitter copy mode, you must set bits 0-7 in the BLTCON0 register

($DFF040) to choose a miniterm.  Usually, you should store $CA here, but if

you prefer to XOR your line onto the screen (invert all the pixels found on

the line), store a $4A here.

   BLTCON0's bits 8-11 should be set equal to $B.  (This activates blitter

source A and C, and destination D.)  Store x1's lower four bits (x1 AND $0F)

into BLTCON0's bits 12-15.  The blitter uses this value to determine the bit

position of the line's starting point within the bitplane memory location

specified by registers BLTCPT and BLTDPT.

   Now, set BLTADAT ($DFF074) equal to $8000.  (Set this register only AFTER

you've set BLTCON0)  Only two more registers must be set before you can

activate the blitter: BLTAFWM and BLTALWM.  ($DFF044 and $DFF046)  Store a

$FFFF into both.

   Finally, you're ready to start the blitter by writing to the BLTSIZE

register ($DFF058).  Use the following formula to determine the value that

you should store into this register:

      BLTSIZE = (dmax * 64) + 66

   Because writing to BLTSIZE turns on the blitter, this should be the last

register that you set.


   General Guidelines: When programming the blitter at the hardware level

with multitasking turned on, you must be sure to grab the blitter for your

own exclusive use so other programs don't try to use it.  Using the library

function call OwnBlitter() you can reserve the blitter for your own

personal use.  The function call DisownBlitter() frees the blitter so other

programs can use it.

   Before writing to any of the blitter registers, you must be sure the

blitter isn't currently in operation, even after a call to OwnBlitter().  To

ensure the blitter's dormancy, you can use the function call WaitBlit(), or

you can read the status of the BBUSY bit found in the DMACONR register at

$DFF002.

   Under normal operation conditions, the Amiga's microprocessor has

priority over the blitter when it comes to accessing chip RAM.  Because of

the way memory cycles are allocated, memory conflicts rarely occur between

the blitter and the 68000.  However, if time is a critical factor, you can

give the blitter a higher priority than the 68000 by setting the BLTPRI bit

in the DMACON register ($DFF096).

   The blitter can perform so many special operations on a word of data that

it's important to know the order in which these operations take place.

Masking via the BLTAFWM and BLTALWM register takes effect first (assuming

the data was obtained from A and is either the first or last word of a

horizontal line.); next the data is shifter, if a shift was specified my the

source's shift bits (ASHx or BSHx); the miniterm operations are performed

next; and finally, the data is filled according to the status of BLTCON1's

EFE, IFE, and FCI bits.  Only after all this does the data reach its

destination.

   As a general rule, you should always write zeroes to any unused bits in

a blitter register.  On future versions of the Amiga blitter, these bits may

be used to perform new functions - functions that could freak your program

if mistakingly activated!

   In the following register explanations, a lowercase letter (i.e.: a, b,

c) will be used to specify a normal miniterm descriptor, and a capital

letter it's NOTted equivalent.  (i.e. A, B, C = NOT a, NOT b, NOT c)  This

is for the miniterm descriptors only!

----------------------------------------------------------------------------

$DFF040 BLTCON0      Blitter Control Register 0

Status: *W           Agnus

                     0 LF0    1 = Selects miniterm ABC

                     1 LF1    1 = Selects miniterm ABc

                     2 LF2    1 = Selects miniterm AbC

                     3 LF3    1 = Selects miniterm Abc

                     4 LF4    1 = Selects miniterm aBC

                     5 LF5    1 = Selects miniterm aBc

                     6 LF6    1 = Selects miniterm abC

                     7 LF7    1 = Selects miniterm abc

                     8 USED   1 = Enable DMA for D

                     9 USEC   1 = Enable DMA for C

                    10 USEB   1 = Enable DMA for B

                    11 USEA   1 = Enable DMA for A

                 12-15 ASH0-3 Preshift value for A

                     For Line Mode:

                   0-7 LF0-LF7   Miniterm value, usually $CA

                     8 USED      Set to 1

                     9 USEC      Set to 1

                    10 USEB      Set to 0

                    11 USEA      Set to 1

                 12-15 START0-3  Set to (x1 and #$0F)


   Here's how BLTCON0's bits operate in normal copy mode:

   Bits 0-7: Each of these bits controls a particular miniterm - a logical

operation performed on blitter source data before it reaches its

destination.  To activate a miniterm, simply set its bit equal to one.  You

may select as many or as few as you want.

   Using miniterms, you can slice and dice data in a variety of ways.

Suppose you set bit zero equal to one.  In this case, the miniterm is ABC.

What that means is that a one bit will be output to D only when:

      A=0, B=0, and C=0!  Any other combination results in a zero output.

Conversely, miniterm abc will output a one only when A, B, and C are equal

to one.

   For more complex results, it's possible to activate more than one

miniterm at once.  The resulting miniterms are added together (OR'ed) and

simplified.  Thus:  aBC + aBc can be simplified to aB.  (If the values are

different as in the case of the C's, they cancel out.)  You may expand aB in

the same way to aBC + aBc.

   To fill an area of memory with zeroes, don't select any miniterms.

Consequently, you can fill memory with #$FF's by selecting all of the

miniterms.  The following table contains the miniterm settings avaliable to

graphics.library function calls:

      Miniterm Val   Miniterm Logic    Result of Most Useful Settings

      ------------   --------------    ------------------------------

          #$00       always zero       Clear Destination

          #$10       aBC

          #$20       aBc

          #$30       aB                Copy inverted source to destination

          #$40       abC

          #$50       aC                Invert Destination

          #$60       aBc + abC         Merge (cookie cut) source with dest.

          #$70       aB + aC

          #$80       ABC               Write 1s only where source & dest

                                       overlap

          #$90       abc + aBC

          #$A0       ac

          #$B0       ac + aB

          #$C0       ab                Direct copy of source to destination

          #$D0       ab + aC

          #$E0       ac + ab           Combine (mix) source with destination

          #$F0       always one        Fill Destination


Note: Even if you try to set the lower four bits of a graphics.library

miniterm, the system will zero them out before actually writing this value

to the register's LFx bits.

      If you set the blitter's sources the same way that the

graphics.library does - A points to a mask (usually $FFFF), B points to the

source data, and C points to the Destination data - you can use this table

to determine the miniterm settings for your own blitter routines.

   When blitting with only one or two sources active, choose miniterms that

aren't affected by the value of the unused source(s).


   Bit 8: This bit determines whether the blitter's destination DMA is

enabled.  Seting this bit to one enabled the DMA, and 0 Disables it.  If

destination DMA is disabled, nothing can be written during a blit.  This

seemingly useless feature turns out to be quite useful feature for detecting

collisions between two images.  Simply set up the blitter for sources A and

B to point to the two images, select miniterm logic ab ($C0), activate the

blitter, wait for the blitter to finish, and then check the BZERO bit (13)

of the DMACON register at $DFF002.  If BZERO = 0, the images touch.  Because

the BZERO bit is valid even if the data isn't written to memory, you don't

need to activate destination D for this type of collision detection to work.


   Bits 9-10: These bits determine which of the blitter's sources: A, B,

and/or C are active during a blitter operation.  Writing a one to any of

these bits turns on the DMA for the corresponding source.  When the blitter

is turned on, data is read from the memory specified by the active source's

BLTxDAT register.  For this reason, it is important to PREINITIALIZE the

BLTxDAT register of all unused sources before performing a blit.  If you

don't want inactive sources to affect the results of a blit, choose

miniterms that ignore the values of such sources.


   Bits 12-15: Prior to applying the value of source A to the selected

miniterm operation, the blitter shifts the value the number of times

specified in these bits.  (If the blitter is in ascending mode, the data is

shifted right, otherwise, it is shifted left.)  Obviously, shifting does not

occur if all of these bits are set to zero.

   Whenever you tell the blitter to shift the data in source A, you must

store a modulo value that's one less than normal in the BLTAMOD and BLTDMOD

registers.


   Line Mode - Here's how the register functions in line mode:

   Bits 0-7: These bits control the miniterm setting used to combine the

line's bits (obtained from A) with the bits in the destination bitplane

(obtained from source C).  Source B is used as a mask for generating

patterned lines.  For normal lines, use a miniterm setting of #$CA.  To draw

a line of inverted pixels, use miniterm value #$4A.

   Bits 8-11: The blitter draws lines using source A as a point generator, B

as the static mask, and C for reading the current status of the destination

bitplane, and D for outputting the pixels.  Because we don't want the mask

in source B to change, source B's DMA should be inactive.  All of the

blitter's other channels must be active however.  As a result, you should

always set these bits equal to #$B when using the blitter to draw lines.

   Bits 12-15: These bits must equal the lower four bits of horizontal

coordinate x1.  Although these are referred to as the START bits in line

mode, their contents still specify a shift value, as they do in copy mode.

Here's how it works: In line mode, you must initialize source A's data

register (BLTADAT) with a $8000.  This puts a 1 bit in the leftmost position

in the word.  The value stored in these START bits specifies how far that

data is to be shifted to the right.  By shifting that bit right by the value

found in x1's lower 4 bits, you move the bit into the pixel position of the

line's starting point.


   Now the cheat: Here's a quick and easy formula for calculating the value

that you must store in BLTCON0 when drawing lines:

      3018 + ((x1 and #$0F) * 4096)


   This specifies the miniterm value for a normal line and provides the

blitter with the bit position of x1 within the memory location found in

registers BLTCPT and BLTDPT.  ($DFF048 and $DFF054)  To XOR a line onto the

screen (invert any of the bits located within the line), subtract 128 from

the result of the above calculation.

----------------------------------------------------------------------------

$DFF042 BLTCON1      Blitter Control Register 1

Status: *W           Agnus

                     For Blitter Moves and Fills:

                     0 LINE   1 = activate line draw mode, 0 = normal copy

                     1 DESC   1 = descending operation, 1 = ascending op.

                     2 FCI    Starting bit for fill mode

                     3 IFE    Enables inclusive fill mode

                     4 EFE    Enables exclusive fill mode

                  5-11 UNUSED Always set to zero.

                 12-15 BSH0-3 Preshift value for source B


                     For Line Mode:

                     0 LINE   Set to one

                     1 ONEDOT 1 = Draw lines with only a single pixel per

                                  raster

                     2 AUL    Set if ((dx>=dy)and(x1>=x2) or

                                     ((dx<dy) and(y1>=y2))

                     3 SUD    Set if ((dx>=dy)and(y1>=y2) or

                                     ((dx<dy) and(x1>=x2))

                     4 SUL    Set if dx>=dy

                     5 UNUSED Always set to zero

                     6 SIGN   Set if (4*dmin)<(2*dmax)

                  7-11 UNUSED Always set to zero

                 12-15 TEXTURE0-3 Set to (x1 and #$0F)


   Here's how BLTCON1's bits operate in normal copy mode:

   Bit 0: This bit activates line mode.  It must be set to zero for copy

operations.

   Bit 1: Storing a one here puts the blitter in descending mode.  Do that

whenever your source and destination overlap and the destination data has a

higher address than the source.  You should also use descending mode if you

plan on shifting data left.  You MUST use descending mode for a blitter fill

operation.  When descending mode is active, the BLTAPT, BLTBPT, and BLTCPT

registers ($DFF050, $DFF04C, and $DFF048) must point to the last word in the

memory area to be written to.  Normally, in ascending mode, these registers

point to the start of the memory area.

   Bit 2: The value of this bit determines the initial fill value used by

the blitter in fill mode.  Fill mode is activated by setting either of the

following two bits.

   Bit 3: Activates inclusive fill mode (See above)

   Bit 4: Activates exclusive fill mode (See above)  For normal copy

operations, both this bit and bit 3 should be set to zero.  Fills are

performed on data only after it has been run through the selected miniterm.

   Bits 12-15: Prior to applying the value of source B to the selected

miniterm operation, the blitter shifts the value the number of times

specified in these bits.  (If the blitter's in ascending mode, data's shifted

right.  If the blitter is in descending mode, the data is shifted left.)

Shifting does not occur if you write a zero to these bits.

   Whenever you tell the blitter to shift the data in source B, you must

store a modulo value that is one less than normal in the BLTBMOD and BLTDMOD

registers.


   Line Mode: To activate line mode, set bit zero of this register equal to

one.  Setting the ONEDOT bit (1) tells the blitter to draw lines that have

only one pixel on each horizontal row.  For clear, clean lines, you should

set this bit equal to zero.  But if you are drawing objects that you plan to

fill later using the blitter fill operation, this bit should be set to one.

This way, the area to be filled in will be enclosed by single pixel walls,

just as the blitter expects them to be.  Bit 5, and bits 7-11 should be set

to zero.  The value of the remaining bits depends on the line's coordinates.

   You might be interested to know that this register's TEXTURE bits are

actually used as a shift value, as they are in blitter copy mode.  You see,

blitter source B is used as a mask for creating textured lines.  Because a

line may start at any pixel position, it is necessary to shift the mask

found in BLTBDAT to align its high bit with the line's starting point.  As

with bits 12-15 in the BLTCON0 register, the shift value for source B is

calculated from the lower four bits of x1.

----------------------------------------------------------------------------

$DFF044 BLTAFWM      Source A First Word Mask

Status: *W           Agnus

   This register allows you to mask out the bits found on the left edge of

the bitplane area specified for blitter source A.  The first word of each

horizontal line is ANDed with the value stored in this register before it is

shifted, applied to the miniterm, and copied to memory.  For example, to

ensure that the two leftmost pixels of an area are always set to zero, store

a $3FFF in this register.  In descending mode, this and the following

register swap functions.

   Line Mode: In line mode, you should always store a $FFFF here.

Otherwise, your line may appear broken.

----------------------------------------------------------------------------

$DFF046 BLTALWM      Source A Last Word Mask

Status: *W           Agnus

   This register allows you to mask out the bits found on the right edge of

the bitplane area specified for blitter source A.  The last word of each

horizontal line is ANDed with the value stored in this register before it is

shifted, applied to the miniterm, and copied to memory.  For example, to

ensure that the two rightmost pixels of an are are always set to zero, store

a $FFFC in this register.  In descending mode, this and the previous

register swap functions.

   Line mode: In line mode, you should always store a $FFFF here.

Otherwise, your line may appear broken.

----------------------------------------------------------------------------

$DFF048 BLTCPTH      Blitter Source C Pointer

$DFF04A BLTCPTL

Status: *W           Agnus

   This is where you store the address of source C's bitmap data prior to

activating the blitter.  If you're blitting in ascending order, this address

should specify the starting address of your data.  If you're blitting in

descending order, this address should specify the ending address of your

data - the address of the last word of data.

   The low bit of this 32 bit register is always interpreted as zero, so

blitter bitmap data must begin on an even word boundary address.  (Using

BLTxFWM and BLTxLWM mask registers, however, you can specify bitmapped areas

with pixel accuracy.)  And, unless your Amiga has a 1MB Agnus, your data

cannot be located above $7FFF.  (1MB Agnus, use $FFFFF)

   Line mode: This register, as well as the BLTDPT register ($DFF054), must

contain the starting address of the line to be drawn.  (i.e. the address of

the word that contains the first point of the line.)  Using standard (x1,y1)

coordinates where (0,0) is the upper left corner of the bitplane, you can

calculate this address using the following formula:

   Address = Bitplane + (y1 * BytesPerLine) + (2 * (x1/16))

where Bitplane is the starting address of the destination bitplane and Bytes

Per Line is the width of the bitplane in bytes (number of pixels divided by

eight).  So, to draw a line in a 320 x 200 pixel bitplane found in memory at

16384 starting at coordinate (10,20), you would store a 17185 into this

register because 16384+(20*(320/8))+(2*(10/16)) equals 17185.

----------------------------------------------------------------------------

$DFF04C BLTBPTH      Blitter Source B Pointer

$DFF04E BLTBPTL

Status: *W           Agnus

   This is where you store the source B's bitmap data prior to activating

the blitter.  See register BLTCPT ($DFF048) for details.

   Line Mode: This register is not used in blitter line mode.

----------------------------------------------------------------------------

$DFF050 BLTAPTH      Blitter Source A Pointer

$DFF052 BLTAPTL

Status: *W           Agnus

   This is where you store the address of source A's bitmap data prior to

activating the blitter.  See register BLTCPT ($DFF048) for details.

   Line Mode: Only the low word of this register, BLTAPTL, us used in line

mode.  Its value determines the slope of the line.  Use the following

formula to calculate the value of this register:

      BLTAPTL = (4 * dmin) - (2 * dmax)

where dmin equals min(abs(x1-x2),abs(y1-y2)) and dmax equals

max(abs(x1-x2),abs(y1-y2)).  If this formula produces a negative number, you

must write a 1 to the SIGN bit (6) of the BLTCON1 register at $DFF042.

----------------------------------------------------------------------------

$DFF054 BLTDPTH      Blitter Destination Pointer

$DFF056 BLTDPTL

Status: *W           Agnus

   This is where you store the address of the chip RAM you're blitting into

(usually, this is a location within a bitmap).  If you're blitting in

ascending order, this address should reflect the starting address of your

data.  If you're blitting in descending order, it should reflect the ending

address of the destination data.  This register has the same limitations as

the BLTAPT-BLTCPT registers.  See location $DFF048 for details.

   Line Draw Mode: This register, as well as the BLTCPT register at $DFF048

must contain the starting address of the line to be drawn - that is, the

address of the word that contains the first point in the line.  See $DFF048

for more information.

----------------------------------------------------------------------------

$DFF058 BLTSIZE      Blitter Start and Size

Status: *W           Agnus

                     For Blitter Moves and Fills:

                   0-5 W0-W5  Width of destination area in words

                  6-15 H0-H9  Height of destination area in pixels


                     For Line Mode:

                     0        Set to 0

                     1        Set to 1

                   2-5        Set to 0

                  6-15        Set to (dmax+1)


   The value stored in this register tells the blitter how large your

destination area is.  The lower six bits specify the width of this area in

words - pixels divided by 16.  If these bits are set to zero, the blitter

assumes a width of 64 words, or 1024 pixels.  The height of the area in

pixels goes into the upper nine bits.  A 0 specifies a height of 1024

pixels.  You can use the following formula to calculate the value of this

register:

      BLTSIZE = (Height * 64) + (Pixelwidth / 16)

   The maximum width or height is 1024 pixels.  The minimum width is 16

pixels and the minimum height is one pixel.

   Writing to this register activates the blitter.  As a result, it should

be the last blitter register that you write to.

   If you are shifting source A or source B data, you must specify a

horizontal width that is one greater than normal.


   Line Mode: In line mode, the lower six bits must hold the value 2 while

the upper 9 bits must hold the value of dmax + 1.  Use the following formula

to determine the value that you should store in this register:

      BLTSIZE = (dmax * 64) + 66

where dmax equals max(abs(x1-x2),abs(y1-y2)).

   Because writing to BLTSIZE turns on the blitter, it should be the last

register that you set.

----------------------------------------------------------------------------

$DFF05A - $DFF05E    Currently Unused

----------------------------------------------------------------------------

$DFF060 BLTCMOD      Blitter Source C Modulo

Status: *W           Agnus

   Whenever the blitter finishes writing data to the last word in a

horizontal line, the contents of this register are added to the BLTCPT

register so that it points to the start of the next line.  This allows the

blitter to copy areas within a bitmap that are smaller than the width of the

bitmap itself.  If you're copying an area that is the same width of the

bitplane it is contained in or if you're copying consecutive bytes in

memory, simply write a zero to this register.  Otherwise, this register

should contain the difference between the byte width of the bitplane

containing the area to be copied and the byte width of the area.  Here's a

formula for determining the value that should be stored in this register:

      BLTCMOD = (BitMapWidth / 8) - (2 * (AreaWidth / 16))

where BitMapWidth and AreaWidth are the pixel widths of the source bitmap

and the area to be copied respectively.  Note that this register specifies

width in bytes whereas the BLTSIZE register specifies width in words.  Also,

although this register reflects the bitmap's width in bytes, its low bit is

ignored, so the value here must specify an even number of bytes.

   With a separate BLTxMOD register for each source, it's possible to

combine the data from three bitmaps of different widths.


   Line Mode: For drawing lines, store the byte width (pixel width divided

by 8) of your bitmap in this register.

----------------------------------------------------------------------------

$DFF062 BLTBMOD      Blitter Source B Modulo

Status: *W           Agnus

   Copy Mode: See BLTCMOD above.


   Line Mode: This register should contain the value 4 * dmin, where dmin

equals min(abs(x1-x2),abs(y1-y2)).

----------------------------------------------------------------------------

$DFF064 BLTAMOD      Blitter Source A Modulo

Status: *W           Agnus

   Copy mode: See BLTCMOD above.


   Line Mode: This register should contain the value 4 * (dmin - dmax) with

dmin and dmax defined as above.

----------------------------------------------------------------------------

$DFF066 BLTDMOD      Blitter Destination Modulo

Status: *W           Agnus

   Copy mode: See BLTCMOD above.


   Line Mode: For drawing lines, store the byte width (pixel width divided

by 8) of your bitmap in this register.  This is the same value you must

store in the BLTCMOD register.

----------------------------------------------------------------------------

$DFF068 - $DFF06E    Currently Unused

----------------------------------------------------------------------------

$DFF070 BLTCDAT      Blitter C Source Data

Status: *W           Agnus

   The blitter uses this register as the data register for blitter source C


   Line Mode: This register is not used in line mode.


   Blitter Data Register Notes: The blitter uses these registers as a

temporary holding place for data that is read from memory.  If a source's

DMA is enabled for a blitter operation, words are read from memory and then

stored in the corresponding BLTxDAT register.  Here the data is manipulated

according to the mask registers, the shift bits, the miniterm operation, and

then it is written to destination RAM.

   If a source's DMA is disabled, the data is not read from memory, but the

value found in the source's data register is still used to form the

blitter's output.  For this reason, it's a good idea to initialize the data

register of an unused source prior to starting the blitter.

   You can use the data registers to fill an area of memory with any word

long value.  Simply set up the blitter so that none of the data registers

have DMA enabled, select a miniterm of A, write the desired value into the

BLTADAT register, set up the remaining registers as usual, and activate the

blitter.

   If you plan to shift source A or B during a blitter operation, you must

be sure to initialize the shift bits prior to writing to the source's data

register.  Otherwise, the number written to this register will be shifteed

according to the old shift value.

----------------------------------------------------------------------------

$DFF072 BLTBDAT      Blitter Source B Data

Status: *W           Agnus

   This is the data register for blitter source B.


   Line Mode: Store the bit pattern with which you wish you5r line to be

drawn in this register.  For normal solid lines, store a $FFFF here.  Other

values produce dotter or dashed lines.

----------------------------------------------------------------------------

$DFF074 BLTADAT      Blitter Source A Data

Status: *W           Agnus

   This is the data register for blitter source A.


   Line Mode: This register should be initialized with the value of $8000

for line mode.

----------------------------------------------------------------------------

$DFF076 - $DFF07C    Currently Unused

----------------------------------------------------------------------------

$DFF07E DSKSYNC      Disk Sync Pattern

Status: *W           Paula

   Before reading data from a disk, it's often necessary to sync the

drive's heads on a particular bit pattern.  This register allows you to do

just that.

   When the WORDSYNC bit (10) in the ADKCON register ($DFF09E) is set, the

disk controller's DMA is enabled and the controller prepares to search the

disk for the sync pattern found in this register.  The disk controller

doesn't start searching until this register is written to.  When the sync

pattern is found, it is set to one for two or four usec (Depending on the

format selected: MFM or GCR) as soon as the sync pattern is located.

This event can also be used to trigger a level 6 interrupt.

   In MFM format (the disk format used by AmigaDos), the sync pattern should

be a value that is impossible to create using MFM data coding.  This way, it

can't be confused with actual data.  AmigaDos uses the number $4489 as its

sync pattern.  Here's how you might initiate the search for this value using

machine language:


   ADKCON equ $DFF09E

  DSKSYNC equ $DFF07E

   move.w #$8400,ADKCON

   move.w #$4489,DSKSYNC


   For more information on low-level disk access, see the CIA-B's PRB

register at $BFD100.

----------------------------------------------------------------------------

Copper Registers:


   The copper is designed to free the 680x0 from display tasks.  It has

three instructions: WAIT, MOVE, and SKIP.  It doesn't seem like you can do

much with only three instructions, but by using a variety of tricks and

subterfuges, a copper list can perform loops, take over the blitter, and

even generate an interrupt for the 68000.


   WAIT.  Wait mimics a loop structure which waits for a certain condition

to occur.  Specifically, Wait waits for the x,y coordinates of the raster to

meet or exceed the coordinates you specify.  Thus, wait allows you to

synchronize actions with the video.  (i.e.: Color changes, raster

interrupts, etc.)  Since a typical copper list executes every time the

screen is drawn, the color change will be rock steady.

   The x,y coordinates are not simple pixel coordinates, but beam position

coordinates.  See the descriptions of VPOSR ($DFF004), VHPOSR ($DF006),

VPOSW ($DFF02a), and VHPOSW ($DFF02C).

   Here is what a Wait instruction looks like:

    0  Always set to 0

  1-7  horizontal compare enable bits

 8-14  vertical compare enable bits

   15  the blitter finished disable bit (usually 1)

   16  Always set to 1

17-23  horizontal beam position

24-31  vertical beam position


   Bits 1-7 describe which bits of the horizontal beam counter will be

compared with an x position for which you choose to wait.  Normally, you

should set all of these bits to one.

   Bits 8-14 describe the same for the y position.

   Bit 15 should normally be set to one.  If you set it to zero, the copper

Wait instruction will wait until the beam position meets or exceeds the

given position and the blitter has finished its operation.

   Bits 17-23 indicate the horizontal beam position for which the wait is

waiting.  Note that bits 1-7 are used to decide which bits are actually used

for the comparison.

   Bits 24-31 indicate the same for the vertical - uses 8-14.


   Because the horizontal beam position is maintained to a resolution of two

low resolution pixels, and because the LSB of that position is not used in

wait comparison, WAIT has a resolution of four lo-res or 8 hi-res pixels.

   One potential problem with wait is that you cannot directly wait for a

line greater than 255.  To do this, wait for 255.  Then, wait for line

number x-255.

   A version of the wait command is used to end copper lists.  The command

code is $FFFFFFFE.  (i.e. wait for y=255, x=254)  The loop seems to be

infinite, and in fact is, however note that the copper list is reset DURING

EVERY VERTICAL BLANKING PERIOD!


   MOVE.  The Move instruction transfers data to a hardware register.  The

instruction can store data into any register with an address of $80 or more.

 Note that the register base of $DFF000 is implicit - it is not included in

the instruction.  If the copper danger bit, CDANG is set ($DFF02E bit 1),

the instruction can store data into any register with an address of $40 or

more.  Unless you need the copper to write to the blitter registers, you

should keep CDANG set to zero.

   With the Move instruction, you can set up bitplane pointers, sprite

pointers, color registers, and so on.  A complete, useful copper list will

have MANY move instructions because there are several DMA registers that

have to be reset every frame.  For example, the bitplane registers must be

reset to keep them from continuing where they left off.  Otherwise, you'd

see all of chip RAM rushing through the screen at great speed.

   Keep in mind that Move is not instantaneous.  Two Move instructions will

be separated by four low resolution pixels.

   Here is the format for the Move command:

 0-15 Data

   16 Set to Zero

17-24 Register address

25-31 Unused - set to zero


   Bits 0-15 are a word of data that you wish to transfer to the hardware

register.  If you want to transfer a long word, you must use 2 move

instructions.

   Bits 17-24 specify the offset from $DFF000 which you would like to

modify.  The CDANG bit of the COPCON register determines which values are

considered legal by the copper.


   SKIP.  Most copper lists are composed only of WAIT and MOVE instructions.

The Skip command allows for conditional branching.  It is a command that has

quite a bit of potential that has rarely been tapped.

   Skip is a close relative of WAIT.  As is the case with Wait, Skip decides

what to do based on the position of the video beam.  Instead of waiting for

a beam position though, it alters copper list program flow based on the beam

position.

   The Skip instruction looks like this:

    0 Set to 1

  1-7 horizontal compare enable bits

 8-14 vertical compare enable bits

   15 blitter-finished-disable bit

   16 set to 1

17-23 horizontal beam position

24-31 vertical position


   The Skip command skips the instruction that immediately follows it if the

beam counter meets or exceeds the value you specify.  The instruction that

follows skip is typically a strobe to the COPJMP1 or COPJMP2 registers.

Writing to these registers causes a jump to the address in the COP1LC or

COP2LC registers, respectively.


----------------------------------------------------------------------------

$DFF080 COP1LCH      Copper Program Counter 1

$DFF082 COP1LCL

$DFF084 COP2LCH      Copper Program Counter 2

$DFF086 COP2LCL

Status: *W           Agnus

   The above registers are the copper location registers.  COP1LC is the

default copper PC.  Either of the above are loaded when the COPJMP registers

are strobed.

----------------------------------------------------------------------------

$DFF088 COPJMP1      Copper Jump Strobes

$DFF08A COPJMP2

Status: Strobe       Agnus

   These locations, when written to, cause the respective copper PC (1 or 2)

to be loaded into the copper program counter.  The operation system strobes

COPJMP1 during a vertical blank interrupt.

----------------------------------------------------------------------------

$DFF08C COPINS       Copper Instruction Identity

Status: *W           Agnus

   This location is of questionable use to the programmer.  It is written to

by the hardware and is used to identify the current copper instruction.

----------------------------------------------------------------------------

Location Range: $DFF08E - $DFF094   Position of the screen display

   These four registers define the position of the Amiga's screen.  DIWSTRT

(Display Window Start) defines the screen's upper left corner while DIWSTOP

(Display Window Stop) defines the window's lower right corner.  Anything

outside of this area is considered border area.

   Before explaining how the next two registers, DDFSTRT and DDFSTOP, affect

the display, a brief explanation of bitplane DMA is in order.  Bitplane data

describes what to draw, but it's the responsibility of bitplane DMA to grab

that data from chip RAM and give it to the video hardware via registers

BPL1DAT - BPL6DAT ($DFF110 - $DFF11A).  Shortly after the video hardware

receives new data, it draws that data at the cirrent video beam position.

So where graphics appear onscreen is determined by when bitplane DMA gives

the video hardware its information.  (Anytime bitplane DMA is inactive and

the BPLxDAT registers are empty, the Amiga displays the color specified by

the COLOR00 register.)

   Vertically, bitplane DMA starts the moment it reaches the Y coordinate

found in DIWSTOP.  Horizontal start and stop locations are a bit more

complicated, however, as the computer needs some more time before it can

display fetched data.  On a lo-res display, it takes 8.5 color clocks.  (A

color clock is equal to one memory access cycle, ehich is approximately 280

nsec in duration.  The Amiga can output two lo-res pixels per color clock.)

   Each horizontal line on the computer screen can be thought of as a time

line.  Where along this line bitplane DMA is allowed to start is determined

by the DDFSTRT (Display Data Fetch Start) register.  The DDFSTOP (Display

Data Fetch Stop) register tells the Amiga when the bitplane DMA should stop.

 As you can imagine, unless these registers correspond with the horizontal

coordinates found in the DIW registers, your display will appear cropped

and/or garbled.

   Finding the proper value for the DDFSTRT based on the horizontal

coordinate found in DIWSTRT is easy.  Because the DIWSTRT register specifies

coordinates in lo-res pixels, and the DDFSTRT register is accurate to only

two lo-res pixels, you must first divide DIWSTRT's horizontal coordinate by

two; then, simply subtract the number of color clocks that you need - 4.5

for hi-res, and 8,5 for lo-res.  Here oare the formulae you should use to

calculate the correct value for the DDFSTRT register:

      DDFSTRT = HSTART / 2 - 4.5  for hi-res screens, and

      DDFSTRT = HSTART / 2 - 8.5  for lo-res.

HSTART refers to bits 0-7 of the DIWSTRT register (its horizontal

coordinate).

   Since the default value for HSTART is $81, DDFSTRT defaults to $3C for

hi-res, and $38 for lo-res.

   Calculating the value for DDFSTOP is also easy.  Its value depends on the

screen's width:

      DDFSTOP = DDFSTRT + (4 * ((Width / 16) - 1))  for hi-res screens, and

      DDFSTOP = DDFSTRT + (* * ((Width / 16) - 1))  for lo-res.

Width is the width of the screen in pixels.  So, on a standard 640 pixel

hi-res screen, where DDFSTRT equals $3C, DDFSTOP should be set to $D4.

----------------------------------------------------------------------------

$DFF08E DIWSTRT      Display Window Start

Status: *W           Agnus

                   0-7 HSTART Horizontal coord. of upper left corner

                  8-15 VSTART Vertical coordinate of lower right corner

Notes: Bits 0-7 default to $81, and 8-15 default to $2C.

----------------------------------------------------------------------------

$DFF090 DIWSTOP      Display Window Stop

Status: *W           Agnus

                   0-7 HSTOP  Horizontal coord. of lower right corner

                  8-15 VSTOP  Vertical coord. of lower right corner.

Notes: For bits 0-7, the minimum HSTOP position in $100, which is 1/3 across

the screen.  The value stored here represents an offset from this position.

So, the actual horizontal coordinate of the lower right corner of the screen

is $100 PLUS HSTOP!  You can think of HSTOP as being a nine bit register

with bit 8 always set.  The Default is $C1, which specifies a value of $1C1.

   For bits 8-15, these bits hold the vertical coordinate of the lower right

corner of the screen.  The minimum VSTOP position in $80.  If the value here

is less than $80, VSTOP equals $100 PLUS your VSTOP value.  Simply put,

whatever the state of bit 8 is, bit nine will be opposite!  The default for

NTSC is $F4, and the PAL default is $2C which actually is $12C.  VSTOP

always specifies the vertical position in noninterlace lines, no matter what

mode the computer is in.

----------------------------------------------------------------------------

$DFF092 DDFSTRT      Display Data Fetch Start

Status: *W           Agnus

   This register specifies the horizontal position that the video beam must

reach in order for bitplane DMA to start.  It's value depends on your screen

resolution, and what you store in the HSTART bits (0-7) in the DIWSTRT

register at $DFF09E.

   In hi-res, only bits 2-7 are active.  (specifies an even multiple of 4)

In lo-res, only bits 3-7 are active (an even multiple of 8).  Because of

certain hardware limitations, do not use DDFSTRT values less than $18.  Ans,

because sprite DMA relies on color clocks that occur during raster positions

$16-$34, using DDFSTRT values below $38 will disable certain sprites.  The

lower the number, the more sprites are disabled.  Higher numbered sprites

will be disabled first.

----------------------------------------------------------------------------

$DFF094 DDFSTOP      Display Data Fetch Stop

Status: *W           Agnus

   This register specifies the horizontal position the video beam must reach

in order for bitplane DMA to stop.  The bits used are the same as for

DDFSTRT.  Because of certain hardware limitations, do not use values greater

than $D8.

----------------------------------------------------------------------------

$DFF096 DMACON       DMA Control

Status: *W           Angus/Denise/Paula

   This is the write register for DMACONR.  The only difference is that

SET/CLR is active.  Note that activating audio channel DMA starts the sound

on the specified channel.  (See DMACONR at $DFF002)

----------------------------------------------------------------------------

$DFF098 CLXCON       Collision Control

Status: *W           Denise

                     0 MVP1   Match value for bitplane 1 collisions

                     1 MVP2                            2

                     2 MVP3                            3

                     3 MVP4                            4

                     4 MVP5                            5

                     5 MVP6                            6

                     6 ENBP1  Enable collision detection for bitplane 1

                     7 ENBP2                                          2

                     8 ENBP3                                          3

                     9 ENBP4                                          4

                    10 ENBP5                                          5

                    11 ENBP6                                          6

                    12 ENSP1  Enable collision detection for sprite 1

                    13 ENSP3                                        3

                    14 ENSP5                                        5

                    15 ENSP7                                        7


   The Amiga can detect three types of graphic collisions: sprite - sprite,

sprite - bitplane, and bitplane - bitplane.  The match value in bits 0-5

determine exactly what constitutes a collision: either a 0 or 1.

   Through creative use of 0-5 and 6-11, you can specify that collision

takes place with only a certain color or within a range of colors.

   Bits 6-11.  These bits determine which bit planes are used in collision

detection.  Oddly, the Amiga always seems to think that a bitplane collision

is taking place when all of these bits are set to zero.

   Bits 12-15.  Setting these bits allows you to check for collisions

between the specified sprite, and the next lower one.

----------------------------------------------------------------------------

$DFF09A INTENA       Interrupt Enable

Status: *W           Paula

   This is the write register for INTENAR at $DFF01C.  Note that SET/CLR is

active, and that you must CLEAR the appropriate bit after servicing the

interrupt!

----------------------------------------------------------------------------

Location Range: $DFF09E - $DFF0DE   Audio Registers

   Once you have a waveform sample loaded into chip RAM, turning that data

into sound is relatively simple.  Just tell the computer where is, the

length in words, how fast to play the sound, set the volume, and then signal

that DMA for the desired sound.  The Amiga will continue to play and repeat

your sound until you tell it to stop.

----------------------------------------------------------------------------

$DFF09E ADKCON       Audio/Disk Control (see ADKCONR at $DFF010)

Status: *W           Paula

   Notes on bit 12: MFM vs. GCR formatting:

   Briefing put, MFM format inserts clock bits between each data bit written

to disk.  If two consecutive data bits are zero, a 1 clock bit is inserted

between them.  If either of two consecutive bits is a 1, a 0 clock pulse in

put between them.  Using this coding method, the amount of data written to a

disk is doubled, but the accuracy of reading the data is increased.  You

see, the disk controller has an easier time synchronizing on data that

changes states rather than data that repeats such as a long string of 1's or

0's.

   GCR format handles synchronization problems by encoding every four bits

od data into five bits.  The result is a binary number with no more than two

adjacent 0 bits and no more than eight adjacent 1 bits.  (This format is

used on the Commodore 1541 drives on the C64.)  The following table shows

the 5 bit GCR equivalents of the binary numbers 0000-1111.

      Binary   GCR

      ------   ---

       0000   01010     Note that with GCR, no more than 8 on bits or

       0001   01011     2 off bits are possible.

       0010   10010

       0011   10011

       0100   01110

       0101   01111

       0110   10110

       0111   10111

       1000   01001

       1001   11001

       1010   11010

       1011   11011

       1100   01101

       1101   11101

       1110   11110

       1111   10101


   Notes on bit 13: These set the disk disk controller's precompensation

time, which directly affects the density of the data written to disk.  The

faster the precompensation time, the higher the density.  With AmigaDos,

density is highest on the inside tracks, probably due to the fact that these

is less physical space for these tracks.

----------------------------------------------------------------------------

$DFF0A0 AUD0LCH      Channel 0 Waveform Address

$DFF0A2 AUD0LCL

Status: *W           Agnus

   The low byte of this register is always interpreted as zero, so your data

must begin on a word boundary.  For a 512K Agnus, max address is $7FFFF, and

for a 1MB Agnus, it is $FFFFF.

----------------------------------------------------------------------------

$DFF0A4 AUD0LEN      Channel 0 Waveform Length

Status: *W           Paula

   The length of your data in words is stored here.  So, your data must be

an even number of bytes, and may not exceed 131,070 bytes.  (i.e. 65536

times two.)

   However, it is possible to play waveforms longer than 131,070 bytes due

to the fact that the Amiga buffers the contents of the AUDxLC and AUDxLEN

registers by using backup registers.  So, you may change the AUDxLC and

AUDxLEN registers while the Amiga is playing a sound, and when it is

finished, it will start with the new data!  Any of the Amiga's audio

channels can cause a level 4 interrupt just before your sound starts a new

waveform cycle.  When this interrupt occurs, you know it's safe to change

the registers.  One warning however: Interrupts caused by high-frequency

waveforms can occur quite rapidly.  Even more rapidly than the operating

system can keep up!  It's best to leave the audio interrupts alone, unless

you actually need them.  Just wait a little while before changing the AUDxLC

and AUDxLEN registers and all will work fine.

----------------------------------------------------------------------------

$DFF0A6 AUD0PER      Channel 0 Period

Status: *W           Paula

   A sound's frequency is determined by the value stored here.  The lowest

value you should use is 124, since this is about as fast as the Amiga can

go.  The highest value is 65535.

   How you determine the period depends on how you get your waveform data.

If you use a digitizer and the frequency is in Samples-per-second, use this

equation:  AUDxPER = 3579546 / Samples-per-second

   If you have a group of data that you want played as an "instrument", use

this:      AUDxPER = 3579546 / (Bytes-Length * Frequency to be played)

   Of course, the frequency for a given note may be calculated by the old

standby:   Frequency = Base * 2 ^ (1/12)

   Which calculates the frequency for the next note once given a frequency.

Middle C comes in at 261.4 Hz.

   If you don't want your sound to repeat, you should consider one more

thing: when to stop the sound.  You see, the faster you play the sound, the

faster its going to finish.  To figure out how long to let it play, use the

following equation:

           uSec = .279365 * Period * Length

Where uSec, is of course, the time in microseconds it takes to play your

sound once.

----------------------------------------------------------------------------

$DFF0A8 AUD0VAL      Channel 0 Volume

Status: *W           Paula

   This volume register can accept values between 0 and 64, where 0 is the

lowest setting (at -infinity dB), and 64 is loudest (at -0 dB).

----------------------------------------------------------------------------

$DFF0AA AUD0DAT      Channel 0 Data

Status: *W           Paula

   This is the data buffer used by channel 0.  It's purpose is to output

sounds at a rate higher than the DMA can.  To use it, you must disable

channel 0 DMA and shove the data in onw word at a time.

----------------------------------------------------------------------------

Location Range: $DFF0AC - $DFF0AE   Unused

   The Amiga reserves enough space for eight word-long addresses for each

channel, but uses only six.  The remaining addresses are unused.

----------------------------------------------------------------------------

$DFF0B0/2   AUD1LCH/L    These registers function exactly the same as

$DFF0B4     AUD1LEN      channel 0's.  To Find channel 2's, add $20 to

$DFF0B6     AUD1PER      the AUD0xxx value, and $30 for channel 3.

$DFF0B8     AUD1VOL

$DFF0BA     AUD1DAT

$DFF0BC/E   UNUSED

----------------------------------------------------------------------------

Location Range: $DFF0E0 - $DFF0F6   Bitplane pointer registers

Status: *W      Agnus

   These registers point to the current word of data that is being displayed

from each bitplane.  They are set up by the programmer, but increment as

each word of data is fetched from memory.  Therefore, these registers must

be reset for each screen.  This is usually done by the copper list, but may

also be written directly to by the programmer during the vertical blank

interrupt.  The initial value stored here should be the starting address of

the bitplane.  The value stored here must begin on a word boundary, and all

notes about 512K / 1MB Agnus chips apply here.


$DFF0E0 BPL1PTH/L Bitplane pointers for bitplanes 1-6... 32 bits long

$DFF0E4 BPL2PTH/L with bit zero ignored.

$DFF0E8 BPL3PTH/L

$DFF0EC BPL4PTH/L

$DFF0F0 BPL5PTH/L

$DFF0F4 BLT6PTH/L

----------------------------------------------------------------------------

Location Range: $DFF0F8 - $DFF0FE   Currently Unused.

----------------------------------------------------------------------------

Location Range: $DFF100 - $DFF104   Bitplane Control Registers

   These three register control the modes of the Amiga video display.

Within the bits of these registers are the means of creating just about any

Amiga screen possible.  BPLCON0 ($DFF100) controls how the pixels are

displayed.  Genlocking, interlace, dual playfield mode, HAM, Extra Half

Brite, and Hi-Res are all among its domain.  BPLCON1 ($DFF102) controls the

hardware smooth scrolling of the Amiga.  BPLCON2 ($DFF104) is the priority

register which determines how the playfield and sprites will interact.  A

few terms will be described to facilitate the discussion of these registers:


   Dual Playfield Mode: In this mode, the odd numbered bitplanes are grouped

into one playfield (1), and the even numbered bitplanes into the other. (2)

One playfield has priority over the other, which means that the backgroup's

playfield shows through only when the foreground's pixels color is 0.

   Extra HalfBrite: In EHB, pixels may have any value in the range of 0-63.

Pixels in the range of 0-31 use the normal 32 color registers.  Pixels 32-63

use the lower 32 color registers with the RGB values each shifter one bit

right.  Thus, 32-63 are half as bright.

   Genlock: This is a method of combining computer graphics with an external

video source.  The external source shows through where pixel color 0 is.

   Hold and Modify (HAM): In HAM mode, 16 color registers (4 bits) are used

normally.  In 5 bitplane HAM mode, a bit set in the 5th bitplane signifies

that the pixel should use the color of the pixel immediately to the left,

but with the blue value corresponding to the value of the lower four

bitplanes.  In 6 bitplane mode, the bits in the 5th and 6th bitplanes are

used to specify whether the lower sixteen color registers should be used

normally, or whether the pixel should be based on the pixel immediately to

the left, with the red, green, or blue intensity altered.  HAM images are

the most photographic available on the Amiga.  Six bitplane HAM is typical,

with five bitplane HAM a rarity.

   Interlace: This is a method of doubling vertical resolution by displaying

alternating lines on alternating scans.  See VPOSR at $DFF004.

   Playfield: This is the name for the non-sprite graphics that appear on

the screen as a result of bitplane DMA.  The name is a carryover from the

old Atari VCS.  (gasp!)

----------------------------------------------------------------------------

$DFF100 BPLCON0      Bitplane Control Register 0

Status: *W           Agnus/Denise

                     0 UNUSED

                     1 ERSY   External sync.  (1 = external, genlocked

                              0 = internal, normal)

                     2 LACE   1 = interlace enable

                     3 LPEN   1 = light pen enable

                   4-7 UNUSED

                     8 GAUD   1 = Genlock audio enable

                     9 COLOR  1 = Composite color enable on Amiga 1000,

                              0 = Monochrome display.

                    10 DBLPF  1 = Double (dual) playfield mode

                    11 HOMOD  1 = HAM active

                 12-14 BPU    Number of bitplanes used.  Zero = no bitplanes

                              You cannot use more than 4 for hi-res, and six

                              activates EHB mode.

                    15 HIRES  1 = Hi-res mode  0 = Lo-res mode.


Notes on bit 8: It has been alleged that audio data can be multiplexed on

the BKGD pen during vertical blanking, and bit 8 enables this feature.  In

reality, however, this bit simply goes out on the pixel switch ZD during

blanking periods.

----------------------------------------------------------------------------

$DFF102 BPLCON1      Bitplane Control Register 1

Status: *W           Denise

                   0-3 PF1H   Playfield 1 horizontal scroll

                   4-7 PF2H   Playfield 2 horizontal scroll

   This register allows you to fine scroll the screen horizontally.

Vertical scrolling is trivial.  Simply increment or decrement the starting

address of each bitplane by the width of a screen line in bytes.  Horizontal

scrolling is trickier.  You can perform a coarse 16 pixel scroll by simply

incrementing or decrementing the starting address of the bitplane pointers

by one word, but to scroll at the pixel level, use this register.

   In lo-res, the scrolling is in one pixel increments, and in hi-res, it is

two pixels.  To set up a screen for horizontal scrolling, the screen must be

one word wider than normal.  Do, you must add 2 to DDFSTRT's ($DFF030)

normal value.  You must set the modulo registers (BPLxMOD $DFF108) to the

number of "extra" bytes in each line (those that would not exist if you

weren't doing horizontal scrolling) minus two.  For example, if you're

displaying 40 bytes of an 80 byte wide screen, place the number 38 into the

appropriate BPLxMOD register.

----------------------------------------------------------------------------

$DFF104 BPLCON2      Bitplane Control Register 2

Status: *W           Denise

   This register allows you to determine priorities between the graphic

elements that make up an Amiga screen, namely the eight sprites and two

playfields.


   0-2 PF1P    Playfield 1 vs. sprite priority

   3-5 PF2P    Playfield 2 vs. sprite priority

     6 PF2PRI  Playfield 1 vs. playfield 2 priority (1 = 2 in front,

               0 = 1 in front.)


Notes: Bits 0-5 allow you to specify whether sprites should pass in front of

or behind a given set of bitplanes.  The table below shows the allowable

values.


   bit 2    bit 1    bit 0    (for playfield 1)

   bit 5    bit 4    bit 3    (for playfield 2)

     0        0        0      Playfield has top priority

     0        0        1      Playfield appears behind sprites 0-1

     0        1        0      Playfield appears behind sprites 0-3

     0        1        1      Playfield appears behind sprites 0-5

     1        0        0      Playfield appears behind all sprites

----------------------------------------------------------------------------

$DFF106              Zilch - Unused

----------------------------------------------------------------------------

$DFF108 BPL1MOD      Bitplane Modulo 1

$DFF10A BPL2MOD      Bitplane Modulo 2

Status: *W           Agnus

   These registers control how many bytes are added to the bitplane pointers

at the end of a video line.  Normally, the value is zero.  When the number

is greater than zero, you have an undisplayed segment of the screen to the

right of the visible area.  You can bring this area into view by

incrementing the bitplane pointers, and modifying the smooth scroll

register BPLCON1 at $DFF102.

   As an example, suppose the virtual screen you have is 80 bytes wide, by

the visible screen is 40.  You'll need to specify 40 as the modulo.

   There are two modulo registers, one for each playfield.  Unless you are

using dual playfield mode, both of these registers should be set to the same

value.  Note that the lowest bit is ignored, thus these registers must be

set to an even value.

----------------------------------------------------------------------------

Location Range $DFF10C - $DFF10E    Currently Unused.

----------------------------------------------------------------------------

Location Range $DFF110 - $DFF11A    Bitplane Data Registers

   The Amiga hardware is currently able to display six bitplanes.  If you

look carefully, however, there are gaps that would allow two extra bitplanes

to be inserted.  These registers are typically written to by the bitplane

DMA, but they may also be written to by the programmer directly.  The

parallel data from the six bitplanes is shifted out the left and converted

to a color.  BPL1DAT is the trigger register.  That means that you should

write to BPL2DAT - BPL6DAT first, then write to BPL1DAT to trigger the

serial conversion.


$DFF110 BPL1DAT   Bitplane DMA trigger.  Color Weight = 1

$DFF112 BPL2DAT   Weight = 2

$DFF114 BPL3DAT   Weight = 4

$DFF116 BPL4DAT   Weight = 8

$DFF118 BPL5DAT   Weight = 16

$DFF11A BPL6DAT   Weight = 32 (i.e. HAM / EHB)

----------------------------------------------------------------------------

Location Range $DFF11C - $DFF11E    Currently Unused.

----------------------------------------------------------------------------

Location Range $DFF120 - $DFF17E    Sprite Registers

   The Amiga is known for the animation capabilities of the blitter, but it

also has powerful sprite hardware.  Sprites have some advantages over the

blitter.  Whereas the blitter must render its images to display memory,

sprites are rendered in a separate area of memory.

   There are eight sprites.  Each sprite is 16 pixels wide and an arbitrary

size high.  The pixels are lo-res, even when displayed in hi-res or

interlaced mode.  Each pixels can be one of three colors or transparent.

   Sprites 0 and 1 share color registers 17 - 19.  Sprites 2 and 3 share

21-23, 4 and 5 share 25-27, and 6 and 7 share 29 through 31.  If your screen

uses 4 bitplanes or less, you won't have to worry about sprites sharing the

color registers with the playfield.  Otherwise... you'll have to plan colors

carefully.

   Note that the lower the sprite number, the higher its priority on the

screen.  Sprite priorities relative to the playfield can be assigned.  See

the bitplane control registers $DFF100 - $DFF106.

----------------------------------------------------------------------------

$DFF120 SPR0PTH         Sprite Pointer 0

$DFF122 SPR0PTL

Status: *W              Agnus

   This register holds the address of the Sprite 0 DMA data.  The address

must be in chip RAM.  This register acts as a DMA counter, so you must

initialize it during every vertical blank via the copper list or within a

vertical blank interrupt server.

   The address which you set to this register should contain valid sprite

data in chip RAM.  Use this format (each value is 32 bits):


      Sprite Control Value

      Image data for line 1

      Image data for line 2

      .....................

      Image data for last line


   Repeat this format for each occurrance of the sprite on the screen.  For

instance, you might have the same sprite engine used in three different

vertical areas of the screen.  In this case, you'd have the above format

three times.  At the end of the data, store a $00000000.

   Here is a sample adapted from the Amiga Hardware Reference Manual:

      SPRITE:

         DC.L  $6D607200   ; VSTART, HSTART, and VSTOP

         DC.L  $099007E0   ; Sprite data... $6D

         DC.L  $13C80FF0   ;                $6E

         DC.L  $23C41FF8   ;                $70

         DC.L  $13C80FF0   ;                $71

         DC.L  $099007E0   ;                $72

         DC.L  $00000000   ; End of structure.


   The Amiga is often said to have reusable sprite engines.  This means that

the Amiga can display the same sprite in several different places.  There is

one significant limitation to this ability: You must ensure that there is at

least one blank line vertically between the two instances of the same

sprite.  For example, if you have a sprite that stops displaying on line 25,

you may display a second one on line 27 or greater.

----------------------------------------------------------------------------

$DFF124 SPR1PTH/L Sprite Pointers 1-7

$DFF128 SPR2PTH/L

$DFF12C SPR3PTH/L

$DFF130 SPR4PTH/L

$DFF134 SPR5PTH/L

$DFF138 SPR6PTH/L

$DFF13C SPR7PTH/L

----------------------------------------------------------------------------

$DFF140 SPR0POS         Sprite Position 0 & Control 0

$DFF142 SPR0CTL

Status: *W              Agnus/Denise

   These two 16-bit registers can be thought of as a single 32 bit register

which holds information about how sprite 0 is to be displayed.  Info

included is vertical and horizontal starting locations, vertical stopping

location, and whether the sprite should be attached to its companion (0 and

1, 2 and 3, 4 and 5, 6 and 7).

   The sprite control value consists of the following bits, the number of

which should be stored in the:

                        0 HSTART       lowest bit

                        1 VSTOP        highest bit

                        2 VSTART       highest bit

                      3-6 Always 0

                        7 ATTACHMENT   1 = attached, 0 = not

                     8-15 VSTOP        lowest 8 bits

                    16-23 HSTART       highest 8 bits

                    24-31 VSTART       lowest 8 bits


   The HSTART value is your sprite's intended horizontal position.

Typically, the horizontal position 0 is 64 pixels to the left of the screen.

 This number can change depending on your preferences settings.  Suppose

that you want to position a sprite at the horizontal position which

corresponds to pixel 10.  In this case, add 10 + 64, to get 74.  Place 74 in

HSTART.  If you're setting up your own copper list, you'll know the value to

add to your desired offset.  If you're using a screen set up by the screen,

you can find the offset in the View structure.

   The VSTART value is your sprite's intended vertical position.  Typically,

the vertical position is 0-44 pixels above the top line of the screen.  This

number can change depending on your preferences settings.  Suppose you want

to position a sprite at the vertical position that corresponds with pixel

position 12.  Simply add 12 + 44 to get 56.  Place 56 in VSTART.

   The VSTOP value is the line on which you want your sprite to stop

displaying.  Simply add the height of the sprite to VSTART to get this

value.

   The register's attachment bit (7) is ingored in even numbered sprites.

When you attach two sprites, set HSTART, VSTART, and VSTOP of the two

sprites to the same values.

   Keep in mind that to modify this from within the copper, you will need to

use two Move instructions.  This location is usually not written to by the

programmer.  Instead, it is written to by sprite DMA.

----------------------------------------------------------------------------

$DFF144 SPR0DATA        Sprite Data Register 0

$DFF146 SPR0DATB

Status: *W              Denise

   This location is usually not written to by the programmer.  Instead, it

is written to by the sprite DMA.  If you write to it directly, write to

SPR0DATB (high bit of 4 colors) first then to SPR0DATA.  The data will then

be displayed on every line at the horizontal position specified in SPR0POS

and SPR0CTL until you write to SPR0DATA again.  SPR0DATA acts as a switch to

turn the sprite on.  SPR0CTL acts as the corresponding off switch.  The

weight of the bits for color are as follows:

      SPR0DATA 1

      SPR0DATB 2

      SPR1DATA 4 (if attached)

      SPR1DATB 8 (if attached)

----------------------------------------------------------------------------

Note: Sprites 0,1 share colors as do 2,3; 4,5; and 6,7


$DFF148 SPR1POS      (PIXEL VALUE 0 = TRANSPARENT

$DFF14A SPR1CTL                   1 = COLOR REGISTER 17

$DFF14C SPR1DATA                  2 = COLOR REGISTER 18

$DFF14E SPR1DATB                  3 = COLOR REGISTER 19)

$DFF150 SPR2POS      (SHARES 3'S COLOR REGISTERS...)

$DFF152 SPR2CTL

$DFF154 SPR2DATA

$DFF156 SPR2DATB

$DFF158 SPR3POS      (PIXEL VALUE 0 = TRANSPARENT

$DFF15A SPR3CTL                   1 = COLOR REGISTER 21

$DFF15C SPR3DATA                  2 = COLOR REGISTER 22

$DFF15E SPR3DATB                  3 = COLOR REGISTER 23)

$DFF160 SPR4POS      (SHARES 5'S COLOR REGISTERS...)

$DFF162 SPR4CTL

$DFF164 SPR4DATA

$DFF166 SPR4DATB

$DFF168 SPR5POS      (PIXEL VALUE 0 = TRANSPARENT

$DFF16A SPR5CTL                   1 = COLOR REGISTER 25

$DFF16C SPR5DATA                  2 = COLOR REGISTER 26

$DFF16E SPR5DATB                  3 = COLOR REGISTER 27)

$DFF170 SPR6POS      (SHARES 7'S COLOR REGISTERS...)

$DFF172 SPR6CTL

$DFF174 SPR6DATA

$DFF176 SPR6DATB

$DFF178 SPR7POS      (PIXEL VALUE 0 = TRANSPARENT

$DFF17A SPR7CTL                   1 = COLOR REGISTER 29

$DFF17C SPR7DATA                  2 = COLOR REGISTER 30

$DFF17E SPR7DATB                  3 = COLOR REGISTER 31)

----------------------------------------------------------------------------

Location Range $DFF180 - $DFF1BE    Color Registers

   Each color register contains 12 bits of information, for a total of 4096

colors.  The registers are set up as follows:

      0-3 Blue intensity (0 = no blue, 15 = full blue)

      4-7 Green intensity

     8-11 Red intensity

    12-15 Unused


   There are seven colors which can be represented in 16 intensities.  Those

colors are, along with their hexadecimal values:


Gray     Red      Green    Blue     Yellow      Magenta     Cyan

----     ---      -----    ----     ------      -------     ----

FFF      F00      0F0      00F      FF0         F0F         0FF


   Here is a table of common colors:


Black - 000       Blue - 00F        Green - 0F0       Cyan - 0FF

Red   - 0F0       Purple-F0F        Orange- E70       Yellow-FF0

White - FFF       LtGray-CCC        MdGray- 888       DkGray-444

----------------------------------------------------------------------------

$DFF182 COLOR01   $DFF184 COLOR02   $DFF186 COLOR03   $DFF188 COLOR04

$DFF18A COLOR05   $DFF18C COLOR06   $DFF18E COLOR07   $DFF190 COLOR08

$DFF192 COLOR09   $DFF194 COLOR10   $DFF196 COLOR11   $DFF198 COLOR12

$DFF19A COLOR13   $DFF19C COLOR14   $DFF19E COLOR15   $DFF1A0 COLOR16

$DFF1A2 COLOR17   $DFF1A4 COLOR18   $DFF1A6 COLOR19   $DDD1A8 COLOR20

$DFF1AA COLOR21   $DFF1AC COLOR22   $DFF1AE COLOR23   $DFF1B0 COLOR24

$DFF1B2 COLOR25   $DFF1B4 COLOR26   $DFF1B6 COLOR27   $DFF1B8 COLOR28

$DFF1BA COLOR29   $DFF1BC COLOR30   $DFF1BE COLOR31

----------------------------------------------------------------------------

8520 CIA Chips - Location Range $BFD000-$BFDF00

CIA-B

   Locations $BFD000-$BFDF00 are used to address the Amiga's second Complex

Interface Adaptor (CIA-B).  Since the chip itself is identical to the CIA-A,

which is addressed at $BFE001, the discussion here will be limited to the

use the Amiga makes of this particular chip.  For more general information

on the chip registers, see the corresponding entries for CIA-A.  Unlike the

custom chip registers, the CIA registers are all one byte long and can be

both read from and written to.

----------------------------------------------------------------------------

$BFD000 PRA          Peripheral Data Register for Data Port A

Status: R/W          CIA-B

                     0 BUSY   Centronics busy (parallel port pin 11)

                     1 POUT   Centronics paper out (pin 12)

                     2 SEL    Centronics select (pin 13)

                     3 DSR    RS232 data set ready (serial port pin 6)

                     4 CTS    RS232 clear to send (pin 5)

                     5 DCD    RS232 carrier detect (pin 8)

                     6 RTS    RS232 request to send (pin 4)

                     7 DTR    RS232 data terminal ready (pin 20)

----------------------------------------------------------------------------

$BFD100 PRB          Peripheral Data Register for Data Port B

Status: R/W          CIA-B

                     0 STEP   Move drive head by one track in direction

                              specified by the DIR bit (set to 1, 0,

                              then 1 again to move head.)

                     1 DIR    Direction to move drive head (1 = out to 0,

                              0 = in to track 79+)

                     2 SIDE   Select drive head (1 = bottom, 0 = top)

                     3 SEL0   0 = Select DF0:  1 = not selected

                     4 SEL1   0 = Select DF1:

                     5 SEL2   0 = Select DF2:

                     6 SEL3   0 = Select DF3:

                     7 MTR    Motor on/off status (1 = motor off,

                              0 = motor on)


   Notes:

      Bit 0: After moving the drive's head, it is important that you wait 3

microseconds before performing any other disk activities.  Since software

timing loops will be shorter on accelerated Amigas, use the CIA timers.

      Bit 1: You can check if the drive head of a selected drive is on track

0 by reading bit 4 of the CIA-A chip's PRA register located at $BFE001.

      Bit 2: When you select the head, the value of this bit affects only

the currently selected drives.

      Bits 3-6: You may select more than one drive at a time.  Thus, you can

move the heads on more than one drive simultaneously.

      Bit 7: This bit turns the motors on and off.  The drive LED is

directly wired to the motor power.  This bit should be set before you select

a drive.  If a drive is already selected and you wish to change the state of

its motor, deselect the drive, set this bit, and then reselect the desired

drive.

      When turning on the motor, you must wait for the motor to reach its

full rotation speed before performing any other disk activities.  Bit 5 of

the CIA-A's PRA ($BFE001) is set equal to 0 whenever the drive has reached

full speed and is ready to receive another command.

      Note that all of this assumes that you have disabled multitasking and

have taken full control of the computer.

----------------------------------------------------------------------------

$BFD200 DDRA            Data Direction Register A

Status: R/W             CIA-B

   A bit set in this register causes the corresponding bit in PRA to be

defined as output.  A bit clear causes it to be defined as input.  Note that

bits 0-5 are normally clear, and bits 6-7 are set.

----------------------------------------------------------------------------

$BFD300 DDRB            Data Direction Register B

Status: R/W             CIA-B

   This register controls the I/O of PRB.  All bits MUST be set to 1.

----------------------------------------------------------------------------

Location Range: $BFD400 - $BFD700   CIA-B Timers A & B L/H Bytes

   According to some early Commodore-Amiga manuals, Timer A is reserved for

Commodore 8-bit serial bus communications - the bus system used by the C64

to talk to the 1541, 1571, 1581, as well as C64 compatible printers.  For

all practical purposes, the Amiga has no use for these timers.  Timer B is

also unused by the operating system.  Feel free to use them yourself.  For

more details, see the entry for the CIA-A Timer A & B registers at $BFE401

through $BFE701.


$BFD400 TALO   Timer A Low Byte.  R/W

$BFD500 TAHI   Timer A High Byte. R/W

$BFD600 TBLO   Timer B Low Byte.  R/W

$BFD700 TBHI   Timer B High Byte. R/W

----------------------------------------------------------------------------

Location Range: $BFD800-$BFDB00     CIA-B TOD Counters

   This 24 bit timer serves as a horizontal blank counter for the

graphics.library , and is used to synchronize the output of graphics with

the position of the video beam.

   The CIA-B chip's TICK line is connected to the Agnus chip's _HSYNC line,

so the TOD clock's counter is incremented once every horizontal blank, or

31500 times per second.


$BFD800 TODLO  TOD counter low byte    R/W   CIA-B (0-7)

$BFD900 TODMID TOD counter mid byte    R/W   CIA-B (8-15)

$BFDA00 TODHI  TOD counter high byte   R/W   CIA-B (16-23)

$BFDB00 TODHR  UNUSED - Not connected to the Amiga

-----------------------------------------------------------------------------

$BFDC00 SDR          Serial Data Register

Status: R/W          CIA-B

   The CIA chip has an on-chip serial port, which allows you to send or

receive a byte of data one bit at a time, with the MSB (7) shifted out

first.

   The CIA-B's SP line, which carries bits to the Serial Data Register, is

connected to bit 0 of this chip's data port A, and in turn, to pin 11 of the

parallel port.  The chip's CNT line, which carries the bits that are output

by the Serial Data Register, is connected to bit 1 of this chip's Data Port

A, and in turn, to pin 12 of the parallel port.

   For more information about the use of this register, see the entry for

location $BFEC01.  The Amiga's operating system does not use this register.

----------------------------------------------------------------------------

$BFDD00 ICR          Interrupt Control Register

Status: R/W          CIA-B

            0 R - did Timer A count down to zero? (1 = yes)

              W - enable or disable Timer A IRQ (1 = enabled  0 = disabled)

            1 R - did Timer B count down to zero? (1 = yes)

              W - enable or disable Timer B IRQ (1 = enabled  0 = disabled)

            2 R - did TOD clock reach alarm time? (1 = yes)

              W - enable or disable TOD alarm IRQ (1 = en  0 = dis)

            3 R - did the serial data register finish a byte? (1 = yes)

              W - enable or disable serial data register IRQ (1/0 = en/dis)

            4 R - was a signal sent on the FLAG line? (1 = yes)

              W - enable/disable flag IRQ (1/0 = en/dis)

            5     UNUSED - always returns a zero

            6     UNUSED - always returns a zero

            7 R - did any CIA-A source cause an interrupt? (1 = yes)

              W - set or clear bits of this register.  (1 = bits written to

                  with a 1 will be set, 0 = bits written with a 1 will be

                  cleared.)


   This register is used to control the 5 interrupt sources on the 8520 CIA

chip.  For details on its operation, see $BFED01.

   The main difference between the two CIA chips pertaining to this register

is that on CIA-B, the FLAG line is connected to the disk controller's

DSKINDEX line.  And in order for the Amiga to recognize a CIA-B chip

interrupt, bit 13 or the INTENA register must be set to 1.  See registers

INTENA and INTENAR at $DFF09A and $DFF01C for more information on Amiga

interrupts.

----------------------------------------------------------------------------

Location Range $BFDE00 - $BFDF00    CIA Control Registers A & B

See locations $BFEE01 and $BFEF01 for details.

----------------------------------------------------------------------------

$BFDE00 CRA          Control Register A

Status: R/W          CIA-B

            0 START   Start Timer A (1 = start, 0 = stop)

            1 PBON    Select Timer A output on Data Port B (1 = Timer B

                      output appears on bit 6 for Data Port B)

            2 OUTMODE Data Port B output mode (1 = toggle bit 6, 0 = pulse

                      bit 6 every 10 microprocessor cycles)

            3 RUNMODE Timer A run mode (1 = one shot, 0 = continuous)

            4 LOAD    Force latched value to be loaded to Timer A counter

                      (1 = force load strobe)

            5 INMODE  Timer A input mode (1 = count signals on CNT line at

                      pin 1 of keyboard port, 0 = count every 10 uP cycles)

            6 SPMODE  Serial Port ($BFEC01) mode (1 = output, 0 = input)

            7 UNUSED

----------------------------------------------------------------------------

$BFDF00 CRB          Control Register B

Status: R/W          CIA-B

            0 START   Start Timer B (1 = start, 0 = stop)

            1 PBON    Select Timer B output on Data Port B (1 = Timer B

                      output appears on bit 7 for Data Port B)

            2 OUTMODE Data Port B output mode (1 = toggle bit 7, 0 = pulse

                      bit 7 every 10 microprocesor cycles(

            3 RUNMODE Timer B run mode (1 = one shot, 0 = continuous)

            4 LOAD    Force latched value to be loaded to Timer B counter

                      (1 = force load strobe)

          5-6 INMODE  Timer B input mode

                      00 = count every 10 uP cycles

                      01 Count cycles on CNT line at pin 1 of keyboard port

                      10 Count each time that Timer A counts down to 0.

                      11 Count Timer A 0's when CNT pulses are present

            7 ALARM   Select TOD write status (1 = writing to TOD registers

                      sets counter, 0 = writing to TOD registers sets alarm)

----------------------------------------------------------------------------

Location Range $BFE001-$BFE301   CIA Data Ports A and B

   These registers allow the Amiga to communicate with the outside world.

Bits of data written to the PRA and PRB registers ($BFE001 and $BFE101) can

be sent to external devices, while bits of data those devices send can be

read here.

   A bit can be set up for only input or output, not both at once.  To

define the I/O status of a bit, you use the Data Direction Registers.

Register DDRA ($BFE201) controls data port A, and register DDRB ($BFE301)

controls data port B.  1 = output mode, and 0 = input mode.  Note that DDRA

is preset by the Amiga on power up.  Modifying the contents may cause the

computer to lock up.

----------------------------------------------------------------------------

$BFE001 PRA          Peripheral Data Register for Data Port A

Status: R/W          CIA-A

                     0 OVL    Memory overlay bit (Dont change! Keep 0)

                     1 LED    Power LED/Cutoff filter (1 = LED dimmed and

                              cutoff filter inactive, 0 = LED/filter normal)

                     2 CHNG   Disk Change (1 = no change, 0 = disk has

                              been removed)

                     3 WPRO   1 = Disk Write Protected  0 = Unprotected

                     4 TK0    1 = head not on trk 0, 0 = head on track 0.

                     5 RDY    1 = currently selected drive is ready for

                              commands, 0 = not ready.

                     6 FIR0   Fire button on port 1, pin 6 (0 = pressed)

                     7 FIR1   Fire button on port 2, pin 6 (0 = pressed)


   Notes: On bits 6-7, you may also output data  through pin 6 on either

game port.  Simply set bit 6 or 7 (depending on which port you wish to

output data o) in the DDRA register to 1 for output and then toggle the same

bit in the PRA register.  Setting the PRA bit to one outputs approximately 5

volts on that line.  Setting the PRA bit equal to zero oulls the line low to

zero volts.  It is common courtesy to set the data direction registers back

to their original value after using them.

----------------------------------------------------------------------------

$BFE101 PRB          Peripheral Data Register for Data Port B

Status: R/W          CIA-A

                     0 D0  Parallel port pin 2

                     1 D1  Parallel port pin 3

                     2 D2  Parallel port pin 4

                     3 D3  Parallel port pin 5

                     4 D4  Parallel port pin 6

                     5 D5  Parallel port pin 7

                     6 D6  Parallel port pin 8

                     7 D7  Parallel port pin 9


   Notes: This register is used exclusively by the Amiga's parallel port.

It controls the port's data lines, and is therefore responsible for all

parallel port transmissions.

   For example, whenever the Amiga sends a character to a printer that's

connected to the parallel port, it uses this register.  It just sets all the

bits in the DDRB equal to one and writes the byte of data to be output here.

----------------------------------------------------------------------------

$BFE201 DDRA         Data Direction Register A

Status: R/W          CIA-A

                     0 Select bit 0 PRA I/O (Must be 1 = Output)

                     1            1                  1

                     2            2                  0 = Input

                     3            3                  0

                     4            4                  0

                     5            5                  0

                     6            6         (Normally 0)

                     7            7         (Normally 0)

----------------------------------------------------------------------------

$BFE301 DDRB         Data Direction Register B

Status: R/W          CIA-A

   A bit set or clear here makes the corresponding bit in the PRB set for

output or input, respectively.

----------------------------------------------------------------------------

Location Range $BFE401 - $BFE701    CIA Timers A & B L/H Bytes

   These four timer registers (two for each timer) have different functions

depending on whether you are reading from or writing to them.  When you read

from these registers, you get the present value of the Timer Counter (which

counts down from its initial value to zero).  When you write to these

registers, the value is stored in the Timer Latch, and from there it can be

used to load the Timer Counter using the LOAD bit of the CRA or CRB

registers (see $BFEE01 and $BFEF01).

   These interval timers can hold a 16 bit value from 0 to 65535, in low

byte - high byte format.  Once the Timer Counter is set to an initial value

and the timer is started, the timer will decrement every 10 uP cycles.

Since the clock speed of an NTSC Amiga is 7.159090 MHz, using every count

takes approximatels a millionth of a second.  (10 / 7159090 =

0.0000013968256).  The formula for calculating the amount of time it will

take for the timer to count down from its latch value to zero is:

      Time = Latch Value / Count Speed

where Latch Value is the value written to the low and high timer registers,

and Count Speed is 715909 for NTSC, and 709379 for PAL.

   When Timer A or B reaches 0, it will set bit 0 or 1 in the Interrupt

Control Register at $BFED01.  If the timer interrupt has been enabled, an

interrupt will take place, and the high bit of the Interrupt Control

Register will be set to one.  Alternately, if the PBON bit is set, the timer

will wirte data to bit 6 or 7 on Port B.  After the timer gets to zero, it

will reload the Timer Latch value and either stop or count down again,

depending on whether it is in one-shot or continuous mode (determined by bit

3 of the Control Register).

   Although usually a timer will be used to count every 10 uP cycles, Timer

A can also count external pulses on the CNT line, which is connected to the

Amiga's keyboard.

   Timer B is even more versatile.  In addition to these two sources, Timer

B can count the number of times that Timer A goes to zero.  By setting Timer

A to count the uP clock, and Timer B to count the number of times Times A

reaches 0, you effectively link the two into one 32 bit timer that can count

for more than an hour before resetting.

   In the Amiga, CIA-A Timer A is used to time the transfer of keyboard

data.  Timer B is used by Exec (the core of the Amiga's multitasking

operating system) to synchronize task switching; it also serves as the

timer.device's UNIT_MICROHZ timer.  As a result, neither Timer A or B is

available for general use.

----------------------------------------------------------------------------

$BFE401 TALO            Timer A Low Byte

$BFE501 TAHI            Timer A High Byte

$BFE601 TBLO            Timer B Low Byte

$BFE701 TBHI            Timer B High Byte

Status: R/W             CIA-A

----------------------------------------------------------------------------

Location Range $BFE801 - $BFEB01    CIA-A TOD Counters

   In addition to two general purpose timers, the 8520 CIA has a special

purpose 24-bit counter that can count up to 16777215 ($FFFFFF).  Unlike the

chip's other two timers, the TOD clock counts up, and when the TOD clock

reaches its maximum value, starts over at zero and continues counting.  The

TOD clock can also be set to generate an interrupt whenever it reaches a

determined value.

   The TOD clock increments its counter approximately 60 times per second

(50 for PAL) - the same frequency as the computer's power line tick.

   The TOD registers can be used for two purposes, depending on whether you

are reading from or writing to them.  If you are reading from them, you will

always be reading the timer's current value.  There is a latching feature

associated with the high byte register that freezes the other two bytes

until you read the low byte.  This is to keep inaccurate readings from

occurring.  (Note that the timer will not continue to count until you read

the low byte!)

   Writing to these registers sets either the counter or alarm time

depending on the setting of bit 7 of Control Register B (CRB, $BFEF01).  If

that bit is set to 1, writing to the TOD registers sets the alarm.  If the

bit is set to zero, writing to the TOD registers sets the clock.  In either

case, as with reading the registers, there is a latch function.  This

function stops the clock from updating when you write to the high byte

register.  The clock will not start again until you write to the low byte

register.

   The CIA-A's TOD clock serves as the timer.device's UNIT_VBLANK timer.

Unlike the Timer A driven UNIT_MICROHZ clock (which is also used by Exec),

UNIT_VBLANK is not slowed down if the computer is running several programs

at once.

----------------------------------------------------------------------------

$BFE801 TODLO        TOD Counter Low Byte

$BFE901 TODMID       TOD Counter Mid Byte

$BFEA01 TODHI        TOD Counter High Byte

$BFEB01 TODHR        UNUSED - Not connected to the Amiga

Status: R/W          CIA-A

----------------------------------------------------------------------------

$BFEC01 SDR          Serial Data Register

Status: R/W          CIA-A

   The CIA chip has a built in serial port, which allows you to send or

receive a byte of data one bit at a time, with the MSB (7) shifted out

first.  Control Register A at $BFEE01 allows you to choose input or output

modes.  In input mode, a bit of data is read from the chip's SP line

whenever a signal on the CNT line appears.  After 8 bits are received, and

the data has been placed in the SDR, an interrupt is generated to let you

know that the register should be read.

   In output mode, you write data to the SDR, and it is sent out over the SP

line using Timer A for the baud rate generator.  Whenever a byte of data is

written to using this register, transmission will start as long as Timer A

is running in continuous mode.  Data is sent at half the Timer A rate, and

an output will appear on the CNT line whenever a bit is sent.  After all 8

bits have been sent, an interrupt is generated to indicate that it is time

to load the next byte to send into the Serial Data Register.

   The Amiga usus this register to receive data from the keyboard's KDAT

line (via pin 2 of the keyboard port), and the CNT line is connected to the

keyboard's KCLK line (via pin 1 of the keyboard port).  Data is never sent

to the keyboard, so this register is always operating in input mode.

   By reading this register directly, you can find the RAWKEY value of the

current key being pressed.  A rawkey value specified the physical location

of the key on the keyboard.  Normally, the Amiga's operating system reads

the value from the SDR and uses the computer's current keyboard map table

(such as USA1) to convert it to ASCII.  Keymap tables are important because

different countries use different keyboard layouts.  There are at least 15

different Amiga keyboard configurations in existance.

   The number returned does not have the high bit (7) set during the key

press.  However, when the key is released, bit 7 is set.  Thus, a key's

release value is 128 greater than its depress value.

   You should know the shift or control keys do not modify the rawkey

values.  Instead, the shift or control keys send their own rawkey codes.

   There are six special codes that can be sent via the SDR:

      $78 - Control/Amiga/Amiga

      $F9 - Ignore last character: transmission error

      $FA - 10 character keyboard buffer is full

      $FC - Keyboard self test failed

      $FD - Header: Any following codes were keys pressed on power up

      $FE - Termination code after the keys pressed on power up.

            (i.e.: $FD xx xx ... $FE)

   Using the console.device's RawKeyConvert() functiom, you can convert a

rawkey code to normal ASCII.


----------------------------------------------------------------------------

$BFED01 ICR          Interrupt Control Register

Status: R/W          CIA-A

   Notes: Bit layout is the same as the ICR at $BFDD00.  This register is

used to control the five interrupt sources on the 8520 CIA chip.  These

sources are Timer A, Timer B, the TOD clock, the SDR, and the chip's FLAG

line.  Timer's A & B cause an interrupt when they count down to zero.  The

TOD clock generates an alarm when it reaches the alarm time.  The SDR

generates an interrupt when it compiles 8 bits of input or output.  An

external signal pulling the CIA chip's FLAG line low will also cause an

interrupt (on CIA-A, the FLAG line is connected to the ACK line - pin 10 of

the parallel port).

   Even if the conditions for an interrupt are satisfied, the interrupt must

still be enabled for the interrupt to occur.  This is done by writing to the

ICR.  What happens when you write to this register depends on the way you

set bit 7.  If it is set to 0, any bit you write to with a 1 is cleared.  If

it is set to a 1, any bit that you write to with a 1 is set, and the

corresponding interrupt is enabled.  In either case, any bits written to

with a zero will be unaffected.

   For example, to disable all interrupts from machine language, you could

MOVE.B #$7F,$BFED01.  Don't try this with multitasking turned on, as it will

turn off Timer B, which handles task switching.

   To turn on a Timer B interrupt, a program could MOVE.B #$82,$BFED01.  Bit

7 is set to 1, and so is bit 1, so the interrupt which corresponds with bit

1 (Timer B) is enabled.

   When you read this register, you can tell if any of the conditions for a

CIA interrupt were satisfied because the corresponding bit will be set to a

one.  For example, if Timer A counter down to zero, you would read a #$01

from this register.  If in addition the enable bit that corresponds to that

interrupt source is set to 1 and an interrupt occurs, bit 7 will also be

set.  This allows a multi-interrupt system to read one bit and see if the

source of a particular interrupt is CIA-A.  You should note, however, that

reading this register clears it, so you should preserve its contents if you

want to test more than one bit.  In order for the Amiga to recognize a CIA-A

chip interrupt, bit 3 of the INTENA register must be set to 1.  See

registers INTENA and INTENAR ($DFF09A, $DFF01C) for more information.

----------------------------------------------------------------------------

$BFEE01 CRA          Control Register A

$BFEF01 CRB          Control Register B

Status: R/W          CIA-A

   See $BFDE00 and $BFDF00 for information on the bit layout.

----------------------------------------------------------------------------

This completes "Mapping the Amiga" from Compute! Books.  For information

on system structures, examine your C and assembler Include files.  They

have much better information than the book.

Slates from Bansai

05/26/91

----------------------------------------------------------------------------

Want more cool warez call Spectral Forces 203.327.4104   <<<SPELLJAMMER WHQ>>>


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