ART IN THE AGE OF DIGITAL DISSEMINATION CLASS ESSAYS from a Fine Arts Course

 



ART IN THE AGE OF DIGITAL DISSEMINATION

CLASS ESSAYS from a Fine Arts Course 

taught at the University of Victoria, B.C., Canada

by Brad Brace, 1993


Contact: lgammon@nero.uvic.ca

or, Brad Brace, 503-230-1197

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This Fine Arts course was the first "art & technology" course

taught at the University of Victoria. The students involved were

from a variety of disciplines (although, primarily visual arts

students) and had for the most part, little or no previous

exposure to computers. The Computer Lab at the University has, an

array of imperious nerds intent on empire-building, 10 networked

Sun workstations, a few slow Macintoshes, two flatbed scanners,

one PC and some basic pagelayout and photo manipulation software

primarily for the Macintoshes, basic sound/midi equipment, and a

grumpy creative-writing professor who regularly shuffles down the

hall to the faculty-lounge to wash out his teapot. This was

enough equipment to provide glimpses of creative possibilities; I

suspect that enough enthusiasm has been generated to warrant the

purchase of additional equipment and software, and to have this

course offered on a regular basis. A printing press would also be

a nice adjunct to the existing traditional visual art

departments. I have also offered to design and build a virtual

text-based reality (MOO) for the Fine Arts Department.

 

     Although characterized as a "studio course" I felt it more

appropriate to discuss the larger issues involving technology and

contemporary culture and minimize the importance of a through

"knowledge" of specific software. This was accomplished with

handouts and discussions of pertinent articles, screenings of

appropriate films, and contemporary music. Particular attention

was given to networks and interconnectivity in general and of

course, the Internet. Although this was an introductory course,

the exposure to the various resources available through the

Internet encouraged a phenomenally rapid grasp of both digital

dissemination and the (Unix) operating system.


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     Course Description: "A flirtatious romp lightly over the

glittering periphery of digital technology. Has art and the avant

garde disappeared from view, gradually leaking into an

all-pervasive generalized aestheticism? Could it be that

something that might have once been called art is alive and

flourishing between connected networkers... unbeknownst to

implausible and incestuous art institutions? Are there really

still artists around who think they're making art? Are computer

systems virtually enacting the penultimate hierarchy, enforcing

oppressive political privilege; or are they the new democratic,

means of representation? Has the critical art press stood still

under a deluge of new cultural publications? Have we *all* become

artist? These questions and more...!


     "An introduction and collaborative overview and analysis of

fairly recent, mid-range, cultural tools and their implied

functions.


     "Students are encouraged to attend all classes and optimize

their uses of the equipment while exploring various venues

throughout the reserved studio time following the class each

morning. Other facilities on and off-campus will also be

utilized.


     "A reminder that an informal essay of three to four thousand

words is required for this course. It should be "brimming with

original insight and speculation on contemporary culture and

technology." It may be informal in that it employs creative

writing techniques (contemporary structures, verse, quotations,

dialogue, illustrations, etc.). It may make reference to

contemporary media, including the materials/sources shown in

class.


     "Also required, is an electronic-portfolio of visual and

audio art projects. This should demonstrate some degree of

familiarity of software and resources covered in the lab. It need

not be an extensive or necessarily cohesive body of work. It

should be strongly suggestive of a developing approach to

technological media."



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ESSAYS:




The Dematerialization of Art, Life, and Real Estate.


"The highest problem of any art is to cause by appearance the

illusion of a higher reality." - Goethe   Although Goethe's exact

meaning is open to interpretation the computer appears to be a

tool ready to meet the spirit of his objectives.  At least in the

minds of many electronic artists.  The computer, particularly

draws the attention of artists today because it epitomizes

current technological development and offers the greatest

potential for exploring new creative places.  If we somehow feel

limited by our imagination, the demands of the marketplace, or

current art theory, the computer is one element that somehow

suggests unlimited potential.  For those who consider themselves

to be Renaissance men and women the computer is a godsend. 

 In addition to being a production tool the computer is a window

on and an interface to the rest of the electronically connected

world.  The computer as production tool switches modes and

becomes a link to countless other artists and resource people

throughout the world.  It only takes a little thought to consider

the possibilities of combining these activities. 


Analyzing the computer as a creative tool is similar to

considering fire as a system to cook one's dinner.  It can

certainly do that but it has some other dimensions and

possibilities.  Understanding the realm of the computer and its

companion data highways is pertinent to its effective use.  What

context does art occupy when it uses electronic space?  What new

creative possibilities does it present, what are its

limitations..  audience..  temporal qualities.. style..

control... access..  money..  appropriation..  credibility..?  Is

there a new underlying language used to create and read

art-cyberart.  Can traditional art fit into the cyberworld?  Can

Venus de Milo be digitized and stored on to a hard drive and

still be a credible work of art?  


The computer as creative tool dematerializes the process of

production.  A painter might personally mix gallons of paint,

spend hours making canvases, wait for paint to dry, spill paint

on his clothes or make a small rip in his canvas.  None of this

is a factor or even a possibility when the image maker uses Adobe

Illustrator.  Is any of this an influencing factor in creating

culturally significant images.  Can these qualities be duplicated

and available in another set of pull-down menus? 

The materiality of art has always been a significant dimension,

not only of its final form but in influencing the creative

process.  Subtleties expressed by Russian sable and bamboo from

the Mediterranean will present a challenge to future programmers. 

Can computers replicate the interaction between traditional

tools, natural materials, and chance occurrence?  The future of

media such as metal-plate etching and lithography may be

perpetuated because of their distinctiveness or they may simply

become an archaic mode to be mimicked by a graphics program.  

However, computers can give us some interesting interpretations

of materials.  Swiftly moving granite-bodied humanoids,

leopard-skinned fish, and chromed-metal mountains may constitute

kitsch imagery but they prove that the computer does genuinely

extend the dynamic range of expression. 


The lack of materiality in creating art is perhaps secondary to

the non-existence of the completed art work.  Although the

finished piece may reside in digital form as a description in

computer code it can only take physical form by another process

of creation, usually mechanical.  This re-creation requires an

interpretation of the original and removes the artist from the

final completed piece.  Psychologically it places him/her in the

category of being a symbolic language worker and analogous to

being a data entry clerk. This method of production mirrors other

mass produced consumer products and merchandise from the music

and entertainment industry.  Questions of authenticity,

provenance, place and uniqueness all affect the value and purpose

of computer generated art work.  So..  can computers be used to

create high art?  


Conversely, artists can now extend their domain greatly.  Most

significantly, they can jump the fences of the traditional

cultural gate keepers.  Since most establishment galleries have a

focused audience, limited budgets, and aesthetic agendas the

opportunities for new or alternative works are limited.  Informal

electronic galleries can post computer files with minimal cost

and provide many more times the exposure of individual galleries. 

Although some electronic galleries will probably develop their

own gate-keeping qualities the diversity and the large number of

computer installations will probably always provide unique

opportunities for new and non-mainstream art to find an audience. 


Artists that create work for the realm of computers and networks

will find interesting discussions regarding copyright, access,

file standards, reproduction rights, appropriation, modification,

and methods of electronic payment.


New display systems will continue to be developed for outputting

computer files.  Since more and more programs are incorporating

3D functions the interest in VVDs (volume visualization displays)

is growing.  Since the promises of holography and Star Trek to

bring live, full motion, 3D images into our living room has not

materialized, computer controlled optical-mechanical systems are

being developed.  "Holographic displays show some long-term

potential but they can not be generated in real time.  Their

field of view is fundamentally limited, and these displays

typically change their characteristics with the angle from which

they are viewed." As an alternative, Texas Instruments has

produced its Omniview device that allows the display of volumes

in volumetric space.  

Until recently, 3D images have only been displayed on two

dimensional CRTs and have required the inclusion of standard

perspective cues such as shadows, texture gradients, and relative

size comparisons.  Stereo 3D systems have relied on the use of

special glasses to simulate surface depth but could not allow

movement around a three dimensional object.  VVD displays use a

rotating disk that fills the display volume, creating a surface

point at any location in a half-round ball space.  Then by using

laser beams directed by X, Y, & Z computer controllers, images

can be projected to any point in the volume.  The concept is

similar to the pictures drawn at laser shows but here 3 beams are

used.  

A 36 inch diameter version has been built but a 10 foot diameter

model is feasible.  A viewer can circle the display sphere and

see a three dimensional object from all directions while it moves

in real time.  The display's resolution can be changed to any

desired value by redirecting the scanning system to overlap

points.  VVD resolution is expressed in voxels (vo lume  pi

xels).  Early prototypes had 12,000 voxels, while current models

display 70,000.  Three lasers of different colours can provide a

three-colour image or they can be mixed to provide a full colour

palette.  Presently, VVD systems require powerful computers to

calculate 3D display data.  Originally developed for the U.S.

Department of Defense this technology's future will probably be

more applicable to non military purposes.  

Proposed applications include air traffic control visualization. 

Air traffic controllers could look into the sphere and see the

exact location, continuous movement and distance relationship

between circling airplanes.  Pointing to a plane with a laser

beam would bring up its information on the computer screen. 

Other uses include medical diagnosis, weather pattern analysis,

and remote control of space station docking.  Visual artists

could use this system to pre visualize sculpture projects, for

choreography and to output 3D animation sequences.  


The use of more conventional output devices will increase to

materialize images and objects designed in the abstract world of

the computer.  CNC (Computer Numerical Control) equipment

designed for the metal production industry and XY plotters can be

used to cut out images in wood, vinyl, metal, or fabric.  Three

dimensional milling machines can materialize objects for

sculpture and 3D animation.  

Existing 3D works and artifacts can be digitized, stored, and

recreated in many different locations.  Unlimited serial editions

of 3D work could become more popular.  

The production of two dimensional works, including print

publishing have created a need for the service bureau that

specializes in outputting files for the artist and publisher. 

Future service bureaus will expand their systems to cover video,

3D media, and large-scale 2D imaging.  Since specialized

equipment is required to materialize creative ideas, the artist

will more often be forced to conceive and work on his ideas in

the realm of the abstract.  In many cases the artist will only

see the final completion of his work after sending the files to

the "Service Bureau". 


The total extent of cyberspace integration is still to be

determined.  Presently thousands of computers are connected

through various networks such as the Internet, private commercial

systems, open commercial systems, and hacker systems like

FidoNet.  Although most are platform independent there are still

fairly narrow constraints on the type of data exchanged.  There

are parallel communications systems like land telemetry networks

that monitor geological conditions, traffic movement, electrical

power transmission, radar information and satellites that handle

telecommunications and video signals.  

As more and more communications move away from the analog to the

digital world as high definition television is soon expected to

do the more integration of signals will occur.  It is interesting

to consider that a computer could order extra oxygen supplies

from Missouri when its sensors determine a high level of air

pollution in Los Angeles.  Or that stock market futures price of

grain would change after a computer analyzed infrared images of

world crops.  

Artists might consider interactive works that are affected by

natural forces, commercial activity, or combinations of

conditions sensed by cyberlinks.  


The networks will become a great source of ideas, feedback, and

will present opportunities for collaboration.  Art created for a

world culture will need more than an North American perspective. 

A description of a Russian created program El-Fish states that

"Russian programmers couldn't write successful accounting

programs because they don't know about western business

culture...but their culture developed sensibilities that combined

beauty and non-utility".  Artistic teams from different parts of

the world can co-operate to create the best cultural products for

a world audience. 


As the digital bit becomes the standard building block for all

information we will have greater interchangablity and

interconnectivity.  Nicholas Negroponte states that  "all

information providers will be in a common business - the bit

radiation business - not radio, TV, magazines or newspapers". 

Advantages include being able to quickly construct many specific

versions of a production and the non-material storage of

products.  Large numbers of books no longer have to auditioned

because of the advent of print-on-demand printing systems.  Many

constructed realities will possibly only exist in digital form.  


Unfortunately we may also develop creative techniques in one

digital medium and simply apply them to others, maybe

inappropriately.  A music sequencer program allows you to

Quantize while a photo manipulation program allows you to

Equalize.  They both use a common root technique of normalizing

but specific digital manipulation concepts might not have

universal application.  However, is there expanded creativity in

doing musical things to pictures and visa versa? 


The enthusiasm for the digital domain does have some detractors. 

Analog constructions do have specific qualities that are

aesthetically pleasing.  They might not be able to be justified

technically but certain nuances inherent in analog

interpretations are artistically valid.  Chemical imaging systems

still create movies that are more pleasing to the eye.  Tube

amplifiers create a unique sound that can't really be duplicated

by digital sound.  As in other transitions we will loose some

important characteristics and abilities when we adopt new

technologies.  


The cyberworld and computer created information obviously have

their own language.  Marshal McLuhan was convinced that the

medium is really the message.  Although content is significant

when evaluating a short term experience, the inherent qualities

of a medium are really what constitutes the overall message.  TV

really communicates passivity and mass conformity.  The message

of cyberspace is still being considered.  The technical language

of the cyberspace system is still in a tyrannical realm of linear

text.  Totally unforgiving of errors in letters & case it exerts

a blind totalitarian control over the mechanics or structure of

the system.  However, the highly defined structure of the system

opens an anarchic realm of interrelationships and interactions of

possibilities.  

Perhaps the key distinguishing characteristic of the cyberworld

is interactively.  Users of the Internet are able to make more

conscious choices about the information they receive, they can

gather data into their own local electronic spheres, and they can

interact with other users & information providers.  We can assume

that one message from cyberspace is activity rather than

passivity. Coach potato mode will not work with a cyberspace

screen.  


Art has generally catered to the passive viewer.  Although modern

art has incorporated participatory elements and some interactive

schemes most of the ideas are expressed in a one-way

communications mode.  Art galleries create interaction or choice

by having patrons physically move from one location or art work

to another. In most cases the cyberart will be presented to the

viewer at his/her location.  Instead of a nail on a wall, the

computer will be a much more sophisticated display system.  The

digital nature of art will allow the viewer, if he so desires, to

alter the artist s work, to appropriate it or to simply reject it

by destroying the electronic file. 


The visual style of cyberart often follows the myriad of choices

the system provides.  A complex system creates complex imagery.

Interactive CD s offer menu screens with dozens of preview

images. Text is supported by images.  Images are augmented with

text.  Sound is added to business communications and moving image

segments like QuickTime files are attached to technical reports. 

Ideas are expressed through layering several modes of expression. 

Pedagogical theory has always supported multi-modal

communications and now we have the technology to accomplish it.

In addition to painting, photography or sculpture, media such as

MacroMind Director, Hypercard,  electronic games, CD-I, 3D0 and

virtual reality systems may be relevant choices for artists.  The

future expression of ideas will require a layered, multi-modal

strategy that elaborates and gives the user choices and the

opportunity to participate.  Simple two-dimensional images may

have difficulty finding a place in cyberspace.  


The plastic arts have referred to traditional sources for their

theory and inspiration.  Modernism embraced Marxism while Post

Modernism welcomes Neitzche back.  The cyberpunks have created

their own set of philosophers, all of which are found in the

Science Fiction section of the library.  Asimov, Pohl, Arthur C.

Clark and Robert Heinlein are some.  "If Marvin Minsky had his

way, there would always be a visiting science fiction writer in

residence at the Media Lab."  Will the artist who chooses to work

in the Cybersphere have to pay closer attention to science

fiction to better understand its roots?  Can Marx and Azimov

co-exist?


How involved should artists become in the technology of the

cyberspace?  In the past many artists have been content to have a

technician organize the technical processes of art production. 

Although the artist may not have had the technical skill to

complete the task he usually understood the process as it related

to his artistic needs.  However, to participate in the cyberspace

community it may demand a greater level of technical commitment.  

Alan Kay pointed out that the computer is not a medium but rather

a meta-medium.  In other words, with a computer you can create

media.  

Artists have previously been in the habit of simply adopting the

materials and tools created by engineers and the industrial

production system.  MIT's MediaMoo is a good example of a

cyberspace reality that is being created through technical

knowledge, interest from a wide range of "characters", social

interaction, and some artistry.  Future virtual realities will

require equal amounts artistic and technical input.  It will be

most effective if artists can express their artistry through a

strong understanding of technology.  In fact, artists will be

excluded from many potential interesting environments if they do

not develop the technical skills to communicate in the new

electronic world.


Jaron Lanier says that we can use "post-symbolic" communication

to create shared realities.   A virtual reality system will

create a beach when we say: "Let's go for a swim".  Instead of

using symbols to describe the beach, we create an electronic

version of a real beach.  

Symbolism, which is the key to semiotic interpretations of our

culture may find new roles in visual communication.  Whenever we

use a system that constructs new realities,  then the established

cultural symbols or icons, which are short cuts to perception,

may become pass or boring.  Any reference to past cultural

symbols would immediately signify fantasy.  Artists will have to

look past much of our visual and semiotic heritage to construct

credible virtual worlds.


Computers, networks, and the machines that they exchange

information with are multiplying at an incredible rate.  They are

constructing a new set of possibilities and destroying others.  

The traditional artist who is interested in entering the

cyberworld will have to make many changes.  The creative

environment is abstract and dematerialized. Your ideas will be

neatly reconstructed into uniform bits ready to be radiated

throughout the system.

Although you will have many opportunities to distribute your work

around the world it will not receive the hallowed treatment

reserved for gallery exhibitions.  It will compete freely with

countless images, interactive programs, video, digitized audio,

games, and people. 


You will start to read science fiction.  You will try to find the

best service bureau to make hard copies your photos, graphics,

and sculpture projects. You will find creative partners in

Ethiopia.


You will take up computer programming so that you can create new

real estate in a Florida MOO.  You will drop sculpting and take

up MacroMind Director.  You will forget about cultural symbols

and icons.  You will save hard for a VVD display system.  You

will not need expensive real estate because you can watch your

virtual reality beach. 



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Chapter One - Media and Advertising



 What is the role of technology in the media? The media has

traditionally been a way of conveying events ( political,

entertainment,  human interest ) to the public at large. The

media is in the information business and relies heavily on

technology to transmit information from one place to another.

Today, we tend to think of technology with a sort of  high - tech

this is so modern day  attitude. That technology is the wave of

the future is evident but it is important to recognize that

technology is also a part of our past, and understand the

relationships between past technology with that of today.

Technology was the wave of the future thousands of years ago,

technology is like another word for progress, synonymous with

advancement or moving forward in time, technology is the newest

and the latest and is a habitual quest of mankind to increase

his/her capabilities in his/her environment. Domestication of

crops was technology, what about fire - the greatest invention of

all? Technology has always been a driving force in the history of

the human race and with technology a desire for communication is

also deeply rooted in our collective heritage. People have made

illustrations and created writing systems to communicate and

document their histories. Language was also created for smoother

communication and has become increasingly complex. As the world

has increased so has it s level of communication. The media as we

know it largely developed in the wake of modern technology.

Before radio, telegraphs, planes and trains, the world relayed

events to other parts of the world through human travellers and

by letter which would have gone by carriage or boat. With the

radio, events of significance (for whatever reason) could be

broadcast worldwide within a few short hours. With the invention

of planes came aerial warfare and the real possibility that a

country thousands of miles away had the practical means of

invasion and conquest of your own homeland. Enter: the media.

People then and now relied on the media, the radio, the telegraph

and later their television to receive information they now

considered critical to their existence. Out of newspaper

advertising developed radio and later T.V. commercials - the

point at which media and advertising became inexplicably and

forever linked in popular culture. So where does that leave the

media in the modern world? Should the media have to maintain a

moral responsibility to the public? What are the attitudes of the

public to the media? How many people are unaware of the biases

and often self - serving motives that are prevalent in media or

newsgroups today? The resources that the media have been able to

utilize in the twentieth century have changed the face of

advertising indefinitely, and unfortunately deception is

unavoidable.At this point in time many people are still unaware

of the resources available to the media and because of this

widespread ignorance are oblivious to the manipulation of their

minds and psyche by powerful mega-bucks-money-hungry

manufacturers and corporations. An excellent example of this

mindless manipulation in advertising where technology has been

utilized would be photo - manipulation or perhaps plastic

surgery. Combined, the use of these two areas in conjunction with

advertising are one the leading contributors in the continuing

lack of self - esteem of women in North America. The widespread

image of the idealized woman is often created through technology

: elaborate and painstaking make -up, photo manipulation through

lighting, airbrushing, touch ups, varied films and high contrast

filters; these can all be used to create a false image - one

which is unfortunately high sought after and is in most cases

unattainable. The cause of this disastrous situation cannot be

blamed on the high - tech features that are available in present

day, aerial warfare cannot be blamed on the invention of planes.

People so often place the blame of an unfortunate situation on

technology because it is crucial to the existence of the

situation  - the situation is dependant on the invention; it is

human nature that develops and determines the course an

advancement in technology will take.  



Chapter Two - Interconnectedness


 As technology increases, communication also increases and with

these increases follows a sense of interconnection. Connectedness

should be the opposite of isolation, but they are, in some ways

very closely related. I will show this relationship as it exists

in a narrative; a day in the life of a fictitious character - Mr.

TypaLot. 

 

          

          A Day in the Life of Mr. Typalot

                   by b. bigelow


   


   Mr. Typalot lives in the suburbs of Vancouver, in Delta, B.C.

He lives in nice home in a prestigious area with his wife and 2.2

children. He works in the city, and has to commute each today. He

leaves his house at 7:40 every morning to make the commute to

Vancouver. He takes his briefcase (laptop computer inside), his

cellular phone, and a mug of fresh, automatic-machine-made

coffee. His commute though lengthy, goes quickly because he

spends much of his time talking on the phone (usually to other

colleagues also on their way to work).Mr. Typalot is perhaps a

researcher, an advertising executive, or maybe a systems analyst.

He types a lot, mostly into his Unix at work, his laptop, or at

his Macintosh in his den at home. When he isn t typing, he is

talking, sometimes on a telephone, sometimes not. Mr. Typalot

communicates with people all over the world everyday via. e -

mail, fax, phone and answering machines, and through virtual

reality set-ups such as MediaMOO. He develops all kinds of

relationships with people in the course of his day, but he is

also everyday increasing his relationship with inaminate devices.

It can not be avoided, in his relationship building with other

people it is necessary for him to interact with machines - it is

a necessity of his success in the workplace. Mr. Typalot is

isolated in a indirect way everyday. Each day for several hours

he is deprived of any sensory stimulation that is not available

to him through his terminal or workstation. Mr, Typalot is

experiencing sensory isolation.  

 The narrative of Mr. Typalot is a generic example of what many

people in the workplace experience. Mr. Typalot is perhaps more

extreme than the  norm  but as communications in technology

advance, more and more people will have workdays that fit this

description. This type of connectedness or advanced communication

has ups as well as downs - the downside involves a lack of

direct, or face-to-face contact, and a loss of the more human

side or traditional interaction between people. On the up side,

is the opportunity to engage in a virtual reality experience; to

participate in a highly imaginative and creative realm which I

could only previously describe as becoming deeply involved with a

very intensely written novel. These text based virtual realities,

such as MediaMoo are highly creative and intellectually

stimulating - as well as fun. They can be a good alternative to

traditional reading because the player can actually participate

and contribute to the  story . Virtual Realities might ce

beneficial in educating children and adults - making learning

enjoyable and interesting. They might also contribute to a higher

self esteem in children/teenagers as they maintain some type of

control, responsibility, and exercise their ability to produce.

On the other hand, V.R.s could be less than beneficial to some

individuals as they might become more drawn into the V.R. than

might be perceived as healthy. I sometimes envision a situation

similar to the Dungeon and Dragon scenario where in several cases

the individuals involved with the game had a difficult time

distinguishing between real life and  fantasy . The bottom line

is that each individual is different and will react to virtual

realities in their own way; that a few select cases cannot

determine the outcome of thousands of others. 





Chapter Two - Interconnectiveness


Part Two - The Role of Technology in the Lives of Special Needs

People.



 Technology can go along way in contributing to the quality of

lifestyle in the lives of those with special needs.  For the

deaf, the computer can be a fabulous way of communicating and

reaching out to others. Autistic people who at times may have

difficulty interacting with other people often are very skilled,

and enjoy working at  a computer workstation. People confined to

a wheelchair  have many more career opportunities than ever

before thanks to the computer and  a continuing growth of more

sophisticated software. In the instance of a brother of a friend

mine ( we ll call him Jim), the computer has literally been his

salvation. After a severe car accident, Jim lost the movement of

both legs - he will be confined to a wheelchair for the rest of

his life.  Jim comes from a family of artists and before his

accident he was  a working artist painting in a traditional

sense. Now Jim works with computer graphics - doing freelance and

contract work. New software has made it easier, and more

convenient for people like Jim to continue working.  There are

many fields to work in , ie. research, data entry, etc. In the

case of special needs children - those with learning disabilities

or the developmentally delayed; a constant stimulus is one of the

most important factors in the mental ( and physical) development.

Traditionally, this constant stimulus has been provided by

support workers, but lack of funding ( gov t and private) often

leads to special needs children  not receiving the one on one

stimulus they need and deserve. While the computer might not be

considered an adequate substitute for human stimulus, it would

still be better than nothing and would probably make a positive

contribution to the development of the child. Children are drawn

to computers - to the bright colors, movement and sound emote

from them. Unlike television, computers can be more interactive

and will encourage and prompt a child to participate. I don t

know where computer stimulus will lead, but certainly it is

better for the intellectual growth - and even motor skills than

most of the programs children watch on T.V. The same can be

applied to special needs adults, for while these individuals are

in the body of an adult,  often  their intellectual development

hasn t caught up - has been delayed in some way and stimulus and

prompts are still essential to their intellectual growth.  



Chapter Three - Technology and Tradition


Part One: Technology and Tradition



 The increases in technology have made communicating in the

twentieth century easier and more convenient than ever before.

Electronic mail, faxes, cellular phones and virtual realities

drastically reduce the amount of time it takes to get a

message/or important documents to an individual. Electronic mail

takes away the envelope, the stamp and the whole structure of the

traditional mail system. There is no pick, transporting the

letter to a sortation plant and sorting of the letter before the

eventual delivery ( of which won,t be in the recipient s hands

until he/she gets home from work,etc. E -mail is practical, but

will eventually eliminate a characteristic of the weekday as many

people experience it. Coming home to an unexpected card or letter

is a pleasant surprise which would be virtually eliminated in an

electronic mail system. Letters or cards would probably be

received at work in the course of the day, and would be on a

screen - not paper. Paper cards,invitations etc. might still be

sent out (perhaps by private,entrepreunial companies) as a sort

of novelty or maybe on a special occasion. What about wedding

invitations and gold embossed papers? How could one put a wedding

invitation into a photo album if the invitation was on the

screen? ( I guess you could always print out a copy). These small

characteristics of everyday life will probably in the future be

altered to fit into a world where modern technology has spread

into every aspect of our existence. Are there areas that the

notions of convenience and practicality should not enter into?

Areas of our lives that are considered sacred and should be

protected and preserved from the invasion of the driving force

called technology?


    


Chapter Three - Technology and Tradition


Part Two: Technology in the Home.



  Technology has always affected the home. The Refrigator,

electronic oven, and electrical lighting are a far cry from a gas

lamp illuminated kitchen and a wood burning stove.

 The washer and dryer, disposable diapers and running water have

freed up plenty of time for more enjoyable pursuits like going

for walks or visiting friends but in many instances just

listening to the radio or watching television. We are surrounded

by technology always - modern techno conveniences such as the

telephone (portable,cellular, or other) the microwave, toasters,

coffee makers, VCRS and camcorders. The computer will have more

impact in the home than any other techno convenience since the

television.( or Nintendo). The computer will contribute both to

the organization and the entertainment/leisure activities in the

home -catapulting into a nucleic role which the household could

quite possibly revolve around in the future. Through the computer

a family, individual, etc. could have access to more information

than they could ever hope to tread upon - never mind absorption.

Miscellaneous tasks and activities such as going out to get a

newspaper, borrow a book from the library,get a video or play

arcade games could be fulfilled by simply sitting in front of

keyboard and screen. It is hard to predict what the outcome of

discontinuing traditional activity might be - or if it will

happen at all. The potential is real and the outcome might be

disastrous.  Even a general recognmition by society to admit and

understand this;that the computer in the home and workplace is

potentially harmful to our continued existence, might go a long

way in preserving whatever integrity we have left.


Chapter Four - Art and Architecture: The Role of Technology



  There is a big difference between computer generated art and

art that exists solely in the computer. Computer generated art

can still be accessed in the traditional way, it can hang on your

walls  at home - it can be displayed in a gallery or reproduced

in a book.In this way the art is not dependant on the computer

for it's existence - it can retain an identity seperate from the

computer. In these instances the computer is like a tool the

artist has used to create his/her work, just like a camera, or a

tablesaw. With art that exists solely within the computer, the

images can only be viewed via the computer and nowhere else. It

is a permanent attachment to the piece and it is therefore an

integral element of the work itself. This type of art is

different from traditional art or even independant computer

generated art because it's focus or motives are related to

communications in a different way - an area of communications

which is void of the physical and tangible.This difficult concept

of relaying ideas and information can be thought of as a large

base of information, compiled of the thoughts and interests of

thousands of people.


  What is the role of the artist within this base of information,

and how will the role of the artist change as a result of

technology? Who is the artist? The artist is foremost a designer;

a person who conceives ideas and then attempts to communicate

those ideas  (sometimes to themselves and sometimes to others)by

representing the ideas in a physical expression. What the

expression will be depends on the the designer. If the designer

is a musician the expression might be a musical score, if the

designer is  an architect than probably a building plan. There

are several advantages to working within a large information base

that over a 100 000 000 million people have access to ( ie. the

Internet).The exposure is tremendous and the opportunity to make

contacts and to to relay ideas is anyone's speculation.  The

electronic art gallery is to the artist today what television

would have been to the actor who was previously only viewed in

live theater. In presenting to the masses through an electronic

network an expression of an idea the artist is able to convey and

communicate thoughts on a widespread level - but to what level of

efficiency? Is something lost in the philosophy if the artist is

able to communicate the the idea to a broad audience but only in

general terms? Is it better to communicate a fuller understanding

of a concept to a limited people instead of a general idea to

thousands? This question can only be answered by the individual -

each artist having their personal agenda which dictates their

actions and motivates their work.


  It is up to us, the designers and artists to determine and

shape our changing role along with the advancement of technology.

What else can we do? We are forced to go with the flow and

utilize technology to prevent our obsolescence. Technology and

job displacement go hand in hand and the artist and designer are

not an exception. With more and more sophisticated software many

kinds of work in the design industry could easily be sifted out

in the future. Graphic artists, architects, industrial designers

could in all like likelihood be eliminated in future society.

Think of past tradesmen (tradesperson) who no longer have a place

in the world due to technological advancement and new invention?

How many shoemakers have you met recently? The shoemaker was a

tradesman - a designer of a kind and is a scarcity in modern day.

Of course the machine made/pre-fab shoes can never match the

quality of a leather shoe cut and measured specifically to the

individual's foot. One of a kind shoes- each with their own

identity;  a product and design from start to finish of the

individual designer and his/her original vision. The fact is if

it is good enough, if it will get the job done (at least

satisfactorally) then it will be accepted by the masses;leaving

little room for the creativity and ingenuity of the individual

designer. A balance needs to be struck between designer and

computer - a blance where the computer is a tool for the designer

and not the designer itself. Architects and draftspeople now have

the unique advantage of being able to conjure up their changing

visions quicker than they could possible recreate an intricate

drawing by hand.These quickly redrawn views however, only remain

an advantage to the architect etc. if the designer is still the

motivating factor behind the design and is the major contributor

to the end result.


 

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                         Preinventing the Wheel


     Have you had enough of magazine articles and other essays

whose titles play on the word "virtual?" Articles with names like

"Virtual Virtuoso" or " Virtually now" or "Virtigo." I thought as

much. Virtual reality is getting very tired, and it doesn't even

exist yet. It has been able to avoid fading out of public view 

for this long because of its' name, which sounds sufficiently

official, and at the same time vague enough to allow its' use in

context with anything one thinks is neat-o. In the forties, there

was a similar craze for things whose existence was in question,

and it also had a misleading name that made people sound clever.

That name is Existentialism, and before it became popular, it

actually meant something. But it was only taken seriously after a

couple hundred people who hadn't bothered to find out its'

meaning were put in situations where they had to pretend that

they had- hey, presto- 200 false definitions! This confusion is

happening to virtual reality, only not so romantically as it did

in post-war France. A few months ago I had dinner with a good

friend. As we ate he asked me to explain to him what the whole

deal on virtual reality is and I told him, more or less, that it

is the idea of general purpose simulation, and went on to explain

that simulators of this sort need detectors to sense body motions

or speech, devices to stimulate our senses of sight, hearing,

touch, etc., and a computer to connect everything and vary the

interaction according to programs. Then I felt obliged to rehash

the monologue about the many possibilities of the potential

medium, and did, but my friend, who is an Economics major, just

laughed, "Is that all it is, a glorified video-game?! You

actually study that kind of stuff at school? I heard all this

talk on how important it is!" He had been impressed by the

virtual Paul Reveres, the virtual exaggerators, the virtual

newspaper columns with titles like this. It is truly a pity that

the term 'virtual reality' isn't used sparingly, and that 'the

study of simulation' or some like phrase doesn't get all the

attention. Simulators already exist. Because of all this hype,

virtual reality is being made to sound a lot more important than

it is. Virtual reality is being treated like some radical new

science. Ad agencies are cashing in on its' commerciality and

confusing the general population with the meaning of the term.

Fans of virtual reality are trying to convince people that its'

dawn is ridiculously near and thus that its' study is pertinent.

Other virtual reality enthusiasts are preaching that virtual

reality is "the way" and will end racial inequality and give the

repressed a voice. Just as preposterously, academics are solemnly

warning that virtual reality will create a nation of violent

thugs. Others warn of "virtual-reality addictions," seriously;

"virtual-reality addictions." It is sad that a promising

technology has been taken over before it has even reached a

concrete stage, by a bunch of clowns. 

     The driving forces behind virtual reality have been around

for all of human history so why is it considered such a radical

concept? When flight simulation programs started appearing a few

years ago for home computers, a lot of folks bought them (after

all, they were pretty neat) but few sat around yakking about how

those programs were "interactive" as though the word were a drop

from the fountain of profundity. Hell, even a pinball machine is

interactive. What about "Choose Your Own Adventure" books, the

books that let kids make a decision by picking one of two pages

every so often? What kind of novelty is there in trying to fake

the world around us: We started with cave paintings, then

sophisticated paints until we had realistic oils, then the still

photographic camera, the record player, motion pictures, talkies

and what could be more virtual than telephones; the technology

which Bell invented to allow an entire nation of people to

consider talking to banana-shaped objects on street corners a

normal part of life. Theatre is a form of virtual reality as

well. Some like to think that the V.R. will "enlarge our minds"

by making us more imaginative. As though we haven't now any

activities requiring imagination. V.R. is not the first; it is an

element of many games, from Chess through to Scruples. Of all the

things V.R. could be compared to, it is strange that one hears of

the similarities of V.R. and the telephone less often than V.R.

and narcotics. This is the kind of talk that makes V.R. out to be

larger than life. There is a difference between drug-use and

any-old-thing that happens to be bizarre and illogical. That is

why we as a species have been spared an addiction to the writings

of Marshall Macluan. V.R. is not a new concept.

     Virtual reality is also kept well in the public eye by

advertising firms. These firms are resourceful enough to have

found a word associated with V.R. to advertise services or

products in a manner that will make them sound as though they are

on the cutting edge of technology, regardless of the truth. I

have already mentioned the word they use. The word is

"interactive" and it is plastered on everything from phone-sex,

to standard phone-in talk shows, to magazines and automobiles and

children's toys. It is generally assumed that inter-active is

entertaining but who of us really wants to leave our couch to

phone a television station half way through a program. People

watch television to relax. The same goes for reading, listening

to music and looking at pictures. Being interactive isn't all

that thrilling. One spends all one's life in an interactive

world. A lot of it even bores one. Being inter-active is not

necessarily being virtual. It would be kind if advertising

agencies would not try to convince us otherwise. No, we will have

to wait a few years for real reality-simulators.

     How many years? "In the near future," is the standard

phrase. How near? The people who vigilantly claim that V.R. will

be perfected in the next ten years are generally the same people

who talk a lot about terra-forming Mars and making it habitable.

However true it may be that all geniuses are dreamers, it is not

true that all dreamers are geniuses. Some are only poor,

misguided Dr. Who fans. Let's just say it takes thirty years to

develop a graphics system that can display at 24 fps, with

photographic resolution, a stereoscopic alterable landscape-

which would take an insane amount of memory. We'll also say that

by that time we'll have the capability to transmit at real time

the colossal amount of data needed to hook a V.R. machine up to a

network. Then we'll assume (this is more reasonable) that we'll

have a perfectly light-weight, comfortable bodysuit that won't

make one look like a scuba-diver wearing a bicycle helmet. Hey,

they won't be available to everyone. They won't come cheap. It

will take a long while for virtual reality systems to made

compatible. It will be a while for a decent net to cover the

globe. But let's say that it will take around 50 years for V.R.

machines to become common household items. As loose as any figure

based on unprovable guesses must be, 50 years seems like a

reasonable number. What is all the excitement about then? No

current virtual reality- type products, from war games to

video-games, come near to giving a convincingly real feeling.

Just because virtual reality may be right around the corner

doesn't mean we'll see it next year. It's quite possible that

half of us will be dead by the time virtual reality amounts to

something.  

     Some people in these times hold the opinion that V.R. will

be a great social instrument. Sure, after Nintendo rolls a few

tens of thousands of Virtualboys off the assembly line everything

will be jolly. No more wars, no more intolerance. Neo-Nazi

Skinheads will plug in and suddenly turn into nice, decent

fellows and fall to their knees to beg forgiveness from the

minority groups they have been terrorizing an hour before. The

idea is that since people would have the ability to conceal their

identity while using a net we would all be tolerant and

understanding. This would be a compelling argument were it not

for the telephone which already allows us this service.If V.R.

evolves in a similar manner, it will end up with individuals

choosing only to contact close friends. And I know that's not

what the V.R. enthusiasts want. And I know they want it to be a

wild and crazy medium. But there are a lot of folks in the world.

Business people, for example, would get use out of V.R. by using

it for long-distance conferences or perhaps for models of

products, or real estate. They would not find it useful to

pretend to be a Virtual-prawn on the Cyberspace-Oceanfloor

Network. People could do a lot of things on V.R. networks, not

all of them brotherly. Thanks to V.R. it would be a lot easier

for racist people to form world-wide organizations.. they could

congregate daily if they chose. It is just about as likely that

V.R. will correct the world's problems as it is that a crumpet

will corrupt a swinging mallet. On the other hand V.R. will not

spell a return to the dark ages.

     The idea is that someday children will be weaned on V. R.

sets. They will get used to regularly lopping off virtual heads

and so, when they grow older, they'll be conditioned, see, and

they'll go nuts and they'll lop off real peoples heads. No matter

how much you show people that there is no evidence to support the

claim that there is a correlation between violence in the media

and violence in real life they just don't learn. For once and for

all, violence in the media is a good thing because it teaches

children to distinguish between fact and fiction. And so long as

it remains possible to tell when you are "virtual" and when you

are real there is no problem. We will never create V.R. so

effective that it is exactly the same as real life, we will

always be able to notice something unrealistic about it, perhaps

the way things sound, maybe the quality of light, it would

certainly be virtually impossible to convincingly eat virtual

food or have a perfect sense of touch.

     The most ridiculous overestimation of V.R. is that the whole

world will become obsessed with V.R. and abandon the outside

world forever. This is very poetic but unfortunately there are a

couple little problems with this theory. Like, for example,

eating. Or will V.R. be so amazing that people just won't get

hungry. Oh, there is also some difficulty in respect to paying

the hydro bill when you spend all of your time in V.R. and

therefore have no time to work. Most people for V.R. or against

V.R. tend to wildly exaggerate the importance of V.R. Remember

the stories there used to be about computers? The only people who

will ever be addicted to Virtual Reality already are, those are

the people like Commander Rick on Prisoners of Gravity, the kind

of fools who write poetry about "cyberspace."

     Virtual reality does have a lot of potential; to take up

where the telephone leaves off, to amuse and entertain, to

design, and a whole lot more. What is annoying is to see history

endlessly rehashing itself. People have always exaggerated with

new inventions from film to space travel. It is ludicrous that

virtual reality is treated as such a unique, modern concept. It

has roots in the trend in Western culture since the Dark ages of

more and more realistic art and it has roots in the production of

various modern simulators. It is ridiculous the way ad agencies

through around the term "interactive," in order to confuse people

into associating it with virtual reality. It is ridiculous that

virtual reality is being talked about this much when it probably

won't take off until another half century. It is ridiculous to

attribute spectacular moral consequences to virtual reality,

either good or terrible. It is particularly silly to predict

slaves to entertainment when no such preposterous phenomena has

ever existed before. It is a field too easy to romanticize. It is

easy to think of all the possibilities, and easier to forget that

most of them will never be realized. Virtual reality is already a

fashion statement, an advertising ploy, a moral issue, and a

constant subject in magazines. With all the attention one would

think we were reinventing the wheel. 



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             Notes on the use of the computer in art.  

             by D. Venables



      The computer is a tool, a fancy tool, but just a tool.  In

the hands of a person who makes art, it can be used to make

art...the REAL kind of art.  The pencil is a tool, a simple tool,

but just a tool.  In the hands of a person who makes art, it can

be used to make art...the REAL kind of art.  Perhaps if the

majority of the computer art we see is pretty dismal, it is

because the tool has not yet found the right hands.


      Contemporary culture and the place technology has in it.  

A loaded statement.  Contemporary culture "is" technology.  At

least in our privileged neck of the woods.  Taking this course

has been akin to the experience of buying a Volkswagen and then

noticing them wherever you go.  I now see the use of computer

systems where I was once blind to them, in every facet of our

lives.  A technology this pervasive must surely be adopted by the

artists among us.  The  avant-garde will never die.  The

avant-garde will continually rear its unusual head where it's

least expected.  It is the evidence of evolution, the flower on

the plant of science.


(Even as late as dadaism, Marcel Duchamp noticed the relation of

the avant-garde to the practice of the consumer-that the product

of the avant-garde was to have the same characteristics of

planned obsolescence/mass production as the products of mass

consumption while simultaneously allowing the producer/artist to

register shock at being reduced to a machine.)  Discussed in

Manfredo Tafuri, Architecture and Utopia: Design and Capitalist

Development (Cambridge, Mass.: MIT Press, 1976).


    Maybe notes on what art is (I guess we have to have some kind

of a definition before we can tell if computers can be a part of

it) would be in order.  A discretionary and biased viewpoint

follows.


     After spending the last couple of years focusing entirely on

photography, I came into this course, wide-open, and ready for

new ideas, primed by a lecture by photographer Jeff Wall, who

showed a  selection of his older work and also a couple of his

new pieces, done via computer graphics.  This fired my

imagination.  Little did I know at the time that Jeff was in the

habit of traveling to Los Angeles and renting the computer lab

there in Hollywood which has all the heavy artillery used in huge

special effects productions.   The pieces he produced were of

high quality due to the level of the technology he was using,

although the work he had done could have been accomplished

through traditional photographic technique.  


     Using "mind bicycles"  for photography is advantageous in

that the cost to the environment is considerably less, ie. the

chemicals poured down the sink (and forgotten in a frenzy of

photographic creativity)   make their way into the rivers,

oceans, air, animals and eventually back to us in some form or

another (perhaps while walking on the shore at midnight the

phosphorescence will suddenly, strangely, have you thinking of

Calvin Kline models).  The immediate health of the artist is

threatened less during computer use than during the photographic

process as well.  It is cleaner to use than almost any other art

material or tool.


     Thinking that a two month course was plenty of time in which

to master the art of photo-manipulation, I gaily traipsed into

class to  make some art. 





DEBBIES DEFINITION OF  ART 


    One of my definitions of  art  is, art as a verb... the act

of doing it.  After the doing part is done, what s left is a

fossil, a mere artifact of the real thing which is art.  The

art-things sitting in galleries, on walls, piled up in basements

are records and interesting as records of the metamorphosis and

working out of a thought or feeling. 


     Art is sometimes thought of as a didactic, instructive sort

of exercise; or, conversely purely decorative.  These types of

art to me  are dead,  they leave no-where for the viewer to

exercise his or her own thought processes. 


      The viewer is assumed to be in one of two states, with it

or not with it.  In it or out of it.  Hip or square.  If privy to

the current presumed cutting edge theme being presented by this

instructive art, the viewer can nod sagely and agree; if not

connected to the same stream of thought, there is  room for

instruction.  This is claustrophobic and limiting, it stagnates

and is retentive.  


     At this point I have a sneaking suspicion that much of the

art making using computer technology  is of this sort, a parading

of technique, a bragging and telling how the look of reality can

be changed.  This has a tendency to dazzle and dictate a certain 

look ,  this kind of rigid template is an open invitation to the

avant-garde, the art pirates, the art-hacker.



 "The stimuli of the modern world, sounds and sights are

reproduced and distributed through endless systems of linear

technology.  (The more intimate senses were long ago excluded

from this order.)  Stereo and video are recorded onto tape, that

opaque blackish substance that symbolizes the intransigent,

incomprehensible linear time of this universe.  Computers and

record players use flat disks whose spiral roadways reflect the

circularity of their contents.  All visual and aural

information¥speech over the telephone, the television picture,

computer data¥is encoded into lines of electronic information. 

The linear becomes language.  The arcane discipline of electronic

circulation now guards the gates of the senses.

     The proliferation of the computer is the development that

most insures the closure of this system.. In the computer, we see

physically affirmed, as if by an independent source, all the

assumptions of linear thought.  Conversely, the computer ignores

all utterances not made according to the rules of its own linear

code.  With the advent of private computer use, the computer

becomes an oracle of instruction in the structures of the linear. 

It gives instruction in how t write and how to conduct

business¥but according to its own linear rules.  It is even

deployed to indoctrinate children into the ways of the linear. 

Further, as greater and greater amounts of society s information

(both financial and intellectual) are stored in computers, even

the reluctant are coerced into dealing with the computer and its

pattern of thought."   


Peter Halley,   On Line  New Observations, no. 35 (1985). 

Blasted Allegories; 1987. The New Museum of Contemporary Art and

Massachusetts Institute of Technology.



     Virtual reality moves art and art making into a realm of

endless possibility.  Freed from the confines of a small screen,

this new dimension, for me is so broad it is almost impossible to

speak of. Sculpture you can crawl into, ride, even travel through

for what seems like miles, interactive installations.  Perhaps

this is the new direction in art we were waiting for.  This will

influence, and enrich the traditional art practices as well as

consumerism in society--art and consumerism--a well known couple

about town.


     The credibility of  that which is seen on a screen  (which,

to most people is accepted as the truth) can be used to

manipulate and fool the viewer.   This is not a bad thing, a

touch of healthy suspicion would be a welcome attribute in the

general public. 




PIMPING THE REALITY PRINCIPLE -MONDO MAG (1993)

 Angry, disillusioned and media-savvy, the newly discovered

twenty-something generation is shaping up to a very hard sell. 

¥Debra Goldman, ADWEEK

 Belief in advertising is not like breathing.  It doesn t come

naturally; it must be taught. 

¥Edwin L. Artzt, Proctor & Gamble CEO

 It s got to be real. 

¥Levi s 501 jeans, advertisement






And then there is the ephemeral, the part of art that comes when

you least expect it.  


 Some things we plan.

  We sit and we invent

  and we plot and cook up

  Others are works of inspiration

  Of poetry


  And it was this genius hand 

  That pushed me up the hotel stairs

  To say my last good-bye. 




     ((DEBBIES ASIDE: (private thoughts on the act of communal

art on three screens at a time)


     Although its hard for me to communicate verbally vocally,

easier if writing


     taking turns-- quick repartee isn t my bag.


 interesting to communicate well, more efficient felt like we

were in touch-))

      ....huh?.....





    On a more practical note, the strongest impression I' m left

with from taking this course is the feeling of entry into the

rest of the world.


  Especially here in Victoria, I've felt isolated, and

increasingly so the longer I m here and the more time I spend at

school.  In the past I ve always been able to take off for jaunts

into the states, around Canada or Mexico, but in the last few

years I have lead an increasingly parochial life.  It was a thing

I feared right from the first when I moved here, and then it came

true. 

I' m sure this sense of isolation is not my very own domain, 

isolation is a major theme of our society at this point and it is

my belief that technology in all its myriad forms has contributed

to this.  The ability to lead a completely vicarious life,

containing excitement beyond the potential of most people, is

available to anyone with a television, VCR, six-pack and a couple

of joints.

(oh ya, a video..fantasy of choice) 


     This isolation is endemic.  The T.V. screen which lives in

almost every home is a constant friend, requiring no effort,

seemingly giving companionship and in reality taking away the

ability to enjoy real personal contact.  As well, a study has

shown persons who watch a  "normal"  amount of television suffer

from lack of REM sleep time, in other words, they don't dream. 

Dreaming is a necessary part of a healthy life and the loss of

this ability must have a severe, though perhaps subtle effect on

the person.  


      In contrast with my first thoughts of the  virtual meeting

places  as making yet another barrier between people, (much like

television, probably because they re both boxes that plug into

the wall), I see them now as a link, a possible tool for fusion,

although far from perfect, especially in that it precludes a vast

amount of people from becoming part of this new community for

economic reasons.  I would like to think that with the growing

availability of the Internet, email and other network

communication systems, the unity that is created by the exchange

of thoughts and feelings will provide a humanitarian spring-board

and with the growing communication between people all over the

world (I can hear music surging in the background...I d like to

buy the world a coke...lalala) perhaps a true global

consciousness will arise.  Or the consciousness already in place

will become more compassionate through increased knowledge and

familiarity.  Art will fit in there (does already), a picture is

worth a thousand words...and takes up a lot more space...



     The ability to have free, almost immediate communication

with people who are far away is extremely satisfying.   


     


     The level playing field of electronic communication on

Internet is    seductive.  I, and most people, don't  reveal

gender, age, race, social standing while having these exchanges

and it is not necessary.  This has got to be a good thing.  


     The  downside  of this connection is the potentially

intrusive nature of the electronic net, a net we could all be

caught in like little smelts with credit cards,  Until the end of

the World explored both these aspects fully, the connection kept

people in close contact if they so desired and made it very hard

to hide.


     Back to my personal story.  A testimonial.  Dredged in

isolation (and I mean dredging in the culinary sense, the way

your mother used to dredge chicken pieces in flour and spices

before frying) I of course turned to the television and began one

of those marathon, epic debaucheries of avoidance.  Well, I was

dragged from my reverie of watching the passive screen to the

more engaging activity of watching the computer screen, ah....a

screen that talks back.  I m not exaggerating when I say I miss

the computer room during the weekends. 


    For me, with my limited resources, the computer works best

for communication purposes, text, at this point is the medium of

choice.

 

    Computer art is verbal art right now.  Making traditional art

is, to me, usually a pretty solitary activity.  It is also a

physical one, I enjoy the feel of the materials, the smell, being

able to hold the art, move it around.  Because I use my senses,

it is sensual.  Because it is sensual, there is also a realm of

sexuality. The move from three dimensional art to trying to make

something that I could call art, on a screen, that I couldn t

touch or change the shape of unless I kept within the limited

dimensions, was frustrating to say the least.  Perhaps, now that

the form is not so foreign to me and I have a real desire to see

what I can do with this thing, and more time; I ll be able to

explore the visual aspects more fully.  This is only the

beginning.


  There is no conclusion.  My world has been made larger.  I have

barely experienced an introduction to this new art tool.  I m

hooked. 



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*****************************************************************

***************

(These are the incoherant rantings of a young man driven over the

edge by a

 word processing program. Please proceed with caution.)

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***************












     WordPerfect ate my essay, and my brain


































     Neil Barman

     9106988

     FA345

     Brad Brace

     June 18, 1993




     The last time I spent a serious duration in front of a

computer was in grade six. I was twelve years old and the

elementary school I attended had purchased four Apple II's. With

so few computers at their disposal they were forced to choose an

elite group of students who would be privileged enough have

access to the new technology. I was chosen to be among the

"lucky" ones.       

     We set out with task of learning Basic. I quickly learned

how to write a program that would spew an annoying pattern of

numbers

down the screen. I also learned how to do math equations on the  

computer, but I already had a calculator that made quick work of 

those and fit in my pocket too. We were given almost no guidance

mainly due to the fact that there was none to be given. Nobody

really knew very much about computers, with a few exceptions.

     Two young brainiacs named Adrian Evans and David Burridge

knew what they were doing. They had computers at home, the very

same ones that were at school. They wrote cute little programs

that would do this or that. Programs so inconsequential I can't

even remember them now. But they knew how to do it. They also

made it their business to remind me that I did not know what I

was doing. They would talk computer lingo and laugh at how

perplexed I would get. They would point and whisper and giggle as

I would try to explain to the teacher why I was so confused. I

had no clue why we were doing what we were doing. I was given no

assistance in that department. The "computer education" program

continued and I continued to be bewildered.

     Basically Adrian and David were geeks flaunting their

computer literacy. I knew that and I tried not to let their

intimidation get to me. It did in any case. I opted out of the

computing program. I figured they were far more trouble than they

were worth. I avoided them like the plague.

     Ten years later, I have decided to re-acquaint myself with

the machine called computer. A class called "Art and Technology:

Art  in the Age of Digital Reproduction" seemed like it would be

a good start since I already have a pretty good grasp of the art

part.  Combining art with computer technology sounded like a

fascinating progression. Since I make art, I was curious as to

how I could use computers in my art-making process. As it turns

out, the software  that is available right now is of almost no

use to me. While it can be enjoyable and amusing to manipulate

photographs and paint on electronic canvases, it still seems like

it's more trouble than it's worth. I have been told, however,

that these boxes come in handy. 

     The work that I am doing at present, which is mostly

photography, has too much basis in reality. It is about the way

we live. It is about the way we build and develop the areas where

we live and how we make those places  as ours. It is about many

aspects of being a person. I have not found a way for the

software to provide me with any assistance. I work with other

peoples' senses of self and creativity. While someone is probably

writing a program that will simulate these things, I'm not

interested. I thrive on interaction with real people, they never

cease to amaze me.

     While computer software itself has not provided me with 

inspiration, the Internet has. At first what felt like a mystical

society of computers around the globe is now a different

dimension of worldly consciousness. Quantum mechanics is busy

trying to prove the existence of alternate dimensions; I've been

exploring one for the last eight weeks. It is the dimension of

information and communication. 

     It seemed like an incredibly difficult task at first, much

like learning Basic when I was in grade six. This time however

there were no computer geeks around to hamper the learning

process. I was all on my own. With only a guide book to chart my

course I have been able to "go" all around the world. I have

gained access to a seemingly endless supply of information. Text

is definitely the most powerful medium here. I have found other

forms of information, sound and images for example, but text is

the only one that has been able to feed me satisfactorily in this

dimension. Text has given me the knowledge to explore further.

With more exploration comes more text, comes more knowledge...

This may not seem like a breakthrough discovery to most, but it

was to me. The text not only pushes me in new directions around

the Internet, it has charged my imagination. I am fascinated with

the possibilities of this new dimension. 

     I have been able to converse with people all over the world.


The very same people I would love to interact with in person but

am unable to because of distance. Connectivity over the Net has

been the next best thing I suppose, but it is a far cry from the

real interaction that fuels my art. I have found it intriguing to

no end but it hasn't given me anything. Yet. I expect that

communication on the Internet will be very much like regular

social interactions people have nowadays. You go to places you

like. You avoid other places. You meet many people. You keep in

touch with a few. Friendships grow and you learn from each other.

The thing that has been somewhat of a shock has been the

relearning,  from scratch, of all things dealing with social

interaction. You must relearn the processes of travel and

conversation. There is no bus route for the Internet and you

can't laugh out loud.

     The arena of the MOO seems to provide a bridge between

reality and Jaron Lanier's vision of VR and communication as one.

Though they are only text-based at the moment they are headed in

the right direction. Their possibilities for character

interaction extend only as far as they can be programmed. In

addition to this, if you want to see how you interact with

another character, you must visualize it in your head. The same

goes for sounds and smells. The ideal vision of VR has all

sensory inputs virtualized. I would probably be an excellent

guinea pig for a perfectionistic VR developer. You see, I suffer

(or , as I like to think, am privileged to suffer) from a

condition I call hyper-awareness. Anything and everything my five

senses can take in they do. This  is usually a pleasing

substitute for the drugs I've never done though overloads do

happen. It can make driving a little difficult. I find the Moo's

acceptable, but not enough to tweak my senses, which enjoy

reality far too much.

     On the flipside of that argument is that Moo's, in

particular MediaMOO at MIT, have provided me with some

interesting insights into how people develop and personalize

their own space when it can be absolutely any space at all. You

can make anything and set it so it can be manipulated in any way

you choose. Most of the stuff I've "seen" has been pretty

imaginative. The major limitation of creating your own

environment in a MOO is that other characters can only perceive

it one way, the way you describe it. Something is lost when you

are not able to explore a locale with your five senses. It is

something that is not actually a sensory input. It is more of a

feeling you get about the person whose space you are in. The

sterility of the MOO keeps you from feeling this. It is pretty

difficult to get in a position in the MOO where you feel

genuinely uncomfortable. It's a feeling like this that makes you

act truly human. Without it, and others, social interaction feels

a bit too artificial. With all this talk about feeling I

beginning to think that I'm missing the point.

      If you've noticed traces of pessimism, sarcasm, and

cynicism, you're probably reading this properly. These natural

characteristics of my personality, coupled with my desire for

real experiences and my general dislike of things convenient,

leave me still wondering the same thing I wanted know in grade

six: what is all the hype about?

     It seems that almost every household has a computer. I am

constantly hearing how you must be computer literate in order to

succeed get a job nowadays. Many people are storing all their

vital information on disk. Even in this class, so many people

appear to be engrossed with learning how to use the available

software.  It seems awfully limiting. Am I missing something? Is

there something advantageous about having your job, your home,

your self, hang in the magnetic balance?

     Computer-dependant people have perhaps conveniently

forgotten that computers need electricity. Again, not a

monumental revelation, but few seem to acknowledge this fact.  It

makes me think of one of the  many power failures that used to

occur during summer rainstorms as when I was younger. People

would gather at some spot on the street, sheltered by umbrellas,

and chat. My mother once told one of the neighbour kids that

since the power h ad gone out we'd have to watch television in

the dark. He bought it. People are just as gullible when it comes

to computers. Computers also "crash" (a mysterious phenomenon

that I have been reminded of thrice during the writing if this

essay). Rarely does anybody have a solution, let alone an

explanation for this. I can't understand how people can rely so

much on such fragile pieces of equipment.

     After so much griping about these annoying boxes I'd better

reveal my admiration of them. As I have already stated, I think

the ability to communicate with them is invaluable. Having a

computer in every household for that reason alone would be worth

it. Anyone has the capability to access almost anything from

anywhere. Those are pretty huge parameters that have never been

within our reach before. People talk of a restructuring of the

Internet whereby more restrictions would be in place.

Unfortunately, due to human nature, we will probably work to

justify a situation like that. Greed will more likely than not

drive people to lock up information, with access for a price.

Hackers will continue to hack  but the stakes will be higher. The

authorities will crack down harder on those who are caught. Those

in the upper echelons of government know that information is

power, and they're not about to give it up that easily. The EFF

will hopefully grow and continue to prosper.

     I have been amazed by what computers can do. My aspirations

for putting out my own publication will be realized shortly.

While you'd never be able to tell by the appearance of this piece

of writing, I am eager to tap the dynamics of the realm of

desktop publishing. Even more than I imagined, I will be able to

distribute it world-wide if I so choose. I will be able to design

my own home, with plans ready to hand to the builders. These are

things I had not imagined possible before. I don't suppose Adrian

and David would be too impressed. So what.

     I have been feeling quite uncomfortable trying to come up

with "original insight and speculation on contemporary culture

and technology." I have such little experience with this field

that any attempts to theorize so far have ended up with

technologically aware people either stating that it's been done

or questioning why I would want do such a ridiculous thing. It

has made me feel like I'm too creative to be working on a

computer. Either that or I'm being too demanding. I don't have

the technical know-how to recognize which it is yet.

     This planet definitely needs more communication. The

Internet has made it so that you reach around the world, but not

everywhere.

As far as I know of there are no connections to the third world. 

For the most part the technology is only available to big

businesses and universities. According to Molly, a character in

MediaMOO, that would mean that this kind of technology is limited

to an elitist group of people with enough money to gain access to

the resources. The uneducated, unwashed masses are deprived of

the opportunity to be connected. I can believe it. We are going

to have to find a way to hook up the rest of the world. Without

it, the third world might slip further into the information void.

     "I have found computers provide a pretty good workout for

the modern mind. The possibilities of computing have been able to

stretch the imagination of some. Never before would you have been

able to manipulate a photograph or a rendered 3D object in the

ways you can now. You can publish yourself. While it is still

somewhat expensive to accomplish these things, it is no longer

absolute impossible. With the added potential of computers you

can let your imagination explore larger expanses. Getting things

done is now only a matter of learning how to do it, and even that

is easier than ever!"

     ...

     I still don't buy it.

     Reality is far too valuable for me to give up. I love my

cat. I love Italian food. I love my Polaroid camera. I like to

feel fear. I drive my car fast any chance I get. I have almost

drowned in snow. Standing on the edge of the roof of my apartment

gives me a rush. There is no virtual adrenalin. I play basketball

on the weekend with a bunch of very large guys who hit hard.

Bruising is an essential part of being alive.

     I have memories of growing up. Barbecues in the back yard.

Riding my bike up and down the block. Neighbours. Getting chased

by the bully. Going on vacation. Swimming at the local pool.

Stuffed animals. I don't think virtual sentiment would cut it.

The terrible feeling inside when you smoke your first cigarette.

     The experiences of my life have shaped me and will continue

to do so forever. I can't help but get the feeling that

technology is being shoved down our throats. I thought this time

I might be able to keep myself from gagging on it but i haven't

been successful so far. AT&T is trying to convince me that I

won't need a road map anymore. Their advancements will get me to

my destination quickly, safely, and efficiently, and when I get

there I can call my wife over a video-phone. They're trying to

make physical distances non-existent by transporting my presence

around through a sterilizing filter. I'll pass on it, thanks. It

all just seems too safe.


     I have not been able to make up my mind for the last seven

pages. I have reacquainted myself with the best technology

available to me. I have explored more of the Internet than most

people I know. I have learned how to do many things with these

fancy boxes. I know what I can do. I still want to know why. At

least this time I am able to make an informed choice about my

future in computing. It is very likely that six months from now

my opinion will have changed. Nobody is going to know anyway.



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by:  James Nobel        


INTRODUCTION


Since the beginning of mankind, inventions were the fundamental

backbone of progression into what laid ahead.  The telephone and

television are among the most influential inventions that

propelled mankind into boundless territories.  Here,

communication is the intangible force that governs the world s

fate, we now live in.  If it wasn t for the telephone and

president Kennedy s tactics we wouldn t be here: the Cuban crisis

would have been a reality.  Now, considering this critical event

that would have seriously dictated the future of civilization,

how else will technology affect us?  Our lives will be changed

for the better or the worse by technologically advanced tools and

multimedia; in conjunction, the future of our society and culture

will adjust and adapt as we progress into what may be the 

information age  or the  post-industrial age.   A passage by Kurt

Yonnegut captures the very essence of what we are to expect with

regard to technological advancements:


 . . . the First Industrial Revolution devalued muscle work, then

the second one devalued routine mental work. . .    


 Do you suppose there ll be a Third Industrial Revolution? 


 A third one? What would that be like? 


 I don t know exactly.  The first and second ones must have been

sort of inconceivable at one time. 


 . . . I guess the third one s been going on for some time, if

you mean thinking machines.  That would be the third revolution,

I guess - machines that devaluate human thinking. 


(Smart, opening page)


Although this passage makes reference to artificial intelligence,

it gives us an idea of how fast technology is progressing and the

ramifications of such progression.  Can you image  machines that

devaluate human thinking?   Our imagination would lead us to many

predictions on future society and culture.  Essentially,

technology is the impetus for the fate of our future.  In order

to instigate some thought and provide some insight, this essay

will reveal the potential capabilities of contemporary technology

and the effects it will have on modern society and culture.  



MODERN SOCIETY

  

Communication and information are virtually the vital blood and

heartbeat keeping society alive and healthy.  Because of

technological improvement, the way in which we communicate has

become diverse and complex (Multimedia), diverting from

conventional forms.  New technology provides capabilities to be

done differently, efficiently, and more conveniently.  In

essence, convenience and efficiency are the driving force for

modern technology, without them civilization would remain

stagnant or dormant, which ever way you look at it.  If not for

convenience, cellular phones would be obsolete and there would be

no drive for the invention of a wristwatch sized pagers.  If not

for efficiency there would be no need for software programs such

as CADs and the digital form of communication, Email. 

Convenience and efficiency complement each other, and together

are the essential ingredients for technological growth.


With respect to the affects of technology on society,  we have

experienced what has already happened and the many researches

that had been done.  Consequently, there could be a trend that

will provide invaluable clues to the future.  Eventually we are

and will be affected by modern technology and notice changes in

our education system, government, profession, and business.  New

information and communications technologies are spreading rapidly

throughout the world at an increasing pace.  Someday, we will be

able to remain in one central location and complete all daily

tasks without coming in physical contact with another person. 

Sports and leisure activities will be the only factor motivating

the movement of our body.  People may turn into a bunch of couch

potatoes taking for granted the convenience of what technology

has to offer: already, interactive TV programs are enabling one

to order pizza from a simple command on a remote control. 

Additionally, information is as easy to access as searching for a

book in a library, may be even easier.  There are databases

everywhere that can be accessed by the public.  For example,

there is a BC computer guide listing programs and services

offered by the provincial government.  The convenience of

acquiring information by means of information highways precludes

the hassles of fiddling through a phone book and calling place

after place to access your target.  Moreover, telecommunication

is augmenting the elimination of office as the workplace.  People

will be able to conduct daily work activities without leaving the

home.  Consequently, the environment we live in may benefit from

less air pollution caused by excessive automobile exhaust and

population of the city core.  Economically, the decreased demand

for downtown office space will drive the rent/lease prices down,

thus, permitting affordable prices for people wishing to live in

the downtown area.  To conclude, there seems to be many

advantages of convenience, however, may be in the future this

world we live on will be inhabited by slothful but highly

intelligent human beings.  


Currently, information is without question equivalent to power

that can be shared freely by all.  Some people acquire

information which is related to the struggle for the competitive

edge, especially in business.  Professions will fight for the

valuable commodity (information) that will keep them ahead of the

rest of the pact.  An academic researcher needs information to

solve problems and create theories that will undoubtedly keep

him/herself ahead of the field in his/her discipline.  Even

artists, fashion designers will be affected.  By the nature of

their industry, replication is rampant, to a certain degree, and

will burgeon if information is easily accessible.  If that s the

case artists will lose their authenticity, however, due to

serendipity and creativity, they may gain new ideas and designs

to enhance their respective disciplines.


Presently we can access and deliver information millions of miles

away on the other side of the world.  This was unfathomable years

ago, but in the age of the INTERNET information is going to be

the blood allowing the body of society to function smoothly. 

Without this communication network we may be thrown back into the

days of civilization where mediums facilitating communication

were non-existent.  Information and communication will be so

immense that society may form into a single entity, a global

community.  Although this is a broad view there may be a

rudimentary integration of a global society.  For instance,

automatic translation of different languages for users of the

INTERNET.  A Canadian researcher communicating in English may

deliver messages instantaneously translated into Chinese for a

Chinese scientist. 


In the INERNET era, information highways are the driving force

eliminating the need for paper as medium for communication. 

Digitized text reinforces and supports the move for a paperless

environment.  Digital text is eternal and immortal, stored in

electronic facilities, whereas paper is mortal and indefinite

with a simple force of a hand or water.  Without a doubt, the

strengths of information highways as communication mediums will

put smiles on the members and proponents of the environment

movement.  Consequently, typing will become a mandatory

prerequisite implemented in our education system.  That is until

thoughts can be entered into a computer through voice activation. 

Unfortunately (or to some - fortunately), the paperless

environment is presently not a reality and will take years for it

to become a part of society.  Despite the exponential growth of

the INTERNET and computers entering more homes,  not every man

and women has access to computers and this communication medium. 

Additionally the 100% safeguard of computer storage is not

guaranteed (because of computer viruses and the like), thus

furthering the acceptance of a paperless environment.  With

regard to mail,  the Email system will definitely flourish. 

Sending messages so easily and quickly will make writing letters

more enjoyable.  May be future post offices will integrate the

Email system in their organization.  Individual booths will have

voice or hand activated input devices that delivers any where and

place in the world at a cost comparable to a postage stamp. 

Where ever the Email system will be located, the

telecommunications industry will probably be the main and most

important industry of the future.  This industry will provide

jobs, compensating for the lost occupations that were replaced by 

computers and robotics. 


In the education system today, computers are becoming more

prevalent.  Children are using it at a younger age, starting in

elementary schools.  By this integration of digital technology

into our schools, children might grow lacking interpersonal

skills and a social life.  This statement is generalized, but

Darwin s theory of evolution may support the truth.  As years

pass by children will lose touch of reality.  Communicating

through the INTERNET with someone without physical contact will

deprive them of the experiences and feeling from conversing with

a person face-to-face.  Additionally, the large world we live on 

will be mentally visualized as a small world, more intense than

we currently imagine.  Conversely, there are a lot of positive

outcomes from modern technology in schools.  The INTERNET will

facilitate and enhance knowledge, and provoke healthy

imagination.  If children read text sent to them through the

INTERNET, imagination will flourish as they try to grasp the

meaning of the text and the person they are communicating with.


In medicine and academic research, information technology can be

very beneficial and advantageous.  Researchers can congregate via

computer networks (such as MediaMoo or other MUDs) facilitating

the possibilities of cures for the earth s illnesses and human

diseases.  With the use of computers and network, doctors and

researchers will be able to work together and tackle the world s

problems.  Moreover, sociologists can record, observe, and study

dialogue from players in a text form of Virtual Reality

(communication networks), allowing the fabrication of invaluable

conclusions and theories.  For biologists, computers can produce

artificial life.  Computer generated living beings live and

reproduce much like their biological counterparts.  This

breakthrough will most definitely impact further studies into

reproduction of, for example, micro organisms that are the

foundation for living forms.  Simulating biological growth can

give scientists the observational advantage without the lengthy

task of observing the real life growth stages.

 

The all too familiar human occupation loss from computer

capabilities is more pervasive as the years go by.  We have

already experienced the impact of Robotics in the work place and

due to the growth of the INTERNET and VIRTUAL REALITY computer

substitutable occupations will be diminishing.  Operators and

information servers are the unfortunate victims of this

technological take-over.  Conversely, new occupations may result

from such take-overs.  Additionally, because of advanced

softwares and artificial intelligence, modern architects (for

example) have evolved from its true origin.  Now the most

strenuous part of their job is to problem solve and design while

the once arduous task of utilizing their drafting and drawing

skills are now obsolete.  CADs and the more advanced programs

have most definitely made an impact in this industry, whether its

positive or negative.  Researcher have predicted that in the

future occupations will all be replaced or affected by computers,

except for artists, writers, and lawyers.  Well, that statement

can now be modified to ALL professions will either be replaced or

affected by technological advancements.  Artists facing digital

reproduction of their artwork may encounter appreciation in their

work, to a certain degree.  Greater exposure and dissemination of

their artwork will frankly improve advertisement of their

original work, thus creating greater demand and marketability. 

This of course is not applicable to every artwork; nevertheless,

it will impact every artist, especially the well-known or

avant-gardes of the art world.  Additionally, writers and lawyers

will inevitably be affected by the immense amount of information

floating around in the vast array of networks.  A lawyer may win

a case solely because of information he gathered as evidence that

was diligently extracted from a database in another city or

country. 


A technological breakthrough that will literally change and rock

contemporary society is VIRTUAL REALITY (VR).  If this technology

had photo images in 3D and normal motion speed, there is

practically nothing it can t do.  Presently, among others, it is

used in medicine, military, education, training, entertainment,

and research.  The potential for VR is enormous.  While donning a

mask and wearing a sensitized glove (who knows what other

attachment will be available) one may accomplish tasks before

physically impossible.  Essentially, the use of this technology

is without limits.  One can think of many ways of concocting a

purpose or objective for VR: simulating warfare for fighter

pilots and soldiers is one assignment VR has accomplished.  The

more interesting capabilities of VR is what it will be able to

do, not what it has done.  Imagine communicating with a friend on

the other side of the world as though he/she was there in front

of you.  Images and sounds just like the  real  thing will fool

the mind and give humans the ability to do almost anything

without the presence of physical contact.  A fencer under VR will

visualize a stab wound (hypothetically speaking) without sensing

physical pain throughout his/her body.  Slam dunking like Michael

Jordan without even leaving the ground.  Unfortunately there is a

dark side to VR and that is of satisfying our minds.  It could be

addictive, comparable to psychedelic drugs that fool our minds in

accomplishing impossible feats.  The illusions of the VR may have

psychological effects that may be comparable to the

hallucinogenic narcotics available in the market.  People will

live and breath this artificial world of the VR.  The effects

could be detrimental but for its present use the VR is beneficial

to society as it trains, educates, facilitates.  Additionally, VR

can assist advertising and marketing tactics.  Business can use

this medium to introduce new products which will attract

customers, and enable penetration and acquisition of a

substantial market.  This would most definitely be a competitive

advantage for the user.


VR may direct the future of a city s infrastructure.  For

example, VR could someday be seen in shopping malls. 

Merchandising stores will be the size of a information center

booth with VR equipment and attachments.  Inside the VR world

would be a store salesperson or assistant.  One will be able to

virtually shop inside a digitally reproduced environment of a

store.  Prior to entering this digital store, the size of ones

body will be programmed to enable one to virtually try on a piece

of desired clothing.  Then, ones appearance will be viewed in a

virtual mirror.  When one chooses to buy an item he/she will

purchase it by conventional means, and receive it where it was

stored in a compact department behind the storefront (booth).  If

VR is used along these lines, society will benefit with fewer use

for land and space.  May be the environment can be saved from

this idea (if it hasn t already been thought of).  With

increasing population, the infrastructure of a city would be

maximized to civilian comforts without building outwards,

possibly destroying the environment and pristine wilderness

areas.  Basically, land and space will be used more efficiently

and effectively, and materials would not be wasted.  


Along with the advanced technological capabilities of VR and

other instruments, the political system may change drastically,

for the better or worse.  With the acceptance of the INTERNET in

the Clinton administration, citizens will be able to voice their

opinions, feelings, and ideas about contemporary issues and

problems.  This will enable the Clinton administration to view

the  whole  picture of a controversial issue which provides the

creation of quality decisions.  On the contrary , countries under

a fascist government will experience greater control and order by

the dictator.  With current and future information technology,

dictators will be able to monitor and record the lives of the

people.  May be George Orwell s fictitious character  Big Brother 

will become reality.  Some believe this character already exists.



MODERN CULTURE


Society is built on many blocks, and no block is more celebrated

than that of culture.  Culture is what distinguishes us from

people of other nations, and because of escalating growth of

global interconnection different cultures will  be subject to

integration.  Although a lengthy process, the transition is

exemplified in the global economic system: European Economic

Community (EEC) and the imminent North American Free Trade

Agreement (NAFTA) are just  simple examples of the movement 

towards global integration (hereinafter global integration is the

cohesion of information from all the countries of the world).  In

the age where technology is fostering the construction of a

global village, how is the arts (the groundwork of culture) and

the artists going to be affected?  Currently, how have they been

affected?


Integration of the arts, which comprise of the theatrical,

musical, and visual arts, are happening already.  Technology has

enabled people of different cultures and languages to communicate

with each other.  Words in Japanese is currently translated into

English in the matter of seconds by the tap of a finger.  Voice

activated language translation already exists, furthering the

possibilities of global integration.  Considering global

integration, what will be the dominant culture adapted by all?  

A trend that seems to be occurring rapidly gives rise to an

answer:  the country with contemporary  technology and culture

that will attract others.  An example is the youth culture in

Japan and many other Asian countries who are riding the wave of

the American youth culture.  They listen to the same music;

admire the same visual artists, musicians, actors/actresses, and

athletes; play the same sports (except for SUMO); and, eat the

same food as the Americans, all possible because of the

technological multimedia available to them.  The powerful

Americans not only influence its immediate neighbors but also

overseas countries.


As technology develops, so does the arts.  Amid the presence of

the INTERNET, artwork will be dispersed all over the world for

viewing by anyone who possesses the necessary instruments.  As

deliverance and receipt of artwork becomes easier, the downsides

of replication (as already mentioned) are likely to be more

prevalent.  On the contrary, greater dissemination will enable

the invention of new ideas and thoughts from a compilation,

acquired through various computer networks.  A simple example is

native art.  Due to the vast amount of information available,

native artists have produced new styles and forms of art through

generations.  A native artwork is printed with colors never used

in traditional forms.  Technique and use of tools for carving

wood and metal have enhanced and elevated native artwork. 

Presently, native art is internationally recognized and cherished

by many.  The ideas may have been brought about independently,

however, the probability of acquiring new materials and

techniques from outside sources are immense.  Additionally,

contemporary artists benefit from information that can, through

human ingenuity, create new techniques, skills, and forms of art.



Manipulation and digital production of visual artwork provides

efficient and convenient processes of creating art.  Art

connoisseurs and enthusiasts may repudiate the nature and

originality of digitally produced artwork.  This view is

reinforced by W. Benjamin:


 With the advent of process forms of reproduction, technique of

enlargement and slow motion begin to reveal aspects and images of

the original which escape unaided or  natural  vision.  In

addition such processes of reproduction transform the contexts of

appreciation, reception and  use  of the original through the

provision of  copies  which enter spaces and situations beyond

the reach of the original.   (Smart, p.112)


Additionally, he argues that  such developments have interfered

with the 

 authenticity  of the object and that  in the age of mechanical

reproduction. . . . the aura of the work of art withers.  (Smart,

p.112).  Nevertheless, the few that may support this view must

realize the evolution of the mediums of visual communication. 

Art was produced and expressed on wood and stone in the days of

the Neanderthal and Cro-magnon man; then, artwork was expressed

on paper; consequently, photography replaced the artistic

functions of the hand; currently, artistic expression is found on

the computer screen.  If one accepts this view, digitally

contrived artwork will be considered an authentic and unique form

of art. 


Amid the controversies on the amalgamation of artwork and

technology, artists (the creators and founders of cultural

characteristics) face extinction (in reality --- layoffs or fewer

jobs).  With the softwares (i.e. MacDraw) available in the

market, artists are overwhelmed by the capabilities and functions

of computer assisted production of design and music.  The

efficiency of these software packages are creating the

elimination of artist and their conventional skills and

techniques.  Artists of the 90s and the future will probably need

computer literacy and utilization techniques as replacement for

their original skills (of using chalk, paint, pen, etc.).  If

this is the case, who is the real/true artist the computer or

person?  In light of what may happen to artists,  art may be

negatively affected by mass production and dissemination.  A

piece of artwork may devalue in the mind of a viewer because of

overexposure.  Much like the people who get sick and tired of the

same music played on a particular radio station: our minds simply

turn off when their is repetition.  By the year 2010, the term 

original piece of artwork  may signify the  original  millionth 

piece of artwork.   



CONCLUSION


Currently the effects of technology is apparent to all of us;

however, in the age where full-blown cyberculture is not far off

in the future, we face a great deal of uncertainty and

vulnerability from what technology will offer.  We could be

living beings existing mentally only in a digital environment

(i.e. in a MediaMoo).  More frightening, we are unsure about the

actual capabilities of technology in the future.  Imagine what it

would be like to live on a world where communication is

accomplished through wires connected to the brains of

participating individuals from a central computing unit.  Wim

Wender s film,  Until The End of the World  gave us a visual

interpretation of the physical instruments necessary for entering

digital information directly into the human brain; this would

enable the phenomenon of telepathy into a virtual reality.  The

use for this fictitious instrument would be endless (e.g.

eyesight for the blind) and the consequences would  probably turn

contemporary society and culture five hundred and forty degrees. 

Additionally, it would either astonish or  scare the shit out of

modern man and woman.   


We can predict the ramification of technology on the future of

our society and culture, however, those prediction will never be

known to actually occur.  Our future is like a biological entity,

no empirical data or past trends can forecast what is the fate of

mankind.  Not only do we as individuals live,  so does the

society and culture.  We are the blood cells that circulate

through the veins of society and culture.  Technology is the

medicine or illness that will permeate the body of society and

culture.  The effects will not truly be known until the blood

cells (people) accept the medication (technology) or reject the

illness (technology).  Currently, the capabilities of  medication

(e.g. LSD in the 60s) and illness (AIDS in the 90s) are without

boundaries.  Analogous to technology, the mind altering drug of

LSD and the killer disease of AIDS are flourishing, capable of

influencing the fate of the mankind.  If technology didn t

progress, history would not exist and time would not advance into

the next minute or day.  The stagnant environment would not yield

any unusual events or occurrences.  However, reality is the

advancement of time and technology.  The future effects of

technology on society and culture will never be know, but we can

only theorize, visualize, and imagine.


WORKS CITED




Smart, Barry.  MODERN CONDITIONS, POSTMODERN CONTROVERSIES,

          Routledge, London, 1992.




----------------------------------------------------------------




  TECHNOLOGY

     

     

     The effects of modern technology on contempory culture and

society are far-reaching and have irrevocably changed the way in

which we view ourselves, and the world around us.  Technology has

profoundly affected us psychologically, socially, physically, and

emotionally.  It has influenced the way in which we interact with

each other and with computers, and has drastically changed the

way in which we continue to develop.  Gradually, we have come to

see the world as an entire global community that is linked

through computers and other communication systems.  Because of

technological advances it is now as easy to exchange ideas with

someone in China as it is with the person next door.  Advances

have also been made in the computer programs that deal

specifically with visual art and design.  One can also see the

advances made in fields like Cybernetics, Virtual reality, and

artificial intelligence.  Yet these advances are not without

drawbacks; for, the human factor tends to be left out of the

equation and makes information exchange impersonal and isolating. 

The technological progression that has occurred in the last one

hundred years has far outstripped the advances made in the

previous one thousand years and with each new development

hundreds of possibilities arise for further advancement.


     The technological breakthroughs made in the last twenty

years have affected us immeasurably.  Within the framework of

communication systems alone, the socialization of humankind is

irrevocally changed.  We no longer see borders between nations as

psychological deterrents; merely as physical barriers.  We can

communicate with people in other nations as easily as we do with

those we find within our own circle.  Entire databases and

networks have been set up to encourage communication and

information exchange between a diverse range of participants.

Telnet, Gopher, Mail Art, and Internet are just a few examples of

services developed to promote and expand the concept of

individual expression and facilitate the access to a vast array

of information available in the computer age. 

     

     Computer networking is one of the fasted growing

opportunities in the computer field.  It allows for a vast array

of different information to be accessed immediately at one's

fingertips,  Telnet alone has over 4 000 different topics ranging

from weather and travel information to science and politics . 

Once hooked up to the network, the user can access different

"conferences" and can send and receive electronic mail.  While

using Telnet, I was able to access very diverse material, and

receive information on architecture and design, as well as

"conferenced" with a company that is sponsoring a design student

exchange between different Universities.  The quantity and

variety of information that can be accessed is amazing, and it is 

growing yearly as more and more people and companies connect to

networks.

     

     Over and above of dealing strictly with information

exchange, networks also exist to expose artwork and other

creative fields to the general public.  The International Network

Culture endeavors to eliminate the divisions between viewers and

participant, and artists and non-artists, while providing the

structure for ongoing global artistic interaction.  Socially

speaking, it has linked a variety of people,(students, teachers,

professional artists, etc.) who come from different locations and

sociological backgrounds, who otherwise would never have

interacted.  This type of networking culture is a new movement

which challenges the conventional meanings of art and literary

expression and acknowledges art to be more interactive.  The

intrinsic value of this democratic system of personal expression

allows for individuals to concentrate on aesthetic and creative

concerns and not on status or political concerns.      

     

     Cyberspace is a computer generated space that humans can

enter and interact within.  Cyberart, created in cyberspace,

therefore has no physicality like real art, and it is more

democratic in the sense that it is created and expressed on a

unilateral and not on a hierarchical level.  Because it is new

there is no hard and fast rule defining cyberspace.  As more and

more people get on-line to networks and bulletin boards, the

governing of  cyberspace--who will be allowed access to what and

where and for what cost are questions that will need answers. 

The majority feel that the broader the base of a non-hierarchical

self-governing body, the more it would adhere to the premise

behind cyberspace; namely, individual rights and equal access. 

However, it is all a question of logistics, control, and money. 

Because there are millions of people who are on-line to networks,

there is a great deal of money at stake and the question is who

(what companies) will have a monopoly on the service. As services

continue to develop one must also look at expansion in a

direction that favours two-way networking which favours a more

democratic decentralized system.  This decentralization can also

be seen in today's computer companies.  With the expansion of a

more global market, companies are now specializing in specific

areas.  This also allows for competion among groups dealing in

specific arenas which in turn enables the consumer a wider

variety of choices.

     

     A new network being developed that has a great potential and

will offer many benefits is ISDN., Integrated Services Digital

Network.  It is a set of digital protocols which enables the

movement of information, both voice and video, over regular

telephone wires at a faster speed than can be achieved by a

modem.  The possibilities could include video conferencing  and

electronic mail, and other  information to be transferred from

home, and portable sites that as of yet are not as accessible as

the office environment. This type of infrastructure will allow

for greater flexibility and freedom of where and when information

can be sent and received at very rapid rate. As of yet, ISDN is

not readily available, but alliances are forming between computer

and phone companies in order to establish the groundwork for

local, national, and international access-- in essence, to

establish a "information super-highway".  

     

     The way in which computers have become integrated into our

daily life has made us become more and more dependent on them. 

The psychological and emotional impact of the "computer age"  has

been far-reaching  and has challenged the way in which we view

the world.  One of the main psychological concerns caused by the

increasing role that computers play in our lives is Fear.



     "The real danger is not that

     computers will begin to think

     like men, but that men will

     begin to think like computers"

     -Sydney J. Harris


     According to a report in "Omni" magazine, computer

scientists at the Massachusetts Institute of Technology  stated

"....we are rapidly losing, have perhaps already lost, physical

and mental control of our society." (According to Dr. Joseph

Weizenbaum).  Generally, the level of fear is most prevalent

among older people, because the younger generation have become

familiar with computer skills and programming.  These are being

intergrated into the educational system.  Yet, "computerphobia"

persists to be a major stumbling block in the path of technology. 

There are a various rationalizations behind this fear; some

people are afraid of losing jobs, as more and more complex

machines are being developed that can do the work cheaper and

more efficiently.  Others become overwhelmed and feel

insignificant and view the entire computer field as

incomprehensible and threatening.  There is such an overpowering

array of different computers, programs, information, plug-ins,

printers, etc., available, that it is hard to even begin to

understand were to begin, let alone become proficient in the

computer age.  However the most compelling fear we face is that

computers will become too powerful and man will no longer be in

control.  This general idea is even played out in major Hollywood

movies i.e. "The Terminator".

                    

    "Modern man is the victim of the very instruments he values

most.

     Every gain in power, every mastery of natural forces, every

     scientific addition to knowledge has proved potentially

dangerous,

      because it has not been accompanied by equal gains in self

     understanding and self discipline.

          -Lewis Mumford

                

     Modern technology also has a physical impact on our lives. 

In light of the fact that now millions of people sit in front of

a computer terminal for hours at a time day after day,

regulations have been passed limiting the amount of time a person

can sit in front of a screen without a break.  There is an

increased awareness of the effects of electromagnetic  fields

that are given off from monitors and are strongest within two

feet of the monitor.  To date there has not been a comprehensive

long-term study of the physical ramifications of the field. 

There are also studies that indicate that there are increased

cancer rates for people regularly exposed to radiation and an

increased rate of miscarriages.(Brodeur, Paul, Currents of Death:

power lines, computer terminals, and the attempt to cober up

their threat to your health)    Luckily, there is an increased

awareness and new advances in monitor design that help shield the

user from excess radiation.  Other physical problems that occur

with the computer are dizziness, headaches, and eyestrain.  These

are caused by flickering or unclear screens or by glare, yet

these too can be relieved by using antiglare screens and proper

lighting.  A lesser known physical problem is known as repetitive

stress injury; found when one does the same thing over and over

again.  This can have a damaging effect on various parts of the

body.  Lower back pain can be relieved by getting up and changing

positions frequently.  Another common ailment is pain in the

wrists, hands and arms; variations on keyboard design and

placement are being reviewed but no solution has yet been found

that completely relieves the problem..

     

      With the advent of video cameras, computer imaging, and

desktop publishing, etc, we can "immortalize" ourselves, our

actions, and our thoughts.  Psychologically, this has had a great

impact on they way we perceive our limitations as human beings.

Now, we are no longer even limited to reality as we know it. With

the recent explosion in the direction of  Virtual reality,

technology has taken us into a field never before explored. 

Virtual reality will have many applications and uses in the years

to come.  The technology allows the user to move through

computer-generated images (with the use of a helmet) in a three

dimensional world, which is super-imposed on the "real world". 

For example one could be a mountain climber or become the main

character in a video game.   Designers of  Virtual reality

software are also working on programs that will make television

an interactive and not just a passive activity.  While, the

equipment is still not as refined as programmers' wish, the

advances in technology have been amazing.  Virtual reality will

have many other applications as well as belonging to recreational

arenas.  It will be a great educational tool that will be seen in

operating rooms  and in many types of very specialized

simulations.  By the end of this century,  the field of Virtual

reality will be so diverse and will open up avenues, as yet

unheard of.

     

     Cybernetics: (neural modelling) the science of control and

communications systems founded on the theory that intelligent

beings adapt to their environments and accomplish goals by

reacting to feedback from their surroundings.  The premise behind

cybernetics is based on human neural networks, the fact that one

can learn, generalize, and hypothesize.  The objective is to

create self-organizing machines, ones that can adapt and learn.

However, the difference in capabilities between biological

information-processing systems and computers remains extensive. 

In biological networks, it is through innate properties and

through learning that humans are able to respond to specific

stimuli.  In effect, each individual neuron is its own decision

maker and memory storer.  The one great advantage we have over

any artificial intelligence is our resilience, damage caused to a

few neurons will not shut down our entire memory or

information-processing mechanism.  With an artificial system,

memory is stored with an arbitrary numerical address and can only

be accessed as such.  Humans on the other hand have the ability

to retrieve memories through various methods, including  content

association.  The dream to achieve machine intelligence that is

parallel or greater than humankind still lies in the very distant

future;  in the meantime, the complexity and  versatility of 

computer programs continue to develop rapidly.

     

     With the complexity of computers increasing exponentially,

the question arises: "Can artificial life be alive?"  The

semantics of the sentence alone is question enough,  yet is there

an answer?  Thomas Ray is a biologist at the University of

Delaware.  Three years ago, he started testing a model of

evolutionary principles created on a computer.  He designed a

system called Tierra, which illustrated that evolution works just

as well in a computer system as in the real world.  He created a

digital creature made up of a string of computer instructions

which he then introduced into the model.  Within hours the single

creature proliferated, created a race of clones that lived,

evolved, and died and themselves spawned new groups of mutants. 

Ray and other scientists believe that some electronic creatures

are more than imitating life, that they actually are alive.  

     

     In the past decade, there has been a proliferation of

scientists working on computers who have produced systems with

digital creations that resemble plants and insects in a silicon

world.  There is very little agreement among scientists about

what can be deemed alive, still many want to create what will

qualify as life forms.  The Chaos Theory  is an assumption that

computer-generated systems might  actually mirror nature because

scientists have discovered that patterns and structures can even

be discerned in systems that appear to be totally disordered.  It

is through the creation of  artificial life  that researchers

hope to discover "what is it in matter that enables it to have

such an innumerable variety of forms, including life"(Steen

Rasmussen, a Danish Physicist working at the Santa Fe Institute)

     

      The effect that advances in technology has had on art in

today's society is far-reaching and has irrevocably changed the

way in which think about visual art.  In the last century, the

transformation that has occurred in the visual art world is

immeasurable. Western society no longer necessitates that art

must fit into the well defined category assigned to it years ago. 

It does not have to be a framed painting,  a piece of

representational sculpture, or a well presented piece of work. 

Visual  art is what the artist creates, whether it be a be on

paper or on a computer.  The progress made to computer programs

and applications which enable artists to create a variety of

effects is astounding.  New methods and techniques arise daily as

more and more people are experimenting with the plethora of

results that can be achieved with computer programs like

Photoshop, Superpaint, and Autocad.  The advances made in

programs that relate to the realm of graphic design and

architectural design have transformed those fields irrevocally. 

As an Interior Design student I have noted what computer programs

like Autocad and Minicad are doing to the design field,  even the

way in which programs like Architecture and Interior Design are

being taught are affected.  The basic drafting skills are still

required, yet curriculums are now being augmented with courses

dealing with computer-aided design.  The field of  graphic design

is also changing rapidly.  The majority of advertisement, logos,

letterheads and all types of signage are now all being produced

on computers.  It is not only the design fields themselves that

are affected by this new technology; western society's views on

what visual art is  have changed. 

     

     Today, anyone who has a computer and a simple drawing

program can now create visual art.  Visual art is no longer

regulated to "artists"  as it was in the days of the Beaux Art. 

There are no longer clear rules deciding what is classified as

art and what is not.  Who says that what one produces on a

computer program is any less artistic than what one creates with

pen and paper.  When the field of photography was first developed

there was a lot of complaints and concerns dealing with whether

it should be considered and artistic field or not.  There were

many painters who had trained for years to be able to replicate a

tree realistically on canvas  who were dismayed at the idea that

photography was to be taken seriously as an art form.  Yet with

time, as the consternation of a new and unknown field wore of f,

society came to accept photography as a  legitimate artistic

statement of its own, and learned to value it accordingly.  It is

also so with computer-generated visual art.  

     

     People will become aware and learn to appreciate the quality

and caliber of  the work being produced.  A further benefit of

the advances made in computer design programs is the ability for

society as a whole to be able to create and contribute to the

field of visual art.  Due to the great accessibility of design

and drawing programs, anyone with a home computer will be able to

produce an array of drawings, graphically altered images, and

architectural drawings. 

     

     The effects of modern technology on society and contemporary

culture are phenomenal and immeasurable.  They have altered the

way in which we view ourselves, and the changing world around us. 

They have touched our psychological, social, and physical lives

and have greatly modified they way in which we develop.  With the

unprecedented advances made in computerized communication systems

and networks even the way in which we interact with one another

and with computers is different than it was twenty years ago.  

The world is now linked electronically and we have become one

giant global community.  Technological advances have also

affected the fields of Cybernetics, Virtual Reality, artificial

life, and computer design programs.  The transformation that can

be seen in the Art world is astronomical and has irrevocally

changed the way in which society views and values visual art.  

The technological progression over the last hundred years have

been phenomenal and with each new technical discovery countless

possibilities arise for further advancement.  



----------------------------------------------------------------



Contemporary Culture (& Technology): 

An Example of it More Than Anything Else



By R.K. Shaw                                                   

June, 1993.



     It`s funny how we`re living in the past so much of the time. 

The present, for me, has not just one finite meaning.  We all

have different presents wrapped up within what we know of our own

culture and how much we partake in it and so much more.

     And how about the Volkssport Association of British Columbia

display and beer garden down here at Market Square.  I don`t know

what this is about beyond an accordion player in tall socks, a

pixie hat, and suspenders for his shorts. Or are those knickers?

     I think they`re into hiking - them Volkenssporters.  Come

from the Alps originally perhaps.  Today they`ve got the centre

of attention, although I feel i`ve come after the peak of the

party.  But maybe not at all.  For an afternoon party it`s pretty

much come and go as you please.  To PARTY does not seem to be the

big focus of the, the event?  Is that what it`s called?  My

shoulder`s sore & the sun is reflecting in my eyes.  I think

Volkenssportees are in the blue shirts.  Older they are than me

or, well me anyways.  Oh, they`re some burgundy shirts as well. 

A 10 & 20km walk was just announced for tomorrow (a way of

achieving visionary state of mind through walking? - an ancient

tradition?) and a walking tour of Market Square, Fantan Alley,

and Chinatown - but no points allowed for that one.  Eleanor

Grant from Comox is now going up to receive a certificated for

13,000 km.  John Grady has done 25 marathons and over 25,000 km

in 19 years.  

Margy Limpy of Victoria,

Jerry Levine of Victoria,

and a few others.

Check out all the sun hats on the beer garden tables.

CLap Clap Clap

OH, Cathy Lean is there from Kelona, Washington.

And hey, how does anyone become an ambulence attendant anyways?

     Actually that`s not that difficult a question to answer. 

Either is grave diggers I suppose.  Don`t beer gardens usually

have low fences around their parametres, you know, just to keep

in & keep out or what ever - FENCES, as I would say when Mike and

I discovered that Mini had pood in the tub. "Well you know cats,

CATS."  All about cats explained in one word.

     I guess he`s playing polkas.  That`s a polka right? 

Accordion equals Polka.  Easy music.  



SO,

     About what I was going to tie this all into.  Well just look

around - oh sorry, one more little divergence for a sec, it looks

like the Volkies are sponsored by Rockport.  Walkers they are,

cool.

So yes, I just came from a bookstore where I flipped through a

sort of compilation sci.fi. comic

     Whoa,one more Volky comment - He`s up  holding the Canadian

flag - not a bad size one either -  & what,      come on,   is

that it? -  I`m waiting for him to at least flex his muscles but

yes no the flag  is now back in its place on stage.  Beer

gardens.


     And above the Guatemalan shop and over to the left one can

buy all the latest, freshest clothing.  Rave wear & sort of skate

shit.  That whole alternative to norm transition and all of its

labels    shit...

"To all the girls I`ve loved before".  Hey this guy must be good,

give him a digital delay sampler on his acorn and I`d listen

longer & around & around but for now I`ve got to go.  When the

saturation point comes...



a few days later...


     I`m not always explicit and obvious with what I  mean

because  my meaning is, in a way, your meaning.  You construct it

from that I throw together.  This makes communication more

interesting and interactive.  Although according to some trains

of thought, more linear ones perhaps, this way of communicating

isn`t plausible on an academic or definitive level.  What i`m

talking about is taking place in a more creative or lucid

context.  Often, making THINGS interesting is part of what

everything we construct is about.  We are here, alive, so why not

think about stuff & talk about stuff & write about stuff and do

it and make it interesting while we`re here.  Enlightenment is

boring, so balanced and harmonious and uninteresting.  There you

have it, the answer to IT all.  So now what, you`re alive, what

else is new.  Just keep on living & working or what ever I

suppose.  N`est-ce pas?  And change too I guess.  Throw that in

there as well.  Change (or not) comes from growth or rather can

be growth, and if you like expanding (your mind and being lets

say) you learn form experiences and as a result change (or not)

because of them.  You becomes a better, or rather, a different

person than you were from the last minute

                                                            or

half hour



           or season




           or person



or colour

                              t-shirt or skin


or experience

or emotion

      or cloud



       or scale

       or life


  



                             or beach.




Cause as they say...

     


















     So ypoorter was writing this thing she calls Everything Is

Fuct and I was thinking ya,



               everything is fuct.













                       So?



Everything is fuct and nothing is fuct and everything is fuct. 

But that`s what she was writing about, at least that`s what I

think.  And I`m an authority, because I say so.  I could say why

I'm an authority but I`ll talk about later.

     

     Now is later. Ha! How do you like that - quicker than a

polaroid, faster (perhaps) than money, more satisfying than -

well you might just not care so anyways->


AUTHORITY: Who gets it, how, about what, & why.


I guess what bugs me most about authority is when it`s used

oppressively or down right for the negative - Negatively. 

Authority, or knowledge (or not), can be used so, so productively

(?) (I`ll use that word rather than positively, as, i guess my

presuppositions are cropping up & in here - but hey, of course). 

     NOTE:  My little positive/productive debate thang comes out

of this                  thought being relative to my own biases

and presuppositions preferences.  They  would be for, as I would

place them, on the positive, caring                         side

(interpret that as you wish, I do too). 

Yet instead of being used to foster love, self realization and

empowerment for the benefit of yourself and other beings and

rocks or trees, authority could just as easily be used to

encourage and promote hate and self realization and self

empowerment for the benefit of other beings etc as well (although

probably for the benefit of others who look most like whoever`s

doing the talking.

I seem to be getting sidetracked (something which I like) a bit

too much perhaps.  Or maybe there is just so much I want to say

that I get on to something else before I clearly and neatly

finish up with what I oh what ever.  An outline and maybe some

more formal structure to this speel would make it more acceptable

on a standard essay format.  But this is supposed to be informal

so I guess I`ll go with it.  This paper/piece/essay is about what

I want to say and how I want to say it.  It is also suppose to be

about contemporary culture and technology.  The two, me and

contempo cult & tech, are bound in ways that I may or may not

talk about but probably will.   Ok, so I guess I`m overwhelmed. 

La tee da tee da.  There are just a couple more things that I

wanted to mention.  There was a snowboard add from a couple of

years ago that went something like this: "Don`t question

authority, ignore it."  To further that I like: "Don`t question

authority, be it." I sort of got that from what Mr. Virtual

Reality, Jaron Lanier, was saying about Big Brother types

possibly wanting to control V.R. input like tapping a phone line. 

He advocated becoming smarter or a better hacker than those who

try to "control" things. Sorry Jaron if that's not quite what you

were getting at but it is what I mean and well, meaning is

obscure isn`t it?   


     I could say "that`s it" but no.  Shall we continue?

I`ve very recently come to realize that I`m writing about the

future, and the very near past.  I`m not used to doing this, or

at least used to looking at creativity in such a way.  Normally

when ever I write it is not about things which are as of yet

undefined.  This means that I am writing about nothing which is

now becoming something.  This is just how technologies and

cultural movements are continually emerging, evolving, and being

defined.  I can write about what is now happening in my world, as

far as I know, and what I am doing within it, as a part of it so

to speak.  Often the more one knows the more one can partake. 

But not always.  For example, I can partake with what I know, but

of course not everywhere, well yes everywhere.  My degree of

involvement is restricted or modulated by my ability to, so to

speak, speak the language.  Or for others their ability to speak

my language.  We are always partaking in our society to one

degree or another.  By choosing not to partake you are partaking. 


     NOTE: I use "you" instead of "one" sometimes (lots) because

even though         it`s bad grammar I think it more directly

addresses you, the reader. Active inactivity.  Or inactive

inactivity.  Or even inactive activity.  Defining.  That`s it! 

I`m talking about who is defining what is what.  Which all ties

into authority.  Got it?  I sure do and don`t.  But even that is

what I`m talking about.  This might help:  

          

Music, group, & get together.  Well like                         

                                                                 

                                                     that`s

another thing but you know.  Cause                               

                                                                 

     you know music is music.  If you want to                    

                                                                 

               play music you can play music if you have         

                                                                 

                         the people you want to play music with

then 

you can play music.  Know what I mean?

               -Bob Marley from Talkin` Blues.


     There is an active movement or cultural shift in importance

that is growing, or at least trying to.  One with an enfaces on

the security of living as an individual, living with others how

you want to with respect and appreciation from those who surround

you.  This can be a scary thought because I don`t want somebody

doing what they want if it means bad stuff.  "Bad stuff" covers

alot and is culturally and personally specific.  What I might

consider bad would of course be good to somebody else and even my

thoughts right here are culturally specific to some one who

chooses to live in a smooth transition, positive vibe, caring,

try to not be afraid to speak my mind but get along with other

people and things kind of way.  I may have to rewrite that

sentence.  So, because of the randomness of truth and meaning,

people may conflict and hey, why not allow for that?  How?  Well

I could talk a lot about that but it would just be me spouting

what I believe in and all of a sudden I feel strange about doing

that.  But since that`s what i`m doing anyways, heck, why not?  I

still feel kind of strange because I`m not used to saying what I

believe in to a potentially large (hello out there) audience.  So

if i`m going to speak to YOU which includes all of you (ha) then

here we go.  


     ME as pointer outer for a yet undefined cultural standpoint. 

I don`t know how far it reaches.  By this I mean that it might

just reflect back at me, or my friends, or my ecological region,

or country, age group, or race, or sexual orientation, or

economic bracket, or gender, or hair length, or level of formal

education, or experience, or yes so many of these things go in to

where I`m coming from but I know that already and acknowledge it. 

Maybe our lack of a definition or label is what defines us.  An

aware Slacker or active GenXer would be the closest term perhaps

(more about this later).  People sometimes go through something

like this on a personal level but I`d like to see it happen on a

massive cultural scale. And I do, and don`t.  It comes and goes. 

One vibe becomes more prominent than another.  Which is fine. 

That is change, allow for it and you might not become bitter. 

Remember that sometimes these thing work in cycles.  I`m relying

on myself and on others of some what like mind to live daily in

such a way.  I just read an Alice Walker book.  "Resistance is

the secret of joy" it said.  I am holding out you might say,

hanging on to my own terms, letting them change and adapt, but

trying to live life my way.  Reminds me of an old Lover Boy song. 

Yike.  Resistance to being pushed and pulled around sometimes

means being pushed and pulled.  But I would rather be respected

in my own place with out having to demand it.  Who wouldn`t?  And

all this shit is a big kaboodle in my brain.  I care I suppose. 

I care how people are doing (and the Earth for that matter).  I

care about what kind of world I live in and you live in. I would

like to live with out having to lock my doors or any number of

other little yet significant things that split trust in our North

American culture.  The systems, policies, and attitudes that put

people and the Earth in shitty positions (eg. poverty) are in

obvious need of change.  Not only are companies and governments

being forced to change their environmental policies (not enough)

but I would like to think that those in control might actually

care about "tomorrow" more than just for economic reasons.  This

may be too much to ask or hope for but this is in some weird way

how I'm trying to live daily. Banking on individual difference to

make a difference I guess.  I like seeing it work though.  In

little ways like recycling and using cloth shopping bags, your

own mug, and such.  

     New systems that are being developed need to allow for

humane based foundations.  That is what is so interesting about

all the new technologies coming up.  I see people still trying to

make a buck which is great (I guess) but also being conscious and

considering how these new things will positively and negatively

effect the environment, which of course includes us.  

     Do you ever notice that when you say something it could just

as easily be taken in exactly the opposite way from the way you

meant it.  The Bible is a classic example.  Interpretation is so

hinged upon context and language. I have no problem with this.  I

like it.  Chaos.  What to believe what to believe.  Those old

"objective" news reports, and scientific experiments, and

photographs they just don`t hold the same validity that they used

to if they ever really did.  Maybe it is not necessarily their

validity that has changed so much as their absoluteness.  They

are no longer the absolute authority or truth but now just one of

many points of view.  But unfortunately whoever controls access

to the means of communication controls the content.  As Jaron

Lanier said something about telephones being good because anybody

using one controls the content but not so with a TV.  I have

nothing more to say and lots more to say.  Lunch time? 

BLaablablablablablabaaaalbbaaalaaablablablablab.  I feel like

some feed back.  


     Thank you Heather.  Heather understands.  We were wondering

though about the disparity between written and spoken words and

just how immensely different the two forms of communication are. 

I`m hoping that you, the reader, will understand more or less

what i`m saying and meaning.  But hey, you might not and that`s

ok.  Written or spoken or otherwise I might not even know what

i`m doing.  Ooou, this IS nutty. But that is what is so

contemporary (to me at least).  Linear logic has become only one

of many approaches to looking at things. Go see the movie Slacker

if you haven`t already.  It shows a lot of what different ways of 

approaching one`s life are going on.  The maker of the film,

Richard Linklater described a Slacker as:         

          

somebody who's not doing what`s expected of them.  Somebody who`s

trying to live an interesting life, doing what they want to do,

and if that takes time to find, so be it" (from Mondo 2000 #9). 


That`s sort of what I was trying to get at earlier on.  

     

     Now I would like to add in a few words and expressions that

i wanted to get into this essay(?) but that might not make it in

if I don`t do it right now.  

Here they are:  


hip pouches, 

Maslow`s hierarchy of needs, 

Kiss My Grits, 

plate of shrimp, 

old cars, 

new cars, 

postmodernism,

deconstruction,  

subjectivity of a kiss, 

knowing, 

fear, 

love, 

art,  

hair,

the running of the goats, 

fashion,

raves,

flow,

congas, 

the orb, 

vibe,

having a body, 

not much else cept for music.


And a few of quotations that have everything to do with what I'm

saying:


"How did you get here?"

"Same way you did: space ship, Ape City, subway."

      -Tyler to Brent in Beneath the Planet of the Apes


"What ever you do, take care of your shoes."

      -Phish


"Pousse mon amour, pousse!"

      -from Leolo


     To finish up with I`d just like to say that if anybody out

there has anything they`d like to say to me please do so.  Here

is where nouveau technologies come in such as e-mail. Feedback on

a ramble like mine would be much appreciated.  I`d just like to

know if anybody feels anything that I do.  Via the wonders of

e-mail I can be found at: 

              

                    rkshaw@nero.uvic.ca. 



                  peace,


                          R.K. Shaw



----------------------------------------------------------------




               IS THIS PROGRESS???


                                                  June ,1993


      My insight of contemporary culture and technology is

looking globally and personally at how the future is fast

approaching.I wonder how prepared we really are? 

      Technology has been progressing over the past several years

blindly in the eyes of society.  I could see that we`re in the

process of distroying the old world and building a new world in

its place, at least trying too. The light of technology has

become overwhelming, while our environment, economy,and education

are falling a part.  Changes are occuring now and we tend to be

emotionally attached to our old ways of living rather than try to

open our eyes to change.  Although we are in a higher level of

consciousness and awareness from mass media, and mass 

communication, we`re losing control over work everywhere from

factories and offices to hospitals and retail stores,as

computerization is integrating in the stage of the systems. In

our work environment, we are being controlled by the systems

logic and are now becoming aware of this transformation and

implications. But are we prepared to make the change?

So far it looks as if our perception of technological change and

economic restructuring has been transformed from social and

political issues of massive unemployment, demeaning of work, and

loss of democratic control and personal independence into a

de-personalized, disembodied technocratic puzzle:  how to

"manage" the "impacts" of restructuring; how to "adjust" people

as if they were numbers on a flow chart. 



           Its brought jobless employment growth in many plants

and offices and are reduced to unthinkable procedures by pressing

keys while technology does most of our thinking. Its as if we're

being filtered through unnecessary laborers of technology, all in

the value of the doller.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

          As uncertain as it may seem, technology is becoming

more of a reality.  In my own personal experience I have had to

some what alter my career plans.  I've felt like I have had to

start all over again. I realized that computers as another artist

medium tool would be an added skill to other artists like myself. 

But to have computers as the device of all art mediums in the

future, I fear to question..?  If technology dominates the medium

of our ancestrial artists it'll be like eliminating history of

its craft. To eliminate the craftmanship you eliminate the

physical technique and expression. I believe that technology is

blind in the understanding of personal experience and

expressions.  For instance, if we were to look at a painting on a

computer screen, how would our perception of artificial image 

compared to traditionally viewing of painting? 







How can we see the artists instinctive physical approach to the

painting?  I can't imagine how computer can transmit such

information. The only way would be to have the computer transmit

the mind of the artists. Artists would not have complete control

over his/her work with a computer. The process of mixing colour

is a process of creativity and satisfaction of discovering new

colour by physically mixing where as computers would be

artificial. Naturally you see the stages of development from the

beginning to the end piece as a whole,where as with the computer

your mousing about to find the final result.

                    Unfortunately I believe painting,

drawing,sculpture will become a thing of the past and more or

less it'll be a personal liesure activity ,but when I look

further ahead I try to imagine what painting will look to

computer graphics and special effects.  Currently having used a

bit of the laser printer, I can see that in the near future, the

resolution on printouts will be as clear as photos, and that

amateur graphic artists will have medium to nun in design skills.

They can also become skillfull designers and layout artist. 

Machines will play a major part in aiding creative skills and

expression to those with talent musically and artistically.

Artists will be even more highly regarded in the new age of art

but the traditional skilled artists will always be well

respected. 

     




      I've heard the latest in our media news about the new 

visual reality in theatres and that audiences will become more

intensily involved with film, so much so that too many action

scenes could rapidly confuse illution of film with reality. How

much further will this virtual reality go? The thought of virtual

live T.V. would be amazing,but we would probably virtually not

want to live ourselves in our real world.

          Currently I've had a taste of my own experience of

virtual reality, when I've finally decided to educate myself and

get over the computer intimidation, which has caused some anxiety

and frustration. This occured when I first sat in front of one of

these screen T.V.s wondering if the other students new little as

much as I did. I thought that going through some of the program

guides would be a breez, (So I thought)  obviously  didn't make

computing easy.  I was anticipating instant results but all I was

getting - "Command not recognized"  to  "Don't understand"

The amount of time that it lit up the screen I was ready to put a

hole in the return key. "Now there's some vertual action for ya,"

I made my exit so I could bring myself back together.  Tolerence

and patience is definitely a virtue. I wanted answers no matter

how long it was going to take me.  Having had some good tutorial

assistance, I found that it wasn't enough.  I realized I was on

my own to explore the jungles of the Internet, FTP,Gopher and

EMAIL> etc. Having explored the programs I saw how this new

technology can and will open a whole new world of communication

and having access to new tools.   (Not to worry I don't plan to

regurgitate  the procedures) 

     I could see how this new technology has unlimited 

possibilities that are  unimaginative to human thinking.  

Globally I wonder if this new technology will be beyond human

control or will we be considered technocratics in the 21st

century? Hmmmmmmm...     

          The thought of what 10, 20 years will bring is hard to 

imagine really.  Really in only seven years, will be in the year

2000.  I can remember watching the future series 1999 in the

early 80's and to think that I'd still be here to see that year.

It's a fearing thought that in 1999 we could live such a cold and

sterile environment, wearing co-ordinated coloured uniform and

not being  able to see the light of day. Everyone living in

uniformity and order with no sense of individuality. Yet six more

years, who's to say this fictional movie 1999 may hold some

truths. Interestingly, recently I read an  article by Arther C.

Clark in which he has some interesting insightful predicaments

which I found it to be amazingly possible of what a birth

certificate would look like in the 21st century:










----------------------------------------------------------------

Commonwealth of California 

Department of Health`s

Vital Records 

CERTIFICATE OF LIFE

Subject:                 Baby boy, Miller

Date of Conception:      November 15,2018; 12:15 P.M.

Place of conception:          Comprehensive Fertility Institute,

                         Beverly Hills, California


Number of Parents:       Three, including surrogate mother-

                         mother donated egg, father sperm


Method of Conception:         In vitro fertilization followed by

                         embryo tranfer. Mother's body had       

               rejected her artificial falloian tube.            

          After 8 days on pergonal tablets, mother               

          produced 2 eggs. Both were removed                     

     during routine laparoscopy and screened                     

     for possible defects. Eggs united with                      

father's sperm. After 48 hours in                      incubator,

embryos were removed from                         growth medium

and placed in surrogate's                         womb. Only one

embryo attached itself to                         uterrine wall.


Prenatal Care            Ultrasound at 3 months. Fetal surgery   

                    performed at 5 months to correct small       

               defect in bone of right foot.


Date/Time of Birth:      Jason Lawrence Miller born July 20,     

                    2019; 4:15 A.M.


Father:                  Jason L.Miller,Sr.

Mothers:                 Amy Wong (natural), Maribeth River      

                    (surrogate)


Birth Method:            Newly lifted in Morningstar Birthing    

                    Center, division of Humana Corporation.      

                    Natural delivery of Humana Corporation.      

                    Natural delivery after 5-hours labor.        

               Labor pains controlled through                    

     accupuncture. Therapeutic touch used for                    

     last hour of labor . Child's father,                        

adopted sister, and natural mother                          

attended the delivery.


Weight/Length:           10Ib.; 25 in.


Eye Color:                    Green



Genetic Profile:              Yunis Test show missing sub-band on

                         chromosome 5, indicating premature      

                    graying of hair. Will be totally gray by     

                    age 22.

                         Bands on one chromosome upside down;    

                    could have fertility problems.Nicked         

               chromosome indicates a greater than               

          average vulnerability to lung cancer.

          

High-Risk Professions:        Any career that would expose

individual                         to possible lung

damage:painting,                        mining,etc.



Body Type:                    Mesomorph. Build well suited to

contact                       sports,such as football.To maximize

                         muscle development and athletic ability,

                         should begin exercise program by age 4. 


Prjected Life Span:      82 years


-----------------------------------------------------------------





          I wonder what the 21st century schools will be like. I

think we would constantly be training and retraining and

learning. Also early training will lead to greater educational

success later. For example, a grandmother taking a course in a

small business management where as her sixteen year old

grandson's getting 1st year college English  early while in

Universities, students are taking classes in new technological

development in their field to advance fields in technical

science.  The emphasis will shift to produce workers for the

industrial factory based economy which   

required patience docility and ability to endure boredom. 

          Knowing that Robots technicians are now increasing in

demand, new fields will spring up as population increases and

workers jobs are eliminated by technology. This is obviously

happening even now where workers are having to go back to school

to prepare for careers in these new areas. Fortunately technology

will bring students a smorgasbord of educational choices for

students of all ages. I can see in the next generation how

schools will be partly financed by local industries that rely on

producing and training workers. Technology is transforming

society itself, in turn computers will take on schools.

      Artificial intelligence in its infancy will probably

dominate education or even its growing stages that will probably

dominate education. 

          As I look further ahead in artificial intelligence

meaning robots will be able to see, listen, talk in all ranging

languages. They'll no longer be a simple-minded dumb insensate

machine found in factories producing lines.  They'll move out of

manufactoring plants to working alongside us relaxing with us

and, live with us. Our homes will become roboticized with central

intelligence. They'll have control over the cooling, lighting,

security alarms,and ventilation and light control. Soon they'll

be able to crack our eggs in the morning without any

tecno-anarchy.  They'll be adapted to more and more things become

our robot slaves that we will train and house break. 

As we get used to the luxury of having slaves we may want them

around for companionship as well . The thought of haveing

Robo-dogs and Robo-cats that responds to human voices a companion

without the kitty litter. "What a concept!" 

Better yet I found another insightful thought found in the same

article by Arthur C.Clarke where he uses Joseph Engelberger idea

of a robot resume .  He believes these artificial intelligence

beings will become undersea explorers, heavy construction

workers, crime figurers nuclear power plant inspectors, cybernete

companies and astronauts. Here's a sample of his robot resume: 




   --------------------------------------------------------------

RESUME

Name: Universon Robot

Social Security Number: None

Marital Status: N/A

Age: 58 years old

Sex: Three choices (male, female, asexual)

Height: 5 feet

Weight: 60 to 2,800 pounds (depending on job requirements)

Present Health: Excellent

Medical History: Lost hand (now replaced) in a forge accident;

lost memory (restored by tape); blinded in a kiln explosion (new,

improved stereoptic vision since installed)

Life expectancy: 29 man-shift years

Special ability/Training: Industrial/heavy-duty outdoors model:  

Fluent in three robot languages; instantly retrainable with

memory replacement module; three-jointed arm has 6 degree of

movement and is capable of lifting up to 2,000 pounds with one

end effector (hand). Precise-can work within a tolerance of

1/1000 of an inch; works 24-hour shifts. 

Personal model: Available in either stationary or mobile

configurations; can learn to respond to owner's voice; comes with

Level 1 Conscience, the program of protective ethics, factory

installed (not available in warrior mode).

Work Experience: Assembly-line worker, welder, painter- Ford,

General Motors, 

Materials handling-Pittsburgh Plate Glass

Domestic-Engelberger household, Danbury, Connecticut

Operating room nurse/attendant-Long Beach Hospital, Long Beach,

California

References supplied upon request  




          So where does this leave us ?  The thought of having a

race of robots which are exactly like humans with the only

difference they're less subject to mental and physical disease

and are made of metal (recycled metal) or whatever.  Is it

possible that these human robots could become immortal?  To

answer that , it seems anything is possible in the future of

technology only I wonder about our future as a human race.

So far globally we're deteriorating but in order to move forward  

it seems we'll have to make alterations to educate ourselves to

progress. 




     I ask ,"What is progress?."  A question,that's always

puzzled me.  I guess that everyone must try to kick the habit and

evaluate our values and priorities in the way technology is being

designed and applied. But then technological change is controlled

by few people dedicated to maximizing efficiency for competitive

gain. Yet, population is increasing and I can see a viscious

technological circle occuring.  In time, if this unwinds and

takes effect in the next generation, we would have more time to

educate ourselves to a much broader range of educational choices

in which we have access communication and information that can be

transmitted all in our finger tips.At first it's like finding a

new toy then learning how its used.

      Also I can see how psychologically some of us can become

completely obsessed to the computer screen and not be able to

function normally without it. Is this where the human race is

heading? This will bring in a whole new stream  of jobs into

psychological technology, speach therapy, to optometrists as our

eye sight weakens.

     This wonderful technology called progress

seems to let out a lot of bug, causing our physical and mental

bodies to diminish due to long hours of sitting in front of a

computer screen accomplishing nothing, to sitting long hours of

accomplishing something. Then to watch ones documents disappear

from your very eyes. Of course this, so call PROGRESS doesn't

always provide such mental and physical strain.                  

A wise preacher once said "believe in yourself."  he also adds

not only to believe in ourselves but also our sense of what is

important, and to use that as our guide in our working and living

environment in the industrial era.  One thing I'II add which

makes life so much easier is to SAVE !! SAVE!! SAVE!!        



----------------------------------------------------------------




Enter                                                             

                                                                  

     

In order to start this essay I had decided to answer a question

from the course outline:" Have we all become artist" ? This

question will enable me to focus my attention,and allow my

imagination to grabe hold of the implications of such a thought

and fallow it into the latest frontier of computer technology.

this essay is part of the requirements for the Arts and

Technology class. The class covers in part , practical

applications of contemporary computer technology. And, as a

Visual Artist I will attempt to give my interpretation of this

perceived relationship between the two. This is the first of -

short  essays concerning my journey as anew and impressionable

technowiener entering into cybrospace.                            

                                    The question of whether we

have become all Artiste, implies, that we have been empowered by

reason imparted to us by contemporary technology. With this

evolution of computer technology it seems to be the next medium

for the Artist to adopt. Be it push button or voice-command,

mass-consciousness has finally delivered us too the window's of

cybrospace and virtual reality. Since the nifty 50's the

Modernist attitude has had mainstream society pinning away for

great technological advancements and now we're at a threshold.

However, we are but lowly Pilgrims entering a little knower and

yet created frontier

   The implications still remains the same that technology could

some how induce a type of metamorphose on the human rase and

transform them into Artistes. However, I am of the belief that it

is a combination of imagination, inquisitiveness, self-awareness,

craft and discipline that aspires us as Artiste; furthermore,

creativity is an inherent human characteristic and not a

technological induced function. Perhaps our imaginations will be

further seduced by this technology; thus , limiting or even

debasing our awareness of reaction to sensation, and then ,

giving way to a belief that : With computer technology therefore

I am.   


The Good


                                                                  

                                                  The demand for

information and communication is on the rise as more and more

people discover the tremendous potential of computer networking.

This resent                          development in technology

has the capability of    providing a new faster and more

versatile way of accessing and communicating information. With

more computer sights coming on line and appearing throughout the

world more people now  will have access to a larger base of

information. A medium seemingly     designed for the politicaly

correct 90's.                      

   In this age of political  correctness a powerful information

and communication medium has the potential of being a fantastic

tool in fostering relationships within your own region through

either Freenet service or a more international server like

Internet. The methods of communicating with someone can be either

by  e-mail, direct connection to the person or persons and by

posting messages on a community or special interest bolten

boards, what ever the method chosen it will be a more convenient

one.


   The fantastic wealth of information sights available to us

from around the world has given us a form witch to unit people

global.

This ability to share knowledge in areas of Education, Arts,

Technology, Medicine ...etc,etc, simple by making computer files

accessible to anyone is a great development from this

technology.Gaining access is simple made by going through 

directories like Archie and by Database or by simple posting your

quires on a community bulletin board, either method usually

yields the desired information on possible communication sights.

  The befits from computer networking has set the tone for new

Conventions by creating a new faster more versatile way of

accessing and communicating information. However, the most

important development from this technological innovation is its

accessability. The ability to log into a computer, be it public

or private, and access information from other sights  around the

world has finally turn the have notes into the haves. I can only

hope that people will take the time and nurture this new

technology not just control it.



     The Bad                                                      

                                                                  

                          The latest in technological

advancements made in the area of communication and     

information services is awe-inspiring. A most hypnotic vision of

seemingly endless possibilities awaits us in cybrospace. Snap out

of it! Don't fall, under the trance of this hypnotist, you don't

even know who he or she is let alone know if their really. Lets

get back to Canada's economic problems; for example, how about

the Federal and Provincial fiscal restraint policies and the Free

Trade deals.  After all, universality of social programs and

Canada's sovereignty are important issues much more than what the

latest computer technology has to offer or is it?

   Perhaps there is an important link between Canada's current

economic problems and policies that involves technology related

to cybrospace. The Free Trade agreement between Canada and United

states plus the possibilities of NAFTA agreement with Mexico

could be seen in relationship with the latest computer networking

capabilities and The New World Order. The connection between the

latest development in the information communication technology is

part of a Global Infrastructure that connects us with other

market places and trading blocks. Furthermore, the market place

will no longer be confined to simple geographic areas and this

intern will mean more of a Global economy; thus , the once known

Multinational companies are now known as Global companies.This

implies  that companies will have greater flexibility in regards

to development and being more transitory. This method of doing

business has been made possible by technology like

Telex-radio-computer networking links.

   What free trade agreements do for Global companies and there  

subsidiaries is eliminate trade barriers between respective

trading partners. With trade barriers down outside investors can

have a great influence on the sovereignty of host country; for

example, by claiming unfair trading practices do to particular

Federal or Provincial past or future policies. Which brings us to

the most often herd phrase of the 90's "We have to become more

globally competitive". And we have already seen some examples of

streamlining and its effects: Down sizing of operations , wage

rollbacks, and the threatened Universality of social programs

plus meany others.

   The connection has been shown to be made between Canada's

economic and Sovereignty woes and the latest in computer

technology has made it possible for Governments and Global

campiness to manipulate  and create a New World Order of polices

and procedures. The solution to Canada's present problems and

future self determination is not only being able to use the same

technology but rather the need for investment into Canada as

future leader in development of technology.

   The Ugly                                                       

                                                                  

          The creative powers formed by the imagination and

intuition with its amidiate understanding with out reason has

brought me to this finaly essay topic : Contempoary music

regarding communication technology and how people relait to it. I

remembered the recording by Roger Water's, Radio K.A.O.S from

1986 and Kate Bush's song, Deeper Understanding from her 1989

recording of: Sensual World. Both artist approach on

communication/computer technology as being trivealized by

societies consumerist attitude and their excessive

preoccupations.

   As I read the lyrics from the song : Deeper Under Standing by

Kate Bush I can relaity to what she is saying and can imagine how

people can slowly withdrawly from society and become introverted.

Here are the lyrics from from Kate Bush's song: Deeper Under

Standing.

 

As the people here grow colder

I turn to my computer

And spend my evenings with it

Like a friend.

I was loading a new programme

I had ordered from a magazine:


"Are you lonely, are you lost?

This voice console is a _must_."

I press Execute.


"Hello, I know that you've been feeling tired.

I bring you love and deeper understanding.

Hello, I know that you're unhappy.

I bring you love and deeper understanding."


Well I've never felt such pleasure.

Nothing else seemed to matter.

I neglected my bodily needs.

I did not eat, I did not sleep,

The intensity increasing,

'Til my family found me and intervened.


But I was lonely, I was lost,

Without my little black box.

I pick up the phone and go, Execute.


"Hello, I know that you've been feeling tired.

I bring you love and deeper understanding.

Hello, I know that you're unhappy.

I bring you love and deeper understanding."


I turn to my computer like a friend.

I need deeper understanding.

Give me deeper understanding.

                                                                  

                     In Kate's song : Deeper Understanding, I can

sight a good example of Ipeople becoming infatuated with the

seemingly endless possibilities of computer technology. The

assienment in part given to our computer class was to connect

with telnet and then into Media Moo. From inside Media Moo we

were expected to explore and communicat with other users in this

text-based vertual reality. Once you have become acustom to the

program's of navigating, interacting with various tools, objects,

the more ingaged you become. You seem to be cought up in the

interaction and the dialouge with other users and the archutects

of this virtual reality you find it hard to leave. And, the 

potential of computer    programs becoming an obsession and a

safe  environment is quiet real. The obsservation by Kate Bush,

maybe simple ; nevertheless, there is alot to the line ,"give me

a deeper understanding," and how we are driven by it.

   The concept recording of Radio Kaos by Roger Waters has

expressed how telecommunication/computer technology has been used

to trivualize or control our daily lives. Here is the lyrics for

Roger Waters Radio K.A.O.S: 

 Author: Roger Waters



Benny is a Welsh coal miner.  He is a radio ham.  He is 23 years

old, married

to Molly.  They have a son, young Ben, aged 4, and a new baby. 

They look after

Benny's twin brother Billy, who is apparently a vegetable.  The

mine is closed

by the market forces.  The Male Voice Choir stops singing, the

village is dying.


One night Benny takes Billy on a pub crawl.  Drunk in a

brightly-lit shopping

mall, Benny vents his anger on a shop window full of multiple TV

images of

Margaret Thatcher's mocking condescension.  In defiance, he

steals a cordless

'phone.  Later that night, Benny cavorts dangerously on the

parapet of a

motorway footbridge, in theatrical protest at the tabloid press. 

That same

night, a cab driver is killed by a concrete block dropped off a

similar bridge.

 The police come to question Benny; he hides the cordless 'phone

under the

cushion of Billy's wheelchair.

Billy is different, he can receive radio waves directly without

the aid of a

tuner; he explores the cordless 'phone, recognizing its

radioness.

Benny is sent to prison.  Billy feels as if half of him has been

cut off.  He

misses Benny's nightly conversations with radio hams in foreign

parts.  Molly,

unable to cope, sends Billy to stay with his Great Uncle David,

who had

emigrated to the USA during the war.  Much as Billy likes Uncle

David and the

sunshine and all the new radio in LA, he cannot adjust to the

cultural upheaval

and the loss of Benny, who for him is 'home'.

Uncle David, now an old man, is haunted by having worked on the

Manhattan

project during World War II, designing the Atom Bomb, and seeks

to atone.  He

also is a radio ham; he often talks to other hams about the Black

Hills of his

youth, the Male Voice Choir, about home.  He is saddened by the

use of

telecommunication to trivialise important issues, the soap opera

of state.

However, Live Aid has decynicised him to an extent.  Billy

listens to David and

hears the truth the old man speaks.

Billy experiments with his cordless 'phone, he learns to make

calls.  He

accesses computers and speech synthesizers, he learns to speak.

Billy makes contact with Jim a DJ at Radio KAOS, a renegade rock

station

fighting a lone rear guard action against format radio.  Billy

and Jim become

radio friends, Reagan and Thatcher bomb Lybia.  Billy perceives

this as an act

of political "entertainment" fireworks to focus attention away

from problems at

"home".

Billy has developed his expertise with the cordless 'phone to the

point where

he can now control the most powerful computers in the world.  He

plans an

"entertainment" of his own.  He simulates nuclear attack

everywhere, but

compassion.  In a SAC bunker a

soldier in a white cravat turns a key to launch the counter

attack.  Nothing happens; impotently he kicks the console,

hurting his foot.  He watches the

approaching blips on the radar screen.  As impact approaches, he

thinks of his

wife and kids, he puts his fingers in his ears.

Silence.  White out.  Black out.  Lights out.  It didn't happen,

we're still

alive.  Billy has drained the earth of power to create his

illusion.

All over the dark side of the earth, candles are lit.  In the pub

in Billy's

home village in Wales one man starts to sing; the other men join

in.

The tide is turning.

Billy is home.



Jim: This is K.A.O.S.  You and I are listening to KAOS in Los

Angeles.  Let's

go to the telephones now and take a request.

Billy: Hello, I'm Billy.

Jim: Yes?

Billy: I hear radio waves in my head.

Jim: You hear radio waves in your head?  Ah!  Is there a request

that you have

tonight for KAOS?


Radio Waves

------------


Radio waves.  Radio waves.

He hears radio waves.  Radio waves.

The atmosphere is thin and cold

The yellow sun is getting old

The ozone overflows with radio waves

AM, FM, weather and news

Our leaders had a frank exchange of views

Are you confused, radio waves.


Radio waves, radio waves

AM radio waves, FM radio waves

Radio waves, mind-numbing radio waves

Fish-stunning radio waves

Radio waves.


Magic Billy in his wheel chair

Is picking up all this stuff in the air

Billy is face to face with outer space

Messages from distant stars

The local police calling all cars, radio waves


Hear them radio waves, radio waves

Jesus saves radio, radio waves

adio waves, AM radio waves, FM radio waves

All them radio waves


Radio waves, radio waves, he hears radio waves

Radio waves, radio waves, hopeful radio waves, dopeful radio

waves

Radio waves, Russian radio waves, Prussian radio waves

Eastern radio waves, Western radio waves

Testing radio waves, one two.  One two.

Radio waves.  Getting through to you

More code radio waves, Tobacco road radio waves

South to Paloma radio waves, Oklahoma City radio waves

Sitting pretty radio waves, nitty-gritty radio waves

Radio waves


Jim: Alright, that's a song called Radio Waves.  You are

listening to KAOS in

Los Angeles and we've got Billy on the line.

Billy: I'm from the valleys.

Jim: You're from the valley?

Billy: No, Jim you schmuck, the Valleys; male voice choirs,

Wales.

Jim: Ah, you're from Wales!  Now is this sperm or blue-tip?

Billy: Ha, ha, ha, ha.  Very funny Jim.

Jim: Sorry.

Billy: Me and Benny went out.

Jim: Who's Benny?


Who Needs Information

----------------------


Me and Benny went out last night

Looking for fun

Supping ale in the moonlight

Waiting for the dawn to come

Benny pointed at a HiFi shop

He said hey man look at all the stuff they've got

How'd you make a have out of a have not

Hmmmm.

Who needs information

When you're working underground

Just give me confirmation

We could win a million pounds


Benny climbed up on a footbridge

And he teetered on the parapet

He said can you see the whites of their headlights

Are they coming yet


Who needs information

This high off the ground

Just give me confirmation

We could win a million pounds


Who needs information

When you're living in constant fear

Just give me confirmation

There's some way out of here

Some way out of here


Benny hefted a breeze block

And tried to let go

Got hung up on a tear drop

So me and Benny went home


Who needs information

When you're living in constant fear

Just give me confirmation

There's some way out of here

Some way out of here


Who needs information yeah

When you're living on borrowed time

Just give me confirmation

There will be a winner this time


Who needs information when you're working underground

Just give me confirmation

We could win a million pounds

Who needs, who needs, who needs information

This high off the ground

Just give me confirmation

We could win a million pounds - yeah


Jim: Um.

Jim lights a cigarette.

Jim: So your brother's in jail?


Me or Him

----------


You wake up in the morning, get something for the pot

Wonder why the sun makes the rocks feel hot

Draw on the walls, eat, get laid

Back in the good old days


Then some damn fool invents the wheel

Listen to the whitewalls squeal

You spend all day looking for a parking spot

Nothing for the heart, nothing for the pot


Benny turned the dial on his Short Wave radio

Oh how he wanted to talk to the people,

he wanted his own show

Tune in Moscow.  Tune in New York

Listen tot the Welsh kid talk

Communicating like in the good old days


Forgive me father for I have sinned

It was either me or him

And a voice said Benny

You fucked the whole thing up

Benny your time is up

Your time is up


Benny turned the dial on his Short Wave radio

He wanted to talk to the people

He wanted his own show

Tune in Moscow.  Tune in New York

Listen to the Welsh kid talk communicating

Like in the good old days


Forgive me Father

Welsh Policeman: Mobile One Two to Central.

For I have sinned

Welsh Policeman: We have a multiple on the A465

between Cwmbran and Cylgoch.

Father it was either me or him.

Father can we turn back the clock?

Welsh Policeman: Ambulance, over.

I never meant to drop the concrete block.

Welsh Policeman: Roger central, over and out.


Benny turned the dial on his Short Wave radio

He wanted to talk to the people

He wanted his own show

Tune in Moscow.  Tune in New York

Listen to the Welsh kid talk

Just like in the good old days

The good old days


Radio announcer: Do you really think Iranian terrorists would

have taken

Americans hostage if Ronald Reagan were president?

Do you really think the Russians would have invaded Afghanistan

if Ronald

Reagan were president?

Do you really think third-rate military dictators would laugh at

America and

burn our flag in contempt if Ronald Reagan were president?

Concerned Citizen: Well, it might work!

Hostage: We as a group do most importantly want to beseech

President Reagan and

our fellow Americans to refrain from any form of military or

violent means as

an attempt, no matter how noble or heroic, to secure our freedom.


Concerned Citizen: Sure!  Only it's going to be mighty dangerous

for you,

Cassidy


Hoppy's faithful sidekick: guess you don't know Hopalong Cassidy,

Mister.

Adventure's his bread, excitement's his butter and danger, why to

him that's

like strawberry jam to top it off.


Jim: This is some live rock and roll at KAOS, where rock and roll

comes out of

chaos and a song called "The Powers that Be"...



The Powers That Be

-------------------


The powers that be

They like a tough game

No rules

Some you win, some you lose

Competition's good for you

They're dying to be free

They're the powers that be

They like a bomb proof cadillac

Air conditioned, gold taps,

Back seat gun rack, platinum hub caps

They pick horses for courses

They're the market forces

Nice car Jack

They like order, make-up, lime light power

Game shows, rodeos, star wars, TV

They're the powers that be

If you see them come,

You better run - run

You better run on home


Sisters of mercy better join your brothers

Put a stop to the soap opera right now

They say the toothless get ruthless

You better run on home


You better run - run

You better run on home


The powers that be

They like treats, tricks, carrots and sticks

They like fear and loathing, they like sheep's clothing

And blacked-out vans


Blacked-out vans, contingency plans

They like death or glory, they love a good story

They love a good story


Sisters of mercy better join with your brothers

Put a stop to the soap opera state

They say the toothless get ruthless

Run home before its too late

You better run - run

You better run on home


Billy: Goodnight, Jim.

Jim: Goodnight, Billy.

Uncle David's Great Dane: Woof, woof, woof!



The canyon - daytime.  Billy plays with Great Uncle David's Great

Dane.

Paraquat Kelly: Bull heads, three red snapper, one pink snapper

and your

Pacific coastal trench hosemonster fish.

Cynthia Fox: Ohhh!  At Sky David's juke joint of joy reports,

forty under the

console giggle stick ling cod, twenty-three purple perches four

sledgehammerhead sharks, and what a surprise, eightyfour crabs,

and no red

snappers.

Paraquat Kelly: Hey, and that'll do for the triumphant return of

the fish

report with a beat.

Jim: We think of it as mainstreet, but to the rest of the country

it's Sunset

Strip.  You're listening to KAOS in Los Angeles.


 Sunset Strip

-------------


I like staying with my Uncle Dave

And I like playing with his great dane

But I don't fit

I feel alien and strange  Kinda outa range


I like riding in my Uncle's car

Down to the beach where the pretty girls all parade

And movie stars and paparazzi play

The Charles Atlas kicking sand in the face game


And I sit in the canyon with my back to the sea

There's a blood red dragon on a field of green

Calling me back


Back to the Black Hills again

Ooh, ooh, Billy come home


Billy is searching for his native land

Flicking through the stations with the dial in his head

Picking up -------------- and

A male voice choir on the short wave band


Billy taps out Jim's number on the 'phone

Sits shaking as he waits for Jim's answering tone

Come on my friend, speak to me please

The land of my fathers is calling to me

And I sit in the canyon with my back to the sea

There's a blood red dragon on a field of green

Calling me back, back to the Black Hills again

Ooh, ooh, Billy come home


Come on home

He sits in the canyon with his back to the sea

Sees a blood red dragon on a field of green

He hears a male voice choir singing Billy come home

Billy, Billy, come home

Come on home


Californian Weirdo: I don't like fish.

Jim: You are listening to KAOS here in Los Angeles.

Californian Weirdo: I don't like fish.J

Jim: Yes, we've established that.  Ah!  Do you have a request?

Californian Weirdo: Shell fish, guppy, salmon, shrimp and crab

and lobster,

flounder.I hate fish, but I think most of all I hate fresh fish,

like trout.  I

hate fresh trout.  My least-hated, favourite fish would be sole. 

That way you

don't have to see the eyes.

Sole has no eyes.

Jim: Oh no!

I'd like to be home with my monkey and my dog

Jim: Thankyou.

I'd like to be home with my monkey and my dog

I'd like to be home with my monkey and my dog

I'd like to be home with my monkey ...

Jim: They don't care.  Shut up.  Play the record.


Home

-----


Jim: Oh, God!

Californian Weirdo: Sole has no eyes.

Could be Jerusalem, or it could be Cairo

Could be Berlin, or it could be Prague

Could be Moscow, could be New York

Could be Llanelli, and it could be Warrington

Could be Warsaw, and it could be Moose Jaw

Could be Rome

Everybody got somewhere they call home

When they overrun the defences

A minor invasion put down to expenses

Will you go down to the airport lounge

Will you accept your second class status

A nation of waitresses and waiters

Will you mix their martinis

Will you stand still for it

Or will you take to the hills


It could be clay and it could be sand

Could be desert

Could be a tract of arable land

Could be a house, could be a corner shop

Could be a cabin by a bend in the river

Could be something your old man handed down

Could be something you built on your own

Everybody got something he calls home


When the cowboys and Arabs draw down

On each other at noon

In the cool dusty air of the city boardroom

Will you stand by a passive spectator

Of the market dictators

Will you discreetly withdraw

With your ear pressed to the boardroom door

Will you hear when the lion within you roars

Will you take to the hills


Will you stand, will you stand for it

Will you hear, ohhhh!  ohhh! when the lion within

you roars


Could be your father and it could be your mother

Could be your sister, could be your brother

Could be a foreigner, could be a Turk

Could be a cyclist out looking for work.  Norman

Could be a king, could be the Aga khan

Could be a Vietnam vet with no arms and no legs

Could be a saint, could be a sinner

Could be a loser or it could be a winner

Could be a banker, could be a baker

Could be a Laker, could be Kareem Abdul Jabar

Could be a male voice choir

Could be a lover, could be a fighter

Could be a super heavyweight, or it could be

something lighter

Could be a cripple, could be a freak

Could be a wop, gook, geek

Could be a cop, could be a thief

Could be a family of ten living in one room on relief

Could be our leaders in their concrete tombs

With their tinned food and their silver spoons

Could be the pilot with God on his side

Could be the kid in the middle of the bomb sight

Could be a fanatic, could be a terrorist

Could be a dentist, could be a psychiatrist

Could be humble, could be proud

Could be a face in the crowd

Could be the soldier in the white cravat

Who turns the key in spite of the fact

That this is the end of the cat and mouse

Who dwelt in the house

Where the laughter rang and the tears were spilt

The house that Jack built

Where the laughter rang and the tears were spilt

The house that Jack built

Bang, bang, shoot, shoot

White gloved thumb, Lord thy will be done

He was always a good boy his mother said

He'll do his duty when he's grown, yeah

Everybody's got someone they call home


Four Minutes

-------------


Billy: Four minutes and counting.

Jim: O.K.

Billy: They pressed the button, Jim.

Jim: They pressed the button Billy, what button?

Billy: The big red one.

Jim: You mean THE button?

Billy: Goodbye, Jim.

Jim: Goodbye!  Oh yes.  This ain't au revoir,

it's goodbye!  Ha!  Ha!

Jim: This is KAOS.  It's a beautiful, balmy, Southern California

summer day.

It's 80 degrees ... I said balmy ... I could say bomby ... Ha! 

Ha! ...O.K.

I'm Jim and this is Radio KAOS and with only four minutes left to

us, let's use

this as wisely as possible.

Molly: Everybody got someone they call home.

Jim: Out at Dodger Stadium.

It's the bottom of the seventh, the Dodgers are leading

Three to nothing over the Giants, and for those of you who are

looking to go

surfing tomorrow, too bad.

'Phone rings.

Jim: I'm kinda lost in here to tell you the truth ...

O.K. good.  Ladies and gentlemen, if the reports that we are

getting are

correct, this could be it.  Billy, if you're listening to me,

please call now.


After a near miss on the plane

You swear you'll never fly again

After the first kiss when you make up

You swear you'll never fly again

After the first kiss when you make up

You swear you'll never break up again

And when you've just run a red light

Sit shaking under the street light

You swear to yourself you'll never drink and drive again

Sometimes I feel like going home

You swear you'll never let things go by again.

Sometimes I miss the rain and snow

And you'll never toe the party line again

And when the east wind blows

Sometimes I feel like going home


Jim: Billy, if you are listening, please call.

Californian Weirdo: Sole has no eyes.

Molly: Goodbye little spy in the sky.

They say that cameras don't lie.

Am I happy, am I sad, am I good, am I bad?

Jim: Billy, if you're listening, please call.

Californian Weirdo: Sole has no eyes, sole has no eyes

Billy: Ten, nine, eight, seven

Margaret Thatcher: Our own independent nuclear deterrent has

helped to keep the

peace.

Billy: Six, five four, three,

Ordinary Person: ...you've go a job...

Billy: Two, one,

Margaret Thatcher: For nearly forty years

Jim: Goodbye Billy.


The Tide is Turning (After Live Aid)

-------------------------------------


I used to think the world was flat

Rarely threw my hat into the crowd

I felt I had used up my quota of yearning

Used to look in on the children at night

In the glow of their Donald Duck light

And frighten myself with the thought of my little ones burning

But oh, oh, oh, the tide is turning

The tide is turning


Satellite buzzing through the endless night

Exclusive to moonshots and world title fights

Jesus Christ imagine what it must be earning

Exclusive to moonshots and world title fights

Jesus Christ imagine what it must be earning

Who is the strongest, who is the best

Who holds the aces, the East or the West

This is the crap our children are learning

But oh, oh, oh, the tide is turning

The tide is turning

Oh, oh, oh, the tide is turning


Now the satellite's confused

'Cos on Saturday night

The airwaves were full of compassion and light

And his silicon heart warmed

To the sight of a billion candles burning

Oo, oo, oo, the tide is turning

Oo, oo, oo, the tide is turning

The tide is turning Billy


I'm not saying that the battle is won

But on Saturday night all those kids in the sun

Wrested technology's sword from the hand of the

War Lords

Oh, oh, oh, the tide is turning

The tide is turning Sylvester


The tide is turning.


  The story in Radio Kaos imparts to some extent a prevailing

attitud that society has an  explotive destructive naiture.

Furthermore, telecomunication and computer technology are seen as

the altmite vehicle for the consumerist attitude and a further

exstention of their excessive preoccupations for self

actualization.

   In both Roger Water's and Kate Bush's recordings both have

reflected there concerns over peoples attitudies towards 

contemporary technology. Be it the most general of attitudies in

how we relait to one another or how we use exploit the technology

inoder exploit others. This explotive attitude seems to be

inherent part of human kind.                                      

                                                               



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Computer Art Today


by Tina Sidhu


     The relationship between the artist and the computer is

likely to prove significant  not only to the fringe artist and to

the programmer, but to our society as a whole.  We live in an

increasingly technological society, the combination of art and

sciences in computer art is a reflection of the times in which we

live.  The lives of the artist and programmer will inevitably

overlap more and more, as the computer becomes a more familiar

and widespread influence on our culture.

     There is an inevitable range of responses to computer art

ranging from those based on a fear of computers overpowering

traditional human artists, to more optimistic beliefs that

computers will become the most creative and greatest of art

tools.  Perhaps some universal computer genius with the skills of

an artist, scientist, programmer and humanist, will change our

traditional attitudes towards art irrevocably, and bring an

entirely new and unique style of art forward.   But for ordinary

individuals, like myself, there is no need to wait for critical

agreement.  Art is an interpretive subject, and even for myself,

computers provide enough freedom and opportunities for creative

interpretation to make the connection.

      Because computer art challenges society s traditional

beliefs about art, segments of the general public and the

artistic  community, can be counted on to react with response to

the computer medium.  An artist who has not yet delved into this

new technology simply can not comprehend that the computer can be

no more or less a  "tool" like the simple paint brush but with

extra advantages.  The only difference is that the computer is a

much more complex tool, allowing more options, innovative ideas,

and creative realms.

     Prior to forming any sort of opinion regarding computer art

the artist must comprehend the computer's ability to function for

him/her at many different levels.  There needs to be an awareness

of the many roles the computer can play.  For one artist, it

might be no more than a design aid.  A friend of mine in the

visual arts department, for example, finds the computer extremely

valuable to her work as a weaver.  She has described to me how

she uses the computer to visualize a fabric before it actually

being woven.  As opposed to weaving on graph paper by hand, the

computer removes the automatic color preference found in that

traditional method.  Furthermore, by examining computer

illustrations the softening of contours which must otherwise be

seen only after a weaving was removed from the loom, can be

visualized graphically.

     In this case, the computer does not threaten the traditional

weaving methods of an artist but improves them considerably.  The

artist has more opportunity to be creative and spends less time

with tedious labours, like coloring in each square in a graph by

hand.   This allows the weaver time and freedom to experiment and

therefore, more opportunity to be actively creative.  For this

reason, the computer is a significant advantage to the artist and

the art of weaving, itself.

     The computer offers the artist a vast expanse of areas and

levels available to explore and master.  A new integrative

capacity is offered to the artist which can lead into new

artistic approaches that combines it many features.  The

combination of artist and oil paint is, for example, a different

statement than that same artist and watercolors.   Now, rather

than purchasing oils and paintbrushes from the art supply store,

the computer artist can simply create the tools to be used on the

computer, and combine the effect of different mediums, or

experiment with alternatives.  The fact that one can actually

create the tools to be used for an artwork is amazing since the

possibilities it provides, are virtually endless.  There are lots

of examples of tools to choose from and the ability to combine a

variety of tools and even mediums into one artwork can prove most

interesting;  however, the finished work of art still depends on

the program and the creative abilities of the artist monitoring

the machine, whether it's a scanner, a musical synthesizer, or

any other component.

     I've found that some people feel the computer limits the

artist's intuitive response to his/her own unfolding creation and

prevents him/her from leaving any personal trace in the execution

of the artwork.  This is due to the fact that the computer artist

has the ability to devise a program which can be suited uniquely

to a specific artistic conception which allows him/her to reject,

accept or modify images as they emerge on screen.  However, this

adds to the artist's creative opportunities in a society where

deadlines have to be met and the lack of leisure time is a

serious concern.

     It must be understood that there are many different mediums

in the world of art, each to be appreciated in their own right. 

Rather than constantly battle over the prominence of sculpture or

oil painting or watercolors, each medium cannot be compared and

should be appreciated for its unique qualities.  As well,

computer art should be appreciated as a unique medium itself. 

Just because the artist can vary the quality of line and

introduce a variety of colorist effects, does not mean his/her

finished work is unavoidably inferior when measured against an

old renaissance master drawing, in which every line and every

nuance directly reflects its creator's individual response to the

medium.

     There could well be more opportunities to view

computer-generated graphics in their proper artistic context. 

The creative process is centered in the mind of the artist, like

his/her ability to conceive an idea for an artwork, the actual

process in which the work was executed, is received well when the

results are seen on canvas.  It may be interesting to know, but

it is not an effective means to judge the actual art itself.  It

is the idea rather than the artist's technical skills of a

particular medium which constitutes the appeal of a sculpture,

painting or drawing.  In fact, a sculptor friend of mine had

evidenced that the realization of the artist's mental image can

even occur without their physical involvement or presence.  When

considered in this context, I feel that the computer is not a

gimmick but a tool that releases the artist from tedious and

impossible tasks accomplished by hand.  

     In many ways, the computer as a new artistic tool, parallels

to the emergence of photography as the  mechanical medium' of the

nineteenth century.  There was considerable debate then as to

whether photography was a medium related to science or art.  Many

traditional painters were appalled when subject they spent hours

to recreate by the paintbrush could  be reproduced by the camera

in a matter of minutes and still be called art.  They refused to

consider these as works of art just as the traditional canvas

painter may not believe the brush tool of the paint program could

possibly match the tool of their own hands.  However,  many

painters who had enough self-esteem in their own interpretations, 

eventually considered the camera as a valuable tool.  Such

artists, even today, who deal with this same debate, use the

camera as a tool that can easily record the physical

characteristics of a person, place or object  in a form which can

be easily consulted for future reference.  Although there is

still controversy over the artistic nature of the photograph,

photography has developed into a creative medium in its own

right.  This occurred at the same time the artists came to accept

the photograph as an artistic aid which resulted in it being less

of a threat to the painters. 

     I find that most of the computer-generated artwork to date

should be considered as a groundwork for a similar type of

development toward a still developing artistic medium, because it

offers so many new directions and potentials.  There has already

been experimentation in programming the computer to simulate the

styles of previously existing art, even in the few years that

computers have become widely available.  Computer art no longer

is only suited to linear and geometric designs since the

introduction of new programs that offer tonal gradations,

free-hand drawing and even the ability to draw complex monuments

in a landscape setting of precise perspective which have become

possible with computers as well.  Even so, I think the computer's

potential as an artist's tool has barely been reached even though

its value in the field of architecture and commercial design has

been acknowledged and utilized.  As well, the computer is

currently being utilized in highly creative ways by such programs

as Nintendo, virtual reality, Cyber space and autocad.  In other

words, the possibilities of the computer are endless and we have

yet to reach its full potential.  I can only imagine what future

computer technology has yet to offer the contemporary artist.    

     My own interest in computer technology began through

watching my grandfather reconstruct archaeological sites and

their ancient artifacts on the computer.  He kept a permanent

record of ancient African artifacts and vessels of the most

extraordinary ceramics dated and at times, reconstructed.  New

approaches and the more traditional iconographic studies are both

benefiting increasingly from computerized information retrieval

analysis.  By transferring cumbersome photographic archives of

pottery, stele, textiles, site plans, and design inventories onto

computer or laser disks and cross-indexing iconographic motifs

and details of manufacture, form and design, researchers such as

my grandfather are uncovering  significant, formerly obscure,

correlation's and adding continually to statistical base. 

     In approaching computers now, with little earlier

experience, this course has increased my awareness of the many

advantages technology offers to both artists and architects. 

Although I enjoy traditional oil painting and sculpting, my

interests in the computer to date has centered on it as an aid in

architecture. I have recently experimented with the AutoCad

design package which is a general purpose Computer-Aided

Design/Drafting application.  The AutoCad design package is a

powerful drawing tool.  Although I have a long way to go, it

follows my instructions and quickly produces the exact drawing I

want.  AutoCad features let me correct drawing errors easily and

make revisions without redoing the entire drawing.  The results

are a production of very precise and clean final drawings.  These

drawings were not the work of the computer, but a creation of my

personal ideas that the computer simply allowed me to envision on

screen.  I do not feel in any way, that if accomplished by hand

these drawings and designs would have been more artistic and

personal.  In fact, I feel the program motivates me to improve my

designs and expand on my creativity.  Of course,  the artist must

learn of perspective before creating a landscape just like I must

fully comprehend the program before designing the monument of my

dreams.

     Prior to this course I had experienced a few  traditional

method drafting courses in which I learned alot about dimensions

and design.  However, the work was slow and tedious to such an

extent that my creative nature was overwhelmed by the mere

basics.  In contrast, the computer allowed me to explore my

abilities to a greater level because drawing simple lines and

shapes was a very rapid process.  The Autocad program also

allowed me to envision and create my drawings on a third

dimensional level.  I could even move and rotate my drawings for

a more precise understanding of the dimensions,  which is not

possible with simple flat surface drawings.

     I found myself quite excited by the discovery of this

technology which motivated me to explore ideas that traditional

methods would have kept beyond me.  The only disadvantage, was

the hours of frustration learning the program.  Learning the

program consisted of following an unclear reference manual and

many days of trial and error to master such tasks as a mere arc

for the doorway.  However, the time it took to learn what little

I knew about the program was well worth the effort when I was

able to apply this new technology towards my drafting designs and

shapes.  This could easily be seen as a parallel to learning

academic methods in a more traditional medium.

     I have no doubt that computer technology will inevitably

have a great impact on the artistic community.  It will offer

contemporary artists new opportunities which will only increase

as we get closer to the full potential of the machine.  The art

world will be exposed to more and more works of art created by

this new medium.  Once something has been done in art, the art

world as a whole will not go back--even though some people will

always go back to painting portraits of their grandmothers.  Now

that computers have become an integral part of the work of at

least some artists, I strongly feel that other artists will begin 

to look at the computer as a viable tool for the production of

art.  At the same time, I believe that computer scientists and

programmers are beginning to recognize  that data they produce

for scientific purposes can be quite aesthetically pleasing. 

Even these computer scientists are becoming artists.  This is why

I question whether there is a difference between a programmer who

works with creative languages like building blocks, and an artist

who works with shapes.  Both concepts can be equally complex and

creative.  

     The computer is a tool created by the scientist and then

used by the artist in his/her creative expression.  The designs

accomplished by Autocad have been as useful to me as a technical

artist and the paint program has been appreciated for equally

valid, if less functional reasons, by myself, as an artist.  In

other words, the computer has benefits for both the artist and

scientist; or more clearly the artist-scientist.  I find that in

the computer age there is a forced distinction between the artist

and the scientist.  Is it not unnecessary to divide both when so

much interrelation is involved?  Would it not be more productive

for the artist and the scientist to work as one in order to

double their creative input?  Unfortunately, in modern society

there is lack of communication between the two. 

     I found that the overhead expenses in learning the computer

art medium was by thinking  in terms of forms, shapes and colors

through numbers and programs.  With paint, the first stroke I

make yields visual results.  With programming, I have spent many

hours learning a programming language before  ever really seeing

a visual image produced with it.  I had to force myself in

keeping interest in the program medium for its own sake, to not

get discouraged and put an end to my efforts before ever even

getting started.  However, this parallels to actually learning

the technical skills of perspective and brushwork, I had to once

learn as an artist.

     Also, I had the computer simulate a traditional art medium

which I am very familiar, and use it to mimic oil painting.  By

using  the electronic pen and tablet for input, I was provided

with a medium very similar to acrylic painting.  On a TV monitor

I was able to watch a flow of color reflecting my hand and pen

movement on the tablet.  I could even select brush sizes!  The

advantage I have with this medium over true acrylic/oil  painting

is that I am able to change the medium to suit my own personal

artistic needs through programming.

     I feel that it takes a particular kind of artist to get

involved  with the computer art medium.  It takes an artist who

can cope with dualities, since he/she has to straddle two fields. 

He/she must have a flexible enough identity to accept the inter

flow of ideas from one discipline to another.  The artist must be

motivated enough to pursue what is interesting in spite of the

labels that have been attached to it by traditionalists and

conservatives.  There must be an interest in developing both

hemispheres of the brain.

     It is almost impossible to imagine what art lovers can

expect from the computer in the future.  The value of the

computer for artists lies not in its ability to mimic what an

individual can do, but in offering a means for that individual to

accomplish artistic projects that ordinarily would lie beyond

his/her technical scope. I predict that through the development

of continually more flexible software,  which could be geared to

the requirements of  individual artists, the use of computers by

artists could eventually become as widespread as the conventional

brushes and oils.  As more and more artists acquire computer

literacy, the concept of a bona-fide-computer-based scientific

aesthetic may begin to seem less foreign.    



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WILLIAM SMITH   student# 9109743



CONTEMPORARY  CULTURE  AND  THE  COMPUTER  GENERATION 


Contemporary culture leads us to believe that anything is

possible. Much of what I have learned in recent history proves

this to be true. I have been exposed to a remarkable amount of

information that can be at times overwhelming, yet stimulates the

possibilities to where the computer age will go. A wonderful, new

world, still unchartered, awaiting to be discovered.


Now that this has been said, with all of it's excitement and

promise, let me discuss some issues that have made me cringe! the

age of technology is relatively new to me, but in the short space

of time that I have been familiar with computers, there are some

mixed feelings. Let me discuss some of these thoughts as they

relate to my world.


My chosen field is the arts. More specifically the graphic arts.

I began working in a sign shop about three years ago. this was a

small operation, consisting of three people. the owner learned

the trade from the "old school". A true sign painter, screen

printer, and graphic artist. Among many of the other specialty

skills he possessed included were, airbrush techniques, gold

leafing, architectural renderings. The shop was small, the

overhead low, but we still seemed to always be busy. That started

to change a few years later. It seemed that other shops, who were

totally computerized, could get the product out much faster than

we could, therefor charging a much lower price. This is where the

small shops started to suffer.


I always took pride in knowing that the reason I was hired for

the job was my artistic talent. Now that I am on my own and

trying to set up my own business, I am more aware of the true

impact that the computer industry has on everything today. In the

old shop there was an older signmaker computer. This computer was

simply a cutter (cut letters out of self adhesive vinyl), and was

regarded as just a tool. If for some reason the power shut off,

we would still be able to do everything by hand. When I left the

old shop I purchased the signmaker computer for myself. "All set

now to head out in the world a make my living!... right?" Well,

maybe get by ... but not a very good living. "I have the skills

and now I have the technology." I said. "so there should be no

problem!".   Then I began to wonder why my old boss actually sold

me that computer. He had said that he was going to upgrade to a

newer model computer. I then decided to investigate a little more

about computer systems and their relation to the sign industry.

What I found absolutely astonished me! Remember that I have

limited knowledge about computers and their uses. The new

computer system that my boss had purchased was quite amazing, it

included approximetly 200 fonts, a scanner, an on screen graphics

program (the newest CorelDraw) and an interface that linked all

this to the plotter/cutter. Comparing the old computer with the

new one was like comparing a Volkswagen Bug with a Ferrari. The

old computer had a capacity of 8 fonts compared to 200, any

company logos had to be projected on a wall with an overhead

projector and then either hand painted or hand cut out of vinyl

compared to just scanning the image and adjusting the size on the

computer. Designing logos or layouts for signs had to be done

with pens and rulers, now this can be done with the push of a few

buttons.


These new computer systems are totally revolutionizing the

industry of Sign making. I can tell you first hand the hours

saved by these new computer systems. they enable the user to

produce a cleaner more precise product in a fraction of the time.

This is where I start to get depressed. How is a small

entrepreneur like myself supposed to compete against the power of

the larger shops that are totally computerized with state of the

art technology?


It has reached the point where the sign industry is no longer a

"Trade" rather it has become big business. Computers have taken a

job that required artistic talent and years to learn and master

and is turning it into a high production, computer generated grey

area! It has become just another job that anyone can do with

computer knowledge.  Actually, in a few more years, people won't

even need computer skills because computers are becoming so user

friendly.  Not that the industry isn't welcoming new people into

the sign game, but it is destroying the people who built it. The

true craftsman of the trade can no longer compete with the speed

and accuracy of the computer. Much of the problem is that

technology has and is moving at such a rapid rate that it has

left many people standing in the dust. The older, strong headed

man, who says, "Computers will never take over good old hard work

or knowledge of a trade." is just fooling himself. Plain and

simple! Even the new generation who grew up with computers has to

be sharp, or technology will pass them by as well. Oh well,

Survival of the fittest... I guess?


I am done "Bitching" for a while. This is just a concern from a

person who is just starting life with hope and ambition and lots

of doubt and uncertainty. I can see myself in the future becoming

totally computerized in my business anyway.


As far as the present of technology in the sign industry is

concerned, they are still coming out with exciting new

capabilities. I read in the latest issue of "The Sign of the

Times" (a Sign Arts Magazine) that a computer airbrush machine

(the Gerber Edge) is just being introduced on the market. This

computer uses coloured inks to create the airbrushing effect on

vinyl surfaces. It can also produce multiple and interwoven

effects, halftones and virtually unlimited special effects. Other

new computer products on the market include a "desktop engraver",

which can be used on soft metals, woods and plastics, and of

course the state of the art in computer software. One of the new

programs is called the Flewisign-Pro. It is a full colour design

program with such features as auto welding, kerning, arching

shadows, colour separating, registration and tilling. Many of the

features have been specifically developed for the sign industry.

It was just a matter of time.


Looking to the future in the sign industry, it would appear that

there will be a split. Computers and technology will divide the

business apart. There will be the computerized sign shops and the

custom shops. There is still hope for the small shop, who, for

what ever reason, chooses not to keep up with advancing technical

era. Small shops will keep the "trade" alive with that personal

touch. They will cater to the customer who still enjoys the look

of hand lettering or that custom specialty sign for their

business. Although, the average person is going to choose the

shop that will get the job done faster and cheaper. The bigger

shops will be constantly on top of the latest technology. A

computerized shop is essential to keep in stride with the demands

of competitive business.


How technology affects culture as a whole will be mind boggling.

It is hard to imagine how the average population will cope with

the   future monopoly of the computer. I believe that the

computer as we know it, will be far different in future years to

come. The personal computer will become the "central nervous

system" of the home.  It will have the capabilities  to be linked

and control most aspect of domestic life.  Personal,and business

finances, scheduling, meals or general daily planning will all be

governed by the P.C.  As well as controlling day to day concerns,

the personal computer will have capabilities of obtaining vast

amounts of information on any subject.  I can see most homes

running in conjunction with the super information highways of the

future.  Connection to any info library or satellite link-ups

could all be performed through the average home based personal

computer.  The vast amounts of information that will be available

to every person at any time may be overwhelming. It may reach the

point to where people will never have to leave their terminal.

Anything and everything can be reached by the world beyond their

keyboard.



The Internat service that is available, is one of the information

networks available at the present time.  Although the service has

limited access at the present time, I do see the general public

becoming more involved in similar networks in the future. 

Information and communication networks very well could become as

common as the telephone service.  Large Internat like

corporations engaging in advertizing wars to see who will be the

"king" of the communication-info networks.  Just like AT&T and

Sprint telephone companies.  Which company offers more

information or entitles the subscriber access to more

communication lines!



The work place or learning institutions will become factories of

information, cognitive reasoning and input organized by the

mighty computer.  The super communication-info highway will

obviously be the biggest influence in the educational system. 

Information from anywhere in the world will become accessible to

institutions.  Computer communication has enabled the educational

structure to totally change.  Education in the near future will

be far different than ten years ago.  The use of the book library

will almost seem obsolete .  All questions, answers or research

will be solved by linking into an information line through the

school computer.  Will each individual student have their own

computer station at their desk?  With the learning programs

coming out now, the teaching profession could be in serious

jeopardy.  There may be no need for instructors.  Each student

just has to sit at their terminal touch the screen and the

computer takes over.  It won't even be necessary to know how to

type, just click the mouse.  Life in a screen! How exciting. I

really hope that the world will not become nothing but an input

and output,information "data base".  There is something to be

said about reading a good book.


The onset of the computer industry in the work force has enabled

most businesses to increase productivity at geometric rates.  We

see entire company departments controlled by revolutionary

computer systems.  This brings me to my point.  Are computers

taking the jobs of many people in the work force?  Of course they

are!  We see this happening all over.  With such high

unemployment rates in the country, can we afford to continue?  In

many cases, one computer system can take the place of dozens of

employees.  They can do twice the work in a fraction of the time. 

Obviously, costing the company a lot less money.  The future

could hold the average worker in the business world obsolete. 

This would be a great tragedy for all concerned.  This situation

has already begun to happen in many cases.  One example that

springs to mind are the telephone operators.  This is an entire

job force that is literally being wiped out!  There is nothing

worse than when you have a problem, talking to a computer

generated voice.  As I have already mentioned that teaching is in

trouble, I am sure that many other specialized jobs are on the

same path.



As individuals, the age of technology affects each person in

unique ways.  Everyday activities are being designed to be

performed at the lowest level of energy and yet yielding the

highest level of performance.  Convenience is a term that

technology has tried to sell to the public.  Everything has been

designed for convenience.  Remote controls, multi-screen T's, 

the Clapper (the light switch), microwaves, electric

toothbrushes, all designed for the user to exert the less amount

of energy as possible.  It gets to be a bit ridiculous.  It's to

the point where a person sits a computer terminal all day, gets

home and sits on the couch all night.  I am not saying that

everyone is like this, but it does happen.  It has to take a toll

on peoples social skills.  Common, everyday, human interaction is

becoming extinct.  Communication between people may be performed

entirely through computer language.  If you believe in the theory

of evolution,the act of speaking with our voices may disappear. 

In theory, our voice boxes would become non functional in a few

million years!  Just a thought!?


  The age group that the advancing technology affects the most is

the younger people.  Millions of children are engulfed by the

domination of the video game.  The home versions of these games

have grown and advanced so much in the last few years. Millions

of children spend endless hours staring blank and motionless at

the T screen.  They would rather spend hours playing video games

rather than playing sports or excercizing.  Many talk shows have

dealt with this subject, and I believe their concerns are valid. 

Young people do have the ability to adapt well.  They are being

brought up in the age of computers.  They have become at ease

with the notion of the computerized future.  Their sources of

information are so vast, either through education or television, 

that they are constantly being bombarded with the latest techno-

inventions.   Unconsciously they continue to learn, wether they

want to or not.  I have found this through my own experience. 

The first time I sat at a computer terminal I already had the

basic Knowledge to navigate around, just from what I had heard or

seen.  



I am an optimist though. The future could be very exciting. all

of the communication and the information possibilities are great

but the some of the entertainment possibilities really excite me.


Some of the movies to come out recently are filled with creative

and innovative ideas for the future. Total Recall is one movie

that I found to be fascinating. The notion of transplanting a

programmed memory into someone so that they actually believe that

they had been there or done something. Theoretically, someone

could live there life in one room but still believe that they had

done and experienced everything they had always wanted. truly a

fantasy existence. Much of this parallels the work being done in

Virtual Reality. The possibilities for entertainment value alone

is endless. anything you have ever dreamed can be realized with

this system. A trip to the moon, your ultimate sexual fantasy or

living with the dinosaurs could all be experienced inside a

computer. Every person in the world will have the opportunity to

become all they ever dreamed. A different occupation or a

different sex, they could live in a different part of the world

if they chose. In the future a person could live their whole

existence in their own virtual world, coming out only to sleep or

eat. Even their dreams could possibly be programmed. The progress

they are making in the field of computer generated graphics is

staggering.  The recent movie "Jurassic Park" combined the use of

computer graphics and the older method of stop motion

photography.  The makers of this movie reached the point of

making the dinosaurs believable.  The visual picture has made

tremendous advances through the uses of such tools.  If the

future of Virtual Reality is as visually stimulating as the

recent movie age then it will be hard to decipher between fantasy

and reality.  This, I believe will be the wave of the future.

 

Virtual Reality will obviously be not just for entertainment but

many practical uses. Medical advances, architecture, training of

any skill or job could be performed with Virtual Reality.  It

give you the ability to see or perform something before you

actually do it.  In the medical field, it will give doctors the

chance to practice a particular operation on something other than

the living patient.  Health care will no longer be such a

guessing game which will reduce the risks for patients.  Virtual

Reality can only benefit the medical field, but is advancing

technology as a whole, advantageous to the patient?  Life support

systems have advanced so much in recent years that doctors are

able to keep brain dead patients alive for many years.  Where

does mother nature play her role?


"Terminator" the movie, posses some interesting concepts of the

future.  The idea of artificial intelligence is not so

inconceivable with the rate computer systems are advancing.  The

one fact that remains is that computers are the product of what

people program them to do.  Can people design programs to think

for themselves?  I sure hope not!  Humans as a race, have enough

trouble keeping control of things as it is.  The last thing we

need is to have some computer system telling us what to do.  


Intellectually the human race is capable of creating the computer

world, but is the human race mature enough to control it?  The

impact that the computer has on contemporary culture has yet to

be fully discovered.  The next generation will tell the tale. One

thing is for certain though, the future will prove to be an

exciting ride. 



----------------------------------------------------------------



  Portrait of the artist as a young hacker.


by yvette poorter



Start here.  In the beginning there was clay. Ya, there was clay

and paint and stone and marble and cont  and tempera and wax and

wood and enamel and metal and plastic and fiberglass and

daguerreotype and microphones and sand.  And there was a

melodramatic artist with a violent temper, a black beret, a

life-time supply of sunflower seeds,  a studio in New York, and

of course: a computer.  Come on, we don t define art or artists

by whether they conform to specific understood media.  Naa, we

call it art if it s successful in its use of the medium in

defining itself - whatever that may be.


  So it s just a matter of adding COMPUTER  to the list of other

tools and materials used by artists in the past - is that it? 

Yep, i guess so!  The artists use what is available to them and

if what s available is insufficient, they develop and create

something more appropriate.  It s all in relation to intention,

context, and result.  Certainly with each addition to the long

list of tools and materials, a re-evaluation of our scales and

terms is necessary to describe any new art form. 


  With the invention of the camera and its subsequent change in

status to household item, there came an obsolescence of realistic

representation in painting, drawing, sculpture, whatever.  But

with the invention of the camera did art cease to be or did

everyone toting a camera become an artist?  Well okay, so you've

probably  heard hundreds of people going on about wanting to get

into  photography  and loads of them (us) probably did get into 

it; darkroom techniques -the whole bit!  Still, how much does

accessibility of equipment have to do with artistic creation? 

The creative person with access will likely make creative stuff

but that still leaves the average person with access likely

making average stuff.  It only makes sense - doesn t it?


  WAIT!  Wait a minute, i don t mean to suggest that computer

technology will only effect art in its production stage because

that is by far its smallest influence.  And we don t need to

redefine ART  or ARTIST  any more than we need to redefine the

word DEFINITION.  There s way more to it than that.  We need to

re-evaluate our concepts of space because that big ol  world has

been reduced to fit through the wires of a computer and the new 

"NEW WORLD"  is an unchartered place that somehow exists in/out

there - somewhere.  Bigger still is the weird fact that this new

frontier is both conceptual and actual at the same time (kinda

like money).  We re talking about a global communication network

here - one which has given new meaning to the words access and

excess.   Information and ideas can be transferred within seconds

- and we thought planes were fast.  Is there some, as yet

undiscovered,  jet-lag-like computer ailment - some sort of

compensation?  Or is this new technology perhaps more in tune

with true time or a new  dimension?  Oh boy ...  here we go?


  Art is communication and computer technology has opened the

doors of communication wide.  With Virtual Reality  on the

horizon, it s predecessors include text oriented interactive

enviroments such as Media MOO,  where the participants actually

develop the space/scene as they go along.  Engaged in whimsical

or serious conversation with whomever is met along the way from

space to space,  it s up to those involved to decide where they

want to take it.  It s the act of both reading and writing a

story at the same time - a story in which everyone has the

potential to be and meet both fictional and real people.  Light 

entertainment but with a lot of potential for crossing paths with

unique individuals world-wide and infinitely more informative and

interactive than TV.   I mean... if you can call sitting in front

of a screen with your fingers tapping away, interactive.


  Why is the book better than the movie?  Ya, why is that?  Will

Virtual Reality  perhaps be the movie adaptation of the MediaMOO 

book?  By providing the visuals in virtual 3D, no matter how

spontaneous or stimulating the computer generated images are,

they are given and do not demand the imagination of the

participant to the same extent as would text generated images in

the mind.  Sure, the cinematography in movies can excite and

portray something as never imagined but it just can t portray it

as imagined. In the words of Paul Saffo (from the article Hot New

Medium:Text,  WIRED May/June 1993),  Video enthusiasts are quick

to argue that images are intrinsically more compelling than

words, but they ignore a quality unique to text.  While video is

received by the eyes, text resonates in the mind.  


  No doubt about it, in comparing the imagination s interplay

with text versus its passivity with video, we can understand the

fundamental differences of the mind s experience. Then again,

without the visuals dance just wouldn t cut it!  Without the

visuals and sensuals, physical acts just "aren t"!  Imagine

venturing to compare sitting on the grass with reading about the

grass, having sex with reading about it, eating chocolate with

reading about it ... NOPE!  Real life wins for being out there in

the physical - and real life even has room for the books and the

video and whatever else we invent into it!  So where does Virtual

Reality fit in?  It would seem that virtual reality is an attempt

to combine the physical act with the conceptual one. 


  Having myself only been introduced to computers within the last

month, already a lot of apprehensions have subsided. Schooled

during a time before computer access, i m way too familiar with

the fear and skepticism felt by the computer-illiterate.  Wanting

in, wanting to resist, wanting to understand what it s all about

- but from the outside not the inside.  Aha, but our computer

demands that i stand in  its mouth to hear it speak!  Well here i

am, ready to climb into the belly of the crocodile i m attempting

to tame.  Heck, it s only a virtual crocodile anyway...


  So i got lured in - so i like it - so i m dying to learn more 

about utilizing the networks - so i can t figure out just how it

s possible to run out of space when we re dealing with something

so minute (how many cans of megabyte fit on the RAMshelf?

Hmmm...) - so Jaron Lanier charmed me into enthusiastic support

of his Virtual Reality - so what?  It s only real life and here i

am in it.  When it comes right down to it, it s all what my mind

perceives and how it organizes its perspective.  We accept the

paper we call money, giving more value to a $100 bill than to a

$20 bill and we take a figure on a piece of paper to represent

lots and lots of bills, although we know these bills don t

actually exist.  All our beliefs and truths are arbitrary anyway,

so why not indulge them with the virtual experience?  It s not as

though we re trying to fool anyone; we re just playing around

with new forms of experience and knowledge.  Takin  in whatever

is out there and incorporating it.  The computer revolution has

created so many new forms of experience as well as new outlets

for expressing them and sharing them globally.  And access - oh

wonderful access!


  Access of information - the latest news coming straight from

the source and from a variety of perspectives!  Is it really

possible that through these new global networks we will be able

to bypass such government censoring as we were subjected to

during the 1991 Gulf War?  Will this accessibility  be the

dawning of a true democratic era?  It would seem that  roaming

around the network, reading files and reports written by anyone,

anywhere , we will be able to truly organize as an informed

populous and finally have political clout on both a local and

global level.  No longer will we depend upon edited news reports

which are dictated by government and corporate powers.  In fact,

we wouldn t even have to leave our homes to organize politically. 

Through the networks, even the little people would be heard. 

Hooked up to our computers we ll be able to roam around the

planet without so much as a toothbrush packed!


  Excess  of information -  the latest news coming straight from

all sources, everywhere, all the time!  How much can one possibly

absorb?  Having the freedom to select for yourself what to

believe doesn t necessitate having the free time or even the

desire.  Saturation will still be inevitable  and weariness will

still immobilize people.  Those who aren t politically active now

aren t likely to jump up in this new computer age and take a

stance on any issues.  Even if we did have the ideal  computer

generation ,  in which everyone was excited by the potential and

wanting to utilize it, what about all those who aren t hooked up? 

So i could get in there with my little (but objective) voice and

drum up support to try and get those villains out of that jungle

or save that forest.   I very much doubt that those villains or

those laborers have a case of "computer-butt".  In fact, i doubt

that any of the repressed people will be given computer access

and even if they are allowed up to the computer control panel

they probably won t have the know-how to effectively utilize it. 

Just another case of insisting that the natives play by our rules

and on our terms.The silent majority will remain silent and that

idyllic democracy will be made up of an elite of like-minded

people who think they know what s best - perhaps while the rest

play virtual reality games, read their way around the network,

eat at Joe s or starve because of the environmental conditions in

their physical world. 


  Just as the automobile, air travel, photocopying, and even the

written word have become common place props in our reality, so

too will (already has?) the global networks of computer

communication.  And just as every new vehicle and/or

communication device has threatened extinction or forced

obsolescence of the old means, so too will the computer

revolution.  Simultaneously creating new needs and industries. 

With a state of the art TV comes a comes a state of the art TV

repairman.  With an increase in fragmented, short flashes of

images and statistics comes a generation of people adapted to

ingest it.


 It would seem that efficiency is our ultimate goal.  The

telephone reduced the time and the paper it would take to

communicate over distance.  The automobile, train, and airplane

reduced the time and improved the likeliness of long distance

travel.  The calculator reduced the time and raised the level of

ability in problem-solving.  The computer reduces paper waste,

improves accessibility and diversity, and virtually abolishes the

time of covering  distance.   Believe it or not,  computers have

somehow confounded the laws of physical space and have created

their own huge world of cyberspace. 


efficiency  (i fish en se), n., pl. -cies.  1.  the state of

being efficient.  2. accomplishment of or ability to accomplish a

job with a minimum expenditure of time and effort.   3.  the

ratio of the work done by a machine to the energy supplied to it,

usu. expressed as a percentage.   (Random House Webster's College

Dictionary)


  Although we all seem to want to run our lives in the most

efficient way possible, it is the expenditure of time and effort

which gives value and satisfaction to our lives.  Without time

and effort we would be trapped in some sort of lethargic eternity

of a stagnant moment.  As it is, we try to immunize ourselves

towards the wiles of time by attempting to stave off the effects

of aging and such.  Indeed, if i don t go out there s no chance i

ll get shit on by  a bird or bitten by a dog, no street kid will

ask me for money and i won t get salt stains on my shoes, i can t

get AIDS and no propaganda will influence my choices.  If i can 

save time and protect myself from potentially hazardous exposure

by utilizing the unbiased network in my computer, why not?  What

is the computer synonym for couch potato  ? 


  Idealists in the computer movement envision a society in which

people are interacting, unprejudiced by the old isms and skisms

of race, gender, age, etc.  They believe they have abolished

hierarchies and prejudices, simply by a removal of the obvious

physical attributes.  But judgement and classification are the

basis of our personalities.  What we perceive, how we judge it

and how we classify it is what describes us.  Already, those

within this fantastically extensive network  have proven their

computer-sympathetic ideals simply by being within the system 

and they have also proven that they have both access to and

literacy within this system.  How equal are the voices of those

doing manual labour or in third world countries or not within

prescribed educational systems in our so-called open and unbiased

computer network? 


  If we look at how every technological breakthrough which has

allowed us faster, safer, slicker and easier lives, we see that

although people seem to be able to do so much more, they become

lazier, sicklier, and more isolated.  Even though these global

networks allow us to interact (or inter-express) unabashedly with

others from all walks of life, we are doing so from a controlled

environment.  Like occupying the seat of a god, we look out from

our desks and weigh the information we ve received and with our

answering-machines filtering our calls and a pizza delivered to

the door, we are able to avoid spontaneity of circumstance.  In

cyberspace we can sit idle or we can quit  the program or we can

find the file we need when we need it, whereas a trip to the

library might mean bumping into someone you know or may find the

book already on loan or may find you caught in the rain.  All of

which might turn out for better or worse - who knows eh?


  Remember the days before the telephone?  Oh those intimate days

when communication depended upon physical proximity or the

written word.  Reach out and touch - as it were.  Back then, i

would have gotten on my bike and ridden over to your house to say

hello and given you a big hug.  Now, the slug that i am sits

lazily by my stereo remote and touch-tones into the cordless, 

Hello answering machine...   Damn, i should really get myself a

Stairmaster !


  No, i don t remember the days before the telephone either!  And

why bother anyway - it s not as if romanticizing the idyllic 

before  will improve life.  The telephone is as much a part of us

and ours as a tree or the moon or (soon-to-be) the computer is. 

Naa, i never would have gotten on my bike to visit you; what with

you living thousands of miles away as you do.  In fact,if not for

the ease of the telephone, i d probably have lost touch and long 

forgotten your name - no hug for you!


  Let s get closer to something real... let s say we talk about

the intimacy of a stylus stroking and tracing vinyl grooves.  It

s a wide shot of the room,  late afternoon sun wafts through the

window and past the silk scarf of  a curtain.  Slowly we zoom in

to a close-up of  the phonograph (stereophonic sound no less) we

fade in the music,  ...crackle, crackle...  a little sax and

piano...  The music ends but the crackling lingers like the

flavor of red wine.  Slowly the arm lifts and replaces the needle

to its elevated resting spot and with two sluggish rotations the

record draws to a halt.  If you pass me that flashlight i ll show

you how the spinning CD looks through this little window here!


Technology (tek nol e je), n., pl. -gies. 1. the branch of

knowledge that deals with applied science, engineering, the

industrial arts, etc. 2. the application of knowledge for

practical ends. 3. a technological process, invention, or method.

4. the sum of the ways in which social groups provide themselves

with the material objects of their civilization. 5. the

terminology of a field; technical nomenclature. (1605-15; < Gk

technologia  systematic treatment = tech (e) art, craft, skill,

set of rules in art (akin to tecton; see TECTONIC).

(R.H.Webster's College Dictionary)


  No, i don t see any reference to technology being a thief of

intimacy and instigator of impersonal sterile communication.  But

isn t it true?  Kinda?  I mean, gone are the days of hand-written

love notes emanating the mingled scents of perfume, ink, paper

and dressed in the fingerprints and lip marks of their sender! 

First it was replaced with the cold type-written letter but still

there were Liquid Paper swirls betraying imperfect spelling or

changes of mind.  Then we had the word processor whose

spell-check and justified margins cleaned up those edges and

whose choice of fonts feigned personalization.  Heck fire, what

could possibly be next?


  Ah, who am i fooling here?  Those turntable and love letter

images are fantasies created by  desire.  Our imaginations

sensualize and embellish our world and then we try to make the

world more like the fantasy.  And why not?  It s that movement

between physical sensations and mental sensations that makes up

all that shit that s worth living for.  Soaking in that music,

that texture, those colours, that flavour, those words,  stirring

it around in your head, letting your imagination adjust the

levels and coming up with something else, and then bringing that

out into the world through words or images or objects or or or... 

How closely can you represent  your fantasy in a material way? 

Nobody s stopping you from sending that illegible, greasy,

smelly, intimate, scrawl of a letter.  The first turntable must

have seemed like an abominable sterilization of the  musical

experience.  Musicians still perform live and technology seems to

simply have broadened the range of what they can do by

introducing shortcuts and importing sounds.  We haven t replaced

the live performance or quality of musician, we ve simply

introduced new forms to the art.  Our society needs the quick

pace and variety to stimulate us  because we quickly tire of what

s already been done.


  Although technology has allowed the artist a broader range of

tools and media, we can t deny that there are millions who have

the money to utilize the same technology to create  stuff .  Does

having the technology and the money make the art and the artist? 

At first glance, we might be impressed by the newness of its

product but we are soon to decipher what is good from what is

simply utilization of the tools.  Artists, whether rich or poor

will make things from whatever they can get hold of and it is

that ability to actualize the concept which makes an artist.  The

programmer has an idea and if they have creativity the product is

fantastic.  New ideas and technologies come from creative minds

who are able to bring them from their imaginations.  Utilization

of creative tools is similar to making a Van Gogh-esque painting

- it might be kinda nice but it won t be art because its not new

or innovative or exciting or expressive of itself - just familiar

and easy.  Utilizing the tools of the computer, the secretary

might be able to do slick layouts and designs but it will take an

artist to invent new methods of expression.


  Whether we are hackers, programmers, musicians, political

activists or scientists, we will all be easier able to actualize

our ideas through utilizing programs, files, and other

people/institutions which are on-line.  And this, by bringing

things closer within reach and making the world smaller, makes

our lives more competitive.  Where before the artists or

mathematicians or philosophers had to be outstanding among their

peers and communities, they now must be outstanding among

billions of people world-wide.  We certainly may be able to

quickly maneuver our way through complex networks and mazes (like

good lab rats)  but indeed the wheel below our feet spins

matching the pace. 


  When it comes to this new frontier called Cyberspace, we must

realize that the rules haven't as yet been defined.  Before this

network is made accessable to the general population, the

government and big business will be in there, protecting their

own best interests by catering to our interests.  In exchange for

a service made cheap, safe and easy, we will be forced to accept

commercials and and stringent controls.  What now exists in its

innocence as an open, interactive and uninhibitted domain will

eventually be little better than TV.  All our couch potatoes will

be replaced by something - probably french fries. 


  In the words of William S. Burroughs, "We're all here to  go."

(The Western Lands,1987). In the words of Anton DeGiusti, "Ya,

so?"  In the words of Chris Wyman, "But when you average it out

it's a straight line."  In the words of Karin Foreman, "That

wasn't a relationship, that was a phone bill."  In the words of

Don  Macdonell, "They never did make them like they used to."  In

the words of Lance Blom Grin, "I was just about to think that." 

In the words of Stephen Collis, "Let's order pizza...and eat it!" 

Noam Chomsky probably had some words too but i was too busy

watching TV.


      ...now what?  After all, there was no dress rehearsal and

collectively and individually we re just doin  what it takes to

get by the easiest and with the most enjoyment.  Ahh, too much

philosophizing - we all know the shape of our catch-22.  We're

just constantly in a battle to redefine it.  As if it means as

much as all that.  Ya, as if!


Start here.



----------------------------------------------------------------




He sat at the computer in a daze.

How long was it exactly?

He'd lost track of time a few days back and now had no idea of

where or when he was.

Laughing slightly deliriously, he remembered the old myth of the

Chinese mystic who fell asleep and dreamed that he was a

butterflyÀ(À

(Haven't seen many of those in the last few years)

and woke confused.

The philosophical implications have no interest.

It's the confusion that he understands.

This gender thing:  I am male aren't I?

I'm not sure.  But does it matter? I'm here and that's all that

seems to be important right now.

'Jacked in' was the expression which was thrown around.

Those dreamers.  Cybernetic implants and direct connections.  

Wetware.

Electric dreams.

Ironic how it all turns out.

Some argue that it allows for the re-invention of God.

Others see it as proof of existance.

How long has it been since he, or possibly she <it?> had

interacted with a human being?

I think 'he' will do for this world.

Cyberspace and Timothy Leary.

Jack in, turn on, drop out.

Or in.

Or...

What ever happened to Tim?  Last seen faxing the last copy of

himself to London.  

Had to try and get everywhere possible.

Why did he use the phone lines for this?

There are better ways to go.


What is that beep that I keep hearing anyway?


Last coherent memory: Getting off the plane from Tehran. Getting

on the plane to Tehran?  Which was it?  Didn't the flight

attendant talk to him most of the flight, as it was fairly empty?


Not all that coherent really. No date available.


That fucking beep is getting annoying.


Too bad that ISDN didn't come through.

Tim would've been all over the place without generational loss.  

Good thing I was archived.

Better than cryogenics.

No plugs to worry about. 

No costs either.

Stuffed in all over the place.

Tagging along with any files with a '.' in the name.

Last random check showed a 3x10(7) count on one system alone.

Immortality here I come!

Where was I?


>The room was white, glaringly and completely white.  Furnishings

were >conspicuous by their absence.  The light source was

indeterminate.  But it was >there.  


This is hard on the eyes.


>A high pitched whine came from the far wall.  Strange as this

wall was next to >you when you arrived and you haven't moved.

>It doesn't seem to be moving either.


I went to the beach once and lay down on all these rocks.

Face down.

All of a sudden the rock I was looking at was bigger than I was.

Huge.

I was being pressed into it and couldn't shake the feeling that

someone was laughing.


>The whine has stopped but not the light, which has intensified.

Holding up your >hand you can see not only bones but their

structure.

>Your skin is not transparent.  The light is.


Shit, there's that beep again.

At least it woke me up. 

Back to business.


>The room was white, glaringly and completely white.  Furnishings

were >conspicuous by their absence.  The light source was

indeterminate.  But it was >there.  The door on the far wall had

a handle when you came in but it seems to >be blank now.

>examine door

>The door is approximately three meters high and one point five

meters wide.

>It appears to be constructed of a mineral compound.  There is

are faintly >discernable letters one meter from the floor.

>read letters

>You read the letters but they appear to be in a language you

cannot >understand.

>decipher letters

>"this door opens outwards. PUSH.


Inane isn't it.

Onwards.


>push

>The door doesn't open.  You curse and kick at the door.

 

Amazing, as I have no legs in this reality.

>This display of aggression placates the door gods and the door

opens to reveal >a room: white, glaringly and completely white. 

Furnishings were conspicuous by >their absence.  The light source

was indeterminate.  But it was there. 


Who is responsible for this program anyway?

Jung had something to say about this.

But I can't recall it now.


Music. I keep hearing music.


Who owns that goddamn fucking beep!


Hope this connection holds for a while longer.

I need to get to the end of this....


>I'm sorry Dave. I can't let you do that.


Ha ha. A programmer with a sense of humour.

And  sense of history.

Possibly a gift for prophecy.


>The room was white, glaringly and completely white.  Furnishings

were >conspicuous by their absence.  The light source was

indeterminate.  But it was >there. 

>Now however, the walls are circular and someone is running on

them.

>Around and around he goes.

>examine runner

>The runner is an older man, bald and wearing horn rimmed

>glasses.

>He does not answer any questions. So it is pointless asking any.

>examine me

>I don't understand that.

>look me

>I don't understand that

>LOOK ME

>The room was white, glaringly and completely white.  Furnishings

were >conspicuous by their absence.  The light source was

indeterminate.  But it was >there. 

>inventory

>You aren't carrying anything.


I've been here all this time and I don't have anything in my

inventory?


I have to find a way to shut that beep off.


>@create exit 

>Specify from <where> to <where>

>from here to central station

>There is no central station. Do you wish an alternate?

>y

>Please specify location

>anywhere but the white room

>I don't understand that.

>@quit

>The room was white, glaringly and completely white.  Furnishings

were >conspicuous by their absence.  The light source was

indeterminate.  But it was >there.


If I shut down this shell I'll never log back on to the system

here.

Its almost impossible to get in, took three days just to log on

and for what?

To get stuck in some programmers idea of a joke.


He contemplates ways to beat these jokers at their own game.


>@create portable computer

>A small hand held computer materializes in a corner of the room.

>get computer

>as you pick up the computer a door which was concealed in the

>wall to your >left opens and you see into a room with walls made

entirely of glass.

>out

>Standing in the middle of the room you notice that the walls are

on tracks >which allow them to slide back and open the room to

the outside world.

>also in the room are a large couch, a series of tables covered

in papers, a >black box and a small blue dog.  The dog, noticing

you looking at it, wags its >tail and says 'hello, I'm albert.'

>"hello albert

>You say hello albert.

>Albert says 'Do you have any questions for me?' 

>"Do I?  Who owns that white room? And what is that beep?

>You say 'Do I?  Who owns that white room? And what is that

beep?'

>Albert says 'Thank you, that's three added to my collection. I

usually don't >get that many in one line.'

>Albert dematerializes in a shimmering cloud.

>throw computer

>The computer hits the ground with a soft sigh and slowly melts

into the floor.

>open walls

>the walls slide back revealing a forest of beech trees in

winter.


Reminds me of Denmark.


>Through the trees you see a castle by the sea.

>out 

>You step through the opening, there is a high pitced whining

sound and you feel >a strange prickling at the base of your

skull.

>The room was white, glaringly and completely white.  Furnishings

were >conspicuous by their absence.  The light source was

indeterminate.  But it was >there.


Fuck, not again!

That beep's got louder too.

What's going on?


>Thank you, that's another one.




*Art and the zen of computer nets - what do the nets have to

offer artists


*the art of depicting realities as they really are(or as defined

by the  the computer, artist or programmer in any combination)


*computing B.C. (before calypso)


*An assembly of meditative turtles and the 


*Maximum entropy- dissipation and formlessness of the nets- who

regulates or is regulation necessary for the various nets

survival?*who owns the road?  What could happen to the nets if

they are commercialised.


*Personae and the adoption of an alternate self- the pros and

cons of electronic communication in a virtual world.  MOO's and

the Grasshopper attention span Flow chart personalities 



Are MUDs more than just games?  Is art more than just games?



 heirarchical access to the net and to parts of the net, hackers

and encryption


  I can see the ease that a person with a modicum of musical

knowledge and a few thousand dollars worth of hardware and

software could create a digitally produced, edited and recorded

song or entire compact disc.  Taking a DAT tape to a company

which presses cds.


  manipulation of photographic images and the implications of

this-graphics art tool


  Internet and all its glory- as a resource, a means of

distribution and as a replacement for the postal system.


  Umberto Eco in Foucault's Pendulum talks about memory, how we

use it and how computers have changed how we use it.  

"This is better than real memory, because real memory, at the    

cost of much effort, learns to remember but not to forget. ...

there is no discipline of forgetting; we are at the mercy of

random drugs, alcohol, or suicide.  Abu [ computer] , however,

can aphasias.  

Where were you last night, L

There, indiscrete reader:  you will never know it, but that half

           line hanging in space was actually the beginning of a

long       sentence that I wrote but then wished that I hadn't,

wished I   hadn't even thought let alone written it, wished that

it had never happened.  So I pressed a key, and a milky film

spread over the fatal and inopportune lines, and I pressed delete

and, woosh, all gone.

But that's not all.  The problem with suicide is that sometimes

you jump out of the window and then change your mind between the

eighth floor and the seventh.  " Oh if only I could go back!"

Sorry, you can't, too bad.  Splat.  Abu, on the other hand, is   

merciful, he grants you the right to change your mind:  you can

recover your deleted text by pressing retrieve.  What a relief!

Once I know that I can remember whenever I like, I forget.  


-distribution

- information

- communication

- access to the information systems


 The merits of expanded communication but what value is placed on

the content by the communicants?    Does distance communication

work?  It eliminates the false signals of body language and

inflection to some degree but it allso lacks something because of

this.



  is the internet truly a new frontier or is it merely so labeled

in the American spirit of exp



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