Lightwave

 From owner-lightwave-l  Mon Jan  2 03:26:53 1995

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Date: Mon, 2 Jan 1995 03:18:23 -0500 (EST)

From: Scott Burton <aj754@freenet.toronto.on.ca>

Subject: Re: Fusion 40

To: "Timothy A. Urbin" <turbin@prairienet.org>

cc: lightwave-l@netcom.com

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On Fri, 30 Dec 1994, Timothy A. Urbin wrote:


> Second, how about other accelerators? I know RCS is still in

> business and supposedly Newtek has them AND they are UGable to

> an 060 when Motorla finishes them. Anyone have experience with

> them and the Fusion Forty? I remember them being buggy at first

> but later heard good things about them. Any first hand experience?

> --

> T. A. Urbin (turbin@skysys.org/turbin@prairienet.org)


Hi Timothy,

 

  I'm the proud owner of a RCS Fusion 40 and it has performed flawlessly 

for me.  Couldn't be happier!  I didn't buy my as soon as they came out 

(about 6 months after) so I didn't experience any of the bugs that I 

assume other people encountered.  

  I have called RCS numerous times inquireing about there NEW Fusion 40 

Sixty (that is the official new name).  They sent me a fax with the specs 

etc... here is some of the info off of the fax...


  Cache size - 8K x 2 (twice the 040)

  MIPS       - 61.2 - 68 (50MHz version, 66MHz will obviously be faster)

  MFLOPS     - n/a (?????? why?)

  Superscalar - Yes

  Voltage    - 3.0 watts (compared to the 040's 5.0 watts!)

 

 So there you go! Sounds like a speedy little sucker! Now if Motorolla 

would just ship the DARN thing!!  RCS told me they have the A2000 version 

ready to go and the A4000 version will be ready after they start shipping 

the A2000 version.  

 

 Please note, that I aquired this information over a month and a half 

ago.  Things may have changed.  I think its time to give RCS another call!


Hope this helps.


Scott Burton - Lightwave Moderator - Command Line BBS

AJ754@freenet.toronto.on.ca          (416) 533-8321



From owner-lightwave-l  Tue Jan  3 04:43:06 1995

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From: Mike Harlock <harlock@hentai.ranma.com>

Message-Id: <199501031033.CAA23477@hentai.ranma.com>

Subject: help with displacement maps and morphing.

To: lightwave-l@netcom.com

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What I would like to do is morph one object with a displacement map

into another obect without one.  on the source obect I have an animated

rippling displacement (so I can't just save transformed)

WHen I morph to the target object, the displacement map of the parent

still sticks.   I wish there was an envelope menu to control the time

span  and % of the displacement, then I could ramp it out as I ramp in the 

morph.


I am relatively new to Lightwave but have become pretty proficient in it as

I go along.  Am I missing something?

       __

      <  \   harlock@ranma.stanford.edu - Mike Harlock

[\\\\\\(\ (:::<======================================-

\<      >  \       Practice Random Kindness

 \\    /    |    And Senseless Acts of Beauty

  `==='____/


From owner-lightwave-l  Tue Jan  3 05:39:42 1995

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          3 Jan 95 10:43 GMT

Date: Tue, 03 Jan 1995 10:26:42 GMT

From: Stuart Squires <Stuart@bourse.demon.co.uk>

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Hi all, and a Happy New Year,


Does anybody know if there are any musical instrument objects on the net, i am

primarily looking for a trumpet or clarinet but i am interested in any others

that may exist.


Many thanks in advance


-- 

Stuart Squires


From owner-lightwave-l  Tue Jan  3 07:27:07 1995

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Date: Tue, 3 Jan 1995 22:57:58 +1100 (EST)

From: Nikola Vukovljak <nvukovlj@extro.ucc.su.OZ.AU>

Subject: Responses to questions

To: LW Mailing List <lightwave-l@netcom.com>

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The LW list seems pretty quiet these days, but the reason seems to be not 

necessarily everybody moving over to the newsgroup (which has IMHO a 

worse signal to noise ratio) but because most people seem to be 

responding via E-mail.


The idea behind the list the way I see it, is to share the ideas with 

everyone. So, can you guys when responding, please Cc: to the list as 

well ?


Otherwise, a lot of good info gets lost.


Just my thoughts....


Oh, and Happy New Year everyone!


Nik.

nvukovlj@extro.ucc.su.oz.au


From owner-lightwave-l  Tue Jan  3 15:11:34 1995

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Date: Sun, 2 Jan 1994 14:57:03 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: musical instruments

To: Stuart Squires <Stuart@bourse.demon.co.uk>

Cc: lightwave-l@netcom.com

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On Tue, 3 Jan 1995, Stuart Squires wrote:


> Hi all, and a Happy New Year,

> Does anybody know if there are any musical instrument objects on the net, i am

> primarily looking for a trumpet or clarinet but i am interested in any others

> that may exist.

> Many thanks in advance

> -- 

> Stuart Squires


The LightRom CD has a bunch of music objects (maybe 2 dozen).  There's a

trumpet in Imagine TDDD format, but you could convert that with PixPro or

Interchange.  No clarinet, but a lot of other instruments.  The trumpet

looks pretty detailed.  LightROM's about $30 from Creative Computers, and

it is COMPLETLY full with objects, texts, and even Fred Fish disks.  I'd

UL the objects to an FTP site, but my access is very restricted.  Sorry.


-- Joe


From owner-lightwave-l  Tue Jan  3 16:18:25 1995

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To: lightwave-l@netcom.com

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IMHO, I think the person asking the question should post the most

useful responses to the list by compiling all of the responses

into one post and sending it up. This would avoid inbox clutter and

make it much easier to archive the answers. (I notice some people have

been making amiga guide versions of the q&a's of this list... this is

really cool, but will become impossible if nobody sees the answers)


It would also be a good idea to quote the original question in the

final post... just a thought, but I'd love to see it become the

official list etiquette... I think all of the people left on this list

are capable of doing this. (I don't see any more: Subject:Unsubscribe

me please!!!)


Wes


From owner-lightwave-l  Tue Jan  3 17:06:41 1995

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Date: Tue, 3 Jan 1995 16:47:22 -0800 (PST)

From: John Gross <jgross@netcom.com>

Subject: Re: help with displacement maps and morphing.

To: lightwave-l@netcom.com

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On Tue, 3 Jan 1995, Mike Harlock wrote:


> What I would like to do is morph one object with a displacement map

> into another obect without one.  on the source obect I have an animated

> rippling displacement (so I can't just save transformed)

> WHen I morph to the target object, the displacement map of the parent

> still sticks.   I wish there was an envelope menu to control the time

> span  and % of the displacement, then I could ramp it out as I ramp in the 

> morph.

> I am relatively new to Lightwave but have become pretty proficient in it as

> I go along.  Am I missing something?


Nothing that is in the manual. There is a hidden feauture of using the 

Polygon Size envelope to control a displacement map. Be careful not to go 

to 100% tho. 1 is the normal displacement map. .5 is half the value and 0 

is no displacement map...


Hope this helps



JG


From owner-lightwave-l  Tue Jan  3 18:08:21 1995

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From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com>

To: "'lightwave-l'" <lightwave-l@netcom.com>

Subject: RE: Responses to questions

Date: Tue, 03 Jan 95 17:23:00 cst

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Nik, I hasten to agree and was thinking about posting a similar message 

after the holidaze. If not cc: the list with all responses, if the person 

who receives the best (less time consuming, most effective) solution for the 

question asked would cc: that response alone would work. Makes sense to me.


jmb


 ----------

From: owner-lightwave-l

To: LW Mailing List

Subject: Responses to questions

Date: Tuesday, January 03, 1995 10:57PM



The LW list seems pretty quiet these days, but the reason seems to be not

necessarily everybody moving over to the newsgroup (which has IMHO a

worse signal to noise ratio) but because most people seem to be

responding via E-mail.


The idea behind the list the way I see it, is to share the ideas with

everyone. So, can you guys when responding, please Cc: to the list as

well ?


Otherwise, a lot of good info gets lost.


Just my thoughts....


Oh, and Happy New Year everyone!


Nik.

nvukovlj@extro.ucc.su.oz.au


From owner-lightwave-l  Tue Jan  3 22:40:32 1995

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Date: Tue, 3 Jan 95 12:54:29 EST

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From: "Paul Davies"  <capitol!davies@uunet.uu.net>

Reply-To: "Paul Davies"  <capitol!davies@uunet.uu.net>

To: capitol!uunet!netcom.com!lightwave-l@uunet.uu.net

Subject: Re: Animation Contest 94 *Update*

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>                    ** ANIMATION CONTEST 94 **

>                           ** UPDATE **

>         Due to popular demand, or at least quite a few requests,

> the deadline for entering your animations in the "Animation

> Contest 94" has been extended.  The new and final deadline is

> December 31, 1994.


I don't know where I was but I must have missed the first message about this. 

This is the first I've seen on this. Unfortunately it's now '95. Will there be 

anothor?


paul d.



Paul Davies

Artist/Animator

CapDisc  Bethesda, MD.

davies@capitol.com  or  uunet!capitol!davies


From owner-lightwave-l  Wed Jan  4 03:04:59 1995

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From: Mike Harlock <harlock@hentai.ranma.com>

Message-Id: <199501040736.XAA24230@hentai.ranma.com>

Subject: Summary: Displacement time envelopes with morphing

To: lightwave-l@netcom.com

Date: Tue, 3 Jan 1995 23:36:03 -0800 (PST)

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As per the general consensus, I am posting a summary to the more than

7 wonderful responses I recieved.


My problem was:  When I morphed from one object to the next, the morph object

retained the displacement mapping attributes of the parent (source) object,

and there is no documented time envelope control for displacement mapping,

to fade it out with the morph.


Answer was...

They all said the same thing:  The Polygon Size envelope requester acts

as a displacement envelope control, undocumented in Lightwave 3.5.

As I understand, to see all 100% of your displacement, set the size to 1.

to see 0, set it to 0.  To see half, set it to 5.  It does not operate on

a logical up and down scale.


Thank you everyone.

--Mike


From owner-lightwave-l  Wed Jan  4 05:28:27 1995

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Date: Wed, 04 Jan 1995 09:57:13 GMT

From: Stuart@bourse.demon.co.uk (Stuart Squires)

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Hi all,

First of all thanx to everybody for the replies about musical instruments,

I haven't managed to find any on the net yet, but when I do I will post a

message. (I suppose I'd better get a CD-ROM!!!!)


Anyhow my main question is I notice that there is now a LW newsgroup, would it

be possible for anyone to send me details on how to receive/join this newsgroup.


Thats all for now !!!


Many thanks.


(BTW. I think LW should come with a Government Health Warning stating: WARNING:

This package is the most addictive substance known to man, use it at your own

risk ;-) )



-- 

Stuart Squires


From owner-lightwave-l  Wed Jan  4 07:07:31 1995

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To: lightwave-l@netcom.com

Subject: displacement maps

Date: Wed, 04 Jan 1995 07:34:34 EST

From: William E Sonnenreich <sonny@MIT.EDU>

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Just a quick note... what john meant about the envelope control is

that the effective range for displacement map control is between 0 and

1, not 0 and 100... thus, .5 would be half.... not 5. (I'm not sure if

there was a misplaced decimal point or a misunderstanding)


Later!

Wes


From owner-lightwave-l  Wed Jan  4 10:58:05 1995

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Subject: Texture Maps using transparences

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I'm having trouble with placing a black and white texture map on to a

surface.  What I'm trying to do is have the white part transparent to the

underlying surface and have the black part of the image be superimpose upon

the underlying surface.  Does anyone out there know How I may go about doing

this.  I need it for a project due very soon so and help will be much

appreciated. Thank you...


I've tried using transparence but it makes the surface of the model

transparent..


From owner-lightwave-l  Wed Jan  4 16:59:33 1995

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Subscribe Lightwave-L Jeff Waddington


From owner-lightwave-l  Wed Jan  4 17:07:05 1995

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Date: Wed, 4 Jan 1995 12:55:36 -0700 (MST)

From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Re: Summary: Displacement time envelopes with morphing

In-Reply-To: <199501040736.XAA24230@hentai.ranma.com>

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Mike Harlock wrote:


> As per the general consensus, I am posting a summary to the more than

> 7 wonderful responses I recieved.


> They all said the same thing:  The Polygon Size envelope requester acts

> as a displacement envelope control, undocumented in Lightwave 3.5.

> As I understand, to see all 100% of your displacement, set the size to 1.

> to see 0, set it to 0.  To see half, set it to 5.  It does not operate on

> a logical up and down scale.


That's 0.5 to see half, which might make it seem more like a logical

up and down scale.


- Ernie


From owner-lightwave-l  Wed Jan  4 18:23:26 1995

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From: Joseburgos@aol.com

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Subject: Object importing

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I plan to model with a Mac modeler. I will proberly get one that has good

spline modeling tools. My question is, does anyone suggest any Modeler and

will I be able to import it into LightWave? I've tried Freeform 3D but it

lacks many editing tools. Also when in the translation from spline to poly,

how can I keep the same amount of poly's if I model, let say a pear, and

import it and then reshape the pear using the spline modeler. Then import

that new object as a morphable target? Again I tried this in Freeform 3D and

it comes up with a different poly count every time I reshape the object.

As far as why a Mac based modeler, I have a Mac II si I use with my system

tied to my Implant on my Amiga and I've seen a lot of spline based modelers

advertised in Mac magizines.

LightWaves Modeler is a great model program but..it's spline patch system is

very time consuming. I mean after you create a spline skeleton you then have

to selectivly patch the splines. Although I have become quite good at it

(thanks to David Duberman's book), the process can take 

forever. 

Hay Stuart, why can't Modeler assume a spline cage to be patched or at least

allow you to switch back and forth from poly to spline. With the shaded

object showing in the preview window to help along in spline patching.

Hint..Hint..


Later,

Jose Burgos

Freelance 3D Animator  


From owner-lightwave-l  Wed Jan  4 21:53:18 1995

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Date: Wed, 4 Jan 1995 22:05:15 -0500 (EST)

From: "D. Kim Stickler" <kim@bronze.coil.com>

To: LightWave <lightwave-l@netcom.com>

Subject: Framestore Sequence

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Hey folks,

Anybody know how to use framestores as a sequence back in LW?

It seems LW wants the number at the end, but Framestore numbers are at 

the beginning of the file name. 


I can easily renumber everything but I need to keep the numbers 

the same for other reasons. I hope I don't need two copies of each 

framestore! I only have so many Bernoulli disks!


PS. Just got the new LWPro. FINALLY I grok refractions! Great issue with 

a very good rundown of PC options for LW.


Kim Stickler

kim@bronze.coil.com

Columbus,Ohio



From owner-lightwave-l  Thu Jan  5 00:14:39 1995

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Date: Wed, 4 Jan 1995 21:37:26 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: lightwave-l@netcom.com

Subject: Re: Texture Maps using transparences

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On Wed, 4 Jan 1995 Freddric@aol.com wrote:


> I'm having trouble with placing a black and white texture map on to a

> surface.  What I'm trying to do is have the white part transparent to the

> underlying surface and have the black part of the image be superimpose upon

> the underlying surface.  Does anyone out there know How I may go about doing

> this.  I need it for a project due very soon so and help will be much

> appreciated. Thank you...

> I've tried using transparence but it makes the surface of the model

> transparent..


Did you try useing the map as diffuse.  A surface that is white with a 0% 

diffuse will look black.  Hope this helps.

-Eric



Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Thu Jan  5 00:35:48 1995

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Subject: Re: Texture Maps using transp...

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> What I'm trying to do is have the white part transparent to the

> underlying surface and have the black part of the image be 

> superimpose upon the underlying surface.

> I've tried using transparence but it makes the surface of the model

> transparent.


LW does not treat the various surface settings as seperate layers;

ie., Diffusion is not seperate from Surface, Transparency isn't sep-

erate from Diffusion, etc.  Instead, they are treated as a hieracrchy,

Transparency being the highest (over-riding) priority.  Thus, to ac-

complish what you're asking requires that you have an entire

second layer of polygons "hovering" over your base surface on to

which you'll put your transparency map.  


You can do this by taking your base object into modeler and select

all the polys assigned to the surface in question.  Copy them to an-

other layer and give them a different name, something relating to be-

ing a transparency, or so.  Put your base model in the BG and select

a view that gives you the clearest side view of the copied polys and

model.  SLIGHTLY move the copied polys out away from the center

of the model, even a millimeter will do (use the Numberic button).  If

the copied polys surround the object, use the Size function and

Numeric to increase the poly's some fractional amount, say a factor

of 1.01 or so.


Save these polys as a new object and load it up along with the base

model.  Now you can use your Tx map OVER your underlying Sur-

face map.


Lightwaver in "Dean's World"


Dean A. Scott  (dscott5663@aol.com)


From owner-lightwave-l  Thu Jan  5 05:30:23 1995

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Date: Tue, 3 Jan 95 12:54:29 EST

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From: "Paul Davies"  <capitol!davies@uunet.uu.net>

Reply-To: "Paul Davies"  <capitol!davies@uunet.uu.net>

To: capitol!uunet!netcom.com!lightwave-l@uunet.uu.net

Subject: Re: Animation Contest 94 *Update*

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>                    ** ANIMATION CONTEST 94 **

>                           ** UPDATE **

>         Due to popular demand, or at least quite a few requests,

> the deadline for entering your animations in the "Animation

> Contest 94" has been extended.  The new and final deadline is

> December 31, 1994.


I don't know where I was but I must have missed the first message about this. 

This is the first I've seen on this. Unfortunately it's now '95. Will there be 

anothor?


paul d.



Paul Davies

Artist/Animator

CapDisc  Bethesda, MD.

davies@capitol.com  or  uunet!capitol!davies


From owner-lightwave-l  Thu Jan  5 06:57:44 1995

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Date:         Thu, 05 Jan 95 12:58:57 EWT

From: "R. Luettgens" <RLUETTGE%ESOC.BITNET@vm.gmd.de>

Subject:      Animated Nebula Texture

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Hi,

i got inspired by the LW Pro article in the october issue concerning

nebula type effects. I tried what was written and got some cool

nice images. I was looking for an animated nebula to grow and change

its shape to look like a giant gas cloud.


I used FORGE with the cyclone nebula ESSENCE ATTRIBUTE and animated

its TIME value over 100 frames. I converted these images also into

greyscales and applied them as a colour and transparency map in LW.

It really looks great with stars in the background and some very

low noise sound added to the animation.


I'll upload the textures to tomahawk soon, in case someone likes

to use them...


Cheers,


Roland


From owner-lightwave-l  Thu Jan  5 09:32:29 1995

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From: ccai!paul@skybridge.SCL.CWRU.Edu (Paul Secunde)

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Subject: North Carolina Seminar

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hello,

nice to see that not everyone has abandoned the list in favor of the news

group. a question, has anyone ever participated in one of the 3 day seminars

advertised in the latest VTU at North Carolina University?  i am certain

that these have been held in the past, as i remember the ads. While $600 is

not a huge amount of money, the drive from Ohio to North Carolina in March

should hopefully be worth it.  any comments, positive or negative would be

appreciated.

paul

-- 

internet: paul@ccai.clv.oh.us    | 


From owner-lightwave-l  Thu Jan  5 10:23:41 1995

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Date: Thu, 5 Jan 1995 09:57:25 -0500 (EST)

From: Scott Burton <aj754@freenet.toronto.on.ca>

Subject: Multiple Morphs...

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Ok, this is driving me crazy, I'm trying to do a morph between a series 

of objects but just can't seem to get it to work! Lets just say I want to 

morph a flat plane into a cylinder and the cylinder into a doughnut.  Now 

I've got all the object made up no problem, the main problem is setting 

up the right morph envelopes. The frustrating thing is I've done this 

before a year or two ago and I can't remember how I did it.  

 

 Ok, here is what I've attempted so far...I'll keep it simple..

 

  Three objects and three key frames (0,30,60) I want to go from the 

plane to the cylinder to the doughnut.  Here are my envelope values for 

each key frame for each object (I've thought this through and in theory 

it should work!?!)

 

  Oops, morph targets are as follows,

      Plane(obj1) -----> Cylnder(obj2)

      Cylnder(obj2) ---> Doughnut(obj3)

      Doughnut(obj3) --> Plane(obj1)


Here are the envelope values for each key frame:


     Frame 0 (1)             Frame 30                 Frame 60


     Obj1 - 0%            Obj1 - 100%               Obj1 - 100%

     Obj2 - 100%          Obj2 - 0%                 Obj2 - 100%

     Obj3 - 100%          Obj3 - 100%               Obj3 - 0%

 

 So, now where the envelope value is 0% that means the object at that 

value is the one that is seen.  The problem occurs beween the keyframes. 

I start seeing two objects because each oject is not morphing the same way?

 

Anyway, I how someone can help me out on this.  I know the message is 

confusing but I've tried to provide all the info nesissary to solve my 

problem.  Thanks

 

Scott Burton


From owner-lightwave-l  Thu Jan  5 11:10:47 1995

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Date: Thu, 5 Jan 1995 08:12:30 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: lightwave-l@netcom.com

Subject: Re: Texture Maps using transp...

In-Reply-To: <950104225459_7226294@aol.com>

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On Wed, 4 Jan 1995 DScott5663@aol.com wrote:


> > What I'm trying to do is have the white part transparent to the

> > underlying surface and have the black part of the image be 

> > superimpose upon the underlying surface.

> > I've tried using transparence but it makes the surface of the model

> > transparent.

> LW does not treat the various surface settings as seperate layers;

> ie., Diffusion is not seperate from Surface, Transparency isn't sep-

> erate from Diffusion, etc.  Instead, they are treated as a hieracrchy,

> Transparency being the highest (over-riding) priority.  Thus, to ac-

> complish what you're asking requires that you have an entire

> second layer of polygons "hovering" over your base surface on to

> which you'll put your transparency map.  

SNIP


If he needs just black and the 'other' surface he has, a diffusion map may 

work, I don't see why not (but can't say I have done this today. :)  This 

makes the object simpler, but if he needs two compound textures, then he 

would need the other polys.  Hope this helps.

-Eric


> Lightwaver in "Dean's World"

> Dean A. Scott  (dscott5663@aol.com)


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Thu Jan  5 11:41:12 1995

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Subject: Re: Object importing

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On Wed, 4 Jan 1995 Joseburgos@aol.com wrote:


> I plan to model with a Mac modeler. I will proberly get one that has good

> spline modeling tools. 


Please read the last paragraph, to find about what's coming for Lightwave 

splines.

       Fori.


> My question is, does anyone suggest any Modeler and

> will I be able to import it into LightWave? I've tried Freeform 3D but it

> lacks many editing tools. Also when in the translation from spline to poly,

> how can I keep the same amount of poly's if I model, let say a pear, and

> import it and then reshape the pear using the spline modeler. Then import

> that new object as a morphable target? Again I tried this in Freeform 3D and

> it comes up with a different poly count every time I reshape the object.


If the two objects are the same and you did not change the point count, 

by doubling or tripling control points, and all you did was change the 

shape, then the two objects will have the same point count, if you set 

the same polygon subdivision level in the conversion requester. In an old 

version of FreeForm, when you output an object to modeler, there was a 

problem with the object morphing, but it was not caused by FreeForm. The 

problem came about when you used modelers' merge points, to merge the 

points. In the newer versions of FreeForm, I wrote a merge points routine 

inside the program, so you didn't have to do it in modeler anymore, and 

now the morphs work fine. Since you didn't say what version your using, 

and I don't remeber seeing your name past version 1.6 or 1.7, you may be 

making comments based on old information as FreeForm has been through 1.65, 

1.7, 1.8, 1.85, 1.88 and now 1.9 with new many functions added. As far as 

Mac spline modelers go, you'll be hard pressed to find one that does all 

of what FreeForm does, and does it as fast for the price; you'll start at 

$595 and that's not even counting the inverse kinematics you'll be at $1000 or 

more by then. FreeForm is not even a year old yet, and I think I have 

done pretty well for that time period. Think about your other programs 

that you may have used when they first came out, Turbo Silver, Real3D, 

Lightwave 1.0, Caligary original and compare the modeling capabilities of 

those in there first year to what FreeForm can do. What I'm saying is, 

give me the same consideration and time, that you gave those programs to 

get where they are today. This stuff isn't written in one Sunday 

afternoon you know.



> As far as why a Mac based modeler, I have a Mac II si I use with my system

> tied to my Implant on my Amiga and I've seen a lot of spline based modelers

> advertised in Mac magizines.

> LightWaves Modeler is a great model program but..it's spline patch system is

> very time consuming. I mean after you create a spline skeleton you then have

> to selectivly patch the splines. Although I have become quite good at it

> (thanks to David Duberman's book), the process can take 

> forever. 

> Hay Stuart, why can't Modeler assume a spline cage to be patched or at least

> allow you to switch back and forth from poly to spline. With the shaded

> object showing in the preview window to help along in spline patching.

> Hint..Hint..


I am currently working on an auto-patcher for Lightwave spline cages, 

that will attempt to patch the whole object for you in one press of the 

button; as well as a whole new spline patching modeler, that will combine 

the best of FreeForm, Animation Master, and Lightwave splines into one and 

make spline patching easier than it has ever been before. I am automating 

and removing many of the steps that the other programs had you perform, 

and devising routines so that the program does most of the work for you.

So if you can stand waiting a bit longer, you may actually get what 

you want.



Fori.


From owner-lightwave-l  Thu Jan  5 14:52:52 1995

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Newsgroups: lists.lightwave

Subject: Re: TOPO MAP OF THE US

Distribution: world

X-BBS-Software: EXCELSIOR! BBS v1.21i

From: bobl@graphics.rent.com (Bob Lindabury)

Date: Fri, 30 Dec 94 09:04:56 EST

Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA

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In an article, alan.chan@oubbs.telecom.uoknor.edu writes:

> I'm looking for a topographical map of the US, does anyone have one or

> know of where to obtain such a file? I'd like to get it as detailed as

> possible, but barring that, a small file will do.

>  

> Merry XMas!

>  

> Alan Chan

> Graphics/Animation Design

> Vision Digital

> alan.chan@oubbs.telecom.uoknor.edu


I think there's one up on avalon.chinalake.navy.mil called "WORLD4.ZIP" or 

something like that.  I understand it's 3 megs uncompressed.


--

-- Bob Lindabury

The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"

FidoNet : Bob Lindabury@1:107/320.0  --  PCGNet : Bob Lindabury@9:510/271.0

Internet: bobl@graphics.rent.com     --  IP Addr: 204.91.68.2


From owner-lightwave-l  Thu Jan  5 14:53:03 1995

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From: Glen Mead <gmead@io.org>

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Subject: LWPro & Accelerators     

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Hi All,


 > i got inspired by the LW Pro article in the october issue concerning


I'm continually hearing mention of this LWPro magazine but I have never

seen it.  Where might I find it?  Are there any bookstores that carry it? 

Are there any other recommended books or magazines for people just starting

out?  


To those local to Toronto, Ontario...are ther any bookstores locally which

carry this (or other LW/Toaster mags) magazine?


I don't even have LW yet...anybody want to sell their LW 3.5 SA?  What type

of power is required as I currently have an A1200 ('020, no FPU, 2 megs

chip, 2 megs fast, 320 meg HD) and an A2000 ('000, no FPU, 512k chip, 8.5

megs fast, 80 meg HD).  Which one should I accelerate and with what

accelerator?  I realize the A2000 would be a good candidate as I can get an

'040 for it but not the 1200.  On the other hand, the A1200 has AGA, 2 megs

chip ram, and is somewhat portable so I was thinking of going with the MBX

1230 accelerator.  Any comments or suggestions would be greatly

appreciated.


Glen


 | AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT

... A bachelor is a man who hasn't made the same mistake once

                                                                                                       


From owner-lightwave-l  Thu Jan  5 15:10:02 1995

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Subject: Books?

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I read in a recent post a reference to a book written by

David Duberman.  This got me wondering what other recommendations

people had for lightwave, modeling and general computer animation

How-To books.


Thanks in advance for the advice.

Geoff Bickel

Media Services Coordinator 

Lenoir-Rhyne College


From owner-lightwave-l  Thu Jan  5 17:27:03 1995

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Date: Tue, 4 Jan 1994 14:25:09 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: RE:  Musical instruments

To: lightwave-l@netcom.com

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Here you go, Stuart:


On Tue, 3 Jan 1995, Stuart Squires wrote:


> Hi all, and a Happy New Year,

> Does anybody know if there are any musical instrument objects on the net, i am

> primarily looking for a trumpet or clarinet but i am interested in any others

> that may exist.

> Many thanks in advance

> -- 

> Stuart Squires


The LightRom CD has a bunch of music objects (maybe 2 dozen).  There's a

trumpet in Imagine TDDD format, but you could convert that with PixPro or

Interchange.  No clarinet, but a lot of other instruments.  The trumpet

looks pretty detailed.  LightROM's about $30 from Creative Computers, and

it is COMPLETLY full with objects, texts, and even Fred Fish disks.  I'd

UL the objects to an FTP site, but my access is very restricted.  Sorry.


-- Joe


From owner-lightwave-l  Thu Jan  5 17:33:54 1995

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From: Carl (Charlie) English <carle@microsoft.com>

To: lightwave-l@netcom.com

Date: Wed,  4 Jan 95 14:01:02 PST

Subject: Your Marketing Fellow

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I spoke to a fellow at NAB last year who claimed to be in charge of 

marketing for the lightwave product line.  I am a lightwave/toaster 

user (at home, not for Microsoft) and we were discussing a possible 

product trade.  Could you get me his name and email?  I seem to have 

lost his card.


Thanks,

Charlie English


From owner-lightwave-l  Thu Jan  5 17:36:21 1995

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From: Carl (Charlie) English <carle@microsoft.com>

To: lightwave-l@netcom.com

Date: Wed,  4 Jan 95 14:01:02 PST

Subject: Your Marketing Fellow

Sender: owner-lightwave-l@netcom.com

Precedence: bulk


I spoke to a fellow at NAB last year who claimed to be in charge of 

marketing for the lightwave product line.  I am a lightwave/toaster 

user (at home, not for Microsoft) and we were discussing a possible 

product trade.  Could you get me his name and email?  I seem to have 

lost his card.


Thanks,

Charlie English


From owner-lightwave-l  Thu Jan  5 17:54:33 1995

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From: djmccoy (Daniel J. McCoy)

Message-Id: <199501051528.HAA00803@netcom.netcom.com>

Subject: Mailing List Message Lag 

To: lightwave-l@netcom.com

Date: Thu, 5 Jan 1995 07:28:49 -0800 (PST)

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I just wanted to inform some of you that haven't seen their message get

posted recently that Netcom's MajorDummo list server kinda got messed up

over the past few days.  Messages that had to be "approved" have been

"approved" on my end but the list server either lost them or has them in a

log queue that may take a while to appear.  Messages that don't have to be

approved go through with some delay.  I am still trying to get my

alternative IP to get some tools I need and the mailing list might be moved

over and perhaps gated (the Lightwave mailing list and newsgroup) (some seem

to be opposed to this.  I'm thinking of options).  I'm not sure what it

might do to message posting speed.



Are we having fun yet?

Dan

-- 

Daniel J. McCoy                           BIX: dmccoy                  //

Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/

Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!


From owner-lightwave-l  Thu Jan  5 17:56:41 1995

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Newsgroups: lists.lightwave

Subject: Re: TOPO MAP OF THE US

Distribution: world

X-BBS-Software: EXCELSIOR! BBS v1.21i

From: bobl@graphics.rent.com (Bob Lindabury)

Date: Fri, 30 Dec 94 09:04:56 EST

Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA

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In an article, alan.chan@oubbs.telecom.uoknor.edu writes:

> I'm looking for a topographical map of the US, does anyone have one or

> know of where to obtain such a file? I'd like to get it as detailed as

> possible, but barring that, a small file will do.

>  

> Merry XMas!

>  

> Alan Chan

> Graphics/Animation Design

> Vision Digital

> alan.chan@oubbs.telecom.uoknor.edu


I think there's one up on avalon.chinalake.navy.mil called "WORLD4.ZIP" or 

something like that.  I understand it's 3 megs uncompressed.


--

-- Bob Lindabury

The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"

FidoNet : Bob Lindabury@1:107/320.0  --  PCGNet : Bob Lindabury@9:510/271.0

Internet: bobl@graphics.rent.com     --  IP Addr: 204.91.68.2


From owner-lightwave-l  Thu Jan  5 18:03:11 1995

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Date: 04 Jan 1995 10:48:10 PST

From: "Fernando Martins" <F4MMART@PB1.PacBell.COM>

Subject: Modeler problems

To: lightwave-l@netcom.com

Comment: SR       F4MMART  01/04/95 10:51:44 PB1

Sender: owner-lightwave-l@netcom.com

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Hi everybody, I'm back.


I had some problems with modeler lately. I will describe them in order.


1 - One of the animations i pretended to do in the Portugal animation contest

was to make some letters appear from a monitor screen, in relief. The idea was

to make a displacement map from the letters in a very subdivided screen and

then make the flat screen turn into a embossed screen. I started by making a

square and then subdivide it to about 32768 polygons. Everything was fine, but

when I loaded the object into 'layout' it had lots of strange polygons

appearing from everywhere. I came back to modeler, and after a few experiments

I found out that if I subdivided the square a lot and saved it, when I loaded

it again it had those strange polygons. I tried 'triple' and 'metaform' and I

got the same results.


I forgot the whole idea and made other not-so-neat-animation.


2 - Back in the States, I tried the thing again, but that time loading

'modeler' from the 'layout' (the first time I loaded 'modeler' right away).

Strange things happened. When I tried to subdivide (the first time) it locked

almost all the functions, and it didn't let me quit to layout again. Some

times it said 'not enough memory' (I have 10 Megs). I was using DoublePAL, so,

just for curiosity, I tried DoubleNTSC. The first thing I noticed was that

when I called 'modeler' it appeared in a different way:


DoublePAL: The modeler screen jumps in front of layout


DoubleNTSC: The modeler screen wipes from right to left


I did the same operation in the new mode and... it worked... but it seamed

like a 68000 in 1Mhz!!! I really don't understand that...


3 - I tried to fix the thing with a modeler patch that I downloaded some time

ago and never tried it before.


When I run the patch it says something like 'invalid version of modeler,

unable to patch'


I cannot think of a valid reason for that. Is it a Virus? I have VirusChecker

6. 3 always running in the background.


I have the Warp Engine 40 installed with 8 Megs on it.


I am going nuts...


My next step will be re-installing the software... Maybe formatting all my

partitions and leave them just like that...



  ___ _____   Fernando Martins

  |_  | | |   (510)901-7504

  |   |   |   4W000FF

______________F4MMART@sr.pacbell.com


From owner-lightwave-l  Thu Jan  5 18:13:18 1995

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From: "Fernando Martins" <F4MMART@PB1.PacBell.COM>

Subject: Modeler problems

To: lightwave-l@netcom.com

Comment: SR       F4MMART  01/04/95 10:51:44 PB1

Sender: owner-lightwave-l@netcom.com

Precedence: bulk


Hi everybody, I'm back.


I had some problems with modeler lately. I will describe them in order.


1 - One of the animations i pretended to do in the Portugal animation contest

was to make some letters appear from a monitor screen, in relief. The idea was

to make a displacement map from the letters in a very subdivided screen and

then make the flat screen turn into a embossed screen. I started by making a

square and then subdivide it to about 32768 polygons. Everything was fine, but

when I loaded the object into 'layout' it had lots of strange polygons

appearing from everywhere. I came back to modeler, and after a few experiments

I found out that if I subdivided the square a lot and saved it, when I loaded

it again it had those strange polygons. I tried 'triple' and 'metaform' and I

got the same results.


I forgot the whole idea and made other not-so-neat-animation.


2 - Back in the States, I tried the thing again, but that time loading

'modeler' from the 'layout' (the first time I loaded 'modeler' right away).

Strange things happened. When I tried to subdivide (the first time) it locked

almost all the functions, and it didn't let me quit to layout again. Some

times it said 'not enough memory' (I have 10 Megs). I was using DoublePAL, so,

just for curiosity, I tried DoubleNTSC. The first thing I noticed was that

when I called 'modeler' it appeared in a different way:


DoublePAL: The modeler screen jumps in front of layout


DoubleNTSC: The modeler screen wipes from right to left


I did the same operation in the new mode and... it worked... but it seamed

like a 68000 in 1Mhz!!! I really don't understand that...


3 - I tried to fix the thing with a modeler patch that I downloaded some time

ago and never tried it before.


When I run the patch it says something like 'invalid version of modeler,

unable to patch'


I cannot think of a valid reason for that. Is it a Virus? I have VirusChecker

6. 3 always running in the background.


I have the Warp Engine 40 installed with 8 Megs on it.


I am going nuts...


My next step will be re-installing the software... Maybe formatting all my

partitions and leave them just like that...



  ___ _____   Fernando Martins

  |_  | | |   (510)901-7504

  |   |   |   4W000FF

______________F4MMART@sr.pacbell.com


From owner-lightwave-l  Thu Jan  5 18:14:37 1995

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From: Carl (Charlie) English <carle@microsoft.com>

To: lightwave-l@netcom.com

Date: Wed,  4 Jan 95 14:01:02 PST

Subject: Your Marketing Fellow

Sender: owner-lightwave-l@netcom.com

Precedence: bulk


I spoke to a fellow at NAB last year who claimed to be in charge of 

marketing for the lightwave product line.  I am a lightwave/toaster 

user (at home, not for Microsoft) and we were discussing a possible 

product trade.  Could you get me his name and email?  I seem to have 

lost his card.


Thanks,

Charlie English



From owner-lightwave-l  Thu Jan  5 19:15:47 1995

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  (5.67a/IDA-1.5 for LIGHTWAVE-L@netcom.com); Thu, 5 Jan 1995 11:22:11 -0500

Date: Thu, 5 Jan 1995 11:22:08 -0500 (EST)

From: Cal Eastman <shiva@freenet.scri.fsu.edu>

Subject: lightwave pro

To: LIGHTWAVE-L@netcom.com

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does anyone have back issues of lighytwave pro they want to get rid of or 

sell off?

let me know.


i also upgraded to 3.5 but dont know where the new textures are, i sure 

cant find them.....



Boom shiva

mahalinga nataraj

:)

(puffiness 4evah)


From owner-lightwave-l  Thu Jan  5 20:23:38 1995

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To: lightwave-l@netcom.com

Subject: Re: Multiple Morphs... 

In-reply-to: Your message of Thu, 05 Jan 95 09:57:25 -0500.

             <Pine.3.89.9501050903.E1604-0100000@yonge> 

Date: Thu, 05 Jan 95 16:21:02 EST

From: Mark Thompson <mark@hubbub.westford.ccur.com>

Message-ID:  <9501051621.aa19680@hubbub.westford.ccur.com>

Sender: owner-lightwave-l@netcom.com

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Scott Burton <aj754@freenet.toronto.on.ca> writes:

> morph a flat plane into a cylinder and the cylinder into a doughnut.

>       Plane(obj1) -----> Cylnder(obj2)

>       Cylnder(obj2) ---> Doughnut(obj3)

>       Doughnut(obj3) --> Plane(obj1)


>      Frame 0 (1)             Frame 30                 Frame 60

>      Obj1 - 0%            Obj1 - 100%               Obj1 - 100%

>      Obj2 - 100%          Obj2 - 0%                 Obj2 - 100%

>      Obj3 - 100%          Obj3 - 100%               Obj3 - 0%


Very simple....and you forgot a key to get back to the plane.


plane           cylinder        doughnut        plane

Frame 0         Frame 30        Frame 60        Frame 90


Obj1 - 0%       Obj1 - 100%     Obj1 - 100%     Obj1 - 0%

Obj2 - 0%       Obj2 - 0%       Obj2 - 100%     Obj2 - 100%

Obj3 - 0%       Obj3 - 0%       Obj3 - 0%       Obj3 - 0%


NOTE: Object 3 has NO morph target

%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%

%   Mark (only 7 days left @ Concurrent) Thompson       `       '          %

%                                                  --==* RADIANT *==--     %

%         mark@westford.ccur.com                        ' Image `          %

%        (508)392-2480 (603)424-1829                   Productions         %

%                                                                          %

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From owner-lightwave-l  Thu Jan  5 20:54:48 1995

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From: Joseburgos@aol.com

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To: enigma@dorsai.dorsai.org

Cc: lightwave-l@netcom.com

Subject: Re: Object importing

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Thank you Fori for commenting on your program. I did not put the question up

to knock your program. It is all you say and more. As far as early version

programs are concered there is a long list of programs that were not all they

were billed up to be. No, I will call you and get a latest version of

Freeform 3D. I will still aalso look around at Mac software at the same time.

Your program may be what I need, just mabey not at this time. But I will try

it and I'm sure as before be more than pleased with the results. I think

though you hit on somthing that could help me. This was the rutines you wrote

of to automate Modelers spline functions. If you create this many modelers

will pay for these functions. I don't know how well you improved on your

points editing functions but if they have been enhanced to add total point

editing, then I could create the spline cage in Freeform then export it to

the Modeler screen and run your patch macro to finish the model. This would

trully    be wonderfull. Please keep myself and the list informed on these

programs.


While your at it, can you make a 3D paint feature for Lightwave/Modeler? I

think your familiar with Animation Journeyman's waay this was done. This too

would trully be wonderfull.


Later,

Jose Burgos

Freelance 3D Animator



From owner-lightwave-l  Thu Jan  5 23:08:16 1995

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From: djmccoy (Daniel J. McCoy)

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Subject: Repeats - My Mistakes

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I appologize for the darn duplicate messages.  Because I wasn't seeing the

"approved" messages within a few hours, I'd reapprove them figuring

MajorDummo lost the message (other mailing lists on Netcom has had problems

recently).  Things appear to be flowing again.  To top things off, my telnet

sessions into Netcom from work have been frustratingly slow and I've been

making mistakes or three...


On a different note, those of you that don't have Usenet access may wish to

know that the newsgroup messages are also archived in the Lightwave FTP

directory.  I hope to send them to Tomahawk shortly as well.


Thanks for your patience,

Dan

-- 

Daniel J. McCoy                           BIX: dmccoy                  //

Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/

Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!


From owner-lightwave-l  Thu Jan  5 23:45:05 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

Message-Id: <9501060324.AA23577@usa.net>

To: LIGHTWAVE-L@netcom.com

Subject: Multiple Morphs...       

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 > Ok, this is driving me crazy, I'm trying to do a morph between a series

 > ...etc...

 > Lets just say I want to morph a flat plane into a cylinder and the

 > cylinder into a doughnut. 

 > ...etc...

 >   Oops, morph targets are as follows,

 >       Plane(obj1) -----> Cylnder(obj2)

 >       Cylnder(obj2) ---> Doughnut(obj3)

 >       Doughnut(obj3) --> Plane(obj1)

 > Here are the envelope values for each key frame:

 >      Frame 0 (1)             Frame 30                 Frame 60

 >      Obj1 - 0%            Obj1 - 100%               Obj1 - 100%

 >      Obj2 - 100%          Obj2 - 0%                 Obj2 - 100%

 >      Obj3 - 100%          Obj3 - 100%               Obj3 - 0%

 > Scott Burton


The correct envelope values should be:

        Frame 0 (1)             Frame 30                 Frame 60

        Obj1 - 0%            Obj1 - 100%               (no keyframe)

        Obj2 - 0%            Obj2 - 0%                 Obj2 - 100%

        Obj3 - no morph envelope (or target) neccesary.


Also, object 2 and object 3 should be at set to 100% dissolve.


Think of the morph targets as being merely data for the source object

to "look at" and adjust it's shape based on the target's geometry.


BTW, your three objects ARE modeled from the same starting object and

the DO have the same number of points/polys, yes?

If not, what you'll get will bear a strong resemblence to spaghetti. :)


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                      


From owner-lightwave-l  Fri Jan  6 01:09:06 1995

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From: Mike Harlock <harlock@hentai.ranma.com>

Message-Id: <199501060752.XAA26389@hentai.ranma.com>

Subject: Today's two problems are...

To: lightwave-l@netcom.com

Date: Thu, 5 Jan 1995 23:52:40 -0800 (PST)

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Okee dokee.  Got two questions this time.


1.  I made a logo object with the Text option in modeller, then used the

extrude function to make them 3D.   When I render the objects, they have

extremely sharp lines and artifacts where the polygon edges are on the

extruded parts.  The stuff looks messy in general.  What's the secret to

having clean text?  ("smoothing" in the surface menu didn't help either)


2.  What's the fastest/easiest way to clone an obect many times and give

each clone a different surface name?  I made an object and cloaned it 35 times,

imported each one into modeller, changed the surfaces and exported them all

back out to Layout, one at a time.  I then used "Save All Objects" and

everything was fine, until I rebooted and came back, and all the new surfaces

were gone!  As a test I cloned an object once and gave the clone a different

texture, etc, etc, and when I cleared and re-loaded the scene, sure enough,

it was gone.   So I assume Lightwave doesn't actually save the clone objects,

just the fact that one object needs to be replicated X many times when it;s

loaded into the scene.


---Mike


P.S., they're right about NetBombs' mail server, I get 3 copies of each message

over the list!


      <  \   harlock@ranma.stanford.edu - Mike Harlock

[\\\\\\(\ (:::<======================================-

\<      >  \       Practice Random Kindness

 \\    /    |    And Senseless Acts of Beauty

  `==='____/


From owner-lightwave-l  Fri Jan  6 07:15:20 1995

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Date: Fri, 06 Jan 1995 07:40:33 -0400 (EDT)

From: "Eric P. Doggett 79311" <doggetep@acq.osd.mil>

Subject: Lightwave vs. ????

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Hi everyone. I am new to the 3d scene and have a question for you. I represent

about 10 people interested in developing for the new 3do platform. Is Lightwave

the best option for this? How does it compare against products like 3D Studio?

Will the PC version run better/faster than a toaster version? Thanks!


Eric Doggett



From owner-lightwave-l  Fri Jan  6 07:37:15 1995

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From: Armand Fasano <afasano@hsc.usc.edu>

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Subject: Boolean Problem

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Help!

I'm just starting out on LW, and am having a problem in getting the Subtract

function to work properly.

The problem is as follows:

After creating my two objects (sphere in FG and cylinder in BG

for example) and applying the Subtract function, I get a sphere

with  two regions of points in circular patterns(where my cylinder 

        intersected the sphere) on the surface, but it does not create

new polygons boring into the FG object.


When I render the object, I can see there is some subtle difference

in the surface at those areas, but definitely no hole

through the sphere.

Can anyone please help...TIA


A.Fasano


From owner-lightwave-l  Fri Jan  6 12:35:07 1995

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To: lightwave-l@netcom.com

Subject: Re: Today's two problems are... 

In-reply-to: Your message of Thu, 05 Jan 95 23:52:40 -0800.

             <199501060752.XAA26389@hentai.ranma.com> 

Date: Fri, 06 Jan 95 11:01:20 EST

From: Mark Thompson <mark@hubbub.westford.ccur.com>

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Mike Harlock <harlock@hentai.ranma.com> writes:

> 1.  I made a logo object with the Text option in modeller, then used the

> extrude function to make them 3D.   When I render the objects, they have

> extremely sharp lines and artifacts where the polygon edges are on the

> extruded parts.


I don't think I follow you. Did you mean Bevel rather than Extrude? If you

over-bevel, nasty things can happen. If its an extrude, are your polys facing

the right direction?


> 2.  What's the fastest/easiest way to clone an obect many times and give

> each clone a different surface name?


With the object in Modeler, repeatedly use "q" to change the surface followed

by "S" to Save As a new object. This would be a good candidate for a very

simple ARexx script.


> So I assume Lightwave doesn't actually save the clone objects,

> just the fact that one object needs to be replicated X many times when it;s

> loaded into the scene.


Newer versions of LightWave only save one instance of a cloned object when

Save All Objects is selected. And even if it did save them all, they would

all have to have unique object names as well as unique surface names. Just

do it all in Modeler.

%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%

%   Mark (only 6 days left @ Concurrent) Thompson       `       '          %

%                                                  --==* RADIANT *==--     %

%         mark@westford.ccur.com                        ' Image `          %

%        (508)392-2480 (603)424-1829                   Productions         %

%                                                                          %

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From owner-lightwave-l  Fri Jan  6 20:46:59 1995

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From: Brian Churchill <bchurch@ubd1.vdospk.com>

Message-Id: <9501062338.AA25579@ubd1.vdospk.com>

Subject: beveling text

To: lightwave-l@netcom.com

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Hey, everyone.  Simple question:


Everytime I try to bevel text, I get unwanted polygon "spikes" attached 

to my letters.  It even occurs on macros designed just for text beveling 

such as logotron.  I thought buffering the corners would work, but it 

does not.  This does not occur on ALL the letters, just some.


Any solutions, or is this a feature I'll just have to model around?


 \ \     _________________                                           / /\

\ \\\   / Brian Churchill \______________________________________   /// /\\

 \ \\\ / President, WTVT Users Group & Studio M Productions, Inc.\ /// /  \\

  \ \\X---------------------------------\ BChurch@ubd1.VdoSpk.Com X// /

   \ \ \ "Cruising the Internet          \_______________________/ X /

    \ \/\   For Your Entertainment." ___________________________/\/ V

     \/  \__________________________/

 


From owner-lightwave-l  Fri Jan  6 20:57:53 1995

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Date: Wed, 5 Jan 1994 18:14:06 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: LWPro & Accelerators 

To: Glen Mead <gmead@io.org>

Cc: lightwave-l@netcom.com

In-Reply-To: <199501052030.PAA07006@bonk.io.org>

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LWPro is a newsletter (about 20 pages, but there're no ads) completly

about how to do  stuff in LW from the professionals (AMBLIN, Foundation

Imaging, etc.)  It is a greaet source of information.  I have never seen

an issue on the shelf (I think they have them in CA), but I do have a

subscription with Avid Publishing.  If you want to subscribe, here's the

address:


LightWave Pro

273 North Mathilda Avenue

Sunnyvale, CA  94086-9313


Or you can call 1-800-322-2843


It's $48 dollars, but add another $12 in Canada (US bills).  It seems

expensive (The cover price is $8.00), but it is WELL worth it for the info

it contains.  It's the best source of LW info I've found yet.  Hope this

helps.


-- Joe


From owner-lightwave-l  Fri Jan  6 20:49:53 1995

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To: Joseburgos@aol.com

Cc: lightwave-l@netcom.com

Subject: Re:Patching and the future 

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On Thu, 5 Jan 1995 Joseburgos@aol.com wrote:


........

> This was the rutines you wrote

> of to automate Modelers spline functions. If you create this many modelers

> will pay for these functions. I don't know how well you improved on your

> points editing functions but if they have been enhanced to add total point

> editing, then I could create the spline cage in Freeform then export it to

> the Modeler screen and run your patch macro to finish the model. This would

> trully    be wonderfull. Please keep myself and the list informed on these

> programs.


What type of point editing did you want to do? There are some things that 

are not the limitation of the program, but the limtation of the spline.


Different splines are capable of different things. The Bspline is a U V 

mesh spline, and cannot be detached at the middle; it must have the same 

number of points in all rows, and the same number in all columns. If you 

want to tear an object at an arbitrary point or you need connect splines 

in a manner that would not be in a grid or mesh format, then you would 

need a spline that it in this format, but with this comes a certain trade 

off. FreeForm was made to address an easier way of creating certain types 

of objects, without having to worry about patching. There are certain 

objects where you might need to do patching in order to get them right, 

and I am addressing that with this new program I spoke about. 

People are looking for ways to make seemless joins easliy in there objects

and that is what I am addressing.You will be able 

to model spline by spline connecting them up yourself, or by using any of 

the methods of creation that are in FreeForm now, and you will be able to 

have the program patch your cage automatcally for you, and output the 

polys to lightwave. You will be able to open up a hole in your object, 

and pull out an appendage and it will be blended into the original form, 

and all the many steps usually invovled in this, will be done for you, at 

the press of a button. This required using a different spline, but you will 

be able to make seemless blends of arms and legs and so forth, easier 

than you ever have before, and the program will be doing most of the work 

that you usally had to do yourself, in this matter. The details of what 

and how and so forth, I will explain at a later date, as I near 

completion of the program. 



> While your at it, can you make a 3D paint feature for Lightwave/Modeler? I

> think your familiar with Animation Journeyman's waay this was done. This too

> would trully be wonderfull.


This is already in the works, I already now how to do it with the 

splines becuase they have a natural U V relationship, but doing it for 

polygons is much more involved. Stuart and or Allen may be working on 

this already, and if not I have discussed what I already have with 

someone else on the polygon side, and you may see it yet; the details of 

it are not finalized, so I have mentioned it, to state that it has been 

thought about, and the beginings have been layed for its foundation.


Fori.


From owner-lightwave-l  Fri Jan  6 23:42:34 1995

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I have seen alot of letters refering to a newsgroup. How do I get it and what

is it?


Thanks,

Jose Burgos

Freelance 3D Animator


From owner-lightwave-l  Sat Jan  7 10:01:12 1995

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From: DonH@cup.portal.com

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To: lightwave-l@netcom.com

Subject: Multiple Morphs Continued...

Lines: 12

Date: Fri,  6 Jan 95 20:23:40 PST

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I had the same problem as stated in an earlier message. I tried what

Mark Thompson suggested, but have gotten all mixed up. I tried setting

the morph evelopes as Mark suggests, but do not know how to set the 

dissolve evelopes to make intermediate objects disappear. Does one

set the evelopes for source obj1 to target obj2, obj2 to obj3, then

obj1 to none, obj2 to none, and obj3 to none to set the dissolves?

I'm all confused now :(. A simple diagram of what to set to what

would help.


Thanks in advance.


Don


From owner-lightwave-l  Sat Jan  7 10:06:19 1995

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From: bobl@graphics.rent.com (Bob Lindabury)

Date: Sat, 7 Jan 95 12:15:26 EST

Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA

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And while I have you all here I wanted to announce that my site is now 

connected to the internet.  What this means is that all my BBS files as well 

as the CD's (currently two) I have online are available to anyone with FTP 

access.  You'll want to FTP to graphics.rent.com or 204.91.68.2.  You will be 

dumped into the root BBS FILES directory.  I have tons of 3D stuff for just 

about every platform as well as images and image maps.


While you are at it you can check out the CD-ROMs by CD'ing to them as in "CD 

cd0:" or "CD cd1:".  These are the Knowledge Medial "Graphics 1" and 

"Multimedia 1" CD-ROMS.  Lots of good stuff to grab!


While you're at it send your latest stuff up!  Use the Incoming directory.


Anonymous logins are the norm.  Enjoy!


From owner-lightwave-l  Sat Jan  7 10:08:38 1995

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Date: Sun, 20 Nov 94 16:25:36 EST


Ah...sorry to bring this old topic up again but can someone who is running 

this setup give me the magic incantation needed to get LightWave and Modeler 

to display correctly using a Picasso II board. 


I just received it and had to settle for a board with only 1meg of ram 

onboard.  The manual doesn't state what kind of ram I need to put in there and 

the writing on the ram chips that *are* there don't mean anything to me.  Can 

someone tell me where I can purchase the additional meg of ram and how much I 

should expect to pay?  Thanks.


On that note I'd like to say that using the unbundled LightWave with the 

Picasso II is almost a dream come true.  The Picasso II is quite a wonderful 

graphics card.  It's great to click on the "render to Picasso" option in 

LightWave and see the polygons rendered right on the Picasso screen.  Speeds 

up test renders considerably.


Oddly enough when I put LightWave into the Picasso modes it seemed to slow 

down quite a bit.  I'm running in a 25mhz 3000 with 16 meg of ram, 2 meg of 

chip and while every other program runs quickly at 1120x832 LightWave seems to 

bog down to being outright unproductive at even 800x600 and crawls at 

1024x768.   Is this attibutable to my only have 1 meg of ram on the card..I 

hope..


Thanks for any and all information on this.


For those of you wondering, I've had a Toaster in my 3000 for quite a while.  

I actually purchased the whole shebang strictly for LightWave work but figured 

that I get Tpaint, the CG and a display card with it so what the heck.  Now 

I'm debating taking my Toaster out of the machine completely, loading only the 

unbundled LightWave and running on the Picasso.  Using TVPaint right on the 

24-bit screen is wonderful!


I recommend the Picasso II plus LightWave unbridaled to anyone who is 

interested in strictly LW work.   ADPro 2.5 looks great on the Picasso in high 

res.  Forge, however, doesn't.  While I can put Forge into the 1120x832 mode, 

the interface still stays at the default size..whatever that is, so it shows 

up as a 1/4 screen image!  I guess we won't have to worry about that with 4.0.


From owner-lightwave-l  Sat Jan  7 10:29:38 1995

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From: djmccoy (Daniel J. McCoy)

Message-Id: <199501071807.KAA10710@netcom3.netcom.com>

Subject: Weekly Reminder

To: lightwave-l@netcom.com

Date: Sat, 7 Jan 1995 10:07:38 -0800 (PST)

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Last Update - December 17, 1994


This message is to serve as a reminder that this mailing list is oriented

towards topics on Lightwave.  Messages really meant as private e-mail

should be directed to that person's internet address rather than the list.

Also, please use proper netiquette.  Not everyone enjoys messages that

have previous messages quoted verbatim.  Not everyone has 132 column

terminals.  Please don't feel there's too many restrictions though.  This

mailing list is meant for exchange of information.  


Also keep in mind that your replies go directly to the author of the message

you are replying to.  If you wish to have the reply directed to the mailing

list, you should use your e-mail software to change the address that the

message is going to rather than adding the mailing list in the cc: field

(carbon copy).  By including it in the cc: field, the author of the message

that you are replying to will get TWO copies of the message.


                                 Posting

                                 -------

                                 

To post messages to the list, send e-mail to "lightwave-l@netcom.com".                                 


                         Subscription Information

                         ------------------------


To subscribe to this list, send e-mail to "listserv@netcom.com".

In the body of the message, include the following:


subscribe lightwave-l <optional address>

end


To unsubscribe from the list, follow the steps above to subscribe but

substitute "subscribe" with "unsubscribe" in the message body.


                       Lightwave Usenet Newsgroup

                       --------------------------


If you have access to the Usenet newsgroups, take a look for 

comp.graphics.packages.lightwave.  Currently, this newsgroup's messages

aren't being archived in an automatic way (if you are archiving them

automatically, please let me know!).  Hopefully, I'll have a newsgroup

gateway into the mailing list so those on the mailing list that don't

have access to Usenet can participate in the newsgroup.


                           FTP Message Archives

                           --------------------

                           

Messages from this list as well as the original list and temporary list

are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".

Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".


These files are also available via e-mail.  Send e-mail to

"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are

relative to the directory "/pub' so you must include the

directory you wish to access within the command.


Commands include:


DIR [directory]

LS [directory]

HELP

SEND path/file [splitsize]

SERVERINFO


For example, to get a list of the files in the Lightwave directory,

send the following in the body of the message.


DIR /pub/dj/djmccoy/Lightwave


or


LS /pub/dj/djmccoy/Lightwave


                         Questions or Other Items

                         ------------------------


Questions and other list items can be directed to djmccoy@netcom.com or

owner-lightwave-l@netcom.com


                        Video Toaster Mailing List

                        --------------------------


If you are also interested in the Vidto Toaster mailing list, you can

subscribe by following the directions above under "Subscription

Information".  Instead of sending "subscribe lightwave-l", substitute

"lightwave-l" with "toaster-l".


                       Other Sites and Information

                       ---------------------------


Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site

that contains a growing number of Lightwave oriented files (objects, 

scenes, framestores, ARexx macros and much more).  The Lightwave mailing

list message archives can also be found there.


The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw


For those of you who can use Mosaic, Keith Christopher has also set up

a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.


Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large

collection of 3D objects in various file formats.  Lightwave can directly

import some of them while others may need converting first via third

party object conversion programs like InterChange Plus and Pixel3D Pro.

 

-- 

Daniel J. McCoy                           BIX: dmccoy                  //

Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/

Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!


From owner-lightwave-l  Sat Jan  7 15:43:28 1995

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          7 Jan 95 22:50 GMT

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Organization: Demon Account

X-MailViewer: Mail 1.12

From: Andrew Morgan <Andrew@andymorg.demon.co.uk>

To: lightwave-l@netcom.com

Subject: LightWave seminars in the UK!

Sender: owner-lightwave-l@netcom.com

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LightWave seminars to be held in UK.


"Premier Vision's Andrew Bishop has announced a new series of LightWave 

seminars covering the basics of 3D modelling, surfacing, animation and 

rendering in NewTek's premier package. The seminars start in February 

1995 and the expected cost for a days tuition is 50 - this will include 

breaks for coffee and an introduction to the full range of services 

Premier Vision has to offer. Suitable for beginners and seasoned pro's 

alike, the conferences also offer a chance to see exactly what LightWave  

can do before you invest in the package itself.

Contact Premier Vision on (0171) 721 7050."


Also just confirmed by Premier Vision is that Lee Stranahan will be holding

some LightWave seminars in March '95 (cost for Lee's seminar TBA).


Premier Vision will also be offering special discounts on LightWave

related products to people attending the seminars.


Andy.



--

=============================================

 Andrew Morgan - Andrew@andymorg.demon.co.uk

     Graphic Artist and art journalist


From owner-lightwave-l  Sat Jan  7 16:46:21 1995

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Subject: NEED MODELERS

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WE ARE ORDERING DEC ALPHA 275 NEXT WEEK.  DO YOU WANT TO TRADE MODELING TIME

ON OUR PROJECTS FOR RENDERING OF YOUR PROJECTS ON OUR ALPHA? 

ED 209-448-8835


From owner-lightwave-l  Sat Jan  7 17:10:00 1995

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To: lightwave-l@netcom.com

Date: Sat, 7 Jan 1995 15:58:53 -0800 (PST)

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Noticed the subject in two messages today were mysteriously changed by

MajorDummo.  This is yet another Netcom/MajorDomo configuration problem!

ARGH!  I'll hound the support staff so they can fix this.


Dan

-- 

Daniel J. McCoy                           BIX: dmccoy                  //

Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/

Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!


From owner-lightwave-l  Sat Jan  7 17:15:23 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501071430.0KDOP00@oubbs.telecom.uoknor.edu>

Date: Sat, 07 Jan 95 14:30:26 

Subject: FRAMESTORE SEQUENCE

To: lightwave-l@netcom.com

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 >         Anybody know how to use framestores as a sequence back in 

 > LW?

 > It seems LW wants the number at the end, but Framestore numbers are 

 > at 

 > the beginning of the file name. 


Are you using 3.5SA or the Toaster? LW should recognize the framestore format

as well, mine does. when searching for image sequences, LW will look for both

formats, e.g. "Picture001" or "001.FS.Picture". Email me more details and I can

probably suggest something.


AC


From owner-lightwave-l  Sat Jan  7 17:21:09 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501071432.0KFTA00@oubbs.telecom.uoknor.edu>

Date: Sat, 07 Jan 95 14:32:57 

Subject: TEXTURE MAPS USING TRANSPARE

To: lightwave-l@netcom.com

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 > I'm having trouble with placing a black and white texture map on to 

 > a

 > surface.  What I'm trying to do is have the white part transparent 

 > to the

 > underlying surface and have the black part of the image be 

 > superimpose upon

 > the underlying surface.  Does anyone out there know How I may go 

 > about doing


ClipMap from the Objects menu should do it for you. ClipMap works like a

transparency map except it's either just on or off. Or if you prefer to use

transparency maps, make sure your whites are pure white (RGB values 255 255

255) and your blacks are pure black (0 0 0).


AC


From owner-lightwave-l  Sat Jan  7 19:32:50 1995

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Date: Sat, 7 Jan 1995 20:11:37 -0600 (CST)

From: _Fred Pienkos_ <faith@xochi.tezcat.com>

To: Lightwave Mailing list <lightwave-l@netcom.com>

cc: mcouch@xnet.com, dodger@xochi.tezcat.com, ferret@tezcat.com

Subject: Light Sources/ Flares TOO BIG!!!

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Im working on an anim where there are about 30-40 animated lights.  Each 

one changes intesity over time(Envelope actually) and you start of being 

very close to the lights, and you move away.


unfortunatly, as you move away, they lights flares dont get smaller in 

the distance.  Is this normal? Correctable?  I hope there is a way to 

solve this or i got big trouble.


Thanks.


-Fred Pienkos      mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw

-Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t 

-708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm


From owner-lightwave-l  Sat Jan  7 23:19:19 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

Message-Id: <9501080504.AA18910@usa.net>

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 > Noticed the subject in two messages today were mysteriously changed by

 > MajorDummo.  This is yet another Netcom/MajorDomo configuration

 > problem!

 > ARGH!  I'll hound the support staff so they can fix this.

 > 

 > Dan

 > -- 

 > Daniel J. McCoy                           BIX: dmccoy                 


 > MajorDummo

   ^^^^^^^^^^

   Neat name. It fits. :)


If you're not getting free upgrades or something from NewTek for all

the work you've put into this mailing list, you damn sure should be.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                   


From owner-lightwave-l  Sun Jan  8 00:23:04 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

Message-Id: <9501080519.AA19901@usa.net>

To: LIGHTWAVE-L@netcom.com

Subject: Light Sources/ Flares TOO

Content-Length: 768

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 > Im working on an anim where there are about 30-40 animated lights. 

 > Each one changes intesity over time(Envelope actually) and you start

 > of being very close to the lights, and you move away.

 > 

 > unfortunatly, as you move away, they lights flares dont get smaller in 

 > the distance.  Is this normal? Correctable?  I hope there is a way to 

 > solve this or i got big trouble.


LightWave 3.5 has a "fade with distance" function for lens flares.

If you have 3.1, then you're right, you got big trouble. Short of

editing all the envelopes to fade the lens flares, that is.


Good luck,

-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                                               

     


From owner-lightwave-l  Sun Jan  8 02:53:21 1995

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Date: Sun, 8 Jan 1995 00:30:27 -0700 (MST)

From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Re: Light Sources/ Flares TOO BIG!!!

In-Reply-To: <Pine.SUN.3.91.950107200831.26741A-100000@xochi.tezcat.com>

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> unfortunatly, as you move away, they lights flares dont get smaller in 

> the distance.  Is this normal? Correctable?


Try Fade With Distance in the Lens Flare Options panel (new in 3.5).


- Ernie


From owner-lightwave-l  Sun Jan  8 07:19:21 1995

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Subject: Two problems.

To: lightwave-l@netcom.com

Date: Sun, 8 Jan 95 23:41:23 EDT

From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)

Mailer: Elm [revision: 70.85]

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1.  It states in the manual that pressing "r" when using bones in

    layout makes the bones currect size, direction and position become

    it's "rest" position, but it doesn't appear to fully work. It works

    for position and rotation, but not for size. I could not find any

    mention of it changing either.


    I can see another button there which should do it, but I'm just

    wondering why "r" doesn't work. Would make things easier anyway.


2.  I have set up a 30 frame animation of something swinging back and

    forth. When I creat a wireframe preview, the point where it goes

    from frame 30 back to 1 is very rigid - I want it to be smooth.


    I tried adding continuity etc to both end points, clicking

    buttons, praying etc, but i cannot get the animation to have a

    smooth transition at that jump. How do I do that?


Thanks,

Row.


PS. is there a way to save the wireframe previews? (v3.5 SA)


From owner-lightwave-l  Sun Jan  8 07:43:57 1995

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Date: Sun, 8 Jan 1995 09:05:41 -0500 (EST)

From: Scott Burton <aj754@freenet.toronto.on.ca>

Subject: Re: Light Sources/ Flares TOO BIG!!!

To: _Fred Pienkos_ <faith@xochi.tezcat.com>

cc: lightwave-l@netcom.com

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On Sat, 7 Jan 1995, _Fred Pienkos_ wrote:


> Im working on an anim where there are about 30-40 animated lights.  Each 

> one changes intesity over time(Envelope actually) and you start of being 

> very close to the lights, and you move away.

> unfortunatly, as you move away, they lights flares dont get smaller in 

> the distance.  Is this normal? Correctable?  I hope there is a way to 

> solve this or i got big trouble.


 What version of Lightwave are you using?  Probably 3.0 or 3.1.  You'll 

need to upgrade to 3.5 to get the "Fade with distance" option in the lens 

flare options menu.  That is the only way unless you play with the 

intensity envelopes for all 40 lights, which is a major pain...


Scott Burton - Lightwave Moderator - Command Line BBS

AJ754@freenet.toronto.on.ca          (416) 533-8321



From owner-lightwave-l  Sun Jan  8 12:48:12 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

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Subject: Two problems.            

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 > 1.  It states in the manual that pressing "r" when using bones in

 >     layout makes the bones currect size, direction and position become

 >     it's "rest" position, but it doesn't appear to fully work. It works

 >     for position and rotation, but not for size. I could not find any

 >     mention of it changing either.


"r" works fine for me. Are you perhaps confusing Rest Length with

Size? How is does it not "fully work?"


 > 2.  I have set up a 30 frame animation of something swinging back and

 >     forth. When I creat a wireframe preview, the point where it goes

 >     from frame 30 back to 1 is very rigid - I want it to be smooth.


If I understand correctly, you have an object moving from one side

at frame 0 to the other side at frame 15 and back to the first side at

frame 30? You should not have a keyframe at 1, and the Tension setting

for 0,15 and 30 should probably be 1.0.


 > PS. is there a way to save the wireframe previews? (v3.5 SA)


Nope. Maybe in 4.0, I hear.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                                   


From owner-lightwave-l  Sun Jan  8 13:45:48 1995

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From: allosaur@mcs.com (Samuel Crider)

Subject: Re: Two problems.

To: lightwave-l@netcom.com

Date: Sun, 8 Jan 1995 13:55:12 -0600 (CST)

In-Reply-To: <199501081241.EAA02153@mail3.netcom.com> from "Rowan Crawford" at Jan 8, 95 11:41:23 pm

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Rowan Crawford

>     I tried adding continuity etc to both end points, clicking

>     buttons, praying etc, but i cannot get the animation to have a

>     smooth transition at that jump. How do I do that?

If you want a nice 1-30 frame loop:


a)Set up the scene for frames 0-30. Have the keys for 0 and 30

  be identical.


b)Add +1 *tension* to 0 and 30.


c) Render frames 1-30.


Works for me! In the November issue of LightWavePro there were a couple

articles about loops but nobody mentioned this technique!


-- 

Samuel "Dr.Allosaurus" Crider

Computer Graphics Lab Coordinator

Columbia College Chicago

allosaur@mcs.com


From owner-lightwave-l  Sun Jan  8 14:16:31 1995

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Date: Sun, 08 Jan 1995 11:42:48 -0600 (CST)

From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>

Subject: Two problems.

To: lightwave-l@netcom.com

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 dljar1@giaeb.cc.monash.edu.au Rowan Crawford Asked:                              

 -----------------------------------------------------------------------          

 2.  I have set up a 30 frame animation of something swinging back and            

     forth. When I creat a wireframe preview, the point where it goes             

     from frame 30 back to 1 is very rigid - I want it to be smooth.              

                                                                                  

     I tried adding continuity etc to both end points, clicking                   

     buttons, praying etc, but i cannot get the anima ion to have a               

     smooth transition at that jump. How do I do that?                            

 -----------------------------------------------------------------------          

                                                                                  

 I'm assuming that there are key frames at frames 1 and 30, and that frames       

 1 and 30 match. That's why you have a little pause (the same thing twice in a    

 row).                                                                             

                                                                                  

 Try this....in the same order.                                                   

                                                                                  

 Go to frame 29 and make a key frame (make sure it effects the same objects as    

 Keyframe 30). Go to Keyframe 30 and delete frame. There, done!                   

 A 29 frame cyclical anim.                                                        

                                                                                  

 If your anim needs to be fully 30 frames in length then...                       

                                                                                   

Go to Keyframe 30, make it Keyframe 31, go back to Keyframe 30 delete              

KEYFRAME (30), now make frame 30 a Keyframe again, go back to Keyframe 31          

and delete FRAME. You now have a SMOOTH fully cyclical anim thats 30 frames 

in length.    

                                                                                   

Later,                                                                             

                                                                                   

    Ed

Jakobere@uwstout.edu


sorry for extra CR my editor is acting up.


From owner-lightwave-l  Sun Jan  8 15:14:09 1995

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From: Eric Case <eric@bigdog.engr.arizona.edu>

To: lightwave-l@netcom.com

Subject: Re: Two problems.

In-Reply-To: <199501081241.EAA02153@mail3.netcom.com>

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On Sun, 8 Jan 1995, Rowan Crawford wrote:


> 1.  It states in the manual that pressing "r" when using bones in

>     layout makes the bones currect size, direction and position become

>     it's "rest" position, but it doesn't appear to fully work. It works

>     for position and rotation, but not for size. I could not find any

>     mention of it changing either.

>     I can see another button there which should do it, but I'm just

>     wondering why "r" doesn't work. Would make things easier anyway.


"r" works fine for me, you problem may be trying to use size to change 

the rest length.  When editing bones you will fine a button for 

"Rest Length."  If this is what you are using, I don't know what to tell you.


> 2.  I have set up a 30 frame animation of something swinging back and

>     forth. When I creat a wireframe preview, the point where it goes

>     from frame 30 back to 1 is very rigid - I want it to be smooth.

>     I tried adding continuity etc to both end points, clicking

>     buttons, praying etc, but i cannot get the animation to have a

>     smooth transition at that jump. How do I do that?


Are you start and end key frames in the same space (like fig 2)?


fig 1       Frame 0                               Frame 30

              /                                     \

            /                                         \

          /                                             \

        *                                                 *


fig 2       Frame 0 and 30                       Frame 15

                  /                                 \

                /                                     \

              /                                         \

            *                                             *


> Thanks,

> Row.

> PS. is there a way to save the wireframe previews? (v3.5 SA)


No. :(  It needs some code from the Toaster lib I think, I was told it 

will be fixed in 4.0. :)  Hope all this helps.

-Eric


--

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Mon Jan  9 00:53:32 1995

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From: Daniel Thomas <dthomas@CAM.ORG>

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To: _Fred Pienkos_ <faith@xochi.tezcat.com>

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        dodger@xochi.tezcat.com, ferret@tezcat.com

Subject: Re: Light Sources/ Flares TOO BIG!!!

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On Sat, 7 Jan 1995, _Fred Pienkos_ wrote:


> Im working on an anim where there are about 30-40 animated lights.  Each 

> one changes intesity over time(Envelope actually) and you start of being 

> very close to the lights, and you move away.

> unfortunatly, as you move away, they lights flares dont get smaller in 

> the distance.  Is this normal? Correctable?  I hope there is a way to 

> solve this or i got big trouble.

> Thanks.


 I did an animation that simulate a fiber optic cable. My scene has more 

than 3o lights! I didn't use the option dissolve with distance in flare 

options. Instead I use envleoppe for both light intensity and flare 

intensity and it does very weel. I wanted to have some kind of flash at 

the beginning and the result were great. After the camera get into the 

fiber optic cable, I put the light intensity and flare intensity to zero.


Daniel Thomas

dthomas@CAM.ORG


 


From owner-lightwave-l  Mon Jan  9 12:32:54 1995

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Date: Mon, 9 Jan 1995 12:28:18 GMT

From: Christian Graham <bss104@bangor.ac.uk>

Subject: Re: Boolean Problem

To: Armand Fasano <afasano@hsc.usc.edu>

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On Thu, 5 Jan 1995 23:36:43 -0800 (PST) Armand Fasano wrote:


> Help!

> I'm just starting out on LW, and am having a problem in getting the Subtract

> function to work properly.

> The problem is as follows:

> After creating my two objects (sphere in FG and cylinder in BG

> for example) and applying the Subtract function, I get a sphere

> with  two regions of points in circular patterns(where my cylinder 

>         intersected the sphere) on the surface, but it does not create

> new polygons boring into the FG object.



Have you tried the above with polygon selected as the edit tool rather than point (the default).  I too had a similar problem 

trying to produced hollow spheres until I did this.  


I hope this helps.


Christian Graham (bss104@bangor.ac.uk)


Video Tech.

School of Biological Sciences,

University of Wales, Bangor.

U.K.


From owner-lightwave-l  Mon Jan  9 14:32:49 1995

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To: lightwave-l@netcom.com

Subject: Anyone want an alpha?

Date: Mon, 09 Jan 1995 15:03:25 EST

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Hi all... I posted a humorous message to lightwave ftp/web site. It

describes a method of making tons of money. I don't really need tons

of money, but just $12,000 to buy an alpha... :)  If it works, I'll

let you all know... at the least it would be fun trying. Check it

out... it's called Money_for_Alpha.txt and I put it in incoming. 



Wes


From owner-lightwave-l  Mon Jan  9 18:51:26 1995

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Date: Mon, 09 Jan 1995 16:25:57 -0500

To: lightwave-l@netcom.com

Subject:  Polar Bear

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I have project need to be done using Lightwave 3D. I have some

question:

(1) How to create the fur of polar bear?

(2) How to create the snow scence?

(3) How to create the cuctus and the dessert scence?


If anyone has any idea. Please send me a email. I will really

appriciate.

Thanks


Neal Lee

nlee@dtd.com


From owner-lightwave-l  Mon Jan  9 19:37:03 1995

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Date: Mon, 9 Jan 1995 16:02:57 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: drawing devices

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I would like to hear from others on what type of device(s) you use when 

using Lightwave (mouse, light pen, trackball)


I am using the standard Commodore mouse that came with my A4000 and I 

believe there are BETTER drawing devices to using with LW.


Even though I turn SNAP off I still can not get that 'pinpoint' accuracy 

like I want to when it comes to making points/polygons!  I know, use the 

numberic option on the tools.  But that could be time consuming...too me 

at least.


What do you recommend?  I like to hear from others.  I was thinking 

about getting a better mouse with a tighter DPI, will that work?


{I hope I word that right.)  :-)

Thanks for reading...


Alex


--------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

--------------------------------------------------------------


From owner-lightwave-l  Mon Jan  9 19:46:24 1995

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Subject: beveling text

Date: 09 Jan 95 14:29:57 EST

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RE beveling text


It may help to bevel 'backwards', using negative values in the bevel requester

such that the polygon you start with ends up the front, rather than the back

of the 3D object.  By 'beveling bigger' rather than smaller you can avoid the

overlap problem you sometimes get at corners.


-P

===========================================================================

Paul Godley                       Voice: (919)733-7051   Fax: (919)733-0680

NC Dept of Community Colleges     Email: godley.p@dcc000.ncdcc.cc.nc.us

Raleigh, NC

===========================================================================


From owner-lightwave-l  Mon Jan  9 20:16:49 1995

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Date: Mon, 9 Jan 1995 12:28:18 GMT

From: Christian Graham <bss104@bangor.ac.uk>

Subject: Re: Boolean Problem

To: Armand Fasano <afasano@hsc.usc.edu>

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On Thu, 5 Jan 1995 23:36:43 -0800 (PST) Armand Fasano wrote:


> Help!

> I'm just starting out on LW, and am having a problem in getting the Subtract

> function to work properly.

> The problem is as follows:

> After creating my two objects (sphere in FG and cylinder in BG

> for example) and applying the Subtract function, I get a sphere

> with  two regions of points in circular patterns(where my cylinder 

>         intersected the sphere) on the surface, but it does not create

> new polygons boring into the FG object.



Have you tried the above with polygon selected as the edit tool rather than point (the default).  I too had a similar problem 

trying to produced hollow spheres until I did this.  


I hope this helps.


Christian Graham (bss104@bangor.ac.uk)


Video Tech.

School of Biological Sciences,

University of Wales, Bangor.

U.K.


From owner-lightwave-l  Mon Jan  9 20:25:13 1995

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Subject: Help!Need to Render

To: lightwave-l@netcom.com

Date: Mon, 9 Jan 1995 19:26:50 -0500 (EST)

From: "William Walter Ford" <bford@soulcage.inmind.com>

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Help!!!



Does anyone have Raptor, etc. that I can rent render time on.


My client just made a change and I don't think I'll be able to finish my 

render in time now.



It's a 850 frame anim created on LW 3.5


Deadline is next week (Jan 15th).  If anybody can help please send 

E-mail to bford@inmind.com as soon as you can.  I'm posting this at 

7:15pm Mon. Jan 9 - I'll be checking my mail throughout the night.


I have a T1 internet connection and only about 2.5 meg of data for the 

scene (inc. image map) so I can get it to you on the "net" if wanted.


Thanks in advance for your replys :)


                            -Bill Ford


If you need me by voice tonight call me at (804)845-8600

This number is for WSET TV-13 where I work at night - THANKS!

   

 -- 

      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551

        bford@inmind.com - W3 http://www.inmind.com/people/bford.html

         Office: (804) 385-4087 - Fax:(804) 385-8962 


From owner-lightwave-l  Mon Jan  9 22:35:42 1995

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cc: Bob Peterson <peterson@gemgrp.enet.dec.com>

Subject: Screamernet demo on Alpha

Date: Mon, 09 Jan 95 16:52:09 EST

From: Mark Thompson <mark@hubbub.westford.ccur.com>

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For those of you in the southern NH area.......


Tuesday night at 7pm, the southern NH LightWave user's group will get a demo

of LightWave rendering on both 233MHz and 289MHz Alpha based workstations.

I will be putting it through its paces with a variety scenes on my system.


The meeting will be held at the NEW location of System Eyes Computer store.

>From the old location (which was in Greystone Plaza on route 101A in Nashua),

drive west on 101A to the 2nd stop light at Post Road Plaza. Turn right onto

Boston Post Road, then right again at the church onto Seaverns Bridge Road.

About a mile north on Seaverns Bridge Road, turn right again onto Bates Road.

About 0.6 mile along Bates is Charles Road, your first left. The first right

on Charles Road is Elizabeth Drive. The meeting is at 9 Elizabeth Drive, last

driveway on the right. The phone number is (603) 424-1188.

%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%

%   Mark (only 4 days left @ Concurrent) Thompson       `       '          %

%                                                  --==* RADIANT *==--     %

%         mark@westford.ccur.com                        ' Image `          %

%        (508)392-2480 (603)424-1829                   Productions         %

%                                                                          %

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From owner-lightwave-l  Tue Jan 10 02:09:37 1995

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Date: Mon, 9 Jan 1995 22:15:26 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: drawing devices

In-Reply-To: <Pine.SOL.3.91.950109155509.12158A-100000@explorer>

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On Mon, 9 Jan 1995, James Brooks wrote:


> I would like to hear from others on what type of device(s) you use when 

> using Lightwave (mouse, light pen, trackball)

> I am using the standard Commodore mouse that came with my A4000 and I 

> believe there are BETTER drawing devices to using with LW.

[snip]


I like the old A2000 mouse the best (for OM), but I have not used a 

optical mouse on an Amiga (just a Sun).

-Eric


> {I hope I word that right.)  :-)

> Thanks for reading...

> Alex

> --------------------------------------------------------------

> James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

> Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

> NEC 3xp Triple Speed CDROM       Warp Engine 4028

> Interchange 3.0                  Dynamic Motion Module 1.06

> Epson ES-600C Scanner            E-Mail: jamesb@clark.net

> --------------------------------------------------------------


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Tue Jan 10 04:35:31 1995

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From: Thealy@nesbbx.rain.COM (Thomas Healy)

To: jgjones@usa.net, LIGHTWAVE-L@netcom.com

Subject: Re: Two problems.

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In <9501081825.AA09976@usa.net>, jgjones@usa.net (James Jones/Nibbles and

Bits) writes:

>  > PS. is there a way to save the wireframe previews? (v3.5 SA)

> Nope. Maybe in 4.0, I hear.

> -Jim



I thought there was a script to do this at the tomahawk site??




-----------------------------------------------------------------------------

Address:                        E-Mail w/ Subject of "Tunes" for a copy of my

Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:

                                R.E.M., U2, Pearl Jam, The Doors & many more.


From owner-lightwave-l  Tue Jan 10 06:59:56 1995

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To: lightwave-l@netcom.com

Subject: VMM and GigaMEM... NOT AGAIN!!! 

Date: Tue, 10 Jan 1995 06:27:46 EST

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Hi all... sorry to bring up the VM topic again, but I'm making a sort

of "help file" which might even turn into an article... one of the

many things I plan on discussing is the use of Virtual Memory. 


I would REALLY appreciate it if people using either VMM or GigaMem

could send me a note describing their system and what they had to do

to get the software to run on it. Basically, I'm hoping that I can get

most of the accelerators covered. I'd also like to know if people

think it's worth it. For example, do you get so many page faults that

rendering times are majorly increased? 


I'm using an 040/33 from GVP(12 megs ram '882). VMM does not work with

this accelerator fully. One must turn off data caching. It also

crashed my machine in the middle of a render. In the process, it came

really close to trashing my hard drive... it's been a long time since

I've waded through my hard drive with a disk editor, and I plan on

keeping it that way!


So additionally, if someone is also using the aforementioned setup

with success (either VMM or Gigamem) please let me know how! :)


Thanks!


Wes


From owner-lightwave-l  Tue Jan 10 08:43:57 1995

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Subject: Help! Render

To: lightwave-l@netcom.com

Date: Tue, 10 Jan 1995 02:21:47 -0500 (EST)

From: "William Walter Ford" <bford@soulcage.inmind.com>

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Thanks to everybody who responded to my panic attack about needed some 

help on rendering a project.   I found someone to help me out for this 

project, but for those who have heavyduty render power, please send me 

info about what you have and your prices....I've got several projects 

coming up that I'll probably farm out.


Thanks again the all the help !!!!


                       -Bill Ford


 -- 

      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551

        bford@inmind.com - W3 http://www.inmind.com/people/bford.html

         Office: (804) 385-4087 - Fax:(804) 385-8962 


From owner-lightwave-l  Tue Jan 10 10:01:22 1995

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From: Douglas Rudd <rudd@plk.af.mil>

Message-Id: <199501101450.HAA12569@ug1.plk.af.mil>

Subject: Re: Anyone want an alpha?

To: sonny@MIT.EDU

Date: Tue, 10 Jan 1995 07:50:11 -0700 (MST)

Cc: lightwave-l@netcom.com

In-Reply-To: <9501092003.AA04531@w20-575-72.MIT.EDU> from "sonny@MIT.EDU" at Jan 9, 95 03:03:25 pm

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> Hi all... I posted a humorous message to lightwave ftp/web site. It

> describes a method of making tons of money. I don't really need tons

> of money, but just $12,000 to buy an alpha... :)  If it works, I'll

> let you all know... at the least it would be fun trying. Check it

> out... it's called Money_for_Alpha.txt and I put it in incoming. 

> Wes

Careful. Someone just posted a chain letter to c.g.p.lw and I'm sure it

was not well received. Just don't get yourself associated with that.



Doug Rudd

rudd@plk.af.mil

---------------------------------------------------------------------------

Death by DOS, after a long lingering illness under Windooozzzzzz...........

---------------------------------------------------------------------------


From owner-lightwave-l  Tue Jan 10 11:24:08 1995

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Date: Tue, 10 Jan 1995 08:48:24 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: LIGHTWAVE-L@netcom.com

Subject: Re: Two problems.

In-Reply-To: <9501100513.4iak@nesbbx.rain.COM>

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On Mon, 9 Jan 1995, Thomas Healy wrote:


> In <9501081825.AA09976@usa.net>, jgjones@usa.net (James Jones/Nibbles and

> Bits) writes:

> > 

> >  > PS. is there a way to save the wireframe previews? (v3.5 SA)

> > 

> > Nope. Maybe in 4.0, I hear.

> > 

> > -Jim

> > 

> I thought there was a script to do this at the tomahawk site??


Hmmm, don't think so.  You will find lwwf2anim (LW wire frame to anim by

Ernie Wright), but it needs the file that LW saves out.

-Eric


> -----------------------------------------------------------------------------

> Address:                        E-Mail w/ Subject of "Tunes" for a copy of my

> Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:

>                                 R.E.M., U2, Pearl Jam, The Doors & many more.


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Tue Jan 10 21:51:10 1995

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for lightwave-l@netcom.com

To: lightwave-l@netcom.com

Subject: RAM Formula

From: jefj@lightspd.wa.com (Jef Johnstone)

Comments: Lightspeed Partner

Message-Id: <9egqyc1w165w@lightspd.wa.com>

Date: Tue, 10 Jan 95 14:02:43 PDT

Organization: Lightspeed Design Inc. Bellevue, WA, USA

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Greetings,


My Question is: Does anyone know of a "formula" to figure out how much RAM is

needed to render VERY large scenes?


Example: # of Polys + Size of image maps + Resolution = Amount of RAM needed.


We are rendering some very large scenes that will be output to slide, not

video. I currently have a Fussion 40 w/32 meg of RAM and a Mega chip 2000,

which is not even close to enough memory. Is there a way to figure out how much

more memory we need to buy? Final resolution is 2000 x 1125.


Also, Does anyone have or know of an Arexx script to do batch rendering of

different scenes? (Load one scene, render, load the next scene, render etc.)

ANY....and I do mean ANY...help would be appreciated!!!


Thunk'ya very much....


JEF Johnstone..........................................."Will work for RAM"

Digital Artist


 i n f o @ l i g h t s p d . w a . c o m                                   

 ------------------------------------------------- L I G H T S P E E D ----*

 Multimedia and Laser Display Artistry --------------- D E S I G N ------* 

 voice:206 637 2818 fax:206 453 7588 data:206 688 0354 -- I N C -------*


From owner-lightwave-l  Wed Jan 11 00:07:02 1995

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Date: Wed, 11 Jan 1995 00:13:48 -0500 (EST)

From: Donald Drennan <ddrennan@freenet.columbus.oh.us>

Subject: Re: beveling text

To: GODLEY.PAUL@DCC000.NCDCC.CC.NC.US

cc: lightwave-l@netcom.com

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Thanks for the advice on beveling, eventhough I wasn't the one to ask.


I am having difficulty with beveling too. I'm modeling a Fender Strat

guitar and I wanted the edges to be rounded. I beveled once but when I

beveled twice I got overlap really bad. I don't know how I can use this

beveling backwards technique in this case though. Any suggestions?



Don Drennan

Columbus, Ohio




From owner-lightwave-l  Wed Jan 11 06:12:21 1995

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Date: Wed, 11 Jan 1995 08:20:05 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Clearing Surface List

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I have asked this before but no one got back to me or there is just no 

way of doing it.


In Modeler, I would like to know if there is a way to clear the surface 

names that do not have polygons assigned to them?  Is there a macro, 

trick, what to do this?  Only way I can clear it so far is to reset the 

Modeler to NEW to 'flush' the surface contents.


Alex



--------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

--------------------------------------------------------------


From owner-lightwave-l  Wed Jan 11 07:05:50 1995

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Date: Wed, 11 Jan 1995 06:15:10 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Eric Case <eric@bigdog.engr.arizona.edu>

cc: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: drawing devices

In-Reply-To: <Pine.ULT.3.90.950109220823.2785A-100000@bigdog.engr.arizona.edu>

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On Mon, 9 Jan 1995, Eric Case wrote:


> On Mon, 9 Jan 1995, James Brooks wrote:

> > 

> > I would like to hear from others on what type of device(s) you use when 

> > using Lightwave (mouse, light pen, trackball)

> > 

> > I am using the standard Commodore mouse that came with my A4000 and I 

> > believe there are BETTER drawing devices to using with LW.

> [snip]

> I like the old A2000 mouse the best (for OM), but I have not used a 

> optical mouse on an Amiga (just a Sun).

> -Eric


I use the optical at work on a Sun workstation and I think they are real 

nice!  I wonder if I can get the accuracy on my Amiga.


I guess I just have to resort to zooming in and out alot in Modeler, huh? :-)


Alex



--------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

--------------------------------------------------------------


From owner-lightwave-l  Wed Jan 11 09:10:51 1995

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From: Zapa Digital Art <zapa@zeus.datasrv.co.il>

Reply-To: Zapa Digital Art <zapa@zeus.datasrv.co.il>

Subject: Re: RAM Formula

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Jef :)



> Greetings,

> My Question is: Does anyone know of a "formula" to figure out how much RAM is

> needed to render VERY large scenes?

> Example: # of Polys + Size of image maps + Resolution = Amount of RAM needed.


John Gross, LWPro editor, said:


output width x output height x 4 + segment memory + image filtering 

memory + shadow maps sizes. 


I guess you have to add object sizes as well.

 

> Also, Does anyone have or know of an Arexx script to do batch rendering of

> different scenes? (Load one scene, render, load the next scene, render etc.)

> ANY....and I do mean ANY...help would be appreciated!!!

>


LightWaveArexx.doc  at Toaster:Arexx_Examples gives you a sample script 

for doing just that. It would take a few minutes to alter it so it would 

suit your needs.


> Thunk'ya very much.... > 

> JEF Johnstone..........................................."Will work for RAM"

> Digital Artist

>  i n f o @ l i g h t s p d . w a . c o m                                 

>  ------------------------------------------------- L I G H T S P E E D ----*

>  Multimedia and Laser Display Artistry --------------- D E S I G N ------*

>  voice:206 637 2818 fax:206 453 7588 data:206 688 0354 -- I N C -------*



Nir Hermoni, Israel

zapa@datasrv.co.il


From owner-lightwave-l  Wed Jan 11 09:24:24 1995

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Date: Wed, 11 Jan 1995 08:47:21 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: drawing devices

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On Wed, 11 Jan 1995, James Brooks wrote:


[snip]

> I use the optical at work on a Sun workstation and I think they are real 

> nice!  I wonder if I can get the accuracy on my Amiga.

> I guess I just have to resort to zooming in and out alot in Modeler, huh? :-)


Alex, I don't do too much zooming in modeler, but I do clean my mouse

about once every 10 days.  :) I know people who say that after cleaning

the mouse it's just like new.  I use alcohol on the ball and the rollers,

although sometimes I need to scrape the rollers with a small knife.  When

was the last time you cleaned your mouse?  BTW, did you see the Amiga

World that had the article about mice and other pointing devices?

-Eric


> Alex

> --------------------------------------------------------------

> James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

> Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

> NEC 3xp Triple Speed CDROM       Warp Engine 4028

> Interchange 3.0                  Dynamic Motion Module 1.06

> Epson ES-600C Scanner            E-Mail: jamesb@clark.net

> --------------------------------------------------------------


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Wed Jan 11 11:05:26 1995

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From: Eric Case <eric@bigdog.engr.arizona.edu>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: Clearing Surface List

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On Wed, 11 Jan 1995, James Brooks wrote:


> I have asked this before but no one got back to me or there is just no 

> way of doing it.

> In Modeler, I would like to know if there is a way to clear the surface 

> names that do not have polygons assigned to them?  Is there a macro, 

> trick, what to do this?  Only way I can clear it so far is to reset the 

> Modeler to NEW to 'flush' the surface contents.


This is the way to do it, for now.

-Eric


> Alex

> --------------------------------------------------------------

> James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

> Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

> NEC 3xp Triple Speed CDROM       Warp Engine 4028

> Interchange 3.0                  Dynamic Motion Module 1.06

> Epson ES-600C Scanner            E-Mail: jamesb@clark.net

> --------------------------------------------------------------


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Wed Jan 11 19:32:30 1995

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Subject: NewTek

To: lightwave-l@netcom.com

Date: Wed, 11 Jan 1995 16:07:35 -0500 (EST)

From: "William Walter Ford" <bford@soulcage.inmind.com>

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Hey - Question.


I know newTek has a BBS but have they gotten a "net" connection (official 

ftp site) yet?



Also - anybody got any suggestions on importing DXF's from AutoCad. LW 

recognizes they are DXF's, but doesn't get all of the information to 

build the full model.  It doesn't seem to recognize meshes and things of 

that nature.


We've just installed the Advanced Modeling Extention for AutoCad which 

is supossed to provide "true" 3D modeling - but still we have missing 

pieces of the model.  I don't know much about DXF's or AutoCad - som any 

insight would be GREATLY appreciated.



                            Thanks


                                Bill Ford


       

 -- 

      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551

        bford@inmind.com - W3 http://www.inmind.com/people/bford.html

         Office: (804) 385-4087 - Fax:(804) 385-8962 


From owner-lightwave-l  Thu Jan 12 01:40:51 1995

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From: Anders_Lattermann@p24.anet.bbs.bad.se (Anders Lattermann)

Subject: Re: LW rendering method

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Anyone care to explain what rendering method LW uses? I'm pretty sure I read, 

a long time ago, that it is not using real raytracing?


/Anders Lattermann


FidoNet:  2:201/411.24              !     PointBreak - Stockholm - Sweden

AmigaNet: 39:164/100.24             !            Amiga 3000 & Pentium 100

InterNet: Latte@p24.anet.bbs.bad.se ! Pentium, the fastest bug ever made! 


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To: bford@soulcage.inmind.com, lightwave-l@netcom.com

Date: Thu, 12 Jan 1995 02:23:23

Subject: Re: NewTek

From: luke@compvid.com (Luke Montgomery)

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>Hey - Question.

>

>I know newTek has a BBS but have they gotten a "net" connection (official 

>ftp site) yet?

>

>

>Also - anybody got any suggestions on importing DXF's from AutoCad. LW 

>recognizes they are DXF's, but doesn't get all of the information to 

>build the full model.  It doesn't seem to recognize meshes and things of 

>that nature.


Don't feel too bad about converting hassles with DXF, Bill.... A few months

ago I went a few rounds with a DXF out of an archetectual program, and finally

got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis

Folks... <sigh> Apparently, the DXF "standard" is one of those "non-standard

standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?)


Best of luck to you.  The folks at Syndesis  seem to REALLY know the sordid

details.  You might hunt them up for some help...


Regards,

Luke (Pat) Montgomery                "REAL" E-mail: luke@compvid.com 

CompVid Computer Video Graphics Services      CompuServe: 70274,2177 

Greater Kansas City                            Voice: (913) 780-0222

---------------------------------------------------------------------

There's no place like home... There's no place like home... There's... 

 


From owner-lightwave-l  Thu Jan 12 07:54:10 1995

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Subject: Re: NewTek

To: luke@compvid.com

Date: Thu, 12 Jan 1995 07:36:32 -0700 (MST)

Cc: lightwave-l@netcom.com

In-Reply-To: <45@compvid.com> from "Luke Montgomery" at Jan 12, 95 02:23:23 am

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> Don't feel too bad about converting hassles with DXF, Bill.... A few months

> ago I went a few rounds with a DXF out of an archetectual program, and finally

> got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis

> Folks... <sigh> Apparently, the DXF "standard" is one of those "non-standard

> standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?)

> Best of luck to you.  The folks at Syndesis  seem to REALLY know the sordid

> details.  You might hunt them up for some help...

I can recommend 2 rather circuitous methods of dxf import that have worked

for me in the past. 


1. Syndesis includes a pc executable called dxf23ds.exe or some

   such. It will get the offending dxf into a much more solid

   3ds (usually) which will then import to LW much better.


2. If you have access to Imagine 3.1, it now has one of the most 

   solid dxf import/export routines I've seen. Save out the file 

   as .iob and convert to LW.


Hope this helps.




Doug Rudd

------------------------------------------------------------------------

:-) I think I'll write a letter to my congressman.


:-| A congressman has two ends: a sitting end and a thinking end;

and since his entire future depends on his seat, why bother friend....

------------------------------------------------------------------------

A good day with dos is like tooth extraction without Novacane............

--------------------------------------------------------------------------------


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>Also - anybody got any suggestions on importing DXF's from AutoCad. LW 

>recognizes they are DXF's, but doesn't get all of the information to 

>build the full model.  It doesn't seem to recognize meshes and things of 

>that nature.


Yes, read the manual, the appendix about "TIO".  It explains exactly

which AutoCAD entities are translated.  You must remember that AutoCAD is

a very extensive program, with lots of options that are oriented to

plotter output, not 3D design in the polygonal sense.


>We've just installed the Advanced Modeling Extention for AutoCad which 

>is supossed to provide "true" 3D modeling - but still we have missing 

>pieces of the model.  I don't know much about DXF's or AutoCad - som any 

>insight would be GREATLY appreciated.


From owner-lightwave-l  Thu Jan 12 08:58:49 1995

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luke@compvid.com (Luke Montgomery) writes:

>Don't feel too bad about converting hassles with DXF, Bill.... A few months

>ago I went a few rounds with a DXF out of an archetectual program, and finally

>got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis

>Folks... <sigh> Apparently, the DXF "standard" is one of those "non-standard

>standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?)

>

>Best of luck to you.  The folks at Syndesis  seem to REALLY know the sordid

>details.  You might hunt them up for some help...


Aw, shucks, Luke, thanks for the plug.  DXF *is* such a mess of a format.

Once upon a time, I wrote an article for an old issue of Avid that

talked about the spectrum of hassles regarding accepting DXF files from

clients.  It ranges from people who see a plotted drawing of a building,

in perspective, and thinking that it's a "3D" drawing, when it's actually

just a bunch of 2D lines scratched on paper; on to buildings that again

look good when plotted as blueprints, but might be composed of old 2D

clip-art of standard window frames plus some true 3D entities for walls;

or on to true 3D entities; and beyond that to AME, AutoCAD's own variant

of producing CSG-style geometry for finite element analysis.


And then there's the endless variations of DXF, as exported by dozens

of programs, and as imported by dozens of other programs.


An updated version of that DXF article is now a chapter in the InterChange

manual.  Compare the dozens and dozens of pages of DXF details in the

InterChange manual with the sparse one or two sentences in the Pixel Pro

manual, for example.  :-)



From owner-lightwave-l  Thu Jan 12 10:02:25 1995

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Date: Thu, 12 Jan 1995 07:23:21 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Armand Fasano <afasano@hsc.usc.edu>

cc: lightwave-l@netcom.com

Subject: Re: Boolean Problem

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On Thu, 5 Jan 1995, Armand Fasano wrote:


> Help!

> I'm just starting out on LW, and am having a problem in getting the Subtract

> function to work properly.

> The problem is as follows:

> After creating my two objects (sphere in FG and cylinder in BG

> for example) and applying the Subtract function, I get a sphere

> with  two regions of points in circular patterns(where my cylinder 

>         intersected the sphere) on the surface, but it does not create

> new polygons boring into the FG object.

> When I render the object, I can see there is some subtle difference

> in the surface at those areas, but definitely no hole

> through the sphere.

>


Is it possible you have the BG object polygons flipped 'inward'?

I have tried this and it seems that I get the same thing what you have 

just described.



Alex


---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Thu Jan 12 16:01:30 1995

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From: Eric Case <eric@bigdog.engr.arizona.edu>

To: list LightWave <lightwave-l@netcom.com>

Subject: Re: drawing devices

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On Thu, 12 Jan 1995, it was written:


[snip]

> We have a MicroSpeed trackball.  It does drag-lock

> which is useful when you need to keep a mouse button

> pressed.  I need three buttons for X Windows, so 

> we only use the trackball on the Toaster 2000.

> I've got a Boing! optical mouse which I like a lot.

> And it has the three *real* mouse buttons required 

> for X Windows.


How does the Boing! mouse feel in the hand?  The other thing I like about 

the A2000 mouse is it is bigger that most mice, the A4000/A600 mouse is so 

small I think I will break it if I click the buttons. :)

-Eric


--

Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



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Subject: Re: NewTek

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On Wed, 11 Jan 1995, William Walter Ford wrote:


> Also - anybody got any suggestions on importing DXF's from AutoCad. LW 

> recognizes they are DXF's, but doesn't get all of the information to 

> build the full model.  It doesn't seem to recognize meshes and things of 

> that nature.


  I used Pixel 3D and it works very well!


Daniel Thomas

dthomas@CAM.ORG



From owner-lightwave-l  Thu Jan 12 16:04:57 1995

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Date: Tue, 11 Jan 1994 15:43:01 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: Two problems.

To: Eric Case <eric@bigdog.engr.arizona.edu>

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> PS. is there a way to save the wireframe previews? (v3.5 SA)


The original code for the LW Wireframe previews was written by an

ex-NewTek employee.  When putting together the SA version of LW, Allen had

to rewerite a lot of that stuff. He didn't have time to re-write to wire

previews before shipping.  It WILL be included in version 4.0  I got all

of this info from an issue of VTU.  Have fun!


-- Joe


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Subject: PMS COLORS

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I've done this before and things have always worked out, but I've got another

projeect coming up with precise PMS colors and I was wondering if anyone had

any comments and tips on the fact that if you simply convert the PMS color to

the RGB equivalent and also mess with the diffusion and other surface settings

the PMS color isn't really accurate anymore.. Any comments?


Alan Chan

Graphics/Animation Design

Vision Digital

alan.chan@oubbs.telecom.uoknor.edu


From owner-lightwave-l  Thu Jan 12 17:39:03 1995

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To: lightwave-l@netcom.com

Subject: Re: LW rendering method 

In-reply-to: Your message of Fri, 16 Dec 94 20:59:28 +0200.

             <OA92-901-231p24_2ef25410@piraya.bad.se> 

Date: Thu, 12 Jan 95 13:23:30 EST

From: Mark Thompson <mark@hubbub.westford.ccur.com>

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Anders Lattermann <Anders_Lattermann@p24.anet.bbs.bad.se> wtites:

> Anyone care to explain what rendering method LW uses? I read,

> a long time ago, that it is not using real raytracing?

                                        ^^^^

So what is fake ray-tracing? LW has a hybrid renderer that supports both

a scanline based rendering and raytracing in the same image.

%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%

%   Mark (only 1 day left @ Concurrent) Thompson        `       '          %

%                                                  --==* RADIANT *==--     %

%            mark@fusion.mv.com                         ' Image `          %

%               (603)424-1829                          Productions         %

%                                                                          %

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From owner-lightwave-l  Thu Jan 12 20:25:55 1995

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From: Jorgen Pehrson <d93jpe@t.hfb.se>

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On Wed, 11 Jan 1995, William Walter Ford wrote:


> Hey - Question.

> I know newTek has a BBS but have they gotten a "net" connection (official 

> ftp site) yet?

>                             Thanks

>                                 Bill Ford


They have a official WWW site. It's www.newtek.com



    Jorgen Pehrson             d93jpe@t.hfb.se

University of Technology       

   Borlange, Sweden.


And the cookie today is...

In the old days, we had wooden ships ruled by iron men.  Now we have

steel ships and blockheads running them. Capt. D. Seymour


From owner-lightwave-l  Thu Jan 12 22:21:42 1995

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From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Re: LW rendering method

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> Anyone care to explain what rendering method LW uses? I'm pretty sure I read, 

> a long time ago, that it is not using real raytracing?


The answer to this can get technical very quickly.  For most things, LW

uses what might be called "polygon shading."  Raytracing is used for

reflections, refractions and shadows.


- Ernie


From owner-lightwave-l  Thu Jan 12 23:37:26 1995

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From: rcadwell@ndsuext.nodak.edu (Randy Cadwell)

To: lightwave-l@netcom.com

Date:          Thu, 12 Jan 1995 16:47:32 

Subject:       Satellite Dish Object?

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Looking for a Earth Satellite Dish object if anyone is willing to let 

me us it. We are doing an educational program for farmers across the 

state of North Dakota so I have to create and open for the show.


e-mail me direct if you can help me out.


 

----------------------------------------------------------------------

  rcadwell@ndsuext.nodak.edu

    Randy Cadwell                        Video Production Assistant 

     North Dakota State University       NDSU Extension Communications

      418 IACC Building                        (701)237-7953   

        Fargo, ND  58103

                        ----------------------------

                         "But I live in Minnesota"

                        ----------------------------


From owner-lightwave-l  Fri Jan 13 00:57:05 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

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Subject: PMS COLORS               

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 > I've done this before and things have always worked out, but I've got

 > another projeect coming up with precise PMS colors and I was

 > wondering if anyone had any comments and tips on the fact that if you

 > simply convert the PMS color to the RGB equivalent and also mess with

 > the diffusion and other surface settings the PMS color isn't really

 > accurate anymore.. Any comments?


After a couple of encounters with fanatic PMS fans at ad agencies,

I've come to the conclusion that the best solution is just to eyeball

it on a good monitor and tell 'em its an exact, scientific match.

Even though you can get the precise RGB values into the rendered

frame by using 100% luminousity, well... NTSC isn't called Never

The Same Color for nothing. And with shading and highlights, forget it.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

           


From owner-lightwave-l  Fri Jan 13 02:32:27 1995

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Date: Thu, 12 Jan 1995 16:11:39 -0700 (MST)

From: Vance Schowalter <viking@freenet.edmonton.ab.ca>

To: Syndesis Corporation <syndesis@beta.inc.net>

Cc: lightwave-l@netcom.com

Subject: Re: NewTek

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How much is Interchange going for nowadays?


*******************************************

*    Vance Schowalter >>Image master<<    *

*                                         *

* Internet: viking@freenet.edmonton.ab.ca *

*                                         *

* "To be a Viking means:  Never having to *

*            say you're sorry!"           *

*******************************************



From owner-lightwave-l  Fri Jan 13 02:41:06 1995

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From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Re: PMS COLORS

In-Reply-To: <9501111810.0PJJE00@oubbs.telecom.uoknor.edu>

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> I've done this before and things have always worked out, but I've got

> another projeect coming up with precise PMS colors and I was wondering

> if anyone had any comments and tips on the fact that if you simply

> convert the PMS color to the RGB equivalent and also mess with the

> diffusion and other surface settings the PMS color isn't really

> accurate anymore.. Any comments?


Unless your final destination is print, color matching by formula is

impossible, period.  Clients who come from print backgrounds sometimes

need to be told this.  The various "RGB equivalents" for print color

standards are only valid for specific combinations of software, drivers

and devices--RGB triples by themselves don't contain enough information

to define a color in the real world.


- Ernie


From owner-lightwave-l  Fri Jan 13 05:54:26 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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Subject: Re: drawing devices

Date: Fri, 13 Jan 95 6:19:37 EST

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Eric Case <eric@bigdog.engr.arizona.edu> wrote about Re: drawing devices


>On Thu, 12 Jan 1995, it was written by Kenneth Jennings:


[snip]

>> We have a MicroSpeed trackball.  It does drag-lock

>> which is useful when you need to keep a mouse button

>> pressed.  I need three buttons for X Windows, so 

>> we only use the trackball on the Toaster 2000.

>> 

>> I've got a Boing! optical mouse which I like a lot.

>> And it has the three *real* mouse buttons required 

>> for X Windows.

>> 


>How does the Boing! mouse feel in the hand?  The other thing I 

>like about the A2000 mouse is it is bigger that most mice, the 

>A4000/A600 mouse is so small I think I will break it if I 

>click the buttons. :)


>Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



It's rather square-ish and flatter then most mice.  

I like the button feedback, they're easy to press and

you get a nice click out of it.  (The buttons are 

rated for something like a gazillion clicks, so I'm 

only about halfway there :-) )  I like the feel and

it looks like the Sun optical mouse/pad, so people

just assume I'm using a Sun.


The Trackball is better for detail work, though I'd

be happier with a more expensive one, since the 

MicroSpeed feels flimsy and sometimes has a "gritty"

roll to it (no, not from dirt).  Detail work with

the Boing! mouse means holding the mouse carefully 

and twisting it in place (well, it's what I do). 


+-------------------------------------++-------------------------------------+

|   Kenneth Jennings, Amiga Advocate  || ====== Equine Video Studios  ====== |

|  "Happy I'm not a PC/Mac lemming."  || ======  & SyntheToonz, Inc.  ====== |

|       kenneth@daffy.aatech.com      || >>>>>>>> Lynn, Video Maven <<<<<<<< |

| Applied Automation Techniques, Inc. || > Ken, Computer Animation Artiste < |

|  Obviously not the opinions of AAT. || >>>>>>> Bruno The Wonder Dog <<<<<< |

+-------------------------------------++-------------------------------------+

"You'd think that PC and Mac users willing to gut their systems to achieve the

 Amiga's level of performance would just save themselves the trouble and buy 

 Amigas in the first place. But they don't know any better -- they read BYTE."


From owner-lightwave-l  Fri Jan 13 07:54:17 1995

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Date: Fri, 13 Jan 1995 03:07:08 -0500 (EST)

From: Cal Eastman <shiva@freenet.scri.fsu.edu>

Subject: Re: PMS COLORS

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arent u glad pms colors only come around on a monthly cycle?


Boom shiva

mahalinga nataraj

:)

(puffiness 4evah)


From owner-lightwave-l  Fri Jan 13 08:01:15 1995

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Subject: DXF Problem Part2!

To: lightwave-l@netcom.com

Date: Fri, 13 Jan 1995 03:37:18 -0500 (EST)

From: "William Walter Ford" <bford@soulcage.inmind.com>

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Ahhhh - once again back into the fray (sp?).



Well I took everybody's advice and finally read the *MANUEL* ( geez-you 

guys are sooooo picky :-) )

  

I had the DXF exploded then exported DXFOUT - now the problem is that it 

runs into an "unexpected end of file"  BOOM! it's dead - reboot


Also when I try to input a DXF saved out in Strata Studio Pro (mac) into 

LW - I have the same problem.    Any ideas? 


Thanks in advance!



           -Bill Ford



-------------------------------------------------------------------------------

      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551

        bford@inmind.com - W3 http://www.inmind.com/people/bford.html

         Office: (804) 385-4087 - Fax:(804) 385-8962 

-------------------------------------------------------------------------------


From owner-lightwave-l  Fri Jan 13 13:10:43 1995

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From: drrogers@camelot.b24a.ingr.com (Dale R Rogers)

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Subject: freeform1.9 off tomahawk

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HI,


I downloaded Freeform 1.9.lha off tomahawk to check it out.  Whe I

got it unbundled I couldn't find the executable.  I found some

directories and a model file but the program itself wasn't there.

Maybe I haven't got the hang of transfering files and unarchiving

them yet and I did something wrong.  Has anyone had any problems

with this?


Dale



        ____________________________^____________________________

        dale r. rogers


        Intergraph Corporation

        Building Design & Management             MailStop: LR24A3

        drrogers@camelot.b24a.ingr.com        Tel: (205) 730-8294

                                    .


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Two questions:


1)  I need to make tank treads move.  I haven't figured out the 

best way to do this.


2) I also am trying to make deep footprints appear after a humanoid 

walks across the ground.


Any suggestions would be greatly appreciated.


Kent


From owner-lightwave-l  Fri Jan 13 14:19:54 1995

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Date:         Fri, 13 Jan 95  10:47:44 CST

From: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>

Subject:      Motion paths

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I know that one can take a camera (or other object) motion path and

create an object that follows that path.  My question is "is there a

way to create an object in modeler, and then create a motion path for

a camera that will follow the shape of the object?"

I am trying to create a twisting-turning fiber optic cable that the

camera will fly through.  I want to create the object first, then have

the camera move through the object.


I would appreciate any help.


Thanks in advance


Stephen Schleicher

Producer/Director Video Production &

Interactive Television Coordinator

Fort Hays State University


From owner-lightwave-l  Sat Jan 14 00:51:22 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

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 > I know that one can take a camera (or other object) motion path and

 > create an object that follows that path.  My question is "is there a

 > way to create an object in modeler, and then create a motion path for

 > a camera that will follow the shape of the object?"

 > I am trying to create a twisting-turning fiber optic cable that the

 > camera will fly through.  I want to create the object first, then have

 > the camera move through the object.


If you create your object with a curve (i.e.: rail extrude) the Path-

To-Motion macro will take that curve and write out a motion file.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                                                       


From owner-lightwave-l  Sat Jan 14 02:49:20 1995

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Date: Sat, 14 Jan 1995 02:14:25 -0500 (est)

To: Dale R Rogers <drrogers@camelot.b24a.ingr.com>

Cc: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: freeform1.9 still there

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On Fri, 13 Jan 1995, Dale R Rogers wrote:


> HI,

> I downloaded Freeform 1.9.lha off tomahawk to check it out.  Whe I

> got it unbundled I couldn't find the executable.  I found some

> directories and a model file but the program itself wasn't there.

> Maybe I haven't got the hang of transfering files and unarchiving

> them yet and I did something wrong.  Has anyone had any problems

> with this?


Hi Dale, its Fori. Just downloaded it myself to make sure that nothing 

was wrong. It unpacked ok and the executable was there, and it ran ok. The 

executable is called FreeForm03040 and the icon is hard to miss cause its 

big. When I've had anything similar happen when dowloading other stuff, 

its usually that there were resend errors during the download, and all 

the data didn't make it. I used OPUS to pack and unpack it, the LHA 

program is version 1.38.


The only thing I can think of is that either something's wrong with what 

your uncrunching it with, or the data was corrupted during your download.

Check the file size of your downloaded version against the one on the 

FTP. The size should be 267394 bytes, and it should have come from the 

pub/LW/utils directory on tomahawk, and its name is FreeForm3D1_9.lha.

Just mentioning that, incase you may have downloaded the old 

FreeForm3Dpics file instead, by mistake.


After you get a succesful copy, if you don't want to mess with doing the 

assigns just yet, just copy the files to a floppy, and name the floppy 

"FreeForm", and run it from there


Let me know how it goes.


Fori.


From owner-lightwave-l  Sat Jan 14 03:21:14 1995

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Some one asked about batching LW scenes. The lasted version of Batch factory

 deos this and more. I belive it has 600 AREXX scripts. There is an article

in the new Video Toaster User mag. about a demo you can download. To get more

info, sign on to Visual Inspirations BBS at 813-935-6513 or call

813-935-6410. While your there ask about Road Signs.


Also I talked once about a very good spline tutor book. The name of this book

is LightWave Organic Modeling. It too has an article about it in this months

VTU mag. 


From owner-lightwave-l  Sat Jan 14 07:36:42 1995

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Date: Sat, 14 Jan 1995 09:07:18 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: surfaces loading?

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Using LW 3.5.


Situation:  I just received my Warp Engine 2 weeks ago and decide to 

switch my VT drive from the A2091 controller to the Warp Engine's controller.



Problem: For some reason I were not able to load some of the surfaces 

that came with VT/LW!  Or so the program says after my VT drive claims to 

have a read error at THE SAME BLOCK on all the 'bad' surfaces.  LW comes 

back and says that it was not able ot load the surfaces BUT the 

attributes change like they supose to!  So I thought, what about saving 

them.  I did that and now I can load the surfaces with no problem!

Anyone out there ever experienced anything like this or similar?


I have checked the HD with AmiTools, QuarterBack Tools Deluxe and EVEN 

low-level formated the HD to hope to mark out this 'bad block'.

I have never had any problems in the past in loading THOSE surfaces.


At least everything is working fine now! :-)


*************  THESE ARE THE SURFACES THAT I COULD NOT LOAD BEFORE I SAVE

*************   THEM AGAIN. ***********************************


Surfaces: BrushedMetal, Copper, Gold, RipplingGold and Silver.


****************************************************************


Alex


---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Sat Jan 14 09:31:07 1995

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Date: Sat, 14 Jan 1995 09:43:34 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Drives Menu

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You know in LW you only have 4 selections when it comes to selecting 

drives.


If I need to get to another drive (and that is often) I have to type it in!

Now is there a way to display ALL drives and/or assignments on the list.  

It is in many other programs just by hitting the drive button.


Is there a 'trick' or something to this?


Alex



---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Sat Jan 14 10:34:18 1995

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     id 0RB8200S Fri, 13 Jan 95 19:26:29 

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Date: Fri, 13 Jan 95 19:26:29 

Subject: MORE PMSING!

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It's interesting how many of us have an opinion on PMS colors! Eyeballing was

what I finally did, but the funny side of this is that I eventually morphed the

cool neat-surfaced bump-mapped-to-eternity logo object into a 100% diffuse RGB

close equivalent at the end of the animation anyways (fading into the logo

thing)  =)


AC


From owner-lightwave-l  Sat Jan 14 10:50:47 1995

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From: djmccoy (Daniel J. McCoy)

Message-Id: <199501141819.KAA07963@netcom3.netcom.com>

Subject: Weekly Reminder

To: lightwave-l@netcom.com

Date: Sat, 14 Jan 1995 10:19:33 -0800 (PST)

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Last Update - December 17, 1994


This message is to serve as a reminder that this mailing list is oriented

towards topics on Lightwave.  Messages really meant as private e-mail

should be directed to that person's internet address rather than the list.

Also, please use proper netiquette.  Not everyone enjoys messages that

have previous messages quoted verbatim.  Not everyone has 132 column

terminals.  Please don't feel there's too many restrictions though.  This

mailing list is meant for exchange of information.  


Also keep in mind that your replies go directly to the author of the message

you are replying to.  If you wish to have the reply directed to the mailing

list, you should use your e-mail software to change the address that the

message is going to rather than adding the mailing list in the cc: field

(carbon copy).  By including it in the cc: field, the author of the message

that you are replying to will get TWO copies of the message.


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                       Lightwave Usenet Newsgroup

                       --------------------------


If you have access to the Usenet newsgroups, take a look for 

comp.graphics.packages.lightwave.  Currently, this newsgroup's messages

aren't being archived in an automatic way (if you are archiving them

automatically, please let me know!).  Hopefully, I'll have a newsgroup

gateway into the mailing list so those on the mailing list that don't

have access to Usenet can participate in the newsgroup.


                           FTP Message Archives

                           --------------------

                           

Messages from this list as well as the original list and temporary list

are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".

Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".


These files are also available via e-mail.  Send e-mail to

"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are

relative to the directory "/pub' so you must include the

directory you wish to access within the command.


Commands include:


DIR [directory]

LS [directory]

HELP

SEND path/file [splitsize]

SERVERINFO


For example, to get a list of the files in the Lightwave directory,

send the following in the body of the message.


DIR /pub/dj/djmccoy/Lightwave


or


LS /pub/dj/djmccoy/Lightwave


                         Questions or Other Items

                         ------------------------


Questions and other list items can be directed to djmccoy@netcom.com or

owner-lightwave-l@netcom.com


                        Video Toaster Mailing List

                        --------------------------


If you are also interested in the Vidto Toaster mailing list, you can

subscribe by following the directions above under "Subscription

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                       Other Sites and Information

                       ---------------------------


Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site

that contains a growing number of Lightwave oriented files (objects, 

scenes, framestores, ARexx macros and much more).  The Lightwave mailing

list message archives can also be found there.


The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw


For those of you who can use Mosaic, Keith Christopher has also set up

a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.


Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large

collection of 3D objects in various file formats.  Lightwave can directly

import some of them while others may need converting first via third

party object conversion programs like InterChange Plus and Pixel3D Pro.

 

-- 

Daniel J. McCoy                           BIX: dmccoy                  //

Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/

Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!


From owner-lightwave-l  Sat Jan 14 12:19:03 1995

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From: John Gross <jgross@netcom.com>

Subject: Re: LightWave on SGI

To: Christian Caubert <caubert@LLC.org>

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> All this is obviously dependent on LW being released for the SGI, which 

doesn t seem to be likely in the near future.


What do you consider the near future?


LW & Modeler for the SGI will be released at the same time as the PC and 

new Amiga versions.   Projected 1st Q, 95.



JG


From owner-lightwave-l  Sat Jan 14 14:59:49 1995

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From: Joe Angell <jangell@risd.edu>

Reply-To: Joe Angell <jangell@risd.edu>

Subject: Re: Motion paths

To: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>

Cc: lightwave-l@netcom.com

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On Fri, 13 Jan 1995, Stephen Schleicher wrote:


> I know that one can take a camera (or other object) motion path and

> create an object that follows that path.  My question is "is there a

> way to create an object in modeler, and then create a motion path for

> a camera that will follow the shape of the object?"

> I am trying to create a twisting-turning fiber optic cable that the

> camera will fly through.  I want to create the object first, then have

> the camera move through the object.


The first thing I would do, oddly, is to make the camera motion path

FIRST.  Make it look like as though you were making a spline for extruding

in modeler.  Save the scene file, and save the camera's motion file as

something like "camera.motion"


Go into the modeller, and make a flat disc that you can extrude.  Select

Path Extrusion and select Camera.Motion from the file requester.  This

will take your camera motion path and use it as the extrusion path for

your disc, thus making the fixeroptic cable.


If you want to hollow the cable out, repeat the about extrusion, but use a

slightly smaller disc.  Make sure the ends of the new cable go past the

old ones, and use a Boolean Subtract to cut the inside of the tube out

(using the little cable in the background layer and the big cable in the

forground layer).


Load the cable.obj into your scene.  You'll notice that your camera now

goes right down the cable and all through it.  That should do it.


-- Joe



From owner-lightwave-l  Sat Jan 14 16:25:29 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

Message-Id: <9501142307.AA11121@usa.net>

To: LIGHTWAVE-L@netcom.com

Subject: LW File Requesters...    

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 > You know in LW you only have 4 selections when it comes to selecting 

 > drives. If I need to get to another drive (and that is often) I have

 > to type it in! Now is there a way to display ALL drives and/or

 > assignments on the list. It is in many other programs just by hitting

 > the drive button. Is there a 'trick' or something to this?

 > Alex


Other than editing the LW-config file to suit your drives, I don't

think so. (If you don't use df0: or ram: much from LW, you could add

one or two more-often-used devices in those buttons.)

LW's file requesters have always been behind the curve in file

requester technology. At first, they didn't even have a parent button.

(But at least they don't display all the .info files... and they do

alphabetize... and they're fast... )

A drives button or, even better yet, a volumes button, along with

multiple selection (for loading lots of objects, for instance) would

make for a near-perfect requester.

Anyone know if 4.0 will have improved file requesters?

Any of you plug-in authors plan on offering a new one? Hint, hint.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                                               

                                   


From owner-lightwave-l  Sat Jan 14 19:10:20 1995

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            I have used grey scale anim.s of foot prints as a bump map and

displacment map. Create the anim. of the prints using Dpaint brush options to

create gradient fill. make two prints for left and right foot. Make simple

brush anim. of foot prints and stamp them along as big a picture your memory

allows. I used the anim as a bumb map for wide shots and the displacment for

zoomed in shots. Also I was creating an invisable man, if yours has the

object making the prints visible, I would use the displacment map allowing

you to see the print for positioning. Sorry I can't help on the treads.


Jose Burgos

Freelance 3D Animator


From owner-lightwave-l  Sat Jan 14 21:34:37 1995

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Date: Sat, 14 Jan 1995 20:22:51 -0800 (PST)

From: John Gross <jgross@netcom.com>

Subject: Re: LW File Requesters... 

To: James Jones/Nibbles and Bits <jgjones@usa.net>

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4.0 will use the ASL requesters...


JG


From owner-lightwave-l  Sun Jan 15 00:30:25 1995

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Date: Sat, 14 Jan 1995 23:55:07 -0500 (EST)

From: Daniel Thomas <dthomas@CAM.ORG>

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To: James Brooks <jamesb@clark.net>

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Subject: Re: Drives Menu

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On Sat, 14 Jan 1995, James Brooks wrote:


> You know in LW you only have 4 selections when it comes to selecting 

> drives.

> If I need to get to another drive (and that is often) I have to type it in!

> Now is there a way to display ALL drives and/or assignments on the list.  

> It is in many other programs just by hitting the drive button.

> Is there a 'trick' or something to this?




  You can edit your LW.config and MOD.config in your Toaster/3D directory 

with a text editor.



From owner-lightwave-l  Sun Jan 15 02:06:06 1995

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Date: Sun, 15 Jan 1995 01:23:37 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Daniel Thomas <dthomas@CAM.ORG>

cc: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: Drives Menu

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On Sat, 14 Jan 1995, Daniel Thomas wrote:


> On Sat, 14 Jan 1995, James Brooks wrote:


-- SNIP --

> > Now is there a way to display ALL drives and/or assignments on the list.  

> > It is in many other programs just by hitting the drive button.

> > 

> > Is there a 'trick' or something to this?

>   You can edit your LW.config and MOD.config in your Toaster/3D directory 

> with a text editor.


I am aware of that.  I was wondering if there is a way to set one of 

those bottons for I can display all my drives (volumes).


Alex



---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Sun Jan 15 10:13:30 1995

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From: Daniel_Dacey@kumear.megalink.com.au (Daniel Dacey)

To: lightwave-l@netcom.com

Subject: Axiom Software

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Hi all,


I seem to remember sometime ago that someone mentioned Axiom Software had

gone out of business. Is this true? I would like to upgrade my copy of

Pixel 3D if the company is still around. 


Regards

Daniel Dacey

Peppermint Graphics

Australia


-- Via DLG Pro v1.0


From owner-lightwave-l  Sun Jan 15 10:17:02 1995

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Date: Sun, 15 Jan 1995 10:15:58 +0200 (IST)

From: Zapa Digital Art <zapa@zeus.datasrv.co.il>

Subject: Wish list Item #1971

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All :)


Wouldn't it be nice to have a pattern filter in the surfaces panel? So if 

you'd put "*brick*" in it, it will only list the surfaces that their 

names contain 'brick' and not all the others.


I am willing to settle for an Amiga Dos style pattern matching, although 

unix would be nice.


Nir Hermoni, Israel

zapa@datasrv.co.il


From owner-lightwave-l  Sun Jan 15 13:55:22 1995

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Date: Sun, 15 Jan 1995 13:17:06 -0700 (MST)

From: Steve Warner <warner@PrimeNet.Com>

To: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>

cc: lightwave-l@netcom.com

Subject: Re: Motion paths

In-Reply-To: <199501131645.IAA14052@netcom16.netcom.com>

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It's funny that you would ask this.  I was contacted by an ad agency to 

create the very same type of animation.  A camera flying through a fiber 

optic cable, similar to the effect seen in Bill & Ted's Excellent 

Adventure, where they are flying through the fabric of time.  Although I 

am far from a Lightwave Guru, I would imagine that the best way to 

accomplish this would be to draw out a path in Modeler, and then do a 

rail estrude using a circle to create the tube.  I tried this, however 

after an hour of frustration, I couldn't get the rail extrude to work.  I 

ended up using Aladdin 4D's path extrude feature.  It worked perfectly.  

And since Alladin 4D uses splines for modeling and paths for motion (as 

opposed to Lightwave's keyframes), it was a simple step to take the spine 

path and convert it to a motion path for the camera.  Sounds confusing 

doesn't it?  Again, I'm not a Lightwave guru.  But try the rail extrude 

and let me know if you have any more luck than I did.


-------------------------------------------------------------------------------

Steve Warner                              __  __     ____  ___       ___ ____

warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /

                                        /   / \  / / / / /__ /  \/ /___  /

-------------------------------------------------------------------------------


On Fri, 13 Jan 1995, Stephen Schleicher wrote:


> I know that one can take a camera (or other object) motion path and

> create an object that follows that path.  My question is "is there a

> way to create an object in modeler, and then create a motion path for

> a camera that will follow the shape of the object?"

> I am trying to create a twisting-turning fiber optic cable that the

> camera will fly through.  I want to create the object first, then have

> the camera move through the object.

> I would appreciate any help.

> Thanks in advance

> Stephen Schleicher

> Producer/Director Video Production &

> Interactive Television Coordinator

> Fort Hays State University


From owner-lightwave-l  Sun Jan 15 16:52:17 1995

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X-Mailer: BBX-UMB 1.06e (November 10, 1994)

From: Thealy@nesbbx.rain.COM (Thomas Healy)

To: lightwave-l@netcom.com

Subject: Morph help - BASIC

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MORPHING QUESTION:


I have tried the Morph tutorial in the manual quite a few times now & I can not

seem to get it to work.  Can anyone offer some help??


I'm talking real basic here:


Object A is a capsile

Object B is a cylinder


I want to morph (over 30 frames) Object A into B

can anyone offer some real basic instuctions on how to do this correctly?


I have tried:

Object A is current object

Object B is target object


Object A is metamorphed from 0% - 100% over 30 frames


I still can't seem to get it to work.  When I run a wire preview, it just

sits there & does not morph.  I know there is something REAL BASIC I'm missing 

here but any help would be appreciated.


Thanks in advance,


Thomas


-----------------------------------------------------------------------------

Address:                        E-Mail w/ Subject of "Tunes" for a copy of my

Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:

                                R.E.M., U2, Pearl Jam, The Doors & many more.


From owner-lightwave-l  Mon Jan 16 01:47:48 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

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Subject: Morph help - BASIC       

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 > I have tried the Morph tutorial in the manual quite a few times now & I

 > can not seem to get it to work.  Can anyone offer some help??


There's a morph tutorial in the manual?


 > ...etc...

 > I still can't seem to get it to work.  When I run a wire preview, it

 > just sits there & does not morph.  I know there is something REAL

 > BASIC I'm missing here but any help would be appreciated.


One thing that would cause the "just sits there..." effect is if the

source object and the target object have a different number of points.

Page 21 in the "LightWave Layout" section gives a pretty fair

explanation of morphing.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                      


From owner-lightwave-l  Mon Jan 16 02:38:21 1995

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Date: Mon, 16 Jan 1995 00:44:15 -0800 (PST)

From: Sean Martin <smartin@cts.com>

To: Thomas Healy <Thealy@nesbbx.rain.COM>

cc: lightwave-l@netcom.com

Subject: Re: Morph help - BASIC

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On Sat, 14 Jan 1995, Thomas Healy wrote:


> MORPHING QUESTION:

> I have tried the Morph tutorial in the manual quite a few times now & I can not

> seem to get it to work.  Can anyone offer some help??

> I'm talking real basic here:

> Object A is a capsile

> Object B is a cylinder

> I want to morph (over 30 frames) Object A into B

> can anyone offer some real basic instuctions on how to do this correctly?

> I have tried:

> Object A is current object

> Object B is target object

> Object A is metamorphed from 0% - 100% over 30 frames

> I still can't seem to get it to work.  When I run a wire preview, it just

> sits there & does not morph.  I know there is something REAL BASIC I'm missing 

> here but any help would be appreciated.


You need to set your morph target for object A to be object B.  And then 

if you want to animate the morph you need to create an envelope for the 

morph.  So that you have 0% morph on say frame 0 and 100% morph on frame 30.


That's how it's done..


Sean Martin

-Infinite Visions


From owner-lightwave-l  Mon Jan 16 05:03:34 1995

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From: SOCJROB1@liverpool-john-moores.ac.uk (JOHN ROBINSON)

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Does anyone know where I can get hold of the archives of this list for January

to July of 1994?? They're not at Tomahawk or anywhere else - WAS the list in

existance during that period?


John


John Robinson, John-Moores University, Liverpool, UK


From owner-lightwave-l  Mon Jan 16 08:35:19 1995

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Subject: Re: LightWave on SGI

From: j#d#.moore@canrem.com (J. Moore)

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Jg> > All this is obviously dependent on LW being released for the SGI,

Jg> which doesn t seem to be likely in the near future.


Jg> What do you consider the near future?


Jg> LW & Modeler for the SGI will be released at the same time as the PC and

Jg> new Amiga versions.   Projected 1st Q, 95.

Jg> JG


But then all last year it was "projected last quarter 94", so any

intelligent person won't be holding their breath, but will rather wait

and see rather than relying on Newtek's "not yet met (for any product)"

"projected" release date.


 * Q-Blue 1.0 *


From owner-lightwave-l  Mon Jan 16 08:34:16 1995

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From: juan perez <jperez05@fiu.edu>

Message-Id: <9501160519.AA10059@rottweiler.fiu.edu>

To: lightwave-l@netcom.com

Subject: good gold on text

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if im not mistaken, a while ago the thread came up regarding how to get the

best-looking gold/silver look on text or a logo up close to the camera. i dont

quite remember how it went, but didnt it have to do with applying a small 

amount of bump mapping to from face of the text/logo with smoothing so that

the polys could better catch the fractal reflections image? anyone wanna 

remind me precisely how that went? btw, that should read "front face" up there.


Angel Freire


From owner-lightwave-l  Mon Jan 16 08:40:12 1995

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References: <9501142307.AA11121@usa.net>

X-NewsSoftware: GRn 2.0e Oct 23, 1993

From: jkrutz@meta.burner.com (Jamie Krutz)

To: lightwave-l@netcom.com

Subject: Re: LW File Requesters...

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In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:


> LW's file requesters have always been behind the curve in file

> requester technology. At first, they didn't even have a parent button.

> (But at least they don't display all the .info files... and they do

> alphabetize... and they're fast... )

> A drives button or, even better yet, a volumes button, along with

> multiple selection (for loading lots of objects, for instance) would

> make for a near-perfect requester.

> Anyone know if 4.0 will have improved file requesters?

> Any of you plug-in authors plan on offering a new one? Hint, hint.


If Lightwave supported the standard Amiga ASL file requester, then

first of all most of the complaints would be history, and second

if you used a standard replacement requester Lightwave would

use it automatically.


However Lightwave uses its own file requester, and apparently due

to historical reasons supporting the color scheme of the ASL

requester would be some sort of challenge (probably because

Lightwave was first coded under AmigaOS 1.3 and the 3D pens

changed in 2.0x - I'm guessing here, is that about right Allen?).


It's one of those little things most people would probably like to

see fixed but don't complain about that much since the existing

one is mostly adequate if a tad annoying.


It would be nice to have a standard ASL requester in Lightwave

someday - maybe after inverse kinematics is solid. :)


It seems nitpicky to even complain about such a small blemish

on an otherwise cool (and getting cooler) program, especially

since Allen and Stuart are so hard working, so unassuming,

so brilliant and so nice, and since they probably have their hands

full getting 4.0 out this quarter on several platforms.


So I won't even mention it. :)


-Jamie


From owner-lightwave-l  Mon Jan 16 12:28:41 1995

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From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Essence 1 and 2

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I'm thinking about getting Forge and one of the Essence package deals.

If someone can list what is in Essense 1 and 2 I would be grateful.


I just do not have enough money (right now) to get BOTH and from the 

listing I can decide which one I would like to order FIRST.


Thanks

Alex



---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Mon Jan 16 22:48:58 1995

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Date: Mon, 16 Jan 1995 15:03:06 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Jamie Krutz <jkrutz@meta.burner.com>

cc: lightwave-l@netcom.com

Subject: Re: LW File Requesters...

In-Reply-To: <9501150703.AA00869@meta.burner.com>

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On Sun, 15 Jan 1995, Jamie Krutz wrote:



> However Lightwave uses its own file requester, and apparently due

> to historical reasons supporting the color scheme of the ASL

> requester would be some sort of challenge (probably because

> Lightwave was first coded under AmigaOS 1.3 and the 3D pens

> changed in 2.0x - I'm guessing here, is that about right Allen?).


I have never thought about LW being programmed back then, thanks for 

bringing that up.



> It's one of those little things most people would probably like to

> see fixed but don't complain about that much since the existing

> one is mostly adequate if a tad annoying.


Well, as I get in LW more and more and I have various devices / 

partitions it would be alittle annoying to me.  I was just wondering if 

there is a symbol, special character or something I can put in to make it 

display the volumes.


Oh well, John Gross (I think) has mentioned there will be ASL requesters 

in LW 4.0!!  :-)



> It would be nice to have a standard ASL requester in Lightwave

> someday - maybe after inverse kinematics is solid. :)


I agree, IK is MORE important!


> It seems nitpicky to even complain about such a small blemish

> on an otherwise cool (and getting cooler) program, especially

> since Allen and Stuart are so hard working, so unassuming,

> so brilliant and so nice, and since they probably have their hands

> full getting 4.0 out this quarter on several platforms.


As long as I have been using LW, I have 'learned' to deal with the file 

requesters.  It is just that my 'needs' for files on other devices are 

starting to grow.




> So I won't even mention it. :)


Opps, I already have. :-)


Alex


---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Mon Jan 16 23:47:45 1995

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Date: Mon, 16 Jan 1995 17:15:30 -0800

From: Allen D Hastings <adh@shell.portal.com>

Message-Id: <199501170115.RAA29272@jobe.shell.portal.com>

To: lightwave-l@netcom.com

Subject: Re: LW File Requesters...

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I don't know if this has been mentioned here, but for at least the last

month, LightWave beta versions have been using the ASL requester.

Similarly, the standard Windows file requester is used on that platform.

File requesters are also a plug-in class for those who want to replace

the default ones.

 

- AH


From owner-lightwave-l  Mon Jan 16 23:50:25 1995

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From: Carl Andrew Johnson <cjohnson@crl.com>

To: James Brooks <jamesb@clark.net>

Cc: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: Essence 1 and 2

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I purchased the Essence tectures and Forge last year. I have to say that 

I found the product to be a dissapointment. While Forge does a great job 

of rendering textures, the time needed to create them is ridiculous.  

Also as far as creating seamless textures, it doesn't do a very good job.


I am a die-hard Amiga user, but I find Kai's Power Tools on the mac to be 

a much better product at a much lower cost. (Of course you still have to 

buy a Mac.) KPT generates a wide variety of seamless textures. It also 

does then in much less time than on the Amiga for the same bitmap size. 

Both my Amiga and Mac have the same speed '040 procerssor. I do all my 

texture creation on the Mac.



From owner-lightwave-l  Mon Jan 16 23:50:25 1995

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From: The Tracer <trace@infomatch.com>

To: lightwave-l@netcom.com

Subject: Figuring out LW motions & scenes

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Help!  I am looking to understand the LW scene / motion files, so I may 

use them in some software.  I've cracked most of them, but there are a 

few things that are still confusing.  does anyone have a complete 

breakdown or know where I can find one?  TIA!



trace

______________________________________________________________________________

                 Assuming you want to reach me, here i am:


trace@infomatch.com          trace@netcom.com            more arriving soon!


From owner-lightwave-l  Tue Jan 17 02:41:44 1995

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Date: 16 Jan 1995 16:33:16 PST

From: "Fernando Martins" <F4MMART@SR.PacBell.COM>

Subject: Modeler problems

To: lightwave-l@netcom.com

Comment: SR       F4MMART  01/16/95 16:36:49 PB1

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All... WOW! Nobody answer me to my modeler question! Was it THAT DUMB?!


It seems so, because I found out what it was: I had 'Double side' Switch ON on

the options panel in modeller. I turned it off and now I can subdivide and

triple happily. And the strange polygons that appeared after saving are gone

too!! !




  ___ _____   Fernando Martins

  |_  | | |   (510)823-1011

  |   |   |   4W250FF

______________F4MMART@sr.pacbell.com


From owner-lightwave-l  Tue Jan 17 02:46:22 1995

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From: "Fernando Martins" <F4MMART@SR.PacBell.COM>

Subject: Buster Chip

To: lightwave-l@netcom.com

Comment: SR       F4MMART  01/16/95 16:33:04 PB1

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All,


I know that there are some bugs with the buster chip version .9


Do you know if that will have impact in my future V-Lab Motion card? If so,

where can I get a Buster Chip nowadays?!


Thanks.




  ___ _____   Fernando Martins

  |_  | | |   (510)823-1011

  |   |   |   4W250FF

______________F4MMART@sr.pacbell.com


From owner-lightwave-l  Tue Jan 17 03:59:21 1995

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Date: Mon, 16 Jan 1995 18:12:00 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: lightwave-l@netcom.com

Subject: Re: LW File Requesters...

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On Sun, 15 Jan 1995, Jamie Krutz wrote:


> In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:

> If Lightwave supported the standard Amiga ASL file requester, then

> first of all most of the complaints would be history, and second

> if you used a standard replacement requester Lightwave would

> use it automatically.


John Gross, the other day, said that 4.0 would use the ASL requester.

-Eric


[snip]

> -Jamie


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Tue Jan 17 07:39:45 1995

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X-Mailer: BBX-UMB 1.06e (November 10, 1994)

From: Thealy@nesbbx.rain.COM (Thomas Healy)

To: lightwave-l@netcom.com

Subject: Morph thanks! & one more question :)

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Thanks to all who replied to my questions on morphing.  The problem was that

I had different number of points between the two objects.


Another question:

How possible it it to control the target object?? I.E. If I morph object A

into a Bird, can I then apply bones to the bird to flap it's wings? or is LW

still looking at Object A instead?


Thomas



-----------------------------------------------------------------------------

Address:                        E-Mail w/ Subject of "Tunes" for a copy of my

Thealy@nesbbx.rain.com          list of Live concerts for trade. Including:

                                R.E.M., U2, Pearl Jam, The Doors & many more.


From owner-lightwave-l  Tue Jan 17 08:01:06 1995

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Date: Tue, 17 Jan 1995 09:20:03 -0500 (EST)

From: Donald Drennan <ddrennan@freenet.columbus.oh.us>

Subject: Output resolution to Accom WSD

To: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>

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The company I work for has an Accom Workstation Disk and it requires a

file resolution of 720x486.


My question is, how can I best obtain this resolution from Lightwave?

I would like to be able to just specify this size in the Camera menu but

since that can't be done (that I know of, at least in v.3.0) what's the

next best way to convert frames to that size.


Maybe if someone has the Accom WSD they could tell me what solution they

used, or perhaps there's something about the Accom that I don't know.


Also, does anyone know how to do batch processing with Photoshop on a Mac?


Thank you,



Don Drennan

Columbus, Ohio




From owner-lightwave-l  Tue Jan 17 08:08:34 1995

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Date: Tue, 17 Jan 1995 07:42:52 -0500 (EST)

From: Dale Fakess <dale@skynet.oir.ucf.edu>

To: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>

cc: lightwave-l@netcom.com

Subject: Re: Axiom Software

In-Reply-To: <9501152220.AA0178c@kumear.megalink.com.au>

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Daniel,


It is my understanding that Axiom Software did not go out of business, 

but has stop producing software for the Amiga market.  You may need to 

check with several vendors to get the last version.


Dale Fakess


On Sun, 15 Jan 1995, Daniel Dacey wrote:


> Hi all,

> I seem to remember sometime ago that someone mentioned Axiom Software had

> gone out of business. Is this true? I would like to upgrade my copy of

> Pixel 3D if the company is still around. 

> Regards

> Daniel Dacey

> Peppermint Graphics

> Australia

> -- Via DLG Pro v1.0


From owner-lightwave-l  Tue Jan 17 08:15:34 1995

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To: lightwave-l@netcom.com

Subject: TREADS

From: dan.bloomfield@mercopus.com (Dan Bloomfield)

Message-ID: <2181.2.uupcb@mercopus.com>

Date: Sun, 15 Jan 95 21:17:00 -0500

Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734

Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield)

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In a message dated 01-13-95 at 11:27, KENT NELSON wrote:



KN>1)  I need to make tank treads move.  I haven't figured out the

KN>best way to do this.


KN>Any suggestions would be greatly appreciated.


Create a bump and or displacement map in a paint program with the raised

area of the tread white and the in-between areas black. Then go into modeler

and create a two sided plane object with a slight amount of thickness and be

sure to create it with a generous amount of segments. Give it a surface i.e.

treads and save it. Now use the bend tool and curve the plane back upon

itself in the manner of a tank tread. When you have the proper shape give it

a different surface name and save it under a different name. Now in layout

load both objects and give the plane object the bump map, or the

displacement map if it has lots of polys. Morph the the plane into the tread

shaped object and give the texture a velocity on the lengthwise axis. The

texture will now follow the circular path giving the illusion that the tank

treads are moving.


dan.bloomfield@mercopus.com


----

+---------------------------------------------------------------------------+

|     Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734     |

|  2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems  |

+---------------------------------------------------------------------------+


From owner-lightwave-l  Tue Jan 17 16:07:11 1995

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From: jkrutz@meta.burner.com (Jamie Krutz)

To: lightwave-l@netcom.com

Subject: Re: LW File Requesters...

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In article <Pine.ULT.3.90.950116180952.27623A-100000@bigdog.engr.arizona.edu> Eric Case <eric@bigdog.engr.arizona.edu> writes:

> On Sun, 15 Jan 1995, Jamie Krutz wrote:

> > In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:

> > 

> > If Lightwave supported the standard Amiga ASL file requester, then

> > first of all most of the complaints would be history, and second

> > if you used a standard replacement requester Lightwave would

> > use it automatically.

> John Gross, the other day, said that 4.0 would use the ASL requester.

> -Eric


Howdy Eric and other listoids (listers? listans?),


Keep in mind there's a delay between when a message is sent and when it

appears on the list.


I posted my answer to the original question before John's appeared. Then 

Allen posted and I got mail from Stuart, all bearing the good news about 

ASL requesters.


All I can say is you guys are great! :)


Best Regards,

 -Jamie



BTW, I finished my part of the revised manual for World Construction Set today, 

so anyone who's been waiting for that hang in there. Gary's going to go over it, 

then it gets printed, then it gets sent out along with yet more cool tweaks

to the software (including improved LightWave motion path support). If

you have WCS on backorder somewhere, you'll probably get it quicker

direct from Questar (303/659-4028) who's been supplying a prerelease 

version with a preliminary manual direct for a few months now (free upgrade 

to the release with the new manual). Address questions to Questar (I'm not

a Questar employee).


From owner-lightwave-l  Tue Jan 17 17:17:08 1995

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From: The Tracer <trace@infomatch.com>

To: "Kurt D. Williams" <kurtw@cs.mun.ca>

cc: lightwave-l@netcom.com

Subject: Re: Figuring out LW motions & scenes

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Kurt (& all):


I would assume this is legal.  The motion files are ASCII text files, I 

just need to understand thier format so I can use the motion I model in 

LW within another program I am working on.  Besides, information such as 

this would make LW ever more useful to the interactive / video game world.


I'm still looking for the info!


trace

______________________________________________________________________________

                 Assuming you want to reach me, here i am:


trace@infomatch.com          trace@netcom.com            more arriving soon!


From owner-lightwave-l  Tue Jan 17 17:55:39 1995

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Date: Wed, 18 Jan 1995 02:33:56 +1100 (EDT)

From: David Shaw <dshaw@iccu6.ipswichcity.qld.gov.au>

Subject: Re: LW File Requesters...

To: Allen D Hastings <adh@shell.portal.com>

cc: lightwave-l@netcom.com

In-Reply-To: <199501170115.RAA29272@jobe.shell.portal.com>

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Hello Allen,


I seem to be having a problem with Lightwave's arexx port.


It just doesn't seem to be there!


Modeller arexx scripts work ok but when I try the example LW 

script in the text file it comes up:-


+++ Error 13 in line 5: Host environment not found

Command returned 10/13: Host environment not found

I have used a program called ARTM to see if the port is there and 

all that shows up is the TIO port to ram or something like that..


I did check to see if my dongle was in Ok and it was and I also 

ran the 3.5 modeler update patch which fixed the toroid problem etc.....


It's a bit of a problem as I have just purchased sparks and 

powermacros and can't get half of it to work :(


My serial number is LW21184, but I don't know if my card has 

reached you guys yet as I'm in Australia.....


Please help me oh mighty LW God :_)


see ya

David Shaw

Qld Australia


From owner-lightwave-l  Tue Jan 17 18:04:12 1995

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Date: Sun, 16 Jan 1994 15:22:25 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: Output resolution to Accom WSD

To: Donald Drennan <ddrennan@freenet.columbus.oh.us>

Cc: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>

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On Tue, 17 Jan 1995, Donald Drennan wrote:


> The company I work for has an Accom Workstation Disk and it requires a

> file resolution of 720x486.

> My question is, how can I best obtain this resolution from Lightwave?

> I would like to be able to just specify this size in the Camera menu but

> since that can't be done (that I know of, at least in v.3.0) what's the

> next best way to convert frames to that size.


Version 3.5+ of LW lets you  render at any size you wish (although not

nessesarilly to DV1).  The next best option is to use ImageMaster R/t or

Art Department Profesional and batch-process 768x480 images to the new

size.


BTW, CAN Photoshop do batch processing?  Why would you wnat anything that

COULDN'T?


Hope this helps...


-- Joe



From owner-lightwave-l  Tue Jan 17 18:59:08 1995

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Date: Sun, 16 Jan 1994 15:25:48 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: Morph thanks! & one more question :)

To: Thomas Healy <Thealy@nesbbx.rain.com>

Cc: lightwave-l@netcom.com

In-Reply-To: <9501170608.4k2l@nesbbx.rain.COM>

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On Mon, 16 Jan 1995, Thomas Healy wrote:


> Another question:

> How possible it it to control the target object?? I.E. If I morph object A

> into a Bird, can I then apply bones to the bird to flap it's wings? or is LW

> still looking at Object A instead?


When you morph, you can disolve the traget object (Object B) out and

pretent it doesn't exist.  Just set object dissolve to 100%, shrink it

down to real tiny, and zip it of to -100000000 in the Z or something. 

Pretend it's not there.


When you morph Object A to Object B, Object A's points just shift to

Object Bs positions.  That's all.  It's still object A.  If Object B

morphed to object C, Object A would also morph to Object C because it is

morphed to Object B, and thus most conformt to Object Bs new shape.  Uh,

right...


In short,  add bones to Object A.  Bye.


-- Joe


From owner-lightwave-l  Tue Jan 17 21:53:45 1995

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Subject: Re: Batching

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By popular demand:


Lightwave Organic Modeling

By: David Duberman

Availible thru- Motion Blur Publishing

                         915-A Stambaaugh St.

                         Redwood City, CA 94063

$14.95


David if your out there give them your e-mail address, I've lost it.


From owner-lightwave-l  Tue Jan 17 22:44:19 1995

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Date: Tue, 17 Jan 1995 23:23:26 -0500 (EST)

From: Donald Drennan <ddrennan@freenet.columbus.oh.us>

Subject: Thanks for the help!

To: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>

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Thanks to all who replied to my question about frame sizes.


I suppose I have no choice but to upgrade to 3.5, or wait for 4.0.

Everyone told me that I can create a custom image size with 3.5 +.


Meanwhile I'll be using Debabbelizer on the Mac to re-size my frames.


Thanks again,


Don Drennan

Columbus, Ohio




From owner-lightwave-l  Tue Jan 17 23:20:08 1995

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Date: Tue, 17 Jan 1995 18:02:22 -0500 (EST)

From: Michael Meshew <michael@iglou.com>

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To: Donald Drennan <ddrennan@freenet.columbus.oh.us>

cc: "Lightwave-l@netcom.com" <Lightwave-l@netcom.com>

Subject: Re: Output resolution to Accom WSD

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On Tue, 17 Jan 1995, Donald Drennan wrote:


> The company I work for has an Accom Workstation Disk and it requires a

> file resolution of 720x486.

> My question is, how can I best obtain this resolution from Lightwave?

> I would like to be able to just specify this size in the Camera menu but

> since that can't be done (that I know of, at least in v.3.0) what's the

> next best way to convert frames to that size.

> Maybe if someone has the Accom WSD they could tell me what solution they

> used, or perhaps there's something about the Accom that I don't know.

> Also, does anyone know how to do batch processing with Photoshop on a Mac?

> Thank you,

> Don Drennan

> Columbus, Ohio


   Don, there is a program callled Photomatic for the Mac that is 

supposed is do batch processing with Photoshop. I do not know if it 

supports Photoshop 3.0 yet.


  With Lightwave 3.5, you could easily set your custom resolution. The 

upgrade price from 3.1 to 3.5 is a bargain.


Hope this helps,


Michael


From owner-lightwave-l  Wed Jan 18 00:37:26 1995

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Date: Tue, 17 Jan 1995 13:48:36 -0330

From: "Kurt D. Williams" <kurtw@cs.mun.ca>

Subject: Re: Figuring out LW motions & scenes

To: The Tracer <trace@infomatch.com>

cc: lightwave-l@netcom.com

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On Mon, 16 Jan 1995, The Tracer wrote:


> Help!  I am looking to understand the LW scene / motion files, so I may 

> use them in some software.  I've cracked most of them, but there are a 

> few things that are still confusing.  does anyone have a complete 

> breakdown or know where I can find one?  TIA!

> trace

> ______________________________________________________________________________

>                  Assuming you want to reach me, here i am:

> trace@infomatch.com          trace@netcom.com            more arriving soon!


Is this legal?


________________________________________________________________________

Kurt D. Williams                       

E-mail: Kurtw@ganymede.cs.mun.ca   "This form we live in,

IRC: Overlord_ / Kurtw               is a fragile creation" -FLA


From owner-lightwave-l  Wed Jan 18 03:44:25 1995

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Date: 17 Jan 95 18:19:00 EST

From: "Stan S. Shumlick" <71612.1725@compuserve.com>

To: <lightwave-l@netcom.com>

Subject: Real specs on rendering

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OK, So I've heard all the "my system is better than your system"

arguments. Is there an independent testing facility that can actually

prove any of these claims? Is there some sort of FAQ or info file that us

end-user types can peruse at our leisure? I for one would like to see some

sort of published information about DEC Alpha's and the MIPS actual

benchmarks.


I don't want to start another flame war. I just want some unbiased

information about these systems.




Cheers,

Stan Shumlick


From owner-lightwave-l  Wed Jan 18 03:46:15 1995

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Date: Tue, 17 Jan 1995 21:13:43 -0800 (PST)

From: Carl Andrew Johnson <cjohnson@crl.com>

To: Dale Fakess <dale@skynet.oir.ucf.edu>

Cc: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>, lightwave-l@netcom.com

Subject: Re: Axiom Software

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Axiom and ASDG no longer write software for the Amiga. Now I have a 

moral question for you? Since they no longer are concerned with the Amiga 

market, is it okay to pirate Axiom and ASDG software? How can such an act 

deprive them of revenues if they don't WANT any revenues from the Amiga 

market.


-Carl


From owner-lightwave-l  Wed Jan 18 03:52:19 1995

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Date: Tue, 17 Jan 95 15:50:32 EST

Message-Id: <9501172050.AA00302@ capitol.com>

From: "Paul Davies"  <capitol!davies@uunet.uu.net>

Reply-To: "Paul Davies"  <capitol!davies@uunet.uu.net>

To: lightwave-l@netcom.com

Subject: Re: Motion paths             

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> If you create your object with a curve (i.e.: rail extrude) the Path-

> To-Motion macro will take that curve and write out a motion file.


Whenever I use this macro it reads the points in the wrong order causing erratic

motion file. I thought this was related to the copy/cut function point order 

problem from pre-3.5 versions of Modeler but I still have the porblem in 3.5. 

Anyone else have this problem?


paul d.



Paul Davies

Artist/Animator

CapDisc  Bethesda, MD.

davies@capitol.com  or  uunet!capitol!davies


From owner-lightwave-l  Wed Jan 18 03:54:12 1995

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     (from Donald Drennan <ddrennan@freenet.columbus.oh.us>)

     (at Tue, 17 Jan 1995 09:20:03 -0500 (EST))

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From: mark@fusion.MV.COM (Mark Thompson)

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> The company I work for has an Accom Workstation Disk and it requires a

> file resolution of 720x486.

> My question is, how can I best obtain this resolution from Lightwave?


In the Camera menu, there is a pixel aspect ratio selection which allows

you to select D1. With D1 selected, LW will output 720x480 images. In

the newer version of LW, it outputs 720x486 as well as allowing you to

output ANY custom resolution you desire.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     *           Mark Thompson               (603) 424-1829       *

     *         Fusion Films Inc.           mark@fusion.mv.com     *

     *     Radiant Image Productions                              *

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


From owner-lightwave-l  Wed Jan 18 08:03:03 1995

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From: Dale Fakess <dale@skynet.oir.ucf.edu>

To: Carl Andrew Johnson <cjohnson@crl.com>

cc: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>, lightwave-l@netcom.com

Subject: Re: Axiom Software

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Carl,


I don't think it is a moral question but a legal question.   

Axiom and ASDG are still financially viable companies and since they own 

the copyright, it would be illegal to pirate their software.  It is not 

okay to pirate Axiom and ASDG software.


Dale  


On Tue, 17 Jan 1995, Carl Andrew Johnson wrote:


> Axiom and ASDG no longer write software for the Amiga. Now I have a 

> moral question for you? Since they no longer are concerned with the Amiga 

> market, is it okay to pirate Axiom and ASDG software? How can such an act 

> deprive them of revenues if they don't WANT any revenues from the Amiga 

> market.

> -Carl


From owner-lightwave-l  Wed Jan 18 07:57:02 1995

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Cc: lightwave-l@netcom.com

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>By popular demand:

>

>Lightwave Organic Modeling

>By: David Duberman

>Availible thru- Motion Blur Publishing

>                         915-A Stambaaugh St.

>                         Redwood City, CA 94063

>$14.95

>

>David if your out there give them your e-mail address, I've lost it.


A FAX number to Motion Blur Publishing would be nice ... for overseas 

ordering...


From owner-lightwave-l  Wed Jan 18 11:38:19 1995

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Subject: Re: Axiom Software

To: cjohnson@crl.com (Carl Andrew Johnson)

Date: Wed, 18 Jan 1995 10:01:54 -0700 (MST)

Cc: lightwave-l@netcom.com

In-Reply-To: <Pine.SUN.3.91.950117211157.22545B-100000@crl5.crl.com> from "Carl Andrew Johnson" at Jan 17, 95 09:13:43 pm

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> Axiom and ASDG no longer write software for the Amiga. Now I have a 

> moral question for you? Since they no longer are concerned with the Amiga 

> market, is it okay to pirate Axiom and ASDG software? How can such an act 

> deprive them of revenues if they don't WANT any revenues from the Amiga 

> market.

> -Carl

I hope you are kidding. Two wrongs don't ...etc. Not only that, it is illegal.

They still retain copyrights to that s/w. If you want revenge, your only means

is to boycot their products on the pc. Easy to do if you don't use a pc. Not

that they would even notice.



Doug Rudd

rudd@plk.af.mil

---------------------------------------------------------------------------

Death by DOS, after a long lingering illness under Windooozzzzzz...........

---------------------------------------------------------------------------


From owner-lightwave-l  Wed Jan 18 13:16:36 1995

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Date: Wed, 18 Jan 95 12:57:48 

Subject: FIGURING OUT LW MOTIONS & SC

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 > Help!  I am looking to understand the LW scene / motion files, so I 

 > may 

 > use them in some software.  I've cracked most of them, but there are 

 > a 

 > few things that are still confusing.  does anyone have a complete 

 > breakdown or know where I can find one?  TIA!


The scene files are self-explanatory, if you study them enough......


The values for the keyframe data are as follows:  X Y Z H P B Xscale Yscale

Zscale.


If you simply compare your ASCII file to the actual scene loaded into Layout

you should be able to figure it out.


AC


From owner-lightwave-l  Wed Jan 18 13:20:11 1995

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Subject: Sparks

To: lightwave-l@netcom.com

Date: Wed, 18 Jan 1995 13:42:44 -0500 (EST)

From: "William Walter Ford" <bford@soulcage.inmind.com>

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Hey All 


   I need some info on Sparks.  I've got a project coming up where I need 

to see lots of beads flowing through a chemical process.  It will consist 

of a series of fluid tanks and pipes running between them.  What I want 

to know is how good is Sparks, and can I make a path through the pipes 

and have Sparks flock a swarm of particles to follow that path.  Also, 

does Sparks do any kind of collision detection of particles to other 

stationary objects in the scene.  Example: Parrticles will fall through 

an opening in the top of a tank down on to a screen shaking back and 

forth.  Will the particles collision detect the screen and bounce and 

move from the collisions with the screen.  I read somewhere that there 

were some type of companion programs to go with Sparks that add flocking 

and other abilities - what are these and how much do they costs.


Thanks in advance for all the replies.


     - Bill Ford

 

______________________________________________________________________________


      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551

        bford@inmind.com - W3 http://www.inmind.com/people/bford.html

         Office: (804) 385-4087 - Fax:(804) 385-8962 

______________________________________________________________________________


From owner-lightwave-l  Wed Jan 18 13:19:16 1995

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From: Andrew Morgan <Andrew@andymorg.demon.co.uk>

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>Axiom and ASDG no longer write software for the Amiga. Now I have a 

>moral question for you? Since they no longer are concerned with the Amiga 

>market, is it okay to pirate Axiom and ASDG software? How can such an act 

>deprive them of revenues if they don't WANT any revenues from the Amiga 

>market.


>-Carl


I can't speak for ASDG, but Axiom have just granted Premier Vision in the

UK exclusive distribution rights for PixPro2 - how sure are you they've

abandoned the Amiga? What's the source of this supposition?


Andy.


--

=============================================

 Andrew Morgan - Andrew@andymorg.demon.co.uk

     Graphic Artist and art journalist


From owner-lightwave-l  Wed Jan 18 13:32:58 1995

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From: jkrutz@meta.burner.com (Jamie Krutz)

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Subject: Re: Axiom Software

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In article <Pine.SUN.3.91.950117211157.22545B-100000@crl5.crl.com> Carl Andrew Johnson <cjohnson@crl.com> writes:

> Axiom and ASDG no longer write software for the Amiga. Now I have a 

> moral question for you? Since they no longer are concerned with the Amiga 

> market, is it okay to pirate Axiom and ASDG software? How can such an act 

> deprive them of revenues if they don't WANT any revenues from the Amiga 

> market.


Your logic is incomplete. It states a common rationalization. You're

missing two key points.


They put a lot of effort into creating their software and they deserve

to be rewarded for that effort - that's the way the system is supposed

to work. If you still want their software it's because of the work they

_already_ did, and that's what you're paying for. 


If you don't want to pay for the work they already did, and you wouldn't buy 

ADPro with that in mind, then you ought to buy a program that is still being

supported, like ImageFX. If you pirate ADPro instead of buying 

ImageFX, then you are not only ripping off Elastic Reality, you are

taking a sale from Nova Design. Thus the rationalization that pirating

ADPro isn't stealing (which it still is) ends up also hurting a company

that _is_ still concerned with the Amiga market.


By pirating ADPro, you are at the same time stealing from one company

and directly hurting the Amiga market for another.


This same piracy rationalization has hurt the Amiga in the past. I've

met people who liked the Amiga and thought it was a better computer

but bought clones because they could "get all the software free at

work."  Besides ripping off the owners of word perfect, etc., this

attitude directly hurt the Amiga market and every innovative developer

who was providing better solutions on a better computer platform and

was not rewarded for that effort.


Piracy hurts innovation. Piracy hurts the Amiga. Piracy rips off 

developers and hurts those working hard to offer viable 

alternatives. Logically, it's not OK. Morally, if you accept the free

market system and want to be paid for what you do, ripping off

someone else's work is hypocrital. 


Sorry to waste list bandwidth on this. Just to tie it to Lightwave

I would say that anyone who pirated Lightwave using LRave and

a stolen copy of LightWave was, in addition to ripping off NewTek, 

Allen and Stuart, also directly hurting those providing an alternative, 

like the makers of Imagine, Alladin, Caligari, etc.


Regards,

 -Jamie


From owner-lightwave-l  Wed Jan 18 15:08:00 1995

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Date:         Wed, 18 Jan 95  14:17:55 CST

From: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>

Subject:      Motion Paths update.

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Thanks to all of those who responded to my question about creating a

motion path from rail in modeler.  For those of you with Lightwave 3.1 or

higher, there is a Macro function that will do this for you, and I must

say it worked great.

By adding a little variation in the camera movement (x, y, pitch, bank, etc)

I was able to create a very realistic journey through a fiber optic cable

(what I'm going to do with it now, I don't know... ha).


Again, thanks for all of the help, I found the macro about one hour after

sending my original post.


Stephen Schleicher

Producer/Director Video Production &

Interactive Television Coordinator

Fort Hays State University

Hays, Ks

(913) 628-4492


From owner-lightwave-l  Wed Jan 18 15:43:32 1995

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To: lightwave-l@netcom.com

From: chris@tyrell.net (Chris Silva)

Subject: Re: Real specs on rendering-Flight's response

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>OK, So I've heard all the "my system is better than your system"

>arguments. Is there an independent testing facility that can actually

>prove any of these claims?


The National Software Testing Laboratory did an independent test, sanctioned 

by Digital, comparing the Carrera Cobra 275, the Aspen Alpine 275 (on which 

our Barnstormer is based), an ALR Pentium90 system and the DeskStation R4600 

(on which the Raptor Plus and other Raptors is based). I can have a copy of 

this report faxed to you if you reply direct to my email with your fax number.


The net results are that the 275 MHz Alpha systems were twice as fast as the 

MIPS R4600-based systems and four times faster than the 90MHz Pentium. 

Interestingly enough the Aspen 275 MHz system was shown to be 20% faster 

than the Carrera 275 in some floating point operations (due to design 

optimizations).


As one of the owners of Flight Technologies, we investigated the marketplace 

to determine what motherboard technology we should base our systems on. Our 

business objective is to provide the best Windows NT workstations for 

animation professionals and we had the freedom to choose whatever 

manufacturer we determined to best meet our customer's needs. The Aspen 

motherboard clearly provides that, hence it is the basis for our Barnstormer 

system. 


Anyone wanting more information on Flight Technologies, Inc. can call us at 

(816) 525-UFLY(8359) or send me a private email.


Regards,

Chris Silva

Flight Technologies, Inc.

(816) 525-UFLY (8359)

Unparalleled Windows NT Workstation Solutions


From owner-lightwave-l  Wed Jan 18 16:48:09 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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Subject: Re: Axiom

Date: Wed, 18 Jan 95 14:38:41 EST

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Carl Andrew Johnson <cjohnson@crl.com>

wrote about Re: Axiom Software


>Axiom and ASDG no longer write software for the 

>Amiga. Now I have a moral question for you? Since 

>they no longer are concerned with the Amiga market, 

>is it okay to pirate Axiom and ASDG software? How 

>can such an act deprive them of revenues if they 

>don't WANT any revenues from the Amiga market.

>

>-Carl


A couple weeks ago Axiom sent me some junk mail

about getting an upgrade from Pixel 3D 2 to the

current Pixel 3D Pro.


I believe the policy of Axiom is that they will

develop no new Amiga software, but they're 

still more than happy to sell their existing 

products.


Amiga product tech support at ASDG last month

assured me that there would be updates to 

ADPro and MorphPlus shortly. (I know "shortly"

is a very relative statement.)


ASDG/Elastic Reality has reduced the development 

effort of their Amiga programs, but there still

will be updates and Amiga Tech Support (while it 

is now available only 3 hours in mid-day) still

exists. (There was a post on a newsgroup a couple

weeks ago where ASDG was trying to unload a lot

of their Amiga hardware -- at fairly unreasonable

prices.)


ASDG/ER Amiga Tech Support (while it *does* exist) 

is now extremely pathetic.  I called and talked to

someone namesd Curtis about a problem I had with

MorphPlus.  I had previously mailed a set of files

to them.  Curtis said he'd look into it and email 

me right back whether or not they got the files.  

Over the past couple weeks I've tried to call 

Curtis, but he's never "available" and I've sent 

email, but I never get any sort of response.  If

I was making a living with their software I'd be

really pissed off.


So, I'm beginning to consider getting ImageFX.


In any case, neither company is out of business or

has *completely* abandoned the Amiga market, so 

considering their products as PD stuff is still 

theft.


Kenneth Jennings -- kenneth@daffy.aatech.com


From owner-lightwave-l  Wed Jan 18 17:08:28 1995

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>Axiom and ASDG no longer write software for the Amiga. Now I have a 

>moral question for you? Since they no longer are concerned with the Amiga 

>market, is it okay to pirate Axiom and ASDG software? How can such an act 

>deprive them of revenues if they don't WANT any revenues from the Amiga 

>market.


By similar logic, it's OK to steal anything that isn't made any more:

cars, paintings, artwork, computers, etc.


Piracy is a violation of the simple right of a producer (a software

developer, a book writer, an artist, etc.) to control the way their

works are distributed.  If someone decides to stop, that does not

mean you can start stealing from them.


It has nothing to do with what you want.


From owner-lightwave-l  Thu Jan 19 02:22:27 1995

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           Crust Texture

           -------------

  

           Are the parameters for the Crust texture documented anywhere?  I

           can't find it in the Lightwave manual or the 3.5 addendum.

  

           Steve Criddle


From owner-lightwave-l  Thu Jan 19 02:31:16 1995

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           Re:  Motion paths

  

           Steve Warner has nearly got it solved.  The method I use (which I

           learnt from Lee Stranahan's "Modeler Part 2" video) is to build

           the motion path in Layout, rather than Modeler.

  

           You need two versions of the path.  The first one has ALIGN TO

           PATH enabled - this is the path the camera (or car, or whatever)

           will use in the finished animation.

  

           The second version of the path has ALIGN TO PATH turned off.

           When you build the second path, you will need to manually align

           the object at each keyframe.  When you're happy with it, save it

           off.  Then use this second path to do the extrude.  Obviously you

           will need to PATH EXTRUDE rather than RAIL EXTRUDE.

  

           Steve Criddle


From owner-lightwave-l  Thu Jan 19 02:58:06 1995

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           Null Objects

           ------------

  

           This is probably a daft question, but is there an easy way to

           rename null objects in Layout?  I use null objects quite a bit,

           and I end up having to write down what my various null objects

           are for.  I could probably save each one off as a different name,

           and reload them, but I would end up with a disk full of null

           objects very quickly.

  

           Steve Criddle


From owner-lightwave-l  Thu Jan 19 03:42:55 1995

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From: Brett Feeney <brettf@magna.com.au>

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To: lightwave-l@netcom.com

Subject: Clowns Head 

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Im currently working on a project that I require a Clowns head to be talking , blinking , and generally behaving humanoid , Ive been told that it must look almost photorealistic , so if any one Knows where i could get a good model of a clowns head then co


thanx in advance for any help recieved 


brettf@Magna.com.au



From owner-lightwave-l  Thu Jan 19 05:24:30 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

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 > > If you create your object with a curve (i.e.: rail extrude) the Path-

 > > To-Motion macro will take that curve and write out a motion file.

 > 

 > Whenever I use this macro it reads the points in the wrong order

 > causing erratic motion file. I thought this was related to the

 > copy/cut function point order problem from pre-3.5 versions of

 > Modeler but I still have the porblem in 3.5. 

 > Anyone else have this problem?


Is the curve you're tyring to do a path-to-motion on the only thing

in the layer? Path-To-Motion can't distinguish between selected and

unselected items... it uses all the points in the layer.


Also, the macro uses the points "in the order they were created," so

if you make a curve by selecting points individually, and the order

you select them is different from the order they were created, the

motion file will be _very_ erratic.

If you use "Sketch" to make the curve, it'll work every time.


In 3.5, copy/cut doesn't scramble the points, so the macro will still

work on a pasted curve.


The only problem I've found with "Path-To-Motion" is that the number

of frames in the motion file is unpredictable, i.e.: ask for 60 and

you might get 63.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

          


From owner-lightwave-l  Thu Jan 19 05:27:01 1995

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Date: Wed, 18 Jan 1995 00:58:47 -0800

From: Allen D Hastings <adh@shell.portal.com>

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To: lightwave-l@netcom.com

Subject: Re: Figuring out LW motions & scenes

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> I'm still looking for the info!

 

NewTek has someone documenting motion and scene files, and the information

will be made freely available once that's done.

 

- AH


From owner-lightwave-l  Thu Jan 19 06:32:12 1995

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Date: Wed, 18 Jan 95 23:12 GMT

From: garygfx@cix.compulink.co.uk (Gary Fenton)

Subject: Re: Real specs on rendering

To: lightwave-l@netcom.com

Reply-To: garygfx@cix.compulink.co.uk

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>OK, So I've heard all the "my system is better than your system"

>arguments. Is there an independent testing facility that can actually

>prove any of these claims? Is there some sort of FAQ or info file

>that us


Some companies use the "textures" example that comes with Lightwave as

a benchmark for quoting LW rendering speeds. I think this is a good

method because it's a practical one (not just a n MIPS quote) and it's

a universal example among LW users. eg:


Amiga 4000/040 = 3:42m

Cyberstorm 040 = 1:32m

Cyberstorm 060 = 0:54m    



Gary F.  


From owner-lightwave-l  Thu Jan 19 09:17:55 1995

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Date: Thu, 19 Jan 1995 06:14:41 -0800 (PST)

From: Carl Andrew Johnson <cjohnson@crl.com>

To: gblpcsjc@ibmmail.com

Cc: lightwave-l@netcom.com

Subject: Re: your mail

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To rename a null objecy simply "save" it. The name will change when you 

do, but no actual object will be saved.


-Carl


From owner-lightwave-l  Thu Jan 19 09:22:34 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501190815.0BLGF00@oubbs.telecom.uoknor.edu>

Date: Thu, 19 Jan 95 08:15:15 

Subject: RE: FIGURING OUT LW MOTIONS 

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 > # If you simply compare your ASCII file to the actual scene loaded 

 > into Layout

 > # you should be able to figure it out.

 > 

 > Not quite as easy as you might think, for any worthwhile external 

 > massaging

 > of LW envelope. (function curve, channel curve, motion graph, etc.). 

 >  The

 > above only tells you the absolute keyframe values.  You must also 

 > decipher

 > the knot controls...you know, continuity, bias, etc.  Now here's 

 > where the

 > fun begins.


The knot controls are included in the scene file. Each keyframe has two ASCII

lines, the first containing position, heading and scale, and the second line

contains 4 numbers, the first being the keyframe number, the next three are

tension, bias and continuity. I believe the splines calculation method that LW

uses is the standard one, listed in the manual somewhere.


AC


From owner-lightwave-l  Thu Jan 19 09:22:39 1995

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Via: Laidman; Thu, 19 Jan 95 10:50:06 GMT

Date: Thu, 19 Jan 1995 10:50:04 GMT

From: Christian Graham <bss104@bangor.ac.uk>

Subject: Re: Motion paths

To: Paul Davies <@uunet.uu.net:davies@capitol>

Cc: lightwave-l@netcom.com

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On Tue, 17 Jan 95 15:50:32 EST Paul Davies wrote:


> From: Paul Davies <davies%capitol@net.uu.uunet>

> Date: Tue, 17 Jan 95 15:50:32 EST

> Subject: Re: Motion paths 

> To: lightwave-l@com.netcom

> > If you create your object with a curve (i.e.: rail extrude) the Path-

> > To-Motion macro will take that curve and write out a motion file.

> Whenever I use this macro it reads the points in the wrong order causing erratic

> motion file. I thought this was related to the copy/cut function point order 

> problem from pre-3.5 versions of Modeler but I still have the porblem in 3.5. 

> Anyone else have this problem?

>


I've only used it to create circular motion paths but it seemed to work fine after some initial teething troubles.  I was using it 

to create some orbits for planets in a solar system animation I'm doing.  At first I had problems getting it to loop properly but 

cloning the end point seemed to work fine (and extending the animation length was neccessary as it produced its last 

keyframe at frame 64 instead of 60).



Christian Graham (bss104@bangor.ac.uk)

SBS/ODA Video Producer & Animator,

School of Biological Sciences,

University of Wales, Bangor.

U.K.


From owner-lightwave-l  Thu Jan 19 09:26:14 1995

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Date:  Thu, 19 Jan 95 08:57:05

From: <mag7143@prdc.prdc.dukepower.com>

To: <lightwave-l@netcom.com>

Subject: Rename Null Objects

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 Mark A. Gosine (Mail Code: EC09K)

 F/H Production Services/ Fuels Support(For the moment)

 Mon-Thurs 7:00-5:30pm(704-382-3755)

 SUBJECT: Rename Null Objects

 <L>:  lightwave-l@netcom.com


 >Null Objects

 >This is probably a daft question, but is there an easy way

 to

 >rename null objects in Layout?  I use null objects quite a

 bit,

 >and I end up having to write down what my various null

 objects

 >are for.  I could probably save each one off as a different

 name,

 >and reload them, but I would end up with a disk full of

 null

 >objects very quickly.


 >Steve Criddle



 Steve,

 Yes, there is a way to rename null objects....

 In the Objects menu, make sure the null object to be renamed

 is in the current object window.

 Click on the Save Object button, and a rename requester will

 pop up instead of the save requestor.

 Its just one of those strange tid bits.....%^).


 -Marcus G.


 LightWave has 50% less calories than a Regular Wave.

 *                                                             *

 Rule of thumb #211:  When all else fails, eject the core!

         -from the Starship engineer's pocket guide SD 941201.14


From owner-lightwave-l  Thu Jan 19 10:23:44 1995

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TO: Lightwave-l@netcom.com

From: "Erik C. Elvgren" <UCII@sysm.acs.virginia.edu>

SUBJECT: prices?

DATE: 19 Jan 95 09:59EST

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      I'm wondering what is the best way to charge for animation projec

ts.   Do you charge by finished second?  Per hour charges for modelling

 and rendering?  Do you have an established rate?

     I'd like to find out what you-all (ok I'm from Virginia) are doing

 so I can find the best way and amount to charge clients.

Thanks and I'll compile the info if I get enough responses and post it.

Erik

UCII@sysm.acs.virginia.edu



Erik C. Elvgren

UCII@sysm.acs.Virginia.EDU


From owner-lightwave-l  Thu Jan 19 12:40:36 1995

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Date: Thu, 19 Jan 1995 12:21:08 -0500 (EST)

Subject: Real specs on rendering - Call NSTL

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Get the facts straight from the source. Call National Software

Testing Laboratory (NSTL) at (619-941-9600

) 941-9600. Ask for Volume 8,

Number 14 - November 1994. You will receive a twenty page report

that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation

performed. 


NSTL is a division of McGraw-Hill Inc.


Bob Watkins

Carrera Computers


From owner-lightwave-l  Thu Jan 19 13:59:53 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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To: lightwave-l@netcom.com

Subject: Re: Real specs...

Date: Thu, 19 Jan 95 13:39:48 EST

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Gary Fenton <garygfx@cix.compulink.co.uk>

wrote about Re: Real specs on rendering:


>>OK, So I've heard all the "my system is better than your system"

>>arguments. Is there an independent testing facility that can actually

>>prove any of these claims? Is there some sort of FAQ or info file

>>that us


>Some companies use the "textures" example that comes with Lightwave as

>a benchmark for quoting LW rendering speeds. I think this is a good

>method because it's a practical one (not just a n MIPS quote) and it's

>a universal example among LW users. eg:


>Amiga 4000/040 = 3:42m

>Cyberstorm 040 = 1:32m

>Cyberstorm 060 = 0:54m    


The problem with this is that it takes so little time

to render.  When you get to Aplhas, Pentiums, and MIPs,

you don't see an *extremely* dramatic increase in 

speed, since the setup time for the scene is basically

the same on all platforms.


What we need is a rendering test that has more polygons

and surface maps as a benchmark.  Additionally, there

should be a scene to benchmark ray-tracing which uses

reflection, refraction, and shadows.


Kenneth Jennings -- kenneth@daffy.aatech.com


From owner-lightwave-l  Thu Jan 19 15:28:33 1995

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 >            This is probably a daft question, but is there an easy 

 > way to

 >            rename null objects in Layout?  I use null objects quite 

 > a bit,

 >            and I end up having to write down what my various null 

 > objects

 >            are for.  I could probably save each one off as a 

 > different name,

 >            and reload them, but I would end up with a disk full of 

 > null

 >            objects very quickly.

 >   

 >            Steve Criddle


If you actually tried to save them you'd find that Lw doesn't save the null

objects but allows you to rename them......  =)


AC


From owner-lightwave-l  Thu Jan 19 15:30:50 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501191247.0HYJ301@oubbs.telecom.uoknor.edu>

Date: Thu, 19 Jan 95 12:47:02 

Subject: RE: REAL SPECS ON REN

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 > Some companies use the "textures" example that comes with Lightwave 

 > as

 > a benchmark for quoting LW rendering speeds. I think this is a good

 > method because it's a practical one (not just a n MIPS quote) and 

 > it's

 > a universal example among LW users. eg:

 > 

 > Amiga 4000/040 = 3:42m

 > Cyberstorm 040 = 1:32m

 > Cyberstorm 060 = 0:54m    


The only problem is the scene doesn't put raytracing and really FPU-intensive

operations to the test. Also, render engines are so fast these days that it

takes more time for ScreamerNet to shunt the RGB data back than it does to

actually render.


AC


From owner-lightwave-l  Thu Jan 19 16:33:28 1995

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To: lightwave-l@netcom.com

Date: Sun, Ja  15 95 21:17:00 -

Subject: TREADS

From: danbloom@nasau.iquest.com (dan.bloomfield)

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>From netcom.com!owner-lightwave-l Tue Jan 17 13:21:26 1995 remote from polo

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To: lightwave-l@netcom.com

Subject: TREADS

From: dan.bloomfield@mercopus.com (Dan Bloomfield)

Message-ID: <2181.2.uupcb@mercopus.com>

Date: Sun, 15 Jan 95 21:17:00 -0500

Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734

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In a message dated 01-13-95 at 11:27, KENT NELSON wrote:



KN>1)  I need to make tank treads move.  I haven't figured out the

KN>best way to do this.


KN>Any suggestions would be greatly appreciated.


Create a bump and or displacement map in a paint program with the raised

area of the tread white and the in-between areas black. Then go into modeler

and create a two sided plane object with a slight amount of thickness and be

sure to create it with a generous amount of segments. Give it a surface i.e.

treads and save it. Now use the bend tool and curve the plane back upon

itself in the manner of a tank tread. When you have the proper shape give it

a different surface name and save it under a different name. Now in layout

load both objects and give the plane object the bump map, or the

displacement map if it has lots of polys. Morph the the plane into the tread

shaped object and give the texture a velocity on the lengthwise axis. The

texture will now follow the circular path giving the illusion that the tank

treads are moving.


dan.bloomfield@mercopus.com


----

+---------------------------------------------------------------------------+

|     Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734     |

|  2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems  |

+---------------------------------------------------------------------------+


From owner-lightwave-l  Thu Jan 19 21:20:01 1995

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From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com>

To: "'lightwave-l'" <lightwave-l@netcom.com>

Subject: RE: Clowns Head

Date: Thu, 19 Jan 95 20:46:00 cst

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Jack-in-the-Box?? They've got a whole warehouse full of em. Want Jack Sauce 

on that??? <G> I couldn't resist.


You could get Humanoid and create the nose (red and round of course) and 

other parts you wanted the clown to have.


jmb


 ----------

From: owner-lightwave-l

To: lightwave-l

Subject: Clowns Head

Date: Thursday, January 19, 1995 6:19PM


Im currently working on a project that I require a Clowns head to be talking

, blinking , and generally behaving humanoid , Ive been told that it must

look almost photorealistic , so if any one Knows where i could get a good

model of a clowns head then co


thanx in advance for any help recieved


brettf@Magna.com.au



From owner-lightwave-l  Thu Jan 19 21:57:10 1995

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From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com>

To: "'lightwave-l'" <lightwave-l@netcom.com>

Subject: RE: Sparks

Date: Thu, 19 Jan 95 20:41:00 cst

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Doesn't do collision detection but it does do flocking. Sparks will follow a 

LW motion file just use a null and make the path. You can load that path 

into sparks. There is Dynamic Motion Module for collision detection but a 

lot of people have not been happy with the results (not a slam just relaying 

net info, Brent). <G>


jmb


 ----------

From: owner-lightwave-l

To: lightwave-l

Subject: Sparks

Date: Wednesday, January 18, 1995 1:42PM


Hey All


   I need some info on Sparks.  I've got a project coming up where I need

to see lots of beads flowing through a chemical process.  It will consist

of a series of fluid tanks and pipes running between them.  What I want

to know is how good is Sparks, and can I make a path through the pipes

and have Sparks flock a swarm of particles to follow that path.  Also,

does Sparks do any kind of collision detection of particles to other

stationary objects in the scene.  Example: Parrticles will fall through

an opening in the top of a tank down on to a screen shaking back and

forth.  Will the particles collision detect the screen and bounce and

move from the collisions with the screen.  I read somewhere that there

were some type of companion programs to go with Sparks that add flocking

and other abilities - what are these and how much do they costs.


Thanks in advance for all the replies.


     - Bill Ford


____________________________________________________________________________  

__


      Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551

        bford@inmind.com - W3 http://www.inmind.com/people/bford.html

               Office: (804) 385-4087 - Fax:(804) 385-8962

____________________________________________________________________________  

__


From owner-lightwave-l  Fri Jan 20 02:41:13 1995

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Date: Thu, 19 Jan 1995 15:40:49 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: Crust Texture

To: gblpcsjc@ibmmail.com

Cc: lightwave-l@netcom.com

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I also have LW 3.5 and I noticed that there is no info on the Crust and

Bump Array.  I'm assuming these (and more?) will be documented in 4.0. 

Until then, LightWave Pro, Sept. 1994 had a breakdown.  Here's how it goes:


Both Textures:

Usage: Clip/Color/Luminocity/Diffuse/Specular Mapping.

Note:   These textures (unlike normal textures) can shade like a bump map

while being used as a color map.

Note2:  I THINK these are from the Essence Library (reprogramed for LW)


Bump Array:

This puts spherical depressions on the surface.  ex:  Rocky

superhero skin, spaceship floor, Electric Fence, Golf Ball.

It can raise up or make depressions (I think)

OPTIONS:

RADIUS: radius of the bump spheres.  LWPro notes that the sphere

size is in 3D space, so when mapped on a plane, the sphere will

intersect and make depressions of the same size, but on a sphere, the

depressions will seem to be randomly sized (kinda like the dots

texture...)


SPACING: how far the centers of the spheres are from each other. 

It's a good idea to keep it higher than the radius or the

depressions will overlap (unless you WANT them to...)


BUMP STRENGTH:  How much the spheres affect the map.  0=nothing.

- #s will raise the surface; + #s will make depressions.


CRUST:

This can make neat lunar surface cursts on spheres, or many

organic surfaces.


Coverage:  size of the "spots" on top of the texture's ledges that

are the essence of the texture.  Small #s make small sopts on wide

ledges.  big #s eat away at the ledge untilit is all spot.  The

spot is where the surface attributes appear.


Ledge Level:  Size of the ledge of the texture.  Should be >=

coverage size, or you won't see it.


Ledge Width:  Amount of ramping from the surface to the ledge. 

Low #s make a sharp cliff; High #s blend into other ledges, making

cellular/organic bumps.


Bump Strength:  See Bump Array, except - values sink while + raises.


OK.  For more info, I'd chcek out that LWPro (sept 1994, page 16).  You

can thank Grant Boucher for writting the article.  Hope this helps...


-- Joe


From owner-lightwave-l  Fri Jan 20 03:09:09 1995

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Date: Thu, 19 Jan 1995 12:39:21 -0700 (MST)

From: Vance Schowalter <viking@freenet.edmonton.ab.ca>

To: gblpcsjc@ibmmail.com

Cc: lightwave-l@netcom.com

Subject: Re: your mail

In-Reply-To: <199501190859.AAA00916@netcom16.netcom.com>

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On Mon, 16 Jan 1995 gblpcsjc@ibmmail.com wrote:


>   

>   

>   

>   

>   

>            Crust Texture

>            -------------

>   

>            Are the parameters for the Crust texture documented anywhere?  I

>            can't find it in the Lightwave manual or the 3.5 addendum.

>   

>            Steve Criddle


Hi, Steve! I can't help you with the Crust texture, but I wanted to let 

you know I can see your messages in the mailing list now! It seems to be 

working alright!


*******************************************

*    Vance Schowalter >>Image master<<    *

*                                         *

* Internet: viking@freenet.edmonton.ab.ca *

*                                         *

* "To be a Viking means:  Never having to *

*            say you're sorry!"           *

*******************************************



From owner-lightwave-l  Fri Jan 20 03:16:38 1995

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Date: Thu, 19 Jan 1995 16:07:21 -0600 (CST)

From: _Fred Pienkos_ <faith@xochi.tezcat.com>

To: Lightwave Mailing list <lightwave-l@netcom.com>

Subject: PAR QUESTION

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To Eliminate problems and trial and error, could someone send me what 

they found to be the best q-factor/block limit combination for a PAR and 

micropolis 1.6 gig drive.


For both digitizing video and simply sending anims to it from lightwave.


Im getting alot of artifacting.  I figured it was the q-factor but dont 

have time to mess around with it.




-Fred Pienkos      mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw

-Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t 

-708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm

faith@tezcat.com



From owner-lightwave-l  Fri Jan 20 03:19:27 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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To: lightwave-l@netcom.com

Subject: re: prices?

Date: Thu, 19 Jan 95 23:03:25 EST

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"Erik C. Elvgren" <UCII@sysm.acs.virginia.edu>

wrote about prices?:


>I'm wondering what is the best way to charge for animation 

>projects.   Do you charge by finished second?  Per hour 

>charges for modelling and rendering?  Do you have an 

>established rate?


>I'd like to find out what you-all (ok I'm from Virginia) 

>are doing so I can find the best way and amount to charge clients.


>Thanks and I'll compile the info if I get enough responses and post it.


>Erik C. Elvgren

>UCII@sysm.acs.Virginia.EDU


It's always best to charge a best guess for the entire project

after you've discussed quality and rendering considerations

(i.e. resolutions, playback/recording media, and how surface/

textures/ polygon count effect rendering time.


The advantage of a flat estimate for an entire project is that

one number is easier for you and the customer to deal with and

there's room in there to fudge extra time for object modeling,

etc.


If you try a per-finished second rate you'll always get customers

who say Such and Such only charge this much perframe or that

much per rendered second.


Per hour charges are also tough to deal with until you've discussed

and really thought about what you might have to model and how 

much work it might take.   If you estimate too low, the customer

gets irritated and/or you get hosed.


How much a project costs really depends on lots of variables:

Is the finished project going to be on SVHS or BetacamSP?

Will you have to grab several seconds of moving video as a 

backdrop or moving image map?  How many moving objects are there?

How many polygons and how long will it take to render?  Are there

anf object morphs or other special video effects?  Will several

layers of video and animations have to be composited together?

Does the client expect to get a copy of the project in digital 

format (streaming tape or removable media). 


For a measly 8 second flying logo with at most a lens flare, we'd 

charge about $600 to $800.  For another animation that had moving

video as a backdrop, a 3D rendered dolphin, rippling/morphing

text and a soundtrack for 12 seconds we asked (and got without

any client whining) $6000.


Another thing:  always get 50% (perhaps 30% for very trustworthy

clients) up front!  I've seen many an animator get shafted (mostly

by car dealers) by delivering the goods before payment.  If

you can get another 15%-30% at mid-completion or client approval

of a rough draft that would be good, too.  The balance must be

in your hands at completion!  Don't let them take a tape without

paying for everything.


+-------------------------------------+ +-------------------------------------+

|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |

|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |

|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |

| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |

|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |

+-------------------------------------+ +-------------------------------------+

"You'd think that PC and Mac users willing to gut their systems to achieve the

 Amiga's level of performance would just save themselves the trouble and buy 

 Amigas in the first place. But they don't know any better -- they read BYTE."


From owner-lightwave-l  Fri Jan 20 03:32:14 1995

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From: 19-Jan-1995 1947 <leimberger@marbls.enet.dec.com>

To: lightwave@marbls.enet.dec.com

Apparently-To: lightwave-l@netcom.com

Subject: re:axiom Software

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>From: 24580::"cjohnson@crl.com" "Carl Andrew Johnson" 18-JAN-1995 09:40:59.84

>To: Dale Fakess <dale@skynet.oir.ucf.edu>

>CC: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>, lightwave-l@netcom.com

>Subj: Re: Axiom Software


>Axiom and ASDG no longer write software for the Amiga. Now I have a 

>moral question for you? Since they no longer are concerned with the Amiga 

>market, is it okay to pirate Axiom and ASDG software? How can such an act 

>deprive them of revenues if they don't WANT any revenues from the Amiga 

>market.


>

Well they may no lr be developing but the products are for sale.

The copyright lstill protect the rights of those that develop

software, even if they are not active in the market. Aside from that

I object to the word pirate, call it like it is

"is it okay to steal Axiom and ASDG software?" It's not a moral

issue it is a legal issue. If ASDG, Axiom wanted to give their stuff

away they would have done it. 


 Sorry to get on the soapbox but I have been here since the 1000 days

 and software theft has hurt manydeveloper. I think it is wider in

 the dos market but the Amiga Market being smaller is more adversly

 effected. Now with the plight of the Amiga we can't blame some for

 leaving, but I'd like to think if the Market comes back so will the

 developers.


"is it okay to steal Axiom and ASDG software?" will go a long way to

 Encourage them I'm sure.

BTW I felt pretty bad that ASDG dumped the market that made them.

I thought they could have at least done maintaince. I was told

that elastic reality uses the morph routines.

bill 


From owner-lightwave-l  Fri Jan 20 04:32:24 1995

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Date: Thu, 19 Jan 1995 18:48:46 -0800 (PST)

From: Carl Andrew Johnson <cjohnson@crl.com>

To: Lightwave <lightwave-l@netcom.com>

Subject: Square Pixels

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I *SHOULD* know the answer to this, but I'd rather ask than strain my 

brain.


I rendered an image in lightwave and took it to a service provider to get 

a print of it. The woman loads it into her Mac and says "Yuck! Your TIF 

is flatter than it is wide." Okay, I KNOW that Amiga pixels are NOT 

square and I know that lightwave has the option to reder with sqaure 

pixels. My question is (now that I have this multi-meg file), by what 

values do I scale in X and Y to make the pixels square?


Thanks in advance,


-Carl


From owner-lightwave-l  Fri Jan 20 04:42:08 1995

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           Thanks to everyone who answered my question on renaming null

           objects.  Pretty simple really!

  

           Steve Criddle, Folkestone, Kent, England


From owner-lightwave-l  Fri Jan 20 05:28:09 1995

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In-Reply-To: <memo.968076@cix.compulink.co.uk>

     (from garygfx@cix.compulink.co.uk (Gary Fenton))

     (at Wed, 18 Jan 95 23:12 GMT)

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From: mark@fusion.MV.COM (Mark Thompson)

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garygfx@cix.compulink.co.uk writes:

> Some companies use the "textures" example that comes with Lightwave as

> a benchmark for quoting LW rendering speeds.

> Amiga 4000/040 = 3:42m

> Cyberstorm 040 = 1:32m

> Cyberstorm 060 = 0:54m    


Amiga 4000 w/GVP 40MHz 040 = 1:10

Amiga 2000 w/PPI 33MHz Zeus = 1:43


Unfortunately, with the new speedier processors, this benchmark isn't

very effective because its not nearly complex enough to do them justice.

However, increasing the output resolution and enabling things like depth

of field would be a little more telling.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     *           Mark Thompson               (603) 424-1829       *

     *         Fusion Films Inc.           mark@fusion.mv.com     *

     *     Radiant Image Productions                              *

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


From owner-lightwave-l  Fri Jan 20 07:59:40 1995

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Date: Fri, 20 Jan 1995 08:14:31 -0500

From: EFRY@INDYVAX.IUPUI.EDU

Subject: RE: Animation on Flyer

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Does anyone have a Flyer?  Well I do, Most of us know that you can record 

Lightwave animation frames to one of your flyer drives, but did anyone 

know it has to be an anim file and not 24bit framestores or IFF's?  I 

find this to be kind of a sick joke, knowing that the PAR can do better 

than this.  I've heard maybe on the true release (4.0) that it might be 

possibe to record true 24bit animation.  If anyone hears a way of side 

stepping around this inconvence please responed.


From owner-lightwave-l  Fri Jan 20 08:07:33 1995

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Subject: re: prices?

To: lightwave-l@netcom.com

Date: Sat, 21 Jan 95 0:06:52 EDT

In-Reply-To:  <9501192303.aa17772@daffy.aatech.com>; from "Kenneth Jennings" at Jan 19, 95 11:03 pm

From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)

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> For a measly 8 second flying logo with at most a lens flare, we'd

> charge about $600 to $800.  For another animation that had moving

> video as a backdrop, a 3D rendered dolphin, rippling/morphing

> text and a soundtrack for 12 seconds we asked (and got without

> any client whining) $6000.


This is excellent info - some pricing ideas along with sample

animation discription! If anyone can share similar experiences,

please do.


> Another thing:  always get 50% (perhaps 30% for very trustworthy

> clients) up front!  I've seen many an animator get shafted (mostly


Good tip.


---


Request for Modeler (and maybe Layout too):


I'd like to have a "zoom" function like AutoCAD. You hit a key, draw

a box in whatever window you want, and it automatically zooms the

window up to fill the view. I would also like to see model keep a

backlist of "views" (maybe retrievable through a scrolling list), and

the bility to easily flick back and forward between view (maybe + and

- on the keypad).


Row.


From owner-lightwave-l  Fri Jan 20 10:09:24 1995

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Date: Fri, 20 Jan 1995 09:28:35 -0500 (EST)

From: Scott Bennett <scottbe@iac.net>

To: Lightwave Mailing list <lightwave-l@netcom.com>

Subject: Re: PAR QUESTION

In-Reply-To: <Pine.SUN.3.91.950119160606.5864B-100000@xochi.tezcat.com>

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For computer animation you should use Q-Factor = 23 and Block Limit = 240.

For video you should use Q-Factor = 13-17 and Block Limit = 240.  Start 

with the high Q-Factor and keep reducing by one until you get a 

successful grab, this will depend on the video and where on the drive the 

video is being saved.  Also keep your drive optimized and as free as 

possible for best results.


> Scott Bennett                                       Voice: 606-371-3355 < 

< Digital Processing Systems, Inc                       FAX: 606-371-3729 > 

> scottbe@iac.net                                       BBS: 416-754-8368 <




On Thu, 19 Jan 1995, _Fred Pienkos_ wrote:


> To Eliminate problems and trial and error, could someone send me what 

> they found to be the best q-factor/block limit combination for a PAR and 

> micropolis 1.6 gig drive.

> For both digitizing video and simply sending anims to it from lightwave.

> Im getting alot of artifacting.  I figured it was the q-factor but dont 

> have time to mess around with it.

> -Fred Pienkos      mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw

> -Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t 

> -708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm

> faith@tezcat.com


From owner-lightwave-l  Fri Jan 20 16:03:43 1995

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From: Keith Christopher <keithc@library.welch.jhu.edu>

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To: lightwave-l@netcom.com

Subject: Toroid

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My Macro in 3.5 is not working correctly, the others seem fine, however 

the toroid is wacked. It gives a good top view but the front and left are 

wierd. exporting into layout gives only a line. HELLLLLPPP 


no I haven't messed with it this is an out of the box install of LW 3.5


(standalone)



Keith Christopher

Welch Medical Library

Unix System Adminstrator

---

http://tomahawk.welch.jhu.edu/keithc.html

---

Who died and made you root@everywhere?

---


From owner-lightwave-l  Fri Jan 20 18:26:17 1995

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From: "Alan B. Kahn" <alank@aspsys.com>

To: Lightwave Mailing list <lightwave-l@netcom.com>,

        owner-lightwave-l <owner-lightwave-l@netcom.com>

Subject: RE: PAR QUESTION

Date: Sat, 21 Jan 95 00:16:00 MST

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Please pay special attention to the Floating Point Intermark Low-Level Tests 

which will reflect the speed of the machine independent of any proprietary 

peripherals (graphics accelerator).  When calling NTSL ask for Marsha 

Sternin.


Alan Kahn

Aspen Systems

 ----------

From: owner-lightwave-l

To: lightwave-l

Subject: Real specs on rendering - Call NSTL

Date: Thursday, January 19, 1995 12:21PM


Get the facts straight from the source. Call National Software

Testing Laboratory (NSTL) at (619-941-9600

) 941-9600. Ask for Volume 8,

Number 14 - November 1994. You will receive a twenty page report

that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation

performed.


NSTL is a division of McGraw-Hill Inc.


Bob Watkins

Carrera Computers


From owner-lightwave-l  Fri Jan 20 18:27:11 1995

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Date: Fri, 20 Jan 1995 17:28:00 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: Square Pixels

To: Carl Andrew Johnson <cjohnson@crl.com>

Cc: Lightwave <lightwave-l@netcom.com>

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> I rendered an image in lightwave and took it to a service provider to get 

> a print of it. The woman loads it into her Mac and says "Yuck! Your TIF 

> is flatter than it is wide." Okay, I KNOW that Amiga pixels are NOT 

> square and I know that lightwave has the option to reder with sqaure 

> pixels. My question is (now that I have this multi-meg file), by what 

> values do I scale in X and Y to make the pixels square?


Don't mean to be rude about this, but if you RTFM, it should help.  On

page 46 of the Toaster 4000 manual (LW section) it has the answer: select

"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 

That'll use square pixels.  I guess you can't blame Macs for being the

least compatible of computers -- but you can blame Apple...


-- Joe


From owner-lightwave-l  Fri Jan 20 18:29:15 1995

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From: "Alan B. Kahn" <alank@aspsys.com>

To: lightwave-l <lightwave-l@netcom.com>,

        owner-lightwave-l <owner-lightwave-l@netcom.com>

Subject: RE: Real specs on rendering - Call NSTL

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Please pay special attention to the Floating Point Intermark Low-Level Tests 

which will reflect the speed of the machine independent of any proprietary 

peripherals (graphics accelerator).  When calling NTSL ask for Marsha 

Sternin.


Alan Kahn

Aspen Systems

 ----------

From: owner-lightwave-l

To: lightwave-l

Subject: Real specs on rendering - Call NSTL

Date: Thursday, January 19, 1995 12:21PM


Get the facts straight from the source. Call National Software

Testing Laboratory (NSTL) at (619-941-9600

) 941-9600. Ask for Volume 8,

Number 14 - November 1994. You will receive a twenty page report

that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation

performed.


NSTL is a division of McGraw-Hill Inc.


Bob Watkins

Carrera Computers


From owner-lightwave-l  Fri Jan 20 18:35:19 1995

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Subject:  Re: Real specs... -Reply

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What we need is a rendering test that has more polygons and surface

maps as a benchmark.  Additionally, there should be a scene to

benchmark ray-tracing which uses reflection, refraction, and shadows.



   Maybe NewTek (are you listening Alan??) could provide a new scene

file along with TS 4.0 that is a monster file (How about a 30K poly object

using shadows, reflections, and refractions?)

     most of us A2000 mortals would meekly render out one frame while

we sleep, then OOH and AAHH over the still image.  But it could provide

a real-world uniform example for all higher-end sytems.



"thanks to the Toaster, I'm making some bread!"


Paul Lara

plara@redmail.tamu.edu



From owner-lightwave-l  Fri Jan 20 18:39:11 1995

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Subject: Re: Real specs...

Lines: 29

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>Gary Fenton <garygfx@cix.compulink.co.uk>

>        wrote about Re: Real specs on rendering:

>

>>>OK, So I've heard all the "my system is better than your system"

>>>arguments. Is there an independent testing facility that can actually

>>>prove any of these claims? Is there some sort of FAQ or info file

>>>that us

>

>>Some companies use the "textures" example that comes with Lightwave as

>>a benchmark for quoting LW rendering speeds. I think this is a good

>>method because it's a practical one (not just a n MIPS quote) and it's

>>a universal example among LW users. eg:

>

>>Amiga 4000/040 = 3:42m

>>Cyberstorm 040 = 1:32m

>>Cyberstorm 060 = 0:54m

>


I think your test would serve you better if you turned low antialiasing ON.

On my Stock A4000, it takes around 13:56. On my Raptor II, that same scene 

takes 1:39.


I believe that scene loads with Antialiasing OFF!! 


It was always my understanding that the texture example benchmarks where

rendered with low antiailiasing ON. Big difference!!


Jeff Hammond

JR Animations


From owner-lightwave-l  Fri Jan 20 18:41:26 1995

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Date: Fri, 20 Jan 1995 10:57:00 -0700 (MST)

From: Steve Warner <warner@PrimeNet.Com>

To: lightwave-l@netcom.com

Subject: SPECIAL OFFER

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Although I haven't been a member of this list for long, I have noticed a 

number of requests for features in Lightwave and Modeler.  Features like 

B-Splines in the modeler and in layout, envelopes for textures and 

surfaces, etc.


THE GOOD NEWS:


If you're a serious animator, you should really consider picking up a 

copy of Aladdin 4D.  Most of the feature requests I've seen posted to this 

list are already present in Aladdin 4D.  Now, don't get me wrong.  Aladdin  

can not replace Lightwave or Modeler for ease of animating.  But for 

special effects, it's an invaluable tool.  It features:


True 3D Gases Particle Animation B-Spline Modeling

True 3D Waves Spline Control over all model attributes

Object Instancing Both Keyframe and Timeline Animation control

Ture 3D explosions A Horde of powerful modeling tools

And More.


I guess the real joy of this program is that it does not put limitations 

on the animator.  Animations that come out of Aladdin do not suffer from 

the "That Was Done In That Program" syndrome.  Your animations will 

truely reflect your style.


THE BAD NEWS:


Because Aladdin 4D does not place limitations on its users, it can be a 

frightening program for the novice animator.  For this reason, I DO NOT 

recommend that beginners purchase this program.  It is strictly for those 

who are using Lightwave but find themselves running into walls because of 

the lack of control over the software.


THE HAPPY ENDING:


The demise of Commodore has caused hard times for most Amiga software 

vendors, and many have gone out of business or left for "greener" 

pastures.  While this is no cause for celebration, it has opened up a 

rare oportunity.  AdSpec Programming, the creators of Aladdin 4D, have 

sent out a notice to all their registered users, of which I am one.  They 

are now offering Aladdin 4D to user's friends for only $149.00.  Just 

call AdSpec and tell them you heard about the program from me, and 

they'll sell you a copy for $149.  With other utilites like Pixel 3D Pro 

and SPARKS costing about the same price, you can't go wrong.  I'm no 

salesman, and I am not affiliated with AdSpec in any way, but I know how 

much use I get out of the software, and how many times a client has asked 

for a special effect that couldn't be done in ANY other software.  So I'm 

telling you about this great offer.  DevWare Video and Amiga Warehouse 

both list Aladdin 4D for $259.00.  You'll be saving approximately $100.


Anyway, enough hype.  If you want to see some stills that have been 

rendered out of Aladdin so you can get an idea of the quality, email me 

and I'll get some to you.


If you're interested in ordering, call AdSpec directly at (216) 337-3325.


I hope some of you take advantage of this offer.  If you're looking for 

more control, or you want to produce some amazing special effects, you 

can't go wrong.


-------------------------------------------------------------------------------

Steve Warner                              __  __     ____  ___       ___ ____

warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /

                                        /   / \  / / / / /__ /  \/ /___  /

-------------------------------------------------------------------------------


From owner-lightwave-l  Fri Jan 20 19:30:35 1995

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Date: Fri, 20 Jan 1995 15:16:26 -0700 (MST)

From: "Brian C. Berg" <Brian.Berg@asu.edu>

Subject: Playing 15fps PAR anims

To: lightwave-l@netcom.com

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I've got an anim that is designed to play back at 15fps.

I sent it to the PAR and when I play it back at 15fps I got glitches 

throughout the playback.  I checked the manual and indeed it mentions 

that there could be problems with anims playing back at less than 30fps.  

It recommends compiling them at a lower q-factor setting to fix it.


Fine.  I bumped the q-factor down to 18 and sent the frames to the PAR 

once again.  However, I noticed that as it recompiled the frames, it 

automatically bumped the q-factor back up again to 21-22 as the software 

tried to give me the best quality.


Can I force the PAR into using a lower quality setting when compiling 

an animation?


The only other solution is to send double the number of frames and play 

it back at 30fps, but that takes a lot longer to compile and also doubles 

the size of the anim... I don't have the room to do that.


Please offer any suggestions ASAP... I've got to get this animation out!

(I'm running PAR v2.30 software for what it's worth.)

------------ -------  ------   -----    ----      ---       --        -

Brian C. Berg Internet  : Brian.Berg@asu.edu

Amiga Multimedia Lab Bitnet    : aubri@asuacad.bitnet

Arizona State University FidoNet   : Brian Berg @ 1:114/215

Tempe AZ 85287-0111             SneakerNet: Reebok

-        --        ---       ----     -----    ------  ------- --------

   "I haven't lost my mind... it's backed up on SyQuest somewhere!"


From owner-lightwave-l  Fri Jan 20 19:30:09 1995

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Date: Fri, 20 Jan 1995 19:45:28 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Surface Loading? (again)

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I have sent a msg out on the list about having problems getting some of 

my SURFACES to load.  Well, I THOUGHT everything was okay loading the 

SURFACE (even though WB gave me an read error on block XXXX) and resaving 

it thinking that it will take the parameters in account.  Well, it did NOT!


I know this is a weird request, and that is if someone can send me the 

following SURFACES I really would appreciate it.  When I did my backup I 

backed the 'new saved' SURFACES, thinking they worked...but never really 

tested them until I NEEDED them like tonight. :-/  I really do not want 

to re-load all those disks (40+) again. 



Surfaces: Copper, Gold, RipplingGold, and Silver.  


Just UUEncode them and send them my way.


Remember, to send them to me NOT over the Mailing List!


Thanks

Alex


---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Fri Jan 20 19:38:04 1995

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Reply-To: luke@compvid.com (Luke Montgomery)

To: lightwave-l@netcom.com

Date: Fri, 20 Jan 1995 13:56:37

Subject: RENDERING TIMINGS

From: luke@compvid.com (Luke Montgomery)

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FWIW, IMHO, a good scene tht is widely available now is the B5 "Jumpgate and

Vorlon ship" scene that is on the LightROM CD. I rendered the thing in Med

Res with motion blur, etc., on my old A2000 + GVP '040 and it took quite a

while... mebbe I'll do it again and run a clock on it this time...  'Sides,

the jumpgate is a "definately cool" scene :->


BTW, the LightROM CD itself can justify the cost of a low-end CDF deck.

(Besides, I "hear" LW 4.0 will be available on CD, too!)


(No, I'm not getting any sales commissions on the CD :-) )


Luke (Pat) Montgomery                "REAL" E-mail: luke@compvid.com

CompVid Computer Video Graphics Services      CompuServe: 70274,2177

Greater Kansas City                            Voice: (913) 780-0222

----------------------------------------------------------------------

There's no place like home... There's no place like home... There's... 

 


From owner-lightwave-l  Fri Jan 20 19:42:11 1995

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CARRERA1@delphi.com writes:

>Get the facts straight from the source. Call National Software

>Testing Laboratory (NSTL) at (619-941-9600

>) 941-9600. Ask for Volume 8,

>Number 14 - November 1994. You will receive a twenty page report

>that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation

>performed. 

>

>NSTL is a division of McGraw-Hill Inc.


No disrespect intend for anyone's products, but

I had an experience with NSTL that turned my stomach.  In short, when 

a large company I knew went to them to get a comparison report of

their program versus the competitors', and the results didn't turn out

the way they wanted, NSTL was eager to stick their hand out to get 

more cash to spin-control the test criteria and to re-test to make the numbers 

more favorable for the payer's product.  So what I want to know is,

who sent the last check?  :-)



From owner-lightwave-l  Fri Jan 20 19:58:09 1995

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Date: Fri, 20 Jan 1995 13:55:11 -0800 (PST)

From: Karl Frederick <frederik@teleport.com>

To: _Fred Pienkos_ <faith@xochi.tezcat.com>

cc: Lightwave Mailing list <lightwave-l@netcom.com>

Subject: Re: PAR QUESTION

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> To Eliminate problems and trial and error, could someone send me what 

> they found to be the best q-factor/block limit combination for a PAR and 

> micropolis 1.6 gig drive.


I should add, getting any PAR rated Micropolis drive after Jan 1, is very 

difficult.  Micropolis' smallest drive now is 2Gig.  They have 

discontinued production on all drives smaller than 2Gig, including the 

PAR drives.  And there are some bad batches out there, an embarrasment to 

Micropolis... email for details.  I believe that support for the 

entire IDE protocol has been dropped as well.  SCSI-II is their emphasis.


PAR SW v2.34 recommends a 240 Block limit for a Micropolis 2217A drive.  

I don't recommend going above it.

With the current SW, digitizing LW (or other image files) is dynamic.  

Set Q factor to 23.  As each frame is encoded, the SW will determine the 

max Q factor per frame.  This Q factor is determined by the Block limit.

Set Q factor once, and go.


As for digitizing via TBC IV, you still have to guess at it.  Leave Block 

limit at 240.  I suggest starting at Q13... it'll look blocky.  Next 

select the Chart option.  You'll see a graphical display.  On the graph, 

if you're safely inside the block limit, turn up your Q factor.  The 

process is hit and miss.  Keep at it.

                         .

-Karl                     .

Karl Frederick               .

Portland, Oregon                 .

Antares Videomedia Ltd                   .

Email:  frederik@teleport.com                           .

=============================                                              .

Time Price Quality  ... pick any two


From owner-lightwave-l  Fri Jan 20 20:43:32 1995

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From: Brian Churchill <bchurch@ubd1.vdospk.com>

Message-Id: <9501210041.AA07392@ubd1.vdospk.com>

Subject: Re: Animation on Flyer

To: EFRY@INDYVAX.IUPUI.EDU

Date: Fri, 20 Jan 1995 18:41:26 -0600 (CST)

Cc: lightwave-l@netcom.com

In-Reply-To: <Pine.3.89.9501200835.A657574-0100000@indyvax.iupui.edu> from "EFRY@INDYVAX.IUPUI.EDU" at Jan 20, 95 08:14:31 am

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> Most of us know that you can record 

> Lightwave animation frames to one of your flyer drives, but did anyone 

> know it has to be an anim file and not 24bit framestores or IFF's?

> If anyone hears a way of side stepping around this inconvence please 

> responed


Do you mean the VTASC playback comes from an anim file render or are you 

just unable to save IFF's to that particular drive?


Please be more specific if Lightwave 3.9 is writing off a ham-style anim 

that is then translated (which would look very bad compared to the PAR) 

or if it is writing to VTASC directly.  


I am under the impression that Tpaint 4.0 is planned to have the ability 

to load and save VTASC and allow for translating...


Rendering straight to VTASC would be the cleanest path 

to take.  I would hope an option to save to VTASC would be available, 

but if not - Tpaint 4.0 should be the slow way to accomplish what you 

want, if NewTek delivers the goods.


BTW - I wonder if any of the beta testers have code that successfully 

loads VTASC directly into lightwave yet...  I heard from another thread 

that the feature is not functioning in v 3.9...


 \ \     _________________                                           / /\

\ \\\   / Brian Churchill \______________________________________   /// /\\

 \ \\\ / President, WTVT Users Group & Studio M Productions, Inc.\ /// /  \\

  \ \\X---------------------------------\ BChurch@ubd1.VdoSpk.Com X// /

   \ \ \ "Cruising the Internet          \_______________________/ X /

    \ \/\   For Your Entertainment." ___________________________/\/ V

     \/  \__________________________/

 


From owner-lightwave-l  Fri Jan 20 22:51:43 1995

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           Plug-In Textures

           ----------------

  

           Where can I get documentation on writing Plug-In procedural

           textures for Lightwave?  I wrote to NewTek back in November, and

           so far I haven't heard a thing from them.

  

           I assume(?) that it's not possible to write textures for 3.5.

  

           Steve Criddle


From owner-lightwave-l  Fri Jan 20 23:35:41 1995

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From: steve.crippen@kaos.mustang.com (Steve Crippen)

Subject: LW & Video Cards

Date: Thu, 19 Jan 1995 21:23:47 GMT

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Has anybody out there used the standalone Lightwave (Amiga) with the

various video cards? Can you make full use of any of your screenmode

resolutions for the modeler and the other components of the program?

Can you preview images in 256, or perhaps even 15/16/24 bit modes on an

ECS machine? How about wireframe anim previews?


I'd sure appreciate a response, and don't mind waiting for v4.0 if the

current version doesn't support the Picasso II.


Thanks in advance,


Steve


From owner-lightwave-l  Sat Jan 21 00:52:15 1995

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Subject: Re: Square Pixels

To: lightwave-l@netcom.com

Date: Sat, 21 Jan 1995 01:26:32 -0500 (EST)

Cc: cjohnson@crl.com

In-Reply-To: <Pine.3.05.9501201758.A16364-a100000@minnie> from "Joe Angell" at Jan 20, 95 05:28:00 pm

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> > pixels. My question is (now that I have this multi-meg file), by what 

> > values do I scale in X and Y to make the pixels square?

> Don't mean to be rude about this, but if you RTFM, it should help.  On


Yeah, but what if you've done a 20 hour render, and you don't want to

re-render the "multi-meg" file?


Since the NTSC pixel ratio is around 6:7, either scale your image

*vertically* by 1.166, or *horizontally* by .857 to get the near proper aspect

look on 1:1 pixel aspect machines...


J.---->


E-Mail: jgoldman@acs.bu.edu

 


From owner-lightwave-l  Sat Jan 21 02:26:14 1995

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Date: Sat, 21 Jan 95 02:59 EST

From: michael@iglou.com (Michael Meshew)

To: lightwave-l@netcom.com

Subject: LIGHT-ROM demo kit uploaded to . . . .

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      A demo version of the LIGHT-ROM CD ROM for Lightwave users has

been uploaded to the following sites;


tomahawk.welch.jhu.edu

graphics.rent.com - may still be in incoming directory

avalon.chinalake.navy.mil


   The file is titled, LIGHT-ROM.lha and consists of 2 README files &

a file containing some of the objects on LIGHT-ROM & a file containing

many thumbnail renderings representing many of the other objects

that can be found on LIGHT-ROM.


   LIGHT-ROM is published by Amiga Library Services & can be purchased

directly thru them for $39.95 + $3.95 for shipping.


Amiga Library Services

610 N. Alma School Road, Suite 18

Chandler, AZ. 85224-3687

1-800-804-0833

VISA & MC accepted


   LIGHT-ROM is also available through most of the mail order places

that advertise in AmigaWorld magazine.


From owner-lightwave-l  Sat Jan 21 04:11:25 1995

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Date: Sat, 21 Jan 1995 01:24:29 -0800 (PST)

From: Karl Frederick <frederik@teleport.com>

To: "Brian C. Berg" <Brian.Berg@asu.edu>

cc: lightwave-l@netcom.com

Subject: Re: Playing 15fps PAR anims

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> Can I force the PAR into using a lower quality setting when compiling 

> an animation?


Q factor is dynamic to Block limit.  Lower your block limit, and the 

Q factor will use the Block limit as a ceiling for compiling frames.


That will assure a lower Q factor.  Try about 170 for a block limit 

setting.

                         .

-Karl                     .

Karl Frederick               .

Portland, Oregon                 .

Antares Videomedia Ltd                   .

Email:  frederik@teleport.com                           .

=============================                                              .

Time Price Quality  ... pick any two



From owner-lightwave-l  Sat Jan 21 06:18:45 1995

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From: Jeric@cup.portal.com

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To: lightwave-l@netcom.com

Subject: Re: Output resolution to Accom WSD

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>

>The company I work for has an Accom Workstation Disk and it requires a

>file resolution of 720x486.

>

>My question is, how can I best obtain this resolution from Lightwave?

>I would like to be able to just specify this size in the Camera menu but

>since that can't be done (that I know of, at least in v.3.0) what's the

>next best way to convert frames to that size.

>


Going to an AVID's 640x480, I simply scaled the image.


A combination of scaling & cropping in ADPro is probably your best

bet.



>Don Drennan

>Columbus, Ohio

>


***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

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From owner-lightwave-l  Sat Jan 21 06:41:44 1995

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Subject: Re: Figuring out LW motions & scenes

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>

>Kurt (& all):

>

>I would assume this is legal.  The motion files are ASCII text files, I

>just need to understand thier format so I can use the motion I model in

>LW within another program I am working on.  Besides, information such as

>this would make LW ever more useful to the interactive / video game world.

>

>I'm still looking for the info!



What EXACTLY don't you understand about the motion files?




<sheesh, ya want some help, be specific.>



>trace@infomatch.com          trace@netcom.com            more arriving soon!

>


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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

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From owner-lightwave-l  Sat Jan 21 07:00:15 1995

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Steve Criddle writes:

>           Null Objects

>           ------------

>

>           This is probably a daft question, but is there an easy way to

>           rename null objects in Layout? 



Not at all, I've often wished for the same capability.  After all,

we can name lights!


Naming of null objects would be VERY handy.



>

>           Steve Criddle

>


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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

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*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

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From owner-lightwave-l  Sat Jan 21 07:06:00 1995

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Subject: Re: PAR QUESTION

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>

>To Eliminate problems and trial and error, could someone send me what

>they found to be the best q-factor/block limit combination for a PAR and

>micropolis 1.6 gig drive.

>


22 and 244.





>-Fred Pienkos        mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw

>-Chicago Illinois     A b a n d on  A l l  R a t i o n a l  T h o u g h t

>-708-442-9538 vox    wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm

>faith@tezcat.com

>


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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

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Date: Sat, 21 Jan 1995 08:06:58 -0700 (MST)

From: "Brian C. Berg" <Brian.Berg@asu.edu>

Subject: Re: Playing 15fps PAR anims

In-reply-to: <Pine.SUN.3.91.950121012029.16112C-100000@linda.teleport.com>

To: Karl Frederick <frederik@teleport.com>

Cc: "Brian C. Berg" <Brian.Berg@asu.edu>, lightwave-l@netcom.com

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On Sat, 21 Jan 1995, Karl Frederick wrote:


> Q factor is dynamic to Block limit.  Lower your block limit, and the 

> Q factor will use the Block limit as a ceiling for compiling frames.

> That will assure a lower Q factor.  Try about 170 for a block limit 

> setting.


Makes sense... thanks, I'll try it!


------------ -------  ------   -----    ----      ---       --        -

Brian C. Berg Internet  : Brian.Berg@asu.edu

Amiga Multimedia Lab Bitnet    : aubri@asuacad.bitnet

Arizona State University FidoNet   : Brian Berg @ 1:114/215

Tempe AZ 85287-0111             SneakerNet: Reebok

-        --        ---       ----     -----    ------  ------- --------

   "I haven't lost my mind... it's backed up on SyQuest somewhere!"


From owner-lightwave-l  Sat Jan 21 10:54:47 1995

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To: lightwave-l@netcom.com

Subject: ScreamerNet Bugs

From: dan.bloomfield@mercopus.com (Dan Bloomfield)

Message-ID: <754.2.uupcb@mercopus.com>

Date: Sat, 21 Jan 95 00:00:00 -0500

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I thought I would post a couple of bugs I have encountered in the Alpha

version of ScreamerNet. The biggest pain is that the Alpha version does

not correctly support shadowmapping. Scenes with shadowmapping tend to

exit with application errors after a number of frames. The exact number

of frames seems to be dependent on overall scene size and the resolution

rendered at so I would guess that the rendering kernel is not handling

the ram used to calculate the shadow map properly. Also both the MIPS

and Alpha SN's seem to still have a problem with cloned objects. A scene

I was rendering with cloned objects had some of them not rendered on

both versions although an Amiga rendered the scene fine. Brad Peebler at

NewTek said he thought that bug had been fixed but there apparently are

still problems at least under certain conditions. I thought I would post

to save other people the numerous hours it took me to figure out these

problems.


----

+---------------------------------------------------------------------------+

|     Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734     |

|  2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems  |

+---------------------------------------------------------------------------+


From owner-lightwave-l  Sat Jan 21 11:12:10 1995

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Newsgroups: lists.lightwave

Subject: Re: Essence 1 and 2

Distribution: world

X-BBS-Software: EXCELSIOR! BBS v1.21i

From: bobl@graphics.rent.com (Bob Lindabury)

Date: Sat, 21 Jan 95 08:05:05 EST

Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA

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In an article, cjohnson@crl.com writes:

> I purchased the Essence tectures and Forge last year. I have to say that 

> I found the product to be a dissapointment. While Forge does a great job 

> of rendering textures, the time needed to create them is ridiculous.  

> Also as far as creating seamless textures, it doesn't do a very good job.

> I am a die-hard Amiga user, but I find Kai's Power Tools on the mac to be 

> a much better product at a much lower cost. (Of course you still have to 

> buy a Mac.) KPT generates a wide variety of seamless textures. It also 

> does then in much less time than on the Amiga for the same bitmap size. 

> Both my Amiga and Mac have the same speed '040 procerssor. I do all my 

> texture creation on the Mac.


Kai's Power Tools as well as KPT Bryce are both available for the PC.  It 

seems more reasonable to get the PC verson of LightWave and do all your work 

on that these days.  I understand however that Newtek is negotiating with 

different software publishers to license various filter/texture plug-ins for 

4.0.


--

-- Bob Lindabury

The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"

FidoNet : Bob Lindabury@1:107/320.0  --  PCGNet : Bob Lindabury@9:510/271.0

Internet: bobl@graphics.rent.com     --  IP Addr: 204.91.68.2


From owner-lightwave-l  Sat Jan 21 11:14:24 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501201905.0QTDR00@oubbs.telecom.uoknor.edu>

Date: Fri, 20 Jan 95 19:05:19 

Subject: RE: ANIMATION ON FLYER

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 > Does anyone have a Flyer?  Well I do, Most of us know that you can 

 > record 

 > Lightwave animation frames to one of your flyer drives, but did 

 > anyone 

 > know it has to be an anim file and not 24bit framestores or IFF's?  

 > I 

 > find this to be kind of a sick joke, knowing that the PAR can do 

 > better 

 > than this.  I've heard maybe on the true release (4.0) that it might 


Let's get this information straight first, alright? Jumping the gun without

enough information is what gets flamewars started here.


My Flyer is rendering clips at 24 bits.


AC


From owner-lightwave-l  Sat Jan 21 11:20:42 1995

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From: djmccoy (Daniel J. McCoy)

Message-Id: <199501211827.KAA07792@netcom18.netcom.com>

Subject: Weekly Reminder

To: lightwave-l@netcom.com

Date: Sat, 21 Jan 1995 10:27:37 -0800 (PST)

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Last Update - December 17, 1994


This message is to serve as a reminder that this mailing list is oriented

towards topics on Lightwave.  Messages really meant as private e-mail

should be directed to that person's internet address rather than the list.

Also, please use proper netiquette.  Not everyone enjoys messages that

have previous messages quoted verbatim.  Not everyone has 132 column

terminals.  Please don't feel there's too many restrictions though.  This

mailing list is meant for exchange of information.  


Also keep in mind that your replies go directly to the author of the message

you are replying to.  If you wish to have the reply directed to the mailing

list, you should use your e-mail software to change the address that the

message is going to rather than adding the mailing list in the cc: field

(carbon copy).  By including it in the cc: field, the author of the message

that you are replying to will get TWO copies of the message.


                                 Posting

                                 -------

                                 

To post messages to the list, send e-mail to "lightwave-l@netcom.com".                                 


                         Subscription Information

                         ------------------------


To subscribe to this list, send e-mail to "listserv@netcom.com".

In the body of the message, include the following:


subscribe lightwave-l <optional address>

end


To unsubscribe from the list, follow the steps above to subscribe but

substitute "subscribe" with "unsubscribe" in the message body.


                       Lightwave Usenet Newsgroup

                       --------------------------


If you have access to the Usenet newsgroups, take a look for 

comp.graphics.packages.lightwave.  Currently, this newsgroup's messages

aren't being archived in an automatic way (if you are archiving them

automatically, please let me know!).  Hopefully, I'll have a newsgroup

gateway into the mailing list so those on the mailing list that don't

have access to Usenet can participate in the newsgroup.


                           FTP Message Archives

                           --------------------

                           

Messages from this list as well as the original list and temporary list

are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".

Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".


These files are also available via e-mail.  Send e-mail to

"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are

relative to the directory "/pub' so you must include the

directory you wish to access within the command.


Commands include:


DIR [directory]

LS [directory]

HELP

SEND path/file [splitsize]

SERVERINFO


For example, to get a list of the files in the Lightwave directory,

send the following in the body of the message.


DIR /pub/dj/djmccoy/Lightwave


or


LS /pub/dj/djmccoy/Lightwave


                         Questions or Other Items

                         ------------------------


Questions and other list items can be directed to djmccoy@netcom.com or

owner-lightwave-l@netcom.com


                        Video Toaster Mailing List

                        --------------------------


If you are also interested in the Vidto Toaster mailing list, you can

subscribe by following the directions above under "Subscription

Information".  Instead of sending "subscribe lightwave-l", substitute

"lightwave-l" with "toaster-l".


                       Other Sites and Information

                       ---------------------------


Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site

that contains a growing number of Lightwave oriented files (objects, 

scenes, framestores, ARexx macros and much more).  The Lightwave mailing

list message archives can also be found there.


The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw


For those of you who can use Mosaic, Keith Christopher has also set up

a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.


Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large

collection of 3D objects in various file formats.  Lightwave can directly

import some of them while others may need converting first via third

party object conversion programs like InterChange Plus and Pixel3D Pro.

 

-- 

Daniel J. McCoy                           BIX: dmccoy                  //

Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/

Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!


From owner-lightwave-l  Sat Jan 21 13:01:13 1995

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Date: Sat, 21 Jan 1995 12:00:58 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Adjust SNAP in Mod

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I wish there was a way to set the SNAP in Modeler under DISPLAY menu to 

save the settings everytime I get back into my project.



Anyone knows any tricks on that one?


Alex


---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------

** World Construction Set AND VideoToaster 4.0 coming soon! ***

--------------------------------------------------------------- 


From owner-lightwave-l  Sat Jan 21 13:32:14 1995

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Date: Sat, 21 Jan 1995 10:55:06 -0800 (PST)

From: David Jester <provideo@teleport.com>

To: Jeric@cup.portal.com

cc: lightwave-l@netcom.com

Subject: Re: Renaming Nulls

In-Reply-To: <9501210436.1.7049@cup.portal.com>

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On Sat, 21 Jan 1995 Jeric@cup.portal.com wrote:


> Steve Criddle writes:

> >           Null Objects

> >           ------------

> >

> >           This is probably a daft question, but is there an easy way to

> >           rename null objects in Layout? 

> Not at all, I've often wished for the same capability.  After all,

> we can name lights!

> Naming of null objects would be VERY handy.


Select the Null and do a SAVE OBJECT on it, rename it as WhateverNull and 

Lightwave saves the New Name (in the scene file?). I used to save single 

points and use them as Null Objects in Layout pre 3.1.


Darren Metcalfe

Posting from...


==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==

= provideo@teleport.com          The Jest in the Northwest since 1978   =

=====================================Portland OR.  (503) 248 9669========


From owner-lightwave-l  Sat Jan 21 14:16:59 1995

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Date: Sat, 21 Jan 1995 10:34:45 -0800 (PST)

From: David Jester <provideo@teleport.com>

To: "Brian C. Berg" <Brian.Berg@asu.edu>

cc: lightwave-l@netcom.com

Subject: Re: Playing 15fps PAR anims

In-Reply-To: <Pine.SV4.3.90.950120150829.15704B-100000@seamonkey>

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On Fri, 20 Jan 1995, Brian C. Berg wrote:


> Can I force the PAR into using a lower quality setting when compiling 

> an animation?


> The only other solution is to send double the number of frames and play 

> it back at 30fps, but that takes a lot longer to compile and also doubles 

> the size of the anim... I don't have the room to do that.


The best solution is to make room on the drive, save off all your stills 

and some of your smaller anims to AmigaDOS. When you import the frames 

(at Q23, B240) use the Multiple function in IMP/EXP options. Sorry, I'm 

not in front of my PAR machine right now, I'm not sure on the specifics, 

it's in the 2.25 Readme.


Darren Metcalfe

Posting from...


==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==

= provideo@teleport.com          The Jest in the Northwest since 1978   =

=====================================Portland OR.  (503) 248 9669========


From owner-lightwave-l  Sat Jan 21 14:43:51 1995

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Date: Sat, 21 Jan 1995 12:33:56 -0700 (MST)

From: Steve Warner <warner@PrimeNet.Com>

To: EFRY@INDYVAX.IUPUI.EDU

cc: lightwave-l@netcom.com

Subject: RE: Animation on Flyer

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Please somebody, tell me that this isn't so.  I was so looking forward to 

D2 quality animations.  Oh well, I guess I'll just upgrade my PAR system 

with a better (read: Micropolis) drive.


-------------------------------------------------------------------------------

Steve Warner                              __  __     ____  ___       ___ ____

warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /

                                        /   / \  / / / / /__ /  \/ /___  /

-------------------------------------------------------------------------------


On Fri, 20 Jan 1995 EFRY@INDYVAX.IUPUI.EDU wrote:


> Does anyone have a Flyer?  Well I do, Most of us know that you can record 

> Lightwave animation frames to one of your flyer drives, but did anyone 

> know it has to be an anim file and not 24bit framestores or IFF's?  I 

> find this to be kind of a sick joke, knowing that the PAR can do better 

> than this.  I've heard maybe on the true release (4.0) that it might be 

> possibe to record true 24bit animation.  If anyone hears a way of side 

> stepping around this inconvence please responed.


From owner-lightwave-l  Sat Jan 21 15:00:37 1995

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Date: Sat, 21 Jan 1995 12:53:58 -0700 (MST)

From: Steve Warner <warner@PrimeNet.Com>

To: Rowan Crawford <dljar1@giaeb.cc.monash.edu.au>

cc: lightwave-l@netcom.com

Subject: re: prices?

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Keep in mind that the prices you charge are also determined by your 

physical location.  If you are working in LA or New York, you can expect 

to charge quite a bit more than if you're living in Flagstaff Arizona.  

I market my services all across Southern Arizona.  In Tucson, I can 

expect to get paid anywhere from $150 - $300 for a stock (i.e. Wavemaker) 

logo animation.  But in other parts of the state, that price will seem 

either very low or very high.  Pricing is relative.  While we who are on 

the net can provide you with rough estimates, you should really be asking 

the animation shops in your area.  If there aren't any, you should begin 

by estimating the total time involved in the project.


If setting up an animation (which includes building models, surfacing, 

creating motion paths, etc.) takes you 20 hours, and you charge $400, 

you'd be making $20.00 an hour.  Not bad.  But it could be better.  

Remember that animation hasn't hit the point of desktop publishing 

(yet).  Not every joe off the street can jump into an animation package 

and crank out a finished piece.  You have talent and equipment costs, not 

to mention out of pocket costs like electric bills, equipment repair and 

upgrades, etc.  If the guy at the Jiffy Lube can charge me $40 / hour to 

change my oil, then I shouldn't feel too bad charging a client the same 

for a specialized custom animation.


The Graphic Artists Guild Handbook of Pricing and Ethical Guidelines is a 

book every artist should purchase.  It covers EVERYTHING.  From pricing 

to legal contracts, it's in there.  It should be available from your 

local art supply store, your local college or university, or from some of 

the major bookstores.  While it's geared for traditional 2D artists, 

there are sections for animators (both 2D and 3D), and the contracts in 

the back alone are worth the price of the book.  If you're looking for 

the best advice on pricing and client handling, this is the book for you.


-------------------------------------------------------------------------------

Steve Warner                              __  __     ____  ___       ___ ____

warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /

                                        /   / \  / / / / /__ /  \/ /___  /

-------------------------------------------------------------------------------


From owner-lightwave-l  Sat Jan 21 15:36:42 1995

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From: Taka.Torimoto@oit.gatech.edu (Taka Torimoto)

Message-Id: <199501212141.QAA01927@oit.gatech.edu>

Subject: DId you see DV Magazine?  (2/95)

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>From Digital Video Magazine (February 1995) comparing 14 3D Animation Programs


Mac                                           PC

===                                           ==

StP  Studio Pro v1.5 *P                       3DS  3D Studio v4.0

ElA  ElectricImage Anim System v2.0           TOP  Crystal TOPAS Pro v5.1

InD  Infini-D v2.6                            Img  Imagine v3.0 *A

AnM  Animation Master v2.0 *PAS               R3D  Real 3D v2.4 *A

PrP  Presenter Pro v3.0                       TrS  trueSpace


Amiga                                         SGI

=====                                         ===

LiW  Lightwave 3D v3.5 *1                     Vtg  Vertigo Level 2 v9.5

A4D  Aladdin 4D                               GIG  GIG 3D-GO *S


*P   also available for PC

*PAS also available for PC, Amiga, SGI

*A   also available for Amiga

*S   also available for Sun workstations

*1   will be available for Amiga, PC, SGI in March 1995 as v4.0


                    _________Mac_______  ________PC_________  _Amiga_  __SGI__

                    StP ElA InD AnM PrP  3DS TOP Img R3D TrS  LiW A4D  Vtg GIG

   Rendering Speed:  8  10   6   4   5    8   7   6   3   4    8   7    8   8

Anim Preview Speed:  5   8   5   8   9    8   7   5   3   4   10   8    8   8

 Rendering Quality: 10   8   8   8   4    9   8   8   7   7   10   8   10  10

Model Manipulation:  8   8   4   9  10    8   7   4   5   6    8   5    7   7


          Features: 10  10   4   8   7    9   8   8   6   6    9   7    8   8

       Performance:  9   9   4   6   4    8   8   8   5   7   10   8    8   8

             Setup:  9   9   9   9   9    9   8   6   5   7   10  10    8   8

       Ease of Use:  8  10   9   2   8    6   8   5   5   7   10   6    6   7

     Documentation: 10   4   8   1   5    8   7   6   5   7    7   6    4   8

      Tech Support:  7   9  10   9   9    8   8   6   4   5    9   7    6   6


           OVERALL: 9.0 8.8 6.0 6.1 6.6  7.9 7.9 6.7 5.1 6.5  9.3 7.4  7.0 7.6

                    === === === === ===  === === === === ===  === ===  === === 

-- 

Takahito "Taka" "Dr.Love" Torimoto         Amiga 4000/40 : Quadra 950 emulation

Georgia Tech Electrical Engineer Senior    VideoToaster4000/OneStopMusShp/AD516

E-MAIL: gt0154a@acme.gatech.edu            Georgia Tech Cable Network       ///

            HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html   .__  ///

SMILE!             "I'm lost... I've gone to look for myself.          \\\///

  :)     If I should return before I get back, please ask me to wait."  \XX/


From owner-lightwave-l  Sat Jan 21 16:12:03 1995

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Date: Sat, 21 Jan 1995 13:02:04 -0700 (MST)

From: Steve Warner <warner@PrimeNet.Com>

To: "Brian C. Berg" <Brian.Berg@asu.edu>

cc: lightwave-l@netcom.com

Subject: Re: Playing 15fps PAR anims

In-Reply-To: <Pine.SV4.3.90.950120150829.15704B-100000@seamonkey>

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Hmmm.  Do you have enough room on your hard drive to save your frames 

there first?  I know that when you render directly to the PAR it takes 

over and will automatically adjust the Q factor.  Perhaps if you saved 

the frames to your HD first, then tried importing them with a predefined 

lower Q factor that might work.  Here's hoping this helps!


-------------------------------------------------------------------------------

Steve Warner                              __  __     ____  ___       ___ ____

warner@primenet.com                      /__)/__) / / / / /_  /\  / /_    /

                                        /   / \  / / / / /__ /  \/ /___  /

-------------------------------------------------------------------------------


From owner-lightwave-l  Sat Jan 21 16:42:34 1995

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Date: Sat, 21 Jan 1995 12:47:48 -0800 (PST)

From: Wayne Wymore <wwymore@efn.org>

To: lightwave-l@netcom.com

Subject: Re: Welcome to lightwave-l

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Hello!


I'm new to this list and glad to be here! :)


One question I have is if anyone has compiled a list of 

Lightwave specific utilities/companion programs and where 

they can be found on the Internet?  (public domain, free,

shareware, etc.)


Is there a FAQ that answers this somewhere?


Thank you!

Wayne Wymore

wwymore@efn.org


From owner-lightwave-l  Sat Jan 21 19:19:05 1995

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Date: Sat, 21 Jan 1995 16:50:42 -0700 (MST)

From: "Brian C. Berg" <Brian.Berg@asu.edu>

Subject: Re: Playing 15fps PAR anims

In-reply-to: <Pine.BSI.3.91.950121125937.16374I-100000@usr3.primenet.com>

To: Steve Warner <warner@PrimeNet.Com>

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On Sat, 21 Jan 1995, Steve Warner wrote:

> Hmmm.  Do you have enough room on your hard drive to save your frames 

> there first?  I know that when you render directly to the PAR it takes 

> over and will automatically adjust the Q factor.  Perhaps if you saved 

> the frames to your HD first, then tried importing them with a predefined 

> lower Q factor that might work.  Here's hoping this helps!


I'm processing the frames of a 1000 frame anim-5 file through ADpro with

24bit effects and sending the resulting files to the PAR driectly.  I

don't have enough room to store 1000 24bit frames on my main drive, so I

can't really re-import them. 


As I type this, the anim is being processed to the PAR again but this time

with a lower block limit which will hopefully, in turn, keep the Qfactor

down to a level that the PAR can handle for 15fps playback.  I have a 

good feeling that this will work out.


I appreciate everyone's quick response on this.... the combined 

experience of this many people in one virtual place has been a fantastic 

resource to tap into since the list started, and continues to be even 

though the newsgroup has been formed.  If anything, it's helped the list 

to become more focused and moved the noise into the newsgroup.

------------ -------  ------   -----    ----      ---       --        -

Brian C. Berg Internet  : Brian.Berg@asu.edu

Amiga Multimedia Lab Bitnet    : aubri@asuacad.bitnet

Arizona State University FidoNet   : Brian Berg @ 1:114/215

Tempe AZ 85287-0111             SneakerNet: Reebok

-        --        ---       ----     -----    ------  ------- --------

   "I haven't lost my mind... it's backed up on SyQuest somewhere!"


From owner-lightwave-l  Sat Jan 21 20:12:01 1995

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Date: Sat, 21 Jan 1995 19:46:39 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Lightwave Mailing List <lightwave-l@netcom.com>

Subject: Re: Surface Loading? (again)

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About my situation with errors loading the surfaces I have mentioned 

earlier, if someone can just tell me the SETTINGS and I can just put them 

in myself.


Once again the surfaces I can not load:


 Surfaces: Copper, Gold, RipplingGold, and Silver.  



---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------


From owner-lightwave-l  Sat Jan 21 23:56:24 1995

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From: FWTep@ix.netcom.com (Fred Tepper)

Subject: Re: Renaming Null Objects

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Steve,

You asked about renaming a null object in layout.  There are a 

couple of ways to do this:

1: Select the Null you want to rename, then click on save 

object. Next, type in the new name you want.  This doesn't really "save" 

anything, but it renames it.

2: Make a null object in Modeler and save it as NULL (or 

whatever). Whenever you need a null in Layout, load it up and save it 

out again as whatever you want to call it.


I've been a beta tester for a couple of years now so I'm not sure how 

long method 1 has been available on the release version of LW, but it's 

been on the betas for a LONG time.   Good luck!

-=Fred=-


From owner-lightwave-l  Sun Jan 22 00:20:21 1995

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From: johnc@bbs.xnet.com (John Crookshank)

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>From: Brian Churchill <bchurch@ubd1.vdospk.com>

>Subject: Re: Animation on Flyer

>Date: Fri, 20 Jan 1995 18:41:26 -0600 (CST)

>To: EFRY@INDYVAX.IUPUI.EDU

>Cc: lightwave-l@netcom.com

>

>Do you mean the VTASC playback comes from an anim file render or are you

>just unable to save IFF's to that particular drive?


The 3.9 software only supports the AGA-style anim format rendering. This will

be fixed with the full 4.0 release.


>Please be more specific if Lightwave 3.9 is writing off a ham-style anim


There is no LW 3.9. The 3.9 systems are being shipped with LW 3.5. 

That's why they don't have 24-bit anim recording in there yet.


>that is then translated (which would look very bad compared to the PAR)

>or if it is writing to VTASC directly.


Actually, I rendered the same animations to both our PAR and the Flyer, and the

quality is quite comparable. The Flyer resolution looks better, and it plays

back more smoothly. While the overall quality of the PAR output is with less

bandwidth, it shows a little less banding with a gradient background than the

LW 3.5 anim files do. I'd gladly trade that off for the ease of dropping an

anim clip into a project, and have the music/audio so easily synced, and

matched into the surrounding video. Yes, I'm eagerly looking to the 4.0

release, so I can get the 4.0 Lightwave, and render 24-bit video clips instead.


>I am under the impression that Tpaint 4.0 is planned to have the ability

>to load and save VTASC and allow for translating...


TPaint 3.9 already loads directly from Flyer video clips. Pop-up menus (not

finished yet) allow for AREXX batch-processing of the clips or individual

frames from a clip.


>Rendering straight to VTASC would be the cleanest path


It'll get there, perhaps even before the 4.0 release. There's another update

CD-ROM going out to registerd beta-testers and 3.9 customers within another

week or so...


  ---------------------------------------------------------------------

 [     John Crookshank    |        MicroTech Solutions, Inc.           ]

 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]

  ---------------------------------------------------------------------


From owner-lightwave-l  Sun Jan 22 03:35:30 1995

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From: Jeric@cup.portal.com

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To: lightwave-l@netcom.com

Subject: Re: Playing 15fps PAR anims

Lines: 21

Date: Sun, 22 Jan 95 01:03:30 PST

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>

>As I type this, the anim is being processed to the PAR again but this time

>with a lower block limit which will hopefully, in turn, keep the Qfactor

>down to a level that the PAR can handle for 15fps playback.  I have a

>good feeling that this will work out.



My PAR never has played back reliably at 15fps, although I've

never really tried hard to make it either. 


You're trying to do this because you're out of space on the PAR?



>Brian C. Berg                   Internet  : Brian.Berg@asu.edu


***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

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From owner-lightwave-l  Sun Jan 22 04:44:38 1995

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Date: Sun, 22 Jan 1995 03:15:17 -0800

To: lightwave-l@netcom.com

From: cjohnson@crl.com (Carl Andrew Johnson)

Subject: Square Pixels

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Thanks to all of you who anwered my Square Pixels question. A rescale in

Photoshop saved me from having to redo a 30+ hour render. Plus I didn't

have to stop the current set of rendering I was working on.


Thanks again.


-Carl



From owner-lightwave-l  Sun Jan 22 10:47:18 1995

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From: "Brian C. Berg" <Brian.Berg@asu.edu>

Subject: Re: Playing 15fps PAR anims

In-reply-to: <9501220103.3.25525@cup.portal.com>

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On Sun, 22 Jan 1995 Jeric@cup.portal.com wrote:

> My PAR never has played back reliably at 15fps, although I've

> never really tried hard to make it either. 

> You're trying to do this because you're out of space on the PAR?


Although space is an issue because I've only got a 500MB drive, the main

reason I need 15fps playback is because the product is a cartoon-style 

animation that was designed to be played back at that rate. 


I will let you all know whether bumping down the block limit fixes the 

problem for me.  It'll be done processing the frames this morning.

------------ -------  ------   -----    ----      ---       --        -

Brian C. Berg Internet  : Brian.Berg@asu.edu

Amiga Multimedia Lab Bitnet    : aubri@asuacad.bitnet

Arizona State University FidoNet   : Brian Berg @ 1:114/215

Tempe AZ 85287-0111             SneakerNet: Reebok

-        --        ---       ----     -----    ------  ------- --------

   "I haven't lost my mind... it's backed up on SyQuest somewhere!"


From owner-lightwave-l  Sun Jan 22 11:12:10 1995

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Message-ID: <9501212215.0VA0N02@oubbs.telecom.uoknor.edu>

Date: Sat, 21 Jan 95 22:15:53 

Subject: RE: ANIMATION ON FLYER

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 > Please somebody, tell me that this isn't so.  I was so looking 

 > forward to 

 > D2 quality animations.  Oh well, I guess I'll just upgrade my PAR 

 > system 

 > with a better (read: Micropolis) drive.


This is what I mean. Whoever it was that posted the original post, let's not

jump to conclusions. My beta Flyer renders just fine, 24 bits and very nice

playback to boot.


AC


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Subject: Re: Playing 15fps PAR anims

References: <Pine.SV4.3.90.950120150829.15704B-100000@seamonkey>

Newsgroups: endicor.lists.lightwave

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From: Tim_Irvin@fcircus.sat.tx.us (Tim Irvin)

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In <Pine.SV4.3.90.950120150829.15704B-100000@seamonkey>, "Brian C. Berg"

<Brian.Berg@asu.edu> writes:

> I've got an anim that is designed to play back at 15fps.

> I sent it to the PAR and when I play it back at 15fps I got glitches 

> throughout the playback.  I checked the manual and indeed it mentions 

> that there could be problems with anims playing back at less than 30fps.  

> It recommends compiling them at a lower q-factor setting to fix it.

> Fine.  I bumped the q-factor down to 18 and sent the frames to the PAR 

> once again.  However, I noticed that as it recompiled the frames, it 

> automatically bumped the q-factor back up again to 21-22 as the software 

> tried to give me the best quality.

> Can I force the PAR into using a lower quality setting when compiling 

> an animation?

> The only other solution is to send double the number of frames and play 

> it back at 30fps, but that takes a lot longer to compile and also doubles 

> the size of the anim... I don't have the room to do that.

> Please offer any suggestions ASAP... I've got to get this animation out!

> (I'm running PAR v2.30 software for what it's worth.)

> ------------ -------  ------   -----    ----      ---       --        -

> Brian C. Berg Internet  : Brian.Berg@asu.edu

> Amiga Multimedia Lab Bitnet    : aubri@asuacad.bitnet

> Arizona State University FidoNet   : Brian Berg @ 1:114/215

> Tempe AZ 85287-0111             SneakerNet: Reebok

> -        --        ---       ----     -----    ------  ------- --------

>    "I haven't lost my mind... it's backed up on SyQuest somewhere!"


I have found that If I bring up the block number to 200+ the Q factor

will be lower.

 

 

 

Tim@Endicor.Com


?

-- 

Tim_Irvin@fcircus.sat.tx.us


Tim_Irvin@fCircus.Sat.Tx.Us


From owner-lightwave-l  Sun Jan 22 11:19:04 1995

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From: Taka.Torimoto@oit.gatech.edu (Taka Torimoto)

Message-Id: <199501212323.SAA03008@oit.gatech.edu>

Subject: RE: Animation on Flyer

To: lightwave-l@netcom.com

Date: Sat, 21 Jan 95 18:23:34 EST

In-Reply-To: <Pine.BSI.3.91.950121123240.16374F-100000@usr3.primenet.com>; from "Steve Warner" at Jan 21, 95 12:33 pm

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>From what my local dealer told me, Lightwave 3D renderings DO go to the Flyer

as 24bit IFFs... and play back that way...


-Taka


-- 

Takahito "Dr.Love" Torimoto                Amiga 4000/40 : Quadra 950 emulation

Georgia Tech Electrical Engineer Senior    VideoToaster4000/OneStopMusShp/AD516

E-MAIL: gt0154a@acme.gatech.edu            Georgia Tech Cable Network

            HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html


From owner-lightwave-l  Sun Jan 22 12:16:28 1995

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From: John Gross <jgross@netcom.com>

Subject: Re: Output resolution to Accom WSD

To: Donald Drennan <ddrennan@freenet.columbus.oh.us>

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RE: 720X486 Resolution...


Select D1 in the Camera panel and Medium Res.


JG


From owner-lightwave-l  Sun Jan 22 13:50:04 1995

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From: "Brian C. Berg" <Brian.Berg@asu.edu>

Subject: 15fps result...

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Well, preliminary results seem to indicate that dropping the block limit 

down fixes the problem with glitches showing up during a 15fps animation.


The first 1000 frame anim worked just great and I'm in the process of 

sending a second one.


Since I have a Seagate, the image quality did suffer with the drop in blocks. 

However, in the grand scheme of things those artifacts will most likely not

be noticable in the end product anyway.


Thanks to all who offered suggestions and assistance.  It is appreciated!


------------ -------  ------   -----    ----      ---       --        -

Brian C. Berg Internet  : Brian.Berg@asu.edu

Amiga Multimedia Lab Bitnet    : aubri@asuacad.bitnet

Arizona State University FidoNet   : Brian Berg @ 1:114/215

Tempe AZ 85287-0111             SneakerNet: Reebok

-        --        ---       ----     -----    ------  ------- --------

   "I haven't lost my mind... it's backed up on SyQuest somewhere!"


From owner-lightwave-l  Sun Jan 22 20:42:28 1995

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Date: Mon, 23 Jan 95 00:53 GMT

From: garygfx@cix.compulink.co.uk (Gary Fenton)

Subject: Rendering times

To: lightwave-l@netcom.com

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Dave Boyer <boyer@hopi.dtcc.edu> wrote:

>This is useful information. I wonder if you could tell me if a Cyberstorm

>060 would be a viable upgrade for a GVP 030 50 Mhz accellerator in a

>2500/2.0 system. I missed the boat on the 4000s and am trying to increase


The Cyberstorm is only for the Amiga 4000. The 040 module is out now and

the 060 module is expected in February when Motorola release a decent size

batch of them.


>suggest an alternative which is still available (and would not be

>Raptoresque in price)? Thanks - Dave B.


I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP

do one and so did Progressive Peripherals and Software - or whatever there

name was. Don't know more than that on the 2000 side of things.


Of course there's the Warp system - the transputer based system, not the

040 one of the same name. It's cheap for what it is - more powerful than a

Cray in its fully expanded form so I'm told (?). I think NewTek are going

to write a version of LW to work with that? Can anyone confirm?



Gary F.  


From owner-lightwave-l  Mon Jan 23 01:53:58 1995

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From: David Shaw <dshaw@ozspace.brisnet.org.au>

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unsubscribe lightwave-l



From owner-lightwave-l  Mon Jan 23 02:00:27 1995

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Date: Mon, 23 Jan 1995 00:58:19 -0800

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From: FWTep@ix.netcom.com (Fred Tepper)

Subject: Re: IBM and Lightwave 4.0

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You asked about what kind of system for LW on the PC...


A Pentuim 90 or 100 would be a great choice.  LW runs under 

Windows 3.1 with Win32, so you don't really need Windows NT (although I 

really recommend it). 

As for the video card, any good 64 bit card would do (like 

anything from Diamond or ATI).  

I think that it is wise to have SCSI available, whether or not 

your main drive is.

-=Fred=-


PS: Allen Hastings says that the Pentuim bug will not affect LW because 

he doesn't access any of those kinds of operations.


From owner-lightwave-l  Mon Jan 23 06:12:46 1995

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From: SOCJROB1@liverpool-john-moores.ac.uk (JOHN ROBINSON)

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Can anyone tell me whether there is a 3D Studio mailing list and how and where

to subscribe?


Sorry for the non-LW query,


thanks, 

John.


From owner-lightwave-l  Mon Jan 23 07:33:43 1995

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From: 23-Jan-1995 0801 <leimberger@marbls.enet.dec.com>

To: "keithc@library.welch.jhu.edu"@24580.enet.dec.com

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Subject: RE: Toroid

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Keith Christophersays,


My Macro in 3.5 is not working correctly, the others seem fine, however 

the toroid is wacked. It gives a good top view but the front and left are 

wierd. exporting into layout gives only a line. HELLLLLPPP 


no I haven't messed with it this is an out of the box install of LW 3.5


(standalone)


 The patch I got off the net fixed my toroid macro problems. My problem was

 the macro would hang Modeler. I never saw yours. However, I do know if you

 do have a good torus in modeler and issue an undo right away you end up

 with a single circle.

bill


From owner-lightwave-l  Mon Jan 23 08:02:01 1995

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From: videoman

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Subject: IBM and Lightwave 4.0

To: FWTep@ix.netcom.com (Fred Tepper)

Date: Mon, 23 Jan 1995 00:26:48 -0800 (PST)

Cc: lightwave-l@netcom.com

In-Reply-To: <199501220558.VAA03113@ix2.ix.netcom.com> from "Fred Tepper" at Jan 21, 95 09:58:00 pm

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I have been looking into a (bleh) IBM style computer for use with LW 

4.0.  It seems like everything about IBM clones change weekly!  Places I 

have called had new motherboards shipping from one day to the next, 

anyway What I'm looking for is info on the best Graphics card for use 

with Lightwave, and other 3D on the IBM.  Also if Enhanced IDE or SCSI is 

the way to go for 1 gig drives.  I figure that a P90 or P100 is the way 

to go on the cpu, at least for somthing non Alpha or Mips.


Some of this may be outside the scope of the list, if so e-mail me 

directly.  However I'm sure there are a lot of us looking into new 

hardware as the Amiga gets less and less likely to do a reserection.

-- 

.__________________________________________________________________________.

|   -== When Dreams Become Reality ==-                    -= IM Design=-   |

|"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""|

|     videoman@netcom.com       | FTP: ftp.netcom.com |  Video Production  |

|   videoman@cyberspace.org     |  DIR: pub/videoman  |  3D Graphics & DTP |

|    Mosaic Home Page: file://ftp.netcom.com/pub/videoman/web/HOME.html    |


From owner-lightwave-l  Mon Jan 23 08:04:47 1995

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From: videoman

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Subject: IBM and Lightwave 4.0

To: FWTep@ix.netcom.com (Fred Tepper)

Date: Mon, 23 Jan 1995 00:26:48 -0800 (PST)

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In-Reply-To: <199501220558.VAA03113@ix2.ix.netcom.com> from "Fred Tepper" at Jan 21, 95 09:58:00 pm

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I have been looking into a (bleh) IBM style computer for use with LW 

4.0.  It seems like everything about IBM clones change weekly!  Places I 

have called had new motherboards shipping from one day to the next, 

anyway What I'm looking for is info on the best Graphics card for use 

with Lightwave, and other 3D on the IBM.  Also if Enhanced IDE or SCSI is 

the way to go for 1 gig drives.  I figure that a P90 or P100 is the way 

to go on the cpu, at least for somthing non Alpha or Mips.


Some of this may be outside the scope of the list, if so e-mail me 

directly.  However I'm sure there are a lot of us looking into new 

hardware as the Amiga gets less and less likely to do a reserection.

-- 

.__________________________________________________________________________.

|   -== When Dreams Become Reality ==-                    -= IM Design=-   |

|"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""|

|     videoman@netcom.com       | FTP: ftp.netcom.com |  Video Production  |

|   videoman@cyberspace.org     |  DIR: pub/videoman  |  3D Graphics & DTP |

|    Mosaic Home Page: file://ftp.netcom.com/pub/videoman/web/HOME.html    |


From owner-lightwave-l  Mon Jan 23 10:00:58 1995

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Date: Mon, 23 Jan 1995 13:05:32 -0330

From: "Kurt D. Williams" <kurtw@cs.mun.ca>

Subject: Re: Rendering times

To: Gary Fenton <garygfx@cix.compulink.co.uk>

cc: lightwave-l@netcom.com

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On Sun, 22 Jan 1995, Gary Fenton wrote:


> The Cyberstorm is only for the Amiga 4000. The 040 module is out now and

> the 060 module is expected in February when Motorola release a decent size

> batch of them.


Not only for the 4000 butfor the 3000 as well. If it was only for the 

A4000 it would be a stupid mistake ;-)


> Of course there's the Warp system - the transputer based system, not the

> 040 one of the same name. It's cheap for what it is - more powerful than a

> Cray in its fully expanded form so I'm told (?). I think NewTek are going

> to write a version of LW to work with that? Can anyone confirm?


Hmm maybe a older low end cray.. the current crays for the last 2 or so 

years are _EXTREMELY_Fast.. ie. the T3d with its 2000+ Alpha CPU's.. each 

clocked at 150-300mhz... fast. :-) As far is the warp transputer is 

concerned the company seems to be in trouble, as well as the transputer 

not being supported by Newtek. [the ads say lw rendering.. but no one 

seen the software which is rumored to be a unnoffical LW render not done 

by newtek.]


________________________________________________________________________

Kurt D. Williams                       

E-mail: Kurtw@ganymede.cs.mun.ca   "This form we live in,

IRC: Overlord_ / Kurtw               is a fragile creation" -FLA


From owner-lightwave-l  Mon Jan 23 12:09:45 1995

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Date: Mon, 23 Jan 1995 12:30:52 -0500 (EST)

From: MoonLighter 110 <pooky@wam.umd.edu>

To: lightwave-l@netcom.com

Subject: Object request: Toucan.

Message-ID: <Pine.ULT.3.91.950123122748.21918B-100000@rac7.wam.umd.edu>

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I'm looking for a Toucan object.  Doesn't have to be all boned up or 

anything super fancy.  Perhaps there are archives that might contain such 

an object?  I'm not new to LW, I'm not new to Internet.  I am new to 

combining the two resources...:+)


Dave


From owner-lightwave-l  Mon Jan 23 19:07:57 1995

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Date: Mon, 23 Jan 1995 15:02:53 -0500 (EST)

Subject: Rendering - Call NSTL

To: lightwave-l@netcom.com

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Please note - the number for NSTL is (610) 941-9600.

Contact Marsha Sternin and request Vol 8, No 14,

November 1994.


The cost for the report is $25.00 and is refundable by

Carrera Computers on any Cobra AXP workstation orders.


If you have any problems in getting the report from NSTL,

please let us know.


Thank you once again,


Bob Watkins

Carrera Computers

Carrera1@delphi.com


From owner-lightwave-l  Mon Jan 23 19:29:01 1995

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To: lightwave-l <lightwave-l@netcom.com>,

        owner-lightwave-l <owner-lightwave-l@netcom.com>

Subject: Re: Real specs on rendering - Call NSTL

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It is my understanding that Digital Equipment Corp. paid for the testing. 

 The testing was done so that DEC could have a benchmark at this past 

Comdex.  I could be wrong, but I believe this is how it was played out.  The 

point is, the "check" wasn't sent by Carrera, Aspen, Deskstation, ALR, 

Compaq, etc.

 ----------

From: owner-lightwave-l

To: lightwave-l

Subject: Re: Real specs on rendering - Call NSTL

Date: Friday, January 20, 1995 8:15AM


CARRERA1@delphi.com writes:

>Get the facts straight from the source. Call National Software

>Testing Laboratory (NSTL) at (619-941-9600

>) 941-9600. Ask for Volume 8,

>Number 14 - November 1994. You will receive a twenty page report

>that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation

>performed.

>

>NSTL is a division of McGraw-Hill Inc.


No disrespect intend for anyone's products, but

I had an experience with NSTL that turned my stomach.  In short, when

a large company I knew went to them to get a comparison report of

their program versus the competitors', and the results didn't turn out

the way they wanted, NSTL was eager to stick their hand out to get

more cash to spin-control the test criteria and to re-test to make the

numbers

more favorable for the payer's product.  So what I want to know is,

who sent the last check?  :-)



From owner-lightwave-l  Mon Jan 23 19:26:30 1995

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Subject: Dynamic Motion Module v1.8 ?

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Date: Mon, 23 Jan 1995 13:22:34 -0500 (EST)

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I found th infamous problem DMM has with pivot point changes in scene 

files (it ignores them), and had to edit all my objects (many pieces of 

broken glass!) by hand to adjust. The publishers of DMM said there would 

be a v 1.08 that would fix this. Has anyone received it yet? BTW, does 

anyone know of the future plans for this program (such as, will LW 4.0 

make it obsolete?)? TIA...


From owner-lightwave-l  Mon Jan 23 19:27:27 1995

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 id <01HM6H7T4Z8G002EAO@UWSTOUT.EDU>; Mon, 23 Jan 1995 08:46:11 CST

Date: Mon, 23 Jan 1995 08:46:10 -0600 (CST)

From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>

Subject: Rendering times-Accelerators

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garygfx@cix.compulink.co.uk (Gary Fenton) wrote:


---stuff deleted----

>I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP

>do one and so did Progressive Peripherals and Software - or whatever there

>name was. Don't know more than that on the 2000 side of things.


Another is the Fusion 40 and is STILL being manufactured AND supported!


RCS Management, Canada (514)926-3755


28 mhz 040, no ram... $695-US (32Meg max) upgradable to 060.


No, I am not connected in any way to RCS... just a satisfied

customer.

Regards,

Ed

Jakobere@uwstout.edu


From owner-lightwave-l  Mon Jan 23 19:26:56 1995

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Date: Mon, 23 Jan 1995 11:52:04 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: Rendering times

To: Gary Fenton <garygfx@cix.compulink.co.uk>

Cc: lightwave-l@netcom.com

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Hi.  A few points:


>I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP


I have a 33Mhz GVP G-Force 040 68040 card (It took me 1 min. 42 seconds to

render the Textures Example scene in LW, while also rendering to the Frame

buffers.)  I think there are others out there.


About the Warp System; I don't know if NewTek is making a Warp System

Lightwave (or screamernet or whatever), but in the Warp System adds, they

do list something about a renderer that will load lightwave an Imagine

scenes and objects, as well as others.  I'm assuming the final renders

will look different than the LW version, but I guess we'll have to wait

and see... (Me, I want an Alpha :))


-- Joe


From owner-lightwave-l  Mon Jan 23 20:21:00 1995

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     (from garygfx@cix.compulink.co.uk (Gary Fenton))

     (at Mon, 23 Jan 95 00:53 GMT)

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garygfx@cix.compulink.co.uk writes:

> I believe the fastest board for the 2000/2500 are the 28mhz 040 cards.


The 33MHz Zeus (which I use) from the now defunct PPI is faster. Also,

I thought CSA made a mega expensive 40MHz card for the 2000.


> Of course there's the Warp system - the transputer based system, not the

> 040 one of the same name. I think NewTek are going

> to write a version of LW to work with that? Can anyone confirm?


Don't count on it. The people who marketed the Warp system are out of

business and running from the law.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     *           Mark Thompson               (603) 424-1829       *

     *         Fusion Films Inc.           mark@fusion.mv.com     *

     *     Radiant Image Productions                              *

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


From owner-lightwave-l  Mon Jan 23 21:00:06 1995

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Date: Tue, 24 Jan 95 01:21:00 UTC

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Subject: Traced Refraction

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This is a request for help concerning refraction. I am modeling a

glass sphere with an object inside of it, similar to a paperweight.

 

When rendered, I get the typical black ring at the circumfrence of the

sphere. I also get small black flecks and large black splotches inside

the sphere. Reading all the LWPro articles on refraction, I tried each

fix without success.

 

I created a second sphere inside of the first, flipped the

polygons, and used a refractive index of 1 to remove the splotches

from total light reflection. I put the sphere inside of a large box,

to remove the black ring. I shrunk the inner sphere to remove the

flecks. Each render shows more and more problems, and each still

exists.

 

I encountered another problem with the object inside of the sphere. I

used 2 point polys to model the bristles of a broom. It looked

excellent without traced refraction on the sphere. Tracing refraction

caused the bristles to dissappear entirely. I haven't read about the

inability of Lightwave to deal with points and 2 point polys inside

of transparent refracted objects.

 

I am using Bundled Lightwave 3.5, on a stock 4000/040 with 18 meg. I

use Lightwave.fp, and have traced shadows, reflection and refraction

enabled. Any assistance I can get would be greatly appreciated.

 

Thanks, JF


From owner-lightwave-l  Mon Jan 23 21:36:45 1995

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To: lightwave-l@netcom.com

From: chris@tyrell.net (Chris Silva)

Subject: Re: IBM and Lightwave 4.0

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>You asked about what kind of system for LW on the PC...

>

> A Pentuim 90 or 100 would be a great choice.  LW runs under 

>Windows 3.1 with Win32, so you don't really need Windows NT (although I 

>really recommend it). 

> As for the video card, any good 64 bit card would do (like 

>anything from Diamond or ATI).  

> I think that it is wise to have SCSI available, whether or not 

>your main drive is.

> -=Fred=-

>

>PS: Allen Hastings says that the Pentuim bug will not affect LW because 

>he doesn't access any of those kinds of operations.

>


If you use Windows NT you can take advantage of dual-processor systems like 

our KittyHawk. Of course, if you really want to make Lightwave fly, use our 

Alpha-based Barnstormer, which is twice as fast as our dual 90MHz Pentium.


Since our KittyHawk is upgradeable to our Barnstormer, you can start out 

with the Intel-based system and upgrade once your projects demand the extra 

speed!


Regards,

Chris Silva

Flight Technologies, Inc.

(816) 525-UFLY (8359)

Unparalleled Windows NT Workstation Solutions


From owner-lightwave-l  Mon Jan 23 22:30:41 1995

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From: Keith Christopher <keithc@library.welch.jhu.edu>

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Subject: Toroid

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Ok, here's something even more odd. I installed the patch, everything 

went peachy. I went in an created a toroid fine. I think cool. But I 

can't leave well enough alone can I ? I hit z and destroy the one I 

created then I select toroid again and guess what same problem. 



Top view looks fine, front looks like a tube going diagonally into 

infinity, left shows a single line into infinity. This is stil lthe case.


I call up the non-FP version of lightwave out of curiousity and hit 

toroid and guess what ? That's right works like a charm ! every time!


I verified that I have a full blown 040 in my 4000 not an EC or LC, and a 

good 882. 



I am really stumped. Believe it or not it worked before. I may have to 

clean out libs:





Keith Christopher

Welch Medical Library

Unix System Adminstrator

---

http://tomahawk.welch.jhu.edu/keithc.html

---

Who died and made you root@everywhere?

---


From owner-lightwave-l  Tue Jan 24 00:19:59 1995

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From: Jeric@cup.portal.com

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To: lightwave-l@netcom.com

Subject: Mac compatibility

Lines: 29

Date: Mon, 23 Jan 95 22:25:45 PST

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 Joe Angell writes:


>Don't mean to be rude about this, but if you RTFM, it should help.  On

>page 46 of the Toaster 4000 manual (LW section) it has the answer: select

>"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 

>That'll use square pixels.  I guess you can't blame Macs for being the

>least compatible of computers -- but you can blame Apple...


-- Joe



This is incredibly wrong-headed.  Square pixels are a boon to those

working in 2D animation--ever rotate a brush in DPaint?


For the Amiga to slavishly have rectangular pixels like the IBM piece

o' crap was a serious shortcoming.


One can slam the Mac for many things, but square pixels ain't one of

them.  (If Apple had priced them competitively, the Amiga would have been

slugging it out with Macs instead of clones, and Bill Gates would be

building a MUCH smaller house.)



***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

***********************************************************************


From owner-lightwave-l  Tue Jan 24 08:19:38 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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To: lightwave-l@netcom.com

Subject: Re: Mac compatibility

Date: Tue, 24 Jan 95 7:14:53 EST

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Jeric@cup.portal.com nearly flamed off about Mac compatibility:


> Joe Angell writes:


>>Don't mean to be rude about this, but if you RTFM, it should help.  On

>>page 46 of the Toaster 4000 manual (LW section) it has the answer: select

>>"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 

>>That'll use square pixels.  I guess you can't blame Macs for being the

>>least compatible of computers -- but you can blame Apple...


>-- Joe


>This is incredibly wrong-headed.  Square pixels are a boon to those

>working in 2D animation--ever rotate a brush in DPaint?


We're getting a little testy.  (no coffee this morning? :-)

The Mac was aimed at the DTP market and consequently, has 

a 1:1 aspect ratio to make WYSIWYG more or less true when 

printing on lasers printers.   (Hmmm.  Or is the reverse

true... The DTP niche munged onto the Mac, because it 

happened to have square pixels?)  


Anyway, this 1:1 aspect is a *good thing* when working

with print output.  It's a *bad thing* when working with 

video.


>For the Amiga to slavishly have rectangular pixels like the IBM piece

>o' crap was a serious shortcoming.


NOT! The Amiga was designed for video applications, so as a 

result, it's preferred display modes conform to video 

standards -- interlaced 15KHz instead of VGA 31KHz, though 

that's also possible on newer (post OCS) machines.


The horizontal scan rate/pixel delineation on the Amiga

is tied to the NTSC scan/frequency rate.  A low resolution

pixel is exactly 1/2 an NTSC color clock.  (Hi res is 1/4

a color clock.)  So, since resolution is measured in scan

lines vertically, and color clocks horizontally, the 

"squareness" of the pixels is limited by NTSC.


As a result, by conforming to NTSC the Amiga is much better 

suited to video apps.  Though, if you don't like the 11:13 

pixel aspect, you can always use a multisync monitor and 

play with the sizing to get square pixels on screen. (Which

is what I do for DTP apps on the Amiga.)


>One can slam the Mac for many things, but square pixels ain't one of

>them.  (If Apple had priced them competitively, the Amiga would have been

>slugging it out with Macs instead of clones, and Bill Gates would be

>building a MUCH smaller house.)



***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

***********************************************************************


+-------------------------------------+ +-------------------------------------+

|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |

|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |

|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |

| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |

|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |

+-------------------------------------+ +-------------------------------------+

"You'd think that PC and Mac users willing to gut their systems to achieve the

 Amiga's level of performance would just save themselves the trouble and buy 

 Amigas in the first place. But they don't know any better -- they read BYTE."


From owner-lightwave-l  Tue Jan 24 11:33:51 1995

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Date: Tue, 24 Jan 1995 11:58:11 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: Mac compatibility

To: Jeric@cup.portal.com

Cc: lightwave-l@netcom.com

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On Mon, 23 Jan 1995 Jeric@cup.portal.com wrote:


>  Joe Angell writes:

> >Don't mean to be rude about this, but if you RTFM, it should help.  On

> >page 46 of the Toaster 4000 manual (LW section) it has the answer: select

> >"Square Pixels" from the little pop-up menu that usually says Toaster/D2. 

> >That'll use square pixels.  I guess you can't blame Macs for being the

> >least compatible of computers -- but you can blame Apple...

> -- Joe

> This is incredibly wrong-headed.  Square pixels are a boon to those

> working in 2D animation--ever rotate a brush in DPaint?


Sorry.  This is years of anti-Mac and anti-IBM that got drilled into me by

all my Mac and IBM friends bashing the Amiga.  I'm finally starting to get

over it -- I saw what someone could do in Photoshop 3 in 2 hours.  Yes, I

have tried to rotate a brush in DPaint.  Not a pretty sight (especially in

hires-non laced...)  Actually, I'm thinking of getting an Emplant so I can

use Photoshop (and maybe that 586 emulator...)


Hopefully someone will take care of the Commodore's aquisition soon -- I'd

hate to have to switch to a different platform.  I'm still a die-hard

Amiga fan...


-- Joe


From owner-lightwave-l  Tue Jan 24 13:22:21 1995

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From: jkrutz@meta.burner.com (Jamie Krutz)

To: lightwave-l@netcom.com

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In article <9501232225.1.19453@cup.portal.com> Jeric@cup.portal.com writes:

>  Joe Angell writes:

> >Don't mean to be rude about this, but if you RTFM, it should help.  On


(munch)


> This is incredibly wrong-headed.  Square pixels are a boon to those

> working in 2D animation--ever rotate a brush in DPaint?

> For the Amiga to slavishly have rectangular pixels like the IBM piece

> o' crap was a serious shortcoming.



Now boys, settle down. :)


Square pixels are a good thing, generally. Non-square pixels give you higher 

resolution for video. Aren't you glad Lightwave gives you a choice?


Regards, 

 -Jamie


From owner-lightwave-l  Tue Jan 24 13:28:31 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501241031.0ERZ600@oubbs.telecom.uoknor.edu>

Date: Tue, 24 Jan 95 10:31:07 

Subject: TRACED REFRACTION

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 > I encountered another problem with the object inside of the sphere. 

 > I

 > used 2 point polys to model the bristles of a broom. It looked

 > excellent without traced refraction on the sphere. Tracing 

 > refraction

 > caused the bristles to dissappear entirely. I haven't read about the

 > inability of Lightwave to deal with points and 2 point polys inside

 > of transparent refracted objects.


Raytracing is a volumetric system and therefore is unable to detect one and

two-point polygons. Refraction and reflection will not work with these polys.

I've had the same problem doing lake reflections of the night sky with one-poly

stars. My solution (which may not help in your case) was to render the sky as

an image sequence and then map it onto a plane to be reflected.


Alan Chan

Graphics/Animation Design

Vision Digital


From owner-lightwave-l  Tue Jan 24 17:36:35 1995

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           Imagemaster R/T

           ---------------

  

           A friend in Canada has recommended Imagemaster R/T to me for

           converting Lightwave 24-bit frames into HAM-8 animations.

           However, my local computer store have never heard of it, or the

           company that make it.  They are unwilling to import it for me

           because there is "not enough profit" in it.  Can anybody tell me

           if there is a UK distributor of this product?  If so, how can I

           contact them, and how much does it cost?

  

           Alternatively, do Black Belt have an Email address?

  

           Steve Criddle, Folkestone, Kent, England


From owner-lightwave-l  Tue Jan 24 20:29:14 1995

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Date: Wed, 25 Jan 95 00:53 GMT

From: garygfx@cix.compulink.co.uk (Gary Fenton)

Subject: Re[2]: Rendering times

To: lightwave-l@netcom.com

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>Not only for the 4000 butfor the 3000 as well. If it was only for the 

>A4000 it would be a stupid mistake ;-)


The leaflet I was given by phase5 (the manufacturers) says it's for the

Amiga 4000 and does not mention any other Amiga model. Can't wait for the

80mhz 060. At least it's within financial reach of most LW users that can't

stretch to a Raptor, yet. :-)


BTW, I'm told the Cyberstorm SCSI 2 module won't be available for a while -

maybe as long as 6 months. I hope it comes sooner.



Gary F.  


From owner-lightwave-l  Wed Jan 25 00:26:01 1995

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           Amorphic lens flares

           --------------------

  

           In the flare options panel, there are two different STREAKS

           buttons - one for normal streaks and one for amorphic streaks.

           When would you want to use amorphic squeezing with normal

           streaks, or normal lens flares with amorphic streaks?  I don't

           see why two different buttons are needed.

  

           Steve Criddle, Folkestone, Kent, England


From owner-lightwave-l  Wed Jan 25 00:50:36 1995

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Date: Wed, 25 Jan 1995 02:34:34 -0500 (EST)

From: "D. Kim Stickler" <kim@bronze.coil.com>

To: LightWave <lightwave-l@netcom.com>

Subject: Unable to Genlock

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Hi folks!


I just put in a half-gig hard drive from Fujitsu. Hard drive and 

motherboard doing very well, thank you. 


However, my Toaster now says "Toaster Unable to Genlock" !?!


Wha' happened? I tried reseating the board, and re-installing the 

Toaster software, all to no avail!


Anybody got a clue? HELP!!!


Kim Stickler

kim@bronze.coil.com

Columbus,Ohio



From owner-lightwave-l  Wed Jan 25 01:30:49 1995

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unsubscribe lightwave-l


From owner-lightwave-l  Wed Jan 25 02:13:42 1995

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Date: Wed, 25 Jan 95 00:54:17 -0800

From: feli@d2.com (Feliciano di Giorgio)

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Subject: PowerPC LW

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Anybody hear anything about a PowerMac version of Lightwave?

I heard NewTek would like to make some inroads into the 

Japanese, mainly Mac, market. Besides, LW on a multiple CPU PPC 620

would be pretty cool.



-----------------------------------------------------------------------  

        SIX PHASES OF A PROJECT: 

1. Enthusiasm 4. Search for the Guilty

2. Disillusionment 5. Punishment of the Innocent

3. Panic 6. Praise and Honors for the Non-Participants


  Feliciano di Giorgio * DIGITAL DOMAIN * (310) 314-2830 * feli@d2.com          

-----------------------------------------------------------------------



From owner-lightwave-l  Wed Jan 25 04:28:09 1995

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From: Jeric@cup.portal.com

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To: lightwave-l@netcom.com

Subject: Re: Rendering times-Accelerators

Lines: 34

Date: Wed, 25 Jan 95 01:56:26 PST

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>

>garygfx@cix.compulink.co.uk (Gary Fenton) wrote:

>

>---stuff deleted----

>>I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP

>>do one and so did Progressive Peripherals and Software - or whatever there

>>name was. Don't know more than that on the 2000 side of things.

>

>        Another is the Fusion 40 and is STILL being manufactured AND supported

!

>

>        RCS Management, Canada (514)926-3755

>

>        28 mhz 040, no ram... $695-US (32Meg max) upgradable to 060.

>

>        No, I am not connected in any way to RCS... just a satisfied

>        customer.



I would have bought one of these, but for the wimpy 32Meg max

RAM capability.  Sheesh!




>Regards,

>        Ed

>Jakobere@uwstout.edu


***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

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From owner-lightwave-l  Wed Jan 25 05:33:51 1995

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Subject: Re: Mac compatibility

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>

>Jeric@cup.portal.com nearly flamed off about Mac compatibility:

>

>> Joe Angell writes:

>

>>>Don't mean to be rude about this, but if you RTFM, it should help.  On

>>>page 46 of the Toaster 4000 manual (LW section) it has the answer: select

>>>"Square Pixels" from the little pop-up menu that usually says Toaster/D2.

>>>That'll use square pixels.  I guess you can't blame Macs for being the

>>>least compatible of computers -- but you can blame Apple...

>

>>-- Joe

>

>>This is incredibly wrong-headed.  Square pixels are a boon to those

>>working in 2D animation--ever rotate a brush in DPaint?

>

>We're getting a little testy.  (no coffee this morning? :-)

>The Mac was aimed at the DTP market and consequently, has

>a 1:1 aspect ratio to make WYSIWYG more or less true when

>printing on lasers printers.   (Hmmm.  Or is the reverse

>true... The DTP niche munged onto the Mac, because it

>happened to have square pixels?)

>

>Anyway, this 1:1 aspect is a *good thing* when working

>with print output.  It's a *bad thing* when working with

>video.

>

>>For the Amiga to slavishly have rectangular pixels like the IBM piece

>>o' crap was a serious shortcoming.

>

>NOT! The Amiga was designed for video applications, so as a

>result, it's preferred display modes conform to video

>standards -- interlaced 15KHz instead of VGA 31KHz, though

>that's also possible on newer (post OCS) machines.



Bunk.  A Mac display can be encoded to video, the pixels are still

square , what's the problem?


2D rotation of brushes is a major pain in the butt on the Amiga, and

square pixels would have fixed it.


Just cuz I prefer the Amiga didn't mean I became an apologist for it.



***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

***********************************************************************


From owner-lightwave-l  Wed Jan 25 08:03:56 1995

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Date: Tue, 24 Jan 1995 23:49:13 -0700 (MST)

From: Diana Gerdenits <dgerdeni@gpu.srv.ualberta.ca>

To: LightWave <lightwave-l@netcom.com>

Subject: Formal Apology

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As fate would have it.  I made the mistake of writing out 

chainmail for the first time...Quite by accident I sent this address as 

one of my choices (instead of my friend in S. Carolina).  Many of you pay 

per mail I understand and anyways I can understand how irritated you must 


have been to get this junk mail... I am very truly sorry for the 

inconvenience.

As for myself.. I may loose my account because of this accident.  

Two others already have.


From owner-lightwave-l  Wed Jan 25 08:51:33 1995

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Date: Wed, 25 Jan 1995 09:15:09 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: lightwave-l@netcom.com

Subject: Re: Mac compatibility

In-Reply-To: <9501250156.2.27366@cup.portal.com>

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On Wed, 25 Jan 1995 Jeric@cup.portal.com wrote:


[snip]

> Bunk.  A Mac display can be encoded to video, the pixels are still

> square , what's the problem?


To get maximum horizontal resolution is _video_ the pixels can not be 

square.  If you want less...

-Eric


> 2D rotation of brushes is a major pain in the butt on the Amiga, and

> square pixels would have fixed it.

> Just cuz I prefer the Amiga didn't mean I became an apologist for it.

> ***********************************************************************

> *   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

> *  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

> *    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

> *     \\\\\\      Or else!         |         (206) 283-3540           *

> ***********************************************************************


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Wed Jan 25 12:48:01 1995

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     id 0D3Y5009 Wed, 25 Jan 95 09:19:54 

From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501250919.0D3Y500@oubbs.telecom.uoknor.edu>

Date: Wed, 25 Jan 95 09:19:54 

Subject: TAPE DRIVES

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Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive

on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone

used one of the se things before?


AC


From owner-lightwave-l  Wed Jan 25 13:11:28 1995

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Date: Wed, 25 Jan 1995 14:19:16 -0330

From: "Kurt D. Williams" <kurtw@cs.mun.ca>

Subject: Re: Re[2]: Rendering times

To: Gary Fenton <garygfx@cix.compulink.co.uk>

cc: lightwave-l@netcom.com

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On Tue, 24 Jan 1995, Gary Fenton wrote:


> >Not only for the 4000 butfor the 3000 as well. If it was only for the 

> >A4000 it would be a stupid mistake ;-)

> The leaflet I was given by phase5 (the manufacturers) says it's for the

> Amiga 4000 and does not mention any other Amiga model. Can't wait for the

> 80mhz 060. At least it's within financial reach of most LW users that can't

> stretch to a Raptor, yet. :-)

> BTW, I'm told the Cyberstorm SCSI 2 module won't be available for a while -

> maybe as long as 6 months. I hope it comes sooner.


It would problely be better to go with a Warp Engine, They got already 

have proven and effective hardware with SCSI-2 on their 040 boards which 

are 68060 upgradable [as said in their ads]

________________________________________________________________________

Kurt D. Williams                       

E-mail: Kurtw@ganymede.cs.mun.ca   "This form we live in,

IRC: Overlord_ / Kurtw               is a fragile creation" -FLA


From owner-lightwave-l  Wed Jan 25 14:06:45 1995

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Reply-To: luke@compvid.com (Luke Montgomery)

To: lightwave-l@netcom.com

Date: Wed, 25 Jan 1995 13:08:21

Subject: Re: Mac compatibility

From: luke@compvid.com (Luke Montgomery)

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WARNING, Will Robinson,  SOAPBOX ALERT:


Umm, O.K. folk... This IS the Lightwave list isn't it?  This "Mac

compatability" thing is starting to sound a bit like the damn 'holy wars' --

reminicent of the Unix vs PC debates...


Bottom line is that thanks to NewTek's decision to open up LW, and Stuart's

work on porting it, it REALLY ain't gonna matter diddly which camp you fall

into -- I vote that we all concentrate on LIGHTWAVE itself and not which box

one runs it on!! ;-O



Regards,


Luke (Pat) Montgomery                         "REAL" E-mail: luke@compvid.com

CompVid Computer Video Graphics Services               CompuServe: 70274,2177

Greater Kansas City                                     Voice: (913) 780-0222

-----------------------------------------------------------------------------

There's no place like home... There's no place like home... There's no... 




From owner-lightwave-l  Wed Jan 25 16:00:09 1995

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From: Tim Salazar <grover@cyber.net>

Date: Wed, 25 Jan 1995 11:15:15 -0800

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Subject: Too Hot color LW SA

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I just back from a client. He said the video I did was too hot in colors.

He was using a Waveform monitor. Can't he just dail it in with a TBC or

video level? 

 

I haven't had these problems before. I was using framestore for saving. 

However, I just converted to LightWave stand alone. It saves in IFFs. I 

use a PAR v2.34 and had the NTSC filter on. But it still came out over 100.

 

Do I have to cool my color settings in LightWave, like the old Deluxe 

Paint daze?

 

Or is it the NTSC filter in the PAR doing me in? 

 

Would the filter in ADPro/ImageFX do better?

 

 

Thanks,

Tim

grover@cyber.net

 


From owner-lightwave-l  Wed Jan 25 16:06:59 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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To: lightwave-l@netcom.com

Subject: Square Pixels - was re: Mac compat...

Date: Wed, 25 Jan 95 14:24:59 EST

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Jeric@cup.portal.com

wrote about Re: Mac compatibility


>> Joe Angell writes:


[square pixels in LW?]


>>>>That'll use square pixels.  I guess you can't blame Macs for being the

>>>>least compatible of computers -- but you can blame Apple...


>>>-- Joe


>>>This is incredibly wrong-headed.  Square pixels are a boon to those

>>>working in 2D animation--ever rotate a brush in DPaint?


[Ken says, square pixels == DTP laser printer]


>>>For the Amiga to slavishly have rectangular pixels like the IBM piece

>>>o' crap was a serious shortcoming.

>>

>>NOT! The Amiga was designed for video applications, so as a


[Ken says, Video pixels != square pixels]


>Bunk.  A Mac display can be encoded to video, the pixels are still

>square , what's the problem?


The Amiga video hardware is precisely tuned/timed to the 

NTSC carrier frequency.  The pixel timing is exactly a 

fraction of an NTSC color clock.  The end result is that

an Amiga high-resolution pixel which is precisely 1/4 the 

size of an NTSC color clock change and one scan line tall 

will not and can not be square.  The Video Toaster frame 

buffer's aspect ratio is the same as Amiga hi-res for 

exactly the same reasons.


If you see a Mac display showing square pixels and it

has exactly the same aspect ratio when converted to video 

it means that the Mac's video pixels are being crammed 

into the NTSC color clocks unevenly.  As a result you 

*will* also see vertical color banding shifts and artifacts. 

This is why nobody I know who does video for a living 

would even consider genlocking Mac graphics or using a Mac

for titling.


>2D rotation of brushes is a major pain in the butt on the Amiga, and

>square pixels would have fixed it.


Most of the 'problems' in 2D rotation are inherent to DPaint.

Rotate images in ADPro and you'll get better results.


>Just cuz I prefer the Amiga didn't mean I became an apologist for it.


A superior video architecture is nothing to apologize for.


+-------------------------------------+ +-------------------------------------+

|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |

|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |

|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |

| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |

|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |

+-------------------------------------+ +-------------------------------------+

"You'd think that PC and Mac users willing to gut their systems to achieve the

 Amiga's level of performance would just save themselves the trouble and buy 

 Amigas in the first place. But they don't know any better -- they read BYTE."


From owner-lightwave-l  Wed Jan 25 16:43:36 1995

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Date:         Wed, 25 Jan 95  16:10:42 CST

From: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>

Subject:      Star Trek VI

To: <lightwave-l@netcom.com>

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I was watching Star Trek VI "The Undiscovered Country" again last weekend.

If anyone has seen it, there is a part where the Kilgon moon explodes

sending out a "shock wave".  The wave is a disc of fire and turbulence, not

a sphere.  I was wondering if anyone knows a way to create something like

that in LW.  I have tried creating a disc, asigning a fractal noise pattern

to it, then setting the transparency to 100% with the edge transparency

set to opaque and a high threshold value.  Doesn't look very good.


If any one has any ideas, I would appreciate it... I'm a little bored after

completing my latest video project, and need a new challenge.


Also it was posted not too long ago about creating a nebula using a

displacement map... could someone please repost that.


Thanks in advance


Stephen Schleicher

Director/Producer Video Production &

Interactive Television Coordinator

Fort Hays State University

Hays, Ks 67601

(913) 628-4492


From owner-lightwave-l  Wed Jan 25 17:50:33 1995

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Date: Wed, 25 Jan 1995 19:29:23 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: your mail

To: gblpcsjc@ibmmail.com

Cc: lightwave-l@netcom.com

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On Fri, 20 Jan 1995 gblpcsjc@ibmmail.com wrote:

>   

>            Amorphic lens flares

>            --------------------

>   

>            In the flare options panel, there are two different STREAKS

>            buttons - one for normal streaks and one for amorphic streaks.

>            When would you want to use amorphic squeezing with normal

>            streaks, or normal lens flares with amorphic streaks?  I don't

>            see why two different buttons are needed.


I think it's there mainly for more control.  For example, I made an

animation of a skull with glowing eyes just because it looked cool.  I

used anamorphic streaks for the blue glow that streaks across the scream,

and normal random streaks to add to the effect.  I aslo believe that when

you turn on Anamorphic Squeeze, everything gets squashed to 1/2 the

height, as if shot by an anamorphic lens.  Thus, normal streaks would also

compress.


I personally don't mind the extra button -- it gives me more control over

the scene.  As far as I'm concerned, the more control, the better.


-- Joe


From owner-lightwave-l  Wed Jan 25 18:57:05 1995

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Date: 25 Jan 1995 17:06:17 PST

From: "Fernando Martins" <F4MMART@PB1.PacBell.COM>

Subject: Barracuda

To: lightwave-l@netcom.com

Comment: SR       F4MMART  01/25/95 17:10:10 PB1

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Hi All!


Does anyone use a Seagate Barracuda inside the A4000 connected to the Warp

Engine? Any problems?


Now, a bid dumb question... What is a SCSI terminator?!




  ___ _____   Fernando Martins

  |_  | | |   (510)823-1011

  |   |   |   4W250FF

______________F4MMART@sr.pacbell.com


From owner-lightwave-l  Wed Jan 25 18:56:25 1995

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I own a CSA Magnum 040 28mhz. I think it to be the fastest. It always worked

with LW from 2.0 - 3.5 with no bux fixes as some of the other boards around.

It can handle 4 - 64 meg of memory with a mix and match of 4 meg and 16 meg

SIMMs.

But yes it was expensive. Sometimes you do get what you paid for.


From owner-lightwave-l  Wed Jan 25 22:30:03 1995

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From: johnc@bbs.xnet.com (John Crookshank)

To: lightwave-l@netcom.com

Subject: Tape Drive

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>from: alan.chan@oubbs.telecom.uoknor.edu

>Subject: TAPE DRIVES

>Date: Wed, 25 Jan 95 09:19:54

>

>Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive

>on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone

>used one of these things before?


Try looking for a program on the nets called Diavolo. It is a superb hard drive

backup software that IMHO blows away Amiback and Quarterback, especially if you

have a tape drive. I use an Exabyte, and can easily say that Diavolo supports

more of the features in that drive than either Amiback or Quarterback.


The version on the nets is a demo version, freely distributable. It does

everything except restore. I got my copy from CompuServe. Don't know if it's on

the Internet, tho. But it's definitely worth looking for.


  ---------------------------------------------------------------------

 [     John Crookshank    |        MicroTech Solutions, Inc.           ]

 [                        | Chicagoland`s Premier Toaster/Flyer Dealer ]

 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]

  ---------------------------------------------------------------------


From owner-lightwave-l  Wed Jan 25 22:54:02 1995

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Date: Wed, 25 Jan 1995 23:18:51 -0500 (EST)

From: Daniel Thomas <dthomas@CAM.ORG>

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To: Tim Salazar <grover@cyber.net>

cc: lightwave-l@netcom.com

Subject: Re: Too Hot color LW SA

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On Wed, 25 Jan 1995, Tim Salazar wrote:


> I just back from a client. He said the video I did was too hot in colors.

> He was using a Waveform monitor. Can't he just dail it in with a TBC or

> video level? 

>  

> I haven't had these problems before. I was using framestore for saving. 

> However, I just converted to LightWave stand alone. It saves in IFFs. I 

> use a PAR v2.34 and had the NTSC filter on. But it still came out over 100.

>  


  There is something wrong somewhere in your system! On what type of vtr 

are you recording? Did you connect directly the output PAR to the Vtr or 

is it loop throw an another equipment or monitor? Do you have a waveform?



 If you connect your PAR directly to your vtr, be sure the input is 

terminated. I don't undestrand how a framestore can be hot. I did many 

tests in the past, and ALL of them were positive. No framestore was too 

hot in chroma or luma.


 So the problem can be between the Video Toaster and PAR (again check if 

input is really terminated). Also, if the video output to the recorder is 

loop to a monitor,you may have problem. I suggest you to send me a 

schematic of your installation. I do video (as cameraman, video editor 

and consultant) since 76. I surely can solve your problem with drawing!!!


Daniel Thomas

dthomas@CAM.ORG



From owner-lightwave-l  Thu Jan 26 00:28:17 1995

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 > Now, a bid dumb question... What is a SCSI terminator?!


An unkempt Arnold Schwarzenegger.

(Sorry)

A SCSI terminator is a resistor pack that attaches to, and can be removed

from, a SCSI device. Or it can be a thingy that attaches to the end of a

SCSI cable.

It supposedly "ensures that the signal levels on the bus swing through

the proper voltage range."

According to the "rules," (it is to laugh) only the end(s) of a chain

of SCSI devices should be terminated.


-Jim



 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                                               

    


From owner-lightwave-l  Thu Jan 26 02:00:17 1995

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Date: Wed, 25 Jan 1995 23:52:03 -0700 (MST)

From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Re: Too Hot color LW SA

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> I just back from a client. He said the video I did was too hot in

> colors.  He was using a Waveform monitor. ... it came out over 100.


I'm not a video expert, but this looks more like a client attitude

problem than anything else (for all the good that does you).  Colors

aren't usually considered too hot until they're over 110 IRE, and in

any case what the waveform looks like isn't as important as whether

clipping is really visible on the screen of a composite monitor--hot

colors are often cooled by the encoder anyway.


Software that cools image colors usually isn't very subtle, with the

result that there's an undesireable loss of either saturation or

contrast.  If you have to deal with a client who's overly concerned

with hot colors, it's better to avoid generating them in the first

place.  Stay away from fully saturated cyan and yellow in particular.


But I've never worried much about it.  The hardware has always handled

whatever I've given it.


- Ernie


From owner-lightwave-l  Thu Jan 26 04:00:00 1995

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Subject: Re: Too Hot color LW SA

Lines: 30

Date: Thu, 26 Jan 95 00:24:10 PST

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TIM GROVER ASKS:


>I just back from a client. He said the video I did was too hot in colors.

>He was using a Waveform monitor. Can't he just dail it in with a TBC or

>video level?


He's the client--he shouldn't have to. (!)

>

>I haven't had these problems before. I was using framestore for saving.

>However, I just converted to LightWave stand alone. It saves in IFFs. I

>use a PAR v2.34 and had the NTSC filter on. But it still came out over 100.

>


Things can't get hotter than 255/255/255.  Check to see if your PAR's

Beta/M ][ button is on the correct setting.


Also, check for termination.  If he is incorrectly terminated, he 

could get bad levels.




>grover@cyber.net

>


***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

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From owner-lightwave-l  Thu Jan 26 05:20:14 1995

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Date: Thu, 26 Jan 1995 01:40:58 -0800 (PST)

From: Karl Frederick <frederik@teleport.com>

To: mailist Lightwave <lightwave-l@netcom.com>

Subject: Re:  Warp Engine

In-Reply-To: <Pine.3.89.9501251428.A19204-0100000@ganymede.cs.mun.ca>

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> It would problely be better to go with a Warp Engine, They got already 

> have proven and effective hardware with SCSI-2 on their 040 boards which 

> are 68060 upgradable [as said in their ads]


Unless the adds say different, interpret '060' upgradable to mean

complete board exchange.  It's just not that easy.

-K


corrections appreciated.


From owner-lightwave-l  Thu Jan 26 07:09:14 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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To: jeric@cup.portal.com, lightwave-l@netcom.com

Subject: Re: Square Pixels

Date: Thu, 26 Jan 95 6:26:33 EST

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Jeric@cup.portal.com

wrote about Re: Square Pixels


>Kenneth@daffy.aatech.com

> wrote about Re: Square Pixels - was Re: Mac compat...


>>Most of the 'problems' in 2D rotation are inherent to DPaint.

>>Rotate images in ADPro and you'll get better results.


I have to add that DPaint does an exceedingly bad job at

brush rotation.  It seems to me that it ends up stretching

the brush even more vertically.


>????  I've never noticed ADPro compensating for aspect ratio in

>rotations--have to check again.


I'll have to check on this again.  I'm pretty sure the 

Rotate (Oh, that's MorphPlus, isn't it?) operator 

is a perfect circle.  The example they give is to rotate

the image of a coin which happens to be a 1:1 circle. 


>But I KNOW it doesn't compesate for a.r. in the Ripple operator,

>so the ripples always come out oval.  :^P


Never noticed.  Usually I place the center of ripples 

well off the image.  Suppose you could always get 

around it by scaling images vertically by 13/11ths,

rippling, and scaling back down.  Hokey, but it also 

antialiases.


>Also, ADPro is hardly what I'd call interactive.  It's a mystery to

>me why all of this wasn't at least addressed in software.


That's why it has an ARexx interface.  They expect

third parties to make batch processing front ends.

ADPro is just the engine.  Composite Studio, MultiLayer,

FrED, etc. are the real applications.


***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

***********************************************************************


+-------------------------------------+ +-------------------------------------+

|   Kenneth Jennings, Amiga Advocate  | | ====== Equine Video Studios  ====== |

|  "Happy I'm not a PC/Mac lemming."  | | ======  & SyntheToonz, Inc.  ====== |

|       kenneth@daffy.aatech.com      | | >>>>>>>> Lynn, Video Maven <<<<<<<< |

| Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < |

|  Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< |

+-------------------------------------+ +-------------------------------------+

"You'd think that PC and Mac users willing to gut their systems to achieve the

 Amiga's level of performance would just save themselves the trouble and buy 

 Amigas in the first place. But they don't know any better -- they read BYTE."


From owner-lightwave-l  Thu Jan 26 07:35:13 1995

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I'm not familiar with the Oktagon controller.  What type is it SCSI, 

proprietary?  It may be a problem with yu controller software.  It should 

recognize it as a logical device, so you shoulb be able to check its 

contents either by the dir command in a shell or by whatever workbench 

software yyou use (SID, Direcory Opus or whatever)  I also don't know if 

amiback requires the tapes to be formatted.  Sometimes, even though the 

archive software may not require formatted media, it has to be formatted 

for the sytem to recognize its existance.


From owner-lightwave-l  Thu Jan 26 07:41:07 1995

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     id 0AZ1E004 Thu, 26 Jan 95 07:48:40 

From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501260748.0AZ1E00@oubbs.telecom.uoknor.edu>

Date: Thu, 26 Jan 95 07:48:40 

Subject: RE: TOO HOT COLOR LW SA

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 > > I just back from a client. He said the video I did was too hot in

 > > colors.  He was using a Waveform monitor. ... it came out over 

 > 100.


Thinking about it a bit more, you're probably right in that there is a physical

problem somewhere...


AC


From owner-lightwave-l  Thu Jan 26 07:52:57 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

Message-ID: <9501252133.0UAGR00@oubbs.telecom.uoknor.edu>

Date: Wed, 25 Jan 95 21:33:43 

Subject: STAR TREK VI

To: lightwave-l@netcom.com

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 > I was watching Star Trek VI "The Undiscovered Country" again last 

 > weekend.

 > If anyone has seen it, there is a part where the Kilgon moon 

 > explodes

 > sending out a "shock wave".  The wave is a disc of fire and 

 > turbulence, not

 > a sphere.  I was wondering if anyone knows a way to create something 

 > like

 > that in LW.  I have tried creating a disc, asigning a fractal noise 

 > pattern

 > to it, then setting the transparency to 100% with the edge 

 > transparency

 > set to opaque and a high threshold value.  Doesn't look very good.


Try with World Coordinates on.


AC


From owner-lightwave-l  Thu Jan 26 07:50:59 1995

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From: alan.chan@oubbs.telecom.uoknor.edu

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Date: Thu, 26 Jan 95 07:47:31 

Subject: NOT LW. OOPS...          

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 > A SCSI terminator is a resistor pack that attaches to, and can be 

 > removed

 > from, a SCSI device. Or it can be a thingy that attaches to the end 

 > of a

 > SCSI cable.

 > It supposedly "ensures that the signal levels on the bus swing 

 > through

 > the proper voltage range."

 > According to the "rules," (it is to laugh) only the end(s) of a 

 > chain

 > of SCSI devices should be terminated.


Of course, SCSI is voodoo science.. my two-drive system kepy giving me errors

until I terminated BOTH drives, after which I had no more problems....  =)


AC


From owner-lightwave-l  Thu Jan 26 09:23:33 1995

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Subject: Request for Modeler.

To: LIGHTWAVE-L@netcom.com

Date: Fri, 27 Jan 95 0:26:09 EDT

From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)

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A request for modeler:


    Make the background-image feature more stable (took me about 15

    crashes before I managed to finish what I had to do).


Tech:


    A1200 + Blizzard II (50mhz 030) + 8 megs fast (no FPU)

    Lightwave 3.5 SA


Row.


From owner-lightwave-l  Thu Jan 26 10:15:51 1995

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From: 26-Jan-1995 1217 <leimberger@marbls.enet.dec.com>

To: "frederik@teleport.com"@24580.enet.dec.com

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>Unless the adds say different, interpret '060' upgradable to mean

>complete board exchange.  It's just not that easy.

-K,

   Well I attended a Motorola Seminar on the 68XX faimley last year. The

 Man there stated that if you used the prescribed socket you were plug

 and play. The socket handles the transition from 5 volts to the 3.5 or

 whatever the 060 uses. 

bill


From owner-lightwave-l  Thu Jan 26 10:20:15 1995

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Date: Thu, 26 Jan 1995 11:52:07 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: LW Wish List -- Still more...

To: LightWave Mailing List <LIGHTWAVE-L@netcom.com>

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Hi, all.


I just got the LightROM CD and was testing out some of the scenes.  I

usually hit F9 to render those scenes to the Toaster's DV1.  The thing is,

most of the scens files have their display output set to NONE.  That means

I wait for 10 minutes and see only the B&W Amiga display when I'm done. 

Since the purpose of the F9 key is for test rendering, it would be nice if

either 1) it would switch to your display method of choice (set in the

config. file or 2) notify you with a little requester and the option to

continue or abort.  I guess the second method would be more backward

compatible, but only in special cases, I guess.  Anyway, this would be a

nice little addition to LW 4.0 -- if it can get in there in time (thanx,

Allen...)


-- Joe


From owner-lightwave-l  Thu Jan 26 10:27:27 1995

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Date: Thu, 26 Jan 1995 09:33:16 -0800 (PST)

From: David Jester <provideo@teleport.com>

To: alan.chan@oubbs.telecom.uoknor.edu

cc: lightwave-l@netcom.com

Subject: Re: TAPE DRIVES

In-Reply-To: <9501250919.0D3Y500@oubbs.telecom.uoknor.edu>

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On Wed, 25 Jan 1995 alan.chan@oubbs.telecom.uoknor.edu wrote:


> Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive

> on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone

> used one of the se things before?

> AC


We just set up a DTS-5000 and it works fine on the Warp and Zeus.  Make sure 

you tell AmiBack the right device and unit number, I think in your case 

it's oktagon.device.


AmiBack read the defaults from the drive just fine, haven't had to change 

anything. BTW, what's the capacity of the 5200? The 5000 is 4GB, 8GB 

compressed, and it's faaaasssst! Backing up 300MB took about 10 minutes, 

restoring (just for fun) 40 small files from all over the tape took about 

a minute!


Also, has anyone had experience with Tapeworm FS? I've heard that using 

it with DAT's can stretch the tape due to excessive seeking etc. We'd 

like to use it for Flyer backups since the Flyer supposedly will backup 

Projects simply by dragging their icons to a mounted volume. Has anyone 

done this yet?


Later,

Darren Metcalfe

Posting from...


==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==

= provideo@teleport.com          The Jest in the Northwest since 1978   =

=====================================Portland OR.  (503) 248 9669========


From owner-lightwave-l  Thu Jan 26 10:55:17 1995

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Date: Thu, 26 Jan 1995 06:16:20 -0800

To: "D. Kim Stickler" <kim@bronze.coil.com>

From: cjohnson@crl.com (Carl Andrew Johnson)

Subject: Re: Unable to Genlock

Cc: lightwave-l@netcom.com

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Looks like a power supply problem to me. When I got my Toaster the same t

hing  happened to me when I put in a new drive. A new power supply cleared

it right up. Of course it took 6 months of send ing the Toaster back and

forth to NewTek and putting the computer in and out of the shop before

anyone had a clue as to what was really wrong.


-Carl


>Hi folks!

>

>        I just put in a half-gig hard drive from Fujitsu. Hard drive and

>motherboard doing very well, thank you.

>

>        However, my Toaster now says "Toaster Unable to Genlock" !?!

>

>        Wha' happened? I tried reseating the board, and re-installing the

>Toaster software, all to no avail!

>

>        Anybody got a clue? HELP!!!

>

>Kim Stickler

>kim@bronze.coil.com

>Columbus,Ohio


Respond with your questions, comments and insults to...

      CJohnson@crl.com



From owner-lightwave-l  Thu Jan 26 12:37:39 1995

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Date: Thu, 26 Jan 1995 12:02:50 -0800 (PST)

From: John Gross <jgross@netcom.com>

Subject: Re: LW Wish List -- Still more...

To: Joe Angell <jangell@risd.edu>

cc: LightWave Mailing List <LIGHTWAVE-L@netcom.com>

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> I just got the LightROM CD and was testing out some of the scenes.  I

> usually hit F9 to render those scenes to the Toaster's DV1.  The thing is,

> most of the scens files have their display output set to NONE.  That means

> I wait for 10 minutes and see only the B&W Amiga display when I'm done. 

> Since the purpose of the F9 key is for test rendering, it would be nice if

> either 1) it would switch to your display method of choice (set in the

> config. file or 2) notify you with a little requester and the option to

> continue or abort.  I guess the second method would be more backward

> compatible, but only in special cases, I guess.  Anyway, this would be a

> nice little addition to LW 4.0 -- if it can get in there in time (thanx,

> Allen...)

It's on the list!


JG


From owner-lightwave-l  Thu Jan 26 12:56:26 1995

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Date: Thu, 26 Jan 1995 12:00:46 -0800 (PST)

From: John Gross <jgross@netcom.com>

Subject: Re: Request for Modeler.

To: Rowan Crawford <dljar1@giaeb.cc.monash.edu.au>

cc: LIGHTWAVE-L@netcom.com

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> A request for modeler:

>     Make the background-image feature more stable (took me about 15

>     crashes before I managed to finish what I had to do).



mine works great. how big was your image?


JG


From owner-lightwave-l  Thu Jan 26 13:02:43 1995

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Date: Thu, 26 Jan 1995 11:59:51 -0800 (PST)

From: John Gross <jgross@netcom.com>

Subject: RE: TOO HOT COLOR LW SA

To: lightwave-l@netcom.com

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>  > > I just back from a client. He said the video I did was too hot in

>  > > colors.  He was using a Waveform monitor. ... it came out over 

>  > 100.


Framestores are automatically filtered by the Toaster to be safe colors. 

When saving RGB's it depends on the output device as to whether values 

may be too hot.


Generally I would keep values in LightWave around 220 or less, but you 

can always throw brighter lights at it to bump it up so its too hot. , My 

best advice would be to get your own waveform to test out the RGB's 

before they leave your facility...


JG


From owner-lightwave-l  Thu Jan 26 13:23:00 1995

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Date: Thu, 26 Jan 1995 12:19:54 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: LW 3.5 bug?

To: LightWave Mailing List <LIGHTWAVE-L@netcom.com>

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I think I just found a bug in LW 3.5.  I accidentally hit 0 in as the

Frame Step for making a Preview in LW 3.5 FP, Toaster version.  I got a

system failure.  Just happend (have yet to try to reproduce it...)  FYI.


-- Joe


From owner-lightwave-l  Thu Jan 26 13:35:12 1995

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Date: Thu, 26 Jan 1995 11:50:27

Subject: Re: Barracuda

From: luke@compvid.com (Luke Montgomery)

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>Hi All!

>

>Does anyone use a Seagate Barracuda inside the A4000 connected to the Warp

>Engine? Any problems?

>

>Now, a bid dumb question... What is a SCSI terminator?!

                                       ^^^^^^^^^^^^^^^^^

                                       |||||||||||||||||

Ummm... Arnold Schwarzenegger in grungy old clothes...???


(Sorry... ;->)


Luke Montgomery                               "REAL" E-mail: luke@compvid.com

CompVid Computer Video Graphics Services               CompuServe: 70274,2177

Greater Kansas City                                     Voice: (913) 780-0222

-----------------------------------------------------------------------------

There's no place like home... There's no place like home... There's no... 



From owner-lightwave-l  Thu Jan 26 13:44:54 1995

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From: Kenneth Jennings <kenneth@daffy.aatech.com>

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Subject: Re: Warp Engine

Date: Thu, 26 Jan 95 12:39:58 EST

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Karl Frederick <frederik@teleport.com>

wrote about Re:  Warp Engine:


>> It would problely be better to go with a Warp Engine, They got already 

>> have proven and effective hardware with SCSI-2 on their 040 boards which 

>> are 68060 upgradable [as said in their ads]


>Unless the adds say different, interpret '060' upgradable to mean

>complete board exchange.  It's just not that easy.

>-K


>corrections appreciated.



According to the 060 docs someone sent me from the

motorola FAQ, the 060 is pin compatible with the 040.

The difference is the power supply.  The 060 is a 

3.3V chip.  I don't know about the 040, but I *think*

most 040s are 5V devices.


So, unless a board is designed to work with differnt

voltage levels for the CPU, an 'upgrade' would probably

mean a board swap.  (Or, maybe not.)  How is the

040 mounted on the Warp Engine?  If it's on a 

daugterboard, it might just require a daughterboard 

swap.


Who knows, maybe the Warp does work at 3.3V and 5V.


Kenneth 'stabbing in the dark' Jennings -- kenneth@daffy.aatech.com


From owner-lightwave-l  Thu Jan 26 15:40:50 1995

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Date: Thu, 26 Jan 1995 13:26:56 -0500 (EST)

From: Brad Prosise <PROSISE%UTK_CTV%UTK_IPS%HUB%UTKVX@wpgate.utk.edu>

Subject: Tape Drive -Reply

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Sorry to continue this tape drive discussion but the answer is

important to my future ligtwaving. I have a Pentium 90 at home

with 16 megs of ram, and I  am hopeful of buying the PC version

of Lightwave for my personal projects. Heres, the rub: I Cant

realy afford a broadcast quality video output board (I have a

2meg 64 bit diamond stealth), or a single frame controler, or a

betacam machine, or even a par. BUT what I do have is 3 video

toasters and all the betacam machines i need at work. And I also

have an understanding boss who is willing to allow me to output

my frames to tape through them. I'm trying to figure the best

way to move rendered frames en masse from my home machine to the

amigas at work. I own a Colorado 250 trakker external Parallel

port backup drive. would this be a viable device for this? would

quarterback tools recognize this type of drive? Is there any

other way I should be looking at that I havent thought of,

Modems perhaps? 

thanks in advance for any help


brad prosise

Post production supv.

University of Tennessee

Center for Telecommunications and Video


From owner-lightwave-l  Thu Jan 26 15:50:48 1995

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Date: 26 Jan 95 09:48:00 -13545

To: LIGHTWAVE-L@netcom.com

Subject: Re: Star Trek VI

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     Doesn't an "exploding disk" seem incorrect - physically speaking?  I'd

     expect an exploding "shell of matter."  The "shell" was probably

     considered much harder to animate, and the disk was thought of to be

     easier to grasp for the audience since it is 2-dimensional.  Come to

     think of it, what a coincidence that this exploding disk happened to

     intersect their ship's plane?!?  ;)



______________________________ Reply Separator _________________________________

Subject: Star Trek VI

Author:  <TESS@FHSUVM.FHSU.EDU> at Internet

Date:    1/25/95 4:10 PM



I was watching Star Trek VI "The Undiscovered Country" again last weekend.

If anyone has seen it, there is a part where the Kilgon moon explodes

sending out a "shock wave".  The wave is a disc of fire and turbulence, not

a sphere.  I was wondering if anyone knows a way to create something like

that in LW.  I have tried creating a disc, asigning a fractal noise pattern

to it, then setting the transparency to 100% with the edge transparency

set to opaque and a high threshold value.  Doesn't look very good.


If any one has any ideas, I would appreciate it... I'm a little bored after

completing my latest video project, and need a new challenge.


Also it was posted not too long ago about creating a nebula using a

displacement map... could someone please repost that.


Thanks in advance


Stephen Schleicher

Director/Producer Video Production &

Interactive Television Coordinator

Fort Hays State University

Hays, Ks 67601

(913) 628-4492


From owner-lightwave-l  Thu Jan 26 17:53:40 1995

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From: <LELDRED@afit.af.mil>  (Lloyd B. Eldred )

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Subject: Star Trek VI

Date: Thu Jan 26 16:34:39 1995

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Re: Exploding wave effect


Hmmm, by amazing coincidence, I've been working on reproducing

this effect for about a month. I've got it good enough that I'm

considering submitting an article about it to LWPro. So, I'm a

little bit waffly about sharing everything.


But: in short form:

1) Follow the saturn's ring example from the LW manual to get a

strip morphed into a ring. Before doing the bend, have at least

10 subdivisions in what will be the radial direction after the

morph. Give each a different surface name.


2) Set up the morph as in the ring example.


3) For each surface, set fractal noise transparency, *** Global

Coordinates ***, and vary the value of the transparency from the

leading edge value of about 10% to the trailing edge value of

400% (yes, 400%).


Lots of other little tricks with colors and lens flares will help

the anim look better.


Anyone want to see a full LWPro article on this? John?


Lloyd Eldred, PhD

Galtham Films

galtham@universe.digex.net


(forgot to cc: this to the list the first time, I think, so here

it is just for the list.)


From owner-lightwave-l  Thu Jan 26 18:46:08 1995

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Date: Thu, 26 Jan 1995 18:42:48 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: Rowan Crawford <dljar1@giaeb.cc.monash.edu.au>

cc: LIGHTWAVE-L@netcom.com

Subject: Re: Request for Modeler.

In-Reply-To: <199501261325.FAA11665@mail3.netcom.com>

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On Fri, 27 Jan 1995, Rowan Crawford wrote:


> A request for modeler:

>     Make the background-image feature more stable (took me about 15

>     crashes before I managed to finish what I had to do).


As long as I have been using LW, I have NEVER had a crash in Modeler

when using the BG-image function.


I am curious as to what you do in order for it to crash?



Alex

---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------


From owner-lightwave-l  Thu Jan 26 19:20:41 1995

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Date: Thu, 26 Jan 1995 18:53:29 -0500 (EST)

From: James Brooks <jamesb@clark.net>

To: lightwave-l@netcom.com

Subject: Clear Surface List in Modeler?

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I am going to try this one more time...



 Is there a way to clear the surface list in Modeler?

 

 Meaning, I created an object in Modeler and give it a surface name and 

 after doing what I have to do with the object I get rid of it by 

 hitting the 'z' key (delete) BUT the surface name(s) are still in the 

 list (polygon statistics)!

 

 Other then hitting new buttone again and setting up the parameters that 

 way I like it, (ei. points off, snap NONE, grid unit setting, etc.)  

 Is there a way to clear the surface list?

 



---------------------------------------------------------------

James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM

Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1

Sysquest 3.5" 270MB Bernoulli 90Pro

NEC 3xp Triple Speed CDROM       Warp Engine 4028

Interchange 3.0                  Dynamic Motion Module 1.06

Epson ES-600C Scanner            E-Mail: jamesb@clark.net

---------------------------------------------------------------


From owner-lightwave-l  Thu Jan 26 20:27:17 1995

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From: DONSMITH12@delphi.com

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Date: Thu, 26 Jan 1995 20:09:57 -0500 (EST)

Subject: Tape

To: lightwave-l@netcom.com

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           **** ATTENTION ALL DESKTOP ANIMATORS ****



                           CREATING IN

        Lightwave * 3D Studio * Topazs * Imagine * Real 3D

                or any other Desktop 3D program.



        BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION

                                &

                      BE SEEN NATION-WIDE!



LightWaved 3D BBS is now compiling a collection of new animations

on videotape for distribution to Post Production houses and

Animation facilities around the country and the General Public.



       REAP THE BENEFITS OF YOUR HARD WORK AND CREATIVITY!


Get your animations included!  Send tape copy of animation and

company logo. Documentation should include animation title & credit

list (for program credits) to:


        Don Smith

        C/O LightWaved 3D BBS

        2525 Relieze Valley Rd.

        Martinez, Ca. 94553


Acceptible tape formats:  BetaCam, 3/4" inch, 3/4" SP, SVHS and

VHS.  Upon completion of this production, a free copy of the

finished tape will be sent to all animators used.



For additional info:

        EMail:

              donsmith12@delphi.com

              dsmith1@ix.netcom.com

        Voice:

              510-620-6759 Weekdays

              510-228-9214 Nights and Weekends


or LightWaved 3D BBS 510-228-0886 Leave a comment to the Sysop

Open 24hrs - Support for Amiga and PC Desktop Animation


From owner-lightwave-l  Thu Jan 26 22:41:19 1995

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Date: Thu, 26 Jan 1995 20:40:55 -0500 (EST)

From: Daniel Thomas <dthomas@CAM.ORG>

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To: Ernie Wright <ernie@gaspra.pd.com>

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Subject: Re: Too Hot color LW SA

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On Wed, 25 Jan 1995, Ernie Wright wrote:


> I'm not a video expert, but this looks more like a client attitude

> problem than anything else (for all the good that does you).  Colors

> aren't usually considered too hot until they're over 110 IRE, and in

> any case what the waveform looks like isn't as important as whether

> clipping is really visible on the screen of a composite monitor--hot

> colors are often cooled by the encoder anyway.




   Colors are not measured by IRE, video levels are.


> Software that cools image colors usually isn't very subtle, with the

> result that there's an undesireable loss of either saturation or

> contrast.  If you have to deal with a client who's overly concerned

> with hot colors, it's better to avoid generating them in the first

> place.  Stay away from fully saturated cyan and yellow in particular.

> But I've never worried much about it.  The hardware has always handled

> whatever I've given it.


  Well I don't agree with your opinion. a 110 % IRE can cause many 

problem, specially for satellite broadcast. There are specifications and 

it is VERY important to follow them.  Otherwise, manufacturers won't 

produce vectorscope and waveform monitor.


 Actually the Video Toaster is very accurate. I never have problem with 

luma and chroma level. But improper cables and connections, terminators, 

etc. can cause that can of problem.


 Primary colors can cause problem if they are full saturated, but as I 

said, the framestores from Lightwave never do that (not yet!). Hot color 

may happen with ToasterPaint. Be carefull.


 One trick is to never put the RGB level more than 220. If you want to be 

safe, let's say 200.


 So when people says that video is 16.7 millions color, it's not really true!



Daniel Thomas

dthomas@CAM.ORG



From owner-lightwave-l  Thu Jan 26 23:00:06 1995

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Date: Thu, 26 Jan 1995 23:13:44 -0500 (EST)

From: Daniel Thomas <dthomas@CAM.ORG>

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To: Brad Prosise <PROSISE%UTK_CTV%UTK_IPS%HUB%UTKVX@wpgate.utk.edu>

cc: lightwave-l@netcom.com

Subject: Re: Tape Drive -Reply

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On Thu, 26 Jan 1995, Brad Prosise wrote:


> I'm trying to figure the best way to move rendered frames en masse from my home machine to the

> amigas at work. I own a Colorado 250 trakker external Parallel

> port backup drive. would this be a viable device for this? would

> quarterback tools recognize this type of drive? Is there any

> other way I should be looking at that I havent thought of,

> Modems perhaps? 



  Well if you can buy an external drive (1-2 gigs) or a DAT tape (can be 

SCSI)!


From owner-lightwave-l  Fri Jan 27 00:02:38 1995

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Subject: Re: Request for Modeler.

To: LIGHTWAVE-L@netcom.com

Date: Fri, 27 Jan 95 15:49:21 EDT

In-Reply-To: <Pine.3.89.9501261218.A9118-0100000@netcom12>; from "John Gross" at Jan 26, 95 12:00 (noon)

From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)

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> >     Make the background-image feature more stable (took me about 15

> >     crashes before I managed to finish what I had to do).


> mine works great. how big was your image?


It's an 8 colour Brilliance IFF (I was tracing parts of it to make

lights luminous).


I'm wondering if it's a PAL related problem - has anyone using PAL

had any probs with it?


What I did:


1.  Load the image into layout/images.

2.  In modeler, select the image as BG for x-axis (if I did this after

    loading the object it always crashed instantly).

3.  Load in the object it is usually mapped onto.

4.  Select the relevant polygon, and "auto-size" the image onto it

    (excellant option that).


This is where I start noticing problems. For one, if the image has to

draw past the 256 pixel line (or thereabouts), below that point the

image is corrupt. It's just a semi-random mess of pixels.


5.  I then went to another layer, and started tracing the image.


I finished tracing teh first time and went back to layer one. I

noticed the original object was VERY freaky! Verticies were all over

the place. I decided to delete it and load it in again - crash (half

an hour of tracing gone :].


I did it all again, this time saving first. The foreground object was

corrupted again, so it's consistant.


Crashing happened any time it felt like it. Usually when the image

was drawing down in the bottom of the screen, so by moving the pic up

a bit I could get more done.


So my guess is that it's: PAL related, my machine related, my

accelerator related, or software related. Pick one and shuffle back

into the pack.


Cheers,

Row.


From owner-lightwave-l  Fri Jan 27 00:06:35 1995

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From: John Gross <jgross@netcom.com>

Subject: Re: Star Trek VI

To: Enrique.A.Gamez@ccmail.jpl.nasa.gov

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>      Come to think of it, what a coincidence that this exploding disk 

       happened to intersect their ship's plane?!?  ;)


Same coincidence that applies when a bunch of ships are in a battle and 

they are all on the same "space lake"


JG


From owner-lightwave-l  Fri Jan 27 00:22:44 1995

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From: John Gross <jgross@netcom.com>

Subject: Re: Clear Surface List in Modeler?

To: James Brooks <jamesb@clark.net>

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RE: IS there a way to clear the surface list in Modeler?


No


JG


From owner-lightwave-l  Fri Jan 27 01:03:19 1995

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who


From owner-lightwave-l  Fri Jan 27 01:05:36 1995

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     (from Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>)

     (at Wed, 25 Jan 95  16:10:42 CST)

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From: mark@fusion.MV.COM (Mark Thompson)

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> I was watching Star Trek VI "The Undiscovered Country" again last weekend.

> If anyone has seen it, there is a part where the Kilgon moon explodes

> sending out a "shock wave".


Ah yes, the Praxis explosion. Everybody loves that effect.


> I have tried creating a disc, asigning a fractal noise pattern

> to it, then setting the transparency to 100% with the edge transparency

> set to opaque and a high threshold value.  Doesn't look very good.


No that wouldn't work.


> I was wondering if anyone knows a way to create that in LW.


Here is a short and simple summary: Create a long rectangular strip

with 40 or more segments along the X axis with dimensions something

like x=60, y=0, z=6. Save it. Perform a 360 degree X axis bend so that

the strip loops around on itself. Save it as a morph target. Now load

the first object and morph it 100% into the target. Then use multiple

noise textures that move toward the center of the hoop and fall off

to 100% transparent on the inside. Give your textures some velocity

and then animate the whole thing by just scaling it up from size=0.

Pretty easy, huh.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     *           Mark Thompson               (603) 424-1829       *

     *         Fusion Films Inc.           mark@fusion.mv.com     *

     *     Radiant Image Productions                              *

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


From owner-lightwave-l  Fri Jan 27 05:10:05 1995

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From: Brett Feeney <brettf@magna.com.au>

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Subject: alpha's

Date: Fri, 27 Jan 95 21:19:02 PST

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I'm not sure if im doing sumthing wrong but is there a way to produce

an alpha channel for lensflare, seems rediculous not to have it if it duzznt 

and if not will this be in version 4.0 ? and if not could sumone

explain the theory behind it to me .

thanx in advance to any help recieved



brettf@Magna.com.au


From owner-lightwave-l  Fri Jan 27 08:40:01 1995

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          Fri, 27 Jan 1995 15:42:44 +0000

From: zcwakfo <zcwakfo@ucl.ac.uk>

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To: LIGHTWAVE-L@netcom.com

In-Reply-To: Enrique.A.Gamez@ccmail.jpl.nasa.gov

Subject: Re: Star Trek VI

Date: Fri, 27 Jan 95 15:42:38 +0000

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In <950126095618.CC4247379@CCMail.Jpl.Nasa.Gov>, you wrote,

>:Doesn't an "exploding disk" seem incorrect - physically speaking?  I'd

     expect an exploding "shell of matter."  The "shell" was probably

     considered much harder to animate, and the disk was thought of to be

     easier to grasp for the audience since it is 2-dimensional.  Come to

     think of it, what a coincidence that this exploding disk happened to

     intersect their ship's plane?!?  ;)



The exploding alien spaceship in Stargate has an exploding disk too.


Kim F Ong

University College London

BA Fine Art

Email: zcwakfo@ucl.ac.uk

       kimong@delphi.com


From owner-lightwave-l  Fri Jan 27 13:21:40 1995

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Date: Fri, 27 Jan 1995 10:03:31 -0800 (PST)

From: David Jester <provideo@teleport.com>

To: Brad Prosise <PROSISE%UTK_CTV%UTK_IPS%HUB%UTKVX@wpgate.utk.edu>

cc: lightwave-l@netcom.com

Subject: Re: Tape Drive -Reply

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I think you've got a problem, if you want to use tape. What software is 

there that will write tape on a PC and retrieve it on an Amiga? None that 

I know of. Correct me if you can.


I might suggest a 500MB External HD, you can setup a mountlist on the 

Amiga(s) and CrossDos to read a DOS formatted drive. I haven't done that 

before but I use DOS formatted Syquests all the time.


Darren Metcalfe

Posting from...


==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==

= provideo@teleport.com          The Jest in the Northwest since 1978   =

=====================================Portland OR.  (503) 248 9669========


From owner-lightwave-l  Fri Jan 27 14:04:00 1995

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Date: Fri, 27 Jan 95 08:21:15 

Subject: RE: STAR TREK VI

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 > >      Come to think of it, what a coincidence that this exploding 

 > disk 

 >        happened to intersect their ship's plane?!?  ;)

 > > 

 > 

 > Same coincidence that applies when a bunch of ships are in a battle 

 > and 

 > they are all on the same "space lake"


Could it be because they are all using some manmade XYZ vector coordinates to

navigate by??  =)


AC


From owner-lightwave-l  Fri Jan 27 14:05:23 1995

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Date: 27 Jan 95 09:19:00 -5148

To: DONSMITH12@delphi.com

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Subject: re: Animation tape project

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     Question:  Don, will you be charging for the distribution of this tape

     project of yours?  Are you offering a percentage of royalties or just

     on screen credits (and a copy) to those included?



______________________________ Reply Separator _________________________________

Subject: Tape

Author:  DONSMITH12@delphi.com at Internet

Date:    1/26/95 8:09 PM



           **** ATTENTION ALL DESKTOP ANIMATORS ****



                           CREATING IN

        Lightwave * 3D Studio * Topazs * Imagine * Real 3D

                or any other Desktop 3D program.



        BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION

                                &

                      BE SEEN NATION-WIDE!

<snip>


From owner-lightwave-l  Fri Jan 27 14:41:07 1995

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Organization: Calumet College, York University

Date:     Fri, 27 Jan 1995 14:16:42 -500

Subject:  glow

Priority: normal

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I have been experimenting with creating glowing (i.e. neon-lit) 

objects, right now doing tubes (extruding 2 disks along a path is 

easy)  What I would like to do is use some regular PS fonts. 

The problem is how would I create a slightly larger copy of the 

text, the size and stretch commands will enlarge the font, but what 

I really need is an outline:


                    /\

                   / 2\

                  / /\ \

                 / / 1\ \

                 \ \  / /

                     

This example would work with the SIZE command (original shape is 1, 

outline is 2), but for, say, a letter "A" it would not.  Any ideas, 

short of doing it manually, that would work?


From owner-lightwave-l  Fri Jan 27 19:32:00 1995

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From: "David E. Tin Nyo" <tinman@metheus.com>

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To: David Jester <provideo@teleport.com>

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        lightwave-l@netcom.com

Subject: Re: Tape Drive -Reply

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On Fri, 27 Jan 1995, David Jester wrote:


> I think you've got a problem, if you want to use tape. What software is 

> there that will write tape on a PC and retrieve it on an Amiga? None that 

> I know of. Correct me if you can.


I have used 'tar' to transfer files on tape between PCs and Amigas

with no problems.  I use the BTN driver for scsi-tape on Amiga.

There are a few pub-domain tars for the PC that work on any

ASPI compatible scsi tape driver.


-dave-


From owner-lightwave-l  Fri Jan 27 20:58:03 1995

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Date: Fri, 27 Jan 1995 18:41:08 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Reply-To: Joe Angell <jangell@risd.edu>

Subject: Re: Warp Engine

To: Kenneth Jennings <kenneth@daffy.aatech.com>

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> According to the 060 docs someone sent me from the

> motorola FAQ, the 060 is pin compatible with the 040.

> The difference is the power supply.  The 060 is a 

> 3.3V chip.  I don't know about the 040, but I *think*

> most 040s are 5V devices.

> So, unless a board is designed to work with differnt

> voltage levels for the CPU, an 'upgrade' would probably

> mean a board swap.  (Or, maybe not.)  How is the

> 040 mounted on the Warp Engine?  If it's on a 

> daugterboard, it might just require a daughterboard 

> swap.

> Kenneth 'stabbing in the dark' Jennings -- kenneth@daffy.aatech.com



This is probobly way off the ball (I'm no electrcal master), but since the

060 is pin compatible with the 040, if you simply reduced the power by 1.7

volts to the 040 socket and popped in an 060, would it work?  Just curious

-- I have a GVP G-Force 040/33MHz for the 2000, and there doesn't seem to

be an easy upgrade path for it.  Feel free to correct this...


-- Joe




From owner-lightwave-l  Fri Jan 27 21:27:21 1995

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Date: Fri, 27 Jan 1995 18:12:47 -0800 (PST)

From: Carl Andrew Johnson <cjohnson@crl.com>

To: ZHUNT@Calumet.Yorku.Ca

Cc: lightwave-l@netcom.com

Subject: Re: glow

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Bevel your objects. Use the outer part as the glow. That's what I do.


-Carl


From owner-lightwave-l  Fri Jan 27 21:35:17 1995

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In-Reply-To: <9501272119.aa20180@magna.com.au>

     (from Brett Feeney <brettf@magna.com.au>)

     (at Fri, 27 Jan 95 21:19:02 PST)

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From: mark@fusion.MV.COM (Mark Thompson)

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Brett Feeney <brettf@magna.com.au> writes:

> is there a way to produce an alpha channel for lensflare, 

> could sumone explain the theory behind it to me .

> thanx in advance to any help recieved


You should really check out my article on the alpha channel in the

July issue of LWPro. I covered this as well as many other issues.


Lens flares are an additive effect, ie. adding them to some image should

not in any way diminish the intensity contribution of any pixel. The

standard formula for combining two images using alpha is: PixNew = [PixFG *

alpha] + [PixBG * (1 - alpha)] where alpha is scaled to a value from 0 to

1. As you can see, with a translucent object (say alpha=0.5), the

background will be decreased in value by 50% to arrive at the new pixel

value. Therefore, what you really want to do is render your lens flares

over a black background, and then when you composite them, simply do an

absolute add of flare to the background (or using the format of the

equation above: PixNew = PixFG + PixBG). Once your flares are rendered over

a black background, you simply load the image(s) into the forground in

LW and composite them over your other graphics using a completely black

image for alpha (or using the alpha that was generated by LW when the

flares were rendered, which will be all black unless there were objects

other than lights in the scene). The other option is to composite the

flares externally in something like ImageFX. In this case, you would

use the "absolute add" compositing mode for the flares.


For more details, see the LWPro article.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     *           Mark Thompson               (603) 424-1829       *

     *         Fusion Films Inc.           mark@fusion.mv.com     *

     *     Radiant Image Productions                              *

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


From owner-lightwave-l  Fri Jan 27 21:35:21 1995

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Date: Fri, 27 Jan 1995 21:46:06 -0500 (EST)

From: Joe Angell <jangell@risd.edu>

Subject: Re: glow

To: ZHUNT@Calumet.Yorku.Ca

Cc: lightwave-l@netcom.com

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> I have been experimenting with creating glowing (i.e. neon-lit) 

> objects, right now doing tubes (extruding 2 disks along a path is 

> easy)  What I would like to do is use some regular PS fonts. 

> The problem is how would I create a slightly larger copy of the 

> text, the size and stretch commands will enlarge the font, but what 

> I really need is an outline:


The easiest way to do this is by doing a bevel operation on the PS font. 

Mkae your letters with the Text command, then bevel the flat faces.  Use a

negtive inset value to make  the bevel come out _larger_ than the letters

(as opposed to the normal bevel's function, which is to make it smaller). 

Make sure you still assign a shift value so it'll be easier to select the

polygons you'll want to keep.  Next is to select the polygons you don't

want with the Include function and delete them (note that this may make

some minature 2-point polys you'll have to delete from the Stats/2 sided

thingy.)


The catch:  this will only work if you need to enlarge something FLAT

(like a normal bevel would be good for...)  I think the only way to do

make a path for the extrusion would be to type out your text, hit K to

kill al the polygons, then select the points manually (in the correct

sequence).  That's all I can thing of.  (I used the earlier technique to

make a very nice glow (along with a transparency map) behind a mystic

logo.  Come to think of it, this may not be of any help at all... Sorry).


-- Joe


From owner-lightwave-l  Fri Jan 27 22:58:20 1995

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Date: Fri, 27 Jan 1995 21:14:53 -0700 (MST)

From: Eric Case <eric@bigdog.engr.arizona.edu>

To: lightwave-l@netcom.com

Subject: Re: Tape Drive -Reply

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On Fri, 27 Jan 1995, David Jester wrote:


> I think you've got a problem, if you want to use tape. What software is 

> there that will write tape on a PC and retrieve it on an Amiga? None that 

> I know of. Correct me if you can.


The only way I know to do this would be with TAR.  TAR can be had for all 

most any computer system (Unix, Amiga, Mac, PC, ... ).

 -Eric


> Darren Metcalfe

> Posting from...

> ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==

> = provideo@teleport.com          The Jest in the Northwest since 1978   =

> =====================================Portland OR.  (503) 248 9669========


Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu



From owner-lightwave-l  Fri Jan 27 23:00:44 1995

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Date: Fri, 27 Jan 1995 23:26:12 -0500

Message-Id: <950127232609_1696891@aol.com>

To: lightwave-l@netcom.com

Subject: LW 4.0 with Knots

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I don't know about you guys but I'm starting to get knots in my stomach every

time I think about the release of LW 4.0. I know I'll get a PC machine to

render on but feel deep down that I will use it for more than just that. I

mean with Photoshop alone but the fact that I could use Corel Draw to create

super 2D art and logos and output in 3D format or use it to convert EPS clip

art into 3D makes me, well, get my stomach into knots. It's as if I'm

cheating or something.

I'm sure glad thats my only problem and not the 3D program. LW has made me

money and this new version looks like it will make me lots more. Allen and

Stu have done a great job.

Would'nt be nice if the buyout finally was completed and the new company

released the Amiga 6000 with option CPU of 060, R4400 or DEC ALPHA. A PCI bus

with retargable graphics so we could pick whatever video board we wanted. Of

course a new pro looking OS. I mean I could go on and on but for what. I try

to lie to myself and wish for this in hope of reliving the knots.

Anyway Allen says LW 4.0 will be super plug-in capable. Look out if someone

makes a human motion plug-in. 


Later,

Jose Burgos

Freelance 3D Animator

and now

Publisher of the newsletter "Into the Light"


From owner-lightwave-l  Fri Jan 27 23:18:23 1995

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Date: Fri, 27 Jan 1995 23:30:37 -0500

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To: lightwave-l@netcom.com

Subject: SCSI Terminator

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You do need to terminate a SCSI chain. The electronics that power the SCSI

bus will not transfer data propely because of the impedence mis-match. This

causes a lower output (voltage) level thus lower/slower data transfer. FYI

all electronic devices are terminated. If not they would not function or at

best not function well. I guess the best way to visualize it would be to

compare it to your video output going to a monitor and then looping to your

VTR not terminated. Most of us have had this happen and quickly see a

saturated screen. This is caused by the same impedence mis-match, thus giving

an uncalibrated or better un-calculated output level. Also, depending on the

actual electronic componet being used as the output, you can damage the

component because of running it in a un-efficent manner. A lot of components

will overheat and eventually fail.

Now don't panic most of our equipment is stupid prof and has circuitry to

prevent "Thermal Runaway" from lack of termination. All this does is allow

the unit to work at un-desireable level. This could also be the problem with

the person how has been told that his levels are over 100 or 1VPP. So always

terminate your circuit , SCSI, video, stereo or any.


Soory about the Electronics 101 course but I hate when someone is talking as

if he knows what he's saying and on top of that giving bad advice.


From owner-lightwave-l  Fri Jan 27 23:42:11 1995

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     (from David Jester <provideo@teleport.com>)

     (at Fri, 27 Jan 1995 10:03:31 -0800 (PST))

X-Mailer: //\\miga Electronic Mail (AmiElm 4.159)

From: mark@fusion.MV.COM (Mark Thompson)

To: lightwave-l@netcom.com

Subject: Re: Tape Drive -Reply

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David Jester <provideo@teleport.com> writes:

> I think you've got a problem, if you want to use tape. What software is 

> there that will write tape on a PC and retrieve it on an Amiga? None that 

> I know of. Correct me if you can.


OK, well how about gnutar. Its PD and essentially available for every

platform. I have been using it on a 525MB 1/4" cartridge tape drive to

move large quantities of data between my Amiga and other systems for

years.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     *           Mark Thompson               (603) 424-1829       *

     *         Fusion Films Inc.           mark@fusion.mv.com     *

     *     Radiant Image Productions                              *

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


From owner-lightwave-l  Sat Jan 28 02:56:17 1995

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Date: Sat, 28 Jan 1995 00:06:43 -0800 (PST)

From: Karl Frederick <frederik@teleport.com>

To: mailist Lightwave <lightwave-l@netcom.com>

Subject: Re: Warp Engine

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On Thu, 26 Jan 1995 leimberger@marbls.enet.dec.com wrote:


> >Unless the adds say different, interpret '060' upgradable to mean

> >complete board exchange.  It's just not that easy.

> -K,

>    Well I attended a Motorola Seminar on the 68XX faimley last year. The

>  Man there stated that if you used the prescribed socket you were plug

>  and play. The socket handles the transition from 5 volts to the 3.5 or

>  whatever the 060 uses. 


>From what I've read, the 060 is designed to run at a higher clock.  According

to the WarpEngine documentation, the board is designed to run at 28, 33 or 40

Mhz.  No mention of higher clocks. 


Using the higher clock of the 060 on the Warp Board may interfear with the

030 translation to the Amiga bus.  Sound like a problem? 


At least, along with the CPU swap, the clock has to be pulled from the 

board, as well.  Fine if you know what you're doing.  But the warranty 

concerned will think twice.

-K


From owner-lightwave-l  Sat Jan 28 07:47:16 1995

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In-Reply-To: <199501252209.OAA10012@netcom16.netcom.com>

From: "Thomas Strauss" <thst@outsite.saar.de>

Date: Sat, 28 Jan 95 02:03:36 +0100

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Subject: Star Trek VI

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Du schreibtetest in <199501252209.OAA10012@netcom16.netcom.com> folgendes

zum Thema

Star Trek VI


> I was watching Star Trek VI "The Undiscovered Country" again last

> weekend.

> If anyone has seen it, there is a part where the Kilgon moon explodes

> sending out a "shock wave".  The wave is a disc of fire and turbulence,

> not


Is this the Genesis-Torpedo Effekt?


In a book about computer animation basics from Stuart Mealing, this effekt

is described as beeing made with the use of particle systems for the

firewall running around the planet burning everything.


Hundreds of small particle fires lined up along a circle round the planet

made the spectacular effect.


> Thanks in advance

>

> Stephen Schleicher


CU

  Thomas


--

                                                                    .:

Thomas Strauss| You can reach me via:                      |         .:::

Josefstr.64   | Internet  : thst@coli.uni-sb.de            |       .;' ::

66809 Nalbach | UseNet    : thst@outsite.saar.de           |     .;'   ::

06838/85218   | Z-Netz    : tom@outworld.zer.sub.org       |   .:::::::::

06838/84739 <-@-local BBS : SYSOP@outsiDe.sb.sub.de        | .::.     .::.


From owner-lightwave-l  Sat Jan 28 11:10:54 1995

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From: djmccoy (Daniel J. McCoy)

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Subject: Weekly Reminder

To: lightwave-l@netcom.com

Date: Sat, 28 Jan 1995 10:20:20 -0800 (PST)

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Last Update - December 17, 1994


This message is to serve as a reminder that this mailing list is oriented

towards topics on Lightwave.  Messages really meant as private e-mail

should be directed to that person's internet address rather than the list.

Also, please use proper netiquette.  Not everyone enjoys messages that

have previous messages quoted verbatim.  Not everyone has 132 column

terminals.  Please don't feel there's too many restrictions though.  This

mailing list is meant for exchange of information.  


Also keep in mind that your replies go directly to the author of the message

you are replying to.  If you wish to have the reply directed to the mailing

list, you should use your e-mail software to change the address that the

message is going to rather than adding the mailing list in the cc: field

(carbon copy).  By including it in the cc: field, the author of the message

that you are replying to will get TWO copies of the message.


                                 Posting

                                 -------

                                 

To post messages to the list, send e-mail to "lightwave-l@netcom.com".                                 


                         Subscription Information

                         ------------------------


To subscribe to this list, send e-mail to "listserv@netcom.com".

In the body of the message, include the following:


subscribe lightwave-l <optional address>

end


To unsubscribe from the list, follow the steps above to subscribe but

substitute "subscribe" with "unsubscribe" in the message body.


                       Lightwave Usenet Newsgroup

                       --------------------------


If you have access to the Usenet newsgroups, take a look for 

comp.graphics.packages.lightwave.  Currently, this newsgroup's messages

aren't being archived in an automatic way (if you are archiving them

automatically, please let me know!).  Hopefully, I'll have a newsgroup

gateway into the mailing list so those on the mailing list that don't

have access to Usenet can participate in the newsgroup.


                           FTP Message Archives

                           --------------------

                           

Messages from this list as well as the original list and temporary list

are kept on Netcom in my directory.  You can FTP to "ftp.netcom.com".

Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave".


These files are also available via e-mail.  Send e-mail to

"ftp-request@netcom.com".  Commands such as DIR, LS and SEND are

relative to the directory "/pub' so you must include the

directory you wish to access within the command.


Commands include:


DIR [directory]

LS [directory]

HELP

SEND path/file [splitsize]

SERVERINFO


For example, to get a list of the files in the Lightwave directory,

send the following in the body of the message.


DIR /pub/dj/djmccoy/Lightwave


or


LS /pub/dj/djmccoy/Lightwave


                         Questions or Other Items

                         ------------------------


Questions and other list items can be directed to djmccoy@netcom.com or

owner-lightwave-l@netcom.com


                        Video Toaster Mailing List

                        --------------------------


If you are also interested in the Vidto Toaster mailing list, you can

subscribe by following the directions above under "Subscription

Information".  Instead of sending "subscribe lightwave-l", substitute

"lightwave-l" with "toaster-l".


                       Other Sites and Information

                       ---------------------------


Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site

that contains a growing number of Lightwave oriented files (objects, 

scenes, framestores, ARexx macros and much more).  The Lightwave mailing

list message archives can also be found there.


The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw


For those of you who can use Mosaic, Keith Christopher has also set up

a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/.


Looking for even more 3D Objects?  avalon.chinalake.navy.mil has a large

collection of 3D objects in various file formats.  Lightwave can directly

import some of them while others may need converting first via third

party object conversion programs like InterChange Plus and Pixel3D Pro.

 

-- 

Daniel J. McCoy                           BIX: dmccoy                  //

Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com    \X/

Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226!


From owner-lightwave-l  Sat Jan 28 11:52:12 1995

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Subject: Re: glow

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Easy. Extrude the logo or any 2D object, to any length (use default). Then

select the side poly's by depressing the left mouse button and sliding the

pointer up and down across the poly's in the side view. Keep sliding the

mouse untill all poly's are highlighted. Cut them and paste them into another

layer. Now you have an outline. If you want to extrude the outline from a

path, you should select all the poly's 

in the very front of the outline, cut and paste into another outline and then

extrude.


From owner-lightwave-l  Sat Jan 28 12:18:50 1995

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From: John Gross <jgross@netcom.com>

Subject: Re: glow

To: ZHUNT@Calumet.Yorku.Ca

cc: lightwave-l@netcom.com

In-Reply-To: <147D71B4E13@CALUMET.YORKU.CA>

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> I have been experimenting with creating glowing (i.e. neon-lit) 

> objects, right now doing tubes (extruding 2 disks along a path is 

> easy)  What I would like to do is use some regular PS fonts. 

> The problem is how would I create a slightly larger copy of the 

> text, the size and stretch commands will enlarge the font, but what 

> I really need is an outline:


Use Smooth Shift.


JG


From owner-lightwave-l  Sat Jan 28 16:51:21 1995

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Date: Sat, 28 Jan 1995 13:48:49 -0800 (PST)

From: David Jester <provideo@teleport.com>

To: lightwave-l@netcom.com

Subject: Re: Tape Drive, PC Syquest

In-Reply-To: <Pine.ULT.3.91.950127170452.21951G-100000@persephone>

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Thanks to everyone who informed me of tar, I was aware that it existed 

but have never used it, sounds like just the ticket.


A few people wanted my 88MB Syquest Mountlist, here it is:


/* Mountlist Entry for full Ms-Dos Disk.

 *

 * Disk Size:  84 Meg

 * Vendor and drive name: 002  Unknown  84 Meg              

 */

    Surfaces = 1

    BlocksPerTrack = 1

    LowCyl = 0

    HighCyl = 173455

    DosType = 0x4d534800

    BufMemType = 1

    Device = scsi.device

    FileSystem = L:CrossDOSFileSystem

    Unit = 2

    Flags = 0

    Mask = 0x0ffffffe

    MaxTransfer = 0x00ffffff

    StackSize = 2000

    Priority = 5

    GlobVec = -1

    Buffers = 5

    Activate = 1


Darren Metcalfe

Posting from...


==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==

= provideo@teleport.com          The Jest in the Northwest since 1978   =

=====================================Portland OR.  (503) 248 9669========


From owner-lightwave-l  Sat Jan 28 21:11:39 1995

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From: TV <tommy@agora.rdrop.com>

Subject: Re: Star Trek VI

To: John Gross <jgross@netcom.com>

cc: Enrique.A.Gamez@ccmail.jpl.nasa.gov, LIGHTWAVE-L@netcom.com

In-Reply-To: <Pine.3.89.9501262333.A18650-0100000@netcom19>

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> >      Come to think of it, what a coincidence that this exploding disk 

>        happened to intersect their ship's plane?!?  ;)

> > 

> Same coincidence that applies when a bunch of ships are in a battle and 

> they are all on the same "space lake"


In the final episode of STAR TREK The Next Generation, we actually see a 

battle scene where the "refitted" 1701D in the future blows the hell out 

of a Klingon ship from "below" it. Very nice shot, and nice to see 

someone use all three of space's dimensions.


-Tom 



From owner-lightwave-l  Sun Jan 29 03:48:40 1995

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From: dcooper@greatbasin.com (Dean Cooper)

Subject: Flyer Arexx?

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Does anyone know of arexx commands for the flyer? I'm interested in the play 

command in paticular... (If it's implemented yet!)

Thanks!


From owner-lightwave-l  Sun Jan 29 09:01:58 1995

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To: lightwave-l@netcom.com

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Subject: Re: Too Hot color LW SA

From: nicolai.grut@canrem.com (Nicolai Grut)

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 >  Primary colors can cause problem if they are full saturated, but as

 > I

 > said, the framestores from Lightwave never do that (not yet!). Hot

 > color

 > may happen with ToasterPaint. Be carefull.


 What if one creates images in ToasterPaint and then uses them as

 backgrounds in Lightwave (As I frequently do.)If they are too hot in

 TPaint wouldn't they be the same in Lwave?


 I often have clients who insist that their logos be exactly the same

 colour values that they give me even if I suggest that they may  not

 work in video as they would in print, then when I do that they

 complain that the colours are too hot. (These are usually objects

 where the colour values are set in Lightwave.)

 >

 >  One trick is to never put the RGB level more than 220. If you want

 > to be

 > safe, let's say 200.


 Sounds like good advice. If I set an object at r:200 g:0 and b:0 and

 then make it luminescent and add a lot of bright lights to the scene,

  wouldn't part or most of the objects colour values increase over

  200? I have done animations with objects that I think are "safe" in

  their colours and then loaded them into Tpaint, and checked certain

  pixels and found that their saturation is much too high. (I think

  so. I may be wrong on that though.) If this is true, what is the

  solution other than batch processing all the files through a filter?


  I know someone else mentioned my next point and the answer was : "

  they shouldn't have to" but If an editor calls me and tells me that

  the colours are too hot or are bleeding and I think I have taken

  every precaution to avoid that, why can't they lower the chroma

  level on their TBC? The only answer I have gotten is that it would

  change the colour of the logo, which I would think would be the

  same if I lowered the saturation before I render.


  -Nicolai


  P.S: The comment I hear most after clients/producers view my

  preview tapes: "that's great but let's make the red even brighter

  and more vibrant"


From owner-lightwave-l  Sun Jan 29 16:33:05 1995

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From: Jeric@cup.portal.com

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To: lightwave-l@netcom.com

Subject: Re: alpha's

Lines: 40

Date: Sun, 29 Jan 95 14:29:53 PST

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Mark Thompson explains:>

>Lens flares are an additive effect, ie. adding them to some image should

>not in any way diminish the intensity contribution of any pixel. The

>standard formula for combining two images using alpha is: PixNew = [PixFG *

>alpha] + [PixBG * (1 - alpha)] where alpha is scaled to a value from 0 to

>1. As you can see, with a translucent object (say alpha=0.5), the

>background will be decreased in value by 50% to arrive at the new pixel

>value. Therefore, what you really want to do is render your lens flares

>over a black background, and then when you composite them, simply do an

>absolute add of flare to the background (or using the format of the

>equation above: PixNew = PixFG + PixBG). Once your flares are rendered over

>a black background, you simply load the image(s) into the forground in

>LW and composite them over your other graphics using a completely black

>image for alpha (or using the alpha that was generated by LW when the

>flares were rendered, which will be all black unless there were objects

>other than lights in the scene). The other option is to composite the

>flares externally in something like ImageFX. In this case, you would

>use the "absolute add" compositing mode for the flares.




This is good for compositing within the computer, but what if

you are trying to composite an animation WITH lens flares off a 

tape in a post-production suite?


Your reply seems to imply that this would not work, directly using

the alpha-channel animation generted by Lightwave thru ALPHA-SAVE.


OTOH, I find this confusing.....:^)




>     *         Fusion Films Inc.           mark@fusion.mv.com     *


***********************************************************************

*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

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From owner-lightwave-l  Sun Jan 29 16:41:57 1995

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To: lightwave-l@netcom.com

Subject: Re: Request for Modeler.

Lines: 22

Date: Sun, 29 Jan 95 13:59:21 PST

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>

>> A request for modeler:

>>

>>     Make the background-image feature more stable (took me about 15

>>     crashes before I managed to finish what I had to do).

>>

>

>

>mine works great. how big was your image?

>

>JG

>


I think it was his RAM, John-- he only had 8M.



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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *

*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *

*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *

*     \\\\\\      Or else!         |         (206) 283-3540           *

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From owner-lightwave-l  Sun Jan 29 17:12:55 1995

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Date: Sun, 29 Jan 1995 14:39:28 -0700 (MST)

From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Re: Too Hot color LW SA

In-Reply-To: <Pine.SOL.3.91.950126203141.1628B-100000@stratus>

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>    Colors are not measured by IRE, video levels are.


Not that it's important, but I think it was clear I was talking about

chroma level.


>  One trick is to never put the RGB level more than 220. If you want to be 

> safe, let's say 200.


That's a little too brute force (and conservative) for me.  The best

defense is knowledge.  Look up "Television Encoding and 'Hot' Broadcast

Colors" by David Martindale and Alan Paeth in GRAPHICS GEMS II (James

Arvo, ed., Academic Press, 1991).


- Ernie


From owner-lightwave-l  Sun Jan 29 18:01:25 1995

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Subject: Gear and bubbles macro

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I downloaded a couple of macros the other day from the Tomahawk bbs , Gears

and Bubbles , neither work. perhaps I'm missing something here. The gear

macro gives me an error #37

(Temlate provided with Arg, phars, or pull not properly constructed.)

Bubbles gives me an error code 35 (extra characters were found ast the end of

the clause.)

 any advice as how to fix this or if any one has a working version that they

would like to send me (ascii form) would be apperciated.

John Bavaresco


From owner-lightwave-l  Sun Jan 29 20:29:40 1995

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From: Daniel Thomas <dthomas@CAM.ORG>

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Subject: Re: Too Hot color LW SA

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On Sat, 28 Jan 1995, Nicolai Grut wrote:


>  What if one creates images in ToasterPaint and then uses them as

>  backgrounds in Lightwave (As I frequently do.)If they are too hot in

>  TPaint wouldn't they be the same in Lwave?


 As long you used it as Framestore, there is not problem, but be aware of 

IFF24!




From owner-lightwave-l  Sun Jan 29 23:27:38 1995

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From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Re: Too Hot color LW SA

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> ...I was talking about chroma level.


Make that "composite level."


- Ernie


From owner-lightwave-l  Mon Jan 30 00:41:04 1995

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Subject: Re: Too Hot color LW SA

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On Sun, 29 Jan 1995, Ernie Wright wrote:


> >  One trick is to never put the RGB level more than 220. If you want to be 

> > safe, let's say 200.

> That's a little too brute force (and conservative) for me.  The best

> defense is knowledge.  Look up "Television Encoding and 'Hot' Broadcast



 This is NTSC problem! Even on big system they recommend not to go over 

these values!



From owner-lightwave-l  Mon Jan 30 03:08:23 1995

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Subject: Re: Request for Modeler.

To: lightwave-l@netcom.com

Date: Mon, 30 Jan 95 19:06:53 EDT

In-Reply-To: <9501291359.2.13186@cup.portal.com>; from "Jeric@cup.portal.com" at Jan 29, 95 1:59 pm

From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)

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> >>     Make the background-image feature more stable (took me about 15

> >>     crashes before I managed to finish what I had to do).

> >mine works great. how big was your image?

> I think it was his RAM, John-- he only had 8M.


No, it turned out to be Brilliance2's slightly non-standard IFFs I

think. At least after re-saving the IFF with ADPro it seemed to work

fine. So how about some support for Brilliance1/2 in LW4? :)


Row.


From owner-lightwave-l  Mon Jan 30 10:32:41 1995

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Date:     Mon, 30 Jan 1995 9:23:16 -500

Subject:  Re: Too Hot color LW SA

Priority: normal

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>To:            lightwave-l@netcom.com

>Reply-to:      CRSO.LightWave@canrem.com

>Subject:       Re: Too Hot color LW SA

>From:          nicolai.grut@canrem.com (Nicolai Grut)

>Date:          Sat, 28 Jan 1995 21:28:00 -0500

>Organization:  CRS Online  (Toronto, Ontario)

>

>


>  I know someone else mentioned my next point and the answer was : "

>  they shouldn't have to" but If an editor calls me and tells me that

>  the colours are too hot or are bleeding and I think I have taken

>  every precaution to avoid that, why can't they lower the chroma

>  level on their TBC? The only answer I have gotten is that it would

>  change the colour of the logo, which I would think would be the

>  same if I lowered the saturation before I render.

>

>  -Nicolai

>

>  P.S: The comment I hear most after clients/producers view my

>  preview tapes: "that's great but let's make the red even brighter

>  and more vibrant"

>What about running the images through ADPro's NTSC-correction operator?  

Would that take too much time, or does it not work well?


From owner-lightwave-l  Mon Jan 30 10:34:58 1995

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     (from Jeric@cup.portal.com)

     (at Sun, 29 Jan 95 14:29:53 PST)

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From: mark@fusion.MV.COM (Mark Thompson)

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Jeric@cup.portal.com writes:

> >Lens flares are an additive effect, ie. adding them to some image should

> >not in any way diminish the intensity contribution of any pixel.

> This is good for compositing within the computer, but what if

> you are trying to composite an animation WITH lens flares off a 

> tape in a post-production suite?


You are SOL!


> Your reply seems to imply that this would not work, directly using

> the alpha-channel animation generted by Lightwave thru ALPHA-SAVE.


That is correct. Unless you have video hardware that can perform an

absolute add of your flares to your other video material, this method

does not work. In which case you must resort to using fader alpha. Once

again, this was all explained in my LWPro article, but....fader alpha

divides each output RGB pixel by alpha so that when external compositing

is done, transparent surfaces are properly handled. Unfortunately, there

is no way to properly deal with additive effects like flares. Instead,

they are treated like transparent surfaces which is incorrect, but about

the best you could do. Another disadvantage is that you lose your lens

flare color when using fader alpha.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     *           Mark Thompson               (603) 424-1829       *

     *         Fusion Films Inc.           mark@fusion.mv.com     *

     *     Radiant Image Productions                              *

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


From owner-lightwave-l  Mon Jan 30 17:13:14 1995

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3391@mgs.com:  Writes


  HI!  Instead of slideing the mouse pointer all around the object untill

all the polys R highlighted - just hold down the right mouse button and

make a loop around everything U want to select!  Much faster.

  Later


_________________________________________________


The problem with this case, making an outline or really selecting the sides,

is we only want the polys on the sides. If you make the loop, you select all

polys in the object. To select only the polys on the sides using the loop way

I've found took longer than just draging the mouse. This is for this case.


Later,

Jose Burgos

Freelance 3D Animator

Into the Light Publisher


From owner-lightwave-l  Mon Jan 30 19:12:58 1995

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Thanks to all who have asked about Into the Light.

Into the Light is a newsletter dedicated to LW and sowfware used with LW. It

has tutorials, new product releases, tips & tricks, ways to output LW work,

bussiness advise, product discounts, clasified, news and whatever LW info I

can throw in.

Subscription: $25 for 12 issues. $15 introductory price.


Send Check to: Jose Burgos

262 92nd Street

Brooklyn, NY 11209


First Issue will be out Feb. 10, 1995


From owner-lightwave-l  Mon Jan 30 21:50:27 1995

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Subject: Re: STAR TREK VI

To: alan.chan@oubbs.telecom.uoknor.edu

Date: Mon, 30 Jan 1995 10:33:43 -0700 (MST)

Cc: lightwave-l@netcom.com

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>  > Same coincidence that applies when a bunch of ships are in a battle 

>  > and 

>  > they are all on the same "space lake"

> Could it be because they are all using some manmade XYZ vector coordinates to

> navigate by??  =)

> AC


And didn't Spock point out that Khann was limited by two dimensional thinking?

Sad for a 3D artist.




Doug Rudd

------------------------------------------------------------------------

"Okay, let's take off your engineering hats, put on your management

hats and make the right decision".


            Morton Thiekol, O-dark hundred, 28 January 1986

------------------------------------------------------------------------

Warning: Intel Inside!

-----------------------------------------------------------------------------


From owner-lightwave-l  Tue Jan 31 06:27:00 1995

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From owner-lightwave-l  Tue Jan 31 07:37:25 1995

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     I ordered the book at the Toaster Expo in L.A. and I was wondering why

     these guys (New Era Press) aren't answering their phone.


     (818) 892-9595  in Santa Clarita, CA.


     Have these guys skipped town?  Did anyone out there take delivery on

     this book yet??


     TIA, Enrique.

--JPLxxxccMailxxxSMTPxxxID23782gc46x--


From owner-lightwave-l  Tue Jan 31 08:55:29 1995

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From: johnc@bbs.xnet.com (John Crookshank)

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> From: Joe Angell <jangell@risd.edu>

> Subject: Re: flyer

>

> 2)  Can you render out frames in lightwave to a standard system

> drive, then convert them into VTASC clips using the ToasterPai> batch render?

Just curious -- I have an anim. to render once I

> get the Flyer -- I don't have a single-frame unit at my disposal

> and DCTV suck least for broadst...)


You don't need TPaint to do it, Lightwave will do it also. This is the only way

we lay anims out (to tape/P.A.R., not just the Flyer). Just tell Lightwave to

use an image sequence as the backdrop, and leave all the other stuff like

antialiasing off. Takes about 10-12 seconds per frame to load them up and write

them out as a video clip.


Save your original frames! The 3.94 beta software only writes a HAM-8 anim

file, so once the 4.0 software comes out, you'll probably want to lay them out

again, but in full 24-bit.


  ---------------------------------------------------------------------

 [     John Crookshank    |        MicroTech Solutions, Inc.           ]

 [                        | Chicagoland`s Premier Toaster/Flyer Dealer ]

 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]

  ---------------------------------------------------------------------


From owner-lightwave-l  Tue Jan 31 10:59:25 1995

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From: DONSMITH12@delphi.com

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Date: Tue, 31 Jan 1995 13:17:46 -0500 (EST)

Subject: Re: Animation tape project

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> Question:  Don, will you be charging for the distribution of this tape

> project of yours?  Are you offering a percentage of royalties or just

> on screen credits (and a copy) to those included?


Hi Enrique, to answer your first question, if I understand it right.

All animations that are included on the tape, the animator will receive

screen credit and a free tape, correct. I will also send the tape to 

animation and post facilities around the country. I am not trying to make

money off this since I will be paying for editing, dubbing(remember all the

free tapes) and mailing the tapes around. The only thing that I would hope

is to sell a few tapes to cover these costs. I don't even care if I make a

dime off of it. Most animators are like me trying to get a foot in the door.

As for royalties, don't bet on this tape making alot of money, since I will

only advertise it on my BBS and maybe this mailing list. I am putting this

together in responce to the many messages that I read everyday from users

asking others to send them a copy of there work. Will I don't know if I

answered your questions or not. I only got 3 hours sleep last nite and now I

feel a little grogy. If you have anymore questions, you no what to do.


Don Smith

dsmith1@ix.netcom.com

donsmith12@delphi.com

SWOL (Amiga & PC Desktop 3D Support) BBS 510-228-0886


From owner-lightwave-l  Tue Jan 31 11:06:30 1995

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Date: Tue, 31 Jan 1995 13:17:56 -0500 (EST)

Subject: Re: tape

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>Hi


>When you are finish with that demotape, is there a way of buy it. And if so,

>how much?


>Best Regards

>jimmy_h._alenius@online.idg.se


Hi Jim, I hope to sell just enough copies to cover the cost of sending them

out to the contributors and to the animation houses. The cost will be very

minimal. Are you sending some of your work, I received 5 tapes in the mail

today. 



From owner-lightwave-l  Tue Jan 31 13:50:55 1995

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Date: Tue, 31 Jan 1995 15:32:40 -0500 (EST)

From: Marc Delsoin <marc@escape.com>

To: Joseburgos@aol.com

cc: Lightwave Mail List <lightwave-l@netcom.com>

Subject: Re: Selecting all polys on 1 side...

In-Reply-To: <950130181035_5345568@aol.com>

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I think he meant select them from the side with the lasso.


*****************************************************************************

** -=> Animated Images <=- **  Marc  Delsoin -=>  Animation Gun For Hire   **

**  3D Animation, Image    **     718-712-9352        marc@escape.com      **

**  Processing, Morphing   **                                              **

**  Render Farm, Step      **                                              **

**  Frame Recording        **  Life, The Ultimate Game.....  Enjoy It!     **

*****************************************************************************



On Mon, 30 Jan 1995 Joseburgos@aol.com wrote:


> 3391@mgs.com:  Writes

>   HI!  Instead of slideing the mouse pointer all around the object untill

> all the polys R highlighted - just hold down the right mouse button and

> make a loop around everything U want to select!  Much faster.

>   Later

> _________________________________________________

> The problem with this case, making an outline or really selecting the sides,

> is we only want the polys on the sides. If you make the loop, you select all

> polys in the object. To select only the polys on the sides using the loop way

> I've found took longer than just draging the mouse. This is for this case.

> Later,

> Jose Burgos

> Freelance 3D Animator

> Into the Light Publisher


From owner-lightwave-l  Tue Jan 31 14:01:44 1995

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From: Mike Harlock <harlock@hentai.ranma.com>

Message-Id: <199501312125.NAA20379@hentai.ranma.com>

Subject: Needed - Computer Keyboard object

To: lightwave-l@netcom.com

Date: Tue, 31 Jan 1995 13:25:42 -0800 (PST)

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I need a lightwave object of a computer keyboard RIGHT AWAY for an animation

I'm working on that has a hideous deadline.  I can't find any PD keyboard

objects on FTP and GEnie, so my second resort is to post for one.

  I'd even be willing to pay for it if it's good.  If anyone's seen one

or has one that they'd like to sell me, please email me at harlock@ranma.com.

thank you.

--Mike


       __

      <  \   harlock@ranma.stanford.edu - Mike Harlock

[\\\\\\(\ (:::<======================================-

\<      >  \       Practice Random Kindness

 \\    /    |    And Senseless Acts of Beauty

  `==='____/R


From owner-lightwave-l  Tue Jan 31 14:12:01 1995

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From: jgjones@usa.net (James Jones/Nibbles and Bits)

Message-Id: <9501311733.AA25176@usa.net>

To: LIGHTWAVE-L@netcom.com

Subject: Selecting side polys     

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 > The problem with this case, making an outline or really selecting the

 > sides, is we only want the polys on the sides. If you make the loop,

 > you select all polys in the object. To select only the polys on the

 > sides using the loop way I've found took longer than just draging

 > the mouse. This is for this case.


If you're trying to select only the side polygons of say, an extruded

logo or text, you can lasso the front faces and lasso the back faces

from the side view and then hit the " key (shift single quote) to

reverse the selection.

This also gets around the problem you have if you try to select the

side polys based on their point count (4) where you also get the faces

of any four-point "I"'s.

If your extrusion has bazillions of polys, drag-selecting with the

mouse will probably miss a few unless you make several passes.




 | AmiQWK 2.7 - S/N 0232 |

... James G. Jones * NIBBLES & BITS * jgjones@usa.net

                                                                                               


From owner-lightwave-l  Tue Jan 31 16:44:57 1995

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Date: Tue, 31 Jan 1995 16:11:16 -0800 (PST)

From: John Gross <jgross@netcom.com>

Subject: Re: Needed - Computer Keyboard object

To: Mike Harlock <harlock@hentai.ranma.com>

cc: lightwave-l@netcom.com

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> I need a lightwave object of a computer keyboard RIGHT AWAY for an animation


Look in the Computer directory. There was a whole Amiga setup in there 

for 2.0 and I believe 3.0


JG


From owner-lightwave-l  Tue Jan 31 18:02:39 1995

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Date: Tue, 31 Jan 1995 17:49:08 -0700 (MST)

From: Ernie Wright <ernie@gaspra.pd.com>

To: lightwave-l@netcom.com

Subject: Hot Colors Program

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I've just uploaded rgb2ire.lha and RGB2IRE.ZIP to the LW FTP site at

tomahawk.welch.jhu.edu.  They're currently in pub/LW/incoming/utils.

The .lha file is for Amiga and the .ZIP file is for MS Windows.


rgb2ire is a little program that lets you play with RGB sliders and

see what composite video level (in IRE units) the colors encode to.

For the curious, the source code is included so you can see how the

NTSC encoding is done.


- Ernie


From owner-lightwave-l  Tue Jan 31 18:05:15 1995

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From: Keith Christopher <keithc@library.welch.jhu.edu>

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The tomahawk site will be sporadic and possibly offline for a day as I 

move it from a sparc ELC to a SS5/85. Faster better machine. Please bear 

with me as I make this transition. Thanks.






Keith Christopher

Welch Medical Library

Unix System Adminstrator

---

http://tomahawk.welch.jhu.edu/keithc.html

---

Who died and made you root@everywhere?

---


From owner-lightwave-l  Tue Jan 31 18:16:17 1995

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From: Mike Harlock <harlock@hentai.ranma.com>

Message-Id: <199502010137.RAA20925@hentai.ranma.com>

Subject: Re: Computer keyboard again

To: lightwave-l@netcom.com

Date: Tue, 31 Jan 1995 17:37:58 -0800 (PST)

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Regarding the suggestion of using the one that comes with Lightwave, it's

not there on my version!  I'm using 3.1 bundled with the toaster at work

and there is no keyboard object anywhere in the object directories.


I have not yet purchased 3.5 standalone at home...waiting for 4.0.


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