The REN & STIMPY Show Presents: Stimpy's Invention
GENESIS
The REN & STIMPY ShowTM
Presents:
Stimpy's Invention
Special Moves
Ren's Radical Moves
Horse Play: Using Stimpy as a horse, Ren will jump
farther than a normal jump. To accomplish this, Stimpy
must be standing next to Ren while pressing Button A on
your controller.
Slap Happy: Press Button A + the D-PAD up and Ren will
smack his bosom buddy.
Hard Hat: Ren grabs Stimpy by his legs like the EEEEDIOT
that he is and uses him as jackhammer to break through
certain parts. How is this accomplished, well, ask Dr.
Stupid and he'll say to use Button A + the D-PAD down.
Paramedic: Press Button B while Stimpy is standing next
to Ren to hack out Stimpy's most powerful weapon, the
Hairball!
Pitcher: Throw Stimpy's nose like your in the Majors by
pressing Button B + the D-PAD up.
Bowler: Press Button B + down on the D-PAD to bowl your
stupid pal.
Airman: No, its not a skunk, but Stimpy's jet propulsion
bean power. Watch Ren squeeze Stimpy's abdomen for a
stinky jump boost.
Stimpy's Stupendous Moves
Pole-vaulter: Like in the Olympics, Stimpy can use Ren
for pole-vaulting across many obstacles.
Bear Hug: Watch Stimpy squeeze his amigo's abdomen to
make him release a foul burp from his bowels.
Digger: Even though Ren doesn't like it, Stimpy can
shovel through certain parts using Ren as a shovel. To
do this, simply press Button A + the D-PAD.
Boomerang Chucker: Press Button B to throw Ren at any
enemy.
Ball Tosser: Stimpy likes softball. When you press
Button B + the D-PAD up, Stimpy underhand tosses Ren into
the air.
Croquet Player: Press the Button B + the D-PAD down and
Stimpy will use a mallet to whack Ren at the enemies.
Chopper Pilot: Ren performs his imitation of a
helicopter using his ears as blades. This trick is done
by pressing Button C + the D-PAD up.
Bounce Jump: Both Ren or Stimpy can do this. While both
characters are together, press and hold the Button C to
bounce off your partner's face.
Ren and Stimpy's List of Items
Empty Jar Worth 250 pts.
Glazed Ham Worth 500 pts.
Gritty Kitty Litter Worth 500 pts.
Ice Cream Cone Worth 250 pts.
Money Bag Worth 1000 pts.
Stinky Weazleteek's
Happy! Happy!
Joy! Joy! record album Worth 1000 pts.
Powdered Toast Jar Restores some of your
health and worth 2000 pts.
The Royal Order of Stupids' Passwords
THE NEIGHBORHOOD N/A
THE ZOO 48Z0000 00022X4
THE CITY 4300004 1XJ22XK
THE POUND 2310008 JJ024X7
THE OUTDOORS 4720008 JWJ42X2
THE MUTATE-O-MATIC N/A
Happy! Happy! Joy! Joy! Walk Through
NEIGHBORHOOD
Stage 1: The Beginning
Start out by going right, jump and run past the Giant
Lawn Flamingos. Defeat the pesky killer lawn mowers
along the way. Keep heading right jumping over all the
crevices. The entrance to Mr. Horse's house is all the
way to the right.
Stage 2: Mr. Horse's House
Go all the way right to the refrigerator while defeating
any lettuce heads. Jump into the freezer at the top to
reach the next stage.
Stage 3: Inside the refrigerator or Watch out for the
eye scream.
Head right to the boxes. Use the Airman (Ren)/Chopper
Pilot (Stimpy) to boost yourself up to the very top.
Once you're all the way at the very top, head right and
drop down to the very bottom.
Once at the bottom, head right, then up (using Airman or
Chopper Pilot technique) to the very top. Head right and
slide down the slope.
Go right and avoid the Hobo-Walrus by running under in
the opposite direction in bounces in the air (NOTE: If
you stay to the left and let the Hobo-Walrus bounce off
the screen to the right, it will sometimes disappear).
Stand on top of the ice cube patch and Press down on the
D-PAD + Button A to break them.
Now, dig through the next ice patch to reach the bottom
floor. Go right, collect the Beaver and dig through the
last brick patch to the exit.
THE ZOO
Stage 1: Walk through the Hippo Exhibit
Head all the way right to the cage opening. Shoot the
Hippo in its face to close its mouth. Then, jump across
(press Button A) to land on its closed mouth (if it's
open it will hurt you). While on its mouth, jump up and
hit the Rocking Bird (to make it stop rocking). Proceed
to its posterior side (its tail) and press Button A to
jump onto the half submersed Hippo head.
Jump four half submersed Hippo heads to the right. From
the last one, shoot the Hippo on the right in its face.
Jump (press Button A) across to its mouth, and from its
tail side, press Button A to jump across onto a half
submersed Hippo head.
Now jump eight more Hippo heads to the right. From the
last one, shoot the Hippo in its face and press Button A
to jump across to its mouth. Head right to its back side
(tail side) and shoot the next Hippo in its face. Press
Button A to jump across to its mouth, then head to its
tail side and press Button A to exit the Hippo cage.
Now, head carefully right past Carnivorous Giraffes to
enter the Monkey Madness cage.
Stage 2: Monkey Madness Cage
NOTE: Choose one of the two following routes and
determine for yourself which route is easier.
(Route 1)
From the beginning, jump your way up to the top 2nd blue
beam (using Airman or Chopper Pilot technique). Face
right and press Button A to reach the blue log (hanging
from chains). Jump up and grab onto the thin brown log
and hand over hand across it to the right. Jump down to
the blue log (hanging from the chains). Drop down to
another blue log.
Press Button A to jump across to a blue log at the right.
Once again, press Button A to jump across to another blue
log at the right. Again, press Button A to jump across
to a blue log.
Jump up and grab onto the brown log. Hand over hand
across to the right (avoid the Ape's swinging arm) and
drop down to a blue log (on chains). Press Button A to
jump across to another blue log (avoid the Ape's swinging
arm). Jump down to the bottom, smack the Ape, jump on
its head, and proceed right through the doorway.
Jump up to a blue log then across into the bird cage's
open gate.
(Route 2)
Head right and through the barrel (under the Giant Banana
throwing Monkey). Shoot the Giant Banana throwing Monkey,
jump on its head, and continue right through the barrel.
Drop down and jump over the three barrels (two stacked on
top of each other). Continue right to the Giant Banana
throwing Monkey. Shoot and jump over it, and continue
right walking through another barrel. Keep going all the
way to the far right shooting the Giant Banana throwing
Monkey. Jump on its head, walk right through the
doorway, then jump up to the blue log. Jump right
through the bird cage's open gate.
Stage 3: The Aviary (flying stage)
Walk right to the air pump. The pump will fill Ren or
Stimpy full of hot air. At this point, you can control
your characters with the D-PAD and any of the buttons
which perform the same function (jet propelled bean
power).
Fly all the way down then right. Now fly all the way up
then right. Next, fly all the way down then right. Now
fly up to the top to pick up the Mutate-O-Matic Gauge
then swim all the right to the exit.
THE CITY
Stage 1: Traversing the Buildings
Head all the way right to the fire hydrant. Jump on top
of it and ride the water spout up. Jump to the walkway
and proceed right, then jump to the walkway above. Jump
your way up to the roof (using Airman/Chopper Pilot
technique). Continue all the way to the right. Jump
over the edge on the right.
When you land in the street below, jump (Airman/Chopper
pilot technique) and grab onto the wire and hand over
hand to the gray pipeline at the right. Airman or
Chopper Pilot up to the top of the of the skyscraper.
Proceed right and jump onto a moving girder. Ride it
down to the bottom and proceed right to ride the moving
platform up to the top of the skyscraper. Keep walking
right and drop down to the girder below.
From the right ledge, press Button A to Jump to a window
walkway to the right. Drop all the way right and down to
reach the street level. Proceed right and jump on the
fire hydrant. Ride the water spout to the top and press
Button A to reach the window walkway.
Airman/Chopper Pilot your way to the roof. Proceed to
the right side of the roof. Drop down to the right and
when you reach the street below, proceed right to the
exit.
Stage 2: I Like To Ride My Bicycle, Bicycle...
This level is straight forward. To speed up on the bike
by continuously pressing Button A to peddle and Button C
to jump.
Avoid the Dog Catcher at all times. Stay away from his
truck and jump over Mr. Horse's car. When going down the
slope, jump over the pot holes. At the very bottom,
you'll find the Thingy and the exit.
THE POUND
Stage 1: The Big Break-in
Head all the way to the far right. Burrow (press down +
Button A) down through the yellow colored pavement. When
you reach the bottom, head all the way right to the
pipeline.
Once you reach the top, climb up the pipeline and jump
to the left. Shoot the enemy Dog Catcher and
Airman/Chopper pilot to the top. When jumping on the
platforms with the swinging ball and chain, duck down to
avoid its deadly swing.
Airman/Chopper pilot up to the top right. Jump onto the
walkway and continue right to the yellow patch of
pavement (and the 1 TON weight). Dig or drill through
the yellow pavement and drop down the hole to face the
dreaded wrestling brothers; Lump and Loaf!
Lump and Loaf: the wrestlers
Don't bother trying to battle these two behemoths! Run
under the wrestler when he jumps in the air. Keep
avoiding him until the time runs out and you'll receive
the T.V. piece.
THE OUTDOORS
Stage 1: Rotten Teeth Woods
Jump off the cliff and proceed right along the nerve
endings (avoid them) and rotten teeth. Head all the way
right to the exit.
Stage 2: Nose Hair Woods
Proceed all the way right and climb up the nose hair.
Jump right and climb up another nose hair. Once at the
top, jump right and proceed right and down a step like
slope. Now Airman/Chopper Pilot up the floating rocks to
the very top right. Climb down the nose hair at the
right to reach a rock. Jump across to the rock on the
right then onto a nose hair.
Climb down the nose hair and jump right to a rock.
Airman/Chopper Pilot up to a rock (tiny one) above and
again to another rock. Drop down to the bottom right
(all the way down to snapping teeth traps) to find your
escape chopper. Fly all the way right. At the far right
you'll find the Gizmo.
THE MUTATE-O-MATIC
Ride the bubble up to the top. If it bursts, the best
thing to do is constantly jump on the bubble as it floats
up (this will cause the bubbles to last longer).
Once you reach the top of the beaker, jump off the right
side. Jump between the two giant electrodes to land on
the beaver's tail. Jump right over two candlesticks.
Keep going right to the light bulbs.
Jump up the light bulbs when they're off. Once you make
it to the top, head right and jump on the wind bag to
blow out the candle.
Next, drop down the hole on the right. Blow out the next
candle and drop down the hole on the left. Once again,
blow out the candle and drop down the hole on the right.
Yet again, blow out the candle and drop down the hole on
the left. Continue down to the bottom room with the four
switches.
Jump on each switch (but avoid the electrical current)
until they're in the OFF position to beat the game
(better do it quickly or the switches will go back up).
SEGA OF AMERICA© April 26, 1994, ALL RIGHTS RESERVED
The REN & STIMPY ShowTM
Presents:
Stimpy's Invention
Special Moves
Ren's Radical Moves
Horse Play: Using Stimpy as a horse, Ren will jump
farther than a normal jump. To accomplish this, Stimpy
must be standing next to Ren while pressing Button A on
your controller.
Slap Happy: Press Button A + the D-PAD up and Ren will
smack his bosom buddy.
Hard Hat: Ren grabs Stimpy by his legs like the EEEEDIOT
that he is and uses him as jackhammer to break through
certain parts. How is this accomplished, well, ask Dr.
Stupid and he'll say to use Button A + the D-PAD down.
Paramedic: Press Button B while Stimpy is standing next
to Ren to hack out Stimpy's most powerful weapon, the
Hairball!
Pitcher: Throw Stimpy's nose like your in the Majors by
pressing Button B + the D-PAD up.
Bowler: Press Button B + down on the D-PAD to bowl your
stupid pal.
Airman: No, its not a skunk, but Stimpy's jet propulsion
bean power. Watch Ren squeeze Stimpy's abdomen for a
stinky jump boost.
Stimpy's Stupendous Moves
Pole-vaulter: Like in the Olympics, Stimpy can use Ren
for pole-vaulting across many obstacles.
Bear Hug: Watch Stimpy squeeze his amigo's abdomen to
make him release a foul burp from his bowels.
Digger: Even though Ren doesn't like it, Stimpy can
shovel through certain parts using Ren as a shovel. To
do this, simply press Button A + the D-PAD.
Boomerang Chucker: Press Button B to throw Ren at any
enemy.
Ball Tosser: Stimpy likes softball. When you press
Button B + the D-PAD up, Stimpy underhand tosses Ren into
the air.
Croquet Player: Press the Button B + the D-PAD down and
Stimpy will use a mallet to whack Ren at the enemies.
Chopper Pilot: Ren performs his imitation of a
helicopter using his ears as blades. This trick is done
by pressing Button C + the D-PAD up.
Bounce Jump: Both Ren or Stimpy can do this. While both
characters are together, press and hold the Button C to
bounce off your partner's face.
Ren and Stimpy's List of Items
Empty Jar Worth 250 pts.
Glazed Ham Worth 500 pts.
Gritty Kitty Litter Worth 500 pts.
Ice Cream Cone Worth 250 pts.
Money Bag Worth 1000 pts.
Stinky Weazleteek's
Happy! Happy!
Joy! Joy! record album Worth 1000 pts.
Powdered Toast Jar Restores some of your
health and worth 2000 pts.
The Royal Order of Stupids' Passwords
THE NEIGHBORHOOD N/A
THE ZOO 48Z0000 00022X4
THE CITY 4300004 1XJ22XK
THE POUND 2310008 JJ024X7
THE OUTDOORS 4720008 JWJ42X2
THE MUTATE-O-MATIC N/A
Happy! Happy! Joy! Joy! Walk Through
NEIGHBORHOOD
Stage 1: The Beginning
Start out by going right, jump and run past the Giant
Lawn Flamingos. Defeat the pesky killer lawn mowers
along the way. Keep heading right jumping over all the
crevices. The entrance to Mr. Horse's house is all the
way to the right.
Stage 2: Mr. Horse's House
Go all the way right to the refrigerator while defeating
any lettuce heads. Jump into the freezer at the top to
reach the next stage.
Stage 3: Inside the refrigerator or Watch out for the
eye scream.
Head right to the boxes. Use the Airman (Ren)/Chopper
Pilot (Stimpy) to boost yourself up to the very top.
Once you're all the way at the very top, head right and
drop down to the very bottom.
Once at the bottom, head right, then up (using Airman or
Chopper Pilot technique) to the very top. Head right and
slide down the slope.
Go right and avoid the Hobo-Walrus by running under in
the opposite direction in bounces in the air (NOTE: If
you stay to the left and let the Hobo-Walrus bounce off
the screen to the right, it will sometimes disappear).
Stand on top of the ice cube patch and Press down on the
D-PAD + Button A to break them.
Now, dig through the next ice patch to reach the bottom
floor. Go right, collect the Beaver and dig through the
last brick patch to the exit.
THE ZOO
Stage 1: Walk through the Hippo Exhibit
Head all the way right to the cage opening. Shoot the
Hippo in its face to close its mouth. Then, jump across
(press Button A) to land on its closed mouth (if it's
open it will hurt you). While on its mouth, jump up and
hit the Rocking Bird (to make it stop rocking). Proceed
to its posterior side (its tail) and press Button A to
jump onto the half submersed Hippo head.
Jump four half submersed Hippo heads to the right. From
the last one, shoot the Hippo on the right in its face.
Jump (press Button A) across to its mouth, and from its
tail side, press Button A to jump across onto a half
submersed Hippo head.
Now jump eight more Hippo heads to the right. From the
last one, shoot the Hippo in its face and press Button A
to jump across to its mouth. Head right to its back side
(tail side) and shoot the next Hippo in its face. Press
Button A to jump across to its mouth, then head to its
tail side and press Button A to exit the Hippo cage.
Now, head carefully right past Carnivorous Giraffes to
enter the Monkey Madness cage.
Stage 2: Monkey Madness Cage
NOTE: Choose one of the two following routes and
determine for yourself which route is easier.
(Route 1)
From the beginning, jump your way up to the top 2nd blue
beam (using Airman or Chopper Pilot technique). Face
right and press Button A to reach the blue log (hanging
from chains). Jump up and grab onto the thin brown log
and hand over hand across it to the right. Jump down to
the blue log (hanging from the chains). Drop down to
another blue log.
Press Button A to jump across to a blue log at the right.
Once again, press Button A to jump across to another blue
log at the right. Again, press Button A to jump across
to a blue log.
Jump up and grab onto the brown log. Hand over hand
across to the right (avoid the Ape's swinging arm) and
drop down to a blue log (on chains). Press Button A to
jump across to another blue log (avoid the Ape's swinging
arm). Jump down to the bottom, smack the Ape, jump on
its head, and proceed right through the doorway.
Jump up to a blue log then across into the bird cage's
open gate.
(Route 2)
Head right and through the barrel (under the Giant Banana
throwing Monkey). Shoot the Giant Banana throwing Monkey,
jump on its head, and continue right through the barrel.
Drop down and jump over the three barrels (two stacked on
top of each other). Continue right to the Giant Banana
throwing Monkey. Shoot and jump over it, and continue
right walking through another barrel. Keep going all the
way to the far right shooting the Giant Banana throwing
Monkey. Jump on its head, walk right through the
doorway, then jump up to the blue log. Jump right
through the bird cage's open gate.
Stage 3: The Aviary (flying stage)
Walk right to the air pump. The pump will fill Ren or
Stimpy full of hot air. At this point, you can control
your characters with the D-PAD and any of the buttons
which perform the same function (jet propelled bean
power).
Fly all the way down then right. Now fly all the way up
then right. Next, fly all the way down then right. Now
fly up to the top to pick up the Mutate-O-Matic Gauge
then swim all the right to the exit.
THE CITY
Stage 1: Traversing the Buildings
Head all the way right to the fire hydrant. Jump on top
of it and ride the water spout up. Jump to the walkway
and proceed right, then jump to the walkway above. Jump
your way up to the roof (using Airman/Chopper Pilot
technique). Continue all the way to the right. Jump
over the edge on the right.
When you land in the street below, jump (Airman/Chopper
pilot technique) and grab onto the wire and hand over
hand to the gray pipeline at the right. Airman or
Chopper Pilot up to the top of the of the skyscraper.
Proceed right and jump onto a moving girder. Ride it
down to the bottom and proceed right to ride the moving
platform up to the top of the skyscraper. Keep walking
right and drop down to the girder below.
From the right ledge, press Button A to Jump to a window
walkway to the right. Drop all the way right and down to
reach the street level. Proceed right and jump on the
fire hydrant. Ride the water spout to the top and press
Button A to reach the window walkway.
Airman/Chopper Pilot your way to the roof. Proceed to
the right side of the roof. Drop down to the right and
when you reach the street below, proceed right to the
exit.
Stage 2: I Like To Ride My Bicycle, Bicycle...
This level is straight forward. To speed up on the bike
by continuously pressing Button A to peddle and Button C
to jump.
Avoid the Dog Catcher at all times. Stay away from his
truck and jump over Mr. Horse's car. When going down the
slope, jump over the pot holes. At the very bottom,
you'll find the Thingy and the exit.
THE POUND
Stage 1: The Big Break-in
Head all the way to the far right. Burrow (press down +
Button A) down through the yellow colored pavement. When
you reach the bottom, head all the way right to the
pipeline.
Once you reach the top, climb up the pipeline and jump
to the left. Shoot the enemy Dog Catcher and
Airman/Chopper pilot to the top. When jumping on the
platforms with the swinging ball and chain, duck down to
avoid its deadly swing.
Airman/Chopper pilot up to the top right. Jump onto the
walkway and continue right to the yellow patch of
pavement (and the 1 TON weight). Dig or drill through
the yellow pavement and drop down the hole to face the
dreaded wrestling brothers; Lump and Loaf!
Lump and Loaf: the wrestlers
Don't bother trying to battle these two behemoths! Run
under the wrestler when he jumps in the air. Keep
avoiding him until the time runs out and you'll receive
the T.V. piece.
THE OUTDOORS
Stage 1: Rotten Teeth Woods
Jump off the cliff and proceed right along the nerve
endings (avoid them) and rotten teeth. Head all the way
right to the exit.
Stage 2: Nose Hair Woods
Proceed all the way right and climb up the nose hair.
Jump right and climb up another nose hair. Once at the
top, jump right and proceed right and down a step like
slope. Now Airman/Chopper Pilot up the floating rocks to
the very top right. Climb down the nose hair at the
right to reach a rock. Jump across to the rock on the
right then onto a nose hair.
Climb down the nose hair and jump right to a rock.
Airman/Chopper Pilot up to a rock (tiny one) above and
again to another rock. Drop down to the bottom right
(all the way down to snapping teeth traps) to find your
escape chopper. Fly all the way right. At the far right
you'll find the Gizmo.
THE MUTATE-O-MATIC
Ride the bubble up to the top. If it bursts, the best
thing to do is constantly jump on the bubble as it floats
up (this will cause the bubbles to last longer).
Once you reach the top of the beaker, jump off the right
side. Jump between the two giant electrodes to land on
the beaver's tail. Jump right over two candlesticks.
Keep going right to the light bulbs.
Jump up the light bulbs when they're off. Once you make
it to the top, head right and jump on the wind bag to
blow out the candle.
Next, drop down the hole on the right. Blow out the next
candle and drop down the hole on the left. Once again,
blow out the candle and drop down the hole on the right.
Yet again, blow out the candle and drop down the hole on
the left. Continue down to the bottom room with the four
switches.
Jump on each switch (but avoid the electrical current)
until they're in the OFF position to beat the game
(better do it quickly or the switches will go back up).
SEGA OF AMERICA© April 26, 1994, ALL RIGHTS RESERVED
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