How one becomes a developer of video games

Date: 03-05-92 (09:04)              Number: 1152 of 1156
  To: ALL                           Refer#: NONE
From: KEN ARROMDEE                    Read: (N/A)
Subj: REC.GAMES.VIDEO FREQUENTL     Status: PUBLIC MESSAGE
Conf: ANSWERS (1446)             Read Type: GENERAL (+)

ú  Newsgroup: news.answers
ú Message-ID: <1992Feb21.232104.11726@jyusenkyou.cs.jhu.edu>
ú    Subject: rec.games.video Frequently Answered Questions

Archive-name: video-games

Information needed:
-- How one becomes a developer of video games.
-- _Someone_ said that a local store had figured out the language switch,
was making a list of which games change, and wanted to wait until Rolling
Thunder II came out in order to see if that made it playable.  Well, Rolling
Thunder II is now out.  Any luck?  And have you got the list?  :-)
-- Exactly which MD games are/aren't unplayable on a "new" Genesis.  And can
you play them with adapters?
-- more details/confirmation on the Genesis/MD switch.
-- information about lawsuits by Nintendo.
-- amount of RAM for various systems, something mostly missing below.
-- can one subscribe to Japanese, or other foreign, magazines directly from
the sources?
-- Will the TG-16 CD2 have 2 "meg" or 3 "meg" of memory, and does it have
enhanced graphics?  (One poster who went to CES said it does.)  And when will
it be out?
-- I've seen it said the Gameboy has 4 colors (shades).  The chart below lists
14.  Which is correct?  Does the SNES show 2048 at a time or 256?  Shouldn't the
Master System and Game Gear have the same number of colors?  And I've seen 216,
241, and 482 in various places for the TG-16....
-- What's the deal with the SNES/SF compatibility?  Any authoritative sources?
(This one is really annoying me.  Everyone is saying things which are correct,
supported by evidence, and totally inconsistent.)
-- Does the Super CD-ROM 3.0 card expansion for the PC Engine work on a TG-16?
------------------------------------------------------------------------------
[Last modified 2/17/92]
[Last posted 2/21/92]

General Questions:
=================

``What are the Japanese systems, the differences between them and the US
systems, and their compatibility?''

Famicom: Same as NES.  Adaptors reportedly exist.

Famicom Disk System: No US counterpart.  (People kept copying the disks.)

Super Famicom: Same as Super NES.  The first SNES's were definitely compatible
with SF's (and vice versa), after you removed some of the plastic around the
cartridge slot.  There are rumors that newer machines aren't compatible; there
are also reports that they are, and at least one report of incompatibility and
one report of a game that worked only once and burned out.  Adapters exist.

To complicate the matter, EGM printed (early on) a rumor that later machines
would not be compatible (EGM is known for printing bad rumors), which could,
if the machines _are_ compatible, explain why lots of people think they're not.

PC Engine/CoreGrafx: Same as Turbografx-16.  Cartridge games are not
compatible, but you can buy adapters for $20-30 through many mail order places
(get a game magazine and check the ads).  In theory there should be an adapter
in the other direction, but I've never heard of any.  CD-ROM games (and,
asccording to rumor, CD-ROM2 games) are compatible without adapters.  Buying an
adapter may well be worthwhile since the PC Engine is very popular in Japan,
and many games released for it never reach the US.  (So far.  This may change.)

Supergrafx: No US counterpart.  (The Supergrafx is an enhanced PC Engine and
can play PC Engine games without modification, though of course these are hard
to get in the US.)

Mega Drive: Same as Genesis.  Compatibility is a bit tricky:

First, the European and Australian machine known as the Mega Drive is (except
for putting out PAL signals) identical to the Genesis, and all comments below
which refer to the Genesis, not to the Mega Drive, apply to them.  Converted
Japanese machines are popular in Europe; these often have permanent English
language modifications (and act like a Genesis with respect to compatibility.)

Genesis machines require removal of plastic around the cartridge slot to get a
MD cartridge to fit and work; MD machines have a cartridge lock which might
have to be disabled before you can fit a Genesis cartridge in (this depends on
both the cartridge and the machine).  Some games are bilingual, and play in
Japanese/English depending on which machine you use them in.  (I have a partial
list; send E-mail.)

Newer machines (those which say "produced by or under license to Sega" when
turned on) won't run many Mega Drive cartridges at all, even if you do fit the
cartridge in the machine.  People on the net have confirmed that Strider is one
which _does_ run, and have also confirmed that some others don't.

The Mega Drive game Rolling Thunder II is unplayable on either old or new
Genesis machines, and other future Namco games probably will be.

The "adapters" you can buy only bypass the need to cut away at the cartridge
slot, and will not let you play unplayable games.  (It is _possible_ some
newer adapters might let you play unplayable games; any info out there?)

There will soon be a Game Genie out for the Genesis.  The Game Genie loads
part or all of a game into RAM and lets the user change it; it might be
possible to use the Game Genie to play unplayable games, new machine or old.

A Genesis/MD switch, if anyone figures out how to make one, would likely
increase compatibility (see below).

For the CD-ROM, there will be 4 different versions: American, European,
Japanese, and Asian.  The origin of the CD drive and the origin of the game
must match; if you have a new machine, the origin of the machine must also
match.  (Sega went to great lengths to insure incompatibility.  The excuse, as
reported in EGM, is that current games don't include actual music or footage
from licensed properties, but CDs will, and licensing might only be for limited
geographic areas.  Needless to say, current games _do_ include music, and at
least digitized pictures from, licensed properties; furthermore the compatible
PC Engine/TG CD's don't seem to have this sort of licensing problem.  Nor do
regular music CDs or laser discs, for that matter).

Gameboy: same as and compatible with US version.

Game Gear: same as and compatible with US version.  The Japanese TV tuner,
however, works on Japanese TV frequencies, some of which differ from US TV
frequencies.

Miscellaneous: There is an adapter to play Sega Master System games on the
Game Gear; it plays cartridges which are 256K or less.  (Specifically,
Phantasy Star won't play.)  In theory an adapter could work the other way,
though none has been made.


``Some people have complained about questionable business practices of
Nintendo.  What are they?''

People are soured on Nintendo business practices because of:
1) The regular NES cartridges have a ``lockout chip'' with availability
controlled by Nintendo, which must be there to run the game.  Nintendo has
given bogus explanations for the lockout chips.  (For instance, to preserve
quality; many games are conversions from Japan, where the lockout chip is not
used but the game quality is the same.  Also, most people agree that Tengen
Tetris is higher quality than the Nintendo one.)
2) Price-fixing.  Nintendo lost in federal court, and had to give away $5
coupons good towards cartridges; they did not actually admit guilt.  (No, I
don't think it looks like Nintendo will suffer much from this sentence either).
3) There is a rumor that Nintendo wouldn't let stores have popular cartridges
unless they also were willing to sell the Game Boy.  [Information anyone?]
4) The Game Genie: This product loads a Nintendo cartridge into RAM and lets
the user change parts of it.  Nintendo sued, alleging copyright violation, and
delaying the Game Genie for a year.  (They lost.)
5) Nintendo has sued stores for renting Nintendo games.


``Please tell me about those 100 games in 1 cartridges.''

These cartridges are bootlegs, many of which are made in Hong Kong or South
Korea.  Most are for Nintendo, but there are similar cartridges for
Genesis/Mega Drive, which contain 4-8 or so games.  They often include some
early, lower-quality games and some games which vary only by small details
such as background color.  They also tend to be expensive ($100 or so).  If
you really want one, you will probably have to go to Asia or buy one from
someone who has one to sell.


``What capabilities does each system have?  (number of colors, resolution,
number and size of sprites, processor type)''

This is a modified chart first posted by Corey Kirk.  Take it with a large
grain of salt.  (_I_ don't believe 241 colors for the TG-16, even though the
chart in EGM _did_ say that.)
______________________________________________________________________________
|          | Neo Geo  |   SNES   | Genesis  |   TG-16  |    NES   | Sega M2  |
|-----------------------------------------------------------------------------
|Bits (CPU)|   8 + 16 |       16 |       16 |    8 + 8 |        8 |        8 |
|Bits (Gx) |       16 |       16 |       16 |       16 |        8 |        8 |
|CPU       | Z80 68000|    65816 |    68000 | 6502 6502|     6502 |      Z80 |
|APU (Aud) |          |     6502 |      Z80 |          |          |          |
|MHz       |   4    12|      3.6 |      7.6 |      7.2 |      1.8 |      3.6 |
|Graphics  | 320 x 224| 512 x 448| 320 x 224| 256 x 216| 256 x 240| 240 x 226|
|Colors    |4096/65536|2048/32768|    64/512|   241/512|     16/52|    52/256|
|Sprites   |      380 |      128 |       80 |       64 |        8 |       16 |
| - size   |    unlim |   64 x 64|   32 x 32|   32 x 64|    8 x 8 |    8 x 8 |
|Audio     |   15-lyr |    8-lyr |   10-lyr |    6-lyr |     mono |     mono |
|RAM       |          |128K+64Kgx| 72K+64Kgx|  8K+64Kgx|  2K+ 2Kgx|          |
|          |          |          | (CD 768K)|  (CD 64K)|          |          |
|          |          |          |          |(CD2 256K)|          |          |
|----------+----------+----------+----------+----------+----------+----------|

________________________________________________________
|          |  GameBoy |   Lynx   | GameGear | TExpress |
|-------------------------------------------------------
|Bits (CPU)|        8 |        8 |        8 |    8 + 8 |
|Bits (Gx) |        8 |       16 |        8 |       16 |
|CPU       |     6502 |     6502 |      Z80 | 6502 6502|
|MHz (CPU) |      2.2 |      4.0 |      3.6 |      7.2 |
|MHz (Gx)  |          |     16.0 |          |          |
|ScreenSize|     2.6" |     3.5" |     3.2" |     2.6" |
|Graphics  | 160 x 144| 160 x 102| 160 x 144| 256 x 216|
|Colors    | mono (14)|  16/4096 |  32/4096 |  241/512 |
|Sprites   |        8 |    unlim |       64 |       64 |
| - size   |    8 x 8 |    unlim |    8 x 8 |  32 x 64 |
|Audio     |    2-lyr |    4-lyr |    4-lyr |    6-lyr |
|RAM       |      16K |      64K |      24K |  8K+64Kgx|

|----------+----------+----------+----------+----------|

``What is this megabit stuff?  Isn't it supposed to be byte?''

1 byte is equal to 8 bits, so an 8 megabit game is really 1 megabyte.  (Also,
``mega'' for computers is 1048576, not an even million).  This started when
Sega advertised ``mega cartridges'' for the Sega Master System several years
ago to make the games sound bigger, and may also have to do with the fact that
some memory chips are indeed measured in bits.

Ads for the Neo-Geo have claimed its cartridges are measured in megabytes.  One
Usenet reader actually disassembled a cartridge and found that they are also
measured in megabits.


``I've heard of a 32 bit game system.  What is it?''

Various game systems have been rumored to be 32-bit, such as the as yet
unrevealed Atari system.  You can't just add up the bits in the separate
processors and expect to get a meaningful number, though, so the Genesis
CD-ROM is not a 32-bit system even though it has two 16-bit processors.
(Similarly, a Neo-Geo is not a 24 bit system.)  There are several different
characteristics of processors which measure in bits; whether a processor
counts as a 32-bit processor or not may depend on what you consider important.
(A 32 bit processor might be one which has a 32 bit address space, performs
operations on 32 bit quantities, or has a 32 bit wide bus).


``What is the relationship between Tengen and Atari Games?''

They are two branches of the same company; however, both are separate from the
Atari which makes the Lynx.  (Even though many games for the Lynx have in the
past came from Atari Games.)


``Where is a good source for Japanese games?''

Buy an American video game magazine and check the ads.  (Or find someone who
is going to or has contacts in Japan, who can get games for you.)  Also,
Stephen Pearl posts a partial list of such sources regularly (see below).


``What is anime?''

Anime refers to Japanese animation.  It tends to be aimed towards a more adult
audience than American animation is, and has a large cult following in the US.
Historically, much anime has been brought over with heavy cuts and/or changes
in plot, but companies have recently begun to release more accurately dubbed
or subtitled anime.  The connection with video games is that many Japanese
video games are based on anime; furthermore, such games are often the least
likely to be brought over to the US since Americans are supposedly uninterested
in it.


``What is a Tera Drive?''

It is a Japan-only system which combines a PC and a Mega Drive; it's not
available in the US.


``What is a Super Gun?''

It is a "home" system which plays an arcade board at home.  This plays the
same as the arcade game, of course, but also costs about as much as the
arcade game (over $1000 for Street Fighter II).


``I want to use my system with a monitor.  Which ones will work?''

The Genesis can connect to an analog RGB monitor with a similar scan rate;
this means an analog RGB monitor for use with an Amiga, Atari ST, or Apple
//gs.  An analog RGB multisync monitor _may_ work; a digital monitor (CGA or
EGA only for PC's) will not.

The SNES will work with an S-video or RGB monitor provided you have the right
cable; I don't know what monitors have the right scan rate.


Game/System Specific Questions:
==============================

``What happened to the Genesis modem?''

It's available in Japan, but had no US release.


``Can I use Atari/Amiga/C64 joysticks on a Genesis?''

You can; the button serves as both A and B.  C and Start are absent.

If you use an Atari 7800 joystick, the left button is both A and B, and
pressing and releasing both buttons simultaneously gives C and Start.

The joysticks also work the other way; the B button replaces the single fire
button (left fire button on the 7800; there's no right fire button).


``What are the Japanese Super Mario games which correspond to the US ones?  I
hear there was a Mario game in Japan that did not make it to the US.''

The Japanese Super Mario 2 did not make it to the US.  The US Super Mario 2
was a non-Mario Japanese game called "Dream Factory".


``What is Valis I?''

It is a Famicom game not brought over to the US.  There is a Mega Drive
version and there will eventually be a Super PC-Engine CD-ROM version.


``What is Thunderforce I?''

It is a game produced by Technosoft for personal computers in Japan only.


``When is the Genesis CD-ROM coming out?''

The machine is already out in Japan; Spring 1992 has been announced for the US
version.


``What about the CD-ROM2 and Duo for the TG-16?''

The PC Engine version is already out in Japan and has been for a while; the
announced date is Fall 1992.


``What about the Super NES CD-ROM?''

The announced date is January 1993.  Don't rely on this too much, however; the
machine does not yet exist even in Japan.


``What happened to that version of Tetris they're not making any more?''

It was the Tengen Tetris.  Tengen didn't have the proper US rights, and was
forced in court by Nintendo to stop making and to recall it.  (This was
separate from lawsuit threats over Tengen's attempt to work around the lockout
chip.)  A Tetris for the Mega Drive in Japan had similar problems.


``What are the pinouts on the Genesis A/V connector?''

From an old posting by Colin J. Smith:

Starting from the 1 o'clock position, looking at the Genesis from the back,
and going clockwise, the pins are:  red, audio, +5  volts, ground, green,
composite video, and negative combined sync, with blue on the center pin.


SNES versus Genesis.

The general opinion seems to be that the systems are roughly equal, and that
you shouldn't be getting one system because it's "better" than the other; get
the one which has the games you want.


``What are the differences between a "new" and "old" Genesis?''

Machines made after about October 1991 are "new" machines.  They won't play
certain third party US games (at least until the companies remanufacture their
cartridges) or certain pirated Asian cartridges.  If the machine says "produced
by or under license by Sega" when turned on, it's a "new" machine.  Apparently,
the new machines also will not run certain Mega Drive games, almost all of
which old machines will run.  (See above under compatibility).


``Why does the SNES slow down a lot?''

There does seem to be a slowdown in SNES games with many objects on the screen,
pronounced enough that video game magazines are starting to say "of course
this game slows down as most SNES games do, but...".  It is probably a
combination of several factors including:
-- the SNES uses a slower processor than the Genesis.
-- current SNES games have been programmed to run at a slower clock rate than
the SNES can support.
-- the SNES can only transfer data to the graphics processor during the
vertical blank interval.  (the period between when the bottom of the screen is
drawn and when the top of the next screen is drawn.)

Other machines will slow down too when they have lots of sprites on the screen.


``Does the Genesis CD-ROM have extra colors, sprites, or resolution?''

No.  Gamepro magazine says otherwise.  Don't believe them.


How to make a language switch.


Usenetters have opened up a Genesis, a Mega Drive, and a Genesis with a store-
installed language switch.  There are jumpers labelled JP1, JP2, JP4, and JP3;
on a Genesis, there is a capacitor on JP1 and a trace on JP2, and on a Mega
Drive, there is a capacitor on JP2 and a trace on JP1.  This suggests, if
these are all the differences in the machines, that a switch which switches
the top ends of these would be a language switch.  (The bottom ends are
connected together.)  Confirmation requires considerable bravery. :-)

A language switch would let you play bilingual games in either language; it
would also let you use an old Genesis to play those Mega Drive games that are
normally unplayable on it.  (Rolling Thunder II).   It's _possible_ the switch
would also let you play Mega Drive games on a new Genesis, though so far
nobody knows if the switch can even be installed on one.


Debug mode and level select on Sonic the Hedgehog.

Level select is: U, D, L, R, then A and Start at the same time (two extra
D's if you have the Mega Drive version of Sonic).  To access the debug mode:

1) U+C, D+C, L+C, R+C, then A+Start.
2) C, C, C, C, U, D, L, R, A+Start.
3) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start.

The best information is that 1) does it on older Sonics, 2) on newer ones, and
3) on the Mega Drive version.  Keep your fingers on A and Start until Sonic
first appears in an act.  If you try and make a mistake, it's wise to turn the
machine off and on; otherwise you're likely to end up getting the level
select.  Within debug mode, B toggles between sprite mode and normal mode; A
selects the sprite, and C places it.  There should be a bunch of hexadecimal
numbers on top of your score.  (Sonic also cannot die by getting hit or
falling onto spikes in this mode.)


``Is Street Fighter II on any home video game systems?''

It is going to be on the Super NES/Super Famicom and the Super PC Engine CD-ROM
(the latter will not be available in the US, but the system is compatible, so
the game could be ordered from an importer).


``What version of Might and Magic is available for the Genesis?''

It's Might and Magic II, even though it's packaged without the number II.


Other FAQ's and regular postings:
================================

Anime video games list: maintained by Steve Pearl (pearl@remus.rutgers.edu).
The list can be ftp'ed from romulus.rutgers.edu (128.6.13.2).

Japanese video game source list: ditto.

Atari Lynx FAQ list: maintained by Darius Vaskelis (u39648@uicvm.uic.edu).
The Lynx archive is at coyote.cs.wmich.edu (141.218.40.40).

SNES FAQ/spoiler list: maintained by Craig Heartwell (craig@sae.com)

Genesis spoiler list: maintained by Bob Rusbasan (rusbasan@sage.cc.purdue.edu)

Megadrive spoiler List: maintained by Galen Komatsu (gkomatsu@uhunix.uhcc.
hawaii.edu)

Digital Games Review Digest: To subscribe, send mail to digital-games@
digital-games.intuitive.com.  To obtain back issues, send mail to
info@limbo.intuitive.com containing the lines "help" and "listall
Digital.Games".

Genesis joystick pinouts: an article was posted by nhowland@matt.ksu.ksu.edu.
I presume he'd be able to send you a copy of the article, or if not, I saved
one; it's too long to include here.
--
This is a new version of the memetic .signature infection.  Now that's an idea.
Copy it into your .signature today!

Kenneth Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@cs.jhu.edu)
---

Path: channel1!uunet!uunet!haven.umd.edu!mozart.med.jhu.edu!blaze.cs.jhu.edu!arromdee
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: news.answers,rec.games.video
Subject: rec.games.video Frequently Answered Questions
Message-ID: <1992Feb21.232104.11726@jyusenkyou.cs.jhu.edu>
Date: Fri, 21 Feb 1992 23:21:04 GMT
Reply-To: arromdee@cs.jhu.edu (Ken Arromdee)
Followup-To: rec.games.video
Organization: Johns Hopkins University CS Dept.
Lines: 458
Approved: news-answers-request@mit.edu

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