TWILIGHT ZONE EPISODE TIE-INS

From: rudolph@PASCAL.ACM.ORG
Subject: TZ Episode Tie-Ins - LONG
Date: Mon, 14 Jun 1993 01:29:35 GMT


                           TWILIGHT ZONE
                          EPISODE TIE-INS
                          ===============

 Here is the most complete list I could develop of references to
 Twilight Zone episodes which appear on Bally's latest game.

 There are still few questionable things in this list, so I would
 appreciate it if anyone could offer any corrections or fill in any
 blanks - I don't have all of the episodes on tape, and I don't
 work for Bally.

 
 *****************************************************************

     WARNING: THIS LIST CONTAINS TWILIGHT ZONE EPISODE SPOILERS 

  READ NO FURTHER IF YOU PLAN TO EXPERIENCE THE EPISODES YOURSELF

 *****************************************************************




                          ON THE BACKGLASS
                          ----------------

 Rod Serling

 If I didn't start with Rod, I would be excommunicated as an
 official Zoner. The backglass shows Rod Serling entering a Curio
 Shop which houses many of the items which appeared in episodes of
 the series. He is bathed from behind in brilliant white light as
 he stands in the doorway of the shop. The Curio Shop itself is
 ceilingless, exposing a field of stars (wonder what that ceiling
 fan is mounted to ...?). The name of the game is written in the
 star field (there's no "box topper" this time). My interpretation
 of the scene is that Rod has unlocked the door using the key of
 imagination, giving him access to his own private playground.

 I will present the items in two parts: those on the lefthand side
 of the shop (to Rod Serling's right) and items on the righthand
 side.

                      Left Side of Curio Shop
                      -----------------------

 Talky Tina Doll

 From the episode THE LIVING DOLL (yes, it's Talk"y", not
 Talk"ing"). Telly Savalas (with a touch of hair!) plays a mean old
 stepfather who disapproves of the cost of the doll that his wife
 has purchased for her daughter. The doll always says things like
 "My name is Talky Tina and I love you very much" to the little
 girl, but whenever Telly's alone with it, it says things like "My
 name is Talky Tina and I don't think I like you" which gradually
 escalates throughout the episode as Telly tries to do away with
 the doll into "My name is Talky Tina and I'm going to kill you!".
 Eventually, he steps on it as he's descending the stairs, trips,
 and tumbles to his death. The doll comes tumbling afterward and
 lands next to him. When his wife sees what has happened, she picks
 up the doll and it says "My name is Talky Tina and you'd better be
 nice to me!". Is it any wonder that the first extra ball explodes
 when Tina hands it to you?



 A Radio

 From the episode STATIC. An old bachelor digs out his radio when
 he's no longer happy with television. He soon discovers that the
 radio picks up old programs, but it only happens when he's alone
 with it. Eventually, the radio transforms him into a younger man.
 This also explains why the radio is used in the animation for the
 Fast Lock round: Rod says "It's time to tune into ... The Twilight
 Zone" and we literally begin receiving broadcasts of sound and
 music from previous Lawlor games (in reverse order since we're
 going back through time) on the radio. As the stations are
 switched (when a fast lock has not yet been achieved), we
 appropriately enough hear static. Once a fast lock is achieved,
 the station is "locked in" on the game (at least for the duration
 of the round).



 Gumball Machine

 This is not derived from any episode - it's a Pat Lawlor and
 friends' original contribution. The gumball machine is Twilight
 Zone-esque as it contains one gumball that's most unusual: the
 powerball. While I'm on the subject, ditto for the powerfield: it
 has flippers that "aren't there" yet you can still mysteriously
 "flip". Artistic license taken by a creative genius.



 A Quarter Standing on its Edge

 From the episode A PENNY FOR YOUR THOUGHTS. Dick York (of
 "Bewitched" fame) buys a newspaper, casually tossing a quarter
 into the newsboy's coinbox. The coin lands on its edge and he
 finds that he can now read minds. At first this appears neat, but
 he soon learns that it's more trouble than it's worth, even to the
 point of losing his job at a bank (he warns the bank manager that
 a very prominent customer intends to take his business loan to the
 racetrack - and he gets canned at the mere suggestion of
 impropriety on the part of this customer). Ultimately, this is
 proven correct, however, and his job is restored. As the manager
 is giving him his job back, a ladyfriend sends him thoughts that
 he should be more assertive, and he takes her advice: he lets the
 bank manager know that he knows about his mistress. The bank
 manager give him a promotion to head of accounting in return for
 his silence. On the way home, he buys another paper from the same
 newsboy. He tosses another quarter in the box - and this one
 knocks the other quarter over (the newsboy had made a conscious
 effort to leave the first quarter standing all day). Instantly,
 his power to read minds disappears, and he's very grateful. Where
 else can you have so much fun for a quarter? Perhaps we should all
 toss our quarters before feeding them into a Twilight Zone. Who
 knows? One might land on its edge and you'll be able to instantly
 know where all the cows, Easter eggs, and other assorted goodies
 are hidden. If you're not lucky enough to have any of your
 quarters land on edge, take heart: should any of them land on
 their heads or tails side, you'll be instantly granted the power
 to read the mind of the average video game player.



 Victrola Record Player

 Possibly from the episode SOUNDS AND SILENCES (I don't have this
 one on tape). The main character is fascinated by noise, sitting
 at home playing recordings of navy battles for relaxation! After
 his wife leaves him, he figures he can enjoy his noise all he
 wants to now. Except later that night, every little sound begins
 bothering him (clock ticking, etc.). The next day at work he
 suddenly yells at everyone to be quiet, but every little sound
 still bothers him. He finally sees a shrink who tells him it's all
 in his head. He goes home and spots his wife and concentrates on
 reducing her voice to a small squeaking sound. The episode ends
 with him realizing that everything now sounds like that!



 Skull and Bug

 From the Episode QUEEN OF THE NILE. A journalist seeks to learn
 the secret behind a movie star's "ageless" beauty. She lives in a
 mansion decorated with props supposedly from her first big picture
 called "Queen of the Nile". An older woman, introduced as the
 starlet's mother, tells the journalist outside that she is
 actually the starlet's daughter. After several dates don't sync
 with her self-reported age, the journalist asks a Hollywood friend
 to pull his file on the film. His friend asks "which one?" as
 there were two of them made about thirty years apart. The photos
 of the two stars are remarkably identical. When the journalist
 confronts the starlet with this information in her home, she slips
 him a knockout drug in his coffee. She then retrieves a live
 Egyptian scarab from a hiding place behind one of her statutes.
 She uses the scarab to drain all of the journalist's life energy
 (his skin eventually disappears leaving a skull in its place,
 which cracks, crumbles, and turns to dust). She then holds the
 scarab to her breast which transfers the life energy into herself,
 thus perpetuating her youth. She really IS a queen of the Nile. As
 the episode closes, we see another young man calling on her. She's
 more like an Egyptian spider. This was probably the most gruesome
 ending shown on camera during any episode of the series (there are
 a few episodes that have more gruesome endings, but Rod leaves their
 horror in the mind of the viewer. Remember, this was 1959-64 TV!).



 Television Set (partially obscured by skull)

 There was at least two episodes that featured a TV set which I
 recall. The first was A THING ABOUT MACHINES. A middle-aged high
 society gentleman named Finchley abhors machines of any kind. They
 of course can sense this and, when he's finally alone with them
 one day, they come after him. A typewriter spells "Get out of here
 Finchley", the television broadcasts an image of a Spanish dancer
 and she utters the same phrase, etc. The scene where his electric
 razor chases him down the stairs is classic. He finally manages to
 get outside where he's pursued by his car. He jumps into his pool
 and drowns. Wonder if Stephen King ever watched this episode ...
 Christine ... Maximum Overdrive ... ??? The other episode (and the
 one more likely to have propelled the TV set onto the backglass)
 was WHAT'S IN THE BOX? William Demarest (one of the two Uncle
 Charlies from My Three Sons) gets his TV repairman mad, so the
 repairman slaps the set back together and proclaims that it's
 fixed. But now the TV picks up a channel it could never receive
 before - and this channel shows Demarest's character with his
 mistress. Eventually it shows him knocking his wife out a window
 to her death. Worried that his wife will find out about his
 mistress on the TV, he decides to confess to her about having a
 mistress. But his wife isn't in a forgiving mood. They argue, and
 sure enough he knocks her out the window.



 Small Featureless Mannequin/Artist's Model

 From one of the many opening credit sequences. Fourth season, I
 think.



 Life Preserver from the Queen of Glasgow

 From the episode JUDGMENT NIGHT. Nehemiah Persoff stars as a
 German passenger aboard the British Steamer S. S. Queen of Glasgow
 in the year 1942. He has absolutely no idea how he got on board.
 But somehow he knows that something's going to happen in the wee
 hours of the early morning. And it does - a U-boat surfaces and
 torpedoes the ship; the crew of the U-boat shoots the survivors.
 The captain of the U-boat is discovered to be Persoff's character
 himself, who has been condemned to a timeloop in which he's forced
 to relive his evil deed forever.



 Robby the Robot

 Robby appeared in several episodes including UNCLE SIMON and THE
 BRAIN CENTER AT WHIPPLE'S. In UNCLE SIMON, a niece is looking
 after her uncle whom she doesn't really like very much (but since
 he's very rich and she's his only heir, she manages to put up with
 him). Finally, she sends uncle tumbling down a flight of stairs to
 his death. But the conditions of his will are such that she gets
 the estate only if she agrees to look after his latest invention:
 a robot. Of course, the robot is quickly found to have her uncle's
 personality, mannerisms, and all of his other traits that she
 detests. In THE BRAIN CENTER AT WHIPPLE'S, Richard Deacon (Mel on
 the old Dick van Dyke Show) plays Mr. Whipple, an insensitive
 factory manager who puts the majority of his employees out of work
 by replacing them with robots. Ultimately, the robots begin
 voicing the same complaints which the human workers had, so the
 company's board of directors replaces Whipple with a robot! It was
 obvious that Robby had further developed his method acting skills
 as evidenced by the depth of his characterizations. His role in
 Forbidden Planet was clearly just a springboard to bigger and
 better things.



 Rocketship

 I'm pretty certain that this is from the episode I SHOT AN ARROW
 INTO THE AIR, but this is one of the episodes I don't have on tape
 and I haven't seen it in years. I believe a rocketship named The
 Arrow malfunctions after launch and crash lands on some barren
 planet. With little in the way of water and survival supplies
 left, the crew commences killing each other. Just before the
 second to last crewmember dies, he crawls to the top of a hill and
 scratches a message in the sand. This is finally discovered by the
 last crewmember left alive to mean electrical wires - the ship
 really crashed landed on earth in an Arizona desert.



 An Invader

 From the Episode THE INVADERS. Here's a real Zone classic. Agnes
 Moorhead (another Bewitched star) is an older woman alone in her
 bleak farmhouse. She hears strange noises coming from the roof, so
 she goes to investigate. There she spots a flying saucer and soon
 two tiny, pudgy aliens emerge who only make/speak in mechanical
 babbling noises. The aliens begin terrorizing her in her house
 with their tiny ray guns (which causes her skin to blister
 horribly). One of them even manages to cut into her hand with one
 of the woman's own kitchen knives. She finally bashes one of them
 to death and throws it into a box that she finally tosses into her
 raging fireplace. Grabbing an axe, she pursues the other one back
 to the spaceship. As she begins chopping the spaceship to pieces,
 we hear a message being broadcast in English from the creature
 inside warning its home planet not send any more ships to this
 world because a race of giants lives here. As the ship is further
 destroyed by blows from the axe, the camera zooms in on the ship
 revealing the words "U. S. Air Force" - the ship is really from
 earth and the invaders are actually humans in spacesuits! One of
 the neatest things about this episode is that there are some
 extremely subtle clues as to the ending sprinkled throughout:
 normal everyday objects don't look quite right (but they don't
 look so strange that they arouse initial suspicions), and the
 woman never speaks (she just makes grunts and strange sounds when
 searching for the aliens, in pain, or swinging the axe). This
 episode bears many repeat viewings - it's brilliantly done. It's
 quite appropriate that these little guys get involved in many
 aspects of the game including delivering extra balls, winding the
 clock, etc. as they are, after all, inquisitive by nature and
 enjoy pinball very much.


 The Pyramid with the Eye

 This was another item that did not appear in any episode. It turns
 out that this was something neat-looking that artist John Youssi
 threw in on the cabinet artwork. Pat Lawlor thought it was pretty
 cool and this lead directly to its appearance on the powerfield as
 well. My original conjecture was that it represented GREED (being
 from the back of the U. S. dollar bill) and that it usually popped
 up on the game in conjunction with that theme (and greed was
 certainly a theme which occurred frequently in TZ episodes).



 Large Wooden Spoon and Curved Knives

 The scale of this one fooled me, I must admit, and I had to ask
 someone which episode they were from. He said it's the utensils
 used by Agnes Moorhead to go after the pesky aliens in THE
 INVADERS (see above). Once he told me that, it made sense; I guess
 I was deceived by the paradox of scale employed by artist John
 Youssi. Since the invaders are really human, they should in theory
 be about the same size as Rod Serling since many of the objects on
 the backglass are scaled to Rod as the human yardstick. But this
 still doesn't quite explain the utensils, which are clearly large
 enough to slice, dice, and batter someone of Rod's size in the
 picture, making the invaders and their flying saucer the victims
 of severe downsizing. I'm not complaining, mind you - I should
 have been evaluating each object independent of relative scale.
 It's kind of neat that I was tripped up by such an obvious one.



 Maple Street Sign

 From the episode THE MONSTERS ARE DUE ON MAPLE STREET, another
 Zone classic. A strange sound is heard flying overhead one evening
 on Maple Street, U.S.A. and, shortly thereafter, the residents
 notice that there's no electrical power whatsoever. No phones, no
 lights, nothing. Even battery operated stuff doesn't work, which
 means they can't start their cars to go for help. As the neighbors
 begin getting concerned, little Tommy relates a story from a comic
 book he once read of how invading aliens usually send a team to
 the planet they intend to conquer several years in advance - the
 aliens assume human form and take up residence, gathering
 intelligence for the armada to come. Pretty soon everyone's trying
 to figure out who the aliens are among them. Despite the best
 efforts of Claude Akins (in his pre-Sheriff Lobo days) as the
 neighbor with the most common sense trying to keep the peace,
 paranoia soon reigns supreme. The petty quirks and idiosyncrasies
 which all neighbors have are suddenly thrust under the microscope
 (one guy has trouble sleeping so he's often spotted outside in the
 early morning hours gazing at the stars - "what are you looking at
 in the sky?"; Claude has a ham radio in his basement - "sending
 messages to them aliens?", etc.). Compounding the problem is that
 several unexplainable coincidences occur during all of this (one
 guy's car suddenly starts itself when no one's near it and then
 stops a few seconds later, the lights suddenly go on just in one
 other guy's house, etc). Eventually, one guy even shoots and kills
 one of his neighbors because he thinks it's one of them monsters
 they've been expecting coming down the street (they'd asked him to
 walk over to the next neighborhood to see if the power was on over
 there). They finally all freak out and start running around,
 throwing rocks, and shooting each other in a frantic riot. As the
 camera pulls back, we're looking down on Maple Street from a
 remote hillside. There stands a couple of aliens outside of their
 spaceship. All this time it has been them controlling the power on
 Maple Street. They note that except for very minor details, that
 this is the way all humans react when confronted with such a
 strange situation (they've apparently conducted similar
 experiments elsewhere on earth). When they do invade, they plan to
 let the humans destroy themselves. This is most likely the
 inspiration for the Town Square Madness round on the game as well.



 Casey's Uniform and Cap

 From the episode THE MIGHTY CASEY. Jack Warden is saddled with the
 job of coaching the losingest team in baseball, the Cleveland
 Indians (OK, OK - they were renamed the Zephyrs and relocated to
 Hoboken for the show). An inventor presents the coach with Casey,
 a robot who can pitch a baseball with missile-like speed and
 accuracy. The team begins doing very well, but when Casey gets hit
 in the noggin with one of his own pitches compliments of an
 opposing player's bat, he's hospitalized. When the doctor examines
 him, he finds that Casey has no pulse! (they almost get away with
 the scam, but the doc catches on just before leaving).
 Immediately, the Baseball Commissioner rules that Casey cannot
 play because the rules say that a team is made up of nine men and
 Casey's not a man because he has no heart. The inventor asks the
 Commissioner if Casey would be eligible again if he could install
 a heart. The Commissioner says yes - and a few days later Casey's
 back in the lineup after being heart-certified (the doc just
 listens to Casey's chest, hears the appropriate thumping sounds
 and says he's legit now - Casey could have just swallowed a
 mechanical alarm clock to have passed that test). But the heart is
 soon discovered to be all too real: his Patriot Missile precision
 pitching is quickly found to have degenerated into SCUD duds
 during his first game back. The Zephyrs lose it big time. When
 asked what happened, Casey replies that he just couldn't bring
 himself to strike out those batters because he figured it would
 hurt their feelings. At the end of the episode, the inventor takes
 Casey away (presumably to live a more human-like life now), but he
 leaves Casey's blueprints with the coach. After a few moments of
 thought, the coach gets an inspiration and hurriedly chases after
 the inventor. Rod's closing narration indicates that the Zephyrs
 were moved to the west coast a few years later where they wound up
 winning several pennants, primarily because of their excellent
 pitching staff. Perhaps the coach made up a few more and had them
 each swallow an alarm clock ...




 Cannon

 I think this is from one of the Civil War episodes: either STILL
 VALLEY, THE PASSERBY, or THE 7TH IS MADE UP OF PHANTOMS. In STILL
 VALLEY, a Confederate soldier comes across a town filled with
 Union soldiers frozen in their tracks - alive, but motionless. He
 runs across an old man who's used a book of witchcraft to cast
 this spell on them. After the old man proves it to him (by casting
 the spell on him temporarily), the old man gives the book of
 witchcraft to the Confederate soldier who takes it back to camp.
 He plans to use it to freeze the entire Union Army. But when he
 begins reading the spell, he notices that he has to invoke the
 name of Satan. He decides that if the Confederacy's cause is to
 die, he'd rather see it die on hallowed ground - and pitches the
 book of witchcraft onto the campfire. In THE PASSERBY, a number of
 people are found wandering down a road in the aftermath of the
 Civil War. A confederate soldier is confronted by a woman who
 believes her husband is dead. When a blinded Union soldier stops
 to rest, she shoots him at close range with rifle - and it has no
 effect. They begin to suspect that everyone walking the road is
 dead. Eventually, her husband shows up and says it's true. She
 refuses to believe it, but her husband says he must continue down
 the road. Pretty soon she sees the last man coming down the road
 is Abraham Lincoln - and thus convinced, runs after her husband.
 Didn't an episode of M*A*S*H borrow this idea for one of its
 episodes (at least in part)? In THE 7TH IS MADE UP OF PHANTOMS, a
 couple of soldiers from a platoon engaged in wargames near the
 site of Little Big Horn eventually join the real battle of Little
 Big Horn (this one's just a sketchy memory, sorry).



 A Pile of Books

    An unnamed book by ROD SERLING

       Most likely a generic or unproduced script.


    REQUIUM FOR A HEAVYWEIGHT

       One of Serling's first highly-acclaimed scripts which aired
       on Playhouse 90 several years before he undertook The
       Twilight Zone. Serling was a boxer himself at one time, and
       undoubtedly carried his experiences with the sport into   
       Requium and several boxing-themed episodes of The Twilight 
       Zone including both STEEL and THE BIG TALL WISH. In the   
       episode STEEL, Lee Marvin stars as a boxing manager of the 
       future: managing robot competitors. But when his own robot,
       Battling Maxo, breaks down before the fight, Marvin takes 
       his place in the ring in disguise. Although he gets soundly
       whipped by the other robot, the promoters don't notice the 
       switcheroo and pay Marvin the loser's part of the purse - 
       which is just enough money for him to repair Maxo. In THE 
       BIG TALL WISH, a boxer with a broken hand wins his match   
       anyway when a little boy makes a "big tall wish" because he
       believes in the boxer. The boxer doesn't believe he won   
       because of the wish - and quickly finds himself back in the
       ring, flat on his back, and being counted out.


     MATHESON 1962

       Perhaps it symbolizes an unproduced script from Richard
       Matheson, one of the key writers on the show besides
       Serling.


     An illegible title followed by C. J. LAWLOR

       Obviously a dedication from Pat Lawlor, but I can't identify
       C. J. specifically.


     MY TRAVELS WITH RUDY by P. L.
       Lawlor's travelogue with some dummy.


     L. M. E. 1962
       Another insider initials thing. Could the ending 'E' be for
       Estes (Ted Estes, game software) here or below?


     C. F. D., E. R. D., V. L. K., and E. A. E.
       More insider initials. Anyone? Anyone? Bueller? Bueller?


     BEAUMONT
       Perhaps an unproduced script of Charles Beaumont, the other
       major writer beside Matheson and Serling.



 A Monster's Head (with tag attached reading 3/62)

 From the episode THE FUGITIVE. A grandfatherly gentleman who can
 shape shift is being pursued by two other men. He tells a young
 girl who wears a leg brace that he's actually a fugitive from
 outer space. The old man heals the little girl's leg, but his
 pursuers capture the little girl and make her deathly ill. The old
 man returns and makes her well again. It becomes clear that the
 old man is not a fugitive from the law, but rather the benevolent
 ruler of an alien world - his two pursuers are actually his
 subjects dispatched to convince him to come back. The little girl
 wants to go too, but the two men won't let her. When the old man
 is permitted a few seconds alone with the little girl to say
 goodbye, the two men are suddenly confronted by two little girls
 who are identical in every respect. Since they can't tell them
 apart, they agree to take both with them. This also allows the
 girl to permanently escape from her domineering stepmother she
 lives with. The monster head was one of the characters the old man
 transformed into and the tag indicates that the head was used
 (that the episode was originally aired) in March of 1962.



 King Nine Flight Jacket (with tag attached reading 4/62)

 From the episode KING NINE WILL NOT RETURN. The King Nine, a World
 War II bomber gets hit while on a bombing run and crash lands in
 the north African desert. One of the officers regains
 consciousness and begins looking around for the rest of his crew.
 He comes across one of their graves, sees mirages of his men, and
 sees strange aircraft making weird sounds flying overhead: jets!
 He finally collapses from exhaustion and wakes up in a hospital
 bed in modern times. Many years before it seems he got sick and
 was not able to make King Nine's last flight as he was scheduled
 to. He's had a bad guilt complex about it ever since he heard
 about it being shot down. At least he was only hallucinating about
 being there. But that doesn't explain where all the sand came from
 which he finds in his shoes! The date on the tag is mysterious,
 since the episode was originally aired in September of 1960.
 Anyone know the significance of this date?



 The Box addressed to Jodi with the thing tagged "Simon"

 Again from UNCLE SIMON. The thing inside seems to be one of Robby
 the Robot's hands. I don't know who Jodi is as there was no Jodi
 in the episode. Another dedication, perhaps.



 Spiral Calendar with Knife Impaled into February 12, 1964

 I'm pretty certain that this is the date the series was officially
 canceled by CBS, although the remaining unseen episodes continued
 to be shown until the season concluded that May or June.



 Treasure Map

 I've drawn a blank here - I can't place this one. I'm fresh out of
 theories, too. Anyone?



 Picture of Airplane and Dinosaurs

 From the episode ODYSSEY OF FLIGHT 33. Flight 33 enroute to New
 York from London catches a tail wind of mammoth velocity. It
 pushes the plane through a shock wave. When the plane descends,
 they see New York (or at least what will be New York) as a
 wilderness area with dinosaurs roaming about! They have somehow
 broken through a time barrier. They figure their only hope is to
 pick up that tail wind again. They do, but when they raise the
 tower in New York, the controller claims he doesn't know what
 radar is. Further inspection of the landscape reveals that the
 1939 World's Fair is in progress - they haven't come back far
 enough in time. As the episode closes, the plane is running out of
 fuel and is making a final attempt to catch that tail wind.



 Picture of Pyramid-like things on a Landscape

 From one of the opening credits sequences (and LITZ).



 Note of Dedication

 To D.A.D. from L.E.D. We all know who L.E.D. is (right? a major TZ
 software engineer). Isn't it cool that D.A.D. turns out to be his
 father's initials? But don't think for a second that this
 "initials as apropos acronyms" thing is widespread. My initials
 are B.A.R. and I couldn't spot any meaning whatsoever in them.
 Matter of fact, I was just discussing that very same issue with my
 sister Victoria Catherine Rudolph (the movie rental store manager)
 last night when we dropped by a local pub at my insistence. We
 both concluded that there's just no way that your initials can
 have any influence on the direction of your life at birth.



 Autographed Picture of Casey

 Again from THE MIGHTY CASEY. This episode must have been another
 one of their favorites.



 The Swords and the Calvary 7 Flag

 Also from THE 7TH IS MADE OF PHANTOMS (see above). It's also
 possible that one of these swords is actually from THE ENCOUNTER.
 In this episode, Neville Brand (in real life a highly decorated
 World War II veteran) and George Takei (in his pre-Lt. Sulu/
 Federation days) star as two people who must deal with feelings
 left over from WWII. Takei is a gardener who drops in on Brand,
 who's cleaning his attic. Brand's character is a bigot; Takei's is
 a Japanese-American. Brand comes across a sword which he took from
 a Japanese officer he killed in the war. Takei reads the
 inscription: "the sword will avenge me". Whenever Takei holds the
 sword, he gets the urge to kill Brand! After several close calls,
 they both decide they'd better leave the attic. But the door
 (which has no lock) is inexplicably jammed - they are trapped.
 Further dialogue between the two reveals that Brand's character
 didn't take the sword from a dead soldier - he killed the Japanese
 soldier after he had surrendered to him! We also learn that
 Takei's character's father was a traitor who guided the Japanese
 attack force into Pearl Harbor. Brand tells Takei that he has
 nothing left to live for - he wants Takei to kill him (he's lost
 his job, etc. recently). A scuffle ensues, with Brand accidentally
 falling on the sword and dying. Takei picks up the sword, which
 causes him to yell "Banzai!" and leap out the attic window to his
 death as well. The episode concludes with the door gliding
 silently open. I think this episode was only screened once. It did
 stir up quite a controversy (there were lots of anti-Japanese
 slurs made by Brand's character, and there is conclusive proof
 that there was NO traitor at Pearl Harbor, for example).



 Three Strange-Looking Masks

 From the episode THE MASKS. A bitter, rich, elderly gentleman
 confined to a wheelchair senses that he's about to pass away. He
 asks that his relatives (and future heirs) remain with him until
 he dies. As this takes place during Mardi Gras time in New
 Orleans, the old man distributes a mask to each of the four of
 them (so why only 3 on the backglass?). The masks are hideous
 things, made by a Cajun. Each mask stands for the face of an
 inner-self (cruelty, vanity, etc.). The old man makes each one of
 his heirs wear the appropriate mask (in his opinion) until
 midnight. Failure to do so will result in disinheritance. The old
 man dons a skull (death's head) mask for himself. The heirs think
 this is all silly and repeatedly ask for an end to this game so
 they can take off their masks, but the old man refuses. When
 midnight rolls around, the old man is discovered to have died. The
 heirs then remove their masks - and find that their own faces have
 been permanently deformed into the grotesqueness of the mask they
 were wearing!



 The Slot Machine

 From the episode THE FEVER. Mr. and Mrs. Franklin Gibbs win a trip
 to Las Vegas after Mrs. Gibbs enters a jingle-writing contest. She
 has a "let's have a little fun gambling" attitude, but her husband
 wants no part of it - he won't even let her plunk a few small
 coins into a slot machine. As events unfold, a drunk staggers by
 and gives Mr. Gibbs a silver dollar and ultimately forces him to
 play it in a machine over Gibbs' protests. Gibbs pulls the handle
 and wins twenty more silver dollars. As he's taking them back to
 his room, he thinks he hears someone calling him (saying his name
 "Franklin!" in a raspy voice) but he dismisses this. Back in the
 room, he tells his wife that no good can come of money won in this
 evil game, so he tells her he's going to take it back downstairs
 and play it until he loses it all. What an understatement. Every
 time he thinks about stopping, he finds it's the slot machine
 calling his name - and it keeps taunting him to play. His wife
 discovers him downstairs, after having cashed many personal checks
 with nothing to show for it. He inserts his last silver dollar,
 hoping that the "long overdue" payoff will drop when he pulls the
 handle. Instead, the machine jams, refusing to play anymore. Gibbs
 goes ballistic, finally knocking the machine over. Defeated, he
 returns to his room where he begins hallucinating that the slot
 machine is after him. He hears it repeatedly calling "Franklin!
 FRANKLIN!!!". He opens the door and sees it standing there. His
 wife sees nothing. Franklin winds up jumping out the window to his
 death, driven mad by the machine. As the episode closes, a single
 silver dollar rolls up beside him and spins to a stop - the
 machine is now outside apparently satisfied enough to return
 Franklin's last dollar.



 Rifle (hanging directly above Rod in the doorway)

 Could be from any of the Civil War episodes mentioned above or it
 might also be Cliff Robertson's rifle from the episode A HUNDRED
 YARDS OVER THE RIM. Robertson stars as a pioneer heading west in
 the late 1840's-1850's. His family members are sick and
 desperately in need of medical help. He goes over the top of a
 hill and encounters modern highway. Turning around, his wagons and
 his family have vanished. After being charged by a monster (a
 truck), he falls to the ground and his rifle accidentally goes
 off, firing into his arm. He wanders into a diner where the owners
 treat his arm and give him some penicillin pills. Robertson
 eventually spies a calendar dated 1961. He learns from an
 encyclopedia that his son is destined to grow up to be a famous
 doctor. The owners become convinced that Robertson is a nut case
 and they call the sheriff to take him away. But Robertson escapes,
 crosses back over the hill into his own time where he uses the
 pills to treat his family. In his hurry to depart, he left his
 rifle behind in 1961 (pardon the time paradox) and it now looks
 like an aged antique!




                      Right Side of Curio Shop
                      ------------------------

 E=MC^2

 From the opening credits, courtesy of a Mr. Einstein. In the
 opening credits of one season, it rolled across the screen when
 Rod got to the "... a dimension of mind ..." part of his
 narrative.



 A Boxing Card

 Again from STEEL or THE BIG TALL WISH.



 Daily Times with Headline "Aliens Land Today"

 From the episode TO SERVE MAN. This is perhaps *THE* all-time
 classic episode of the Twilight Zone. The synopsis of this episode
 is postponed briefly as there's a more appropriate tie-in of it
 coming up shortly.



 Santa Claus' Cap

 From the Episode NIGHT OF THE MEEK. Art Carney (Ed Norton, from
 the old Honeymooners show with Jackie Gleason) stars as a
 department store Santa Claus who shows up for work drunk on
 Christmas Eve and is promptly fired. Stumbling about in an alley
 (still dressed in his ragged Santa suit), he comes across a magic
 sack which can produce any gift asked for. He quickly goes about
 giving away presents to any and all, until he runs into a
 policeman. The cop assumes that all of the gifts must be stolen,
 so he runs Carney's Santa Claus in to the police station. Waiting
 for him at the station is Carney's old boss, who figures the gifts
 were stolen from the department store. His old boss begins
 removing items from the bag rapid-fire, without actually looking
 at them, as "evidence" of the crime. But what he's really getting
 out of the bag is trash! Old tins cans, etc. He wakes up when he
 pulls a scrawny cat from the bag!! When Carney explains that the
 bag is magic, his old boss challenges him to produce a bottle of
 rare-vintage brandy. The bag provides it! Carney is freed and
 resumes passing out presents to everyone he can. But at midnight,
 the bag stops working. A street bum points out to Carney that he
 didn't take a present for himself. Carney replies that he only
 wishes that he could do this every year. Rounding a corner into an
 alley, he comes across an elf, a sleigh, and some reindeer - which
 are ready to take him to the North Pole! A very Merry Christmas
 for him indeed!!!



 A Helmet from a Spacesuit

 This looks like the one used in THE PARALLEL (and possibly some
 others). Steve Forrest (was S.W.A.T. the last show he did?) is a
 Major in the [early 1960's] U.S. space program. While in his space
 capsule orbiting the earth, he disappears from all radar screens.
 He wakes up in a hospital only to find that a number of things he
 clearly remembers are no longer the same. In fact, he's now a
 Colonel and no one can understand why he's claiming someone named
 John Kennedy is President of the United States! After skimming a
 set of encyclopedias, he determines that he's in a parallel
 universe. Examination of the space capsule reveals that it's not
 the one the local scientists recall sending up (close, but not the
 same). When Forrest bolts toward the capsule, he finds himself
 back in orbit, ready to splash down. Once back in the "real"
 world, Forrest relates his story. This is considered a delusion by
 his superiors (even though was out of radar contact for several
 hours). As the episode ends, they discover that an unidentified
 space craft was picked up on radar for about a minute, along with
 a message from a *Colonel* with Forrest's character's name!



 An Airplane

 From the episode THE ARRIVAL. An airplane lands with absolutely no
 one on board. An FAA (U.S. Federal Aviation Administration)
 investigator who supposedly has a perfect investigative record is
 called in. The passenger list sounds familiar to him, but he can't
 recall from where. His associates don't agree on any of the
 plane's details: call letters, colors, etc. are all debated. The
 investigator convinces himself that the plane is not really there.
 To prove this, he thrusts his hand into one of its spinning
 propellers! Suddenly, the plane and his associates vanish. He
 finds his associates back in the control room, with no memory of
 the phantom plane. Just then he remembers: the same flight number
 disappeared many years earlier and it was never found. There was
 one case he DID NOT solve, and here it is - haunting him.



 More Books

      A.J.Y., L.E.D.

          There be them initials again.


      HOUGHTON

          A reference to Buck Houghton, long time producer of the
          Twilight Zone episodes.


      TO SERVE MAN

          Ah yes - the moment you've all been waiting for!!!
          I almost missed this on first inspection of the backglass
          (it's dark in that tucked-away corner of that shelf)   
          and was very pleased to find it. Richard Kiel (later Jaws
          in the James Bond flicks THE SPY WHO LOVED ME and
          MOONRAKER) stars as the Kanamits, a benevolent race of
          aliens who land on earth with the sole intention of
          serving man (the Kanamits are nine feet tall with bulging
          bald heads - and Kiel played all of them!). The Kanamits
          provide a cure for cancer, show man how to triple the
          productivity of his crops, offer a force field which can
          be used to protect man from invasion, and provide an
          ultra-efficient source of power. One of the Kanamits
          leaves a book at the United Nations following a speech 
          (well, not really a "speech" since the Kanamits
          communicate with humans strictly via telepathy). Since
          the book is in Kanamit, U.S. decoding experts are set to
          work on it. The work proves difficult, but eventually
          they manage to at least decipher the title: TO SERVE MAN.
          Given how well everything is going on earth, they do seem
          to be interested in man's welfare. There are some who   
          still don't trust them, but they are certainly in no   
          position to argue with success. The Kanamits set up an 
          interstellar shuttle service to their home planet, so   
          humans can vacation there as they please. With no
          more wars or problems at home, one of the top decoding
          experts books his own trip to the Kanamit's planet. A   
          lady waiting in line relates how her sister wrote back 
          from the Kanamit's planet saying how much she enjoys it
          there. Just as the decoding expert is boarding, one of 
          his associates rushes up in a frenzy. She screams at him
          not to get on the ship - they've deciphered another part
          of the book: TO SERVE MAN is a *cookbook*! But she's too
          late - and a Kanamit shoves him aboard. As I said, a real
          classic. It's such a classic that the Simpson's Halloween
          Special several years ago poked fun at the notion of
          "cooking humans" with a book whose title kept changing as
          layers of dust were blown off of it from "HOW TO COOK   
          HUMANS" to "HOW TO COOK FOR HUMANS" to "HOW TO COOK FORTY
          HUMANS" to "HOW TO COOK FOR FORTY HUMANS" (and I can't 
          recall if it went farther than that!).



 Several Packages

 The packages are perhaps bundles of things/ideas which were used
 in several episodes. Each one has a name written on the outside.
 The four packages are addressed to:


      Mr. Frisby

          In reference to the episode HOCUS-POCUS AND FRISBY. Mr.
          Frisby is a loud-mouthed braggart who unwittingly
          convinces a couple of aliens that he's a prime human
          specimen, so they abduct him with the intention of
          displaying him in their zoo. When Frisby can't undo his
          bragging, he settles down to play his harmonica - which
          emits tones that put the aliens to sleep! Frisby escapes,
          returning to a surprise birthday party in his honor at
          his country general store. When he tries to tell everyone
          at the party about his experience, they dismiss it as yet
          another one of Frisby's tall tales.


      Mr. Bemis

          In reference to Mr. Henry Bemis, the bank teller played
          by Burgess Meredith in TIME ENOUGH AT LAST. Another Zone
          classic. Mr. Bemis loves nothing more in the world than
          reading. He's constantly reading anything and everything
          he can get his hands on. He is so preoccupied with his
          his desire to read that he reads while on the job, while
          on his lunch hour, and whenever his wife isn't present in
          the room with him at home. His obsession does get in the
          way, however. He short changes bank customers and just
          generally doesn't pay much attention to what he's doing
          at the moment (when it is not reading). One day when he
          retreats to the bank vault to read on his lunch hour (as
          per his usual routine), a tremendous force (accompanied
          by a tremendous sound) rocks the building. When it's all
          over, he ventures out to discover that the bomb has hit -
          and he's apparently the last person on earth. He ponders
          ending it all, but suddenly comes upon the wreckage of 
          the town library. Most of the books are strewn about, but
          nevertheless still in reasonable condition. He spends
          several days sorting the books into piles which he plans
          to read on a year-by-year basis. When at long last he
          picks up the first book (he now has time enough at last),
          his glasses slide off his nose and shatter on the ground.


      Mr. Whipple

          Another reference to THE BRAIN CENTER AT WHIPPLE'S.


      Mr. Dingle

          In reference to Mr. Luther Dingle, from the episode MR.
          DINGLE, THE STRONG. In yet another Twilight Zone role,
          Burgess Meredith plays Mr. Dingle, a mild-mannered
          vacuum cleaner salesman who is suddenly given the
          strength of several hundred men by a couple of visiting
          Martians. Dingle's manner changes as he begins performing
          strength stunts for his friends. Eventually drawing the
          attention of the media, he plans to lift an entire
          building. But the Martians are displeased by his foolish
          use of the power they gave him, so they take it away.
          Mr. Dingle becomes a laughingstock. As the Martians
          depart, they encounter two more aliens (Venusians, if I
          remember) looking to conduct an intelligence experiment
          with a Tellurian (Earthling, that is). The Martians
          naturally suggest Dingle. The new aliens hit Dingle with
          a ray that boosts his intelligence several hundred-fold.
          Here we go again ...



 Ventriloquist's Dummy named Willy with Road Trunk and Costumes

 This one's from the episode THE DUMMY (OK, I know: vents call them
 "figures", but what kind of a title would that have been?). Cliff
 Robertson's the drunken vent who thinks his figure is alive and a
 bit on the evil side. He obtains another figure (which doesn't
 give him the willies, so to speak) and when their act is a hit,
 Cliff locks Willy in his trunk, probably forever. But after
 hearing Willy's voice and seeing what appears to be his shadow on
 the wall, Cliff unlocks the trunk and smashes the figure inside to
 pieces. He realizes too late that he's just destroyed the NEW
 figure, not Willy. Willy lets out a spine-chilling laugh. The next
 time we see their act, Willy is now the human ventriloquist and
 Cliff has transformed into the dummy! It is Willy who is holding
 the now infamous button/joystick with coiled cord thing which made
 previous appearances on Lawlor's other backglasses like WHIRLWIND
 and FUNHOUSE. It looks more like a button than a joystick to me.
 Was Lawlor ever a contestant on Jeopardy? At the 1993 Pinball Show
 in Arizona, a member of the audience asked him point-blank what
 this thing was and what it symbolized. He wouldn't say anything
 other than that we can expect to see it again. It's definitely a
 Williams/Bally in-joke of some sort. Lawlor did begin his career
 as a video game designer, so it could be homage to that as well.



 A Bottle of Professor Daemon's Love Potion

 From the episode THE CHASER. A man is obsessed with winning the
 love of a young lady who hardly notices him. He buys a love potion
 from a curious "professor" named A. Daemon. When he slips her the
 potion, it works to the extreme. After they've been married for a
 few months, the man can't wait to get away from her - she's giving
 him too much attention! He resolves to kill her by buying another
 potion from the professor, one that leaves no traces. But just as
 he's about to give it to her in a drink, she reveals that she's
 pregnant - and he drops the glass. The professor, who's been
 sitting outside on their patio promptly vanishes after blowing a
 heart-shaped smoke ring. I don't know about you, but if I ran
 across some weirdo named A. Daemon, I would think twice about
 buying *anything* from him. I also make it a rule to avoid
 wandering into spooky old houses when people suddenly begin
 vanishing from town. I'm not paranoid (REALLY - I'm NOT!!!), just
 cautious.



 A Player Piano

 From the episode A PIANO IN THE HOUSE. A theater critic visits an
 antique store looking for a player piano to give to his wife as a
 birthday present. When the normally sour clerk demonstrates it, he
 becomes wonderfully sentimental. The instant the music stops, he
 goes back to being his old self. The critic buys it and has it
 delivered. As he tries various music rolls in the piano, he
 discovers that his butler is actually happy and carefree behind
 his serious appearance, that his wife really doesn't like him, and
 that a playwright has had an affair with his wife. He decides to
 use the piano on the rest of the party guests later that night. A
 portly woman is revealed to have dreams of being a beautiful girl
 and a delicate snowflake. She is utterly humiliated by this, but
 the critic is enjoying his power over the partygoers. He tells
 them that he plans to conjure up a devil, and hands his wife a
 roll to put on the piano while he refreshes his drink. But she
 switches the rolls and the resulting piece causes the critic to
 reveal *his* innermost self. He's discovered to be nothing more
 than a spoiled brat who can't stand to see other people get more
 attention than himself. His guests walk out on him, including his
 wife who leaves with the playwright. He begins demolishing the
 place in a tantrum as the episode closes.



 A Pair of Boxing Gloves

 Again from STEEL or THE BIG TALL WISH.



 A Tyrannosaurus Rex

 Hmmm ... ODYSSEY OF FLIGHT 33 is the most closely related episode
 I can remember, but I don't recall a Tyrannosaurus Rex in that
 episode (a Brachiosaurus, yes - but not a Tyrannosaurus Rex).
 Seems that T-Rex's are popping up on pingames everywhere as of
 late for one reason or another. And I know for a fact that it's
 not BARNEY - Barney's purple and has had significant cosmetic
 dental work.



 Piece of Paper Charred Around the Edges

 With the Words "Greetings to the People of Earth - We Come in
 Peace - We Bring You This Gift - The Following Chemical Formula is
 a Vaccine Against All Forms of Cancer". From the episode THE GIFT.
 An alien ship crashes outside of a Mexican village. After being
 shot by a policeman, a friendly doctor pulls a couple of bullets
 from the alien. While recovering, the alien hands little Pedro a
 gift which he instructs Pedro to keep until later. The army
 eventually barges in and when the alien tells Pedro to show the
 gift to them, they take it from him and set it on fire - and shoot
 the alien. The doctor fetches the remainder of the "gift" from the
 ashes. When he reads it, only the words written above remain.



 The Camera

 From the episode A MOST UNUSUAL CAMERA. A couple of thieves find
 out that one of the pieces of "junk" they've stolen on their most
 recent heist is a camera which takes instant pictures. The neat
 thing is that the photos reveal the same scene exactly as it will
 appear five minutes into the future. They decide to take the
 camera to the racetrack where the thieves take a picture of the
 toteboard before a race. Sure enough, it reveals the results of
 the race before it begins. The thieves bet on the last few races
 this way and wind up with a lot of cash. When they get back to
 their hotel room, a waiter delivering room service points out that
 the inscription on the side of the camera says "only ten to an
 owner". The waiter leaves and the crooks argue over how to use the
 remaining pictures (I think there's only two left at this point).
 During the argument, the shutter button is accidentally pressed,
 wasting another shot (it does reveal that the argument is going to
 get more heated). Sure enough, the two male crooks get into a
 punching match and eventually tumble off the balcony to their
 deaths. This leaves the female crook alone with the loot. She uses
 the last picture to take a shot of her former partners' bodies. As
 she begins collecting all of the money for herself, the waiter
 bursts in and announces that he knows that the guests in this room
 are crooks. He tries to take the money for himself. When we see
 the last photo developed, it shows MORE than two bodies on the
 ground. The female thief rushes to the window, tripping on an
 extension cord and falling out. The waiter glances again at the
 photo: it shows FOUR bodies. As the episode closes, the screen is
 filled with a close-up of the camera - and we hear the waiter
 scream and fall out the window too. This obviously explains why
 the camera in the game tells us what award is coming next and why
 they cycle, rather than appearing randomly. I hope that most
 players can score better turnaround on these awards than once
 every five minutes, however.



 Female Robot Head, sans a Face

 From the episode THE LONELY. Jack Warden, in one of the earliest
 aired episodes of the series, is a criminal from the future who
 has been sentenced to solitary confinement for fifty years on a
 penal asteroid (he has the whole barren asteroid to himself). The
 captain of a passing freighter, who sympathizes with the
 criminal's plight, leaves him a box containing a female robot
 named Alicia. Warden doesn't take to her at first, but soon he
 grows very fond of her, and eventually falls in love with her.
 After a few months go by, the captain of the freighter returns
 bearing good news: Warden's been pardoned and is free to leave.
 However, weight restrictions do not permit him to bring Alicia
 with him. Warden doesn't want to leave her, because he feels that
 she really is a woman. The captain takes out a gun and blows
 Alicia's face off, pointing out to Warden that all he's leaving
 behind is loneliness.



 Another Invader and their Flying Saucer

 Again from THE INVADERS. Note that the flying saucer is
 conveniently turned so as not to reveal the words "U.S. Air Force"
 (they're written on the top side of the saucer which must be hidden
 behind the domed part of it).





        ON THE CABINET AND AROUND THE DOT MATRIX DISPLAY
        ------------------------------------------------

 The Pyramid with Eye, E=MC^2, the Featureless Mannequin/Artists
 Model, the words "TWILIGHT ZONE", the Door, the Eye, and the
 Gumball Machine

 All of these (except for the first and the last) are from opening
 credits from one season or another. The pyramid and the gumball
 machine were explained previously.





                          ON THE PLAYFIELD
                          ----------------

 Several descriptions of the playfield have appeared in previous
 postings and in the rules (you do have a copy of Bowen's rules,
 don't you???!!!). As such, I'm going to presume that you have a
 basic feel for the playfield's layout so that if I say something
 like "on the plastic beneath the clock" you'll know that this is
 in the upper-right quadrant of the playfield, and that if I try to
 sneak something like "just to the left of the powerfield" by you,
 you'll know that I'm really outside the cabinet. I will also not
 repeat the names of episodes in conjunction with playfield
 features which have already been discussed. There are a few new
 ones which crop up, though.



 The Gumball Machine

 Again, it's a Lawlor original. There is another quarter standing
 on its edge on one of the plastics toward the lower part.



 The Powerfield

 Has the pyramid with the eye as added by artist John Youssi.



 Town Square

 In the jet bumper area. The center piece says "1959 HILLSIDE
 1959". Also note that Santa Claus is running through the square.
 1959 was the year in which The Twilight Zone debuted. The aliens
 are observing the madness in town square from a nearby hillside,
 but I'm not certain if this is the specific reference. Anyone know
 the significance of HILLSIDE here for sure or have another theory?



 Spirals

 Those concentric circles appear again around the magnets in the
 spiral loop and around the "shoot again" light (and even the
 credit button which I forgot to mention on the cabinet). More
 "mad" people appear in the spiral loop as well. Just inside the
 right spiral entrance, we see Willy the ventriloquist's dummy
 holding the gumball machine (and Willy has a characteristic evil
 grin). At the right spiral entrance is Mr. Henry Bemis, wearing
 his broken glasses.



 Robby the Robot

 Standing at the entrance to the left (robot) ramp.



 Rod Serling

 Standing at the entrance to the right (Powerfield) ramp.



 The Clock

 A real "working" analog clock from the opening credits, complete
 with Zodiac symbols. The playfield plastic beneath the clock has
 items from two episodes. First, there are a couple of "buttons"
 with the letters "CSA" and "USA" on them, along with a patch
 showing some sort of military rank in stripes. These are from the
 episode THE PASSERBY ("CSA" is "Confederate States of America").
 The other item is from an episode not detailed on the backglass:
 it's a hand showing part of a wrist which is clearly mechanical
 inside (wires exposed  under the "skin"). This is from the episode
 IN HIS IMAGE. I only have vague recollections of this episode, but
 suffice to say that someone who thought he was a man is actually a
 malfunctioning robot who is finally deactivated by his creator
 (who made the robot in his image). The malfunctioning robot is
 given to violent/murderous fits (he kills one woman early in the
 episode and we become worried that he might attack another one
 later on).



 The Player Piano

 Located beneath the clock.



 The Camera

 Near the upper left mini-flipper.



 The Hitchhiker

 From the episode THE HITCH-HIKER. A young woman driving across the
 country on vacation is terrified to see the same hitchhiker almost
 everywhere as she goes down the road. She picks up a sailor as a
 traveling companion when she becomes scared. She sees the
 hitchhiker again and tries to run him over. The sailor, who didn't
 see any hitchhiker, thinks she's crazy and abandons her. When she
 calls home, she finds out her mother has suffered a nervous
 breakdown because her daughter was killed in a car accident a few
 days earlier. It was her - she had a blowout and apparently didn't
 survive after all. When she returns to her car, the hitchhiker -
 who she now knows is "Mr. Death" - is waiting for her in the back
 seat.



 The Slot Machine

 Located at the lower right tunnel. The playfield plastic above the
 entrance to the slot machine has another pair of broken spectacles
 and a copy of the book David Copperfield, which Mr. Bemis was
 reading prior to the end of civilization. This plastic also shows
 a broken stopwatch from the episode A KIND OF STOPWATCH. A
 talkative man who has just lost his job goes into a bar to have a
 drink and forget. There he commiserates with a fellow who thanks
 him by handing him a very special stopwatch: when the button is
 pressed, it freezes everyone except the watch's owner. Pressing
 the button again unfreezes time and no one else is any the wiser.
 Of course when he tries to demonstrate it to his friends, he
 cannot because they are instantly frozen too. His frustration soon
 passes when he decides he'll just freeze everybody while he makes
 a sizable withdrawal from a local bank vault. On the way out of
 the vault, he drops the stopwatch; and with the watch thus
 shattered, he's trapped in a world of frozen people with nobody to
 talk to. The plot points are very similar to TIME ENOUGH AT LAST,
 so it's doubly interesting that the artists chose to put items
 from both of these episodes in such close proximity.



 The Rocket

 On the playfield in front of the kicker.



 The Door

 In the center of the playfield, with panels indicating the
 appropriate door prizes.



 The Slingshot Plastics

 The left plastic shows the featureless mannequin/artists model,
 the right plastic shows yet another invader.



 Flipper Return Lane Plastics

 The plastics on both left and right side leading to the lower
 flippers show the rooftops of a residential area, each with an
 antenna or a satellite dish, presumably tuned into the Twilight
 Zone.


 =====
 =====


 Whew!!! That's the best I could do. As I said, I welcome any
 corrections or additions to what I've gone over above. I'm certain
 I've missed a few things given all of the work and detail which
 the folks at Bally have obviously put into this game (I know I've
 omitted several of the appropriate dot-matrix animations). Note
 however that I purposely did not include things which appear on
 the game that are clearly NOT tie-ins to episodes or the Twilight
 Zone experience.

 It's this kind of depth in a licensed game that makes it even more
 attractive IMHO, no matter which manufacturer it's from. I hope
 this list gives some of the non-Zoners among you an even deeper
 appreciation of the game, its license, and the integration of the
 two.


 Brian


 Brian A. Rudolph
 Director of Regional Contests
 ACM International Collegiate Programming Contest
 rudolph@acm.org


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