GAME GENIE FOR SEGA GENESIS CODES

GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES

(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through 
VideoGames & Computer Entertainment for the private use of Game 
Genie owners. No comme without authorization. This file 
may be freely distributed for private, non-commercial use as long as 
it is not altered and all text remains intact.

This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Genesis(tm) System. Segasis and the Sega Seal of Quality 
are trademarks of Sega Enterprises, Ltd. Game titles are trademarks 
of their respective owners. Game Genie is a trademark of Lewis 
Galoob Toys, Inc. U.S. Patent No. 5,112,051.

THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/SEGA GENESIS 
VOL. 1, #3.
1. The Aquatic Games Starring James Pond(tm)
2. Batman Returns(tm)
3. Chakan(tm)
4. Ecco the Dolphin(tm)
5. Gaiares(tm)
6. Lightening Force(tm)
7. Menacer(tm)
8. NHLPA Hockey '93(tm)
9. Pit-Fighter(tm) (Alternate Codes)
9. Road Rash 2(tm)
10. Rolo to the Rescue(tm)
11. The Simpsons Bart vs. The Space Mutants(tm)
12. Sonic the Hedgehog 2(tm) (More Codes)
13. Splatterhouse 2(tm)
14. Streets of Rage 2(tm)
15. T2 The Arcade Game(tm)
16. Teenage Mutant Ninja Turtles(tm)--The Hyper Stone Heist(tm)
17. World of Illusion(tm)
18. X-Men(tm)

The Aquatic Games Starring James Pond(tm) Game
James Pond takes a vacation from fighting Dr. Maybe and enters the 
Aquatic Games, a sort-of underwater Olympics with some tough 
competition. AQUA Codes 32 thru 35 set the bonus multiplier for 
completing an event regardless of what place you finish in. Normally 
the bonus multiplier is 6 for gold medal, 4 for silver medal, and 2 
for bronze medal. Experts, try winning with any of the "clock runs 
faster codes."
AQUA
CODE KEY IN . . . EFFECT . . .
1 RH9T-R60T MASTER CODE--MUST BE ENTERED
100-Meter Splash Codes
2 1B2T-BEY0 Clock runs slower
3 1B2T-BNY0 Clock runs faster
Kipper Watching Codes
4 1CXT-BEYR Clock runs slower
5 1CXT-BTYR Clock runs faster
6 ALXT-AA9G + ALXT-AA9Y Never miss qualification
7   AYMT-AAFY   Substitute long jump bonus Event for kipper watching
8   AEMT-AAFY   Substitute juggling bonus event for kipper watching
Hop, Skip and Jump Codes
9 ANMA-ACBY + ACET-AABW Get 1 attempt instead of 3
10 ANMA-AEBY + AGET-AABW Get 2 attempts
11 ANMA-AJBY + ARET-AABW Get 4 attempts
12 ANMA-ALBY + AWET-AABW Get 5 attempts
13 ANMA-ARBY + A4ET-AABW Get 7 attempts
14 ANMA-AWBY + BCET-AABW Get 9 attempts
Bouncy Castle Codes
15 1CST-BEYJ Clock runs slower
16 1CST-BNYJ Clock runs faster
17 GCVT-BJX0 Style points worth 2x
18 GCVT-BNX0 Style points worth 3x
19 GCVT-B2X0 Style points worth 6x
Feeding Time Codes
20 1CBA-BEZG Clock runs slower
21 1CBA-BTZG Clock runs faster
22 SCDA-BJZA Feed bag fills faster
23 ALBT-AA3N Feed bag never gets empty once filled
24  BCDA-AAFG + BCDA-AAFR   Feed bag can be filled only halfway
25 BLBA-AA90 Never miss qualification
Shell Shooting Codes
26 1CHT-BEVR Clock runs slower
27 1CHT-BNVR Clock runs faster
Tour de Grass Codes
28 1B9A-BEV8 Clock runs slower
29 1B9A-BNV8 Clock runs faster
Leap Frog Codes
30 1B7T-BETA Clock runs slower
31 1B7T-BNTA Clock runs faster
All Events Codes
32 AJRA-BA2T Bonus multiplier always 2
33 ATRA-BA2T Bonus multiplier always 4
34 A2RA-BA2T Bonus multiplier always 6
35 BARA-BA2T Bonus multiplier always 8
The Aquatic Games Starring James Pond and related names are 
trademarks of Millenium Interactive Ltd.

Batman Returns(tm) Game
Direct from the hit movie to Genesis! Save Gotham from the Penguin 
and Catwoman by punching, kicking and using batweapons to your 
heart's content. Load up with BAT2 Code 1 for invincibility, 6 for 
infinite super seeking Batarangs, 32 for 99 super bats and 50 to 
start on level 17--and go get 'em!
BAT2
CODE KEY IN . . . EFFECT . . .
1 BLYT-AA4R Invincibility--still can die if you fall
2 ALFA-AA9N Infinite Batarangs
3 BLGT-AA5N Infinite smoke bombs
4 BLHT-AA8C Infinite swarms
5 BLJT-AA4L Infinite grappling guns
6 BLLA-AA7A Infinite super seeking Batarangs
7 BEFA-AABL Start with 10 lives
8 AKFA-AAFT Start with 2 swarms
9 AZFA-AAFT Start with 5 swarms
10 BKFA-AAFT Start with 10 swarms
11 CVFA-AAFT Start with 20 swarms
12 NPFA-AAFT Start with 99 swarms
13 CVFA-AAFE Start with 20 Batarangs
14 D3FA-AAFE Start with 30 Batarangs
15 FBFA-AAFE Start with 40 Batarangs
16 GKFA-AAFE Start with 50 Batarangs
17 NPFA-AAFE Start with 99 Batarangs
18 A3FA-AAFL Start with 6 smoke bombs
19 BKFA-AAFL Start with 10 smoke bombs
20 B7FA-AAFL Start with15 smoke bombs
21 CVFA-AAFL Start with 20 smoke bombs
22 NPFA-AAFL Start with 99 smoke bombs
23 AKFA-AAF0 Start with 2 grappling guns
24 AZFA-AAF0 Start with 5 grappling guns
25 BKFA-AAF0 Start with10 grappling guns
26 CVFA-AAF0 Start with 20 grappling guns
27 NPFA-AAF0 Start with 99 grappling guns
28 AKFA-AAF6 Start with 2 super seeking Batarangs
29 AZFA-AAF6 Start with 5 super seeking Batarangs
30 BKFA-AAF6 Start with10 super seeking Batarangs
31 CVFA-AAF6 Start with 20 super seeking Batarangs
32 NPFA-AAF6 Start with 99 super seeking Batarangs
33 AMGA-CAD6 Start on level 2
34 ASGA-CAD6 Start on level 3
35 AXGA-CAD6 Start on level 4
36 A1GA-CAD6 Start on level 5
37 A5GA-CAD6 Start on level 6
38 A9GA-CAD6 Start on level 7
39 BDGA-CAD6 Start on level 8
40 BHGA-CAD6 Start on level 9
41 BMGA-CAD6 Start on level 10
42 B1GA-CAD6 Start on level 11
43 B9GA-CAD6 Start on level 12
44 CDGA-CAD6 Start on level 13
45 CHGA-CAD6 Start on secret level
46 CMGA-CAD6 Start on secret level
47 CSGA-CAD6 Start on level 14
48 CXGA-CAD6 Start on level 15
49 C1GA-CAD6 Start on level 16
50 C5GA-CAD6 Start on level 17
Batman Returns and related names are trademarks of DC Comics Inc. 
Genesis is a trademark of Sega Enterprises, Ltd.

Chakan(tm) Game
For a change, try a game where the object is to die! This offbeat and 
distinctive gothic thriller is a lot of fun. Try CHAK Code 4 for 
protection against most hazards (except falling). If you really want 
to die, team Code 4 up with Code 5. The combination is a killer! For 
Codes 12 thru 15, the weapon does not show up in your inventory, but 
you can still choose it with the A button. 
CHAK
CODE KEY IN . . . EFFECT . . .
1 AKZA-TA7L Protection from most hits
2 AB3A-TCF2 Invincibility lasts longer after getting hit
3 DB3A-TAF2 Invincibility does not last as long
4 RLGA-TA4C Invincibility (falling still kills you)
5   ALJA-WA74 + ALJA-WA8J   Using an alchemy does not use up potions
6 P0AT-XTVR Start with 4 blue potions
7 P0AT-XTVW Start with 4 green potions
8 P0AT-XTV0 Start with 4 red potions
9 P0AT-XTV4 Start with 4 clear potions
10 RGJA-W600 Super jump
11 ACGT-VE7W Infinite time
12 RGRT-W6TG Scythe always available
13 RGRA-W604 Grappling hook always available
14 RGRA-W61N Battering mallet always available
15 RGRT-W6T6 Battle axe always available
Chakan is a trademark of RAK Graphics.

Ecco the Dolphin(tm) Game
Ecco must find the lost dolphin pod and save his family--and more. 
This is a fast, distinctive game with great graphics. Help Ecco stay 
alive with DOLF Codes 1 and 7. Note that with Code 1 you can get 
caught and the only way out is to run out of breath and start the 
level over. So switch off effects if you get stuck, die, and then 
continue playing.
DOLF
CODE KEY IN . . . EFFECT . . .
1   AKRT-JA64   Almost infinite breath--switch off to die if you get stuck
2   AL2A-JA7L   Protection from most jellyfish and many other enemies
3   ALZA-JA5Y   Protection from spiked shells and some other enemies
4 AAVT-NAFC Protection from octopus
5 HAVT-NAFC Octopus is fatal
6   HCBT-LAEW   Charging a school of fish restores health completely instead
                of partially
7   SW2A-KGPJ + HC2A-JAFL   Most jellyfish and some other enemies restore
                            health instead of taking it away
8   SW2A-KGPJ + TC2A-JGFL + E42A-JAFN   Most jellyfish and some other enemies
                                        restore breath instead of damaging
                                        health

Ecco the Dolphin is a trademark of SEGA.

Gaiares(tm) Game
This essential title in any Genesis collection is a good shooter with 
intense graphics. You can actually suck the enemies' weapons out and 
use them as your own. Try GAIA Code 11 and you won't lose a weapon 
type when you lose a ship. Use Code 24 and start with the T-Vulcan-
-it may look weak, but it's super strong!
GAIA
CODE KEY IN . . . EFFECT . . .
1 AECT-AAE6 Start with 2 ships
2 AJCT-AAE6 Start with 3 ships
3 A6CT-AAE6 Start with 8 ships
4 BECT-AAE6 Start with 10 ships
5 AJEA-AA20 Infinite ships
6 AECT-AAFC Start with 1 credit instead of 5
7 ANCT-AAFC Start with 3 credits
8 A6CT-AAFC Start with 7 credits
9 BECT-AAFC Start with 9 credits
10 A2ET-AA98 Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11 AJEA-AA6J Don't lose weapon type when you lose a ship
12  DAEA-AA58   Don't lose weapon type or power level when you lose a ship
13 AK4A-AA6N Break defender lasts forever
14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-Cannon
15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-Beam
16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-Laser
17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-Missile
18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-Laser
19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-Laser
20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-Collider
21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-Smash
22  RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with T-Braster
23  RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with F-Formation
24  RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with T-Vulcan
25  RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with Q-Missile
26  RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with H-Missile
27  RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with A-Bullet
28 AJCT-AA8T Combine with Codes 14 thru 27 to start each 
                weapon with max power

Gaiares and related names are trademarks of Renovation Products, 
Inc. Genesis is a trademark of Sega Enterprises, Ltd.

Lightening Force(tm) Game
This shooter is unique in requiring three (count 'em) master codes. 
Unfortunately, this reduces the number of code lines available for 
effects.
LIGHT
CODE KEY IN . . . EFFECT . . .
1 AABT-AA5J + AK6A-AA34 + RZRA-A60N MASTER CODE--
MUST BE ENTERED
2 AKWT-AA7J Infinite lives
3 A5BA-AAFC Start with 7 lives
4 A9BA-AAFC Start with 8 lives
5 BMBA-AAFC Start with 11 lives
6 CXBA-AAFC Start with 21 lives
FOR CODES 7 THRU 15, YOU MUST PRESS START BEFORE CHOOSING A 
STAGE ON STAGE SELECT SCREEN. CODES TAKE YOU BACK TO STAGE 2 
AFTER COMPLETING SPECIFIED LEVEL, SO USE FOR PRACTICE ONLY
7 AHBA-ACFR Practice stage 2
8 AHBA-AEFR Practice stage 3
9 AHBA-AGFR Practice stage 4
10 AHBA-AJFR Practice stage 5
11 AHBA-ALFR Practice stage 6
12 AHBA-ANFR Practice stage 7
13 AHBA-ARFR Practice stage 8
14 AHBA-ATFR Practice stage 9
15 AHBA-AWFR Practice stage 10
16 SBVA-BJY0 1-up worth 2
17 SBVA-BNY0 1-up worth 3
18 SBVA-BTY0 1-up worth 4
19 A25T-AA7L Invincibility
Lightening Force is a trademark of SEGA.

Menacer(tm) Game
This 6-in-1 game includes Ready, Aim, Tomatoes!(tm), featuring the 
supercool duo ToeJam & Earl(tm). Enjoy!
Frontline(tm) Codes:
1 RGPA-W6YJ Infinite missiles
2 A4TT-WA50 Invincibility against some tanks
3   A4TT-WA4A   Invincibility against other tanks, combine with Code 3 for
                full tank invincibility
4 AWTT-WA72 Invincibility against some aircraft
Pest Control(tm) Code
5 ATGA-YA7W Keep gun from overheating
WhackBall(tm) Codes
6 AV1A-6A6A + RE5T-66Y8   Infinite lives
Rockman's Zone(tm) Code
7 AV9A-2A5G + AV5A-2A3G   Infinite lives
Space Station Defender(tm) Codes
8 AXFA-YA34 Infinite power
9 B5HT-YA80 Infinite lives
Ready, Aim, Tomatoes!(tm) Codes
10 97AA-BA9L Start with rapid-fire tomatoes
11 BJ2T-AA8T Invincibility
12 AJ2T-AA8E Infinite tomatoes
13 NPAA-AAGR Start with 99 tomatoes
14 AKAA-AAF6 Start on level 2
15 APAA-AAF6 Start on level 3
16 AVAA-AAF6 Start on level 4
17 AZAA-AAF6 Start on level 5
18 A3AA-AAF6 Start on level 6
19 A7AA-AAF6 Start on level 7
20 BBAA-AAF6 Start on level 8
21 BFAA-AAF6 Start on level 9
22 BKAA-AAF6 Start on level 10
23 BPAA-AAF6 Start on level 11
24 BVAA-AAF6 Start on level 12
25 BZAA-AAF6 Start on level 13
26 B3AA-AAF6 Start on level 14
27 B7AA-AAF6 Start on level 15
28 CBAA-AAF6 Start on level 16
29 CFAA-AAF6 Start on level 17
30 CKAA-AAF6 Start on level 18
31 CPAA-AAF6 Start on level 19
32 CVAA-AAF6 Start on level 20
33 CZAA-AAF6 Start on level 21
34 C3AA-AAF6 Start on level 22
35 C7AA-AAF6 Start on level 23
36 DBAA-AAF6 Start on level 24
37 DFAA-AAF6 Start on level 25
38 DKAA-AAF6 Start on level 26
39 DPAA-AAF6 Start on level 27
40 DVAA-AAF6 Start on level 28
41 DZAA-AAF6 Start on level 29
42 D3AA-AAF6 Start on level 30
43 D7AA-AAF6 Start on level 31
44 EBAA-AAF6 Start on level 32
45 EFAA-AAF6 Start on level 33
46 EKAA-AAF6 Start on level 34
47 EPAA-AAF6 Start on level 35
48 EVAA-AAF6 Start on level 36
49 EZAA-AAF6 Start on level 37
50 E3AA-AAF6 Start on level 38
51 E7AA-AAF6 Start on level 39
52 FBAA-AAF6 Start on level 40
53 FFAA-AAF6 Start on level 41
54 FKAA-AAF6 Start on level 42
55 FPAA-AAF6 Start on level 43
56 FVAA-AAF6 Start on level 44
57 FZAA-AAF6 Start on level 45
58 F3AA-AAF6 Start on level 46
59 F7AA-AAF6 Start on level 47
Menacer and related names are trademarks of SEGA. Ready, Aim, 
Tomatoes! and ToeJam & Earl are trademarks of JVP.

NHLPA Hockey '93(tm) Game
Use these codes to tweak the clock in this realistic hockey challenge 
featuring the real players. HOCK Codes 7 thru 14 can only be used 
with the 10-minute period option. (The 5- and 20-minute period 
options will cancel out the codes.)
HOCK
CODE KEY IN . . . EFFECT . . .
1 RH7T-R60E MASTER CODE--MUST BE ENTERED
2 ZJNA-DTC2 Period clock runs faster
3 ZJNA-CJC2 Period clock runs slower
4 ZJNA-DTL2 Period clock runs much faster
5 ZJNA-CCC2 Period clock runs much slower
6 AANA-CAC2 Period clock is frozen (no time limit)
USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION.
7   HVWT-AAD0   Each period lasts 1 minute instead of 10 minutes
8 SBWT-AAD0 Each period lasts 2 minutes
9 0VWT-AAD0 Each period lasts 3 minutes
10 8BWT-AAD0 Each period lasts 4 minutes
11 TVWT-AGD0 Each period lasts 15 minutes
12 BBWT-ARD0 Each period lasts 30 minutes
13 NBWT-AWD0 Each period lasts 40 minutes
14 CBWT-A6D0 Each period lasts 60 minutes
15 AHXT-BJ5J All penalties last 1 minute
16 AMXT-BJ5J All penalties last 2 minutes
17 ASXT-BJ5J All penalties last 3 minutes
18 AXXT-BJ5J All penalties last 4 minutes
19 A1XT-BJ5J All penalties last 5 minutes
20 A9XT-BJ5J All penalties last 7 minutes
21 BHXT-BJ5J All penalties last 9 minutes
22 AWEA-AA7Y Infinite timeouts instead of 1
23 AKYT-AA3Y No timeouts
NHLPA Hockey '93 is a trademark of NHLPA.

Pit-Fighter(tm) Game (Alternate Codes)
This version of the popular arcade game features kicking, punching, 
and a nice variety of other antisocial behavior. As Ty, Kato or Buzz, 
you must fight for the right to face the Masked Warrior. Get to him 
faster with PIT Codes 1 thru 14. (The numbers of matches in these 
codes include grudge matches. In the 2-player mode, an extra 
elimination match takes place just before the championship match.) 
In the 2-player mode, Code 15 allows both players to team against 
Masked Warrior. Experts, try Code 16 to start with only 1 life.

NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO 
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES

PIT
CODE KEY IN . . . EFFECT . . .
1A  AHNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 14 matches instead of 15 to become champion
1B  AHTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 14 matches instead of 15 to become champion
2A  AMNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 13 matches to become champion
2B  AMTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 13 matches to become champion
3A  ASNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 12 matches to become champion
3B  ASTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 12 matches to become champion
4A  AXNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 11 matches to become champion
4B  AXTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 11 matches to become champion
5A  A1NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 10 matches to become champion
5B  A1TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 10 matches to become champion
6A  A5NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 9 matches to become champion
6B  A5TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 9 matches to become champion
7A  A9NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 8 matches to become champion
7B  A9TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 8 matches to become champion
8A  BDNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 7 matches to become champion
8B  BDTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 7 matches to become champion
9A  BHNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 6 matches to become champion
9B  BHTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 6 matches to become champion
10A BMNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 5 matches to become champion
10B BMTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 5 matches to become champion
11A BSNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 4 matches to become champion
11B BSTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 4 matches to become champion
12A BXNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 3 matches to become champion
12B BXTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 3 matches to become champion
13A B1NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 2 matches to become champion
13B B1TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 2 matches to become champion
14A B5NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 1 match to become champion
14A B5TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 1 match to become champion
15A B9NT-3A6J + JDNT-20NL + PDNT-22EN
    Both players fight for championship at same time   Q
15B B9TT-3A2R + JDTT-20JT + PDTT-22AW
    Both players fight for championship at same time
16A AFYT-2AAJ Start with 1 life
16B AF2A-2AAJ Start with 1 life
17A AKYT-2AAJ Start with 2 lives
17B AK2A-2AAJ Start with 2 lives
18A APYT-2AAJ Start with 3 lives
18B AP2A-2AAJ Start with 3 lives
19A AZYT-2AAJ Start with 5 lives
19B AZ2A-2AAJ Start with 5 lives
20A A3YT-2AAJ Start with 6 lives
20B A32A-2AAJ Start with 6 lives
21A AVZA-2A2R Infinite lives
21B AV2T-2A2R Infinite lives
22A BB0T-2AGE Match clock runs faster
22B BB4A-2AGE Match clock runs faster
23A JB0T-2AGE Match clock runs slower
23B JB4A-2AGE Match clock runs slower
24A GB0T-2A8L Freeze match clock (no time limit)
24B GB4A-2A8L Freeze match clock (no time limit)

25A 3DMA-2ADA Power pill lasts for a shorter time
25B 3DRT-2AHG Power pill lasts for a shorter time
26A EDMA-2GDA Power pill lasts for a longer time
26B EDRT-2GHG Power pill lasts for a longer time
27A ADMA-3ADA Power pill lasts much longer
27B ADRT-3AHG Power pill lasts much longer
28A ALBA-2A9R Power pill lasts until death or end of match
28B ALFA-2A26 Power pill lasts until death or end of match

Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Pit-Fighter and related names are trademarks of Atari Games.

Road Rash 2(tm) Game
Try to become the best "rasher" in this rather violent (as in punch, 
kick, club and chain whip the other drivers) motorcycle racing game. 
Nothing helps more than money, so key in RASH2 Codes 7 and/or 14 
to start with a cool quarter-million. For Codes 44 thru 53, a player 
ordinarily must finish 3rd or better on each of the 5 tracks to 
qualify for advancement to the next level. These codes eliminate 
qualification requirements for particular tracks. They are for Solo 
and Take Turn modes, and sometimes will not work after playing in 
Split Screen or Mano-a-Mano modes.
CODE KEY IN . . . EFFECT . . .
1 RH6A-86YJ MASTER CODE--MUST BE ENTERED
2   8TST-ACD8   Player A starts game with $5,000 instead of $1,000
3 7AST-AGD8 Player A starts game with $10,000
4 2TST-AWD8 Player A starts game with $25,000
5 VAST-BGD8 Player A starts game with $50,000
6 CAST-ARM8 Player A starts game with $100,000
7 ZAST-AC58 Player A starts game with $250,000
8 AAST-AAD8 Player A starts game with no money
9   8TTA-ACDW   Player B starts game with $5,000 instead of $1,000
10 7ATA-AGDW Player B starts game with $10,000
11 2TTA-AWDW Player B starts game with $25,000
12 VATA-BGDW Player B starts game with $50,000
13 CATA-ARMW Player B starts game with $100,000
14 ZATA-AC5W Player B starts game with $250,000
15 AATA-AADW Player B starts game with no money
16  AEST-AAEG   Player A starts game with Panda 500 bike instead of
                Shuriken 400
17  AJST-AAEG   Player A starts game with Shuriken TT 250 bike
18 ANST-AAEG Player A starts game with Panda 900 bike
19 ATST-AAEG Player A starts game with Banzai 7.11 bike
20 AYST-AAEG Player A starts game with Banzai 600N bike
21 A2ST-AAEG Player A starts game with Banzai 750N bike
22  A6ST-AAEG   Player A starts game with Shuriken 1000N bike
23 BAST-AAEG Player A starts game with Banzai 7.11N bike
24 BEST-AAEG Player A starts game with Diablo 1000N bike
25 BJST-AAEG Player A starts game with Panda 600 bike
26 BNST-AAEG Player A starts game with Banzai 600 bike
27 BTST-AAEG Player A starts game with Banzai 750 bike
28  BYST-AAEG   Player A starts game with Shuriken 1000 bike
29 B2ST-AAEG Player A starts game with Diablo 1000 bike
30  AETA-AAD4   Player B starts game with Panda 500 bike instead of
                Shuriken 400
31  AJTA-AAD4   Player B starts game with Shuriken TT 250 bike
32 ANTA-AAD4 Player B starts game with Panda 900 bike
33 ATTA-AAD4 Player B starts game with Banzai 7.11 bike
34 AYTA-AAD4 Player B starts game with Banzai 600N bike
35 A2TA-AAD4 Player B starts game with Banzai 750N bike
36  A6TA-AAD4   Player B starts game with Shuriken 1000N bike
37 BATA-AAD4 Player B starts game with Banzai 7.11N bike
38 BETA-AAD4 Player B starts game with Diablo 1000N bike
39 BJTA-AAD4 Player B starts game with Panda 600 bike
40 BNTA-AAD4 Player B starts game with Banzai 600 bike
41 BTTA-AAD4 Player B starts game with Banzai 750 bike
42 BYTA-AAD4 Player B starts game with Shuriken 1000 bike
43 B2TA-AAD4 Player B starts game with Diablo 1000 bike
FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON 
TRACK SELECT SCREEN, BUT THE CODES WORK
44 AEST-AAER Player A pre-qualifies on Alaska track
45 AEST-AAE0 Player A pre-qualifies on Hawaii track
46 AEST-AAE8 Player A pre-qualifies on Tennessee track
47 AEST-AAFG Player A pre-qualifies on Arizona track
48 AEST-AAFR Player A pre-qualifies on Vermont track
49 AETA-AAEC Player B pre-qualifies on Alaska track
50 AETA-AAEL Player B pre-qualifies on Hawaii track
51 AETA-AAEW Player B pre-qualifies on Tennessee track
52 AETA-AAE4 Player B pre-qualifies on Arizona track
53 AETA-AAFC Player B pre-qualifies on Vermont track
Road Rash 2 and related names are trademarks of Electronic Arts.

Rolo to the Rescue(tm) Game
Cute! Rolo the elephant needs your help so he can rescue his friends 
and find his way home. RESCUE Code 8, invincibility, should help a 
ton. Experts, try Code 2 and start with only 2 chances.
RESCUE
CODE KEY IN . . . EFFECT . . .
1 R19T-R60L MASTER CODE--MUST BE ENTERED
2 AFVT-AACT Start with 2 chances
3 BFVT-AACT Start with 10 chances
4 DFVT-AACT Start with 26 chances
5 GKVT-AACT Start with 51 chances
6 NPVT-AACT Start with 100 chances
7 AK6A-AA3Y Infinite chances
8 ACLA-AAGJ Invincibility
9 AB6T-BAHN Bogus jump
10 AB6T-AA1N Super jump
11 AB6T-AA9N Mega jump
12 ACNT-BA98 Golden box worth 0 chances instead of 1
13 A0NT-BA98 Golden box worth 5 chances instead of 1
14 BLNT-BA98 Golden box worth 10 chances instead of 1
15 DB8A-AA2G Lemonade glass provides infinite shots
16 HGNA-BAXY Lemonade glass worth 8 shots instead of 3
17  HGSA-BAYT   See whole map (you can only look, won't let you go anywhere
                new)
18 RGYA-A616 Lets you open a cage without a key
Rolo to the Rescue is a trademark of Electronic Arts.

The Simpsons Bart vs. The Space Mutants(tm) Game
Bart's back! And he's running and jumping and doing other cool stuff 
to thwart the aliens who have invaded the earth. This game is hard! 
Try MUTE Code 1 to get the protection from hits and time you need.
MUTE
CODE KEY IN EFFECT
1   AJRT-AA4N   Invincible against hits and time--not against falling in
                quicksand or pits
2 A2RT-AA6N Infinite lives
3 AAXA-BJ6J Infinite rockets after you buy one
4 AAXA-BJ5L Infinite cherry bombs after you buy one
5 FJ0A-AA2G Infinite spray paint once you get it
6 AJBT-AADW Start on level 2
7 ANBT-AADW Start on level 3
8 ATBT-AADW Start on level 4
9 AYBT-AADW Start on level 5
10 ED0A-CAGE Need 20 goals--level 1
11 C10A-CAGE Need 15 goals--level 1
12 CD0A-CAGE Need 10 goals--level 1
13 A10A-CAGE Need 5 goals--level 1
14 AH0A-CAGE Need 1 goal--level 1
15 EACT-EAA6 Need 20 goals--level 2
16 CYCT-EAA6 Need 15 goals--level 2
17 CACT-EAA6 Need 10 goals--level 2
18 AYCT-EAA6 Need 5 goals--level 2
19 AECT-EAA6 Need 1 goals--level 2
20 GART-EACG Need 30 goals--level 3
21 FART-EACG Need 28 goals--level 3
22 EART-EACG Need 20 goals--level 3
23 CYRT-EACG Need 15 goals--level 3
24 AYRT-EACG Need 5 goals--level 3
25 AERT-EACG Need 1 goal--level 3
26 AY4A-EAD0 Need 5 goals--level 4
27 AT4A-EAD0 Need 4 goals--level 4
28 AN4A-EAD0 Need 3 goals--level 4
29 AJ4A-EAD0 Need 2 goals--level 4
30 AE4A-EAD0 Need 1 goal--level 4
31 AEBT-AADG Start with 1 life
32 ATBT-AADG Start with 4 lives
33 AYBT-AADG Start with 5 lives
34 A2BT-AADG Start with 6 lives
35 A6BT-AADG Start with 7 lives
36 BABT-AADG Start with 8 lives
37 BEBT-AADG Start with 9 lives
38 E3AT-AA68 Stop timer on door puzzle (level 3)
The Simpsons Bart vs. The Space Mutants is a trademark of 
Twentieth Century Fox Film Corporation

Sonic the Hedgehog 2(tm) Game (More Codes)
Here's another installment of our collection of great codes for this 
monster game. Normally, you have to grab all seven chaos emeralds, 
get at least 50 rings, and then jump to turn into Super Sonic (and be 
invincible). But by choosing from among Codes 58 thru 64 and 65 
thru 69, you can reduce the number of emeralds and rings you have to 
get. With Code 70, you won't lose your rings with time and drop back 
down to regular Sonic. And to help you become Super Sonic on the 
last level, where there are normally no rings, the combination of 
Codes 58, 65 and 72 will do the trick--just jump. Finally, access the 
level select menu with Code 71.
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, TRY THE "B" CODES
SON2+
CODE KEY IN . . . EFFECT . . .
43A AH2T-CAH6 Sonic needs only 1 ring instead of 50 to enter 
special stage after touching a star post
43B AH2T-CAHN
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA 
RINGS, BUT YOU DO GET THEM
44A SBJA-HJWJ Rings worth 2 in special stages--Sonic
44B SBJA-HJV2
45A SBJA-HNWJ Rings worth 3 in special stages--Sonic
45B SBJA-HNV2
46A SBJA-HTWJ Rings worth 4 in special stages--Sonic
46B SBJA-HTV2
47A SBJA-HYWJ Rings worth 5 in special stages--Sonic
47B SBJA-HYV2
48A SBJA-H2WJ Rings worth 6 in special stages--Sonic
48B SBJA-H2V2
49A SBJA-H6WJ Rings worth 7 in special stages--Sonic
49B SBJA-H6V2
50A SBJA-HAWJ Rings worth 8 in special stages--Sonic
50B SBJA-HAV2
51A SBJA-HJWR Rings worth 2 in special stages--Tails
51B SBJA-HJV8
52A SBJA-HNWR Rings worth 3 in special stages--Tails
52B SBJA-HNV8
53A SBJA-HTWR Rings worth 4 in special stages--Tails
53B SBJA-HTV8
54A SBJA-HYWR Rings worth 5 in special stages--Tails
54B SBJA-HYV8
55A SBJA-H2WR Rings worth 6 in special stages--Tails
55B SBJA-H2V8
56A SBJA-H6WR Rings worth 7 in special stages--Tails
56B SBJA-H6V8
57A SBJA-HAWR Rings worth 8 in special stages--Tails
57B SBJA-HAV8
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN 
THE AMOUNT YOU NEED
58A ACZT-CACA Need 0 chaos emeralds to become Super Sonic 
                (in addition to rings)
58B ACZT-CACN
59A AGZT-CACA Need 1 Chaos Emerald to become Super Sonic 
                (in addition to rings)
59B AGZT-CACN
60A ALZT-CACA Need 2 chaos emeralds to become Super Sonic 
                (in addition to rings)
60B ALZT-CACN
61A ARZT-CACA Need 3 chaos emeralds to become Super Sonic 
                (in addition to rings)
61B ARZT-CACN
62A AWZT-CACA Need 4 chaos emeralds to become Super Sonic 
                (in addition to rings)
62B AWZT-CACN
63A A0ZT-CACA Need 5 chaos emeralds to become Super Sonic 
                (in addition to rings)
63B A0ZT-CACN
64A A4ZT-CACA Need 6 chaos emeralds to become Super Sonic 
                (in addition to rings)
64B A4ZT-CACN
65A AGZT-CACJ + K4ZT-CA9N Need 1 ring to become Super Sonic 
                (in addition to chaos emeralds), don't lose rings with time
65B AGZT-CACY+ K4ZT-CA92
66A A0ZT-CACJ Need 5 rings to become Super Sonic (in 
                addition to chaos emeralds)
66B A0ZT-CACY
67A BLZT-CACJ Need 10 rings to become Super Sonic (in 
                addition to chaos emeralds)
67B BLZT-CACY
68A DGZT-CACJ Need 25 rings to become Super Sonic (in 
                addition to chaos emeralds)
68B DGZT-CACY
69A FCZT-CACJ Need 40 rings to become Super Sonic (in 
                addition to chaos emeralds)
69B FCZT-CACY
70A K4ZT-CA9N Super Sonic doesn't lose rings with time
70B K4ZT-CA92
71A RE8A-A60W Level select menu--at title screen, hold down 
                A while pressing start
71B RE8A-A60G
72A 2VAT-BCRN Start most levels with some rings--1-player 
                game only (number of rings varies with stage, and you can
                still lose rings)
72B 2VAT-BCRA

Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Sonic the Hedgehog 2 and related names are trademarks of SEGA.

Splatterhouse 2(tm) Game
As the title suggests, this is a really gory game! Help Rick save 
Jennifer with SPLAT Codes 1 and 22 for infinite lives and 250 hit 
points. Codes 10 thru 22 operate on the Normal level select. The 
display will not always indicate the remaining hit points or lives 
accurately, but the codes work. Experts try Code 10 for only 1 hit 
point.
SPLAT
CODE KEY IN . . . EFFECT . . .
1 AX3A-AA2N Infinite lives
2 AE0A-AAG8 Start with 2 lives
3 AJ0A-AAG8 Start with 3 lives
4 AN0A-AAG8 Start with 4 lives
5 AY0A-AAG8 Start with 6 lives
6 A20A-AAG8 Start with 7 lives
7 A60A-AAG8 Start with 8 lives
8 BA0A-AAG8 Start with 9 lives
9 BE0A-AAG8 Start with 10 lives
10 AEBT-AAB6 Start with 1 hit point
11 AJBT-AAB6 Start with 2 hit points
12 ANBT-AAB6 Start with 3 hit points
13 AYBT-AAB6 Start with 5 hit points
14 BJBT-AAB6 Start with 10 hit points
15 B6BT-AAB6 Start with 15 hit points
16 CTBT-AAB6 Start with 20 hit points
17 DEBT-AAB6 Start with 25 hit points
18 D2BT-AAB6 Start with 30 hit points
19 GJBT-AAB6 Start with 50 hit points
20 NTBT-AAB6 Start with 100 hit points
21 3ABT-AAB6 Start with 200 hit points
22 9JBT-AAB6 Start with 250 hit points
Splatterhouse 2 is a trademark of Namco Ltd.

Streets of Rage 2(tm) Game
Good graphics highlight this sequel to the popular fighting game. Use 
RAGE2 Code 12 for infinite lives to help you and Rick save Adam. 
Experts try Codes 13 and 17 to make apple and roast chicken pick-
ups worth less energy.
RAGE2
CODE KEY IN . . . EFFECT . . .
1 AK9A-BA6C Start on stage 2 instead of 1
2 AV9A-BA6C Start on stage 3
3 A39A-BA6C Start on stage 4
4 BB9A-BA6C Start on stage 5
5 BK9A-BA6C Start on stage 6
6 BV9A-BA6C Start on stage 7
7 B39A-BA6C Start on stage 8
8 V30A-BEB6 Player 1 starts with 7 lives
9 LB0A-BEB6 Player 1 starts with 9 lives
10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives
11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives
12 AW7T-AA6L Infinite lives--both players
13 CBFA-AAG6 Apple pick-up restores less energy
14 JKFA-AAG6 Apple pick-up restores more energy
15 PBFA-AAG6 Apple pick-up restores all energy
16 ABFA-AAG6 Apple pick-up worth nothing
17  JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
    Roast chicken pick-up restores less energy
18  EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
    Roast chicken pick-up restores much less energy
19  ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
    Roast chicken pick-up worth nothing
20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000
21 ABFT-ACAT Cash bag worth 10,000
22 LBFT-AEAT Cash bag worth 25,000
23 ABFT-AAAT Cash bag worth nothing
24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000
25 ABFT-ACAY Gold bar worth 10,000
26 ABFT-AEAY Gold bar worth 20,000
27 ABFT-ALAY Gold bar worth 50,000
28 ABFT-AAAY Gold bar worth nothing
29 PKFA-BJ0E 1-up worth 2 lives instead of 1
30 PKFA-BN0E 1-up worth 3 lives
31 AKFA-AA8E 1-up worth nothing
32 AK1A-AAAE Player 1 starts with 1 continue instead of 2
33 AZ1A-AAAE Player 1 starts with 4 continues
34 A71A-AAAE Player 1 starts with 6 continues
35 BF1A-AAAE Player 1 starts with 8 continues
36 AF1A-AAAE Player 1 starts with no continues
37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2
38 AZ1A-AAC4 Player 2 starts with 4 continues
39 A71A-AAC4 Player 2 starts with 6 continues
40 BF1A-AAC4 Player 2 starts with 8 continues
41 AF1A-AAC4 Player 2 starts with no continues
42 AL7T-AA62 Infinite continues--both players
43 NM6T-AAF0 Choose up to 99 players on options screen
Streets of Rage 2 and related names are trademarks of SEGA.

T2 The Arcade Game(tm) Game
This shooter has good graphics and lots of action. T2 Code 14 
protects you from most hazards, and Code 13 makes sure you always 
have maximum gun power. Experts, start with 1 credit when you use 
Code 1.
T2
CODE KEY IN . . . EFFECT . . .
1 AE6A-BE3W Start with 1 credit instead of 4
2 EY6A-BE3W Start with 25 credits
3 LA6A-BE3W Start with 50 credits
4 RY6A-BE3W Start with 75 credits
5 RZ8A-A6V6 Infinite credits
6   XE6A-BE3W   Advance to next level and get infinite credits when terminated
                --may have some weird effects, doesn't work on last level
7 SF4A-BEXL Start on human hideout
8 SF4A-BJXL Start on trip to skynet
9 SF4A-BNXL Start on skynet
10 SF4A-BTXL Start on cyberdyne systems
11 SF4A-B2XL Start on the freeway
12 SF4A-B6XL Start on the steel mill
13 AADT-AAEL Always have maximum gun power
14 RGJA-A60C Protection from most hazards
15 RZ8A-A6X0 Infinite rockets and shotgun shells on pick-up
16 XGGA-BA30 Start with LOTS of rockets
T2 The Arcade Game and related names are trademarks of Carolco 
Pictures Inc.

Teenage Mutant Ninja Turtles(tm)--The Hyper Stone Heist(tm) Game
What's the best thing about this game? It's the Turtles, silly! Give 
the guys infinite lives with HEIST Codes 13 and/or 14. Codes 1 thru 
12 work only for the 2-player game, and not on continues.
HEIST
CODE KEY IN . . . EFFECT . . .
1   RFWA-C6VA + 9VWA-DGKC + ABWA-CABE
    Player 1 starts with 1 life instead of 3
2   RFWA-C6VA + 9VWA-DGKC + BFWA-CABE
    Player 1 starts with 10 lives
3   RFWA-C6VA + 9VWA-DGKC + EVWA-CABE
    Player 1 starts with 25 lives
4   RFWA-C6VA + 9VWA-DGKC + KFWA-CABE
    Player 1 starts with 50 lives
5   RFWA-C6VA + 9VWA-DGKC + RVWA-CABE
    Player 1 starts with 75 lives
6   RFWA-C6VA + 9VWA-DGKC + XFWA-CABE
    Player 1 starts with 100 lives
7   RFWA-C6VL + 9VWA-DGKN + ABWA-CABR
    Player 2 starts with 1 life instead of 3
8   RFWA-C6VL + 9VWA-DGKN + BFWA-CABR
    Player 2 starts with 10 lives
9   RFWA-C6VL + 9VWA-DGKN + EVWA-CABR
    Player 2 starts with 25 lives
10  RFWA-C6VL + 9VWA-DGKN + KFWA-CABR
    Player 2 starts with 50 lives
11  RFWA-C6VL + 9VWA-DGKN + RVWA-CABR
    Player 2 starts with 75 lives
12  RFWA-C6VL + 9VWA-DGKN + XFWA-CABR
    Player 2 starts with 100 lives
13 ADCT-CAGC Infinite lives--player 1
14 ADFA-CAB2 Infinite lives--player 2
15 RHST-C6YG Both players are invincible
16 BXYA-CA6L Deadly attack uses no life points--player 1
17 BXYT-CA2G Deadly attack uses no life points--player 2
Teenage Mutant Ninja Turtles is a trademark of Mirage Studios. The 
Hyper Stone Heist is a trademark of Konami Co., Ltd.

World of Illusion(tm) Game
Starring Mickey Mouse and Donald Duck, who use magic to find their 
way back home despite the power of the evil Sorceror. Try ILLU Code 
7 for infinite tries and Code 8 for infinite health.
ILLU
CODE KEY IN . . . EFFECT . . .
1 AEST-BA30 Start with 1 try instead of 3--player 1
2 BEST-BA30 Start with 9 tries--player 1
3 DEST-BA30 Start with 25 tries--player 1
4 GJST-BA30 Start with 50 tries--player 1
5 KNST-BA30 Start with 75 tries--player 1
6 NNST-BA30 Start with 99 tries--player 1
7 BM2A-AA9R Infinite tries
8 AX2A-AA62 + DM2A-AA8T Infinite health
9 FF5T-BAWC Candy restores health fully
10 AK5T-AA4C Candy worth nothing
11 RZ5T-A6W8 Cake worth nothing
12  AF6A-AAA2   Gain an extra try with every card instead of 52
13 BK6A-AAA2 Gain an extra try with 10 cards
14 DK6A-AAA2 Gain an extra try with 26 cards
15 AJST-EAH2 + HAPA-BEWE Start on stage 2
16 ANST-EAH2 + HAPA-BJWE Start on stage 3
17 ATST-EAH2 + HAPA-BNWE Start on stage 4
18 AYST-EAH2 + HAPA-BTWE Start on stage 5
19 A92A-BJYL Enemy hits cost 2 health points
20 A92A-BNYL Enemy hits cost 3 health points
21 A92A-BTYL Enemy hits cost 4 health points
World of Illusion is a trademark of SEGA. Mickey Mouse and Donald 
Duck are trademarks of The Walt Disney Company.

X-Men(tm) Game
Is this a big game, or what? These codes offer valuable aid--try X 
Codes 1 and 2 for protection against enemies and falling off screen. 
Pole vault over that annoying reset with Code 26 and experience the 
end of the game.
X
CODE KEY IN . . . EFFECT . . .
1 A3YA-AA32 Protection from most enemy hits
2   BDBA-CA34   Protection from falling off screen (no health lost)
3 ACJT-CAGA Protection from spikes
4   AB1A-CAGJ + AB1T-CAHE   Gambit's lethal burst uses no mutant power
5   DKWA-CA4C + DVWA-CA6L   Nightcrawler's teleport uses no mutant power
6 ALKT-CA4L Wolverine's claws use no mutant power
7   ABET-CAAE + ABDT-CAG8   Wolverine's spin slash uses no extra mutant power
8   ABMT-CAE2 + ABNA-CAFA   Cyclops' eye-beam uses no mutant power--except
                            when you duck or jump
9   ABPA-CAC6 + ABMA-CAC4   Cyclops' optic blast uses no mutant power
10 ACKT-CAFT Mutant power does not regenerate
11 TCKT-CAFT Mutant power regenerates faster
12 ACKT-CEFT Mutant power regenerates much faster
13 ACKT-CJFT Mutant power regenerates to full very quickly
14 BC7A-CA5W Lets you use Iceman multiple times
15 BC9T-CA80 Lets you use Archangel multiple times
16 BC8T-CA42 Lets you use Rogue multiple times
17 BC7T-CA2T Lets you use Storm multiple times
18 P0KT-DAYW Wolverine heals himself faster
19 ALKA-CA86 Switch X-Men an infinite number of times
***Level select codes will be released after May 15***
X-Men and related names are trademarks of Marvel Entertainment 
Group, Inc.

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