GAME GENIE FOR SEGA GENESIS CODES
GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. No commercial use without
authorization. This file may be freely distributed for private, non-
commercial use as long as it is not altered and all text remains
intact.
This product is licensed by Sega of America, Inc. for use with the
Sega(tm) Genesis(tm) System. Sega, Genesis and the Sega Seal of
Quality
are trademarks of Sega Enterprises, Ltd. Game titles are trademarks
of their respective owners. Game Genie is a trademark of Lewis
Galoob Toys, Inc. U.S. Patent No. 5,112,051.
THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/SEGA GENESIS
VOL. 1, #4.
Batman Revenge of The Joker(tm) Game
CODE KEY IN EFFECT
1 AACT-AAHY Start with 1 life
CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS
2 AECT-AAHY Start with 2 lives
3 ANCT-AAHY Start with 4 lives
4 ATCT-AAHY Start with 5 lives
5 BECT-AAHY Start with 10 lives
6 CNCT-AAHY Start with 20 lives
7 AAET-AAEY Infinite lives
8 AD1T-ACGY Start with 1 life increments
9 AD1T-AEGY Start with 2 life increments
10 AD1T-AJGY Start with 4 life increments
11 AD1T-ANGY Start with 6 life increments
CODES 12 THRU 16: YOU CAN ONLY SEE 8
12 AD1T-AYGY Start with 10 life increments
13 AD1T-A8GY Start with 15 life increments
14 AD1T-BJGY Start with 20 life increments
15 AD1T-B6GY Start with 30 life increments
16 AD1T-DERY Start with 50 life increments
17 AM1A-AA8N Infinite life increments
CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
18 AD1T-AAH4 + AX2A-AA3J Become invincible at any time
19 AH1T-AAH4 + HH2A-BGVJ 1 capsule needed to get ability to
be invincible
20 AM1T-AAH4 + HH2A-BLVJ 2 capsules needed to get ability to
be invincible
21 AS1T-AAH4 + HH2A-BRVJ 3 capsules needed to get ability to
be invincible
22 AX1T-AAH4 + HH2A-BWVJ 4 capsules needed to get ability to
be invincible
23 A11T-AAH4 + HH2A-B0VJ 5 capsules needed to get ability to
be invincible
24 A51T-AAH4 + HH2A-B4VJ 6 capsules needed to get ability to
be invincible
25 A91T-AAH4 + HH2A-B8VJ 7 capsules needed to get ability to
be invincible
DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25
26 AX2A-AA3J Capsules not lost when invinciblity is used
WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN
INVINCIBILITY IS USED
27 AH1T-AAH4 + AX2A-AA3J 1 capsule needed to get ability to
be invincible
28 AM1T-AAH4 + AX2A-AA3J 2 capsules needed to get ability to
be invincible
29 AS1T-AAH4 + AX2A-AA3J 3 capsules needed to get ability to
be invincible
30 AX1T-AAH4 + AX2A-AA3J 4 capsules needed to get ability to
be invincible
31 A11T-AAH4 + AX2A-AA3J 5 capsules needed to get ability to
be invincible
32 A51T-AAH4 + AX2A-AA3J 6 capsules needed to get ability to
be invincible
33 A91T-AAH4 + AX2A-AA3J 7 capsules needed to get ability to
be invincible
CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
34 TD2A-AABC Invincibility time is 1/2x normal
35 2D2A-AABC Invincibility time is 3/4x normal
36 TD2A-ACBC Invincibility time is 1-1/2x normal
37 AD2A-AEBC Invincibility time is 2x normal
38 AD2A-AGBC Invincibility time is 3x normal
39 AD2A-ALBC Invincibility time is 5x normal
40 AD2A-AYBC Invincibility time is 10x normal
41 9TCT-BGSL + 7TCA-AAH8 + AECT-AAHN Start on Level 1-2:
City Rooftops
42 9TCT-BGSL + 7TCA-AAH8 + AJCT-AAHN Start on Level 1-3:
Boss Ace Ranger
43 9TCT-BGSL + 7TCA-AAH8 + ANCT-AAHN Start on Level 2-
1: Assembly Line
44 9TCT-BGSL + 7TCA-AAH8 + ATCT-AAHN Start on Level 2-
2: Weapons Plant
45 9TCT-BGSL + 7TCA-AAH8 + AYCT-AAHN Start on Level 3-1: Ice
Valley
46 9TCT-BGSL + 7TCA-AAH8 + A2CT-AAHN Start on Level 3-
2: Excavation Mine
47 9TCT-BGSL + 7TCA-AAH8 + A6CT-AAHN Start on Level 3-
3: Boss Minedroid
48 9TCT-BGSL + 7TCA-AAH8 + BACT-AAHN Start on Level 4-
1: Weapons Express
49 9TCT-BGSL + 7TCA-AAH8 + BECT-AAHN Start on Level 4-2:
Assembly Plant
50 9TCT-BGSL + 7TCA-AAH8 + BJCT-AAHN Start on Level 4-3:
Boss Master C.P.U.
51 9TCT-BGSL + 7TCA-AAH8 + BNCT-AAHN Start on Level 5-1:
Sewer System
52 9TCT-BGSL + 7TCA-AAH8 + BTCT-AAHN Start on Level 5-2:
Deserted Tunnel
53 9TCT-BGSL + 7TCA-AAH8 + BYCT-AAHN Start on Level 6-1:
Missile Silo
54 9TCT-BGSL + 7TCA-AAH8 + B2CT-AAHN Start on Level 6-2:
Tank #329
55 9TCT-BGSL + 7TCA-AAH8 + B6CT-AAHN Start on Level 6-3:
Boss Joker
56 9TCT-BGSL + 7TCA-AAH8 + CACT-AAHN Start on Level 7-
1: Tiki Jungle
57 9TCT-BGSL + 7TCA-AAH8 + CECT-AAHN Start on Level 7-2:
Boss ???
58 4BNA-CRCR Batman gets about 1/100x normal power in
Boss levels
59 WBNA-CCCR Batman gets about 1/20x normal power in
Boss levels
60 3BNA-CACR Batman gets about 1/10x normal power in
Boss levels
61 NVNA-CACR Batman gets about 1/5x normal power in Boss
levels
62 HVNA-CACR Batman gets about 1/3x normal power in Boss
levels
63 FBNA-CACR Batman gets about 1/2x normal power in Boss
levels
64 BZNA-CACR Batman gets about 1-1/2x normal power in
Boss levels
65 BKNA-CACR Batman gets about 2x normal power in Boss
levels
66 A7NA-CACR Batman gets about 3x normal power in Boss
levels
67 AVNA-CACR Batman gets about 5x normal power in Boss
levels
68 4BNA-CRC2 Boss gets about 1/100x normal power in Boss
levels
69 WBNA-CCC2 Boss gets about 1/20x normal power in Boss
levels
70 3BNA-CAC2 Boss gets about 1/10x normal power in Boss
levels
71 NVNA-CAC2 Boss gets about 1/5x normal power in Boss
levels
72 HVNA-CAC2 Boss gets about 1/3x normal power in Boss
levels
73 FBNA-CAC2 Boss gets about 1/2x normal power in Boss
levels
74 BZNA-CAC2 Boss gets about 1-1/2x normal power in Boss
levels
75 BKNA-CAC2 Boss gets about 2x normal power in Boss
levels
CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF
POWER WAS MORE THAN 219,000
76 A7NA-CAC2 Boss gets about 3x normal power in Boss
levels
CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF
POWER WAS MORE THAN 131,000
77 AVNA-CAC2 Boss gets about 5x normal power in Boss
levels
Batman Revenge of The Joker and related names are trademarks of
DC Comics Inc.
Blaster Master 2(tm) Game
BLAS2
CODE KEY IN . . . EFFECT . . .
1 BVLT-JA5Y Protection from most hazards--NOT IN TOP-
VIEW MODE
2 D5VA-GA90 Medium falls don't hurt--DON'T COMBINE WITH
CODES 15 AND 16
3 ACBA-GAB2 Start with 1 life
4 AGBA-GAB2 Start with 2 lives
5 AWBA-GAB2 Start with 5 lives
6 BGBA-GAB2 Start with 10 lives
7 CRBA-GAB2 Start with 20 lives
8 SCBT-GA5E Infinite lives--NOT IN TOP-VIEW MODE
9 8H5A-H98G Jump about 6x normal height in vehicle
10 815A-H98G Jump about 3x normal height in vehicle
11 895A-H98G Jump about 2x normal height in vehicle
12 9D5A-H98G Jump about 1-1/2x normal height in vehicle
13 9M5A-H98G Jump about 3/4x normal height in vehicle
14 9S5A-H98G Jump about 1/2x normal height in vehicle
15 9D5T-H99C + D5VA-GA90 Jump about 2x normal height when
walking--and don't take damage from medium falls
16 9H5T-H99C + D5VA-GA90 Jump about 1-1/2x normal height
when walking--and don't take damage from medium falls
17 9S5T-H99C Jump about 3/4x normal height when walking
18 9X5T-H99C Jump about 1/2x normal height when walking
19 B5ZT-GA9J Infinite 3-way fire
20 CD0T-GA94 + BD0T-GA62 Infinite hyper missiles
21 CD1A-GA86 Infinite 8-way lightnings
22 B4FT-GA3G Infinite shields
23 ABMT-JAHR Weapon icon adds 0 more to amount you have
24 AFMT-JAHR Weapon icon adds 1 more to amount you have
25 APMT-JAHR Weapon icon adds 3 more to amount you have
26 BKMT-JAHR Weapon icon adds 10 more to amount you have
27 CVMT-JAHR Weapon icon adds 20 more to amount you have
28 GKMT-JAHR Weapon icon adds 50 more to amount you have
29 NPMT-JAHR Weapon icon adds 99 more to amount you have
(max)
30 ABMA-JACW Heart icon adds 0 points to energy bar
31 AFMA-JACW Heart icon adds 1 point to energy bar
32 AKMA-JACW Heart icon adds 2 points to energy bar
33 AVMA-JACW Heart icon adds 4 points to energy bar
34 AZMA-JACW Heart icon adds 5 points to energy bar
35 A3MA-JACW Heart icon adds 6 points to energy bar
36 A7MA-JACW Heart icon adds 7 points to energy bar
37 BBMA-JACW Heart icon adds 8 points to energy bar
38 BFMA-JACW Heart icon adds 9 points to energy bar
39 BKMA-JACW Heart icon adds 10 points to energy bar
40 BPMA-JACW Heart icon adds 11 points to energy bar
41 BVMA-JACW Heart icon adds 12 points to energy bar (max)
42 VCFT-HGCG Shields last 10x normal time
43 2WFT-GWCG Shields last 5x normal time
44 5WFT-GLCG Shields last 3x normal time
45 7CFT-GGCG Shields last 2x normal time
46 9LFT-GACG Shields last 1/2x normal time
47 Y8FT-GACG Shields last 1/3x normal time
48 NWFT-GACG Shields last 1/5x normal time
49 GLFT-GACG Shields last 1/10x normal time
50 A3FT-AA82 Infinite continue credits
51 A3GA-AA5L Infinite time to decide whether to use a
continue credit
Blaster Master 2 is a trademark of Sun Corporation of America.
Bubsy(tm) Game
BUBS
CODE KEY IN . . . EFFECT . . .
1 AJXT-AAA2 Start with 3 lives
2 DEXT-AAA3 Start with 20 lives
3 KEXT-AAA4 Start with 66 lives
4 RERT-86V4 Infinite lives
5 ADTA-6AAC Infinite time
6 AL9V-CAAY Each yarn ball worth 2
7 A09V-CAAY Each yarn ball worth 5
8 BL9V-CAAY Each yarn ball worth 10
9 GK3B-CAHC Each yarn crate holds 32
10 KP3B-CAHC Each yarn crate holds 51
11 XF3B-CAHC Each yarn crate holds 99
12 AELT-AAAC Start on chapter 2
13 AJLT-AAAC Start on chapter 3
14 ANLT-AAAC Start on chapter 4
15 ATLT-AAAC Start on chapter 5
16 AYLT-AAAC Start on chapter 6
17 A2LT-AAAC Start on chapter 7
18 BALT-AAAC Start on chapter 8
19 BJLT-AAAC Start on chapter 9
20 BTLT-AAAC Start on chapter 10
21 BYLT-AAAC Start on chapter 11
22 B2LT-AAAC Start on chapter 12
23 B6LT-AAAC Start on chapter 13
24 CALT-AAAC Start on chapter 14
25 CELT-AAAC Start on chapter 15
26 CJLT-AAAC Start on chapter 16
Bubsy is a trademark of Accolade, Inc.
Buck Rogers Countdown to Doomsday(tm) Game
BUCK
CODE KEY IN . . . EFFECT . . .
1 R19T-86ZY MASTER CODE--MUST BE ENTERED
2 AB0A-BA6T + REDA-A6XY All attributes in character
creation are 10
3 AK0A-BA6T + REDA-A6XY All attributes in character
creation are 12
4 AV0A-BA6T + REDA-A6XY All attributes in character
creation are 14
5 A30A-BA6T + REDA-A6XY All attributes in character
creation are 16
6 BB0A-BA6T + REDA-A6XY All attributes in character
creation are 18
7 BK0A-BA6T + REDA-A6XY All attributes in character
creation are 20
8 STFT-BLDA + AEFT-AADC Hit points initialized to 1 in char.
creation
9 STFT-BLDA + ANFT-AADC Hit points initialized to 3 in char.
creation
10 STFT-BLDA + AYFT-AADC Hit points initialized to 5 in char.
creation
11 STFT-BLDA + BJFT-AADC Hit points initialized to 10 in
char. creation
12 STFT-BLDA + CTFT-AADC Hit points initialized to 20 in
char. creation
13 STFT-BLDA + FAFT-AADC Hit points initialized to 40 in
char. creation
14 STFT-BLDA + HTFT-AADC Hit points initialized to 60 in
char. creation
15 STFT-BLDA + LAFT-AADC Hit points initialized to 80 in
char. creation
16 STFT-BLDA + PAFT-AADC Hit points initialized to 104 in
char. creation
WITH CODES 17 THRU 20, DON'T OVERTRAIN, BECAUSE THE GAME
WON'T LET YOU OUT OF TRAINING SCREEN UNTIL YOU USE UP ALL YOUR
TRAINING CREDITS
17 GAJA-BJYY Each training unit worth 2x normal
18 GAJA-BNYY Each training unit worth 3x normal
19 GAJA-B2YY Each training unit worth 6x normal
20 AJJA-AA4G Pressing Start button in training screen gives
an additional training unit
21 AAJT-AAEN Start with 0 credits
22 NTJT-AAEN Start with 100 credits
23 8TJT-ACEN Start with 500 credits
24 7AJT-AGEN Start with 1,000 credits
25 1AJT-A0EN Start with 3,000 credits
26 CAJT-ARNN Start with 10,000 credits
27 EAJT-A6YN Start with 20,000 credits
28 LAJT-AHYN Start with 50,000 credits
29 YAJT-APEN + AEJT-AAEL Start with 100,000 credits
30 JAJT-A4EN + ANJT-AAEL Start with 200,000 credits
31 EAJT-ADNN + A6JT-AAEL Start with 500,000 credits
32 JAJT-AEYN + B6JT-AAEL Start with 1,000,000 credits
33 AKXT-CA5A + BKYA-CA8T Everything is affordable and free
34 AM6T-AA4W You can move infinite spaces in battle
Buck Rogers Countdown to Doomsday is a trademark of The Dille
Family Trust.
Chuck Rock(tm) Game
ROCK
CODE KEY IN . . . EFFECT . . .
1 AEAT-EABW Start with 2 lives instead of 4
2 AYAT-EABW Start with 6 lives
3 A6AT-EABW Start with 8 lives
4 BEAT-EABW Start with 10 lives
5 BTCT-EA5E Infinite lives
6 B5RA-AA3Y Infinite health
7 AXHA-AA6J Protection from drowning--DON'T HOLD ROCK
UNDERWATER
8 AW5T-AA24 Heart worth nothing
9 SG5T-B2T4 Heart restores health fully
10 ANAT-EAEY Start with less health--1st life only
11 ANCT-EAD8 Less health on lives after 1st life
12 AJAT-EABA Start on level 1, zone 2
13 ANAT-EABA Start on level 1, zone 3
14 ATAT-EABA Start on level 1, zone 4
15 AYAT-EABA Start on level 1, zone 5
16 AJAT-EAA2 Start on level 2, zone 1
17 AJAT-EABA + AJAT-EAA2 Start on level 2, zone 2
18 ANAT-EABA + AJAT-EAA2 Start on level 2, zone 3
19 ATAT-EABA + AJAT-EAA2 Start on level 2, zone 4
20 ANAT-EAA2 Start on level 3, zone 1
21 AJAT-EABA + ANAT-EAA2 Start on level 3, zone 2
22 ANAT-EABA + ANAT-EAA2 Start on level 3, zone 3
23 ATAT-EAA2 Start on level 4, zone 1
24 AJAT-EABA + ATAT-EAA2 Start on level 4, zone 2
25 ANAT-EABA + ATAT-EAA2 Start on level 4, zone 3
26 ATAT-EABA + ATAT-EAA2 Start on level 4, zone 4
27 AYAT-EAA2 Start on level 5, zone 1
28 AJAT-EABA + AYAT-EAA2 Start on level 5, zone 2
29 ANAT-EABA + AYAT-EAA2 Start on level 5, zone 3
Chuck Rock is a trademark of Virgin Games, Inc.
Cool Spot(tm) Game
COOL
CODE KEY IN . . . EFFECT . . .
1 ATGT-4A6L Invinciblity
2 RG7T-26XJ Infinite lives
3 REHA-46V8 Infinite time to complete round--SWITCH OFF
AT END OF ROUND TO GO ON
CODES 4 THRU 11: NORMAL MODE ONLY
4 GEET-4AEN Start with 2 lives
5 GJET-4AEN Start with 3 lives
6 GTET-4AEN Start with 5 lives
7 GYET-4AEN Start with 6 lives
8 G2ET-4AEN Start with 7 lives
9 G6ET-4AEN Start with 8 lives
10 HAET-4AEN Start with 9 lives
11 HEET-4AEN Start with 10 lives
12 AHGT-2AFJ Start with 1 health point
13 ASGT-2AFJ Start with 3 health points
14 A1GT-2AFJ Start with 5 health points
CODES 15 THRU 31: NORMAL MODE ONLY
15 GHGT-3AM4 10 points needed to get to complete round
16 GMGT-3AM4 20 points needed to get to complete round
17 GSGT-3AM4 30 points needed to get to complete round
18 GXGT-3AM4 40 points needed to get to complete round
19 GIGT-3AM4 50 points needed to get to complete round
20 G9GT-3AM4 70 points needed to get to complete round
21 HDGT-3AM4 80 points needed to get to complete round
22 HHGT-3AM4 90 points needed to get to complete round
23 GDGT-3AMT 5 points needed to get to bonus round
24 GHGT-3AMT 15 points needed to get to bonus round
25 GMGT-3AMT 25 points needed to get to bonus round
26 GSGT-3AMT 35 points needed to get to bonus round
27 GXGT-3AMT 45 points needed to get to bonus round
28 G1GT-3AMT 55 points needed to get to bonus round
29 G5GT-3AMT 65 points needed to get to bonus round
30 G9GT-3AMT 75 points needed to get to bonus round
31 HHGT-3AMT 95 points needed to get to bonus round
Cool Spot is a trademark of The Seven-Up Company.
Fatal Fury(tm) Game
FURY
CODE KEY IN . . . EFFECT . . .
1 ADJT-CEYN All hits are nothing
2 AHJT-DA6N All hits are very weak
3 A1JT-DA6N All hits are weak
4 BMJT-DA6N All hits are average
5 CMJT-DA6N All hits are strong
6 EDJT-DA6N All hits are very strong
7 S5JT-DA6N All hits are lethal
8 ACVA-AAAA Infinite time to fight
9 AXBA-AA3C Infinite credits
CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY
10 S8AT-AABT + S8AT-AACA Initial health for you at 144%
(maximum)
11 J4AT-AABT + J4AT-AACA Initial health for you at 80%
12 G0AT-AABT + G0AT-AACA Initial health for you at 60%
13 ERAT-AABT + ERAT-AACA Initial health for you at 40%
14 CLAT-AABT + CLAT-AACA Initial health for you at 20%
15 AGAT-AABT + AGAT-AACA Initial health for you at 1%
16 S8AT-AAB2 + S8AT-AACJ Initial health for opponent at
144% (maximum)
17 J4AT-AAB2 + J4AT-AACJ Initial health for opponent at 80%
18 G0AT-AAB2 + G0AT-AACJ Initial health for opponent at 60%
19 ERAT-AAB2 + ERAT-AACJ Initial health for opponent at 40%
20 CLAT-AAB2 + CLAT-AACJ Initial health for opponent at 20%
21 AGAT-AAB2 + AGAT-AACJ Initial health for opponent at 1%
CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES WILL
APPEAR ON SCREEN
22 AGGT-AAHY 1 globe required for you to win match
23 ARGT-AAHY 3 globes required for you to win match
24 A0GT-AAHY 5 globes required for you to win match
25 BLGT-AAHY 10 globes required for you to win match
26 CWGT-AAHY 20 globes required for you to win match
27 GLGT-AAHY 50 globes required for you to win match
28 AGGT-AAH2 1 globe required for opponent to win match
29 ARGT-AAH2 3 globes required for opponent to win match
30 A0GT-AAH2 5 globes required for opponent to win match
31 BLGT-AAH2 10 globes required for opponent to win match
32 CWGT-AAH2 20 globes required for opponent to win match
33 GLGT-AAH2 50 globes required for opponent to win match
Fatal Fury is a trademark of SNK.
James Bond 007 The Duel(tm) Game
007
CODE KEY IN . . . EFFECT . . .
1 AECA-AAGC Start at mission 2 instead of 1
2 AJCA-AAGC Start at mission 3
3 ANCA-AAGC Start at mission 4
4 ATCA-AAGC Start at mission 5
5 AB6A-AAFR Start with 1 life
6 AF6A-AAFR Start with 2 lives
7 AK6A-AAFR Start with 3 lives
8 AP6A-AAFR Start with 4 lives
9 AZ6A-AAFR Start with 6 lives
10 A76A-AAFR Start with 8 lives
11 BF6A-AAFR Start with 10 lives
12 ATGA-AA56 Infinite lives
13 AB6A-AAF2 Start with 0 extra clips instead of 2
14 AF6A-AAF2 Start with 1 extra clip
15 AP6A-AAF2 Start with 3 extra clips
16 AZ6A-AAF2 Start with 5 extra clips
17 A76A-AAF2 Start with 7 extra clips
18 BF6A-AAF2 Start with 9 extra clips
19 AB6A-AAGC + ACNT-AAAT Each clip holds 1 round instead of
18
20 AV6A-AAGC + AWNT-AAAT Each clip holds 5 rounds
21 BF6A-AAGC + BGNT-AAAT Each clip holds 10 rounds
22 CP6A-AAGC + CRNT-AAAT Each clip holds 20 rounds
23 E76A-AAGC + E8NT-AAAT Each clip holds 40 rounds
24 K76A-AAGC + K8NT-AAAT Each clip holds 80 rounds
25 AF6A-AAGN Start with 1 grenade instead of 0
26 AK6A-AAGN Start with 2 grenades
27 AP6A-AAGN Start with 3 grenades
28 AZ6A-AAGN Start with 5 grenades
29 A76A-AAGN Start with 7 grenades
30 BF6A-AAGN Start with 9 grenades
31 AACA-AAGL 0 continues instead of 1
32 AJCA-AAGL 2 continues
33 ANCA-AAGL 3 continues
34 AYCA-AAGL 5 continues
35 ATGA-AA70 Infinite continues
James Bond 007 The Duel is a trademark of Eon Productions Ltd. MAC
B Inc.
Jungle Strike(tm) Game
JUNG
CODE KEY IN . . . EFFECT . . .
1 R13B-861A MASTER CODE--MUST BE ENTERED
2 AGGA-GAEY Start on Campaign 2: Sub Hunt
3 ALGA-GAEY Start on Campaign 3: Training Ground
4 ARGA-GAEY Start on Campaign 4: Night Strike
5 AWGA-GAEY Start on Campaign 5: Puloso City
6 A0GA-GAEY Start on Campaign 6: Snow Fortress
7 A4GA-GAEY Start on Campaign 7: River Raid
8 A8GA-GAEY Start on Campaign 8: Mountains
9 BCGA-GAEY Start on Campaign 9: Return Home
10 BGGA-GAEY Start on Campaign 10: Win Screen
CODES 11 AND 12: USE 11 IF YOU WON'T ENTER A PASSWORD. USE 12
IF YOU WILL
11 ACGA-GAEA You can choose any co-pilot
12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot, even
when using password
13 D5DT-GA7A Infinite lives
14 AGGA-GABT Start with 1 life
15 ALGA-GABT Start with 2 lives
16 A0GA-GABT Start with 5 lives
17 A8GA-GABT Start with 7 lives
18 BGGA-GABT Start with 9 lives
19 AXDA-GA3N Infinite fuel
20 DGTT-GAG2 Maximum fuel is 25
21 GLTT-GAG2 Maximum fuel is 50
22 KRTT-GAG2 Maximum fuel is 75
23 W4TT-GAG2 Maximum fuel is 150
24 9LTT-GAG2 Maximum fuel is 250
25 8WTT-GCG2 Maximum fuel is 500
26 68TT-GGG2 Maximum fuel is 999
27 AKFT-JA9C Infinite ammo
28 AAMV-WACL Maximum guns is 0 for helicopter
29 9JMV-WACL Maximum guns is 250 for helicopter
30 8TMV-WCCL Maximum guns is 500 for helicopter
31 72MV-WECL Maximum guns is 750 for helicopter
32 5TMV-WLCL Maximum guns is 1,500 for helicopter
33 4AMV-WRCL Maximum guns is 2,000 for helicopter
34 VAMV-XGCL Maximum guns is 5,000 for helicopter
35 B6MV-WRLL Maximum guns is 9,999 for helicopter
36 AANB-WABC Maximum guns is 0 for hovercraft
37 9JNB-WABC Maximum guns is 250 for hovercraft
38 8TNB-WCBC Maximum guns is 500 for hovercraft
39 72NB-WEBC Maximum guns is 750 for hovercraft
40 5TNB-WLBC Maximum guns is 1,500 for hovercraft
41 4ANB-WRBC Maximum guns is 2,000 for hovercraft
42 VANB-XGBC Maximum guns is 5,000 for hovercraft
43 B6NB-WRKC Maximum guns is 9,999 for hovercraft
44 AANB-WADY Maximum guns is 0 for motorcycle
45 9JNB-WADY Maximum guns is 250 for motorcycle
46 8TNB-WCDY Maximum guns is 500 for motorcycle
47 72NB-WEDY Maximum guns is 750 for motorcycle
48 5TNB-WLDY Maximum guns is 1,500 for motorcycle
49 4ANB-WRDY Maximum guns is 2,000 for motorcycle
50 VANB-XGDY Maximum guns is 5,000 for motorcycle
51 B6NB-WRMY Maximum guns is 9,999 for motorcycle
52 AAMV-WADW Maximum hydras is 0 for helicopter
53 CTMV-WADW Maximum hydras is 20 for helicopter
54 FAMV-WADW Maximum hydras is 40 for helicopter
55 LAMV-WADW Maximum hydras is 80 for helicopter
56 NTMV-WADW Maximum hydras is 100 for helicopter
57 3AMV-WADW Maximum hydras is 200 for helicopter
58 8TMV-WCDW Maximum hydras is 500 for helicopter
59 66MV-WGDW Maximum hydras is 999 for helicopter
60 AANB-WACL Maximum rockets is 0 for hovercraft
61 DENB-WACL Maximum rockets is 25 for hovercraft
62 KNNB-WACL Maximum rockets is 75 for hovercraft
63 NTNB-WACL Maximum rockets is 100 for hovercraft
64 3ANB-WACL Maximum rockets is 200 for hovercraft
65 8TNB-WCCL Maximum rockets is 500 for hovercraft
66 66NB-WGCL Maximum rockets is 999 for hovercraft
67 AANB-WAE6 Maximum missiles is 0 for motorcycle
68 BJNB-WAE6 Maximum missiles is 10 for motorcycle
69 CTNB-WAE6 Maximum missiles is 20 for motorcycle
70 GJNB-WAE6 Maximum missiles is 50 for motorcycle
71 NTNB-WAE6 Maximum missiles is 100 for motorcycle
72 9JNB-WAE6 Maximum missiles is 250 for motorcycle
73 8TNB-WCE6 Maximum missiles is 500 for motorcycle
74 66NB-WGE6 Maximum missiles is 999 for motorcycle
75 AAMV-WAE6 Maximum hellfires is 0 for helicopter
76 ANMV-WAE6 Maximum hellfires is 3 for helicopter
77 A2MV-WAE6 Maximum hellfires is 6 for helicopter
78 B6MV-WAE6 Maximum hellfires is 15 for helicopter
79 DEMV-WAE6 Maximum hellfires is 25 for helicopter
80 GJMV-WAE6 Maximum hellfires is 50 for helicopter
81 NTMV-WAE6 Maximum hellfires is 100 for helicopter
82 8TMV-WCE6 Maximum hellfires is 500 for helicopter
83 66MV-WGE6 Maximum hellfires is 999 for helicopter
84 AANB-WAGG Maximum mines is 0 for hovercraft and
motorcycle
85 ANNB-WAGG Maximum mines is 3 for hovercraft and
motorcycle
86 A2NB-WAGG Maximum mines is 6 for hovercraft and
motorcycle
87 B6NB-WAGG Maximum mines is 15 for hovercraft and
motorcycle
88 DENB-WAGG Maximum mines is 25 for hovercraft and
motorcycle
89 GJNB-WAGG Maximum mines is 50 for hovercraft and
motorcycle
90 NTNB-WAGG Maximum mines is 100 for hovercraft and
motorcycle
91 8TNB-WCGG Maximum mines is 500 for hovercraft and
motorcycle
92 66NB-WGGG Maximum mines is 999 for hovercraft and
motorcycle
93 3DEB-TAA4 Maximum armor for helicopter is 200
94 WDEB-TCA4 Maximum armor for helicopter is 400
95 MDEB-TEA4 Maximum armor for helicopter is 600
96 EDEB-TGA4 Maximum armor for helicopter is 800
97 0DEB-TJA4 Maximum armor for helicopter is 1,200
98 5XEB-TLA4 Maximum armor for helicopter is 1,500
99 4DEB-TRA4 Maximum armor for helicopter is 2,000
100 1DEB-T0A4 Maximum armor for helicopter is 3,000
101 VDEB-VGA4 Maximum armor for helicopter is 5,000
102 B9EB-TRJ4 Maximum armor for helicopter is 9,999
103 3DFB-TAFN Maximum armor for hovercraft is 200
104 FXFB-TCFN Maximum armor for hovercraft is 300
105 7DFB-TGFN Maximum armor for hovercraft is 1,000
106 4DFB-TRFN Maximum armor for hovercraft is 2,000
107 VDFB-VGFN Maximum armor for hovercraft is 5,000
108 B9FB-TRPN Maximum armor for hovercraft is 9,999
109 NXFV-TAC4 Maximum armor for motorcycle is 100
110 3DFV-TAC4 Maximum armor for motorcycle is 200
111 75FV-TEC4 Maximum armor for motorcycle is 750
112 7DFV-TGC4 Maximum armor for motorcycle is 1,000
113 4DFV-TRC4 Maximum armor for motorcycle is 2,000
114 VDFV-VGC4 Maximum armor for motorcycle is 5,000
115 B9FV-TRL4 Maximum armor for motorcycle is 9,999
116 9MGV-TAE6 Maximum armor for stealth is 250
117 8XGV-TCE6 Maximum armor for stealth is 500
118 EDGV-TGE6 Maximum armor for stealth is 800
119 4DGV-TRE6 Maximum armor for stealth is 2,000
120 1DGV-T0E6 Maximum armor for stealth is 3,000
121 VDGV-VGE6 Maximum armor for stealth is 5,000
122 B9GV-TRN6 Maximum armor for stealth is 9,999
Jungle Strike is a trademark of Electronic Arts.
Jurassic Park(tm) Game
DINO
CODE KEY IN . . . EFFECT . . .
1 AVDA-AA24 Infinite energy
CODES 2 THRU 4: HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL
HEALTH
2 DBCT-AAA8 + DBDA-AAAW Start with 75% health
3 CBCT-AAA8 + CBDA-AAAW Start with 50% health
4 BBCT-AAA8 + BBDA-AAAW Start with 25% health
5 BVDA-AA5G Infinite lives
6 AFCT-AAA0 Start with 1 life
7 AKCT-AAA0 Start with 2 lives
Set 1:
ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME
8 ABDA-AAG2 Start with 0 blue-banded darts
9 AFDA-AAG2 Start with 1 blue-banded dart
10 BKDA-AAG2 Start with 10 blue-banded darts
11 B7DA-AAG2 Start with 15 blue-banded darts
12 GKDA-AAG2 Start with 50 blue-banded darts
13 J3DA-AAG2 Start with 70 blue-banded darts
14 NPDA-AAG2 Start with 99 blue-banded darts
CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS
15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart
16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts
17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts
18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts
19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts
20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts
21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade
22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades
23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades
24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades
25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades
26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades
27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade
28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades
29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades
30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades
31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades
32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades
33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade
34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion
grenades
35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion
grenades
36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion
grenades
37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion
grenades
38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion
grenades
39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket
40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets
41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets
42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets
43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets
44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets
Set 2:
ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME
45 ABDA-AAG8 Start with 0 stun gun shots
46 AFDA-AAG8 Start with 1 stun gun shot
47 BKDA-AAG8 Start with 10 stun gun shots
48 B7DA-AAG8 Start with 15 stun gun shots
49 GKDA-AAG8 Start with 50 stun gun shots
50 J3DA-AAG8 Start with 70 stun gun shots
51 NPDA-AAG8 Start with 99 stun gun shots
CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS
52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart
53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts
54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts
55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts
56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts
57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts
58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade
59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades
60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades
61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades
62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades
63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades
64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade
65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades
66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades
67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades
68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades
69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades
70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade
71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion
grenades
72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion
grenades
73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion
grenades
74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion
grenades
75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion
grenades
76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket
77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets
78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets
79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets
80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets
81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets
82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't
use as much ammo
83 CX1T-GA5C Infinite gas on the river
84 AD7A-GTBC Each gas can worth 1/2 normal amount of gas
85 AD7A-G2BC Each gas can worth 3/4 normal amount of gas
86 AD7A-HTBC Each gas can worth 1 1/2 normal amount of
gas
87 AD7A-GAKC Each gas can worth 2x normal amount of gas
88 AD7A-HAKC Each gas can worth 3x normal amount of gas
89 AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN Grant starts on Level 2
(power station)
90 AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN Grant starts on Level 3
(power station)
91 AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN Grant starts on Level 4
(power station)
92 AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN Grant starts on Level 5
(river)
93 AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN Grant starts on Level 6
(pump station)
94 AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN Grant starts on Level 7
(canyon)
95 AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN Grant starts on Level 8
(volcano)
96 AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN Grant starts on Level 9
(main hall)
97 AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN Grant starts on Level
10 (main hall)
98 AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN Grant starts on Level
11 (main hall)
99 AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN Grant starts on Level
12 (main hall)
100 AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN Grant starts on Level
13 (main hall)
101 B3JA-JAB8 Raptor starts on Level 2 (power station)
102 B7JA-JAB8 Raptor starts on Level 3 (pump station)
103 CBJA-JAB8 Raptor starts on Level 4 (canyon)
104 CFJA-JAB8 Raptor starts on Level 5 (main hall)
105 CKJA-JAB8 Raptor starts on Level 6 (main hall)
106 CPJA-JAB8 Raptor starts on Level 7 (main hall)
107 CVJA-JAB8 Raptor starts on Level 8 (main hall)
108 CZJA-JAB8 Raptor starts on Level 9 (main hall)
Jurassic Park and related names are trademarks of Universal City
Studios, Inc. & Amblin Entertainment, Inc.
Mick and Mack as the Global Gladiators(tm) Game
GLAD
CODE KEY IN . . . EFFECT . . .
1 AW3T-2A20 Don't lose energy when slimed
2 AF3T-2AFE Start with 1 energy unit
3 AP3T-2AFE Start with 3 energy units
4 AZ3T-2AFE Start with 5 energy units
5 BB3T-2AFE Start with 8 energy units
CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE THE
ARROW IS NORMALLY DISPLAYED
6 B73T-2AFE Start with 15 energy units
7 CV3T-2AFE Start wil (1-up) gives you 6 more
lives
25 ACXT-36X2 Extra life symbol (1-up) gives you 7 more
lives
26 ACXT-3AX2 Extra life symbol (1-up) gives you 8 more
lives
27 AL2T-2A6N 0 arches needed to complete a level
28 GG2T-3ANJ 10 arches needed to complete a level
29 GL2T-3ANJ 20 arches needed to complete a level
30 GW2T-3ANJ 40 arches needed to complete a level
31 G02T-3ANJ 50 arches needed to complete a level
32 G42T-3ANJ 60 arches needed to complete a level
33 G82T-3ANJ 70 arches needed to complete a level
34 HC2T-3ANJ 80 arches needed to complete a level
35 HG2T-3ANJ 90 arches needed to complete a level
36 ABNT-2A7E 0 arches needed to get to bonus round
37 GBNT-3APA 5 arches needed to get to bonus round
38 GFNT-3APA 15 arches needed to get to bonus round
39 GKNT-3APA 25 arches needed to get to bonus round
40 GPNT-3APA 35 arches needed to get to bonus round
41 GVNT-3APA 45 arches needed to get to bonus round
42 GZNT-3APA 55 arches needed to get to bonus round
43 G3NT-3APA 65 arches needed to get to bonus round
44 HBNT-3APA 85 arches needed to get to bonus round
45 HFNT-3APA 95 arches needed to get to bonus round
46 CC2T-3NX4 Each arch is worth more
47 RG3T-2606 Infinite time to complete level
48 CC3T-3R06 Clock runs about 3x as fast as normal
49 G04A-3WLW 9:50 to complete each level
50 GC4A-3WLW 9:00 to complete each level
51 GC4A-3TLW 8:00 to complete each level
52 GC4A-3RLW 7:00 to complete each level
53 GC4A-3NLW 6:00 to complete each level
54 GC4A-3LLW 5:00 to complete each level
55 GC4A-3JLW 4:00 to complete each level
56 GC4A-3GLW 3:00 to complete each level
57 GC4A-3ELW 2:00 to complete each level
58 GC4A-3CLW 1:00 to complete each level
59 ACXT-3E1J Collecting a clock adds 1 minute to time
clock
60 ACXT-3N1J Collecting a clock adds 3 minutes to time
clock
61 ACXT-3T1J Collecting a clock adds 4 minutes to time
clock
62 ACXT-3Y1J Collecting a clock adds 5 minutes to time
clock
63 ACXT-321J Collecting a clock adds 6 minutes to time
clock
64 ACXT-361J Collecting a clock adds 7 minutes to time
clock
65 ACXT-3A1J Collecting a clock adds 8 minutes to time
clock
Mick and Mack as the Global Gladiators is a trademark of McDonald's
Corporation.
PGA Tour Golf 2(tm) Game
PGA2
CODE KEY IN . . . EFFECT . . .
1 REZA-86YY MASTER CODE--MUST BE ENTERED
2 PZYT-BNVE 3 penalty strokes for hitting in water hazard
3 PZYT-BJVE 2 penalty strokes for hitting in water hazard
4 AKYT-AA3E 0 penalty strokes for hitting in water hazard
5 PZYT-BGVE 1 penalty stroke for hitting in water hazard
6 PZYT-BLVE 2 penalty strokes for hitting in water hazard-
-YOU MAY GET A WEIRD MESSAGE IF YOUR SCORE GETS LOW ENOUGH
7 AE9T-AAC2 Round ends after hole 1
8 AJ9T-AAC2 Round ends after hole 2
9 AN9T-AAC2 Round ends after hole 3
10 AT9T-AAC2 Round ends after hole 4
11 AY9T-AAC2 Round ends after hole 5
12 A29T-AAC2 Round ends after hole 6
13 A69T-AAC2 Round ends after hole 7
14 BA9T-AAC2 Round ends after hole 8
15 BE9T-AAC2 Round ends after hole 9
16 BJ9T-AAC2 Round ends after hole 10
17 BN9T-AAC2 Round ends after hole 11
18 BT9T-AAC2 Round ends after hole 12
19 BY9T-AAC2 Round ends after hole 13
20 B29T-AAC2 Round ends after hole 14
21 B69T-AAC2 Round ends after hole 15
22 CA9T-AAC2 Round ends after hole 16
23 CE9T-AAC2 Round ends after hole 17
FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS
24 B8PA-AADL 14 clubs plus putter in set instead of 13
25 CCPA-AADL 15 clubs plus putter in set instead of 13
26 CGPA-AADL 16 clubs plus putter in set instead of 13
PGA Tour Golf 2 is a trademark of Electronic Arts.
Risky Woods(tm) Game
RISK
CODE KEY IN EFFECT
1 RHST-26WY MASTER CODE--MUST BE ENTERED
2 CA8A-JA8G Start at stage 2 instead of 1
3 EJ8A-JA8G Start at stage 3
4 GT8A-JA8G Start at stage 4
5 J28A-JA8G Start at stage 5
6 MA8A-JA8G Start at stage 6
7 PJ8A-JA8G Start at stage 7
8 ST8A-JA8G Start at stage 8
9 V28A-JAGJ + AA8A-JA8G Start at stage 9
10 YA8A-JAGJ + AA8A-JA8G Start at stage 10
11 0J8A-JAGJ + AA8A-JA8G Start at stage 11
12 2T8A-JAGJ + AA8A-JA8G Start at stage 12
13 BJ8A-JACN Start with 1 life
14 CY8A-JACN Start with 2 lives
15 EA8A-JACN Start with 3 lives
16 JE8A-JACN Start with 6 lives
17 L68A-JACN Start with 8 lives
18 PY8A-JACN Start with 10 lives
19 AY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 5 links
instead of none
20 CA8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 10
links
21 CY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 15 links
22 EY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 25 links
23 LA8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with silver
armor
24 RY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with gold armor
25 AE8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 1 skull
instead of none
26 AJ8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 2 skulls
27 AN8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 3 skulls
28 AY8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 5 skulls
29 A68A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 7 skulls
30 BE8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 9 skulls
31 AWYA-0A6G Use skull without losing it
32 A0ZT-2AD4 Link prize worth 5 links instead of 1
33 C0ZT-2AD4 Link prize worth 15 links
34 E0ZT-2AD4 Link prize worth 25 links
35 AVLT-0A2W Infinite time
Risky Woods is a trademark of Electronic Arts.
Shadow of the Beast II(tm) Game
SHAD2
CODE KEY IN EFFECT
1 RH9T-860T MASTER CODE--MUST BE ENTERED
2 JAWT-AAH2 Start with energy level at 1/2 instead of full
3 EAWT-AAH2 Start with energy level at about 1/4
WITH CODES 4 THRU 6, GRAPHIC OF WEAPON ISN'T SHOWN
4 AAYT-AEDG + STYT-B4ME + CTYT-B6DJ Start with hatchet
5 AAYT-ANDG + STYT-B4ME + CTYT-B6DJ Start with potion
6 AAYT-BADG + STYT-B4ME + CTYT-B6DJ Start with laser rings
FOR CODES 7 AND 8, COINS ARE ONLY REVEALED TO YOU INSIDE
CERTAIN SHOPS
7 EYYT-AAH4 Start with some coins
8 LAYT-AAH4 Start with some more coins
FOR CODES 9 AND 10, YOU CAN'T TELL HOW MANY YOU HAVE UNTIL YOU
REACH A SHOP
9 AK0T-PA7C Each coin picked up worth 2x
10 AP0T-PA7C Each coin picked up worth 3x
11 CBNA-NAGT Hatchet timer runs faster
12 JBNA-NAGT Hatchet timer runs slower
13 S7NA-NAGT Hatchet timer runs much slower
14 AKPT-NA3E Hatchet timer frozen (never lose hatchet)
15 AKYA-NA4G Protection from most hazards
16 AN7T-PY36 Warrior jumps lower--SWITCH OFF IF YOU GET
STUCK
17 A27T-PY36 Warrior jumps higher
18 BA7T-PY36 Warrior jumps much higher
Shadow of the Beast II is a trademark of Psygnosis Ltd.
Super Monaco GP II(tm) Game
CODE KEY IN EFFECT
1 RE6T-C6T8 Your position is always reported as 1st
place--NOT WHEN YOU CHOOSE RIVAL (switchable)
2 SBFT-BEYC Start new World Championship Game on Round
2
3 SBFT-BJYC Start new World Championship Game on Round
3
4 SBFT-BNYC Start new World Championship Game on Round
4
5 SBFT-BTYC Start new World Championship Game on Round
5
6 SBFT-BYYC Start new World Championship Game on Round
6
7 SBFT-B2YC Start new World Championship Game on Round
7
8 SBFT-B6YC Start new World Championship Game on Round
8
9 SBFT-BAYC Start new World Championship Game on Round
9
10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE Start
new World Championship Game on Round 10
11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE Start
new World Championship Game on Round 11
12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE Start
new World Championship Game on Round 12
13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE Start
new World Championship Game on Round 14
14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE Start
new World Championship Game on Round 15
15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEE Start
new World Championship Game on Round 16
16 BJAT-CAH8 Faster low end acceleration
17 DAAT-CAFJ Faster high end acceleration and higher top
speed
Super Monaco GP II is a trademark of Sega of America, Inc.
Super Thunder Blade(tm) Game
BLADE
CODE KEY IN . . . EFFECT . . .
1 DBYA-AA7Y Invincible while attacking straight ahead
2 DB5A-AA8Y Invincible while attacking from above
3 A37A-AA30 Infinite lives
4 AJET-AA5R Infinite continues
5 AEET-AAC6 Start on Stage 2
6 AJET-AAC6 Start on Stage 3
7 ANET-AAC6 Start on Stage 4
Super Thunder Blade is a trademark of Sega of America, Inc.
TaleSpin(tm) Game
SPIN
CODE KEY IN EFFECT
CODES 1 THRU 12 WORK ON NORMAL DIFFICULTY LEVEL ONLY. DON'T
USE OPTIONS SCREEN TO SELECT ANY DIFFICULTY LEVEL.
1 AARA-AAAA Player 1 starts with 1 life
2 AERA-AAAA Player 1 starts with 2 lives
3 AJRA-AAAA Player 1 starts with 3 lives
4 AYRA-AAAA Player 1 starts with 6 lives
5 A6RA-AAAA Player 1 starts with 8 lives
6 BERA-AAAA Player 1 starts with 10 lives
7 AARA-AAAG Player 2 starts with 1 life
8 AERA-AAAG Player 2 starts with 2 lives
9 AJRA-AAAG Player 2 starts with 3 lives
10 AYRA-AAAG Player 2 starts with 6 lives
11 A6RA-AAAG Player 2 starts with 8 lives
12 BERA-AAAG Player 2 starts with 10 lives
13 ATST-AA92 Infinite lives--player 1
14 ATTA-AA66 Infinite lives--player 2
15 EMST-CA66 Infinite health--both players--DOESN'T WORK
FOR PLANE LEVEL OR WHEN YOU FALL INTO A PIT
16 AJVA-AA5Y + AJVT-AA2C + AMWA-AA3R Infinite
continues--both players--NOT ON HARD DIFFICULTY
17 AEPT-AADY Start timer runs slower
25 AJSA-AA9N Trip timer is frozen (no time limit)
26 P11A-BJXW Star prize is worth double
27 P11A-BNXW Star prize is worth triple
28 EX1A-AA38 Burger prize worth same as star prize
FOR JUMP CODES, YOU MAY NOT BE ABLE TO JUMP IN CERTAIN PLACES.
SWITCH OFF TO CONTINUE
29 90YA-D99C + 90XT-D982 Baloo jumps lower
30 9LYA-D99C + 9LXT-D982 Baloo jumps higher
31 9GYA-D99C + 9GXT-D982 Baloo jumps much higher
32 91AT-D98E + 91AA-D94Y Kit jumps lower
33 9SAT-D98E + 9SAA-D94Y Kit jumps higher
34 9MAT-D98E + 9MAA-D94Y Kit jumps much higher
TaleSpin and related names are trademarks of The Walt Disney
Company.
Tiny Toon Adventures: Buster's Hidden Treasure(tm) Game
CODE KEY IN EFFECT
1 AJLA-DA50 Each carrot worth 2
2 AYLA-DA51 Each carrot worth 5
3 BJLA-DA52 Each carrot worth 10
4 RG0A-A6TW Get no special helpers with each 50 carrots
5 JC0A-BNTW Get 3 special helpers with each 50 carrots
6 JC0A-BATW Get 8 special helpers with each 50 carrots
7 AJWA-AA8T Infinite special helpers i
8 AAST-AAEJ Start with 1 life
9 BEST-AAEJ Start with 10 lives
10 GEST-AAEJ Start with 50 lives
11 NNST-AAEJ Start with 100 lives
12 AJYT-AA5G Infinite lives
13 BVMA-AA8J No invincibility after getting hit
14 CBMA-AAGN Invincibility does not last as long after
getting hit
15 97MA-AAGN Invincibility lasts longer after getting hit
16 AJZT-AA2T Invincibility lasts until end of round after
getting hit
17 ACZT-BA70 Protection from most hits
CODES 18 AND 19: 1ST LIFE ONLY
18 AAST-AAER Start with 1 heart instead of 3
19 ATST-AAER Start with 5 hearts
CODES 20 AND 21: AFTER 1ST LIFE
20 AAYT-AADY Start with 1 heart
21 ATYT-AADY Start with 5 hearts
Tiny Toon Adventures: Buster's Hidden Treasure is a trademark of
Warner Bros., a Time Warner Entertainment Company.
Toys(tm) Game
TOY
CODE KEY IN . . . EFFECT . . .
1 CXRT-RA4L Infinite lives on levels 1 to 3
2 BX5A-RA2J Infinite power on levels 1 to 3
3 ALFT-TAAC Require 1/2 of defenders killed before
getting camera
4 AWFT-TAAC Require 1/4 of defenders killed before
getting camera
5 CCFT-TAAC Require 1 of defender killed before getting
camera
6 AC5A-W0A2 Start with 1/2 water supply
7 AC5A-WCA2 Start with very low water supply
8 AMWA-RA56 Infinite toys
Manhattan Model codes:
9 AA5T-6AE2 Infinite flying time
10 AA5T-6AHL Infinite power
Toys and related names are trademarks of Twentieth Century Fox
Film Corporation.
WWF Super WrestleMania(tm) Game
MANIA
CODE KEY IN EFFECT
1 REBT-A6TN MASTER CODE--MUST BE ENTERED
2 5CWA-CAEE Player 1 starts with 3/4 energy
3 WCWA-CAEE Player 1 starts with 1/2 energy
4 KCWA-CAEE Player 1 starts with 1/4 energy
5 5CWT-CAFG Player 2 starts with 3/4 energy
6 WCWT-CAFG Player 2 starts with 1/2 energy
7 KCWT-CAFG Player 2 starts with 1/4 energy
8 DWCA-CACJ Kick does no damage
9 DWCA-DTCJ Kick does more damage
10 DWCA-DALJ Kick does a lot more damage
11 ACCA-CAAR Punch does no damage
12 DCCA-CAAR Punch does more damage
13 GCCA-CAAR Punch does a lot more damage
CODES 14 THRU 16 DON'T WORK FOR FLYING ELBOWDROP
14 CCCA-CABA Elbow drop does no damage
15 CCCA-DAKA Elbow drop does more damage
16 CCCA-CA3A Elbow drop does a lot more damage
17 ACCA-CABC Stomp does no damage
18 ACCA-DABC Stomp does more damage
19 ACCA-DAKC Stomp does a lot more damage
20 ACCA-CABE Flying dropkick does no damage
21 GCCA-CABE Flying dropkick does more damage
22 NCCA-CABE Flying dropkick does a lot more damage
23 ACCA-CAA8 Body slam does no damage
24 HWCA-CAA8 Body slam does more damage
25 SCCA-CAA8 Body slam does a lot more damage
26 ACCA-CJBJ Head butt does no damage
27 CCCA-CJBJ Head butt does more damage
28 GCCA-CJBJ Head butt does a lot more damage
29 ACCA-CAB2 Suplex does no damage
30 FLCA-CAB2 Suplex does more damage
31 LWCA-CAB2 Suplex does a lot more damage
32 ACCA-CABG Hiptoss does no damage
33 D4CA-CABG Hiptoss does more damage
34 HWCA-CABG Hiptoss does a lot more damage
35 BWCA-CABY Clothesline does no damage
36 BWCA-CJKY Clothesline does more damage
37 BWCA-CTVY Clothesline does a lot more damage
WWF Super WrestleMania is a trademark of TitanSports, Inc.
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