DUNGEON HACK Guide

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  |__|======\__\=PROUDLY PRESENTS==|__|=<>
            DUNGEON HACK Guide
   Compiled using AD&D official rulebooks
      Includes Item/Spell Descriptions



                                SPELLS LIST

NOTE:  The spells are pretty much arranged according to strength.  Therefore,
Level 7 spells will be near the bottom, while level 1 spells will be close
to the top.

MAGIC-USER SPELLS

Burning Hands-fire based, touch spell.#
Detect Magic-indicated which items are magical.#
Magic Missile-distance spell, pure magic energy (not many things are
              resistant to it)#
Shield-protects from missile attacks.#
Shocking Grasp-electricity based spell, touch.#
Chill Touch-cold based touch spell.#
Detect Undead-detects undead.#
Protection vs Evil-adds to saving throws.#
Blur-lowers monsters chances to hit.#
Detect Invisibility-displays invisible monsters.#
Improved Identify-identifies items in your hands.#
Invisibility-makes you invisible until you attack.#
Prot from Paralysis-protects from paralysis.#
Melf's Acid Arrow-acid based distance attack spell.#
Aganazzer's Scorcher-fire based spell.#
Dispel Magic-dispels magical effects.#
Fireball-fire based distance attack spell.#
Haste-doubles your movement and attack rate.#
Hold Person-holds humanoids.#
Hold Undead-holds undead.#
Invisibility 10'-just like invisibility.#
Lightning Bolt-electricity based, distance attack spell.#
Slow-slows down a monster.#
Vampiric Touch-transfers some HP's from a monster to the caster.#
Water Breathing-allows character to breathe underwater.#
Fear-causes monsters to have worse chances of hitting.#
Ice Storm-cold based distance attack spell.#
Improved Invisibility-same as invisibility, but doesn't expire after attack.#
Remove Curse-removes a curse from item.#
Cone of Cold-cold based distance attack spell.#
Hold Monster-holds any creature.#
Wall of Force-prevents creatures from going through the square.#
Death Spell-instantly kills a group of creatures.#
Disintegrate-dissolves a creature, works on undead.#
Flesh to Stone-petrifies monsters.#
Stone to Flesh-unpetrifies a stoned character.#
True Seeing-allows caster to detect illusions and magic.#
Acid Storm-acid based distance attack spell.#
Finger of Death-can instantly kill a single monster.#
Morden.'s Sword-creates a magic sword which will attack for the caster.#
Power Word, Stun-stuns creatures.#
Abi-Dalzim's Horrid Wilting-causes enemy to wilt and die.#
Bigby's Clenched Fist-a physical attack, works against element resistance.#
Energy Drain-drains monsters casting ability.#
Meteor Swarm-powerful spell, causes lots of damage, distance, and fire based.#
Power Word, Kill-instantly can kill monsters.#
Time Stop-stops time.#
Snilloc's Snowballs-cold based distance attack spell.#
Ilyykur's Mantle-adds to chance of avoiding disasters;protection vs. lighting.#
Missile Mastery-alter a flight of a missle.#
Snilloc's Maj. Missile-more powerful magic missle.
Lich Touch-paralyzes and damages monsters;bestows undead immunities on caster.#
Otiluke's Freezing-powerful cold based attack spell.#

CLERIC SPELLS

Bless-give the caster a slight plus to hit, and damage the monsters.#
Cause Light#Wounds-touch spell, small damage.
Cure Light#Wounds-cures small amount of damage.
Detect Magic-displays which items are magical.#
Protection from Evil-reduces damage by evil monsters, and their chance to hit.#
Turn Undead-causes undead to die or run, dependingly on strenght of caster.#
Lay On Hands-cures some damage.  Paladins only.#
Detect Pits-detects pits.#
Invisible to Undead-the caster becomes invisble to undead creatures.#
Aid-heals a small amount of damage.#
Flame Blade-fire based touch spell.#
Hold Person-holds humanoid monsters.#
Resist Fire-adds to chance of resisting fire based#attacks;reduces damage.
Resist Cold-adds to chance of resisting cold based#attacks;reduces damage.#
Spiritual Hammer-creates a magical hammer which can be hurled at the enemy.#
Slow Poison-slows down the speed with which poison acts.#
Create Food/Water-creates food.#
Dispel Magic-dispels magical effects.#
Magical Vestment-lowers the character's AC.#
Neg Plane Prot-protects from attacks by undead.#
Prayer-adds to the characters chance ot hit.#
Protection from Fire-same as resist fire, but more effective.
Remove Paralysis-removes paralysis from the player.#
Remove Curse-removes curses from item.#
Water Breathing-allows character to breathe underwater.#
Blessed Warmth#
Cause Serious#Wounds-touch spell, causes moderate damage.
Cure Serious#Wounds-heals moderate amount of damage.
Free Action-allows character to move unimpeded through water/webs.#
Neutralize Poison-gets rid of the poisoned condition.#
Poison-posions a creature.#
Prot from Evil 10'-reduces damage from evil monsters and their chance to hit.#
Prot from Lightning-adds to reducing damage from lightning attacks.#
Cause Critical#Wounds-touch spell, does large amount of damage.
Cure Critical#Wounds-cures a large amount of damage.
Flame Strike-fire based, distance attack spell.  Quite strong.#
Raise Dead-may kill undead creatures.#
Slay Living-may kill living monsters.#
True Seeing-lets the caster see through illusions and detect magic.#
Harm-touch spell, takes all but 4 hitpoints of damage.#
Heal-cures all but 4 hitpoints of damage.#
Heroes' Feast-fully fills up food.#
Sol's Searing Orb-creates fire orb which can be thrown at monsters.#
Fire Storm-fire based area spell.#
Resurrection-destroys undead monsters.#
Restoration-restores levels which have been lost to undead.#
Giant Strength-bestows temporary giant's strenght on the caster.##




                                  ITEMS LIST

MUSICAL INSTRUMENTS (FOR BARDS ONLY)

Pipes#
Pipes of Feign Imagery#- Let you detect secret doors and illusionary walls
Drums#
Drums of Distant Thunder#- Shoot bolts of lightning
Harp#
Harp of Dispair#- Instills fear in monsters.  Might not work on all monsters.
Lute###
Lute of Well Being#- Gives the character regenerative powers for a while,
                     also strengthens weakened character
##
IOUN STONES
#
Burned out ioun stone#- Useless ioun stone
Ioun stone of +1 strength#- Adds 1 point of strength (18 max)
Ioun stone of +1 intelligence#- Adds 1 point of intelligence (18 max)
Ioun stone of +1 wisdom#- Adds 1 point of wisdom (18 max)
Ioun stone of +1 dexterity#- Adds 1 point of dexterity (18 max)
Ioun stone of +1 constitution#- Adds 1 point of constitution (18 max)
Ioun stone of +1 charisma#- Adds 1 point of charisma (18 max)
Ioun stone of nonexistance#- Bestows your character with invisibility
Ioun stone of nourishment#- Sustains character without food
Ioun stone of air#- Allows underwater breathing
Ioun stone of regeneration#- Regenerates hit points slowly
Ioun stone of lesser spell absorbtion#- Absorbs lesser spells
Ioun stone of greater spell absorbtion#- Absorbs powerful spells
Ioun stone of +1 protection - Decreases AC by 1
Ioun stone of magic resistance#- Gives limited magic resistance
Ioun stone of dwarven eyes#- Allows sight in the dark
Ioun stone of drain protection#- Prevents level drain by undead
Ioun stone of petrification protection#- Prevents petrification
Ioun stone of +1 saves#- Increases chances of avoiding disasters by 1

STRANGE MIRROR#
Scrying glass#- By holding this in one hand, and an unidentified item in the
                other, the item will be identified upon using this mirror.

DUST#
Dust of Remove Curse#- Using it will remove a curse from any cursed item you
                       currently are wearing or holding.

CHIME#
Chime of Opening#- Opens locks.
Chime of Hunger#- A cursed item which, upon use, will decrease your food bar
                  to almost 0.#

Dart#- A simple throwing weapon which does very small damage.

Throwing Dagger#- A simple throwing weapon which does small damage.
Dagger#- Very weak hand-held weapon which does small damage.  Useable by M-U.
Dagger of Venom#- +1 dagger which also holds poison and will inject a monster
                  on a good hit.

Rock#- Useless except for weighing down plates.
Stone of Good Luck#- Increases chance of avoiding disasters by 1, and helps
                     thieving abilities.

Staff - An extremely wimpy weapon, useable even by M-Users.  Does small damage.
Staff of Striking - A +3 weapon which does moderate damage.

Club - Wimpy hand-held weapon which does small damage.  Useable by M-U.
Mace#- Decent hand-held weapon which does moderate damage.  Good for clerics.
Flail#- Decent hand-held weapon which does moderate damage.  Good for clerics.
Morning Star#- Decent hand-held weapon which does moderate damage. 
Throwing Hammer#- Throwing weapon which does small damage.
Maul of the Titans#- Magical +2 weapon which inflicts 10-40 damage.
                     (Unfortunately you have to pick it up after every throw)

Axe#- Decent hand-held weapon which does moderate damage.
Polearm#- Two-handed weapon which does big damage.##
Halberd#- Two-handed weapon which does big damage.##

Short sword - Hand-held weapon which does small damage.
Long sword#- Hand-held weapon which does moderate damage.
Two-handed sword - Two-handed weapon which does huge damage.
Sword of Slaying - Magical weapon which is pre-set for a certain monster.
                   Against any other creature it is only a +1 long sword,
                   but against this creature it does double damage.#

Arrow#- Missile for bows which inflicts small damage.
Arrow of Slaying - Magic arrow which is pre-set against a certain monster.
                   Against any other monster it is a +3 arrow, but it
                   instantly kills the monster it is set for if it hits.#

Leather boots#- Don't really do anything##
Drow boots#- Allow you to sneak up on monsters easier.

Robe#- The only armour which a mage can use.  It doesn't do shit.
Leather armor#- Lowers AC by 2.
Ring mail#- Lowers AC by 3#
Brigandine#- Lowers AC by 3##
Scale mail#- Lowers AC by 4#
Chain mail#- Lowers AC by 5
Banded Mail#- Lowers AC by 6
Bronze plate#- Lowers AC by 6##
Plate mail#- Lowers AC by 7
Field plate#- Lowers AC by 8
Dragonskin armor#- Lowers AC by 7
Elven chain mail#- Lowers AC by 5 (Thieves can use it, and it is lighter)

Cloak of Protection#- Decreases AC by the amount of the plus, and increases
                      the chance of avoiding disasters by the same amount.
                      Cannot be used with ANY magical armour, or any normal
                      armour except for leather.  CAN be used with other items
                      such as bracers or rings of protection.
Cloak of Defenselessness#- Cursed item which will#increase AC by the amount of
                           the minus, and decrease the chance of avoiding
                           disasters by the same amount.#

BRACERS#

Bracers of Protection#- Decrease AC by the amount of the plus.  Cannot be used
                        with ANY magical armour, or any normal armour except
                        for leather.  CAN be used with other items
                        such as cloaks or rings of protection.
Bracers of Defenselessness#- Increase AC by the amount of the minus.
Bracers of Archery#- When using a bow and arrows, these increase the chance
                     of hitting by 2 and increase the damage by 1.

Grappling hook#- Allows character to scale the sides of a pit.
                 (Almost essential)

SHIELDS

Shield#- Decreases AC by 1
Magic shield#- Decreases AC by 1 + the amount of the plus.
Cursed shield#- Increases the AC by amount of minus.

HELMS
####
Magic helm#- Decreases AC by 1 + the amount of the plus.
Cursed helm#- Increases the AC by amount of minus.
Helm of underwater action#- Allows character to breathe underwater on the
                            underwater level.
Helm of Stupidity#- Cursed item which lowers Intelligence to 7.

MAGIC ROBES

Robe of Powerlessness#- Cursed item which reduces intelligence to 3 and
                        makes M-U forget all his spells.  Must be removed
                        with Remove Curse.
Robe of the Archmagi#- Increases chance of avoiding disasters by 1
                     - Serves as AC 5
                     - Gives wizard 5% Magic Resistance

MISSILE WEAPONS

Sling#- VERY weak missile weapon.
Short Bow#- Pretty weak missile weapon.

FOOD

Apple - Replenish minor food
Iron rations#- Replenish major food##
Rations#- Replenish moderate food#

SPECIAL CLASS ITEMS

Holy symbol#- Used to cast priest spells (Only available with priests)
Spellbook#- Used to cast Magic-User spells (Only available with magic-users)
Thieves' tools#- Used to pick certain locks (Only available with thieves)

OPENING ITEMS

Key#- Open locks
Gem#-When placed into appropriate carving or slot, open doors

PARCHMENTS

Journal page - Contains a hint#
Map parchment#- Contains a map of the current level

COINS

Gold Coin#- Major healing at orb machines
Silver coin#- Lesser healing at orb machines

GAUNTLETS

Gauntlets of Dexterity#- Increase dexterity by 1-4 points (depending on
                         how much dexterity you currently have).
                       - Allows non-thief characters to pick locks as if they
                         were 4th level thieves.
Gauntlets of Fire Giant Strength#- Give a strength of 22 for as long as they
                                   are worn. (One of the best items in game).
Gauntlets of Hill Giant Strength#- Give a strength of 19 for as long as they
                                   are worn.
Gauntlets of Ogre Power#- Give a strength of 18/00 for as long as they
                                   are worn.

ITEMS OF FHANG

Armor of Fhang#- Gives fire resistance to character
Helm of Fhang#- Casts an aura of fear around character
Shield of Fhang#
Sword of Fhang#

COMPLETE SET:  Nothing

LOST ITEMS OF MIDNIGHT

Lost Armor of Midnight#- No NORMAL weapon of steel can harm character
Lost Helm of Midnight#- Allows character to see illusionary walls
Lost Shield of Midnight - Absorbs some of the damage.
Lost Sword of Midnight##

COMPLETE SET:  Nothing

ITEMS OF KEIGN

Helm of Keign#- Allows character to see invisible monsters
Plate Armor of Keign#
Shield of Keign#- Gives some magic resistance
Sword of Keign#

COMPLETE SET:  Small amount of magic resistance

ITEMS OF RAVENNA

Ravenna's Elven Mantle of Warding - Cancels sleep, hold and paralyzation magic
Ravenna's Hat of Intellect
Ravenna's Signet of Priestly Skill##
Ravenna's Staff of Swiftness#

COMPLETE SET:  Nothing

ITEMS OF ONEX

Hat of Onex#- Increases chance of avoiding disasters.
Quarterstaff of Onex#
Ring of Onex#
Robe of Onex#- Decreases time required to memorize spells

COMPLETE SET:  Small amount of magic resistance

ITEMS OF GHREU

Ghreu's Leather Armor of Free Action#
Ghreu's Nimble Boots of Prowling#- Grants feather falling and water walking.
Ghreu's Shield of Dexterity
Ghreu's Tools of Opening#- Magically repair themselves a day after they
                           were broken.#

COMPLETE SET:  Gives character power to detect illusionary walls and secret
               passages.

ITEMS OF HIGH PRIEST MYRH

Chainmail of High Priest Myrh#
High Priest Myrh's Holy Symbol - Increases power of all clerical spells
Mace of High Priest Myrh##
Steel Helm of High Priest Myrh#

COMPLETE SET:  Increases power of clerical spells even further.

ITEMS OF PHOOS

The Chain Armor of Phoos
The Helm of Phoos#
The Mace of Phoos#- Heals weilder whenever it delivers a good shot.
The Symbol of Phoos#- Grants ability to pray for an aditional spell per
                      spell level.#

COMPLETE SET:  Fire resistance

BOOKS, TOMES, LIBRAMS AND MANUALS
#
Book of Exalted Deeds#- Cleric of good alignment ONLY.
                      - Will gain 1 point of wisdom and experience to put him
                        halfway to next level.
Book of Vile Darkness#- Clerics of evil alignment ONLY
                      - Will gain 1 point of wisdom and experience to put him
                        halfway to next level.
Libram of Gainful Conjuration#- Magic Users of neutral alignment ONLY
                              - Will gain enough experience to put him halfway
                                to the next level.
Libram of Ineffable Damnation#- Magic Users of evil alignment ONLY
                              - Will gain enough experience to put him halfway
                                to the next level.
Libram of Silver Magic#- Magic Users of good alignment ONLY
                       - Will gain enough experience to put him halfway
                         to the next level.
Manual of Bodily Health#- Will gain 1 point of constitution.
Manual of Gainful Excercise#- Will gain 1 point of strength.
Manual of Puissant Skill at Arms#- Fighters ONLY (Not paladins or rangers)
                                 - Will gain enough experience to put him
                                   halfway to the next level.
Manual of Quickness in Action#- Will gain 1 point of dexterity.
Manual of Stealthy Pilfering#- Thieves ONLY
                             - Will gain enough experience to put him halfway
                               to the next level.
Tome of Clear Thought#- Will gain 1 point of intelligence.
Tome of Leadership and Influence#- Will gain 1 point of charisma.
Tome of Understanding#- Will gain 1 point of wisdom.
Vacuous Grimoire#- Will lose 1 point of intelligence and/or 2 points wisdom.

PROTECTION SCROLLS

Protection from cold scroll#- Protects from cold attacks
Protection from dragon breath scroll#- Protects from blue dragon breath
Protection from electricity scroll#- Protects from electrical attacks
Protection from gas scroll#- Protects from gas attacks
Protection from level drain scroll#- Protects from level drain by undead
Protection from magic scroll#- Protects from magic attacks (Ex. magic missile)
Protection from petrification scroll#- Protects from stoning by medusae
Protection from poison scroll#- Protects from poisoning

UNIDENTIFIED RINGS

Agate ring
Amythyst ring#
Citrine ring
Copper ring#
Diamond ring#
Emerald ring#
Garnet ring##
Gold ring#
Jade ring#
Obsidian ring
Onyx ring
Opal ring
Pearl ring#
Platinum ring#
Ruby ring###
Sapphire ring###
Silver ring
Topaz ring##

IDENTIFIED RINGS

Ring of adornment#- Bullshit ring which doesn't do anything.
Ring of constitution - Adds 1 point of constitution as long as it is worn
Ring of dexterity#- Adds 1 point of dexterity as long as it is worn
Ring of feather falling - Character doesn't take damage from falling down pits
Ring of fire resistance#- Character takes less damage from fire attacks.#
Ring of free action - Cancels web, hold and paralyzation magic.
Ring of invisibility - Makes character invisible until he attacks a monster.
Ring of might - Makes attacks more powerful, allowing you to do more damage.
Ring of protection - Decreases AC by plus.  Doesn't work with magic armour.
Ring of provocation - Cursed item which attracts and enrages monsters.
Ring of regeneration - Regenerates hit points slowly
Ring of shocking grasp - When attacking with this hand, does 4-14 damage.
Ring of strength - Adds 1 point of strength as long as it is worn
Ring of sustain strength - Prevents strength drain by undead and special zones
Ring of sustenance#- Eliminates need for food #
Ring of weakness#- Cursed item which drains both constitution and strength
Ring of wisdom - Adds 1 point of wisdom as long as it is worn
Ring of wizardry#- Doubles the number of spells/spell level you can learn. 
                   (Works only for a particular spell level)

UNIDENTIFIED POTIONS

Amber Potion#
Black Potion#
Blue Potion#
Brown Potion#
Clear Potion#
Crimson Potion
Ecru Potion#
Gold Potion#
Gray Potion
Green Potion##
Khaki Potion#
Lavender Potion
Magenta Potion#
Orange Potion
Periwinkle Potion
Pink Potion#
Purple Potion#
Red Potion#
Silver Potion#
Tan Potion#
Tangerine Potion#
Topaz Potion#
Vermillion Potion#
White Potion#
Yellow Potion#
#

IDENTIFIED POTIONS

Aqua Regia - Useless potion which doesn't do anything.
Potion of Confusion - Makes it difficult to move or attack.
Potion of Extra Healing - Heals 6-27 hit points of damage.
Potion of Food Detection - Detects any food on the current level.
Potion of Giant Strength#- Temporarily gives you strength of 19+.
Potion of Healing#- Heals 4-10 hit points of damage.#
Potion of Invisibility - Makes character invisible until he attacks a monster.
Potion of Monster Detection - Shows all the monsters on the current level.
Potion of 'Neutralize Poison' - Removes the poisoned condition.
Potion of Poison#- Poisons character.  Thrown at monsters to poison them.
Potion of 'Resist Fire' - Character takes less damage from fire attacks.
Potion of Restore Strength - Restores any strength lost from undead/zones.
Potion of Speed - Allows character to move and attack twice as fast.
Potion of Vitality#- Eliminates need for food temporarily.
Potion of 'Water Breathing'#- Allows movement underwater without losing HP.##
Oil of Fiery Burning#- When thrown at monsters, inflicts 5-30 HP of damage.

UNIDENTIFIED WANDS

Avacado Wand#
Balsa Wand#
Bamboo Wand#
Birch Wand#
Cedar Wand#
Dogwood Wand####
Driftwood Wand#
Ebony Wand#
Elm Wand#
Hemlock Wand#
Mahogany Wand#
Manzanita Wand#
Maple Wand#
Oak Wand#
Pine Wand#
Poplar Wand#

IDENTIFIED WANDS

Mundane Wand - A useless, burned out wand.#
Wand of Acid - Shoots acid in the direction you are facing.
Wand of Allurment- Teleports a monster in direction you're facing behind you.
Wand of Cold - Shoots a cone of cold in the direction you are facing.
Wand of Curing - Heals 6-21 hit points of damage.
Wand of Distance - Teleports a monster away.
Wand of Fire - Shoots a fireball in the direction you are facing.
Wand of Frost - Shoots frost in the direction you are facing.
Wand of Hasten Foe#- A bad wand which speeds up monsters.
Wand of Hinder Foe - Speeds the character up, doubling movement and attacks.
Wand of Lightning - Shoots lightning in the direction you are facing.
Wand of Magic Missiles - Shoots magic missile in the direction you are facing.
Wand of Paralyzation#- Paralyzes the monster if front of you.
Wand of Restoration#- Restores any levels lost because of undead.
Wand of Smiting#- When used as weapon, does 4-11 damage, plus extra vs.#Golems#####
Wand of Trap Detection#- Detects all traps on current level.###

AMULETS
#
Amulet of Magic Missiles#- Must be held.  When used, shoots magic missiles.
Amulet of Fireballs#- Must be held.  When used, shoots fireballs.
Amulet of Magic Resistance#- Character will take less damage from magic.
Amulet of Imminent Return#- Teleports you to stairs down on the level above.
Necklace of Adornment#- A useless, garbage amulet.

OPENING ITEMS

Agate - Fits on the scale
Amythyst - Fits into hilt of sword.
Blue mallet - Hit blue gong with it.
Bull's horn#- Put it on bull's head.
Citrine - Use it upon an altar with an ankh on it.
Cornelian - Inserted into the strange, yellow mural.
Diamond#- Fits into big golden jewel.
Emerald - Fits into skull with one green eye.
Garnet  - Insert it into a gem shaped mural.
Green mallet - Hit green gong with it.
Jade - Fits into two snakes face-to-face.
Lapis Lazuli - Fits on horned skeleton head.
Moonstone - Fits under picture of the moon.
Obsidian#- Insert it into a anchor shaped carving.
Onyx - Fits into face of robed figure surrounded by three black gems.
Opal - Fits into spider web.
Pearl - Fits on one of two clams.
Plume - Fits on knight's head.
Purple mallet - Hit purple gong with it.
Red mallet#- Hit red gong with it.######
Ruby#- Inserted into a colorful (mostly red) ornament.#
Star Sapphire - Fits into star map.
Tiger Eye#- Fits into one-eyed tiger.#########
Topaz#- Fits into shield with hole.##
Zircon

KEYS

Bone key - Fits into skull lock.
Brass key - Fits into dark yellow lock.
Chrome key - Fits into shining lock.
Copper key - Fits into copper-coloured lock.
Crimson key - Fits into red lock.
Crystal key - Fits into lock with a blue gem above keyhole.
Fire key - Fits into keyhole with a flame around it.
Flower key - Fits into keyhole with flowers on corners.
Frost key - Fits into snowflake lock.
Gold key#- Fits into light yellow lock.#
Holy key - Fits into ankh lock.
Iron key - Fits into metallic lock with a ring on top and bottom.
Key of faith#- Fits into lock with a wreath around it.##
Silver key - Fits into lock with brown center and crosses on top and bottom.
Stone key#- Fits into light brown lock.########

#######################################
MONSTER HINTS

"Beware of the creature known as an ankheg, it can spit a stream of highly
corrosive acid at its victim."#
"The spells of fire that I cast do not seem very effective against the undead
beasts that roam these halls."#
"Those who rely on the keen edge of a blade in battle will inflict little
harm against creatures made of bone."#
"If I had not found the protection against paralyzation scroll earlier, the
carrion crawlers would have destroyed me."#
"Had I known the chimera could breath fire, I would have prepared some sort
of protection against such an attack."#
"I have seen several cockatrice within these halls, but they did not get
close enough to turn me to stone."#
"I fear that a dragon could be here. There are signs of great lightning
damage that only a blue's breath weapon could do."#
"I think again of the signs marking the presence of a dragon. Most dragons,
as I recall, have some resistance to magic."#
"I remember early teachings concerning elementals. I do believe they are
invulnerable to all but magical weapons."#
"I would imagine that only weapons of magical nature have the power to hurt
the stone-like monsters known as gargoyles."#
"I had little trouble defeating the ghouls, but I hate to think what would
have happened if one had paralyzed me."#
"I encountered an entity known as a grave mist, it appeared unhurt by all
weapons save those of magical nature."#
"I managed to best the grave mist, but not before it struck me several
times, weakening my constitution."#
"Strange. The grave mist almost seemed to heal itself when struck by my
cold-based spells."#
"Flesh golems are not only invulnerable against normal weapons, but they
also appear to be magic resistant."#
"It seems as if the banshee are immune to cold and electrical-based magic."#
"I was not prepared when the lady, or should I say hag, revealed her true
form and set upon me with her claws."#
"It is a well known fact that a death knight cannot be turned. However,
this mattered little to me, for I am a mage."#
"If it were not for my silver dagger, I would have needed an enchanted weapon
to fight the wererats that I encountered."#
"Beware of an arrow shot from the bow of a great medusa, for they are often
poisoned!"#
"I am thankful for the fire-based spells at my command. They were most useful
against the mummies that I encountered."#
"I have learned that even magical weapons do not seem to inflict much damage
against a mummy."#
"Not only are mummies unharmed by cold-based spells, but they are also
immune to poison and paralyzation."#
"The bite of a spirit naga is poisonous, so it is wise to keep a few vials of
a cure poison potion at hand."#
"I imagine the thick rubbery hide of an ogre slug offers the monster added
protection against blunt weapons."#
"More than once, the ogre slug I was fighting attempted to hit me with some
sort of corrosive spittle."#
"One could only surmise that an ogre slug, which spits acid, would be immune
to similar attacks."#
"An adventurer should have an enchanted blade at hand if he wishes to do
battle with a shadow."#
"It seems as if many creatures within this dungeon are immune to cold-based
spells, and the shadow is no exception."#
"...and the chilling touch of the shadow seems to draw physical strength
from its victim."#
"My fire-based attacks do not seem very effective against the shambling
mound's wet and slimy nature."#
"As well, the cold-based spells at my disposal do not seem to inflict full
damage against the shambling mound."#
"A shambling mound does not seem harmed by crushing blows, nor do edged
weapons appear very effective."#
"Like several other creatures within this dreadful place, the sheet ghoul
can spit a highly corrosive acid."#
"...thus the touch of a spectre drains two life energy levels from its
victim."#
"Only weapons ensorcelled with a magic enchantment have the power to harm a
spectre."#
"It seems as if the spectre, like most undead, is immune to poison,
paralyzation, and cold-based spells."#
"One could reason that a raise dead spell would utterly and completely
destroy a spectre."#
"Much like the scorpion, I now know that the stinger of a tlincalli releases
a very deadly poison."#
"I seemed to weaken from the horrible stench that filled the air as I battled
the troglodyte."#
"I had quite simply forgotten that the troll has the power to regenerate.
Once I had rememb..."#
"...ered this fact, I threw every fire-based spell I had at the troll to
utterly destroy it."#
"Neither fire or cold-based spells seem to inflict much damage upon the water
weird."#
"Although edged weapons seem useless, the water weird appears vulnerable to
blunt weapons."#
"It was unfortunate that I did not have a silver or magic weapon when I
encountered the wight."#
"... thus did I lose several of my spells when the wight struck and took from
me a portion of my life energy."#
"Only if I had been a cleric, for I believe that a raise dead spell would
have instantly destroyed the wight."#
"It is common knowledge that a wraith is immune to normal weapons. And even
tho..."#
"...ugh the wraith can be hit by silver weapons, they inflict only partial
damage against this undead horr..."#
"...or. As can be expected of the undead, the wraith is also immune to
poison, paralyzation, and cold-based magic."#
"Certain levels appear infested with undead, so I am thankful for the
scrolls that protect me against level draining."#
"Some of the creatures in this place are not as stupid as I thought. On
several occasions they opened doors that I clo..."#
"The vicious scaladar, I have learned, are resistant to cold, acid, and
electrical-based attacks."#
"Having done battle with a scaladar myself, I caution fighters against
using bladed weapons against this monster."#
"The slithermorph is another creature immune to cold, acid, and
electrical-based attacks."##
"Like many of the things that lurk within this dreaded place, the
slithermorph is immune to poisons."#
"The swordwraith draws strength from any living thing it strikes. In order
to combat..."#
"...a creature like a swordwraith, one needs a weapon bestowed with
powerful enchantments."#
"It is not wise to battle a steel shadow with electrical-based attacks."#
"A watch ghost is not only resistant to poison, paralyzation, and cold-based
attacks, but it is also..."#
"At times, I find it possible to use the workings of a trap against the
monsters attacking me."#
"It is much easier to fight a number of adversaries one at a time. Now I
talk like a fighter, the next thing you know..."#
"These great abominations of flesh, golems as some call them, seem to
rejuvenate when struck by an electrical attack."#
"If this is so, I would guess that these groaning spirits are also unharmed
by normal weapons."#
"...resistant to death magic. This makes the watch ghost a difficult creature
to slay."#

ITEMS HINTS

"I think it is an ioun stone -- a yellow spindle -- that offers some
protection against the medusa's petrifying gaze."#
"It was a gold prism, an ioun stone I think, and it granted me a small
resistance to magic."#
"Like the dwarven ability, the bright red rhomboid empowered me with
underground detection skills."#
"A small green ellipsoid ioun stone increased my ability to survive various
dangerous situations."#
"Is there any use for a wand that hastens the action of one's foe? If so, I
have failed to disc..."#
"...over it. However, there is also a wand of hinder foe that slows an
opponent."#
"I could not remove the cursed ring of provocation that seemed to attract
and enrage all sorts of monsters."#
"A warrior would pay a dear price for a ring of might. With it, his attacks
would be more powerful, inflicting..."#
"Feign imagery? I think these pipes grant a bard the power to detect secret
doors and illusionary walls."#
"When in the hands of a bard, drums of distant thunder can shoot forth
bolts of lightning."#
"I once recall hearing of a harp of despair, and of its power to instill
fear in the enemy."#
"I have heard it said that a lute of well being bestows a bard with
regenerative powers for a short time. This mag..."#
"...ical instrument, this lute of well being, is also said to strengthen a
weakened bard."#
"A lone fighter, in a place such as this, would have need of a scrying
glass to identify the various magical objects."#
"I could not find a way to scale the steep sides of the pit. What I needed
was a good grappling hook."#
"I have made yet another wondrous discovery -- dust of remove curse. Even a
fighter can use it to rem..."#
"I found reference to an ancient relic, the helm of Fhang. It was rumored
to cast an aura of fear aro..."#
"And then, it is rumored, the power of fire resistance was bonded with the
metal of Fhang's armor."#
"And no normal weapon of forged steel could harm Midnight while she wore
her armor."#
"As well, Midnight had a shield, one that would absorb some damage meant
for her."#
"But in order to see illusions, Midnight relied upon her helm of true
seeing. With it no..."#
"And when all four relics of Keign were donned, the wearer was bestowed
with a small amount of magic resistance."#
"It was said that Keign feared what he could not see, so he had a helm
forged that could detect the invisible."#
"With his shield in hand, I recall reading that Keign was bestowed with a
token amount of resistance to magic."#
"Ravenna, not much is known about her, save that her mantle canceled sleep,
hold, and paralyzation magic."#
"Onex, the wizard, wore a hat that increased his chances of surviving many
dangerous situations."#
"I would have cherished Onex's robe, for it decreased the time needed to
memorize spells."#
"Once all four items of Onex were worn, I believe a certain amount of magic
resistance was besto..."#
"I cannot believe that the symbol of Myrh still exists! It was said to
increase the power of all spells the prie..."#
"...st casts. And Myrh's spells were said to be even more powerful when all
four of his special items were worn."#
"I remember reading that Ghreu's tools and picks could magically repair
themselves a day after they had been broken."#
"Ghreu's boots, those of nimble prowling, granted him the power of feather
falling and water walking."#
"The possessor of all of Ghreu's items is supposedly gifted with the power
to detect illusionary walls and secret doors."#
"The symbol of Phoos granted the priest the ability to pray for an
additional spell per spell level."#
"If one could find all four items of Phoos, they would be almost completely
resistant to all forms of fire."#
"The text reads, as I recall, the mace of Phoos heals its wielder whenever
it delivers a most damaging blow."#
"At first I was confused, but I have decided that several magical objects
lose their power after so many uses."#
"These special objects, those that have limited uses, are best saved for
times of great need."#
"I am thankful that I have the gift of good maps. I refer to them often, so
I do not become lost in this maze."#
"I have discovered a use for the coins! There are altars with slots in
which the coins are placed in return for healing."#
"I have concluded that I am rewarded with more powerful healing magic when
I use a gold coin."#
"If I had the strength of a strong fighter I could probably smash some of
these wooden doors into splinters!"#
"A level completely filled with water! Using the potions of water breathing
sparingly, I made my wa..."#
"...y carefully through the level. I wish I had taken the time to learn the
water breathing spell instead."#
"Now that I found the clear spindle ioun stone, I no longer have the need
for food."#
"The iridescent spindle seems to sustain me without air. This stone would
have been most useful on that water level."#
"It appears that the keys I find look similar to the keyholes in which they
are used. I shou..."#
"...ld not have spent the precious time I did trying to use the gold key
with the iron keyhole."#
"Being a mage of good alignment, I would suffer dire consequences if I read
a Libram of Ineffable Damnation."#
"Only a wizard of neutral, chaotic neutral, or lawful neutral alignment can
benefit from the Libram of Gainful Conjuration."#
"The Libram of Silver Magic is valuable to wizards of good alignment, such
as myself."#
"If you are a priest that is good and true, do not even peruse the pages of
a Book of Vile Darkness."#
"Only a priest of an evil order may benefit from reading a tome such as the
Book of Vile Darkness."#
"If a good cleric spends the time to read a Book of Exalted Deeds, wisdom
and experience are his rewards."#
"However, if an evil priest dares to lay hands on a Book of Exalted Deeds,
his punishment shall be severe."#
"One may benefit from a Manual of Bodily Health only once. Any attempt to
gain further benefit is useless."#
"Like another book of its kind, one can only benefit from a Manual of
Gainful Exercise once."#
"A priest, ranger, or paladin should not even consider opening a Manual of
Stealthy Pilfering."#
"Likewise, there is no reason for a wizard to read a Manual of Puissant Skill
at Arms."#
"I am not quite sure of the power of a Vacuous Grimoire, but the name itself
bodes ill for all who would read its pages."#
"Though I am anxious to descend, I often spend time thoroughly exploring a
level for supplies."#
"Being a wizard, it is difficult for me to carry a large number of items, so
I often find safe locations to stash objects."#
"I once read that a great champion knows his opponents well, taking note of
their strengths and weaknesses."#
"I could not find a way through the door, but I learned that one of the
creatures was carrying the key that I needed."#
"Rocks, rocks, and more rocks! At least they serve the simple purpose of
weighing down plates."#
"Until I memorize another identify spell, I must take notes on the various
powers of an item when I use it."#
"There are many scrolls in this place. I must remember to scribe the new
spells that I find for later use."#
"There is an ioun stone, a deep blue ellipsoid I believe, that protects
against an undead's energy drain."#
"I wish I had the power of the neutralize poison spell. Twice I was struck
by the poisonous sting of the wyvern."#
"I had mistakenly quaffed the potion of confusion, when I should have
hurled it at my opponent."#
"One becomes disoriented when the potion of confusion is consumed, so
attacking and movement becomes difficult."#
"The restore strength potion is needed to counter the strength draining
attacks of certain undead."#
"I found it a good idea to save several potions of restore strength for the
dungeon areas that drain one's strength."#
"Food detection potions should only be used when food is scarce and well
hidden."#
"I have made a wonderful discovery! Even though I am not a thief, gloves of
dexterity allow me to pick locks."

MAGIC ZONE HINTS

"I have noticed areas of this dungeon that hinder my movements. It is almost
as if a huge slow spell has been cast..."#
"I have once again encountered a strange area of dungeon. This one apparently
weakens me as I make my way..."#
"Something strange is happening here, I seem to grow ravenous with hunger as
I move through this area of dungeon."#
"A note to fellow mages, there are areas within this place that prevent the
workings of the arcane -- dead magic!"#
"At first I thought I was losing my mind, but I am now sure that certain
areas rob one of their knowledge and experience."#
"How such a large area of dungeon was enchanted with a vampirical drain
spell is beyond me. Never in my life have..."#
"Whoever rules this underground citadel has managed to enchant areas with
many kinds of magic. These zones..."

MONSTERS

Ankheg-an acid spitting bug monster.
Balor tanar'ri-demon, hittable only by +1 weapons.
Blue dragon-resistant to magic, and immune to electricity.
Bone naga-a skeletal snake, takes less damage from sharp weapons.
Bugbear-a large goblinoid.
Carrion crawler-a giant centipede with a paralyzing bite.
Chimera-a fire spitting creature with 3 heads:goat, dragon, lion.
Cockatrice-a cross between a bird and a lizard, its bite will petrify.
Death knight-an unturnable undead warrior.
Earth elemental-a creature of Earth, hittable only by +2 weapons.
Elemental Lord-the final monster in the dungeon.  Immune to all magic,
               hittable by +2 weapons only.
Ettin-a powerful, two-headed giant.
Flesh golem-a magical humanoid creation, hittable only by +1 weapons, and
            resistant to most forms of magic.
Gargoyle- +1 or better needed to hit this stone-like monster.
Ghost warrior-undead, resistant to death spells and cold.#
Ghoul-undead with paralyzing touch, and cold/death spell resistance.
Goblin-a wussy humanoid.
Grave mist-strenght draining undead, hittable by +1 (or better) weapons.
Greater feyr-invisble blob, does lots of damage with its 3 bite attacks.
Greater medusa-shoots poison arrows and petrifies with its gaze.
Groaning spirit-hittable with +1 or better weapons, undead.
Hag-fast robed figure.#
Hobgoblin-a stronger version of the goblin.
Lich-powerful unded, magic using, and requiring +1 or better weapons to hit.
Living muck-obnoxious ooze, consumes your weapons, thus its better to use
            fire based magic, or throwing weapons.
Meazel-a hag like monster.
Minotaur-an half-bull half man warrior.#
Mummy-undead, +2 or better to hit.
Ogre slug-spits acid, and immune to acid based attacks.#
Orc-a wimpy humanoid.#
Otyugh-a grotesque monster.  Has a lot of attacks.
Scaladar-scorpion like monster resistant to electricity, and bladed weapons.
Shade warrior-an undead warrior. Wimpy.
Shade wizard-an undead wizard, wimpy, but worth lots of experience.
Shadow-strenght draining undead, hittable only by magic weapons, with a
       resistance to cold spells.#
Shambling mound-an animated compost heap.  Resistant to fire, lightning and
                cold, with all weapons doing 1/2 damage.
Sheet ghoul-an undead spitting corrosive acid.  
Slithermorph-immune to electricity, does a lot of damage.
Spectre-undead, +1 or better to hit and its touch can drain levels.
Spirit naga-a snake monster, with a poisonous bite.
Steel Shadow-an electricity reflecting undead.
Sword wraith-an undead warrior.
Tlincalli-a poisonous half-man, half scorpion monster.
Troglodyte-a lizard warrior which reduces chances to hit.
Troll-a regenerating monster, well affected by fire.#
Umber hulk-capable of confusion beetle monster.
Undead beast-resistant to fire and sharp weapons.
Watch ghost-resistant to cold, death, poison and paralysis.
Water elemental-hittable only by +2 weapons.  Only in water levels.#
Water weird-a tentacle like monster, unaffected by sharp weapons.#
Wererat-hittable only by silver or magic weapons.
Wight-silver or magic weapons only, level drain ability.
Wraith-silver or magic weapons only, level drain ability.###
Wyvern-a dragon-like creature with poisonous sting.
Xill-a beetle man with paralyzing capability.##

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