RANGER-X walkthrough
RANGER-X
1 Player
Action/Shooting
Overall Object: To restore order to the failed Homeworld
society and defend it from the evil forces of the Rahuna
coalition.
There are four different ending credit sequences,
depending on which of the four difficulty levels you
choose (Easy, Normal, Hard, and Heavy)!
CONTROLS
(Standard/Type A)
D-Pad: Controls Ranger-X and Ex-Up vehicles
(3 Button Standard) A B C
Ranger-X Shoot Towards Left Shoot Special Weapon
Shoot Towards Right
To control the Ex-Up Indra without the 6 Button
Controller, you have to crouch Ranger-X down onto a
surface area and push diagonally down-left to move it
left and diagonally down-right to move it right.
(w/6 Button Options) X Y Z
Ex-Up Indra Move Cycle Left Shoot Special Weapon Move
Cycle Right
Tactical Information
SPECIAL WEAPONS CHART
Weapon Type Description Location
Flame Unit long range flame thrower/low to medium damage
capacity equipped with from the start
Seeker Mines ground-based traveling mines (straight
line)/medium damage capacity equipped with from the
start
Seeker Charge lightning-like stream of energy that
locks on to on screen enemies/light to medium damage
capacity Stage 2 (in the cavern area directly above
the Power Conversion Unit)
Seeker Falcon flying assault scout, seeks out most
enemies and attacks until they are destroyed/ medium to
high damage capacity Stage 3 (a little after where the
2nd Rahuna Artillery unit is placed on the forest floor)
Proton Storm highly destructive beam of force, must
be fully charged to use/extreme damage capacity Stage 4
(3 windows underneath Rahuna Wall Artillery unit #4 /must
shoot out the window to reveal it)
Plasma Blast balls of plasma energy /high damage
capacity Stage 5 (below the first gap-like opening in
Homeworld Capital City)
note: all Special Weapons need light/solar power to
regenerate their energy
On Screen Information
The yellow indicator on the far left is the Shield Gauge
for Ranger-X and the Ex-Up Indra.
The box to the right of it shows the Special Weapon Type
currently equipped.
The meter to the right of that is the Special Weapon
Power Gauge.
The 3/4 Circle on the far right is the Temperature Meter
(indicates Jump Jet temperature level).
The box in the topmost center is the Scanner (Cybernetic
Automated Target Tracker; CATT for short, this keeps
track of remaining enemy units and their proximity to
Ranger-X).
As a stage's main boss appears, the Boss Damage Gauge
appears in the upper right-hand corner.
Courier Specifications
Ex-Up Indra (Cyber Cycle)
The Cyber Cycle Ex-Up Indra is Ranger-X's secondary mode
of transportation. It has its own Shield Gauge,
stationary Jump Jets, and also serves as Ranger-X's
Special Weapons carrier.
You can pilot the Ex-Up Indra and use it as a mobile
weapons platform, or ride atop it. To pilot Indra, you
have to get directly on top of it, and push down to
convert the Ranger-X mecha and Cyber Cycle into one
assault unit.
From this configuration, you can utilize the following
functions: auto-targeting pulse rifle and weapon select.
The pulse rifle is standard firepower for the Indra that
locks onto the nearest enemy unit until it is destroyed.
Weapon select changes the Special Weapon Unit that
Ranger-X is carrying.
To activate the Jump Jets, the combined Ranger-X/Ex-Up
unit must be stationary. Push down until the unit is in a
crouch-like position, then let go. When in the air, push
left or right to direct the unit.
The important thing to remember is that the Ex-Up Cyber
Cycle only takes damage when it is combined with Ranger-
X. Conserve Ranger-X's shields by utilizing Indra for
travel.
Otherwise, the Ex-Up can be left behind and you can
utilize Ranger-X's Jump Jets for movement. The Ex-Up
tracks your position and will almost always be there for
you.
Ex-Up EOS (Platform Carrier)
The EOS is available for Stages 3 and 4 of your mission.
It has limited movement control. Push left or right
repeatedly to direct it. Standard features are a heavy-
duty laser
(w/ targeting computer) and weapon selection
capabilities. The EOS provides excellent air cover for
ground assaults.
Power Conversion Units
Smuggled throughout the mission's stages, these units
(blue in color) restore Shield Energy to Ranger-X or the
Ex-Up Indra unit. The tradeoff is that it converts
Special Weapon energy into Shield Energy. Step into the
center of the unit to activate it. Use when necessary.
Mini Conversion Unit
Smaller, single-use only versions of the Power Conversion
Unit. Walk over the unit to convert weapon energy into
shield energy. Make sure you have a lot of Weapon Energy
to convert as the unit is only good for one use.
A.G. (Artificial Ground) Platform
Found throughout Stage 3, these platforms have been
placed in areas where there is no ground to land on.
Primarily used to cool down your Jump Jet thruster packs,
the A.G.'s are unable to hold Ranger-X's weight for more
than a second, but give more than enough time to cool
down.
Tribe Strategy
Some rules to live by:
1. Never rush into things.
2. Think before you move.
3. Make sure that you have the proper weapons equipped.
4. Shoot everything.
5. If all else fails, break the rules.
If you rush headlong into the heat of battle, you might
not make it out alive. You live or die by the weapons you
carry. Use them wisely. Take out all on screen enemies
before moving on, merely for the fact that you don't want
too many enemies moving around using you for target
practice. And remember: rules were meant to be broken.
Improvisation works a lot better.
Mission Walkthrough
Stage 1: Siege At Council Hall
Mission Objectives: Eliminate Rahuna force's artillery,
then move in to help with Council evacuation.
Targets: Rahuna Artillery Platforms (6)
Recommended Special Weapon: Seeker Mines
Head right, eliminating all forms of opposition. Use the
two Power Conversion Units when necessary (one is at the
start towards the far left, the other appears at the
midway point after target #3). The Indra should be used
as your main form of attack, as its pulse rifle locks on
to most enemies. Use Seeker Mines to destroy targets
ahead of you (they traverse the terrain and can eliminate
most enemies before they can reach you). You'll proceed
to the Council Hall automatically after you destroy the
last target...
Council Hall
When you reach the Hall, a Council member is taken
captive! And the Rahuna have sent out one of their really
big guns!
(Boss) Rahuna Commander: Rahuna Assault Mecha Arachnid
Weaknesses: Front Missile Launching Bay, "Eye" Area,
Legs, and Pilot's Cockpit on top of Head Area
Main Weapons: Ground Laser, Heat Seeking Missiles, Laser
Shots, and Missile Clusters (cross-like, breaks up into a
group of four missiles if you shoot it, or if they're
close to you)
Recommended Special Weapon: Flame Unit
Tactics: Use the Ranger-X/Ex-Up combination. Using pulse
rifle fire, you automatically seek out the enemy's weak
spots. Otherwise, concentrate on the weaknesses in the
order specified above using a combination of standard
firepower and your special weaponry.
Unfortunately, the pilot's cockpit ejects and the Rahuna
commander makes his escape with the hostage.
Stage 2: Homeworld Subterranean Caverns
Mission Objectives: Eliminate Rahuna mining forces
underneath Homeworld's surface
Targets: Rahuna Rock Digging Machines (Diggers) (5)
Recommended Special Weapon: Varies
Mission Notes: When shot, the Diggers release a burst of
fireballs and also disperse a spread of rocks (depending
on how much Earth terrain the Diggers cover).
Throughout the caverns, the Rahuna have set up miniature
energy generators that power up most of their offensive
weapons and barriers. Take these out to make the mission
easier.
Since your Special Weapons need light to regenerate
energy, look for a few rocky outcroppings on the cavern
ceilings. By shooting these, you can let light in.
The caverns are infested by parasites. Certain areas
contain hatchling egg structures (you can use these to
walk on), and boulders. Shooting some of these may
release a parasite. The parasites' only weakness is
light.
To start off, head right and then up to destroy the
energy generator (this cuts off power to the gun turret
below it). Head all the way down and then to the left.
Take out the Digger.
Head right, carefully passing over the acid filled lake.
Take out the energy generator on the ceiling. Head a
little bit back to the left and then go all the way up
through the opening. Take out the tank towards the right.
Collect the Special Weapon Seeker Charge. Below that is
the only Power Conversion Unit that the Tribes have
managed to sneak in for you. Use it if you have to.
Head back down. Go right. Take out the ceiling turret and
tank. Continue right and destroy the energy generator.
Avoid the falling boulders (because they'll hurt you).
Head straight up (past the point where the boulders and
barrier were). There are Diggers to the left and to the
right.
Before taking them on, you should head all the way to the
top and take out the rocky outcropping on the ceiling.
Head all the way left. Destroy another rocky outcropping
to let light in. Shoot out the parasite nest so that you
can reach the energy generator and destroy it.
Head back down and take out the Diggers on the left and
on the right. Remember to recharge your Shields and
Special Weapon energy if you have to.
In the same cavern area, head all the way up and then go
to the right. Take out the tanks in the acid-filled pit.
Head all the way to the far right and destroy the two
energy generators there.
Head back left and then go all the way down. Head right,
carefully passing over the acid lake. Take out the group
of four gun turrets on the ceiling, and if you can, the
lone gun turret right after it. Continue right, taking
out the Cavern Walker units (you can bump them by pushing
up against them). Fly up to the ceiling and take out the
two rocky outcroppings. Head right and destroy some of
the nest area so you can take out the Digger (be careful
of the parasites and the boulders).
Head back left to where the lone gun turret was. Fly all
the way up and take the immediate right and go down.
Crouch down and destroy the energy generator (don't down
fall into the acid pit when the barrier breaks!). Head
all the way up and then go to the right. Be careful of
the multiple Walkers on the hatchling egg platforms. The
last Digger is all the way to the right. Watch out with
this one though, as it has the biggest rock dispersal
spread.
You now have entry into the Underground Corridor.
Underground Launch Bay Corridor
Mission Objectives: Take out Rahuna Hovercraft Drones and
Rahuna Assault Mecha Centipede Walker
Targets: Rahuna Hovercraft Drones (6) and Centipede mecha
(1)
Recommended Special Weapon: Seeker Charge
Move through the area slowly. As you progress, Drones
come out of the hangars. Take out each Drone as it
appears, one at a time, before proceeding (if you try to
speed through, it's very possible to have all six of the
Drones onscreen, attacking you all at once-very
dangerous). When you destroy the last Drone, watch out,
because the Centipede comes out quickly!
(Boss) Hangar Commander: Rahuna Assault Mecha Centipede
Walker
Weakness: Red Eye area
Main Weapons: Varies (depends on the phase; see Tactics
below)
Recommended Special Weapon: Varies
Tactics: Concentrate on using the Ex-Up Indra as a mobile
platform (ride on top of it). Try not to fly a lot as the
Centipede concentrates on mainly air attacks. The
Centipede has four phases of attacks, each one changing
when you destroy the previous section of it.
1st Phase: Slowly edge back towards the left. The
Centipede attacks with Cluster Bombs that explode into a
spread of missiles. Look for an opening as the missiles
drop down. Aim for the Red Eye area. When you destroy
this section...
2nd Phase: Carefully chase the Centipede towards the
right. This time it throws Warp Grenades at you, but
these can be shot at (in fact, when you chase it, you
rarely suffer any hits because your constant shooting
eliminates the Grenades). Shoot at the eye rapidly until
the section is destroyed.
3rd Phase: Discontinue use of the mobile platform method
NOW! Probably the deadliest of the sections, the Red Eye
now shoots out beams of deadly force through its Wave
Motion Gun. Luckily, you can duck each blast, and then
shoot at the Red Eye area as it recharges for another
shot. You can also defeat this section by attaining
higher ground (look for a platform) and by using your
Seeker Charge. When this section is destroyed...
Final Phase: You should now attempt to attain higher
ground and stay on a platform. This time, the final
section charges left and right very quickly, attempting
to crush anything in its path. Avoid getting in its way
and drop Seeker Mines onto its Red Eye area to finish it
off.
Stage 3: Battle at Homeworld's Mother Forest
Mission Objectives: Eliminate Rahuna forces in
Homeworld's Mother Forest
Targets: Dropship Artillery Platforms (10)
Recommended Special Weapon: Seeker Mines, then later on,
the Seeker Falcon assault scout unit
(note: there are no Power Conversion units in this area
at all! But, the Homeworld Mother Forest's red apples
have been known to refill the energy of anything. Just
shoot them out of the trees and catch them before they
fall to the ground.)
Head right, eliminating the enemies that come your way.
Utilize the Seeker Mines to destroy anything in your
path. After you destroy the second Artillery Platform,
you should come across the Special Weapon Seeker Falcon.
After collecting it, continue to destroy all of the
remaining Artillery Platforms to move on.
Homeworld's Mother Forest Lake
As you fly to the right, the peace and tranquility of the
lake is destroyed by the arrival of an Edgezone bio-
weapon...
(Boss) Lake Menace: biologically engineered Mother Brain
(looks like a giant brain with a large eye at the front
and two pulsating appendages that shoot out at you)
Weakness: Eye
Main Weapon: ESPer Charges, Eyeblasts
Recommended Special Weapon: Flame Unit, and then Seeker
Charge
Tactics: You can only damage the creature when its eye
is fully open. Wait until the eye opens completely, and
then shoot at it. The tradeoff is that when its eye
opens, its appendages seek you out and track you. When
you shoot at the eye, it closes. Thus, the appendages
stay at the spot where they were last shooting at. After
you damage the creature for half of its life-force, it
sinks back into the lake and its form changes
drastically.
In this new form, the Mother Brain is smaller, and is
surrounded by biological defense orbs.The orbs can only
damage you when they are in the foreground (they scale in
and out of the background). Concentrate your attacks on
the eye until you destroy it.
Stage 4: High-Rise Assault
Mission Objectives: Eliminate main enemy forces and
scale the Rahuna-ridden high-rise until you make it to
the top.
Targets: Rahuna Wall Artillery units (7)
Recommended Special Weapon: Seeker Falcon
The Ex-Up EOS Platform Carrier stays at the base of the
high-rise. Make your way up the building by using Ranger-
X's Jump Jets. Cool the Jump Jets down as necessary by
landing on the ledges of the high-rise or by using the
Artificial Ground (A.G.) Platforms. You can find the
Special Weapon Proton Storm three windows underneath the
fourth Wall Artillery unit. Shoot the window to make it
appear. Destroy all the Artillery and make your way to
the top.
High-Rise Rooftop
The Rahuna have armed the rooftop with Pulse Rifle Gun
Turrets! Destroy them before taking on the Reactor Core
(there are four Gun Turrets altogether, two on the left
and two on the right side of the rooftop). Once you take
these out, destroy the Core Shielding Unit at the center
of the rooftop and take on the Core!
(Boss) High-Rise Power Source: Reactor Core
Weakness: Energy Pack (looks rectangular in shape, like a
battery of sorts)
Main Weapon: Reactor Core Defense Orb
Recommended Special Weapon: Flame Unit or Proton Storm
Tactics: Crouch down and carefully shoot only at the
rotating Energy Pack. Don't shoot at the Orb that rotates
with it or else it will launch out towards you.
Stage 5: Homeworld Capital City
Mission Objective: Repel enemy forces from the city
Targets: Rahuna Gunships (8)
Recommended Special Weapon: Seeker Falcon
Warning: the Rahuna have taken over a capital city and
set it up for an enemy assault. As this is a night
mission, stealth will be the key for your success. You
should try to avoid, if possible, the various
searchlights that can indicate your presence to the
enemy. To make your mission easier, also attempt taking
out the alarm units (small video monitor-like objects).
Lastly, spy cameras have shown a weakness with the enemy
Gunships: they track targets too slowly.
Head right. Drop down into the gap before the first
searchlight. Pick up the Special Weapon Plasma Blast. Go
back all the way up and continue right past the
searchlights until you reach the Gunship. Destroy it.
Continue right past three searchlights. Drop down the
center opening to use a mini Power Conversion unit. Head
back up and go right. You'll be in an open area with
catwalks and platforms. Eliminate the three Gunships in
this area.
Head all the way up and to the far right until you reach
a seemingly dead-end (you can drop down a few levels to
find a mini Power Conversion unit). Go back a little to
the left and drop all the way down. Head right, up,
right, down, all the way right, and then all the way up.
You can go all the way left from here to find another
mini Power Conversion unit. Head right and destroy the
Gunship.
Head to the far right (up ahead, a few levels downward is
a mini Power Conversion unit). Destroy the last two
Gunships to continue.
Capital City Subterranean Transport Tube
Underneath the city, the Rahuna have taken control of one
of the city's famed Transport Tubes. Your opponent looks
very familiar...
(Boss) Rahuna Commander: Crossfire Conversion Mecha
Weakness: Pilot's Cockpit
Main Weapons: Square Wave Fireball
Recommended Special Weapons: Proton Storm, Flame Unit,
Seeker Fire, and Plasma Blast.
Tactics: When you first start off, you'll notice that
your opponent is the same pilot form Stage 1, the Rahuna
Commander. Shoot out at the center cockpit before he can
link up with the Crossfire Mecha. When he combines with
the Crossfire mecha, watch out! The Square Wave Fireball
shoots out from gun turrets above and below. It travels
in a straight line along the surface or ceiling , and
when it has you in its trajectory, makes a perfect right
angle turn towards you! Try leading the Fireball, then
quickly move out of its new path as it tries to hit you.
Your main target is the cockpit.
Unfortunately, as you destroy the Crossfire, the Rahuna
Commander makes his escape again. But now, you have him
in your sights...
Stage 6: Capital City Underground Factory
Mission Objectives: Penetrate Rahuna defense grid. Hunt
down and eliminate the Rahuna Commander.
Targets: Rahuna Arachnid Plasma Turrets (11) and an
unknown unit (1)
Recommended Special Weapons: Varies
Mission Notes: Your targets are the Arachnid Plasma
Turrets. Twelve of these units occupy the factory. The
only way to take them out completely is to destroy all
four of their legs, as the legs are the only known
weakness. The Arachnids track you with a red, laser-scope
sight. If you get caught in the beam, the Arachnids will
begin firing upon you with plasma blasts (your own
Special Weapon Plasma Blast is a good defense against
that).
Throughout the factory are Proton Barriers that inflict
serious damage to those caught in their field. Most of
the barriers are supported by an energy generator.
Destroy the generators if you can, in order to shut the
Proton Barriers off.
Also, be on the lookout for Anti-Gravity Generators.
These can force you into positions that you don't want to
be in.
Lastly, remember that the Ex-Up Indra only takes damage
if you're seated inside it.
Go right, past the four shield carrying troopers (walk or
run into them to knock their shields out). Continue right
past the Proton Barriers (remember to take out their
generators). When you reach the area with the floating
mines and large Proton Barrier fields at the top and
bottom, begin to ride atop the Ex-Up. Wait for the mines
to move out of your path (they alternate moving up and
down), then ride through. Continue right. Destroy the
three Arachnids.
Head right. In the upper area is a Proton Barrier energy
generator. Destroy that before moving on. Otherwise, the
Anti-Gravity Generators after it will push you into the
Proton Barrier field. Take out the three Arachnids.
Continue right, keeping low. Take out the energy
generator. Head right. In the upper area is another
energy generator. Take it out to clear the way to the
column of three Arachnids. Take them out.
Proceed right. Destroy the energy generator. Watch out
for the Anti-Gravity generator that forces you to the
left. Go up and towards the right through the Anti-
Gravity fields. Get the mini Power Conversion unit.
By now, the Rahuna Commander will constantly start
attacking you from the background. Avoid his shots as
best as you can.
Head right and destroy the energy generators (be careful
though, as these Proton fields hold Homing Laser Mines
that track you after you destroy them). Go all the way to
the right until you reach another area that has Proton
Barriers at the top and bottom. Ride Indra like you did
before to pass through. Head right and take out the last
two Arachnids when you reach them.
To bring the Ex-Up Indra into the last room, have it face
left and ride atop it towards the far right. This way, it
won't constantly bounce on the Proton Barrier block.
Crouch down into the combined Ranger-X/Ex-Up Indra unit.
Push down to activate the stationary Jump Jets. Guide the
combined unit to the right.
(Boss) Rahuna Commander: Gunstar Missile Craft
Weakness: Overhead Gun Turret, Red Targeting Sensor
Main Weapons: Proton Missiles, Gun Turret, Target Bubbles
(guided from an outside source, these yellow bubbles
attempt to lock onto Ranger-X
Recommended Special Weapon: Proton Storm, Flame Unit, and
Plasma Blast
Tactics: Concentrate on taking out the Overhead Gun
Turret on top of the ship (this lowers the amount of
attacks by the Gunstar). Dodge the missiles that launch
out from underneath the ship. Rapidly shoot at the Red
Targeting Sensor to finish off the Gunstar. But not the
Commander...
You'll have to chase the Rahuna Commander's Cockpit down
into the heart of the planet.
Spin around the Cockpit as you spiral downward towards
the final confrontation. The Commander can still attack
you though, so be careful. When you reach the bottom, you
see the hostage that was taken from the Council Hall. And
you witness a deadly transformation...
Final Boss: Rahuna Commander Bio-Creature
Weakness: Forehead area
Main Weapons: Laser shots, Defense Drones, Seeker Eagles,
Proton Wave, Cluster Bombs, Pulse Bits
Recommended Special Weapons: Proton Storm, Flame Unit,
and Plasma Blast
Tactics: It's recommended that you study each of the
attacks until you find a pattern; in most cases it will
be somewhat of an up-down movement pattern. Also, most of
the offensive weapons can be shot at and destroyed.
Concentrate all firepower on the forehead area of this
massive monstrosity to destroy it. As you weaken it, its
offensive attacks change. You can also shoot at it from
behind (coming in contact with the lower body area won't
damage you). Remember to utilize the Ex-Up Indra wisely.
Lay waste to this last assault from the Rahuna and
restore harmony to Homeworld...
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