Bridge rules

THE DECK:                               
 A regular deck of 52 cards (13   per suit) is used. The cards rank in  ascending order:                           2-3-4-5-6-7-8-9-10-J-Q-K-A         
 The order of the suits in biddingis: clubs (low), diamonds, hearts,    spades, no-trump (high)                   
During play, the led suit is the highest except for the trump suit (if any).                                                                     
THE DEAL:                               
 Each participant will receive 13 cards, either through Automatic Deal- ing or Card Selection.               
AUTOMATIC: The first 26 cards are    dealt alternately to each participant with the second 26 cards not used.     SELECTION: Each participant will re- ceive 2 cards. He will look at the    first card and either accept or rejectthat card. If he accepts it, the othercard is discarded unseen. If the firstcard is rejected, it is discarded and the participant receives the second.  This continues until each participant has the necessary 13 cards.                                                 TRICKS:                                    A trick is one card from each    participant during the play.  For     example, the first player plays a cardand the other responds with his card. There are 13 tricks in each "hand".                                         THE TRUMP:                                 In each game, one of the suits   may be declared as "trump". Any card  from the trump suit is of a higher    value than any card from the other    suits.  For example, a 3 in the trump suit is worth more than a KING in any other suit.                                It is possible to have "no-trump"selected instead of one of the four   suits. In this instance, the led suit has the highest value.                                                      THE BID:                                   Alternating the start of the bid-ding, each participant can bid for theright to name the suit to be "trump". The bidding always starts at a pre-setvalue and represent the number of     points the winner of the bid MUST     take by the end of the hand. Both meldpoints and card counts will be com-   bined to achieve these points.             The bidding will stop when one   side "passes" making the last bidder  (non-passer) the owner of the bid. At that time, the top bidder must select the trump suit.                            The side taking the bid MUST havea marriage (K-Q) or a deece (9) in thesuit to be named as trump. Failing to have a suit with either of these will cause the winning bidder to go "set".      If at the end of the hand the    winner of the bid does not have enoughpoints through both the meld and the  card count to reach or surpass the    amount of the bid, he will go "set".       Note that at the very beginning  of the bidding session, it is possiblefor the player who should start the   bid to immediately pass and thus      "drop" the bid on the opponent.                                             THE PLAY:                                  The starting bidder begins the   play by leading any card except Spades(which cannot be led until they have  been "broken" by a spade response on  a previous trick, unless that is the  only suit left in the hand). The otherplayer must respond in the same suit  if possible.                               The winner of the trick is the   one who played the higher card in the led suit OR the higher spade (which istrump).                                    The winner of the trick is the   one who leads out on the next trick.       Note that no one is FORCED to    take a trick.                                                               THE SCORE:                                 If the participant wins at least as many tricks as he bid, he receives 10 points for each bid trick and 1    point for each additional trick.  If, for example, the player bid and took  4 tricks, he receives 40 points.  If  he bid 4 but took 6, he receives 42   points.                                    If the participant fails to take the bid amount of tricks, he goes     "set" and will lose 10 points per     bid. For example, if he bid 4 and onlytook 3, he went "set" and loses 40    points.                                                                     THE GAME:                                  The game is over when a player   has a score higher than the pre-set   game limit.  Should both players have scores above the game limit, the one  with the higher score is the winner.  ÿ

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