THE FUTURE CREW INFORMATION PACKAGE

 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³                                                                             ³

³                <<<  THE FUTURE CREW INFORMATION PACKAGE  >>>                ³

³                                                                             ³

³                                Version 1.7                                  ³

³                                                                             ³

³                                06-DEC-1994                                  ³

³                                                                             ³

³                                                                             ³

³            This file contains general information about the Future          ³

³            Crew and our demos. It also includes frequently asked            ³

³            questions we often receive by mail and instructions on           ³

³            how to contact us best. Please read this info-file before        ³

³            contacting us.                                                   ³

³                                                                             ³

³            We will update this file as things change, and if the            ³

³            above date is rather old, you can get the most recent            ³

³            version of this file either by E-Mail from Internet or           ³

³            from our distribution sites.                                     ³

³                                                                             ³

³                                                                             ³

³                                                                             ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³                                 CONTENTS                                    ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


         1: Opening words

         2: Commercial Productions

         3: Disclaimer, The Distribution and Use of Our Demos

         4: The Current Memberstatus

         5: List of all Future Crew releases

         6: How to Contact Future Crew

         7: Frequently Asked Questions

         8: International Demo Competitions

         9: The History of The Future Crew

        10: Final Words


        The following info is in FCSITE17.TXT:

         1: Official Distribution Site BBS List

         2: How to Become a Distribution Site



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 1:                            OPENING WORDS                                 ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


        Welcome to the FCINFO file version 1.7 !


        This textfile is a new revision of FCINFO16.TXT, which was

        originally spread with the 2nd Assembly '94 invitation intro.


        This textfile was written to tell you about Future Crew, to

        give you answers to most of the things you would probably like

        to ask us, and to tell you how to get more demos.


        If you are interested in us making a demo for you, please,

        start reading from the next paragraph in this file.


        This file has changed quite much since FCINFO16.TXT, mostly 

        because we tried to make this a little shorter. The most important

        change is the contact information part.


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 2:                     COMMERCIAL PRODUCTIONS                               ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


        If you find our demos and programs interesting and would like

        us to make a presentation for your company, do not hesitate to

        contact us.


        When contacting us, please include a short explanation what would

        you like us to do. That would help us greatly in evaluating the

        size of the project.


        Our resources are limited and we choose the projects we make with

        care, but especially our musicians and graphic artists are always

        looking for new projects.


        Since normal mail is a slow way to communicate, we would prefer

        the communication be made through e-mail (or if e-mail is not a

        possible way of communication for you, you can always try to send

        a fax).


        You can find our contact information from this file.



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 3:          DISCLAIMER,  THE DISTRIBUTION AND USE OF OUR DEMOS              ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


        All our demos and programs, except the ones which we have created

        for different companies, are freeware.


        This means that you can copy and distribute them freely as long

        as you make no modifications to them. Also, no money can be charged

        for our products. This means that you can not sell these products

        without our permission. However a small compensation for copying/

        spreading them is acceptable.


        Future Crew's freeware software is supplied "as is". The authors

        hereby disclaim all warranties relating to all Future Crew freeware,

        express or implied, including but not limited to damage to hardware,

        software and/or data from use of Future Crew's products. In no event

        will the Future Crew be liable to you or any other party for any

        damages. Your use of this software indicates that you have read and

        agree to these terms.



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 4:                         THE CURRENT MEMBERSTATUS                         ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


        Alias:          Real name:        Born:   Main responsibility:

        --------------------------------------------------------------

        GORE            Samuli Syvahuoko  1973    Organizer/PR/E-mail

        Psi             Sami Tammilehto   1973    Coder

        Trug            Mika Tuomi        1972    Coder

        Wildfire        Arto Vuori        1975    Coder

        Purple Motion   Jonne Valtonen    1976    Musician

        Skaven          Peter Hajba       1975    Musician

        Marvel          Aki Maatta        1975    Graphics Artist

        Pixel           Mikko Iho         1975    Graphics Artist

        Abyss           Jussi Laakkonen   1975    BBS Coordinator/PR


        FC Internet Division:


        Henchman        Markus Maki       1974    E-mail/PR/betatesting

        Jake            Jarkko Heinonen   1973    E-mail/PR/betatesting



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 5:                    LIST OF ALL FUTURE CREW RELEASES                      ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


   Filename        Size   Released   A Short Description

   ---------------------------------------------------------------------------

   YO!.ZIP         32 kb   2-24-89   YO! intro, VGA textmode/PC-speaker

   GR8.ZIP         31 kb   7-12-89   GR8 intro, EGA/No sound

   FC-SLIDE.ZIP   350 kb   7-23-90   Slideshow I, a graphics collection, SB

   ST224.ZIP      130 kb   2-22-91   Scream Tracker 2.24 shareware version, SB

   MENTAL.ZIP      90 kb   7-02-91   Mental Surgery demo, SB/Covox/PC-speaker

   STMIK020.ZIP   170 kb   8-10-91   Scream Tracker Music Interface Kit 0.20

   FISHTRO.ZIP    230 kb   4-08-92   Assembly'92 invitation intro, SB

   STMIKFIX.ZIP    10 kb   7-14-92   A Bugfix to STMIK

   UNREAL.ZIP    1350 kb   8-06-92   Unreal megademo, SB/SBp

   STARPRT2.EXE     6 kb   9-13-92   StarPort BBS intro, VGA/AdLib

   THEPARTY.ZIP   165 kb  10-02-92   The Party II invitation intro, SB/SBp

   PANIC.ZIP      950 kb   2-04-93   Panic trackdemo, SB/SBp

   ASM-93.ZIP     400 kb   6-15-93   Assembly'93 invitation intro, SB/SBp/GUS

   WCHARTS.ZIP    680 kb   6-26-93   Worldcharts magazine issue #1, SB/SBp/GUS

   SOULOMAT.ZIP   100 kb   7-10-93   A song by Purple Motion (.MOD)

   ICEKNGDM.LBM    65 kb   8-01-93   Winner of PC graphics compo at Asm'93

   ICEFRONT.ZIP   180 kb   8-01-93   The winner of PC multichnl compo at Asm'93

   CAN'T.ZIP      125 kb   8-01-93   The second in PC multichnl compo at Asm'93

   STRSHINE.ZIP   225 kb   8-01-93   The third in PC multichnl compo at Asm'93

   TROLL.LBM       85 kb   8-01-93   The fourth in PC graphics compo at Asm'93

   SUNDANCE.ZIP   235 kb   8-10-93   The winner of PC 4chnl compo at Asm'93

   2NDREAL1.ZIP  1250 kb  10-07-93   Second Reality, Asm'93 winner, SB/SBp/GUS

   2NDREAL2.ZIP   790 kb  10-07-93   Second part of the Second Reality demo

   2NDR_MS.ZIP    280 kb  11-01-93   Skaven's songs from Second Reality

   SYMPHONY.ZIP   260 kb  11-01-93   Symphony by Skaven (.S3M file)

   PMFRACT.ZIP    210 kb  11-05-93   The winner of Megaleif ST/PC music compo

   BUSMATKA.ZIP    75 kb  11-09-93   Finnish invitation to Party3 bussymatka

   STARPORT.ZIP     5 kb  11-21-93   StarPort BBS intro II, VGA/Adlib

   SP2SRC.ZIP      30 kb  12-02-93   StarPort BBS intro II sources

   UNREAL11.ZIP  1335 kb  12-28-93   Unreal version 1.1 for Gravis UltraSound

   JOURNEY1.ZIP   867 kb  12-28-93   First Musicdisk by Purple Motion

   JOURNEY2.ZIP  1015 kb  12-28-93   Second Musicdisk by Purple Motion

   CHMIND.ZIP    1420 kb  02-20-94   Chaotic Mind - Music collection by Skaven

   2NDPATCH.ZIP    36 kb  02-20-94   Slowdown bugfix patch for 2nd Reality

   ASM-94.ZIP     221 kb  04-08-94   Assembly'94 Pre-Invitation Intro

   SCRMT301.ZIP   291 kb  04-18-94   Scream Tracker 3.01 BETA

   ASM-94_2.ZIP   567 kb  07-03-94   The Assembly '94 Invitation Dentro

   SCRMT32.ZIP    176 kb  12-06-94   Scream Tracker 3.2


   You SHOULD be able to find all of the above from our Distribution Sites.



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 6:                 HOW TO CONTACT THE FUTURE CREW                           ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


        NOTE!  OUR BBS NUMBER HAS CHANGED! The new number is a 11-node

        ringdown. Also, StarPort can now be accessed internationally via

        internet.

        ALSO, SNAIL-MAIL ADDRESS HAS CHANGED!


        Our snail-mail address is:           Our home BBS is:


        Abyss / Future Crew                  StarPort - FC WHQ BBS

        c/o Jussi Laakkonen                  +358-0-615 00028

        V„h„ntuvantie 5 C 34

        00390  Helsinki

        FINLAND


        GORE's cellular phone (GSM): +358-40-502 3025

        Fax: +358-0-420 8620  (at GORE's place)


        StarPort is available also for internet users. You can connect

        to StarPort either with "ftp" or "telnet/rlogin".

        Try "rlogin mpoli.fi -8e -l pcboard" or "telnet mpoli.fi" and put

        pcboard as the username. IP-Address for Staport is 193.210.15.65.

        If you want to transfer files, you can login to ftp.mpoli.fi as

        anonymous. FC demos can be found in /starport/fc.


        You can also e-mail us:


        Please direct general questions, requests for information etc.

        ONLY to fc@unix.mpoli.fi.


                Future Crew     fc@unix.mpoli.fi

                Abyss           abyss@unix.mpoli.fi

                GORE            gore@unix.mpoli.fi

                Marvel          marvel@pcb.mpoli.fi

                Pixel           pixel@unix.mpoli.fi

                Purple Motion   purple.motion@pcb.mpoli.fi

                Skaven          skaven@mkoski.otol.fi

                                or skaven@unix.mpoli.fi

                Jake            jtheinon@cc.helsinki.fi

                                or jake@unix.mpoli.fi

                Henchman        mmaki@cc.helsinki.fi

                                or markus@unix.mpoli.fi


        Comments and opinions are always appreciated, but if you

        also have questions, consider first if you might find the

        answers elsewhere, for example from the Frequently Asked

        Questions section inside this file.


        The best and the fastest way to contact us is through e-mail.

        We receive a lot of mail and simply can't answer all of it.

        We get a LOT of e-mail so you may have to wait for our reply

        for a while. We TRY to answer as many e-mails as possible,

        but because we get many e-mails every day, we simply don't

        have time to answer to all of them. Please, ask only FC-related

        questions! We are not some all-around info forum or internet

        users help center!


        If you use normal mail (snail-mail), please enclose a return

        envelope ready with your address and an international mail

        coupon. We simply can NOT afford to pay hundreds of dollars

        a year just to answer to our mails. This means: no mailing

        coupon = NO reply.


        To get our demos you can call our many BBSes around the world.

        You can find the list of these BBSes in the FCSITE textfile.

        Also, very good anonymous ftp demo sites (in addition to

        ftp.mpoli.fi) are ftp.uwp.edu and ftp.eng.ufl.edu. Our demos

        can be found in the directory /pub/msdos/demos/groups/future.crew.



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 7:            FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW              ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


        Here we have compiled a list of questions along with the

        answers (in random order) which are being asked often in

        the letters we receive. Hopefully you will find the answers

        to your questions from here and save us and yourself from

        unnecessary work.

 

Q: Where can I get your and other groups' demos?

A: There are several ways to get demos.

   The best way (if you have a modem) is to call an FC distribution site

   near you. They have all of our productions online and you can download

   them freely. Also many normal BBSes carry our productions and other

   groups' demos. If you don't have a modem, then getting our demos is a

   lot harder. We don't have a mailswapping system. So, if you have a friend

   who has a modem, why not try to get him to call one of our distribution

   sites. Another VERY good way to get demos is from the INTERNET. Good

   anonymous ftp demo site is ftp.eng.ufl.edu. Our demos can be located

   in the /pub/msdos/demos/groups/future.crew directory.


Q: When will you release your next demo?

A: We had planned to do a demo for Assembly '94 but we noted that we didn't

   have enough time to make a demo good enough that it would have satisfied

   us. At the moment, we are planning to make a demo someday, but the

   release date is not fixed. You might see a demo from us at Assembly '95.


Q: Have you released any musicdisks?

A: We released Purple Motion's musicdisk called Journey at The Party 3.

   Skaven's musicdisk - Chaotic Mind - has also been released. A new music

   disk is not in our plans right now, but our musicians contribute songs

   to many other groups musicdisks.


Q: When will you release a MOD/S3M player?

A: It has already been released along with Skaven's and PM's musicdisks.

   It's called the MusicDiskPlayer (MDP) and it plays 4-8 channel ProTracker

   MOD files and all S3M files. It support SB, SBPro and GUS. The most recent

   version (v1.1) was released with Skaven's Chaotic Mind musicdisk.


Q: When will you release a new version of Scream Tracker?

A: Currently, the newest version of Scream Tracker is 3.2 and a new version

   is not planned. Maybe we will make some bugfixes, maybe not.


Q: What soundcards will you support?

A: At the moment our productions support the following sound cards:


        Gravis UltraSound   - for it's programming advantages and for

                              being the new standard on the demo scene

        Sound Blaster Pro   - for being the old standard on the demo scene

        Sound Blaster       - for being the basic sound card


   Support to other sound cards is always possible, but right now we

   don't see enough demand to support any other sound cards.


Q: Why aren't we supporting General MIDI?

A: Simply because our musicians don't like the idea of using a preselected

   patch of samples over and over again in all their songs. They want there

   to be the so called artistic freedom of using any kinds of sounds they

   like. General MIDI and other such things are not a good thing from our

   point of view - they are a limitation.


Q: What programming books would you recommend to learn assembler and VGA?

A: This is a hard question, and a general answer is, that any book will do.

   You can get the basics from a book and books are a great reference,

   but when it comes to creating something new, you can't just read it

   from a book. We have all learnt to code the hard way (a lot of

   miscellaneous books and a lot of experimenting). Anyway, here are 

   some of the books we often find handy (there are undoubtably newer

   prints, so check them out):


        Mastering Turbo Assembler, Tom Swan

                Hayden Books 1989, ISBN 0-672-48435-8

        PC System Programming, Michael Tischer

                Abacus 1990, ISBN 1-55755-036-0

        The Programmers PC Sourcebook, Thom Hogan

                Microsoft Press 1988, ISBN 1-55615-118-7

        Programming the 80386, John H. Crawford and Patrick P. Gelsinger

                Sybex 1987, ISBN 0-89588-381-3

        Programmers guide to EGA and VGA cards, Richard F. Ferraro

                Addison Wesley 1989, ISBN 0-201-12692-3


   Also, most up to date are many software 'books', such as interrupt 

   lists from bbs'es. We have also found a lot of valuable information

   in articles and such. In short, there is no magic way of learning to

   code, it really takes a lot of work.


Q: How did you learn to code?

A: Learning to code demos is a long and very very difficult process. It takes

   years to learn to code demos very well. A good way to start is some high

   level language like Pascal or C and then started to experiment with 

   assembler. It takes a lot of time and experimenting to get better, and

   there are no shortcuts (for book recommendations, see a question before

   this). The main thing is trying to understand what you do, then trying

   to change the program to see what you get, and gain wisdom in what's

   the best way of doing things. Learning to code well requires a lot of

   patience, a lot of enthusiasm and a lot of time. It is not easy.


Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?

A: Unfortunately our time does not allow that. If we would help others, we

   couldn't get anything done. We have released a few source codes of our

   productions, look for them in the releases-list.


Q: What programs do you use to do your demos?

A: We use the following programs to do our demos; For code we use Borland

   C++, Microsoft C, Watcom C, Stonybrook Pascal and Turbo Assembler. For

   graphics we use Deluxe Paint 2 Enhanced and 3D Studio 3.0. For making

   the music we use Scream Tracker 3.2, and for digitizing the samples for

   our songs we use Advanced DigiPlayer 3.5 beta and Wavelite for Windows.

   Scream Tracker 3.2 and Advanced DigiPlayer are our own programs made by

   Psi. Then we have all kinds of utilities crafted for our needs.


Q: How long does it take to make a demo like Second Reality?    

A: The complete time that it takes to make such demo can't really be counted.

   Most of our knowledge is based on years of hard work and on our previous

   works. All of us do little experiments on their freetime and when a 

   "critical mass" is achieved the making of a demo begins more seriously.

   From this point to a final demo (in the case of a major production like

   Second Reality) it takes around three to six months.


Q: Are you going to make games in the future?

A: Why not. It all depends if we have the time. We have always a few game

   projects cooking, but they are far from being finished. But we will

   let you all know when we have a game coming, don't you worry!


Q: What do the members of Future Crew do besides computers?

A: Most of us are studying at the moment. In real life most of us are quite

   normal(?) human beings. Our hobbies are for example, sci-fi, movies,

   weight lifting, techno, hi-fi, etc. And most of us have or have had

   a girlfriend.


Q: Exactly where do FC members study and what?

A: Here is the complete list:


        Psi             - University of Turku, Computer Science

        Trug            - Working full-time with various projects

        Wildfire        - Helsinki University of Technology, Computer Science

        Purple Motion   - last year in high school

Skaven - not studying at the moment

        Pixel           - not studying at the moment

        Marvel          - not studying at the moment

        Abyss           - Helsinki University of Technology, Computer Science

        GORE            - studying in a business school/commercial college

        Henchman        - Institute of Technology, Computer Engineering

        Jake            - University of Helsinki, Computer Science



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 8:                     INTERNATIONAL DEMO COMPETITIONS                      ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


        For those who have no idea what the above are, I will explain.

        Demo competitions (= parties) are international events where

        the demo scene people go to meet each other and to compete in

        the many competitions that are being held. These competitions

        (= compos) are the demo, intro (= a demo sized under 64kb),

        music and graphics. There are often different compos for different 

        machines (PC, Amiga, and C-64). There are also prizes in

        each compo (cash or computer hardware & software). The cash prizes

        are usually the money people pay as the entrance fee (usually 

        about $20-30 US/person) and the possible computer hardware & software

        has usually been sponsored by various computer companies. All

        contributions are being experienced on a big screen (many meters

        wide) and with the aid of a powerful audio system. After this all

        the people or a selected jury vote and decide which contributions

        are the best. After this the prizes are being given out and the 

        party is over. In the process people of course get to know each

        other better and exchange new ideas.


        All contributions are usually being released at the party itself,

        but sometimes the PC demos are not. This is very unfortunate,

        and will probably change in the future. The reason why this is

        allowed to happen is because most demos haven't been beta-tested

        well enough before the party and might not work on most machines.

        So, the groups are being allowed to finish their demos after the

        party and then release them when they so see fit. But if they do

        not release their demos after a certain period of time (like

        1-2 months), the party organizers will release the version which

        was contributed to the competition.


        Parties usually last for three days (a weekend) and are usually

        organized by bigger demo groups.


        There are a few big demo parties being held annually in Europe,

        The Party in Denmark at Christmas-time and Assembly in Finland

        in the end of Summer.


        A few months before the party, the organizing demo groups usually

        release special invitation intros to advertise their parties.


        There were around 3000 visitors at Assembly'94m Most of them were

        PC people, and about 800 came outside Finland; from Scandinavia,

        Germany, Belgium, USA, Canada, Hungary and Spain and other countries.


        At Assembly'94 were 4kb intro, 64kb intro, PC demo, graphics and music

        competitions. The quality was good in all competitions, especially

        in 4kb intro competition, organized for the first time.


        You can obtain a list of ASM'94 CD-ROM retailers from StarPort

        when it becomes available. Assembly organizers will not sell any

        CD-ROMs. If you are interested in becoming a retailer, please contact

        Sound Solutions in Germany.


        Assembly '95 will also happen in August 1995 in Helsinki, Finland.

        More info will be spread later. Don't forget to attend it!



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³ 9:               THE BRIEF HISTORY OF THE FUTURE CREW                       ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


 - 1986-1987 -

  Future Crew (FC) was founded in the year 1986 on the C-64. And only one

 member has been in the group for the whole time - Psi. FC did two

 demos on the C-64 before moving into the PC scene in the year 1988.


 - 1988 -

  FC's first PC demo was a EGA sinus -scroller called GR8. At that time

 the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER

 was FC's BBS.


 - 1989 -

  Then there came YO! which was quite popular for a while. It used one of

 the VGA's textmodes and included 'nice' PC-speaker music. It had

 many scrollers, a sinusing YO!-logo, a little bouncing ball and

 a 2D-starfield. At this time ICE joined and so FC

 had another BBS - SILICON DRAGON.


 - 1990 -

  In the year 1990 there was only one demo release from us, the Slideshow I.

 It was the first PC demo which included 4 voice SoundBlaster music. It

 didn't include any other special code for it was a VGA picture slideshow.

 And at this time there were a lot of members in FC: Psi, ICE, HAL, JPM,

 SID, BIG, DAC, MAC and SEBU.

  Only shortly after Slideshow I, Psi released his Scream Tracker 2.0

 - a 4 voice music editing program inspired by the Amiga SoundTracker.

 ST 2.0 was a real success.


 - 1991 -

  In summer 1991, FC released a demo called Mental Surgery. It had a big

 scroller on the top of the screen, 3D-starfield, a nice writer, music

 scopes and of course 4 voice SoundBlaster music. This was the last FC

 demo that worked on a 286 machine. At this time the members were: Psi,

 ICE, Dr.Venkman and Purple Motion. Little after this I (GORE) joined FC

 and ICE lost the interest to demos and left FC along with his BBS.


 - 1992 -

  So, FC lived quietly for about half a year. But when the year 1992

 came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss joined, FC

 had a BBS again, called StarPort. So, in the beginning of the year

 1992 FC had the following members:


 Psi            - Code

 Trug           - Code

 GORE           - Organizing

 Pixel          - GFX

 Abyss          - BBS Support

 Skaven         - Music & GFX

 Purple Motion  - Music


  It was at this time that we had begun making UNREAL. Our first plan was to

 release it at MEGA-Leif Convention - An Atari ST/PC party held in Uppsala,

 Sweden. But about a month before MEGA-Leif, MeeGosh/Rebels (Amiga) called

 me and told me about ASSEMBLY'92 and that it would be cool to have also the

 PC scene there. So, he asked us to do an invitation intro for the PC scene

 about this mega-event. We agreed and so, UNREAL was put to rest as Psi got

 the idea of making something different - namely the Fishtro. It took us

 about two weeks to create Fishtro from nothing, but when we went to MEGA-Leif

 Convention, we still had a few little bugs in it and therefore we couldn't

 release it until a week after MEGA-Leif.

  After we came back from MEGA-Leif, we started on making Unreal again in

 order to get it finished for Assembly'92.


  In July'92 came Assembly'92, and we won the demo competition with Unreal.

 Around 1000 people attended this party, which wasn't so bad as it was being

 held for the first time. The total amount of PC people was 300.

  After this we were contacted by the organizers of a big Amiga/C64/PC party,

 called The Party 1992. They asked us to organize the PC demo compo there and

 to make an Invitation Intro for it's PC side.

  At that time we had the following members: Psi, Trug, Wildfire, Pixel,

 Purple Motion, Skaven, Abyss and GORE.

 

  The Party 1992 Invitation Intro was mostly coded by Psi and WildFire.

 WildFire was our new coder who joined us in autumn 1992. He had before been

 active on the Atari ST scene.

 

  Then it was the time for another big demo. The making of Panic began.

 It was the normal process of making demos with blood and sweat and annoying

 deadlines. Wildfire was the one to assemble the demo together, but lots of

 code was also done by Psi and Trug.

 

  Then it was the time for The Party 1992. As we thought that it would be

 really nice to get as many people as possible to The Party as cheaply as

 possible, we decided to organize a bustrip there with the Amiga people.

 So we managed to load two buses full of computer freaks and start our trip

 to The Party.

  At that time The Party 1992 was the biggest demo party ever. There were

 about 2500 computer freaks of which around 300 were PC dudes.

  There we entered the demo compo with Panic, and to our surprise we came

 second. Witan's Facts of Life had won the demo compo. We were quite

 disappointed by this, because there was absolutely no voting. The voting 

 system on Amiga just didn't work. And then some Amiga organizer just asked

 the last remaining PC organizer (A member of Danish Elite) "What do you

 think were the best PC demos?" without telling him that these were going

 to be the official results. And without thinking the PC organizer just

 said "Witan's, FC's and Sonic's".

  However, The Party 1992 was a nice party.

 

 - 1993 -

   After The Party 1992 we lived quietly for awhile. The only big change was

 that Marvel (formerly in Sonic Amiga) joined us. So we now had two GFX

 artists. Then we began thinking of making a diskmag (Worldcharts). At first

 nobody really wanted to code it, so we thought that we would make it as a

 co-operation with Stone (a finnish demogroup). But after some co-operation

 trouble we began making it 100% by ourselves. Only the first issue was

 released. Then we decided to stop making it, for we had other more important

 projects to attend to.

   Then it was the time for Assembly'93. Once again we were the PC organizers

 and we made an invitation intro about it.

 

  Assembly'93 was the biggest summer demo party ever. There were about 1500

 people on the party place of which around 550 were PC demo freaks. Asm'93

 was also a big advancement on the PC side. For the first time we also had

 an intro, a music (4 channel and multichannel) and a graphics competition.

 Second Reality was also first presented at Assembly'93.


  Next was The Party 1993 (also known as The Party 3), and all we can say is

 that it wasn't such a good party as it could have been. This was NOT the

 fault of the PC organizing group Access Denied, but instead it seemed that

 the Amiga organizers had underestimated the PC side and thus treated the PC

 side somewhat unfairly. Already there is some talk about organizing a

 PC-only party for X-mas'94.

  Anyway, we released the GUS version of our old Assembly'92 winner demo

 Unreal, and Purple Motion's musicdisk called Journey (which also includes

 the MDP - our MOD/S3M player for GUS/SB/SBPro).


 - 1994 -

   Future Crew is now almost 8 years old. We had big plans for this year,

 both in the demo scene and in the commercial market. We organized

 Assembly '94 with Accession, Sonic PC, Virtual Dreams and The Movement.

 It was a big party, with about 3000 visitors. It was held on August 5th-

 7th in the center of Helsinki (the capital city of Finland). Our major

 release this year has been the long-awaited Scream Tracker 3, a project

 which has been in the making for over 2 years.

 Next, FC will go traditionally to The Party '94, held again in Herning,

 Denmark, just after Christmas.



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

³10:                          FINAL WORDS                                     ³

ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


Thank you for reading this file.


        Signed,         GORE, Henchman & Abyss / FC


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