Adventure text game

 #1



Somewhere nearby is Colossal Cave, where others have

found fortunes in treasure and gold, though it is rumored

that some who enter are never seen again.  Magic is said

to work in the cave.  I will be your eyes and hands.  Direct

me with commands of 1 or 2 words.  I should warn you that I

look at only the first five letters of each word, so you'll

have to enter "Northeast" as "ne" to distinguish it from

"North".  (Should you get stuck, type "help" for some

general hints).


#2

A little dwarf with a big knife blocks your way.

#3

A little dwarf just walked around a corner, saw you,

threw a little axe at you which missed, cursed, and ran away.

#4

There is a threatening little dwarf in the room with you!

#5

One sharp, nasty knife is thrown at you!

#6

None of them hit you!

#7

One of them gets you!

#8

A hollow voice says "Plugh".

#9

There is no way to go that direction.

#10

I am unsure how you are facing.  Use compass points or

nearby objects.

#11

I don't know in from out here.  Use compass points or name

something in the general direction you want to go.

#12

I don't know how to apply that word here.

#13

I don't understand that!

#14

I'm game.  Would you care to explain how?

#15

Sorry, but I am not allowed to give more detail.  I will

repeat the long description of your location.

#16

It is now pitch dark.  If you proceed you will likely fall

into a pit.

#17

If you prefer, simply type W rather than West.

#18

Are you trying to catch the bird?

#19

The bird is frightened right now and you cannot catch

it no matter what you try.  Perhaps you might try later.

#20

Are you trying to somehow deal with the snake?

#21

You can't kill the snake, or drive it away, or avoid it,

or anything like that.  There is a way to get by, but you

don't have the necessary resources right now.

#22

Do you really want to quit now?

#23

You fell into a pit and broke every bone in your body!

#24

You are already carrying it!

#25

You can't be serious!

#26

The bird was unafraid when you entered, but as you approach

it becomes disturbed and you cannot catch it.

#27

You can catch the bird, but you cannot carry it.

#28

There is nothing here with a lock!

#29

You aren't carrying it!

#30

The little bird attacks the green snake, and in an

astounding flurry drives the snake away.

#31

You have no keys!

#32

It has no lock.

#33

I don't know how to lock or unlock such a thing.

#34

It was already locked.

#35

The grate is now locked.

#36

The grate is now unlocked.

#37

It was already unlocked.

#38

You have no source of light.

#39

Your lamp is now on.

#40

Your lamp is now off.

#41

There is no way to get past the bear to unlock the chain,_

which is probably just as well.

#42

Nothing happens.

#43

Where?

#44

There is nothing here to attack.

#45

The little bird is now dead.  Its body disappears.

#46

Attacking the snake both doesn't work and is very dangerous.

#47

You killed a little dwarf.

#48

You attack a little dwarf, but he dodges out of the way.

#49

With what? Your bare hands?

#50

Good try, but that is an old worn-out magic word.

#51

I know of places, actions, and things.  Most of my vocabulary

describes places and is used to move you there.  To move, try

words like forest, building, downstream, enter, east, west,

north, south, up or down.  I know about a few special

objects, like a black rod hidden in the cave.  These objects

can be manipulated using some of the action words I know.

Usually you will need to give both the object and action

words (In either order), but sometimes I can infer the

object from the verb alone.  Some objects also imply verbs;

in particular, "inventory" implies "take inventory", which

causes me to give you a list of what you're carrying.  The

objects have side effects; for instance, the rod scares the

bird.  Usually people having trouble moving just need

to try a few more words.  Usually people trying unsuccessfully

to manipulate an object are attempting something beyond their

(or my!) capabilities and should try a completely different

tack.  To speed the game you can sometimes move long distances

with a single word.  For example, "building" usually gets you

to the building from anywhere above ground except when lost

in the forest.  Also, note that cave passages turn a lot, and

that leaving a room to the north does not guarantee entering

the next from the south.

Good luck!

#52

It misses!

#53

It gets you!

#54

OK

#55

You can't unlock the keys.

#56

You have crawled around in some little holes and wound up

back in the main passage.

#57

I don't know where the cave is, but hereabouts no stream

can run on the surface for very long.  I would try the stream.

#58

I need more detailed instructions to do that.

#59

I can only tell you what you see as you move about and

manipulate things.  I cannot tell you where remote things are.

#60

I don't know that word.

#61

What?

#62

Are you trying to get into the cave?

#63

The grate is very solid and has a hardened steel lock.  You

cannot enter without a key, and there are no keys nearby.

I would recommend looking elsewhere for the keys.

#64

The trees of the forest are large hardwood oak and maple,

with an occasional grove of pine or spruce.  There is quite

a bit of undergrowth, largely birch and ash saplings plus

nondescript bushes of various sorts.  This time of year 

visibility is quite restricted by all the leaves, but travel

is quite easy if you detour around the spruce and berry

bushes.

#65



Welcome to ADVENTURE!

=====================

-Original development by Willie Crowther.

-Major features added by Don Woods.

-Conversion to BDS  C by J. R. Jaeger

-Unix standardization by Jerry D. Pohl.

-OS/2 Conversion by Martin Heller

-Windows 3 conversion by Wolfgang Strobl (strobl@gmdzi.gmd.de)


    Would you like instructions?


#66

Digging without a shovel is quite impractical.  Even with a

shovel progress is unlikely.

#67

Blasting requires dynamite.

#68

I'm as confused as you are.

#69

Mist is a white vapor, usually water.  Seen from time to time

in caverns.  It can be found anywhere but is frequently a

sign of a deep pit leading down to water.

#70

Your feet are now wet.

#71

I think I just lost my appetite.

#72

Thank you.  It was delicious!

#73

You have taken a drink from the stream.  The water tastes

strongly of minerals, but is not unpleasant.  It is extremely

cold.

#74

The bottle of water is now empty.

#75

Rubbing the electric lamp is not particularly rewarding.

Anyway, nothing exciting happens.

#76

Peculiar.  Nothing unexpected happens.

#77

Your bottle is empty and the ground is wet.

#78

You can't pour that.

#79

Watch it!

#80

Which way?

#81

Oh dear, you seem to have gotten yourself killed.  I might

be able to help you out, but I've never really done this

before.  Do you want me to try to reincarnate you?

#82

All right.  But don't blame me if something goes wr......

                    --- POOF !! ---

You are engulfed in a cloud of orange smoke.  Coughing and

gasping, you emerge from the smoke and find...

#83

You clumsy oaf, you've done it again!  I don't know how long

I can keep this up.  Do you want me to try reincarnating

you again?

#84

Okay, now where did i put my orange smoke? ... > POOF! <

Everything disappears in a dense cloud of orange smoke.

#85

Now you've really done it!  I'm out of orange smoke!  You

don't expect me to do a decent reincarnation without any

orange smoke, do you?

#86

Okay, If you're so smart, do it yourself!  I'm leaving!

#87

Reserved

#88

Reserved

#89

Reserved

#90

Reserved

#91

Sorry, but I no longer seem to remember how it was you

got here.

#92

You can't carry anything more.  You'll have to drop something

first.

#93

You can't go through a locked steel grate!

#94

I believe what you want is right here with you.

#95

You don't fit through a two-inch slit!

#96

I respectfully suggest you go across the bridge instead

of jumping.

#97

There is no way across the fissure.

#98

You're not carrying anything.

#99

You are currently holding the following:

#100

It's not hungry (It's merely pinin' for the Fjords).  Besides

You have no bird seed.

#101

The snake has now devoured your bird.

#102

There's nothing here it wants to eat (Except perhaps you).

#103

You fool, Dwarves eat only coal!  Now you've made

him REALLY mad !!

#104

You have nothing in which to carry it.

#105

Your bottle is already full.

#106

There is nothing here with which to fill the bottle.

#107

Your bottle is now full of water.

#108

Your bottle is now full of oil.

#109

You can't fill that.

#110

Don't be ridiculous!

#111

The door is extremely rusty and refuses to open.

#112

The plant indignantly shakes the oil off its leaves and asks:

"Water?".

#113

The hinges are quite thoroughly rusted now and won't budge.

#114

The oil has freed up the hinges so that the door will now move,

although it requires some effort.

#115

The plant has exceptionally deep roots and cannot be pulled free.

#116

The Dwarves' knives vanish as they strike the walls of the cave.

#117

Something you're carrying won't fit through the tunnel with

you.  You'd best take inventory and drop something.

#118

You can't fit this five-foot clam through that little passage!

#119

You can't fit this five foot oyster through that little passage!

#120

I advise you to put down the clam before opening it. >STRAIN!<

#121

I advise you to put down the oyster before opening it.

>WRENCH!<

#122

You don't have anything strong enough to open the clam.

#123

You don't have anything strong enough to open the oyster.

#124

A glistening pearl falls out of the clam and rolls away.

Goodness, this must really be an oyster.  (I never was

very good at identifying bivalves.)  Whatever it is,

it has now snapped shut again.

#125

The oyster creaks open, revealing nothing but oyster inside.

It promptly snaps shut again.

#126

You have crawled around in some little holes and found your

way blocked by a recent cave-in.  You are now back in the

main passage.

#127

There are faint rustling noises from the darkness behind

you.

#128

Out from the shadows behind you pounces a bearded pirate!

"Har, har" he chortles, "I'll just take all this booty and

hide it away with me chest deep in the maze!".  He snatches

your treasure and vanishes into the gloom.

#129

A sepulchral voice reverberating through the cave says:

"Cave closing soon.  All adventurers exit immediately

through main office."

#130

A mysterious recorded voice groans into life and announces:

"This exit is closed.  Please leave via main office."

#131

It looks as though you're dead.  Well, seeing as how it's so

close to closing time anyway, I think we'll just call it a day.

#132

The sepulchral voice entones, "The cave is now closed."  As

the echoes fade, there is a blinding flash of light (and a

small puff of orange smoke). . . . 

As your eyes refocus you look around and find...

#133

There is a loud explosion, and a twenty-foot hole appears in

the far wall, burying the Dwarves in the rubble.  You march

through the hole and find yourself in the main office, where

a cheering band of friendly elves carry the conquering

adventurer off into the sunset.

#134

There is a loud explosion, and a twenty-foot hole appears in

the far wall, burying the snakes in the rubble.  A river of

molten lava pours in through the hole, destroying

everything in its path, including you!!

#135

There is a loud explosion, and you are suddenly splashed across

the walls of the room.

#136

The resulting ruckus has awakened the Dwarves.  There are now

several threatening little Dwarves in the room with you!

Most of them throw knives at you!  All of them get you!

#137

Oh, leave the poor unhappy bird alone.

#138

I daresay whatever you want is around here somewhere.

#139

I don't know the word "stop".   Use "quit" if you want to

give up.

#140

You can't get there from here.

#141

You are being followed by a very large, tame bear.

#142

If you want to end your adventure early, say "quit".  To

suspend you adventure such that you can continue later

say "suspend" (or "pause" or "save").  To see how well

you're doing, say "score".  To get full credit for a

treasure, you must have left it safely in the building,

though you get partial credit just for locating it.

You lose points for getting killed, or for quitting,

though the former costs you more.  There are also points

based on how much (If any) of the cave you've managed to

explore;  in particular, there is a large bonus just for

getting in (to distinguish the beginners from the rest of

the pack), and there are other ways to determine whether

you've been through some of the more harrowing sections.

If you think you've found all the treasures, just keep

exploring for a while.  If nothing interesting happens, you

haven't found them all yet.  If something interesting DOES

happen, it means you're getting a bonus and have an

opportunity to garner many more points in the master's

section.  I may occasionally offer hints in you seem to

be having trouble.  If I do, I'll warn you in

advance how much it will affect your score to accept the

hints.  Finally, to save paper, you may specify "brief",

which tells me never to repeat the full description of a place

unless you explicitly ask me to.

#143

Do you indeed wish to quit now?

#144

There is nothing here with which to fill the vase.

#145

The sudden change in temperature has delicately shattered

the vase.

#146

It is beyond your power to do that.

#147

I don't know how.

#148

It is too far up for you to reach.

#149

You killed a little Dwarf.  The body vanished in a cloud

of greasy black smoke.

#150

The shell is very strong and impervious to attack.

#151

What's the matter, can't you read?  Now you'd best start

over.

#152

The axe bounces harmlessly off the dragon's thick scales.

#153

The dragon looks rather nasty.  You'd best not try to get by.

#154

The little bird attacks the green dragon, and in an

astounding flurry gets burnt to a cinder.  The ashes blow away.

#155

On what?

#156

Okay, from now on I'll only describe a place in full the

first time you come to it.  To get the full description

say "look".

#157

Trolls are close relatives with the rocks and have skin as

tough as that of a rhinoceros.  The troll fends off your

blows effortlessly.

#158

The troll deftly catches the axe, examines it carefully,

and tosses it back, declaring, "Good workmanship,

but it's not valuable enough.".

#159

The troll catches your treasure and scurries away out of sight.

#160

The troll refuses to let you cross.

#161

There is no longer any way across the chasm.

#162

Just as you reach the other side, the bridge buckles beneath

the weight of the bear, which was still following you around.

You scrabble desperately for support, but as the bridge 

collapses you stumble back and fall into the chasm.

#163

The bear lumbers toward the troll, who lets out a

startled shriek and scurries away.  The bear soon gives

up pursuit and wanders back.

#164

The axe misses and lands near the bear where you can't get

at it.

#165

With what?  Your bare hands?  Agains HIS bear hands??

#166

The bear is confused;  he only wants to be your friend.

#167

For crying out loud, the poor thing is already dead!

#168

The bear eagerly wolfs down your food, after which he seems

to calm down considerably, and even becomes rather friendly.

#169

The bear is still chained to the wall.

#170

The chain is still locked.

#171

The chain is now unlocked.

#172

The chain is now locked.

#173

There is nothing here to which the chain can be locked.

#174

There is nothing here to eat.

#175

Do you want the hint?

#176

Do you need help getting out of the maze?

#177

You can make the passages look less alike by dropping things.

#178

Are you trying to explore beyond the plover room?

#179

There is a way to explore that region without having to

worry about falling into a pit.  None of the objects

available is immediately useful in descovering the secret.

#180

Do you need help getting out of here?

#181

Don't go west.

#182

Gluttony is not one of the Troll's vices.  Avarice, however, is.

#183

Your lamp is getting dim.. You'd best start wrapping this up,

unless you can find some fresh batteries.  I seem to recall

there's a vending machine in the maze.  Bring some coins

with you.

#184

Your lamp has run out of power.

#185

There's not much point in wandering around out here, and you

can't explore the cave without a lamp.  So let's just call

it a day.

#186

There are faint rustling noises from the darkness behind you.

As you turn toward them, the beam of your lamp falls across a

bearded pirate.  He is carrying a large chest.  "Shiver me

timbers!"  he cries, "I've been spotted!  I'd best hide

meself off to the maze and hide me chest!".  With that,

he vanished into the gloom.

#187

Your lamp is getting dim.  You'd best go back for

those batteries.

#188

Your lamp is getting dim.. I'm taking the liberty of replacing

the batteries.

#189

Your lamp is getting dim, and you're out of spare batteries.

You'd best start wrapping this up.

#190

I'm afraid the magazine is written in Dwarvish.

#191

"This is not the maze where the pirate leaves his treasure

chest."

#192

Hmm, this looks like a clue, which means it'll cost you 10

points to read it.  Should I go ahead and read it anyway?

#193

It says, "There is something strange about this place,

such that one of the words I've always known now has

a new effect."

#194

It says the same thing it did before.

#195

I'm afraid I don't understand.

#196

"Congratulations on bringing light into the dark-room!"

#197

You strike the mirror a resounding blow, whereupon it

shatters into a myriad tiny fragments.

#198

You have taken the vase and hurled it delicately to the

ground.

#199

You prod the nearest Dwarf, who wakes up grumpily, takes

one look at you, curses, and grabs for his axe.

#200

Is this acceptable?

#201

There's no point in suspending a demonstration game.


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