Solution to the Infocom adventure: TRINITY

 Solution to the Infocom adventure: TRINITY. 

 

(c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) 

     and Twan Lintermans, Holland 

 

 

e:take ball [1]:n:n:wait:throw ball at umbrella:take umbrella 

[5]:sw:examine boats:take paper bird [3]:s:examine sundial 

[poem]:turn gnomon:take gnomon [5]:sw:n:buy bag of crumbs 

[1]:take bag and change:feed birds:take ruby [wind direction 

changes!]:n:push perambulator e:again:push perambulator s:read 

notice:open perambulator:enter perambulator:open umbrella:take 

all:s:enter water:e [intro message from Trinity]:n:ne:examine 

log:take log:take splinter [1]:e:u:u [notice that it's cold up 

here!]:examine hole:put gnomon in hole [doesn't work, but helps 

to understand the solution]:s:s:s:sw:e:examine sculpture 

[poem]:s:u:take axe [1]:n:d:e:nw:n:n:n:put gnomon in hole 

[5]:s:s:s:sw:e:s:u:n:d:w:ne:n:n:n:set ring to sixth symbol:turn 

lever:s:s:drop all:take paper and umbrella:e:e:enter 

toadstool:open umbrella:take all:e:take spade [1]:w:wait:give 

paper bird to girl:give umbrella to girl [3]:sit on bird:go 

through door:w:w:drop spade:take splinter:n:n:set ring to fifth 

symbol:s:s:e:nw:ne:open door:e:open door:read book:wait [notice 

the clues about the cauldron, given by the magpie; wait until you 

get all the clues]:open cage:take cage [1]:e:search pile:take 

garlic [1]:enter toadstool:d:ne:ne:examine fissure:take lemming 

out of fissure:put lemming in cage [1]:close cage:sw:sw:u:go 

through door:w:put garlic in cauldron [1]:w:sw:se:w:drop 

cage:take axe:n:n:set ring to fourth symbol:s:s:e:nw:chop tree 

with axe:push tree north [3]:n:enter toadstool:d:open box:press 

button:s:ne:nw:w:wait:wait:wait (4x) [coconut floats in the 

water..]:point at coconut:take coconut [3]:se:n:u:go through 

door:s:e:empty hive:empty hive [3]:w:w:e:ne:e:hold hand in 

cauldron [1]:drop coconut:break coconut with axe [1]:take 

coconut:hold coconut over cauldron [1]:w:sw:se:w:drop coconut and 

axe:n:n:set ring to third symbol:s:s:w:w:n:n:show splinter to 

barrow wight:n:search bones:take key [1]:enter toadstool:take 

lantern:w:take walkie-talkie [1]:w:e:turn lantern on:drop 

lantern:w:put splinter in crevice:take skink [3]:put skink in 

pocket:e:take lantern:e:go through door:s:put key in hole:turn 

key [1]:d:turn lantern off:e:e:e:drop lantern and 

walkie-talkie:take axe:n:n:set ring to second 

symbol:s:s:w:w:w:throw axe at icicle:take icicle [1]:take axe [50 

points out of 100!]:e:e:e:n:n [remember it's cold here; otherwise 

the icicle melts!]:s:s:e:ne:e:touch lump with icicle [3]:take 

lump [1]:w:w:w:nw:enter dish:wait [until you're in a 

bubble;poem]:s:sw:enter toadstool:examine moon [remember the 

magpie:"Killed in the light of a crescent moon".]:take skink:kill 

skink [3]:wait (3x) [until it says: The white door is very close 

now]:break bubble with axe:e:ne:ne:e:put skink in cauldron 

[1]:w:wait:e:look into cauldron:take emerald [1]:w:sw:se:w:drop 

all:n:n:set ring to seventh symbol:s:s:take spade:w:w:n:lift slab 

with spade [3]:drop spade:look into crypt:examine corpse:take 

shroud and wear it [1]:take red boot and wear it:take green boot 

and wear it:take bandage and wear it:look into mouth:take coin 

[1]:s:e:e:examine green boot:take emerald:put emerald in green 

recess [1]:take cage, walkie-talkie, lantern and bag:se:wait 

[until dory arrives]:enter dory:give silver coin to 

oarsman:s:enter toadstool:examine box:examine panel:open 

book:examine cardboard:wait [until you hear a motor 

disappear]:w:d:d:drop cage:take ruby [1]:put ruby in red recess 

[1]:take cage:nw:nw:nw:open jeep:enter jeep:examine radio:examine 

dial [3]:set slider to xx [the slider is part of the 

walkie-talkie and xx is the number on the dial of the radio] 

[3]:extend antenna:turn radio on:turn walkie-talkie on:[you can 

examine the wallet just for fun; it's not important in solving 

the adventure]:leave jeep:se:se:se:se:se:e:s:w:open right 

door:w:n:close door:drop cage:turn lantern on:open cage:turn 

lantern off:open door [3]:s:take paper:take screwdriver 

[1]:s:w:take knife [1]:e:n:e:e:s:e:drop all except bag:u:drop bag 

[to prevent the roadrunner from eating from it!!]:d:ne:u:take 

binoculars:s:d:take lantern:u:n:d:turn lantern on:take binoculars 

[1]:u:s:take bag:turn lantern off [although we won't be needing 

it anymore]:d:drop lantern:take walkie-talkie, screwdriver and 

knife:w:w:w:w:s:s:examine shelter through binoculars [3]:wait 

[until roadrunner appears]:point at key [3]:take key 

[1]:n:n:n:n:unlock box [1]:examine panel:turn breaker [Listen 

carefully to what happens: the line that is disconnected now, 

will have to be disconnected again AFTER the sequencer takes 

over]:turn breaker [1]:sw:sw:sw:sw:give bag to shepherd:wait 

[until roadrunner starts eating out of the bag]:n:e:ne:u:u:e [the 

searchlight is distracted by the roadrunner]:take cardboard 

[1]:read cardboard:read diagram [notice the colours of the wires: 

RD=red, BL=blue, ST=striped and WH=white; POS=positive, 

DET=detonator, GND=ground, INF=information; you should be able to 

figure out the colour of the wire that has to be disconnected, 

after the sequencer takes over!] [3]:unscrew panel [3]:pull chain 

[to be able to see the wires]:look into panel:wait [until it 

says: "Zero minus fifteen 

seconds.Fourteen.Thirteen.Twelve.Eleven."]:cut xxxx wire with 

knife [xxxx is the colour of the wire, as given in the diagram on 

the cardboard, which matches the wire, disconnected the first 

time with the breaker!] [poem] [5]:[100 points out of 100]:[just 

play around a bit, until you meet the lady with the umbrella 

again, which solves the adventure completely!]:e:n:n:wait.... 

THE END. 


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