Lemmings II -- The Tribes hints
SKID ROW
LEMMINGS ][ - THE TRIBES
MINI DOCS (YOU WANT THE TRIBES STORY - YOU TYPE EM!)
LOADING
AMIGA
PUT DISK 1 IN THE INTERNAL DRIVE. PUT DISKS 2/3 IN EXTERNAL DRIVES IF
AVAILABLE.
LEMMINGS 2 WILL NOW LOAD.
IF ONLY ONE DRIVE IS USED, FOLLOW ON SCREEN DISK-SWAPPING PROMPTS.
OBJECTIVE
BY NOW, YOULL PROBABLE VE AWARE OF THE HORRIBLE PLIGHT THE LEMMINGS FACE. NOT
ONLY DO THEY HAVE TO LEAVE THEIR LOVELY HOMES FOR GOOD, BUT THEY ALSO HAVE TO
ESCAPE THEIR ISLAND BEFORE THEY PERISH IN THE DARKNESS THATS COMING. MUST BE
ONE OF THOSE DAYS.
YOUR OBJECTIVE IS TO SAVE AS MANY LEMMINGS AS POSSIBLE FROM EACH TRIBE AND HELP
THEM ESCAPE THE ISLAND, ALTHOUGH IF YOU`VE ALREADY READ THE STOREY AND DECIDED
THAT SOME OF THE LEMMINGS ARE A LITTLE TOO SELF-CENTRED TO BE GIVEN A PLACE ON
THE ARK, DONT WORRY, WE QUITE UNDERSTAND.
LEMMING ISLAND IS MADE UP OF 12 LANDS, EACH HOLDING A PIECE OF THE TALISMAN AND
CONTAINOING A TRIBE OF LEMMINGS WITH A DISTINCT, ER, CULTURE. YOU MUST GUIDE
AT LEAST ONE LEMMING FROM EACH TRIBE THROUGH 10 LEVELS. THAT WAY AS YOU
PROGRESS EACH TRIBES PIECE OF THE TALISMAN WILL BE TAKEN TO THE ARK WHICH, WHEN
JOINED TO THE REMAINING ELEVEN PIECES, WILL FORM THE COMPLETE TALISMAN AND
ALLOW THE TRIBES TO ESCAPE. BUT BE WARNED, ONLYT THE NUMBER OF LEMMINGS
RESCUED ON LEVEL 1 WILL PROGRESS TO LEVEL 2!!
BRONZE, SILVER, OR GOLD TALISMAN
THRE NUMBER OF LEMMINGS SAVED TROUGHOUT THE TRIBE DETERMINES WHAT TYPE OF
TALISMA PIECE (BRONZE, SILVER, GOLD) THE PLAYER IS AWARDED. IF THE TRIBE IS
SAVED WITH ONLY A FEW LEMMINGS REMAINING, THEN ONLY A BRONZE IS AWARDED. IF
THE TRIBE IS SAVED WITH SUPERB PLAYING THEN A GOLD IS AWARDED. SILVER COMES
BETWEEN THE TWO. AFTER PLAYING EACH LEVEL, YOU ARE AWARDED A MEDAL WHICH
INDICATES WHETHER YOU ARE ON COURSE FOR A GOLD, SILVER OR BRONZE PIECE. THE
ULTIMATE ACCOLADE IS TO HAVE A GOLD PIECE OF TALISMAN FOR EVERY TRIBE. GOOD
LUCK!!
PLAYING THE GAME
ONCE THE INTRO SEQUENCE HAS LOADED, THE MAIN MENU WILL BE DISPLAYED.
MAP
CLICK ON THE MAP ICON FOR A MAP OF LEMMING ISLAND
LOAD
LOAD A SAVED GAME
SAVE
SAVE A GAME TO DISK TO CONTINUE AT A LETER DATE.
EXIT
EXIT THE GAME
PRACTICE
BEFORE YOU PLUNGE IN TO THE GAME, YOU MAY WISH TO CLICK ON THE PTRACTISE ICON.
YOU WILL BE PRESENTED WITH A BLANK PANEL AND MUST CHOOSE WHICH LEMMING SKILLS
YOU WANT TO TRY OUT. YOU CAN THEN PLAY ONE OF THE FOUR PRACTICE LEVELS. NUKE
YOUR LEMMINGS TO EXIT!
PLAY
WHEN YOU COME TO PLAY FOR REAL, CHOOSE ATRIBE AND ENTER THE PRELIMINARY SCREEN.
THIS SCREEN SHOWS YOU PRECISELY WHICH SKILLS THE LEMMINGS HAVE TO HELP THEM
THROUGH THE LEVEL. IT ALSO GIVES AN OUTLINE OF THE LAND, AND TELLS YOU THE
TIME IN WHICH YOU HAVE TO SAVE OUR PLAYFUL PALS.
ALSO IF YOU HAVE PREVIOUSLY PLAYED SOME LEVELS, YOU CAN RETURN TO THESE LEVELS
FROM THIS SCREEN - LETING YOU TRY AND INCREASE THE NUMBER OF LEMMINGS YOU`VE
SAVED.
YOUR OBJECTIVE IS ON EACH SCREEN TO GET AS MANY LEMMINGS AS POSSIBLE FROM THEIR
TRAP DOOR (FROM WHICH THEY FALL FROM) TO THE LEVEL EXIT (TO BE FOUND IN THE
FORM OF A HOUSE OR DOORWAY). THE SCREEN CAN SCROLL IN EIGHT DIRECTIONS BY
MOVINGTHE POINTER ACROSS THE APPROPRIATE EDGE OF THE SCREEN, AND CAN
JUMP-SCROLL WITH A PRESS OF THE RIGHT MOUSE BUTTON. THIS CENTRES THE PLAY AREA
AROUND YOUR POINTER.
AT THE BOTTOM OF THE SCREEN IS A ;LIST OF 8 LEMMING SKILLS- THE NUMBER OF TIMES
THAT SKILL IS AVAILABLE INSIDE THE SKILLS BOX. THIS NUMBER WILL COUNT DOWN AS
YO USE THAT SKILL.
TO USE A SKILL CLICK WITHIN THE SKILL BOX YOU WISH TO USE, SELECT A LEMMING YOU
WISH TO USE THAT SKILL AND PRESS THE LEFT MOUSE BUTTON.
THE GAME SCREEN
THE F1-F8 KEYS CORRESPOND TO THE EIGHT SKILL BOXES. AND REMEBMER, THERE ARE
MANY CUNNING DEVICES ON SCREEN THAT YOU`LL NEED TO MASTER TO SAVE THE TRIBES SO
KEEP YOURE EYES PEELED!
PAUSE THE GAME WITH THE TWO ANIMAL PAW PRINTS BOX. AGAIN TO UN-PAUSE.
FAN - THE GREEN THING THAT LOOKS LIKE A CLOVER. SELECT THIS AND YOU CAN BLOW
CERTAIN AIRBORN LEMMINGS AROUND BY PRESSING THE LEFT MOUSE BUTTON.
DOUBLE CLICK ON THE MUSHROOM CLOUD ICON TO KILL ALL THE LEMMINGS, AND THEREFORE
END THE LEVEL.
THE TWO TRIANGLES ICON PUTS THE GAME IN FAST FORWARD MODE. CLICK AGAIN TO
REVERT TO NORMAL SPEED.
JUST ABOVE THE EIGHT ICONS IS THE NUMBER OF LEMMINGS REMAINING IN TRIBE, NUMBER
OF LEMMINGS SAVED, AND THE TIME REMAINING.
WHEN YOU HAVE COMPLETED THAT LEVEL THE NUMBER OF LEMMINGS THAT ARE LEFT IN YOUR
TRIBE ARE DISPLAYED ALONG WITH A MEDAL.
THE MEDAL IS EQUIVILANT TO THE TALISMAN PIECE YOU ARE ON TRACK FOR WITH THAT
TRIBE.
YOU ARE THEN GIVEN THREE OPTIONS:
1: PLAY THE NEXT LEVEL WITH THE NUMBER OF LEMMINGS SAVED FROM THIS LEVEL.
2: REPLAY THE LEVEL TO TRY AND SAVE MORE LEMMINGS.
3: RETURN TO MAIN MENU.
FROM HERE YOU CAN SAVE YOUR GAME OR GO TO THE WORLD MAP TO CHANGE TRIBES.
WELL, THATS HOW TO GET STARTED, NOW READ THE OTHER DOC TO DISCOVER WHAT THE
SYMBOLS MEAN...
END.
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