Solid State Flippers
From: pepke@scri.fsu.edu (Eric Pepke)
Subject: Solid State Flippers
Date: Fri, 2 Apr 1993 18:35:55 GMT
This comes up every once in a while. I'll try to clear it up if I can.
In electronics, the only thing the words "solid state" ever mean is that
switching or amplification is done by semiconductors, which are made out
of solids. A mechanical switch is not a solid state device: it uses the
insulating properties of air. Air is a gas, not a solid. A vacuum tube
is not a solid state device: it uses the diffusion of electrons in vacuum.
Vacuum is not a solid. Transistors are solid state devices, as are
silicon controlled rectifiers, triacs, UJT's, etc.
Obviously, it takes less force to keep a flipper up than to get it up
while pushing a ball. The best engineering of flippers to date takes this
into account. Older flippers used two coils, one for activation and one
for holding. A clever mechanism with a switch (either normally open or
normally closed) switched the current between the coils when the flipper
got up to the top, using a high-current mechanical switch.
High-current mechanical switches have problems. When the two pieces of
metal get close to each other, an arc jumps through the air between them.
This causes the metal to burn a little every time the switch is used.
This wouldn't matter, except that the burnt metal is not good at
conducting current. So, after a while, the resistance of the switch
changes, and the behavior of the flipper is effected. After enough time,
the flipper fails. There is no way of eliminating this.
Solid state devices don't have this problem (as long as they are well
heat-sinked and are operated within their parameters.) They do have other
problems, but they can be engineered around. So, it makes sense to use
them to switch the current, either by having them switch current between
two coils, or by using one coil and switching between two voltages. The
resulting flipper is far more reliable.
However, this doesn't answer the questions of WHEN to switch the current,
and this is where DE and Williams flippers differ. Williams solid state
flippers are designed to mimic the behavior of the old electromechanical
ones, with an end-of-travel switch. DE flippers, on the other hand, don't
use an end of travel switch. Instead, they just use a timer, giving the
flipper a high force first and then lower force after a few fractions of a
second.
The result of this is that the force curve on a DE flipper coil is always
going to be the same, no matter whether there are zero, one, two, or three
balls on the flipper, no matter how fast the balls are going when they
come into contact with the flipper. The force curve on a Williams flipper
varies according to circumstance.
It is this difference, and not the difference between solid state and
electromechanical, that causes the difference in the feel of Williams and
DE flippers.
(This information refers to flipper design as of a couple of years ago;
for all I know they may have changed since then.)
Eric Pepke INTERNET: pepke@scri.fsu.edu
Supercomputer Computations Research Institute MFENET: pepke@fsu
Florida State University SPAN: scri::pepke
Tallahassee, FL 32306-4052 BITNET: pepke@fsu
Disclaimer: My employers seldom even LISTEN to my opinions.
Meta-disclaimer: Any society that needs disclaimers has too many lawyers.
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