Journey video game walkthrough

 The Solution to Journey made by Erik Futtrup 

                ======= 

 

email: futtrup@daimi.aau.dk 

 

Part I 

------ 

 

Shop: Buy Map 

Tavern: Accept Minor 

Path: Minar scout, right, Minar scout,Praxis:Examine bodies 

proceed, scout, follow smoke 

Hut: Tell truth, look around 

Stream: Esher: Examine stream, find gold, find gold, 

cast elevation at Tag 

Lake: Proceed 

Cave: Cast glow on staff, enter pool 

Nymphs: Hide, in smelly cave: take torch, treasury: take  

amulet, proceed, put amulet in pool 

                In smelly cave: dive and get amulet, back with Minar 

River: Cross upstream 

Mountain: Either use glow on map or: Left,Right,Right,Left,Left, 

Left 

 

 

Part II 

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Caves: Proceed past door with rune. Be sure to go as far  

Forward as possible, Back, Cast Tremor 

Prison: Cast Flare, Cast Elevation on Bergon 

Orcs: Cast Mud 

Stairs, Left: Cast Elevation and Wind. 

Stairs, Right: Exit 

 

After Snake: Bergon: Return 

Praxis: Lightning on Stump, down, back 

                Tag: Say: "b'ran Agrith" (in caves, you can 

                can ask Hurth about Elves) 

Praxis Route: Down, go around, examine walls, Esher do his job. 

By Elves: Cast Rain 

 

 

Part III 

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Around Orcs: Gate: Read Runes (Backwards!!), Say:"Lorem" 

Past Orcs: Cast Tremor, Cast Elevation, Procede,Cast Tremor 

To Help Bergon: Mix Reagent & Water 

Mines: Old Mine (Return) 

New Mine: Examine walls, back, in, examine walls 

                Get Red Rocks 

Right: Crude Path: Hurth Down 

Ornament Path: Use Key, Use Reagent with Fire 

 

Part IV 

------- 

 

Trees: Cast Flare 

Go Milky Way: 

Control Room (CR): Examine controls 

Pits: Cast wind (notice symbols) 

CR: Left dial: Source, Right dial: Destination (it is a  

kind of elevator). 

                Left dial : Top 

                Right dial: Upper Left 

Pits: First Pit : Mine rock 

CR: Left dial : Upper Left 

Right dial: Bottom (rune of 3 shaft) 

                Quickly: Back, down 

Ruin: Accept Umber 

In Cell: Use Reagent with Fire at stones 

Out: Cast flare to call attention 

 

The Others: 

Orcs: Inventory, Use Red Rock, Run for it 

 

 

Part V 

------ 

 

Bird: Mix Air and Water 

Cave: Stay, Get Advice, Examine Sack, Mix Black Reagent 

with Fire, Use it on Staff, leave 

Town: 

Shop: Trade telescope for gray stone 

Tavern: Invisibility spell (notice name: Kelnor) 

Inn: Check In 

Warf: Hire Kelnor's ship 

Town: Sleep out 

Cell: Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff 

Ship: Relax, Cast Elevation on Tag, Cast Wind Spell 

Demon: Mix Yellow Coarse with Red Coarse. Add White Coarse 

 

 

Solved: 1989-10-03 (C) 


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