Poker. The final frontier...

 



         BBBBBB   SSSSSS   X   X                     BSX International

         B     B  S         X X                      806 Park Ridge Rd.

         BBBBBB    SSSS      X                       Apartment A8

         B     B       S    X X                      Durham, NC 27713  USA

         BBBBBB   SSSSSS   X   X

                                                   (Make checks payable to

                                                      ROBERT ROBERDS!!!)

         I n t e r n a t i o n a l


         presents...



          GGG   RRR   II  DDD    L    Y   Y

         G      R  R  II  D  D   L     Y Y

         G GGG  RRR   II  D   D  L      Y

         G   G  R R   II  D  D   L      Y

          GGG   R  R  II  DDD    LLLL   Y



         Gridly 1.0    (C) 1991 BSX International


         A Shareware Card Game of Appropriate, Measured Response


1.0 - Welcome.


Poker. The final frontier...


 "Not ANOTHER poker game!" you cry out. No, not another poker game. We swear.

Well, OK: it's got SOME poker in it, but at  least you  don't play against  a

make-believe character for make-believe money. Here you play by  yerself in a

gripping struggle against the awesome forces of chance.  You  don't  stand to

gain anything other than the  grim  satisfaction  of  a job well done and the

escapism of  a  few hours locked  in  mortal combat with a computer-generated

deck of cards. Pretty heady  stuff  for  someone like you.  We  take  as  our

inspiration the words of a (till recently) powerful dictator:

This is THE MOTHER OF ALL CARD GAMES.


 Gridly is a game  wherein you attempt to impose yer  will on a deck of cards

and a grid-like object.  You place  the cards into the grid as they are dealt

in an effort  to  score  points  in a pokerish manner.  Failure to do so will

result  in  the  annexation  of  hours  of  yer time in shocking frustration.

Success may lead to a new world order.


 (Ed. note - We  apologize  to anyone  who  may  be  offended  by  occasional

references  to  the  recent war.  Gridly is a game of peace.  The authors are

a little  miffed  at  the  peacenik  throwbacks who protested  with this  "No

blood for oil"  nonsense.  Sub-conciously, we  are  attempting to lash out at

them by reminding them of the war and  their lame "We're  against the war but

support the troops"  self-gratification  effort.  Personally, we think it's a

sad time in America when people take advantage of  all this  country  has  to

offer  and  then  retreat  to  their  moral  highground  at the first sign of

trouble. And now: Kinder, gentler documentation.)


 Gridly is a game where you attempt to acheive peace  and  harmony  between a

deck of  cards and a grid-like  object.  You place the cards into the grid as

they are dealt in an effort to score points in a pokerish  manner. Failure to

do  so  will  result  in mild disappointment that, without proper counseling,

will cause a loss of self-confidence that may eventually prove fatal. Success

will bring with it  improved  self-esteem,  but also the realization that you

are not all-powerful and  in  fact somewhat deficient  in  yer dealings  with

other people, particularly of the opposite  sex.  Yer  momentary triumph over

these  computerized  objects  will rapidly wither  and  fade,  leaving you  a

crushed and broken shell of  yer  former self; friendless, impotent, and with

a funny tingling in yer left thigh.

2.0 - Legal Stuff. PLEASE READ!!!


 GRIDLY 1.0 (C) 1991 BSX International


 GRIDLY 1.0 was developed and compiled using Borland's Turbo Pascal 5.5.

 Graphics were drawn using BSX's own TEGAS utility.


 This software  is  provided "as is"  with  no guarantees of  any  kind.  The

developers assume no  responsibilities  other  than  those  indicated  below.

You may use  and  distribute  this  product  as you wish, but  only under the

following conditions:


 1) You   may   sell   this   program   without   the   permission   of   BSX

    International   but   you   MUST   NOT   alter   the   program   or   its

    documentation.  You  MUST  NOT  charge  any  fees  other  than  fees  for

    copying and  MUST  clearly  state  that  this fee is NOT a substitute for

    registration with BSX.


 2) Do not distribute this product  if  it  has  been  reduced  in  any  way.

    You may add files, but you may not remove any of the originals.


 3) Under no circumstances may you remove the copyright notices from the code

    or documentation.


2.1 - Shareware.


 This product  is  SHAREWARE  and is  distributed  in  good  faith  for   yer

enjoyment. You may  play  it  for  a  short  period  to  become familiar with

it.  If you decide you like it and  want  to  keep  playing  it,  you  should

send a $5 registration fee to  BSX  (PAYABLE  TO  ROBERT ROBERDS),  otherwise

you should stop using it.  If  only  all  software  folks  let  you use their

product before  you  paid for  it the  world  would  be a much better  place.

We've  bought  so much  BAD  software  that we don't use,  and we're sure you

have  too,  that  we feel  GOOD  programs  should be  rewarded.  If you don't

like GRIDLY we're  not  hurt; if  you  do  like  our  stuff,  thank  us,  and

we'll keep making it.

 This  program  is  not  "protected" in  any  way   and  is  not  altered  so

that non-registrants  will  suffer.   The  authors  don't  believe in denying

anyone a chance  to  use our  stuff.  We  are  programmers, not  businessmen.

We trust that anyone who  likes  GRIDLY and  wants  more of it will register.

We're not naive, just a little idealistic.

 If you  do  not  register  you  may  still  distribute  this  game  provided

you follow the rules  above.  Also, even  if  you  have  paid  a  distributor

for the disk this game  was on,   YOU ARE STILL  NOT REGISTERED.  We  do  not

receive payments  from  distributors  and   they  do  not represent us in any

way.  You still gotta send us five bucks.


2.2 - Registration.


 Read the inclosed files  BSXCAT.DOC  and ORDER.DOC for the details on how to

 register, and the benefits of doing so.


 To register GRIDLY  1.0  with  BSX  send  a check, money order, or cash  for

 $5.00 (US) or $6.00 (Canadian), PAYABLE TO ROBERT ROBERDS, to:


    ROBERT ROBERDS

    BSX International

    806 Park Ridge Road Apt. A8

    Durham, NC 27713


     *** PLEASE  MAKE  THE  CHECK  PAYABLE  TO:  ROBERT  ROBERDS !!!! ***

     *** DO NOT MAKE IT PAYABLE TO BSX INTERNATIONAL!  IF WE GET  ANY ***

     *** CHECKS PAYABLE TO BSX INTERNATIONAL, ALL WE CAN DO IS THROW  ***

     *** THEM AWAY!  DON'T DO IT! DON'T EVEN THINK IT!  THANKS !!!!!! ***


   For  registering,  not   only   will  you  encourage  us  to keep  writing

 shareware, you will also receive:


  1) Our Gratitude, and the BSX quarterly catalog.


  2) 1/2 Price discounts on upgrades on this product.


  3) For only $5 more, a Bullwinkle PEZ dispenser.  (Just kidding, but  don't

     you agree that that would be really cool?)


 Yer support and comments are appreciated! Really, they are! Hello?


3.0 - Setup.


    A complete copy of GRIDLY 1.0 has the following files:


      GRIDLY.DOC   - This file here.

      GRIDLY.EXE   - The actual game program executable.

      GRIDLY.DAT   - Data for GRIDLY.EXE (essential).

      GRIDLY.STA   - A data/high-score file (NOT-essential, but nice).

      BSXCAT.DOC   - A catalog of other amazing BSX software values.

      ORDER.DOC    - EZ 2 use BSX International order form.



 To run GRIDLY just put the .EXE and .DAT and .STA files into a directory. If

that directory is in  yer  path, you  may  now  run  GRIDLY   from  anywhere;

otherwise, you  will  have to  cd  to  that  directory  to  play.  Now,  just

type "GRIDLY".  If you  have any problems  we  higly recommend that you  edit

or  create  the  file  CONFIG.SYS  in  yer   boot  directory, and  add  these

lines:

FILES=20

BUFFERS=40

and then reboot yer computer.

   For other problems, check the requirements below:


  1) IBM PC, XT, AT, PS/2 or compatible.

  2) 256K RAM minimum.

  3) EGA or VGA video adapter with at least 256K of memory on it.

  4) DOS 2.1 or higher.

  5) MS compatible mouse is supported, but NOT required.


        GRIDLY WILL NOT WORK WITHOUT AN EGA OR VGA CARD!

4.0 - Rules.


 Cards are dealt one at a time and  each must  be  placed  somewhere  on  the

5 X 5 grid. Cards will overlap, but no card may be placed  so  that it  over-

laps the top half of  a card directly  below  it.  Otherwise, a  new card may

be  placed  over  the bottom half of a  card already on the grid or on a spot

where  no  card  already  exists. (Thought  of in physical terms, you are not

allowed  to  "tuck in" a  new  card beneath  a card  already  on  the  grid.)

The  game  continues  until  no  more  cards can be  legally played. (You may

have  filled  all  grid  locations  or  blocked  yerself  out of some of them

and  filled all  the  rest.)  You  are  then  awarded  points  based  on  the

poker hands  you  have formed across the rows and on both diagonals.  Columns

don't count for diddly squat.  Yer score for each row is multiplied by 1 or 2

depending  on  which  row each hand is  in.  Hands in the diagnals have their

scores multiplied by 3.


5 X 5 Explained:

If you still don't understand how  the grid works after reading the rules and

trying a few games, here's an example (you pinhead):


                                             /3X

         +------+------+------+------+------+

         | 1    | 2    | 3    | 4    | 5    |-1X

         |      |      |      |      |      |

         +------+------+------+------+------+

         | 6    | 7    | 8    | 9*** | 10   |-2X

         |      |      |      | **** |      |

         +------+------+------+------+------+

         | 11   | 12   | 13   | **** | 15   |-1X

         |      |      |      | 14   |      |

         +------+------+------+------+------+

         | 16   | 17   | 18   | 19   | 20   |-2X

         |      |      |      |      |      |

         +------+------+------+------+------+

         | 21   | 22   | 23   | 24   | 25   |-1X

         |      |      |      |      |      |

         |      |      |      |      |      |

         +------+------+------+------+------+

                                             \3X


 The grid has 25 legal places for you to place cards at  the beginning of the

game.  Once a card ( represented by "*" 's above ) is placed, it fills up the

block that it's in and part of the block below. I've labeled the blocks above

1 through 25.  A  card  placed in block 9 fills up 9 and half of 14 below it.

Remembering that you can't "tuck in" a card below one already placed, you see

that you can no longer place a card in grid square 4. You can place a card in

14, though. In both cases you are overlapping, but in the second case you are

not  obscuring the  top  of a card already in the grid.  With  just  one card

placed in square 9, you have used up 2  of  the  possible 25  legal placement

locations. It is not necessary to play 25 cards to end the game.

 The  following  groups of squares  are the poker hands you will create: (You

needn't fill all the grid squares, mind you.)

 1 X Normal score : (1,2,3,4,5) , (11,12,13,14,15) , (21,22,23,24,25)


 2 X Normal Score : (6,7,8,9,10) , (16,17,18,19,20)


 3 X Normal Score : (1,7,13,19,25) , (5,9,13,17,21) (the diagonals)


 A hand  with  an unused grid square in it at the end of the game (because of

the  restriction on  overlapping  cards) is  considerd  a  "null".  Any  hand

with "nulls" in  it  is  still counted, but the "nulls" contribute nothing to

yer hand. Straights, Flushes, Full Houses, Straight Flushes and Royal Flushes

obviously require five cards in them.

 Don't worry; it's all self-evident on the play screen!  Just play it, you'll

catch on in about three seconds.


5.0 - Using GRIDLY


 If  using a mouse, clicking the left button will select any option button or

place a  card  onto  the grid where the pointer is  located.  The right mouse

button will undo a card placement just made. Keyboard users select options by

selecting the  first letter of the word on the option button and/or using the

arrow keys to move the pointer around.  Use return to select and ESC to undo.


 It  is  necessary to click  on  the deck of cards to turn over the cards you

will play, then click in the grid where you wanna place  them.   VERY SIMPLE.

The game  ends automatically when you make yer last legal  move and yer score

is then counted and displayed.


Scoring:

 Points for various poker hands are displayed on the play screen. Poker hands

are explained briefly by using the "Help" option during the  game.  Yer score

is only tallied at the end  of the  game, so  no  score is displayed during a

game, even if you complete a row or diagnal.  CHEATING WILL NOT BE TOLERATED.

5.1 - Features


Boss - Hide  from  those who might learn  of yer addiction to computer games.

       Type "exit"  to  get  back to  yer  game  or "abort" to quit for good.

       A famous  BSX  method for confounding wives, girlfriends, parents  and

       all the other bosses in yer life.  You know the score.  (Note: in  our

       view it's always WOMEN who are bossy.  We know- THAT'S NOT FUNNY!)


Quit - Leave the deck you are currently playing and/or leave game.


Sound - Toggle sound on or off.  Gridly will "remember" this setting the next

        time you start the program.  And you can  use  the "-s"  command-line

        switch to make ABSOLUTELY CERTAIN the  game starts  with  sound  off.

        Just type "gridly -s"


Top Scores - Bop back to the top score list.


Mouse Adjust - Allows mousers to  adjust  sensitivity.  Click on the vertical

               and  horizontal bars to select the speed that's right for you.

               Click on  Mouse Adjust  again  to  get back to yer  game. (Use

               anytime.) Gridly will "remember" these settings in the future.


Help - Quick way to see some rules again while learning.


One Other Thing - If you have a mouse but, for some reason, want to play with

                  the keyboard instead, use the "-n" cammand-line switch.


6.0 - Technical and Version Notes.


    GRIDLY  was  developed  using  Borland's  Turbo Pascal 5.5 on  an  IBM PC

with an Intel Inboard 386, 2  megs  of  RAM, a Logitech Bus Mouse, a Paradise

Pro VGA card, 120MB Maxtor drive, and running DOS 3.3.

   Playtested on  a  Gateway  2000  386/33  with  DOS  4.01, Kraft Trackball,

Super VGA and 200MB Hard Drive.


   This game was written and tested on  two different  PCs. It  will  work on

any configuration we are  aware  of  that  meets the above criteria.  If this

game does  not work  on yer system, please review the set-up requirements and

re-read  the  rules  to   make  sure  yer   not  misunderstanding  something.

If yer still frustrated, get in touch with us and we'll try and help.


6.1 - Version Summary


   1.0 - 15 Mar. 1991 - Base line release.


7.0 - About BSX International.


   Originally  Two Guys Who Are Programmers, we  are  now  BSX International.

The  two  guys  were, and  indeed  still are,  Bob & Dave.  We like  to  play

games.  To give something back  to  the community, we  write  games  as well.

When I  say  games,  I don't  mean  D&D or  any of  the  "There is food here"

adventure games.  When  we  want  that  kind  of  escapism, we drink instead.

We don't like puzzles like "Reversi" or Rubik's Cube.  If we wanted that kind

of frustration we'd get real jobs. Just what is it we DO like to play? Here's

our list:


 1) Red Baron       - Dynamix     - Best flight sim ever invented

 2) F19             - Microprose  - Classic

 3) SimCity         - Maxis       - Also a classic, but somewhat limited

 4) Harpoon         - Three-Sixty - Chock full o' bugs, but their best yet

 5) Railroad Tycoon - Microprose  - Good all around sim, but still limited

 6) Silent Service  - Microprose  - Really good sub sim (sank same?)

 7) Tracon II       - Wesson      - Very Relaxing, in a hyper sorta way

 8) Their Finest... - LucasFilms  - Good graphics and response to controls

 9) Indy 500        - EA          - Best car sim, but can get dull

10) Gridly          - BSX         - Thrill will wear off soon, though


   The rest, as they say, is history.


   BSX maintains  offices  in  heavily-taxed  Trumbull, CT and horribly-humid

Durham, NC. We welcome comments about our games and ideas  for  new ones.  We

can be  reached  by  letter,  by  phone  (at 919-493-4875),  on  Prodigy  (at

JBVC54A), or  on  GEnie  (at R.ROBERDS1).  Please don't try to  place  orders

through Prodigy or GEnie.  We need to see bucks before  we send anything, and

those services frown on anyone they can't tax for using their system.


8.0 - Acknowledgements.


 Bob would like to thank all Dave for continuing  to "wrestle the alligator",

messing with BSX  stuff  instead  of  working  or  anything.  Thanx  also,  a

REAL lot, to all a you BSX  registrants, for  keeping  him  from starving  to

death.  Kudos to local riff-raff like Rosebud  &  Trailblazer, Hongalooga and

the like for  comments and suggestions (only a few of which involve "ramming"

things).  Thanxa bundle to  David Johndrow, whose  work  on TEGAS constitutes

yet another tentacle in the awesome expansion of BSX.  Thanx to Ken Gutierrez

for the CompuDollars Connection, and for getting them on  freeking  Superstar

at eight-thirty in the morning.  And LRG still hasn't killed him, tho she did

squeeze off a few rounds in his direction once (sez it was "an accident").


 Dave would like to  thank  Bob  for  computer  fun.  I would  also  like  to

thank   Alexi,  Will,  John, Kim  and  Tammy  for   good   times  and  stuff.

I owe  public  apologies  to  anyone  I  may have offended at a Xmas party in

December by being drunk and quite  possibly  obnoxious  to  those  with  more

conventional sensibilities. It won't happen again until next year.


Bob G. "Holy Evanderfield" Roberds - Supreme Commander - Development

David M. "Dr K" Kotomski - Gladys Knight & the Pip Commander - Dox & Testing

are...


            BSX International: Where the future is tommorrow.

Coming. Soon. We Hope...


Dissed - The Adventure Begins. BSX's First Real Computerized Adventure.


 You  are Tim,  a grad student at a small New England polytechnic.  Killed at

a  frat  party, you  are brought back to life twenty years in the future. Now

you must pick up the pieces of yer meager life and try to obtain those things

for which all right-minded people strive: Money, Booze, Sex and a Really Cool

Car.

 Not just another text-based,  find-the-magic-sword  adventure, Dissed  is  a

true-to-life frustrating experience.  Not  a  T&A  chuckle  like the "Leisure

Suit" saga, Dissed takes a hard look at the realities facing single guys both

now and in a post-global-warming  world.  Not just an  excuse  to use lots of

"-" 's, Dissed is a laugh-a-minute, slice-of-life scream.

 Months in  the  making,  we  depart from the "solve the puzzle with the hint

book" concept and trash the "find the right word to say" barrier with a menu-

driven interface that only asks you to do what comes naturally.  Where should

you go first, the bar or the library? Should you buy that Porsche or conserve

fuel with the Hyundai?  What about that girl looking at you? Is she wondering

how good  you are  in bed, or do  you just remind her of a bad dream she once

had? We know the right answers. Do you?

 This game is not only meant to be fun, but funny.  If it turns out to be too

much like yer real life, don't blame us. We have the same problem.


 Not available  in  stores,  Dissed can only be obtained by direct order from

BSX. Due to its large file sizes, it will not be available  on BBS's  and can

only be played on machines with hard drives.


Call or write for availability. Probably Summer of '91.

Probably about $10, delivered. Probably.


 Hang on till you get a BSX catalog containing Dissed, then send away for it!

Get with the program!


*** SORRY. NO ADVANCE ORDERS ACCEPTED TILL THEN. ***


PS: Rinzai, blow it out yer hair because YOU work at Hardee's.


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