Knuckle Heads Description & Strategy Guide

            Knuckle Heads Description & Strategy Guide


--Knuckle Heads moves are taken with much gratitude from G. K. 

Everything else is from my observations & experiences when

playing the arcade game.  Please e-mail corrections to me, so

that if there is ANYONE out there who actually PLAYS this game, I

can repost a revised description & strategy guide in a month or

so. :-)

--Knuckle Heads is, of course, an SF II clone with the chief

distinguishing feature that up to four players may fight each

other at once.  While two-player matches are on a two-dimensional

plane a la SF II, three- & four-player fights take place in a

pseudo-3D setting [as in the WWF Wrestlefest game].  There is a

certain amount of flicker & slowdown in four-player brawls,

though... on the other hand, two- and three-player matches are as

smooth as you could ever ask for in the arcade.


Name                Country   Age  Height         Weight

Claudia Silva       Brazil    23   172 cm/5'8"    ?

Blat Vaike          Greece    35   158 cm/5'2"    70kg/159 lb

Rob Vincent         US        28   181 cm/5'11"   89 kg/185 lb

Takeshi Fujioka     Japan     25   175 cm/5'9"    75 kg/165 lb

Christine Myao      China     18   168 cm/5'6"    43 kg/95 lb

Gregory Darrell     Norway    39   216 cm/8'4"    127 kg/280 lb

Golden Doppelganger ???       ??   variable       variable

The Host            ???       20s  average        average


Blocking is the same as SF II, with the note that you can only

     block attacks coming from one direction at a time--so that

     you CAN literally be stabbed in the back, especially in

     three- or four-player brawls!


Throwing is the same as in SF II with one distinction--you must

     be close to your opponent & hold the joystick towards while

     tapping the Low Attack button [or maybe either one...] 

     Holding the joystick away from your opponent will not give

     you the throw, unlike SF II.  Also, as in X-men, you can

     injure other opponents by hurling a thrown body into them.


     In addition to their normal attacks, special attacks, and

throws, all KHers can build up an aura of fire [pink fire for

Christine, blue for Takeshi, red for Rob, gold for Claudia, grey

for Blat, & green for Gregory] given a couple of seconds & expend

the stored energy in an "aura attack" for more damage and greater

reach.  The aura is built up by pressing and holding down an

attack button; the aura attack is executed by taking one's finger

off the button or by tapping the other attack button while the

first is still held down.  Auras can be charged while blocking,

and aura attacks can be executed while standing, crouching, or in

the air.  Aura attacks take off no damage when blocked, though;

only special attacks do that.  They also take just a *little* bit

more time to recover from, but nowhere near as much as, say, a

fireball.

     The six fighters normally dress as listed, with the above

characteristic aura colors.  Should a character fight himself or

herself [as a result of two to four or more humans playing each

other, usually] then each one will wear a different color and

have a differently colored aura, shadows, etc.  If two people

play the same character, then the second fighter is colored in

purple; if three, the third is in white; and if four, then the

fourth is in a weird sort of light-brown negative coloration [not

wholly unlike what you see when you try one of those so-called

"boss codes" for the SNES SF II.]


Key:  There are three buttons:  High Attack, Low Attack, and

Jump.  Joystick positions are described as follows:  FU= Forward

Up, F = Forward, DF = Down Forward, D = Down, DB = Down Back, B =

Back, UB = Up Back, U = Up, C = Center


--Note:  despite the instructions given here, it is quite easy to

get "random" KH moves simply by circling the joystick & tapping

the buttons.  This is a particularly fun approach to take with

Claudia Silva :-)


Christine Myao


     The youngest KHer's fighting clothes are the most

conservative cut of any female fighter I've seen since Princess

Toadstool.  She favors a pink silk blouse & full-length lavender

silk pants, ruby earrings, and nondescript black shoes.  She

usually wears her brown hair back in a ponytail [or twin

ponytails] & has big, brown eyes.  Christine fights on the night-

lit streets of Hong Kong, waiting eagerly for her big break into

show business [preferably an action movie.]


Weapon:  a long, thin wooden staff that is more damaging than one might  

think.  She has tremendous reach with it; more than any other

KHer.


--Note:   Christine & Claudia are probably the two easiest

characters to play.  Christine in particular is designed to take

out the computer; one of the most effective strategies to get

through the CPU matches quickly is to use her and *exploit her

reach*!  Simply charge your High Attack and let loose with it

when the computer is far away.  This must be done repeatedly for

one to understand how truly useful it is [especially in endurance

matches].

     To whoever asked for a video game where "the babe is the

most potent character around", *this is it!*  [So why aren't you

or anyone else on the Internet playing it, hmmm? :-)]


Lightning Staff ["Huthuthut!  Huthuthut!"]--Christine stands her

     ground & strikes out so quickly with the staff that its end

     blurs in a haze of pink fire.  Yes, this IS very similar to

     the special attack of a Certain Famous SF II Queen...


--tap the High Attack button repeatedly


Charging Attack ["Hai Toh Go!"]--she rushes forward, leaving a

     blur of pink shadows behind her [similar to Johnny Cage's

     Shadow Kick] and knocks down anything in her way.  This

     attack can be blocked [or "sidestepped", as it were, in

     three- or four-player fights].  No one that I've asked knows

     for sure what "Hai Toh Go!" means, at this time.  She has to

     charge this attack.


--Charge B for 2 seconds, then C, F, & tap High or Low Attack.


The Spinning Shield ["Hoh Gah Ti Li!"]--she twirls her staff

     about her head and spins around in place.  This move is

     similar in effect to Zangief's spinning punch.  She can be

     hit out of it, but is immune to fireballs.  It's hard to

     jump in on her, too.  I've been told that "Hoh Gah Ti Li!"

     may mean, "Let's see what you've got!"  This move is not

     charged.


--D, C, U, & High or Low Attack


The Skating Attack ["Hut!"]--she skates forward and back on one

     leg, darting close with incredible speed, while her staff

     traces a fiery figure-eight torus all about her.  It's hard

     to hit her out of this move with ground attacks [although

     CPU Claudia *will* do it almost every time].  A well-timed

     aerial attack can knock her out of it much more easily. 

     Blocking & countering is also possible, albeit tricky.


--D, DF, F, & Low Attack.


Quotes:  "Have a nice day?"  "Yeah!"


--Note:  all KH battle quotes are digital-voice only, not written

as in SF II, Samurai Showdown, etc.  They are therefore rather

tricky to hear correctly.  Any corrections on the Chinese &

Japanese quotes especially are quite welcome!


Claudia Silva


     The other woman on the KH team wears the least of any

fighting female I've seen yet.  Clad in what looks like an

armored bikini of gold [save for the matching, high-heeled golden

boots], Claudia apparently seeks use her attractive & shapely

body to distract her opponents.  Her distinguishing features

include her long red hair, green eyes, and panther's tail.  Yes,

she has a catlike panther's tail, & it twitches constantly.  No

one knows where she comes from, but whispered rumors link her to

the Amazon rainforest...

     Claudia's chosen battleground is in front of the Christ of

the Andes statue [something you will *not* see on the SNES

screen, I promise you! :-)] in nighttime Brazil.


Weapon:  a pair of long, metal claws a la Vega.  In fact, her

great speed & jumping ability [best of the KH group] & the nature

of her special moves are all reminiscent of SF II's masked man.


The Rio Grande Roll ["Yo Hey Toh Tai!"]--Claudia somersaults

forward, kicking at anything behind, above, or before her, and

trailing a flash of yellow fire.  This attack is very effective

for leaping over low fireballs & nailing the thrower.


--D, C, U, & High or Low Attack


The Flying Heel Kick ["Yah!"]--she jumps forward, her outermost

leg extended in a high kicking attack, and trailing golden fire.


--F, D, DF, & High Attack


The Cougar Pounce/Crossing scissors ["Yah!"]--she pounces forward

on all fours like a jungle cat, with her claws crossed in front

of her face.  This attack hits twice; once high, once low.


--U, FU, F, & Low Attack


The Jumping Sobat [sp?] ["Yap!"]--She flips over in the air and

lands on her feet, leaving a trail of gold shadows behind her.


--F, D, DF, & Low Attack


The Colcovard [sp?] Drop ["Yappetataaaaaaaai... HAH!!!"]--she

leaps straight up, so high that she cannot be seen [only her

black, circular shadow marks her location] and lands on an

unsuspecting enemy's head.  Hard.  Then she bounces off.  Claudia

doesn't do backbreakers like Vega [in fact, KH has no air throws

at all].  It is possible to dodge or block this attack

[preferably while charging one's aura], and then strike when she

recovers.


--D, DF, F, F, FU, U & High or Low Attack


Quotes:  "Eat my heart!"  "Come home, babe."


Takeshi Fujioka 


     His battle garb is reminiscent of a fencers'... blue spandex

with white armor, or something.  He has a white headpiece looks a

little like a Tae Kwon Do practice helmet [only it isn't padded]. 

Takeshi's sharp black eyes miss nothing.  He has short, cropped

black hair and a determined expression that is only rarely offset

by a slight half-smile.

     Little is known about Takeshi's origins; he does not

socialize overmuch with the other KHers.  His apparent disdain

for material things have led people to wonder just why he has 

entered a TV game-show contest with a 10 billion dollar grand

prize...

     Takeshi fights on a wooden platform in front of a number of

Japanese spectators [some of whom wear business suits; others

wear traditional dress].


Weapon:  a pair of hand-held scythes connected by a length of

chain, like manriki-gusari.  Does anyone out there know what they

are called in Japanese?


The Dou Huretsu Zen/fireball ["Dou!  Huretsu Zen"]--Takeshi

     flings out a low-flying streak of blue energy.  The streak

     is slow-moving, dissolves on its own after it travels half a

     screen length or so, and will neutralize other fireballs. 

     It takes him a moment to recover from the drain.


--D, DF, F, & High or Low Attack


The Shou Zen/leaping blade attack ["Shou Zen!"]--He leaps

     straight up, holding his mini-scythes in either hand, and

     then falls straight down.  It is impossible to hit him with

     ANY jumping attack when he does this, and it is almost

     impossible to hit him with a standing attack.  Since he is

     dangerous while falling as well as rising, this attack is

     nowhere near as easily blocked and countered as, say, Ryu's

     Dragon Punch.


--D, C, U, & High or Low Attack


The Flying Attack ["OIYAA!"]--While in the air, he suddenly

     hurtles towards his enemy in a type of diagonal cannonball. 

     This attack will knock an opponent down, and is very hard to

     block.  On the other hand, it is relatively easy to knock

     him out of the air if one sees it coming.


--While in the air, F & High or Low Attack [uncertain about the

execution of this move]


Sliding Attack ["OIYAA!"]--he slides forward on the ground,

     leaving a trail of blue shadows behind him.


--D & High or Low Attack [uncertain about the execution of this

move]


The Kick Attack ["Dou!"]--he kicks forward on one hand, while

     trailing blue shadows.  This attack will hit twice.


--U, FU, F, & High Attack


Quotes:  "Haku Chiu!", which could mean "Applause!".  Also

something that sounds a little like "Eat this!"


Rob Vincent


     Rob is dressed curiously like M. Bison... red paramilitary

uniform, shoulder and shin guards, belt, everything save the hat

& cape.  His eyes might be soft blue, his hair reddish-brown

[it's hard to tell.]  He tends to sneer a lot.

     Rob fights on the California beach, surrounded by a mob of

swimsuit-wearing Americans while the "Knuckle Heads" banner flies

overhead.


Weapon:  A pair of nightsticks.  Rob's tendency to charge into

the fray helps make up for their reduced range.


The Blast Wave/fireball ["Blast Force Wave!"]--Rob has two

     fireball attacks.  One produces a small, low-flying flicker

     of flame similar to Takeshi's fireball.  The other produces

     a huge ball of red force that moves fast and does not

     dissolve before it reaches the end of the screen.  Rob needs

     a moment to recover after doing either fireball.


--Charge B, then C, F & High or Low Attack.  [Unsure about how to

choose which type of fireball is done].


The Sliding Kick ["Hah!"]--like Takeshi's move.  Rob slides

     forward on the ground, trailing red shadows behind him. 

     This attack is more dangerous than it looks.


--D, DF, F & Low Attack

 

The Spiral Cutter ["Spiral Cutter!"]--Rob leaps into the air,

     spinning around & around while holding the nightsticks

     outstretched.  Very effective against aerial attacks.


--D, C, U & High or Low Attack


The nightstick uppercut/Tornado Slash ["Hah!"]--Rob jumps

     straight up, very fast, with one nightstick held above his

     head.  A nasty counter & effective against aerial attacks.


--F, DF, D, & High Attack


Quotes:  "I'm number one."


Gregory Darrell


     This guy IS a Viking.  His grey beard and grey eyes make him

prematurely aged, but he's in fact very quick & powerful for his

size.  He wears green slacks, heavy boots, a large plating of

chest armor, and a horned helmet.

     Gregory fights on the gangplanks in front of a dragon-

headed boat, upon which stand a great many cheering Vikings.


Weapon:  A pair of single-edged battle axes


The Normal Burst ["Norman Burst!"]--Gregory slams out his axes on

     either side of him, and pity the poor creature who runs into

     this attack.


--B, C, F, & High or Low Attack


The Tidal Wave ["Tidal WAVE!!!"]--Gregory brings his axes down,

     then up, creating a green surge of energy as deadly as a

     fireball [at least].


--D, DF, F, & High or Low Attack


The Charging Attack/Bastard Head Butt ["RAAH!"]--he runs forward,

     leaving a trail of green shadows behind him, and crashes

     horns-first into whatever's in front of him.  Gregory also

     has a standing head butt [done simply by tapping High Attack

     when close to one's enemy].


--Charge B, then C, F, & High Attack


The Super Crush ["RARGH!"]--he jumps in place, jackknifing and

     whipping out his axes.  This move is a deadly counter to

     aerial attacks.


--D, C, U, & High Attack.


The Piledriver/Hell Diving Backdrop ["Get over here!"]--while not

     as elaborate as Zangief's SPD, it's almost as damaging a

     throw.  He seizes the victim in his hands, holding him above

     the head, bounds high into the air, then crashes down on the

     ground, nearly breaking the unfortunate's back across his

     knee.  Then he leaps away.


--When in throwing distance [which is of a greater range than any

other KH throw],  F, F, & High or Low Attack


Quotes:  "I'll KILL YOU!"  <maniacal laughter>


Blat Vaike


     This dwarfish, hunched over fighter is more dangerous than

he appears.  He wears some armor, a plain helmet, and a grey

cape.  He never speaks, but will laugh in your face.

     He fights in front of what might be the Parthenon... while

numerous toga-clad & wreath-wearing countrymen watch.  Rumor has

it that Blat is dead broke.


Weapon:  one HUGE, spiked green hammer.


The Mad Hammer ["YAI hah heh ho HAI!"]--Blat dances in place,

     twirling the hammer every which way above his head.  An

     effective counter to aerial attacks.


--B, C, F & High or Low Attack, or tap High Attack repeatedly

[unsure about this move's execution]


The Anger of the Beast ["Yah-WHEE-hee-yah-WHEE-hee-yah-WHEE-

     hee!"]--Blat propels his hammer forward and spirals towards

     his opponent in this rushing attack.  It takes a couple of

     seconds to charge.


--Charge B for 2 seconds, then C, F, & High or Low Attack


Rolling Madness ["Rawk!"]--All that can be seen of Blat is his

     cape as he rolls forward on the ground.  This attack is more

     effective than it looks, especially against aerial attacks,

     but can be blocked & countered.


--D, DF, F & Low Attack


The Slam Attack/Arscreik [sp?] Hammer--Blat suddenly jumps

     forward in the air and brings his hammer crashing down on

     the enemy's head.  Very painful.


--U, FU, F, & High Attack


Quotes:  "Hahahahaha!"  "Eeaw!"


Basic anti-computer strategies:


1)   Charge your High Attack aurora & wait for the computer to

leap into the air.  Execute your aurora-charged attack when it

does, thus nailing the computer out of the air.  Christine's the

easiest one to pull this trick off with, probably followed by

Takeshi & Gregory.  It's not so hard with Claudia if you're right

under your aerial opponent.  The computer is less likely to set

itself up when it's low on energy, though.


2)   Charge your aurora and then jump towards your opponent,

still charged & still holding the button down.  Release the

button in mid-air or when you're pouncing on your opponent to

execute a powerful aerial attack, which will really hurt them &

possibly even knock them down if they don't block.  If they do

block, then the attack might possibly be followed up with

Christine's Lightning Staff, or some other special attack, or

simply with a couple of quick Low Attacks.


3)   Remember, the energy meter is deceptive.  The more damaged

you or your opponent is, the less that successive attacks will

injure you [or them].  This is a balancing feature that makes it

easier for you [or your opponent(s)] to recover from losing half

your energy, and tends to put the outcome of the fight in doubt

until someone is stretched out on the ground.  Or, to be cliche,

"It ain't never over 'till it's over".


4)   Note that matchups are not the same as the "best two out of

three" format for SF II [although they are quite similar].  You

are replenished with two hearts at the beginning of every

matchup; when you lose both heats, then the game is over.  If

time runs out, then the battle goes to the fighter with the most

energy; in the case of double knockouts or draws ["No Winner"

battles], *both* participants lose a heart.  If two or more

participants all lose the last of their hearts at the same time,

then the game is over for both [or all] of them.  


5)   VS CPU Claudia:  charge your aurora while simultaneously

blocking her Colcovard drop, then release your High aurora Attack

to nail her as she rebounds


6)   VS CPU Christine:  Lots of low attacks, especially if you're

using Claudia.


7)   VS CPU Gregory & Blat:  Mix strategies #1 & #2 liberally.


8)   VS Takeshi & Rob:  rely more upon strategy #1 & be

     defensive, unless you can tell they're about to throw a

     fireball; then jump over it & nail 'em, if you can.


9)   VS the computer in endurance matches--remember, the two CPU

fighters *can* and *will* hurt one another, if you trick them

into it.  Do NOT get trapped between them; if you do get trapped,

then try to escape by throwing one of them, or with a special

move that strikes out on both sides, or by "sidestepping" away. 

Try to trap one of them between yourself in the other, and keep

him or her trapped by pounding relentlessly with quick Low

Attacks.  If you've just thrown one opponent & the other is

standing nearby, chances are you can throw him, too, while the

moment is yours.  Fall back on strategies #1 & #2, & when all

else fails, try spinning off a defensive special attack [the

computer is not as intelligent in these matches, & tends to just

charge into you a lot].


10)   You can tick the computer, sometimes, especially off air

attacks.  Of course, the computer can also tick you back. 

Ticking is not usually effective against the golden doppelganger,

though.


11)   Quick Low Attacks with the correct timing & spacing can

often cut through special attacks.  Many special attacks

[Christine's "Hai Toh Go!" charge, Gregory's "Anger of the

Beast", etc.] leave the computer *or* humans vulnerable to being

thrown if they are blocked & if the throw is executed at the

right time.


Golden Doppelganger


     Also called "Midas Man", the last, CPU opponent is a shape-

shifter, but unlike Geegus and Shang Tsung in that its true form

has never been seen.  Also unlike Geegus and Shang Tsung, it

never "morphs" into different forms during the one-on-one battle-

-it ALWAYS maintains the shape of whoever is currently dealing

with it, and will assume none other until it must fight with a

new person.  

     If one wishes to battle the golden doppelganger, one must

first take on the other five fighters, then survive three

"endurance matches" [two CPU fighters vs. the player] all by

oneself.  Should a second player join in at any time in this

process, then all one's progress is erased and one must once

again start over from the beginning.  

     The doppelganger's greatest strength is that it is deadly

fast with the attacks and special techniques of whoever it

impersonates.  It has few patterns once it reaches 1/4 health or

so, and although it is easy to weaken, it is very tough to

defeat.  


Quotes:  Whatever the character who fights it usually says.


Strategies Against:


With Christine Myao--learn to anticipate when the doppelganger

will suddenly spring its skating attack, leap forward at the

right time, and knock it out of the move [preferably with an

aerial aura attack].

     Also learn to anticipate its charging attack; you can block

and then either counter or throw it if your timing is right.  Use

your special attacks at your own risk [although the Lightning

staff can be effective *if* you're careful not to do it too

close, or keep doing it for too long].  Watch out for the

Spinning Shield when you jump in!  This match may be the 2nd

easiest to do.


With Claudia Silva--charge your aura attack, and then use it in

the air when jumping in on her.  Be careful not to land too close

to her, or she'll throw you.  Learn to block & counter her

Colcovard drop; this edge may well give you the match.  Ideally,

block the attack while charging your aura, then let lose with

your High aura attack *just* as she bounces off.  You will do a

somersaulting swoop that takes her out almost every time.  This

match is by far the easiest of the doppelganger battles.


With Takeshi Fujioka--charge your aura attack from the very start

of the match, if not before; the doppelganger will leap at you

almost every time.  Then nail him with your high aura attack. 

You can repeat this pattern [charging your aura, then slicing the

doppelganger out of the air when it jumps at you] up to three

times, usually, but when the doppelganger gets low on energy it

probably won't set itself up any more.

     If you're fast with the fireballs, try to block its kicking

or sliding attacks and then nail it when its vulnerable.  Be

careful--when the doppelganger is low on energy, its favorite

tactic is to corner you just out of throwing range and stand

there, waiting for you to strike it... the moment you do, it will

block & then knock you down with an aura attack... then it will

wait for you to get up and strike it again, so that the patten

can repeat.  Sometimes the best tactic to deal with this ****

menace is simply to block and wait for it to strike you, then

counter.  While one does risk getting thrown by means of this

strategy, it is still remarkably effective [i.e.:  you can

actually *win*, dammit] if done carefully enough.


With Rob Vincent--be careful when jumping in on the doppelganger;

it isn't shy about showing off its Spiral Cutter & Tornado Slash. 

*But*, if you time them right, aerial aura attacks [especially

over its fireballs] can help you a great deal.  Watch for it to

jump in on you, then be sure to knock it out of the air [ideally

with a special attack--don't underestimate the effectiveness of

your sliding attack for this purpose].  Large Blast Force Waves

from across the screen are also good, and if you can get a

fireball trap going, then so much the better.  This is probably

the 3rd easiest doppelganger match, with the other three all

being equally hard.


With Gregory Darrell--You can usually strip away over half of its

energy by knocking it out of the air with your High aura Attack

when it leaps, or jumping and kicking out with your aerial aura

attacks.  *But*, it will usually take to staying on the ground &

countering your aerial strikes when it gets low on energy.  At

times the only thing that is advisable to do is spin off your

standing special attacks [Tidal Wave, Norman Burst, Super Crush]

and wait for it to impale itself on them.  The Norman Burst in

particular is an ideal counter to its Bastard Head Butt.


With Blat Vaike--Again, you can usually get it low on energy by

countering with high aura attacks when it jumps in on you, but

once it's suitably injured, it will take to staying on the

ground.  Learn to block its Anger of the Beast attack and then

hit it or throw it right out of the move.  Be careful with aerial

or special attacks; when it's low on energy it likes to block

them and then counter with its Arscreik Hammer.  But one can

often get some effective combinations on it, typically an aerial

attack followed up by the Mad Hammer or the Rolling Madness.  Use

the Anger of the Beast at your own risk!  


The Host


     The game show host has hair like Guile's and Galford's.  He

wears a white tuxedo, a pert white bow tie, and shiny black

leather shoes.  He is never seen without his microphone and his

little purple pocket scarf.  When hosting the TV show/fighting

competition, he is as cheery and expressive as possible, & likes

to make big, sweeping gestures with his hands.

     The Host does not fight in the KH competition; he controls

it.  He sets up and announces the matches, and all six

contestants call him "sir".  He is mentioned here not only

because of his behind-the-scenes pull upon the KHers, but also

because of certain shady rumors about him, and about his REAL

job...


Quotes:  "Welcome!"  "Next up... [last name of new opponent]"


Bethany Cox


--"Is anyone out there doing something like this for Martial

Champions?" :-)

 

here's one I typed up from a magazine a while back.  It lacks the

names of most of the moves though.  I don't know of any Knuckleheads

machines around here so I never had the incentive to fully translate

the magazine article... =^)


 _   _ __   _ _   _ ____ _   _ _    _____ _   _ ____ _____ ____  ____

| | / |  \ | | | | |  __| | / | |  |  ___| | | |  __|  _  |  _ \|  __|

| |/ /|   \| | | | | |  | |/ /| |  | |_  | |_| | |_ | |_| | | | | |__

|   < | |\   | | | | |  |   < | |  |  _| |  _  |  _||  _  | | | |__  |

| |\ \| | \  | |_| | |__| |\ \| |__| |___| | | | |__| | | | |_| |__| |

|_| \_|_|  |_|\___/|____|_| \_|____|_____|_| |_|____|_| |_|____/|____|

                          release0 93f9


   Right facing is assumed as usual.  Dots (.) indicate "charges".


 _ Rob Vincent _ USA _ Male _ 28 _ Tonfu ____________________________

|  O-.  -O  A or B                    Blast Wave                     |

|--------------------------------------------------------------------|

|  |  O  A or B                       Spiral Cutter                  |

|  O  |                                                              |

|--------------------------------------------------------------------|

|  -O  \   |  A                       Tornado Slash                  |

|       O  O                                                         |

|--------------------------------------------------------------------|

|  |  \   -O  B                       Sliding Kick                   |

|  O   O                                                             |

|____________________________________________________________________|


 _ Takeshi Fujioka _ Japan _ Male _ 24 _ ? __________________________

|  |  \   -O  A or B                                                 |

|  O   O                                                             |

|--------------------------------------------------------------------|

|  |  O  A or B                                                      |

|  O  |                                                              |

|--------------------------------------------------------------------|

|  O   O  -O  A                                                      |

|  |  /                                                              |

|--------------------------------------------------------------------|

|  (falling from jump)  -O  A or B         unsure about              |

|------------------------------------------- execution of -----------|

|  (falling from jump)  |  A or B              these two moves       |

|                       O                                            |

|____________________________________________________________________|


 _ Kristin Myao (sp?) _ China _  Female _ 18 _ Kenbo ________________

|  O-.  -O  A or B                                                   |

|--------------------------------------------------------------------|

|  |  O  A or B                                                      |

|  O  |                                                              |

|--------------------------------------------------------------------|

|  tap A repeatedly                                                  |

|--------------------------------------------------------------------|

|  |  \   -O  B                                                      |

|  O   O                                                             |

|____________________________________________________________________|


 _ Gregory Darrell (sp?) _ Norway _ Male _ 40 _ Double Tomahawk _____

|  |  \   -O  A or B                  Tidal Wave                     |

|  O   O                                                             |

|--------------------------------------------------------------------|

|  O-  -O  A or B                     Norman barst(?sp?)             |

|--------------------------------------------------------------------|

|  |  O  A                            Super Crush                    |

|  O  |                                                              |

|--------------------------------------------------------------------|

|  O-.  -O  A                         Bastard Head Butt              |

|--------------------------------------------------------------------|

|  (throwing distance) -O -O A or B   Hell Diving Backdrop           |

|____________________________________________________________________|


 _ Claudia Silver _ Brazil _ Female _ 24 _ Olihalcon(?) Claw ________

|  |  \   -O   O  O  A or B           Colcovard(?) Drop              |

|  O   O      /   |                                                  |

|--------------------------------------------------------------------|

|  |  O  A or B                       Rio Grand Attack               |

|  O  |                                                              |

|--------------------------------------------------------------------|

|  -O  |  \   B                       Jumping Sobat(sp?)             |

|      O   O                                                         |

|--------------------------------------------------------------------|

|  -O  |  \   A                       Flying Heel Kick               |

|      O   O                                                         |

|--------------------------------------------------------------------|

|  O   O  -O  B                       Crossing Scissors              |

|  |  /                                                              |

|____________________________________________________________________|


 _ Brad Veik(?) _ Greece _ Male _ 35 _ Mad Hammer ___________________

|  O-.  -O  A or B                    Beast Anger                    |

|--------------------------------------------------------------------|

|  O-  -O  A or B                     Mad Hammer                     |

|--------------------------------------------------------------------|

|  |  \   -O  B                       Rolling Madness                |

|  O   O                                                             |

|--------------------------------------------------------------------|

|  O   O  -O  A                       Arscreik (?sp?) Hammer         |

|  |  /                                                              |

|____________________________________________________________________|

               Send corrections to address below.


--

Galen Komatsu  ($B>.>>%?%D%*(J)  |  $B%2!<%`!'(J $B%a%,%I%i%$%V(J

gkomatsu@hawaii.edu          | $B2;3Z!'(J $B%6!&%A%'%C%+!<%:(J

ar592@cleveland.freenet.edu  |  $B%"%$%I%k!'(J $B9b66M3H~;R(J

 

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