Space Hawk for Intellivision

 SPACE HAWK

CARTRIDGE INSTRUCTIONS

(For 1 or 2 Players)


THE SITUATION: Imagine a hunter, alone in Deep Space. You control his movements.

He's armed with a "gas blaster." His prime target is the white Space Hawk. If a

Hawk, deadly gas bubbles, comets or amoebas touch the hunter, he tumbles into

infinity! There are just three ways to escape: move out fast under backpack

rocket power, shoot away the danger, or go into HYPERSPACE! The longer the game

goes on, the more exciting it becomes, so... GET THE HAWK!


OBJECT OF THE GAME Play against the computer, and go for a big Peak Score by

hitting the targets many more times than you are hit yourself. Shoot a Hawk 3

times for big scores; hit bubbles and comets for added points. Get extra hunters

when your peak score rises to higher levels. Use HYPERSPACE to escape from

hopeless situations. OR, play varieties of the game with a friend to team up for

high scores or have "sabotage contests!"


GAME CONTROLS


[1] AUTO FIRE

[2] SINGLE SHOT


[4] DRIVE MODE: DRIFT

[5] DRIVE MODE: DIRECT


[7] AIMING: SMOOTH

[8] AIMING: QUICK


[9] HYPERSPACE


[Clear] SCORE -- Freeze Action/Score Readout


Upper Side Keys: FIRE RAY GUN

Lower Side Keys: ROCKET THRUST


SET THE GAME SPEED

Press [3] for SLOWEST speed

Press [2] for MEDIUM speed (best for learning the game)

Press [1] for FAST speed

Press DISC for FASTEST speed


HOW TO PLAY SPACE HAWK


To get high scores, you have to KNOW HOW TO MOVE! When the game begins, you have

5 space hunters. One of them is in the center; 4 others are in reserve. Press

either lower action button ("THRUST") to activate the hunter's backpack jet.


At game start, you are in "Drift" mode. When you release the THRUST button, your

hunter keeps drifting through space. To change direction, press the Disc to turn

the figure -- then press THRUST again.


Any time during the game, you can switch over to "DIRECT" Drive by pressing the

DIRECT key [5]. This gives you more immediate control when you press THRUST

(because there's no inertial movement). You can switch back and forth between

DRIFT [4] and DIRECT [5] whenever you want to.


Press Disc edge to turn the hunter. How fast the figure turns depends on the

Aiming Mode you use:


At the start of the game your hunter is in the QUICK mode. He turns immediately

to aim toward the direction where you press the edge of the Disc. To make the

hunter's arm (and motion) point toward the top of the screen, press the top of

the Disc; to point toward the left, press the left side, and so on. You can

switch to a more gradual aiming mode by pressing the SMOOTH key [7]. In this

mode, the figure turns clockwise as long as you press the right half of the

Disc. It turns counter-clockwise while you press the left half. You can switch

back and forth between these modes whenever you want to.


FIRING THE GAS BLASTER In the game of SPACE HAWK you have several kinds of

targets on the screen -- often at the same time. To hit anything, first aim the

hunter's arm at the target, then press either of the TOP action buttons.


At game start, you're in SINGLE SHOT mode. If you press AUTO FIRE [1], the

computer will automatically fire repeated rounds for you. (A suggestion: use

AUTO-FIRE while learning the game, so you can concentrate on getting good at

aiming and directing your hunter through space).


Rounds fired from the blaster spread out as they get farther away, so you can

hit targets at long range. Don't shoot targets at very close range -- the

explosion could blow up your hunter!


SCORING


You start the game with 500 points. You score goes up or down according to this

system:


When your score is displayed, the number in the lower right corner is the

current scoring "multiple." It increases at higher score levels, and determines

how often you can get an extra hunter.


1x: 0 - 999 points, new hunter each 1,000 pts

2x: 1,000 - 4,999 pts, new hunter every 1,000 pts

3x: 5,000 - 19,999 pts, new hunter every 1,000 pts

4x: 20,000 - 49,999 pts, new hunter every 2,000 pts

5x: 50,000 - 199,999 pts, new hunter every 5,000 pts

6x: 200,000 & up, new hunter every 5,000 pts


EVERY TIME YOU HEAR A TWO-NOTE SIGNAL, IT MEANS YOUR SCORE HAS RISEN HIGH ENOUGH

TO MAKE THE GAME SOMEWHAT HARDER.


YOUR SCORE GOES UP WHEN YOU SHOOT...


BUBBLE                        20pts

DOUBLE-BIG BUBBLE             40pts

RAINBOW BUBBLE                50pts

COMET                         100pts

BIG HAWK, HIT THREE TIMES     200pts

SMALL HAWK, HIT THREE TIMES   800pts


Score is multiplied by current scoring multiple (1x, 2x, 3x, etc.).


Double-Big Bubble refers to double bubbles that become large single bubbles,

then explode.


Comets only appear above 10,000 points.


Rainbow Bubbles only appear above 100,000 points. They constantly change color,

and ricochet your shots in random directions. CAN BE DESTROYED ONLY IF YOU SHOOT

THEM WHILE THEY ARE GREEN.


AMOEBAS: Appear as pulsating gray blobs which chase the hunter. YOU CAN'T STOP

AMOEBAS by shooting them! Move away or use HYPERSPACE. Little amoebas appear

over 40,00 points; big ones, over 200,000 points.


REMEMBER: YOU MUST HIT A SPACE HAWK THREE TIMES TO DESTROY IT AND GET SCORE

POINTS! FOLLOW THE TARGET UNTIL YOU MAKE THE THIRD GOOD SHOT. BUT BEWARE... THE

HAWK LEAVES A TRAIL OF DEADLY BUBBLES THAT MOVE YOUR WAY!


TO GET AN UPDATE OF YOUR SCORE, NUMBER OF HUNTERS AND MULTIPLE, PRESS SCORE. THE

GAME STOPS A FEW SECONDS, THEN RESUMES WHERE YOU LEFT OFF.


WATCH OUT!


If your hunter is hit by any bubble, comet (when score goes over 10,000), amoeba

(when score goes over 40,000), or a Hawk (any time), you lose points and one of

your hunters. When all your hunters are gone the game is over and your Peak

Score is displayed.


There are 3 ways to avoid being hit:


Use THRUST button and Disc to move out of the way


FIRE at the approaching object (except for amoebas. To escape them, you must

enter HYPERSPACE or take evasive action until the danger moves off-screen)


Press HYPERSPACE [9]. This moves you instantly to another place, far from all

the targets and objects you see. Don't use HYPERSPACE too often, though: it

costs you points!


YOUR SCORE GOES DOWN WHEN...


You are hit: 100 points You go into Hyperspace: 200 points


Points lost are multiplied by current scoring multiple (1x, 2x, 3x, etc.).


"BLACK HOLES" AND SHOOTING STARS Every once in a while, your space hunter will

move near a "black hole," and the computer will automatically put him into

HYPERSPACE. This will cost you the same number of points as if you had pressed

the HYPERSPACE key yourself. On the other hand, it will save your hunter.


The shooting stars which appear from the beginning of the game cannot hit your

figure, nor can you shoot them. This is also true of the stationary background

stars and small colored celestial bodies.


GAME VARIATIONS


SPACE HAWK is commonly played by one person against the computer. But you can

enjoy the game with a friend: try these variations, using both Hand

Controllers...


1 ALTERNATE CONTROL: Players take turns controlling the space hunter, switching

off every time he gets hit. Try to build the highest possible Peak Score

together.


2 TEAMWORK: One player controls aiming and thrust while the other player fires

the blaster... or, one player shoots and uses thrust while the other aims and

controls HYPERSPACE. Many combinations are possible as you both play to get a

high Peak Score.


3 SABOTAGE: One player tries to get the best possible score, while his opponent

uses the other Hand Controller to change shooting, drive and aiming modes --

everything except HYPERSPACE. When the game is over, switch roles and see who is

able to overcome the sabotage to get the higher Peak Score. Better not try this

one until you've mastered the game!


TO PLAY AGAIN... When the game is over, press any button or key. You'll see the

SPACE HAWK Title Screen and you can start again from the beginning.


--------------------------------------------------------------------------------


©1981, 1998 Intellivision Productions, Inc.


Comments

Popular posts from this blog

PHILEMON

War of the World TV series