COWZ hints and tips

Newsgroups: rec.games.pinball
From: u934132@student.canberra.edu.au (Ogawa / Taro Stephen (ISE))
Subject: COWZ
Date: Mon, 31 May 93 04:07:00 GMT


1) If you Hate/Love Something, got a better idea, got a modification, got
   an idea etc. Say so.

2) Could Everybody who has made a contribution please mail and say what
   you did, and you'll get credited whenever the next edition comes out


Version 2.0 of the ideas sheet.
a Total rewrite of v1, intended to be more understandable.

___________________________________________________________________________


NAME:
* I like "COWZ" - any other suggestions??


GENERAL:
* Have Cow Legs, and an Udder bolted on beneath the machine.
* Have hidden goats, Buffalo, and other ruminants
* If you lose two balls, some joke about a steer.
* Have a low score award(Extra game)

SAVE:
* If a magnasave is used (or even a kickback poss.) it can be called a
    TRACTOR BEAM. Use the same Sprite as MOVE YOUR COW.

TILT:
* Tilt warning1, SFX: "Careful there with that cow"
* Tilt warning2, SFX: "She's tipping"
* Tilt, SFX: "TIPPED! What a load of Bull."

RAMPS N RAILS:
* Ramp 1: R-L, End can be Lowered to allow access to upper pastures, or raised
    to allow OVER THE MOON
* Ramp 2: L-R, Regular ramp-rail, at end, drops balls through plastic
    bucket for DROP IN THE BUCKET
* Ramp 3: Normally raised, lowered by shooting all GRAZE drop targets,
    Shoot for CHEW THE CUD 
* BULL RUN: Loop round back of playfield

MOON:
* The Moon is designed so that anything that lands on it will drain down a
    hole at the bottom of it. This can either lock the Ball for MOONLIGHT
    ZONE, or spit it back out at the top of the lower playfield.


----------
MULTIBULL:

- Note: Once you have got a Basic Multibull, you must get the other two before
        you can get it again. 
       
BASIC:
* STAMPEDE:
   How: Three balls locked in BARN. If not enough DROP IN THE BUCKETS -
"We're not done yet". When Ready to Lock, "Send the next one in"
   Wot: 3 Ball multibull. "STAMPEDE !!" Balls launched up 180" habitrail onto
        bucket rail.

* OVERFLOW:
   How: Get enough DROP IN THE BUCKETS to lock three balls in a row
        without locking any balls.
   Wot: 5 ball multibull. SFX: "We're overflowing. Get them cows outta here".
        Balls launched as above

* MOOONLIGHT ZONE:
   How: Three balls locked in MOON. If not enough DROPs, "Not Enough Juice"
First Ball: (Rocket blasts off) "A Milk Powered rocket. Great idea"
Second Ball: (Cow sitting on Moon) "Now how do I get back?"
Third Ball: (Small cow in silhouette walks across the screen, 3 moons
      rise - 1 from left,one from right, one from center)
    "Picture a cow walking across a field. She has left
     normality, and entered" (Moons spin on vertical Axes to
     become pinballs, Letters fade in) "THE MOOONLIGHT ZONE".
     The pinballs become the O's in Mooonlight.
Balls launched as above. 

ADVANCED - only awarded once other 3 have been completed
* BUCKING BULL:
   How: Get all 3 MULTIBULLS. When Final MULTIBULL is over, hit BARN within 30
seconds to start.
   Wot: Tilt turned off, 3 balls on table, whole machine shakes, every
        target, switch, hole worth x000000 points, bonus awarded for how
        long you survive. If you managed to survive for 60 seconds, you get
        (???) Award. Once two balls lost, can go for Basic MB again.


------
SHOTS & COMBOS:

* MILK FEVER:
   How: Light all Food Drop targets (milk, yoghurt, cream, butter, cheese,
        icecream) and shoot MARKET to start. If you light all targets, but
        shoot any other holes, you get OUT TO LUNCH: "I'm out to lunch,
        come back later".
   Wot: All targets score x points.

* UDDER CHAOS:
   How: Four bumpers, each one corresponding to a stomach. Fill all
        stomachs, by hitting each bumper enough times, to start.
   Wot: Lit targets worth x points - Lit targets constantly change.

* DROP IN THE BUCKET:
   How: Ramp shot - onto rail, down through plastic bucket, and dropped in
        inlane.
   Wot: x Drops to lock ball in BARN; x drops to lock ball in MOON,
  y Drops to start OVERFLOW

* OVER THE MOON:
   How: In STAMPEDE or OVERFLOW, Shoot Ramp 1 for jump Shot (End of ramp UP).
   Wot: Collect Jackpot

* OUT TO PASTURE:
   How: Shoot Ramp 1 (End of Ramp DOWN) to enter upper pasture
   Wot: (no award)

* GRAZE:
   How: Hit Graze drop targets
   Wot: Minor points + Lower ramp for CHEW THE CUD

* CHEW THE CUD:
   How: Shoot Ramp 3
   Wot: Get Bonuses/EB

* CASH COW:
   How: ???
   Wot: 30s total duration: MILK A BONUS, then MILK THAT SCORE.

* MILK A BONUS: All bonus holes/shots are lit, first one shot is granted.
* MILK THAT SCORE: All targets lit, each worth x points

* BULL IN A CHINA SHOP:
   How: BULLRUN several times during any MULTIBULL except OVERFLOW, then shoot
        MARKET.
   Wot: hit every target once for x million - no time limit(till end of ball)

* BIG CHEESE AWARD:
   How: Complete BULL IN A CHINA SHOP, shoot MARKET, get OVER THE MOON,
        and then shoot MOON.
   Wot: ?500,000,000?+ .AKA Super Jackpot? A true Jackpot - goes up by
        ?2500000? points every game until collected, when it goes back down
to its base score.

* HIGH STEAKS:
   How: Get BIG CHEESE, then shoot the MOON again
   Wot: Every target worth x000 points

* TAKE THE BULL BY THE HORNS:
   How: Enter the BARN when Lit (timed)
   Wot: MOOVE YOUR COW video mode.

* WHEN THE COWZ COME HOME:
   How: During MB, Lock all balls available, in the BARN. If a ball should
be lost, will spit out the remaining locked balls (if any) - but cannot
  get award till next MB.
   Wot: ??? Bonus. Spits out balls.

* SWIM FOR YOUR LIFE:
   How: During OVERFLOW, Advances when BULLRUN shot x times. Resets every
Ball lost.
   Wot: points/bonus award each time you shoot it. Advances from -
    SWIM FOR YOUR LIFE (Cow doing the crawl)
  to  RIDE THAT BUOY, COW (Cow piloting a life buoy)
to  PADDLE YOUR COWNOE  (etc)
to  SAIL YOUR COWTAMARIN (etc)
to  COW, COW, COW YOUR BOAT (etc)
to  ??? Any more?

------
HOLES & BUMPERS:

* BARN (on upper pastures?):
 
   Shoot to lock balls, shoot to start BUCKING BULL, shoot to start
   TAKE THE BULL BY THE HORNS, lock balls during multiball for WHEN THE
   COWZ COME HOME, ???Awards 

* MOON (Only accessable when Ramp 1 is UP:
   During Multibull -
        If BIG CHEESE has been awarded: HIGH STEAKS
        If BULL IN A CHINA SHOP has been completed: BIG CHEESE
        If BULL IN A CHINA SHOP hasn't been completed: "You can't jump
            that high"
  (Other times) -
        Shouldn't be possible, however possibly a mystery bonus?

* BULLRUN
   (normally) Minor points 
   (normally) Hit L-R BULLRUN X times and R-L BULLRUN Y times to Light TAKE THE
      BULL BY THE HORNS.
   (OVERFLOW) increments SWIM FOR YOUR LIFE.
   (Other MB) Hit L-R BULLRUN X times and R-L BULLRUN Y times to Light BULL
      IN A CHINA SHOP.

* MARKET (lower playfield?):
   (normally) random BONUS with max based on the number of Food Targets lit.
   (when lit) Start MILK FEVER / Light BIG CHEESE / Start BULL IN A CHINA SHOP
              / Start TWO MOOCUTTEERS
   (Multibul) ???

* BUMPERS (x4) (back of playfield, under upper pastures, ramps etc:
   (normally) Each corresponds to a stomach (can't recall names)
   Fill all stomachs for UDDER CHAOS
   (UDDER CHAOS): ???
   (MULTIBULL): ???

--------
UNUSED STUFF:

* Ramp 2: (During multiball): ???
* ?Bullroarer
* Mrs O'Leary's Cow,
* Anything to do with Dairies
* Anything to do with fridges
* Bull at a gate
* ???

-------
SKILL SHOT:

* Launch ball up ramp to try and make a Moon Landing. If
    successful you get a small anim. of a spaceman in horned spacesuit
    planting a flag. SFX: "One small step for cow, one great leap for
    bovinity"

--------
SOUND & MOOZIK:

* Moozik: Old Mac Donald had a Farm
          Turkey in the straw
          Farmer in the Dell
          Hey Diddle Diddle
  Give Cows a chance (?)

* Option: Moozik ON/Moozik OFF
* Option: Sound Herd/ Seen but not Herd
* Drain:   (during STAMPEDE):      "We got one back"
     (during OVERFLOW):      "Drained"
   (during MOOONLIGHT ZONE): "Going Down"
   (during BUCKING BULL):    1)"Nearly Fell" 2)"Fallen Off"
     (normally):      "Don't have a cow"
* Lose Ball SDTC: (STAMPEDE):      "The cow came home"
  (OVERFLOW):      ???
  (MOONLIGHT ZONE):  "What happened?"
  (BUCKING BULL):    <as above>
  (normally):      "What kind of cow pie attempt was that"
* End Game:      "Kicked the Bucket"
* Death Save:      "COWABUNGA - WIZARD SHOT"
* Extra ball:      "EXTRA BULL!"
* Extra Game:      <cow bell>
* High Score:      "Divine Bovine, High Score"
* (Try again):      "You were Creamed. Have another go".

--------
VIDEO MODES:

* ACOWPALYPSE MOO:
   How: ???
   Wot: Travel up river for 30 seconds, Chickens,sheep & cows pop out. Use
flippers to steer crosshairs left/right, both down to fire pinballs.
Don't shoot the POW cows, but shoot the chickens and sheep. The
Chickens throw eggs like grenades, and the sheep carry SMGs. If you
get to the end, you face off against a flamethrowing pig. You kill it
you get a "WELL DONE!" award(x million), with a pretty picture of a
cooked pig; you die from a chicken, you get "EGG ON YOUR FACE"
(0points); you die from a sheep, you get "BIT THE BULLET" (0points); you
die from the pig, you get "CHAR GRILLED BEEF"(0points).

* MOOVE YOUR COW:
   How: ??? to light, then shoot MARKET
   Wot: Sort of like the video mode in Getaway, but instead you've got a cow
        driving a tractor, trying to avoid oncoming semi-trailers etc.
        If you survive for 30 seconds, you  get to choose one of two awards -
        LIGHT EXTRA BULL/??? depending upon which lane you finally choose. 

* THE TWO MOOCUTTEERS(??):
   How: ??? 
   Wot: You fight a computer controlled chainsaw wielding cow. Left button
        for high slash, right button for lunge, start for block(?). If you
        win, the other cow runs away, and you get a BULLY bonus(x million); 
  If you lose, you run away, with "COWARD"(0points)

* 1000 METRE HERDLES:
   How: ???
   Wot: Control a cow jumping over various standing and sitting cows. Left
button for high jump, right button for long jump.


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