Rules for 'Texas 42'

                            Rules for 'Texas 42'

        42  is an old game played by Texans for many years.  It is quite
     easy to play, and provides many hours of entertainment for  players
     of  all  ages.   42  requires four players, teamed in 2 pairs.  The
     computer provides both your partner and  both  of  your  opponents.
     Partners sit opposite each other, which means your partner will sit
     at the top of the screen.  In this manner, players from  each  team
     always follow an opposing players play.

     1.  Terms Used in 42

        Suit  -  There  are  seven  dominoes  in each suit, six with the
     number of dots on one end being the same and one with the number of
     dots on both ends being the same.  The latter is called a double.

        EXAMPLE:   Listed  in  the order of their importance:  2-2, 2-6,
     2-5, 2-4, 2-3, 2-2, 2-1, 2-0.
        Doubles can also be classed as a suit, for instance, in the same
     order of importance:  6-6, 5-5, 4-4, 3-3, 2-2, 1-1, 0-0.
        There  are a total of 8 different suits:  Blanks, 1's, 2's, 3's,
     4's, 5's, 6's, and Doubles.

        Trick - A trick consists of 4 dominoes, each  player  playing  1
     domino  in  clockwise  rotation  around the table.  There are seven
     tricks to each hand.

        Trumps - The highest bidder's suit becomes the main  trumps  for
     the  duratio  of  one  hand.  Trumps are higher than any domino and
     will take tricks including doubles of other suits.

        Offs - Any domino in a bidder's hand that  is  not  a  trump  or
     double is considered an "off".

        Walker  -  Any  domino  which  has  not  been played, and is the
     highest in its suit after the double and  other  higher  ones  have
     been  played is said to be a "walker".  This domino, like a double,
     is a good lead.

        Count Dominoes - There are 5 count dominoes in a double six  set
     of  dominoes,  5-5 and 6-4 which count 10 points, and 0-5, 3-2, and
     1-4 which count 5 points  apiece.   One  of  the  main  objects  of
     playing  each  hand  is  to  catch  as  many  of  these dominoes as
     possible.

        Count - Each trick counts 1 point plus  the  values  of  "count"
     dominoes in each trick.

     2.  Dealing

        A  dealer  is selected to start the game, and this is always the
     opponent on your right.  The dominoes  are  shuffled  in  a  random
     fashion  (by the computer), and each player is delt seven dominoes.
     Only your dominoes can be seen by you.  At  succeeding  hands,  the
     dealer  shifts clockwise around the table, that is, you will be the
     second dealer.  Note that the term "dealing" in this version really
     only affects the first bidder.

     3.  Bidding

        Rotation  of  Bid - The player sitting to the left of the dealer
     is the first bidder.  This means that when  the  game  starts,  you
     will be the first bidder.  You have the option of bidding, passing,
     or playing trash, which will be explained later.  If you happen  to
     be  the  last  bidder,  and all other players have passed, the pass
     option is not allowed.  After all bids are in, the  highest  bidder
     gets to begin play.

        The Different Bids - Always bid the numerical value of your hand
     but never reveal the trumps you are bidding until you have won  the
     bid.   The  different  bids  are 30, 31, 32, 33, etc.  on up to 42.
     Bids above 42 depend on two things:  someone must have already  bid
     42, and you must bid a multiple of 42, i.e.  84, 126, etc.

        How  to Bid - After the dealer has finished and you receive your
     seven dominoes, pick out the best looking suit of dominoes in  your
     hand.   These  are  your  trumps.   The  double  of  your  trump is
     important but not 100 percent necessary, but  keep  in  mind  count
     dominoes.   Then  pick  out  your  doubles,  since  these  are also
     important to your play.  Any domino left in your hand that is not a
     trump  or  a  double  is an "off".  These are the dominoes you take
     chances on your partner  catching.   Determine  by  the  number  of
     trumps  you  have  plus  the  number  of doubles you have, how many
     tricks you can catch and bid accordingly.

        EXAMPLES:
        30-35 bidding:  2's are trumps, 2-2, 2-6, 2-3, 2-1, Double  5-5,
        "offs" are 3-1, 1-0.

        30-35  bidding  without  double:  6's are trumps, 6-5, 6-4, 5-2,
        Doubles:  5-5, 3-3, Possible walker:  3-1 and "off" 4-2

        42-84-126-168:  4's are trumps, 4-4, 4-6,  4-3,  Doubles:   1-1,
        2-2, 3-3, Possible Walker:  3-1

        As  you  gain  experience,  you  will  learn how to take chances
     bidding on weak hands.  Keep in mind that your partner may have the
     necessary dominoes to complete your hand, and a good strategy is to
     play into your partners hand when you have a bad "off" lead.  Learn
     to  count  on your partner for help in catching your "offs" and for
     help in bidding, as well as playing "count" dominoes on the  tricks
     that you catch.

     4.  Basic Rules

        Players  must follow suit led by the first player of each trick.
     If trumps  are  not  led,  the  highest  suit  on  the  domino  led
     establishes  the  suit  you  must follow.  If it is not possible to
     follow suit, a trump, count domino, or  an  "off"  may  be  played.
     Trumps  can  NOT  be  played  if it is possible to follow suit with
     other dominoes.  The highest trump  or  highest  domino  takes  the
     trick.   When doubles are trumps, the lead of a double requires all
     players to play a double when possible or follow suit of the double
     led.

     5.  Playing Your Bid

        Always  be  sure in playing the bid to get all your trumps in as
     soon as possible unless you find out that your partner  is  holding
     all  the  trumps  that  are still out.  If trumps are still in your
     opponents hands they can trump in on your tricks that contain count
     dominoes and "set" you much easier.  If the high trump is still out
     then lead a small trump in order to force play of the higher trump.


        EXAMPLE:   A simple 30-35 bid hand which appears like this - 2's
        are trumps, 2-2, 2-6, 2-3,  2-1,  Double  5-5,  Offs  3-1,  1-0.
        First play the 2-2 to pull as many trumps as possible then  play
        6-2  to pull any additional trumps (if all the trumps are played
        on 2-2 it is still best to lead the second trump so your partner
        can play a count domino that he might have).  If all the  trumps
        have been played except those in your hand, then  play  the  5-5
        which  is  worth ten points, and also has a chance of pulling in
        the 0-5, which is worth 5 points.  After the 5-5 is played, lead
        an off lead that you feel  your  partner  can  catch.   If  your
        opponent catches it, then you still have a trump in which to get
        back  in  the  lead.   However, if no one plays a counter on the
        next  trick,  it  is safe to discard the other off on that trick
        without going set.  Try to save a trump for the  last  trick  on
        30-35 bids.  All the count dominoes  that  your  opponents  have
        been holding will usually be played on the last trick.

     6.  Defensive Playing

        When  defensive  playing,  always  try  to  play  as  many count
     dominoes on your partner's tricks as possible.
        If you are holding two trumps in your hand and one  is  next  to
     the  double,  play the lowest trump and hold onto the high trump so
     you can catch the next trick.  This will  enable  your  partner  to
     play  his  count  domino.   Anytime  you follow a bidder, and it is
     evident that one of the high trumps is  out  against  him,  take  a
     chance  your  partner  has the high trump by playing a count on the
     trick.  There is a 50-50 chance that your  partner  will  take  the
     trick.
        In  determining  what  "off" to hold for, keep track of what has
     been played.  A record of play  is  kept  on  either  side  of  the
     screen,  so  you  can  review all plays of a particular hand at any
     time.  Try  to  notice  when  the  other  players  do  not  have  a
     particular  suit.   For  example,  if your partner leads a 3-2, you
     take it with a 3-4, and the other players do not follow suit with a
     "3",  then  it is assured that either a 3-1 or 3-0 will either walk
     or play into your partner's hand, provided no trumps are out.

     7.  Playing Trash

        A  bidding  option  mentioned  previously   is   called   Trash.
     Situations  often  arise  where you are dealt a hand that is simply
     terrible, but you end up stuck with the bid.  It  is  quit  obvious
     that you cannot make 30, so you can bid Trash.
        A  trash  hand  is one in which the bidder tries NOT to take any
     tricks.  His partner turns his hand face down, and the bidder plays
     only  against  his  two  opponents.   In order to bid in trash, the
     bidder must bid 42, or a multiple thereof.
        When you bid trash, you will only lead one time  at  the  start.
     This  is  when  you should lead your worst lead, typically the 1-0.
     This will almost always play into your opponents hands.  From  then
     on,  you must play defensively, but try to LOSE each trick.  If you
     happen to take a trick, you lose the hand immediately.

     8.  Scoring

        A game of 42 is played to 300 points.  Scoring for each hand  is
     as follows:

5-5 10 Points
6-4 10 Points
4-1 5 Points
0-5 5 Points
3-2 5 Points
Each Trick 1 Point

        There are 7 tricks per hand which total 42 points.  To determine
     if a bid is made, add the number of points in the  bidders  tricks.
     If  they  do  not  total  the amount bid or more, then he is "set".
     Tricks with count dominoes in them still  count  1  point  for  the
     trick, plus the value of the count domino.
        If  you  are  fortunate  and "set" your opponents, you score the
     amount that they bid, plus the amount of your own tricks.   If  you
     make  your  own  bid,  you  score  the  bid plus the amount in your
     tricks.
        Trash is scored differently.  Since the bid is 42 or a  multiple
     thereof, you can only win or lose a maximum of your bid.  This is a
     good strategy when the game is tight and you are stuck with the bid
     and  a  lousy hand.  If you were to bid 30 and lose, you could give
     your opponents 72 points, yet if you bid in  trash  and  lost,  you
     could only lose what you bid, usually only 42.

     9.  Playing the Game

        The  game  is  started by typing BASIC 42.  The game screen will
     then appear, with your first hand in front of you.   You  and  your
     partner's score will appear in the upper left corner of the screen,
     and your opponent's in the upper right.  Since the opponent on your
     right  dealt, you will be the first bidder.  You can type in a bid,
     or "P" for pass.  If you are the last bidder and no  one  else  has
     bid, you must bid.
        If  you are the high bidder, you then are prompted for the trump
     suit.  This is either a number from 0-6, "D" for  doubles,  or  "T"
     for  trash.  Note that you can only bid trash if your bid was 42 or
     a multiple thereof.  Play will then  begin  by  prompting  you  for
     PLAY?.   You can then type in the number of any domino remaining in
     your hand.  If you try to play a domino that you don't have, or  an
     illegal  play,  the  computer  will BEEP and prompt you for another
     play.
        One option that you have is if you get the bid, state the  trump
     suit,  and  then  decide that you don't want to play that suit, you
     can type "C" for change suit as your  first  play.   This  is  only
     allowed  on your first play, since you cannot change trump suits in
     the middle of the game.

                             Have fun and enjoy!

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