Tarotist Tradition
:Tarotist_Tradition
The Tarotist tradition dates back hundreds of years, being as old as
their primary tool, the Tarot deck. Tarotists MUST have a deck to be
functional as mages, but are not token mages nor do their tools work
like those of other Traditions. They are both versitile and limited as a
tradition. A Taroist enpowers and utilizes tarot cards to know the
future, divine events and to perform miracles.
Required Skills :
None
Suggested Skills :
Concealment
Drawing & Painting
Gambling
Meditation
Psychology
Restrictions and Modifiers:
Cannot cast if unable to see
Cannot cast without a deck
Cannot cast if unable to access deck (hand movements)
Cannot cast effects that Directly Affect a MUNDANE
(Detecting, scrying and predictions are
not considered Direct affects).
Cannot HANG spells
Although a Taroist can work with a store-bought deck for some of
their magics, many require them to create a special card to produce the
effect. This must be drawn or painted by the caster (and they need the
specific skill for such). All Effects that required a special card will
be noted as such in their description.
:Augury
COST : 5
MODS : N
This ability allows the caster to ask any question to which a one
word answer may be given. The answer will be accurate and truthful. This
can be done with ANY tarot deck.
:Block_Teleport
COST : 10
MODS : D
This spell prevents anyone from teleporting into or out of the area of
effect while the spell is in effect. It will not effect homing teleport
spells (e. g. word of recall). It will also not effect gates. It WILL
affect Trump cards. It covers an area of 50 Cubic Feet per RANK of the
spell.
Any Complete Tarot Deck can be used for this spell.
:Chaos_Vortex
COST : 30
MODS : D,R
This spell summons in a tiny piece of a shadowstorm in the form of a
swirling tornado that will wander about randomly, affecting everything
it hits. Anyone that fails a Coordination roll when the vortex reaches
them is affected by a RANDOM SPELL KLUTZ effect. The Vortex is unable to
pass thru solid objects, and cannot be dispelled (but may be BANISHED).
It fades away when the duration ends. The caster is NOT immune to the
effects, and cannot end the spell prematurely. (If the caster creates
their own card for their deck for this effect then the cost and cast
time is reduced to a base of 25 pts., else they pay the above using a
stock tarot deck).
The effects of this spell cannot occur if there are Mundanes viewing
the caster or those affected by it.
:Counterspell
COST : 5
MODS : D
This spell requires the caster to perform the drawing forth of "The
Magician" on which it centers. The card, for the duration, will when A
spell is cast AT the caster directly by a mage of another tradition (it
fails vs Bardic, Mentalist and Visionary effects) attempt to intercept
the effect.
(It ONLY works on spells that produce a MAGICAL effect, so it would fail
against any spell that works not on the caster but on an object an area
or produces a mundane physical effect). The caster makes a normal saving
throw vs the incoming spell, with a +10% per RANK defense against the
spell. If successful, the card will absorb the incoming and negate its
affect entirely.
While Counterspell is functional the Tarot Mage cannot cast any other
effect from their tradition or in a tradition that requires the usage of
their hands or movement since they must continue to grasp the card.
:Create_Mundane_Object
COST : 25
MODS : N
This spell will help the caster create a generic mundane object that
they specify, drawing it from a card in their deck. They must specify
the object (ex: coin, rope, crowbar etc). The object has no magical
properties whatsoever (its mundane!) and doesn't vanish or fade away.
The spell does limit the item to a mundane one from the equipment list
that would fit within the general area the caster is in (no making
automobiles appear!), and should be of a maximum of 1 lbs per rank and
cost no more than $5 per rank.
:Death
COST : 25
MODS : R
This spell, done by drawing the death card from the deck, causes the
target to have to save not against magic but against Body. If they fail
they suffer a heart attack, falling to the ground in severe pain and
taking 1d10/rank damage with no armour absorbtion or other magical
absorbtion applying to the damage. The heart attack leaves them weak and
unable to act physically for 1 minute/rank of the caster (10 rnds to a
minute).
:Detect_Lie
COST : 1
MODS : D
This allows the caster to perceive any SPOKEN lies said in their
presence if they understand the language being spoken. Range is not
necessary as an element in this spell. It does not detect omissions,
only falsehoods. This can be done with any tarot deck.
:Enhance_Emotions
COST : 10
MODS : D,R
While active this spell will enhance the existing emotions of anyone
within the radius area affect and reduce inhibitors that normally keep
such emotions from being expressed or carried out by those within it.
Thus sadness may become actual crying and tears, Lust may result in
actual seduction or sexual encounters, Anger may result in violent
attack or action, Greed may lead to actual theft, happiness may result
in a feeling of contentment without action, etc.
The Queen of Hearts is Used for this spell effect.
Unlike other Taroist spells this one CAN be used on a mundane.
:Explosive_Deal
COST : 10
MODS : R,T
This effect charges card(s) from the deck with explosive energy,
which are then fired off at the target(s) to do damage to target objects
or beings.
The cost is 10 pts plus 1 point per point of damage to be inflicted
by the card (the card does a base of 5 points plus the additional paid
for damage). Additional targets require an additional card for each.
Once a tarot deck has lost cards within it, the character cannot use
many of its divinatory capabilities : Augury* , Locate_Object*,
Know_Answer* , Spell_Trace* for examples.
This spell CAN affect a mundane. Any Deck can be used for this
effect.
:Foolishness
COST : 15
MODS : D,R
This will make the target being act rather impulsively and oftentimes
in a silly manner for the duration, drawing from their psyche all the
childish emotions they hold within. In some this may result in silly
walks or other body movements, in others they may begin to recite
meaningless poetry, in still yet others they may emulate comedians that
they have observed that they liked.
This, of course, required drawing THE FOOL from the deck.
This can be done with ANY deck.
:Know_Answer
COST : 25
MODS : N
This spell allows the caster to get a detailed response to a stated
question dealing with the past, present or future within reason. The
past and present will be very accurately replied to, while the future
will be based in part upon the most likely series of events unless the
question gives stipulations.
A complete Tarot deck is necessary for this spell.
:Locate_Object
COST : 5
MODS : D,R
This spell allows the caster to find the location of a lost or
stolen item which they are familiar with (that is, they have held it in
their hands at some point in the past). The spell will give them a
direction and will lead them along that direction, with statements of
'warmer'/'Colder' until they reach it or until the spell expires. If the
item is beyond the casting range then they will NOT perceive it at all
except a vague direction and then the spell will expire prematurely. If
the object has been broken, changed or damaged in any way it will not ne
detected at all. The caster needs to constantly manipulate the deck
during the spell to be able to tell when warmer or colder....
This requires any complete deck.
:Lust
COST : 20
MODS : D,R,T
This spell is cast by drawing out the card 'The Lovers', but can only
be performed with a personal deck (not a store bought deck). The Target
being(S) must be within range. If a single target is involved, then it
will be (failing saving throw vs magic) lusted towards the caster. If a
second target is included then the effects are lust between the two
targets. If more than two targets are involved, it becomes a general
lust spell and each that fails will lust after the nearest person of
their sexual preference (which may or may not include the caster).
Lusted targets will attempt to fondle, caress, disrobe etc their
desired person. If both are enamored with each other this will occur
without any resistance or logic interfering.
Effect lasts until lust is satisfied, duration passes or a violent
action interrupts the proceedings.
:Person_Trump
COST : 25
MODS : N
This spell REQUIRES the drawing of a card by the caster.
You must know the person quite well or have them pose for the drawing
or be around them for a considerable period of time to do the drawing
from memory. If successfully enpowered with the spell, one can study the
card and produce the effects of:
1) Telepathically speaking with the person on the trump
without range restrictions (costs 1 point per round
of usage).
2) Teleporting to that person if they will agree to it
mentally or if they fail a save against you.
(Costs 15 points per usage)
3) Summoning that person to you if they Will it or cannot
resist (you CAN trump thru an unconscious person).
(Costs 25 points per usage)
All affects take time to cast, based on the 25 base of the card,
less 1 round per additionally RANK it is known at.
A Tarotist CAN use a card draw and enpowered by another Taroist,
but a non-Taroist cannot use a card, but they WILL detect as magic.
Remember that you cannot make a TRUMP of a mundane that will work!
Instead of a card the caster may make and use something larger,
like a painting or wall mural.
:Place_Trump
COST : 20
MODS : N
The creating of a trump for a place is a common practice and is akin
to the teleporter concept of memorizing a locale. The Place trump must
be someplace that the caster has been in, is in when it is created, or
has thoroughly viewed in some other means.
When used the card will be concentrated on and the caster will be
transported into the picture in the trump (the trump card WILL go with
them in the process if it is held by them). Trumps for places that have
changed drastically or no longer exist will fail to work.
The cost to use a Place Trump is 10 points at the usage. The time
needed is equal to the base cost to create a Place Trump, minus the
usual rank factors.
Additionally the card can be used to see and Hear what is occuring
within a place WITHOUT using it to transport the caster, combining
Clairaudience and Clairvoyance to that place, visible in the face of the
card. Usage of a Card Scrying, as this is referred to, costs five points
at the time of casting.
Like a Person_Trump* a Place Trump detects as a magic item but can
only be used by a Taroist.
Also something larger than a card (such as a painting or wall mural)
could be made this way by the mage.
:Spell_Trace
COST : 5
MODS : R,T
Cast on an object or on a target of a recently discharged spell,
this will give the mage an image of the caster who originally cast the
spell. (If the caster is someone the caster has made a special
Person_Trump* card for then they will know EXACTLY who performed the
spell).
This requires an ENTIRE deck, but it can be store bought.
:Strength
COST : 20
MODS : D,R
This is cast on the mage or on a target being. It enhances their
Body by 5 points per Rank for feats of physical strength and gives them
phantom Health of equal factor for the duration. It, of course, is done
with the STRENGTH card in the deck.
It can be done with ANY deck.
:Weakness_Understanding
COST : 5
MODS : D
This spell grants the caster the ability to perceive the weakest
points of construction on an object or structure or person. While it is
active they can apply the knowledge to their attacks on such with any
physical attack, causing +1 damage per attack per rank they know the
spell at.
A full deck is needed for this to be cast.
Comments
Post a Comment