Centipede for Intellivision
Play the Original Arcade Classic in Your Own Home
CENTIPEDE
FROM
ATARISOFT
THE ENCHANTED FOREST
One glorious spring day you hike into a dense forest that you've never before
explored. As you push deeper into the woods, the trees close up behind you
and the forest grows increasingly dark and ominous. You get a creepy feeling
and decide to go back. A chill plays up and down your spine when you turn and
realize you're lost. You collapse onto a flat rock beneath an enormous
spreading tree and try to regain your sense of direction. A grey squirrel
chatters at you. "How do I get out of here?" you sigh out loud.
NOTE: Always turn the console POEWR switch OFF before inserting or removing
the cartridge.
To your amazement, the squirrel speaks! "Help us and we'll show you
the way home," promises the squirrel.
"What?"
"This is an enchanted forest," explains the squirrel. "We
peace-loving animals must suffer the hostile attacks of an evil Centipede, a
deadly spider, a venomous flea, and a poisonous scorpion. We've waited a long
time for a heroic human to enter our realm and release us from the Centipede's
crual dominion. Will you help?"
"I guess so. But how?"
The forest rustles as dozens of small animals rally around you.
Rabbits, birds, deer, raccoons, muskrats, butterflies -- and more creatures
than you can name -- appear. A bird flies over, releasing three white
feathers.
"Catch those," the squirrel instructs.
As you catch the feathers, they transform into three glowing wands.
"Now you can go to battle for us," says the squirrel. "With those
magic wands, you can shoot sparks at the Centipede. When any section of the
Centipede is hit, it turns into a powerless mushroom. You can also stun the
spider, flea, and scorpion with sparks, and they will disappear for a short
time. But, if one of them bites you before you spark it, you lose
consciousness and your magic wand is snatched away."
Suddenly, you hear a leaf-shaking shriek and the animals scurry about
in a frenzy of terror.
"Look out!" cries the squirrel. "Here comes the Centipede!"
GAME OBJECTIVE
Use your magic wands to score as many points as possible by eliminating the
poisonous pests. Use strategy and quick thinking to stay alive.
GAME PLAY
You start the game with three magic wands. Every time you score 10,000
points, you win a bonus wand. When you lose your last magic wand, the game
ends.
If the Centipede, spider, or flea bites you, your wand is snatched
away and you become temporarily paralyzed. The game stops momentarily and all
the mushrooms are counted for bonus points. Your points are added to your
running score, and the rejuvenated Centipede attacks again from the top. You
must replay the previous wave until the Centipede is totally destroyed.
THE POISONOUS PESTS
CENTIPEDE
Consisting of 10 segments, the Centipede attacks from the top of the screen
and winds down toward you. Each time you hit a segment, it becomes a
powerless mushroom. The body segment behind that mushroom becomes the head of
a new Centipede.
The Centipede attacks in five progressively harder waves. You play
each wave twice. In wave 1, the Centipede is composed of a head attached to
nine body parts. In wave 2, it has a head attached to seven body parts plus a
detached head with one body part. The wave 3 Centipede is composed of five
body segments with one head attached and two detached heads -- each with a
body. The Centipede continues to transform a body segment into a head until
wave 5, at which time it has five independently moving heads, each with a body
part.
MUSHROOMS
Dotting the floor are mushrooms. The Centipede slides along horizontally in
one direction. When it touches a mushroom or the edge of the screen, it drops
down to the next row of mushrooms and reverses direction. It takes three hits
to eliminate a mushroom.
SPIDER
The spider jumps all over the battlefield, destroying some of the mushrooms it
touches. The closer the spider comes, the more points you score when you zap
it.
FLEA
The flea starts bugging you after you shoot away most of the mushrooms near
you. It drops straight down, creating mushrooms as it falls. You must hit
the flea twice to make it disappear. Warning: After the first shot, the flea
drops twice as fast!
SCORPION
The scorpion scurries across the battlefield, poisoning every mushroom it
touches. It moves faster and appears more frequently as the game progresses.
POISONED MUSHROOMS
Poisoned mushrooms are created by the scorpion. There are the same color as
the attacking Centipede. When the Centipede bumps into a poisoned mushroom,
it goes crazy and plunges straight through the fielse of mushrooms toward
you. As with normal mushrooms, you must hit a poisoned mushroom three times
to destroy it. Each time you lose a wand, all poisoned mushrooms transform
back into regular mushrooms.
CONSOLE AND CONTROLLERS
RESET
Press the reset button on your console to start the game. Each time RESET is
pressed, the game starts over.
2-PLAYER GAME
Press the number 2 key on either handheld controller to select and start a
2-player game.
1-PLAYER GAME
To start a 1-player game, press anything on your hand controller except the
number 2 key.
PAUSE
There are two ways to pause play. Simultaneously pressing the number 1 and
number 9 kwys will cause the screen to go black and pause the game. Or, you
can freeze the action by simultaneously pressing the number 1 key and the
Clear key. After about 30 seconds the screen will go black. In either case,
press anything on the hand controller to resume play.
FIRE BUTTON
Press the upper action keys to fire regular shots from your magic wand. Hold
in the upper action key for unlimited, repeated firing.
AUTO FIRE
While playing a game, you can press any keypad key on your hand controller to
start an automatic firing mode. To stop auto fire, press the upper action key
until it fires a shot.
CONTROLLER ACTION
Press the disc on your hand controller to move the magic wand in the direction
you want it to go.
EXTRA SPEED
To speed up the movement of your wand, hold in lower action key on your hand
controller.
SCORING
You can score a total of 999,999 points before the score rolls back to zero.
Point values are listed below.
Centipede body segment 10 points
Centipede head 100 points
Spider (distant range) 300 points
Spider (medium range) 600 points
Spider (close range -- look out!) 900 points
Flea 200 points
Scorpion 1000 points
Mushroom (totally eliminated) 1 point
Mushroom (shot 1 to 2 times) 5 points
Poison Mushroom (totally eliminated) 1 point
Poison Mushroom (shot 1 to 2 times) 5 points
Poison Mushroom (not shot at all) 5 points
Bonus Wand every 10,000 points
HELPFUL HINTS
1. Shoot away mushrooms in a straight line up the screen to create a
"corridor." When the centipede reaches this "gap," it will fall straight down
the battlefield and can be easily picked off.
2. Since the flea doesn't appear until you have eliminated most of
the mushrooms near you, you can set up a shield to prevent this lightning-fast
pest from striking. Simply refrain from shooting away mushrooms near your
magic wand.
3. Shoot Centipede heads to create new heads out of the body segment
left behind. Since heads are worth 10 times the point value of body segments,
you'll score lots of points.
4. Each creature makes a distinctive sound. By becoming familiar
with these sounds, you will know without looking, what is attacking and where
it is on the screen.
ATARISOFT
LIMITED 90-DAY WARRANTY ATARISOFT CARTRIDGES OR DISKETTES
Valid in U.S. Only
ATARI, INC. ("Atari") warrants to the original consumer purchaser that the
Atarisoft Cartridge or Diskette ("Computer Media"), not including computer
programs, shall be free from any defects in material or workmanship for a
period of 90 days from the date of purchase.
Any Atarisoft Computer Media which is found to be defective during the
warranty period will be replaced by Atari Computer Media returned for
in-warranty replacement must have the product label still intact, must be
accompanied by proof of date of purchase satisfactory to Atari, and must be
delivered or shipped no later than one (1) week after the end of the warranty
period, shipping charges prepaid, to:
ATARI, INC.
Customer Relations
1312 Crossman Road
Sunnyvale, California 94086
Toll Free Numbers:
In California (800) 672-1404
Continental U.S. (800) 538-8543
This warranty shall not apply if the Computer Media has been damaged by
accident, commercial or other excessive use, unauthorized service, or by other
causes unrelated to defective materials or workmanship.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE
OF PURCHASE. CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM A BREACH OF
ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE HEREBY EXCLUDED. The
provisions of the foregoing warranty are valid in the U.S. only. This
warranty gives you specific legal rights and you may also have other rights
which vary from state to state. Some states do not allow limitations on how
long an implied warranty lasts, and/or do not allow the exclusion of
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IMPORTANT: If you ship your Atarisoft Computer Media for in-warranty
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ALL ATARISOFT COMPUTER PROGRAMS CONTAINED WITHIN THE COMPUTER MEDIA ARE
DISTRIBUTED ON AN "AS IS" BASIS WITHOUT WARRANTY OF ANY KIND. ANY STATEMENTS
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Every effort has been made to ensure that the manual accurately documents the
accompanying Atarisoft product. However, because of ongoing improvements and
updating of computer software and hardware, Atari, Inc. cannot guarantee the
accuracy of printed material after the date of publication and shall not
accept responsibility for errors or omissions.
_______________________________________________________________________________
INTELLIVISION is a trademark of Mattel, Inc. This software is manufactured by
ATARI, INC., for use on the Intellivision system and is not made, sponsored,
authorized, or approved by Mattel, Inc.
_______________________________________________________________________________
CO24198-54 REV. A @1983 ATARI, INC. All Rights Reserved Printed in U.S.A.
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