Bomb Squad for Intellivision

 Mattel Electronics BOMB SQUAD Voice Synthesis Cartridge (For 1 Player)


Don't look now, but your Time Bomb is ticking! It was planted by "BORIS", the

evil terrorist. You will have less than half an hour (simulated time) to disarm

it before the bomb destroys your city! Since this is an INTELLIVOICE™ Voice

Synthesis Module, voices will be talking to you. "FRANK", the demolition expert,

will give instructions on what to try next. And "BORIS" himself will needle you

now and then, reminding you, "It won't be easy!".


BOMB SQUAD IS PROGRAMMED FOR USE WITH BOTH THE MASTER COMPONENT AND

INTELLIVOICE VOICE SYNTHESIS MODULE.


Plug Voice Synthesis Module into game console. Then insert game cartridge into

Voice Synthesis Module. (See INTELLIVOICE instructions for equipment connection

details.)


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OBJECT OF THE GAME


The object of the game is to score points by disarming a Time Bomb before it goes

off! Points are won for rewiring electrical circuits with cutters, pliers and

soldering iron. 2000 point bonus for solving the explosive riddle, saving the

city! As the game starts, a simulated Time Clock will be activated, and the time

you have left will be displayed. To disarm the bomb you must decipher the CODE

NUMBER. After enough circuits have been repaired, the CODE NUMBER can be guessed

with certainty. Or, after you have repaired two circuits, you can go for broke.

Guess right and you win 1000 bonus points... guess wrong and you lose! The Time

Bomb will explode! The game is over!


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GAME CONTROLS


THE GAME IN A NUTSHELL


Press [DISC] to bring up City Scene. Select DIGITS. Decide

whether CODE NUMBER you are trying to decipher will have one, two or three

digits. Press KEY [1],[2] or [3] and press [ENTER] Select skill LEVEL. Press KEY

[1], [2] or [3] and press [ENTER] (See pages 4-5.) When CODE NUMBER DISPLAY

appears, press [DISC] to move cursor over a particular element in the CODE NUMBER

DISPLAY. (Make a strategic selection! See pages 6-7.) Press either TOP side

button. CIRCUIT BOARD will appear. Using CUTTERS, PLIERS and SOLDRING IRON repair

circuits as directed by FRANK. "Left more", etc (See pages 8-9.) AFTER ENOUGH

CIRCUITS HAVE BEEN REPAIRED, CODE NUMBER CAN BE DECIPHERED WITH CERTAINTY. BOMB

WILL BE DISARMED, WILL NOT GO OFF. YOU WIN 2000 BONUS POINTS AND THE GAME!


After you have rewired at least two circuits correctly per display, you can try a

one shot guess. Guess one digit of the code number and you win 1000 points. Guess

wrong and the bomb will explode. You lose the game!


Press [1], [2] or [3] and move CURSOR with DISC. Select Display bank for your

number. Press [ENTER]. Press NUMBER you are guessing. FRANK will ask "Are you

sure?" Press [ENTER] again (If you're not sure, press [CLEAR].) If playing in

skill level 1, number you're guessing will be previewed in green-lit squares on

the code number display and in white on the small flashing white-bordered square

below it. If playing in skill level 2 or 3, number you're guessing will be

previewed only in white on the small flashing white-bordered square.


When the clock has ticked down to 15 seconds, regardless of where you stand or

what you've done, you can try a one shot guess! (What have you got to lose

anyway? The game is almost over.)


Press [EXIT], if you are in the circuit, and repeat the above four steps.


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SCORING

OPERATION

SKILL LEVEL

POINTS


Cut out component 1, 2, 3 / 20

Replace Component 1/30 2/40 3/50

Complete circuit repair any bonus points*

Guess correct code number repair any 1000 bonus points

Disarm bomb/win game any 2000 bonus

points


*Equal to total points earned by working on circuit.


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3 SKILL LEVELS


When you see the skill LEVEL display on your screen, press KEY [1], [2] or [3]

and press [ENTER].


Skill Level 1 Simplest of the three levels and the place to start if you are not

familiar with the game. You will work at the slowest speed in skill level 1.


You must complete 2 or 3 wiring operations per circuit. If you cut the wrong

component, you get just 7 seconds to repair the mistake. Any longer and the

connection will explode. You will go back to the CODE NUMBER display. (Code

Number Display will have a burned out element.) Skill Level 2 Much more demanding

than level one. The action moves twice as fast!


You must complete 3 or 4 wiring operations per circuit. You might have to fight a

fire! Once every minute or so, one of the Circuit Board components may overheat.

You'll lose time putting out the blaze. If you don't extinguish the flashing

component within 8 seconds, Board explodes. You'll exit back to the Code Number

display. If you cut out a wrong component, you have 8 seconds to repair your

mistake. Otherwise the Board will explode and you'll exit back to the Code Number

display. Skill Level 3 Now you're in the Pros! Everything will go twice as fast

as level 2 (four times as fast as level 1). And if you make certain mistakes, you

could cause the time bomb to explode!


You must complete 4 or 5 wiring operations per circuit. When you hear a siren

sound, your screen will shake! Sometimes a key part will fall down from the top

of the Circuit Board. You will have to stop and remove it. More time lost. Time

Bomb will explode if you make these mistakes: If you cut a component not in the

right order and fail to fix it within 9 seconds, or if you fail to extinguish a

flashing component within 9 seconds! NOTE: Skill Level you select WILL affect

scoring. (See Page 4.)


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FIGURE OUT THE CODE!


As FRANK reminds you, the name of the game is to find out the secret CODE NUMBER.

Solve that riddle and you've won 2000 points and the game. Decipher the CODE

NUMBER and you've disarmed the bomb and saved the city!


The CODE NUMBER can have one, two or three digits depending on your selection.

Examine one digit at a time. Which means, try to decipher what number would

result out of smoothly uniting green- litsquares in each selected bank.


Every bank square you pick is a wiring circuit you must try to repair. Upon

repair, it will light in green only if it does become a part of the tracing of

the number being deciphered.


If you make enough wiring repairs the CODE NUMBER can be guessed with certainty.

But you can go a long way toward deciphering it quicker with paper and pencil

plus a process of elimination. (You don't have to light up all or even most of

the display squares.)


TAKE AN EDUCATED GUESS! GET A GOOD START! Think of the possibilities. Visualize

the SHAPE of the number you're trying to decipher. Is the shape straight like a

1, oval like a 0 or what? The position of the CURSOR above is a pretty good try,

because if lit in green either 3, 4, 5 or 7 could be considered for the CODE

NUMBER. A next pick should logically fall within the tracing of any of those

numbers. How about the square intercepting the 2nd column (left to right) with

the 4th row (top to bottom)?


When the CURSOR over this square is lit up as shown, the number can only be 7.

And this is your guessed CODE NUMBER! (If only one digit is selected.)


BAD SECOND CHOICE! If this had been your second choice, you'd be in trouble!

Think of the number shapes. NONE of the possibilities would hit that particular

position if you traced it over the display.


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TO CHOOSE A CIRCUIT... TO CHOOSE A CIRCUIT...


Press [1], [2], or [3] to move the CURSOR to the position you want: Left, middle

or right bank. Use the Direction DISC to move CURSOR over individual square you

want. This is your "educated guess." You have selected the WIRING CIRCUIT you

wish to repair. Now press either TOP side button.


When you see the CIRCUIT BOARD the tension builds immediately! The Time Clock is

running and a DOOMSDAY VOICE keeps reminding you that time is fleeting! "18

MINUTES 'TIL BLAST!" And if you make a mistake, the Time Clock will go berserk

and start racing wildly ahead! Still, in spite of all, the voice of FRANK will

carry you through. His VOICE will tell you exactly how to work, which wiring

component to cut or repair first.


To WORK a tool, use the LEFT lower SIDE BUTTON.


To DROP a component you are replacing or cutting out, move off the board to the

right side or top of screen first, then use RIGHT lower SIDE BUTTON. To let go of

a component just replaced on board, use the same button.


LISTEN UP! FRANK'S voice will tell you exactly what to do. Basically, Frank will

tell you TWO THINGS. BOTH are important!


ONE: Whether to CUT OUT a particular wiring COMPONENT, or to REPLACE it.


TWO: The ORDER your jobs must take. (WIRING SEQUENCE.) "Cut this out first"


Component you'll be working on will flash as FRANK tells you the right ORDER

(SEQUENCE). REMEMBER: The ORDER is IMPORTANT! (In the 3rd Skill Level, working

out of order could BLOW UP THE BOMB!)


If you CAN'T GET THE ORDER STRAIGHT, press [SEQUENCE] (9). FRANK will tell the

order AGAIN.


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CUTTING OUT: LET'S DO ONE!


FRANK will give you the work SEQUENCE. (The ORDER.) Press [CUTTERS] (4) and press

Direction [DISC] to select cutters and move them into position. FRANK will direct

you when you're close enough. "Left more," etc. When tool is in the CORRECT

position you'll hear a PING! Press lower LEFT SIDE BUTTON to work tool, snip the

wire. Press Direction [DISC] and move CUTTERS to the opposite side. Now snip that

side the same way. Now press [PLIERS] (5). Press Direction [DISC] to move PLIERS

into position for removing COMPONENT you have just cut out. (Again, FRANK will

direct you. "Up more. Down more," etc.) Use Direction [DISC] to move cut out

COMPONENT off the board. Press LOWER RIGHT SIDE BUTTON to let go of COMPONENT.

Now look at the top of the board. Find the WIRE (colored in gray). Press [PLIERS]

(5) and use the Direction [DISC] to move them into position to pick up the WIRE.

Move WIRE into position as FRANK directs, "Down more," etc. Press LOWER RIGHT

SIDE BUTTON to let go of WIRE. Press [SOLDERING IRON] (6). Use Direction DISC to

move tool tip into position for soldering one side. You'll hear PING sound. Work

tool with LOWER LEFT side button. When both sides are soldered, FRANK will

congratulate you, "Ok, ok'" etc. That's it. You have CUT OUT one circuit

COMPONENT and filled the gap that's left with the WIRE.


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REPLACING COMPONENTS: LET'S TRY THAT!


This time you'll be REPLACING the wiring component. You remove the component and

then REPLACE it with one from the top. Replacement will be either the SAME SHAPE

or the SAME COLOR.


FRANK SAYS "REPLACE THIS SECOND", for example.


Use the CUTTERS (4) and PLIERS (5) to snip out the COMPONENT and drop it off the

board. (Use DISC & LOWER side buttons.) Now look carefully at the top of the

board. Your REPLACEMENT must be either the SAME COLOR or the SAME SHAPE. Pick a

match, SHAPE or COLOR, among the various lined- up components. There may be more

than one of each type, and you may have to go through all of them to find the

right one. Use PLIERS (5) to pick up top component. Use Direction DISC to move

your choice (SHAPE or COLOR) for a REPLACEMENT into position. FRANK will direct

you. (Use RIGHT lower side button to let go of component.) Use SOLDERING IRON (6)

on both sides of the REPLACEMENT component. If you've matched the component with

the right REPLACEMENT and soldered it in place correctly...that's it! FRANK will

congratulate you, "Ok, ok," etc. If the first replaced COMPONENT on this board

was SHAPE related, all remaining replacements on this board will be SHAPE

related; if COLOR-related, all remaining replacements on this board will be

COLOR- related.


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TIME OUT TO FIGHT A FIRE!


(Skill Levels 2 & 3) At any time when you're working on a circuit, one of the

components could go critical. A SIREN will sound and the component will

flash.You'll have exactly 8 seconds to put the fire out if you're in Skill Level

2! Or 9 seconds if you're in Skill Level 3!


Press [EXTINGUISHER] (7) to put out fire. (Use DISC and LEFT lower SIDE BUTTON to

move & work EXTINGUISHER tool.)


MISTAKES WILL HAPPEN... but you can't get away with any of them! What's more,

mistakes cost you time, maybe critical time. If you make a mistake,FRANK will

call you on it at once. Time Clock will speed up and so will the sounds. You're

in trouble!


FRANK will say: "WRONG PART!" The Time Clock will race. The sounds speed up. Snip

one side of the offending component and you'll slow things down again.


You must do all this to correct the mistake:


Cut out the wrong part with the CUTTERS. Discard the wrong part with the PLIERS.

Pick out the right spare part and move into position. START OVER. SOLDER the

spare part on both sides. FRANK may also tell you, "WRONG ORDER. RESOLDER IT."

Then you have just 7, 8, or 9 seconds -- depending on your Skill Level -- to

correct your work.


After you get used to the tools, try this. Use the top SIDE BUTTONS on either

side to SPEED UP the operation. With the PLIERS, for example, use either top side

button and the Direction DISC to make your moves go MUCH FASTER! With a little

practice the tools will start feeling easy to you and you will be able to proceed

to the more difficult Skill Levels 2 and 3.


When that round of CUTTING OUT and or REPLACEMENT is completed, the symbols at

the top of your Circuit Board will fade out. FRANK will congratulate you for the

job well done. Now press [EXIT] and return to the CODE NUMBER DISPLAY.


When one entire digit of the CODE NUMBER lights up GREEN you're ahead at least

one thousand points. Nice going! Now press either top button and go back to the

board, if the CODE NUMBER has more than one digit!


Find the secret code number and you win! You've disarmed the bomb, and saved the

city! BORIS has been "foiled again!"


And FRANK will fully massage your ego..."You did it! You did it! You're a hero!"


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©1982 Mattel, Inc. No. 3883 All Rights Reserved.

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