Robotech FAQ

 Ë



Ë‚

                                  Written by

                                  ----------


YuYu Mei Balasingam-Chow (yumei@merle.acns.nwu.edu), Dave

Deitrich (deitrich@cc.gatech.edu), Peter Fagan 

(sapphire@netcom.com), Roderick Lee (agitator@kaiwan.com), Chris

Meadows (chm173s@nic.smsu.edu), MegaZone(megazone@world.std.com),

Josh Megerman (st92bb10@dunx1.ocs.drexel.edu), Rich Pieri

(ratinox@ccs.neu.edu), Aubry Thonon

(ess6alt@edhopyr2.qed.qld.gov.au), Peter Walker

(pww@spacsun.rice.edu), Arek Wdowiak (awdowiak@eecs.uic.edu)


This FAQ is also available on WWW at:

http://www2.ncsu.edu/eos/users/r/rkswamy/www/roboFAQ.html


Special thanks to all the readers of the Robotech Mailing List!



FAQ CHANGES SINCE VERSION 0.9:


* Added Sections


  3.4.3: Robotech: Not Necessarily the Sentinels

  7.3.4: What does the *.gz extension mean [on ftp files]?

  7.4:   [Robotech-related] Web Pages


* Updated Sections


  3.2.4: Where can I get copies [of the Robotech novels]?

  5.5.2: [Macross DYRL] How does it relate to the TV Macross?

  7.3.3: What [FTP] sites would be of interest to me?



NOTE: This FAQ is NOT COMPLETE yet.  Sections that are not

complete are

      marked with a * in the table of contents.


+-------------------+

| TABLE OF CONTENTS |

+-------------------+


SECTION I: INTRODUCTION


SECTION II: THE TV SERIES

   2.1: MAIN CHARACTERS IN ROBOTECH

   2.2: ROBOTECH TV EPISODE GUIDE

   2.3: THE ROBOTECH TIMELINE

   2.4: HOW TO SEE THE SERIES

      2.4.1: Is Robotech Still on TV?

*     2.4.2: Where can I get Robotech on Videotape?

      2.4.3: Where can I get Robotech on Laserdisc?

   2.5: ROBOTECH TV SERIES QUESTIONS

      2.5.1: Why are there continuity problems between the three segments?

      2.5.2: What is Protoculture?

      2.5.3: Where was the SDF-2 in Episode 36?


SECTION III: ROBOTECH SPINOFFS AND "SEQUELS"

   3.1: ROBOTECH THE SENTINELS

      3.1.1: What is it?

      3.1.2: How many episodes were produced?

      3.1.3: Will there be any more?

      3.1.4: Where can I get a copy?

   3.2: THE McKINNEY BOOKS

      3.2.1: What are they?

      3.2.2: How do they differ from the TV series?

      3.2.3: What is "End of the Circle" and "Zentraedi  

      Rebellion"?

      3.2.4: Are they still in print?  Where can I get copies?

      3.2.5: Who is (are) Jack McKinney?

   3.3: THE COMIC BOOKS

      3.3.1: The Comico Robotech Adaptations

      3.3.2: The Comico Graphic Novel

      3.3.3: Robotech II: The Sentinels

      3.3.4: Robotech II: The Malcontent Uprisings

      3.3.5: Robotech: The Legend of Zor

      3.3.6: Robotech: Cyberpirates

      3.3.7: Robotech: Return to Macross

      3.3.8: Robotech: Invid War

      3.3.9: Robotech: Invid War Aftermath

      3.3.10: How many of these titles are still in print?

   3.4: THE MOVIES

      3.4.1: ROBOTECH: THE MOVIE

         3.4.1.1: What is it?

         3.4.1.2: What was it about?

         3.4.1.3: Where does it fit in the TV series?

         3.4.1.4: Why was it never released nationwide?

         3.4.1.5: Where can I get a copy?

      3.4.2: CLASH OF THE BIONOIDS

         3.4.2.1: What is it?

         3.4.2.2: What was it about?

         3.4.2.3: Where does it fit in the TV series?

         3.4.2.4: How is it different from "Macross: Do You

Remember Love?"

         3.4.2.5: Where can I get a copy?

      3.4.3: ROBOTECH: NOT NECESSARILY THE SENTINELS

         3.4.3.1: What is it?

         3.4.3.2: Who is Seishun Shitemasu?

         3.4.3.3: What other Robotech parodies have they made?

         3.4.3.4: Where can I get copies?

      3.4.4: MACROSS: HARMONY GOLD DUB PRE-ROBOTECH

         3.4.4.1: What is it?

         3.4.4.2: Original theme song


SECTION IV: ROBOTECH MERCHANDISE

   4.1: THE ROLE-PLAYING GAMES

      4.1.1: What is the Robotech RPG?Œ      4.1.2: Who makes it?

      4.1.3: How many books/supplements are there?

      4.1.4: What discrepancies are there between the RPG and the 

      series?

      4.1.5: What's Macross II?  Is it a sequel to the Robotech   

      RPG?

      4.1.6: What's Rifts?  Is it a sequel to the Robotech RPG?

      4.1.7: Where can I get copies?

   4.2: THE ROBOTECH SOUNDTRACK

      4.2.1: Was a soundtrack for Robotech ever produced?

      4.2.2: Who produced it?

      4.2.3: What songs are on the album?

      4.2.4: Where can I get copies?

   4.3: ROBOTECH TOYS, MODELS, AND OTHER STUFF

      4.3.1: Isn't the Transformer "Jetfire" toy a Veritech?

      4.3.2: What happened to the Robotech action figures?

      4.3.3: Are there any other toys that were produced for      

      Robotech?

      4.3.4: What are these Revell "Robotech" Models I remember   

      seeing?  Most of them never appeared in the show!  A few of

      them look like they were ripped off from Battletech!

      4.3.5: Where can I get these toys and models?

      4.3.6: Are there any Robotech video games?


SECTION V: ANIME RELATED TO ROBOTECH

   5.1: OVERVIEW OF ANIME

      5.1.1: What is it?

      5.1.2: How is Japanese Animation different from American

Animation?

      5.1.3: Are any of these sequels to Robotech?

      5.1.4: Where can I get copies of these shows?

   5.2: SUPER DIMENSIONAL FORTRESS MACROSS

      5.2.1: What is it about?

      5.2.2: How does it differ from the "Macross" part of

Robotech?

      5.2.3: What are the "Zentraedi" in the original series?

   5.3: SUPER DIMENSIONAL CALVARY SOUTHERN CROSS

      5.3.1: What is it about?

      5.3.2: How does it differ from the "Southern Cross" part of

      Robotech?

      5.3.3: Who are the "Masters" in the original series?

*  5.4: GENESIS CLIMBER MOSPEADA

*     5.4.1: What is it about?

*     5.4.2: How does it differ from the "New Generation" part of

      Robotech?

*     5.4.3: What are the "Invid" in the original series?

   5.5: MACROSS: DO YOU REMEMBER LOVE (1984)

      5.5.1: What is it about?

      5.5.2: How does it relate to the Japanese Macross?

   5.6: MACROSS FLASHBACK 2012

      5.6.1: What is it about?

      5.6.2: How does it relate to the Japanese Macross TV series 

      and "Do You Remember Love?

   5.7: MACROSS IIŒ      5.7.1: What is it about?  Is it a sequel to Robotech?

   5.8: SUPER DIMENSIONAL CENTURY ORGUSS

      5.8.1: I see "Super Dimensional" in the title.  Is it       

      related to Macross or Southern Cross?

   5.9: GENERAL ANIME QUESTIONS

      5.9.1: Who is Haruhiko Mikimoto?  Why is he important?

      5.9.2: Who well did the series that make up Robotech do in

      Japan?

SECTION VI: MECHA

   6.1: GENERAL QUESTIONS

      6.1.1: What is "Mecha"?  Why do I keep hearing it in        

      reference to Robotech?

      6.1.2: How does Protoculture power mecha in Robotech?

      6.1.3: How were the mecha powered in the original anime?

   6.2: ROBOTECH MACROSS MECHA

      6.2.1: THE VERITECHS

         6.2.1.1: Description of the Veritechs

         6.2.1.2: How are Veritechs different from the original   

         anime mecha?

         6.2.1.3: Where is the pilot located in battloid mode?

         6.2.1.4: Why are there intakes on the Veritech?

      6.2.2: THE DESTROIDS

         6.2.2.1: Description of the Veritechs

         6.2.2.2: How are Destroids different from the original   

         anime mecha?

      6.2.3: ZENTRAEDI AND ZENTRAEDI MECHA

         6.2.3.1: How tall are Zentraedi?

         6.2.3.1: Description of the Zentraedi Mecha

         6.2.3.2: How are the mecha different from the original   

         anime mecha?

      6.2.4: THE SDF-1

         6.2.4.1: How is it different from the Japanese Original?

         6.2.4.2: Who built it in the original Macross series?

         6.2.4.3: Is the SDF-1 that appeared in the Macross Movie

         different from the one in the series?

      6.2.5: THE SDF-2

         6.2.5.1: Where is it?  Why do we never see it in the TV

         series?

         6.2.5.2: How do the versions of the SDF-2 in the         

         Japanese Macross TV series and Macross 2012 differ?

      6.2.6: THE SDF-3

         6.2.6.1: Why do we never see it in the original TV       

         series?

         6.2.6.2: Was there ever an SDF-3 in ANY anime?

   6.3: ROBOTECH MASTERS MECHA

      6.3.1: SOUTHERN CROSS MECHA

         6.3.1.1: Description of the Mecha

         6.3.1.2: How are they different from the Japanese        

         Originals?

      6.3.2: ROBOTECH MASTERS MECHA (BIOROIDS)

         6.3.2.1: Description of the Mecha

         6.3.2.2: How are they different from the Japanese        

         Originals?

   6.4: ROBOTECH NEW GENERATION MECHAŒ      6.4.1: ROBOTECH EXPEDITIONARY FORCE MECHA

         6.4.1.1: Description of the Mecha

         6.4.1.2: How are they different from the Japanese

Originals?

      6.4.2: INVID MECHA

         6.4.2.1: Description of the Mecha

         6.4.2.2: How are they different from the Japanese

Originals?

   6.5: ROBOTECH SENTINELS MECHA

      6.5.1: ROBOTECH EXPEDITIONARY FORCE DESTROIDS

         6.5.1.1: Description of the Mecha

         6.5.1.2: Are these designs based on Japanese mecha?

      6.5.2: INVID MECHA

         6.5.2.1: Description of the Mecha

         6.5.2.2: Are these designs based on Japanese mecha?



SECTION VIII: FAN FICTION AND MAGAZINES

   8.1: ROBOTECH: OBJECTIVE REFLEX POINT (ROLL CALL, ETC)

      8.1.1: What is it?

      8.1.2: Where can I get it?

   8.2: ROBOTECH: THE MISFOLD

      8.2.1: What is it?

      8.2.2: Where can I get it?

   8.3: ROBOTECH: THE LEGEND OF THE SKYBEAST

      8.3.1: What is it?

      8.3.2: Where can I get it?

   8.4: ROBOTECH/RIFTS CROSSOVER

      8.4.1: What is it?

      8.4.2: Where can I get it?

   8.6: (REVISED) NINJAS AND SUPERSPIES IN INVID INVASION

      8.6.1: What is it?

      8.6.2: Where can I get it?

   8.7: HE FINALLY LIKED MINMAY...

      8.7.1: What is it?

      8.7.2: Where can I get it?

   8.8: PROTOCULTURE WARS (CHILDREN... SERIES)

      8.8.1: What is it?

      8.8.2: Where can I get it?

   8.9: PROTOCULTURE ADDICTS

      8.9.1: What is it?

      8.9.2: How do I subscribe?

   8.10: MECHA PRESS

      8.10.1: What is it?

      8.10.2: How do I subscribe?


SECTION IX: MISCELLANEOUS STUFF

   9.1: Recommended Reading for more info on Robotech






Œ+--------------------------+

| SECTION I - INTRODUCTION |

+--------------------------+


OH, WHAT A TANGLED WEB WE WEAVE

The History of ROBOTECH


Written by Enrique Conty (conty@mcs.com)

April 27, 1993


(Edited by Peter Walker)


Preface by the Author:

======================

Harmony Gold's ROBOTECH is one of the five best remembered

science fiction television shows ever, according to a recent

poll.  However, few people are aware of the convoluted story of

how the show was brought to the US, and I constantly see

questions in USEnet's rec.arts.anime newsgroup as to whether a

particular anime is related to ROBOTECH.  This document will try

and make some sense of the convoluted history of this show.


Editor's Preface: 

=================

I have chosen to retain the majority of Enrique's original

work, almost without alteration. Where I did step in, it was to

correct minor issues of detail in which I feel I have some

expertise, to update it with new material, and to remove sections

redundant in this FAQ. This essay was revived in the hope that a

coherent introduction for the alt.tv.robotech, and

robotech@list.gatech.edu FAQs would bring a newcomer or casual

fan up to a higher level of appreciation for the show's history

and complexity quickly.


There has been much confusion regarding this show's history,

and though I feel I have much to add to Enrique's comments in

specific areas, I decided to preserve the integrity of his

writing, and add most of my thoughts elsewhere.  In all, I feel

that this is the most comprehensive introduction to the Robotech

phenomenon I have seen, and give full thanks to Enrique for the

effort he put into it.


The Original Shows: 

===================

In late 1982, Tatsunoko Productions' SUPER DIMENSION

FORTRESS MACROSS premiered on Japanese airwaves.  Originally

intended to be a comedy, it went on to become one of the most

popular shows ever in the giant robot (a.k.a.  mecha) genre,

right next to MOBILE SUIT GUNDAM. After MACROSS ended in 1983, it

was followed in the same time-slot by Tokyo Movie Shinsha's SUPER

DIMENSION CENTURY ORGUSS.  ORGUSS shared some creative staff with

MACROSS (thus the similarities in character designs and mecha),

and there were a couple throw-away in-jokes in the first few

episodes, but otherwise there was no relation between theŒshows.  Meanwhile, an obscure mecha show called GENESIS CLIMBER

MOSPEADA came and went.  According to Robotech Art I, Mospeada

was placed with a disastrous time-slot, but developed a very

popular fan- following, ensuring its survival in an OVA, Genesis

Climber Mospeada: Love Live Alive.


When ORGUSS finished its run in 1984, it was replaced by

SUPER DIMENSION CAVALRY SOUTHERN CROSS.  Again, there was no

relation between the shows other than the words "Super

Dimension".


Two other important events happened in 1984.  The first one

was the theatrical premiere of MACROSS: DO YOU REMEMBER LOVE? in

July.  This movie was a condensed re-telling of the original

MACROSS plot, with completely new animation.  The second event

was the release of MEGAZONE 23, one of the first OVA (Original

Video Animation, i.e. made-for-video) features ever made.  It had

the same character designer as MACROSS and ORGUSS, Haruhiko

Mikimoto, who had become a fan-favorite due to his previous work

in these shows.  MEGAZONE 23 PART II was released in 1986.


Hasbro and Revell go to Japan: 

==============================

American toy company Hasbro was looking in Japan for a

transforming jet model for their "Transformers" toy line, which

uses the premise of vehicles which transform into giant robots.


Model kit company Revell was also looking in Japan for

models for their "Robotech Defenders" line of robotic model kits. 

They eventually used models from MACROSS, DOUGRAM (more on this

later), and ORGUSS.


Toy giant Bandai got the license to manufacture toys based

on MACROSS.  Bandai was approached separately by Hasbro and

Revell for the rights to sell the "Valkyrie Fighter" from MACROSS

(a jet which transformed into a humanoid robot).  Bandai sold the

rights to the fighter to BOTH companies separately.  Hasbro's toy

eventually became known as "Jetfire", where the Revell models,

called Vexar, Axoid, and Orbot, represented, with altered paint

schemes, 1/72 scale Macross VF-1S, -1J, and -1D Valkyrie models

respectively.


Enter Harmony Gold: 

===================

Sometime around mid- to late 1984, the rights to the MACROSS

series were acquired by an American company, Harmony Gold.

Originally, MACROSS was slated to be translated rather

faithfully, and a TV-movie compilation of the first three

episodes had been broadcast. However, the "golden number" for

television syndication is 65 episodes (13 weeks of daily weekday

episodes), and MACROSS only had 36 episodes.


Carl Macek, a producer for Harmony Gold, came up with an

idea which to this day he insists was brilliant, although many purists might disagree.  Macek bought the American broadcast

rights to SOUTHERN CROSS and MOSPEADA, and rewrote the plots of

the three series to get a more-or-less coherent plotline.

The "chapters" in this generation-spanning story were now

known as "The Macross Saga" (MACROSS), "The Robotech Masters"

(SOUTHERN CROSS), and "The New Generation" (MOSPEADA).


With the addition of a "bridging" episode between "Macross

Saga" and "Masters" (created entirely from re-used footage), the

episode count was brought up to 85 episodes.  All they needed now

was a title.


Three-Way Fight:

================

Revell was looking for ways to advertise their line of

"Robotech Defenders" in other media.  There was a three-issue

limited comic series published by DC Comics, whose plotline no

relation to any of the original Japanese shows, or to Harmony

Gold's plot.


When Revell learned about Harmony Gold's plan to bring

Macross to the US, they forced Harmony Gold to rename the series

to "Robotech."  They also wanted to stop Hasbro from

manufacturing the "Jetfire" model.  Hasbro won that legal battle.


And so, ROBOTECH premiered in October 1985 on American

airwaves.  The rest is animation history.


ROBOTECH: The Spinoffs 

==============================

In early 1986, Harmony Gold was riding the crest of

Robotech's popularity, and had started production on ROBOTECH II:

THE SENTINELS and ROBOTECH: THE MOVIE.


SENTINELS was to be a brand-new series of 65 episodes,

written in the United States and animated in Japan, for North

American broadcast.  Matchbox, who had the license for ROBOTECH

merchandise and was one of the major sponsors for SENTINELS,

backed out of the project at the last minute.  It has been

theorized that low profits on the ROBOTECH toy line were the

reason for this.


ROBOTECH: THE MOVIE was a re-edited MEGAZONE 23, combined

with footage from SOUTHERN CROSS, plus a 12-minute happy ending,

comprised of new animation commissioned from Japan.  The movie

was a disaster: after a few test screenings in Dallas, Texas and

a showing at the Los Angeles Animation Celebration, the film's

distributor (Cannon Films) decided to cut their losses, and

abandoned the project.


Back in Japan 

=============

In 1986, both MACROSS: DO YOU REMEMBER LOVE and MEGAZONE 23

PART II were translated into English, to teach the language toŒJapanese students.  Both of these were released on video in

Japan.  An "extra gift" was added to the video version of MZ 23

II -- the 12 minutes of additional footage created for ROBOTECH:

THE MOVIE.


Also in 1986, the MACROSS FLASHBACK 2012 OVA was released in

Japan.  This was made of 8 minutes of new animation showing what

became of our heroes after the war, and 22 minutes of scenes from

the MACROSS series and movie, set to Lynn Minmei songs.


FASA and BattleTech 

===================

In 1984, before the Harmony Gold deal with Revell, FASA

Corporation created a pencil-and-paper game inspired by the

Japanese mecha genre.  This game, at the time called

BATTLEDROIDS, evolved into what is currently known as BATTLETECH.


To give the game's 12 basic units the right "anime" look,

FASA used mecha designs from MACROSS, DOUGRAM (another anime

show), and CRUSHER JOE (an anime space opera movie).  However,

FASA did this without permission from the Japanese companies. 

These eventually learned about this, and threatened to sue FASA. 

An out-of-court settlement was reached on which FASA could keep

the existing designs.  Thus, some of the mecha in BATTLETECH are

based upon MACROSS mecha. In recent years, new FASA publications

have made the mecha taken from anime look increasingly less like

their Japanese originals, presumably because of the whole fuss.


Other Merchandising 

===================

Comico used to sell comics adaptations of the ROBOTECH TV

series.  Eternity Comics took over the license from Comico, and

for several years published comics which took the ROBOTECH

universe into new directions. In summer '94 with the issue #12 of

_Return to Macross_, Bk 3 issue #8 of _The Sentinels_ Eternity

ended it's affiliation with the Robotech line. The line will be

picked up in autumn '94 by Academy Comics.


"Jack McKinney" wrote prose novelizations of the ROBOTECH

series, and an original Robotech novel called THE END OF THE

CIRCLE and THE ZENTRAEDI REBELLION, inspired by _The Malcontent

Uprisings_ from Eternity Comics.


Palladium Books sells an official role-playing game based on

the Robotech universe.  For a while, they also used to sell

videotapes of the second and third chapters of ROBOTECH, along

with the 76 or so minutes of animation ever done for ROBOTECH II:

THE SENTINELS.


Family Home Entertainment (FHE) used to sell a "condensed"

version of the "Macross Saga" portion of ROBOTECH.  They also

sold a video version of the English dub of the MACROSS movie,

from which they removed 18 minutes and re- titled as "Clash of

the Bionoids". US Renditions used to sell a CD of the ROBOTECH soundtrack, now out of print.


The American fan group Seishun Shitemasu created ROBOTECH

III: NOT NECESSARILY THE SENTINELS, a video parody/homage mixing

footage from ROBOTECH: THE NEW GENERATION and GUNBUSTER (a recent

mecha OVA series which also has designs by Mikimoto), along with

voice acting provided by the group itself.  The scary part is,

their story fits flawlessly with the existing ROBOTECH universe!


The Present 

===========

In 1992-93, MACROSS II is released nigh-simultaneously in

the US and Japan.  This six-part OVA series continues the MACROSS

story 80 years later, and has Mikimoto back as character

designer.  Because it's based on the Japanese MACROSS, it

obviously has no relation to the ROBOTECH story, or to ROBOTECH

II.


While Harmony Gold is still the sole rights holder of

ROBOTECH rights to all the ROBOTECH material are licensed to

producer Carl Macek, now head of Streamline Pictures, a company

formed to bring English-dubbed anime to the U.S.  Streamline also

sells the ROBOTECH II: THE SENTINELS videotape, as well as the

'Perfect Collection' which pairs two ROBOTECH episodes, and their

subtitled Japanese originals on each tape. FHE is still selling

the original ROBOTECH episodes (now unedited) in a more

conventional format. No firm plans have been made to release

either ROBOTECH: THE MOVIE or MEGAZONE 23 in any form,

though it is reported that Streamline has acquired MEGAZONE 23 in

the last year.


The status of the rights to CLASH OF THE BIONOIDS and/or

MACROSS: DO YOU REMEMBER LOVE is unclear at this point.


Acknowledgments 

================

I'd like to thank Peter Walker and Emru Townsend for

providing most of the information in this article.  I also want

to thank the thousands of readers in rec.arts.anime for their

input and corrections.



+--------------------------------------+

| SECTION II - ROBOTECH: THE TV SERIES |

+--------------------------------------+


2.1: MAIN CHARACTERS IN ROBOTECH

--------------------------------


THE MACROSS SAGA

================


RICK HUNTER

Japanese Name: Hikaru Ichijo American Voice Actor: Tony Oliver


One of the key characters in the Robotech saga, Rick Hunter

starts out in the series as an arrogant young civilian stunt

pilot and becomes an experienced, tempered veteran by the end of

the Macross saga.  A skilled pilot, Rick becomes leader of Skull

Squadron after Roy Fokker dies and is promoted to Admiral at the

end of the first Robotech war.  Rick leads the Expeditionary

Force to Tirol on a mission of peace, but instead becomes

involved in a war against the Invid.  After the Invid invade

Earth, Hunter orders the Expeditionary Force fleet to Earth

(including a young pilot named Scott Bernard) in order to

recapture humanity's home.  Rick Hunter disappears along with

the rest of the SDF-3 in the final episodes of the series.


LYNN MINMEI

Japanese Name: Lynn Minmay American Voice Actress: Reba

West


A beautiful but spoiled young girl who becomes Rick's

primary love interest early on in the Robotech series.  Minmei

wins the Miss Macross beauty competition on the SDF-1 and quickly

becomes a star, leaving Rick to pursue her career.  After her

career collapses, however, she comes back to Rick for emotional

support.  Lynn Minmei hates war and is a strong advocate of peace

with the Zentraedi.


LISA HAYES

Japanese Name: Misa Hayase American Voice Actress: Aline

Leslie


A career military woman, first officer of the SDF-1, and

Rick Hunter's commanding officer.  Lisa Hayes and Rick Hunter

fight each other like cats and dogs in the early episodes of the

series, but come to respect each other and eventually fall in

love.  Lisa is given command of the SDF-2, and then the SDF-3

after the SDF-2 is destroyed in the final battle of the first

Robotech war.  Rick and Lisa marry each other on the night before

the SDF-3 leaves for Tirol.


ROY FOKKER

Japanese Name: Roy Focker American Voice Actor: Don

Warner


Rick's mentor and "big brother", Roy Fokker is largely

responsible for getting Rick into the military in the first

place.  Roy is a veteran pilot from the global civil war and was

one of the first test pilots for the Veritech fighter.  Roy leads

the famous "Skull Squadron" of the SDF-1 until he is killed in

combat by the ace Zentraedi pilot Miriya.  His death is a

tremendous shock for Rick Hunter, who relies heavily on the

veteran pilot for advice.


CLAUDIA GRANTŒJapanese Name: Claudia LaSalle American Voice Actress:

Brittany Harlow


Chief Communications Officer of the SDF-1, Claudia Grant

always provides a steady presence on the bridge during battle.

Claudia was Roy Fokker's lover and is badly shaken by his death.

Claudia is also Lisa's best friend, and helps her to sort out her

confusing feelings for Rick Hunter.  Claudia sacrifices herself

in the final battle with Khyron to save Lisa's life.


CAPTAIN HENRY J. GLOVAL

Japanese Name: Bruno J. Grobal American Voice Actor: Guy

Garrett


An experienced commander and veteran of the global civil

war, Captain Gloval is assigned command of the SDF-1.  It is

largely due to Gloval's tenacity and experience that the SDF-1 is

able to make it back to Earth after folding to Pluto.  After the

destruction of the Earth and defeat of the Zentraedi armada,

Gloval becomes supreme commander of the RDF, and begins

construction of the SDF-2 to try and prevent another war by

making peace with the Robotech Masters. However, Capt. Gloval is

killed and the SDF-2 destroyed during Khyron's attack on New

Macross.


MAXIMILLIAN (MAX) STERLING

Japanese Name: Maximilian Jiinas American Voice Actor: Jimmy

Flinders


At first Max is an insecure recruit assigned to Lieutenant

Rick Hunter during the SDF-1's voyage to Earth.  However, Max's

phenomenal piloting abilities quickly distinguish him as THE best

pilot aboard the SDF-1.  This causes him to earn the

hatred/respect of Miriya, ace pilot of the Zentraedi.  Max

defeats Miriya in combat and eventually marries her.  Max becomes

one of Rick's closest friends after Roy Fokker's death, and

becomes the leader of "Skull Squadron" after Rick is promoted to

Admiral.


BEN DIXON

Japanese Name: Hayao Kakizake American Voice Actor: ?????


Another young recruit assigned to Rick Hunter during the

SDF-1's voyage, Ben has tremendous courage, determination, and

loyalty but only average skill as a fighter pilot.  Ben is killed

in the line of duty while defending the SDF-1 from Khyron's

attacks.


LYNN KYLE

Japanese Name: Lynn Kaifun American Voice Actor: Eddie

Frierson


Lynn Minmei's cousin.  Lynn Kyle comes onboard the SDF-1

after it returns to Earth to watch over Minmei and to be reunited with his parents (who Minmei was living with on the SDF-1).  A

talented actor and skilled martial artist, Lynn Kyle is also a

strong believer in peace with the Zentraedi at ANY cost.  Kyle

becomes Minmei's manager, but the two break up when Kyle becomes

discouraged and starts drinking after the destruction of the

Earth.


KIM YOUNG

Japanese Name: Kim Kaviroff American Voice Actress: Wendee

Swan


Claudia Grant's communication assistant and one of the

"bridge bunnies," a trio of bridge officers who are inseparable

both on duty and off.  Kim is killed during the final battle with

Khyron.


SAMMIE PORTER

Japanese Name: Shammie American Voice Actress: Deena

Morris


Lisa Hayes' assistant and the youngest member of the bridge

crew.  Also a member of the "bridge bunnies".  Sammie begins to

show promise as a talented officer near the end of the series,

but is killed in the final attack by Khyron's forces.


VANESSA LEEDS

Japanese Name: Vanessa American Voice Actress: Sandra

Snow


Chief Computer Operator on the SDF-1 bridge, and the third

member of the "bridge bunnies" trio.  Vanessa is also killed by

Khyron during the final assault on the SDF-1.


BREETAI

Japanese Name: Britai Kridanik American Voice Actor: Jonathen

Alexander


Commander of the first Zentraedi fleet that locates the

SDF-1 on Earth, Breetai is a skilled and merciless opponent who

leads attack after attack on the battle fortress.  However,

Breetai comes to respect and even admire Earth's culture and

eventually defends the SDF-1 during the battle against Dolza's

forces.  Breetai becomes a strong supporter of Admiral Gloval,

Rick Hunter, and Lisa Hayes.


EXEDORE

Japanese Name: Exedore Formo American Voice Actor: Leonard

Pike


Breetai's assistant.  A fairly brilliant analyst and

scientist, Exedore is one of the first to realize the potential

that humans possess.  Exedore is absolutely loyal to Breetai, and

eventually becomes a great supporter of Admiral Gloval, Rick

Hunter, and Lisa Hayes.ŒKHYRON

Japanese Name: Kamjin Kravshera American Voice Actor: Greg

Snow


Nicknamed "the Backstabber", Khyron is one of the best

generals that the Zentraedi fleet has to offer.  He is also

totally ruthless, often sacrificing his own men if it will earn

him a quicker victory.  Khyron becomes obsessed with destroying

the SDF-1 and constantly launches attacks despite his superior's

orders to the contrary.  Khyron is eventually killed in a

kamikaze attack run on the SDF-1 and SDF-2.


MIRIYA

Japanese Name: Miria Fariina American Voice Actress: Penny

Sweet


A beautiful ace Zentraedi pilot and member of the Quadronos,

an elite band of all-female Zentraedi warriors.  Miriya is

undefeated in combat until she meets Max Sterling.  Miriya is so

intrigued and infuriated by an opponent that she cannot defeat

that she elects to be micronized and enter the SDF-1 secretly to

kill Max.  However, after being defeated by Max, Miriya falls in

love with him and marries him. Max and Miriya have a child named

Dana Sterling, who becomes a key character in the second Robotech

saga.


DOLZA

Japanese Name: Bodolza American Voice Actor: ?????


Supreme Commander of all Zentraedi.  Dolza wants to

recapture the SDF-1 because he believes it holds a secret that

will make the Zentraedi the most powerful race in the galaxy. 

However, he is unable to comprehend human emotions and orders the

Earth destroyed rather than risk the contamination of his fleet. 

Dolza is killed by the SDF-1's counterattack after the Earth is

destroyed.


AZONIA

Japanese Name: Lap Lamiz American Voice Actress: ?????


Commander of the Quadronos and Miriya's superior officer. 

At first Azonia is extremely loyal to Breetai, but defects to

Khyron's side after Dolza is killed.  Azonia is killed along with

Khyron during their attack on the SDF-1 and SDF-2.


BRON, RICO, KONDA

Japanese Names: Walera, Rori, Konda

American Voice Actor: ?????, Axel Roberts, ?????


Three Zentraedi spies sent to infiltrate the SDF-1 and learn

all they can about human culture.  However, they become

contaminated by that culture and spread the contamination to

Breetai's ships after they return.  They become strong supporters

of the RDF and good friends of Max and Miriya Sterling during the rebuilding period after Dolza's attack.



THE MASTERS

===========


DANA STERLING

Japanese Name: Jeanne Francaix American Voice Actress: ?????


The daughter of Max and Miriya Sterling and the first child

to result from a union of two races.  Dana is among the first to

graduate from the new Robotech Military Academy and is very eager

to prove herself in combat.  Dana has a wild streak that makes

her a good leader but a poor follower.  Fortunately she is

quickly put in charge of the 15th ATAC squadron where she can put

her talents to good use. By the end of the second Robotech war

Dana has lost her innocence and some of her energetic personality

has been replaced with a with pessimism about the future and the

coming of the Invid.


NOVA SATORI

Japanese Name: Lana Isavia American Voice Actress: Penny

Sweet


One of the youngest and highest ranking members of the

Global Military Police, Nova is a career military officer with a

very disciplined spit-and-polish attitude towards the military. 

This puts her at odds with Dana and her squad, who are much more

lax and often bend rules and regulations.  Nova and Dana become

great rivals, and tension becomes even greater when Zor Prime is

captured and becomes part of the ATAC.


SEAN PHILLIPS

Japanese Name: Charles de Touard American Voice Actor: ?????


Formerly a first lieutenant in charge of the 15th ATAC, Sean

Phillips is demoted and replaced by Dana after being caught with

the daughter of a high- ranking Southern Cross official.  A

professional womanizer, Sean eventually falls in love (for real)

with Marie Crystal.  The problem is that Marie has a hard time

believing that Sean is sincere in his feelings.


BOWIE GRANT

Japanese Name: Bowie Emerson American Voice Actor: Larry

Abraham


In the original scripts for Robotech, Bowie Grant was the

younger brother of Claudia Grant, but was later changed to be the

nephew of Claudia for the Sentinels story line.  Bowie is

actually a sensitive and talented musician and is not really

suited to the military or combat.  The only reason he stays in

the military is his loyalty to Dana Sterling, who has been his

best friend since childhood.  During an invasion of the Robotech

Masters' fortress Bowie meets and falls in love with Musica, an alien musician.


MARIE CRYSTAL

Japanese Name: Marie Angel American Voice Actress:

Shirley Roberts


An independent, proud, and skilled pilot for the TASC space

forces of the Southern Cross.  Like Nova Satori, Marie is a

strong believer in discipline which puts her at odds with Dana

and crew. Marie's discipline falters slightly, however, when she

falls in love with Sean Phillips.


ANGELO (ANGIE) DANTE

Japanese Name: Andrzej Slawski American Voice Actor: Drew

Thomas


Second in command of the 15th ATAC, Angie is a very

no-nonsense down-to-earth kind of guy.  At first he has trouble

respecting Dana as his commanding officer, but grows to respect

the young lady as she leads the 15th to victory time and time

again.


LOUIE NICHOLS

Japanese Name: Louis Ducasse American Voice Actor: ?????


Half punk, half nerd, Louie is the young genius of the 15th

ATAC.  When not involved in combat, Louie often tinkers around

with machinery and mecha, constantly trying to improve them.  One

of his most clever inventions is the "pupil pistol," an

eye-controlled aiming system that was designed to improve Louie's

score at a video game. However, Louie gets very upset when the

military starts to use his invention to improve the targeting

systems of Earth mecha.


ROLF EMERSON

Japanese Name: Rolf Emerson American Voice Actor: Jeffrey

Platt


A seasoned veteran and skilled officer, Rolf Emerson is one

of the finest generals in the Southern Cross military forces. 

However, his sense of honor and duty often put him at odds with

the more corrupt leaders in the Southern Cross, who usually

assign Emerson to dangerous missions in the hopes of getting rid

of him.  Rolf was named chief guardian of Dana Sterling and Bowie

Grant after their parents left on the SDF-3, and the trio has

become quite close.


ANATOLE LEONARD

Japanese Name: Claude Leon American Voice Actor: ?????


Supreme Commander of Earth's military forces, Anatole

Leonard is the opposite of Rolf Emerson in almost every way. 

While Leonard is a skilled officer and tactical genius, he is

also a bigot and very corrupt.  He is totally unwilling to negotiate with the Masters, and wants to kill every member of the

enemy forces rather than compromise. Leonard's blind hatred of

the Masters and anyone who opposes him (like Rolf Emerson) is a

primary cause of the destruction of the Southern Cross during the

final battles of the second Robotech war.


THE ROBOTECH MASTERS

Japanese Name: The Zor American Voice Actor: Alex

Gregory


The immortal lords of Robotechnology who corrupted Zor's

original discoveries into terrible weapons of war.  The Robotech

Masters were once the leaders of a vast intergalactic empire.

However, the destruction of the Zentraedi and constant attacks

from the Invid have greatly weakened the Masters' forces to the

point where they can no longer maintain their empire.  In order

to survive, the Masters MUST retrieve the Protoculture Matrix

from the wreck of the SDF-1 on Earth, even if they have to kill

all of humanity to do it.


ZOR PRIME

Japanese Name: Seifrietti Weisse American Voice Actor: ?????


Zor Prime is a clone of the original Zor, the "father" of

Protoculture.  The Robotech Masters use Zor Prime first as a

soldier and then as a spy in an effort to find a way to defeat

the Earth forces.  However, Zor's advanced intellect allow him to

eventually overcome the Masters' programming and remember who and

what he is. Zor Prime dedicates himself to destroying the Masters

and preventing the Invid from destroying Earth.  Although he

succeeds in the first task, he fails to destroy the flower of

life, instead scattering the seeds all over Earth and

guaranteeing the arrival of the Invid.  Zor Prime sacrifices his

own life in the wasted effort to destroy the flower at the end of

the second series.


MUSICA

Japanese Name: Musika American Voice Actress: Chelsea

Victoria


One of the Masters' clones and a member of a trio of

musicians, Musica is charged with playing music that keeps the

other clones of the Masters passive and obedient.  Musica meets

Bowie Grant during a Southern Cross invasion of the Masters'

fortress, and the two instantly fall in love.  Bowie opens

Musica's mind to new possibilities, and as a result Musica rebels

against the Masters' control.



THE NEW GENERATION

==================


SCOTT BERNARD

Japanese Name: Steik Bernard American Voice Actor: Greg Snow


Robotech Expeditionary Force (REF) Pilot and sole survivor

of the Mars Division assault on Reflex Point, Scott Bernard has

one goal; defeat the Invid at ANY cost.  After surviving

crash-landing on Earth, Scott tries to recruit others who are

willing to fight the Invid, and eventually succeeds in gathering

a group of freedom fighters to help him in his quest.  Scott is

very determined and single-minded at the start of the series, but

starts to lighten up when he meets and falls in love with

Marlene, who reminds him of his former girlfriend who was killed

in battle.  Scott's world is turned upside-down when he learns

that Marlene is actually an Invid; a member of the race he is

trying to destroy.


LANCER

Japanese Name: Yellow Belmont American Voice Actor: Jimmy

Flinders


A skilled pilot and freedom fighter who joins up with the

team in the third episode.  In order to escape the Invid, Lancer

created the female personality of Yellow Dancer and uses her to

do undercover work for the team.  Near the end of the series

Lancer falls in love with an Invid named Sera, and together they

help to form a tentative peace between both sides at the end of

the series.


RAND

Japanese Name: Rei American Voice Actor: Anthony Wayne


A young and arrogant wanderer/freedom fighter, Rand is a

self-taught survivor.  When Rand meets and joins up with Scott

Bernard, he begins to learn the value of friendship and teamwork

and becomes less of a loner.  Rand falls in love with Rook early

on in the series, but it takes nearly until the end of the series

before she returns the feelings.



ROOK BARTLEY

Japanese Name: Fuke Eroze American Voice Actress: ?????


Rook grew up among the ruins and gang wars that followed the

Second Robotech War, and learned how to be tough and independent

at an early age.  In fact, she has built up so much emotional

armor around herself that she has trouble relating to other

people.  Like Rand, though, she eventually learns to drop her

armor and care for other people again while being part of Scott's

team.  Near the end of the series Rook falls in love with Rand.


ANNIE (MINT)

Japanese Name: Mint Rubble American Voice Actress: Mary

Cobb


The youngest member of the resistance fighters, Annie is aŒspunky and obnoxious little girl who always wants to be in the

middle of the action (often getting in over her head).  Despite

her annoying and troublesome antics her teammates love her and

would go to great lengths for her.


LUNK

Japanese Name: Jim Austin American Voice Actor: ?????


An ex-Southern Cross mechanic, Lunk is a good source of

technical and moral support for the rest of the team.  However,

Lunk himself is plagued with worries and insecurities from his

actions during the initial invasion of the Invid, where he was

forced to run away and watch as friends of his were killed.  Lunk

desperately wants to prove to himself that he has courage, and

believes that he can do that by staying with Scott's team.


MARLENE (A.K.A. ARIEL)

Japanese Name: Marlene American Voice Actress: ?????


Marlene is the first humanoid Invid created by the Regis

(see below) to spy on Scott Bernard's team.  However, during her

insertion into the team she is hurt and loses all of her memory. 

Believing her to be a wounded human female, the team takes her in

and cares for her. Through them Marlene learns human customs and

emotions, and eventually falls in love with Scott Bernard. 

Though shocked when she rediscovers that she is an Invid, Marlene

recovers and manages (along with Sera) to convince the Regis to

flee Earth rather than fight to the finish.


THE REGIS

Japanese Name: Refles American Voice Actress: Celena

Banas


The supreme ruler of the Invid.  The Regis has one overall

goal; the evolution and survival of her race.  Intelligent and

ruthless, she is completely intolerant of humans, who remind her

of the Robotech Masters who destroyed her homeworld long ago. 

What the Regis doesn't realize, however, is that she is acting

just like those same Masters that she hates.  Sera and Marlene

are eventually able to convince her to leave Earth rather than

continue a war that may destroy both races.


SERA

Japanese Name: Sorji American Voice Actress: ?????


Along with Corg, Sera is the result of the Regis' second

attempt to create a humanoid Invid.  At first a cunning and

ruthless warrior, she eventually falls prey to human emotions and

begins to fall in love with Lancer.  Although she has trouble

understanding these newfound feelings, she eventually realizes

the futility of her races' actions and helps Marlene to convince

the Regis to flee Earth.


CORGŒJapanese Name: Batra American Voice Actor: ?????


Another humanoid Invid created by the Regis, Corg also falls

victim to human emotions like Marlene and Sera.  However, instead

of friendship and love Corg learns hate and aggression, and

directs his violent feelings towards his enemies.  An extremely

skilled fighter, he is responsible for many REF deaths during the

final battle and almost succeeds in killing Lancer, Rook, and

Rand.  He is finally defeated and killed by Scott Bernard in the

final episode.




2.2: ROBOTECH TV EPISODE GUIDE

------------------------------


THE MACROSS SAGA


 1. Boobytrap              The SDF-1 comes to Earth.

 2. Countdown              Rick Hunter encounters the giant       

                           Zentraedi.

 3. Space Fold             The SDF-1 is stranded near Pluto.

 4. The Long Wait          Rick and Minmei are trapped, alone     

                           together.

 5. Transformation         The SDF-1 adopts an Attack Mode.

 6. Blitzkreig             Lisa Hayes conceives the Daedalus      

                           Attack.

 7. Bye-Bye Mars           Khyron attacks the SDF-1 on Mars.

 8. Sweet Sixteen          Rick is promoted and Minmei has a      

                           birthday.

 9. Miss Macross           The Zentraedi monitor a TV beauty      

                           contest.

10. Blind Game             Rick and his team are captured by the

                           Zentraedi.

11. First Contact          The Zentraedi are terrorized by human

                           affection.

12. The Big Escape         Miriya plants micronized Zentraedi     

                           spies.

13. Blue Wind              The SDF-1 finally makes it back to     

                           Earth.

14. Gloval's Report        Captain Gloval summarizes the story so

                           far.

15. Homecoming             Minmei visits her parents and returns

                           with Kyle.

16. Battle Cry             Rick's has a near-fatal accident in    

                           combat.

17. Phantasm               Rick has a bizarre dream.

18. Farewell, Big Brother  Max battles Miriya and Roy is fatally

                           wounded.

19. Bursting Point         The Omnidirectional Barrier kills Ben

                           Dixon.

20. Paradise Lost          The "Small White Dragon" cast party.

21. A New Dawn             Rick and Lisa become allies in         

                           adversity.Œ22. Battle Hymn            Khyron leads his troops into the       

                           SDF-1.

23. Reckless               Some Zentraedi desert and are given    

                           asylum.

24. Showdown               Lisa leaves the SDF-1; Max meets       

                           Miriya.

25. Wedding Bells          Max & Miriya are married, and fly      

                           together, too.

26. The Messenger          Exedore warns the SDF-1 of impending   

                           disaster.

27. Force of Arms          Rick and Lisa are reunited; the SDF-1

                           triumphs.

28. Reconstruction Blues   The SDF-1 crew now build their lives   

                           on Earth.

29. Robotech Masters       The Robotech Masters set off for       

                           Earth.

30. Viva Miriya            A Zentraedi factory satellite is       

                           captured.

31. Khyron's Revenge       Malcontent Zentraedi on Earth oppose   

                           the humans.

32. Broken Heart           Rick rescues Minmei from Khyron.

33. A Rainy Night          Lisa and Claudia Grant talk about Roy

                           and Rick.

34. Private Time           Minmei comes between Lisa and Rick.

35. Season's Greetings     Khyron prepares for a final attack on

                           the SDF-1.

36. To the Stars           The SDF-1 is destroyed; Rick and Lisa

                           make up.


THE ROBOTECH MASTERS


37. Dana's Story           The Robotech Masters engage the humans

  in combat.

38. False Start            Dana Sterling is put in charge of her

  squadron.

39. Southern Cross         Dana repels the Bioroids and is

  promoted.

40. Volunteers             In Earth orbit, Dana panics under

  fire.

41. Half Moon              Bowie Grant is captured by the

  Robotech Masters.

42. Danger Zone            Dana's squadron takes down an enemy

  Fortress.

43. Prelude to Battle      Bowie is arrested by the Global

  Military Police.

44. The Trap               Inside the Master's ship, Bowie meets

  Musica.

45. Metal Fire             Dana argues that the enemy aren't

  androids.

46. Stardust               A GMP agent assists Dana in fighting

  the Masters.

47. Outsiders              A single ship from the REF returns to

  Earth.

48. Deja Vu                Dana meets the captured Bioroid pilot,   Zor.

49. A New Recruit          Zor unwittingly becomes a spy for the

  Masters.

50. Triumvirate            Invid Flowers of Life are found inside

  the SDF-1.

51. Clone Chamber          Marie Crystal's team rescue the Earth

  Fleet.

52. Love Song              General Emerson is assigned to a

  combat mission.

53. The Hunters            The military perverts Louie Nichols'

  invention.

54. Mind Game              Dana's squad is sent to help Emerson's

  fleet.

55. Dana in Wonderland     The humans encounter the Masters'

  society.

56. Crisis Point           In the Masters' ship, Zor and Musica

  find Dana.

57. Daydreamer             Zor, Musica and Dana's squad return to

  Earth.

58. Final Nightmare        Zor suffers a flashback inside the

  SDF-1 ruins.

59. The Invid Connection   The Masters issue an ultimatum to

  Earth.

60. Catastrophe            Zor destroys the Masters, but attracts

  the Invid.


THE NEW GENERATION


61. The Invid Invasion     Scott Bernard crash lands on the

  planet Earth.

62. The Lost City          Annie joins Scott and Rand against the

  Invid.

63. Lonely Soldier Boy     Rook, Lancer and Lunk join the team.

64. Survival               The Invid sense the Protoculture in

  the mecha.

65. Curtain Call           Scott's team pull off a Protoculture

  raid.

66. Hard Times             Rook has a violent bout with her past.

67. Paper hero             Lunk tries to fulfill a friend's dying

  wish.

68. Eulogy                 Scott meets his hero, Colonel Jonathan

  Wolff.

69. The Genesis Pit        Invid evolution experiments are

  discovered.

70. Enter Marlene          An amnesiac woman joins Scott and

  company.

71. The Secret Route       Lancer falls foul of  his old flame,

  Carla.

72. The Fortress           A decisive victory for Scott and the

  others.

73. Sandstorm              Rand has a dream influenced by the

  Invid.

74. Annie's Wedding        Annie woos a young would-be tribal

  warrior.Œ75. Separate Ways          The teams' personal conflicts become

  arguments.

76. Metamorphosis          The Regiss creates two new humanoid

  agents.

77. The Midnight Sun       The Invid Sera is disturbed upon

  seeing Lancer.

78. Ghost Town             Word of a new REF offensive reaches

  Scott.

79. Frostbite              Marlene puts a dent in Scott's

  emotional armor.

80. Birthday Blues         "Mint" LaBelle has the best birthday

  ever!

81. Hired Gun              Rook meets a man with a cruel

  vendetta.

82. The Big Apple          An attack on an Invid hive in New York

  City.

83. Reflex Point           Scott discovers that Marlene is an

  Invid.

84. Dark Finale            The team joins the REF in a final

  assault.

85. Symphony of Light      The Regis changes form and leaves the

  Earth.



2.3: THE ROBOTECH TIMELINE

--------------------------


(NOTE: This section is still being edited)


Perhaps the most uncertain portion of the Robotech universe

is the timeline.  Very few dates are given in the show, and

competing (and contradictory) chronologies are given in the

novels and the role-playing game. Indeed, the former two sources

even contradict the show on several points.  Furthermore, there

is a wide dissatisfaction among many fans with the McKinney

novels, and a reluctance to take McKinney's word on any matter,

even as matter-of-fact as the timeline. So what is known, from

just the show itself?


Macross:


1) The SDF-1 lands on Earth in 1999. This is made explicit in the

narration in the episode "Boobytrap".

2) The SDF-1 is completed, and the Zentraedi first arrive, in

2009. This is established in both narration and in a time-lapsed

sequence of the repair work on the SDF-1, also from "Boobytrap".

3) It takes the SDF-1 12.5 months to return to Earth from the

fold. This is established in the episode "Homecoming". Earth is

bombarded some months after.

4) The show picks up again approximately 'two years' later,

according to the narration. The time seems to be early Autumn, as

it begins to snow only a few episodes later. Dana Sterling is

several months old by this time. See "Reconstruction Blues".

5) The episode "Season's Greetings" is set at Christmas.Œ6) The episode "To the Stars" takes place soon after that, either

in late December or (more likely) in early January. A picture

album closes at the  end of the episode, with the words "So

long...2012" written on it, perhaps indicating the date of the

end of the show. 


Robotech Masters:


1) Dana is still a teenager (less than 19), but she is a graduate

of the Robotech Academy (can't be too young). This is established

in the episode "False Start". If she is born in 2011 (from

above), then a good guess for the arrival of the Robotech Masters

would be between 2027 and 2030.

2) Major Carpenter's aide refers to their ship as their home for

ten(?) years in the episode "Outsiders", limiting the date of the

departure of the REF.

3) The Second Robotech War lasts only a couple of years, from the

pacing of the episodes.

  

New Generation:


1) Most of the crew has never seen Earth, and was born on a

Robotech ship in deep space, established in "The Invid Invasion";

if the median age of the  crew were 22, then that means that this

episode is set 22 years after the departure of the REF.

2) The Invid seem to have run Earth for many years.

3) Scott was a kid (10?) when Wolff departed for Earth, from the

episode "Eulogy".

4) A crashed vessel from the expeditionary force is seen in

"Ghost Town".  Its crew are old men, in their sixties and

seventies, except for one man in his late forties (who doesn't

seem, from the way he's treated, to be part of the crew). 


Sentinels: 


1) Macek establishes the date for the beginning of this as 2022.

Obviously, it is impossible to generate a calendar that agrees

with every cue from the series - because there are vestiges of

the pre-Robotech plot- lines still in the dialogue. Many fans are

generally unsatisfied with McKinney, and the RPG has its problems

as well.



2.4: HOW TO SEE THE SERIES

--------------------------


2.4.1: IS ROBOTECH STILL ON TV?  WHAT TIME/CHANNEL?


        Robotech is currently aired on the Sci-Fi Channel on

cable in the US.  It airs both weekday and Saturday mornings. 

Times my vary, it is best to check the TV Guide for your area. 

The Sci-Fi Channel has a page near the front.

Œ2.4.2: WHERE CAN I GET ROBOTECH ON VIDEOTAPE?


[To Be Completed]


2.4.3: WHERE CAN I GET ROBOTECH ON LASERDISC?


LIVE Entertainment is releasing collections of ROBOTECH

episodes on LD.  Each disk contains 4 episodes, all uncut and

original length.  Currently all Macross TV episodes are available

and the Southern Cross episodes are currently being released. 

Presumably LIVE Entertainment will release the New Generation

episodes after all Southern Cross episodes are released.


Each disk is $34.95 (manufacturer's recommended price).


LIVE Entertainment is distributing the discs throughout the

U.S. to Laserdisc stores, so if you can't find the discs in your

local LD shop you can probably have them order them for you.


If you don't live near a LD store, then you can order the

discs from a mail- order LD store.  Laser Craze in Boston has

been advertising the discs like crazy (no pun intended), so they

probably have a lot of them.  You can contact Laser Craze at the

address below:


LASER CRAZE

349 Newbury Street, Boston.

Boston, MA 02111


Phone: (800) 888-6086 - Orders Only

Phone: (617) 338-9820 - Questions

Fax: (617) 338-8098




2.5: ROBOTECH TV SERIES QUESTIONS

---------------------------------


2.5.1: WHY ARE THERE CONTINUITY PROBLEMS BETWEEN THE THREE

SEGMENTS?


Most continuity problems arise in the TV show because the

original three series from which the footage was drawn were not

intended to be seen together.  Carl Macek used three totally

unrelated stories, and combined them into one, with the usual

time constraints associated with getting a show on the air.  The

second of the three series, Southern Cross, wasn't even set on

Earth in the original Japanese version. An imperfect match was

inevitable.


2.5.2: WHAT IS PROTOCULTURE?


It has been proposed that there are as many explanations for

Protoculture as there are fans. The best way to answer the question is to examine the facets seen from the various sources.


What does everyone agree upon?  Protoculture is a form of

energy derived from placing the seeds of the Invid Flower of Life

in a matrix that prevents them from dividing. This energy source

is completely clean, abundant, and because of this, the Robotech

Masters' entire empire depended on it.


What also is agreed upon is that the spores of the Flower of

Life (related to the seeds) cause severe hallucinations, and to

some extent, precognition and telepathy, usually mediated through

obscure symbols.


Protoculture is also somehow involved in genetic engineering

technologies of both the Invid and the Robotech Masters, though

the details (from the show) are uncertain.


Later writers (especially Jack McKinney) have dramatically

expanded on this idea. In McKinney's novels, protoculture has

moved from a force that permeates the universe to an intelligence

that shapes events in the universe to its own ends. It also is

allegedly responsible for a symbiotic relationship between man

and mecha, and infusions of it can enhance awareness and

intelligence.  While some see the roots of these extrapolations

in the TV series itself, others hotly dispute this, claiming

McKinney went off on his own.


2.5.3: WHERE WAS THE SDF-2 IN EPISODE 36?


In a word, nowhere. There is no SDF-2 in the footage, though

there is in the dialogue. In the original Macross TV show, the

SDF-2 was to be built on the moon beginning sometime after the

series was over (a scaled-up version of the idea for this vessel

was seen in Macross: Flashback 2012 as the Megaroad-01; though it

is larger than the Macross source material had previously

stated).  But the SDF-2 is never actually seen in the Robotech

footage, as it was not in the footage for the original Macross.

There is only one battlefortress to be seen in the lake.


Carl Macek has explained this away by asserting that the

vessels were back-to- back, but the first glimpse of this

explanation not seen until the Comico adaptation, and has been

the standard apologia ever since. The idea was to have three

ships to correspond to the three mounds seen in the Southern

Cross episodes.




+-----------------------------------------------+

| SECTION III - ROBOTECH SPINOFFS AND "SEQUELS" |

+-----------------------------------------------+


3.1: ROBOTECH: THE SENTINELS

----------------------------Œ3.1.1: WHAT IS IT?


The Sentinels was to be a 65-episode sequel to the Robotech

TV series, detailing the adventures of the REF on Tirol and other

worlds conquered by the Regent, king of the Invid. For financial

considerations described more fully by Carl Macek in _Robotech:

Art III_, the project was canceled, though the story was

rewritten by Jack McKinney in a novel form, and published by

Eclipse comics in a graphic form. Both new media dramatically

modify the plot as described by Macek in _Art III_, especially

toward the end of the series.


3.1.2: HOW MANY EPISODES WERE PRODUCED?


The footage for the first three episodes were completed

before financial complications doomed the project. These episodes

were rearranged, with new dialogue and some old footage added,

and were released on videotape, originally through Palladium

books, and later through Streamline. This footage is now widely

available on video and laser disk, usually in the 'Animation'

section.


3.1.3: WILL THERE BE ANY MORE?


Extremely unlikely. The animated TV version of the Sentinels

is, in effect, on hold. There is some renewed interest at Harmony

Gold because of the popularity of Robotech on the Sci-Fi network,

but no firm plans have been made public.


3.1.4: WHERE CAN I GET A COPY?


Check your local video retail or rental store, or write:


STREAMLINE PICTURES     

P.O. Box 691418         

West Hollywood, CA 90069


Phone: (310) 657-8559



3.2: THE McKINNEY BOOKS

-----------------------


3.2.1: WHAT ARE THEY?


        The Robotech novels are published by Del Rey and are

copyrighted by Harmony Gold U.S.A, Inc. and Tatsunoko Production

Co., Ltd. - except for #19 which is just HG.  Robotech is a

trademark owned and licensed by Harmony Gold U.S.A.


        The order to read them:

                       /-13-14-15-16-17\     

        1-2-3-4-5-6-19<                 >18

                       \-7-8-9-10-11-12/Œ        The following descriptions were taken from the back of

#19.


        The Macross Saga aka First Generation:


        #1 Genesis  ISBN: 0-345-34133-3

        As the Global Civil War was about to wipe out Humankind,

a dying alien genius dispatched the abandoned Super Dimensional

Fortress to Earth - and put Humanity's future in the hands of a

corps of untried, resolute young men and women: the Robotech

Defense Force. Then the most feared conquerors in the universe

attacked, and the real war began...


        #2 Battle Cry  ISBN: 0-345-34134-1

        Henry Gloval, Human captain of the alien spacecraft

called the Super Dimensional Fortress, was a practical man - he

only asked himself once or twice a day how in the world he had

ended up in commend of the stupendously powerful SDF-1.  After

all, he had more important things on his mind - for now the

Zentraedi had come to claim the alien space fortress as their

own...


        #3 Homecoming  ISBN: 0-345-34136-8

        For more than a year, the Humans aboard the SDF-1 had

fought and eluded an endless armada of Zentraedi warships.  Now

the space fortress would have to battle her way back to Earth. 

But villains came in human form as well as alien - and the

treachery of power-hungry men might be the most lethal threat of

all...

These first three books have also been recently published as

a '3-in-1' volume.  ISBN: 0-345-38900-X


        #4 Battlehymn  ISBN: 0-345-34137-6

        For two years, the SDF-1 had been chased through the

Solar system by a race of giant alien warriors, only to be made

to feel like unwanted relatives when they finally returned to

planet Earth.  But after three months of inactivity, the SDF-1's

Captain Gloval took matters into his own hands.  In direct

violation of Council dictates, he ordered the SDF-1 airborne. 

After all, the fate of the Earth was at stake...


        #5 Force of Arms  ISBN: 0-345-34138-4

        The giant Zentraedi had given up their efforts to capture

the SDF-1 intact.  Now they wished only to destroy it - along

with its Human crew, the whole Human race and its homeworld, and

those aliens who had defected to the Terran side.  Supreme

Commander Dolza mobilized the largest fleet of Zentraedi warships

the universe had ever seen...  and all their weapons were aimed

at Earth.


        #6 Doomsday  ISBN: 0-345-34139-2

        It was a war without victors - one that had brought two

species to the brink of extinction.  And it was a war without

spoils, save for the devastated Earth itself.  After the final battle, Humans began the painstaking process or reconstruction. 

The Zentraedi would help them - for the two former enemies new

shared a common goal: survival.  But all was not well in this

bravest of new worlds... for one Zentraedi had vowed to lead his

race back to their former glory - at any cost.


Del Rey has collected books 4-6 into one '3-in-1' volume as

with 1-3.  ISBN: 0-345-39145-4


        Southern Cross aka The Robotech Masters aka Second

Generation:


        #7 Southern Cross  ISBN: 0-345-34140-6

        Twenty years after the First Robotech War, the Robotech

Masters came to Earth to finish the conquest their Zentraedi

warrior-slaves had begun... and a battle-ravaged Earth had to

defend itself once more.  And young Dana Sterling, half-Human,

half-Zentraedi commander of an elite Hovertank unit, stepped into

the spotlight of interstellar history!


        #8 Metal Fire  ISBN: 0-345-34141-4

        An alien fortress had crashlanded on Earth - brought down

deliberately in the struggle between the Robotech Masters and

Earth's Human inhabitants.  Now the fortress sat silently

overlooking Monument City, daring someone to penetrate its dark

mysteries.  And who better to brave the ship than Dana Sterling's

15th Squadron ATACs - after all, they had brought the thing down

to begin with!


        #9 The Final Nightmare  ISBN: 0-345-34142-2

        The war for Earth had become even more desperate: the

Robotech Masters' Protoculture Matrix was degenerating,

transforming into the Flower of Life, which was sure to draw the

savage, merciless Invid across the galaxy.  But the Army of the

Southern Cross vowed to wage war for Earth to the bitter end. 

And Dana Sterling, half-alien commander of an elite Hovertank

unit, waged a desperate war of her own to uncover the meaning of

her strange visions and the secret of the alien heritage...


        The New Generation aka The Invid aka Third Generation:


        #10 Invid Invasion  ISBN: 0-345-34143-0

        The Invid Regis had succeeded where the Robotech Masters

had failed - her warrior horde had gained control of Protoculture

and laid claim to Earth.  It was up to the space-weary Human

veterans of the Expeditionary Force to retake the planet - a

world most of them had never seen.  And the counterinvasion would

be more difficult than anyone could imagine...


        #11 Metamorphosis ISBN: 0-345-34144-9

        There had never been a less conventional band of

champions: a downed pilot who was a stranger on his own

homeworld... a former biker hellion... a young forager obsessed

with the vanishing heritage of Humanity's lore... a lethal Robotech warrior... an irrepressible adolescent convinced that

the world owes her a Great Romance... and a cloned enemy

Simulagent who couldn't recall who she was.  And somewhere ahead

of them lay Reflex Point, nerve center and stronghold of the

Invid conquerors - and the destination of the group that was

Earth's last hope.


        #12 Symphony of Light  ISBN: 0-345-34145-7

        It had been a long, hard road for the ragtag band of

Robotech irregulars, but Reflex Point was finally close at hand,

and preparations were underway for a full-scale assault on the

Invid stronghold.  But the Invid Regis would not surrender so

easily the world she had come halfway across the galaxy to claim. 

And no one had thought to ask whether Protoculture might have

something to say in these matters.  But indeed it did, and the

final encounter of the Robotech Wars would be more mystifying

than anyone had imagined...


        The Sentinels:


        #1 aka #13 The Devil's Hand  ISBN: 0-345-35300-5

        It was 2020, and the Super Dimensional Fortresses 1 and 2

had long been destroyed.  But Earth was now on the mend, and the

Robotech Defense Force had fashioned a new battle fortress: the

SDF-3, tasked with a trip across the galaxy to make peace with

Tirol's Robotech Masters.  But unknown to Admirals Rick and Lisa

Hunter and the SDF-3's crew of thousands, the Robotech Masters

were already on their way to Earth.  And at Tirol, the SDF-3

would face the galaxy's fiercest warlord: the Invid Regent!


        #2 aka #14 Dark Powers  ISBN: 0-345-35301-3

        Stranded on the far side of the galaxy after battling the

Invid hordes, the Robotech Expeditionary Force's chances for

survival are slim.  But suddenly, a starship unlike any other

appeared - manned by an incredible assortment of beings

determined to challenge the Invid Regent himself!  REF volunteers

signed on, their mighty war mecha in tow, for a campaign that

would mean their total destruction - or liberty for the planets

of the Sentinels!


        #3 aka #15 Death Dance  ISBN: 0-345-35302-1

        Four months had passed without a word from the Sentinels,

and the members of the Expeditionary mission to Tirol feared the

worst - even as they began truce negotiations with the Invid

Regent himself. Far away, the surviving Sentinels were hopelessly

stranded on Praxis, a planet in cataclysm, at the mercy of the

Invid Regis.  But deep within that world's core were answers to

the Sentinels' prayers - if they could only reach them before

Praxis tore itself apart.


        #4 aka #16 World Killers  ISBN: 0-345-35304-8

        The bearlike Kabarrans and the swashbuckling amazons from

Praxis, the feral natives of Garuda and the Human Robotech heroes

- these oddly match champions banded together with yet other species to form the valiant Sentinels.  But no fighting force

could hope to dislodge the Invid hordes from Haydon IV, ethereal

world of superscience, or Spheris, crystalline globe of living

minerals and murderous resonances.  Nevertheless, the Sentinels

launched their attack...


        #5 aka #17 Rubicon  ISBN: 0-345-35305-6

        Optera - birthplace of the Flower of Life and its agents

of retribution, the Invid - was to be the site of the final

confrontation between the Sentinels and Edwards and his Invid

allies.  Edwards, with Lynn-Minmei prisoner and a handful of

Invid Inorganics under his control, had fled Tirol for the

distant planet.  Breetai's Zentraedi were headed there as well -

and so were the renegade forces of Tesla, mutated by the fruits

of the Flower.  The Sentinels themselves were not far behind...

and it was a battle the Sentinels had to win!


        The conclusion to the series:


        #18 The End of the Circle  ISBN: 0-345-36311-6

        The SDF-3 manifested from spacefold, but no one aboard

had the slightest idea where they were - the ship appeared to be

grounded in some glowing fog, ensnared by the light itself.  And

the ship's Protoculture drives had disappeared.  Meanwhile, in

Earthspace, the Ark Angel had been spared the destructive fate of

the REF main fleet, and a mission set out to locate the SDF-3. 

Elsewhere, mysterious events were being set into motion, and the

ultimate conflict was imminent...


        An additional side-story:


        #19 The Zentraedi Rebellion  ISBN: 0-345-38774-0

        Not every Human was eager to share the planet Earth with

the Zentraedi survivors of the First Robotech War, and there was

little prospect of a lasting peace.  The tensions in the

Southlands had given rise to two opposing groups: the Army of the

Southern Cross, and a loosely organized brigade of Zentraedi

insurgents, driven by the Imperative to continue the fight -

until one race or the other was eradicated.  Caught between those

rivals was the Robotech Defense Force, which would play a crucial

role in what would be called the Malcontent Uprisings...



3.2.2: HOW DO THEY DIFFER FROM THE TV SERIES?


   Overall, the first twelve McKiney novels follow the Robotech

series  exactly, so that when reading the novels one can simply

imagine the film  in their head moving along with the words. The

novels add another  dimention to the Robotech universe and the

characters, bringing out their  thoughts, feelings, and inner

conflicts as well as describing the scenes  in a way not possible

with television. There exist however, several imporant

differences between the novels and the animated series that

should be mentioned.Œ   One of these major differences is the McKinney team's use of

the "Thinking Cap", the sensor-packed helmet that Veritech and

other mecha pilots need to interface with their vehicle to form

the mysterious symbiotic link made possible by protoculture. In

the series there is no mention of the thinking cap. Indeed there

are several scenes where the pilot flies his vehicle without one,

such as when Rick Hunter

rescues Lisa Hayes from the destroyed Grand Cannon: he has her

wear the helmet and skillfully pilots his VT in guardian mode out

of the ruins with Lisa on his lap.


   In addition to protoculture's use as a fuel source and power

behind the mysterious symbiotic link, McKinney portrays it

allowing metal objects to act like a living entity, repairing and

readjusting themselves according to needs at hand. Examples

include the SDF-1's solid floor allowing Captain Gloval's team to

pass through to different levels during their initial encounter

right after the fortress crashlanded on Macross, their robotic

probe's circuits rearranging themselves after entering the SDF-1,

Breetai's ship's hull resealing itself after Ben Dixon fired

missiles to try and escape with his buddies, and Khyron's ship

rebuilding its command center.


   After the McKinney team finishes covering the saga as seen on

film, they  create their own material when continuing the series,

most notably in the Sentinels series of novels. The most recent

addition is Book #18: The End of the Circle, which has been

received with mixed feelings by the Robotech fans, some of whom

do not agree with its canonism. Their latest book, #19: The

Zentraedi Rebellion also attempts to cover ground not supported

by the tv series when it tries to explore the crisis caused by

Zentraedi living on Earth who can not adapt to a peacful

existence. However one wishes to judge these books is entirely up

to them, but the McKinney novels will remain a major part of the

Robotech universe left to be explored and enjoyed by its fans.


3.2.3: WHAT IS "END OF THE CIRCLE" AND "ZENTRAEDI REBELLION"?


        End of the Circle is a new story designed to tie up all

the loose ends in the Robotech universe post-Sentinels.  It is a

creation of Jack McKinney's and is not related to the Robotech

III: The Odyssey concept mentioned in Robotech Art 3.


        The Zentraedi Rebellion is a story that takes place

between the end of the Macross Saga and the beginnings of

Southern Cross and The Sentinels.  It is based strongly on the

Eternity Comic's miniseries The Malcontent Uprisings.


3.2.4: ARE THEY STILL IN PRINT?  WHERE CAN I GET COPIES?


        Del Rey has collected the first three novels into one

volume, and may continue this with the rest.  #19 is new,

however, at this time I do not believe the earlier books are

still in print.  However, they still seem to be available from earlier printings.

        Still-in-print Robotech novels can usually be ordered

through your  local Waldenbooks or other favorite book store, or

by mail order from:


        Del Rey Order Department

        Randome House Distribution Center

        Westminster, MD 21157


        Phone: 1-800-733-3000


3.2.5: WHO IS (ARE) JACK McKINNEY?


        Jack McKinney is a pen name for the team of Brian Daley

and James Luceno.





3.3: THE COMIC BOOKS

--------------------


3.3.1: THE COMICO ROBOTECH ADAPTATIONS


Author: (?)

Artist: (?)

Publisher: Comico

Number of Issues: Macross: 36

                  Masters: 25

                  New Generation: 25

Dates of Publication: 1985-1988 (?)

Plot: Comic book adaptation of the Robotech TV episodes.


3.3.2: THE COMICO GRAPHIC NOVEL


Author: Mike Baron

Artist: penciling by Neil Vokes, inking by Ken Steacy, coloring

by Tom Vincent

Publisher: Comico

Date of Publication: 8/86

Plot: Gloval, Edwards, and Fokker explore the newly-crashed

Battlefortress in 1999.


3.3.3: ROBOTECH II: THE SENTINELS


Author: Tom Mason and Chris Ulm (after Bk 2 Issue #14, Tom Mason)

Artist: Jason and John Waltrip 

Publisher: Eternity/Malibu

Number of Issues: 16 in Book One, 2 in the Wedding Special, 3 in

the  Illustrated Handbook, 21 in Book Two, 8 in Book 3. 

Dates of Publication: 11/88 to 4/94

Plot: The REF departs to Tirol to confront the Robotech Masters,

but find Invid there instead. With the aid of the Sentinels,

aliens formerly in the Masters' empire now under the Invid yoke, a group of REF soldiers set off to defeat the Invid. A retelling

of McKinney's novelization of the never-completed TV series.


3.3.4: ROBOTECH II: THE MALCONTENT UPRISINGS


Author: Bill Spangler

Artist: Michael Ling

Publisher: Eternity/Malibu

Number of Issues: 12

Dates of Publication: 8/89 to 12/90

Plot: In separate adventures, Max Sterling and Johnathan Wolff,

and Miriya Sterling discover a plot by Zentraedi malcontents to

avenge themselves on humanity for atrocities committed against

them by mankind, and work to prevent it. This series is set a

number of years after the destruction of the SDF-1.


3.3.5: ROBOTECH: THE LEGEND OF ZOR


Author: Jason and John Waltrip

Artist: Jason and John Waltrip

Publisher: Eternity/Malibu 

Number of Issues: 6

Dates of Publication: 3/92 to 10/92

Plot: Zor sets off from Tirol and discovers the Flower of Life.

The Robotech Masters seize power on Tirol, and order the

defoliation of Optera by the Zentraedi. The story ends with Zor

sending his Battlefortress to Earth.


3.3.6: ROBOTECH: CYBERPIRATES


Author: Bill Spangler

Artist: Thomas Tenny and Fred Perry

Publisher: Eternity/Malibu

Number of Issues: 4

Dates of Publication: 3/91 to 7/91

Plot: A couple of years after the departure of the SDF-3, the

Southern Cross testing its new Alphas. But something goes wrong;

an outside force is taking the planes over.


3.3.7: ROBOTECH: RETURN TO MACROSS


Author: Bill Spangler

Artist: Mujib Rahiman and Tim Eldred

Publisher: Eternity/Malibu

Number of Issues: 12

Dates of Publication: 3/93 to 3/94

Plot: During the years before the arrival of the Zentraedi, an

assassin stalks the SDF-1, and a rogue submarine from the Global

Civil War tries to capture Fokker and Edwards and hold the RDF

hostage. Meanwhile, Breetai and Khyron are sent on a mission to

investigate an alien ship, as they look for Zor's missing

battlefortress.


3.3.8: ROBOTECH: INVID WARŒAuthor: Bill Spangler and Tim Eldred

Artist: Tim Eldred and Fred Perry

Publisher: Eternity/Malibu

Number of Issues: 18

Dates of Publication: 5/92 to 10/93

Plot: The first twelve issues detail the early days of the Invid

occupation of Earth, centering around Nova Satori, Johnathan

Wolff, Lancer, and John Carpenter, especially Satori's systematic

attempt to expand her personal powerbase on Earth, and

preparations on Moon Base to assist Earth. The later six chapters

detail adventures of Scott Bernard and his band between episodes

of the TV show, up to the departure of Scott in search for the

SDF-3. 


3.3.9: ROBOTECH: INVID WAR AFTERMATH


Author: Bruce Lewis 

Artist: Bruce Lewis, David Lanphear, and Tim Eldred

Publisher: Eternity/Malibu

Number of Issues: 6

Dates of Publication: ~11/93 to 4/94

Plot: In the years after the departure of the Invid, Lancer,

Sera, Annie, Rand and Lunk build an oasis among the devastation,

called Bellmont. Eventually, Nova Satori, with the assistance of

Scott Bernard and Rook Bartley, takes over the city and

establishes herself as tyrant. Meanwhile, a starving army of

Zentraedi is closing on the city, with the firm intention that

their demands will be met.


3.3.10: HOW MANY OF THESE TITLES ARE STILL IN PRINT?


In the summer of '94, Eternity Comics ended its affiliation

with the Robotech line, with several titles to be picked up by

Academy Comics. The notes in the last Eternity issues indicate

that _Sentinels_ will definitely be picked up, with the

possibility of _Return to Macross_ and _Invid War: Aftermath_

being picked up as well.


3.4: THE MOVIES

---------------


3.4.1: ROBOTECH: THE MOVIE


3.4.1.1: WHAT IS IT?


Robotech: The Untold Story was a cinematic release that

combined footage from the Japanese OAV release MEGAZONE 23,

footage from SOUTHERN CROSS, and 15 minutes of new footage at the

end in the Megazone style. Originally released in Dallas and

several other Texas cities, and occasionally appearing elsewhere,

the Robotech Movie was a commercial failure in the USA. It

remained on Cannon's catalog for a while, but was (apparently)

eventually withdrawn.

Œ3.4.1.2: WHAT WAS IT ABOUT?


In 2027, the Robotech Masters arrive at Earth to retrieve

the memory core of the battlefortress of theirs that had crashed

here in 1999; this memory, incorporated into the E.V.E. computer

at Earth's Robotech Research Center, is vital to the survival of

their civilization. To capture it, they abduct B.D. Andrews, a

leader of the research team, and replace him with a simulagent. 

One of Andrews' men is suspicious, and passes on a mobile data

terminal (a huge transformable motorcycle) to his friend,

civilian Mark Landry, before he is killed by agents accountable

to Andrews. Mark is told by his friend in the exchange to contact

Eve.


Mark takes the MODAT 5 with him, and eventually discovers

that the only Eve he knows of, a popular singer and talk-show

hostess, is really a computer- generated hologram used for

propaganda by the United Earth Government, produced by the E.V.E.

computer and now partially under Andrews' control.


Meanwhile, the Armies of the Southern Cross are doing battle

with the Robotech Masters in space, using a battle plan generated

by the E.V.E. computer; but the Andrews simulagent sabotages the

plan, and the Earth forces are defeated, and retreat.


Eventually Mark confronts Andrews, and threatens to go

public with what he knows (the arrival of the Robotech Masters

was kept secret from from the public) if Andrews tries to injure

him or his friends.


Andrews busies himself with the process of downloading the

E.V.E. memory to a satellite, where the transmissions are

intercepted by the simulagent's alien masters.


Andrews' agents kill one of Mark's friends, and take the

film she'd made of the MODAT, sending Mark into a rage. He

confronts Andrews again, and is defeated.


Computer Minister Embry has meanwhile been alerted to the

illicit transmissions, and prepares to make them known to the

Supreme Command.  To prevent this, Andrews declares Martial Law

in the Far East sector, and while Minister Embry's plane is

readied at the airport, Andrews' troops close in on him to stop

him.


Left for dead, Mark is awakened by E.V.E., who offers to

help him.  She directs him to a Robotech fighter, and Mark speeds

to the airport, defeating Andrews and his men. Back in space,

General Emerson is attacking the Robotech Masters again. Without

Andrews at the controls, E.V.E. formulates a new battle plan,

which is implemented by a hovertank squad, resulting in the

downing of one of the aliens' flagships. The Earth is safe, for

now.

Œ3.4.1.3: WHERE DOES IT FIT INTO THE TV SERIES?


The Movie is set just before the beginning of "Dana's

Story"; in a sense, it is a preliminary episode to the Second

Robotech War, though there are a number of continuity problems

with the TV series. These problems are discussed in detail in "A

Fly's View of the Tangled Web", an essay written by Peter Walker

(pww@spacsun.rice.edu) and available from him or from the FAQ

archive.


3.4.1.4: WHY WAS IT NEVER RELEASED NATIONWIDE?


There were a number of factors that may have contributed to

it. Firstly, Cannon did a poor job of advertising it in the test

markets; commercials for the movies were slated for 6:00 in the

morning. Secondly, the movie was competing with Transformers: The

Movie, which had a bigger advertising budget and a wider appeal.

Thirdly, the movie was too cerebral for the general kid- vid

audience, and many parents who took young children were not

prepared for the adult themes (sex and violence). Most

importantly, the fan reaction was luke-warm at first, and has

become increasingly hostile with the passage of time.


3.4.1.5: WHERE CAN I GET A COPY?


I don't know, but if you do, please tell us!  Seriously, the

Robotech movie has never been released on video in the American

market. Sightings of the film on video in England, the

Netherlands, and elsewhere have been reported on the net, but

nothing firm is known.


3.4.2: CLASH OF THE BIONOIDS


3.4.2.1: WHAT IS IT?


        CotB is a dubbed and edited release of Macross Summer

'84: Do You Remember Love?


3.4.2.2: WHAT WAS IT ABOUT?


        DYRL was a theatrical version of the Macross TV series in

Japan that condensed the plot and used revised character and

mecha designs.  The plot is pretty much the same as the Macross

Saga since very little was changed from the original to make

Robotech.  Of course, the original definitions - non-Robotech -

for protoculture, etc.  The major difference was that the male

aliens were Zentraedi and the females were Meltraedi and they

were at war with each other, and BOTH were after the humans.


3.4.2.3: WHERE DOES IT FIT INTO THE TV SERIES?


        It doesn't really.  It isn't actually a part of Robotech,

it is unrelated.  Yes, the designs are the same, however, it is

*not* part of the universe.  It was not licensed by Harmony Gold and the release is unrelated to RT.  It is basically a capsulized

version of the Macross Saga as far as the footage goes.


3.4.2.4: HOW IS IT DIFFERENT FROM MACROSS: DO YOU REMEMBER LOVE?


        Basically some scenes of graphic violence and nudity were

edited out.  And the voice actors weren't great.  There is a

bootleg of the dub of DYRL *before* the cuts were made

circulating in fandom.


3.4.2.5: WHERE CAN I GET A COPY OF IT?


        It should be available from any video retailer.  [I am

searching for the company and full information currently, this

will be added as soon as I get it.]



3.4.3: ROBOTECH: NOT NECESSARILY THE SENTINELS


3.4.3.1: WHAT IS IT?


_Robotech III: Not Necessarily the Sentinels_ is a film that is

two parts parody of and one part homage to Robotech.  It was put

together by the fine folks at Seishun-Shitemasu, through the

magic of some very creative editing and dubbing.


_NNTS_ uses footage taken primarily from Gunbuster, Macross: Do

You Remember Love, Macross Flashback 2012, and Mospeada: Love,

Live, Alive, as well as music from the Macross, Robotech, and

some other soundtracks.  The character voices are done by Seitman

Shitemasu people, in some cases surprisingly aptly.


The plot of the story centers around Annie LaBelle and Lynn

Minmei, who are "portrayed by" Noriko and (insert name here, I

don't know it) from Gunbuster.  Annie and Minmei have to pilot a

new combining mecha against the Invid, who are now determined to

destroy the earth.  Various revelations are also made about the

fates of the characters since the end of Robotech.


Without giving too much away, _Not Necessarily the Sentinels_ has

some very funny things to say about Robotech and anime fandom in

general, but don't take it too seriously.


And a word of warning...were it to be rated, _NNTS_ would be

rated at least "R," for what I believe they call "sexual

situations."  So, don't show it to anyone who might be offended

by its content.


3.4.3.2: WHO IS SEISHUN SHITEMASU?


Seishun Shitemasu was formed in mid-1990 by several San Diego

area anime  fans, the "bunch of guys with a vcr."  From the

beginning we have tried to  create fun anime redubs which take

themselves just seriously enough, with  humor and profundity and frivolity and core concept all blended in measure.   Seishun

Shitemasu  (pronounced say-SHOON shteMAHS) originally grew out

the stupid realization that Nadia with her Blue Water was not

entirely unlike Sheeta with a tan, and, well, things just sort of

took off from there.  The name is Japanese for "[I'm] living in

the springtime of [my] youth," taken from the first Kimagure

Orange Road opening credits("Kasuga Kyosuke, ju-go-sai...seishun

shitemasu!").


There's no end in sight.


3.4.3.3: WHAT OTHER ROBOTECH PARODIES HAVE THEY MADE?


None, but they are producing a sequel to Robotech III...


Robotech IV: Khyron's Counterattack.

 Admiral Rick Hunter and the Invid are gone.  The Earth is at

peace once again.  But from beyond the stars, the dark tides of

shadow threaten to rise again, to do the bidding of an ancient

enemy.  And if the heroes of the fourth Robotech War repulse this

new threat, can they survive the wrath of Lisa?  Annie and Minmei

are going where they've never gone before...


3.4.3.4: WHERE CAN I GET COPIES?


Try your local anime club, or post a request on rec.arts.anime.



3.4.4 MACROSS: HARMONY GOLD DUB PRE-ROBOTECH


3.4.4.1: WHAT IS IT?


Before they decided to do Robotech, Harmony Gold was

planning to dub Super Dimensional Fortress Macross and release it

directly to video cassette.  The completed the first tape, called

"Boobytrap" which is the first several episodes of Robotech.  It

apparently never hit wide-release, however it was pirated and

copies are circulating in fandom.  The voices seem the same as

Robotech, except for the narrator. Some of the music is

different, and there are a few brief scenes that were cut from

Robotech.  (Mostly Roy and Rick scoping Minmei's posterior.) 

Aside from that the biggest difference is the names, they

retained the original last names.


There was a comic tie in via Comico, which is why the first

issue of The Macross Saga is just called 'Macross' and has the

original Macross logo.  It was printed before the decision to do

Robotech was made.


3.4.4.2: ORIGINAL THEME SONG


This is a transcription from one of the pirates of the theme

song.  It is as accurate as the nth generation copy could allow.

ŒSoldier of warlords from deepspace

Macross

Hurled through the night to this new place

Macross

Crushed and forgotten to Earthlings

Macross

Magically healed and rebirthing


Just a pile of rust was all they found on that Isle

That no one suspected to see

10 years later Super Fortress Macross would rise

Guardian of you and of me


Macross the arm of the new wave

Macross

Champion and knight of the new day

Macross

Gauntlet of mankind you stand forth

Super Space Fortress called Macross!




+-----------------------------------+

| SECTION IV - ROBOTECH MERCHANDISE |

+-----------------------------------+


4.1: THE ROLE PLAYING GAMES

---------------------------


4.1.1: WHAT IS THE ROBOTECH RPG?


The Robotech RPG is a role-playing adaptation from the TV

show. It allows players to pretend to be a character living in

the Robotech universe, and to live out through the game the

adventures of people from that fictional setting.


4.1.2: WHO MAKES IT?


The Robotech RPG is published by Palladium books, and its

principal author is Kevin Siembeda. The game mechanics are

derived from his earlier games (the Palladium Fantasy RPG, Heroes

Unlimited, etc).  See below for information on how to contact

Palladium books.



4.1.3: HOW MANY BOOKS/SUPPLEMENTS ARE THERE?


The books released in the series, in chronological order of

setting, (to date) are:


1) _Macross_: Game mechanics and mecha for the First Robotech War

and years immediately after.


ROBOTECH: The Role-Playing Game, Book One: Macross.  Copyright Œ  1986, by Kevin Siembieda.  110 pages, $9.95.  Cat. No. 550, 

  ISBN 0-916211-21-5


2) _RDF Manual_: Source material on Post-holocaust Earth, new

rules, and equipment for the RDF, and rival governments.


Book Two: RDF Manual.  Copyright 1987, by Kevin Siembieda.  48 

  pages, $7.95.  Cat. No. 551, ISBN 0-916211-23-1


3) _The Zentraedi_: Source material on these warrior-giants.


Book Three: Zentraedi.  Copyright 1987, by Kevin Siembieda.  48 

  pages, $7.95.  Cat. No. 552, ISBN 0-916211-22-3


4) _Southern Cross_: Game mechanics and mecha for the Second

Robotech War and the periods before and after, and source

material for the era.


Book Four: Southern Cross.  Copyright 1987, by Kevin Siembieda.  

  112 pages, $11.95.  Cat. No. 553, ISBN 0-916211-27-4


5) _Invid Invasion_: As above, but for the Third Robotech War and

Invid occupation.


Book Five: Invid Invasion.  Copyright 1988, by Kevin Siembieda.

  112 pages, $11.95.  Cat. No. 556, ISBN 0-916211-28-2


6) _Robotech II: The Sentinels_: As above, but for the Robotech 

Expeditionary Force's adventures on Tirol and other Invid-

occupied worlds.


ROBOTECH II: The Role-Playing Game, The Sentinels.  Copyright 

  1987, by Kevin Siembieda.  160 pages, $14.95.  Cat. No. 557, 

  ISBN 0-916211-33-9


7) _REF Field Guide_: An illustrated reference work for the

_Sentinels_ book.


ROBOTECH II: REF Field Guide.  Copyright 1989, by Kevin 

  Siembieda.  144 pages, $14.95.  Cat. No. 558, ISBN 

  0-916211-36-3


Adventures published for this game include: _RDF Accelerated

Training Program_, _Ghost Ship_, _Zentraedi Breakout_, _Return of

the Masters_, and _Lancer's Rockers_.


ROBOTECH RPG Adventures: Ghost Ship.  Copyright 1988, by Kevin 

  Siembieda.  48 pages, $7.95.  Cat. No. 554, ISBN 0-916211-29-0

  

ROBOTECH RPG Adventures: RDF Accelerated Training Program.  

  Copyright 1988, by Kevin Siembieda.  56 pages, $7.95.  Cat. No.

  555, ISBN 0-916211-32-0

ŒBook Six: Return of the Masters.  Copyright 1989, by Kevin 

  Siembieda.  88 pages, $9.95.  Cat. No. 559, ISBN 0-916211-37-1


ROBOTECH RPG Adventures: Lancer's Rockers.  Copyright 1989, by 

  Kevin Siembieda.  48 pages, $7.95.  Cat. No. 560, ISBN 

  0-916211-42-8


ROBOTECH RPG Adventures: Zentraedi Breakout.  Copyright 1994, by 

  Kevin Siembieda.  64 pages, $9.95.  Cat. No. 561, ISBN 

  0-916211-67-3


4.1.4: WHAT DISCREPANCIES ARE THERE BETWEEN THE RPG AND THE

SERIES?


There are a number of minor ones, which are collected in an

essay called "A Collection of Comments...", referenced in section

IX of this FAQ.


The largest discrepancies, however, are two-fold: Firstly,

the RPG claims (in _Invid Invasion_) that the Invid returned some

years after the Regis' departure, contradicting both letter and

spirit of the last episode, providing an artificial reason not to

end the role-playing campaign when the show ends.  It is this

liberty that has drawn the most fire from fans (though others

have accommodated it into their campaigns).


Elsewhere, (in _The Sentinels_) Siembeda takes liberties

with the number of ships that supposedly departed with the SDF-3

to Tirol. According to all the known Sentinels reference

material, the SDF-3 was supposed to be alone.  However, Siembeda

seems to be attempting to address problems in Macek's version of

the Sentinels; one ship leaves, and hundreds (fully crewed)

return.  Likewise, he has the REF spend an indeterminate time

sweeping the Galaxy clean of the Regent's Invid, where in the

outlines for the Sentinels TV show, the REF was to have returned

not long after the capture of the Invid's home-world.


4.1.5: WHAT'S MACROSS II?  IS IT A SEQUEL TO THE ROBOTECH RPG?


The _Macross II RPG_ is based on the Japanese TV series

Macross II, which was based on the movie Macross: Summer '84,

which was based on the Macross TV series, from which Robotech was

derived. In other words, the scenarios are not related, though

they use similar game mechanics and mecha (being both published

by Palladium and written by Siembeda, and the mecha designers in

Japan were the same for both TV shows, this is not surprising). 

The plot of the Macross II TV show is detailed elsewhere in this

FAQ.


4.1.6: WHAT'S RIFTS?  IS IT A SEQUEL TO THE ROBOTECH RPG?


    Well, not exactly.


    RIFTS could be called Palladium's seminal game, incorporating

as it does elements from most of Palladium's prior role-playing 

games (Heroes Unlimited, Beyond the Supernatural, Ninjas & 

Superspies, TMNT/After the Bomb, the Palladium Fantasy 

Role-Playing Game, and, yes, Robotech).  


    It is set several hundred years in the future, a century or 

two after a magical apocalypse triggered by nuclear war.  The 

earth has been transformed into a magic-supercharged dimensional 

nexus, infested by monstrous creatures of all descriptions.  

Magic, psionics, mutants, and supernatural creatures abound, as 

well as all sorts of giant robots.  Civilization consists 

primarily of scattered small villages and settlements, with a 

couple of large communities made up of magic-users and the more 

benevolent supernatural creatures, and several fascist, pro-human

dictatorships.


    RIFTS could be considered a sequel to Robotech in that it was

Palladium's next giant robot project once Robotech lost its 

popularity.  Rather than let this new system of mega-damage and 

gameplay mechanics go to waste, they incorporated it into their 

new super-RPG.  However, RIFTS has no actual connection to the 

Robotech universe (though there do exist rules for bringing 

Robotech mecha into that universe, in the RIFTS Conversion Book).


    (Although there is no _official_ connection, my stories and

the Robotech RPG net.supplement that Dave Deitrich and Chris

Meadows are writing hint that the RIFTS universe is where the

SDF-3 ended up after misfolding and vanishing on the way to

earthspace.  But this is completely non-canonical (if anything in

Robotech can be described as "canon"), so feel free to make up

your own interpretations.)


4.1.7: WHERE CAN I GET COPIES?


Palladium's games are widely available in most gaming and comics

stores,  Robotech included. Failing that, try writing them at:


PALLADIUM BOOKS

2455 Universal Drive

Taylor, Mi 48180


Unfortunately, Palladium does not make international mail-order

shipments.   If you live outside the U.S. and want to order the

Robotech RPG books via mail-order, try the following mail order

RPG store and ask for a catalog:


      Mail Order Hobby Shop

      P.O. Box 756

      Lake Geneva, WI 53147

      USA


Enclosing some money for return postage would be a good idea as

well.Œ


4.2: THE ROBOTECH SOUNDTRACK

----------------------------


4.2.1: WAS A SOUNDTRACK FOR ROBOTECH EVER PRODUCED?


Yes, US Renditions (A division of Books Nippan) released

first an LP, and later a CD of the Robotech soundtrack.


4.2.2: WHO PRODUCED IT?


Both were pressed and released through US Renditions,

however, they are Copyright 1985 Harmony Gold USA, Inc./Tatsunoko

Productions Co. Ltd.  And the CD bears both the US Renditions and

Harmony Gold logos.


This is from the first page of the CD liner:


Hello and Welcome to the Robotech BGM Perfect Collection

Compact Disc!  First of all, we at Nippan/U.S. Renditions would

like to thank everyone who purchased the Robotech record and we

thank you for your continued support.


In the spring of 1987, Books Nippan approached Harmony Gold

about creating a new Robotech product.  Because of the

overwhelming interest from the fans in a Robotech soundtrack, we

decided that a background music album would be the best

selection.  In a joint effort between Harmony Gold and Books

Nippan, the first American BGM album was produced.  In the

process, many of the Robotech instrumentals had to be given new

names.  Titles such as "Mechastorm," "The New Mission," and "Red

Alert" were created to give identity to the most popular Robotech

music.


Shortly after the release of the album, fans offered a great

deal of favorable comments and constructive criticism.  Some felt

that there should have been more vocal tracks from the Robotech

characters Lynn Minmei and Yellow Dancer.  Others did not

understand the significance of the Sentinels Medley and how it

fit into the Robotech Universe (The Robotech sequel, The

Sentinels, is now available on home video [Editors note: They

mean the one tape.]).  "Together", the wedding song of Rick and

Lisa, was such a moving composition to some fans that they played

it during their own wedding ceremonies.  Mark A. Weiss, one of

the most enthusiastic Robotech BGM fans had this comment about

"Together": "This song touched something deep within me. The

melody, the words, a very beautiful voice... a very romantic song

about lasting love and commitment - all done with perfect

orchestration!"


This Compact Disc collection is Nippan/U.S. Renditions' way

of saying "thank you" to all of the fans who made Robotech not

just another animated series, but an actual phenomenon.Œ Enjoy,

David Keith Riddick

Special Projects Producer

Nippan/U.S. Renditions



4.2.3: WHAT SONGS ARE ON THE ALBUM?


Both the CD and LP have:

1.  Robotech Main Theme

2.  Mechastorm

3.  Flower Of Life (Regis Theme)

4.  Enemy Attack

5.  Love Theme I

6.  We Will Win

7.  Robotechnology Theme

8.  Love Theme II

9.  Rick Hunter Theme

10. Roy Fokker Theme

11. Earth Government At Work

12. Lonely Soldier Boy

13. Macross Theme

14. Robobumper

15. Red Alert

16. The Way To Love

17. Together

18. The Sentinels Medley


In addition, the CD has the following bonus tracks.


19. My Time To Be A Star

20. We Will Win (Minmei Extended Version)

21. It's You

22. Look Up (The Sky Is Falling)

23. We Will Win (Lancer Version)



4.2.4: WHERE CAN I GET COPIES?


US Renditions sold out several years ago.  Your only hope is

to find a dealer who still has some, or find them used at a

convention.  You can also try asking on rec.arts.anime.

marketplace and/or alt.tv.robotech, but be warned, it will be

very expensive.  The CD has sold for over $150 US online.


Harmony Gold is considering a re-release of the CD. 

However, at this time, there are no actual plans to do so.  So

don't wait for it.



4.3: ROBOTECH TOYS, MODELS, AND OTHER STUFF

-------------------------------------------


4.3.1: ISN'T THE TRANSFORMER "JETFIRE" TOY A VERITECH?Œ Yes; Hasbro bought the rights to the large Valkyrie toy from

Bandai, a Japanese toy company licensed to make and sell Macross

toys, before Harmony Gold ever got involved with Macross.


4.3.2: WHAT HAPPENED TO THE ROBOTECH ACTION FIGURES?


Matchbox's action figure line was generally unsuccessful,

and was eventually canceled. They just didn't sell. Some blame

demographics (Robotech fans tended to be older and less

interested in toys, as opposed to collectibles), and the

rendering of the figures was widely seen to have been of middling

to poor quality.


4.3.3: ARE THERE ANY OTHER TOYS THAT WERE PRODUCED FOR ROBOTECH?


Matchbox put out several lines of toys. One of the first

were 1/100 or so scale die-cast toys of the Macross Destroids,

small egg-Valkyries (with stubby cartoonish limbs and torso),

1/35 or so and 1/72 scale toy Alphas and 1/6 scale

Cyclone-and-rider toy. All of these toys were made in Japan and

were repackaged here. Later lines included toys manufactured

specifically for Matchbox, including Bioroids, a Hovertank, Invid

Scout and Shock Troopers, and the action figures. The second line

of toys was of mixed quality.


4.3.4: WHAT ARE THESE REVELL "ROBOTECH" MODELS I REMEMBER SEEING? 

MOST OF THEM NEVER APPEARED IN THE SHOW!  A FEW OF THEM LOOK LIKE

THEY WERE RIPPED OFF FROM BATTLETECH!


At the same time Hasbro acquired the Valkyrie toy, Revell

acquired the rights to several Bandai model lines. This included

three Valkyries (from Macross), a mecha from Orguss (a series

done by some of the same team as Macross), and a host of mecha

from a Japanese series that was never widely seen outside Japan,

Dougram. These models were the first 'Robotech' anything; the

Harmony Gold concept was only called Robotech after pressure from

Revell.  When FASA was trying to come up with authentic-looking

designs for its Battledroids game (eventually to be renamed

Battletech), they took designs from Macross, Dougram, and a movie

called Crusher Joe (quite without permission - a suit was avoided

through an out-of-court settlement).  Hence the overlap.


4.3.5: WHERE CAN I GET THESE TOYS AND MODELS?


While Macross and other Robotech-related models and toys

were readily available from convention dealers' rooms (and in the

case of the Matchbox toys, toy stores) in the late 1980's, they

are rare now. One can often still find them overseas, or from

well-stocked distributors. One place to look might be:


NEWTYPE TOYS AND HOBBIES

1531 B 10th Ave.

San Francisco, CA 94122

Œ Phone: (415) 731-3077


4.3.6: ARE THERE ANY ROBOTECH VIDEO GAMES?


Not currently.  Harmony Gold has licensed a US game company

to produce a CD-ROM, interactive Robotech game.  However, at this

time it is still in the preliminary stages and nothing definite

is known.




+---------------------------------------+

| SECTION V - ANIME RELATED TO ROBOTECH |

+---------------------------------------+


5.1: OVERVIEW OF ANIME

----------------------


5.1.1: WHAT IS IT?


Anime (pronounced "annie-may") is animation (cartoons) drawn

and produced in Japan.  Many American cartoon shows are actually

anime shows that have been imported, redubbed, and re-released to

the American public.  Besides Robotech, other examples of

American cartoons that use footage from anime are Speed Racer,

Battle of the Planets, Gigantor, Transor Z, and others.


It is important to note that anime is a MEDIUM and not a

GENRE.  There are all types of animes available; sci-fi animes,

comedy animes, romance animes, action animes, horror animes, et

cetera, et cetera.  Basically there are examples of anime for any

type of story you can imagine.  Robotech is NOT representative of

all anime; to say that Robotech represents all anime would be

like saying that Star Trek represents all American television. 

It is simply not true.


5.1.2: HOW IS JAPANESE ANIMATION DIFFERENT FROM AMERICAN

ANIMATION?


Some people claim that anime is much more violent/sexual and

drawn much better than American animation.  This is not really

true. There are examples of American animation that are just as

violent/sexual ("Heavy Metal") or just as well drawn (Disney) as

many anime shows out there.  The difference is that there is a

LOT more animation produced in Japan than there is here in

America.  Consequently, even though the percentages of types of

animation are about the same, the greater number of shows

produced means that there is a lot more anime to choose from in

any particular genre.


One reason why anime seems so much better than American

animation is the "fan filter" effect.  Only a select few animes

make it overseas via traders or professional companies, and those

few are usually chosen because they stand out in some way.  Thus, we usually only get to see the "best" examples of anime here,

while the poorer ones remain in Japan in relative obscurity.


5.1.3: ARE ANY OF THESE SEQUELS TO ROBOTECH?


No, not really.  Although some of the anime listed below

were produced by the same producers/designers/artists that worked

on the footage that made up Robotech, NONE of the plots have

anything to do with Robotech.  All of these shows are completely

independent stories.


5.1.4: WHERE CAN I GET COPIES OF THESE SHOWS?


Many of these shows have been subtitled or dubbed in English

by American companies and are now available for purchase in the

U.S. and other countries.  You can usually find them by looking

in your local video or comic book stores, or by contacting

mail-order video shops.  Another good way to see these shows is

to visit a local anime club.  Many colleges and universities have

Japanese animation clubs that promote anime by offering free

showings to the public of the latest shows.  These clubs are also

a good source of information on how to get your own copies of

these shows.  Ask the employees at comic book and video stores in

your area to see if there are any anime clubs near you.




5.2: SUPER DIMENSIONAL FORTRESS MACROSS

---------------------------------------


5.2.1: WHAT IS IT ABOUT?


In 1999 the nations of Earth are locked in a state of nearly

constant war, wars that everyone knows will ultimately result in

a self-induced genocide. But before anyone starts using nuclear

weapons an extra-terrestrial starship crashes on a small island.

Many think that someone has started using nukes, but public

announcements claim it is an massive asteroid that has impacted

the Earth. The crash and eventual exploration is the impetus that

causes the Unified Earth Government to coalesce. Investigators

discover that the ship had retreated from a battle in space, a

battle against gigantic soldiers. The "UN Spacy" (think army,

navy, spacy) is formed to protect the Earth from the possibility

of invasion.


After 10 years, reconstruction of the flagship of the UN

Spacy, the SDF-1 Macross, is finished. But during the launching

ceremonies a Zentraedi fleet appears and launches an offensive to

capture the Macross. In an effort to gain a better tactical

position, the Macross attempts a fold jump to lunar orbit. But

there are many things about the Macross the new crew doesn't

understand, and instead of the Moon they fold out to Pluto's

orbit, taking the island and over 50 thousand civilians with it.

One more problem: the fold drive that allowed the jump vanishes. Cut off from Earth, hounded by an enemy they don't understand,

and carrying 56,000 civilian refugees, the Macross struggles to

return to the planet it is sworn to protect. 

"Superdimension Fortress Macross" was intended to be a

tongue-in-cheek parody of shows like "Kidou Senshi Gundam"

(Mobile Suit Gundam) and Uchuu Senkan Yamato ("Space Battleship

Yamato" aka "Star Blazers"), as well as itself. But as the story

evolved, and the company funding the project changed, the parody

was set aside in favor of a more serious soap opera-style war

story. As "Gundam" was the first TV series to take the giant

robot seriously, turning it into just a machine of war, "Macross"

was the first to do so with transforming giant robots. Macross

broke many other cliches and stereotypes of the giant robot genre

as well, from not making the story's hero the best pilot, to

giving that distinction to an otherwise "nobody" character, and

having that character become romantically involved with the the

enemy pilot.


        Originally slated for 52 episodes (a full year; Japanese

TV doesn't have broadcast seasons like the US), it was gradually

pared down to 36 episodes due to monetary and manpower

restraints. But even with only a 36-episode run, Macross is still

one of the most popular animated TV shows in Japan, spawning a

beautiful feature-length film ("Macross Summer '84: Ai Oboete

Imasuka"), a 30-minute music video "sequel" to the movie ("Flash

Back 2012"), a 6-episode OAV (Original Animation Video) series

sequel to the movie ("Macross II"), a new TV series starring one

of Maximillian's and Miria's many daughters started it's run in

early October 1994 ("Macross 7"), and a new OAV series prequel to

"Macross 7" ("Macross Plus"). Not to mention numerous other

merchandising endeavors from soundtrack and vocal albums to toys

and models to clothes and school supplies.



5.2.2: HOW DOES IT DIFFER FROM THE "MACROSS" PART OF ROBOTECH?


Carl Macek made many modifications to the Macross story in

order to mesh it with Southern Cross and Mospeada, some trivial,

others grotesque.  These are some of the more notable

differences.


The most important difference is the definition of

"Protoculture."  It is not an energy source; it is not some

biochemical substance that allows for mecha transformation; it is

not some quasi-mystical force playing games with the Universe; it

is not a god. "It" is not an it at all.  The Protoculture were

literally the "first culture" to evolve in the galaxy, circa

50,000 B.C. Circa 47,000 B.C. a Protoculturian exploration vessel

visited Terra, presumably leaving behind humanity's ancestors. As

their Stellar Republic expanded they came into conflict with the

Patrollers, that conflict eventually resulting in the destruction

of the Protoculture and their republic.


The "SDF-1 Macross" (originally designated "ASS-1: AlienŒStarShip-1") belongs to an unnamed race that is at war with the

Zentraedi. Britai Kridanik's fleet is chasing it because of

several unique abilities the ship possesses. The ship is capable

of self-repair, something of vital importance to the aging

Zentraedi fleet. Its systems are technologically more advanced

than the Zentraedi's, something else they wish to study. The

ship's fold engines are capable of feats previously unheard of to

the Zentraedi, including folding while inside a planet's near

gravity well and atmosphere. There is speculation that the fold

engines are also capable of limited temporal displacement (the

kanji for "superdimension" literally read "exceed[ing] time [and]

space"), again something the Zentraedi desire greatly. And it's

proper combat tactics to ride your kill down to make certain it's

a kill.


"Robotechnology" is another invention of Carl Macek. The

advanced technology of the SDF-1, referred to as

"overtechnology," was studied and adapted, resulting in the

development of the Destroids, Valkyries, and the reconstruction

of the ship. Reflex (reactive) weapons are a form of

thermonuclear weapons, probably designed in such a way as to

minimize or eliminate radioactive fallout.


There is no SDF-2 being constructed on Earth. Construction

of the SDF-2 "Megaroad" (or "Megalord" or "Megaload" depending on

how you read it; all three were used during the preproduction of

"Battle City Megaroad," the original working title of Macross

when it was still a parody, the name itself being a linguistic

word-play) begins on the moon in 2003, a space battleship of

purely Terran design. After the near-annihilation of humanity its

construction is altered, instead becoming the ark that will

search the galaxy for a new home for humanity.


The reconstruction project does not completely unify Earth;

there are a number of anti-unificationists using guerrilla

warfare and terrorism against the United Earth Government.

Because of the Unification Wars all personnel on the Mars Base

are withdrawn to Earth; the Anti-Unification Army hijacks a Space

Destroyer and destroys the entire return fleet (Riber is killed

here, not on the Mars Base). The Anti-Unification Army is finally

defeated by the unification forces in 2007 after 5 years of civil

war. Even with the defeat of the Anti-Unification Army, though,

there are still many people chafing at UEG rule--witness the

initial decision by the leaders of the Ontario Autonomous Region

to allow the Macross to debark it's civilian passengers.


At the time of the Macross' launch, there are only 2

A.R.M.D. (Armored) Carriers commissioned; Armored-1 and Armored-2

(not Armored-10 as the dialogue states) were to rendezvous with

the Macross. That is probably the simple mistake of reading the

"01" on the hull as "10." Construction plans called for a total

of 10 A.R.M.D. carriers, though only 8 were completed and

comissioned.

Œ Many names were changed. The Macross has an international

cast (see section 2).


Lynn Kaifun (Kyle) is Lynn Minmei's brother, not cousin.


Finally, of course, "Superdimension Cavalry Southern Cross"

and "Genesis Climber Mospeada" have absolutely nothing to do with

Macross. Any footage from Southern Cross or Mospeada that appears

during the first 36 episodes of Robotech, or any Macross footage

that appears during the rest of the series, has been edited in

for continuity and plot development.  There are no Inbit or Zor,

Invid or Robotech Masters, no special or metaphysical flowers

(other than the dandylions Hikaru finds out in the wastelands) in

Macross.  "Superdimension Century Orguss" also has nothing to do

with Macross aside from sharing a "Superdimension" title and the

same character designer (Haruhiko Mikimoto, aka HAL).



5.2.3: WHAT ARE THE "ZENTRAEDI" IN THE ORIGINAL SERIES?


Oddly enough, the Zentraedi are one of the things Macek

changed the least, and borrowed from the most to develop the

"prehistory" of the Robotech timeline.


The Protoculture's greatest science was that of genetic

engineering. They could perform miracles with genetic tissue,

from determining the sex of an unborn foetus to cloning an army

of gigantic warriors. The Zentraedi were created by the

Protoculture to protect themselves from the Patrollers and other

enemies. They were conditioned to fight, devoid of emotions, and

segregated by sex to prevent a resurgeance of those emotions. All

knowledge of how to repair their machines of war was denied them,

and they were further conditioned to respect and fear those who

could perform such repairs, such as the Protoculture themselves.


The average Zentraedi soldier is approximately 35 feet tall,

not the 50 feet the dialogue states; that's probably an

exaggeration for effect as a 50-foot tall Zentraedi wouldn't be

able to fit in a 50-foot tall Regult Combat Pod. Britai

Kridanik's height is given in "Macross Perfect Memory" (the

Japanese equivalent to "Robotech Art 1") at 44.5 feet, and he is

much taller than the average Zentraedi soldier (and approximately

the same height as a Battloid Valkyrie). Bodolza is taller still.




5.3: SUPER DIMENSIONAL CALVARY SOUTHERN CROSS

---------------------------------------------


5.3.1: WHAT IS IT ABOUT?


In the future, humanity has moved out of the solar system

and  started to colonize planets far away from Earth.  One of the

farthest  colonies in existance is the planet Glorie, on the very edge of explored  space.  The main military forces protecting the 

colonists of Glorie from  the unknown are the Armies of the

Southern Cross.


However, unknown to the human colonists, Glorie is the

ancestral  home of the Zor, a race of highly advanced humanoids

that have been  wandering the galaxy for the past few centuries. 

Although the Zor  abandoned their homeworld ages ago, they have

now returned with what  remains of their fleet to reclaim their

planet.  Unfortunately, the humans have already made Glorie their

new home and refuse to leave it.  Since Glorie does not have a

large enough food supply to support the humans and the Zor

together, they declare war on each other for sole possession of

the planet.


The resulting war for Glorie basically makes up the Southern

Cross TV series.  The events focus on Jeanne Francaix (Dana

Sterling), the young and inexperienced leader of the 15th ATAC. 

Jeanne struggles to change her band of misfits and drop-outs into

a skilled fighting force, and largely succeeds in turning the

15th ATAC into an elite unit by the end of the war.  During the

battles Jeanne also grows and matures from a headstrong girl into

an experienced woman. (Typical Japanese "coming-of-age"

storyline)


During the war, the Zor learn that they can kidnap humans

and brainwash them into expendable pilots for their own mecha. 

This causes great moral conflicts on the side of the humans as

they discover that they are often fighting their own kind, who

are helpless pawns of the Zor.  One of the best examples of this

is Seifrietti Weisse (Zor Prime), a Southern Cross soldier

captured, brainwashed, and surgically altered to be a spy for the

Zor Lords.  Seifrietti is returned to Glorie, where he is

captured and then "adopted" by Jeanne and the 15th ATAC.

Seifrietti manages to break the Zor's conditioning and kills the

Zor Lords himself at the end of the series.

The three mounds seen near the end of the series are not

rotting spaceship carcasses, but instead contain the last

surviving plants of a species that made up most of Glorie's food

supply in the distant past.  When Seifrietti detonates the last

Zor fortress over the mounds, the resulting explosion spreads the

plant's seeds all over Glorie.  Unlike in Robotech, this is a

GOOD thing, since the new plants will increase Glorie's food

supply to the point where it can support both the humans and the 

surviving Zor together in peace.


5.3.2: HOW DOES IT DIFFER FROM THE "MASTERS" PART OF ROBOTECH?


Aside from the differences mentioned above, one of the major

differences between Southern Cross and Robotech is that in the

original SC TV series, Glorie had TWO suns instead of one.  Since

Carl Macek wanted to turn Glorie into a post-holocaust Earth, he

eliminated the second sun by editing out most of the footage

where both suns appeared, and editing out the second sun via airbrushing in those scenes which could not be cut out.


5.3.3: WHO ARE THE "MASTERS" IN THE ORIGINAL SERIES?


As mentioned above, the "Masters" are the Zor, a race of

wandering conquerors who left Glorie long ago and returned to it

when their forces and number began to wane.  Despite their

humanoid appearance, they do not appear to be related to humans

in any way.  Their technology is TOTALLY different than human

technology, and the two share nothing in common(unlike in

Robotech).



5.5: MACROSS: DO YOU REMEMBER LOVE (1984)

-----------------------------------------


5.5.1: WHAT IS IT ABOUT?


"Macross: Do You Remember Love" is a full-length anime film

based on the Macross TV series.  The movie starts out with the

SDF-1traveling near Saturn, presumably on its way to Earth.  The

normal life on the warship is interrupted when a Zentran

battlecruiser defolds and attacks.  During the battle, a young

pilot named Hikaru Ichijo rescues the famous singer and movie

star Lynn Minmay from being killed, but ends up trapped with her

in the lower decks of the SDF-1. While trapped, the two become

very close.  After being rescued, the two begin to date, and

Hikaru takes Minmay on a tour of Saturn's rings.  However, the

lovers are captured by the Zentran along with first officer Misa

Hayase, squadron leader Roy Focker, and Lynn Kaifun, Minmay's

manager.  However, while returning to the main Zentran fleet the

Zentraedi are attacked by the Meltran, giant warrior women who

have ben at war with the Zentran for ages.  Hikaru and Misa

manage to escape during the confusion, but Roy is killed and

Minmay and Kaifun remain captured.


Hikaru and Misa fall out of the Zentran ship during a fold

and wind up back on Earth.  The surface of the Earth has been

laid to waste by Zentran bombardments, and almost no one has

survived.  While searching for survivors, Hikaru and Misa

discover an ancient spaceship that was once buried at the bottom

of the ocean, before the ocean was evaporated in the Zentran

attack.  The ship turns out to be a colony ship from the

Protoculture, an ancient race that were the ancestors of the

Zentran, Meltran, and Humans.  Misa also finds a fragment of an

ancient song from the Protoculture in the ruins.  Hikaru and Misa

start to become very close to each other, when they are rescued

by the SDF-1 which has finally made it back to Earth.


While trying to figure out what to do next, the SDF-1 is

attacked by a Meltran cruiser.  However, the battle is

interrupted by the arrival of the Zentran fleet, which is

broadcasting Minmay's singing.  Bodolza, leader of the Zentran

forces, calls a truce with the SDF-1.  Bodolza wants the humans on the SDF-1 to complete the song that he has discovered (a

"fragment of culture") which he can then use as a powerful weapon

to attack the Meltraedi.  While the songwriters on the SDF-1 try

to come up with suitable lyrics, Misa translates the fragment she

found on the colony ship and discovers that it is a listing of

the original lyrics to the original song Bodolza has discovered. 

However, before she can announce her discovery, the main Meltran

fleet arrives to destroy the Zentran and the SDF-1.


Bodolza, angered by the lack of progress from the SDF-1,

breaks the truce and orders the Zentran ships to fire on the

battlefortress.  However, the SDF-1 manages to escape.  Misa

gives the lyrics to Hikaru, who in turn convinces Minmay to sing

the song.  The complete song, entitled "Do You Remember Love",

convinces most of the Zentran and Meltran forces to join ranks

with the SDF-1 against Bodolza.  As both fleets and the SDF-1

attack the Zentran fortress, Hikaru enters it with his Valkyrie

and manages to kill Bodolza, saving the last survivors of

humanity and the Zentran and Meltran fleets from destruction. 


5.5.2: HOW DOES IT RELATE TO THE JAPANESE MACROSS?


Although "Do You Remember Love" is based on the Macross TV

series, the events in the movie take place outside of the

original story's continuity.  Some of the events from the Macross

TV series are included in the movie, like Hikaru and Minmay's

time trapped in the SDF-1, Roy Focker's death, and the final

climactic battle against Bodolza.  However, new parts were also

added such as the Meltran forces and the Protoculture colony

ship.  While closely resembling each other, the Macross TV series

and Macross Movie should be considered separate and unrelated

stories.


        The original Macross storyline has undergone several

revisions since the release of the original Macross TV series. 

According to the newest continuity a la Macross Plus and Macross

7, Macross '84 is a fictional theatrical release based on the

events of the originalseries.  In other words, the movie is NOT

part of the official Macross storyline.  It is a historical

fiction movie *within* the Macross tv series universe released in

2031 about Spacewar One.  Macross II is an "alternate story";

some have interpreted this to mean it is an OAV sequel (again

within the series universe) to the movie.  On the other

hand, Flashback 2012, which clearly uses mecha designs from the

movie, has, nevertheless, been integrated into the series

timeline.  "August 2012, Lynn Minmay's final concert".



5.6: MACROSS FLASHBACK 2012

---------------------------


5.6.1: WHAT IS IT ABOUT?


Two years have passed since the events in the 1984 movieŒ"Macross: Do You Remember Love".  Lynn Minmay, who is still a

superstar, quietly reminisces after a concert about the events in

her life that had led up to that point.  She remembers her

arrival on the SDF-1, her meeting Hikaru Ichijo and Misa Hayase,

and the final battle with the Zentran and Meltran forces against

Boldolza.  (These flashbacks are done in the form of music videos

with footage from the Macross TV series and the 1984 movie.) 

Near the end, Hikaru and Misa appear to Minmay and show her the

newly-completed SDF-2 Megaroad and the VF-4 Valkyrie fighters. 

The SDF-2 launches from Earth on her maiden voyage on a mission

to find a new home for humanity.  Minmay, however, chooses to

stay behind this time and watches the enormous ship as it departs

Earth to voyage into history.


5.6.2: HOW DOES IT RELATE TO THE JAPANESE MACROSS TV SERIES AND

"MACROSS: DO YOU REMEMBER LOVE"?


Although Flashback 2012 uses footage from the original

Macross TV series in some of its videos, the OAV is actually a

"sequel" to the 1984 Macross Movie.  The most direct proof of

this is the fact that the SDF-2 design used in Flashback 2012 is

*VERY* different than the design used in the TV series.



5.7: MACROSS II

---------------


5.7.1: WHAT IS IT?  IS IT A SEQUEL TO ROBOTECH?


Macross II is a 6-episode OAV (Original Animation Video)

series that is a sequel to the 1984 movie "Macross: Do You

Remember Love".  The new series takes place on Earth 80 years

after the movie ended.  Since "Do You Remember Love" isn't part

of the Macross TV series continuity, Macross II is also outside

that continuity.  Thus Macross II is 2 generations removed from

the footage that became Robotech.




5.8: SUPER DIMENSIONAL CENTURY ORGUSS

-------------------------------------


5.9.8: I SEE "SUPER DIMENSIONAL" IN THE TITLE.  IS IT RELATED TO

MACROSS OR SOUTHERN CROSS?


Storywise, no.  Orguss was done by the same studio that did

Macross and Southern Cross, which accounts somewhat for the

similarities in the names.  Also, the character designs for

Orguss were done by Haruhiko Mikimoto, which explains the similar

appearance between Macross and Orguss characters.  However,

Orguss and Orguss II are not related in any way to either the

Macross or Southern Cross storylines.


Œ+--------------------+

| SECTION VI - MECHA |

+--------------------+


6.1: GENERAL QUESTIONS

----------------------


6.1.1: WHAT IS "MECHA"?  WHY DO I KEEP HEARING IT IN REFERENCE TO

ROBOTECH?


"Mecha" originally derives for the word "mechanic", used by

Japanese animators to refer to technological elements of the

shows. It eventually came to be synonymous with 'giant robot'

both to the animators and fans, and to characters within the

shows themselves. Since many of the machines in Robotech are

based on the 'giant robot' mode, the word 'mecha' is commonly

used.


6.1.2: HOW DOES PROTOCULTURE POWER MECHA IN ROBOTECH?


This is never comprehensively answered in the show. All

books and comics written after the McKinney novelizations imply

that protoculture is some sort of fluid that runs throughout the

mecha (and the traces of it in the Zentraedi). This idea seems to

be originally McKinney's. The earliest comprehensive description

of what protoculture actually does in the generation of power is

in Comico's _Robotech: The Graphic Novel_. Zor says, "But look at

these seeds! The miracle of clean energy -- It never fails to

astound me.  How each seed strives to divide -- but when placed

in a pressurized chamber, is arrested in mid-division... so long

as the pressure is precisely maintained, the seed radiates heat,

which we ultimately to energy." Since Carl Macek worked closely

with the author on the graphic novel (unlike the novelizations,

where Macek has implied McKinney was on his own), we can take

this as the closest to the original conception.


6.1.3: HOW WERE THE MECHA POWERED IN THE ORIGINAL ANIME?


Usually, the mecha were supposed to be fusion-powered. The

messy issue of how the heat gets converted into electricity or

motive power (in both the original anime and Robotech) is neatly

ducked.  In Mospeada (New Generation) the fuel cells were

Hydrogen and Oxygen.  In some scenes, 'HOH' can be seen written

on the cells.




6.2: ROBOTECH: MACROSS MECHA

----------------------------


6.2.1: THE VERITECHS


6.2.1.1: DESCRIPTION OF THE VERITECHS

Œ The Veritech (a.k.a. VF-1 Valkyrie) resembles a U.S. F-14

Tomcat in fighter mode, but can convert into a 45-foot tall giant

robot (Battloid mode), and an intermediate stage called Guardian

(called GERWALK in the Japanese version) that resembles a fighter

plane's wings, fuselage, and cockpit, with the engines/legs swung

forward like the talons of a bird of prey, and the arms sticking

out the sides. The weapons include: 12 missiles under the wings,

1 to 4 lasers on the head (a turret in fighter and Guardian

modes), a 55mm rotary gun-pod held in the hand (or on the

underbelly in fighter mode).  There are also lasers in blisters

on the nose in fighter mode, but these are only seen in two

episodes, and their existence is a source of controversy among

the more pedantic breed of fan. The number of lasers on the head

differentiate the various models, and rank of the pilot.


Half-way through the Macross part of the show, we are

introduced to the Armored Veritech, which consists of a standard

Veritech in Battloid mode, with armor added to every part of the

body but the head, and enough bays to hold almost 70 small

missiles. There are two small booster packs added to the back as

well.


Towards the end of the Macross part of the show, we are

introduced to the Super Veritech. This is a standard Veritech

with armor/thruster packs added to the arms and legs, and two

large booster packs on the back. The front of the booster packs

have 4 launchers each for multiple small missiles. Under the

wings, one sometimes sees six very powerful and large missiles.

The addition of the armor does not (unlike the Armored Veritech)

inhibit transformation in any way.


6.2.1.2: HOW ARE VERITECHS DIFFERENT FROM THE ORIGINAL ANIME

MECHA?

The biggest difference is that the Macross originals use

fusion power, where the primary power source of the Robotech

versions are powered by protoculture.  In addition, the novels

introduce the idea of the 'thinking cap', through which the

pilot's thoughts translate into the Veritech's actions to some

extent. This idea is completely absent from the original Macross

Valkyrie.


6.2.1.3: WHERE IS THE PILOT LOCATED IN BATTLOID MODE?


The pilot is located in the center of the chest on all

Macross-era Veritechs, behind the plate that slides over the

canopy. We see this clearly when Breetai is involved in a

fist-fight with Rick's VF-1J in the episodes "Blind Game" and

"First Contact". Somewhere the misconception came about that in

the trainer (VF-1D according to Macross, VT-1D according to the

Palladium role-playing game), the pilot sits in the head (this

has appeared, among other places in the comic _Invid War:

Aftermath_). This is mistaken.  A close examination of the second

episode (where Rick emerges from the trainer and converses with Minmei) reveals that the head folds completely forwards, and then

the instructor's and pilot's seats (in that order) emerge from

deep inside the torso.


6.2.1.4: WHY ARE THERE INTAKES ON THE VERITECH?


However one generates power, one still has to convert it to

thrust. The mecha designers for the Japanese TV show realized

this, and added intakes to the Veritech. In an atmosphere, air is

sucked in, heated in the fusion engine, and jetted out as

exhaust. It's a way of minimizing fuel use in the atmosphere. 

Even in Robotech (with protoculture), one still needs to spit

mass out the back to accelerate the plane, so Robotech's

innovations do not make the intakes obsolete.



6.2.2: THE DESTROIDS


6.2.2.1: DESCRIPTION OF THE DESTROIDS


The Destroids are generally seen only in the background in

the show, but several have grown very popular with fans.

Destroids are non-transformable Battloids, for the most part

similar in height to the Veritech. They are the RDF's walking

artillery platforms.


One type is the Excalibur. With 12 missiles on each

shoulder, a gun cluster near what passes for an arm pit, a

machine-gun on the nose, a launcher with six missiles over one

shoulder and a searchlight on the other, and two huge particle

guns that pass for arms, this Destroid is the workhorse of the

RDF.


Built on the same set of legs, the Spartan is much simpler

in design, boasting only a large missile drum for each arm. This

is the long-range artillery battery of the RDF.


Also on the same set of legs as the Excalibur is the

lightest of the Destroids, the Raidar X. This mecha is an

air-defense weapon, with two long laser cannons on each arm.


Rounding out the smaller Destroids is the Gladiator, a

compact mecha for close fighting. It is the only one with hands,

and can carry a club, or presumably a gun pod. It is armed with a

12 missiles on each shoulder, a gun cluster in the center torso,

and a light anti-air laser on top.


The behemoth of the Destroids is the MAC II. In effect, it's

a 4-barreled 16 inch battleship turret with legs and two

tri-barreled laser cannon arms.


6.2.2.2: HOW ARE DESTROIDS DIFFERENT FROM THE ORIGINAL ANIME

MECHA?

Œ Firstly, the Destroids are fusion-powered in the Japanese

originals. In addition, the guns on the arms of the Raidar X and

the MAC II are not lasers, but respectively, 78mm autocannon and

missile launchers. Macek has commented that in his view, all

weapons in Robotech were beam guns (recall that all of this was

before the release of _Aliens_, which brought conventional

projectile weapons back in vogue in American Sci-Fi, whereas they

had been the rage in Japanese anime for years, working alongside

lasers and particle guns).


Finally, there are the names. While Destroid names are

rarely mentioned in the show, the Japanese ones seem to be the

ones most often used. (The exception is a reference in the

background to a 'Gladiator squadron'.)  However, with the release

of the Matchbox die-cast Destroids, new names were given. What

Matchbox calls the Excalibur was originally the Tomahawk, the

Raidar X was originally the Defender, the Gladiator was

originally the Spartan, the Spartan was originally the Phalanx,

and the MAC II was originally the Destroid Monster.



6.2.3: ZENTRAEDI AND ZENTRAEDI MECHA


6.2.3.1: HOW TALL ARE THE ZENTRAEDI?


If you believe the dialogue, 50 feet. However, in the

original Macross, the average Zentraedi was just shy of 10 meters

(33 feet), and this is how they are drawn in the show, relative

to the humans and the Earth mecha.


6.2.3.2: DESCRIPTION OF THE ZENTRAEDI MECHA


The Zentraedi use a wide array of mecha. Most common is the

Regult Battle Pod, which looks like a giant bird egg, with only

the legs protruding.  It is armed with two particle gun, two

smaller forward-firing anti-personnel auto-cannon, and two

rear-firing anti-aircraft lasers. This mecha is around 50 feet

tall.


There are three variants of the Battle Pod. Two sacrifice

the top-lasers with light and heavy missile batteries,

respectively. The third sacrifices all weapons and is a recon

unit.


The Zentraedi Officer pilots the Glaug Officer's Pod. It is

similar to the Regault, but the torso is more stretched, it is

larger, and has arms.  Armed with a top-mounted particle gun, a

particle cannon and an impact cannon on each arm and two light

anti-personnel cannon, this is a formidable weapon.  The Glaug

can be attached to a rocket sled for additional speed and flight

capabilities.


The alternate pod for male Zentraedi is the Nosjaedul-ger

power armor.  Humanoid in shape, the Zentraedi wears it like anŒover-sized suit. It is armed with an impact cannon in the chest,

a particle gun on the shoulder, and a hand-held laser cannon.


The Zentraedi's most lethal weapon is the Quaedluun-rau

power armor, worn by female officers. Larger than the male power

armor, it is faster and more deadly. It is armed with two impact

cannons on the chest, a tri-barreled particle gun in each

forearm, and a launcher with 17 small missiles on each hip, and

on the top of each side of the thruster-backpack. The female

power armor is also gifted with enormous maneuverability and

acceleration.


The Zentraedi air forces consist of the Fighter Pod,

essentially an elongated three-sided pyramid with engines on the

bottom. There is a dual missile launcher on each side, and a

cluster of particle guns in the nose.


The Zentraedi employ other vessels, most notable being the

Quel-Qualie Theater Recon Scout pod. Far larger than any other

mecha, this large craft is mainly used for intelligence, though

it is well-armed with missiles and cannon. The Zentraedi also use

a saucer-shaped landing vessel, to deliver Battle Pods to the

theater of engagement.


But don't think the Zentraedi is helpless out of his war

machine. He can wear either a light or heavy combat armor, and is

issued a large gun pod, equivalent to that on the Veritech. And a

35-foot tall (or 50, depending on your preference - footage or

dialogue) warrior is no slouch with his bare hands, either.

Breetai (taller than most Zentraedi) knocked around Rick's

Veritech with little effort.


6.2.3.3: HOW ARE THE MECHA DIFFERENT FROM THE ORIGINAL ANIME

MECHA?


The main difference is that in Robotech the mecha are

powered by protoculture, where in the Japanese original, they are

fusion powered.



6.2.4: THE SDF-1


6.2.4.1: HOW IS IT DIFFERENT FROM THE JAPANESE ORIGINAL?


Robotech's SDF-1 is fairly close to the one from the

original TV  series.  The original version possessed several

capabilities that the  Zentraedi were very eager to possess,

including self-repairing systems  and an advanced fold drive

system.  The original was powered by  overtechnology reactor

systems instead of protoculture systems used by the Robotech

version.  Also, the original SDF-1 did NOT have anything 

resembling a Protoculture Matrix hidden aboard the vessel.  The

Zentraedi  wanted the vessel itself, and not anything contained

in its hull.Œ6.2.4.2: WHO BUILT IT IN THE ORIGINAL MACROSS SERIES?


The Japanese SDF-1 was built by an unnamed race that were

also  enemies of the Zentraedi.  The actual identity of the

builders is never revealed in the series, though they are

presumably humanoids somewhat  similar in size to humans.  The

Japanese SDF-1 was NOT constructed by the  Robotech Masters, or

the Zor Lords from "Super Dimensional Calvary Southern Cross".


6.2.4.3: IS THE SDF-1 THAT APPEARED IN THE MACROSS MOVIE

DIFFERENT FROM THE

         ONE IN THE SERIES?


Yes, slightly.  The SDF-1 in the Movie had a slightly

different body styling, including squarish booms for the main

guns instead of the tapered look of the TV series.  The movie

SDF-1 also had two Armor-type weapons platforms for arms instead

of naval warships.  The movie design for the SDF-1 is actually

closer to the TV SDF-2 design than the TV SDF-1 design.



6.2.5: THE SDF-2


6.2.5.1: WHERE IS IT?  WHY DO WE NEVER SEE IT IN THE TV SERIES?


In the original TV series, the SDF-2 was being constructed

on the Moon to take advantage of the lower gravity there. 

Construction of the ship did not begin until after Kamijn

(Khyron) destroyed the SDF-1 Macross, and thus the SDF-2 never

appeared in the original footage of the final episode of Macross. 

The SDF-1 is the only ship in the New Macross lake during

Kamijn's attack.


Carl Macek explained that the vessels were back-to-back, but

no pictures or footage supported this claim until the Comico

adaptation of Robotech.  Macek wanted to include the SDF-2 in the

final battle to help explain the three mounds seen in Southern

Cross, thus creating continuity between the two sagas.


6.2.5.2: HOW DO THE VERSIONS OF THE SDF-2 IN THE JAPANESE MACROSS

TV SERIES AND MACROSS 2012 DIFFER?


The SDF-2 in the Macross TV series was much closer in design

to  the original SDF-1, retaining the same basic shape and the

ability to  transform between two different modes of operation. 

The TV SDF-2 was  1620 meters in length, 420 meters larger than

the SDF-1.  The SDF-2 also  had two Armor-type weapons platforms

for arms instead of the warships  incorporated into the SDF-1. 

In the original TV series, the SDF-2 was intended to repace the

SDF-1 as the flagship of the Earth defense fleets.


The SDF-2 from Macross 2012 is MUCH different from the TV

version,  however.  Instead of being a warship, the 2012 SDF-2 is

a colony ship  intended to help the survivors of the Earth/Zentran/Meltran War find a  new home.  The 2012 SDF-2 is

restricted to one form and can NOT switch into a humanoid mode. 

The front 2/3rds of the ship encloses a complete city for

colonists aboard the ship.  The general shape is vaguely like the

SDF-1 in flight mode, but much larger with large wing-like

structures on the sides for troops and mecha.  Although the exact

size of the SDF-2 is not given, it is about 50% larger than a

Zentran Nupetiet-vernitzs flagship; somewhere around 7,500 meters

long.



6.2.6: THE SDF-3


6.2.6.1: WHY DO WE NEVER SEE IT IN THE ORIGINAL TV SERIES?


The concept for the SDF-3 was an original creation by Carl

Macek to explain why the main characters from the Macross saga

didn't appear in Southern Cross or New Generation.  The SDF-3

never actually "existed" in any of the original Macross, Southern

Cross, or Mospeada footage and thus never made into the footage

that made up Robotech.  This also explains why the SDF-3 had to

"vanish" while folding from Tirol to Earth; the ship didn't exist

in the footage of the Mospeada battle sequences.  The SDF-3

appears only in the Sentinels and in Eternity's comic book

adaptations for Sentinels.


6.2.6.2: WAS THERE EVER AN SDF-3 IN *ANY* ANIME?


No, the SDF-3 is unique to Robotech and the Sentinels.

Neither it nor any ships similar to it have appeared in Japanese

animation.




6.3: ROBOTECH MASTERS MECHA

---------------------------


6.3.1: SOUTHERN CROSS MECHA


   The Armies of the Southern Cross have at their disposal

various transformable & non-transformable mecha as diverse as the

15 branches themselves. The vehicles are perfectly adapted for

the elements of air, land, space, & water offering excellent

performance, maneuverability, & a host of deadly & accurate

weapon systems that make the Armies of the Southern Cross a

formidable force to be reckoned with. 


6.3.1.1: DESCRIPTION OF THE MECHA


The following are the transformable mecha:


LOGAN - A second-generation veritech fighter developed

specifically for the Armies. Much smaller & lighter than the

original VF-1 series, it offers greater speed & maneuverability. The most striking feature of this new fighter the availability of

TWO modes instead of three: fighter & guardian. It is primarily

designed for fast, aerial & battlefield combat,

not for prolonged battles.

   The primary weapon system of the Logan are two forward-firing

high-powered lasers mounted into the "shoulders" of the fighter,

a rapid-fire particle beam tri-cannon mounted in the nose, and

the E-20 Gun Pod.  For defense the Logan's wings, composed of

complex alloys and  ceramics can be used as arm shields for

parrying missiles or other forms of attack.


AJACS (Ajacs Veritech Attack Helicopter) - An extremely

maneuverable vehicle designed primarily for space combat,

although in fighter mode it resembles a helicopter. Like the

Logan, it too has only two modes: helicopter & battloid

configurations. It is extremely agile in all environments & can

nearly outmaneuver anything in space, thanks to a host of

maneuvering thrusters built into its feet, arms, & helicopter

blades.

   The weapon systems include a forward laser built into the

nose/head of the helicopter, a pulse laser mounted on the right

arm resembling a gun pod (although it can be detached if

necessary & mounted on the other arm), optional use of the EU-11

& E-20 gun pods (not normally carried), & a missile pod on each

wing carrying up to 8 medium-range missiles each.


HOVER TANK (Veritech Hover Tank [VHT]) - Toughest & most powerful

mecha in use by the Armies. Much smaller than previous Destroid &

Veritech fighters, the VHT is a land vehicle. In tank mode, the

vehicle is a highly-maneuverable armored transport riding off the

ground on jets of air. Conversion into transport (or guardian)

mode raises the main platform on its feet & extends the main

cannon & triple-barreled auto cannon.

Although this mode makes the VHT the most vulnerable because of

its severely restricted mobility (maximum speed is 8 mph), the

amounts of damage it can unleash are tremendous.

   There is a controversy between the Robotech Mailing List &

Palladium as to the nature of the Main Cannon. According to

Palladium, the weapon is a rapid-fire ion cannon firing powerful

energy blasts up to 30 times in succession, at which point the

pilot will have to wait for the ion generator to recharge the

weapon at a rate of 10 blasts per hour. According to the Robotech

Mailing List, animation footage indicates that the blasts travel

in an arc, suggesting the use of projectiles. As such the group

has come up with stats for various types of shells, ranging from

armor-piercing to high explosive to smoke carried in various

combinations depending on mission type or availability. Whichever

system is correct is strictly up to the individual fan or game

master.

   The triple-barrelled auto cannon fires 32mm rounds in rapid

bursts with enough ammo for 5 reloadings for a total of 200

bursts. Conversion into battloid mode produces a highly-agile

robot with tough arm shields allowing it to parry huge amounts of

damage thanks to hi-tech armor. It is armed with the EU-11 energy gun pod, which is stowed in the forward center of the vehicle in

tank mode. In tank mode, the gun pod can be used although the

entire vehicle has to be moved in order to aim it. The main

cannon can also be fired during battloid mode, but it takes a

long time to extend it out of its arm-shield & aim it, making the

VHT vulnerable during this period.


   The non-transformable battloids are all giant mecha of

humanoid shape with the same basic design but specially adapted

for various uses in the 15 branches. Their primary purpose is

rescue, recovery, & reconnaissance. They are all agile, possess

great strength, excellent sensors, & can handle most tasks better

than normal construction or earth moving equipment.


GLOBAL MILITARY POLICE MULTIPURPOSE BATTLOID - Most powerful &

heavily armed of the class. The mecha can function well in all

environments & has limited flight capabilities enhanced by a

detachable jet pack. Its reinforced forearms function as shields

& a spotlight in the chest. Weapons include laser cannons in the

head and use of the EU-11 & E-20 gun pods for added fire power.


TACTICAL CORPS RECON BATTLOID - Used for rescue, reconnaissance,

& recovery. The mecha has an enhanced sensor array, radar & video

system. Less heavily armored, combat is restricted to troop

support & scouting, but it is still formidable. Weapons include

twin heavy-duty head lasers & optional use of gun pods (EU-11

usually carried).


COSMIC UNIT SPACE BATTLOID -  Specifically designed for space,

the mecha can also operate underwater. A jet-pack enhances

mobility in addition to standard directional thrusters. It also

features a chest-mounted towline launcher for hauling up to 30

tons of material using a variety of attachments. There are no

built-in weapon systems, but the E-20 gun pod is normally carried

& the EU-11 can be used.


CIVIL DEFENSE CORPS LIGHT BATTLOID - Designed for urban combat,

law enforcement, & riot control. It includes heavy arm shields, a

head spotlights & jet thrusters for leaping, jumping, &

underwater operations. It is used by the mecha pilot grunts.

Weapon systems are 2 mini-head lasers, the E-20 gun pod, &

optional use of the EU-11 gun pod.


CIVIL DEFENSE CORPS BATTLOID - A more heavily armored version of

the Light Battloid operated by officers. Differences include a

redesigned head, head lasers, & larger mass. It offers greater

protection, but is heavier & slower. Weapon systems are the head

lasers, the EU-11 gun pod, & optional use of the E-20.


Southern Cross mecha are smaller and more efficient than

their RDF  predecessors.  Most of the new mecha are powered by

fusion reactors instead  of Protoculture systems, due to the

scarcity of Protoculture on Earth after  the SDF-3 left.  There

are three major mecha that are featured prominently  in the Masters chapter of Robotech:


The Logan


    The Logan is a new generation veritech fighter that makes up

the majority of the Earth air forces.  It is MUCH smaller than

the original VF-1 Veritechs; only 6.29 meters compared to the

VF-1's 14.23 meters.  Also, the Logan is only capable of TWO

modes of operation, a jet mode and a half-battloid/half-gladiator

mode.  The Logan is rowboat shaped with small wings and a large

domed cockpit.  Armament consists of a tri-barrel laser cannon on

the nose/head, missiles on the wings, and a gun pod that is

handheld in battloid mode.


6.3.1.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?


The main Southern Cross mecha in Robotech are very similar

to the original designs.  The Hovertank was orignally named the

"Spartan" and the AJACS was orignally named the "Auroran".  Also,

most mecha weaponry in the original series were projectile

weapons instead of energy weapons.  Other than that most stats

and weaponry are the same.


Many of the SC Battloids featured in Palladium Games'

adaptation of Southern Cross are based on single sketches or

brief descriptions, so weaponry and specs may not be accurate. 

There is also strong evidence that what Siembeida calls EBSIS

Mecha are actually powered suits used by the Southern Cross

armies.  The EBSIS soldier battloid for example is probably 

an undersea powered armor suit, based on sketches included in

"This is Animation #10: Southern Cross".



6.3.2: ROBOTECH MASTERS MECHA (BIOROIDS)


The Robotech Masters use Bioroids, 7 meter tall humanoid

robots, as their mecha of choice.  All bioroid designs are very

similar; bubulous and flared armor with muscular arms and broad,

three-toed feet.  Differences between the units can mainly be

determined by the heads, which are styled differently for

different units.  The main types of bioroids used by the 

Masters are:


Worker Bioroid (unarmed worker unit)

Blue Bioroid (standard combat unit)

Green Bioroid (higher ranking combat unit)

Red Bioroid (squadron leader)

Invid Fighters (Red-Bioroid variations that work in teams of

three)


Bioroids are piloted by clones.  The lower units such as the

Worker Bioroid and the Blue Bioroid can be piloted by nonhuman

clones which are little more than primitive brains in a fleshy

support system.  Higher bioroids require humanoid clones to operate at full efficiency.


All Bioroids are unarmed.  Instead, they are provided with a

series of hand-held weapons for attack and defense, as well as a

very fast and heavily armed anti-gravity platform for increased

mobility.  Bioroids are usually controlled from a separate

Robotech Master Attack Craft; a heavily-armed shuttle that can

transport bioroids to a combat zone and then transport them 

away after the battle.


6.3.2.1: DESCRIPTION OF THE MECHA


6.3.2.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?


The main difference between Robotech Bioroids and SC

Bioroids is that SC Bioroids could be piloted by brainwashed

humanoids instead of clones.  This meant that the Zor Lords

(Robotech Masters) could use captured humans instead of clones to

attack the armies of the Southern Cross.  The SC Bioroids are

also powered by a fusion-like power source instead of

protoculture.  Other than that, the Robotech Bioroids are

extremely close to their original versions.



6.4: ROBOTECH NEW GENERATION MECHA

----------------------------------


6.4.1: ROBOTECH EXPEDITIONARY FORCE MECHA


6.4.1.1: DESCRIPTION OF THE MECHA


The mecha of Mospeada, or Robotech: The New Generation is

very different from the mecha of the two previous generations. 

On the side of earth are three transformable mecha unlike any

seen before in Robotech, and for the first time the primary enemy

is not a humanoid species.  In addition, there is very little

space combat as the Invid control the earth and most of the

fighting is on the ground.


Cyclones

    The Cyclone is more of a battlesuit than a full mecha,

consisting of a transformable motorcycle and body armor onto

which it mounts.  The Cyclone comes in three forms, the VR-038-LT

Light Cyclone, the VR-041-H Saber, and the VR-052A/B Battler. 

Armament is as follows: The LT has no built-in weapon systems,

but mounts an RL-6 rocket cannon on the right front end in cycle

mode and on the right arm in battloid mode.  The Saber mounts

twelve RPGs, six housed on each side of the chest in battloid

mode and on the front end in cycle mode.  In addition, although 

never seen in the footage there is a retractable vibroblade

mounted in each front wheel housing, which is mounted on the arm

in battloid mode.  The battler cyclone comes in two varieties; 

the first mounts 2 missiles on each forearm while the second

mounts a particle cannon on the right forearm.ŒAlpha Fighter

    The VAF-06 Alpha Fighter is the New Generation's equivalent

to the original VF-1 series.  It's primary weapon, however, is

missiles.  A grand total of 60 missiles are carried internally; 8

on each shoulder, 10 on each forearm and 12 on each leg.  The

Alpha also carries a 35mm tri-barreled cannon which is usually

mounted outside the undercarraige in fighter mode.  The Alpha is

smaller than the VF-1, standing only 28ft high or so, and is

slightly slower, but is considerably more  maneuverable.  It also

is not capable of achieving orbit of any kind by  itself,

although it is fully transatmospheric when paired with a Beta 

Fighter.  Later versions of the Alpha carry what is known as a

"shadow device", which allows them to not be seen on the Invid's

protoculture sensors, and a "destabilizer", which allows the

alpha to create holes in the force fields that surround invid

hives.


Beta Fighter

    The VBF-1 Beta fighter is something of an enigma in the

series, as its function is never fully explained in the series. 

It is a large heavy fighter, looking something akin to a brick

with wings in fighter mode, and a short, squat destroid in

battloid mode.  Unlike the alpha, it is a two form veritech, but

it also has the ability to link up with an alpha to form a

single, large unit capable of transatmospheric flight.  The beta

is often seen linked up with no pilot; the pilot of the alpha can

control the whole system as a single unit.  While linked up, the

alpha can transform into battloid mode giving the alpha pilot

greater flexibility in combat.  The beta carries a wide range of

weapon systems: 3 cannon, fixed firing forward in fighter mode, 2

sets of missile launchers - one in the chest and the other

popping up from the shoulders, and 2 tri-barreled particle cannon

(one mounted on each wrist).  The beta is also one of the most

heavily armored mechs in Robotech, able to take a direct shot

from an invid plasma cannon and not get scratched.  The beta also

has a shadow version, but this is only seen used in conjunction

with a shadow alpha.



6.4.1.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?


In the original Japanese show, the cyclone was referred to

as the M.O.S.P.E.A.D.A., which was an acronym for Mobile

Operation Soldier Protection Emergency Aviation Drive (or Dive)

Auto.  The alpha fighter was referred to as the Legios, although

that name was also used for the linked alpha/beta combo, and the

beta was known as the "Tread".  Instead of being a separate

combat mecha counterpart to the Legios, the Tread was primarily

an unmanned booster, designed to increase the capability of the

Legios.  In addition, all mecha ran on fusion power, not

protoculture.


6.4.1.3: DO WE EVER SEE ANY DESTROID-LIKE MECHA IN MOSPEADA?

Œ No, there are no destroids in Mospeada.  This is because,

unlike the other two series the primary purpose is attack, not

defense, and while good at defending a set location, destroids

are not very good at fast attacks and movement.  In addition,

destroids require large landing craft to get them to the planet's

surface, and large vessels have been shown to be sitting ducks

against the invid.



6.4.2: INVID MECHA


6.4.2.1: DESCRIPTION OF THE MECHA


Invid mecha: The invid use 5 primary mecha types, with minor

vairations is a couple of them.  The majority of them are

insectoid or crab-like in shape, armed with claws and plasma

"anhiallation disc" weapons, and are capable of flight.


Invid Scout/Armored Scout:  This is the most common mecha in the

Invid arsenal, a small (about the size of a modern car) red

crab-like mecha whose primary armament is its large strong claws

that are capable of ripping open mecha and starships alike.  The

Armored Scout version adds a pair of plasma cannon mounted on the

shoulders.  Their primary weak point is their sensor "eye",

mounted directly in front of the cockpit.  A direct hit will

break through and kill the pilot.


Invid Trooper/Shock Trooper:  This is the primary soldier mecha

of the invid, a large (almost 20 feet tall) purple mecha that

looks like a beetle on steroids.  It too uses its claws as its

primary weapon, with greater effectivness due to their size and

weight.  The Shock Trooper, like the Armored Scout, adds a pair

of plasma cannon over the shoulders, though where the Scout's

cannon are simple bolt-on pieces, the Shock Trooper's weapons are

large and in separate housings capable of vertical motion.  The

primary weak point, like the scout, is the sensor, "eye",

although the troopers seem to know this and will block aimed

shots with their large claws.


Pincer Command Unit:  This is the largest of the Invid insectoid

mecha, only seen in the second half of the series.  it is about

22 feet tall, mounting large heat cannon over the shoulders and

smaller plasma cannon on either side of the "eye", and a mix of

light blue and white.  Its primary purpose is command of a large

group of Invid troops, but it is seen as a frontline combat unit

during the battle of Reflex Point.  It gets its name from the

grasping "fingers" it has on each arm.  The heat cannon can fire

either a convergent beam, capable of melting almost anthing, or

twin beams for greater area destruction.  Its primary weak point

is also its "eye".


Hive Guard/Enforcer:  This is the smallest and least common of

the Invid mecha.  Just slightly taller that a normal human, its

primary purpose is guarding valuable locations and urban investigation where larger mecha is less than desirable.  its

only armament is a laser cannon mounted on the back of the

wrists, and it is not known to be capable of flight.  it comes

in 2 color schemes: Dark greyish-blue and white for the hive

guards, and a light greean and off-white for urban enforcers. 

They are not very well armored, and a single shot will usually

kill them.


Royal Command Battloid:  This is the largest of the Invid mecha,

standing 26 feet tall (the same size as an Alpha) and piloted by

an Invid in human form.  In a departure from standard Invid

weaponry, in addition to an arm mounted plasma cannon and head

laser, the RCB mounts a missile pack on each shoulder blade.  The

RCB is heavily armored, but it's cockpit is covered by a clear

canopy, and thus is it's major weak point.  The RCB is roughly

equivalent to an Alpha fighter, both in purpose and capability.


6.4.2.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?


The only difference between the Robotech version of the Invid

mecha and the  original Japanese mecha is their name.  The Scout

was called the Iigaa, the  Armored Scout was called the Iigau,

the Trooper and Shock Trooper was called  the Gurab, the Pincer

was called the Gamo, the Hive guard was called the  Malar, and

the RCB was called the Gosu.



6.5: ROBOTECH SENTINELS MECHA

-----------------------------


6.5.1: REF DESTROIDS


6.5.1.1: DESCRIPTION OF THE MECHA


The new REF destroids are the next generation of

non-transformable Earth mecha, redesigned based on advances made

in Robotechnology and mecha systems in the years following the

first Robotech war.  Like the Alpha Fighters, the REF destroids

have been reduced in size by 30%, while increasing the amount of

armor and firepower contained by each model.  One common

modification was that all REF destroids were equipped with some

form of hands and arms, to allow them to grab objects as well as

engage in hand-to-hand combat.


Excalibur MK VII


    An upgraded version of the old RDF Excalibur/Tomahawk.  Major

changes include the replacement of the dual particle cannons with

a single more compact particle cannon on the left arm; the right

arm cannon is replaced with a Gladiator-style arm and hand for

grasping and HTH combat.  The gun clusters are replaced with a

triple laser system on the cockpit, and the single

over-the-shoulder missile launcher is replaced with two smaller

units.  The shoulder missiles of the older unit are kept in the newer one.


Gladiator MK III


    An upgraded version of the old RDF Gladiator/Spartan.  The

Gladiator is one of the most changed destroids in the REF

version.  The shoulder missile pods are replaced with

high-powered laser cannons, and the nose gun cluster is replaced

with a dual laser turret and missile launcher.  In addition the

legs were redesigned to provide the mecha with better climbing

abilities, and missile launchers were added to the legs.


M.A.C. III


    An upgraded version of the old RDF Mac II/Monster.  The new

Mac II is lighter and faster, with a greater variety of weaponry. 

The arm missile launchers were replaced with individual particle

cannons, and three artillery cannons are mounted on top of the

mecha instead of four.  A missile launcher was added to the

center of the main body, and two detachable plasma bombs are

mounted on the sides of the mecha.  The Mac III is one of the

only REF Destroids without hands.


Raidar X Mark XI


    An upgraded version of the old RDF Raidar X/Defender

anti-aircraft destroid.  The dual autocannons on each arm are

replaced with tri-barrel rapid-fire laser cannons, and the radar

dish on top of the mecha is now mounted in the chest for better

protection.  Two over-the-shoulder missile launchers have been

added, as well as a chest laser for antipersonnel weaponry.  The

Raidar X is one of the only REF Destroids without hands.


Spartan Mk XII


    An upgraded version of the old RDF Spartan/Phalanx heavy

assault destroid.  The new version retains the drum-shaped arm

missile launchers, but also adds a third missile launcher in the

chest of the mecha.  Two concealed arms with hands are also

mounted on the arms of the mecha, to enable it to grasp objects

and engage in (limited) HTH combat.


6.5.1.2: ARE THESE DESIGNS BASED ON ANY JAPANESE MECHA?


No.  The REF Destroids are 100% American mecha designs and

do not appear in ANY Japanese mecha series.  They only appear in

the Sentinels RPG and the Sentinels comic books.



6.5.2: INVID INORGANICS


6.5.2.1: DESCRIPTION OF THE MECHA


Unlike the Invid Regis, who was concerned more with the advancement of the Invid race, the Invid Regent only wanted newer

and better ways to kill and destroy.  He developed the Invid

Inorganics as a new line of Invid Mecha with the sole purpose of

hunting down and destroying humanoids, Zentraedi and Tirolians in

particular.  The Invid Inorganics are not piloted mecha; instead,

they are non-living robots with simplistic artifical

intelligences.  The Inorganics are constructed from an

alchemy-like process, similar to how golems were built in legend. 

When an Inorganic is "killed", it crumbles to dust.  Invid

Organics are mostly incapable of independent operations; they 

are usually controlled by an Invid Brain hidden in a guarded

hive.  If the brain is destroyed, then the Inorganics will freeze

in their tracks.  Inorganics are usually used for reconnaissance,

occupation, and extermination by the Regent and his forces.  All

Inorganics have a bulbulous shape to them, and look almost

insect-like in nature.  


Invid Cougar


    The cougar resembles a prehistoric sabertooth tiger.  It is

primarily used for hunting and stalking prey, as well as

reconnaissance.  It has no weapons, but possesses sharp claws to

tear into mecha armor (and mecha pilots).  During combat several

cougars will work together to overpower a foe and literally "dig"

the pilot out of his mecha.


Invid Odeon


    The most common invid Inorganic design.  The Odeon is the

"grunt" of the Regent's military forces, with a huge barrel chest

and long powerful arms.  The Odeon is a lumbering juggernaut that

relies on thick armor rather than speed to approach its foe.  The

Odeon is also not equipped with weapons, but sometimes carries an

energy weapon in its hand.


Invid Scrimm


    The Scrimm is designed specifically for killing humanoids. 

Although smaller than the Odeon, it has three powerful arms and

two whip-like arms ending in spiked claws that can be used to

impale mecha or people.  The Scrimm is faster than the Odeon, and

is equipped with two globes on its back that can produce a deadly

nerve gas that will quickly kill most humanoids.  The Scrimm does

not have any other weapons.


Invid Crann


    The Crann is designed especially for reconnaissance instead

of killing humanoids.  The basic shape of the inorganic is

humanoid, with two long arms and a beak-like appendage under the

central eye.  The Crann is the only inorganic besides the Scrimm

with internal armaments; the beak contains an energy tongue that

can be used as a whip, and a laser cannon is mounted on the top

of the mecha.  The two arms of the Crann can detach and function and independent reconnaissance units (they somewhat resemble

"face-huggers" from the movie "Aliens").


6.5.2.2: ARE THESE DESIGNS BASED ON ANY JAPANESE MECHA?


No.  The Invid Inorganics are 100% American mecha designs

and do not appear in ANY Japanese mecha series.  They only appear

in the Sentinels video, the Sentinels RPG, and the Sentinels

comic books.


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