Space Armada for Intellivision

 SPACE ARMADA

CARTRIDGE INSTRUCTIONS

(For 1 Player)


Start the game and HERE THEY COME -- 4 rows of menacing monsters -- an armada of

trouble! You begin with 6 laser guns and 3 bunkers. The descending targets drop

bombs on you and your bunkers. Hit the elusive red flying saucer for big points

and some damage repair! Every time you clear the screen of targets, the

challenge gets tougher -- more bombs, guided missiles, and many, many surprises!

Fire away!


OBJECT OF THE GAME


Score as many points as possible for shooting descending Space Armada targets,

before any of them "land". Each time a screenful of targets is cleared a new

Armada appears with higher point values...and sometimes new offensive weapons.


EXAMINE YOUR CONTROLS

Side Buttons Fires Laser

The Disc moves your Laser Left and Right

Keypad Button [1] Selects Game

Keypad Button [2] Selects Practice Mode


GET READY! When you see the Space Armada title, press the disc or any button on

either Hand Controller. The screen shows: Game or Practice?


To start Game Mode, press GAME [1], then Enter.


If you select PRACTICE MODE [2], you will be able to play the game at the

beginning, but at a slower speed. (PRACTICE MODE has greater usefulness when you

have cleared the screen a few times and want to get a "replay" of a more

difficult target situation -- see below).


At the beginning of the game, you have 32 moving targets, arranged in 4 rows.


You also start with 6 laser guns, one visible in the center of the picture and 5

more in reserve.


The targets move left and right and the entire Armada descends every time any

target reaches either side of the screen.


To Hit A Target: Move your laser gun left or right by pressing the left or right

half of the Direction Disc...


NOW -- when you're clear of the bunkers, FIRE by pressing any button on the

sides of the Hand Controller. You have unlimited ammunition -- BUT you can only

shoot fast enough to have one laser round on the screen at a time -- so MAKE

YOUR SHOTS COUNT!


THE ARMADA ATTACKS! The first Armada attack is with white bombs that wiggle as

they fall. They come down slowly enough so that you can move away before your

laser gun is hit. (If you lose all your guns the game is over.)


If you win that battle by clearing all 32 targets from the screen before any of

them reach the ground, you get another Armada. Every time a bomb hits one of

your bunkers, it chips a piece away, and in your second battle your bunker

protection will be reduced.


By the third battle, a new kind of bomb will start to fall. It's longer than the

first kind, and brown. It explodes when it lands, and even a near miss will take

out one of your laser guns.


After a hit, the game pauses briefly. When it restarts, one of your reserve guns

appears and you can resume firing. Normally, your replacement gun appears in the

center. However, if you want it to be located at the left or right, press that

side of the Disc during the pause.


If you keep on clearing the screen, the targets start moving faster, and new

forms of attack take place. There are "guided missiles" -- pulsing violet

projectiles that will fall to earth and move horizontally to blow up your gun,

unless they hit one of your bunkers.


If you fire your laser when you're directly underneath one of these missiles or

brown bombs, you can blow them up in midair -- with a direct hit.


Later on, if you keep clearing the screen, the Armada attack gets more and more

challenging, and introduces some surprises that will always make the game

interesting!


Be prepared, as the game goes on, to confront a variety of battle situations,

including targets that become invisible. You must shoot them anyway! If you

forget to hit any of them, they will reappear when they land, and the game will

be over.


SCORING


Every screenful of targets is worth more than the preceding Armada. The first

set of targets are worth 10 points each; the second set are 20 points, and so on

(you do not score any points when you hit a bomb or projectile). The red flying

saucer at the top of the screen gives you bonus points when you hit it...a

random number from 1 to 32, times the current value of each target. So, hitting

the flying saucer in the fifth screen could give you over 1,500 points!


Hitting the flying saucer gives you something more -- repair of your most-

damaged bunker. This is especially important during the later battles, when you

REALLY need protection from guided missile attacks.


Every time one of your laser guns is hit, the game pauses and you see the

current score, as well as a count of your guns in reserve (a "+" means you have

more reserve lasers than are shown)...


You also get a score update when you finish clearing the screen of targets.


The game is over, and your final score shown, when you lose all your laser guns,

or when any target gets all the way to the bottom of the screen.


USING THE PRACTICE MODE


When the game is over, you can have a replay of the last screenful of targets

and battle situation you played. Press ENTER, then PRACTICE, then ENTER again.

All your bunkers will be restored and you will have 6 laser guns. The situation

will be at a slightly slower speed than it was during the regular game, so you

can refine your strategy and improve your playing skill. This particular screen

will be represented repeatedly, unless you lose all your guns or allow one of

the targets to land.


If you select Practice Mode at the beginning of the game, you'll get the first

screen at a slower-than-normal speed.


--------------------------------------------------------------------------------


©1981, 1997 Intellivision Productions, Inc.

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