Popeye for Intellivision

 Parker Brothers

POPEYE

Cartridge Instructions


OBJECT


In this game you're POPEYE! And your goal is to catch all of Olive's hearts,

notes, and cries for H-E-L-P before they hit the water and sink - or before

Brutus, the Sea Hag, or some vulture knocks you overboard. Each time you

complete a round, you'll automatically proceed to the next - and more difficult

one.


SETTING THE CONSOLE CONTROLS


Make sure the cartridge is placed firmly into the cartridge slot. Turn the

OFF/ON switch to ON. Press the ENTER button on the controller. You'll see

"PLAYERS?" Press 1 or 2, depending on whether you're playing a one- or two-

player game. Then you'll see "LEVEL?" Refer to the GAME SELECTION box for the

level at which you wish to play. Press that level number. Press ENTER and you're

ready to play.


THE HAND-HELD CONTROLLERS


Use the directional disc on your hand-held controller to guide Popeye up and

down stairs, and across different platforms.


THE FIRE BUTTONS


Press either one of the top two "FIRE" buttons (located on either side of the

controller), whenever you want Popeye to punch Brutus' or the Sea Hag's bottles,

knock out vultures, hit the punching bag, or grab his spinach. With each press

of the "FIRE" button, Popeye will swing his fist once. NOTE: holding down the

"FIRE" button will not repeat this action.


PLAYING


You will begin each round with a specific number of Popeyes (see GAME SELECTIONS

and DIFFICULTY LEVELS). For a one-player game, the number of Popeyes remaining

is indicated at the top, left-hand side of the screen. (For a two-player game,

the number of remaining Popeyes is displayed to the left for player one, right

for player two.) The first Popeye will appear on the left, top-most ledge as

soon as you press the ENTER button.


In each round, Popeye must win Olive's affection by catching all of her hearts,

notes, or cries for H-E-L-P, depending upon which round you're playing. But

Brutus, the Sea Hag, and the vultures all do their best to knock Popeye

overboard - Brutus with his fists and bottles, the Sea Hag with her fast-flying

bottles, and the vultures with their good aim! When any of them hit Popeye - or

if any of Olive's tokens fall into the water and are not pulled out in time -

you lose Popeye. If you have a remaining Popeye, he will appear on the top

ledge, ready to try again!


Spinach


Throughout the rounds, Popeye's spinach will randomly appear in specific places

on the screen (see SPINACH section under each round). Whenever you see it, press

the "FIRE" button. If you reach it in time, you'll hear the "Popeye Theme." This

is your chance to catch up with Brutus and knock him overboard. When you do, you

gain 3000 points! In addition, if you catch any of Olive's tokens while the tune

is playing, you receive DOUBLE THE SCORE FOR EACH. Once Popeye uses his spinach,

it will not appear in that same round again.


The Sea Hag


You never know when this nasty ol' biddy is going to jump out from the side

lines and pelt Popeye with a bottle. But she'll only let one fly (sometimes

two!) when she's on the same platform as Popeye. If Popeye's not fast enough

with his fists to punch the bottle, and it hits him, you lost that Popeye. If

you have a remaining Popeye, he will appear on the top ledge.


SWEET HEARTS - ROUND #1


Hearts


In this round, you must catch all 20 hearts before they fall into the water and

sink - and without being knocked over by Brutus or the Sea Hag. Each time you

catch a heart, a red brick will appear on the side of Popeye's house, located at

the top of the screen. Once there are 20 bricks, you'll automatically begin the

next round.


"Thru" Ledges


As the round begins, Popeye appears on the left, topmost ledge. You may move

Popeye off this ledge and land him safely onto the palyform below. Or you may

move him in the opposite direction and he'll travel around to the other ledge.

You may move Popeye back and forth between the ledges, or off either side and

onto the platform below at any time. Brutus cannot walk on these ledges, BUT HE

CAN JUMP UP AND KNOCK POPEYE OVERBOARD!


Stairs


On each platform, there are sets of stairs which Popeye and Brutus must use to

move from platform to platform. Use your joystick to guid Popeye up and down

these sets of stairs.


Spinach


Popeye's spinach will randomly appear on the stairs to the left, either on

platform #2 or platform #3.


"Down" Ladder


In the center of the screen, there is a ladder which connects platform #2 and

platform #3. Popeye is the only one who can use this lladder, and only to move

downward. However, Brutus can reach up or down this ladder to knock Popeye over.


Punching Bag and Bucket


You'll notice a punching bag located near the center, topmost part of the

screen. When Popeye is on the right "Thru" ledge, he may punch the bag, causing

the bucket to fall. If Brutus is directly below the bucket, it will stop him in

his tracks and you gain extra points depending upon what level Brutus is on (See

SCORING section). NOTE: Each of your Popeyes can only hit the punching bag once.

Brutus cannot knock Popeye over while the bucket is on top of him.


LOVE NOTES - ROUND #2


Notes


Similar to Round #1, you must catch all 16 love notes before they sink into the

water, and without being knocked overboard. Once you've caught all 16 notes,

you'll automatically begin the next round.


"Thru" Ledges


In this round, the "Thru" ledges are located on platform #2. Again, Popeye can

move off these ledges and land safely onto the platform below, or he can move

around to the opposite ledge. Brutus can also move about on the ledges, however,

he cannot trvel around to the opposite ledge.


See-Saw


At the bottom, left-had side of the scren there is a see-saw. Whenever Popeye is

on the 3rd platform, he can jump off the ledge, land on the see-saw, and bounce

upwards. Popeye will either land on the 2nd or 3rd platform. Brutus will land on

platform #2 whenever he bounces on the see-saw.


Spinach


Popeye's spinach will randomly appear to the right on the stairs of the 3rd or

4th platform.


HELP - ROUND #3


This time, Olive Oyl is crying H-E-L-P and Popeye must catch all 16 letters.

Each time you catch a letter, another rung is added to the ladder located in the

center of the screen. When you've caught all 16 letters, you automatically

return to Round #1, but at a greater difficulty level.


Sliding Platform


In the center of platform #1, there is a sliding platform. When Popeye steps

onto it, he'll be whisked across to the other side. If Popeye misses the sliding

platform, he falls to the next platform.


Vultures


In this round, vultures may appear and swoop down at Popeye. If you're quick

enough, Popeye can punch these vultures, and you gain 1000 points for each one

he knocks out. But if you miss, the vultures can knock Popeye overboard and you

lose that Popeye. If you have a remaining Popeye, he will appear on the top,

left-hand side of the screen.


Spinach


In this round, Popeye's spinach will randomly appear at the right, either on

platform #2 or platform #3.


END OF ROUND


The round ends once you've collected all of Olive's tokens. As long as you have

a remaining Popeye, you'll automatically advance to the next round.


END OF GAME


The game ends when you run out of Popeyes. To play again, simply press down the

RESET button, then press ENTER and select the appropriate number of players and

the game level at which you wish to play.


Two-Player Games


In a two-player game, players alternate as Popeye. The LEFT player goes first.

Each player's score is displayed during his or her turn.


In a two-player game, when one player loses all his or her remaining Popeyes, he

or she is out of the game. The opponent, however, may continue to play as long

as he or she has a remaining Popeye.


SCORING


The number of points for each heart, note, or letter caught depends upon which

platform Popeye is on when he catches it.


EXAMPLE: If Popeye is on platform #2 when he catches any kind of token from

Olive, you gain 300 points. If he is on platform #4, the token is worth 100

points.


Hearts, Notes & Letters 

         Platform #1 500 points 

         Platform #2 300 points 

         Platform #3 200 points 

         Platform #4 100 points 

Tokens in Water      100 points 

Punching Bottles     100 points 

Punching Vultures    1000 points 

Hitting Punching Bag 100 points 

Hitting Brutus with Bucket 

         Platform #2 1000 points 

         Platform #3 2000 points 

         Platform #4 4000 points 

Knocking Brutus Overboard 3000 points 


--------------------------------------------------------------------------------


GAME SELECTION AND DIFFICULTY LEVELS 


Game Number  -  Number of Players  -  Number of Popeyes Difficulty Level 

  1                1 or 2                      5 Easiest

  2                1 or 2             5 Difficult. Speed of game is increased. 

  3                1 or 2                   4 Same as Game #2. 

  4                1 or 2                   3 Same as Game #2. 


Bonus Popeye


You'll receive a bonus Popeye after the first 30,000 points accumulated in the

game.


Double Points


Remember: You receive double the point value of a token if Popeye catches it

while the "Popeye Theme" is playing.


--------------------------------------------------------------------------------


©1983 Parker Brothers 


Comments

Popular posts from this blog

BOTTOM LIVE script

Fawlty Towers script for "A Touch of Class"