SUPER MARIO WORLD GUIDE
This guide is a compilation I organized from the r.g.v faq, the snes
cheats list (maintained by ) all the relevant usenet articles in r.g.v and
r.g.v.n while I was working on SMW, and some personal observations from
my brother and byself. A quick grep of the headers of the raw data
reveals the following sources for credit:
Spots that start with a < or > are mostly from the SNES cheats list,
ones with an * are my own personal observations that I haven't ever
seen mentioned on the net. Personal observations and notes from the
above netters are also incorporated where they seem most appropriate.
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SUPER MARIO WORLD GUIDE
CONTENTS
1 - General Tips
2 - Stage specific tips
A - list of stages/exits
B - map of stages
1 - GENERAL TIPS
Remember that pressing START followed by SELECT will drop you back to
the map screen, if you've completed the level before. Handy for collecting
a needed powerup near the start of a nearby level.
Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
3 Green Berries will add 20 seconds to the timer.
Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
swallowing it, it can be reused.
* Some times you want to fly, but have no room to get going. If you
hold the Y button down and keep changing directions, mario's arms
will eventually lift up. Now you can fly. This allows you to fly
in lots of places, but in really small spots it doesn't help (like
at the begining of TUBULAR).
Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
up. When Yoshi spits it back out, it will again be reusable.
Mario can take a direct hit from any creature if riding Yoshi.
Mario can hold 2 items at once by stacking one on the other then
picking up both.
Magic Number 1-Up - If the tens digit of the star bonus achieved by
breaking the goal post tape matches both the ones and the tens digit
of the time remaining on the timer, you will earn a 1-Up. (seems like
a lot more trouble than it's worth)
1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
1-Ups if he uses his cape. Spin jump and hit the lower corner of each
block with the cape. The first two block in each row yield coins, the
third will yield a 1-Up.
Get Back Into Castles - To reenter castles once you have destroyed them,
press the 'L' and 'R' buttons at the same time while standing on
the site of the castle.
Just what is the utility of a Firey Mario in SMW? - 3 of the
Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
times w/ fireballs and they are history. This is particularly useful
against Morton and Roy who move pretty fast once you get them upset.
Bonus Items - At the end of every world, carry a turtle shell, P-block,
or an enemy through the high bar. It will turn into a power-up item
that you can use in the next world.
Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
exit gate and the power-up item in the reserve box will transform as
follows:
Mario Item In Reserve Box Transforms To
------------- ------------------------- ---------------------
Small Empty Super 'Shroom
Super 'Shroom 1-Up
Fire Flower Super 'Shroom
Cape Feather Super 'Shroom
Super Empty Super 'Shroom
Super 'Shroom 1-Up
Fire Flower Super 'Shroom
Cape Feather Super 'Shroom
Fiery Empty Fire Flower
Super 'Shroom Fire Flower
Fire Flower 1-Up
Cape Feather Fire Flower
Caped Empty Cape Feather
Super 'Shroom Cape Feather
Fire Flower Cape Feather
Cape Feather 1-Up
2 - STAGE SPECIFIC TIPS
Yoshi's Island 2
1-Ups: For someone who hasn't advanced far in SMW, the easiest source of
one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
that normally gives Yoshi gives a one-up. Use START and SELECT to jump
out of the course and repeat as often as desired. It is a little
faster if Mario is caped and you enter at the middle of Yoshi's Island
2. Then one can get a life every 10 seconds or so with no skill
required. I generally run it up to the maximum of 99 lives in order to
pay for the increasingly long trip back to Yoshi's Island.
Donut island 2
Secret Exit: Try jumping up every green pipe until you
succeed. Now, do not exit this room to the a normal looking goal
(it is not considered the second exit). There are about 4 yellow
blocks leading to the top of the screen, fly up and the the hightest
one with your head and vine will go up from it. No jump up the series
of yellow blocks and climb the vine. The key and hole is to the
left.
Donut Ghost House
Secret Exit: Get a cape. Enter the first ghost house and walk to
the right until the first hole in the floor. Hold the Y button to spin.
Run to the left until able to fly, jump and fly up the left hand wall
until you can land on a ledge to your right. Run all the way across
the house, off the ledge, down the left side, hit each block for a
1-up mushroom (there are four, and exit out the door at the end.
Donut Secret Ghost House
Secret exit:
I found the second blue door (above the first one, you
get there by flying and jump on the blue 'P' thing to make it appear,
but once inside there doesn't seem to be an exit).
There's also a vine in one of the blocks. You can use this to climb there
if you don't happen to have a cape feather. Once you get inside the closed
room, kill the boss by throwing a purple block into him (three times),
and you will exit.
Top Secret Area
Description - an area where you can fully power
up, get a Yoshi, and reenter for as many 1-UPs as you want (1 at a time).
Vanilla Dome 2
Secret exit:
When you get to the area where you can decide to finish the level using
the high road or the low road, use the high road. Instead of going right,
jump across to the left. Push the P-block until it is not on any blocks,
and then jump on it. Now go left and knock out all the coins (do not
go over the edge). When the P stops you must now jump across to the
second drop off (you will be back towards the begining), and go down.
The key and key hole is some where down there.
Vanilla Secret 1
Secret Exit:
when you are at the spring board, fly left. There is a pipe in the
upper left hand corner by the left wall and ceiling.
Vanilla secret 3
1-Ups: You get 40-50 lives, a power-up,
and a Yoshi all at once. I kinda like it, and you are welcome to add
it to the list if you don't have it already.
In Vanilla Secret 3, go to the midway tape. Break the tape and leave
the world. Go back in the world, starting at midway. Go right, until
you come to a pipe. In a music box above the pipe is a power-up.
Continue right, avoiding paratroopers and spiked guys, over the
chasm, and to the row of blocks above a field of spiked turtles.
Hit the bottom of the SECOND block in that row. It is over the spiked
turtles, but with minimal practice you can hit it easily. In the
SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
you. While carrying the P-Block, return back to your left, over the
chasm, past the pipe you saw before, and past the midway tape. Continue
until you get BETWEEN 2 pipes on the same screen. Each pipe has a
villian jumping out of it, and there is a chasm just to the left of
the left pipe. Set the P-Block down here.
Jump on the P-Block, jump over the chasm on the left, and run as far
and as fast as you can left. Each turtle/villian has turned into a
coin, and after ~5 of them they are all 3-ups. Tons of 'em.
The P-Block power will run out about the time you get back to the Yoshi
block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
until the game has finished couting up your lives!!!! You get so many
you have to wait till it counts em all. Voila! Many lives and a Yoshi.
>
> > Vanilla Secret Fortress
>
> 1-Ups: Just before entering the last area of Vanilla Secret Fortress (to face
> Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
> at the Red Door (don't touch the ground - tread water). At first this
> will just earn points, but the points increase and eventually become
> 1-Ups. This basic technique applies most places where an enemy can be
> continually stomped w/o touching the ground.
>
> < In Butter Bridge 1
>
> If you jump straight up while on the sinking mushrooms,
> they will rise while you are in the air. This effectively keeps them
> from sinking off the screen.
>
> < In Butter Bridge 2, there is one green pipe with a small log platform
> on both sides (this is about 2/3 of the way through, also it's the
> pipe you come back up through if you go down the second purple pipe
> to ride the rope). If you have a cape (there is a feather in the
> green "!" block right after the middle goal), get on the right log
> platform trapping the koopa between you and the green pipe. Now, you
> can use the cape spin trick to continuously knock the koopa shell
> against the pipe to collect unlimited 1-Ups until the clock runs out.
>
> > Cheese Bridge
>
> Where is the second exit?
>
> After the first exit. You can get there two ways.
>
> 1) become a very skilled flyer. Fly past the saws in the second half,
> as soon as you are above the last platform before the goal, drop
> below the goal's platform level. Just when you get below the goals
> platform level lift again and keep flying under the goal. If you
> can, fly higher until you are on the platform, otherwise, just
> fly until you past the second goal. (this is very difficult,
> it took me 30 lives to get it right).
>
> 2) get a yoshi and bounce off the saws in the second half until you
> are on the last platform before the first goal. Now jump yoshi
> off the platform, but DO NOT LAND on the goal platform, fall short.
> Keep pushing right until the last moment yoshi goes off the bottom
> of the screen, now spin jump off yoshi. You should be on the platform
> past the first goal.
>
> > Forest of Illusion 1
>
> Secret exit: It is somewhere under the platform with the centipeedes.
> after you go off the platform, get a balloon (from where?), and float
> left back under the paltform (I think). The balloon may be before
> the platform, in which case you float under the platform.
>
> 1-Ups: Go to the first world in the forest (the one next to the Ghost
> House). Play through that World and touch the midway goal (the small goal
> post, ya know what I mean, right?). Then exit the world (start to pause,
> select to bail).
> Now go back into the world. You'll start at the midway post. Run to the
> right and you'll find a block that alternates between the different pow up-s
> in the game. Hit the block when it's a feather and you'll catch the invinc
> star. Now run to the right and hit every monster along the way. Soon, you'll
> start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
> be able to get 15 lives or more before the star fizzes out.
>
> > Forest of Illusion 2
>
> Secret exit: Just before the normal exit, swim left and down, it
> doesn't look like you can go through at first, but you can.
>
> > Forest of Illusion 3
>
> Secret exit: Go to the end, but do not break the goal. Go left, and
> go down the first or second Green pipe.
>
> > Forest of Illusion 4
>
> Secret Exit: Just past the middway gate, there is a koopa in a purple
> pipe throwing spiked turtles. Get a cape, jump and spin by the pipe
> to kill the koopa, and then go down the pipe.
>
> 1-Ups: Where there is a koopa "fishing" with a green mushroom. Ignore him.
> Get a shell and run to where you find the first pipe. There is a monster
> that comes out of the pipe and throws creatures at you. There is a depression
> in front of the pipe. Take the shell and throw it at the pipe, it will start
> to bounce back and forth. Everytime the guy in the pipe throws a creature
> the bouncing shell will kill it. Further, you can now "take the bait" from
> the guy in the cloud. He will also throw more creatures giving you more guys.
> It is possible to get 40-70 guys (depending on how good you are at getting
> the guy in the cloud to constantly throw in the depression) in one play of
> the scene.
>
> > In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
> gate, but to get it you must pickup and carry the springboard which is
> left of the midway gate (means you cannot reach the tape to break it).
> Carry the springboard to the level area left of the big crescent-shaped
> section. If you jump as high as possible and then go right while in
> the air, you can land on a set of clouds where the moon is.
>
> If you don't use the angled green pipe to launch Mario forward in
> Chocolate Island 1, then you will not get a midway gate.
>
> > On Chocolate Island 2 - the first red dot after the Ghost House
>
> >where is the second exit? (The one where they talk about the amount of
> >coins and time left changing the outcome).
>
> Go fast. If you get to the place where you would normally reach the
> section with the regular exit, but have 250 or more (or maybe more than
> 250...I don't know if this is a "greater than" or a "greater than or
> equal" test), you'll get access to the second exit.
>
> < Chocolate Island 4
>
> 1-Ups: You must have a
> cape. Get the first P-block and go down the grey tube. Once in the
> tube, grab the second P-block and jump off the edge. Hug the right
> wall until you see the seventh opening in the wall that is filled with
> 1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
> come out of the tube, go back to the left and repeat as many times as
> needed.
>
> > Sunken Ghost Ship
>
> There's a place where you can get unlimited lives
> (well, I guess up to 100, I never actually saw how far I could go) in the
> Sunken Ghost ship. Just before you enter the pipe to go the second portion
> of the ship, go to the left and up. There will be two bullet things that
> will keep shooting and they will hit your feet. First, you get 200, 400,
> 800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
> there for a minute and rack up lives.
>
> > Valley of Bowser 2 (i think - the one before castle 7).
>
> >Can't find the second exit here either...
>
> After the place where you go up and down and up and down and get squashed,
> there's a place where you can jump up and go off the top of the screen.
> Jump to the left there, and you end up on a ledge that is off the top of
> the screen. Walk or run (or fly, I suppose) to the left for a while, and
> you will fall down into a room with a key and keyhole.
>
> > Valley Ghost House
>
> >I can see the key and hole when flying up in a
> >certain room but the entrance is too small for me to get in since flying
> >Mario is big).
>
> Ride the coin/block snake. A lot of people don't know what this is, so
> I'll elaborate. You know those blocks that when you hit them yield a
> line of coins? What many people overlook is that you can control the
> direction the line forms in with the control pad. Most (all?) of these
> coin lines are like this.
>
> The way to ride one is to hit the block, so the coins start coming out,
> then stomp on a switch block to turn the coins solid, and then hop onto
> the now solid coin snake. The snake keeps growing, although as long as
> the switch block effect is still going, it grows by adding solid blocks.
>
> In the Valley Ghost House, do this, and use the control pad to make the
> block snake go up to the key in a stair step pattern so you can ascend it.
>
> >Valley of Bowser 4 (the one where to football players throw rocks).
>
> >At the end of this one, you can see the key and hole, but the key is
> >surrounded by solid rock - how do you get it?
>
> Yoshi can reach it for you. He's not bothered by solid rock.
>
> >> Bowser
>
> > OK, I'm in the Browser castle. I can't seem to kill the boss. The
> > boss sits on that floating thing and never seems to get harmed, whether
> > I spin him with the cape or shoot him. Also, where exactly is the
> > secret area in Chocolate Island 2? There doesn't seem to be any place
> > on top of all the areas in CI 2.
>
> You have to throw the little wind-up toys at him.
>
> I assume you're talking about Bowser in his Clown Copter(tm). If you
> notice, he throws out two MechaKoopas every so often. Stomp on them
> and throw them so that they arc over and hit him on the head. You know
> that you hit him when he goes all loopy. It takes 2-3 hits to send
> him away. Watch out for the fire that falls from the sky. The
> princess will shout help and throw you a mushroom. Repeat the process
> until the third time. Watch out though since he gets tougher with each
> defeat. The first time he returns, he will occasionally flip over and
> drop a bowling ball in your direction. Use the spinning jump to avoid
> taking damage. The second time he returns, he will start hopping
> around in his Clown Copter(tm). Watch out for the fan blade. He still
> uses the bowling ball attack so stay on your toes.
>
> > Tubular (in special world)
>
> >I've tried everything, but I can't seem to get past Tubular of Super Mario
> >World. To refresh your memories, it's the level where there are several
>
> Take the P balloon from the first ? block. Float past the next
> ? block (this one right above a dragon coin), past the next ?
> block (which has a Chargin' Chuck throwing baseballs) and wait
> above the next ? block until your P balloon runs out.
>
> The ? block you are now on contains another P ballon. Hit the R
> button to get a look at what you now face -- a line of Koopas.
> Become one with their rhythm, grasshopper, and take the P balloon
> and float past them. You'll then have to get past a couple of
> lava plants.
>
> Eventually, you'll come to a ? block with a Chargin' Chuck on top
> throwing footballs. There will be another one of these to your
> right. Hover above the first until your P balloon runs out, knock
> him off of his block, and land on it.
>
> Now you've got to deal with the C.C. above you to the right who is
> throwing footballs right where you need to be to grab the P balloon
> that is in the block you are standing on. Press the L button (twice
> if you are still scrolled from the R press I recommended a while back).
> With the C.C. off the screen, he will stop throwing footballs. You
> can now take the P balloon and float on. You might want to use R to
> get the screen scrolled back, so you can see what's coming up (a couple
> more lava plants to dodge). You will then easily reach the goal.
>
> There are probably other ways to get through here. In particular, I've
> come real close a couple of times with a Yoshi, bouncing off of various
> things. I've often reached the line of Koopas that way. If the Yoshi
> were a blue Yoshi, it would probably be possible to grab one of the
> Koopas and just fly with Yoshi the rest of the way.
>
> < AWESOME (in special world)
>
> Here's how to beat AWESOME without having to worry with jumping on koopas
> and bullets and all those nasty things at the end:
>
> 1. The goal is to cross the whole section at the end (where all the fish,
> bullets, etc start coming at you like crazy) using a flying blue yoshi.
>
> 2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
> water where the egg hatches -- small blue yoshi will eat a power star and
> immediately turn into big blue yoshi. At this point, press pause-select
> to get out.
>
> 3. The hardest part is probably getting blue yoshi in AWESOME over to
> the last pipe before the nasty section. Once you get him there, try to
> eat one of the turtle shells and/or turtles. BUT HERE IS THE TRICK:
> You will never make it over the gorge to the end by flying at normal
> speed. You have to fly fast just as you would run fast by holding the
> Y button down, while flapping "your wings" with the B button. But
> watch out, if you press the Y-button AFTER you eat a shell, yoshi will
> spit it out. You must press Y before eating the shell, and never let
> up again until you get to the end. Flap like crazy and you will make
> it over the gorge.
>
> > Special world 5 (groovy?)
>
> In regards to extra lives, I found the best way is using (as someone
> else mentioned) the star. I use the 5th special world (I'm pretty sure
> it's the 5th), I'm not sure what it's name is, but I can tell you that it
> is the one on ice, with lots of Rex's. What you want to do is go until
> you get to the platform that has 5 coins and a ?-box above it. You must
> carry the Power button with you to this point. Hit the P, and get the star
> from the ?-box.
> Then jump up and down and touch all the cheep-cheep's that are flying back
> and forth. When the P-power ends, and you fall (because the ledge turns
> back into coins) run to the left and kill everybody in your path. I can
> consistently get 17-20 lives from using this method.
>
> < Funky (in the Special World)
>
> Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
> the level two spaces to the right. Then, at the very beginning, run to one
> block before you meet the first wiggly, then fly with Yoshi. When it looks
> like you're coming down, DON'T let go of any buttons. You will
> automatically get kicked further by the bullets firing off the canons. Keep
> this up till you reach the springboard next to two pipes.
>
> Then, the procedure I followed to carry the springboard to the next pipe
> was to first swallow the wiggly in the next area, pick up the springboard,
> run with it, jump, etc....
>
> This level gets my vote for MOST ANNOYING. Especially when that idiotic
> Yoshi runs away so many times. Talk about loyalty!
>
> Apendix A - list of stages and exits
>
> > All Stages, All Exits (Yes, Virginia, there are 96)
> (NOTE: exits marked with '*' do NOT contribute to the *96 total)
>
> Stage Exit 1 Exit 2
> ---------------------- --------------------- -------------------------
> Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
> Yoshi's Island 1 Yellow Switch Palace
> Yoshi's Island 2 Yoshi's Island 3
> Yoshi's Island 3 Yoshi's Island 4
> Yoshi's Island 4 Iggy's Castle
> Yellow Switch Palace Yellow Switch Palace
> Iggy's Castle Donut Plains 1
> Donut Plains 1 Donut Plains 2 Donut Secret 1
> Donut Plains 2 Donut Ghost House Green Switch Palace
> Green Switch Palace Green Switch Palace
> Donut Ghost House Donut Plains 3 Top Secret Area
> Top Secret Area
> Donut Plains 3 Donut Plains 4
> Donut Plains 4 Morton's Castle
> Donut Secret 1 Donut Ghost House Donut Secret House
> Donut Secret House Donut Secret 2 Star Road 1
> Donut Secret 2 Donut Plains 3
> Morton's Castle Vanilla Dome 1
> Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
> Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
> Red Switch Palace Red Switch Palace
> Vanilla Ghost House Vanilla Dome 3
> Vanilla Dome 3 Vanilla Dome 4
> Vanilla Dome 4 Lemmy's Castle
> Lemmy's Castle Cheese Bridge Area
> Vanilla Secret 1 Vanilla Secret 2 Star Road 2
> Vanilla Secret 2 Vanilla Secret 3
> Vanilla Secret 3 Vanilla Fortress
> Vanilla Fortress Butter Bridge 1
> Cheese Bridge Area Cookie Mountain Soda Lake
> Soda Lake Star Road 3
> Cookie Mountain Ludwig's Castle
> Butter Bridge 1 Butter Bridge 2
> Butter Bridge 2 Ludwig's Castle
> Ludwig's Castle Forest of Illusion 1
> Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
> Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
> Blue Switch Palace Blue Switch Palace
> Forest of Illusion 3 Forest Ghost House Roy's Castle
> Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
> Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
> Forest Secret Area Forest Fortress
> Forest Fortress Star Road 4
> Roy's Castle Chocolate Island 1
> Chocolate Island 1 Choco-Ghost House
> Choco-Ghost House Chocolate Island 2
> Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST)
> Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT)
> Chocolate Fortress Chocolate Island 4
> Chocolate Island 4 Chocolate Island 5
> Chocolate Island 5 Wendy's Castle
> Chocolate Secret Wendy's Castle
> Wendy's Castle Sunken Ghost Ship
> Sunken Ghost Ship Valley of Bowser 1
> Valley of Bowser 1 Valley of Bowser 2
> Valley of Bowser 2 Valley Ghost House Valley Fortress
> Valley Ghost House Valley of Bowser 3 Larry's Castle
> Valley of Bowser 3 Valley of Bowser 4
> Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
> Valley Fortress Back Door
> Larry's Castle Front Door
> Back Door *END
> Front Door *END
> Star World 1 Star Road 1 Star Road 2
> Star World 2 Star Road 2 Star Road 3
> Star World 3 Star Road 3 Star Road 4
> Star World 4 Star Road 4 Star Road 5
> Star World 5 Star Road 1 Star Road 6
> Gnarly Tubular
> Tubular Way Cool
> Way Cool Awesome
> Awesome Groovy
> Groovy Mondo
> Mondo Outrageous
> Outrageous Funky
> Funky Star Road 7 (Yoshi's House)
>
>
> Apendix B - Map
>
> > Super Mario World Map
> P3---27---28---29---30---31---32---.
> ********** | |
> *MAIN MAP* .---34---33 | |
> ********** | | `---' |
> P4 | |
> | |
> 35 |
> P3 23------. | |
> | | | | |
> *---20 21--. 24 * .' |
> | | | | | | |
> `---18--' 22 25 `--' |
> | | |
> | 26 |
> | | |
> | P4 |
> | .--38---37---.
> 14 | | | |
> | | 41---+-------39--40
> .--13--------15---. | | | |
> | | | | | 42 `---43---'
> | | | 16---17 | |
> 12---9 10--. `-P2 *---45---' 46--'
> | | | |
> | | | |
> `---8 11--P1 To Valley Of P5 |
> | | Bowser Map \ 48-----47
> | * | \ |
> | | \ |
> 7-. P6 .----56 \|
> | | | .--. +
> 1 6 | | | | |\
> | | `--55 51---+--50--49 \
> | 5-' | | | | | |
> | | 53-------52 `--' `--'
> 2---3--4
>
>
> ********************** ************
> *VALLEY OF BOWSER MAP* *STAR WORLD*
> ********************** ************
>
> 19----P2 *
> | / \
> P1 / \
> *----58 59 *-----54 57-----*
> | | | \ /
> 60---61 62 \__36 * 68_/
> | | | / | \
> 63---64---65---66---To Main Map / 67 \
> / / \ \
> *----' `----*
> P6-------44---------P5
> *********
> *SPECIAL*
> *********
>
> *--76--75--74--73--.
> |
> *--69--70--71--72--'
>
> ********
> *LEGEND*
> ********
>
> 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
> 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
> 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
> 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
> 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
> 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
> 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
> 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
> 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
> 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
> 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
> 12- Green Switch Palace 42- Forest Secret Area 72- Awesome
> 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
> 14- Top Secret 44- Chocolate Secret 74- Mondo
> 15- Donut Plains 3 45- Forest Fortress 75- Outrageous
> 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
> 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
> 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
> 19- Donut Secret 2 49- Chocolate Island 2
> 20- Vanilla Secret 1 50- Chocolate Island 3
> 21- Vanilla Dome 2 51- Chocolate Fortress
> 22- Red Switch Palace 52- Chocolate Island 4
> 23- Vanilla Ghost House 53- Chocolate Island 5
> 24- Vanilla Dome 3 54- Star World 2
> 25- Vanilla Dome 4 55- #6 Wendy's Castle
> 26- #3 Lemmy's Castle 56- Sunken Ghost Ship
> 27- Vanilla Secret 2 57- Star World 3
> 28- Vanilla Secret 3 58- Front Door
> 29- Vanilla Fortress 59- Back Door
> 30- Butter Bridge 1 60- Valley Of Bowser 4
>
>
> The total number of levels is *96:
>
> There are a total of 76 locations/places in all.
> 4 of them have no exits. 24 of them have 2 exits.
> The total number of levels (i.e., exits) = 76 - 4 + 24 = 96.
>
> The most likely 2-exit places to miss are the ghost houses, since they
> have no visual queue that there is a second exit. Other places with
> 2nd exits are marked with flashing red dot. One especially easy place to
> miss is the second exits to Forest Of Illusion 1 and Forest Ghost House.
> The second exits from each of these places leads to the other place. I.e.,
> they both create the same path, only in different direction. Each of these
> counts towards the total *96 level count.
>
> Just for the record, I'll list all the levels here.
> If you didn't believe me, count all 96 for yourself.
>
> Yoshi's House (no exits)
> Yoshi's Island 1
> Yellow Switch Palace
> Yoshi's Island 2
> Yoshi's Island 3
> Yoshi's Island 4
> Iggy's Castle #1
>
> Donut Plains 1 (2 exits)
> Donut Plains 2 (2 exits)
> Green Switch Palace
> Donut Ghost House (2 exits)
> Top Secret (no exits)
> Donut Plains 3
> Donut Plains 4
> Donut Secret 1 (2 exits)
> Donut Secret House (2 exits)
> Donut Secret 2
> Morton's Castle #2
>
> Vanilla Dome 1 (2 exits)
> Vanilla Secret 1 (2 exits)
> Vanilla Dome 2 (2 exits)
> Red Switch Palace
> Vanilla Ghost House
> Vanilla Dome 3
> Vanilla Dome 4
> Lemmy's Castle #3
>
> Vanilla Secret 2
> Vanilla Secret 3
> Vanilla Fortress
> Butter Bridge 1
> Butter Bridge 2
> Cheese Bridge (2 exits)
> Soda Lake
> Cookie Mountain
> Ludwig's Castle #4
>
> Forest Of Illusion 1 (2 exits)
> Forest Of Illusion 2 (2 exits)
> Blue Switch Palace
> Forest Of Illusion 3 (2 exits)
> Forest Ghost House (2 exits)
> Forest Of Illusion 4 (2 exits)
> Forest Secret Area
> Forest Fortress
> Roy's Castle #5
>
> Chocolate Island 1
> Chocolate Ghost House
> Chocolate Island 2 (2 exits)
> Chocolate Secret
> Chocolate Island 3 (2 exits)
> Chocolate Fortress
> Chocolate Island 4
> Chocolate Island 5
> Wendy's Castle #6
> Sunken Ghost Ship
>
> Valley Of Bowser 1
> Valley Of Bowser 2 (2 exits)
> Valley Fortress
> Back Door (no exits - game ends)
> Valley Ghost House (2 exits)
> Valley Of Bowser 3
> Valley Of Bowser 4 (2 exits)
> Larry's Castle #7
> Front Door (no exits - game ends)
>
> Star World 1 (2 exits)
> Star World 2 (2 exits)
> Star World 3 (2 exits)
> Star World 4 (2 exits)
> Star World 5 (2 exits)
>
> Gnarly
> Tubular
> Way Cool
> Awesome
> Groovy
> Mondo
> Outrageous
> Funky
cheats list (maintained by ) all the relevant usenet articles in r.g.v and
r.g.v.n while I was working on SMW, and some personal observations from
my brother and byself. A quick grep of the headers of the raw data
reveals the following sources for credit:
Spots that start with a < or > are mostly from the SNES cheats list,
ones with an * are my own personal observations that I haven't ever
seen mentioned on the net. Personal observations and notes from the
above netters are also incorporated where they seem most appropriate.
-------------------------------------------------------------------------------
SUPER MARIO WORLD GUIDE
CONTENTS
1 - General Tips
2 - Stage specific tips
A - list of stages/exits
B - map of stages
1 - GENERAL TIPS
Remember that pressing START followed by SELECT will drop you back to
the map screen, if you've completed the level before. Handy for collecting
a needed powerup near the start of a nearby level.
Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
3 Green Berries will add 20 seconds to the timer.
Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
swallowing it, it can be reused.
* Some times you want to fly, but have no room to get going. If you
hold the Y button down and keep changing directions, mario's arms
will eventually lift up. Now you can fly. This allows you to fly
in lots of places, but in really small spots it doesn't help (like
at the begining of TUBULAR).
Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
up. When Yoshi spits it back out, it will again be reusable.
Mario can take a direct hit from any creature if riding Yoshi.
Mario can hold 2 items at once by stacking one on the other then
picking up both.
Magic Number 1-Up - If the tens digit of the star bonus achieved by
breaking the goal post tape matches both the ones and the tens digit
of the time remaining on the timer, you will earn a 1-Up. (seems like
a lot more trouble than it's worth)
1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
1-Ups if he uses his cape. Spin jump and hit the lower corner of each
block with the cape. The first two block in each row yield coins, the
third will yield a 1-Up.
Get Back Into Castles - To reenter castles once you have destroyed them,
press the 'L' and 'R' buttons at the same time while standing on
the site of the castle.
Just what is the utility of a Firey Mario in SMW? - 3 of the
Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
times w/ fireballs and they are history. This is particularly useful
against Morton and Roy who move pretty fast once you get them upset.
Bonus Items - At the end of every world, carry a turtle shell, P-block,
or an enemy through the high bar. It will turn into a power-up item
that you can use in the next world.
Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
exit gate and the power-up item in the reserve box will transform as
follows:
Mario Item In Reserve Box Transforms To
------------- ------------------------- ---------------------
Small Empty Super 'Shroom
Super 'Shroom 1-Up
Fire Flower Super 'Shroom
Cape Feather Super 'Shroom
Super Empty Super 'Shroom
Super 'Shroom 1-Up
Fire Flower Super 'Shroom
Cape Feather Super 'Shroom
Fiery Empty Fire Flower
Super 'Shroom Fire Flower
Fire Flower 1-Up
Cape Feather Fire Flower
Caped Empty Cape Feather
Super 'Shroom Cape Feather
Fire Flower Cape Feather
Cape Feather 1-Up
2 - STAGE SPECIFIC TIPS
Yoshi's Island 2
1-Ups: For someone who hasn't advanced far in SMW, the easiest source of
one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
that normally gives Yoshi gives a one-up. Use START and SELECT to jump
out of the course and repeat as often as desired. It is a little
faster if Mario is caped and you enter at the middle of Yoshi's Island
2. Then one can get a life every 10 seconds or so with no skill
required. I generally run it up to the maximum of 99 lives in order to
pay for the increasingly long trip back to Yoshi's Island.
Donut island 2
Secret Exit: Try jumping up every green pipe until you
succeed. Now, do not exit this room to the a normal looking goal
(it is not considered the second exit). There are about 4 yellow
blocks leading to the top of the screen, fly up and the the hightest
one with your head and vine will go up from it. No jump up the series
of yellow blocks and climb the vine. The key and hole is to the
left.
Donut Ghost House
Secret Exit: Get a cape. Enter the first ghost house and walk to
the right until the first hole in the floor. Hold the Y button to spin.
Run to the left until able to fly, jump and fly up the left hand wall
until you can land on a ledge to your right. Run all the way across
the house, off the ledge, down the left side, hit each block for a
1-up mushroom (there are four, and exit out the door at the end.
Donut Secret Ghost House
Secret exit:
I found the second blue door (above the first one, you
get there by flying and jump on the blue 'P' thing to make it appear,
but once inside there doesn't seem to be an exit).
There's also a vine in one of the blocks. You can use this to climb there
if you don't happen to have a cape feather. Once you get inside the closed
room, kill the boss by throwing a purple block into him (three times),
and you will exit.
Top Secret Area
Description - an area where you can fully power
up, get a Yoshi, and reenter for as many 1-UPs as you want (1 at a time).
Vanilla Dome 2
Secret exit:
When you get to the area where you can decide to finish the level using
the high road or the low road, use the high road. Instead of going right,
jump across to the left. Push the P-block until it is not on any blocks,
and then jump on it. Now go left and knock out all the coins (do not
go over the edge). When the P stops you must now jump across to the
second drop off (you will be back towards the begining), and go down.
The key and key hole is some where down there.
Vanilla Secret 1
Secret Exit:
when you are at the spring board, fly left. There is a pipe in the
upper left hand corner by the left wall and ceiling.
Vanilla secret 3
1-Ups: You get 40-50 lives, a power-up,
and a Yoshi all at once. I kinda like it, and you are welcome to add
it to the list if you don't have it already.
In Vanilla Secret 3, go to the midway tape. Break the tape and leave
the world. Go back in the world, starting at midway. Go right, until
you come to a pipe. In a music box above the pipe is a power-up.
Continue right, avoiding paratroopers and spiked guys, over the
chasm, and to the row of blocks above a field of spiked turtles.
Hit the bottom of the SECOND block in that row. It is over the spiked
turtles, but with minimal practice you can hit it easily. In the
SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
you. While carrying the P-Block, return back to your left, over the
chasm, past the pipe you saw before, and past the midway tape. Continue
until you get BETWEEN 2 pipes on the same screen. Each pipe has a
villian jumping out of it, and there is a chasm just to the left of
the left pipe. Set the P-Block down here.
Jump on the P-Block, jump over the chasm on the left, and run as far
and as fast as you can left. Each turtle/villian has turned into a
coin, and after ~5 of them they are all 3-ups. Tons of 'em.
The P-Block power will run out about the time you get back to the Yoshi
block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
until the game has finished couting up your lives!!!! You get so many
you have to wait till it counts em all. Voila! Many lives and a Yoshi.
>
> > Vanilla Secret Fortress
>
> 1-Ups: Just before entering the last area of Vanilla Secret Fortress (to face
> Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
> at the Red Door (don't touch the ground - tread water). At first this
> will just earn points, but the points increase and eventually become
> 1-Ups. This basic technique applies most places where an enemy can be
> continually stomped w/o touching the ground.
>
> < In Butter Bridge 1
>
> If you jump straight up while on the sinking mushrooms,
> they will rise while you are in the air. This effectively keeps them
> from sinking off the screen.
>
> < In Butter Bridge 2, there is one green pipe with a small log platform
> on both sides (this is about 2/3 of the way through, also it's the
> pipe you come back up through if you go down the second purple pipe
> to ride the rope). If you have a cape (there is a feather in the
> green "!" block right after the middle goal), get on the right log
> platform trapping the koopa between you and the green pipe. Now, you
> can use the cape spin trick to continuously knock the koopa shell
> against the pipe to collect unlimited 1-Ups until the clock runs out.
>
> > Cheese Bridge
>
> Where is the second exit?
>
> After the first exit. You can get there two ways.
>
> 1) become a very skilled flyer. Fly past the saws in the second half,
> as soon as you are above the last platform before the goal, drop
> below the goal's platform level. Just when you get below the goals
> platform level lift again and keep flying under the goal. If you
> can, fly higher until you are on the platform, otherwise, just
> fly until you past the second goal. (this is very difficult,
> it took me 30 lives to get it right).
>
> 2) get a yoshi and bounce off the saws in the second half until you
> are on the last platform before the first goal. Now jump yoshi
> off the platform, but DO NOT LAND on the goal platform, fall short.
> Keep pushing right until the last moment yoshi goes off the bottom
> of the screen, now spin jump off yoshi. You should be on the platform
> past the first goal.
>
> > Forest of Illusion 1
>
> Secret exit: It is somewhere under the platform with the centipeedes.
> after you go off the platform, get a balloon (from where?), and float
> left back under the paltform (I think). The balloon may be before
> the platform, in which case you float under the platform.
>
> 1-Ups: Go to the first world in the forest (the one next to the Ghost
> House). Play through that World and touch the midway goal (the small goal
> post, ya know what I mean, right?). Then exit the world (start to pause,
> select to bail).
> Now go back into the world. You'll start at the midway post. Run to the
> right and you'll find a block that alternates between the different pow up-s
> in the game. Hit the block when it's a feather and you'll catch the invinc
> star. Now run to the right and hit every monster along the way. Soon, you'll
> start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
> be able to get 15 lives or more before the star fizzes out.
>
> > Forest of Illusion 2
>
> Secret exit: Just before the normal exit, swim left and down, it
> doesn't look like you can go through at first, but you can.
>
> > Forest of Illusion 3
>
> Secret exit: Go to the end, but do not break the goal. Go left, and
> go down the first or second Green pipe.
>
> > Forest of Illusion 4
>
> Secret Exit: Just past the middway gate, there is a koopa in a purple
> pipe throwing spiked turtles. Get a cape, jump and spin by the pipe
> to kill the koopa, and then go down the pipe.
>
> 1-Ups: Where there is a koopa "fishing" with a green mushroom. Ignore him.
> Get a shell and run to where you find the first pipe. There is a monster
> that comes out of the pipe and throws creatures at you. There is a depression
> in front of the pipe. Take the shell and throw it at the pipe, it will start
> to bounce back and forth. Everytime the guy in the pipe throws a creature
> the bouncing shell will kill it. Further, you can now "take the bait" from
> the guy in the cloud. He will also throw more creatures giving you more guys.
> It is possible to get 40-70 guys (depending on how good you are at getting
> the guy in the cloud to constantly throw in the depression) in one play of
> the scene.
>
> > In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
> gate, but to get it you must pickup and carry the springboard which is
> left of the midway gate (means you cannot reach the tape to break it).
> Carry the springboard to the level area left of the big crescent-shaped
> section. If you jump as high as possible and then go right while in
> the air, you can land on a set of clouds where the moon is.
>
> If you don't use the angled green pipe to launch Mario forward in
> Chocolate Island 1, then you will not get a midway gate.
>
> > On Chocolate Island 2 - the first red dot after the Ghost House
>
> >where is the second exit? (The one where they talk about the amount of
> >coins and time left changing the outcome).
>
> Go fast. If you get to the place where you would normally reach the
> section with the regular exit, but have 250 or more (or maybe more than
> 250...I don't know if this is a "greater than" or a "greater than or
> equal" test), you'll get access to the second exit.
>
> < Chocolate Island 4
>
> 1-Ups: You must have a
> cape. Get the first P-block and go down the grey tube. Once in the
> tube, grab the second P-block and jump off the edge. Hug the right
> wall until you see the seventh opening in the wall that is filled with
> 1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
> come out of the tube, go back to the left and repeat as many times as
> needed.
>
> > Sunken Ghost Ship
>
> There's a place where you can get unlimited lives
> (well, I guess up to 100, I never actually saw how far I could go) in the
> Sunken Ghost ship. Just before you enter the pipe to go the second portion
> of the ship, go to the left and up. There will be two bullet things that
> will keep shooting and they will hit your feet. First, you get 200, 400,
> 800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
> there for a minute and rack up lives.
>
> > Valley of Bowser 2 (i think - the one before castle 7).
>
> >Can't find the second exit here either...
>
> After the place where you go up and down and up and down and get squashed,
> there's a place where you can jump up and go off the top of the screen.
> Jump to the left there, and you end up on a ledge that is off the top of
> the screen. Walk or run (or fly, I suppose) to the left for a while, and
> you will fall down into a room with a key and keyhole.
>
> > Valley Ghost House
>
> >I can see the key and hole when flying up in a
> >certain room but the entrance is too small for me to get in since flying
> >Mario is big).
>
> Ride the coin/block snake. A lot of people don't know what this is, so
> I'll elaborate. You know those blocks that when you hit them yield a
> line of coins? What many people overlook is that you can control the
> direction the line forms in with the control pad. Most (all?) of these
> coin lines are like this.
>
> The way to ride one is to hit the block, so the coins start coming out,
> then stomp on a switch block to turn the coins solid, and then hop onto
> the now solid coin snake. The snake keeps growing, although as long as
> the switch block effect is still going, it grows by adding solid blocks.
>
> In the Valley Ghost House, do this, and use the control pad to make the
> block snake go up to the key in a stair step pattern so you can ascend it.
>
> >Valley of Bowser 4 (the one where to football players throw rocks).
>
> >At the end of this one, you can see the key and hole, but the key is
> >surrounded by solid rock - how do you get it?
>
> Yoshi can reach it for you. He's not bothered by solid rock.
>
> >> Bowser
>
> > OK, I'm in the Browser castle. I can't seem to kill the boss. The
> > boss sits on that floating thing and never seems to get harmed, whether
> > I spin him with the cape or shoot him. Also, where exactly is the
> > secret area in Chocolate Island 2? There doesn't seem to be any place
> > on top of all the areas in CI 2.
>
> You have to throw the little wind-up toys at him.
>
> I assume you're talking about Bowser in his Clown Copter(tm). If you
> notice, he throws out two MechaKoopas every so often. Stomp on them
> and throw them so that they arc over and hit him on the head. You know
> that you hit him when he goes all loopy. It takes 2-3 hits to send
> him away. Watch out for the fire that falls from the sky. The
> princess will shout help and throw you a mushroom. Repeat the process
> until the third time. Watch out though since he gets tougher with each
> defeat. The first time he returns, he will occasionally flip over and
> drop a bowling ball in your direction. Use the spinning jump to avoid
> taking damage. The second time he returns, he will start hopping
> around in his Clown Copter(tm). Watch out for the fan blade. He still
> uses the bowling ball attack so stay on your toes.
>
> > Tubular (in special world)
>
> >I've tried everything, but I can't seem to get past Tubular of Super Mario
> >World. To refresh your memories, it's the level where there are several
>
> Take the P balloon from the first ? block. Float past the next
> ? block (this one right above a dragon coin), past the next ?
> block (which has a Chargin' Chuck throwing baseballs) and wait
> above the next ? block until your P balloon runs out.
>
> The ? block you are now on contains another P ballon. Hit the R
> button to get a look at what you now face -- a line of Koopas.
> Become one with their rhythm, grasshopper, and take the P balloon
> and float past them. You'll then have to get past a couple of
> lava plants.
>
> Eventually, you'll come to a ? block with a Chargin' Chuck on top
> throwing footballs. There will be another one of these to your
> right. Hover above the first until your P balloon runs out, knock
> him off of his block, and land on it.
>
> Now you've got to deal with the C.C. above you to the right who is
> throwing footballs right where you need to be to grab the P balloon
> that is in the block you are standing on. Press the L button (twice
> if you are still scrolled from the R press I recommended a while back).
> With the C.C. off the screen, he will stop throwing footballs. You
> can now take the P balloon and float on. You might want to use R to
> get the screen scrolled back, so you can see what's coming up (a couple
> more lava plants to dodge). You will then easily reach the goal.
>
> There are probably other ways to get through here. In particular, I've
> come real close a couple of times with a Yoshi, bouncing off of various
> things. I've often reached the line of Koopas that way. If the Yoshi
> were a blue Yoshi, it would probably be possible to grab one of the
> Koopas and just fly with Yoshi the rest of the way.
>
> < AWESOME (in special world)
>
> Here's how to beat AWESOME without having to worry with jumping on koopas
> and bullets and all those nasty things at the end:
>
> 1. The goal is to cross the whole section at the end (where all the fish,
> bullets, etc start coming at you like crazy) using a flying blue yoshi.
>
> 2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
> water where the egg hatches -- small blue yoshi will eat a power star and
> immediately turn into big blue yoshi. At this point, press pause-select
> to get out.
>
> 3. The hardest part is probably getting blue yoshi in AWESOME over to
> the last pipe before the nasty section. Once you get him there, try to
> eat one of the turtle shells and/or turtles. BUT HERE IS THE TRICK:
> You will never make it over the gorge to the end by flying at normal
> speed. You have to fly fast just as you would run fast by holding the
> Y button down, while flapping "your wings" with the B button. But
> watch out, if you press the Y-button AFTER you eat a shell, yoshi will
> spit it out. You must press Y before eating the shell, and never let
> up again until you get to the end. Flap like crazy and you will make
> it over the gorge.
>
> > Special world 5 (groovy?)
>
> In regards to extra lives, I found the best way is using (as someone
> else mentioned) the star. I use the 5th special world (I'm pretty sure
> it's the 5th), I'm not sure what it's name is, but I can tell you that it
> is the one on ice, with lots of Rex's. What you want to do is go until
> you get to the platform that has 5 coins and a ?-box above it. You must
> carry the Power button with you to this point. Hit the P, and get the star
> from the ?-box.
> Then jump up and down and touch all the cheep-cheep's that are flying back
> and forth. When the P-power ends, and you fall (because the ledge turns
> back into coins) run to the left and kill everybody in your path. I can
> consistently get 17-20 lives from using this method.
>
> < Funky (in the Special World)
>
> Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
> the level two spaces to the right. Then, at the very beginning, run to one
> block before you meet the first wiggly, then fly with Yoshi. When it looks
> like you're coming down, DON'T let go of any buttons. You will
> automatically get kicked further by the bullets firing off the canons. Keep
> this up till you reach the springboard next to two pipes.
>
> Then, the procedure I followed to carry the springboard to the next pipe
> was to first swallow the wiggly in the next area, pick up the springboard,
> run with it, jump, etc....
>
> This level gets my vote for MOST ANNOYING. Especially when that idiotic
> Yoshi runs away so many times. Talk about loyalty!
>
> Apendix A - list of stages and exits
>
> > All Stages, All Exits (Yes, Virginia, there are 96)
> (NOTE: exits marked with '*' do NOT contribute to the *96 total)
>
> Stage Exit 1 Exit 2
> ---------------------- --------------------- -------------------------
> Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
> Yoshi's Island 1 Yellow Switch Palace
> Yoshi's Island 2 Yoshi's Island 3
> Yoshi's Island 3 Yoshi's Island 4
> Yoshi's Island 4 Iggy's Castle
> Yellow Switch Palace Yellow Switch Palace
> Iggy's Castle Donut Plains 1
> Donut Plains 1 Donut Plains 2 Donut Secret 1
> Donut Plains 2 Donut Ghost House Green Switch Palace
> Green Switch Palace Green Switch Palace
> Donut Ghost House Donut Plains 3 Top Secret Area
> Top Secret Area
> Donut Plains 3 Donut Plains 4
> Donut Plains 4 Morton's Castle
> Donut Secret 1 Donut Ghost House Donut Secret House
> Donut Secret House Donut Secret 2 Star Road 1
> Donut Secret 2 Donut Plains 3
> Morton's Castle Vanilla Dome 1
> Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
> Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
> Red Switch Palace Red Switch Palace
> Vanilla Ghost House Vanilla Dome 3
> Vanilla Dome 3 Vanilla Dome 4
> Vanilla Dome 4 Lemmy's Castle
> Lemmy's Castle Cheese Bridge Area
> Vanilla Secret 1 Vanilla Secret 2 Star Road 2
> Vanilla Secret 2 Vanilla Secret 3
> Vanilla Secret 3 Vanilla Fortress
> Vanilla Fortress Butter Bridge 1
> Cheese Bridge Area Cookie Mountain Soda Lake
> Soda Lake Star Road 3
> Cookie Mountain Ludwig's Castle
> Butter Bridge 1 Butter Bridge 2
> Butter Bridge 2 Ludwig's Castle
> Ludwig's Castle Forest of Illusion 1
> Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
> Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
> Blue Switch Palace Blue Switch Palace
> Forest of Illusion 3 Forest Ghost House Roy's Castle
> Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
> Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
> Forest Secret Area Forest Fortress
> Forest Fortress Star Road 4
> Roy's Castle Chocolate Island 1
> Chocolate Island 1 Choco-Ghost House
> Choco-Ghost House Chocolate Island 2
> Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST)
> Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT)
> Chocolate Fortress Chocolate Island 4
> Chocolate Island 4 Chocolate Island 5
> Chocolate Island 5 Wendy's Castle
> Chocolate Secret Wendy's Castle
> Wendy's Castle Sunken Ghost Ship
> Sunken Ghost Ship Valley of Bowser 1
> Valley of Bowser 1 Valley of Bowser 2
> Valley of Bowser 2 Valley Ghost House Valley Fortress
> Valley Ghost House Valley of Bowser 3 Larry's Castle
> Valley of Bowser 3 Valley of Bowser 4
> Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
> Valley Fortress Back Door
> Larry's Castle Front Door
> Back Door *END
> Front Door *END
> Star World 1 Star Road 1 Star Road 2
> Star World 2 Star Road 2 Star Road 3
> Star World 3 Star Road 3 Star Road 4
> Star World 4 Star Road 4 Star Road 5
> Star World 5 Star Road 1 Star Road 6
> Gnarly Tubular
> Tubular Way Cool
> Way Cool Awesome
> Awesome Groovy
> Groovy Mondo
> Mondo Outrageous
> Outrageous Funky
> Funky Star Road 7 (Yoshi's House)
>
>
> Apendix B - Map
>
> > Super Mario World Map
> P3---27---28---29---30---31---32---.
> ********** | |
> *MAIN MAP* .---34---33 | |
> ********** | | `---' |
> P4 | |
> | |
> 35 |
> P3 23------. | |
> | | | | |
> *---20 21--. 24 * .' |
> | | | | | | |
> `---18--' 22 25 `--' |
> | | |
> | 26 |
> | | |
> | P4 |
> | .--38---37---.
> 14 | | | |
> | | 41---+-------39--40
> .--13--------15---. | | | |
> | | | | | 42 `---43---'
> | | | 16---17 | |
> 12---9 10--. `-P2 *---45---' 46--'
> | | | |
> | | | |
> `---8 11--P1 To Valley Of P5 |
> | | Bowser Map \ 48-----47
> | * | \ |
> | | \ |
> 7-. P6 .----56 \|
> | | | .--. +
> 1 6 | | | | |\
> | | `--55 51---+--50--49 \
> | 5-' | | | | | |
> | | 53-------52 `--' `--'
> 2---3--4
>
>
> ********************** ************
> *VALLEY OF BOWSER MAP* *STAR WORLD*
> ********************** ************
>
> 19----P2 *
> | / \
> P1 / \
> *----58 59 *-----54 57-----*
> | | | \ /
> 60---61 62 \__36 * 68_/
> | | | / | \
> 63---64---65---66---To Main Map / 67 \
> / / \ \
> *----' `----*
> P6-------44---------P5
> *********
> *SPECIAL*
> *********
>
> *--76--75--74--73--.
> |
> *--69--70--71--72--'
>
> ********
> *LEGEND*
> ********
>
> 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
> 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
> 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
> 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
> 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
> 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
> 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
> 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
> 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
> 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
> 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
> 12- Green Switch Palace 42- Forest Secret Area 72- Awesome
> 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
> 14- Top Secret 44- Chocolate Secret 74- Mondo
> 15- Donut Plains 3 45- Forest Fortress 75- Outrageous
> 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
> 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
> 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
> 19- Donut Secret 2 49- Chocolate Island 2
> 20- Vanilla Secret 1 50- Chocolate Island 3
> 21- Vanilla Dome 2 51- Chocolate Fortress
> 22- Red Switch Palace 52- Chocolate Island 4
> 23- Vanilla Ghost House 53- Chocolate Island 5
> 24- Vanilla Dome 3 54- Star World 2
> 25- Vanilla Dome 4 55- #6 Wendy's Castle
> 26- #3 Lemmy's Castle 56- Sunken Ghost Ship
> 27- Vanilla Secret 2 57- Star World 3
> 28- Vanilla Secret 3 58- Front Door
> 29- Vanilla Fortress 59- Back Door
> 30- Butter Bridge 1 60- Valley Of Bowser 4
>
>
> The total number of levels is *96:
>
> There are a total of 76 locations/places in all.
> 4 of them have no exits. 24 of them have 2 exits.
> The total number of levels (i.e., exits) = 76 - 4 + 24 = 96.
>
> The most likely 2-exit places to miss are the ghost houses, since they
> have no visual queue that there is a second exit. Other places with
> 2nd exits are marked with flashing red dot. One especially easy place to
> miss is the second exits to Forest Of Illusion 1 and Forest Ghost House.
> The second exits from each of these places leads to the other place. I.e.,
> they both create the same path, only in different direction. Each of these
> counts towards the total *96 level count.
>
> Just for the record, I'll list all the levels here.
> If you didn't believe me, count all 96 for yourself.
>
> Yoshi's House (no exits)
> Yoshi's Island 1
> Yellow Switch Palace
> Yoshi's Island 2
> Yoshi's Island 3
> Yoshi's Island 4
> Iggy's Castle #1
>
> Donut Plains 1 (2 exits)
> Donut Plains 2 (2 exits)
> Green Switch Palace
> Donut Ghost House (2 exits)
> Top Secret (no exits)
> Donut Plains 3
> Donut Plains 4
> Donut Secret 1 (2 exits)
> Donut Secret House (2 exits)
> Donut Secret 2
> Morton's Castle #2
>
> Vanilla Dome 1 (2 exits)
> Vanilla Secret 1 (2 exits)
> Vanilla Dome 2 (2 exits)
> Red Switch Palace
> Vanilla Ghost House
> Vanilla Dome 3
> Vanilla Dome 4
> Lemmy's Castle #3
>
> Vanilla Secret 2
> Vanilla Secret 3
> Vanilla Fortress
> Butter Bridge 1
> Butter Bridge 2
> Cheese Bridge (2 exits)
> Soda Lake
> Cookie Mountain
> Ludwig's Castle #4
>
> Forest Of Illusion 1 (2 exits)
> Forest Of Illusion 2 (2 exits)
> Blue Switch Palace
> Forest Of Illusion 3 (2 exits)
> Forest Ghost House (2 exits)
> Forest Of Illusion 4 (2 exits)
> Forest Secret Area
> Forest Fortress
> Roy's Castle #5
>
> Chocolate Island 1
> Chocolate Ghost House
> Chocolate Island 2 (2 exits)
> Chocolate Secret
> Chocolate Island 3 (2 exits)
> Chocolate Fortress
> Chocolate Island 4
> Chocolate Island 5
> Wendy's Castle #6
> Sunken Ghost Ship
>
> Valley Of Bowser 1
> Valley Of Bowser 2 (2 exits)
> Valley Fortress
> Back Door (no exits - game ends)
> Valley Ghost House (2 exits)
> Valley Of Bowser 3
> Valley Of Bowser 4 (2 exits)
> Larry's Castle #7
> Front Door (no exits - game ends)
>
> Star World 1 (2 exits)
> Star World 2 (2 exits)
> Star World 3 (2 exits)
> Star World 4 (2 exits)
> Star World 5 (2 exits)
>
> Gnarly
> Tubular
> Way Cool
> Awesome
> Groovy
> Mondo
> Outrageous
> Funky
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