Donkey Kong tips


From: jdeitch@gisatl.fidonet.org

Donkey Kong, DK II, Mario Bros, etc.                Typed in by : Rick Schieve

A  - GND                1  - GND
B  - GND                2  - GND
C  - +5                 3  - +5
D  - +5                 4  - +5
E  - +12                5  - +12
F  - -5                 6  - -5
H  - COIN 1             7  - COIN 2
J  - 1P START           8  - 2P START
K  - 1P RIGHT           9  - 2P RIGHT
L  - 1P LEFT            10 - 2P LEFT
M  -                    11 -
N  -                    12 -
P  - 1P JUMP            13 - 2P JUMP
R  -                    14 -
S  - SERVICE            15 - COUNTER 2
T  -                    16 -
U  - RED (NEGATIVE)     17 - GREEN (NEGATIVE)
V  - BLUE (NEGATIVE)    18 - SYNC (NEGATIVE)
W  - AUDIO              19 -
X  - COUNTER 1          20 - +24 (just for the counter I think)
Y  - GND                21 - GND
Z  - GND                22 - GND


11, M, 12, and N are probably the up and down but I forgot to mark
what's what when I figured it out when I plugged DK II into Mario
Bros.  The audio output will not drive a speaker as Nintendo uses a
seperate audio amp that is with the monitor so you will have to
provide some amplification.  There is also a video inverter shown
with the monitor.


 * Origin:  Mirabella Limited.  Anything that happens, happens.  (1:133/411.7)
 * from FidoMail v12t
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 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665
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Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
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Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

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