SCOOBY DOO'S MAZE CHASE for Intellivision

 SCOOBY DOO'S MAZE CHASE tm

I N S T R U C T I O N S


Intellivision Copyright Mattel Electronics

Use with any Intellivision Master Component Computer Adapter and Computer

Keyboard

Scooby Doo Copyright 1983 Hanna-Barbera Productions Inc.


Hanna-Barbera's top dog, Scooby Doo, is off and running!  In practically no

time, he must catch three ghosts who can turn on a dime! Then Scooby Doo must

grab a sandwich and win a magic bone. Meanwhile, Scooby Doo GETS chased by a

skull! There are ten ready-made mazes.  Play on these, change them or program

your own maze patterns using the computer keyboard.


OBJECT OF THE GAME


Keep Scooby Doo alive and scoring!  At the start, Scooby Doo has 3 lives. (Bonus

4th life after 25,000 points.)  Skull can be stopped by dropping a magic bone in

its path.  But all bones must be earned.  At harder levels, skull moves much

faster!


TRY IT!


1. When the title comes up, press ANY key on the keyboard


2. To "SELECT MAZE"... press keyboard key from 0 to 9 and press RTN (Return)


3. Select 1 or 2 player game, press keyboard key 1 or 2 and press RTN (Return)


4. Press controller DISC to make SCOOBY DOO chase & catch each of 3 GHOSTS

within 30 seconds of each other. [Picture of Scooby catching Ghosts] Then catch

a SANDWICH to win a magic BONE [Picture of Sandwich and Bone]


5. Press SIDE buttons to drop a magic BONE.  This temporarily stops the skull

that keeps chasing Scooby Doo.


6. SCOOBY DOO has 3 lives.  If the SKULL catches them all, GAME'S OVER! Press

ANY keyboard key to bring up "1 OR 2 PLAYERS" for a new round, same maze.

(Press RESET to select a different maze.)


Nice try!  But that is just a sample.  To really enjoy the whole game, read the

rest of the booklet.


YOUR CONTROLS


Slide SCOOBY DOO'S MAZE CHASE overlays into the Hand Controller frames so they

cover the keypads.  [Picture showing overlay insertion] Insert the game

cartridge in the Computer Adapter cartridge slot.  Turn the TV and Master

Component ON.  [Picture showing where to insert cartridge].


YOU WILL NEED A COMPUTER ADAPTOR AND COMPUTER KEYBOARD AS WELL AS AN

INTELLIVISION MASTER COMPONENT TO PLAY THIS GAME.


Any SIDE action button on either hand controller will drop a magic bone to block

the skull and make him "sleep".  (2nd bone may not be dropped while another is

still on screen.  Bone will STAY where it is until hit by skull.)


HOW TO START Press ANY keyboard key.  When you see...


SELECT MAZE


press any key from 0-9 and press RTN (Return).  The maze you chose will come on

the screen.  You'll play on the SAME maze through all 13 skill levels. [Picture

of Intellivision Computer Keyboard]


SKILL CLOCK


Watch the Skill CLock at the bottom of your screen.  Clock hands will show "2

o'clock" for skill level two, etc.


MORE ABOUT GAME PLAY


Use the controller DISC to make Scooby Doo chase the ghosts.  The first ghost

caught will disappear off your screen for exactly 30 seconds.  (Watch the screen

and see how many points you'll get for that ghost!)  The next two ghosts must be

caught within that SAME 30 seconds!  If you don't do that, the first ghost will

reappear in the same place Scooby Doo caught him originally.


GRAB THAT SUBMARINE SANDWICH


When all three ghosts are caught in 30 seconds, the skull will stop right where

it is for 5 seconds.  Skull will then vanish and a sandwich will appear. Now for

the hard part!  Your task is to make Scooby Doo catch his favorite submarine

sandwich & eat it up.  But all the time you have is the time remaining until

that first ghost is due to appear!


WIN THEM BONES!


When Scooby Doo grabs a sandwich, you've won yourself a magic bone! Dropping a

bone in the skull's path will stop it from chasing Scooby Doo! Press any hand

controller side action key to drop a magic bone to block the skull and make him

"sleep".  How LONG the skull will stay asleep depends on the level of

difficulty.  (At the harder levels, the skull takes short naps only!)


13 SKILL LEVELS


The Skill level of the game goes up every 2000 points from the start. (See

"Scoring.")  When the level goes up, here's what happens... Maze COLOR will

change SKILL CLOCK will change (5 o'clock for 5th skill level, etc) Both ghosts

and skulls will CHANGE characteristics!


SKILL LEVEL     MAZE COLORS      CHARACTERISTICS

1               light blue

2               orange

3               purple

4               cyan

5               yellow           As the game gets harder,

6               dark green       skull & ghosts get SMARTER!

7               red              At highest skill levels,

8               pink             skull moves FASTER than

9               light green      SCOOBY DOO!  The ONLY way

10              blue             to stop it is to drop a

11              gray             magic bone in its path!

12              white

13              BLANK SCREEN     Maze becomes invisible,

                                 can be seen in flashes only.


SCORING

First Ghost Caught

(2 left on screen)         50 points


Second Ghost Caught

(1 left on screen)        200 points


Third Ghost Caught

(none left on screen)     750 points


SKILL LEVEL goes up every 2000 points!


BONUS 4TH LIFE FOR SCOOBY DOO AFTER 25,000 POINTS!



CHANGE A MAZE...OR PROGRAM YOUR OWN!


Maybe you'd like to rearrange a present maze -- shift a wall or reposition a

corner?  Or better still, why not start with a blank space and program your OWN

original maze design!  The EDIT MODE lets you do either or both.


READY-MADE MAZE


To change any of the 10 ready-made maze patterns...


1. Answer "SELECT MAZE" by pressing 0-9.  (DON'T press RTN as yet.)


2. Press LETTER "E" on the keyboard.  RED CURSOR will appear.


3. Use DIRECTION ARROWS to move red cursor.


4. Use keyboard letters U or D or L or R to ERASE a line alread there. Or ADD A

NEW LINE in a blank space.


Finished rearranging?  Press RTN to bring up "1 or 2 PLAYERS" and continue as

usual.


TO PROGRAM YOUR BRAND NEW MAZE DESIGN... 1. Answer "SELECT MAZE" by pressing "3"

on the keyboard.


(Don't press RTN as yet.) 2. Press Letter "E", RED CURSOR will appear. [Picture

showing lines being added to an empty maze] 3. Use DIRECTION ARROWS & LETTERS U

or D or L or R to program your own maze pattern.


Finished programming your own maze?  Press RTN to bring up "1 or 2 PLAYERS" and

continue as usual.


ONE THING YOU CAN'T DO You cannot erase the four outside border lines.


WINNING TIPS


1. WIN THE BONES!  Dropping a Magic Bone in its path stops the skull, keeps

Scooby Doo alive & scoring points!


2. PRACTICE THE MOVES!  Press the controller DISC at the edges. Practice moving

Scooby Doo up, down, right & left.


3. USE A BLANK MAZE FOR PRACTICE.  Try it with no walls, or corners to worry

about.  Watch out for the skull!


4. DON'T GET CAUGHT chasing a ghost into a dead end with a skull following close

behind.  Avoid a trap!


5. TRY TO INTERCEPT the sandwich instead of chasing it.


6. WATCH WHERE YOU DROP the magic bones!  You may have to lead the skull into

the bone.  (This gets a lot harder at higher skill levels!)


90 DAY LIMITED WARRANTY


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