HAPPY TRAILS for Intellivision

 Activision

HAPPY TRAILS

Video Game Cartridge Instructions


ACTIVISION HAPPY TRAILS BASICS


Black Bart's robbed the stagecoach! He's headed for the Badlands, and you've got

to track him down. But first, learn the laws of the West: blaze a trail to the

moneybags by arranging the maze, and git deputized by collecting the sheriff's

badge. Then, go out and round up Black Bart!


Hook up your video game system. Follow manufacturer's instructions. With power

OFF, plug in game cartridge. Turn power ON. If no picture appears, check

connection of your game system to your TV; then repeat steps 1-3. Slip Happy

Trails game overlay onto either hand controller. Single player uses left

controller. Select game variation by pressing appropriate number on the overlay

(see "Games" section for descriptions). The game selected will then start

automatically. To change the game level, press the CLEAR button and then

immediately select the game level desired.


USE OF CONTROLLER: DISC: Press TOP of disc to move a trail panel up into an

empty square. Press BOTTOM of disc to move a trail panel down. Press LEFT rim of

disc to move a trail panel to the left. Press RIGHT rim of disc move a trail

panel to the right. SIDE BUTTONS: Hold down either upper button to travel

faster. Release the button to return to normal speed. Press either lower button

to reverse direction. To begin play, press any side button or disc to start your

hat along the trail.


Scoring: 100 points for each moneybag or sheriff's badge collected. 300 points

for the first Black Bart captured or collided with in any round. 200 points for

each moneybag after the first Black Bart captured. 600 points for the second

Black Bart captured or collided with in any round. 400 points for each moneybag

after the second Black Bart captured. Each bonus moneybag is worth the Bonus

Timer amount at the end of each round. After eight bonus moneybags are earned,

additional bonus moneybags are worth 50 points each.


TURN POWER OFF BEFORE REMOVING HAPPY TRAILS CARTRIDGE.


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SPECIAL FEATURES OF HAPPY TRAILS BY ACTIVISION


The Sheriff's Badge. You can only catch Black Bart after you've been deputized.

The red sheriff's badge gives you this power (and points) when you move over it.

Once you start blinking, move fast! This power won't last forever.


Losing Your Hats. You begin with one hat on the trail and three in reserve.

It'll cost you a hat each time you blaze into a dead end or the black space.

You'll also lose a hat if you run into Black Bart without being deputized or if

the bonus timer runs down to 0 while a moneybag or sheriff's badge is still on

the screen. The game ends when all your hats are gone.


The Bonus Timer is at the bottom right corner of the screen. It starts at 500

and counts down to 0. When it reaches 100, you'll hear the warning buzzer.

Hurry! Don't let it reach 0 before you've collected the moneybags and the

sheriff's badge.


Bonus Hats. A bonus hat appears after you earn your first 10,000 points, and

then, with each 20,000 points thereafter. You can only have six reserve hats on

the screen at any one time.


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GAMES


Each Happy Trails game variation has 16 sizes of trail mazes to travel on. The

first maze is the smallest. Starting with the 17th maze, trail size starts over,

but you'll move at a faster pace, and the trail patterns will be tougher to

solve.


One Player Games: 


Control White Hat with left controller.


Game 1: Trail patterns will be the same each time you play.

Game 3: Same as game 1, except trail pattern is random.

Game 5: Hold onto your hat! You're in a heap of a hurry! First maze has 11

        panels.

Game 7: For quick-thinking, maze-arranging experts only! You travel fast, and

        you never know which combination of trail panels are next!


Two Player Games: 


Player two uses right controller. Play alternates ONLY after each hat has bit

the dust. Trail pattern for each player is the same. Each player registers an

independent score. Second player's hat is red. Higher score wins!


Game 2: Same as game 1.

Game 4: Same as game 3.

Game 6: Same as game 5.

Game 8: Same as game 7.


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GETTING THE HANG OF HAPPY TRAILS BY ACTIVISION


To be a bountiful trailblazer, you've got to watch where you're going -- BEFORE

you get there. So, don't start the action until you've taken the time to study

the upcoming terrain. This "study time" before each round will help your pattern

recognition, and you'll soon be blazing your way through even the most complex

mazes.


Also, you'll find that you can slide a panel while your hat is on it. Practice

this technique. It can get you out of some tight spots and will also save you

time.


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JOIN THE ACTIVISION "TRAILBLAZERS"


If you score 40,000 points or more at Happy Trails by Activision, blaze a trail

to your post office and send us a snapshot of your TV screen. Include your name

and address and we'll send you the official Trailblazer patch, your proof of

membership in this high falootin' club.


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HOW TO BLAZE A HAPPY TRAIL


Tips from Carol Shaw, designer of Happy Trails.


Carol is a veritable scholar in computer science. She is also a serious

bicyclist, and can often be found cycling through the wilds of her native

California coast. Together with her recent hit, River Raid (for the Atari 2600),

Happy Trails establishes Carol as one of the hottest new game designers around.


"To really play well, you'll need three things: patience, practice and planning.

Here are some specific pointers that can help you out:


"Use the reverse button to avoid dead-ends, the black space or Black Bart. But

to really take advantage of this feature, use the reverse button to move your

hat back and forth over a 'safe' area, while you're busy rearranging the trail.


"Once a trail is cleared, use the speed button to move quickly. By saving time,

you'll earn more bonus points and reduce the chances of the Bonus Timer reaching

zero.


"As you arrange your trail, keep in mind that you are also arranging Black

Bart's trail. Occasionally, you might like to hold Bart hostage by making him

walk in a circle, so you can plan your next move.


"When it's sundown in the Badlands, take a rest and write to me. And may all

your trails be happy."


Carol B. Shaw


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©1983 Activision

M-003-03 


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