SOUND BLASTER DIGEST #12 in 1991
SOUND BLASTER DIGEST
Number 12
November 1991 Edition.
A newsletter for Sound Blaster Enthusiasts.
Edited and Published by Brad Barclay.
Assistant Editors: Todd Clayton and Karen O'Hearn.
Made possible by the contributions of Sound Blaster users.
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TABLE OF CONTENTS
=================
Name: Page:
---- ----
From the Editor's Desk.........................1
From the Assistant Editor's Desk...............2
SBD's First Contest!...........................4
COMMERCIAL REVIEW: RSP........................5
COMMERCIAL REVIEW: WING COMMANDER II..........9
Special Offers................................11
Better Recordings on the SB #2................13
Subscriptions.................................15
Want-Ads......................................15
COMMERCIAL REVIEW: PUZZNIC...................16
SHAREWARE REVIEW: VOC_SHOW...................18
Want Ads......................................19
Included Files................................20
Contacting Us.................................21
Advertisements................................22
Wrapping it Up................................22
FORMS:
Subscription Form.............................24
Advertisment Order Form.......................25
BBS Registration Form.........................26
SBD Demo Tape Order Form......................27
Best of the SBD Order Form....................28
Want-Ads......................................29
The SOUND BLASTER DIGEST (SBD) Is Copyright (c) 1991 Brad Barclay.
For Copyright information please contact Brad Barclay (see below).
You may copy this file IN IT'S ENTIRETY to whomever you wish, as
long as it is not for profit, and nothing in the SBD is changed or
modified. This copyright notice must not be modified or excluded.
Page 1
FROM THE DESK OF THE EDITOR:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Well, some have doubted the possibility (including myself at
one time or another!), but the SOUND BLASTER DIGEST has made it to
its first year issue! I could sit here and talk about it nearly
all day, but I'll leave the honour to our Assistant Editor Todd
Clayton in the next article.
What I'd like to talk about here this month is about a certain
problem we've had this month here at SBD HQ. A BBS user out of
Chicago, Illinois USA has started TAENL: "The Anti-Everything
Newsletter". It doesn't have any real worth to anything in the
universe (then again, neither do C/MS chips anymore), and I would
have probably overlooked it and would have not given it as much
credit as to mention it here, except that it has been damaging to
the SBD. In the newsletter, the author of one of the columns left
our phone number and requested everyone reading the magazine to
crank call us.
Well, nobody has, and the way I see it, nobody should. If
someone is going to be as nasty as to ask people to do such a
thing, then they themselves should at least have the guts to do so.
We have received not one crank phone call in our year of existance,
and we're all glad for it. Many thanks to those who have had
better judgement than to follow the requests of a complainer.
Some good news from this month: Roy Smith, President of
Turtle Beach systems was good enough to send us a free copy of
RECORDING STUDIO PROFFESIONAL, which I will personally review this
month. Also, this month we'd like to annouce that we are taking
orders for THE BEST OF THE SBD: YEAR 1 diskette with many of our
best articles, reprints of some of our best letters, the newest
update of our ever popular World-Wide BBS list, all of our songs to
date in .CMF format, and much, much more! See the article below
for more information on this special offer.
And now for the best news of all: our first Readers Survey
has less than 2 months left, and we wish to thank everyone who has
replied and sent in their filled surveys. But we don't exactly
have enough room to list them all! So here's the scoop: we're
going to put everyone who has sent in an SBD Readers Survey into a
draw for fabulous SBD prizes as our way of saying thanks to those
who have taken the time to send them in! Your survey must be
postmarked BEFORE January 1st 1992 to be elegible for the draw, so
if you haven't sent yours in yet, do so now! Only one Survey per
person please!
Anyways, that's all I have to say for this month. Keep On
Blasting!
Page 2
FROM THE ASSISTANT EDITOR'S DESK.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
By Todd Clayton.
Well, it seems that not only have we hit that time of the
month for me to babble at you again, but we've also hit that time
of the year! Yes! It's our first issue anniversary! One year ago
this month, Brad Barclay set out on a tremendous undertaking. He
started the world's first and only monthly disk-periodical for the
Sound Blaster sound card.
It all started one rainy day, well over a year ago, when Brad
went out to buy some computer equipment. He came back with a new
and innovative device. The Sound Blaster. A few weeks later, he
called me over to his house and showed me all of the neat-o little
tricks it could do. I fell in love with it, and the Voxkit
especailly. Over a year later than that, Brad came across a one
issue publication, designed to inform the general computer user
about the existance of the Sound Blaster. He liked it so much he
bought the company! Ok, maybe not that, but it gave him an idea.
With most things to do with computers, Brad wasn't satisfied to
know simply what it did, he wanted to know how it did it and why.
So, he delved into manuals and other reference material, and became
quite an authority on the sound card. So, with word processor in
hand and an idea in mind, he created the SOUND BLASTER DIGEST.
Simply meant to be another single issue paper, it contained a lot
of technical information, and a good jargon glossary for us laymen.
But of course, since the first issue was written so well, a
lot of people decided that he wouldn't get off the hook so easily,
and get away with writing just ONE issue. So, SINGLE HANDEDLY he
went on to the second issue, then the third, then the fourth, an so
on.
Many assistant editors came and went, Adam Thompson being the
one that sticks out in my mind the most. Of course, Karen O'Hearn
(Who HASN'T heard of Karen?) took over for a while, and then began
the most important job of all. Correcting grammatical and spelling
mistakes that the spell checker couldn't catch. Karen, I do not
envy you there.
Then just before the ninth issue, I finally got REALLY
involved in the Digest. I took over as Assistant Editor, started
writing this column and answering a bit of mail. As you know, the
rest is history.
Page 3
Now, to my knowlege, there are a few people out there who have
helped us along immensely, and without their help, we would not
have succeeded. A warm thank-you to Gary Maddox, who uploads our
publication to CompuServe every month. To Jeff Woods who is just
too cool for words to describe. He set up our first SBD
Conference, and has helped us with distribution. But, most of all,
we'd like to thank YOU for picking us up, reading us, and
subscribing to our little magazine. Without you none of this
would be possible.
With one final parting note, I must mention that if you
haven't picked up a copy of the Sound Blaster Demo Tape yet, you
should! A lot of time and effort on both mine and Brad's part
went into making a 90 minute tape chock full of digitized and
synthesized music made by the Sound Blaster. I might add, if you
have and .ROL or .CMF music that you have transcribed over, please
send us it, we'd love to review it and include it in our
publication. If you do send us .MOD or .NST's that you have done,
it might be reviewed, but only subscribers will get a
chance to listen to it due to space limitations. Anyways, at
$7.50 Canadian, the SBD Demo Tape is a steal, and a GREAT stocking
stuffer for that computer fanatic! I might also mention that a
subscription to the SBD also makes a great Christmas gift. So until
next month...
A warm thank-you. Todd.
--------------------
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Page 4
SBD'S FIRST EVER CONTEST!
=-=-=-=-=-=-=-=-=-=-=-=-=
Yes, you heard us correctly, a contest! We are going to be
awarding 10 major SBD prizes to some lucky people starting January
1st. Everyone who has sent in one of our Readers Surveys by then
will be entered into a draw for these fabulous prizes! And what
are they you might ask? Well, you could possibly win:
Grand Prize: 1 Free Year's Subscription!
1st Place: 1 of 4 free copies of "The Best of the SBD:
Year 1"
2nd Place: 1 of 5 free copies of THE SBD DEMO TAPE.
So, if you haven't sent in your survey by yet, please do so
and we'll enter you in the draw! You only have until January 1st
1992 to enter, so send in your survey form today!
Due to Ontario law, prize winners will be required to answer a
mathematical skill-testing question before they can receive their
prize. But I've never met anyone yet who hasn't won something
because they couldn't answer the question: it isn't tricky (hey,
we want to give these to you!), it'll be really easy, and your
great aunt could probably answer it with one brain tied behind her
back, but it's something we have to do.
Prize winners will be notified of their winning in advance,
and will be required to sign a slight disclaimer allowing us to
publish their names (but nothing else!) in a future edition of the
SBD. The Grand Prize and 1st place winners will also be required
to tell us what diskette format they prefer for awarding their
prize.
So send in those surveys today! Only one survey per address,
please! (Yes, we will be checking!).
---------------------
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Page 5
COMMERCIAL REVIEW: RECORDING STUDIO PROFESSIONAL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Designed by: Turtle Beach Systems
P.O. Box 5074
York, PA
USA 17405
Distributed by: Brown/Wagh Publishing
List Price: $199.95 US.
Reviewed by Brad Barclay.
One of the greatest joys in having this job here is being
able to experience first hand some of the new software available
for the Sound Blaster cards. And Recording Studio Professional
was definitely a joy to use.
Recording Studio Professional is a program designed for Sound
Blaster users (and non-Sound Blaster users) to edit and manipulate
.VOC files. Everything that would be available in a professional
recording studio is available here, and then some. Not only does
it have the utilities that nearly every other .VOC file editor has:
Play, Record, Cut and Paste, but it has many others, which can't be
found elsewhere.
Don't like the sound of something you've recorded? There are
numerous tools for improving and enhancing what you've recorded,
such as the Graphic Equalizer Functions, Interpolating (which can
improve the sound of really low sampled files), volume control
(including a Normalizer to put the sample at maximum volume) or you
can even slow down (or speed up) the sample without changing the
pitch of the sample! You can even distort your sounds, just like
from a guitar amp if you want.
Need to change your samples? You can cut, trim (which
deletes the opposite of Cut: it deletes everything that you
haven't marked), paste, zoom in and out to an incredible scale,
and even draw in your own waveform patterns (to easily remove
clicks, such as those from digitizing off of a scratched record).
The last function is particularity interesting: if you're drawing
is fairly choppy, and has a few skips or anything in it, RSP
automatically smoothes them out for you!
Page 6
The loop editor built into RSP is excellent, and contains
many useful features that take full advantage of the SB's
capabilities in looping. You can mark up to 8 loops in your
sample and manipulate them in many ways. This feature can be very
complicated, and it took me a few hours to figure some of the
features of this out. A few times I even broke down and got out
the Voice Editor for the SB Pro (from Creative Labs) to mark some
loops. The loop editor in RSP is very powerful (much more than the
one in the Voice Editor), and probably much more than many people
out there will ever need. But for professional uses, it's surely a
must.
If you want to make loops with RSP but you can't handle the
Loop Editor included, never fear: it also has a function called
FORCE LOOP TO SELECTED, which will loop the section of the sample
that is currently selected in the window.
Other interesting features and their uses include Pitch
Shifting for changing the pitch of a sample, Mix to mix two sound
samples, Merge to slowly fade out of one sample while fading into
another, Fade/Scale for adjusting volume and fading samples, Mute
to totally quiet a sample, Reverse to allow you to play a sample
backwards, Crossfade Looping for improving loops that may click
slightly, Animate to view how the sample would appear in real time
in an oscilloscope, and Frequency Analysis which allows you to view
a 3-D graph of frequency, time and amplitude (volume). Many other
more exotic features such as Invert are also available.
All of the functions available in RSP can be performed on the
entire sample, certain marked sections, or for some functions,
certain marked loop areas. RSP also does all of its calculations
with true to life 16 bits, even though the SB's samples are only 8
bits. This not only helps increase speed some, but also improves
the functions you run on your samples too.
Most of the functions in RSP are heavily math intensive,
having to run through complex equations to get the proper results.
Due to this fact, RSP does support math co-processors, if
available. Also, a high speed machine running at more than 20 Mhz
would be necessary to run some of the more complex routines on
larger sound files. We ran our tests off of 2 8Mhz XT class
systems with no math co-processor. One test we ran involved
downsampling a 2 second sample recorded at 22.05Khz down to 12Khz.
This process took about half an hour. So depending on what you
want to do with this software, you may have a long wait.
Page 7
One of the greatest parts about this software is its ability
to work with sound samples greater than the maximum free memory.
One of the samples we played with was nearly 1 Mb long, and RSP had
no difficulty in handling it. RSP even goes one step further and
allows you to load two different samples! This is perfect for
clipping a part out of one sample and placing it into another.
These functions have their downside, though. To make them
possible, RSP uses intensive memory-swapping to and from your hard-
disk. Thus, if you wish to load a sample into memory, be sure that
you have as much space free on your hard disk as you have space in
the digitized file. RSP won't run off of diskette for this reason.
RSP supports all graphics standards from CGA to VGA. I
personally do not recommend using it on a CGA: it only uses black
and white high resolution mode. Much is lost without colour. But
on an EGA or greater, RSP is beautiful to the eye.
RSP is a GEM Desktop program that runs much as windows does,
with a windowed display, pull down menus, click and drag boxes:
the works. But due to this it is very hard to use without a
mouse. In our tests we tried using it without a mouse, and it
seemed that it took just as long to select a function as it did to
run it! So if you don't have a mouse, be prepared to spend a lot
of time trying to execute functions, and a lot more time trying to
remember what keys to press while pointing at what to get them
running! But you don't need GEM to use RSP: it comes with enough
of the GEM software to get it running from DOS (and no more).
RSP isn't all perfect. As you don't actually need an SB card
to make use of it (with the exception of Sampling), RSP uses the
CPU to output voice data. On the 8Mhz systems we tested on, this
meant really bad playback while in RSP. I preferred to save the
sample, quit to DOS, and then listen to it for a true
representation. But the audition feature is good to make sure
that you've selected the correct area when marking samples.
Recording with RSP was also a problem. No matter what we
did, when we selected the Record icon, RSP would report a disk
error and jam the entire system up. Hopefully this will be
corrected in a future version.
RSP can only handle samples digitized at up to 23 Khz in
mono, and is thus incapable of handling the higher sampling rates
and stereo samples of the SB Pro card. Also, it can only record
at up to 12Khz (assuming you can get it to record), which is also
limiting, and only accepts input from the microphone jack. But
for those SB Pro users out there: don't worry. I use Creative
Lab's Voice Editor to record my samples, and then load them with
RSP. This way I can play with files sampled at up to 23Khz (in
mono only still), as recorded from the Line In jack.
Page 8
There is also an undocumented feature of RSP that we found.
When you load the program and it shows its title screen, it gives
you a CONTINUE box to select to begin using the program. It also
shows some text boxes, and a little "swaying palm" symbol which is
their trademark. If you click on this symbol, you will be put into
a sort of RSP technical mode, which will report on your computer's
register status and other important factors while running the
program. We found this useful in viewing some of the problems in
RSP, such as in making Recordings, and we presume that the authors
left this debugging facility in the software to allow people
reporting bugs to give them some important information for them to
diagnose the problem.
On the whole RSP is an excellent program for any SB user.
About its only limiting factor, besides needing a hard disk drive
and a mouse, is its cost: $200. It's well worth the money without
a doubt, but it is also well outside the range of the average
user's software budget. But if you can afford it, RSP is
definately an addition for any serious SB user to consider.
--------------------
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Page 9
COMMERCIAL REVIEW: WING COMMANDER II
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Written by Dan Surratt
PC Supported: 286/386/486
Required: 640K/Hard Drive/12+ Mhz
Video Support: 256-colour VGA/MCGA; EGA
Sound Card Support: PC-Speaker/Roland/Ad Lib/Sound Blaster
Digitized Speech Support: Sound Blaster
Controls: Joystick/Mouse/Keyboard
Recommended: Expanded Memory/386-16
Origins has done it again by making the sequel to Wing
Commander twice as good as the original. Once again you are
behind the stick of a star fighter, but in very poor favour.
While on a mission to destroy a Kilrathi Base you notice several
enemy fighters that appear to vanish from your radar. Not wanting
to cause a commotion with your radar glitch, you move off to
investigate. Before you can return, the fighters reappear and
destroy your mother ship, the Tiger's Claw. Upon landing on the
TCS Austin, you find your claim of stealth fighters dismissed and
receive full blame for leaving your patrol route. Due to lack of
evidence during your court-martial, you are only demoted in rank
and sent to patrol some back water base where you remain for 10
years. Here is where the story begins. You must prove your worth
and clear your name.
I use the word story because this game is very well
constructed. There is a definite plot throughout the game,
complete with animated clips. The game starts off with an
animated 'Mini-Movie' with digitized speech. Currently only the
Sound Blaster has the option of digitized speech. The digitized
voices of the basic Wing Commander II game stop about half way
through the opening animation. With the purchase of the optional
speech accessory kit, the voices are completed for the entire
animation clip as well as a few select scenes that are presented
during the game. The accessory kit also brings your wingman's
voice to life. Your wingman now talks to you during combat and
the enemy scream in agony as you blow them to bits. While flying
your lightning quick fighter or heavily armoured bomber you will
be urged on by the fiery beat of the music. This game features
Origin's FX music system and features several original scores.
Page 10
Veteran players will be glad to here about the many
improvements over the first version. The best of these may be the
shortcut keys. These keys allow you to send a message to your
wingman instantly at the touch of a key. No more navigating
through the communication screens. The graphics are improved
giving explosions a realistic look and pilots more detailed. An
interesting feature of the install program is the ability to
configure the game to maximize game speed or minimize the space
required on the hard drive.
On the down side, this game is a real memory hog. The game
as installed on my system takes just over 20 MB on the hard drive
(VGA with speech accessory pack and installed for speed).
Minimizing for space still requires 12 MB in the simplest
configuration. You must also have 583K base memory free to even
run the game. If you use EGA, you will need 618K free to use the
game with speech. Since the game will only use expanded memory
(not extended) to speed up the game, it is almost mandatory to
install a high memory driver such as HIMEM.SYS with EMM86 or QEMM.
Want a game that's full of action? A game that has
spectacular graphics and superb Sound Blaster support? Then Wing
Commander II is for you. The intricate story and fabulous music
transform this game into an adventure you will play again and
again.
RATINGS:
-------
[-1-2-3-4-5-6-7-8-9-10]
Graphics: ******************
Sound Blaster Support: *********************
Playability: ****************
Enjoyment: ******************
Originality: ****************
Value: ******************
Overall: ******************
Page 11
SPECIAL SBD OFFERS!
=-=-=-=-=-=-=-=-=-=
The SBD Demo Tape: Interested in computer music? Want to know
----------------- what the SB Pro card can do? This tape is
packed with 90 minutes of some of the best
.NST and .CMF files in the world, as played
in SB Pro stereo. This high quality
recording is great for that computer fanatic
who has everything. It makes the perfect
gift anytime! And if you order now, you'll
get it just in time for Christmas. It's the
perfect stocking-stuffer! See the attached
order form for more details.
The Best of the SBD:
Year 1: Whether you're been reading the SBD
-------------------- since issue 1, or you're new to our
magazine, the Best of the SBD: Year 1 is
for you. It contains our best articles,
editorials, letters from readers, our
most recent BBS list, and our best
included files. It's the best of
everything. Plus it will include the
best of some of the things we haven't
yet published! It also makes the
perfect gift, for Christmas, or any
season! Reserve your order now, as
quantities are limited. The SBD only
turns 1 year old once, and you can join
in on our celebrations for only $7.50
per copy. Please see the attached order
form for more details.
Page 12
\ /
___\/___ Live and on the Experience the difference of:
|| air from Toronto!
/||\ 3,500 megs (yes, three thousand
|| The Musical Chair megs) of files, including a large
==== 6 lines at (416) (1300 meg) adult .GIF collection.
====== 724-6014 & 724-6018
==== 1000's of Adlib/SB music files
|| _______ 50 gaming doors online
|| | | 6 HST Duals! 7 mail nets, 1200 conferences
|| | | _____ 1 crazy and caring sysop
______|| | | | |
||\ | |___| | Around the clock.....
Sky || \ | | | | Around the world.....
Dome || \| | | | Around the bend.....
|||| | | | |
|||||| | | | | The M sical Chai ...724-6018
||||||||| | | |
|||||||||| | | | What's missing? U R!
ANNOUNCING the COMPLEAT Musical Chair discography on CD-ROM!
Through special arrangement, a limited pressing of 75 discs is being
made of EVERY file in our world-reknowned SOUND BLASTER collection!
For a mere $99, you can have EVERY SB, Adlib, Midi, .MOD, .STM and music
utility file you will find on The Musical Chair, on permanent CD-ROM!
Also included are 350 megs of the absolute latest and greatest in
shareware! Windows apps, games, utils, and much much more!
Totals for the Musical Chair CD-ROM 10,056 656,245,748
The Musical Chair also sells CD-ROM players at very competitive rates!
Contact The Musical Chair's DJ, Jeff Woods, at: 416-724-6014 via modem,
416-284-4614 evenings, or 416-289-4645 fax for more details! This disc
is now shipping, and about 1/3 sold out already! This is a limited run
of 75 discs to be stocked! Reserve yours TODAY! The file ADLIB-CD on
TMC has the complete listing of all files, as well as an order form and
address, which is: Jeff Woods, PO Box 130, West Hill, Ont, Canada M1E 4R4
Thanks for your support of The Musical Chair!
Page 13
BETTER RECORDINGS ON THE SB, PART 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written by Brad Barclay
Over the past year the SBD has published a few articles on
improving your digitizing with special software and techniques.
This one is going to deal on some easy techniques that any SB user
can use. For a few of them, you will require some special
software, such as Blaster Master by Gary Maddox, or Recording
Studio Professional (see the review on RSP in this issue for more
details).
First off, an important idea in sampling: The Nyquist
Theorem. Simply put, this mathematically proven idea states that
you can't sample any frequency higher then half of your sampling
rate. Doing so usually causes major noise problems. Luckily, the
SB and SB Pro cards contain some chips for the purpose of "Anti-
Aliasing", which strips all frequencies higher then the Nyquist
rate. This is important to remember when recording anything: if
it contains any high pitched sounds, sample at a higher rate. As a
guide, human hearing is generally between about 30 and 15000 Hz.
The recording process is probably simple for most of our
readers by now, but in case you need to know some of the specifics
on how to physically make a sample, refer to your SB manual, the
software manual for whatever software you're using to record with,
and back issues of the SBD, some of which contain information on
hooking up other audio equipment to a regular SB, and other
recording information.
Here is about the best procedure that I know for making great
samples. Sadly, most of our readers will not be able to use such
functions due to hardware and software limitations. But it is
provided here as a reference on how it is possible to improve
samples. For our samples, we Use a Sound Blaster Pro with a Record
player, CD Player, or Tape player hooked up for making the sample
through the LINE IN input. We record using Creative Lab's Voice
Editor for the SB Pro at a rate of 22.05Khz, with a high pass
filter turned on, in mono. We manipulate the sample with Turtle
Beach Systems RECORDING STUDIO PROFESSIONAL.
First off, we chose what we want to sample. Many times it is
good to check how long your intended sample will be before you
actually sample. Next, we record the sample at 22.05Khz with
about 2 seconds of extra lead at both the beginning and the end.
We edit this out in the Voice Editor, so we only have the sample
we want. Saving this, we go into RSP where the fun (and longest
parts) begin.
Page 14
When we have the sample loaded in RSP, the first thing we do
is to put it through the Bandpass Equalizer, with a midrange of 5
Khz, a bandwidth of 3000Hz, and a Gain of 10 db (Decibels). This
function increases the volume of all frequencies between 3500Hz and
6500 Hz by 10 db, and drops out all other frequencies. While this
is happening, we have a chance to get a glass of milk and turn on
our favourite CD while we wait.
Once finished, we then continue on to downsample our new
recording down to 12000Hz, thus saving us a lot of space (nearly
50%) without any noticeable sound quality change (note: according
to the Nyquist Theorem, we really should be downsampling to 13Khz
instead of 12Khz, as after the Bandpass we have frequencies of up
to 6500Hz, and at 12Khz the maximum is only 6000Hz, but RSP takes
care of this small detail for us). This function takes a really
long time, even on a very very small sound file. So we usually go
and have a meal, watch some TV, play chess or discuss the meaning
of life while it's working.
Lastly, through these functions our sample volume has overall
decreased. Thus, we Normalize the sample. Normalizing will put
the sample up to its maximum volume before any distortion occurs.
We then save this finished sample.
Next, it's on back to the Voice Editor, where, if we so wish,
we compress the sample, and then audition it.Saving this, we have
our finished product.
I have personally tested this myself, and it works great. I
have taken some samples off of a record, put it through this
process (with one extra step near the beginning, where I edit out
any pops due to small scratches in the record), and it comes out
sounding like it was straight off of a CD.
I realize that many people out there don't have the
facilities to use such a process as I do, so here's some
suggestions. If you don't have RSP or the Voice Editor, try using
the Shareware utility Blaster Master for many of the functions
described. If you don't have an SB Pro, but you have a fast 386 or
better, try using Blaster Master's High Sample feature for sampling
at up to 23Khz. If you don't have a fast enough system, then make
your original recording at 12Khz and skip the downsampling process.
If you wish to normalize and you don't have RSP, use any volume
increaser and estimate how much of an increase you need, or try
recording at a louder volume.
Page 15
I have included a sample digitized off of a record in this
month's SBD for you to listen to and play with.The song's title is
"Diamonds and Rust (Extended Version)", by The Stormtroopers of
Death, and has to be one of the shortest songs I've ever
encountered, at a measly 2 seconds. So play around with it to see
what sort of sound you can get. And even though it was recorded on
a Pro card, it is playable on the original SB also.
Happy Digitizing!
--------------------
SUBSCRIPTIONS:
=-=-=-=-=-=-=
Having a hard time finding the newest copy of the SBD on your
favorite local BBS? Why not consider a SBD subscription? A
subscription entitles you to 12 great issues, one a month, packed
full of SB and SB Pro news and reviews. Subscribers also get
special bonus files not available anywhere else, plus special
offers on software and support! Nowhere else can you find this
sort of deal for your Sound Blaster needs.
Subscriptions make great gifts also! If you'd like to send a
gift subscription with a special 'First Issue' message, just send
that message along with your subscription form filled out to the
reciever of the subscription, and it will be sent along with their
first disk!
Simply fill out the attached form, and enclose the required
ammount...it's that easy!
--------------------
WANT-ADS:
=-=-=-=-=
Interested in meeting or getting to know other Sound Blaster
users in your area? Wanting to trade Shareware and PD software
abroad? Then why not try a WANT-AD in the SBD? It's only $1 CDN
per month, and at that sort of price everyone can afford to buy
one!
Just fill out the included WANT-ADS form, and include a cheque
or money order for the correct number of months you wish to have
your want-ad published, and mail it to us!
Advertisements for new software, hardware, or BBS's are exempt
from using the WANT-ADS: please use one of our other services for
these. The editor reserves the right to edit or refuse any want-
ad.
Page 16
COMMERCIAL REVIEW: PUZZNIC
=-=-=-=-=-=-=-=-=-=-=-=-=-=
RATINGS:
-------
[-1-2-3-4-5-6-7-8-9-10]
Graphics: ***************
Sound Blaster Support: *******************
Playability: ******************
Enjoyment: ***************
Originality: **********************
Value: *****************
Overall: ******************
Puzznic supports all graphics modes up to EGA (320x200
resolution). The Sound Blaster support is very good. The game
utilizes the Sound Blaster for good background music, as well as
sound effects. Made by Taito, the sounds are typically the kind
you find in an Arcade Game. Puzznic supports the keyboard as its
input device. Mouse and Joystick are not supported, although the
use of either as a better input device is a debatable topic.
Puzznic is a very original game that combines difficult
puzzles with a touch of reflexes and skill. You are faced with a
myriad of puzzles, each more difficult than the one before it. In
each puzzle, you are given a set of blocks in a closed area. The
game works in three dimensions: height, width and time. To clear
the puzzle, you must eliminate each and every block on the screen.
This is no simple task. There are eight different block types, and
each block may only be eliminated by touching it to another block
of similar type. The simple, low level puzzles have blocks set up
in pairs on the screen, so it's an elementary matter of pulling and
pushing the blocks until they touch and presto, the level is
cleared. There is a time limit to clear the puzzle, so you can't
sit and think forever: you receive 1 minute at level one, a minute
and thirty seconds at level two, and progressively more time as the
puzzles get harder and harder. An element of gravity is added, so
you can't pull blocks "upward" if you make the mistake of letting
it drop into an place where it's inaccessible by another block of
the same type (a deadly predicament, since you can't solve the
puzzle without eliminating the block in question). At later
levels, elevator blocks and conveyor blocks are introduced: these
move up/down and side to side respectively. By cleverly moving the
blocks onto these, you can get them from one side of the screen to
the next (which is almost always required to solve the puzzle if a
conveyor block is used), or from the bottom of the screen to the
top. Bonus points are scored if you eliminate multiple blocks
Page 17
(more than two) at the same time. Although eliminating blocks is
easy if given blocks in multiples of two (all you need to do is
pair them together, and the puzzle is solved), difficulties arise
as you are given an odd number of blocks, as you will have to (at
least once) eliminate a three-some of blocks, which is a skill that
needs to be developed to pass the final stages of the game. At
harder levels, quarters get cramped, so one wrong move and you're
forced to retry the puzzle from the start.
With mediocre graphics and good sounds, Puzznic is a
challenging, puzzle-type game that will amuse you for hours on end
if you enjoy a good brain-twister now and then.
--------------------
SOUND BLASTER CARD in support of
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³±±±±±±±±±²²²²²±²²²²²±²²²²²±²²²²²±±±±±±±±±±²²±²²±±±±±±°³ S
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þݱ²±²±²±²±²²²²²±²²²²²±²²²²²±²²²²²±²²±²²±²±±²²±²²±²±²±±°³ R
ú À°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°Ù
þú SONIC..úúþ ÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝ S
Sound and Optics Net for IBM Computers úúúúúú O
úúúOFFICIAL S/BLASTER DISTRIBUTIONúúúúúúú 1-(416)-225-8942 N
þ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» I
úúþ úúúúúÞ úúúúúúú ºÚÄÄÄÄÄÄÄÄÄÄÄ¿ Brian & Brent Bourne º C
úú ÞÝÞÞ þúúúúúº³ÝÝÝÝÝÛÛÛÛÛÛ³úúúúúúúúúúúúúúúúúúúúúúº
ú ÄÄÄÄÄÄÄÄÄÄÞÄÄÄÞ ÄÄÄÄÄÄ º³ÛÛÛÛÛÛÛÛÛÛÛ³ ÜÜÜÜÜ SUPER Ü º B
ÄÄÄþÄÄÄÄÄÄÞÝÄþÄÞ ÄÄÄÄÄÄ º³ÛÛÛÛÛ ÜÜÜÜܳ ÛÜÜÜÜ ÜÜÜ ÜÜÜ Ü ÜÜÜ º B
úúÄÄÄÄÄÄÄÄÄÞÝÄÄÄÞ ÄÄÄþÄÄ º³ÛÛÛÛÛ ÛÛÛÛÛ³ ÜÜÜÜÛ ÛÜÛ Û Û Û ÛÜÜ º S
ÄÄÄÄÄÄÄÄÞÝÄÄÞÝþ ÄÄÄÄ ºÀÄÄÄÄÄÄÄÄÄÄÄÙúúúúúúúúúúúBBSúúúúúúúúº
úÄÄÄÄÄÄ ÜÞÝÄ ÝÄÄÄÄÄÄÄÄ ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
úúúú ÜÛÛÛÛ°ÞÝ ßþþþ úúú ULTRA LIST DISTRIBUTION SITE
þ ÛÛÛÛ²°Þ úúúúú FIDO NET
þ ß°°°°ß þ HOME OF THE SONIC NET
þ SPECIALIZING IN ADLIB/BLASTER FILES
OFFICIAL SBD DISTRIBUTION SITE!
Page 18
SHAREWARE REVIEW: VOC_SHOW by Tom Moran
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written by Robert Simpson
I recently downloaded a number of Sound Blaster-related files
from CompuServe. I was looking for a program or sample C/C++ code
which I could use to add voice to a program I am currently working
on. Instead I found VOC_SHOW, which impressed me enough that I
wanted to spread the word with my first attempt at a publicly
distributed review.
VOC_SHOW by Tom Moran allows you to play .VOC files through
the PC speaker. Okay, Okay, I hear your objections, but please
read on. First, although it does not use the Sound Blaster card
itself, it can be very useful to Sound Blaster owners. Second,
you're right, it doesn't sound as good as voice played through
the Sound Blaster, but it is the best I've heard from the speaker
yet.
VOC_SHOW can be used to play .VOC from the DOS command line,
from batch files, or from a call to DOS (system("voc_show ...") in
C) within a program. Software authors can record voice files
using their Sound Blaster and include them in programs which can
be run on systems which have only the PC speaker. Better still,
you can test for the presence of a Sound Blaster resulting in
programs which take advantage of the enhanced sound capability
when available but will run on any system.
Source code is included in the .ZIP file which is
distributed. However, since it is written in ADA and JASM86, it
will probably require some time to convert the source code for use
in your own programs, unless you have access to the ADA compiler
and assembler.
The documentation which is included is a poorly formatted
single screen listing of the files which are included in the .ZIP
file. It indicates that this is an "early" version of the
program. The author's address is also included. With a little
encouragement from some positive feedback, I'm sure this will turn
into a high quality and well documented shareware product.
Page 19
The quality of sound from the PC speaker is limited by the
hardware. Also, the program loads the .VOC files 20K at a time
resulting in noticeable pauses every two to four seconds. As a
result, VOC_SHOW will not be acceptable for applications which
require high quality voice output. The program I am currently
working on will produce personalized "MY VISIT WITH SANTA" books
in under 5 minutes for children visiting Santa in the local malls.
When the book's author, my friend/client, heard the Sound Blaster,
he wanted voice output from the program to help attract attention.
(Eventually, there may be a graphic of Santa talking!) We wanted
a higher quality output than VOC_SHOW provides, so we will probably
be buying a Sound Blaster for each system installed in the malls.
In this case, since there is a limited number of systems and we
have control of their configuration, the Sound Blaster is the
appropriate choice. But if you are producing a program for
widespread and/or general distribution, VOC_SHOW is highly
recommended.
--------------------
WANT-ADS:
=-=-=-=-=
------------------------------------------------------------------
Sound Blaster contacts to swap/create files
Call 0905 754151 BBS, 0860 891893 Voice, 0905
755017 (Fax) or write/mail disk to Jon Brooks
39 Tetbury Drive, Warndon, Worcester, WR4 9LG
England
------------------------------------------------------------------
Page 20
INCLUDED FILES:
=-=-=-=-=-=-=-=
This month we have included a few different files for your
enjoyment:
D&REV.VOC: "Diamonds and Rust (Extended Version)".
Originally recorded by The Stormtroopers
of Death. This is an 8 bit uncompressed
file, with a sampling rate of about
12000 Hz. This was recorded using the
method explained in our above article on
better recording.
SURVEY.FRM: Our Readers Survey Form and Envelope!
Fill this out today to be eligible for
our contest!
SHEBOP.CMF
SHADOWS.CMF
WHITEWED.CMF: Three songs as transcribed by Dan
Surratt. Many thanks for the songs,
Dan!
SBDBBS.TXT: The SBD's Official BBS list!
SUBSCR.TXT: Volume 2 of our Subscribers Newsletter!
This only includes special subscriber-
only offers! No reviews or other Sound
Blaster related material included!
(subscribers only).
APS.VOC
HENDRIX.VOC
HEYGORDY.VOC: More incredibly short digitized songs by
The Stormtroopers of Death.
(subscribers only).
Page 21
HOW TO CONTACT THE SBD:
=-=-=-=-=-=-=-=-=-=-=-=
Now there's more ways then ever to get in contact with the
SBD!
If you wish to write to us by mail, please address you're
package/envelope to:
THE SOUND BLASTER DIGEST
c/o Brad Barclay
36 Sutter Ave.
Brampton, Ontario
CANADA L6Z 1G7.
Or you can phone between 17:30 and 22:00 any day of the week
by dialing:
Phone: (416)846-5599.
If you're calling long-distance, from Canada and the US simply
dial 1 and then the above number. From all other areas, please
consult your local telephone directory, or contact your local
telephone operator.
If you'd like to leave us E-Mail, you can contact us through
the following conferences:
RelayNet's Sound Cards Conference.
SONIC Net's Sound Blaster Conference.
The Musical Chair's SBD (23) Conference.
If you wish to quickly download the newest issue of the SBD
quickly, call THE MUSICAL CHAIR BBS at (416)724-6018 and log-on
using the name SB DIGEST and the password MUSICAL. TMC supports up
to 38400bps.
If you wish to quickly download ANY issue of the SBD and/or
leave us a quick note, call SUPER SONIC BBS at (416)225-8942 and
log-on using the name SB DIGEST and the password SONIC. SUPER
SONIC supports up to 2400bps.
We hope to hear from you soon!
Page 22
ADVERTISEMENTS:
=-=-=-=-=-=-=-=
Do you run a BBS? Have you written a piece of software? Do
you write custom music? If so, you may be interested in an
advertisement in the SBD. Thousands of SOUND BLASTER users read
the SBD every month, and many even have it delivered right to
their door. So if you give some sort of special support to those
people who use the SOUND BLASTER, advertising in the SBD would be
the logical choice!
Number of lines: Cost:
--------------- ----
0 - 5 $3 / Month
6 - 10 $5 / Month
11 - 20 $7 / Month
21 - 40 $10 / Month
41 - 60 $15 / Month
Lines are limited to a maximum of 80 columns. All costs are
in Canadian dollars.
--------------------
WRAPPING IT UP...
=-=-=-=-=-=-=-=-=
Well, it's been a very interesting year for us here at the
SBD. We hope you have enjoyed our publication, and have found it
useful to you in using your SB or SB Pro card.
There are many people I would like to thank for their help in
the past year: but there are too many names to list (much less
remember!). So thanks to all our subscribers, to those who have
sent in articles, for those who have sent us hardware and other
donations, to those who have sent in their SB software for review,
and for those who have been faithfully reading us every month since
we started. But we wish to especially thank those of you who are
passing the SBD around to every BBS you can!
Some specific thanks...many thanks to Todd Clayton and Karen
O'Hearn, without whom I would not be able to continue the SBD at
such a size! Also thanks to Jeff Woods and Brian Bourne, two great
Sysops whose help is appreciated. Also thanks to Gary Maddox who
is full of ideas and helps send our publication to CompuServe (at
least until we can afford to do so ourselves!). All of you have
been here for me this past year helping the SBD to improve.
Without you the SBD would not have lasted this long!
Page 23
And finally, many thanks to Karen O'Hearn, the great woman
behind the man who publishes this publication each and every month:
it's a full time job, and without you I would have quit out of
frustration numerous times. but you've always been there behind
me, and I thank you for it. I love you Karen, no doubt about that.
Thanks for reading!
Page 24
SOUND BLASTER DIGEST SUBSCRIPTION FORM
======================================
Please enclose a cheque or money order (sorry, I don't accept
any major or minor credit cards) for $25 CDN for Canadian orders,
or $25 US for American orders. Overseas enclose $30 Canadian
funds, payable on a Canadian bank. Please fill out all the
spaces provided (except where marked optional), and mail it to
the address below. MAKE CHEQUE/MONEY ORDER PAYABLE TO BRAD
BARCLAY!
NAME:_____________________________
MAILING ADDRESS: Street address:_____________________________
City, Province/State:_______________________
Country, Postal/ZIP Code:___________________
PHONE NUMBER (don't forget the area code!):___________________
DISKETTE TYPE: (check one):
_ _
[_] 5.25" [_] 3.5"
OPTIONAL: Please fill this out if possible.
Age:____________ Sound Blaster version:_______________
Occupation:________________
Most frequently called BBS (name only):__________________
COMMENTS: Please fill this out also!
How would you rate THE SOUND BLASTER DIGEST (circle one):
POOR FAIR GOOD EXCELLENT
1 2 3 4 5 6 7 8 9 10
Please mail this form, along with any additional comments to:
SOUND BLASTER DIGEST
c/o Brad Barclay
36 Sutter ave.
Brampton, Ontario
CANADA. L6Z 1G7
Page 25
SOUND BLASTER DIGEST ADVERTISEMENT ORDER FORM
=============================================
Please fill out this form, and mail it, along with a cheque for
$5 (in US funds for American orders, and in Canadian funds for
Canadian orders), along with an ASCII only, typed copy of your
ad, and mail it to the address below. PLEASE MAKE CHEQUE/MONEY
ORDER PAYABLE TO BRAD BARCLAY!
NAME:_____________________________
MAILING ADDRESS: Street address:_____________________________
City, Province/State:_______________________
Country, Postal/ZIP Code:___________________
PHONE NUMBER (don't forget the area code!):___________________
BEST TIMES AVAILABLE:_________________________________________
Please mail this form, along with your cheque and a copy of the
ad as described above, along with any other comments to:
SOUND BLASTER DIGEST
c/o Brad Barclay
36 Sutter ave.
Brampton, Ontario
CANADA. L6Z 1G7
Page 26
SOUND BLASTER DIGEST BBS REGISTRATION
=====================================
This is a free service of THE SOUND BLASTER DIGEST, intended to
allow greater access to Sound Blaster files. Please fill out all
blanks (except where marked optional), and send to the address
below:
LIST INFORMATION:
Name of BBS:____________________________________________
Sysop's Name:___________________________________________
City, Province/State:___________________________________
Phone Number (remember the area code!):_________________
Min/Max Transmission speed:_____________________________
OTHER INFORMATION:
Although not included in the BBS listing, this information is
important for our records.
How long has the BBS been running:_________________________
Do you have a Music/Sound Card conference, message area, or
file area set aside?:______________________________________
Does your BBS support and Sound Blaster files?:____________
Anything else you can think of to say that would show off your
BBS, please write it down here:
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
Mail this form, along with any extra comments to:
SOUND BLASTER DIGEST
c/o Brad Barclay
36 Sutter Ave.
Brampton, Ontario
CANADA. L6Z 1G7
Page 27
ORDER FORM: THE SOUND BLASTER DIGEST DEMO TAPE
===============================================
Please enclose a cheque or money order (sorry, I don't accept
any major or minor credit cards) for $7.50 CDN for Canadian
orders, or $7.50 US for American orders. Overseas enclose $10
Canadian funds, payable on a Canadian bank. Please fill out all
the spaces provided (except where marked optional), and mail it to
the address below. MAKE CHEQUE/MONEY ORDER PAYABLE TO BRAD
BARCLAY!
NAME:_____________________________
MAILING ADDRESS: Street address:_____________________________
City, Province/State:_______________________
Country, Postal/ZIP Code:___________________
PHONE NUMBER (don't forget the area code!):___________________
DISKETTE TYPE: (check one):
_ _
[_] 5.25" [_] 3.5"
MUSIC FORMAT: In which Sound Blaster music file format are you
the most interested? (Circle all of interest).
.CMF .JMP .MID .MOD .NST .ORG .ROL .VOC
Please mail this form, along with any additional comments to:
SOUND BLASTER DIGEST
c/o Brad Barclay
36 Sutter ave.
Brampton, Ontario
CANADA. L6Z 1G7
Page 28
ORDER FORM: THE BEST OF THE SBD: YEAR 1
=========================================
Please enclose a cheque or money order (sorry, I don't accept
any major or minor credit cards) for $7.50 CDN for Canadian
orders, or $7.50 US for American orders. Overseas enclose $10
Canadian funds, payable on a Canadian bank. Please fill out all
the spaces provided (except where marked optional), and mail it to
the address below. MAKE CHEQUE/MONEY ORDER PAYABLE TO BRAD
BARCLAY!
NAME:_____________________________
MAILING ADDRESS: Street address:_____________________________
City, Province/State:_______________________
Country, Postal/ZIP Code:___________________
PHONE NUMBER (don't forget the area code!):___________________
DISKETTE TYPE: (check one):
_ _
<_> 5.25" <_> 3.5"
PAST ISSUES: Which issues of the SBD have you read?
(Circle one):
1 2 3 4 5 6 7 8 9 10 11 12
Please mail this form, along with any additional comments to:
SOUND BLASTER DIGEST
c/o Brad Barclay
36 Sutter ave.
Brampton, Ontario
CANADA. L6Z 1G7
Page 29
SOUND BLASTER DIGEST WANT-ADS ORDER FORM
========================================
Please fill out this form and enclose a cheque or money
order payable on a Canadian bank for $1 CDN per month of
publication, and mail it to the address below. BE SURE TO MAKE
THE CHEQUE OR MONEY ORDER PAYABLE TO BRAD BARCLAY!
NAME:_____________________________
MAILING ADDRESS: Street address:_____________________________
City, Province/State:_______________________
Country, Postal/ZIP Code:___________________
PHONE NUMBER (don't forget the area code!):___________________
YOUR WANT-AD:
Please write what you'd like your ad to read in the lines
below. No more then 80 characters (including spaces) per line, 5
lines maximum. Letter, numerical and punctuation marks only.
Uppercase and lower case will be in the SBD as you write them
below. English only, and please print!
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
Please mail this form, along with any additional comments to:
SOUND BLASTER DIGEST
c/o Brad Barclay
36 Sutter Ave.
Brampton, Ontario
CANADA L6Z 1G7
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