Mortal Kombat II
Article 21483 of rec.games.video.arcade:
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From: stepedin@csws1.ic.sunysb.edu (Salvatore D Tepedino)
Newsgroups: rec.games.video.arcade
Subject: Re: MORTALLL KOMBAAAAAAAT II!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: 21 Nov 1993 04:52:52 GMT
Organization: Institute For Theoretical Physics
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That's pretty accurate, yet you left out alot of moves and were incorrect
in some of your assumptions.... but what I wanted to talk about was....
The scoring system at the end of a round works like this...
each round you win, you get a dragon symbol... One MKII symbol equals
ten Dragon symbols, and one golden MKII symbol equals 5 regular MKII symbols
I don't know what 5 gold MKII's equal.... after all that's 250 rounds,
or 125 consecutive wins!!
--
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EMail: stepedin@ic.sunysb.edu |Man's one purpose in life: Plastic
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Article 21452 of rec.games.video.arcade:
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From: v096mhqb@ubvms.cc.buffalo.edu (Chris Caniano)
Newsgroups: rec.games.video.arcade
Subject: MortalKombatII - got it!!!
Message-ID: <CGrwsq.C79@acsu.buffalo.edu>
Date: 20 Nov 93 04:39:00 GMT
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Well, today (friday) MortalKombatII came in a 8:30 pm and needless to say
I played untill 10:30...tommorrow begins trial of the games moves and
fatalities. I was able to get some real insight and looks at the machine
seeing as I was the only one playing in the back room! :) I'll be playing
for several hours tommorrow...alone...and be able to get some real
expirmenting done! Today I was really getting to "know" the chcarcters
as opposend to playing them for new moves. The machine we have is a
1.0 machine and it is very impressive. I was able to watch the entire
intro sequence and see the "combat line-up"
There are two(maybe three) new bosses. The main boss is probably a
demon/god because in the intro Shang Tsung is shown kneeling before him.
He is incredable nasty looking. Then there is what looks like a fat guy
with a thick beard....all I saw was the portrait on the lineup so I'll
set it on level 1 tommorrow to get a better look at the endgame! There is
also a questionmark....it's not a mirror match because you can face off
against yourself at any time....also the lineup is set...it dosn't
change from character to character. Kung Lao is always fist, Lui Kang
second...ect. If you choose Kung Lao, you fight yourself the first match.
I was NOT able to get even one fatality off....If this was caused by my...
excitement over the game making me not do things strait I don't know, if
any fatalities are known PLEASE post them. As I figure them out I
will do the same. Lui Kang can throw his fireballs in midair...Raiden's
teleport is the same as in MK...Just DownUp quickly. You can control the
attack of KungLao's hat....If you hold the joystick up or down, it will
(slowly at first then quickly) angle in that direction. It's a good bet
it can nail someone jumping away from you if you time it right. I
couldn't get off LuiKang's bicycleKick...Don't know why...Also!
JohnnyCage's close kick (Where a knee used to be) is now a vicious
vertical kick...He kicks strait up, sending the opponent sailing away...
Baraka has a slap with his close high punch, Jax's close high punch will
dizzy(stagger) the opponent for 1/2 time of scorpions spear...but pleanty
of time for an uppercut or "Gotcha!" I'll post more...much more...tommorrow!
Untill then1
Chris
Article 21469 of rec.games.video.arcade:
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From: jorgense@unm.edu (Charles U. Farley)
Newsgroups: rec.games.video.arcade
Subject: Re: MK2 comments for FAQ update
Message-ID: <2cm22m$5i7@triton.unm.edu>
Date: 20 Nov 93 21:26:46 GMT
References: <1993Nov20.161728.27912@vmark.com>
Organization: University of New Mexico, Albuquerque
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In article <1993Nov20.161728.27912@vmark.com>,
Filaman <palmer@vmark.com> wrote:
>Johnny Cage's shadow uppercut appears to be a reverse DP.
No, actually its back-down-back (not DP, linear moves) high-punch.
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