CYBERCRAFT
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(By: "Mike Morgan DTN 592-5565" <morgan@csc32.enet.dec.com>)
WARNING: The Reality Master General has determined that this
manual may significantly alter your reality. Usage of the
knowledge in this manual may be perceived as dangerous and
subversive by those in authority. Proceed with caution. Don't
be alarmed when things start changing. Don't panic. The fun
has just begun.
My special thanks to:
Dr. Robert Anton Wilson
Dr. Timothy Leary
Dr. John Lilly
Dr. William Glasser
and Antero Alli.
These are the brave humans who offer us guidance through
exciting and troublesome times. They point to a better world
for all humans and especially for the Changelings.
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INTRODUCTION TO CYBERCRAFT
Up to this point in human history WoMankind has taken itself to the brink
of doom and returned with most of our parts intact. That is our physical
members are somewhat healthy. But our minds, our psyches have suffered. And we
are racing toward the time of mutation. Some of humanities minds are mutating
already. These minds and the resulting bodies will offer us a map into our
future.
The future calls us. It calls us in a silent voice from the primordial
deeps of our genetics and minds. The very chemicals which make up our minds and
bodies are signaling a nearing of the time of transition. It will be upon us
soon and if we aren't prepared for the Changelings to manifest some humans may
well start another series of witch hunts to eliminate these precious few new
humans. Indeed it is in the best interest of Four Circuit humans to stifle the
advantageous mutations. Otherwise Four Circuit humans will be quickly overcome.
Already the Changelings may be about. Their wisdom has alerted them to the
possibility of persecution. The Hidden Ones do well to keep their existence
unknown until the time of Knowing has been reached.
But we all won't mutate together or at the same time. We have a
responsibility to those that will follow us to create a framework in which they
may progress toward positive results. It is to these ends that the authors are
creating a framework to take Eight Circuit humans into and beyond the time of
transition.
With a small electro-chemical voice we are being urged to communicate with
you the possibilities of the current mind mutation. From this brief amateurish
work we will develop a framework to help assist all inquiring Four Circuit
humans on the path to the next stage of transition. CyberCraft is a path toward
the transition. It is not the only path either. And indeed we will probably
discover competing organizations. Some may hinder, others may assist the
transition. From our pursers we ask only to be left alone in peace. We are not
going to harm, only progress. Peace to you and yours.
Hence we present you with a viable framework to approach the transition.
That framework is CyberCraft. The craft of piloting oneself through troubles to
reach the point of transition.
This is the first printed introduction and explanation of CyberCraft. In
Colorado Springs on October 6th of 1987, I was initiated into an eclectic coven
of Witches. Previously I was an ardent Born Again Christian from the Bible Belt
of the South. Over time I came to discover the Christian Belief System, the
CBS, didn't satisfy my personal needs. However after personal searching and
synchronous meetings I was accepted into an intimate group of exciting and very
wonderfully witchey people.
Two years later in 1989 I felt that the most important and life changing
aspects of Witchcraft were being misrepresented. American Witchcraft, among
many other things, is an adaptation of a primitive form of group therapy, of
extending one's immediate family, of resource sharing and most importantly, a
better way of thinking. But even after many years of practice, longtime
initiates seem to not understand the basis of American Witchcraft.
Herein is the first publication of CyberCraft, an addition and update to
American Witchcraft. CyberCraft is not meant to replace Wicca or the Craft. It
is meant to interpret the metaphor further and provide the needed time and
energy for other deeply needed works.
That's at least what this author perceives. I'm sure I'll receive some
criticism for trying to add to or improve American Witchcraft.
Which brings up the very valid question. Why attempt to update American
Witchcraft when it seems to be doing so well? There are many reasons. Some of
them are:
o to provide a more expansive framework for the initiates to work in.
o to accelerate the trend toward some magikal social threshold,
o to emphasize the really interesting aspects of the craft,
o to further empower the individual,
o to streamline the philosophy,
o to bring it more in line with current psychology,
o to weld the cosmology with current and progressive astronomy and physics
and finally,
o to provide a more reasonable path of personal growth while having fun.
These are just some of the reasons. We also have a duty to align ourselves
with the future, to protect and nurture the new arrivals. Among our children
will come the Changelings. And if we gain the power to reincarnate purposefully
we ourselves may indeed become The Children of the Changelings.
The first chapter is the proposal. This has been published in draft form
on several national computer networks as Cyber Wicca. However after some
lengthy discussion with my partner we came to the conclusion that Cyber Wicca
was too limiting and not descriptive enough of our efforts. The real commodity
is now in your hands as CyberCraft.
The second chapter is a description of the lower four bio- circuits as
talked about by Robert Anton Wilson, a.k.a. RAW. These bio-circuits are
extremely important when considering CyberCraft. I feel it of vital
significance to begin to understand how and why we think what we think, which
of course, causes us to do.
Chapter Three is Darkmoor. Previously written about as Chapel Perilous we
find it more interesting to call it Darkmoor.
Chapter Four is of the upper four circuits. These are the modes or
circuits which we are all progressing toward. For once I feel we have an
intelligent and useful map of our futures. History will be written in reference
of what Leary and Wilson have framed it in. And because of the Semantic-Time
Binding nature of the written word, we'll all benefit.
There are other articles beyond these. Their purpose will be apparent upon
reading them.
Welcome to CyberCraft. We hope that the tradition will solidify in a
satisfying way, offering the participants many advantages and insights for
piloting their little ships through chaotic seas.
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CYBERCRAFT -- The Proposal
CyberCraft--An Interpretative Metaphor
Welcome to the CyberCraft Manual. We hope you will enjoy and benefit from
this little exploration into the majikal mind-body complex. Our purpose is to
help others operate at higher levels on all planes of life. It isn't our
purpose to help them just feel better. Witchcraft has some very positive and
life affirming teachings. The authors of this document hope to interpret those
metaphors bringing them into a late 20th century framework from which we can
springboard into the 21st century.
However we have strong forces to compete against. The first struggle we
are involved with is one of the mind-body complex. Who will control our
mind-bodies? Will it be the Aspirant, the one looking for a better life, or
will it be the Controllers, the ones with the power and monies to mold our
minds to their purposes? And will we nurture the emerging Changelings? Or do
we let the Persecutors administer the Last Rite to our offspring?
CyberCraft is not meant to be an end in itself. CyberCraft is the art of
living smart. We hope that it will offer the Aspirant the options needed to
create a better world to live in. Additionally CyberCraft is a psycho-
spiritual metaphor for the 21st century. This metaphor is based upon
embodiment spirituality whereas others are based upon disembodiment
spirituality.
CyberCraft is the art of living that integrates rational and irrational
process through mythopoetic structures primarily from Wicca, then neo-Paganism
and other related religious belief systems. It should incorporate knowledge
from newer and emerging humanistic sciences. Principles of ethical
self-programming as written of by Timothy Leary, John Lilly, Robert Anton
Wilson, Antero Alli, and Christopher Hyatt should be incorporated into the
relational processes; those setting between solar and lunar knowledge.
CyberCraft is a self-modifying tradition. It will change as culture changes.
CyberCraft is also a psycho-spiritual metaphor which will generate, sanctify
and venerate the necessary tools for enjoying a healthy mind and body.
The above mentioned authors are helping to shed light upon our thought
processes. The terms and structures they use should be considered metaphorical.
But they provide a viable framework from which to build a newer, more
appropriate belief system for our times.
Humans seem to have a need to be both rational and irrational at the same
time. In doing so we generate quite a few problems and reap some benefits. At
this point in human time we are not able to measure magik, nor are we able to
measure or sense the so called etheric or astral. Providing that we are given
time and if the interests are still mounted, we may be able to invent measuring
or sensing devices for such indeterminate quantities.
Further the practice of dividing the mind from the body has broken sunder
the human even further. For the purposes of CyberCraft the mind-body is one
complex, one swirl of energy. The mind and body are one entity, undivided,
inseparable, and indivisible.
It is the opinion of this author that many features of the powers are
misunderstood. Over the centuries and in various cultures humans have overlaid
folk fables and their personal expectations of what the powers are into the
framework of human abilities. And in doing so needless baggage has crept into
the consensus framework. It is time that we looked at our human nature without
the clouded and marred lens of binary, Christian, Ceremonial and patriarchal
expectations.
At the base of the concern humans are animal by definition. Human magik
should firstly be animal magik. But does that mean we should be satisfied with
an animal expectation of what our abilities can be? Should we push back the
normal or natural boundaries? How far?
The first order of business is to know ourselves. Does this mean know just
our bodies? How about desires? How about hopes, dreams and aspirations? How
about our minds? Why should we remain ignorant of why and how we think? Do we
know now? Or do we think we know without really knowing? What part do
preconceived concepts play in the formulation of that sentiment? How do our
respective cultures help us define our consciousness? Are these definitions
useful? What can be replaced? With what?
It is useful to frame these questions in the milieu of the human mind.
Everything we can think of is thought with the bio- computer we term the brain.
How does the brain work? Research effort is still in progress but at the core
we find that the brain is composed of billions of cell bundles called neurons.
Each neuron could have as many as 10,000 gateways to other neurons. We know
that information is transmitted electro-chemically at about .07 volts. But we
don't know everything yet. And least of all we don't know why we think what we
think.
CyberCraft should be a psychological-religious-political thought system to
meet and support the needs of individuals who feel both a romantic and
classical approach is needed in their life. These needs should be formatted
into solar and lunar knowledge bases, ie., rational and irrational modes with
relational processes sitting midway betwixt them. These should be used to a
maximal degree.
Humans are discovering that there is pity poor little difference between
political and religious systems. In fact religious systems replace the tribal
chief or monarch with a discarnate chief or monarch. This eases the task of
governing the populace through the revelations and commandments of the
discarnate and absent ruler from on high. Humans always fear most what they
cannot see, understand or comprehend. And we always fear the invisible
punisher; the inner punisher who knows our greatest fears. Consequently
religious systems are political systems of a supplementary order. Political
systems should be considered metareligious systems in that political concerns
lay at the base of or stand behind religious concerns. Religious systems are
political systems of an inner nature.
Understanding our thoughts should become a little easier in the solar
(daylight consciousness) and lunar (twilight consciousness) framework.
Additionally many other modes of consciousness could be mounted which straddle
these tropes. These should be termed the relational or relative processes.
Electronic and chemical assistance for modifying consciousness might be
useful in helping to determine how individuals might drive ethically chosen
programming deep into the psyche. But once the message is received we should
hang the phone up on chemical boosters. A new generation of brain machine is on
the market today. Recently we have had the opportunity to test drive a model
of the audio-visual and suggestion type. The experience was positive.
CyberCraft should incorporate many of the concepts contained in Humanist
Manifesto II.
Secular humanists have pioneered many valuable ideas needful in today's
ever evolving political and social environments. CyberNauts should augment
some humanistic concepts with high technology answers to pressing personal
questions. And in applying technology to human service systems we might make a
difference not only in our little corner of the planet but elsewhere.
CyberCraft should foster a new class of technology termed GreenTech.
GreenTech should be those technologies which recycle and/or conserve the
Matrix's natural resources.
CyberCraft is a new psycho-spiritual system that is more importantly a
mode of thinking. Smart thinking usually leads to smart living. Additionally
the application of CyberCraft to mundane life should be easy and seamless.
Instead of taking the individual out of the social complex it should enable
them to integrate easily with the social composite.
All human structures spawn from the human mind. More powerful modes of
thinking are needed to help us along our way in an ever increasingly propaganda
polluted knowledge environment. We should take into our own hands the
facilities to make rational, relative and irrational decisions void of fear of
the outcome and infatuation of the process.
CyberCraft should appeal to the atheist as well as the religionist as it
focuses upon mythopoetic stories and structures and the mystical connections
between what is and is not seen, as opposed to dogmatic theoretical structures.
CyberCraft emphasizes relationship over religion. This author believes that
most of the world's religions are based upon self-deception. These self-
deceptions are usually meant to smooth difficult passages in life. But we
should be honest with ourselves. To know ourselves we have to cope well with
those human events that cause us much pain. Instead of telling ourselves
pretty fairytales we need to work in harmony with our natures. But first we
need to know what our nature is. And then with greater understanding we can
modify that nature.
The archetypes of Wicca, paganism and other systems should be thought of
as patterns usefull for programming the human experience and the relationships
between the various existant lifeforms.
In Scott Peck's book A DIFFERENT DRUMMER he surmises the following
transitions for the religiously oriented.
First is a stage of naivete in which the human mind/body complex is not
programed.
Then follows a phase of organization in which the mind/body complex is
programed by an acceptable religious structure. Over time the individual
discovers that the religious structure is focused in ways undesirable to the
follower. Stick is mounted upon stone until a way of escape is formulated which
provides an honorable withdrawal.
Sometime afterwards the individual discovers they are bitter because of
some single or multiple set of experiences. This stage is marked by some form
of agnosticism or atheism. It's a rejection of the organized systems which
tend to exploit the seeker, the single, the separate and lonely for financial
and political gains.
Still the seeker needs to feel they are a part of something greater than
the individual alone. A mystic phase encroaches whereupon a glimmer of hope is
seen in the natural intricacies of life. Generally the mystic phase has an
eclectic twist as the bio- computer selectively compares, accepts and rejects
concepts and structures which are useful or not. This experience is intensely
personal. In many cases the experience is not expressible as words to describe
the framework are found wanting.
Theoretical structures should be included as long as they are considered
metaphorical structures or models existing within the human mind first and
foremost. These structures can then be used to ferret out deep personal
meaning.
The paragraph above is the patented anti-dogma catma. The catma is needed
to remind us the menu is not the meal; that mental apprehensions of a reality
are not the realities themselves. Meow! A valuable demonstration of this is
the simple exercise of saying aloud the word pinch. Then give the your arm a
good pinch. Think about the difference.
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External Faces--Public
Domains
Domains are used metaphorically. More properly they represent areas of
interest. Higher and lower relate to density more than social, cultural or
ethical placement. However higher and lower still display some cultural
heritage. Higher should normally refer to more dense, and thus would usually
be considered the Lower Kingdoms in most disembodiment or spirit focused
theoretical structures. For the purposes of CyberCraft solar processes can be
considered High Domain Processes, the relational processes as the Mid Domain
processes and the lunar processes as Low Domain Processes.
This is a reversal of the usual spirit based structures which drive the
initiate into seclusion and poverty. CyberCraft need be neither ascetic nor
bothersome. If CyberCraft arrives at a framework which is not enjoyable the
CyberCraft needs to die and be reborn.
Higher refers to the relative density of matter. The human sciences are
more appropriate for humans, the spirit sciences more appropriate for spirits.
In the high domains herbal lore and self- help topics are more the rule than
the exception.
Religious Aspects--Low Domain
The metaphorical Low Domain is the domain of Relationship. It's the basis
of the religious belief system should reflect WoMankind's ethical relationship
to their home planet and humanity. Depending upon personal focus the Earth can
be personified or considered the Grandmother or Mother of WoMankind. It should
be called Gaea, Gaia, Mom, Mother or the Matrix, the space enabling the
existence of all physical and non-physical local planetary lifeforms. The
involved solar processes should consider this a "self check" to prohibit
WoMankind from polluting their environment to the detriment of all lifeforms.
Other Matrixes may exist. CyberCraft should be concerned with local
planetary manifestations without denying the existences of other Matrixes.
The Matrix is paired with Patrus, which is symbolic of everything which
has happened to and upon the Matrix. Included phenomena are geologic events,
meteorological events, intrusions from outside the Matrix, meteor impacts,
panspermia arrivals and direct interventions of space faring races. In a sense
the Patrus can be thought of as the evolutional processes or history of all
life on the Matrix. Where the Matrix and Patrus overlap, intersect or connect,
life forms.
Other personified or romantic entities should exist within the matrix.
These should be the Lady and Lord and be more important or of a relatively more
immediate nature being seen as doorways to other entities, other spaces,
physical energetic natures or psychic spaces. Frequently the Lady and Lord
should be celebrated as the perfect patterns of WoMankind. Matrix and Patrus
along with Lady and Lord should be remembered at every fullmoon celebration.
Working of the Craft--Mid Domain
The metaphorical Mid Domain should be the workings of the Craft. At first
the emphasis should be upon physical representations of the Mid Domain.
Special tools should be selected for an individual or group. These tools may or
may not reflect traditional usage but should be more appropriate for a culture
and/or geographical locale than for a traditional usage.
Special robes may be appropriate. Nudity should be more useful for
metaprograming. The individual's background should be considered before
choosing tools or coverings. If the individual were normally a naturist the
metaprograming tool could be robes, etc.
Tools and rituals should be used for immediate metaprograming efforts.
Dramatic ritual should be used to advantage for both individual programming or
group alignment.
Experiments in communication with non-physical or discarnate entities
should be a focus. New modes of relationship in sexual or emotional life should
be incorporated providing members feel comfortable with the activities. Safety,
both physical and emotional, should be paramount. Training of individuals for
incorporation may be needed to assist them in their growth into unknown areas.
An important focus of the Mid Domian is the creation and maintainence of
Will. Today's human has been robbed of Will. Cybercraft hopes to generate and
utilize appropriate ritual and programming techniques to accomplish this goal.
Incorporated Physical Sciences--High Domain
The metaphorical High Domain should be the human and physical knowledge
systems, ie, health (birthing, child care and physical health), nutritional,
exercise, cosmetic and creative knowledge systems, ie. sewing, cooking,
building sciences, gardening and organic farming techniques, and personal
defense techniques.
CyberCraft should initially provide the framework for immersion in a
Domain. The individual or group should decide for themselves what extent they
need to go.
Organization
CyberCraft should attempt to incorporate proven techniques of cell or
smaller group management while retaining intimacy. CyberCraft leaders could be
of either sex, of any sexual preference, but must be emotionally sound. They
may choose their own names and titles. Or CyberCraft may assign a title in
order to establish a somewhat formalized but unrestricted tradition. We suggest
these classifications:
Aspirant--an inquiring mind of reasonably good health,
CyberNaut--a human moving from Four to Eight Circuits, an
apprentice CyberPriest/ess,
CyberPriest/ess--a fully functioning Eight Circuit human,
Transitioner--a young or eight circuit human showing signs of
physical metamorphosis,
New Human--a fully functioning transitioned human, and
Cyberim--the total complex of those practicing CyberCraft.
Group or cell size should be held to about 2 to 15. However any number of
cell members may be used providing genuine intimacy is maintained.
CyberCraft should attempt to meet the economic and political needs of its
members. Resources are available that address political activities in cells. An
economic infrastructure must be established in CyberCraft method. Should a
social threat arise individual members may need to support themselves in a
strange or difficult environment. Personal enrichment and empowerment as
opposed to personal aggrandizement should be the focus enabling the member to
live well in any difficult or strange economic or political environment.
Emotional Requirements
What part does love play in CyberCraft? Love in its various shades and
flavors permeate CyberCraft. From love of Mother and Father, to love of
knowledge and wisdom, to the lust and love of ones lover, on to love of
pleasure of the mind-body complex, love of the patterns one manifests through,
including the love of changing one's world to finally the love of navigating
the non- local passages between the worlds. Yes love plays a vital part. But we
are not so naive to assume that only one type of love exists. Many different
shades and flavors make up this rainbow of emotion. CyberCraft should
experience and emphasize as many different forms of love as possible.
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Internal Faces
These are internal considerations not usually presentable to the public at
large. Pearls are delicate. We need not dirty them. Internal faces can be
determined at a later time.
CyberCraft is a game; the game of Life. Play it!
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Thinkers and Provers:
the Care and Feeding
of the Human Bio-Computer
Editor's note: The following is a loosely paraphrased summary of Robert
Anton Wilson's first chapters in PROMETHEUS RISING, (Falcon Press 1983)
The Circuits
The following model of human consciousness employs a metaphor termed the
bio-circuit and a psycho-stat. Each bio-circuit, sometimes referred as
circuits, and a psycho-stats functions much the same as the channel selector
and volume control on your home stereo. In our electro-colloidal processor we
call a brain we have physical connections, the physical neurons that contains
our memories and processes our thoughts and the information connections, the
meaning that is stored in those connections. When we think a thought or react
to some stimulus we use these circuits by default. We literally don't know
things that we don't know and cannot do things we haven't learned. The
bio-circuits are the programs which govern the thoughts and actions we employ
in our daily life. The psycho-stats are the controls which allow acceleration
or deceleration, the intensification and diminishing of the bio-circuits. Via
the use of a psycho-stat we can emerse ourselves in a bio-circuit or turn the
intensity down to just a trickle. We have a choice in how deeply we experience
a circuit.
It is our experience with others whom we share the CyberCraft metaphor
that just knowing where one is on the map enables the CynerNaut to pilot their
way to other circuits and manipulate the psycho-stats to make their lives more
enjoyable.
The Model
What the Thinker thinks, the Prover proves. This was stated emphatically by
Dr. Lenard Orr. Because the human brain, like other animal brains, acts as an
electro-colloidal computer, not as a solid state computer, it follows the same
laws as other animal brains. That is, organically driven programs get into the
brain as electro-chemical bonds, in discrete organic quantum stages.
This is not to say that the human brain is a computer, but only that it acts
something like a solid state computer. The computer model best fits current
knowledge. Let's review just briefly what we know about solid state computers.
A solid state computer has two chief components, hardware and software. Of
these the hardware portion is the physical part. It consists of five necessary
parts: a device to process information, the Central Processing Unit (CPU), an
input device to send instructions to the CPU, the keyboard, an output device
for receiving messages from the CPU, the display or printer, a temporary
storage area for the CPU, the memory, and a permanent information storage
device, the floppy or hard disk.
In this hardware model the brain acts like a computer in that it receives,
processes, transmits and files information. And like the solid state computer
the devices or individual parts of the brain or computer are discrete and
manipulatable either by electro- chemical processes or mechanical force. The
discrete elements can be created, modified or destroyed easily in one place and
at one time.
The other component is software. These are the instructions given to the
computer to operate upon. They, (software is generally plural in nature), exist
both inside and outside the computer simultaneously. While one can easily
locate the hardware in space- time, the software is more ephemeral; it can be
in many different places at one time. One can destroy the hardware while the
software(s) live on unhampered.
Of the softwares there are two basic types of software, operating systems
and applications. Operating systems, sometimes called monitors or master
control programs, are the backbones of software. All applications travel
through the backbones to their appointed ends. Applications are the individual
instructions that cause the CPU to compute, to make decisions and move
information around.
Brainware
"What the Thinker thinks, the Prover proves." Today we have a better idea of
how the brain works than ever before. I'll get to the hardware aspects in a
later section. First I'm mostly concerned with the software aspects of the
human brain.
The brain software, or brainware, has three basic parts:
IMPRINTS--These are the more-or-less hardwired (physically present
electro-chemical connected) programs which the brain is genetically suited to
accept ONLY at certain points in its development. These points are known, in
ethology, as times of "imprint vulnerability." Imprinting is involuntary by
nature.
CONDITIONING--These are programs built onto the imprints. They are looser
and fairly easy to change with counter- conditioning. Conditioning is
relatively more voluntary than imprinting.
LEARNING--This is even looser and "softer" than conditioning. Learning is
relatively more voluntary than conditioning.
Generally, the primordial imprint can always overrule any subsequent
conditioning and/or learning. An imprint is a type of software that has become
built in hardware, termed "firmware" in computer jargon, being impressed upon
tender neurons before they were fully developed, or modified at some point when
they are singularly vulnerable. Imprinting is extremely difficult to change
once the imprint has been made. Some think that imprinting is impossible to
change, period.
Imprints are the non-negotiable aspects of our individuality. Out of the
infinite possibilities of programs existing as potential brainware, the imprint
establishes the limits, parameters, perimeters within which all subsequent
conditioning and learning must occur.
Before imprinting the consciousness of the infant is a clean slate, it's
"formless and void". Another analogue is the exploded or unconditioned
consciousness the mystics call enlightenment. When the first imprint is made
structure begins to take form. The emergent mind becomes trapped within this
imprinting structure; it identifies with the structure. And in a sense it
becomes the structure.
Each successive imprinting adds to and complicates the previous imprintings.
Through part of this "deep brainware" we experience life events which are
interpreted in light of the existing imprintings.
Further, conditioning and learning add branches to this basic framework of
imprintings. The total structure of this brain circuitry makes up our world map
and our worldviews. In essence we experience our realities in reference to and
in accordance with the software in our brains. The reality we know is one that
is a construction established and maintained in our brains, our minds. In this
mental-macrostructure the Thinker thinks and the Provers proves
mechanistically, fitting all the information into previously existing
frameworks.
Brainware Centers--The Bio-Circuits
RAW slightly modifies Dr. Timothy Leary's previous 8 bio- circuits. It's
rather important to remember that the following descriptions are metaphors.
They are something akin to the menu's representation of the meal. It's apparent
that the menu isn't very tasty or nutritious. Please remember that each of the
following Circuits can be affected either positively or negatively for any
conceivable reason to any accidental or intended end.
Lower Four Circuits
1. The Oral Bio-Survival Circuit.
2. The Anal Emotional-Territorial Circuit.
3. The Time Binding Semantic Circuit.
4. The "Moral" Socio-Sexual Circuit.
Lower Four Circuit Map
Circuit Imprint Names in other Psychologies Origin
Sites Freud Jung Berne Sagan
I 3-4 Limbic Oral Sensation Natural Reptile
Billion yag ANS Child Brain
II 500-1000 Thalamus Anal Feeling Adapted Mammal
Million yag Muscles Child Brain
III 100,000 Left cortex Latency Reason Adult Human
yag larnyx Computer Brain
right hand
IV 30,000 Left neo- Phallic Ignored Parent Ignored
yag cortex
breasts
geniatila
Personality Modes:
Circuit I Narcissistic Soft Narcissist Relationship to Mom/Body/Food
Circuit II Emotional Hard Militant Relationship to Pop/Family/Society
Circuit III Rationalistic Philosopher Relationship to Abstract/Speech
Circuit IV Moralistic Lover/Parent Relationship to Sex/Lover/Parent
Circuit One--Oral
Circuit One is the center which most closely approximates the perspectives
we have about our bodies. Should a bodily threat occur we automatically and
completely retreat into Circuit One operations. "I didn't think about it, my
body just moved," the pugilist says. When such a retreat into Circuit One
happens, all other centers are bypassed instantly. Circuit One is the first and
oldest circuit to operate. Some call it the reptile brain. Its earmarks are
complete automatic movement and unthinking reaction to a physical influence.
At birth the first imprinting is that of Mother. Anything can be imprinted
as Mother. Wild animals have been known to imprint such things as animals of
other species, Ping-pong balls and Jeeps. Accidents, intrusions and intended
events can all affect imprinting at this level. Additional imprinting can occur
later in life when a bodily threat occurs. Areas of interest for Circuit One
are the health fields, martial arts and any interest which stimulates or
depresses the human body.
Sometimes this circuit gets out of control. We leave the psycho-stat
turned fully on or nearly off. Then it is possible to imagine threats to the
body that have no basis in reality. The results can be quite tragic.
Circuit Two--Anal
Circuit Two is the next imprinting stage. Once the child learns to move
around it encounters others. The immediate Circuit Two imprinting involves
authority. Typically this is symbolized by Father. The child first imprints its
relationship with Mother, sharing bodies and food. The second imprinting is of
its relationship to Father. Now there aren't two things in its universe, there
are three. Along with the imprinting of Father is authority conditioning. If
the child does something "good" or "bad" it learns that Mom and Dad can do
something. From this triangle political situations arise. How quickly the child
learns family politics!
Authority effects personal elimination--potty training. Personal elimination
requires more precise control of the body. Mom and Dad use their power and
authority to condition the child's personal elimination. This circuit is
normally extended out into the great big human world with rules, regulations,
laws and politics. Bodily excretion is replaced with ink and electronic
excretions. It's appropriate to refer to this as an anal stage. And it's not
surprising that military and political personel refer to themselves with "shit"
or "ass". "Gotta' get my ass outta' here", "cover your ass, pal," "you asinine
idiot," and "you shit head" are typical references to the self and others.
Where authoritarian or political concerns arise the human mind retreats into
Circuit two for instruction. Areas of interest for Circuit Two are of course
authority structures, the family, the penal system, the military and politics
in general.
Generally Circuit Two social problems are dealt with by threatening Circuit
One, either with bodily incarceration or by threatening removal of bio-survival
tickets (money).
Circuit Three--Semantic Time Binding
Circuit Three takes us out of the physical world into the abstract. Once the
child learns to speak,it senses its relationship to symbols. It must learn to
symbolize, to describe the abstract. Circuit Three is a center which utilizes
and manipulates ideas, concepts, facts and figures.
It's tempting to refer to Circuit Three as "the Mind". But it isn't. The
primary expressive organ for this circuit is the mouth, the portal from which
symbols, concepts and ideas tumble. In consensus reality WoMankind uses the
artificial distinction of mind and body. The mind is the body and the body is
the mind.
Korzybski said those who rule symbols rule us. Humans beings (domesticated)
primates are symbol-using creatures.
If Moses, Confucius, Buddha, Mohammad, Jesus and St. Paul can be considered
living influences, and they most certainly are for many, then it is because
their "signal", their meaning has been transmitted across time and space to our
little corner of the world. Their meaning and purpose has been transmitted to
us by symbol systems. These systems include words, artworks, music, rituals and
unrecognized rituals, ie. "games" through which culture is transmitted. Marx
and Hitler, Newton and Socrates, Shakespeare and Jefferson, etc, continue to
rule parts of humanity in the same way--through the semantic circuit. It then
becomes plainly obvious that the symbol system conditions the information
transmitted and thereby conditions the mind which receives conditioned
information.
We are ruled even more, and even less consciously, by the inventors of the
wheel, the plow, the alphabet(s), even the various engineers of roads
throughout history. The founders, the religious engineers of the world
religions rule us through their creations, conditioning our minds to accept
their message and reject others.
Circuit Three is time binding in that it provides a reference >from one
point in time to another point. It is also used to subdivide and reconnect
things, at pleasure. There seems to be no end of the busy analyze, synthesize,
create, divide and rejoin, labeling and packaging of experience. This is the
internal monologue which is then externalized into the continuum. On the
historical level this is the time-binding aspect as one generation adds to or
subtracts from the sum total of human knowledge and experience.
Since words contain both denotations (referents in the sensory- existential
world) and connotations (emotional tones and poetic or rhetorical hooks),
humans can be moved to action even by words which have no real meaning or
reference in actuality. This is the mechanism of demagoguery, advertising, and
much of organized religion.
Circuit Three can run away. The psy-stat turned way too high. Persons
involved with the higher circuits (V-VIII) tell us that "reason is a whore",
ie. the semantic circuit is notoriously vulnerable to manipulation by the
older, more primitive circuits. However the rationalist may resent this, it is
always true in the short run. That is, it is always pragmatically true.
Circuit Three can become so idealistic, so revolutionary that a society
cannot cope with the rapid change. Generally a society deals with such problems
by a violent Circuit One or Circuit Four threat. Whoever can scare people
enough (produce sufficient bio- survival anxiety or sex guilt) can sell them
quickly on any verbal map that seems to provide the needed relief from the
anxiety. Once either threat is experienced Circuit Three is bypassed, and new
symbols can be plugged into the human computer.
More will be said later about Circuit Three and its associations with what
Richard Dawkins refers to as memes.
Circuit Four--Moral
Circuit Four is the next center of operation or mode of thought. This
center is approximated by the sex hormones awakening in the teen's body. Once a
sexual awakening occurs society has a perceived duty to regulate sexual
expression. This circuit could be called the Guilt Circuit since it is mostly
used to control individuals, not enhance human life.
Imprint vulnerability is acute. The first sexual signals to turn on the
adolescent nervous system remain fixed for life, defining the individual's
sexuality. They lurch about, the bewildered possessors of new bodies awakening
to a new rhythm. Sex!
As any adult can tell, this time is delicate. Accidents do happen which lend
to the general imprinting which may or may not contribute to a positive
experience. Accidents which impinge upon this imprint are just as effective as
fully intended ones. Yet time moves on. The individual's sexuality develops.
Parents and peers all have a say in the conditioning. Schools play a part in
the learning process with sex education. Society itself takes a guiding role in
Circuit Four defining what is and is not acceptable in our activities.
Circuit Four can be used in two ways to regulate other circuits. A Circuit
Three social concern can be alleviated by threatening Circuit Four. Take away a
human's opportunity for sex and they will consider their options. A still more
useful way to modify an individual's behavior is to threaten their children.
Circuit Four is the Parent stage. Society both enhances and threatens the
parent with beneficial social programs while hinting at removal of benefits and
children.
Circuit Tasking
The task of the CyberNaut is to employ a psycho-stat to accelerate and
decelerate all Circuits in such a way as to provide optimal protection from
outside influences, liberate the circuit for newer, better working, and
optimize the imprinting, conditioning and learning to ethical ends chosen by
the CyberNaut. By using metaprogramming exercises for each circuit we can
willfully fine tune each circuit so that our perspectives and actions closer
match consensus reality. Or we may skillfully explore those areas which
interest us the most.
Conclusion
What the Thinker thinks the Prover proves. Whatever our perspective of our
bodies, our reputations, or our philosophical stance and our sexuality we prove
to ourselves that what we think is accurate. Fortunately we now know what
affects the internal programming. That makes it much easier to modify our very
beings for a more optimal life, more enjoyable existience.
The above descriptions are of the lower four Circuits. The intent of the
article was to inform. Much work needs to be done in the way of positively
integrating these ancient centers for a better life. It's time we took control
of the reins of our lives. Long have the medias, the political-religious
propaganda machines, our peers and loved ones manipulated us toward goals
previously selected. The task of the CyberNaut is to holistically and
positively reimprint, recondition and relearn toward a purpose of their own.
Between the lower and upper circuits lays a period of doubt which we term
Darkmoor.
-------------
In the next article we will review the Upper Four Circuits. They
are:
5. The Holistic Neurosomatic Circuit.
6. The Collective Neurogenetic Circuit.
7. The Metaprogramming Circuit.
8. The Non-Local Quantum Circuit.
-------------
Darkmoor
Between the lower and upper circuits lies a place of
uncertainty and fear. It has many names but the CyberNaut refers
to this place as Darkmoor. When the individual, through life's
events or dedicated study, learns of the existence of newer, better
states of mind there typically follows with a time of uncertainty.
Why do I feel this way? Am I crazy? Will I get in trouble?
What about my family and friends? Will they shun me? What if they
do? These are all typical questions we ask ourselves. Mine was "Am
I demon posessed?" Unfortuantely some 10 years ago I struggled
against the flow. I fought myself in Darkmoor. I became a victim
of my own fearful projections. I became obsessed with the fear of
demonic possession. I was trapped in Darkmoor for ten long years.
We feel comfortable in our four circuit lives. Yet some
internal pressure drives us onward toward newer lands. CyberCraft
teaches us that what drives us is into Darkmoor is our genetic
heritage. This is something we are completely unable to constrain
or withhold. Struggling against it is about as effective as the
young teen struggling against their awakening sexuality. And indeed
ignoring the arousal brings on increased states of emotional dis-
ease.
Many of the neo-Pagan aficionados have already experienced
this time of uncertainty and proceeded. Goddess religion helps us
to realize that circuit two and four religious establishments are
incomplete because they neglect the body and mind as one unified
entity. The universal processes of life reminds us of that unity.
Darkmoor is not a bad place really. It is a time of trying.
A time of using new mental and emotional muscles; stretching old
ones to newer limits; and of growing new links to the Matrix,
Patrus, Lady and Lord. For some folks it is a time of joy and
discovery. For others Darkmoor is indeed very dark.
Depending upon one's previous programming a CyberNaut or
CyberPriest/ess can recommend some very simple exercises to help
the Aspirant to overcome previous mistakes. This author suggests
to the Aspirant that quality time while in this area helps to
engender quality experiences elsewhere.
Perhaps the best self-integrating rituals would be ones which
include teachings which bring awareness of the upper circuits. In
fact I can't envision a person who would experience harshness in
Darkmoor if they were aware of upper circuit material. However an
individual programmed to see advancement as evil or demonic would
have one hell of a time in Darkmoor.
Passage through Darkmoor can be fun and exciting. But one must
become aware of the upper circuits to navigate effectively through
Darkmoor.
CIRCUITS FIVE THROUGH EIGHT:
CONTINUING EVOLUTION
Note: The following description of the circuits is a somewhat
paraphrased summary of Robert Anton Wilson's material on the upper
four circuits from his Prometheus Rising (Falcon Press, 1983).
Quotes from Lao Tsu are from the Vintage Books Tao Te Ching,
translated by Gia-fu Feng and Jane English; Zen parables are from
Paul Reps' Zen Flesh, Zen Bones. The day-to-day applications are
my own.
While Circuits One through Four are present and operative in
every adult human, activation of the next four circuits is not
nearly as widespread. In some, none of these circuits may have
ever been accessed, while others may occasionally have experiences
of one or more of the upper circuits. In any case, as Circuits
Five through Eight represent newly emerging evolutionary trends,
they are at present operative only in a relatively small percentage
of the population. The CyberNaut seeks to increase that
percentage.
Circuit Five: The Holistic Neurosomatic Circuit
This circuit is typified by ecstatic or blissful feelings,
sensory enhancement, sensual pleasure from even ordinary
experiences and activities, and a generally blissful, laid-back
"high" of contentment with the state of things in general.
Gurdjieff referred to this circuit as the True Magnetic Center.
Triggering devices include isolation tanks, the Hindu technique of
pranayama, or controlled breathing, zero-gravity environments, and,
for the adventurous, Cannabis drugs. Such experiences as
spontaneous regeneration or "faith healing," feelings of eternal
youthfulness, and rapturous acceptance of others/events involve at
least a temporary activation of this circuit. Circuit Five control
techniques have been employed by yogic and Tantric practices, Zen,
ancient Greek psychedelic drug-assisted rituals at Eleusis,
Dionysians, Mithraic cults, Christian Scientists, Sufis,and
probably early Christianity as well. Occasionally attempts to
activate Circuit Five will result in a temporary, although
disconcerting, period known as the "Dark Night of the Soul" or
"crossing the Abyss," characterized by painful ordinary physical
sensations, generalized bodily discomfort, distorted, nightmarish
perceptions, anxiety, and an aversion to or fear of light. However
difficult such a state may become, it does pass eventually into the
ecstatic bliss of positive Circuit Five experience.
The fifth circuit, centered largely in the right cortex, "thinks
in Gestalts" -- that is, fifth-circuit processes are not linear
progressions but holistic, simultaneous perceptions.
Neurologically wired to the genitals and the limbic system
(associated with the first circuit) and often working through
endorphins, the circuit is often triggered by relaxed, playful sex.
One who has activated and imprinted this circuit is radiant,
cheerful rather than depressed, energetic rather than sluggish, in
exceptional health, and almost seems to "sparkle." The various
complaints of the lower circuits --first-circuit physical sickness,
second-circuit aggressive power-over, submissive no-power, and the
associated turbulent emotions, third-circuit bewilderment over how
to improve the quality of life, and fourth-circuit guilt -- are
resolved quickly and dramatically by the advent of fifth-circuit
consciousness. An accurate description of life by fifth-circuit
adepts is "floating one foot off the ground."
Circuit Five Application
It seems to me that one of the most effective ways to integrate
Circuit Five experience into daily life is to work on focusing the
consciousness intensely in space-time. Being "here-now" transforms
even the most mundane tasks into a set of hedonic sensations and
virtually wipes out boredom from the working vocabulary. Paul Reps
relates such an ancient tale in his Zen Flesh, Zen Bones:
Zen students are with their masters at least ten
years before they presume to teach others. Nan-in
was visited by Tenno, who, having passed his
apprenticeship, had become a teacher. The day
happened to be rainy, so Tenno wore wooden clogs and
carried an umbrella. After greeting him Nan-in
remarked:
"I suppose you left your wooden clogs in the
vestibule. I want to know if your umbrella is on the
right or left side of the clogs." Tenno, confused,
had no instant answer. He realized that he was
unable to carry his Zen every minute. He became Nan-
in's pupil, and he studied six more years to
accomplish his every-minute Zen.
When this Circuit Five "every-minute Zen" is achieved, one can't
help remembering where the umbrella is! At the moment that he
placed the umbrella, Tenno would have been so absorbed in the
interplay of colors and shapes between the umbrella, clogs, and the
decor of the vestibule, for instance, that those sensory images
would have been vividly stamped in his mind and readily accessible
to memory. In this state, the environment becomes a whirling
miasma of such vivid sense data that just walking down the sidewalk
becomes a "retinal circus": the texture of the sidewalk is a
profound sculpture of perfect randomness; the sprays of grass
coming up through the cracks are delightful explosions of soft
green against the tan concrete; wildflowers along the sides smear
their luscious pastels across the visual field, seeming to blossom
into the brain itself; trees a few feet away leap into the mind
with every gully and protrusion in the bark relieved in vast
detail; the blocks in the sidewalk seem crazily tilted and
hilariously three-dimensional; the sudden whooshing of a sprinkler
in the adjacent yard seems a delicately balanced symphony of sound;
the sky is impossibly blue against the wispy clouds -- the whole
body tingles and lightens, seeming about to lift off the ground and
fly! Needless to say, life becomes a fluid, hedonic experience in
which boredom is unheard of.
But what about when your bank screws you over, your camping trip
gets rained out, your car throws a rod, and your best friend
announces she is no longer speaking to you? No amount of cursing
the local deities and trying to force things into your elegantly
prepared scheme will do a bit of good. With that approach, you
stomp around the house muttering all day until you've muttered
yourself blue in the face. At such times the most expedient thing
to do is to stop in your tracks, screw your eyes tight shut
(assuming you're not driving), jump up and down, screaming madly
a few times, then do some deep breathing until you feel relatively
stable. Hopefully, during the course of the breathing your face
(and other muscles) will have relaxed somewhat. Now, you can open
your eyes to a calmer world and proceed to plan your next step.
First priority must be relieving any physical pain you may be
in, if the means are at hand, so that you can think more clearly.
Slow down, tense and relax all of your muscles in turn; breathe
deeply and slowly, filling your lungs and expanding your abdomen
with air; hold for a few moments, then release, still slowly,
pausing with all of the air released before inhaling again.
Meanwhile, slowly tell yourself "Calm, calm, calm," lingering on
each sound within the word as you breathe. Now, take stock of your
situation. Exactly what has changed, and what are the immediate
implications for you? Never mind futuring; many possible
complications may never develop. Accept complete responsibility
for your perceptions! The importance of the last sentence cannot
be emphasized enough. Through experience I have found that usually
a problem isn't a problem unless you perceive it as one. If all
else fails, a simple shrug and a decision to go with the flow, to
do whatever is necessary and try to learn from the situation, seems
to be the best approach. Struggling against the reality bumping you
in the nose accomplishes nothing and is extremely frustrating, to
say the least.
As Lao Tsu said,
It is not wise to rush about....
If too much energy is used, exhaustion follows.
....
The world is ruled by letting things take their course.
It cannot be ruled by interfering.
--Tao Te Ching
Finally, yet another hint from a Zen parable:
Buddha told a man in a sutra:
A man traveling across a field encountered a tiger. He fled,
the tiger after him. Coming to a precipice, he caught hold
of the root of a wild vine and swung himself down over the
edge. The tiger sniffed at him from above. Trembling, the
man looked down to where, far below, another tiger was waiting
to eat him. Only the vine sustained him.
Two mice, one white and one black, little by little started
gnaw away the vine. The man saw a luscious strawberry near
him. Grasping the vine with one hand, he plucked the
strawberry with the other. How sweet it tasted!
Circuit Six: The Collective Neurogenetic Circuit
Circuit Six is operating when the information archived in our
DNA becomes consciously accessible in the waking state. The RNA-
DNA "dialogue" begins broadcasting messages to the central nervous
system from within each neuron. Descriptions of experiences of this
circuit typically include "past-life memories," reincarnational
themes, concepts of immortality, the idea of akashic records, or
a realization of something like the Gaia hypothesis, which views
our entire planet as a conscious organism, with all life upon it
inextricably linked. The music of Beethoven paints quite an
accurate picture of this realization; large doses of LSD inevitably
trigger a temporary similar awareness. Gurdjieff called this
circuit the True Emotional Center.
Various cultures have given different names to sixth-circuit
states throughout the ages -- Hindu "Atman consciousness," Greek
"vision of Pan," Chinese idea of the Tao, etc. When Circuit Six
is initially activated, personified archetypes usually arrive in
the personal philosophy, interpreted as "Gods," "Goddesses," and/or
"Demons." Jung's theory of archetypes from the collective
unconscious describes this phenomenon well. These archetypes
commonly appear in the world of dreams; they become more immediate
still when Circuit Six is flipped on, often humanizing the circuit
as an image of the "Higher Self" such as the cosmic Fool, the Holy
Guardian Angel, dwarves, the Green Man, etc. If the circuit
remains activated, the perceptions usually move into more direct
visions of a consciously evolving, unfolding evolutionary scheme
of increasing self-awareness, including awareness of the entire
Gaia biosphere, past developments and future possibilities alike.
Death is no longer to be feared, since not a single life but a
continuous framework of lives and deaths becomes the operating
reality.
Circuit Six processes, probably operating from the right neo-
cortex, use the many-layered language of endless associations and
connotations conjured up by each concept -- language similar to
that used by James Joyce in his Finnegans Wake. When a plethora
of synchronicities emerges in daily life, the sixth circuit is
definitely alive and well, mirroring this language of simultaneous
concepts in everyday events.
The basic experience of Circuit Six is communion or conversation
with the ancient genetic "architect" behind all physical organisms.
Whether personified as a divinely intoxicated male or female
archetype or defined as an impersonal, amorphous force, the
realization is that of a vast life force becoming increasingly
self-aware and exploring the infinite possibilities that lie ahead.
Circuit Six Application
Enmeshing Circuit Six consciousness into your everyday format
can be quite an adventure! First of all, we'll consider working
with the genetic archetypes. The most useful application of these
archetypes, in an everyday sort of way, seems to be the practice
of "aspecting" or "drawing down," "invoking a god(dess)-form," etc.
Let's say you're on your way to deliver a particularly complex
presentation, and you're understandably jittery. Take a minute or
two to select an appropriate archetype or assemble your own from
the genetic archives, then construct a brief, empowering fantasy
in which you, as the archetype, demonstrate your eloquence, your
balance, your unruffled assurance, or whatever else it is you need
for this particular occasion.
In this instance, you might select Connor MacLeod from the movie
Highlander to impress dynamic, determined poise and confidence -
- for the next few minutes, you might feel the ancient sword in
your hands like the touch of an old friend, feel the power and
excitement of the Quickening--feel the relaxed alertness as you
circle your foe, feel the empty space at the center of the peace
as you act effortlessly and fluidly, every nerve tingling to the
same pulse--feel the quantum-leap-spiralling-upwards zoom as the
power of self-actualization explodes into you -- as you claim the
Prize. (Fade to black....) Now you speed on winged boots through
memory circuitry, tangled neural gardens, finding the best words,
the most effective gestures, just the right degree of enthusiasm
to come out shining.... Now you play the Concertmaster, bringing
in each element of a magnificent dawn just at the right time with
the perfect dance of your baton, while the sky lightens, animals
stir, buds open and the surface looks up in unison as the sun
appears over the horizon.... I bet you're a lot less jittery now.
Good luck!
In addition to archetypal fantasy, Circuit Six has other
advantageous uses--namely, peeping at the genetic blueprints for
"future" possibilities. At the very least, such excursions will
expand your perspective and serve to remind you that nothing is
static--that we are not at the end of an evolutionary trend but are
constantly designing new pathways into the "future." After
contemplating some of the eye-opening realities we can look forward
to cultivating, it's often a lot easier to appreciate our current
position in the Universing of our choice.
Circuit Seven: The Metaprogramming Circuit
The Metaprogramming Circuit is activated when the brain becomes
aware of itself as engineer of experience. When you think of your
mind as mind, then think of the mind that contemplates that mind
as mind, then think of the mind that thinks of the mind
contemplating mind as mind, you have discovered the path to
metaprogramming consciousness. Most methods of "enlightenment"
function by leading the student around and around in circles until
he is struck by the realization that he is himself responsible for
everything he experiences. With the aid of this circuit, one
becomes self-programmer, then programs the self-programming, then
programs the programming of the self-programming, etc.--cybernetic
consciousness has been attained. Suddenly one is struck by the
humorous, completely relative nature of all third-circuit reality
maps; rigid, dogmatic systems claiming to have the only "One True
Way" become cosmic jokes to be laughed at heartily. The Grand Game
becomes visible all at once; creating your own rules, changing them
at will, even manufacturing different gameboards for entertainment
and edification is what Circuit Seven is all about.
Apparently operating from the frontal lobes, the metaprogramming
circuit has been called the Gnostic "soul," the Chinese "no-mind"
(wu-hsin), the Tibetan Buddhist White Light of the Void, the Hindu
Shiva-darshana, Gurdjieff's True Intellectual Center. When you
ultimately realize that the "self" is not constant but constantly
shifting and that the "soul" (Circuit Seven) has no form precisely
because it dons all forms and sheds them at will, playing every
role conceivable--you find you have entered a Strange Loop no less
perplexing, dramatic, and funny as a Zen koan. All that remains
to be done is to constantly figure out new ways to create reality-
maps that are even funnier, sexier, more inclusive, more
delightful, and more entertaining than the ones you were using
yesterday!
Circuit Seven Application
There doesn't seem to be a whole lot one can say about applying
Circuit Seven day-to-day, due to the nature of the circuit itself;
the application in this case is discovering and remembering that
as you watch Universe Universing itself, you are seeing your own
circuitry in action. Once realized, this discovery frees you to
adopt any metaphors you wish or none at all, to drop them at will,
to pick useful elements from each reality-map and to discard non-
functional ones immediately. The possibilities from this point are
endless. With the staggering realization of total self-
responsibility and self-determination comes the creative tension
needed to construct, edit, and destroy new worldviews for fun and
profit. There is much to be learned by dispensing with reality-
maps entirely, if only for limited periods of time. As Lao Tsu
knew,
In the pursuit of learning, every day something is acquired.
In the pursuit of Tao, every day something is dropped.
And, from the Zen tradition:
Nan-in, a Japanese master during the Meiji era, received a
university professor who came to inquire about Zen.
Nan-in served tea. He poured his visitor's cup
full, and then kept on pouring.
The professor watched the overflow until he no
longer could restrain himself. "It is overfull.
No more will go in!"
"Like this cup," Nan-in said, "you are full of
your own opinions and speculations. How can I
show you Zen unless you first empty your cup?"
-- Zen Flesh, Zen Bones
Such a refresher course in objectivity can, of course, be quite
startling -- if there is one thing that can be reliably expected
from experimentation with this circuit, it is the element of
surprise. Situational ethics, relativity, and agnosticism are
useful tools indeed; the CyberNaut makes good use of them.
Circuit Eight: The Non-Local Quantum Circuit
Also called the Metaphysiological Circuit, this type of
consciousness involves recognizing the model as a model and
proceeding to escape the model itself. For instance, the circuits
we have been discussing theoretically are based in the brain;
however, in out-of-body experiences (OOBE's), consciousness appears
to escape the confines of the nervous system completely and operate
independently of it. The OOBE -- sometimes triggered by very large
doses of LSD or ketamine, various yogic practices, shamanic
techniques, and sometimes occuring spontaneously -- is one of many
liberation-of-consciousness phenomena which point ultimately to the
type of experience variously known as union with all consciousness,
communion with the Cosmic Mind, Oneness with God, etc.
Circuit Eight experience may best be explained by Bell's
Theorem, which demonstrates the impossibility of isolated systems
in a universe where each and every particle is constantly in
"instantaneous" communication with every other. "The Whole System
is a Whole System," in other words. However, Special Relativity
says that energy cannot travel faster than light, so what medium
carries this "instantaneous" communication? Dr. Edward Harris
Walker says it is "consciousness"; Dr. Jack Sarfatti states that
it is "information" and explains his theory with the following
metaphor: If the whole universe can be likened to a mega-computer,
then the sub-quantum realm is composed of mini-mini-computers. The
hardware of each computer (universe, individual brain, sub-quantum
mechanisms, etc.) is local in space and time. However, the
software is non-local, both spatially and temporally. Since
information is not energy but is what orders energy, there is no
conflict with Special Relativity.
In any case, encounters of the Ultimate kind seem practically
beyond description. Words appear completely inadequate; in
Wilson's opinion, perhaps Beethoven said it best of all in the
fourth movement to his Ninth Symphony.
Circuit Eight Application
Language typically proves inadequate for describing non-local
phenomena, but there are some helpful methods of viewing Universe
through a non-local perspective. One most rewarding technique is
focusing first on one's own heartbeat, then expanding the focus to
include a similar heart or pulse beating in unison within every
human heart, every animal heart, then merging with the pulsings of
plant life, and so on down to the slow, thunderous pulse of the
earth itself and out as far into the cosmos as imaginable, linking
with other planets, stars, quasars, etc. The scope of the
imagination is the only limiting factor. This exercise, performed
often and vividly, is a great way to feel connectedness with
Universe. Empathy seems to be a vital key to opening up Circuit
Eight; therefore, exercises involving perceiving events/emotions
simultaneously from the vantage points of several different people
at once are highly useful. As links are forged more readily between
people who share an intimate bond, reverent sex is an excellent
opportunity for expanding the awareness to include multiple
sensations.
Since Circuit Eight is non-local in time as well as in space,
such time-bridging abilities as precognition and retrocognition
come into play. Often, precognition is a matter of trusting your
own perceptions more than anything else, rather than dismissing
them as "only" imagination or fantasy. Indeed, neither the future
nor the past can be described as fixed, since each person's reality
differs so widely, and many possibilities in the running may or may
not materialize at any given point. With activation of this
circuit, comes the increasing awareness that various realities are
more or less arbitrary and equally valid depending on the framework
being used, a logical progression from the metaprogramming
discoveries of Circuit Seven. Finally, the most obvious indicator
of Circuit Eight in operation is an expansive, "cosmic" feeling
that defies description but feels utterly marvelous.
Conclusion
The CyberNaut's goal must be to permanently activate and
incorporate each of the upper four circuits into everyday life.
These expanded modes of consciousness can and should work with the
realization of interconnectedness and relativity of all mindschemes
to produce a greater satisfaction with life and a greater sense of
humor towards the playing of The Game. Once these circuits are in
healthy operation, every moment becomes a dizzying spiral of
intoxication with life and a creative endeavor to conjure even more
fun from the ever-unfolding processes at work.
CYBERCRAFT RELATIONSHIPS
OF THE CIRCUITS
Earth Mother--Matrix
The Matrix is a different order of entity. Matrix is the planet,
the planetary ecosystem; the primordial Earth Mother. Mostly the
Matrix is the grid of space in which all life lives. Should an
anthropomorphic term be needed it should be called Grandmother.
Sky Father--Patrus
Although not previously mentioned a primordial father figure in
the same order as Matrix exits. This entity is the Patrus, the Sky
Father and represents the external forces effecting the Matrix.
Additionally the Sky Father may be considered the original Star-
Sky seed bearer. He may represent evolution, changes in weather,
space alien intrusions, extra-terrestrial biological experiments
and or accidental transmissions of life from meteors or comets.
Call him Grandfather.
Lady
The Lady is the divine archetypal neuro-genetic pattern of all
human women. She is the best that all women can ever hope to be
plus a little more. The authors will not name her. She is yours to
name and venerate.
Lord
The Lord is the divine archetypal neuro-genetic pattern of all
human men. He is the best that all men can hope for plus a little
added on the side to keep us guessing his next move. He remains
nameless as does the Lady.
Domain Relationships
Domain interests can and will occur in all circuits from all
domains. Each circuit has a high, mid and low domain focus. However
some circuits may be more suited to a particular domain.
Circuit Tasking
Again the task of the CyberNaut is to accelerate and decelerate
all circuits to provide optimal usage and operation of each circuit
toward personally chosen ethical ends.
Lower Circuit Relationships
Circuit One Relationships
Circuit one is the Goddess circuit. The Goddess is not to be
confused with the Matrix.
All the circuits can be moved to or from any other circuits.
This circuit can be moved to when personal physical needs arise.
Circuit One is an area of knowledge that relates to bodily concerns
and needs. Other circuits may be associated with Circuit One. Most
importantly for CyberNauts would be the combination of circuits
One, Six and Seven. In this mode of operation the CyberNaut would
be engaged in metaprogramming towards a happier, healthier
relationship with the Goddess. Additionally Circuit Eight may be
added in when involved in mid domain Craft efforts.
Acceleration of Circuit One includes all knowledge bases that
help the physical organism survive. This is a "do" circuit more
than a "know" circuit. Physical health and hygiene are integral to
this circuit as well as personal defense measures. Life extension
efforts originate in the high domain here.
Circuit Two Relationships
Circuit Two is the God circuit. Circuit Two is not to be
confused with the Patrus. This circuit represents all human
authority structures. By using circuits Two, Three, Six and Seven
CyberNauts can gain healing and instruction with respect to social,
familial and political authority structures.
Again this is a do circuit more than a know circuit.
Acceleration can be achieved by learning successful teamwork,
corporate and political structures. This circuit needs much healing
as most CyberNauts have an awful taste in their mouths concerning
authority structures and God in particular. Many an individual
fears not only external authority but their own internal authority.
Rituals should be written to enhance the CyberCraft images of power
within. We can and will trust ourselves amidst all the chaos and
confusion of a society run wild. Whereas Circuit One is related to
the body and emotions Circuit Two is focused toward emotions and
external relationships.
Circuit Three Relationships
Circuit Three is the Semantic Time Binding Circuit. It should
be associated with the Divine Son. In Wiccan thealogical structures
a Goddess and God exists. However nothing is said of their progeny;
a divine son and daughter. Most Wiccans know of the Three Faced
Goddess. Little know of the Three Faced God. According to the
neurogenetic teachings of CyberCraft the Three Faced God is
composed of Bright Youth, the Mad Prophet and the Wise Elder. See
R. J. Stewart's nicely written material on the Merlin Conferences
for more information.
This circuit represents the fiery nature of flowing information
and ideologies. It relates more to ideas and ideologies than
emotions. Fierce ideological fighting of both an external and
internal nature is indicative of this experience. Such shows the
immature nature of the circuit. Its mature aspects would be
manifest in the free and tolerant exchange of ideas and
technologies. Hidden, deceitful, false and inflexible
communications are abhorrent to the mature aspects of Circuit
Three. However such deceitful communications are pointers to its
immature nature.
Circuit Three should be combined with circuits Five and Seven
to create more humane and beneficial systems of communicating ideas
and technologies. Circuit Three has great promise when it manifests
itself in mature form. It should also be mated with Circuit Eight
to start processing new research into non-local discarnate
communications and information networks.
This is a know circuit which realizes the innate value of
knowing. Rituals need to be written to acknowledge and venerate
the Divine Son. At some point Circuit Three needs to be mated with
Circuit Four to produce the next series of circuits. Circuit Three
can be accelerated by exposure to new, different and seemingly
conflicting ideologies in a non-Aristotelian environment.
Circuit Four Relationships
Circuit Four is the Social-Sexual Circuit. It should be
associated with the Divine Daughter. In previous chapters it has
been called the guilt circuit. Typically guilt and shame have been
used to control the activities of women of all ages. In it's
immature aspects this circuit is heavily polarized being either
promiscuous or fearfully abstinent. A balance based upon knowledge
should be strived for. In essence this circuit is the doorway into
Circuit Five.
Circuit Four should be used with circuits Five, Six and Seven
to produce newer personal mythos replete with viable mythopoetic
structures ready to serve WoMankind.
Immature Circuit Four struggles indicate an unwillingness to
integrate ones nature within the Matrix. It suffers from guilt
tripping in Circuit Two. And is confused by the holistic
information in a mature Circuit Three. Circuit Five exists to
liberate Circuit Four but present conditions in American society
lend poorly to complete liberation.
Circuit Four can be accelerated by getting in touch with our
own emotions and bodies. Rituals should be written to liberate
Circuit Four for more integrated emotions and sexuality. Guilt and
shame must be jettisoned to make room for healthy, holistic
emotional and sexual lives. Circuits Three and Four compliment each
other. Some rituals are needed to integrate the airy and sexual.
Switching Gears into the Programming Circuits
Circuit Five Relationships
Circuit Five is the Holistic Neurosomatic circuit. Circuit Five
conflicts arise over what it takes for the individual to feel good.
This circuit is the first attempt at taking control of ones own
life. Knowledge based upon the holistic integration of the previous
circuits enable the CyberNaut to proceed smoothly through times of
personal and social stress. All lower and upper circuits can be
processed with this circuit. If it's not fun why do it? Circuit
Five is the springboard into the other upper circuits. And through
Circuit Five we can take that long first step toward understanding
and achieving our short and long term goals.
Rituals should be written that include Circuit Five inflections
for all other circuits.
Circuit Five is the most important of the upper circuits for
the novice CyberNaut. Antero Alli refers to Circuit Five as Chapel
Perilous. When the novice first ventures through the previous
Circuits they form stable relationships between themselves and
their world. However Circuit Five has the tendency to change
previous programming. This Circuit upsets the apple cart. A
seemingly instantaneous realization occurs that things aren't what
they really seem to be. Now everything is in doubt. Nothing is
sure. Only the brave and mature should venture into Chapel
Perilous. But as can readily be seen, life seems to propel us into
Circuit Five whether we are ready or not.
Circuit Six Relationships
Circuit Six is the Collective Neurogenetic Circuit. By way of
Circuit Six we can begin writing and integrating personal
mythologies concerning what we are and where we want to go. This
circuit allows us to explore the hidden spaces of our aspirations
while hinting at intelligent, ethical control of our psychic-
selves. This circuit should be combined with all other circuits in
ways that allow deep penetration of personally chosen data into
human psyches. Circuit Six will apply mostly to the mid and low
domain.
Priestesses we know tell us of the emotional and energetic
charge they receive when performing the Charge of the Goddess. In
Drawing Down the Moon Circuit Six is in full operation. Through
the Charge of the Goddess this Circuit offers a neurogenetic link
to Circuit One. In doing this we gain a mythopoetic view at our
pasts and futures.
For men we have a ritual called Drawing Down the Sun. Circuit
Six offers men access to neurogenetic links which offer the same
insights but from the God's aspect of Circuit One.
Circuit Seven Relationships
Circuit Seven is the Metaprogramming Circuit. This is the second
most important circuit for the novice CyberNaut. In Circuit Seven
operations the CyberNaut can and will discover, analyze and repair
all previous circuit disfunctionalities. As with Circuit Five it
should be associated with all other circuits. This circuit is
critical when accelerating and decelerating circuits.
Circuit Eight Relationships
Circuit Eight is the Metaphysiological or Non-Local Quantum
Circuit. Here circuit tasking is a little different. The goal of
Circuit Eight activities is to escape the model itself, freeing
the entity to experience as clearly as possible non-local
existence. Typically Eight is used with all circuits to step
outside the framework for new perspectives.
Circuit Eight is the walk way to higher states of being. As life
extension and personal research enable new personal and common
vistas this circuit becomes more important.
External and Internal Faces
All the Circuits involve open and hidden aspects. But what is
a hidden aspect? The hidden aspects are modes or techniques which
may be viewed as extremely negative by our culture. CyberCraft is
a continuation of knowledge which was not received well by our
contemporaries. Consequently any practice which may bring
prosecution or unusual persecution should be considered an internal
aspect. This is to protect the CyberCraft.
As examples--followers of Lyndan Larouche have already
penetrated certain neoPagan and Magickal computer networks, gained
information and published pamphlets publicly branding the
networkers as Satanic devil worshipers utilizing a nationwide
Satanic computer network designed to help facilitate the stealing
of innocent children from the Christian enclaves. Is it presently
rumored that some reportedly armed right-wing organizations are
collecting names and addresses for their databases. The South
Western Radio Church has long been on an anti-newage campaign and
can't be far behind. Some federal agencies have penetrated networks
of pedophiles and gathered names of suspects from the owners and
users of the network.
Under no circumstance is a public access computer network to be
considered secure. Use encryption programs that are DES based to
provide the needed security. Pass the keys by first class mail.
Code the keys in questions or stories that only CyberNauts would
understand.
The external face can be discussed freely in public
environments. The hidden face should be discussed only between
members or between members and trusted inquirers. And then only
the knowledge needed should be exposed.
For the internal faces written and electronic telephone line or
air radiated communications should be encrypted in such a way as
to provide a reasonable measure of security. Leave no unencrypted
internal face material open to accidental discovery by children or
neighbors.
This author's experience with government agencies is that some
1700 governmental agencies keep and maintain information on
individuals. Once these agencies acquire negative information much
time, money and effort is required to purge their records. Even
then one is never sure an agency has not simply refilled the
information in different areas to retain the disputed information.
Privacy is a vital practice. This may seem paranoid but a
general practice of privacy can only benefit us.
Sharing Bio-circuit Experiences
Bio-Circuit 5 Experiences
I have had some very wonderful experiences with the upper 4
circuits. Some of this may sound threatening but I hope not too
much.
Between circuits 4 and 5 is a place I call Darkmoor. Antero
Alli terms it Chapel Perilous. (I'll see if I have info. on
Darkmoor on the E-Net.) Darkmoor is the region of doubt we
experience when we begin to notice the upper 4 circuits. Some,
perhaps most of us, start thinking that we are betraying our
parents, sometimes our peers, and perhaps ourselves when we modify
our lifestyles toward circuit 5. After all most of us were taught
from early on that we had to "work hard" to live. Circuit 5 lets
us know that we can enjoy ourselves, even be a little lazy when we
need, or when we want.
The upper circuits do somewhat parallel the lower circuits.
The bodily feel goodness of circuit 1 is paralleled and amplified
in circuit 5. For most people life can be good, for some it can be
great, yet others live fantastic lives. Generally when we learn
not to fight ourselves, our general need to feel good and be happy,
we learn to live well.
About a year ago I met the young wife of younger friend, who
through their own doings were coming to terms with an impending
divorce. In the months after we met she and I were synchronously
thrown into "things" together. We began to see and sleep with each
other during their separation. She moved in with me some months
before their divorce was final. Jim, her ex, has shown great
integrity throughout the process and now seems to have resolved
his concerns about the divorce. Both Jim and Alisandra made it
through their problems by using circuit 5, the holistic neuro-
somatic pleasure circuit. By indulging themselves in pleasure they
found that their previous relationship was pretty shaky from the
beginning. Since they both are fairly independent their new
lifestyles are much better than their old one.
For them, in their need, circuit 5 worked well. They had no
idea that circuit 5 existed. But they naturally used the processes
of this circuit to help them get through. Sure it was tough, but
not nearly as tough as others.
Alisandra is 14 years my junior. I tend to "worship" youth and
beauty. So I surround myself with people I think of as youthful
and beautiful. In my social intercourse my friends and I deal with
people our age down to college students. Since I have no surviving
family and Alisandra's fundamentalist parents in Tennessee think
she is "possessed by the Devil" (by me??) neither of us have older,
cranky parents to deal with.
Currently for us circuit 5 is the main circuit. We take our
pleasure any-when and where we desire. And with anyone we desire.
Sure we have our little spats but we both know the rules of
communication. We deal with the little stuff before it pile up.
She knows about my minor blood sugar problem so we don't get into
arguments when my body decides to do something different. (I've
been told by lovers "You're cranky in the morning." Isn't
everybody??
Sometimes I wonder how the grasshopper felt. Did he really
think that winter wouldn't come?? If we take our pleasure
constantly will we miss some other important event? Yes. Tim Leary
writes that people _stuck_ in circuit 5 think having fun is too
important to be weighed down with commitments and progress. Those
stuck in circuit 5 find it extremely difficult to even notice the
upper 3 circuits.
The general warning is that there is always something else to
learn, to experience. Till things go "non-local", "exponential"
and/or "non-linear" in circuit 8 we always have another circuit to
experience.
One other important point. Infact it's a large consideration.
Health, no not just sexual health, but health in general. Exploring
circuits takes time. Without a healthy body and mind the fun of
exploration is diminished, perhaps even precluded.
In this model life extension is a vital part. Writer Paul
Bragg, who influenced Jack Lalane, made it to 96 with all his teeth
and normal vision, running 5 miles a day and swimming a mile on
occasion. Alas due to an unfortunate accident Paul Bragg is no
longer with us.
There is no reason why we can't live to 100 or 150. Health is
part and parcel of circuit 5. What does it benefit us to be kings
and queens if our health is failing? Yet with good health of mind
and body even paupers have the opportunity to become wealthy. With
the emergence of micro- and nano-technology in 50 years or so, we
may have the tools to extend life to 2-3 hundred years. Some
visionaries tell us that because technology is exploding
exponentially, in the coming century we may find ways to extend
life indefinitely. Or perhaps until the individual decides it's
time to die. It'd be a shame to die the day before immortality
machines are brought online.
Along with life extension comes greater ability to cope with
change. In a 150 year life cycle comes the ability to cross train
in several different fields of study. Then after they have been
assimilated a cross-discplinary approach to the tough problems can
be used to better solve those problems.
Of course a 150 year lifecycle also means about 120 years of
pleasure in circuit 5. That's quite a consideration.
Circuit 6 experiences
Circuit 6 experiences concern the Collective Neuro-genetic
Relationship
Alisandra and I have been involved with neo-paganism for a few
years. While neither of us believes in a real Goddess or God we do
see the value in this for some people. However what appeals to us
are collective neuro-genetic archetypes. Please read Jung's work
on archetypes for established and accepted definitions of
archetypes.
To us archetypes are patterns in both the conscious and
unconscious that "program" windows of action or opportunity for
us. Archetypes can be either the individual's genetic coding
(programming) or a culturally determined way or mode of
experiencing life.
Alisandra likes Connor MacLeod from Highlander. In this story
a young immortal must confront his immortality, ignorance and
conflict with other immortals for a fabulous prize. Here is the
powerful story of the mythical Hero's Journey. It is the story of
all human life. Expanding consciousness can be substituted for
immortality and the story is much the same. (And as presented in
the previous reply consciousness may indeed bring to us practical
immortality.)
Circuit 6 helps us get in touch with our past, present and
future history. Some folks think that the current state of humanity
is the culminating state. I think not. In a million years or so we
may find as many different types of humans as we find in other
different but similar species.
Part of circuit 6 is aspecting a neuro-genetic archetype. Some
folks call this channeling; and while they think they are
channeling a discarnate entity from elsewhere I have my suspicions.
In my life I have noticed a semi-major personality change about
every 2-3 years. To me the current personality is a variable
composite of past personalities. It's variable in that it is a
changeable forum or quorum of memories, thoughts and feelings that
make up Mike. In this quorum there are stronger and weaker
individuals. Each play their own part in my psyche. If I allow a
change in the quorum these internal changes are evident to me and
close friends.
Aspecting (channeling) is changing the forum, rearranging the
quorum for a different perspective or view of reality. Modern
channelers then speak and act differently than normally. But we
don't need to be channelers to get in touch with the collective
neuro-genetic patterns.
I said I'd share. (But I didn't say I would lecture a bit too.
Along with aspecting is something similar I term virtual
personalities. I have a virtual personality named Ammond. He lives
in a somewhat different world than Mike. But he has much the same
outlook.
Virtual personalities, sometimes called alter-egos, are pretty
much the same thing as a Fantasy Role Playing entity. Those who
have played Dungeons and Dragons are familiar with FRP games. But
what has gaming theory got to do with life? Almost everything. Life
has rules, regulations and consequences. Games have the models of
those very same things.
Tim Leary got into hot water with "games" in a time when life
was a serious matter. Early in Joseph Campbell's book PRIMITIVE
MYTHOLOGY Joe talks about different culture's approaches to life.
One approach is that life is a game to be played. I like that
approach myself. If we make ourselves perceive life as a game we
can have fun with the game. Sometimes we can even get away with
mucking with/the rules. Consequences are there though...
In Mike's life Ammond is part of the game of aspecting a
neuro-collective archetype we know of as witch or magician. Others
play this important game with him. Alisandra played for a while
too. Both of us got tired of that game so we have mucked the rules,
plotted a different course to the stars again. We are starting in
another direction. But the archetype(s) is deep within our psyche.
We can no more escape them than we can escape our own arms.
An advantage of being able to muck the rules is that we can
determine what we can and cannot get away with. American culture
is very restrictive. Getting in touch with the genetic archetypes
enable us to experiment, to know, to be flexible enough to shape-
shift into a new personality at whim. Our participants who are
actors can identify with this concept.
In current psychologies we have models including only three
entities--child, adult and parent. However these are a basic three
in many thousands. The collective neuro-genetic circuit gives us
the opportunity to emulate any of those thousands of internal,
genetically and culturally driven archetypes.
Just for fun, here are a few words from Ammond...
"The witch is a powerful person because they learn to turn,
bend, shape and condition reality. Life is a marvelous thing when
one realizes that magick does indeed work. Through magick I can
create, modify or condition anything in my life. That's fun and I
benefit greatly."
Thanx Ammond. And now a few words from another important
person-- Arthur C. Clarke... "Any sufficiently advanced technology
is indistinguishable from magic." Of which Ammond bends into "To
the culturally xenophobic any sufficiently different technology is
indistinguishable from magic, ie. pure garbage."
Circuit 7 experiences...
What can be said about circuit 7? Lots of things, but these
statements are almost in a different language. Something not in
English. In its most basic aspect circuit 7 is the point in the
individual's development where they begin to understand how they
program, influence, and condition their own minds. The programmer
takes control of the program to design in or erase out those
functions useful or not. This includes feelings and emotions.
[Glasser's Perception orders give us a hint as to how to use
circuit 7 better.]
Circuit 7 is the metaprogramming circuit. Dr. Lilly has a lot
to say on this subject in some of his books. I think Center Of The
Cyclone and Programmimg And Metaprogramming The Human Biocomputer
both address this topic. I haven't read the latter at this point.
It's on my list of a hundred or so.
In other topics I refer to the human mind/body complex as a
single somewhat mechanical entity. Robert Anton Wilson says the
brain is something like a silicon computer. Cyber-punks term the
brain "wetware". They even go as far as to distinguish between
minds, ie. "meat mind" and "machine mind".
In K. Eric Drexler's Engines Of Creation--The Coming Era Of
Nanotechnology, he starts his book off writing of the machines that
inhabit the human body. Each human cell is inhabited with millions
of tiny nanomachines. And today we have the beginning of the
capability of sensing, viewing, controlling and creating newer,
more useful nanomachines. Obviously our understanding of the word
machine is evolving. (Perhaps you have heard recently that folks
at IBM labs have the ability to manipulate individual atoms. In 22
hours with a scanning tunneling microscope they moved 32 xenon
atoms across a nickel surface to spell out IBM. It was difficult
and slow, but it was done. Additionally genetic researchers on the
East Coast are asking for children with genetic conditions to
volunteer for genetic manipulation and testing. They think they can
"fix" the bad chromosones.)
The human body and by extension the human brain (wetware) is
composed of individual micro and nano machines. So by extension we
can think of the human brain as a macro-machine (in light of the
littler machines that make its composition.) As time proceeds,
technology and human knowledge progress. Even the understanding of
"technology" and "knowledge" changes with new information. The
understanding of "human" and "mind" changes even as you read this
reply.
Today we are on the verge of a radical change. Additionally,
radical changes in our paradigms are happening now. Either our
individual worldviews keep up with existing useful knowledge or we
will grow "strange", alienating ourselves from the force of the
march of the race toward the stars.
One of these paradigm changes is one which considers the human
animal more machine and less a metaphysical entity. By extension
we can also say that the human mind is more machine than
metaphysical entity. A truly advanced, conscious and replicating,
self-modifying, amazing machine, but a machine it remains. This
disturbs many metaphysical minded folks because it has ominous
consequences, the most ominous being that if WoMankind is basically
a machine then what about an afterlife? According to this model
unless some vehicle is generated to contain human consciousness
there is no life after death.
Continuing on... Just like a computer we can program our
minds. School is the primary place of programming. Learning is
taught very little in schools. Students are supposed to open their
minds to let the teacher pour in the socially accepted, accredited
programs. It's no wonder our children hate school. They have the
genetically driven need to learn, but they perceive they are being
programmed. Programming and learning are not the same thing. Our
children perceive the hypocrisy. I rebel against the idea myself.
However ethical self-programming is a different item
altogether. Folks like Leary, Wilson, Alpert, and Lilly, tell us
that some techniques can indeed change our minds. Techniques like
focused meditation, positive visualization, brain machines and
chemical alteration are powerful tools for brain change.
Personally I've used positive visualization to some success.
Focused meditation is probably the best current legal technique.
More powerful techniques are brain machines which use a feature of
the brain to train the brain into semi-discrete states while
listening to motivational tapes. The most powerful and most
dangerous tools are psycho-active drugs. These are generally used
to demolish existing emotional structures which might compete with
the newly forming, more delicate emotional structures. This
wrecking crew is composed of any of the psycho-active drugs
available. The most popular are LSD, 'shrooms, XTC and pot. All of
these drugs tie back into circuit 5 so there is a double whammy
involved with their usage. For some people demolition of emotional
structures works well. Others would just freak.
Currently these drugs are illegal. Our society has some
difficult problems to face with respect to mind-altering
substances. The primitive (and now our contemporary) shaman has
used plant substances to alter brain chemistry for some 30,000
years. I have a fairly extensive reading list for these
metaprogramming substances. Perhaps this is subject matter for an
addendum.
Brain machines and disciplined meditation seem to be the most
powerful legal tools. These are able to softly rearrange the minds
programming without demolishing whole structures. As time marches
on brain machines will progress. I presume that at some point, the
most powerful models will become illegal. Figures.
Circuit 8 experiences...
Circuit 8 is very mystical. Writing about circuit 8 for me is
difficult. I have a limited understanding of it. This is probably
because Mike is a 7 circuit person. However Ammond is an 8 circuit
person so maybe I should let him take over for awhile... <tee hee>
Hey, Ammond. Wake up!
"Uhhum, what? Oh, circuit 8 is the metaphysiological circuit.
This can be interpreted in two ways. [This is boring you know. Mike
doesn't really like this stuff so i think it's a great idea to let
the experts cover their fields. He can be such a stuffed shirt at
times. You fundamentalist! Get a clue Mike! Let go. Have fun.
Jeeze, it won't hurt your reputation too much. People won't think
you're crazy or nothin.]"
I dislike self-made, so-called experts turkey. Did you know
that an expert is a 'has-been drop of water under pressure??'
"Ok, let's get on with this... [i knew we weren't going to get
anywhere. He's supposed to be writing this stuff, not me. Always
leaving it to the little guy.] Ok, where did i leave my magick
book? Here it is under the pickled frogs. Jeeze i hate that
smell... This whole place has that horrid smell. Should open some
windows. It's springtime. I'm giving up pickling small animals.
The larger ones can stay in the yard...
Circuit 8, yes i'm familiar with that area. Any progressive
magician is, or rather should be. The term magick is a squirrely
thing. It's hard to pin down. It took me almost a year and a few
thousand pins to get it pinned down on my magicians viewing matrix.
Darn pins, kept backing out somehow. Magick. Hummpf!
It can been seen in two lights. One is the mystical view,
which i subscribe to. i couldn't be a real magician if i didn't.
Rules you know. Damn unions, always making impromptu proclamations.
Do this, do that. Believe this. I'm ready to quit and become a
customer service engineer. I can fix anything. At least i could
make some real money. Might even get a car...
Where was i? Oh yeah, two lights. Some folks like to believe
in mysterious metaphysical powers. It all works together you know.
Somehow. Like attracts like in contradiction to current physics.
So whatever you work for you somehow magickally get. Or at least
something like what you wanted. Hard to tell at times. It generally
depends upon how much you want something. And how hard you work at
it.
The other view is that natural laws haven't been fully
appreciated, uhh, understood yet. This revolves around strange
things like 'information' and 'consciousness', 'charm' and 'quarks'
and such intellectual sillyness. Generally the idea is that we are
all linked in a network of sorts. When we find the proper
technologies and applications we should be able to slide around on
the net, doing and going to different places in a flash. Sounds
like hooey to me. i prefer magick, it's simpler."
Thanx for that helpful explanation Ammond, I'll take it from
here. Cranky this morning??
"Not a damn bit!"
Know what you're doing?
"Yep, it's all in this here magick book. Cernunnos on a
crutch! Where did it go? Magick book, hummph! Just about gotta'
keep it on a steel leash. Here it is under the pickled snakes. I'll
just mosey over and put it back where it belongs. Oh yeah, the
front door is open. Bye. Don't make a mess on the way out, will
ya'? This stuff is hard to replace. Where'd that infernal book go?"
Ok, to continue from the previous paragraphs. Quantum physics
has been bringing us some strange information. Mostly it says that
our views of the universe affect our perception of the universe so
what we think we see is really something else. Or something like
that. You'll have to get the information yourself. There are some
good and bad books on this subject. Be careful of what you pick up
at the bookstore. Somehow those books jump right off the shelf at
you saying buy me, read me. You'd think there was something magic
about it all.
Experiencing good synchronicity is a good example of circuit
8 being active. Jane Roberts, another aspecter of fame, has a lot
to say on following one's impulses. Of course Jung is the one who
coined the term Synchronicity.
The Cyber Lord and Lady
The CyberLord
Since this article is being written in the late Fall we'll
start with the Lord first.
Who is the CyberLord? In Wicca the horned Lord is the Consort
of the Lady. His seasons are from Autumnal Equinox to the Vernal
Equinox. Typically He represents life cycles, birth through death.
But since CyberCraft is an interpretive metaphor we will try to get
a little closer to Him.
CyberCraft holds that the Lord is the divine natural pattern
of all men. His appearance and lifestyle would depend upon the
culture in which the CyberNaut lives. Skin color, language,
lifestyles are all dependent upon one's culture and need.
We are told by our predecessors that we don't create the Gods,
we name them. Yet some might pursue a natural manifestation that
is a little too far or distant for the individual to maintain a
solid psychic link with. Mireca Eliade tells us that supreme Gods
generally always are replaced with more local, more relative,
lesser Gods. Therefore we offer the Cyber Lord as that more
relative and personal deity.
His home is the homes of men, His loves the loves of men. He
is the complete and perfect pattern of all human males. He is the
best of all possible human male entities. His abilities are the
highest that mankind can ever hope for plus a little to keep us
guessing. And He is complete in his animalness. Raw viral power is
His to command. His keen, perceptive, piercing intelligence tracks
the quarry from birth to death. His building and engineering skills
are sufficient to take mankind from dank cave to reliable inter-
stellar, inter-galactic transportation systems.
He is the seed-bearer. His semen can fecundate while His
powers can decimate. Half the information codes that terra-form new
Gaias frolic within his divine form. His nature is of fire and air-
-of doing.
But He is not a goody-two-shoes. He knows the way of birth and
death, of creation and destruction. He knows that in open and
closed systems, placement and replacement both have a place in the
dance of whirling, living systems. He has a dark side but it's not
evil. His is a life-affirming darkness as opposed to life-denying
darkness. There is a life-denying darkness. It lies in the realm
of Patrus.
The CyberLady
She, like the Lord, is the divine pattern of all women. The
best they can ever be plus just a little to surprise us. She is the
Creatrix of the race, and with Her links to Gaia she is the
matrifocal property owner of the race. Hers is more a creating and
nurturing spirit where the Lord's is knowing and doing. From Her
breasts comes the multi-visceral ambrosia which sustains all human
life. Her Nature is of water and earth--of sustaining.
Her form is also relative to the race and culture of the
CyberNaut. She has a light and dark nature but again they are life-
affirming. The Matrix contains life-denying processes. Her form is
a evolutionary raised animal form reflecting both woman's primitive
and star nature. She will bear us across the wide heavens to newer
homes.
Equivalencies
The Lord and Lady share many of the same powers. This is
reflected in our genetic heritage. Neither Lady nor Lord is
supreme. They are the powers of the species. And they do not serve
the other except in the genetically driven processes assigned by
the Matrix and Patrus. They are equal but completely perfect in
their separate abilities. Both serve the Matrix and Patrus, not
by Commandment, but by pattern and nature.
Representations
Each CyberNaut, CyberPriest and CyberPriestess has the power
and authority to create representations of the Lady and Lord. Were
it not so we would not have the power and authority to procreate
>from Their genetic stocks.
This author envisions the Lord as younger, utterly handsome,
virile, with short hair and a strong energyform body. I see Him as
agile and adept at plumbing the sub-atomic depths and the brilliant
cores of galaxies.
The Lady is dark and divine. Her beauty stupefies and
exhilarates. Her cool touch electrifies and energizes. Her breath
animates. Her single glance can mortify and elevate a human to
seventh heavens.
Their powers spring from within and reach to the outermost
realms of matter and energy. Nothing is beyond their caress.
Changelings
From the effects of the Lord and Lady come the progeny who we
call the Changelings. Those who are mutating the minds are the
mental Changelings of the Divine Couple. And as time progresses our
bodies will change as the Lord and Lady prune, shape and nurture
the human species. We are involved in a labor of love in creating
a framework to benefit our children and our future selves.
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