CYBERCRAFT

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(By: "Mike Morgan DTN 592-5565" <morgan@csc32.enet.dec.com>)


WARNING: The Reality Master General has determined that this

manual may significantly alter your reality. Usage of the

knowledge in this manual may be perceived as dangerous and

subversive by those in authority. Proceed with caution. Don't

be alarmed when things start changing. Don't panic. The fun

has just begun.

       

     My special thanks to:

    Dr. Robert Anton Wilson

       Dr. Timothy Leary

Dr. John Lilly

      Dr. William Glasser

       and Antero Alli.

 

These are the brave humans who offer us guidance through

exciting and troublesome times. They point to a better world

for all humans and especially for the Changelings.


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  INTRODUCTION TO CYBERCRAFT

 

     Up to this point in human history WoMankind has taken itself to  the brink

of  doom and  returned with  most of our  parts intact.  That is  our  physical

members are somewhat healthy. But our minds, our psyches have suffered.  And we

are racing toward the time of mutation. Some  of  humanities minds are mutating

already.  These minds and  the resulting  bodies will  offer us  a map into our

future.

 

     The future calls us.  It calls us  in a silent  voice from  the primordial

deeps of our genetics and minds. The very chemicals which make up our minds and

bodies are signaling a nearing  of the time of  transition.  It will be upon us

soon and if we aren't prepared for the  Changelings to manifest some humans may

well start another  series of witch hunts  to eliminate these  precious few new

humans. Indeed it is in the best interest of  Four Circuit humans to stifle the

advantageous mutations. Otherwise Four Circuit humans will be quickly overcome.

 

     Already the Changelings may be about. Their wisdom has alerted them to the

possibility  of persecution.  The Hidden Ones do  well to keep their  existence

unknown until the time of Knowing has been reached.

 

     But  we all  won't  mutate  together or  at  the  same  time.  We  have  a

responsibility to those that will follow us to create a framework in which they

may progress toward positive results. It is to these  ends that the authors are

creating a framework to take  Eight Circuit humans into  and beyond the time of

transition.

 

     With a small electro-chemical voice we are being urged to communicate with

you the possibilities of the current  mind mutation. From this brief amateurish

work  we will develop a framework  to  help assist  all  inquiring Four Circuit

humans on the path to the next stage of transition. CyberCraft is a path toward

the transition.  It is  not the only  path either. And  indeed we will probably

discover competing  organizations.  Some  may hinder, others   may   assist the

transition. From our pursers we ask only to be left alone  in peace. We are not

going to harm, only progress. Peace to you and yours.

 

     Hence we  present you with a viable  framework to approach the transition.

That framework is CyberCraft. The craft of piloting oneself through troubles to

reach the point of transition.

 

     This is  the first printed  introduction and explanation of CyberCraft. In

Colorado Springs on October 6th of 1987, I was initiated into an eclectic coven

of Witches. Previously I was an ardent Born Again Christian from the Bible Belt

of the  South. Over time  I  came to discover  the Christian Belief System, the

CBS,  didn't  satisfy my personal  needs. However after  personal searching and

synchronous meetings I was accepted into an intimate group of exciting and very

wonderfully witchey people.

 

     Two years later in 1989 I felt that the  most important and  life changing

aspects of  Witchcraft  were being misrepresented.  American  Witchcraft, among

many other things, is an  adaptation of a primitive form  of group therapy,  of

extending one's immediate family, of  resource  sharing and most importantly, a

better way  of thinking.   But  even after   many years of   practice, longtime

initiates seem to not understand the basis of American Witchcraft.

 

     Herein is the first publication of  CyberCraft, an addition  and update to

American Witchcraft. CyberCraft is not meant to  replace Wicca or the Craft. It

is meant to interpret  the  metaphor further and  provide the needed   time and

energy for other deeply needed works.

 

     That's at least what this  author perceives. I'm   sure I'll receive  some

criticism for trying to add to or improve American Witchcraft.

 

     Which  brings up the  very valid question. Why  attempt to update American

Witchcraft when it seems to be doing so well?  There  are many reasons. Some of

them are:

 

o    to provide a more expansive framework for the initiates to work in.

o    to accelerate the trend toward some magikal social threshold,

o    to emphasize the really interesting aspects of the craft, 

o    to further empower the individual,

o    to streamline the philosophy,

o    to bring it more in line with current psychology,

o    to weld the cosmology with current and progressive astronomy and physics 

and finally,

o    to provide a more reasonable path of personal growth while having fun.

 

     These are just some of the reasons. We also have a duty to align ourselves

with the future,  to  protect and nurture  the new arrivals. Among our children

will come the Changelings. And if we gain the power to reincarnate purposefully

we ourselves may indeed become The Children of the Changelings.

     

     The first chapter is the proposal. This has  been  published in draft form

on  several national  computer networks   as Cyber Wicca.    However after some

lengthy discussion with my partner we  came to the conclusion  that Cyber Wicca

was too limiting and not descriptive enough of our efforts. The  real commodity

is now in your hands as CyberCraft.

 

     The second chapter  is a description  of the  lower four  bio- circuits as

talked about  by   Robert  Anton Wilson, a.k.a.   RAW. These   bio-circuits are

extremely  important   when   considering  CyberCraft.   I    feel it of  vital

significance to begin to understand how and why  we think  what we think, which

of course, causes us to do.

 

     Chapter Three is Darkmoor. Previously  written about as Chapel Perilous we

find it more interesting to call it Darkmoor.

 

     Chapter Four is  of  the upper  four circuits.  These   are  the modes  or

circuits  which  we are all progressing   toward. For  once I  feel  we have an

intelligent and useful map of our futures. History will be written in reference

of what Leary  and Wilson have framed  it in. And because of  the Semantic-Time

Binding nature of the written word, we'll all benefit.

 

     There are other articles beyond these. Their purpose will be apparent upon

reading them.

 

     Welcome  to  CyberCraft. We hope that  the   tradition  will solidify in a

satisfying  way,  offering the  participants  many advantages  and insights for

piloting their little ships through chaotic seas.


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  CYBERCRAFT -- The Proposal


CyberCraft--An Interpretative Metaphor


     Welcome to the CyberCraft Manual. We hope you will enjoy  and benefit from

this little exploration into the  majikal mind-body complex.  Our purpose is to

help others  operate at higher levels  on all  planes of   life.  It  isn't our

purpose  to help them just feel  better. Witchcraft has  some very positive and

life affirming teachings. The authors of this document  hope to interpret those

metaphors bringing them into a  late 20th century  framework from which  we can

springboard into the 21st century.


     However we have strong forces  to  compete against.  The first struggle we

are involved   with is one of  the  mind-body complex.   Who   will control our

mind-bodies?  Will it be the Aspirant,  the  one looking  for a better life, or

will it be  the Controllers, the ones with  the  power and  monies to mold  our

minds to their purposes? And will  we nurture the  emerging Changelings?  Or do

we let the Persecutors administer the Last Rite to our offspring?


     CyberCraft is not meant to be an end in itself.   CyberCraft is the art of

living smart.  We hope  that it will  offer the Aspirant the options  needed to

create  a  better world to  live   in.   Additionally CyberCraft   is a psycho-

spiritual   metaphor  for the  21st   century.   This metaphor   is based  upon

embodiment  spirituality  whereas    others  are    based   upon  disembodiment

spirituality.


     CyberCraft  is  the art of  living that integrates rational and irrational

process through mythopoetic structures primarily  from Wicca, then neo-Paganism

and other related religious belief  systems.  It  should  incorporate knowledge

from   newer  and  emerging  humanistic    sciences.  Principles   of   ethical

self-programming as written  of  by Timothy  Leary,  John Lilly,   Robert Anton

Wilson, Antero Alli,  and Christopher  Hyatt  should  be incorporated into  the

relational   processes; those setting   between  solar   and  lunar  knowledge.

CyberCraft is a self-modifying tradition.  It  will  change as culture changes.

CyberCraft  is  also a psycho-spiritual  metaphor which will generate, sanctify

and venerate the necessary tools for enjoying a healthy mind and body.

      

     The  above mentioned authors  are helping to shed  light upon  our thought

processes. The terms and structures they use should be considered metaphorical.

But   they provide a viable framework   from  which  to build  a   newer,  more

appropriate belief system for our times.


     Humans seem to have a need to be both rational and irrational  at the same

time. In doing so we generate quite a few  problems  and reap some benefits. At

this point in human time we are not able  to measure magik, nor are  we able to

measure or sense the so called etheric  or astral. Providing  that we are given

time and if the interests are still mounted, we may be able to invent measuring

or sensing devices for such indeterminate quantities.


     Further the practice of dividing the mind  from the body has broken sunder

the human even  further.  For the purposes of CyberCraft  the mind-body is  one

complex, one  swirl of energy. The  mind  and body  are one  entity, undivided,

inseparable, and indivisible.


     It is the opinion  of this author  that  many features of the   powers are

misunderstood. Over the centuries and in  various cultures humans have overlaid

folk fables and  their personal expectations of what   the powers are  into the

framework of human abilities. And in  doing so needless  baggage has crept into

the consensus framework.  It is time that we looked at our human nature without

the clouded and  marred lens of  binary,  Christian, Ceremonial and patriarchal

expectations.


     At the base of the concern  humans are animal  by definition.  Human magik

should firstly be animal magik.  But does that mean we should be satisfied with

an  animal expectation  of what our  abilities can be? Should we  push back the

normal or natural boundaries? How far?


     The first order of business is to know ourselves. Does this mean know just

our bodies?  How about  desires? How about  hopes, dreams and aspirations?  How

about our minds? Why should we remain ignorant  of why and how  we think? Do we

know now? Or  do   we  think we  know  without  really knowing?  What  part  do

preconceived  concepts play in the  formulation of  that  sentiment? How do our

respective cultures  help us define  our consciousness?  Are these  definitions

useful?  What can be replaced? With what?


     It is useful  to frame these  questions in  the milieu of  the human mind.

Everything we can think of is thought with the bio- computer we term the brain.

How does the brain work?  Research effort is still in progress but at  the core

we find that the brain is composed of billions of cell bundles  called neurons.

Each neuron could have as many  as  10,000 gateways  to other neurons.  We know

that information is transmitted electro-chemically at about  .07 volts.  But we

don't know everything yet. And least of all we don't know why  we think what we

think.

     

     CyberCraft should be a psychological-religious-political thought system to

meet   and  support  the needs  of   individuals who feel  both a  romantic and

classical  approach  is needed in their life.  These  needs should be formatted

into solar and  lunar knowledge bases,  ie., rational and irrational modes with

relational  processes sitting midway betwixt them.  These should be  used  to a

maximal degree.


     Humans are  discovering that there  is pity poor little difference between

political and religious systems. In  fact religious systems replace  the tribal

chief or monarch  with a discarnate  chief or monarch.  This eases  the task of

governing  the populace  through    the  revelations and commandments  of   the

discarnate  and absent ruler  from on high. Humans always   fear most what they

cannot see,    understand  or  comprehend. And we  always   fear  the invisible

punisher; the   inner  punisher  who knows   our  greatest fears.  Consequently

religious systems are political   systems of  a supplementary order.  Political

systems should be considered metareligious systems  in that  political concerns

lay at the  base of or  stand behind  religious concerns. Religious systems are

political systems of an inner nature.


     Understanding our  thoughts should become  a  little easier in   the solar

(daylight   consciousness)    and  lunar   (twilight  consciousness) framework.

Additionally many other modes of consciousness could be  mounted which straddle

these tropes.  These should be termed the relational or relative processes.


     Electronic and  chemical assistance for  modifying  consciousness might be

useful in helping to  determine  how  individuals might  drive ethically chosen

programming deep into the  psyche.  But once the  message is received we should

hang the phone up on chemical boosters. A new generation of brain machine is on

the market today.  Recently we have  had the opportunity to  test drive a model

of the audio-visual and suggestion type. The experience was positive.


     CyberCraft should incorporate many of  the  concepts contained in Humanist

Manifesto II.


     Secular  humanists have pioneered many valuable  ideas  needful in today's

ever evolving political  and social  environments.   CyberNauts should  augment

some humanistic  concepts  with high  technology answers to  pressing  personal

questions. And in applying technology to human service systems  we might make a

difference not only in our little corner of the planet but elsewhere.


     CyberCraft should  foster  a new  class  of  technology termed  GreenTech.

GreenTech should  be  those  technologies which   recycle and/or  conserve  the

Matrix's natural resources.


     CyberCraft  is a  new psycho-spiritual system that  is  more importantly a

mode of thinking.  Smart thinking usually  leads to smart living.  Additionally

the application of  CyberCraft  to mundane  life  should  be easy and seamless.

Instead of taking the individual  out  of the social  complex it  should enable

them to integrate easily with the social composite.


     All human  structures spawn from  the  human mind.  More powerful modes of

thinking are needed to help us along our way in an ever increasingly propaganda

polluted  knowledge  environment.   We  should take  into  our  own  hands  the

facilities to make rational, relative and irrational decisions void of  fear of

the outcome and infatuation of the process.


     CyberCraft should appeal to the atheist as well as  the  religionist as it

focuses upon mythopoetic stories  and  structures and the mystical  connections

between what is and is not seen, as opposed to dogmatic theoretical structures.

CyberCraft emphasizes relationship  over religion. This   author  believes that

most   of the  world's  religions are based   upon  self-deception. These self-

deceptions are  usually meant  to smooth   difficult passages in life.   But we

should be honest  with ourselves. To know ourselves  we have to cope well  with

those human  events that cause  us   much  pain.   Instead of telling ourselves

pretty fairytales we need  to work in  harmony with our natures.  But  first we

need to know  what our nature is. And   then with greater  understanding we can

modify that nature.


     The archetypes of Wicca, paganism  and other systems  should be thought of

as patterns usefull for programming the human experience  and the relationships

between the various existant lifeforms.


     In Scott  Peck's   book  A DIFFERENT  DRUMMER   he surmises the  following

transitions for the religiously oriented.


     First is a  stage of naivete  in which the human mind/body  complex is not

programed.


     Then follows a phase  of organization in  which the  mind/body  complex is

programed  by an  acceptable  religious  structure.  Over time   the individual

discovers  that the  religious structure is focused in  ways undesirable to the

follower. Stick is mounted upon stone until a way of escape is formulated which

provides an honorable withdrawal.


     Sometime  afterwards the  individual discovers they are  bitter because of

some single or multiple set of  experiences. This stage is  marked by some form

of agnosticism or atheism.   It's a  rejection of the  organized systems  which

tend to exploit the seeker, the single, the separate and  lonely  for financial

and political gains.


     Still the seeker needs to feel they are  a part of  something greater than

the individual alone. A mystic phase encroaches whereupon  a glimmer of hope is

seen in the natural  intricacies of   life. Generally the mystic phase   has an

eclectic twist as  the bio- computer  selectively compares, accepts and rejects

concepts and structures which  are useful or not.  This experience is intensely

personal.  In many cases the experience is not expressible as words to describe

the framework are found wanting.


     Theoretical structures should be  included  as long as they are considered

metaphorical structures or models existing  within  the human mind   first  and

foremost. These structures  can  then be  used  to ferret  out  deep   personal

meaning.


     The paragraph above is the patented anti-dogma catma. The  catma is needed

to remind us the menu is not the meal;  that mental apprehensions  of a reality

are not the  realities  themselves. Meow!  A valuable  demonstration of this is

the simple exercise of  saying aloud the  word pinch. Then give the  your arm a

good pinch. Think about the difference.


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External Faces--Public


     Domains


     Domains  are  used metaphorically. More properly   they represent areas of

interest. Higher  and lower  relate to  density more  than social, cultural  or

ethical  placement.    However  higher and  lower  still  display some cultural

heritage.  Higher should normally refer to  more dense, and thus  would usually

be   considered the  Lower Kingdoms  in  most disembodiment   or spirit focused

theoretical structures. For  the purposes of CyberCraft  solar processes can be

considered High Domain  Processes, the  relational processes  as the Mid Domain

processes and the lunar processes as Low Domain Processes.


     This  is a reversal of  the usual spirit  based structures which drive the

initiate into seclusion  and poverty.  CyberCraft need be neither   ascetic nor

bothersome. If  CyberCraft arrives at a framework   which is not  enjoyable the

CyberCraft needs to die and be reborn.


     Higher refers  to the relative density of  matter.  The human sciences are

more appropriate for humans, the spirit sciences more  appropriate for spirits.

In the high  domains herbal lore and self-  help topics are  more the rule than

the exception.


     Religious Aspects--Low Domain


     The metaphorical Low Domain is the domain of Relationship.  It's the basis

of the religious belief system should  reflect WoMankind's ethical relationship

to their home planet and humanity.  Depending upon personal focus the Earth can

be personified or considered the Grandmother or Mother  of WoMankind. It should

be called  Gaea,  Gaia, Mom,  Mother   or the Matrix,  the space  enabling  the

existence  of  all  physical and  non-physical  local planetary lifeforms.  The

involved solar processes  should consider  this a   "self  check"  to  prohibit

WoMankind from polluting their environment to the detriment of all lifeforms.


     Other  Matrixes may  exist. CyberCraft   should  be concerned  with  local

planetary manifestations without denying the existences of other Matrixes.

     

     The Matrix is  paired with Patrus,  which is  symbolic of everything which

has happened to and  upon the Matrix. Included phenomena  are  geologic events,

meteorological  events,  intrusions  from outside  the  Matrix, meteor impacts,

panspermia arrivals and direct interventions of space faring  races. In a sense

the  Patrus can  be thought  of as the evolutional processes  or history of all

life on the Matrix. Where the Matrix  and Patrus overlap, intersect or connect,

life forms.


     Other  personified or romantic  entities should exist   within the matrix.

These should be the Lady and Lord and be more important or of a relatively more

immediate nature   being seen as  doorways  to  other  entities,  other spaces,

physical energetic  natures or psychic  spaces. Frequently  the  Lady  and Lord

should be celebrated as the  perfect patterns of  WoMankind. Matrix and  Patrus

along with Lady and Lord should be remembered at every fullmoon celebration.


     Working of the Craft--Mid Domain


     The metaphorical Mid Domain should be the workings  of the Craft. At first

the   emphasis should be upon   physical  representations of  the  Mid  Domain.

Special tools should be selected for an individual or group. These tools may or

may not reflect traditional usage but should  be more appropriate for a culture

and/or geographical locale than for a traditional usage.


     Special robes may  be  appropriate.  Nudity  should  be more   useful  for

metaprograming.   The  individual's  background  should  be considered   before

choosing  tools or  coverings. If the  individual were normally a naturist  the

metaprograming tool could be robes, etc.


     Tools  and rituals should   be used for  immediate metaprograming efforts.

Dramatic ritual should be used to advantage for  both individual programming or

group alignment.


     Experiments in  communication  with  non-physical  or discarnate  entities

should be a focus. New modes of relationship in sexual or emotional life should

be incorporated providing members feel comfortable with the activities. Safety,

both physical and emotional, should  be paramount. Training of individuals  for

incorporation may be needed to assist them in their growth into unknown areas.


     An important focus of the  Mid Domian is the  creation and maintainence of

Will. Today's human has been robbed of Will.   Cybercraft hopes to generate and

utilize appropriate ritual and programming techniques to accomplish this goal.


     Incorporated Physical Sciences--High Domain


     The metaphorical High Domain should  be the  human and physical  knowledge

systems,  ie,  health (birthing, child  care and physical health), nutritional,

exercise, cosmetic and   creative  knowledge   systems, ie.  sewing,   cooking,

building sciences,  gardening   and  organic farming  techniques, and  personal

defense techniques.


     CyberCraft  should  initially provide  the  framework for immersion  in  a

Domain. The individual or group should decide for  themselves what  extent they

need to go.


    Organization


    CyberCraft   should attempt to   incorporate  proven  techniques of cell or

smaller group management while retaining intimacy.  CyberCraft leaders could be

of either sex,  of any sexual preference, but  must  be emotionally sound. They

may choose  their own names and titles.  Or CyberCraft  may  assign a  title in

order to establish a somewhat formalized but unrestricted tradition. We suggest

these classifications:


     Aspirant--an inquiring mind of reasonably good health,

     CyberNaut--a human moving from Four to Eight Circuits, an   

          apprentice CyberPriest/ess, 

     CyberPriest/ess--a fully functioning Eight Circuit human,

     Transitioner--a young or eight circuit human showing signs of

          physical metamorphosis,

     New Human--a fully functioning transitioned human, and

     Cyberim--the total complex of those practicing CyberCraft.


     Group or cell size should be held to about 2 to  15. However any number of

cell members may be used providing genuine intimacy is maintained.


     CyberCraft should attempt to meet the economic and  political needs of its

members. Resources are available that address political activities in cells. An

economic infrastructure  must  be  established  in  CyberCraft method. Should a

social  threat arise individual  members may  need  to support themselves  in a

strange  or  difficult environment.   Personal  enrichment   and empowerment as

opposed to personal aggrandizement should be the  focus enabling  the member to

live well in any difficult or strange economic or political environment.


     Emotional Requirements


     What part does love  play in CyberCraft?  Love in its  various shades  and

flavors  permeate CyberCraft.  From love  of Mother  and   Father,  to  love of

knowledge and wisdom, to   the lust and love   of  ones lover,  on to   love of

pleasure of the mind-body complex, love of the patterns  one manifests through,

including the  love of changing one's world  to finally  the love of navigating

the non- local passages between the worlds. Yes love plays a vital part. But we

are not so naive to assume that only one type  of  love exists.  Many different

shades  and  flavors  make up  this   rainbow  of  emotion.   CyberCraft should

experience and emphasize as many different forms of love as possible.


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Internal Faces


     These are internal considerations not usually presentable to the public at

large. Pearls  are  delicate. We  need not dirty  them.  Internal faces  can be

determined at a later time.


     CyberCraft is a game; the game of Life. Play it!


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     Thinkers and Provers:

     the Care and Feeding

   of the Human Bio-Computer


   Editor's  note: The following is  a  loosely  paraphrased  summary of Robert

Anton Wilson's first chapters in PROMETHEUS RISING, (Falcon Press 1983)


The Circuits


     The following model of human  consciousness  employs a metaphor termed the

bio-circuit and   a  psycho-stat.  Each   bio-circuit,  sometimes  referred  as

circuits, and a  psycho-stats functions much the  same as  the channel selector

and volume control on your home  stereo. In  our electro-colloidal processor we

call  a brain we have physical  connections, the physical neurons that contains

our memories and processes  our thoughts  and the  information connections, the

meaning that is stored in those connections. When  we think  a thought or react

to some stimulus  we  use these circuits  by default. We  literally  don't know

things that  we  don't  know and  cannot   do things we  haven't  learned.  The

bio-circuits are the  programs which govern the thoughts  and actions we employ

in our daily life. The psycho-stats  are  the controls which allow acceleration

or  deceleration, the intensification  and diminishing of the bio-circuits. Via

the use of a psycho-stat we  can emerse ourselves in  a bio-circuit or turn the

intensity down to just a trickle. We have a choice in  how deeply we experience

a circuit.


     It is  our experience  with others  whom we  share the CyberCraft metaphor

that just knowing where one is on the map enables the CynerNaut to  pilot their

way to other circuits and manipulate the psycho-stats to make their  lives more

enjoyable.


The Model

 

   What the Thinker thinks, the Prover proves.  This was stated emphatically by

Dr. Lenard Orr. Because the human brain, like  other  animal brains, acts as an

electro-colloidal computer, not as a solid state computer, it follows  the same

laws as other animal brains. That is, organically driven programs  get into the

brain as electro-chemical bonds, in discrete organic quantum stages.

 

   This is not to say that the human brain is a computer, but only that it acts

something like a solid  state computer.   The computer model best fits  current

knowledge. Let's review just briefly what we know about solid state computers.


   A solid state computer has two chief  components,  hardware and software. Of

these the hardware portion is the physical part. It  consists of five necessary

parts: a device to process information, the Central Processing  Unit  (CPU), an

input device to send instructions to the  CPU, the  keyboard,  an output device

for  receiving  messages  from the CPU,  the  display or   printer, a temporary

storage  area for the  CPU,  the memory,  and  a  permanent information storage

device, the floppy or hard disk.


   In this hardware model the brain  acts like a  computer in that it receives,

processes, transmits and  files information. And like the  solid state computer

the devices  or individual  parts of the   brain or computer  are  discrete and

manipulatable either by  electro- chemical processes or mechanical  force.  The

discrete elements can be created, modified or destroyed easily in one place and

at one time.


   The other component is software.  These are the  instructions given  to  the

computer to operate upon. They, (software is generally plural in nature), exist

both inside and outside  the  computer  simultaneously.  While  one can  easily

locate the hardware in space- time,  the software is more  ephemeral; it can be

in many different places at one time.  One  can destroy  the hardware while the

software(s) live on unhampered.


   Of  the softwares there are two  basic types  of software, operating systems

and  applications.   Operating  systems,  sometimes  called monitors or  master

control programs,  are  the   backbones  of  software. All applications  travel

through the backbones to their appointed ends.  Applications are the individual

instructions that  cause  the CPU  to   compute,   to make decisions  and  move

information around.


Brainware


   "What the Thinker thinks, the Prover proves." Today we have a better idea of

how  the brain works than ever  before. I'll get  to  the hardware aspects in a

later section.  First  I'm mostly  concerned with  the software  aspects of the

human brain.


   The brain software, or brainware, has three basic parts:


   IMPRINTS--These  are   the    more-or-less  hardwired   (physically  present

electro-chemical connected)  programs which the brain is  genetically suited to

accept ONLY at certain  points in its  development. These  points are known, in

ethology, as times of "imprint   vulnerability."  Imprinting is involuntary  by

nature.


   CONDITIONING--These  are programs built  onto the imprints. They  are looser

and   fairly  easy to change     with  counter- conditioning.   Conditioning is

relatively more voluntary than imprinting.


   LEARNING--This is  even looser and "softer" than  conditioning.  Learning is

relatively more voluntary than conditioning.


   Generally,  the  primordial   imprint   can always   overrule any subsequent

conditioning and/or learning. An imprint is a type of software that  has become

built in hardware, termed  "firmware" in computer  jargon, being impressed upon

tender neurons before they were fully developed, or modified at some point when

they are singularly  vulnerable. Imprinting is  extremely  difficult to  change

once  the imprint has  been  made. Some think that imprinting  is impossible to

change, period.


   Imprints are the non-negotiable aspects  of our individuality.  Out  of  the

infinite possibilities of programs existing as potential brainware, the imprint

establishes  the limits,   parameters, perimeters within  which  all subsequent

conditioning and learning must occur.


   Before  imprinting the  consciousness of the infant  is  a clean slate, it's

"formless  and void".  Another  analogue  is   the exploded  or   unconditioned

consciousness the mystics call  enlightenment.  When  the first imprint is made

structure begins to  take form. The emergent  mind  becomes trapped within this

imprinting  structure; it identifies  with  the structure. And   in a sense  it

becomes the structure.


   Each successive imprinting adds to and complicates the previous imprintings.

Through part  of   this "deep brainware"  we  experience life  events which are

interpreted in light of the existing imprintings.


   Further, conditioning and learning  add  branches to this basic framework of

imprintings. The total structure of this brain circuitry makes up our world map

and our worldviews. In essence we experience our realities  in reference to and

in accordance with the software in our brains. The reality we  know is one that

is a construction established and maintained in our brains, our minds.  In this

mental-macrostructure the  Thinker     thinks  and     the   Provers     proves

mechanistically,  fitting   all  the  information  into    previously  existing

frameworks.


Brainware Centers--The Bio-Circuits


   RAW slightly  modifies Dr. Timothy Leary's previous   8 bio- circuits.  It's

rather important  to remember that the  following  descriptions are  metaphors.

They are something akin to the menu's representation of the meal. It's apparent

that the menu isn't very tasty or nutritious. Please remember that each  of the

following  Circuits  can be affected  either positively or  negatively  for any

conceivable reason to any accidental or intended end.


Lower Four Circuits


   1. The Oral Bio-Survival Circuit.

   2. The Anal Emotional-Territorial Circuit.

   3. The Time Binding Semantic Circuit.

   4. The "Moral" Socio-Sexual Circuit.


Lower Four Circuit Map


Circuit Imprint Names in other Psychologies Origin     

Sites            Freud   Jung    Berne    Sagan


I 3-4      Limbic      Oral   Sensation  Natural    Reptile   

Billion yag  ANS                 Child    Brain


II 500-1000  Thalamus    Anal   Feeling   Adapted   Mammal   

Million yag  Muscles               Child    Brain


III 100,000  Left cortex  Latency Reason    Adult    Human   

   yag   larnyx                Computer   Brain          

       right hand


IV 30,000   Left neo-   Phallic Ignored   Parent    Ignored   

   yag   cortex

       breasts

       geniatila



              Personality Modes:

 

Circuit I Narcissistic  Soft Narcissist Relationship to Mom/Body/Food   

Circuit II Emotional     Hard Militant   Relationship to Pop/Family/Society

Circuit III Rationalistic Philosopher     Relationship to Abstract/Speech  

Circuit IV Moralistic    Lover/Parent    Relationship to Sex/Lover/Parent 


Circuit One--Oral


   Circuit One is  the center which  most closely approximates the perspectives

we have about  our bodies. Should a bodily  threat occur we  automatically  and

completely retreat into  Circuit One operations.  "I didn't think  about it, my

body just  moved,"  the pugilist  says. When such  a  retreat into Circuit  One

happens, all other centers are bypassed instantly. Circuit One is the first and

oldest circuit  to operate. Some  call it  the reptile  brain. Its earmarks are

complete automatic movement and unthinking reaction to a physical influence.


   At birth the first imprinting is that  of Mother. Anything  can be imprinted

as Mother. Wild animals have  been known  to imprint such  things as animals of

other species,  Ping-pong balls and Jeeps.  Accidents,  intrusions and intended

events can all affect imprinting at this level. Additional imprinting can occur

later in life when a bodily  threat  occurs. Areas of  interest for Circuit One

are  the   health fields,  martial  arts and any  interest which  stimulates or

depresses the human body.


     Sometimes this circuit  gets out  of  control.  We leave  the  psycho-stat

turned fully on or nearly off. Then  it  is possible to imagine threats  to the

body that have no basis in reality. The results can be quite tragic.


Circuit Two--Anal


   Circuit Two is  the next imprinting stage.  Once the  child  learns to  move

around it   encounters others. The immediate   Circuit Two  imprinting involves

authority. Typically this is symbolized by Father. The child first imprints its

relationship with Mother, sharing bodies and food. The second imprinting  is of

its relationship to Father. Now there aren't two things in  its universe, there

are  three. Along with the  imprinting of Father is authority  conditioning. If

the  child does something "good"  or "bad" it  learns that  Mom and Dad can  do

something. From this triangle political situations arise. How quickly the child

learns family politics!


   Authority effects personal elimination--potty training. Personal elimination

requires  more precise control  of the body.  Mom and Dad  use their power  and

authority to condition   the child's    personal elimination.  This circuit  is

normally  extended out into the great  big human world with rules, regulations,

laws   and  politics.   Bodily excretion is replaced  with  ink and  electronic

excretions. It's appropriate to refer  to this as  an anal stage. And  it's not

surprising that military and political personel refer to themselves with "shit"

or "ass". "Gotta' get my ass outta' here",  "cover your ass, pal," "you asinine

idiot," and  "you shit head"  are typical  references  to the self  and others.

Where authoritarian  or political concerns  arise the human  mind retreats into

Circuit  two for instruction. Areas  of interest for Circuit Two  are of course

authority structures, the  family, the penal system,  the military and politics

in general.


   Generally Circuit Two social problems are dealt  with by threatening Circuit

One, either with bodily incarceration or by threatening removal of bio-survival

tickets (money).


Circuit Three--Semantic Time Binding


   Circuit Three takes us out of the physical world into the abstract. Once the

child learns to speak,it senses its relationship  to symbols. It  must learn to

symbolize, to describe the abstract.  Circuit Three is  a center which utilizes

and manipulates ideas, concepts, facts and figures.


   It's tempting  to refer to Circuit  Three as "the Mind".  But it  isn't. The

primary expressive organ for this circuit is the mouth, the  portal  from which

symbols, concepts  and ideas tumble.  In consensus  reality  WoMankind uses the

artificial distinction of mind and body. The mind is the  body  and the body is

the mind.


   Korzybski said those who rule symbols rule  us. Humans beings (domesticated)

primates are symbol-using creatures.


   If Moses, Confucius, Buddha, Mohammad, Jesus and St.  Paul can be considered

living influences, and they  most certainly are for many,  then it  is  because

their "signal", their meaning has been transmitted across time and space to our

little corner of  the world. Their meaning and  purpose has been transmitted to

us by symbol systems. These systems include words, artworks, music, rituals and

unrecognized rituals, ie. "games"  through which culture  is transmitted.  Marx

and Hitler, Newton and Socrates,   Shakespeare and Jefferson, etc, continue  to

rule parts of humanity in  the same way--through the  semantic circuit. It then

becomes   plainly obvious that  the   symbol system conditions  the information

transmitted and thereby    conditions  the  mind which     receives conditioned

information.


   We are ruled even more, and even less  consciously, by  the inventors of the

wheel,  the  plow, the  alphabet(s),   even the various   engineers  of   roads

throughout  history. The  founders,  the   religious  engineers of  the   world

religions rule  us  through their creations,  conditioning our minds  to accept

their message and reject others.


   Circuit Three  is  time  binding in that  it provides a  reference >from one

point  in time to  another  point. It is also  used  to subdivide and reconnect

things, at pleasure. There seems to be no  end of the busy analyze, synthesize,

create,  divide  and rejoin, labeling and  packaging of experience. This is the

internal monologue  which   is then  externalized  into the  continuum. On  the

historical level this is the time-binding aspect  as one  generation adds to or

subtracts from the sum total of human knowledge and experience.


   Since words contain both denotations (referents  in the sensory- existential

world) and connotations  (emotional  tones  and  poetic or rhetorical   hooks),

humans can be  moved to action even  by  words which have   no real meaning  or

reference in actuality. This is the mechanism  of demagoguery, advertising, and

much of organized religion.


   Circuit Three can run away.  The psy-stat   turned   way too high.   Persons

involved with the higher circuits (V-VIII)  tell us  that  "reason is a whore",

ie. the semantic   circuit is  notoriously vulnerable   to manipulation by  the

older, more primitive circuits.  However the rationalist may resent this, it is

always true in the short run. That is, it is always pragmatically true.


   Circuit  Three can  become so  idealistic,  so revolutionary that  a society

cannot cope with the rapid change. Generally a society deals with such problems

by  a  violent Circuit One or  Circuit Four  threat.  Whoever  can scare people

enough (produce sufficient  bio- survival anxiety or  sex guilt)  can sell them

quickly  on any verbal  map that seems  to  provide the  needed relief from the

anxiety. Once  either threat is experienced  Circuit Three is bypassed, and new

symbols can be plugged into the human computer.


     More will be said later about Circuit Three and its associations with what

Richard Dawkins refers to as memes.


Circuit Four--Moral


   Circuit Four is   the next  center of operation   or mode  of thought.  This

center is approximated by the sex hormones awakening in the teen's body. Once a

sexual  awakening  occurs  society  has  a perceived   duty to regulate  sexual

expression. This circuit could  be called the  Guilt Circuit since it is mostly

used to control individuals, not enhance human life.


   Imprint vulnerability  is  acute. The first sexual   signals to turn  on the

adolescent  nervous system  remain fixed for   life,  defining the individual's

sexuality. They lurch about, the bewildered possessors of new  bodies awakening

to a new rhythm. Sex!


   As any adult can tell, this time is delicate. Accidents do happen which lend

to  the  general imprinting which may   or  may not  contribute to   a positive

experience. Accidents which impinge upon this imprint are  just as effective as

fully intended  ones. Yet time  moves  on. The individual's sexuality develops.

Parents and peers all have a  say in the conditioning.  Schools play  a part in

the learning process with sex education. Society itself takes a guiding role in

Circuit Four defining what is and is not acceptable in our activities.


   Circuit Four can be used in two ways to regulate  other circuits.  A Circuit

Three social concern can be alleviated by threatening Circuit Four. Take away a

human's opportunity for sex and they will consider their options.  A still more

useful  way to modify an individual's  behavior is to threaten  their children.

Circuit Four  is the  Parent  stage. Society  both  enhances  and threatens the

parent with beneficial social programs while hinting at removal of benefits and

children.


Circuit Tasking

 

  The  task of the CyberNaut is   to  employ  a psycho-stat  to  accelerate and

decelerate all Circuits in such a  way  as to provide  optimal  protection from

outside influences,  liberate    the circuit for   newer,  better  working, and

optimize the imprinting,  conditioning and learning  to ethical ends chosen  by

the CyberNaut.   By  using  metaprogramming exercises  for each  circuit we can

willfully fine  tune  each circuit so that  our perspectives and actions closer

match  consensus  reality. Or we may  skillfully   explore  those  areas  which

interest us the most.


Conclusion

 

   What the Thinker thinks the Prover proves.  Whatever  our perspective of our

bodies, our reputations, or our philosophical stance and our sexuality we prove

to ourselves  that what we think  is accurate.  Fortunately   we now  know what

affects the internal programming. That makes it much  easier to modify our very

beings for a more optimal life, more enjoyable existience.


   The  above descriptions are  of the  lower four Circuits.  The intent of the

article was to inform.  Much work needs  to  be done  in the  way of positively

integrating these ancient centers for a better life.  It's time we took control

of the  reins  of  our lives.  Long  have  the  medias, the political-religious

propaganda machines, our  peers  and loved  ones  manipulated us  toward  goals

previously  selected.  The  task  of   the  CyberNaut  is to  holistically  and

positively reimprint, recondition and relearn toward a purpose of their own.


     Between the lower and upper circuits lays a period of doubt which  we term

Darkmoor.


-------------


   In the next article we will review the Upper Four Circuits. They

are:


   5. The Holistic Neurosomatic Circuit.

   6. The Collective Neurogenetic Circuit.

   7. The Metaprogramming Circuit.

   8. The Non-Local Quantum Circuit.


-------------


                            Darkmoor


     Between the lower and upper circuits lies a place of

uncertainty and fear. It has many names but the CyberNaut refers

to this place as Darkmoor. When the individual, through life's

events or dedicated study, learns of the existence of newer, better

states of mind there typically follows with a time of uncertainty.


     Why do I feel this way? Am I crazy? Will I get in trouble?

What about my family and friends? Will they shun me? What if they

do? These are all typical questions we ask ourselves. Mine was "Am

I demon posessed?" Unfortuantely some 10 years ago I struggled

against the flow. I fought myself in Darkmoor. I became a victim

of my own fearful projections. I became obsessed with the fear of

demonic possession. I was trapped in Darkmoor for ten long years.


     We feel comfortable in our four circuit lives. Yet some

internal pressure drives us onward toward newer lands. CyberCraft

teaches us that what drives us is into Darkmoor is our genetic

heritage. This is something we are completely unable to constrain

or withhold. Struggling against it is about as effective as the

young teen struggling against their awakening sexuality. And indeed

ignoring the arousal brings on increased states of emotional dis-

ease.


     Many of the neo-Pagan aficionados have already experienced

this time of uncertainty and proceeded. Goddess religion helps us

to realize that circuit two and four religious establishments are

incomplete because they neglect the body and mind as one unified

entity. The universal processes of life reminds us of that unity.


     Darkmoor is not a bad place really. It is a time of trying.

A time of using new mental and emotional muscles; stretching old

ones to newer limits; and of growing new links to the Matrix,

Patrus, Lady and Lord. For some folks it is a time of joy and

discovery. For others Darkmoor is indeed very dark.


     Depending upon one's previous programming a CyberNaut or

CyberPriest/ess can recommend some very simple exercises to help

the Aspirant to overcome previous mistakes. This author suggests

to the Aspirant that quality time while in this area helps to

engender quality experiences elsewhere.


     Perhaps the best self-integrating rituals would be ones which

include teachings which bring awareness of the upper circuits. In

fact I can't envision a person who would experience harshness in

Darkmoor if they were aware of upper circuit material. However an

individual programmed to see advancement as evil or demonic would

have one hell of a time in Darkmoor.


     Passage through Darkmoor can be fun and exciting. But one must

become aware of the upper circuits to navigate effectively through

Darkmoor.



                  CIRCUITS FIVE THROUGH EIGHT:

                      CONTINUING EVOLUTION


   Note:  The following description of the circuits is a somewhat

paraphrased summary of Robert Anton Wilson's material on the upper

four circuits from his Prometheus Rising (Falcon Press, 1983).

Quotes from Lao Tsu are from the Vintage Books Tao Te Ching,

translated by Gia-fu Feng and Jane English; Zen parables are from

Paul Reps' Zen Flesh, Zen Bones.  The day-to-day applications are

my own.


   While Circuits One through Four are present and operative in

every adult human, activation of the next four circuits is not

nearly as widespread.  In some, none of these circuits may have

ever been accessed, while others may occasionally have experiences

of one or more of the upper circuits.  In any case, as Circuits

Five through Eight represent newly emerging evolutionary trends,

they are at present operative only in a relatively small percentage

of the population.  The CyberNaut seeks to increase that

percentage.


Circuit Five: The Holistic Neurosomatic Circuit


   This circuit is typified by ecstatic or blissful feelings,

sensory enhancement, sensual pleasure from even ordinary

experiences and activities, and a generally blissful, laid-back

"high" of contentment with the state of things in general.

Gurdjieff referred to this circuit as the True Magnetic Center.

Triggering devices include isolation tanks, the Hindu technique of

pranayama, or controlled breathing, zero-gravity environments, and,

for the adventurous, Cannabis drugs.  Such experiences as

spontaneous regeneration or "faith healing," feelings of eternal

youthfulness, and rapturous acceptance of others/events involve at

least a temporary activation of this circuit. Circuit Five control

techniques have been employed by yogic and Tantric practices, Zen,

ancient Greek psychedelic drug-assisted rituals at Eleusis,

Dionysians, Mithraic cults, Christian Scientists, Sufis,and

probably early Christianity as well.  Occasionally attempts to

activate Circuit Five will result in a temporary, although

disconcerting, period known as the "Dark Night of the Soul" or

"crossing the Abyss," characterized by painful ordinary physical

sensations, generalized bodily discomfort, distorted, nightmarish

perceptions, anxiety, and an aversion to or fear of light.  However

difficult such a state may become, it does pass eventually into the

ecstatic bliss of positive Circuit Five experience.


   The fifth circuit, centered largely in the right cortex, "thinks

in Gestalts" -- that is, fifth-circuit processes are not linear

progressions but holistic, simultaneous perceptions.

Neurologically wired to the genitals and the limbic system

(associated with the first circuit) and often working through

endorphins, the circuit is often triggered by relaxed, playful sex.

One who has activated and imprinted this circuit is radiant,

cheerful rather than depressed, energetic rather than sluggish, in

exceptional health, and almost seems to "sparkle."  The various

complaints of the lower circuits --first-circuit physical sickness,

second-circuit aggressive power-over, submissive no-power, and the

associated turbulent emotions, third-circuit bewilderment over how

to improve the quality of life, and fourth-circuit guilt -- are

resolved quickly and dramatically by the advent of fifth-circuit

consciousness.  An accurate description of life by fifth-circuit

adepts is "floating one foot off the ground."


Circuit Five Application


   It seems to me that one of the most effective ways to integrate

Circuit Five experience into daily life is to work on focusing the

consciousness intensely in space-time.  Being "here-now" transforms

even the most mundane tasks into a set of hedonic sensations and

virtually wipes out boredom from the working vocabulary.  Paul Reps

relates such an ancient tale in his Zen Flesh, Zen Bones:


     Zen students are with their masters at least ten

     years before they presume to teach others.  Nan-in

     was visited by Tenno, who, having passed his

     apprenticeship, had become a teacher.  The day

     happened to be rainy, so Tenno wore wooden clogs and

     carried an umbrella.  After greeting him Nan-in

     remarked:


     "I suppose you left your wooden clogs in the

     vestibule.  I want to know if your umbrella is on the

     right or left side of the clogs." Tenno, confused,

     had no instant answer.  He realized that he was

     unable to carry his Zen every minute.  He became Nan-

     in's pupil, and he studied six more years to

     accomplish his every-minute Zen.


   When this Circuit Five "every-minute Zen" is achieved, one can't

help remembering where the umbrella is!  At the moment that he

placed the umbrella, Tenno would have been so absorbed in the

interplay of colors and shapes between the umbrella, clogs, and the

decor of the vestibule, for instance, that those sensory images

would have been vividly stamped in his mind and readily accessible

to memory.  In this state, the environment becomes a whirling

miasma of such vivid sense data that just walking down the sidewalk

becomes a "retinal circus": the texture of the sidewalk is a

profound sculpture of perfect randomness; the sprays of grass

coming up through the cracks are delightful explosions of soft

green against the tan concrete; wildflowers along the sides smear

their luscious pastels across the visual field, seeming to blossom

into the brain itself; trees a few feet away leap into the mind

with every gully and protrusion in the bark relieved in vast

detail; the blocks in the sidewalk seem crazily tilted and

hilariously three-dimensional; the sudden whooshing of a sprinkler

in the adjacent yard seems a delicately balanced symphony of sound;

the sky is impossibly blue against the wispy clouds -- the whole

body tingles and lightens, seeming about to lift off the ground and

fly!  Needless to say, life becomes a fluid, hedonic experience in

which boredom is unheard of.


   But what about when your bank screws you over, your camping trip

gets rained out, your car throws a rod, and your best friend

announces she is no longer speaking to you?  No amount of cursing

the local deities and trying to force things into your elegantly

prepared scheme will do a bit of good.  With that approach, you

stomp around the house muttering all day until you've muttered

yourself blue in the face.  At such times the most expedient thing

to do is to stop in your tracks, screw your eyes tight shut

(assuming you're not driving), jump up and down, screaming madly

a few times, then do some deep breathing until you feel relatively

stable.  Hopefully, during the course of the breathing your face

(and other muscles) will have relaxed somewhat.  Now, you can open

your eyes to a calmer world and proceed to plan your next step.


   First priority must be relieving any physical pain you may be

in, if the means are at hand, so that you can think more clearly.

Slow down, tense and relax all of your muscles in turn; breathe

deeply and slowly, filling your lungs and expanding your abdomen

with air; hold for a few moments, then release, still slowly,

pausing with all of the air released before inhaling again.

Meanwhile, slowly tell yourself "Calm, calm, calm," lingering on

each sound within the word as you breathe.  Now, take stock of your

situation. Exactly what has changed, and what are the immediate

implications for you? Never mind futuring; many possible

complications may never develop.  Accept complete responsibility

for your perceptions!  The importance of the last sentence cannot

be emphasized enough.  Through experience I have found that usually

a problem isn't a problem unless you perceive it as one.  If all

else fails, a simple shrug and a decision to go with the flow, to

do whatever is necessary and try to learn from the situation, seems

to be the best approach. Struggling against the reality bumping you

in the nose accomplishes nothing and is extremely frustrating, to

say the least.







        As Lao Tsu said,


        It is not wise to rush about....

        If too much energy is used, exhaustion follows.

                 ....

        The world is ruled by letting things take their course.

        It cannot be ruled by interfering.


                      --Tao Te Ching


Finally, yet another hint from a Zen parable:


Buddha told a man in a sutra:


     A man traveling across a field encountered a tiger. He  fled,

     the tiger after him.  Coming to a precipice, he caught hold

     of the root of a wild vine and swung himself down over the

     edge.  The tiger sniffed at him from above.  Trembling, the

     man looked down to where, far below, another tiger was waiting

     to eat him. Only the vine sustained him.


     Two mice, one white and one black, little by little started

     gnaw away the vine.  The man saw a luscious strawberry near

     him.  Grasping the vine with one hand, he plucked the

     strawberry with the other.  How sweet it tasted!


Circuit Six: The Collective Neurogenetic Circuit


   Circuit Six is operating when the information archived in our

DNA becomes consciously accessible in the waking state.  The RNA-

DNA "dialogue" begins broadcasting messages to the central nervous

system from within each neuron. Descriptions of experiences of this

circuit typically include "past-life memories," reincarnational

themes, concepts of immortality, the idea of akashic records, or

a realization of something like the Gaia hypothesis, which views

our entire planet as a conscious organism, with all life upon it

inextricably linked.  The music of Beethoven paints quite an

accurate picture of this realization; large doses of LSD inevitably

trigger a temporary similar awareness.  Gurdjieff called this

circuit the True Emotional Center.


   Various cultures have given different names to sixth-circuit

states throughout the ages -- Hindu "Atman consciousness," Greek

"vision of Pan," Chinese idea of the Tao, etc.  When Circuit Six

is initially activated, personified archetypes usually arrive in

the personal philosophy, interpreted as "Gods," "Goddesses," and/or

"Demons." Jung's theory of archetypes from the collective

unconscious describes this phenomenon well.  These archetypes

commonly appear in the world of dreams; they become more immediate

still when Circuit Six is flipped on, often humanizing the circuit

as an image of the "Higher Self" such as the cosmic Fool, the Holy

Guardian Angel, dwarves, the Green Man, etc.  If the circuit

remains activated, the perceptions usually move into more direct

visions of a consciously evolving, unfolding evolutionary scheme

of increasing self-awareness, including awareness of the entire

Gaia biosphere, past developments and future possibilities alike.

Death is no longer to be feared, since not a single life but a

continuous framework of lives and deaths becomes the operating

reality.


   Circuit Six processes, probably operating from the right neo-

cortex, use the many-layered language of endless associations and

connotations conjured up by each concept -- language similar to

that used by James Joyce in his Finnegans Wake.  When a plethora

of synchronicities emerges in daily life, the sixth circuit is

definitely alive and well, mirroring this language of simultaneous

concepts in everyday events.


   The basic experience of Circuit Six is communion or conversation

with the ancient genetic "architect" behind all physical organisms.

Whether personified as a divinely intoxicated male or female

archetype or defined as an impersonal, amorphous force, the

realization is that of a vast life force becoming increasingly

self-aware and exploring the infinite possibilities that lie ahead.


Circuit Six Application


   Enmeshing Circuit Six consciousness into your everyday format

can be quite an adventure!  First of all, we'll consider working

with the genetic archetypes.  The most useful application of these

archetypes, in an everyday sort of way, seems to be the practice

of "aspecting" or "drawing down," "invoking a god(dess)-form," etc.

Let's say you're on your way to deliver a particularly complex

presentation, and you're understandably jittery.  Take a minute or

two to select an appropriate archetype or assemble your own from

the genetic archives, then construct a brief, empowering fantasy

in which you, as the archetype, demonstrate your eloquence, your

balance, your unruffled assurance, or whatever else it is you need

for this particular occasion.


   In this instance, you might select Connor MacLeod from the movie

Highlander to impress dynamic, determined poise and confidence -

- for the next few minutes, you might feel the ancient sword in

your hands like the touch of an old friend, feel the power and

excitement of the Quickening--feel the relaxed alertness as you

circle your foe, feel the empty space at the center of the peace

as you act effortlessly and fluidly, every nerve tingling to the

same pulse--feel the quantum-leap-spiralling-upwards zoom as the

power of self-actualization explodes into you -- as you claim the

Prize. (Fade to black....)  Now you speed on winged boots through

memory circuitry, tangled neural gardens, finding the best words,

the most effective gestures, just the right degree of enthusiasm

to come out shining....  Now you play the Concertmaster, bringing

in each element of a magnificent dawn just at the right time with

the perfect dance of your baton, while the sky lightens, animals

stir, buds open and the surface looks up in unison as the sun

appears over the horizon....  I bet you're a lot less jittery now.

Good luck!


   In addition to archetypal fantasy, Circuit Six has other

advantageous uses--namely, peeping at the genetic blueprints for

"future" possibilities. At the very least, such excursions will

expand your perspective and serve to remind you that nothing is

static--that we are not at the end of an evolutionary trend but are

constantly designing new pathways into the "future."  After

contemplating some of the eye-opening realities we can look forward

to cultivating, it's often a lot easier to appreciate our current

position in the Universing of our choice.


Circuit Seven: The Metaprogramming Circuit


   The Metaprogramming Circuit is activated when the brain becomes

aware of itself as engineer of experience.  When you think of your

mind as mind, then think of the mind that contemplates that mind

as mind, then think of the mind that thinks of the mind

contemplating mind as mind, you have discovered the path to

metaprogramming consciousness.  Most methods of "enlightenment"

function by leading the student around and around in circles until

he is struck by the realization that he is himself responsible for

everything he experiences.  With the aid of this circuit, one

becomes self-programmer, then programs the self-programming, then

programs the programming of the self-programming, etc.--cybernetic

consciousness has been attained. Suddenly one is struck by the

humorous, completely relative nature of all third-circuit reality

maps; rigid, dogmatic systems claiming to have the only "One True

Way" become cosmic jokes to be laughed at heartily.  The Grand Game

becomes visible all at once; creating your own rules, changing them

at will, even manufacturing different gameboards for entertainment

and edification is what Circuit Seven is all about.


   Apparently operating from the frontal lobes, the metaprogramming

circuit has been called the Gnostic "soul," the Chinese "no-mind"

(wu-hsin), the Tibetan Buddhist White Light of the Void, the Hindu

Shiva-darshana, Gurdjieff's True Intellectual Center.  When you

ultimately realize that the "self" is not constant but constantly

shifting and that the "soul" (Circuit Seven) has no form precisely

because it dons all forms and sheds them at will, playing every

role conceivable--you find you have entered a Strange Loop no less

perplexing, dramatic, and funny as a Zen koan.  All that remains

to be done is to constantly figure out new ways to create reality-

maps that are even funnier, sexier, more inclusive, more

delightful, and more entertaining than the ones you were using

yesterday!


Circuit Seven Application


   There doesn't seem to be a whole lot one can say about applying

Circuit Seven day-to-day, due to the nature of the circuit itself;

the application in this case is discovering and remembering that

as you watch Universe Universing itself, you are seeing your own

circuitry in action.  Once realized, this discovery frees you to

adopt any metaphors you wish or none at all, to drop them at will,

to pick useful elements from each reality-map and to discard non-

functional ones immediately.  The possibilities from this point are

endless.  With the staggering realization of total self-

responsibility and self-determination comes the creative tension

needed to construct, edit, and destroy new worldviews for fun and

profit.  There is much to be learned by dispensing with reality-

maps entirely, if only for limited periods of time.  As Lao Tsu

knew,


     In the pursuit of learning, every day something is acquired.

     In the pursuit  of Tao, every day something is dropped.


And, from the Zen tradition:


     Nan-in, a Japanese master during the Meiji era, received a

     university professor who came to inquire about Zen.


     Nan-in served tea.  He poured his visitor's cup

     full, and then kept on pouring.


     The professor watched the overflow until he no

     longer could restrain himself.  "It is overfull.

     No more will go in!"


     "Like this cup," Nan-in said, "you are full of

     your own opinions and speculations.  How can I

     show you Zen unless you first empty your cup?"


                       -- Zen Flesh, Zen Bones


   Such a refresher course in objectivity can, of course, be quite

startling -- if there is one thing that can be reliably expected

from experimentation with this circuit, it is the element of

surprise.  Situational ethics, relativity, and agnosticism are

useful tools indeed; the CyberNaut makes good use of them.


Circuit Eight: The Non-Local Quantum Circuit


   Also called the Metaphysiological Circuit, this type of

consciousness involves recognizing the model as a model and

proceeding to escape the model itself.  For instance, the circuits

we have been discussing theoretically are based in the brain;

however, in out-of-body experiences (OOBE's), consciousness appears

to escape the confines of the nervous system completely and operate

independently of it.  The OOBE -- sometimes triggered by very large

doses of LSD or ketamine, various yogic practices, shamanic

techniques, and sometimes occuring spontaneously -- is one of many

liberation-of-consciousness phenomena which point ultimately to the

type of experience variously known as union with all consciousness,

communion with the Cosmic Mind, Oneness with God, etc.


   Circuit Eight experience may best be explained by Bell's

Theorem, which demonstrates the impossibility of isolated systems

in a universe where each and every particle is constantly in

"instantaneous" communication with every other. "The Whole System

is a Whole System," in other words.  However, Special Relativity

says that energy cannot travel faster than light, so what medium

carries this "instantaneous" communication?  Dr. Edward Harris

Walker says it is "consciousness"; Dr. Jack Sarfatti states that

it is "information" and explains his theory with the following

metaphor:  If the whole universe can be likened to a mega-computer,

then the sub-quantum realm is composed of mini-mini-computers.  The

hardware of each computer (universe, individual brain, sub-quantum

mechanisms, etc.) is local in space and time.  However, the

software is non-local, both spatially and temporally.  Since

information is not energy but is what orders energy, there is no

conflict with Special Relativity.


   In any case, encounters of the Ultimate kind seem practically

beyond description.   Words appear completely inadequate; in

Wilson's opinion, perhaps Beethoven said it best of all in the

fourth movement to his Ninth Symphony.



Circuit Eight Application


   Language typically proves inadequate for describing non-local

phenomena, but there are some helpful methods of viewing Universe

through a non-local perspective.  One most rewarding technique is

focusing first on one's own heartbeat, then expanding the focus to

include a similar heart or pulse beating in unison within every

human heart, every animal heart, then merging with the pulsings of

plant life, and so on down to the slow, thunderous pulse of the

earth itself and out as far into the cosmos as imaginable, linking

with other planets, stars, quasars, etc.  The scope of the

imagination is the only limiting factor.  This exercise, performed

often and vividly, is a great way to feel connectedness with

Universe.  Empathy seems to be a vital key to opening up Circuit

Eight; therefore, exercises involving perceiving events/emotions

simultaneously from the vantage points of several different people

at once are highly useful. As links are forged more readily between

people who share an intimate bond, reverent sex is an excellent

opportunity for expanding the awareness to include multiple

sensations.


   Since Circuit Eight is non-local in time as well as in space,

such time-bridging abilities as precognition and retrocognition

come into play.  Often, precognition is a matter of trusting your

own perceptions more than anything else, rather than dismissing

them as "only" imagination or fantasy.  Indeed, neither the future

nor the past can be described as fixed, since each person's reality

differs so widely, and many possibilities in the running may or may

not materialize at any given point.  With activation of this

circuit, comes the increasing awareness that various realities are

more or less arbitrary and equally valid depending on the framework

being used, a logical progression from the metaprogramming

discoveries of Circuit Seven.  Finally, the most obvious indicator

of Circuit Eight in operation is an expansive, "cosmic" feeling

that defies description but feels utterly marvelous.


Conclusion


   The CyberNaut's goal must be to permanently activate and

incorporate each of the upper four circuits into everyday life.

These expanded modes of consciousness can and should work with the

realization of interconnectedness and relativity of all mindschemes

to produce a greater satisfaction with life and a greater sense of

humor towards the playing of The Game.  Once these circuits are in

healthy operation, every moment becomes a dizzying spiral of

intoxication with life and a creative endeavor to conjure even more

fun from the ever-unfolding processes at work.



                    CYBERCRAFT RELATIONSHIPS

                         OF THE CIRCUITS


   Earth Mother--Matrix


   The Matrix is a different order of entity. Matrix is the planet,

the planetary ecosystem; the primordial Earth Mother. Mostly the

Matrix is the grid of space in which all life lives. Should an

anthropomorphic term be needed it should be called Grandmother.


   Sky Father--Patrus


   Although not previously mentioned a primordial father figure in

the same order as Matrix exits. This entity is the Patrus, the Sky

Father and represents the external forces effecting the Matrix.

Additionally the Sky Father may be considered the original Star-

Sky seed bearer. He may represent evolution, changes in weather,

space alien intrusions, extra-terrestrial biological experiments

and or accidental transmissions of life from meteors or comets.

Call him Grandfather.


     Lady


     The Lady is the divine archetypal neuro-genetic pattern of all

human women. She is the best that all women can ever hope to be

plus a little more. The authors will not name her. She is yours to

name and venerate.


     Lord


     The Lord is the divine archetypal neuro-genetic pattern of all

human men. He is the best that all men can hope for plus a little

added on the side to keep us guessing his next move. He remains

nameless as does the Lady.


   Domain Relationships


   Domain interests can and will occur in all circuits from all

domains. Each circuit has a high, mid and low domain focus. However

some circuits may be more suited to a particular domain.


   Circuit Tasking


   Again the task of the CyberNaut is to accelerate and decelerate

all circuits to provide optimal usage and operation of each circuit

toward personally chosen ethical ends.





                   Lower Circuit Relationships


   Circuit One Relationships


   Circuit one is the Goddess circuit. The Goddess is not to be

confused with the Matrix.


   All the circuits can be moved to or from any other circuits.

This circuit can be moved to when personal physical needs arise.

Circuit One is an area of knowledge that relates to bodily concerns

and needs. Other circuits may be associated with Circuit One. Most

importantly for CyberNauts would be the combination of circuits

One, Six and Seven. In this mode of operation the CyberNaut would

be engaged in metaprogramming towards a happier, healthier

relationship with the Goddess. Additionally Circuit Eight may be

added in when involved in mid domain Craft efforts.


   Acceleration of Circuit One includes all knowledge bases that

help the physical organism survive. This is a "do" circuit more

than a "know" circuit. Physical health and hygiene are integral to

this circuit as well as personal defense measures. Life extension

efforts originate in the high domain here.


   Circuit Two Relationships


   Circuit Two is the God circuit. Circuit Two is not to be

confused with the Patrus. This circuit represents all human

authority structures. By using circuits Two, Three, Six and Seven

CyberNauts can gain healing and instruction with respect to social,

familial and political authority structures.


   Again this is a do circuit more than a know circuit.

Acceleration can be achieved by learning successful teamwork,

corporate and political structures. This circuit needs much healing

as most CyberNauts have an awful taste in their mouths concerning

authority structures and God in particular. Many an individual

fears not only external authority but their own internal authority.

Rituals should be written to enhance the CyberCraft images of power

within. We can and will trust ourselves amidst all the chaos and

confusion of a society run wild. Whereas Circuit One is related to

the body and emotions Circuit Two is focused toward emotions and

external relationships.


   Circuit Three Relationships


   Circuit Three is the Semantic Time Binding Circuit. It should

be associated with the Divine Son. In Wiccan thealogical structures

a Goddess and God exists. However nothing is said of their progeny;

a divine son and daughter. Most Wiccans know of the Three Faced

Goddess. Little know of the Three Faced God. According to the

neurogenetic teachings of CyberCraft the Three Faced God is

composed of Bright Youth, the Mad Prophet and the Wise Elder. See

R. J. Stewart's nicely written material on the Merlin Conferences

for more information.


   This circuit represents the fiery nature of flowing information

and ideologies. It relates more to ideas and ideologies than

emotions. Fierce ideological fighting of both an external and

internal nature is indicative of this experience. Such shows the

immature nature of the circuit. Its mature aspects would be

manifest in the free and tolerant exchange of ideas and

technologies. Hidden, deceitful, false and inflexible

communications are abhorrent to the mature aspects of Circuit

Three. However such deceitful communications are pointers to its

immature nature.


   Circuit Three should be combined with circuits Five and Seven

to create more humane and beneficial systems of communicating ideas

and technologies. Circuit Three has great promise when it manifests

itself in mature form. It should also be mated with Circuit Eight

to start processing new research into non-local discarnate

communications and information networks.


   This is a know circuit which realizes the innate value of

knowing. Rituals need to be written to acknowledge and venerate

the Divine Son. At some point Circuit Three needs to be mated with

Circuit Four to produce the next series of circuits. Circuit Three

can be accelerated by exposure to new, different and seemingly

conflicting ideologies in a non-Aristotelian environment.


   Circuit Four Relationships


   Circuit Four is the Social-Sexual Circuit. It should be

associated with the Divine Daughter. In previous chapters it has

been called the guilt circuit. Typically guilt and shame have been

used to control the activities of women of all ages. In it's

immature aspects this circuit is heavily polarized being either

promiscuous or fearfully abstinent. A balance based upon knowledge

should be strived for. In essence this circuit is the doorway into

Circuit Five.


   Circuit Four should be used with circuits Five, Six and Seven

to produce newer personal mythos replete with viable mythopoetic

structures ready to serve WoMankind.


   Immature Circuit Four struggles indicate an unwillingness to

integrate ones nature within the Matrix. It suffers from guilt

tripping in Circuit Two. And is confused by the holistic

information in a mature Circuit Three. Circuit Five exists to

liberate Circuit Four but present conditions in American society

lend poorly to complete liberation.


   Circuit Four can be accelerated by getting in touch with our

own emotions and bodies. Rituals should be written to liberate

Circuit Four for more integrated emotions and sexuality. Guilt and

shame must be jettisoned to make room for healthy, holistic

emotional and sexual lives. Circuits Three and Four compliment each

other. Some rituals are needed to integrate the airy and sexual.


          Switching Gears into the Programming Circuits


   Circuit Five Relationships


   Circuit Five is the Holistic Neurosomatic circuit. Circuit Five

conflicts arise over what it takes for the individual to feel good.

This circuit is the first attempt at taking control of ones own

life. Knowledge based upon the holistic integration of the previous

circuits enable the CyberNaut to proceed smoothly through times of

personal and social stress. All lower and upper circuits can be

processed with this circuit. If it's not fun why do it? Circuit

Five is the springboard into the other upper circuits. And through

Circuit Five we can take that long first step toward understanding

and achieving our short and long term goals.


   Rituals should be written that include Circuit Five inflections

for all other circuits.


   Circuit Five is the most important of the upper circuits for

the novice CyberNaut. Antero Alli refers to Circuit Five as Chapel

Perilous. When the novice first ventures through the previous

Circuits they form stable relationships between themselves and

their world. However Circuit Five has the tendency to change

previous programming. This Circuit upsets the apple cart. A

seemingly instantaneous realization occurs that things aren't what

they really seem to be. Now everything is in doubt. Nothing is

sure. Only the brave and mature should venture into Chapel

Perilous. But as can readily be seen, life seems to propel us into

Circuit Five whether we are ready or not.


   Circuit Six Relationships


   Circuit Six is the Collective Neurogenetic Circuit. By way of

Circuit Six we can begin writing and integrating personal

mythologies concerning what we are and where we want to go. This

circuit allows us to explore the hidden spaces of our aspirations

while hinting at intelligent, ethical control of our psychic-

selves. This circuit should be combined with all other circuits in

ways that allow deep penetration of personally chosen data into

human psyches. Circuit Six will apply mostly to the mid and low

domain.


   Priestesses we know tell us of the emotional and energetic

charge they receive when performing the Charge of the Goddess. In

Drawing Down the Moon Circuit Six is in full operation. Through

the Charge of the Goddess this Circuit offers a neurogenetic link

to Circuit One. In doing this we gain a mythopoetic view at our

pasts and futures.


   For men we have a ritual called Drawing Down the Sun. Circuit

Six offers men access to neurogenetic links which offer the same

insights but from the God's aspect of Circuit One.


   Circuit Seven Relationships


   Circuit Seven is the Metaprogramming Circuit. This is the second

most important circuit for the novice CyberNaut. In Circuit Seven

operations the CyberNaut can and will discover, analyze and repair

all previous circuit disfunctionalities. As with Circuit Five it

should be associated with all other circuits. This circuit is

critical when accelerating and decelerating circuits.


   Circuit Eight Relationships


   Circuit Eight is the Metaphysiological or Non-Local Quantum

Circuit. Here circuit tasking is a little different. The goal of

Circuit Eight activities is to escape the model itself, freeing

the entity to experience as clearly as possible non-local

existence. Typically Eight is used with all circuits to step

outside the framework for new perspectives.


   Circuit Eight is the walk way to higher states of being. As life

extension and personal research enable new personal and common

vistas this circuit becomes more important.


                   External and Internal Faces


   All the Circuits involve open and hidden aspects. But what is

a hidden aspect? The hidden aspects are modes or techniques which

may be viewed as extremely negative by our culture. CyberCraft is

a continuation of knowledge which was not received well by our

contemporaries. Consequently any practice which may bring

prosecution or unusual persecution should be considered an internal

aspect. This is to protect the CyberCraft.


   As examples--followers of Lyndan Larouche have already

penetrated certain neoPagan and Magickal computer networks, gained

information and published pamphlets publicly branding the

networkers as Satanic devil worshipers utilizing a nationwide

Satanic computer network designed to help facilitate the stealing

of innocent children from the Christian enclaves. Is it presently

rumored that some reportedly armed right-wing organizations are

collecting names and addresses for their databases. The South

Western Radio Church has long been on an anti-newage campaign and

can't be far behind. Some federal agencies have penetrated networks

of pedophiles and gathered names of suspects from the owners and

users of the network.


   Under no circumstance is a public access computer network to be

considered secure. Use encryption programs that are DES based to

provide the needed security. Pass the keys by first class mail.

Code the keys in questions or stories that only CyberNauts would

understand.


   The external face can be discussed freely in public

environments. The hidden face should be discussed only between

members or between members and trusted inquirers. And then only

the knowledge needed should be exposed.


   For the internal faces written and electronic telephone line or

air radiated communications should be encrypted in such a way as

to provide a reasonable measure of security. Leave no unencrypted

internal face material open to accidental discovery by children or

neighbors.


   This author's experience with government agencies is that some

1700 governmental agencies keep and maintain information on

individuals. Once these agencies acquire negative information much

time, money and effort is required to purge their records. Even

then one is never sure an agency has not simply refilled the

information in different areas to retain the disputed information.


   Privacy is a vital practice. This may seem paranoid but a

general practice of privacy can only benefit us.



                 Sharing Bio-circuit Experiences


     Bio-Circuit 5 Experiences


     I have had some very wonderful experiences with the upper 4

circuits. Some of this may sound threatening but I hope not too

much.


     Between circuits 4 and 5 is a place I call Darkmoor. Antero

Alli terms it Chapel Perilous. (I'll see if I have info. on

Darkmoor on the E-Net.) Darkmoor is the region of doubt we

experience when we begin to notice the upper 4 circuits. Some,

perhaps most of us, start thinking that we are betraying our

parents, sometimes our peers, and perhaps ourselves when we modify

our lifestyles toward circuit 5. After all most of us were taught

from early on that we had to "work hard" to live. Circuit 5 lets

us know that we can enjoy ourselves, even be a little lazy when we

need, or when we want.


     The upper circuits do somewhat parallel the lower circuits.

The bodily feel goodness of circuit 1 is paralleled and amplified

in circuit 5. For most people life can be good, for some it can be

great, yet others live fantastic lives. Generally when we learn

not to fight ourselves, our general need to feel good and be happy,

we learn to live well.


     About a year ago I met the young wife of younger friend, who

through their own doings were coming to terms with an impending

divorce. In the months after we met she and I were synchronously

thrown into "things" together. We began to see and sleep with each

other during their separation. She moved in with me some months

before their divorce was final. Jim, her ex, has shown great

integrity throughout the process and now seems to have resolved

his concerns about the divorce. Both Jim and Alisandra made it

through their problems by using circuit 5, the holistic neuro-

somatic pleasure circuit. By indulging themselves in pleasure they

found that their previous relationship was pretty shaky from the

beginning. Since they both are fairly independent their new

lifestyles are much better than their old one.


     For them, in their need, circuit 5 worked well. They had no

idea that circuit 5 existed. But they naturally used the processes

of this circuit to help them get through. Sure it was tough, but

not nearly as tough as others.


     Alisandra is 14 years my junior. I tend to "worship" youth and

beauty. So I surround myself with people I think of as youthful

and beautiful. In my social intercourse my friends and I deal with

people our age down to college students. Since I have no surviving

family and Alisandra's fundamentalist parents in Tennessee think

she is "possessed by the Devil" (by me??) neither of us have older,

cranky parents to deal with.


     Currently for us circuit 5 is the main circuit. We take our

pleasure any-when and where we desire. And with anyone we desire.

Sure we have our little spats but we both know the rules of

communication. We deal with the little stuff before it pile up.

She knows about my minor blood sugar problem so we don't get into

arguments when my body decides to do something different. (I've

been told by lovers "You're cranky in the morning." Isn't

everybody??


     Sometimes I wonder how the grasshopper felt. Did he really

think that winter wouldn't come?? If we take our pleasure

constantly will we miss some other important event? Yes. Tim Leary

writes that people _stuck_ in circuit 5 think having fun is too

important to be weighed down with commitments and progress. Those

stuck in circuit 5 find it extremely difficult to even notice the

upper 3 circuits.


     The general warning is that there is always something else to

learn, to experience. Till things go "non-local", "exponential"

and/or "non-linear" in circuit 8 we always have another circuit to

experience.


     One other important point. Infact it's a large consideration.

Health, no not just sexual health, but health in general. Exploring

circuits takes time. Without a healthy body and mind the fun of

exploration is diminished, perhaps even precluded.


     In this model life extension is a vital part. Writer Paul

Bragg, who influenced Jack Lalane, made it to 96 with all his teeth

and normal vision, running 5 miles a day and swimming a mile on

occasion. Alas due to an unfortunate accident Paul Bragg is no

longer with us.


     There is no reason why we can't live to 100 or 150. Health is

part and parcel of circuit 5. What does it benefit us to be kings

and queens if our health is failing? Yet with good health of mind

and body even paupers have the opportunity to become wealthy. With

the emergence of micro- and nano-technology in 50 years or so, we

may have the tools to extend life to 2-3 hundred years. Some

visionaries tell us that  because technology is exploding

exponentially, in the coming century we may find ways to extend

life indefinitely. Or perhaps until the individual decides it's

time to die. It'd be a shame to die the day before immortality

machines are brought online.


     Along with life extension comes greater ability to cope with

change. In a 150 year life cycle comes the ability to cross train

in several different fields of study. Then after they have been

assimilated a cross-discplinary approach to the tough problems can

be used to better solve those problems.


     Of course a 150 year lifecycle also means about 120 years of

pleasure in circuit 5. That's quite a consideration.



     Circuit 6 experiences


     Circuit 6 experiences concern the Collective Neuro-genetic

Relationship


     Alisandra and I have been involved with neo-paganism for a few

years. While neither of us believes in a real Goddess or God we do

see the value in this for some people. However what appeals to us

are collective neuro-genetic archetypes. Please read Jung's work

on archetypes for established and accepted definitions of

archetypes.


     To us archetypes are patterns in both the conscious and

unconscious that "program" windows of action or opportunity for

us. Archetypes can be either the individual's genetic coding

(programming) or a culturally determined way or mode of

experiencing life.


     Alisandra likes Connor MacLeod from Highlander. In this story

a young immortal must confront his immortality, ignorance and

conflict with other immortals for a fabulous prize. Here is the

powerful story of the mythical Hero's Journey. It is the story of

all human life. Expanding consciousness can be substituted for

immortality and the story is much the same. (And as presented in

the previous reply consciousness may indeed bring to us practical

immortality.)


     Circuit 6 helps us get in touch with our past, present and

future history. Some folks think that the current state of humanity

is the culminating state. I think not. In a million years or so we

may find as many different types of humans as we find in other

different but similar species.


     Part of circuit 6 is aspecting a neuro-genetic archetype. Some

folks call this channeling; and while they think they are

channeling a discarnate entity from elsewhere I have my suspicions.

In my life I have noticed a semi-major personality change about

every 2-3 years. To me the current personality is a variable

composite of past personalities. It's variable in that it is a

changeable forum or quorum of memories, thoughts and feelings that

make up Mike. In this quorum there are stronger and weaker

individuals. Each play their own part in my psyche. If I allow a

change in the quorum these internal changes are evident to me and

close friends.


     Aspecting (channeling) is changing the forum, rearranging the

quorum for a different perspective or view of reality. Modern

channelers then speak and act differently than normally. But we

don't need to be channelers to get in touch with the collective

neuro-genetic patterns.


     I said I'd share. (But I didn't say I would lecture a bit too.

Along with aspecting is something similar I term virtual

personalities. I have a virtual personality named Ammond. He lives

in a somewhat different world than Mike. But he has much the same

outlook.


     Virtual personalities, sometimes called alter-egos, are pretty

much the same thing as a Fantasy Role Playing entity. Those who

have played Dungeons and Dragons are familiar with FRP games. But

what has gaming theory got to do with life? Almost everything. Life

has rules, regulations and consequences. Games have the models of

those very same things.


     Tim Leary got into hot water with "games" in a time when life

was a serious matter. Early in Joseph Campbell's book PRIMITIVE

MYTHOLOGY Joe talks about different culture's approaches to life.

One approach is that life is a game to be played. I like that

approach myself. If we make ourselves perceive life as a game we

can have fun with the game. Sometimes we can even get away with

mucking with/the rules. Consequences are there though...


     In Mike's life Ammond is part of the game of aspecting a

neuro-collective archetype we know of as witch or magician. Others

play this important game with him. Alisandra played for a while

too. Both of us got tired of that game so we have mucked the rules,

plotted a different course to the stars again. We are starting in

another direction. But the archetype(s) is deep within our psyche.

We can no more escape them than we can escape our own arms.


     An advantage of being able to muck the rules is that we can

determine what we can and cannot get away with. American culture

is very restrictive. Getting in touch with the genetic archetypes

enable us to experiment, to know, to be flexible enough to shape-

shift into a new personality at whim. Our participants who are

actors can identify with this concept.


     In current psychologies we have models including only three

entities--child, adult and parent. However these are a basic three

in many thousands. The collective neuro-genetic circuit gives us

the opportunity to emulate any of those thousands of internal,

genetically and culturally driven archetypes.


     Just for fun, here are a few words from Ammond...


     "The witch is a powerful person because they learn to turn,

bend, shape and condition reality. Life is a marvelous thing when

one realizes that magick does indeed work. Through magick I can

create, modify or condition anything in my life. That's fun and I

benefit greatly."


     Thanx Ammond. And now a few words from another important

person-- Arthur C. Clarke... "Any sufficiently advanced technology

is indistinguishable from magic." Of which Ammond bends into "To

the culturally xenophobic any sufficiently different technology is

indistinguishable from magic, ie. pure garbage."



     Circuit 7 experiences...


     What can be said about circuit 7? Lots of things, but these

statements are almost in a different language. Something not in

English. In its most basic aspect circuit 7 is the point in the

individual's development where they begin to understand how they

program, influence, and condition their own minds. The programmer

takes control of the program to design in or erase out those

functions useful or not. This includes feelings and emotions.

[Glasser's Perception orders give us a hint as to how to use

circuit 7 better.]


     Circuit 7 is the metaprogramming circuit. Dr. Lilly has a lot

to say on this subject in some of his books. I think Center Of The

Cyclone and Programmimg And Metaprogramming The Human Biocomputer

both address this topic. I haven't read the latter at this point.

It's on my list of a hundred or so.


     In other topics I refer to the human mind/body complex as a

single somewhat mechanical entity. Robert Anton Wilson says the

brain is something like a silicon computer. Cyber-punks term the

brain "wetware". They even go as far as to distinguish between

minds, ie. "meat mind" and "machine mind".


     In K. Eric Drexler's Engines Of Creation--The Coming Era Of

Nanotechnology, he starts his book off writing of the machines that

inhabit the human body. Each human cell is inhabited with millions

of tiny nanomachines. And today we have the beginning of the

capability of sensing, viewing, controlling and creating newer,

more useful nanomachines. Obviously our understanding of the word

machine is evolving. (Perhaps you have heard recently that folks

at IBM labs have the ability to manipulate individual atoms. In 22

hours with a scanning tunneling microscope they moved 32 xenon

atoms across a nickel surface to spell out IBM. It was difficult

and slow, but it was done. Additionally genetic researchers on the

East Coast are asking for children with genetic conditions to

volunteer for genetic manipulation and testing. They think they can

"fix" the bad chromosones.)


     The human body and by extension the human brain (wetware) is

composed of individual micro and nano machines. So by extension we

can think of the human brain as a macro-machine (in light of the

littler machines that make its composition.) As time proceeds,

technology and human knowledge progress. Even the understanding of

"technology" and "knowledge" changes with new information. The

understanding of "human" and "mind" changes even as you read this

reply.


     Today we are on the verge of a radical change. Additionally,

radical changes in our paradigms are happening now. Either our

individual worldviews keep up with existing useful knowledge or we

will grow "strange", alienating ourselves from the force of the

march of the race toward the stars.


     One of these paradigm changes is one which considers the human

animal more machine and less a metaphysical entity. By extension

we can also say that the human mind is more machine than

metaphysical entity. A truly advanced, conscious and replicating,

self-modifying, amazing machine, but a machine it remains. This

disturbs many metaphysical minded folks because it has ominous

consequences, the most ominous being that if WoMankind is basically

a machine then what about an afterlife? According to this model

unless some vehicle is generated to contain human consciousness

there is no life after death.


     Continuing on... Just like a computer we can program our

minds. School is the primary place of programming. Learning is

taught very little in schools. Students are supposed to open their

minds to let the teacher pour in the socially accepted, accredited

programs. It's no wonder our children hate school. They have the

genetically driven need to learn, but they perceive they are being

programmed. Programming and learning are not the same thing. Our

children perceive the hypocrisy. I rebel against the idea myself.


     However ethical self-programming is a different item

altogether. Folks like Leary, Wilson, Alpert, and Lilly, tell us

that some techniques can indeed change our minds. Techniques like

focused meditation, positive visualization, brain machines and

chemical alteration are powerful tools for brain change.


     Personally I've used positive visualization to some success.

Focused meditation is probably the best current legal technique.

More powerful techniques are brain machines which use a feature of

the brain to train the brain into semi-discrete states while

listening to motivational tapes. The most powerful and most

dangerous tools are psycho-active drugs. These are generally used

to demolish existing emotional structures which might compete with

the newly forming, more delicate emotional structures. This

wrecking crew is composed of any of the psycho-active drugs

available. The most popular are LSD, 'shrooms, XTC and pot. All of

these drugs tie back into circuit 5 so there is a double whammy

involved with their usage. For some people demolition of emotional

structures works well. Others would just freak.


     Currently these drugs are illegal. Our society has some

difficult problems to face with respect to mind-altering

substances. The primitive (and now our contemporary) shaman has

used plant substances to alter brain chemistry for some 30,000

years. I have a fairly extensive reading list for these

metaprogramming substances. Perhaps this is subject matter for an

addendum.


     Brain machines and disciplined meditation seem to be the most

powerful legal tools. These are able to softly rearrange the minds

programming without demolishing whole structures. As time marches

on brain machines will progress. I presume that at some point, the

most powerful models will become illegal. Figures.


     Circuit 8 experiences...


     Circuit 8 is very mystical. Writing about circuit 8 for me is

difficult. I have a limited understanding of it. This is probably

because Mike is a 7 circuit person. However Ammond is an 8 circuit

person so maybe I should let him take over for awhile... <tee hee>


     Hey, Ammond. Wake up!


     "Uhhum, what? Oh, circuit 8 is the metaphysiological circuit.

This can be interpreted in two ways. [This is boring you know. Mike

doesn't really like this stuff so i think it's a great idea to let

the experts cover their fields. He can be such a stuffed shirt at

times. You fundamentalist! Get a clue Mike! Let go. Have fun.

Jeeze, it won't hurt your reputation too much. People won't think

you're crazy or nothin.]"


     I dislike self-made, so-called experts turkey. Did you know

that an expert is a 'has-been drop of water under pressure??'


     "Ok, let's get on with this... [i knew we weren't going to get

anywhere. He's supposed to be writing this stuff, not me. Always

leaving it to the little guy.] Ok, where did i leave my magick

book? Here it is under the pickled frogs. Jeeze i hate that

smell... This whole place has that horrid smell. Should open some

windows. It's springtime. I'm giving up pickling small animals.

The larger ones can stay in the yard...


     Circuit 8, yes i'm familiar with that area. Any progressive

magician is, or rather should be. The term magick is a squirrely

thing. It's hard to pin down. It took me almost a year and a few

thousand pins to get it pinned down on my magicians viewing matrix.

Darn pins, kept backing out somehow. Magick. Hummpf!


     It can been seen in two lights. One is the mystical view,

which i subscribe to. i couldn't be a real magician if i didn't.

Rules you know. Damn unions, always making impromptu proclamations.

Do this, do that. Believe this. I'm ready to quit and become a

customer service engineer. I can fix anything. At least i could

make some real money. Might even get a car...


     Where was i? Oh yeah, two lights. Some folks like to believe

in mysterious metaphysical powers. It all works together you know.

Somehow. Like attracts like in contradiction to current physics.

So whatever you work for you somehow magickally get. Or at least

something like what you wanted. Hard to tell at times. It generally

depends upon how much you want something. And how hard you work at

it.


     The other view is that natural laws haven't been fully

appreciated, uhh, understood yet. This revolves around strange

things like 'information' and 'consciousness', 'charm' and 'quarks'

and such intellectual sillyness. Generally the idea is that we are

all linked in a network of sorts. When we find the proper

technologies and applications we should be able to slide around on

the net, doing and going to different places in a flash. Sounds

like hooey to me. i prefer magick, it's simpler."


     Thanx for that helpful explanation Ammond, I'll take it from

here. Cranky this morning??


     "Not a damn bit!"


     Know what you're doing?


     "Yep, it's all in this here magick book. Cernunnos on a

crutch! Where did it go? Magick book, hummph! Just about gotta'

keep it on a steel leash. Here it is under the pickled snakes. I'll

just mosey over and put it back where it belongs. Oh yeah, the

front door is open. Bye. Don't make a mess on the way out, will

ya'? This stuff is hard to replace. Where'd that infernal book go?"


     Ok, to continue from the previous paragraphs. Quantum physics

has been bringing us some strange information. Mostly it says that

our views of the universe affect our perception of the universe so

what we think we see is really something else. Or something like

that. You'll have to get the information yourself. There are some

good and bad books on this subject. Be careful of what you pick up

at the bookstore. Somehow those books jump right off the shelf at

you saying buy me, read me. You'd think there was something magic

about it all.


     Experiencing good synchronicity is a good example of circuit

8 being active. Jane Roberts, another aspecter of fame, has a lot

to say on following one's impulses. Of course Jung is the one who

coined the term Synchronicity.



                     The Cyber Lord and Lady


     The CyberLord


     Since this article is being written in the late Fall we'll

start with the Lord first.


     Who is the CyberLord? In Wicca the horned Lord is the Consort

of the Lady. His seasons are from Autumnal Equinox to the Vernal

Equinox. Typically He represents life cycles, birth through death.

But since CyberCraft is an interpretive metaphor we will try to get

a little closer to Him.


     CyberCraft holds that the Lord is the divine natural pattern

of all men. His appearance and lifestyle would depend upon the

culture in which the CyberNaut lives. Skin color, language,

lifestyles are all dependent upon one's culture and need.


     We are told by our predecessors that we don't create the Gods,

we name them. Yet some might pursue a natural manifestation that

is a little too far or distant for the individual to maintain a

solid psychic link with. Mireca Eliade tells us that supreme Gods

generally always are replaced with more local, more relative,

lesser Gods. Therefore we offer the Cyber Lord as that more

relative and personal deity.


     His home is the homes of men, His loves the loves of men. He

is the complete and perfect pattern of all human males. He is the

best of all possible human male entities. His abilities are the

highest that mankind can ever hope for plus a little to keep us

guessing. And He is complete in his animalness. Raw viral power is

His to command. His keen, perceptive, piercing intelligence tracks

the quarry from birth to death. His building and engineering skills

are sufficient to take mankind from dank cave to reliable inter-

stellar, inter-galactic transportation systems.


     He is the seed-bearer. His semen can fecundate while His

powers can decimate. Half the information codes that terra-form new

Gaias frolic within his divine form. His nature is of fire and air-

-of doing.


     But He is not a goody-two-shoes. He knows the way of birth and

death, of creation and destruction. He knows that in open and

closed systems, placement and replacement both have a place in the

dance of whirling, living systems. He has a dark side but it's not

evil. His is a life-affirming darkness as opposed to life-denying

darkness. There is a life-denying darkness. It lies in the realm

of Patrus.



     The CyberLady


     She, like the Lord, is the divine pattern of all women. The

best they can ever be plus just a little to surprise us. She is the

Creatrix of the race, and with Her links to Gaia she is the

matrifocal property owner of the race. Hers is more a creating and

nurturing spirit where the Lord's is knowing and doing. From Her

breasts comes the multi-visceral ambrosia which sustains all human

life. Her Nature is of water and earth--of sustaining.


     Her form is also relative to the race and culture of the

CyberNaut. She has a light and dark nature but again they are life-

affirming. The Matrix contains life-denying processes. Her form is

a evolutionary raised animal form reflecting both woman's primitive

and star nature. She will bear us across the wide heavens to newer

homes.


     Equivalencies


     The Lord and Lady share many of the same powers. This is

reflected in our genetic heritage. Neither Lady nor Lord is

supreme. They are the powers of the species. And they do not serve

the other except in the genetically driven processes assigned by

the Matrix and Patrus. They are equal but completely perfect in

their separate abilities.  Both serve the Matrix and Patrus, not

by Commandment, but by pattern and nature.


     Representations


     Each CyberNaut, CyberPriest and CyberPriestess has the power

and authority to create representations of the Lady and Lord. Were

it not so we would not have the power and authority to procreate

>from Their genetic stocks.


     This author envisions the Lord as younger, utterly handsome,

virile, with short hair and a strong energyform body. I see Him as

agile and adept at plumbing the sub-atomic depths and the brilliant

cores of galaxies.


     The Lady is dark and divine. Her beauty stupefies and

exhilarates. Her cool touch electrifies and energizes. Her breath

animates. Her single glance can mortify and elevate a human to

seventh heavens.


     Their powers spring from within and reach to the outermost

realms of matter and energy. Nothing is beyond their caress.




     Changelings


     From the effects of the Lord and Lady come the progeny who we

call the Changelings. Those who are mutating the minds are the

mental Changelings of the Divine Couple. And as time progresses our

bodies will change as the Lord and Lady prune, shape and nurture

the human species. We are involved in a labor of love in creating

a framework to benefit our children and our future selves.





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