Cyberpunk

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Û°°°°°°°°°°°°°°°°°°°°°°°°        INTRODUCTION         °°°°°°°°°°°°°°°°°°°°°°°°°Û

Û°°°°°°°°°°°°°°°°°°°°°°°°                             °°°°°°°°°°°°°°°°°°°°°°°°°Û

ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ




                        Copyright (C) 1992 by Kevin Beck


                  Box 714 Airport Road, Swanton Vermont 05488


  May be distributed only as part of the diskbook "New Horizons in Cyberpunk".


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  This diskbook was published with "The SEE Utilities", a set of FREE publish-

  ing tools available from Pinnacle Software.  For information about these and

  other programs, see "Amazing Shareware Promotion", on the main START menu.


  ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

  Þððððððððð  Some of the articles in this collection may not be    ðððððððððÝ

  Þððððððððð suitable for younger readers.  Discretion is advised.  ðððððððððÝ

  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ




ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ

ÛÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝ      WHAT IS CYBERPUNK?     ÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÛ

ßßßßßßßßßßßßßßßßßßßßßßßßÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛßßßßßßßßßßßßßßßßßßßßßßßßß



  The word "Cyberpunk" was coined by the science fiction author William Gibson

  in his book "Neuromancer".  But since that book was published, the word has

  come to mean many things.  These days, it seems to refer to anybody who uses

  a superior knowledge of technology to gain an advantage over those who can't

  keep up to date with all the latest developments.


  Another important book is "Cyberpunk".  (One of the co-authors, Katie

  Hafner, has an indirect connection with this collection of stories you are

  reading now.)  The book "Cyberpunk" explored three stories of computer

  mayhem, including the espionage case described in Cliff Stoll's book "The

  Cuckoo's Egg".  The book also covered the well-known story of "The Internet

  Worm", created by Robert Morris.  Despite its somewhat sensationalist title,

  this book takes the time to actually delve into the motivations of the

  cyberpunks.


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  No cyberpunk library is complete without a copy of these classics:


  "Shockwave Rider" (John Brunner).  One of the earliest cyberpunk books -- a

  real ground-breaker.


  "True Names" (Vernor Vinge).  This novellete concentrated on the imagery of

  cyberspace.  It really captured the thrill of the travelling the nets.


  "Hackers"  (Stephen Levy)  Concentrated on the hacker ethic, and the hacking

  process.  He demonstrated that hackers don't just play with computers, but

  with any system that needs to be understood, be it the telephone system, a

  model railroad, or a Chinese menu.


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  Here are a few other books you might wish to look for in your local book

  store...


  "The Adolescence of P1"  This book bears a superficial similarity to

  "Colossus:  The Forbin Project", but from a technical standpoint it is much

  more believable.  The book is now somewhat dated, but it's still a good

  read.


  "Out of the Inner Circle"  This is a "how-to" book of system cracking.  The

  author isn't very apologetic about his hobby!  Anybody who has shared his

  hobby will wax nostalgic as they read this book.



                                                  

ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ

ÛÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝ         THE  CONTEST        ÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÞÛ

ßßßßßßßßßßßßßßßßßßßßßßßßÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛßßßßßßßßßßßßßßßßßßßßßßßßß



  In May of 1992, the GEnie system held a contest to see who could come up

  with NEW ideas in Cyberpunk.  One of the featured judges was Katie Hafner,

  co-author of the book "Cyberpunk".  The prizes?  Copies of the book

  "Cyberpunk"!


  One GEnie user by the name of Tim Campbell (T.CAMPBELL11 on GEnie) was

  intrigued by the challenge, and created several very different cyberpunk

  scenarios.  Inspired by the book "Hackers", he decided to avoid "obvious"

  scenarios (i.e. "Gee, let's break into a computer" or "Gee, let's write a bad

  virus").  He decided instead to avoid restricting himself to the computer

  world.  Instead, he explored how technical expertise can be used to gain an

  unfair advantage anywhere.


  The contest was divided into two categories:  Constructive Hacking and

  Destructive Hacking.  All of Mr. Campbell's entries (including his prize-

  winning material) are reproduced here, with the exception of one

  "Destructive" idea that Mr. Campbell refused to publish, considering that it

  was too dangerous an idea to release into general circulation. 


  ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿

  ³ If you are curious about the idea that Mr. Campbell considered "too      ³

  ³ destructive to publish", you can obtain a copy of the article, on        ³

  ³ diskette.  You can get this by sending $3 (or a diskette and a stamped,  ³

  ³ self-addressed envelope) to Mr. Campbell at CP386 Mont Royal, Quebec,    ³

  ³ Canada H3P 3C6. (Sorry, he can't use American stamps!)  A more practical ³

  ³ alternative is to ask him for a free copy when you order his "Shareware  ³

  ³ Sampler".  You can NOT receive this special diskette unless you receive  ³

  ³ an authorization number by calling Mr. Campbell at 514-345-9578. You can ³

  ³ call any time, but he say he will not accept collect calls, nor will he  ³

  ³ return toll calls.  I guess that's pretty reasonable.                    ³

  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


  If you have any questions for me, you can write to me at:


  Box 714 Airport Road, Swanton Vermont 05488





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