The King Of Fighters '94 FAQ

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 |  /                   |  /  The King Of Fighters '94 FAQ

 |_/ ------------------ |_/ ------ Release 5  94k25.5 --------------------

 _       _            _            _  _

| |_ _  | | _ _ __  _| |_  _  ___ | |(_) __  _ _

| | ' \|  _| '_/  \/ ' | || |/ _/|  _| |/  \| ' \     We are opening..

|_|_||_|\__|_| \__/\_,_|\_,_|\__\ \__|_|\__/|_||_| ___________________

|

|     As early as the first crop of Street Fighter II clones hit the

| arcades, people have dreamed of pitting their favorites from one

| game with the top contenders of another.  To a limited degree this

| has happened with Ryo Sakazaki in Fatal Fury Special (and somewhat

| with Geese Howard in Art of Fighting 2).  But in the Summer of 1994

| comes the first real effort, "The King of Fighters '94".

|     SNK has pooled together the stars of the Art of Fighting and

| Fatal Fury series, introduced several new characters, and in a

| surprising twist, invited personalities from two previous games,

| Psycho Soldier and Ikari Warriors in a super 24 character battle.

| Prepare for the KING OF FIGHTERS '94.

|

|Rumors! Questions!

|~~~~~~~~~~~~~~~~~~  Send anything to the address at the bottom.

| - Bugs...er..features?

| - Anything to make this writer giddy with joy. =^)

|_____________________________________________________________________


 ___           _       ___  _

|   \ _ _  ___(_) ___ |   \| | _ _ _  _

|   </ ' |(  /| |/ _/ |  _/| |/ ' | || |     ..King of Fighters 1994..

|___/\_,_|/__)|_|\__\ |_|  |_|\_,_|\_, | _____________________________

|                                  |__/

|Team Play

|~~~~~~~~~  KOF94 uses a Team-Play system, more or less an extension

| of the usual one-on-one system of previous fighters.  Players select

| their team to use, and the order in which they wish to use them.

| When a character wins a round, their strength meter is recharged

| slightly, and they continue to the next round versus the opponent's

| succeeding character.  A total 5 rounds are thus possible. (6 if you

| tie.)

|     For "traditional" fighters, there is the option for one-on-one,

| best two of three matches.  In arcade units, this is an operator

| option (meaning it's either or, but not both for the player.)  Home

| users may select either mode.  You may pick the character to carry

| you through the game, but you will only fight one person per team,

| getting you to Rugal in 8 matches.

|

|Sidestep

|~~~~~~~~  Pressing A and B simultaneously will cause your character

| to lean to the side momentairly.  During this time you are

| invulnerable to attacks.  Useful for dodging fireballs (rather than

| taking block-damage) or dodging a body-attack then following up with

| a throw or other move.

|

|Assist Attack

|~~~~~~~~~~~~~  If you've been dizzied, simultaneously press the A, B

| and C buttons and one of your teammates will jump in and strike

| your opponent, buying you some time to recover.  This will also

| release you from submission-hold type moves.  Two conditions however

| are that you be in front of your team,  (also works in the "middle"

| of the screen) and that at least one of them was not defeated in a

| previous match.

|

|Defensive Attack

|~~~~~~~~~~~~~~~~  Borrowed from the Fatal Fury Series.  If your

| opponent comes at you attacking, block the attack, push the joystick

| forward and press A or B.  You'll do a strike which will strike your

| opponent through their attack, sometimes even through a fireball if

| done near.

|

|Power Meter

|~~~~~~~~~~~  The POWer meter is a hybrid of the Spirit meter in the

| Art of Fighting series and "Rage gague" in Samurai Shodown.  The

| greater it is charged, more damage is done by your moves, it may

| also be "teased" down (see below.)  When charged to Maximum, your

| character will flash, and an additional "super" move may be done

| (see below for more details.)  The meter may be charged in two ways,

| by holding down the A, B and C buttons simultaneously, or by

| blocking attacks.

|

|Supermoves

|~~~~~~~~~~  First introduced in Art of Fighting and also applied to

| Fatal Fury 2 (and FFSpecial) the super/desperation move system has

| undergone an additional change.  As usual, you may do it when your

| strength is low (signalled by your strength bar flashing).  Now, you

| may perform your super move at any time during the round if your

| POWer gague is charged to "Maximum", your character will flash at

| this time.  These moves are marked by a "MAX" in the move list and

| the last move listed for each character in the quick sheet.

|

|Tease

|~~~~~  Position yourself across the screen, center the joystick and

| press the C (strong punch) button tease your oppoent.  Any charge

| below "Maximum" on your opponent's Power Meter will be reduced.

| Tease animations may be interrupted.

|

|Ties

|~~~~  In the event of a tie or double KO, both fighters for that

| round are eliminated.  If a tie happens in round 5, then an extra

| round is held with the third characters at full strength.  If a tie

| still occurs, the game ends for both players.

|_____________________________________________________________________


 ____ _                      _

|  __| |_   _ _ _ _ _ _  ___| |  ____ _ ___

| |__| ' \ / ' | '_/ ' |/ _/  _|/ _/ '_(  /     ..following the time..

|____|_||_|\_,_|_| \_,_|\__\\__|\__|_| /__) __________________________

|

|Origins

|~~~~~~~  KOF94 brings together characters from SNK's last two

| fighters, Art of Fighting 2 and Fatal Fury Special.  Two of SNK's

| older, pre-NeoGeo games, Psycho Soldier and Ikari Warriors are also

| represented in this title.  The World Heroes do not appear in this

| game as popularly believed as the WH series is by ADK, not SNK.

| Samurai Shodown, an SNK game, does not appear either, most likely as

| it's time setting is too far off.

|     The "returning" characters are as follows:

| Fatal Fury Special:

| - Terry Bogard, Andy Bogard, Joe Higashi:  fighting for Italy.

| - Kim Kaphwan:  fighting for Korea, he's found two rather unusual

|                 characters for his team.

| - Mai Shiranui:  fighting under England's flag with the two women

|                  of Art of Fighting 2.

| Art of Fighting 2:

| - Ryo & Takuma Sakazaki, Robert Garcia:  fighting for Mexico.

| - Yuri Sakazaki, King: fighting for England with Mai.

| Ikari Warriors:

| - Clark, Ralf:  fighting from Brazil with their leader.

| Psycho Soldier:

| - Athena, Kensou:  fighting for China with their drunken-fist

|                    master.  Athena actually originates further back

|                    further with a game by her name.

| Other Appearances:

| - Italy:  From the Fatal Fury series, Cheng Shinzan, Big Bear, Tung

|   Fu Rue, Duck King, and Jubei Yamada appear.

| - Mexico:  Sitting at his own private table (at the right of the

|   stage) is Geese Howard, behind him stands Richard Meyer, owner

|   of the PaoPao Cafe.  Also behind the table stands Eiji Kisaragi,

|   Above him Todo Ryuhaku and Mr. Big wave their sticks.  On the

|   left side of the stage stands Lee PaiLong with his back to the

|   action, to his right stands Micky Rogers & Temjin.  And from

|   Top Hunter, next to Todo stands Roddy and Cathy.

|     Characters for Team USA and Japan are all new.  (No relation

| between Kusanagi Kyo and Mutation Nation.)

|

|Rugal <barnshutain> (sp)

|~~~~~~~~~~~~~~~~~~~~~~~~ ...is the sponsor of the King of Fighters

| tournament this year, (note the "R" flags in England) _and_ the

| final "boss" who fights _alone_.  The fight takes place in his

| (aircraft) carrier Blacknoah. The first round, he uses no special

| attacks (be warned that he still does heavy damage this way.)

| Second round, he begins fighting "at full strength", you can look

| forward to these heavy attacks:

|  ReppuuKen        Like that of Geese Howard

|  Kaiser Wave      Like that of Wolfgang Krauser.

|  Genocide Cutter  Spiraling Kick

|  God Press        Rushes and slams opponent into opposite wall.

|  Dark Barrier     Like Athena's Psycho Barrier.

|  chest grab       Lift and strength drain.

|_____________________________________________________________________


 ____            _

|  __| __  __  _| | ___

| |_ |/  \/  \/ ' |(  /  ..honored custom. This year we will adopt a..

|__,_|\__/\__/\_,_|/__) ______________________________________________

|

|Software

|~~~~~~~~  Released in it's various formats (JAMMA late August?, MVS

| early September, Home early to mid October) the game soft size is

| 196 Megabits.  And for Western home units, it's CENSORED!  To keep

| the kids who carry $200 in pocket change from turning into crack

| sucking homicidal rapists who tear tags off of mattresses, and to

| appease paranoid overcautious parental groups, KOF'94 has been

| censored.  "Blood" and certain extraneous bodily motions have been

| removed when the game is run on an American console.  It's still in

| there however and can be brought out via installation of arcade

| ROMs into your NeoGeo console (be warned, that this will void any

| warranty.)   OR, through a code ("Blood Code" or "Bouncy Code",

| depends how you view it. =^)

|    When the high score screen appears simultaneously press AD on

| controller 1 and BC on controller 2, no signal will sound.  Start

| the game and all will be restored.  The censor will reset when the

| game ends.

|

|Music

|~~~~~   "The King of Fighters '94"

|   Artist:  Neo Sound Orchestra

|  Company:  Pony Canyon / Scitron

| Catalog#:  PCCB-00162

|    Price:  1500yen

|  Release:  1994.10.21

|   Length:  45'01"  (31 tracks)

|_____________________________________________________________________


     _

 ___| |  ___

/ _/  _|/ _/ _  _  _    ..special rule of competition between teams of

\__|\__|\__\(_)(_)(_) _____________ three fighters.  That's all... [R]

|

|FAQ History

|~~~~~~~~~~~  ...if anyone's really keeping record.

| Release 0:  September 13, 1994

|      Initial release.  Basic moves and some supermoves.

| Release 1:  September 25, 1994

|      Premature maintenance release.  Remaining supermoves added.

| Release 2:  October 2, 1994

|      Corrections, Supplemental Document.

| Release 3:  October 7, 1994

|      Translations, corrections to Information.

| Release 4:  November 1, 1994

|      Informational reformat, additions, updates.

| Release 5:  Maintenance release, corrections, small updates.

|      Addenum, for things "not quite in the FAQ yet."

|

|THE KINGS OF FIGHTERS

|~~~~~~~~~~~~~~~~~~~~~  some people who helped.  thanks!  =^)

| Gamest           magazine                                    various

| Masahiro Abe     pen@win.or.jp                moves,translation help

| Robert Deloura   deloura@pmel.noaa.goc   lots 'n lots of corrections

| Emperor Chris    emperor@wam.umd.edu                         various

| Ryo Saeba        ryosaeba2@aol.com                           various

| Dave Villanueva  dvillnva@kaiwan.com     Blood/Bouncy Code & various

|

|FTP

|~~~  This FAQ is available via FTP from ftp.netcom.com in the

| /pub/vi/vidgames/faqs directory, or from kaiwan.kaiwan.com in

| /user/dvillnva/neogeo_faqs.  Filenames to look for (following the

| 'stoopid' 8.3 MeSsyDOS convention =^):

|    kof_adde.txt   addenum

|    kof_info.txt   game information (this document)

|    kof_move.txt   move sheet

|    kof_quik.txt   ten-key quick move sheet

|

|Note on Translation

|~~~~~~~~~~~~~~~~~~~  To appease those non-Japanese speakers playing

| the game, I've written English translations to the Japanese names.

| Some were borrowed from SNK givens (i.e. Andy: Kuhadan --> Sonic

| Split) the rest are my own work (Kyo: OboroGuruma --> Twilight Ride)

| Be warned however, that not all are _literal_ translations.  Many

| only use a part of the original name as I've tried to write English

| names to capture the "feel" of the Japanese name (translating the

| _entire_ name word for word sometimes makes for a rather silly

| result).  There is a difference in "definition" and "emotion".

|     Use the [bracketed] translations if you wish, but I highly

| encourage you to use the Japanese original.

|_____________________________________________________________________


 Copyright 1994 Galen Komatsu.  No part of this FAQ is to be altered

 without author's consent.   Permission granted to freely distribute

 provided no  fee is  charged  outside  of raw  reproduciton  costs.

 Contact author for any inclusion in media, print, or otherwise. gtk

     __   ______  ______  ____  __  __

    / /  / / _  \/ ____/*/ __ |/ / / /                       yatta ze!

   / /__/ / / > / /__   / <_/ / /_/ /

  / _  __/ / / / ___/   \__  /\__  /            Galen Komatsu

 / / \ \/ <_/ / /         / /   / /    gkomatsu@uhunix.uhcc.hawaii.edu

/ /  /_/\____/ /         /_/   /_/

|/           |/  The King of Fighters '94             send corrections


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