ABAQ
ABAQ
Written by Perihelion, Ltd.
Hardware Specification
----------------------
The base machine outline specification is as follows:
-----------------------------------------------------
T800-20 Transputer 10MIPS, 1.5 Mflop
Three 20Mhz links, buffered
4Mbyte DRAM
1 Mbyte dual-port video RAM
Colour blitter
True DMA SCSI port for 40M (minimum) hard disc
Three internal expansion slots
68000 Mega ST as I/O processor (plug in card connects fourth 20Mhz link)
Screen Resolution and Use
-------------------------
The table below lists the screen resolutions and their probable typical
use. All the following are at 60Hz with portrait orientation.
Mode Resolution Width Description
---- ---------- ----- -----------
0 1280 x 960 4 bits/pixel 4 bits/colour or monochrome
(Desk Top Publishing, engineering
drawings)
1 1024 x 768 8 bits/pixel 8 bits/colour
(CAD, colour pictures, graphs)
2 640 x 480 8 bits/pixel 8 bits/colour 2 screens
(Animation)
3 512 x 480 32 bits/pixel 24 bits colour, 1 overlay bit, 7 tag
bits (True colour, smooth shading,
3D modelling)
The Blitter
-----------
The Perihelion blitter is based on work done by Dr Phil Willis of the
University of Bath. It provides meaningful operations with colour and
colour look-up tables (CLUTs) and implements very fast 2-D raster
graphics operations, such as fast font drawing. It also provides a
32-bit wide pipeline (with four tests on each of eight pixels
concurrently), and is synchronised with blanking. Using the blitter,
square area fill takes 128 megapixels per second, arbitrary two colour
character drawing takes up to 64 megapixels per second, and full 2-D
block copy takes 16 megapixels per second.
Expansion Capability
--------------------
The Perihelion design provides for three expansion cards within the box.
These can be memory cards, providing a maximum of 64Mbytes using 4M
parts, or various versions of alternative graphics cards. The full
transputer bus is brought out so any type of peripheral may be connected.
The expansion sockets also bring out the transputer links and control
signals. This means that cards containing extra transputers can be added,
and the size of the cards allows for four transputers with up to 1Mbyte
of RAM each on a single card. One workstation can therefore contain 13
processors. Other link connections can be made outside the box to
parallel processor farms of multiple processors. The link connections can
also be made to fast peripherals such as a laser printer or disc server.
The Transputer
The T414 is a 32-bit processor that consists of a RISC style CPU,
2K of fast on-chip RAM, an external memory interface and four serial
links which may run at 5, 10 or 20 Mbits/second. The T800 is similar
except that it also contains a floating point processor and 4K of RAM.
The programmer's model consists of a three register evaluation stack, a
workspace pointer and an instruction pointer. A small number of
instructions exist for loading and storing values on the stack and for
altering the flow of control, the remainder operate on operands on the
stack.
The processor has microcoded support for processes at 2 priority levels.
High priority processes may preempt low priority processes after any
instruction and run until they give up the processor. High priority
processes are essentially equivalent to interrupt routines on
conventional processors. Low priority processes are round-robin
scheduled on a timesliced basis. Timeslicing only occurs on particular
instructions which are defined so that the minimum of state need be
saved; process switching is therefore very fast.
The transputer achieves inter-process communication through channels,
which are single words of memory. Two processes that wish to communicate
rendezvous at a channel and exchange data by copying from one buffer to
another. As this is implemented by the microcode, the cost of copying
lies only in the memory accesses for the data and not in instruction
fetches. Communication is strictly one-to-one and channels may not be
shared by more than one sender or receiver. The inter-processor links
are designed to behave exactly like channels, and are used with the same
instructions.
Parallel Programming
--------------------
The unique aspect of the Atari/Perihelion design is that is provides
multiple processors within a single workstation. The use of multiple
processors means that is is possible to write application programs which
make use of the possible parallelism inherent in such systems.
Application programs can run under Helios using three programming
philosophies. The first of these is the traditional programming model.
A program can be taken from another environment, such as Unix or a PC,
and with little or no change converted to run under Helios. C and the
Unix C library is provided, and such programs will run as a single
process in the machine.
Other programs, again probably from Unix, will run in several sections
all of which may be run in different processes and connected by pipes.
Helios encourages the use of many small programs which work together to
create a final product. A common example is a pre-processor, a compiler
front end, a compiler back end, an assembler and a linker. These can all
be run together with intermediate connections made by pipes.
Under other operating systems the different processes are timesliced on
the one single processor. Under Helios these different processes can be
allocated to different processors, so that the individual parts actually
run at the same time.
This type of "per-process" parallelism is easily understood, and many
applications are already in this form. Examples include a word processor
with background spooling and spelling checking or background jobs such
as message systems or archiving. If an application is being altered then
the use of extra processes should be kept in mind.
The final way in which parallelism may be exploited is by the use of
parallel algorithms. These tend to be hard to find for programmers used
to the sequential nature of normal computers, but a look at the real
world shows, of course, everything running in parallel.
Applications using parallel algorithms will normally be written from
scratch with such ideas in mind. The benefit is that such programs will
run much faster when the user provides more power in the form of more
processors. Many examples of parallel algorithms exist, such as ray
tracing, spreadsheet calculations, even computer chess!
Helios Overview
---------------
Helios is a true distributed operating system; there are no central
services upon which the whole system relies. This results in increased
system reliability since the failure of any processor, or the
partitioning of the network, will not cause unrelated parts of the
system to fail (although they may continue at a somewhat reduced
capacity). The distributed nature of Helios is transparent both to the
user at his terminal and to programs running within it which need never
be aware of the exact location of any services. This feature
differentiates it from a network operating system where the distributed
nature is more explicit.
Helios is intended to be an open system architecture in which parts may
be added, removed, modified or replaced transparently to suit specific
purposes. In many ways Helios is simply a set of conventions, or codes
of practice, for the behaviour of programs. It may be thought of as a
"software backplane" providing an infrastructure for processes to locate
and communicate with each other.
Finally, the emphasis throughout the development of Helios has been on
finding practical solutions to the problems of distributed computing.
For this reason many of its features are not new but have been derived
from existing research systems. The two most important influences have
been the Cambridge Distributed Operating System and another system
called Amoeba.
fin
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