Knights of Xentar walkthrough

 *********************************************************************** 

***********  KNIGHTS OF XENTAR  *************************************** 

***********  Walkthrough  ********************************************* 

***********  Version 1.5  ********************************************* 

***********  written by The Chanman (an161389@anon.penet.fi)  ********* 

*********************************************************************** 

 

HISTORY ---------------------------------------------------------------- 

 

Version 1.0 

- Released to the Net February 2nd, 1995. 

- First version.  Incomplete. 

 

Version 1.5 

- Game completed, everything documented. 

 

ADDENDUMS --------------------------------------------------------------  

 

If you have any comments, corrections, contributions, or 

and other material, please e-mail me at an161389@anon.penet.fi. 

 

GAME PLOT -------------------------------------------------------------- 

 

I.      Squalor Hollow 

 

Here is where the game begins with Desmond drunk.  He is jumped 

by bandits, loses his sword and armor, and wakes up in an old man's  

(Larousse) house.  After discovering that you are without weapons  

and clothes you are set free to roam the streets. 

 

Proceed to the tavern, which is a bit north of the Larousse's 

house.  Here you'll find a girl being raped by the bandits which attacked 

you earlier.  Go talk to them;  eventually Desmond beats the shit out  

of them and you save the girl. 

 

Then proceed to the house of Don Frump.  The entrance is in the  

southwestern most part of town.  Don Frump will give you a mission -- 

to hunt down the bandits in Mount Litmus and take out their leader.  He 

gives you a poultry knife and some armor.   

 

II.     Mount Litmus 

 

Mount Litmus is a small mountain surrounded by a lake west of  

Squalor Hollow.  Enter and fight your way through until you see a man 

at the end. 

 

The man is supposedly the bandit's leader, but he turns out 

to be a demon-lord.  After a conversation he transports you from his cave.       

Go back to Squalor Hollow. 

 

III.    Squalor Hollow 

 

Proceed immediately to Don Frump's house.  He'll tell you that 

Frump has left north for a village.  Leave town and proceed north. 

 

IV.     Barricade 

 

Larousse will be at the barricade with a medal for you.  Desmond 

is to kiss the medal in order to pass through the barrier.  When you do, 

you're brought down to level 1 and brought automatically to the nameless  

village. 

 

V.      The Nameless Village 

 

In the northern area of town you should find what appears to be 

Don Frump.  He says he has your sword -- follow him downstairs.  Eventually 

Desmond finds out it's not Frump at all, but a demonlord.  He tries to kill  

you, but the medal you are wearing eradicates him in a burst of light. 

 

After he's dead, purchase weapons and armor and proceed to  

back to Squalor Hollow for your reward. 

 

VI.     Sqaulor Hollow 

 

Collect your reward from Don Frump.  Then proceed north, 

cross the barrier, and head west to Dreadsen. 

 

VII.    Dreadsen 

 

Purchase new weapons and armor.  You'll hear of two places: 

a place "where the women are so desperate" and a place "made of cookies" 

(Priscilla's Place) and a house where a girl and her grandmother live 

(Clara's Place).   

 

Proceed southeast to Priscilla's Place first. 

 

VIII.   Priscilla's Place 

 

Here you walk in on a bunch of dwarves raping Priscilla, and  

after some conversation you're put into battle with them and their boss.       

Kill them all, and Priscilla will mention an evil wizard who lives in a  

cave to the north.  She mentions that you need the Mystic Marble to enter 

the cave.  Go back to Dreadsen. 

 

IX.     Dreadsen 

 

You now need the Mystic Marble.  A hermit has it on the outskirts  

of Dreadsen.  To get it, take ONE STEP beyond the fence that surrounds the 

town.  (You shouldn't exit the town.)  Then, walk around the town to the  

left, and you'll find some stairs.  Go down, and the hermit living there 

will give you the Mystic Marble.  Leave and proceed to the cave north of 

Priscilla's Place. 

 

X.      The Cave 

 

Hack your way to the dungeon and the wizard Visal.  Take him out 

and go back to Priscilla's Place. 

 

XI.     Priscilla's Place 

 

Priscilla will show her gratitude and give you the magic mirror. 

 

XII.    Clara's Place 

 

To the northeast of Dreadsen lies a small house where a girl  

and her grandmother live.  The first time you enter the girl, Clara, 

is being raped by a wolf.  Kill him.  If you leave the house and return 

later, Clara will show her gratitude. 

 

XIII.   Coventry 

 

The town of Coventry is due south of Dreadsen.  Upon arrival 

purchase new weapons and armor.  You'll hear a lot of talk about Tymm. 

Proceed to the tavern which has been converted into an inn, and go the 

second floor.  In the top right room you'll find the Dark Knight.  Talk 

to him, and he'll fill you in about Tymm.  After this, go to the east, 

to Tymm's Lair. 

 

XIV.    Tymm's Lair 

 

Talk to Tymm.  Desmond will show him the magic mirror and he will 

disappear.  Just before leaving you'll see some stairs -- go in and save 

Marie.  Then proceed to the Nudist Colony, which is southeast. 

 

XV.     Nudist Colony 

 

There's really nothing much here, but there are some sovereigns 

stashed away in some of the pots.  There is also an old man hidden beneath 

a lot of staircases who tells you his daughter's ages.  If you find them 

and guess their ages correctly they will show you what they look like. 

 

After the Nudist Colony proceed north to Phoenix. 

 

XVI.    Phoenix 

 

In the southwest corner of town is Kate.  Talk to her.  After that, 

find Rolf in the houses and talk to him.  He'll agree to join you but  

he has to pack.   

 

In the meantime, pick up the various bonuses around town and visit 

the shops.  You can also visit the Desmond Tower in the northeast section 

of town, and get the Desmond Action Figure at the top. 

 

Then go get Rolf; equip yourself with weapons and armor, leave town,  

and go north. 

 

You'll find a boulder blocking your path -- Rolf will lift it.  

Keep going north to Squalor Hollow. 

 

XVII.   Squalor Hollow  

 

Larousse tells you that a black mist has swallowed the town. 

He will give you a magical twig. 

 

Proceed to Carnage Corners, southeast of Phoenix. 

 

XVIII.  Carnage Corners 

 

Carnage Corners is just east of a bridge.  It is a town with 

an arena.  If you're looking for action you can go to the House of Horrors 

in the northeast section of town. 

 

Buy new weapons and armor here, and most importantly, buy 

an entry card for the competition.  Before you leave, talk to the old man 

in the house beside the mayor's.  He'll mention a picture.  Leave town 

and go north. 

 

XIX.    Carnage Corners Cemetary 

 

The competition is north of Carnage Corners.  Show the attendant 

your entry card and he'll let you in.   

 

Once you're in the cemetary, go all the way west.  You must find 

a chest on the westernmost section of the cemetary, which contains a  

picture.  Once you have the picture, hack your way through the dungeon. 

 

At the end of the dungeon, you'll be transported out because of a  

magical barrier.  Go back to Carnage Corners. 

 

XX.     Carnage Corners 

 

Upon entry you should bump into a man who says he's off to Arcadia, 

the village of women, to solicit the aid of Luna.  Don't worry about him. 

Go directly to the old man's house beside the mayor's and talk to him. 

He should give you the transsexual nuts.  If he doesn't, attempt to cross 

the magical barrier east of Carnage Corners (the one blocking entrance to 

Arcadia) and try again. 

 

XXI.    Arcadia 

 

Once you have the transsexual nuts you should be able to cross the  

barrier and enter Arcadia.  While there you can check out the woman at 

the weapons shop.  Be sure to visit Aquaria in the tower -- the entrance 

is in the southwest part of town. 

 

Then proceed to the buliding on the east part of town and talk to 

Luna.  She will join your party.  After this, proceed back to Carnage 

Corners, or use Luna's Warp magic. 

 

XXII.   Carnage Corners 

 

Head over to the competition registry.  You'll have to pay an  

extra 500 sovereigns to enter Luna in the competition.  Then go north 

to the cemetary. 

 

XXIII.  Carnage Corners Cemetary 

 

Hack your way to the bottom floor of the dungeon again.  This time, 

you won't get transported out; you end up fighting the bosses of the  

cemetary. 

 

After you kill them, the people of Squalor Hollow are rescued. 

You should have the key to the Castle of Kalist.  Go back to Carnage Corners. 

 

XXIV.   Carnage Corners 

 

Go to the mayor's house.  You should get your reward and you'll 

talk to the mayor's daughter.  Then go to Arcadia. 

 

XXV.    Arcadia 

 

Go see the princess in the northeastern part of town.  She'll give 

you the Virgin Medal.  Now, go to Mellions, which is northeast of Arcadia. 

 

XXVI.   Mellions 

 

Mellions is very expensive, but you should but their weapons and 

armor if you can.  Talk to everyone, and in particular, talk to the  

jar makers.  They will give you hints to the correct order in the  

Castle of Kalist staircase trap.  The actual solution is on the back of 

the sign outside of Mellions.  After you are finished, proceed to the  

Castle of Kalist. 

 

XXVII.  Castle of Kalist 

 

The Castle of Kalist is southeast of Mellions and northeast of  

Arcadia.  Enter, and hack your way to the area where you can clearly  

see nine staircases in a three-by-three pattern.   

 

Take the upper right staircase, then the bottom left,  

and then the bottom center. 

 

Luna will have disappeared.  Don't worry -- keep going.  Eventually 

you'll find two chests with what appears to be the Falcon Sword and your 

armor, but these are fakes.  You will find what appears to be Luna, 

but is actually the demoness Haggis.  Once you kill her, Luna will come  

back.  You'll get a snow gem.. use it immediately to gain Blizzard magic. 

 

Proceed to the uppermost floor and get the Demonic Key from the  

locked room.  Following that, go to the southeastern part of the upper 

floor, and walk into the skull on one side of a rectangular structure. 

You'll then be transported out of the castle. 

 

XXVIII. Moronvia 

 

Buy new weapons and talk to the village people.  Take note 

that there is a lower level to the village which is inaccessible at this  

time.  Then leave the village and find the Feline Farms. 

 

XXIX.   Feline Farms -- The Village of Cats 

 

The cats in the village will complain that the dogs living 

in the cave to the north have stolen their food, the "tuna liver lumps." 

When you're done talking to the people in the village, go north to the 

dog cave.  

 

XXX.    The Dog Cave 

 

This is the one dungeon in the game with secret passages.  You 

MUST find the secret passages, or you will not be able to progress  

through the dungeon.  On the first floor, the secret passage is in the  

southeastern corner, just before the stairs.  

 

On the lower floor, the long hallway is blocked -- you also 

need to find the secret passage.  It should be on the right:  just before 

the hallway starts.   

 

The Dog Boss is located just after a maze of blackness.  Kill him, 

and take the tuna liver lumps.  Go back to the Feline Farms. 

 

XXXI.   Feline Farms 

 

Talk to Parrtesia, who seems to be the leader.  She will express 

her gratitude and give you information about the whereabouts of your 

Falcon Sword and Genji Armor.  She mentions the Lake of Fairies, Tristram, 

and the key required for entry. 

 

XXXII.  Lake of Fairies 

 

The Lake of Fairies is relatively small, hidden away in a forest  

to the northwest of Moronvia.  Your first visit yields little fruit -- 

you simply talk to the Fairies, but they will not trust you with the key 

to the Temple of Xentar. 

 

XXXIII. Moronvia 

 

Immediately proceed to the attendant who guards the staircase 

to the lower levels of this village.  Desmond will give him the tuna 

liver lumps, and he will begin to feel sleepy.  You have to leave the  

town and come back in order for him to fall completely asleep.  Then 

descend to the lower level. 

 

The Chief of Moronvia refuses to give you the pearl on the 

pretense that it will be reserved for the god that marries his daughter.         

You can talk to more people and then depart for Tristram. 

 

XXXIV.  Tristram  

 

Tristram is located in the snowy region northwest of the Lake of 

Fairies.  At this point in the game, you should be alerted by a citizen  

that something is wrong.  If everything seems fine, you might have missed 

something.  Check to see. 

 

When you ARE alerted, the characters will deduce that something 

has happened at the Lake of Fairies.  Either warp or walk there. 

 

XXXV.   Lake of Fairies 

 

Demons seem to have broken in and raped the fairies, stealing the 

key to the Temple of Xentar in the process.  You should proceed to  

Moronvia immediately after questioning the fairies. 

 

XXXVI.  Moronvia 

 

The town will be deserted except for one man guarding the staircase 

on the village's lower level.  Talk to him, and he will lead you to the  

Chief's daughter.  Eventually after conversation the party acquires the  

Pearl of Sorrow, necessary for entrance into the Temple of Xentar. 

 

When you have the Pearl of Sorrow go to the Temple of Xentar  

immediately.  It is also in the snowy region, east of Tristram. 

 

XXXVII. Temple of Xentar 

 

You will find that the temple has already been broken into,  

presumably by the demons.  You will also meet Arstein, the Dark Knight, 

at the entrance.  He is wounded but leaves shortly after you talk to him. 

 

The Temple is unfortunately large and difficult to map out in this 

textfile.  Simply proceed through the doors and floors until you find your 

Falcon Sword and Genji Armor.  Then, on the top floor, you should find 

a door with a pattern of a girl on it.  Your party should insert the  

Pearl of Sorrow and the door will open. 

 

XXXVIII. Realm of Light 

 

After passing this door, you will cross over to the Realm of Light, 

which is, though he doesn't realize it, Desmond's home.  Talk to the 

Goddess, and she will fill you in with a very long story.  At the end of  

the story you are transported to a battle site. 

 

XXXIX.  The Final Showdown 

 

You lose the help of Rolf and Luna here, because it is a fight 

solely for Desmond.  You'll meet Arstein first, and kill him.  Then comes 

along his father, who fights with your mother, and then you. 

 

The final boss, Deimos, is very difficult -- I had a hacked level 

99 character with infinite HP and it still took a long time to kill him. 

For those who are playing without help I would definitely suggest many 

High Potions. 

 

XXXX.   End of Game 

 

When you beat Deimos and exit the battle field, Rolf and Luna 

will congratulate you.  You will then have the freedom to roam the entire 

land and hear them praise you loudly.  To finish, go to Arcadia and talk 

to the Princess.  Then talk to Aquaria.  Then talk to the Princess again. 

 

Enjoy the end of game sequence. 

 

 

R-RATED SCENES --------------------------------------------------------- 

 

1. Squalor Hollow:  Mona being raped 

2. Priscilla's Place:  Priscilla being raped 

3. Priscilla's Place:  Priscilla, after Visal is dead 

4. Clara's Place:  Clara being raped by wolf 

5. Clara's Place:  Clara after Wolf is dead 

6. Tymm's Lair:  Marie, after Tymm is dead 

7. Nudist Colony:  The three girls, after guessing their ages 

8. Phoenix:  Kate, the married woman 

9. Carnage Corners:  The House of Horrors 

10. Carnage Corners Cemetary:  The picture in the chest 

11. Arcadia:  Helen, the weapons dealer 

12. Arcadia:  The illusionist in the tower 

13. Carnage Corners Cemetary:  Mona, after defeating the demons in the 

    cemetary 

14. Carnage Corners:  The mayor's daughter, after winning the competition 

15. Arcadia:  The Princess Diana, before entering Castle of Kalist 

16. Castle of Kalist:  Haggis, the demoness 

17. Feline Farms:  Parrrtesia, after tuna liver lumps are returned 

18. Lake of Fairies:  Close-ups of all fairies 

19. Moronvia:  Alice, in order to get Pearl of Sorrow 

 

FINAL NOTES --------------------------------------------------------------- 

 

Savegames of hacked level 99 characters / 16 mil. sovereigns are available  

upon request.  Please send e-mail to chanman@cuug.ab.ca. 


Comments

Popular posts from this blog

BOTTOM LIVE script

Evidence supporting quantum information processing in animals

ARMIES OF CHAOS