SUPER COBRA for Intellivision

 PARKER BROTHERS

English Instructions


SUPER COBRA


For the Mattel Intellivision Video Game System


SUPER COBRA game graphics c. 1983 Konami Industry Co. Ltd.

SUPER COBRA is a trademark of Konami Industry Co. Ltd and used by Parker 

Brothers under authorization

Rules c. 1983, Parker Brothers, Beverly, MA 01915



OBJECT


Brush off your ace piloting skills because you're about to take off on a hair-

raising adventure:  air surveillance of enemy territory.  This means an 11,000

mile obstacle course through ever-changing terrain...over craggy mountain tops,

around tall city buildings, through long jagged tunnels.  And that isn't all!

The course is just rigged with chopper-stopping weapons like igniting rockets,

heavy ground artillery, flobbynoids and flying saucers.


Every 1,000 miles of terrain brings ever-increasing challenges and ever-

certain...danger.  But a handsome payoff lies at the end of the course for

anyone who's got what it takes.


SETTING THE CONSOLE CONTROLS


1. Make sure the cartridge is placed firmly into the cartridge slot.


2. Turn the ON/OFF switch to ON.  You'll see "PARKER BROTHERS PRESENTS Konami's

SUPER COBRA".


3. Press the keypad button on either hand-held controller.  You'll see

"PLAYERS?".


4. Press either no. 1 or no. 2, depending on whether you're playing a 1- or 2-

player game.


5. Then you'll see "LEVEL?".  Press the number of the level at which you wish to

play.  (See GAME SELECTION).


6. Press any keypad button to start the action.


NOTES:  At any time during the game, you may press reset to begin again,

starting with the level and number of players options.


THE AUTOMATIC PILOT:  If you'd like to review the entire obstacle course before

actually playing the game, you may do so by pressing keypad button no. 5 when

you see "LEVEL?".


THE HAND-HELD CONTROLLERS


Use the directional disc on the hand-held controller to fly your chopper up,

down, and to the right.  When you fly left, the chopper "hovers".


To fire chopper bullets:  press either top fire button OR press keypad button

no. 1.


To drop bombs:  press either bottom fire button OR press keypad no. 3.


The remaining keypad buttons also activate the chopper's firing systems (bullets

and bombs).  Some ace chopper pilot's, however, recommend that you use the fire

buttons and keypads no. 1. and no. 3. for accurate firing control.


PLAYING


As soon as the game begins, start to fly your chopper down screen to the right.

The object is to avoid the obstacles that border around the chopper's air route

in order to gain mileage.  Hit an obstacle, and the chopper goes down.


In addition to gaining mileage, try to shoot down for points the weapons

scattered throughout the course.  You'll find six different types of weapons:

ground artillery, straight rockets, arc missiles, flobbynoids, roof bombs, and

flying saucers.  The type of weapon you'll find and whether it's activated or

not will depend on the level at which you're playing.  Just remember:  dodge

it's fire, don't run your chopper into it, and try to shoot it down for points.


When you lose a chopper, the next one comes up close to where the last one went

down.


X   XXXX

 X XXXXX

  XXX XX     ___ Ground Artillery

XXX XX XX

XXXXXXXXX



    XXX

  XX   XX

 XXX XXXXX

 XXX   XXX  ___ Fuel Tank

 XXX XXXXX

  XX XXXX

 X XXXX  X

X         X



  XX

 XXXX

 XXXX    ___ Arc Missile

 XXXX

X    X



       ________________

              X

xx       xxXXXXXXXXxxx       

XXxxxXXXXXXXXXXXXXXXXXXXx   ___ Chopper

       """"""""""""""""


XXX

 XXX

  XXX 

  XXXXXX

XXXXXXXXXX   ___ Flobbynoid

XXXXXXXXXX

  XXXXXX

     XXX

      XXX

       XXX



      xxxx

    XXXXXXXX

  XXXXXXXXXXXX

XXXX XXX XXXXXXX

 XXXXX XXXXXXXXX      ___ Flying Saucer

XXXXXXXXXXXXXXXX

XX  XX  XX  XX 

            


  XXXX

   XX

XXXXXXXX

 XXXXXX     ___ Roof Bomb

XXXXXXXX

   XX



    XX

    XX

    XX      ___ Straight Bomb

    XX

    XX

  XXXXXX

XXX    XXX



_________________________

|     |   |   |   |     |

|  XXX|XXX|XXX|XXX|XXXXX|

|XX   |   |   |   |     |

|XX   |   |   |   |     |

|  XXX|XXX|XXX|XXX|XXX  |   ___ Booty

|     |   |   |   |   XX|

|     |   |   |   |   XX|

|XXXXX|XXX|XXX|XXX|XXX  |

|_____|___|___|___|_____|


 


FUEL TANKS


Your fuel monitor is at the top of the screen.  Keep an eye on it because if

your fuel runs out, your chopper is out of luck.  You can replenish your fuel

supply by hitting a fuel tank with chopper fire.  As the fuel depletes to a

dangerous level, you'll see "FUEL CRITICAL".  This tells you to hit a tank fast

in order to keep flying.


THE OBSTACLE COURSE


The obstacle course is made up of 11 different sections of terrain. Every time

your chopper enters a new section of terrain, the screen will show that you've

cleared another 1,000 miles.


Each section of the obstacle course shows not only different terrain - tunnels,

city buildings, or mountains - but also displays various combinations of active

and inactive weapons.  Here's a rundown of what you'll encounter in each

section:


Section  1:  straight rockets, ground artillery active.


Section  2:  arc missiles, ground artillery active.


Section  3:  ground artillery, flobbynoids active; straight rockets inactive.


Section  4:  ground artillery, flobbynoids active; straight rockets inactive.


Section  5:  ground artillery, roof bombs active.


Section  6:  ground artillery, straight rockets active.


Section  7:  ground artillery, straight rockets active.


Section  8:  ground artillery, flying saucers active; straight rockets inactive.


Section  9:  ground artillery, arc missiles active, straight rockets inactive.


Section 10:  ground artillery, straight rockets active.


Section 11:  Here's where the booty lies.  Ground artillery and arc missiles

active.


NOTE:  Fuel tanks are found in all sections.


THE BOOTY


When you reach section 11, the object is to pick up the booty by swooping down

and landing on it.  If you can accomplish this and reach the end of the course,

you'll see "CONGRATULATIONS".  In a moment, you'll begin again at section 1.


If you should pass over the booty without picking it up, you'll see "CHALLENGE

AGAIN".  This means you'll go back to the beginning of section 11 with no loss

of helicopter.


END OF GAME


The game ends when you run out of choppers.


If you press ENTER while "GAME OVER" and the score is being displayed, you'll

start again at the same section where the last chopper went down. Your score,

however, will be reset at zero.


Note:  If "GAME OVER" is displayed for more than 30 seconds, you'll get

AUTOMATIC PILOT.


To play again beginning with game options: press any keypad button except ENTER.


TWO-PLAYER GAMES


In a two-player game, the left player goes first; players alternate turns.  Your

turn ends when you lose a chopper.  The game ends once both players have lost

their last chopper.



SCORING


Hitting a fuel tank....................100 points

Hitting a ground artillery.............100 points

Hitting a straight rocket..............100 points

Hitting an arc missile.................100 points

Hitting a flobbynoid...................100 points

Hitting a roof bomb....................100 points

Hitting a flying saucer................100 points

Points also accumulate for mileage.....140-180 per 1000 miles cleared.



GAME SELECTION

_______________________________________________

|             No. of                          |

| Levels     choppers     terrain             |

|_____________________________________________|

|   1           9         wide air route      |

|   2           6         narrow air route    |

|   3           6         narrow air route    |

|   4           6         narrowest air route |

|_____________________________________________|



IMPORTANT NOTE


The colours seen on your T.V. Set may not be identical to those shown in this

booklet.  This is due to the type of T.V. Receiver used and does not mean your

cartridge is faulty.


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