SNAFU for Intellivision

 SNAFU

Intellivision Cartridge Instructions

(For 1 or 2 Players)


The contest is on! Create a maze to corner your opponents...before you are

cornered yourself. Split-second reflexes keep your trail in motion -- while

blocking your opponent and/or the computer in a trap from which there is no

escape. Or direct a hungry serpent after your opponent, and bite his tail off

before he bites yours. It's a twisting tangle which only the swift survive. 16

game variations put you in control.


OBJECT OF THE GAMES


Trap Games (12 variations) -- To keep your trail moving without colliding -- and

to block your opponents' trails so that they are forced into collisions. Trails

that collide with others, with the edge of the picture, with obstacles  or

themselves are eliminated.


Bite Games (4 variations) -- To make contact between the head of your serpent and

the tail of your opponent's serpent, "biting" off one link with each contact. The

winner is the surviving serpent.


WHEN YOU SEE THE GAME TITLE, SELECT YOUR GAME SPEED.


Fastest -- Press Disc.

Medium Fast -- Press Key 1.

Medium -- Press Key 2.

Slow -- Press Key 3.


TRAP GAMES


PICK YOUR GAME VARIATION

Key in the number for the Trap game variation you want. (See table

below.) Then press ENTER.


SELECT NUMBER OF ROUNDS

Key in any number from 1 to 99. Then press ENTER.


During Trap games, the number of rounds remaining is shown as a

white digit in the lower left corner of the screen.


BEFORE THE ACTUAL START OF ANY GAME, YOU CAN RETURN TO THE

TITLE FRAME AND START OVER BY PRESSING ANY SIDE BUTTON ON

EITHER HAND CONTROLLER.


GAME VARIATION  1

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  2

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: NO


GAME VARIATION  3

Movement: Horizontal/Vertical

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  5

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  6

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: NO


GAME VARIATION  7

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  9

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: YES


GAME VARIATION  10

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: YES


GAME VARIATION  11

Movement: Horizontal/Vertical

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: YES


GAME VARIATION  13

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: YES


GAME VARIATION  14

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: YES


GAME VARIATION  15

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: YES


ALL GAME VARIATIONS CAN BE PLAYED BY ONE OR TWO PEOPLE


HOW TO PLAY TRAP GAMES


The only control you use in the Direction Disc. The left hand controller directs

the Red trail; the right hand controller directs the Blue trail. Yellow and Tan

trails are directed by the computer.


If you do not touch one Direction Disc, the computer will direct that trail. Once

you touch a Disc, YOU have control of that trail for the rest of the round.


After a game first starts, the computer randomly selects the direction in which

your trail starts to move. Trail responds to your pressure on the Disc after it

had moved one square.


Your trail will not respond if you try to change direction to the exact opposite

of your present movement, since this would cause you to have a head-on collision

with yourself.


GAME STRATEGY


Direct your trail so that it always has room to keep moving freely. At the same

time, try to block your opponents so that they are forced into a collision. If a

trail collides with the edge of the picture, with an obstacle, with another trail

or with part of itself, it is eliminated from the round. Depending on game

variation, eliminated trails may disappear or remain on screen as additional

obstacles.


OBSTACLES


In game variations where obstacles occur, these appear as different colored

objects scattered about the screen. The computer randomly sets the number and

position of obstacles for each round of a game with this variation.


DIAGONAL MOVEMENT


In game variations that allow diagonal movement, you can cross a diagonal trail

when moving diagonally yourself. However, the intersection must be between links.


If you are about to crash, you will hear a BEEP one square before collision. Blue

trail will be warned with a HIGH beep. Red trail will be warned with  a LOW beep.


SCORING


When a trail collides and is eliminated, all other surviving trails are awarded

one point. If two trails collide simultaneously, both are eliminated and neither

receives a point. Any other surviving trails, however, receive two points. Points

are accumulated throughout the number of rounds set at the beginning of the game

(up to 99). Points are displayed along the bottom of the screen, in the color of

the trails.


MUSIC


The computer music lets you know that the current round of play had reached the

"showdown" stage -- a battle between the last two existing trails. If you are

playing a 2-trail variation of the game, you will hear the music throughout the

entire round of play. Music also signals you when the game is over.


AT THE END OF A GAME, YOU CAN RETURN TO THE TITLE FRAME TO START OVER BY PRESSING

ANY SIDE BUTTON ON EITHER HAND CONTROLLER.


BITE GAMES


PICK YOUR GAME VARIATION


Key in the number for the Bite game variation you want. (See table below.) Then

press ENTER. Game starts immediately.


GAME VARIATION  4

Movement: Horizontal/Vertical

Obstacles: NO


GAME VARIATION  8

Movement: Horizontal/Vertical/Diagonal

Obstacles: NO


GAME VARIATION  12

Movement: Horizontal/Vertical

Obstacles: YES


GAME VARIATION  16

Movement: Horizontal/Vertical/Diagonal

Obstacles: YES


ALL BITE GAME VARIATIONS ARE 2-PLAYER GAMES, WITH 2 SERPENTS. BEFORE THE ACTUAL

START OF ANY GAME, YOU CAN RETURN TO THE TITLE FRAME AND START OVER BY PRESSING

ANY SIDE BUTTON ON EITHER HAND CONTROLLER.


HOW TO PLAY BITE GAMES


The only control you will use is the Direction Disc. Left hand controller directs

the Red serpent; right hand controller directs the Blue serpent. BITE GAMES ARE

2-PLAYER GAMES. If you leave either serpent to the computer's control, that

serpent will travel back and forth across the screen until it eventually eats

itself.


When game starts, computer randomly selects the direction of movement for  both

serpents. Serpents respond to Disc direction after they have moved one square.


GAME STRATEGY


Maneuver your serpent to make contact between the head of your serpent and the

end of your opponent's serpent's tail, "biting" off one link. Each serpent starts

with 10 links. A serpent can grow a new link (up to a maximum length of 20), if

it is not bitten within a certain length of time. The time required to grow a new

link depends on the speed at which you are playing.


Fast speed -- approx. 20 seconds

Medium Fast speed -- approx. 27 seconds

Medium speed -- approx. 33 seconds

Slow speed -- approx. 40 seconds


If a serpent runs into the edge of the picture and doubles back on itself, it

will lose one link. Display at the bottom of the screen shows how many links each

serpent has left. The game is over when a serpent loses all its links. The winner

is the surviving serpent.


OBSTACLES


In game variations where obstacles occur, these appear as different colored

objects scattered about the screen. The computer randomly sets the number and

position of obstacles for each round of a game with this variation. If a serpent

runs into an obstacle, it will change direction of movement.


COMPUTER MUSIC SIGNALS YOU WHEN THE GAME IS OVER. AT THE END OF A GAME, YOU CAN

RETURN TO THE TITLE FRAME TO START OVER BY PRESSING ANY SIDE BUTTON ON EITHER

HAND CONTROLLER.


--------------------------------------------------------------------------------


(c)1981, 1998 Intellivision Productions, Inc.


Comments

Popular posts from this blog

BOTTOM LIVE script

Evidence supporting quantum information processing in animals

ARMIES OF CHAOS