Q*BERT for Intellivision

 Parker Brothers

Q*BERT

Cartridge Instructions


OBJECT


To score as many points as possible by changing the color of the cubes on the

pyramid from a starting color to a destination color. You'll do this by hopping

Q*bert from cube to cube while avoiding the "nasty" characters who will try to

stop him. Each time you complete a pyramid, you'll proceed to a new pyramid - or

round. Try to complete as many rounds as you can. There are nine game levels in

all; four rounds per level.


SETTING THE CONSOLE CONTROLS


Make sure the cartridge is placed firmly into the cartridge slot. Turn the

OFF/ON switch to ON. Press the RESET button. You'll see "Parker Brothers

presents Gottlieb's Q*bert" on the screen. Press 2 only if you want to play a

two-player game. Press ENTER, and you're ready to start Q*bert hopping.


PLAYING


You'll start the game with three Q*berts. The first Q*bert will appear on the

topmost cube as soon as you hit ENTER. The remaining Q*berts are shown to the

left of the pyramid.


Try to hop Q*bert onto each and every cube, so that eventually the entire

pyramid becomes the destination color. The destiination color indicator is on

the left of the screen.


Be careful not to hop Q*bert off the sides of the pyramid or off the bottom row

of cubes. If you do, he falls and you lose the Q*bert. When this happens, the

next Q*bert will apear on the topmost cube ready to try again to complete the

pyramid.


Red Ball


When Red Ball starts rolling, get Q*bert out of its path or it will squash him!

If this happens, the next Q*bert will appear on the cube where the last one was

squashed.


Purple Ball


Poses the same kind of danger as Red Ball, except that when Purple Ball reaches

the bottom of the pyramid, it hatches Coily the snake!


Coily


He's the snake with the perilous pounce! The only way to get rid of Coily is to

lure him off the pyramid by hopping a flying disc.


The best way to do this is to hop Q*bert onto the exit cube. (There is only one

correct exit cube for each flying disc.) Then as soon as Coily approaches the

exit cube, hop Q*bert aboard the flying disc. Q*bert flies off to safety while

Coily falls into space.


Flying Discs


When Q*bert's in trouble, he can board a flying disc that will whisk him off to

safety at the top of the pyramid. The number of discs and their placement to the

sides of the pyramid will differ, depending on the game level an round. Just

make sure Q*bert boards the flying disc from the correct exit cube or else he'll

fall off the pyramid.


Ugg


Ugg appears on the lower portion of the pyramid and travels sideways and

upwards, ready to jump on Q*bert. If he does, the next Q*bert will appear on the

cube where the last one was jumped.


Slick


Even though Slick can't catch Q*bert, he's still a very crafty fellow. He

changes the cubes' colors back again so Q*bert's got to retrace his tracks. If

Q*bert stops him, however (by running into him), you'll earn bonus points.


Green Ball


Green Ball is the other green character that can't catch Q*bert either. But if

Q*bert catches Green Ball, all the characters except Q*bert freeze for a moment,

Q*bert can continue to hop, and you'll earn bonus points.


END OF ROUND


The round ends when you complete the pyramid. As long as you have a Q*bert

remaining, a new pyramid will appear with a new destination color.


ROUND PROGRESSION


As you progress from round to round, Q*bert's speed, the speed of the other

characters, and the frequency of the other characters' appearances will

increase.


END OF GAME


The game ends when you run out of Q*berts.


To play again, press RESET, then ENTER. The game will begin at Level 1, Round 1.


TWO-PLAYER GAMES


The left player goes first; players alternate turns. Your turn ends when you

lose a Q*bert; you resume playing with your remaining Q*berts.


The game ends when both players have lost all their Q*berts.


SCORING Q*bert changes cubes to destination color 25 points 

Q*bert changes cubes to intermediate color 15 points 

Q*bert catches Slick 300 points 

Q*bert catches Green Ball 100 points 

Q8bert lures Coily off pyramid 500 points 

Extra points for unused flying discs 50 points for each disc 

Bonus points 1000 points for completing the first round; amount increases 125 for each successive round, up to 5000 points 

Bonus Q*berts one for every 10,000 points you score 


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©1983 Parker Brothers 


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