3D Studio Max Message Board
Subject: 3Ds Max Msg Brd Archive
Author: Various
Uploaded By: AFC jerOme
Date: 9/7/1997
File: 3dSMax.txt (83366 bytes)
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Keywords: 3D SIG, MGR, TEXT, 3DsMax, 3D Studio
Archive of messages posted in the Macintosh Graphic Arts Forum's 3D SIG's 3D Studio Max Discussion message board.
All Posts prior to 5/97
5/10/97 2:36:32 PM
3D Interest Group /3DStudio/MAX
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Subj: 3d studio
Date: 11/7/93 5:49:48 PM
From: Badmtrfngr
Posted on: America Online
Is anyone in this forum using 3d studio? I recently started using it at a new job and have become a complete convert. Previously, I have only used Mac's for modeling/rendering, but this program is really fantastic. It's modeler is it's strongest componant, but it's rendering quality is pretty good as well. It doesn't have a true raytracer, but it does do raytraced shadows. It is a little pricey at $3000 a copy ($1500 if you are a starving college student like me) but it's well worth the price. If you can get your hands on a copy somewhere, try it. After using Macs for so long it's rendering speed really blew my mind. Great animation and morphing tools as well. There is a review in the latest issue of Computer Graphics World. Autodesk also has a promo video that I believe is free if you call for info. 1-800-879-4233. Please post if you're interested or using this product.
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Subj: 3d studio
Date: 11/8/93 2:13:14 PM
From: Tom Cushwa
Posted on: America Online
I'm glad to see a new folder discussing 3d Studio. I've always been interested in 3D studio. It's just that it runs on a PC. Nothing against PCs, it's just that I don't have one.But I was wondering what are some of the performance increases that are seen between a 486 machine and a Pentium machine? Some people are saying that it is twice as fast. Is this true? Will 3d Studio run on the IBM version of the Power PC? Enquiring minds want to know.---tc
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Subj: 3ds
Date: 11/14/93 1:40:58 PM
From: SteveS7323
Posted on: America Online
Yeah I'm using 3ds at school... It a really killer program.. and we just got release 3 in... Anyone using the IPAS plug in routines? Just wanted to see if anyone had some good params to use...
Yeah they say that release 3 is faster, but we tested it against v2.1 with the same file and it rendered a bit faster that 3.0.... but it's alot bettter
Steve
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Subj: SPEED!
Date: 11/18/93 12:15:23 AM
From: Badmtrfngr
Posted on: America Online
I haven't seen studio running on a pentium, but it's my understanding that the code must be rewritten to really take advantage of it's speed. The same goes for power PC, it needs optimized code. In my experience, v. 3 is a little faster, but some of the new options (esp. ray-traced shadows) slow it down. There is a software accelerator (with dongle) called Liquid Speed that helps speed up redraw and rendering. It seems to work well, but once installed it's easy to get used to the speed increase and still want more. We're all speed freaks at heart, aren't we?
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Subj: yep
Date: 11/18/93 4:23:21 AM
From: XianAtro
Posted on: America Online
Yo 3D heads
Been running 3DStudio for over a year now. Really powerful stuff for desktop animation. I have had several things I did on it broadcast on tv. It's definately up to snuff, even with the hefty $$$ tag. X.A.
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Subj: Re:BROADCAST GRAPHICS
Date: 1/6/94 6:33:50 PM
From: C4 STUDIO
Posted on: America Online
What's the best way to break into the broadcast graphics market?
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Subj: Re:BROADCAST GRAPHICS
Date: 1/7/94 10:06:39 AM
From: Vanzo
Posted on: America Online
Simply have an outstanding demo reel(tape). I can't stress it enough. Even if you have "connections", rarily can you get by without examples of excellent work. Most places will immediately ask you for a reel before asking much else..
BTW- Do you mean to be more specific than just "broadcast graphics"? Are you interested in Video editing & effects or Computer Animation and/or Special Effects. Do you want to become a Digital Harry artist or a Computer Animator, etc..or what?
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Subj: 3 d studio
Date: 2/15/94 9:54:00 AM
From: ElieP
Posted on: America Online
yeah its the best! anyone interresrted to join forces to create a COOP of artists in order to live of our art. I am new at this and I need help from a guru. ME:36 y old, male, french, fine art school paris france,20 years of practice,jewlery ,glass beads ,monumental sculpture,painting you name it! want to to get out of the tunnel!
interrest:greenpeace,talkings heads,lori andreson,samba,brian eno, picasso,klee, jazz te3x avery, i have the animation pro I dont have the 3d studio yet And i plan to get it by any means! help! i have a story for an animated series of abtract/space invaders/never seen before and i am looking for partners to produce it ideas welcome /let's create a corporation . ElieP.
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Subj: 3d studio or EI?
Date: 4/29/94 5:04:03 PM
From: CENTRES
Posted on: America Online
I was considering getting an EI, but after seeing the awesome demoreel of 3d studio( free from Autodesk), makes me think whether it'd be better to get two 486/50(clock triplable to 486/150) and a 3d Studio($1500 with a student disc.). Since I can get a nice 486 system for $3000, If I get two, I'll able to render as fast(?) as EI and the money would be about the same. Can anyone compare speed and features and tell me which way to go?
I presently have a Q800 and C650 with VIDI PresenterPro and Strata. I'm doing mostly illustrations in Photoshop and making pretty ok money, so would like to get into doing profesional 3d rendering and animations. If I want to do things like archtectural walk throughs, Flying logos for broadcast TV, is Electric Image the way to go?(I have ModelerPro as modeler). But for $7500, I could get 3d studio and 486 systems and net work them with mac to use them both?
Thanks for any info/comments. : )
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Subj: Re:3d studio or EI?
Date: 4/29/94 5:45:27 PM
From: SaurianC
Posted on: America Online
>>If I want to do things like archtectural walk throughs, Flying logos for broadcast TV, is Electric Image the way to go?<<
This is exactly the kind of work many EI users do, and very high quality.
I have never used 3D Studio but seen their demo reel which is impressive. EI also has an impessive reel. Check out their forum for more info (Keyword: Electric).
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Subj: Re:3d studio or EI?
Date: 4/30/94 8:46:46 AM
From: Eclipse040
Posted on: America Online
Electric Image also offers educational discounts. Contact Reagan Reed @ EIAS for pricing info, but I think it is about $1500 too...
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Subj: Re: 3D Studio FLI on Mac
Date: 5/25/94 8:13:58 PM
From: Gianna6
Posted on: America Online
I've dnloaded a Fli player to a Mac, how can I import and extract a 3D Studio Fli file spanned to 2 disks (2MB) using pkzip?
[posted to PC Graphics forum 3D Studio msg. board with no response.]
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Subj: Re: 3D Studio FLI on Mac
Date: 5/26/94 8:35:13 AM
From: AMANNING
Posted on: America Online
ummm- I'm not sure if this is the answer, but DeBabelizer can import Fli files and convert them.
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Subj: URGENT - 3D talent needed in LA
Date: 5/26/94 6:48:58 PM
From: GanesaMM
Posted on: America Online
Experienced 3D and 2D artists needed for 3 month assignment in LA.
Must have Studio 3D experience. Familiarity with limited palette image creation, such as for SEGA, is a major plus.
Call immediately:
Steve Hundley
408-288-3446
Contemporary Creative Source
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Subj: Re:3d studio or EI?
Date: 5/29/94 9:08:39 PM
From: Badmtrfngr
Posted on: America Online
I'm a previous Strata devotee who has converted to 3dStudio. It's a much faster renderer than anything on the Mac (although I haven't used EI, I'll have a chance in the next few months and get back to you). From what I've heard EI turns in impressive times as well. For comparison, the last animation I completed in 3DS3 contained nearly 60,000 polygons and was turning in frame times from 5 min. minimum to 10 min. max. on a 486 66 with 64MB ram. The modeler in 3dStudio is exellent as well as the animation tools. You might also want to check out the IPAS routines from the Yost Group for flames, skinning, smoke and other special effects. One drawback is that the last time I checked the new version of Studio (3.0) it was still $3000, the $1500 student discount was for the last version, and had no upgrade path. You might want to check on this. Contact me at Badmtrfngr@AOL for more info.
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Subj: 3d studio vs SSP ?
Date: 6/12/94 8:21:14 AM
From: CENTRES
Posted on: America Online
Is there anyone who can make some kind of rendering speed comparison between 3d studio(on a 486/66) vs StudioPro on a 8100? Rendering in Phong of course for the SSP(since 3dS does phong only). I might invest on a Pentium system just for 3d sutudio or go for 8100 logic board upgrade if SSP's rendering proves to be just as fast or faster.
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Subj: Re:3d studio vs SSP ?
Date: 6/13/94 3:51:40 PM
From: Badmtrfngr
Posted on: America Online
If someone can post a rendering time for SSP for PPC that includes light sources, texture map sizes, reflective and transparent object count, I'll post 3dstudio's time on a 486-66. Or upload a DXF for rendering and I'll give you a time.
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Subj: 3D Studion on powerpc?
Date: 6/20/94 12:34:14 PM
From: HOLODECKER
Posted on: America Online
I used 3D studio for years, but recently became director of multimedia at a place where all they use is Macs. I ordered Strata Pro for the PowerPC, but find that it falls very short. Does anyone know if I will be able to run 3D studio on the powerPC under softwindows DOS emulation? Please mail me, HOLODECKER.
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Subj: Re:3D Studion on powerpc?
Date: 6/20/94 3:12:47 PM
From: SWAGSTAFF
Posted on: America Online
You *should* be able to. Unfortunately, emulation is a lot slower than code running native. Supposedly, Apple has just optimized their emulator code. The new system software should ship some time in the next couple of months - and is supposedly twice as fast in emulation. This will make PC programs on the Mac competitive with a 50 Mhz 486 - though probably not with a Pentium.
Another company is said (last week's MacWEEK) to be coming out with a 486 emulator that's much faster than Insignia's SoftWindows. Wait and see...
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Subj: Re:3D Studion on powerpc?
Date: 6/20/94 3:15:17 PM
From: SWAGSTAFF
Posted on: America Online
Have you considered Orange Micro's 486 NuBus board - it's expensive, but far faster than SoftWindows.
Apple also has a PC-on-a-board, designed, I think, for the Quadra 610.
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Subj: Re:3D Studion on powerpc?
Date: 6/20/94 3:46:56 PM
From: Bill 5150
Posted on: America Online
You should get either Presenter Pro 3.0 or Electric Image 2.0... both harnass the power of 3D Studio.
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Subj: Re:3D Studion on powerpc?
Date: 6/20/94 5:10:11 PM
From: Vanzo
Posted on: America Online
From what I understood, Orange Micro's 486 NuBus board does not have a math co-processor, which would cripple performance as far as 3d is concerned...
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Subj: Re:3D Studion on powerpc?
Date: 6/20/94 5:15:11 PM
From: Badmtrfngr
Posted on: America Online
For the price of EIA($7500) you could BUY a pentium and 3ds3. And you'd still need a modeler (another $1500 for FormZ or PresPro). These are some of the best and fastest 3d programs offered on the Mac, but paying that much to stay platform loyal is not a solution. To really be competitive you might need both systems. It might be best to wait and see what happens with PPC apps. With it's floating point speed it should encourage a flood of new 3d apps. Call the manufacturers or post your wish/need list. I wouldn't suggest trying 3ds through Softwindows though, it'll bring new meaning to the word slow......we're talking geographic time.
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Subj: Re:3D Studion on powerpc?
Date: 6/20/94 8:11:42 PM
From: TWSMAC
Posted on: America Online
I have heard a rumor that 3D Studio may also be ported to the PowerMac. You might want to look into it.
Also 3DGig is being ported to the PowerMac.
Tom Snyder
TWSMAC
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Subj: Re:GIG on PowerPC
Date: 6/20/94 10:53:04 PM
From: AFC John
Posted on: America Online
GIG would definitely be worth a look on the powerPC. It has some unique modeling and mapping abilites, as well as decent animation. If the price is right, and implementation consistent, it could be the new leader in mac 3D.
AFC John
3DSIG/MGR
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Subj: Re:GIG on PowerPC
Date: 6/21/94 6:43:17 AM
From: CREATE 3D
Posted on: America Online
Who? What? Where?
Did I hear Gig 3D Go on PPC?
Are our dreams of high level apps. coming down to the mac coming true, or is this just another crippled version cruel trick? BTW is Apple planning on supporting Open GL? Is it even possible?
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Subj: 3DS & Power Mac stuff
Date: 6/21/94 8:02:17 AM
From: Eclipse040
Posted on: America Online
3D Studio will not run under SoftWindows as 3D Studio requires enhanced mode operation (I think) and Soft Windows only emulates a 286 instruction set. (It is basically a REALLY FAST 286, or a slow 486/fast 386 running a 286 instruction set.) Running 3D Studio under SoftWindows would definitely NOT be worth the effort anyway.
We (Apple) are actively working on some very interesting 3D stuff and OpenGL is doable on virtually any platform, including the Power Macintosh, all you really have to do is pay SGI for some licensing and port the code. This is essentially what Microsoft is doing for Daytona. Of course some of the coolest things about IRIS GL is not the graphics API per say, but the great 3D geometry processing and hardware support for nice things like textures and anti-aliasing. Note: this is NOT a product announcement. If you want some details I'd suggest you check us out @ Siggraph 94.
Tony Tamasi
Apple Computer, Inc.
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Subj: Re:3D Studion on powerpc?
Date: 6/21/94 11:28:14 PM
From: Gary 3000
Posted on: America Online
I've never seen 3d Studio,..and I've never heard of "GIG".
But I just heard from a friend that Studio 3d running in native PPC is now in beta testing.
Now he might have heard wrong,..but just in case,..I'm willing to be a beta tester if anyone's looking for one!
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Subj: Re:3D Studion on powerpc?
Date: 6/22/94 3:12:24 PM
From: Badmtrfngr
Posted on: America Online
3dStudio doesn't like to run under windows anyway (It will, but not very well). The point is moot unless it goes native.
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Subj: Re:3D Studion on powerpc?
Date: 6/23/94 10:04:11 AM
From: SWAGSTAFF
Posted on: America Online
According to MacWEEK, 6/6/94: Utilities Unlimited Inc., in Lake Havasu City, AZ., is preparing a 486 emulator competitor to SoftWindows that runs on a PowerMac 8100 at speeds exceeding current Pentiums.
The company claims the software will offer full 486DX emulation, including the chip's memory management unit (and support extended memory). It will run DOS, Windows, 0S/2 and NT, according to the company.
It's supposed to ship "late summer."
sw
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Subj: Re:3D Studion on powerpc?
Date: 6/24/94 7:42:23 PM
From: RKieth
Posted on: America Online
I know your company is a "Mac shop" but if you can do your job easier on a PC then lobby for a PC.
I'm doing an extended consulting session at a multimedia house that is a "Windows Shop". They wanted me to use Photoshop for Windows until I brought in my IIci and ran the same operations on my Mac and on the 486 they wanted me to use. The stopwatch doesn't lie. It took about 2 minutes with a calculator to figure out that it was cheaper to buy a Mac than pay me to waste time fighting the brain dead excuse for an operating system Gates has foisted on the Graphics Community.
On the other hand I worked on a project with some guys that were stone cold Macintosh animation gurus. I will admit they did some really neat stuff with Strata and Infini-D. But the things they hired me to do were drastically faster to do in TOPAS and 3D Studio.
You company should be comfortable with the concept that its the finished product that matters and encourage whatever methods are the most efficient.
OK. I'm off my soapbox. I just run into this so darn often. Why do we have to be PC users or Mac users or Amiga users or SGI users? Why not just digital artists. Or just artists. Heck, my teachers always taught me that the media was at most 10% of the art. Its what you got between your ears not what's on the other end of the mouse.
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Subj: 3D Studio format
Date: 6/25/94 12:19:10 PM
From: THarper
Posted on: America Online
Does anyone know of a utility that will convert dxf or obj files to 3DStudio format??
Thanks!
Tom Harper
Spectrum HoloByte
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Subj: Re:3D Studio format
Date: 6/25/94 3:08:29 PM
From: SWAGSTAFF
Posted on: America Online
I'm suprised that 3dS can't import dxf directly - since it Autodesk's 3D format in the first place!
If it doesn't anyway - you might try Kandu's CADMover - (703) 532-0213.
It's as grab-bag of 3D format translators (not cheap).
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Subj: Re:3D Studio format
Date: 6/27/94 4:35:11 PM
From: Badmtrfngr
Posted on: America Online
Studio most certainly does import dxf. I'm assuming you want to convert without a copy of studio. Autodesk just released a set of authoring tools to enable outside apps to write .3ds files. You might try them.
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Subj: Re:3D Studio format
Date: 7/3/94 10:31:47 AM
From: FSIntl
Posted on: America Online
3D Studio does import DXFs. However, I have heard that there might be problems with some formats. In that case, there are lots of conversion utilities to be found on Compuserve's GRAPHDEV forum (is it okay to mention that here?), particularly DXF23DS.
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Subj: Re:3D Studion on powerpc?
Date: 7/3/94 10:38:53 AM
From: FSIntl
Posted on: America Online
>>
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Subj: Re:3D Studion on powerpc?
>>Date: 94-06-24 23:42:23 EDT
>>From: RKieth
>>OK. I'm off my soapbox. I just run into this so darn often. Why >>do we have to be PC users or Mac users or Amiga users or >>SGI users? Why not just digital artists. Or just artists. Heck, >>my teachers always taught me that the media was at most >>10% of the art. Its what you got between your ears not what's >>on the other end of the mouse.
I agree! Personally, we use PC's mostly (for now), although I exchange work with people who use Macs and Amigas. However, I believe that it is the art and science of digital artwork that is really important. You need the hardware and software tools to get the work done, but the concepts and techniques transcend platform boundaries; and that is what I find to be most interesting.
Christopher A. Thames
Fusion Systems International
"3D is where it's at; everything else is flat!"
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Subj: Re:3D Studion on powerpc?
Date: 7/3/94 3:20:55 PM
From: Vanzo
Posted on: America Online
I personally think it is all in the tools...just me and my TRS-80 to the end...the heck with the rest of you...
BTW: Rendering rots your brain, you know...
mr v.
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Subj: 3ds Digimation tapes
Date: 7/19/94 7:02:48 AM
From: Jhousand
Posted on: America Online
Brand New 3DS ver3 full set of tapes from digimation. Cost $390. For sale at $300. If interested, let me know. Thanks
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Subj: 3D Studio Conference
Date: 8/2/94 6:38:18 PM
From: Tom3D
Posted on: America Online
A 3D Studio Conference and Seminar classes are being held in Green Bay, Wisconsin August 29, 30 & 31st. Call James Murphy Consulting at 414/435-7345 or contact him through on Compuserve id 71165,1321. It will have the latest and greatest with 3D Studio People to demo. Check it out.
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Subj: Contacts Sought
Date: 8/22/94 5:59:31 AM
From: IdenR
Posted on: America Online
I am looking for others involved in creating 3d models to share information with. I am also looking for sources of models (can be for money or free).
Any leads?
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Subj: info request:3d modeling
Date: 11/15/94 9:22:41 PM
From: MarkST1100
Posted on: America Online
I would appreciate any information about current automated (not manual methods such as CAD) techniques being used to enter 3D models into data files. For example, laser scanning techniques.
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Subj: Inside 3D Studio Book 4 sale
Date: 11/16/94 7:08:35 PM
From: Tom3D
Posted on: America Online
Inside 3D Studio w/CDROM of textures.
$25 shipped.
I have the "Inside 3D Studio" book that sells new for $50. This includes the CD ROM of texures and goodies.
BONUS!: I'll throw in the "IMAGINE PUPPETEER CD ROM" too along with a demo disk for 3D Studio and Autovision.
I have online references too.
E-mail Tom3D if interested or call:
715/344-4004 before 5 p.m. CST
715/342-1077 after 5 p.m. CST
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Subj: Re:3d studio
Date: 11/30/94 9:02:14 AM
From: CyberCoop
Posted on: America Online
Hey Badmtrfngr Im getting the 3d studio on Friday of this week and later this month am Reciving the updated version 4. Im going to College In January at the Art Institute of Pitt and am majoring in Computer Animation. Im soon to be a starving College student too. Anybody got any start up tips? CyberCoop@aol.com
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Subj: Re:BROADCAST GRAPHICS
Date: 11/30/94 9:08:29 AM
From: CyberCoop
Posted on: America Online
I am curious to the starting pay of a Computer Animationist for a movie studio or television company. Entry Level and with a 2 year Degree
CyberCoop
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Subj: Re:3d studio or EI?
Date: 11/30/94 9:15:23 AM
From: CyberCoop
Posted on: America Online
If anyone out there in College wants a great discount for 3d studio I have the place(and Im not a Salesman just a customer). Contact Journey Education at 1-800-874-9001. They have a bundle that comes with 3d studio, Animator Pro and Liquid speed for $798.00+S+H. The current version is 3 BUT GET THIS as of December 15th you can order version four for the same price! I ordered the third version and am reciving a free upgrade to four. You must be in College and they have a great Layaway program. CyberCoop
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Subj: Re:3d GRAPHIC artist
Date: 12/4/94 2:08:35 PM
From: Parat10
Posted on: America Online
Graphic designer entered the 3d studi world. Looking for broadcast freelance work. Have computer and modem. dont need to travel!
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Subj: Help Wanted 3DS in SF, CA
Date: 12/5/94 4:27:03 PM
From: KMorley
Posted on: America Online
Looking for talented 3D computer animator with significant 3D experience. Skill using 3D Studio preferred. The person we hire will be fast and creative, able to produce high-quality 3D animation, and familiar with the entire 3D process. The position is full-time, creating animation for a cinematic, action CD-ROM game with an award-winning multi-media production company.
Send or fax resume to:
Visionary Media
180 Harbor Drive, suite 205
Sausalito,CA 94965
fax (415)332-9201
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Subj: 3dStudio Tutor
Date: 12/6/94 7:47:41 PM
From: Gabe94
Posted on: America Online
New to the 3d world. Have a copy of 3dstudio but don't know how to really use it can anyone help me. Ex.(books, Video) . What type of career would i be looking for in the 3dstudio or 3d world.
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Subj: Mac version
Date: 12/14/94 11:30:54 PM
From: HCG3d
Posted on: America Online
Will there ever be a PowerMac version of 3d Studio?
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Subj: Re:Mac version
Date: 12/15/94 5:06:28 PM
From: D Grahame
Posted on: America Online
Autodesk hates Apple (and perhaps IBM as well). I think not.
Donald G.
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Subj: Re:Mac version
Date: 12/15/94 5:12:13 PM
From: D Grahame
Posted on: America Online
Apple didn't think much of Autodesk's pathetic attempts over the years at a Mac AutoCAD port, which for years consisted of a mini DOS like app that ran slower than on equivalent PCs, then to finsih upp with "Windows" added, only to still crawl. Ye Apple!
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Subj: Re:Mac version
Date: 12/17/94 4:22:33 PM
From: HCG3d
Posted on: America Online
Thats a shame... seems like Mac would be the easiest to develope for. Thanks for the response!
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Subj: Animators-needed-San Diego
Date: 12/20/94 10:46:37 PM
From: MediaMix 1
Posted on: America Online
West Coast Subsidiary Company seeks experienced animators to join other productive team members collaborating on challenging projects. Qualified professionals should Fax to (619) 489-1270, a one page resume detailing the following; PC or Mac software with which you can demonstrate a high level of expertise, a brief description of projects and content areas you have worked on, names of companies with whom you have been affiliated, and telephone contact information. We in turn will call you and conduct a brief telephone interview. Examples of your work may be requested. It all starts with the Fax.
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Subj: Render Farm Service Bureau
Date: 3/2/95 3:29:38 AM
From: Opticals
Posted on: America Online
Hello all I am trying to pitch a friend of mine into setting
up a 3D Studio rendering farm type thing. At first we want to
support 3D Studio becuase of the wide user base. We plan to have a few Pentium machines, along with a PAR board for outputting to SVHS,VHS,3/4, Betacam.
We will offer
Rendering
Transfer To Tape
Copying Targa Files to DAT Tape, and all types of
removeable media.
This service will target the poepl who are doing freelance 3D etc.. and do not have the machine time to tie up their machines rendering and also those who want to transfer out to tape.
I am located in the New York area and I called around and nobody does this, I want to get some opinions about this so I can do a type of survey. Please send me all replys VIA EMAIL.
We also wnted to run a BBS that people can upload the 3DS Project files and maybe and internet account or main address that people can internet us over the files etc.. Let me know right away. Thank you
Opticals
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Subj: Render Farm Service Bureau
Date: 3/5/95 5:42:36 AM
From: Opticals
Posted on: America Online
Hello all I am trying to pitch a friend of mine into setting
up a 3D Studio rendering farm type thing. At first we want to
support 3D Studio becuase of the wide user base. We plan to have a few Pentium machines, along with a PAR board for outputting to SVHS,VHS,3/4, Betacam.
We will offer
Rendering
Transfer To Tape
Copying Targa Files to DAT Tape, and all types of
removeable media.
This service will target the poepl who are doing freelance 3D etc.. and do not have the machine time to tie up their machines rendering and also those who want to transfer out to tape.
I am located in the New York area and I called around and nobody does this, I want to get some opinions about this so I can do a type of survey. Please send me all replys VIA EMAIL.
We also wnted to run a BBS that people can upload the 3DS Project files and maybe and internet account or main address that people can internet us over the files etc.. Let me know right away. Thank you
Opticals
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Subj: Looking for Artists
Date: 3/8/95 9:25:35 AM
From: CYAN Ports
Posted on: America Online
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Subj: Call for Artists 95-03-08 12:19:01 EST
From: CYAN Ports
CALL FOR ARTISTS
We are...
* the company that created Myst.
* at present; a small, dynamic team with alot of growth potential.
* an autonomous group that is concerned with creating quality products, and breaking new ground in the nascent world of "Multimedia."
* currently working on the next-level sequel to Myst.
If you are interested, you...
* must be familiar with SGI 3-D software. (we are currently using SoftImage.)
* must be familiar with image processing software (i.e. Photoshop).
* must enjoy working as a team.
* must be good.
If you are interested in contributing to the efforts of a team like ours, and have the necessary skills, we'd like to hear from you.
What we'd like to see...
* Samples of your 3-D work (stills and/or animations)
* Samples of traditional artwork (drawings, paintings, sculpture, etc...)
* Resume and references
Please mail to:
Cyan, Inc.
c/o art portfolios
PO Box 28096
Spokane, WA 99228
If you have additional questions, please write us at CYAN port@aol.com
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Subj: 3D studio and 6100/DOS
Date: 3/8/95 9:57:15 PM
From: AZDICE
Posted on: America Online
Hi,
I'm am very interested in working w/3d studio and
was wondering if the PowerMac 6100/66 w/ the installed DOS card will run the current version of 3D studio?
Thanks
AZDICE
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Subj: 3 D STUDIO
Date: 3/9/95 8:58:44 PM
From: TAMSV
Posted on: America Online
MY NAME IS SHAUN MULLIGAN , I AM INTERESTED IN OBTAINING 3 D STUDIO FOR GRAPHIC ANIMATIONS AND LOGOS. I AM GATHERIHNG INFO ON THIS PROGRAM AND WOULD LIKE ANY INFO AND ADVICE !
NAME:TAMSV
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Subj: Re:3 D STUDIO
Date: 3/10/95 9:21:22 AM
From: CREATE 3D
Posted on: America Online
First bit of advice, don't use all caps, it reads as shouting. Second you should call Autodesk for the names and numbers of your local dealer as this is the main way to purchase and get support for the product. Autodesk neither sells nor provides direct support.
Evan
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Subj: Re:3D studio and 6100/DOS
Date: 3/12/95 7:02:39 AM
From: TL1
Posted on: America Online
Techinically, yes it could. Unfortunately AutoDesk uses a hardware key for copy protection that installs in a parallel port. If the program didn't need the key it would work fine and let a lot of Mac people make use of one of the few programs I'd go out and buy a PC especially for.
Tim Leonard
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Subj: Help a novice 3DS user...
Date: 3/13/95 6:11:37 PM
From: Tattaglia
Posted on: America Online
Is there a way to add a 3D spacescape to the 3DS enviroment??? What I mean is a field of stars where, when you move a camera, the stars will appear to stagger in their movement.
I know you're able to add a star field to the background in the form of a bitmap, but if I were to move a camera to follow say a ship of some sort the background won't give you the 3D space look.
Help would be immensely appreciated!
Tattaglia
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Subj: Re:Help a novice 3DS user...
Date: 3/14/95 8:50:34 AM
From: Max92
Posted on: America Online
Try mapping the stars onto the inside of a sphere enclosing the scene. The starfield won't have depth, but it will follow camera movements.
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Subj: Re:Help a novice 3DS user...
Date: 3/14/95 8:53:41 PM
From: Graham 921
Posted on: America Online
Just got back from a glint chip demo!! Very interesting stuff. This new year of 1995 is going to be very interesting.
The demo person listed 3d Studio, SoftImage and others as developing as we speak.
Alias?? Are you watching?? or are you too consumed with the SGI purchase.
I don't think this is a good time to be purchasing a SGI Indy or Indigo2 !!!!!!! :)
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Subj: RENDER FARM NY
Date: 3/22/95 2:19:26 AM
From: Opticals
Posted on: America Online
The Render Farm for 3DS is now up as fer IPAS stuff I still have to get SKIN and METABALLS but we have PANELLO, VAPOR,FLAME etc. What we do not have I could look into getting
Supporting Autodesk 3D Studio and for now we are gonna go through word of mouth. If it picks up we will add a few PENTIUMS etc.. We will be able to output the TGA files also but for now it will be to SVHS,VHS,3/4 and Hi 8.
Ass fer HD, we have a 4 GIG server (NOVELL) and we have ADAPTEC SCSI boaords with Syquest.Optical 128,DAT and I think we can also convert MAC files to, we just have to do a batch conversion.We do have a couple MAC on the network also.
Now I have account on America Online with internet access so if we decide to get it running anyone out of state can email me project files etc..
If you need Targa files on TAPE or whatever we can COD it to you DAT TAPE/OPTICAL because we have all the machines on a network. If anyone is still interested about this let me know here and I will get it started
I have talked to someone already and he had wanted to send me file to render for him so I am going to drop him a line and let him know the status. Let me know what you 3DS users think.
Opticals@aol.com
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Subj: Re:RENDER FARM NY
Date: 3/22/95 4:29:34 AM
From: DaveTeich
Posted on: America Online
RENDER FARM NY RENDER FARM NY RENDER FARM NY RENDER FARM NY RENDER FARM NY
Hey, guys -- we read ALL these folders -- one post is ebough!
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Subj: Re:3d studio
Date: 3/23/95 7:27:01 PM
From: Petkovic
Posted on: America Online
Just started 3D studio animation. Looking for others to talk. I do accident reconstruction. From California.
- Petkovic
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Subj: TABLET AND CAMERA FOR SALE
Date: 3/26/95 9:04:13 PM
From: Lastkerr
Posted on: America Online
well...you win, I lose. Bills force me to sell my beloved CALCOMP Tablet (12 x12) with 16 button mouse and cordless pressure sensitive stylus. The whole shebang was about $500 new. It's only a year old, and in perfect condition. The first person willing to give $225 takes it home. I also have a Quicktake that's only 2 months old and it kills me to part with it, but $500 and it's yours.
e-mail Lastkerr if your're interested....must sell immediately
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Subj: Re:running 3DS on a Mac
Date: 3/29/95 12:55:54 PM
From: D Grahame
Posted on: America Online
The company that makes the Apple Intel card for the 6100 also makes ones (for more money) with a serial port which would accept the dongle. Reply Corp 408 942 4804. These cards fit into the processsor direct slot. We have one here, and it generally works fine.
In response to competition from the relatively new products from Reply, I note Orange Micro has slashed the prices on its overpriced Nubus Intel cards, and these come with a serial port also.
regards,
Donald Grahame
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Subj: Re:running 3DS on a Mac
Date: 3/29/95 7:19:56 PM
From: Old Tire
Posted on: America Online
If you're using a NuBus video card, you might also want to make sure that the DOS card will recognize and use the card. I know some people who have run into this unexpected surprise with certain DOS cards where only the internal video is recognized by the card.
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Subj: Re:running 3DS on a Mac
Date: 4/4/95 8:42:20 PM
From: Petkovic
Posted on: America Online
I'm a little lost. I'm looking for an AOL 3D Studio discussion group. Is this it? What's the quickest way to get here (I found this by acciden and don't know if I can find again)?
Thanks
Petkovic
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Subj: Re:running 3DS on a Mac
Date: 4/5/95 8:59:21 AM
From: AFC John
Posted on: America Online
Go KEYWORD: 3D to get the the PC rendering forum.
AFC John
3DSIG/MGR
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Subj: Re:Contacts Sought
Date: 4/20/95 9:37:15 PM
From: Vrchitect
Posted on: America Online
I practically live in 3DS, though I loathe working in the DOS environment (Mac Snob) but have yet to find anything on my beloved home platform that can touch it for speed and raw power. No, it doesn't ray-trace, but 90% of the time you don't need to. (Glass or mirrors are the exception). I actually prefer its modelling capabilities to those in Wavefront or its canabalized 3Design. Talk to me about models. I have many, I always want more. E-mail me at Vrchitect@aol.com.
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Subj: DXF Translation woes
Date: 4/20/95 9:45:42 PM
From: Vrchitect
Posted on: America Online
I am having a terrible time importing DXF files created in Infini-D or other mac-based modelers into 3DStudio. Anyone have any ideas?
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Subj: Re:DXF Translation woes
Date: 4/21/95 1:07:11 PM
From: LarryRCUBE
Posted on: America Online
had no problems going from StudioPro dxf output into 3DS.....brought models in object layers and all.
LarryRcube
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Subj: dxf 2
Date: 4/21/95 3:05:09 PM
From: LarryRCUBE
Posted on: America Online
the problem is the dxf file size......converting a megabyte dxf from strata within 3ds takes about a week:)...break the file up into smaller objects....200hundred k types...it sucks but it works....
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Subj: Re:dxf 2
Date: 4/22/95 3:17:22 PM
From: Animinion
Posted on: America Online
I've had problems with strata's DXF out into 3ds also. Had to bring into ACAD and rebuild some faces modeled in the spline modeler. Strata's response was something to the effect of "gee, we didn't expect anyone to bring model data out of Studiopro, usually they bring it in for rendering." Running the DXF through ACAD does help input time for studio though.
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Subj: F/T Employment - SF Bay area
Date: 4/23/95 12:48:33 PM
From: NRAMM
Posted on: America Online
We are desperate - need expert level 3D Studio character animator/illustrator for immediate work. Fax resume to (619) 489-1270 and we will respond with a telephone interview within 24 hours. VHS demo reel may be requested.
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Subj: 3DS
Date: 4/26/95 1:42:17 AM
From: SteveS2040
Posted on: America Online
I downloaded 2 3DS indy cars in the "3D" forum and need to bring them into Starta...it will not do it! Can I do this, if so, how? I think they are 3ds test files.
HELP!
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Subj: Need A Job
Date: 5/27/95 4:54:24 PM
From: BergusMark
Posted on: America Online
My name is Todd Legare. I recently graduated from the Minneapolis School of Communication Arts.
I have AutoCad experience as well as an all inclusiv3e knowledge of 3D Studio.
For more information on my qualifications please call me at:
Todd Legare
(612)359-9830
Thank you.
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Subj: 3D studio (Power pc)
Date: 6/12/95 4:49:44 PM
From: Jeff642
Posted on: America Online
I spoke to someone on the phone today at autodesk, and he said that it was not likely at all to see a power pc version. He said they are not plannning one and that he does'nt think it will be done due to the cost and lack of market share.... too bad I really would like it.
Does anyone know of a suitable alternative (or approaching possiblity of one in the near furture?)
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Subj: Re:3D studio (Power pc)
Date: 6/12/95 7:53:18 PM
From: Graphix001
Posted on: America Online
It is probably better this way - Look at Autocad on the Mac - always a version or two behind and runs like it is emulating a 486 on the fly...
On the mac side, check out FormZ for modeling with Electric Image as your animation setup. This is assuming you are asking for an alternative on the Macintosh.
Good Luck. D
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Subj: Re:3dStudio Tutor
Date: 6/18/95 4:46:32 PM
From: KentonDA
Posted on: America Online
Anyone considering 3D Studio? DON'T ! The program itself almost works ok, despite many major flaws, bugs and missing tools, but the company ,Autodesk, Sucks! There really isn't a way to describe how very bad this company is but they sell programs that are so poorly written that they offer absolutly NO CUSTOMER SUPPORT! At all! If you are lucky enough to have a dealer in your area, that sells Autodesk products, that is an authorized dealer, that knows ANYTHING about the program, that is in the office, that answers the phone, that can talk to you can maybe help you with a VERY simple question only. That is it! I have been a Autodesk customer for 11+ years. I have used Autocad from Rel 2.6 to Rel 13. I have used 3D Studio from its first release to the "newest" release 4.0. I hope this message will save many people from falling into the "Pit" that I have! We all have better things to do than fix fuck-ups is a program that we paid too much money for in the first place! Good luck!
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Subj: 3ds
Date: 6/25/95 5:39:16 PM
From: DewMonkey
Posted on: America Online
I have used 3D studio for about 1 year, I just got release 4 and I just want to say that I love it, BUT, I think they could have included a ray tracer, and maybe free form deformation. It is great to see a group about 3D studio on AOL. If anyone has any 3DS questiuons or comments send em to me. I would also be interested in traiding IPAS routines.
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Subj: 3d skeletal rendering
Date: 6/29/95 7:06:29 PM
From: HilaryL157
Posted on: America Online
Does anyone know if there has been a human body done from a grid that is accurate?
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Subj: Re:3d skeletal rendering
Date: 6/29/95 8:30:38 PM
From: MacBloom
Posted on: America Online
Check in with ViewPoint. 800-328-2738
they seem to be trying to model everything
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Subj: Faster faster..3D Studio
Date: 7/5/95 2:17:55 PM
From: GEPGRFX
Posted on: America Online
Autodesk always tells me that they don't have plans for 3D Studio on the PPC. I wouldn't suggest Presenter Pro or Model Pro for anyone who's used 3D Studio extensively. Your best bet is to buy a PC just for 3D Studio. You'll save money overall.
PPro sucks RAM like a tiger shark going through chum.
Sadly, I am a Mac user who has no clue as far as speeding up 3D studio is concerned. I was curious if anyone knows about changes that can be made to the 3ds.set file. I've already tried the basic means of speeding rendering.
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Subj: 3d studio rendering problem
Date: 7/22/95 7:23:34 PM
From: WeiWang
Posted on: America Online
I have just installed 3d studio in my new Pentium 100 with 32 MB RAM. I am running 3d studio on DOS 6.2. During the rendering ,I do not know why it always stuck at Transforming object mode until I hit the space bar. I even have to hit the space bar frame by frame in order make the rendering going for an animation. I am desperately looking for help. Can anyone please tell my why?
From weiwang
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Subj: IPAS Software???
Date: 7/25/95 7:09:15 PM
From: DavidW2475
Posted on: America Online
What happened to all of the 3DS ipas routines and 3DS models? They were here about two weeks ago!
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Subj: 3DStudio classes
Date: 7/25/95 7:31:47 PM
From: PYorik
Posted on: America Online
I would like to learn 3DStudio. If somebody knows about 3DStudio classes in NYC or any inexpensive 3DStudio version for students - please
let me know.
Thank you in advance.
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Subj: Re:IPAS Software???
Date: 7/25/95 7:39:25 PM
From: DKim 009
Posted on: America Online
<<What happened to all of the 3DS ipas routines and 3DS models? They were here about two weeks ago!>>
Wrong forum. Use keyword "3-d". "3d" will bring you to the Mac 3d forum, not the PC forum.
D Kim
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Subj: Re:3DStudio classes
Date: 7/25/95 7:40:24 PM
From: DKim 009
Posted on: America Online
<<I would like to learn 3DStudio. If somebody knows about 3DStudio classes in NYC or any inexpensive 3DStudio version for students - please
let me know.>>
Autodesk has a student priced version which is much cheaper, but should be the same as any other release.
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Subj: .eps from 3ds
Date: 8/14/95 4:27:07 PM
From: AhhhAkimbo
Posted on: America Online
why is it when i try to export a 300dpi .eps file from 3dstudio, i get 72dpi everytime? (and no image to boot)
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Subj: Mac Version?
Date: 8/14/95 8:46:20 PM
From: BrianG19
Posted on: America Online
Any truth to the rumors about a Mac version of 3DStudio?
-Brian
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Subj: Re:Mac Version?
Date: 8/15/95 8:55:51 PM
From: Graphix001
Posted on: America Online
Yeah, sorta like autocad - a couple a versions behind...
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Subj: Anyone know how win95 works...
Date: 8/25/95 3:08:58 PM
From: TRuse3D
Posted on: America Online
with 3D studio? Any responses would be appreciated.
Compatibility, video drivers support, etc....
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Subj: Re:Anyone know how win95 works..
Date: 8/25/95 8:25:00 PM
From: MACROMED
Posted on: America Online
Hi "TRuse,"
From browsing the Autodesk Multimedia Forum on CompuServe (GO AMMEDIA) I've seen that some people seem to be running it successfully. It's hard to say for sure, though, 'cause the real Win95 has only been out for two days. (There were some changes during the "final" versions that had effects on some apps.)
I'm pretty sure this is not a supported environment, however... what I recall is that it's DOS, and anything else is gravy. If you're looking for war stories, however, CompuServe is definitely the places for 3DSoids.
Regards,
John Dowdell
Macromedia Tech Support
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Subj: Theatrical Lighting
Date: 8/26/95 1:12:27 PM
From: AREdgar
Posted on: America Online
Looking for experience/info creating a "virtual" legitimate theater for the purpose of simulating/designing lighting effects.
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Subj: IPAS Routines?
Date: 8/29/95 7:43:47 PM
From: DavidW2475
Posted on: America Online
Where area all of the 3D Studio IPAS Routines and assoc. files on AOL NOW? I use to be able to go to these areas with the key word "3d". Now that key word sends you to the 3D Interest Group. Below is an example of the text description of a file that I downloaded on June 19 of this year. So where are they NOW??? Please advise!! Thanks.
Example file description:
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Subj: IPAS: 3DS Alpha External Process February 20, 1995
From: PCC Fli
File: ALPHA.ZIP (29095 bytes)
DL time (19200 baud): < 1 minute
Download count: 159
AUTHOR: Yost Group
EQUIPMENT: Minimum 386 with Math Coprocessor
NEEDS: An UnZIPing Program and 3D Studio Release 2
Keywords: Yost, 3D Studio, 3DS, PD
Type: Public Domain
Alpha IXP is an image processing external process for 3D Studio, Release 2 that allows you to view the alpha channel within a 32-bit image for imaging diagnostic purposes. It's useful for checking an image's alpha to see what that image will do when composited with other images.
Note : This is Public Domain software from the Yost Group and is only useful to those already having Autodesk's 3D Studio, Release 2. It is not a demo, but a real utility program.
Documentation : Alpha.doc
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Subj: 3D Character Animator needed.
Date: 9/7/95 9:27:55 AM
From: CKS3D
Posted on: America Online
(SF Bay area)
We are currently looking for an animator who can create and animate unusual 3D characters. These characters should be able to express several "moods" through the use of motion and or posing. We currently work in Strata and EI, but would prefer the final output to be a 3D Studio file. We are looking for someone in the area that we can work closely with on a daily basis. This job may also lead to future jobs as the project grows. We do have a fairly quick turn around, so please respond as soon as possible by calling Randy Bruck or Jane Devon at CKS Interactive (408) 366-5100.
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Subj: 3d artist wanted
Date: 10/16/95 6:47:54 AM
From: SBellian
Posted on: America Online
we are looking for a 3d artist to help us with a CD- ROM project. the project is targeted for women and deals with birth. we are looking for someone to model 8 fetal objects. we are hoping to find and contract a artist by 11.30.95, please e-mail any requests for additional information to sbellina@mindspring.com
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Subj: FS: 3ds, AutoCAD, more
Date: 10/16/95 6:50:14 PM
From: Morogue
Posted on: America Online
3ds, liquid speed, animtor pro, autocad13, autovision, designer
Switching platforms, all software (disks packs) are unopened, all
unregistered. Fully upgradable,
Make an offer.
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Subj: 3d studio and soft windows
Date: 10/24/95 11:48:58 PM
From: Chewie8625
Posted on: America Online
I know this is not realistic at all but I am just looking to learn the program. Would it be possible or just too slow to even learn the program. I was thinking of purchasing the student version at my campus and running it on SW 2.0 and PPC 9500.
Thanks (and no jokes..please)
-Emile
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Subj: IGES --> 3Ds
Date: 10/25/95 4:34:21 AM
From: RB SIR
Posted on: America Online
We'd like to render and/or animate some engineering drawings, can anyone tell me the most direct route for converting IGES files (Autocad, Intergraph, I-Deas) to 3D Studio format? We believe the software Autosurf (Autodesk) is required to accomplish this - is this true?
Thanks,
Richard Bucci
SIR, inc
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Subj: Re:3d studio and soft windows
Date: 10/25/95 9:09:35 AM
From: MMMarketng
Posted on: America Online
RE: "I know this is not realistic at all but I am just looking to learn the program. Would it be possible or just too slow to even learn the program. I was thinking of purchasing the student version at my campus and running it on SW 2.0 and PPC 9500.
Thanks (and no jokes..please)"
>>No joke...I think this is totally unrealistic. If you really want to run 3DS on your Mac, seriously consider buying a Intel-based board that can be run inside of a partition on your hard drive (litterally a PC in Mac w/it's own RAM).
Running 3DS in emulation , even if you do get it to work, will be so slow and unresponsive that you'll end up tearing your hair out. In defense of SoftWindows: It is really good at running text/numeric-based app's that are not on the Mac like databases, word processors and spreadsheets.
-Rix Kramlich
3D Product Mgr
Macromedia
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Subj: Re:3d studio and soft window
Date: 10/25/95 4:16:38 PM
From: Rking66
Posted on: America Online
Well 3d studio requires a math co-processor. You would need the softwindows that emulates a 486, I don't remember if it has co-processor support. If you got that far you still wouldn't be able to run it because 3d studio has a dongle which plugs into ibm compatibles. good luck....
Rking66
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Subj: Re:3d studio and soft windows
Date: 10/25/95 4:33:15 PM
From: JimFeeley
Posted on: America Online
486 and Pentium boxes are pretty cheap. And I'm not sure any Mac PCI wintel boards are shipping yet. And I'm sure Rix could suggest a good use for your second computer...
jim@macworld.
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Subj: Re:3d studio and soft windows
Date: 10/25/95 7:50:46 PM
From: DKim 009
Posted on: America Online
>>No joke...I think this is totally unrealistic. If you really want to run 3DS on your Mac, seriously consider buying a Intel-based board that can be run inside of a partition on your hard drive (litterally a PC in Mac w/it's own RAM).
Running 3DS in emulation , even if you do get it to work, will be so slow and unresponsive that you'll end up tearing your hair out.<<
For the price of some good hair I bet you could get a sweet Pentium setup.
Dong Kim
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Subj: Re:3d studio and soft windows
Date: 10/29/95 4:10:04 PM
From: D Grahame
Posted on: America Online
We have had great success with Reply cards in Mac's for doing Director work (nothing beats SCSI speed transfer of files from the Mac formatted part of an internal drive to the DOS part!).
Using the same monitors, drives and keyboards does really save some bucks, and deskspace, and moving files around is a dream.
The big problem with Reply cards is that they don't have a parallell port for the dongle, but Orange micro make ones that do, but haven't used them.
(One thing about Reply which is very different from other PC/Intel makers is that they have really great free tech support, which even the most experienced computer person needs if you try and run a Microsoft OS.)
Macweek says tha Apple is in the process of making/licensing Pentium cards for your Mac sometime in the relatively near future. Who knows if they will be able to use the 3DS dongle,
regards,
Donald Grahame
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Subj: Re:3d studio and soft windows
Date: 11/1/95 11:24:26 PM
From: Chewie8625
Posted on: America Online
Thanks for your responses, I think I am going to pick up a Stripped pentium with nothing but ram which I can do for around $800. This seems the way to go and even cheaper than going dos on mac via a card.
-Emile
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Subj: Re:3d studio and soft windows
Date: 11/3/95 9:42:49 AM
From: MMMarketng
Posted on: America Online
Good idea...
Remember to get lots of RAM...at least 32 mgs to do some real work.
-Rix
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Subj: kitchen stuff models
Date: 11/7/95 2:29:26 PM
From: IssacharPD
Posted on: America Online
anyone with pots, pans and kitchen utensils would be greatly appreciated.
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Subj: Re:kitchen stuff models
Date: 11/7/95 9:59:19 PM
From: MACROMED
Posted on: America Online
Glad to know I'm appreciated.... oh! you mean *models* of pots and pans!?! <mock shock> ;-)
Seeing as how you're in the 3DS section of this forum, have you checked in on Autodesk's recent clip-model CDs? As I recall they've got clocks and coffeepots galore, complete with texturemaps for 3DS work... does this pan out okay?
(Uh, wrong choice of words there, I guess.... ;-)
Regards,
John Dowdell
Macromedia Tech Support
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Subj: 3ds Casino Objects
Date: 11/27/95 8:33:55 PM
From: VFrontiers
Posted on: America Online
I was wondering if anyone knows of casino objects in 3ds format...
Slot Machine
21 Table
Poker Table
Please email response...
Duane Valencia
Visual Frontiers
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Subj: Trouble with Rendering
Date: 11/30/95 12:54:54 PM
From: DanMillic
Posted on: America Online
We have changed over from Topas to 3D studio and so far we like it okay. However, when we are rendering some objects, some of the polygons flicker throughout the animation, especially when field rendering to tape. How can we eliminate these flickering problems on certain polygons?
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Subj: Re:Trouble with Rendering
Date: 11/30/95 3:39:53 PM
From: AFC Dong
Posted on: America Online
You might get more help from the PC graphics forum, this is the Mac graphics forum. To go there use keyword PGR then to SIGs->3drendering_. message center.
In any case, EIAS (on the Mac) will do this flickering when a polygon needs to be subdivided more. I don't know enough about 3d Studio though. I know there are a few 3d Studio users/ex-users around here, maybe they have a better idea.
AFC Dong
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Subj: Re:Trouble with Rendering
Date: 11/30/95 9:42:40 PM
From: MACROMED
Posted on: America Online
Hi Dan,
Could you describe this a little bit more, please? Is it an actual 3D face that flickers in and out of visibility? If so, have you used the "boolean" features offered by Autodesk?
Or is it at the sub-polygon level, say with details on a texturemap flickering on and off? This could be a very different problem.
Does this occur on all models in all scenes, or only some? If some, then what's different from where it works as you expect?
I frequent the Autodesk Forum on CompuServe, but this doesn't ring a bell as a common symptom -- any finer details you could provide, please?
Regards,
John Dowdell
Macromedia Tech Support
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Subj: FLI-->QTwin??
Date: 12/8/95 7:04:15 AM
From: RB SIR
Posted on: America Online
Help.
Does anyone know of a FLI/FLC to QT for windows converter?
Right now we're converting FLI/FLC to QT mac via Graphic Converter, then flatten the movie with FastPlayer, then use Zipit (Mac) to save onto multiple floppies, unzip on a PC and play the movie.
There's gotta be a FLI/FLC to QT for windows converter, so we can stay on one platform (PC) - does anyone know of one?
Richard
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Subj: Re:FLI-->QTwin??
Date: 12/8/95 6:37:40 PM
From: Rking66
Posted on: America Online
There is an ipas routine that renders straight to quicktime. I can't remember the name of the company but I believe they had a demo on compuserve's autodesk forum.
Rking66
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Subj: Re:FLI-->QTwin??
Date: 12/11/95 5:55:06 AM
From: RB SIR
Posted on: America Online
Thanks.
Do you know if the QT movies look as good as the FLIs? FLI looks great - 8bit, but looks like 16bit!
Richard
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Subj: Re:FLI-->QTwin??
Date: 12/11/95 4:28:55 PM
From: Frank26
Posted on: America Online
I think the Windoze version of Premiere may convert FLI/FLC, and also sequenced Targa 2000 (if you want more than 8 bit), to QT. DeBabelizer also does the conversion, but not on a PeeCee.
Frank
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Subj: Re:FLI-->QTwin??
Date: 12/12/95 5:52:34 AM
From: RB SIR
Posted on: America Online
Thanks. I would imagine eventually 3DS would have a standard option for rendering to QT movies...
Rich
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Subj: Re:FLI-->QTwin??
Date: 12/12/95 4:59:46 PM
From: Frank26
Posted on: America Online
Oh, I also heard there's an IPAS that will render 3DS directly to Quicktime...not sure who though.
Frank
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Subj: Re:FLI-->QTwin??
Date: 12/12/95 10:35:13 PM
From: MACROMED
Posted on: America Online
Hi folks,
Yes, there is an IPAS routine that runs out to QTW. Adobe Premiere 4.0/Win also can import correctly-written FLCs and give you a QTW file.
But... there are no QuickTime creation routines in Windows. The writing routines are only on the Mac. Premiere/Win, according to posts in the Adobe forum on CompuServe, deals internally with AVI. This can be written on PC. The conversion to QTW is a wrapper conversion. The interleave and chunking are not, to my knowledge, affected.
(QT and AVI have very different ways of interleaving audio and video assets. There are many tales of difficulty in converting from one architecture to another. Some folks have been happy with the results they've received, but despite the variety of conversion utilities, there are many tales of sorrow for converting from one video architecture to another -- their structures are fundamentally different.)
I haven't yet heard how the QTW IPAS routine does its stuff, but I do know that QTW does not have the same set of file-writing routines as QTM.
Interesting sidelight: Premiere 4.0/Win apparently had difficulty pulling in FLCs from 3DS r4. When the FLCs were first run through AAPro they were then be able to be read by AP. One of the engineers on that tool said that 3DS did not write FLCs to the Autodesk spec. I don't know who's right on this -- after all, Gary Yost and the group would know the FLC format, having fostered it forward from Atari days -- but it's something to keep in mind: not all FLCs may be created equal.
Richard, I believe your current path may be the best one if you wish robust and trouble-free QuickTime files. Take your source material to a Mac and make the digital video there. If you do this fairly regularly then you may wish to get a DOS-formatted external drive... the Mac with PC Exchange can mount it, read and write to it. Even better, most multimedia studios have Macs and PCs on a network (which Extreme 3D can take great advantage of with its built-in, cross-platform distributed rendering -- nominal plug ;-).
But creating QT files on a PC, although possible, has some problems associated with it... I believe you may be better off in writing these files on the Mac, instead.
Regards,
John Dowdell
Macromedia Tech Support
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Subj: Mac 3D graphics
Date: 12/14/95 3:47:27 PM
From: APaluzzi
Posted on: America Online
I'm a student in the WDHS video production class & am highly interested in 3d animation. I have had experience with 3ds (not a bad modeler or animation program, but dos errors cause it to crash on ani's longer than 1 min). I'm looking for a simaler modeler to run on my mac. All I really need is a program with a modeler that lets you zoom in & out, pan, & select views of a model in a way simaler to 3ds. The animation process is of no concern to me (willing to learn a different modelers ani. technique). Is SSP v.1.5 what I'm looking for or is it some other program. On a limited budget. Please E-mail any info. Thankyou:)
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Subj: Re:Mac 3D graphics
Date: 12/17/95 6:39:36 AM
From: TaoTaoMono
Posted on: America Online
On a budget, try pixelputty solo...
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Subj: Re:Mac 3D graphics
Date: 12/20/95 12:30:37 AM
From: AdobeSmudg
Posted on: America Online
But be prepared to deal with bugs.
When it works right it's wonderful.
MC
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Subj: Re:Mac 3D graphics
Date: 12/20/95 5:54:39 AM
From: TaoTaoMono
Posted on: America Online
On a Mac, be prepared to deal with bugs. I don't know how it is on SGI and NT, but affordable 3d packages on the Mac all have limitations and/or bugs...(FormZ being the exception) }B-D>
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Subj: Hiring 3D game artists
Date: 12/28/95 12:11:58 PM
From: TopDogSW
Posted on: America Online
Top Dog Software is hiring Artists for 3D game development.
GAME Artist - We need people now!!! All levels from Lead Artist to Entry level. Looking for artists to work on fun and challenging projects for the entertainment market.We work with some of the industry's major publishers such as Broderbund, Spectrum Holobyte, Origin Systems, Accolade, and Virgin, on big name titles. If you are the right person we are offering an extremely attractive salary and benefits package. We provide a fun and creative work environment with a strong emphasis on having a life.
Requirements: Experience with 2D image programs, 3D modeling and animation packages such as 3D Studio, Studio Pro, Form Z. Previous game development experience a huge plus. Apply to Top Dog Software: 1012 Mopac Circle, suite 100, Austin, TX 78746, FAX (512) 328-5306. Email: resumes@topdog.com
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Subj: Re:Mac 3D graphics
Date: 1/2/96 12:41:19 AM
From: AdobeSmudg
Posted on: America Online
lest anyone be lulled by the disclaimer that all Mac packages except form.Z have bugs, they are especially in-your-face in PPS.
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Subj: Re:Mac 3D graphics
Date: 1/4/96 4:17:11 PM
From: D Grahame
Posted on: America Online
Form Z even has bugs too, although they call them "irregularities".
Donald G.
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Subj: Re:Mac 3D graphics
Date: 2/5/96 6:29:55 PM
From: Nurbs242
Posted on: America Online
I need a little advice:
Im considering purchasing a PC (yuck)to add to my Mac network for running Lightwave and 3D Studio, but I need some recommendations as to what hardward I should be considering. The best looking stuff seems to be the Pentium 166Mhz machines, but I also know about some machines that have Multiple Processors etc etc. I have a budget of about $4000, and I want to get as fast a machine as possible and an additional 32 megs of RAM for it. I need brand and recommendations and other necessities for aniamtion work on this machine.
Any help?
Thanx, - Nurbs242
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Subj: Re:Mac 3D graphics
Date: 2/6/96 12:12:07 AM
From: MACROMED
Posted on: America Online
If running 3DS, a lot depends on which version you'll choose. 3DS release 4 will run happily on that configuration, but what I've picked up on the Autodesk Multimedia Forum on CompuServe is that a dual-Pentium is recommended, with 64M RAM, and hopefully with a GLiNT board, if you'll be running the version of 3D Studio Max for Windows NT expected later this year.
Because this is on NT, and has a graphics pipeline, some there recommend buying a machine specifically configured for Max. I'm not in a position to evaluate those recommendations.
If you choose to go with 3DSr4, aka "3DS Classic" for DOS, then you'll likely be able to get great deals on the old 16-bit IPAS routines... 4DVision (the old Schreiber's) is selling them at bargain-basement prices these days. Good time to buy, if you don't need the latest and the greatest.
The nominal plug: If you were working on Extreme 3D, you could use both platforms, and share rendering duties through the mixed network, but I already know that you didn't fall in love with MacroModel, so more's the pity.... ;-)
If going Max, spend more money, and get the dual-processors, at least from what people are saying before its release. If going 3DS Classic then get a workhorse single-processor, and take advantage of some of the deals on the older plug-ins. Interesting choice!
Regards,
John Dowdell
Macromedia Tech Support
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Subj: Pharlap.386
Date: 2/16/96 7:48:35 PM
From: TriXXTrEmE
Posted on: America Online
My install disk 4 of Autodesk 3D Studio is either missing the file "Pharlap.386", or can't open the file that contains it, my guess is that it is just missing, I can't find it on the disk. Without this file, it is impossible to install 3D Studio. I would appreciate it if somebody would either send me the file, or tell me what is wrong.
Thank you.
P.S. I am aware of the EMM386.DLL error that may be recieved when using Pharlap.386.
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Subj: I WILL TRADE PROGRAMS
Date: 2/18/96 6:37:52 PM
From: PATPLUM
Posted on: America Online
COULD WE TRADE
SEND ME EMAIL AT "PATPLUM"
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Subj: Re:3d studio
Date: 2/22/96 12:04:56 AM
From: JWikle1051
Posted on: America Online
how do you get 3D studio for $1500
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Subj: *3D Studio* Artists Look Here!
Date: 2/22/96 12:35:58 AM
From: Zipster1
Posted on: America Online
--Los Angeles based interactive company is looking for experienced 3D character animators, sprite and background modelers for all types of multi platform CD ROM game development. We are primarily looking for people with experience using 3D Studio (Autodesk) but will consider other package experience.
This would be a staff position with competitive salary and above average benefits. Royalties are also part of the package. We are considering people NOW!
If you are interested, think you have the skill set and consider yourself a team oriented person, please return a resume or a list of relevant experience via e-mail to zipster1@aol.com.
This is an excellent opportunity to work with an established Hollywood entertainment company, professional game producers, and be a part of a new, exciting venture.
Look forward to hearing from you.
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Subj: Can I transfer I????
Date: 2/22/96 3:26:50 PM
From: PROTIUS
Posted on: America Online
A client I consult for has created an animation on a PC with 3DStudio. Now he wants it put on a VCR (ie: output it to a tape) The PC he has is incapable of doing this in its present configuration and he would not like to spend a lot of money since most of his animation is done on a PowerMac 8500, which has direct video input and output. So what would be the easiest way to uotput this animation to a tape, or is there a way to transfer this animation to the Mac.
Thanks for any help.
Peter Gulick
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Subj: 3D MAX
Date: 2/22/96 10:02:07 PM
From: JazzyG
Posted on: America Online
Could/Can 3D Studio Max run on a PowerMac Running Windows NT?
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Subj: Re:3D MAX
Date: 2/23/96 2:40:16 PM
From: MACROMED
Posted on: America Online
Hi Rich,
The Yost Group is usually rather more than tightlipped about such things, but from the postings in the Autodesk Multimedia Forum on CompuServe, I've seen no mention of Motorola-based systems running 3DS Max. If anything they'd likely go to Alpha or MIPS first.
There's still doubt whether it will run on Windows 95, in fact. But until it ships, mum's the word.
Regards,
John Dowdell
Macromedia Tech Support
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Subj: Re:Can I transfer I????
Date: 2/25/96 5:13:26 PM
From: Frank26
Posted on: America Online
The easiest way, in my opinion, is to output the 3D Studio animation as sequentially numbered Targa files. Transfer them all over to the Mac, over a network or, say, with a PC Formatted Zip drive (if you are not dealing with gigabites). Put them in a folder, then use DeBabelizer to make a Quicktime movie. With a fast hard drive you can use the Animation codec at high quality and get practically lossless compression. I have done this and it works real nice. You can also lower the data rate considerably by 100% dithering the 24 bit Targas to 16 bit depth in DeBabelizer, while you are making the movie, and saving it at "thousands" color depth.
Sometimes you can also get away with using the cinepak or video codec. Lots more compression, and lower data rate, but often the compression artifacts make the movie useless for final showing.
I also think that 3D Studio can output TIFF's and that maybe Premiere for the Mac can import these and make a QT movie. Also, Premiere for Windows can import Targas and make a QT movie on the PC platform. However, the Apple codecs only work on making movies up to 320x240 in size.
After you make the QT movie my experience ends. Not sure what video data rate the 8500 can handle, and how good a pixel-doubled 320x240 QT movie looks on NTSC playback.
Frank
3D Interest Group /3DStudio/MAX
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Subj: Re:Plug-ins
Date: 3/5/96 10:02:20 PM
From: Nurbs242
Posted on: America Online
Uhhh....woody, I get the feeling you are trying to make ElectroGIG the aswer to all our 3D Woes from other products, no?
Will ElectroGIG ever have a Mac version?
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Subj: Re:Plug-ins
Date: 3/6/96 9:28:19 AM
From: Billywoody
Posted on: America Online
Nurbs242,
I have been working close with the head guy of R&D at GIG of new ways GIG can help itself become the " hammer & nail " in everyones animation toolbox. The idea of plug-ins comes from the fact that their are not too many high end plug-ins available on the PC/MAC market. Also part of ELECTROGIG's problem is name recognition. This is a good oportunity to offer some kick-ass plug-ins ( such as Particles, sculptor, Texture Editor) while getting the GIG name more known. New technology is in the works ( as always ) and these plug-ins will help gear everyone up for them.
Billy
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Subj: Re:Plug-ins
Date: 3/6/96 2:23:02 PM
From: Rex Niger
Posted on: America Online
>>This is a good oportunity to offer some kick-ass plug-ins ( such as Particles, sculptor, Texture Editor) while getting the GIG name more known. New technology is in the works ( as always ) and these plug-ins will help gear everyone up for them.
A nice way might be to port your renderer to QD 3D. That way you'll be able to have a variety of programs support your product all in one shot. Lightwork is doing that with their rendering system.
You might also start talking to Apple about extending 3DMF to support particles and maybe metaballs. If they formally make it into 3DMF developers can start to provide interfaces for them, and then could use your software to render them.
-Eric
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Subj: Re:Plug-ins
Date: 3/7/96 6:41:41 AM
From: WMorse
Posted on: America Online
<<You might also start talking to Apple about extending 3DMF to support particles and maybe metaballs.>>
And while you're at it, get them to support animation in 3DMF (multi-frames and or procedural behaviors)
Will Morse
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Subj: Re:3D MAX
Date: 4/12/96 11:15:21 AM
From: INPHiNiTY1
Posted on: America Online
I have what I believe to be a beta version of 3D Studio Max because it simply won't run - it says it can't find the hardware lock - can anyone help me? E-mail me at iNPHiNiTY1 if you know anything about it - I'm attempting to run on Window's 95 but I have access to WIN NT if it is neccessary - also are there such things as shareware IPAS routines - I am a bit low on cash at the moment and would be intrested in any details - thanks
iNPHiNiTY
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Subj: Re:3D MAX
Date: 4/12/96 2:03:18 PM
From: AFC Dong
Posted on: America Online
Obviously, you are attempting to run a pirated/stolen copy of 3D Studio Max if you don't have the hardware key and don't know what one is. If you are low on cash at the moment, start saving up and get yourself a legitimate lisense, then worry about getting some IPAS routines.
AFC Dong
MGR 3DSIG consltant
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Subj: 3d world
Date: 4/12/96 2:09:03 PM
From: HenkD
Posted on: America Online
Check out Henk's latest work. It's a series of rooms circa 1910 modeled in FormZ and rendered in Electric Image. Over 100k polygons with 90megs of textures - I'm 3 months into the project and I think it's the best work I've done to date.
http://www.halcyon.com/henk/Pages/0300_New.html
or use the following url and hit the new button on the homepage
http://www.henk.com/henk/
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Subj: Ford Truck
Date: 4/17/96 1:38:16 PM
From: ICON Willy
Posted on: America Online
I need a 3D model (3ds or dxf) of a Ford F150 truck for a project I'm currently working on.
Does anyone in 3dland know where I can download one?
Email back at iconwilly@aol.com.
Yo help will be much appreciamanated.
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Subj: Re:Ford Truck
Date: 5/2/96 12:41:52 PM
From: Cleggan4
Posted on: America Online
There is a datadase company called Viewpoint. Call 1 800 DATASET
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Subj: 3DS to Dxf converter (mac)
Date: 5/28/96 9:43:38 PM
From: CDem39924
Posted on: America Online
Are there any Mac utilties that convert 3d studio files to dxf format?
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Subj: Re:3DS to Dxf converter (mac)
Date: 5/30/96 8:23:52 PM
From: Macromed3
Posted on: America Online
Not just quite yet.... ;-)
jd
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Subj: Re:3DS to Dxf converter (mac)
Date: 5/30/96 11:04:24 PM
From: ErikTek1
Posted on: America Online
>>>Not just quite yet.... ;-)<<<
Hmmm, several companies at once are implying this.
It is in the works,
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Subj: F. S. 3dStudio
Date: 6/23/96 7:31:38 PM
From: Morogue
Posted on: America Online
3d studio release 4, full professional version
liquid speed
world creating toolkit
already been migrated to MAX.
$700.
Reply to morogue@aol.com or morganb1@mail.idt.neto
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Subj: 3d Studio for sale
Date: 7/18/96 7:18:30 PM
From: Karlsberg1
Posted on: America Online
3ds4 with hardware lock, manels, world creating tool kit- etc. All in mint condition. The software is on C.D. rom.
Price $1,000 Or Best Offer...... no upgrade path with this license
if interested E-mail Karlsberg1@aol.com
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Subj: 3d Studio r4 for sale
Date: 7/20/96 11:03:10 AM
From: Morogue
Posted on: America Online
version 4.0. Hardware-lock, manuals etc. are in mint condition.
Includes liquid SPEED accelerator and World Creation Toolkit.
Price $700 dollars.
NO UPGRADE PATH with this license
Hundreds less than others' offers.
If interested E-mail morogue@aol.com
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Subj: okay, who has the latest...
Date: 7/22/96 4:00:19 PM
From: JohnLiscom
Posted on: America Online
poop on wether or not this awesome app. is on it's way to a PMac near you? If not the Mac OS then what about a version recompiled for the PowerPC chip that way i could run it under NT with my CHRP machine (okay once i get my CHRP)? Anyone care to speculate?
Regards,
John Liscomb
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Subj: Re:okay, who has the latest.
Date: 7/22/96 7:44:31 PM
From: EagleMH
Posted on: America Online
Here's what I was told by the people who are the makers of Max, the Yost Group. These are the actual programers and they are very active on the Max forum on CServe.
I asked if a mac port was coming. They told me "no way" in very emphatic terms. I don't think they like macs. They were recompiling it for DEC Alpha machines but work has stopped on this port as well. Dual PentiumPros were outperforming the Decs, so they decided to keep refining the Intel code.
The way Max currently works, it wouldn't work with the current mac OS, and I don't think they will be reworking the code for PPC chips anytime soon.
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Subj: Re:okay, who has the latest.
Date: 7/23/96 12:26:58 AM
From: ErikTek1
Posted on: America Online
>>>I don't think they will be reworking the code for PPC chips anytime soon<<<
Ah, then I guess it's safe to say that Pentiums don't use RISC Chips?
;-)
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Subj: Re:okay, who has the latest.
Date: 7/23/96 5:33:33 AM
From: EagleMH
Posted on: America Online
>>Ah, then I guess it's safe to say that Pentiums don't use RISC Chips?<<
No, they dont use RISC chips, they use Pentium chips. I don't believe that pentium chips are reduced instruction set unless you turn off the computer in the middle of an operation:-)
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Subj: Re:okay, who has the latest.
Date: 7/23/96 10:00:55 AM
From: Nurbs242
Posted on: America Online
The way I understood it ...the Pentium Pros are RISC and the old pentiums are not...is this true?
- Todd
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Subj: Re:okay, who has the latest.
Date: 7/23/96 11:55:20 AM
From: KRONOS 1
Posted on: America Online
<The way I understood it ...the Pentium Pros are RISC and the old pentiums are not...is this true?>
Sort of true from what I've been told. Both are RISC-like, but the "Pro" version is more RISC like. Neither is a true RISC chip, like the PowerPC, or the R4000 series. The code, I believe is still CISC. If I got part of that wrong, please don't jump on me.
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Subj: Re:okay, who has the latest.
Date: 7/24/96 6:29:27 PM
From: Morogue
Posted on: America Online
Ok, enough rumors, Pentiums are RISC at their core, and there is an Alpha MAX version,
as evidenced by an "explosions" how-to in "Alpha Visual FX" magazine.
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Subj: Re:okay, who has the latest.
Date: 7/24/96 7:11:12 PM
From: EagleMH
Posted on: America Online
>>...and there is an Alpha MAX version,
as evidenced by an "explosions" how-to in "Alpha Visual FX" magazine.<<
Kinetix has said that the Alpha version has stopped development at present time. I go into the Kinetix forum on Compuserve every day and have read the message from them as well as their reasons why. No Alpha Version.
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Subj: Re:okay, who has the latest.
Date: 7/25/96 6:40:11 PM
From: Morogue
Posted on: America Online
Ugh, what's their problem? They really need to get their heads out of their butts. NT animation programs need to migrate across platforms, especially when they are up against Softimage, which is on almost all NT platforms, and is as good a value as MAX.
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Subj: Re:okay, who has the latest.
Date: 7/26/96 7:44:01 AM
From: EagleMH
Posted on: America Online
>>Ugh, what's their problem? They really need to get their heads out of their butts. NT animation programs need to migrate across platforms, especially when they are up against Softimage, which is on almost all NT platforms, and is as good a value as MAX.<<
Here's what they said:
Heres the way it was explained to me. (I know nowthing about alpha chips so if this is wrong don't shoot the messenger:)
They were unable to get good performance results from the alpha chips because they will not support more than one processor. With the Intel based machines you could have multiple processors. Max will take advantage of as many as you have. Therefore, and now i'm quoting, "...the dual pentium pro 200's were outperforming the alphas." They decided to put the alpha development on hold for the time being. They will be waiting for the hardware to take advantage of Max's built in multithreading.
On the other hand. If you are on an Intel machine running max you will have alot more software to work with than you would on an Alpha. Also, a plug-in that runs on the intel machine with max would not work on the Alpha.
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Subj: Re:okay, who has the latest.
Date: 7/26/96 10:23:05 AM
From: BKnob97
Posted on: America Online
>>>>>Ok, enough rumors, Pentiums are RISC at their core,<<
Um.
A Superscaler design does not make a Pentium a RISC .
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Subj: Re:okay, who has the latest.
Date: 7/26/96 7:02:26 PM
From: Morogue
Posted on: America Online
OOps, anyway Intel is cooking something up with HP that will be all that and a bag of chips.
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Subj: Re: Yost demons...
Date: 7/27/96 10:12:47 AM
From: Virtuality
Posted on: America Online
::putting the Yost Group on his list::
(now it's just a matter of time ;)
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Subj: 3D Artist Wanted
Date: 9/22/96 12:32:21 PM
From: GameWireAE
Posted on: America Online
Hello:
My company is working on an interactive Egyptian Game for the Mac/PC platform. We need good 3D talent on our art team (currently consisiting of one member). You would be paid with 15% of all profits made from the game. Please eMail me.
Thank you,
Ben Wigler
Co-Founder of HyperPlay Interactive
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Subj: Re:3d studio
Date: 11/18/96 9:23:13 PM
From: Anim8r4PC
Posted on: America Online
I'm using Max and have used 3D Studio for nearly three years. I like it inspite of it's limitations due to the abilities of the modern computer.
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Subj: Re:BROADCAST GRAPHICS
Date: 12/13/96 12:20:03 PM
From: LawtonB
Posted on: America Online
<<I am curious to the starting pay of a Computer Animationist for a movie studio or television company. Entry Level and with a 2 year Degree>>
The Motion Picture Screen Catroonists Union reports computer animators earning Min: $900/Week, Avg: $1400/Week, Max: $1950/Week.
However, many of those surveyed are have heavy SGI experience and are creating photorealistic (Twister, T2) style effects. Your mileage may vary.
LawtonB
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Subj: 3dS to Avid MC?
Date: 12/13/96 12:22:33 PM
From: LawtonB
Posted on: America Online
If you have transferred animation from 3DS to an Avid, an outline of the procedure would be helpful.
Thanks, LawtonB
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Subj: GraphicsBoard Tips?
Date: 12/30/96 10:56:16 PM
From: Davistele
Posted on: America Online
If anyone can help me out, I would be Grtfull!
I have a budget of about $800 to upgrade the V-ram on a Compaq Powercenter running Win NT&3D Studio Max. Any thoughts on an acelerator board in that price range?
Thanks, Dave
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Subj: 3D Studio -> DXF?
Date: 1/5/97 9:48:51 PM
From: Spear THX
Posted on: America Online
Can anyone tell me exactly where I can find a 3D Studio (PC based) to DXF converter?
Please reply via email as I am not a regular to the 3D message boards here on AOL. Thank you very much.
Ben
*SpearTHX@aol.com
*http://www.klokwyse.com
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Subj: Re:3D Studio -> DXF?
Date: 1/7/97 8:55:32 AM
From: Macromed3
Posted on: America Online
Heh... you don't come into the forum, but you don't mind carpetbombing it, do ya...? ;-)
Anyway, if you come back to this thread, then you've got a reply waiting for you in one of the other forum sections that you crossposted to. I don't know if you've done a bigtime crosspost already, but if you're on a PC (you didn't specify!), then the PCGraphics Forum on AOL also has a 3D section, and there are more r4 & Max users there.
Regards,
John Dowdell
Macromedia Tech Support
5/10/97 2:45:45 PM Closing "3dSMAx"
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