Mortal Kombat II SNES FAQ Moves and Secret Guide
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Mortal Kombat ][ SNES FAQ
Moves and Secret Guide
September 22nd, 1994
by Marty Chinn
drknight@garg.campbell.ca.us
vidsourc@netcom.com
Ver 0.99
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WHAT WILL BE ADDED IN 1.00
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- More combos once I confirm they work.
- Kano Kode(?).
- Kredits of the programmers(very funny).
- Any other codes that are found.
- More bugs and glitches.
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TABLE OF CONTENTS
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WHAT'S NEW? - What has been added since the last FAQ.
WHAT I NEED - What needs to be added.
INTRODUCTION - Summary of the FAQ.
BACKGROUND STORY - Story to the game.
WHAT'S MISSING/DIFFERENT? - Differences between the home and arcade.
BUGS AND GLITCHES - Confirmed glitches in the game.
RUMORS - Rumors about the game.
OPTION SCREEN - What's in the option screen.
CONTROLS AND MOVES - Character moves and combos.
SECRETS - Confirmed secrets of the game.
ENDINGS - Character endings.
CREDITS - Those who helped make this FAQ.
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WHAT'S NEW?
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- Random select in four character tournament mode
- Credits
- New differences/missing items
- New combos for all characters
- Johnny Cage Shadow Uppercut fixed
- Some Babalities and Friendship are fixed
- 30 Kredit Kode
- Increase strength kode
- Play against various kharacter kode
- Slightly changed format to the FAQ
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WHAT I NEED
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- The various text that appears for secret characters.
- The specific sounds that are missing from the arcade.
- Confirmed bugs and glitches in the game.
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INTRODUCTION
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Welcome to Super Nintendo Mortal Kombat ][ FAQ. I tried to
cover everything about the game possible, but of course I'm
only human and I might have missed something. Please E-Mail me
if there is a correction or something that might need to be
added. Mortal Kombat ][ has been developed by Sculptured
Software Inc. and distributed by Acclaim Entertainment Inc.
Mortal Kombat ][ was released on Mortal Friday, September 9th.
This game has been noted to be 95% of the arcade and also the best
arcade to home translation of any arcade game, including SNES
Street Fighter 2, on either the Genesis or Super Nintendo. All the
blood, fatalities, babalities, friendship, background fatalities,
and secret characters have remained intact, along with all the
moves being excuted the same way as the arcade. The SNES
version is equivalent to that of version 3.1 in the arcade.
Everything contained in this FAQ has been tested. I stand by
whatever I have written in here, and until proven wrong, I
will stand by it. Everything has been tested before being
placed in this FAQ. Feel free to distribute this FAQ to
whomever you would like, but at the moment hold off posting it
due to people's request. This FAQ was developed to help you
and is in no way to be used for profit.
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BACKGROUND STORY
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500 years ago, Shang Tsung was banished to the Earth Realm. With the
aid of Goro he was to unbalance the furies and doom the planet to a
chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales
of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu
Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...
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WHAT'S MISSING/DIFFERENT?
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- Music at the title screen, only lightning sound
effects.
- Graphic introduction missing.
- Large portraits of the characters, now small.
- The beginning of the pit fatality. You only see the
overhead view, not the side view.
- Sub Zero's super freeze/uppercut fatality is censored.
- The word "FRIENDSHIP" is smaller.
- The word "Fatality" only drips blood, the word itself
is not animated with oozing blood.
- Reptile's invisible tounge fatality.
- Pillars in the Portal Stage.
- Pong after 250 battles.
- "Outstanding" speech.
- Character names are outside the energy bar.
- "Fight" and "Finish Him/Her" scroll down.
- Kitana/Mileena's death scream.
- Time allowed for fatality, longer.
- The bobbing priests in the Portal Stage.
- Reptile's Force Ball is smaller.
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BUGS AND GLITCHES
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- Battle counter turns back to 10 when it hits 100
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RUMORS
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- Fighting against or using Kano
- Fighting against or using Sonya
- Using Kintaro
- Using Shao Kahn
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OPTION SCREEN
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Music - On/Off
Difficulty - Very Easy/Easy/Medium/Hard/Very Hard
Handicap - Increase or Decrease damage taken.
Button Config - Yes all the buttons can be moved this time.
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CONTROLS AND MOVES
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SNES STANDARD CONTROLLER CONFIGURATION
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Low Punch - B
High Punch - Y
Low Kick - A
High Kick - X
Block - L, R
Down - D
Up - U
Back - K
Forward - F
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GENERAL MOVES
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Crouch Punch - D + B
Uppercut - D + Y
Short Kick - D + A
Crouch Kick - D + X
Sweep - K + A
Roundhuse - K + X
Specialty - Y (closest to opponent)
Throw/Flip - B (closest to opponent)
Knee - X or A (closest to opponent)
Jump Kick - Jump and X or A the opponent.
Jump Punch - Jump and Y or B the opponent.
Hop Kick - Jump and kick the opponent on your way up.
Hop Punch - Jump and punch the opponent on your way up.
Turn Around Kick: Jump over your opponent and kick them after you turn
around but before you hit the ground.
To block against an attack: BLOCK or D or D + BLOCK
To block against the throw: D + K or D + K + BLOCK
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GENERAL COMBOS
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Jump Kick - Sweep: If you are fighting against the computer, you can
usually follow a jump kick a foot sweep. Sweep
again until they jump away then start this again.
Sweep - Throw: After hitting a human opponent with a sweep, you can
sometimes get in a throw, even if they are blocking
down and away. You can also get in a throw after
hitting them with moves other than the sweep, such as
a jump kick or roundhouse. This only works with some
of the characters, and could be the result of switching
sides.
Jump Kick - Hop Kick: Jump kick your opponent low and immediately do a
hop kick. This works well for some of the
characters, including the ninjas and Shang Tsung.
Jump Kick - Missile Weapon: Jump kick your opponent low and immediately
do the missile weapon. It is important to
kick them low and deep so you can land on
the ground quickly and fire your missile
weapon. Be sure to buffer the move right
before you jump kick if you can.
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BACKGROUND FATALITIES
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Pit/Spikes: This is the fatality where you knock the victim into the
pit or onto the spikes, either on The Pit II or Kombat Tomb
stages.
Babality/Friendship: Babalities are moves where instead of finishing
your opponent you can turn them into a baby.
Friendships are similar, only you make friends with
your opponent. In order to do a babality or
friendship, you can not use either punch button on
the winning round.
Dead Pool: On the Dead Pool stage you may knock the victim into the pool,
where they go under and come up a skeleton. All the Dead Pool
fatalities are performed by holding LOW PUNCH and LOW KICK
while doing the standard uppercut.
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LIU KANG
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After winning the Shaolin Tournament from Shang Tsung's clutches Kang
returns to his temples. He discovers his sacred home in ruins, his
Shaolin brothers killed in a vicious battle with a horde of Outworld
warriors. Now he travels into the Dark Realm to seek revenge.
Double Forearm - Y (closest to opponent)
Standard Fireball - F, F, Y (can be done in air)
Crouching Fireball- F, F, B
Flying Kick - F, F, X
Bicycle Kick - hold A (4 seconds) then release
Pit/Spikes- K, F, F, A
Babality - D, D, F, K, A
Friendship- F, K, K, K, A
(A disco globe drops from the ceiling, and Kang gets down.)
Fatality 1- D, F, K, K, X
(Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing. Stand close.)
Fatality 2- rotate control pad 360 degrees away from opponent
(Liu Kang will do a cartwheel kick then a massive uppercut.
Stand anywhere within jump range.)
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STRATEGIES AND COMBOS
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Jump Kick - Flying Kick: Jump kick your opponent low and immediately do
the flying kick. Start the two forward motion
right before you hit, then quickly press HIGH
KICK. Sometimes if you do the flying kick to
fast you will go over your opponent, so make
sure you are on the ground first.
Hop Punch - Standard Fireball: Hop punch your opponent in the air and
immediately do the standard fireball.
Start the two forward motion right before
you hit, then quickly press HIGH PUNCH.
Follow this with a low fireball, which
they must block.
Jump Kick - Standard Fireball - Low Fireball:
Jump kick your opponent and immediately do a high
fireball. Start the two forward motion right
before you hit, then quickly press HIGH PUNCH. If
you are fighting the computer, you can follow the
standard fireball with a ground fireball. If you
are fighting a human, use the bicycle kick after
the standard fireball.
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KUNG LAO
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A former Shaolin Monk and a member of the White Lotus society, he is the
last descendant of the great Kung Lao who was defeated by Goro 500 years
ago. Realizing the danger of the Outworld menace he joins Liu Kang in
entering Shao Kahn's contest.
Headbutt - Y (closest to opponent)
Ground Teleport- D, U (flick control pad down)
Aerial Kick - D + X (must be done in air)
Hat Throw - K, F, B
Whirlwind Spin - U, U, A (hold BLOCK)
Pit/Spikes- F, F, F, Y
Babality - K, K, F, F, X
Friendship- K, K, K, D, X
(Kung Lao pulls a rabbit out of his hat.)
Fatality 1- F, F, F, A
(Kung Lao removes his razor hat and slices the victim down
the middle. Stand just within sweep range.)
Fatality 2- hold B (K, F) then release
(Kung Lao throws his hat which decapitates the victim.
Make sure to guide the hat U so it hits the head.
Stand all the way across the screen.)
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STRATEGIES AND COMBOS
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Jump Kick - Hat Throw: Jump kick your opponent low and immediately do
the hat throw. Be sure to guide the hat down
so it hits the falling opponent.
Hop Kick - Aerial Kick: If your opponent jumps at you, do a hop kick
quickly followed by the aerial kick. This is
a very fast combo that takes off good damage.
Jump Kick - Whirlwind Spin: Jump kick your opponent in the corner and
execute the spin. Be sure to kick them
low, and start the spin immediately by
pressing up and LOW KICK repeatedly.
Whirlwind Spin - Jump Kick: If the opponent is hit with the spin as it
is slowing down, Kung Lao recovers fast
enough for him to do a jump kick, aerial
kick, or hat throw.
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JOHNNY CAGE
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After Shang Tsung's tournament the martial arts superstar disappears.
He follows Liu Kang into the Outworld. There he will compete in a
twisted tournament which holds the balance of earth's existence - as
well as a script for another blockbuster movie.
Stomach Jab - Y (closest to opponent)
Axe-Kick - X or A (closest to opponent)
Low Green Bolt - half-circle towards, B
High Green Bolt- half-circle away, Y
Shadow Uppercut- K, D, K, Y
Shadow Kick - K, F, A
Ball Breaker - B + BLOCK
Pit/Spikes- D, D, D, X
Babality - K, K, K, X
Friendship- D, D, D, D, X
(Cage autographs his photo for his best fan.)
Fatality 1- D, D, F, F, B
(Cage grabs the victim and rips their torso off, throwing
it to the ground. Stand close.)
Fatality 2- F, F, D, U
(Cage crouches and punches off the head of the victim with
a powerful uppercut. To knock off three heads, hold down
and low kick, low punch, and block until the first head is
knocked off. Stand close.)
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STRATEGIES AND COMBOS
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Jump Kick - Shadow Kick: Jump kick your opponent low and immediately
do the shadow kick. If your opponent is
jumping towards you, do a hop kick followed by
the shadow kick.
Jump Kick - Shadow Uppercut: Jump kick you opponent low and immediately
do the shadow uppercut. You must kick low
and deep and do the shadow uppercut as fast
as possible, otherwise it will be to late
to connect. This is easier when close to
the corner.
Jump Kick - Low Bolt: Jump kick your opponent low and immediately do
the low green bolt. After starting the jump
kick, keep the control pad in the away position,
so you can quickly do the half-circle motion right
after you hit.
Ball Breaker - Turn Around Kick - Shadow Kick:
Do the ball breaker against your opponent.
Immediately jump over the groaning victim and
kick them low as you turn to face the other
direction. Follow this with the shadow kick or
shadow uppercut.
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REPTILE
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As Shang Tsung's personal protector the elusive Reptile lurks in the
shadows stopping all those who would do his master harm. His human form
is believed to disguise a horrid reptilian creature whose race was
thought extinct millions of years ago.
Backhand - Y (closest to opponent)
Acid Spit - F, F, Y
Slide - K + B + BLOCK + A
Forceball - K, K, Y + B
Invisibility- U, U, D, Y (hold BLOCK)
Pit/Spikes- D, F, F, BLOCK
Babality - D, K, K, A
Friendship- K, K, D, A
(Reptile attempts to sell you a Reptile doll.)
Fatality 1- K, K, D, B
(Reptile shoots his tongue towards the victims head,
bringing it back where he goes about eating it. Stand
about a jumps length away.)
Fatality 2- F, F, D, X
(While invisible Reptile cuts the torso off the victim.
You must be invisible. Stand close.)
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STRATEGIES AND COMBOS
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Jump Kick - Acid Spit: Jump kick your opponent low and immediately do
the acid spit. Start the two forward motion
right before you hit, then quickly press HIGH
PUNCH.
Forceball - Two Punches - Hop Kick - Slide:
Do the forceball move on your opponent. If
they get hit by it, do two high punches as they
are coming towards you. After the punches do a
hop kick. You need to be in the right place for
the high punches to connect. After the kick
complete the combo with the slide.
Forceball - Punch - High Kick: Throw the forceball at your opponent and
follow it in if you're far away. If it
hits and you're standing close enough,
juggle with a standing high punch as they
fly in. Then immediately nail them with a
standing high kick.
Forceball - Two Punches - Acid Spit: Throw the forceball move at your
opponent. If it hits and you're
standing close enough, juggle with
two standing high punches as they fly
in toward your head. Then immediately
throw the acid spit.
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SUB-ZERO
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Thought to have been killed in the Shaolin Tournament, Sub-Zero
mysteriously returns. It is believed he traveled into the Outworld to
again attempt to assassinate Shang Tsung. To do so he must fight his
way through Shao Kahn's tournament.
Backhand - Y (closest to opponent)
Iceball - quarter-circle towards, B
Ground Freeze- quarter-circle away, A
Slide - K + B + BLOCK + A
Pit/Spikes- D, F, F, BLOCK
Babality - D, K, K, X
Friendship- K, K, D, X
(Sub-Zero attempts to sell you a Sub-Zero doll.)
Fatality 1- F, F, D, X
(Sub-Zero will ice the victim over, putting them in a deep
freeze. Stand just out of sweep range.)
F, D, F, F, Y
(After deep freezing the victim, Sub-Zero will shatter the
top part of the body. Stand close.)
Fatality 2- hold B (K, K, D, F) then release
(Sub-Zero will throw an ice grenade into the stomach of the
victim, exploding their top half. Stand all the way
across the screen.)
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STRATEGIES AND COMBOS
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Jump Kick - Slide: Jump kick your opponent low and immediately do the
slide. If you do not kick low and deep enough,
the slide may not connect on human opponents. It
almost always works against the computer though.
Jump Kick - Hop Kick - Slide: Jump kick your opponent low and
immediately do a hop kick, followed by
the slide. Easiest when your opponent
is frozen.
Jump Kick - Ground Freeze - Uppercut - Slide:
Jump kick your opponent low and immediately do
the ground freeze. Kick them deep otherwise
they will land beyond the range of the ground
freeze. If they slip, hit them with the uppercut
then slide.
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SHANG TSUNG
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After losing control of the Shaolin Tournament, Shang Tsung promises his
ruler Shao Kahn to shape events that will lure the earth warriors to
compete in his own contest. Convinced of this plan, Shao Kahn restores
Tsung's youth and allows him to live.
Flaming Skulls- K, K, Y (one flaming skull)
K, K, F, Y (two skulls)
K, K, F, F, Y (three skulls)
Morph to Liu Kang- K, F, F, BLOCK
Kung Lao- K, D, K, X
Johnny Cage- K, K, D, B
Reptile- U, D, Y (hold BLOCK)
Sub-Zero- F, D, F, Y
Kitana- tap BLOCK three times
Jax- D, F, K, X
Mileena- hold Y (2 seconds) then release
Baraka- D, D, A
Scorpion- U, U (hold BLOCK)
Rayden- D, K, F, A
Pit/Spikes- D, D, U, D (hold BLOCK, but release before last D)
Babality - K, F, D, X
Friendship- K, K, D, F, X
(Tsung creates a rainbow above his head.)
Fatality 1- hold X (2 seconds) then release
(Shang Tsung turns into a mist and enters the victims body,
which explodes. Stand just within sweep range.)
Fatality 2- U, D, U, A (hold BLOCK)
(Tsung picks up the victim with one hand, and drains their
life force into his other hand. Stand close.)
Fatality 3- hold B (30 seconds) then release
(Shang Tsung turns into Kintaro, who punches the torso of
the victim across the screen. If you hold B from
before the round begins, you do not need to wait the full
30 seconds to do the fatality.)
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STRATEGIES AND COMBOS
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Flaming Skulls: If you can catch your opponent in the air with the
first one, there is a good chance that the other two
will hit. Do the three skulls before your opponent jumps
towards or away from you.
Jump Kick - Flaming Skull: Jump kick your opponent low and immediately
do one flaming skull. Start the two back
motion right before you kick, then press
HIGH PUNCH. This one is hard as Shang Tsung's
fireball travels slow. More than one flaming
skull after the jump kick is possible,
although extremely difficult.
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KITANA
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Her beauty hides her true role as personal assassin for Shao Kahn. Seen
talking to an earth realm warrior. Her motives have come under
suspicion by her twin sister Mileena. But only Kitana knows her own
true intentions.
Elbow - Y (closest to opponent)
Fan Swipe - K + Y
Fan Throw - F, F, Y + B (can be done in air)
Fan Lift - K, K, K, Y
Aerial Punch- half-circle away - Y
Pit/Spikes- F, D, F, X
Babality - D, D, D, A
Friendship- D, D, D, U, A (hold BLOCK)
(Kitana turns around and produces a cake with candles.)
Fatality 1- hold A (F, F, D, F) then release
(Kitana leans and kisses the victim, which then expands to
unnatural proportions and explodes. Stand close.)
Fatality 2- tap BLOCK three times - X
(Kitana draws her fan and decapitates the victim with one
swipe. Stand close.)
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STRATEGIES AND COMBOS
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Jump Kick - Fan Throw: Jump kick your opponent low and immediately do
the fan throw. Start the two forward motion
right before you kick, then press both punch
buttons. If you are fighting the computer and
they block your jump kick, the fan throw will
usually hit.
Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent low and
immediately do the fan throw. Start
the two forward motion right before
you kick, then press both punch buttons.
If you connect on the first jump kick
and get the fan out fast, you can also
hop kick your opponent as the are
falling down.
Jump Kick - Fan Lift: Jump kick your opponent low and immediately do
the fan lift. Start the three back motion right
before you hit, then quickly press HIGH PUNCH.
You must do the fan lift immediately, or it will
not catch the falling opponent, and you will be
left vulnerable. Follow this with the next combo.
Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
Catch the opponent with the fan lift and wait
until they are near the top. Walk forward as far
as you can then do a jump kick, catching the
opponent as they are falling down. Immediately
do the fan throw, quickly followed by a hop kick
or air attack. If your opponent is fairly close
to you or near the corner, you could do a regular
jump kick instead of a hop kick for the last move.
This works very well against Kintaro and Shao Kahn.
Fan Lift - Jump Kick - Fan Throw - Uppercut:
Opponent must be near the corner. Catch the
opponent with the fan lift and wait until they
are near the top. Walk forward as far as you can
then do a jump kick, catching the opponent as
they are just released from the wave. Immediately
do the fan throw. As the are falling down do an
uppercut.
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JAX
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His real name is Maj. Jackson Briggs, leader of a top US special forces
unit. After receiving a distress signal from Lt. Sonya Blade, Jax
embarks on a rescue mission. One that leads him into a ghastly world
where he believes that Sonya is still alive.
Overhead Hammer- Y (closest to opponent)
Ground Smash - hold A (3 seconds) then release
Gotcha Grab - F, F, B
Quadruple Slam - throw the opponent then tap Y
Energy Wave - half-circle away - X
Back Breaker - BLOCK (must be done in air)
Pit/Spikes- U, U, D, A
Babality - D, U, D, U, A
Friendship- D, D, U, U, A (hold BLOCK)
(Jax creates a string of paper dolls.)
Fatality 1- hold B (F, F, F) then release
(Jax claps the victims head with a loud pop, and the skull
crumbles in pieces to the ground. Stand close.)
Fatality 2- tap BLOCK four times - B
(Jax grabs the victim by the arms and rips them off the
body. Stand a step away from victim.)
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STRATEGIES AND COMBOS
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Overhead Hammer - Uppercut: The overhead hammer will stun the opponent
momentarily. You can follow this with any
move, such as an uppercut or gotcha grab.
Consecutive hammers are not possible.
Jump Kick - Energy Throw: Jump kick your opponent low and immediately do
the energy throw. After starting the jump
kick, keep the control pad in the forward/down
position, so you can quickly do the half-circle
motion right after you hit.
Jump Kick - Gotcha Grab: Jump kick your opponent low and immediately do
the gotcha grab. Start the two forward motion
right before you hit, then quickly press LOW
PUNCH. Jax will grab nothing but air if not
done quickly enough.
Jump Kick - Back Breaker: Jump kick your opponent low and immediately
do the back breaker. Be sure to kick low and
deep. As soon as you press the kick button
press BLOCK to execute the back breaker.
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MILEENA
-------------------------------------------------------------------------
Serving as an assassin along with her twin sister Kitana, Mileena's
dazzling appearances conceal her hideous intentions. At Shao Kahn's
request she is asked to watch for her twin's suspected dissension. She
must put a stop to it at any cost.
Elbow - Y (closest to opponent)
Teleport Kick- F, F, A
Ground Roll - K, K, D, X
Sai Throw - hold Y (2 seconds) then release
(can be done in air)
Pit/Spikes- F, D, F, A
Babality - D, D, D, X
Friendship- D, D, D, U, X (hold BLOCK)
(Mileena grows a flower beneath her outstretched hand.)
Fatality 1- F, K, F, B
(Mileena repeatedly stabs the victim, lifting them up as
blood sprays everywhere. Stand close.)
Fatality 2- hold X (2 seconds) then release
(Mileena removes her mask revealing Baraka-like teeth and
inhales the victim, spitting out the bones. You can also
just hold BLOCK and tap X. Stand close.)
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STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Throwing Sais: Jump kick your opponent low and immediately
do the throwing sais. You will need to
charge the move before you jump. Immediately
after hitting with the jump kick, release HIGH
PUNCH.
Hop Kick - Throwing Sais - Teleport Kick:
Hop kick your opponent as they jump
towards you and immediately throw the sais.
As soon as you hit on the hop kick release
HIGH PUNCH. After the sais hit do the
teleport kick.
Jump Kick - Ground Roll: Jump kick your opponent low and immediately do
the ground roll. Start the two back motion just
before you hit in order to get the move off
quickly.
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BARAKA
-------------------------------------------------------------------------
He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
a nomadic race of mutants living in the wastelands of the Outworld. His
fighting skills gained the attention of Shao Kahn who recruited him into
his army.
Backhand - Y (closest to opponent)
Double Kick- tap X twice (closest to opponent)
Blade Swipe- K + Y
Blade Fury - K, K, K, B
Blue Bolt - quarter-circle away - Y
Pit/Spikes- F, F, D, X
Babality - F, F, F, X
Friendship- U, F, F, X (hold BLOCK)
(Baraka offers the victim a present.)
Fatality 1- K, K, K, K, Y (hold BLOCK, but release before Y)
(Baraka extends his blades from his arms, then decapitates
the victim with one swipe. Stand close.)
Fatality 2- K, F, D, F, B
(Baraka stabs the victim and lifts them up, then they
slowly slide D the blade. Stand close.)
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STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Blue Bolt: Jump kick your opponent low and immediately do
the blue bolt. After starting the jump kick, keep
the controller in the down position, so you can
quickly do the quarter-circle motion right after
you hit.
Jump Kick - Blade Fury: Jump kick your opponent low and immediately do
the blade fury. Start the three back motion right
before you hit, then quickly press LOW PUNCH. If
you do not connect with the blade fury, you are
left vulnerable for an attack.
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SCORPION
-------------------------------------------------------------------------
The hell-spawned specter rises from the pits. After learning of Sub-
Zero's return, he again stalks the ninja assassin - following him into
the dark realm of the Outworld where he continues his own unholy
mission.
Backhand - Y (closest to opponent)
Spear - K, K, B
Teleport Punch- quarter-circle away - Y (can be done in air)
Leg Grab - half-circle away - A
Air Throw - BLOCK (must be done in air)
Pit/Spikes- D, F, F, BLOCK
Babality - D, K, K, X
Friendship- K, K, D, X
(Scorpion attempts to sell you a Scorpion doll.)
Fatality 1- U, U, Y (hold BLOCK)
(Scorpion removes his mask and breathes fire at the feet of
the victim, which then twitches and explodes. Stand a
step or two out of sweep range.)
D, D, U, U, Y (hold BLOCK)
(With the addition of the two downs at the beginning,
Scorpion may do the fatality at any distance, and always
get the "Toasty!".)
Fatality 2- hold Y (D, F, F, F) then release
(Scorpion slices the victim across the neck then cuts them
in two. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Spear: Jump kick your opponent low and immediately do the
spear. Start the two back motion right before you
hit, then quickly press LOW PUNCH.
Jump Kick - Leg Grab: Jump kick your opponent low and immediately do the
leg grab. After starting the jump kick, keep the
control pad in the forward position, so you can
quickly do the half-circle motion right after you
hit.
Jump Kick - Air Throw: Jump kick your opponent low and deep, then
immediately do the air throw by repeatedly
pressing BLOCK.
Teleport Punch - Spear: Teleport punch your opponent and immediately
spear. This will work best if you catch the
opponent in the air with the teleport punch,
making it easier to spear them before they hit
the ground.
Teleport Punch - Leg Grab: Teleport punch your opponent and immediately
do the leg grab. This will work best if you
catch the opponent in the air with the teleport
punch, making it easier to leg grab them just
as they hit the ground.
Turn Around Kick - Teleport Punch - Spear:
Do a turn around kick on your opponent and
immediately do the teleport punch. If you
connect on the teleport punch throw the
spear, and finish with an uppercut.
-------------------------------------------------------------------------
RAYDEN
-------------------------------------------------------------------------
Watching events unfold from high above, the thunder god realizes the
grim intentions of Shao Kahn. After warning the remaining members of
the Shaolin Tournament, Rayden soon disappears. He is believed to have
ventured into the Outworld alone.
Mini Uppercut- Y (closest to opponent)
Body Launch - K, K, F (can be done in air)
Lightning - quarter-circle towards - B
Teleport - D, U (flick control pad down)
Electrocution- hold Y (4 seconds) and release
(close to opponent)
Pit/Spikes- U, U, U, Y (hold BLOCK)
Babality - D, D, U, X
Friendship- D, K, F, X
(Rayden creates Kidd Thunder, a miniature likeness.)
Fatality 1- hold A (6 seconds) then release
(Rayden grabs the victim and lifts them up, then proceeds
to shock them. Stand close.)
tap BLOCK + A repeatedly
(After a dose of the shock treatment, the victim will
explode into bits.)
Fatality 2- hold Y (8 seconds) then release
(Rayden explodes the top half of the victim with a powerful
uppercut. A few moments later the head falls to the
ground. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Body Launch: Jump kick your opponent low and immediately do
the body launch.
Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in the air and
immediately do the body launch.
Jump Kick - Lightning: Jump kick your opponent low and immediately do the
lightning. After starting the jump kick, keep the
control pad in the down position, so you can quickly
do the quarter-circle motion right after you hit.
Electric Grab - Two Punches - Body Launch:
As Rayden lets go of the opponent after the
electric grab, punch twice. This will pop
them into the air, which can be followed by
the body launch.
*************************************************************************
SECRETS
*************************************************************************
-------------------------------------------------------------------------
Secret Characters
-------------------------------------------------------------------------
Jade - Win at least one round on the stage before
question mark, using only Low Kick. Block
cannot be used either.
Go Straight to - At the character select screen, press
Jade up, down, down, left, right, select.
You will hear a noise signifying the
code was accepted.
Noob Saibot - Win 50 matches in a row.
Go Straight to - At the character select screen, press
Noob Saibot back, up, down, down, right, select.
You will hear a noise signifying the
code was accepted.
Smoke - Do uppercuts on the Portal Stage, until Dan
"Toasty" Forden's face appears in the lower
right corner. Hold down and keep pressing
start.
Go Straight to - At the character select screen, press
Smoke up, left, up, up, right, select. You
will hear a noise signifying the code
was accepted.
Go Striaght to - At the character select screen, press
Kintaro up, down, down, right, right, select.
You will hear a noise signifying the
code was accepted.
Go Straight to - At the character select screen, press
Shoa Kahn right, up, up, right, left, select.
You will hear a noise signifying the
code was accepted.
-------------------------------------------------------------------------
Other Secrets
-------------------------------------------------------------------------
Random Character Select - Hold up and start when the "Choose
Your Fighter" screen appears.
Random Character Select - Hold up and select when you are allowed
For Four Character to select your four characters.
Tourny
Disable Throws - After choosing your fighters in two
player mode, immediately hold down and
High Punch when the portrait screen
appears. At the beginning of the
round, it should say "Throwing
Disabled"
Fall off the Spikes - Immediately after you uppercut your
opponent into the spikes, hold down on
both controllers.
Four Character Tourny - At the start screen, hold down L and
R and press Start. You will be at a
screen that will let you and your
opponent select four characters for
a long endurance round,
Shao Kahn and Kintaro - As soon as you turn on the game, hold
down L and R and when the Acclaim logo
appears, the background should be red
instead of black and the two bosses
will come out.
30 Kredits - At the character select screen, press
left, up, right, down, left, select.
You will hear a noise signifying the
code was accepted. With a joystick,
its simply a clockwise circle starting
at left and ending at left and pressing
select.
Increase Your Strength - At the character select screen, press
down, up, right, up, left, select. You
will hear a noise signifying the code
was accepted.
*************************************************************************
ENDINGS
*************************************************************************
-------------------------------------------------------------------------
LIU KANG (HO SUNG PAK)
-------------------------------------------------------------------------
With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
enters Shao Kahn's tournament and unleashes a fury that does not end
until the defeat of Shao Kahn. Liu Kang then returns to the seclusion
of his Shaolin temple. He pays his respects to his lost brothers and
finally realizes that the events which have taken place were all
fulfillment of his destiny.
-------------------------------------------------------------------------
KUNG LAO (ANTONY MARQUEZ)
-------------------------------------------------------------------------
A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss
of their Shaolin brothers. He realizes that his ultimate fate lies
within the dark realm of the Outworld. He defeats his Outworld
opponents until he emerges the supreme champion. With his strength and
spirit in complete alignment he finally avenges the death of his great
ancestor. Although his greatest challenges lie ahead...
-------------------------------------------------------------------------
JOHNNY CAGE (DANIEL PESINA)
-------------------------------------------------------------------------
After disappearing from the set of his latest movie, Cage finally
resurfaces. He used all his knowledge and experiences as a fighter to
end the Outworld menace. Now heralded as a true hero, Cage receives the
respect he rightfully deserves. He also gets his inspiration for the
sequel to his blockbuster movie Mortal Kombat. MK II is released and
quickly becomes the greatest motion picture event of all time. Cage
realizes that MK III is inevitable.
-------------------------------------------------------------------------
REPTILE (DANIEL PESINA)
-------------------------------------------------------------------------
Reptile has always loyally served as Shang Tsung's protector. While
maintaining a very low profile in the first tournament he discovered
Tsung's plot to force the remaining members of his near extinct race
into slavery under Shao Kahn's rule. Reptile then devises a plan of his
own. He enters the Outworld tournament, defeats Shao Kahn and turns
against Shang Tsung, ending his master's scheme. Now his race can live
on in their own peaceful existence.
-------------------------------------------------------------------------
SUB-ZERO (DANIEL PESINA)
-------------------------------------------------------------------------
When Sub-Zero failed to return from the Shaolin tournament and rumor of
Shang Tsung's survival reached the Lin Kuei clan, they immediately sent
another assassin to complete the task. This new warrior is actually the
younger brother of the original Sub-Zero. He enters the outworld
contest and accomplishes his task. He learns of Scorpion's foul
vendetta against his brother but will never know why his life was
spared. Perhaps a third tournament is in his future?
-------------------------------------------------------------------------
SHANG TSUNG (PHILLIP AHN M.D.)
-------------------------------------------------------------------------
Shang Tsung not only turns against and defeats both Kintaro and Shao
Kahn, he also takes over their rule of the Outworld. With Shao Kahn's
armies at his command, he finally unbalances the Furies, and weakens the
dimensional gates between the Outworld and the Earth Realm. Along with
his elite group of sorcerers he uses this weakness to march a never
ending horde of demons into the earth and doom its inhabitants to
eternal darkness. Have a nice day.
-------------------------------------------------------------------------
KITANA (KATALIN ZAMIAR)
-------------------------------------------------------------------------
Through her years of working as an assassin, Kitana has learned many
secrets, especially about her own past. She finds that Mileena is not
her twin but a grotesque clone created by Shang Tsung. She learns that
her parents were former rulers of the Outworld overthrown by Shao Kahn.
Determined to take back what is rightfully hers she must defeat Kahn
himself. She does so by entering the tournament. She retakes her
parents' castle and restores the Outworld back into a realm of nobility.
-------------------------------------------------------------------------
JAX (JOHN PARRISH)
-------------------------------------------------------------------------
Jax finds Sonya held captive alongside their arch enemy Kano. Her only
chance of escape is by Jax entering Shao Kahn's contest. With fierce
determination he catches the Outworld warriors off guard and wins the
tournament bringing Shao Kahn's rule to a crashing halt. During the
chaos that follows, Jax and Sonya escape through the dimensional gate
from which they entered. Kano once again eludes capture but Jax and
Sonya know they will cross paths with him in the future.
-------------------------------------------------------------------------
MILEENA (KATALIN ZAMIAR)
-------------------------------------------------------------------------
Once thought to be Kitana's twin sister, Mileena is actually a grotesque
clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's
motives, Mileena seizes the opportunity to attack Kahn and his minions.
Caught off guard they are no match for Mileena's speed. She wins the
tournament and together with her secret companion, Baraka, they rule the
world as King and Queen.
-------------------------------------------------------------------------
BARAKA (RICHARD DIVIZIO)
-------------------------------------------------------------------------
Known for his unpredictable actions and wild fits of anger, Baraka goes
on a rampage. After defeating the earth warriors he attacks Shang
Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao
Kahn, Baraka's race of mutants arise from the wastelands and rebel
against what is left of Kahn's army. They eventually win and the
Outworld comes under the rule of King Baraka.
-------------------------------------------------------------------------
SCORPION (DANIEL PESINA)
-------------------------------------------------------------------------
Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's
tournament. He witnesses Sub-Zero spare the life of an opponent and
realizes that this is not the same Sub-Zero who murdered him so long
ago. He lets the ninja live and goes on to defeat the Outworlders in
their unholy contest. With the defeat of Shao Kahn, Scorpion discovers
a new purpose for his existence. He becomes the guardian of the new
Sub-Zero to atone for murdering his older brother and in preparation for
a third tournament.
-------------------------------------------------------------------------
Rayden (CARLOS PESINA)
-------------------------------------------------------------------------
Familiar with Shang Tsung's lies and Shao Kahn's brutality, Rayden
accepts their challenge to compete in an Outworld tournament. He is
well aware of their scheme to unbalance the Furies and invade the Earth
Realm. Rayden vows to use all his might to end their treachery.
Winning the tournament Rayden destroys Shao Kahn and all his minions.
He also destroys the dimensional gates which would have been their
passageway to the Earth Realm.
*************************************************************************
Credits
*************************************************************************
Marty Chinn
Brett Chinn
Stephen Lee
Orlando C. Fernando
Daniel Cummings
Bret Wiersbe
From Mortal Kombat 2 Arcade FAQ
Jon Kim
Bruce Yan
Magazines
Game Pro Magazine
Game Players Nintendo/Sega
Die Hard Game Fan
-------------------------------------------------------------------------
Mortal Kombat ][ SNES FAQ
Moves and Secret Guide
September 22nd, 1994
by Marty Chinn
drknight@garg.campbell.ca.us
vidsourc@netcom.com
Ver 0.99
-------------------------------------------------------------------------
*************************************************************************
WHAT WILL BE ADDED IN 1.00
*************************************************************************
- More combos once I confirm they work.
- Kano Kode(?).
- Kredits of the programmers(very funny).
- Any other codes that are found.
- More bugs and glitches.
*************************************************************************
TABLE OF CONTENTS
*************************************************************************
WHAT'S NEW? - What has been added since the last FAQ.
WHAT I NEED - What needs to be added.
INTRODUCTION - Summary of the FAQ.
BACKGROUND STORY - Story to the game.
WHAT'S MISSING/DIFFERENT? - Differences between the home and arcade.
BUGS AND GLITCHES - Confirmed glitches in the game.
RUMORS - Rumors about the game.
OPTION SCREEN - What's in the option screen.
CONTROLS AND MOVES - Character moves and combos.
SECRETS - Confirmed secrets of the game.
ENDINGS - Character endings.
CREDITS - Those who helped make this FAQ.
*************************************************************************
WHAT'S NEW?
*************************************************************************
- Random select in four character tournament mode
- Credits
- New differences/missing items
- New combos for all characters
- Johnny Cage Shadow Uppercut fixed
- Some Babalities and Friendship are fixed
- 30 Kredit Kode
- Increase strength kode
- Play against various kharacter kode
- Slightly changed format to the FAQ
*************************************************************************
WHAT I NEED
*************************************************************************
- The various text that appears for secret characters.
- The specific sounds that are missing from the arcade.
- Confirmed bugs and glitches in the game.
*************************************************************************
INTRODUCTION
*************************************************************************
Welcome to Super Nintendo Mortal Kombat ][ FAQ. I tried to
cover everything about the game possible, but of course I'm
only human and I might have missed something. Please E-Mail me
if there is a correction or something that might need to be
added. Mortal Kombat ][ has been developed by Sculptured
Software Inc. and distributed by Acclaim Entertainment Inc.
Mortal Kombat ][ was released on Mortal Friday, September 9th.
This game has been noted to be 95% of the arcade and also the best
arcade to home translation of any arcade game, including SNES
Street Fighter 2, on either the Genesis or Super Nintendo. All the
blood, fatalities, babalities, friendship, background fatalities,
and secret characters have remained intact, along with all the
moves being excuted the same way as the arcade. The SNES
version is equivalent to that of version 3.1 in the arcade.
Everything contained in this FAQ has been tested. I stand by
whatever I have written in here, and until proven wrong, I
will stand by it. Everything has been tested before being
placed in this FAQ. Feel free to distribute this FAQ to
whomever you would like, but at the moment hold off posting it
due to people's request. This FAQ was developed to help you
and is in no way to be used for profit.
*************************************************************************
BACKGROUND STORY
*************************************************************************
500 years ago, Shang Tsung was banished to the Earth Realm. With the
aid of Goro he was to unbalance the furies and doom the planet to a
chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales
of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu
Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...
*************************************************************************
WHAT'S MISSING/DIFFERENT?
*************************************************************************
- Music at the title screen, only lightning sound
effects.
- Graphic introduction missing.
- Large portraits of the characters, now small.
- The beginning of the pit fatality. You only see the
overhead view, not the side view.
- Sub Zero's super freeze/uppercut fatality is censored.
- The word "FRIENDSHIP" is smaller.
- The word "Fatality" only drips blood, the word itself
is not animated with oozing blood.
- Reptile's invisible tounge fatality.
- Pillars in the Portal Stage.
- Pong after 250 battles.
- "Outstanding" speech.
- Character names are outside the energy bar.
- "Fight" and "Finish Him/Her" scroll down.
- Kitana/Mileena's death scream.
- Time allowed for fatality, longer.
- The bobbing priests in the Portal Stage.
- Reptile's Force Ball is smaller.
*************************************************************************
BUGS AND GLITCHES
*************************************************************************
- Battle counter turns back to 10 when it hits 100
*************************************************************************
RUMORS
*************************************************************************
- Fighting against or using Kano
- Fighting against or using Sonya
- Using Kintaro
- Using Shao Kahn
*************************************************************************
OPTION SCREEN
*************************************************************************
Music - On/Off
Difficulty - Very Easy/Easy/Medium/Hard/Very Hard
Handicap - Increase or Decrease damage taken.
Button Config - Yes all the buttons can be moved this time.
*************************************************************************
CONTROLS AND MOVES
*************************************************************************
-------------------------------------------------------------------------
SNES STANDARD CONTROLLER CONFIGURATION
-------------------------------------------------------------------------
Low Punch - B
High Punch - Y
Low Kick - A
High Kick - X
Block - L, R
Down - D
Up - U
Back - K
Forward - F
------------------------------------------------------------------------
GENERAL MOVES
------------------------------------------------------------------------
Crouch Punch - D + B
Uppercut - D + Y
Short Kick - D + A
Crouch Kick - D + X
Sweep - K + A
Roundhuse - K + X
Specialty - Y (closest to opponent)
Throw/Flip - B (closest to opponent)
Knee - X or A (closest to opponent)
Jump Kick - Jump and X or A the opponent.
Jump Punch - Jump and Y or B the opponent.
Hop Kick - Jump and kick the opponent on your way up.
Hop Punch - Jump and punch the opponent on your way up.
Turn Around Kick: Jump over your opponent and kick them after you turn
around but before you hit the ground.
To block against an attack: BLOCK or D or D + BLOCK
To block against the throw: D + K or D + K + BLOCK
-------------------------------------------------------------------------
GENERAL COMBOS
-------------------------------------------------------------------------
Jump Kick - Sweep: If you are fighting against the computer, you can
usually follow a jump kick a foot sweep. Sweep
again until they jump away then start this again.
Sweep - Throw: After hitting a human opponent with a sweep, you can
sometimes get in a throw, even if they are blocking
down and away. You can also get in a throw after
hitting them with moves other than the sweep, such as
a jump kick or roundhouse. This only works with some
of the characters, and could be the result of switching
sides.
Jump Kick - Hop Kick: Jump kick your opponent low and immediately do a
hop kick. This works well for some of the
characters, including the ninjas and Shang Tsung.
Jump Kick - Missile Weapon: Jump kick your opponent low and immediately
do the missile weapon. It is important to
kick them low and deep so you can land on
the ground quickly and fire your missile
weapon. Be sure to buffer the move right
before you jump kick if you can.
-------------------------------------------------------------------------
BACKGROUND FATALITIES
-------------------------------------------------------------------------
Pit/Spikes: This is the fatality where you knock the victim into the
pit or onto the spikes, either on The Pit II or Kombat Tomb
stages.
Babality/Friendship: Babalities are moves where instead of finishing
your opponent you can turn them into a baby.
Friendships are similar, only you make friends with
your opponent. In order to do a babality or
friendship, you can not use either punch button on
the winning round.
Dead Pool: On the Dead Pool stage you may knock the victim into the pool,
where they go under and come up a skeleton. All the Dead Pool
fatalities are performed by holding LOW PUNCH and LOW KICK
while doing the standard uppercut.
-------------------------------------------------------------------------
LIU KANG
-------------------------------------------------------------------------
After winning the Shaolin Tournament from Shang Tsung's clutches Kang
returns to his temples. He discovers his sacred home in ruins, his
Shaolin brothers killed in a vicious battle with a horde of Outworld
warriors. Now he travels into the Dark Realm to seek revenge.
Double Forearm - Y (closest to opponent)
Standard Fireball - F, F, Y (can be done in air)
Crouching Fireball- F, F, B
Flying Kick - F, F, X
Bicycle Kick - hold A (4 seconds) then release
Pit/Spikes- K, F, F, A
Babality - D, D, F, K, A
Friendship- F, K, K, K, A
(A disco globe drops from the ceiling, and Kang gets down.)
Fatality 1- D, F, K, K, X
(Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing. Stand close.)
Fatality 2- rotate control pad 360 degrees away from opponent
(Liu Kang will do a cartwheel kick then a massive uppercut.
Stand anywhere within jump range.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Flying Kick: Jump kick your opponent low and immediately do
the flying kick. Start the two forward motion
right before you hit, then quickly press HIGH
KICK. Sometimes if you do the flying kick to
fast you will go over your opponent, so make
sure you are on the ground first.
Hop Punch - Standard Fireball: Hop punch your opponent in the air and
immediately do the standard fireball.
Start the two forward motion right before
you hit, then quickly press HIGH PUNCH.
Follow this with a low fireball, which
they must block.
Jump Kick - Standard Fireball - Low Fireball:
Jump kick your opponent and immediately do a high
fireball. Start the two forward motion right
before you hit, then quickly press HIGH PUNCH. If
you are fighting the computer, you can follow the
standard fireball with a ground fireball. If you
are fighting a human, use the bicycle kick after
the standard fireball.
-------------------------------------------------------------------------
KUNG LAO
-------------------------------------------------------------------------
A former Shaolin Monk and a member of the White Lotus society, he is the
last descendant of the great Kung Lao who was defeated by Goro 500 years
ago. Realizing the danger of the Outworld menace he joins Liu Kang in
entering Shao Kahn's contest.
Headbutt - Y (closest to opponent)
Ground Teleport- D, U (flick control pad down)
Aerial Kick - D + X (must be done in air)
Hat Throw - K, F, B
Whirlwind Spin - U, U, A (hold BLOCK)
Pit/Spikes- F, F, F, Y
Babality - K, K, F, F, X
Friendship- K, K, K, D, X
(Kung Lao pulls a rabbit out of his hat.)
Fatality 1- F, F, F, A
(Kung Lao removes his razor hat and slices the victim down
the middle. Stand just within sweep range.)
Fatality 2- hold B (K, F) then release
(Kung Lao throws his hat which decapitates the victim.
Make sure to guide the hat U so it hits the head.
Stand all the way across the screen.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Hat Throw: Jump kick your opponent low and immediately do
the hat throw. Be sure to guide the hat down
so it hits the falling opponent.
Hop Kick - Aerial Kick: If your opponent jumps at you, do a hop kick
quickly followed by the aerial kick. This is
a very fast combo that takes off good damage.
Jump Kick - Whirlwind Spin: Jump kick your opponent in the corner and
execute the spin. Be sure to kick them
low, and start the spin immediately by
pressing up and LOW KICK repeatedly.
Whirlwind Spin - Jump Kick: If the opponent is hit with the spin as it
is slowing down, Kung Lao recovers fast
enough for him to do a jump kick, aerial
kick, or hat throw.
-------------------------------------------------------------------------
JOHNNY CAGE
-------------------------------------------------------------------------
After Shang Tsung's tournament the martial arts superstar disappears.
He follows Liu Kang into the Outworld. There he will compete in a
twisted tournament which holds the balance of earth's existence - as
well as a script for another blockbuster movie.
Stomach Jab - Y (closest to opponent)
Axe-Kick - X or A (closest to opponent)
Low Green Bolt - half-circle towards, B
High Green Bolt- half-circle away, Y
Shadow Uppercut- K, D, K, Y
Shadow Kick - K, F, A
Ball Breaker - B + BLOCK
Pit/Spikes- D, D, D, X
Babality - K, K, K, X
Friendship- D, D, D, D, X
(Cage autographs his photo for his best fan.)
Fatality 1- D, D, F, F, B
(Cage grabs the victim and rips their torso off, throwing
it to the ground. Stand close.)
Fatality 2- F, F, D, U
(Cage crouches and punches off the head of the victim with
a powerful uppercut. To knock off three heads, hold down
and low kick, low punch, and block until the first head is
knocked off. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Shadow Kick: Jump kick your opponent low and immediately
do the shadow kick. If your opponent is
jumping towards you, do a hop kick followed by
the shadow kick.
Jump Kick - Shadow Uppercut: Jump kick you opponent low and immediately
do the shadow uppercut. You must kick low
and deep and do the shadow uppercut as fast
as possible, otherwise it will be to late
to connect. This is easier when close to
the corner.
Jump Kick - Low Bolt: Jump kick your opponent low and immediately do
the low green bolt. After starting the jump
kick, keep the control pad in the away position,
so you can quickly do the half-circle motion right
after you hit.
Ball Breaker - Turn Around Kick - Shadow Kick:
Do the ball breaker against your opponent.
Immediately jump over the groaning victim and
kick them low as you turn to face the other
direction. Follow this with the shadow kick or
shadow uppercut.
-------------------------------------------------------------------------
REPTILE
-------------------------------------------------------------------------
As Shang Tsung's personal protector the elusive Reptile lurks in the
shadows stopping all those who would do his master harm. His human form
is believed to disguise a horrid reptilian creature whose race was
thought extinct millions of years ago.
Backhand - Y (closest to opponent)
Acid Spit - F, F, Y
Slide - K + B + BLOCK + A
Forceball - K, K, Y + B
Invisibility- U, U, D, Y (hold BLOCK)
Pit/Spikes- D, F, F, BLOCK
Babality - D, K, K, A
Friendship- K, K, D, A
(Reptile attempts to sell you a Reptile doll.)
Fatality 1- K, K, D, B
(Reptile shoots his tongue towards the victims head,
bringing it back where he goes about eating it. Stand
about a jumps length away.)
Fatality 2- F, F, D, X
(While invisible Reptile cuts the torso off the victim.
You must be invisible. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Acid Spit: Jump kick your opponent low and immediately do
the acid spit. Start the two forward motion
right before you hit, then quickly press HIGH
PUNCH.
Forceball - Two Punches - Hop Kick - Slide:
Do the forceball move on your opponent. If
they get hit by it, do two high punches as they
are coming towards you. After the punches do a
hop kick. You need to be in the right place for
the high punches to connect. After the kick
complete the combo with the slide.
Forceball - Punch - High Kick: Throw the forceball at your opponent and
follow it in if you're far away. If it
hits and you're standing close enough,
juggle with a standing high punch as they
fly in. Then immediately nail them with a
standing high kick.
Forceball - Two Punches - Acid Spit: Throw the forceball move at your
opponent. If it hits and you're
standing close enough, juggle with
two standing high punches as they fly
in toward your head. Then immediately
throw the acid spit.
-------------------------------------------------------------------------
SUB-ZERO
-------------------------------------------------------------------------
Thought to have been killed in the Shaolin Tournament, Sub-Zero
mysteriously returns. It is believed he traveled into the Outworld to
again attempt to assassinate Shang Tsung. To do so he must fight his
way through Shao Kahn's tournament.
Backhand - Y (closest to opponent)
Iceball - quarter-circle towards, B
Ground Freeze- quarter-circle away, A
Slide - K + B + BLOCK + A
Pit/Spikes- D, F, F, BLOCK
Babality - D, K, K, X
Friendship- K, K, D, X
(Sub-Zero attempts to sell you a Sub-Zero doll.)
Fatality 1- F, F, D, X
(Sub-Zero will ice the victim over, putting them in a deep
freeze. Stand just out of sweep range.)
F, D, F, F, Y
(After deep freezing the victim, Sub-Zero will shatter the
top part of the body. Stand close.)
Fatality 2- hold B (K, K, D, F) then release
(Sub-Zero will throw an ice grenade into the stomach of the
victim, exploding their top half. Stand all the way
across the screen.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Slide: Jump kick your opponent low and immediately do the
slide. If you do not kick low and deep enough,
the slide may not connect on human opponents. It
almost always works against the computer though.
Jump Kick - Hop Kick - Slide: Jump kick your opponent low and
immediately do a hop kick, followed by
the slide. Easiest when your opponent
is frozen.
Jump Kick - Ground Freeze - Uppercut - Slide:
Jump kick your opponent low and immediately do
the ground freeze. Kick them deep otherwise
they will land beyond the range of the ground
freeze. If they slip, hit them with the uppercut
then slide.
-------------------------------------------------------------------------
SHANG TSUNG
-------------------------------------------------------------------------
After losing control of the Shaolin Tournament, Shang Tsung promises his
ruler Shao Kahn to shape events that will lure the earth warriors to
compete in his own contest. Convinced of this plan, Shao Kahn restores
Tsung's youth and allows him to live.
Flaming Skulls- K, K, Y (one flaming skull)
K, K, F, Y (two skulls)
K, K, F, F, Y (three skulls)
Morph to Liu Kang- K, F, F, BLOCK
Kung Lao- K, D, K, X
Johnny Cage- K, K, D, B
Reptile- U, D, Y (hold BLOCK)
Sub-Zero- F, D, F, Y
Kitana- tap BLOCK three times
Jax- D, F, K, X
Mileena- hold Y (2 seconds) then release
Baraka- D, D, A
Scorpion- U, U (hold BLOCK)
Rayden- D, K, F, A
Pit/Spikes- D, D, U, D (hold BLOCK, but release before last D)
Babality - K, F, D, X
Friendship- K, K, D, F, X
(Tsung creates a rainbow above his head.)
Fatality 1- hold X (2 seconds) then release
(Shang Tsung turns into a mist and enters the victims body,
which explodes. Stand just within sweep range.)
Fatality 2- U, D, U, A (hold BLOCK)
(Tsung picks up the victim with one hand, and drains their
life force into his other hand. Stand close.)
Fatality 3- hold B (30 seconds) then release
(Shang Tsung turns into Kintaro, who punches the torso of
the victim across the screen. If you hold B from
before the round begins, you do not need to wait the full
30 seconds to do the fatality.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Flaming Skulls: If you can catch your opponent in the air with the
first one, there is a good chance that the other two
will hit. Do the three skulls before your opponent jumps
towards or away from you.
Jump Kick - Flaming Skull: Jump kick your opponent low and immediately
do one flaming skull. Start the two back
motion right before you kick, then press
HIGH PUNCH. This one is hard as Shang Tsung's
fireball travels slow. More than one flaming
skull after the jump kick is possible,
although extremely difficult.
-------------------------------------------------------------------------
KITANA
-------------------------------------------------------------------------
Her beauty hides her true role as personal assassin for Shao Kahn. Seen
talking to an earth realm warrior. Her motives have come under
suspicion by her twin sister Mileena. But only Kitana knows her own
true intentions.
Elbow - Y (closest to opponent)
Fan Swipe - K + Y
Fan Throw - F, F, Y + B (can be done in air)
Fan Lift - K, K, K, Y
Aerial Punch- half-circle away - Y
Pit/Spikes- F, D, F, X
Babality - D, D, D, A
Friendship- D, D, D, U, A (hold BLOCK)
(Kitana turns around and produces a cake with candles.)
Fatality 1- hold A (F, F, D, F) then release
(Kitana leans and kisses the victim, which then expands to
unnatural proportions and explodes. Stand close.)
Fatality 2- tap BLOCK three times - X
(Kitana draws her fan and decapitates the victim with one
swipe. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Fan Throw: Jump kick your opponent low and immediately do
the fan throw. Start the two forward motion
right before you kick, then press both punch
buttons. If you are fighting the computer and
they block your jump kick, the fan throw will
usually hit.
Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent low and
immediately do the fan throw. Start
the two forward motion right before
you kick, then press both punch buttons.
If you connect on the first jump kick
and get the fan out fast, you can also
hop kick your opponent as the are
falling down.
Jump Kick - Fan Lift: Jump kick your opponent low and immediately do
the fan lift. Start the three back motion right
before you hit, then quickly press HIGH PUNCH.
You must do the fan lift immediately, or it will
not catch the falling opponent, and you will be
left vulnerable. Follow this with the next combo.
Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
Catch the opponent with the fan lift and wait
until they are near the top. Walk forward as far
as you can then do a jump kick, catching the
opponent as they are falling down. Immediately
do the fan throw, quickly followed by a hop kick
or air attack. If your opponent is fairly close
to you or near the corner, you could do a regular
jump kick instead of a hop kick for the last move.
This works very well against Kintaro and Shao Kahn.
Fan Lift - Jump Kick - Fan Throw - Uppercut:
Opponent must be near the corner. Catch the
opponent with the fan lift and wait until they
are near the top. Walk forward as far as you can
then do a jump kick, catching the opponent as
they are just released from the wave. Immediately
do the fan throw. As the are falling down do an
uppercut.
-------------------------------------------------------------------------
JAX
-------------------------------------------------------------------------
His real name is Maj. Jackson Briggs, leader of a top US special forces
unit. After receiving a distress signal from Lt. Sonya Blade, Jax
embarks on a rescue mission. One that leads him into a ghastly world
where he believes that Sonya is still alive.
Overhead Hammer- Y (closest to opponent)
Ground Smash - hold A (3 seconds) then release
Gotcha Grab - F, F, B
Quadruple Slam - throw the opponent then tap Y
Energy Wave - half-circle away - X
Back Breaker - BLOCK (must be done in air)
Pit/Spikes- U, U, D, A
Babality - D, U, D, U, A
Friendship- D, D, U, U, A (hold BLOCK)
(Jax creates a string of paper dolls.)
Fatality 1- hold B (F, F, F) then release
(Jax claps the victims head with a loud pop, and the skull
crumbles in pieces to the ground. Stand close.)
Fatality 2- tap BLOCK four times - B
(Jax grabs the victim by the arms and rips them off the
body. Stand a step away from victim.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Overhead Hammer - Uppercut: The overhead hammer will stun the opponent
momentarily. You can follow this with any
move, such as an uppercut or gotcha grab.
Consecutive hammers are not possible.
Jump Kick - Energy Throw: Jump kick your opponent low and immediately do
the energy throw. After starting the jump
kick, keep the control pad in the forward/down
position, so you can quickly do the half-circle
motion right after you hit.
Jump Kick - Gotcha Grab: Jump kick your opponent low and immediately do
the gotcha grab. Start the two forward motion
right before you hit, then quickly press LOW
PUNCH. Jax will grab nothing but air if not
done quickly enough.
Jump Kick - Back Breaker: Jump kick your opponent low and immediately
do the back breaker. Be sure to kick low and
deep. As soon as you press the kick button
press BLOCK to execute the back breaker.
-------------------------------------------------------------------------
MILEENA
-------------------------------------------------------------------------
Serving as an assassin along with her twin sister Kitana, Mileena's
dazzling appearances conceal her hideous intentions. At Shao Kahn's
request she is asked to watch for her twin's suspected dissension. She
must put a stop to it at any cost.
Elbow - Y (closest to opponent)
Teleport Kick- F, F, A
Ground Roll - K, K, D, X
Sai Throw - hold Y (2 seconds) then release
(can be done in air)
Pit/Spikes- F, D, F, A
Babality - D, D, D, X
Friendship- D, D, D, U, X (hold BLOCK)
(Mileena grows a flower beneath her outstretched hand.)
Fatality 1- F, K, F, B
(Mileena repeatedly stabs the victim, lifting them up as
blood sprays everywhere. Stand close.)
Fatality 2- hold X (2 seconds) then release
(Mileena removes her mask revealing Baraka-like teeth and
inhales the victim, spitting out the bones. You can also
just hold BLOCK and tap X. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Throwing Sais: Jump kick your opponent low and immediately
do the throwing sais. You will need to
charge the move before you jump. Immediately
after hitting with the jump kick, release HIGH
PUNCH.
Hop Kick - Throwing Sais - Teleport Kick:
Hop kick your opponent as they jump
towards you and immediately throw the sais.
As soon as you hit on the hop kick release
HIGH PUNCH. After the sais hit do the
teleport kick.
Jump Kick - Ground Roll: Jump kick your opponent low and immediately do
the ground roll. Start the two back motion just
before you hit in order to get the move off
quickly.
-------------------------------------------------------------------------
BARAKA
-------------------------------------------------------------------------
He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
a nomadic race of mutants living in the wastelands of the Outworld. His
fighting skills gained the attention of Shao Kahn who recruited him into
his army.
Backhand - Y (closest to opponent)
Double Kick- tap X twice (closest to opponent)
Blade Swipe- K + Y
Blade Fury - K, K, K, B
Blue Bolt - quarter-circle away - Y
Pit/Spikes- F, F, D, X
Babality - F, F, F, X
Friendship- U, F, F, X (hold BLOCK)
(Baraka offers the victim a present.)
Fatality 1- K, K, K, K, Y (hold BLOCK, but release before Y)
(Baraka extends his blades from his arms, then decapitates
the victim with one swipe. Stand close.)
Fatality 2- K, F, D, F, B
(Baraka stabs the victim and lifts them up, then they
slowly slide D the blade. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Blue Bolt: Jump kick your opponent low and immediately do
the blue bolt. After starting the jump kick, keep
the controller in the down position, so you can
quickly do the quarter-circle motion right after
you hit.
Jump Kick - Blade Fury: Jump kick your opponent low and immediately do
the blade fury. Start the three back motion right
before you hit, then quickly press LOW PUNCH. If
you do not connect with the blade fury, you are
left vulnerable for an attack.
-------------------------------------------------------------------------
SCORPION
-------------------------------------------------------------------------
The hell-spawned specter rises from the pits. After learning of Sub-
Zero's return, he again stalks the ninja assassin - following him into
the dark realm of the Outworld where he continues his own unholy
mission.
Backhand - Y (closest to opponent)
Spear - K, K, B
Teleport Punch- quarter-circle away - Y (can be done in air)
Leg Grab - half-circle away - A
Air Throw - BLOCK (must be done in air)
Pit/Spikes- D, F, F, BLOCK
Babality - D, K, K, X
Friendship- K, K, D, X
(Scorpion attempts to sell you a Scorpion doll.)
Fatality 1- U, U, Y (hold BLOCK)
(Scorpion removes his mask and breathes fire at the feet of
the victim, which then twitches and explodes. Stand a
step or two out of sweep range.)
D, D, U, U, Y (hold BLOCK)
(With the addition of the two downs at the beginning,
Scorpion may do the fatality at any distance, and always
get the "Toasty!".)
Fatality 2- hold Y (D, F, F, F) then release
(Scorpion slices the victim across the neck then cuts them
in two. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Spear: Jump kick your opponent low and immediately do the
spear. Start the two back motion right before you
hit, then quickly press LOW PUNCH.
Jump Kick - Leg Grab: Jump kick your opponent low and immediately do the
leg grab. After starting the jump kick, keep the
control pad in the forward position, so you can
quickly do the half-circle motion right after you
hit.
Jump Kick - Air Throw: Jump kick your opponent low and deep, then
immediately do the air throw by repeatedly
pressing BLOCK.
Teleport Punch - Spear: Teleport punch your opponent and immediately
spear. This will work best if you catch the
opponent in the air with the teleport punch,
making it easier to spear them before they hit
the ground.
Teleport Punch - Leg Grab: Teleport punch your opponent and immediately
do the leg grab. This will work best if you
catch the opponent in the air with the teleport
punch, making it easier to leg grab them just
as they hit the ground.
Turn Around Kick - Teleport Punch - Spear:
Do a turn around kick on your opponent and
immediately do the teleport punch. If you
connect on the teleport punch throw the
spear, and finish with an uppercut.
-------------------------------------------------------------------------
RAYDEN
-------------------------------------------------------------------------
Watching events unfold from high above, the thunder god realizes the
grim intentions of Shao Kahn. After warning the remaining members of
the Shaolin Tournament, Rayden soon disappears. He is believed to have
ventured into the Outworld alone.
Mini Uppercut- Y (closest to opponent)
Body Launch - K, K, F (can be done in air)
Lightning - quarter-circle towards - B
Teleport - D, U (flick control pad down)
Electrocution- hold Y (4 seconds) and release
(close to opponent)
Pit/Spikes- U, U, U, Y (hold BLOCK)
Babality - D, D, U, X
Friendship- D, K, F, X
(Rayden creates Kidd Thunder, a miniature likeness.)
Fatality 1- hold A (6 seconds) then release
(Rayden grabs the victim and lifts them up, then proceeds
to shock them. Stand close.)
tap BLOCK + A repeatedly
(After a dose of the shock treatment, the victim will
explode into bits.)
Fatality 2- hold Y (8 seconds) then release
(Rayden explodes the top half of the victim with a powerful
uppercut. A few moments later the head falls to the
ground. Stand close.)
-------------------------------------------------------------------------
STRATEGIES AND COMBOS
-------------------------------------------------------------------------
Jump Kick - Body Launch: Jump kick your opponent low and immediately do
the body launch.
Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in the air and
immediately do the body launch.
Jump Kick - Lightning: Jump kick your opponent low and immediately do the
lightning. After starting the jump kick, keep the
control pad in the down position, so you can quickly
do the quarter-circle motion right after you hit.
Electric Grab - Two Punches - Body Launch:
As Rayden lets go of the opponent after the
electric grab, punch twice. This will pop
them into the air, which can be followed by
the body launch.
*************************************************************************
SECRETS
*************************************************************************
-------------------------------------------------------------------------
Secret Characters
-------------------------------------------------------------------------
Jade - Win at least one round on the stage before
question mark, using only Low Kick. Block
cannot be used either.
Go Straight to - At the character select screen, press
Jade up, down, down, left, right, select.
You will hear a noise signifying the
code was accepted.
Noob Saibot - Win 50 matches in a row.
Go Straight to - At the character select screen, press
Noob Saibot back, up, down, down, right, select.
You will hear a noise signifying the
code was accepted.
Smoke - Do uppercuts on the Portal Stage, until Dan
"Toasty" Forden's face appears in the lower
right corner. Hold down and keep pressing
start.
Go Straight to - At the character select screen, press
Smoke up, left, up, up, right, select. You
will hear a noise signifying the code
was accepted.
Go Striaght to - At the character select screen, press
Kintaro up, down, down, right, right, select.
You will hear a noise signifying the
code was accepted.
Go Straight to - At the character select screen, press
Shoa Kahn right, up, up, right, left, select.
You will hear a noise signifying the
code was accepted.
-------------------------------------------------------------------------
Other Secrets
-------------------------------------------------------------------------
Random Character Select - Hold up and start when the "Choose
Your Fighter" screen appears.
Random Character Select - Hold up and select when you are allowed
For Four Character to select your four characters.
Tourny
Disable Throws - After choosing your fighters in two
player mode, immediately hold down and
High Punch when the portrait screen
appears. At the beginning of the
round, it should say "Throwing
Disabled"
Fall off the Spikes - Immediately after you uppercut your
opponent into the spikes, hold down on
both controllers.
Four Character Tourny - At the start screen, hold down L and
R and press Start. You will be at a
screen that will let you and your
opponent select four characters for
a long endurance round,
Shao Kahn and Kintaro - As soon as you turn on the game, hold
down L and R and when the Acclaim logo
appears, the background should be red
instead of black and the two bosses
will come out.
30 Kredits - At the character select screen, press
left, up, right, down, left, select.
You will hear a noise signifying the
code was accepted. With a joystick,
its simply a clockwise circle starting
at left and ending at left and pressing
select.
Increase Your Strength - At the character select screen, press
down, up, right, up, left, select. You
will hear a noise signifying the code
was accepted.
*************************************************************************
ENDINGS
*************************************************************************
-------------------------------------------------------------------------
LIU KANG (HO SUNG PAK)
-------------------------------------------------------------------------
With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
enters Shao Kahn's tournament and unleashes a fury that does not end
until the defeat of Shao Kahn. Liu Kang then returns to the seclusion
of his Shaolin temple. He pays his respects to his lost brothers and
finally realizes that the events which have taken place were all
fulfillment of his destiny.
-------------------------------------------------------------------------
KUNG LAO (ANTONY MARQUEZ)
-------------------------------------------------------------------------
A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss
of their Shaolin brothers. He realizes that his ultimate fate lies
within the dark realm of the Outworld. He defeats his Outworld
opponents until he emerges the supreme champion. With his strength and
spirit in complete alignment he finally avenges the death of his great
ancestor. Although his greatest challenges lie ahead...
-------------------------------------------------------------------------
JOHNNY CAGE (DANIEL PESINA)
-------------------------------------------------------------------------
After disappearing from the set of his latest movie, Cage finally
resurfaces. He used all his knowledge and experiences as a fighter to
end the Outworld menace. Now heralded as a true hero, Cage receives the
respect he rightfully deserves. He also gets his inspiration for the
sequel to his blockbuster movie Mortal Kombat. MK II is released and
quickly becomes the greatest motion picture event of all time. Cage
realizes that MK III is inevitable.
-------------------------------------------------------------------------
REPTILE (DANIEL PESINA)
-------------------------------------------------------------------------
Reptile has always loyally served as Shang Tsung's protector. While
maintaining a very low profile in the first tournament he discovered
Tsung's plot to force the remaining members of his near extinct race
into slavery under Shao Kahn's rule. Reptile then devises a plan of his
own. He enters the Outworld tournament, defeats Shao Kahn and turns
against Shang Tsung, ending his master's scheme. Now his race can live
on in their own peaceful existence.
-------------------------------------------------------------------------
SUB-ZERO (DANIEL PESINA)
-------------------------------------------------------------------------
When Sub-Zero failed to return from the Shaolin tournament and rumor of
Shang Tsung's survival reached the Lin Kuei clan, they immediately sent
another assassin to complete the task. This new warrior is actually the
younger brother of the original Sub-Zero. He enters the outworld
contest and accomplishes his task. He learns of Scorpion's foul
vendetta against his brother but will never know why his life was
spared. Perhaps a third tournament is in his future?
-------------------------------------------------------------------------
SHANG TSUNG (PHILLIP AHN M.D.)
-------------------------------------------------------------------------
Shang Tsung not only turns against and defeats both Kintaro and Shao
Kahn, he also takes over their rule of the Outworld. With Shao Kahn's
armies at his command, he finally unbalances the Furies, and weakens the
dimensional gates between the Outworld and the Earth Realm. Along with
his elite group of sorcerers he uses this weakness to march a never
ending horde of demons into the earth and doom its inhabitants to
eternal darkness. Have a nice day.
-------------------------------------------------------------------------
KITANA (KATALIN ZAMIAR)
-------------------------------------------------------------------------
Through her years of working as an assassin, Kitana has learned many
secrets, especially about her own past. She finds that Mileena is not
her twin but a grotesque clone created by Shang Tsung. She learns that
her parents were former rulers of the Outworld overthrown by Shao Kahn.
Determined to take back what is rightfully hers she must defeat Kahn
himself. She does so by entering the tournament. She retakes her
parents' castle and restores the Outworld back into a realm of nobility.
-------------------------------------------------------------------------
JAX (JOHN PARRISH)
-------------------------------------------------------------------------
Jax finds Sonya held captive alongside their arch enemy Kano. Her only
chance of escape is by Jax entering Shao Kahn's contest. With fierce
determination he catches the Outworld warriors off guard and wins the
tournament bringing Shao Kahn's rule to a crashing halt. During the
chaos that follows, Jax and Sonya escape through the dimensional gate
from which they entered. Kano once again eludes capture but Jax and
Sonya know they will cross paths with him in the future.
-------------------------------------------------------------------------
MILEENA (KATALIN ZAMIAR)
-------------------------------------------------------------------------
Once thought to be Kitana's twin sister, Mileena is actually a grotesque
clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's
motives, Mileena seizes the opportunity to attack Kahn and his minions.
Caught off guard they are no match for Mileena's speed. She wins the
tournament and together with her secret companion, Baraka, they rule the
world as King and Queen.
-------------------------------------------------------------------------
BARAKA (RICHARD DIVIZIO)
-------------------------------------------------------------------------
Known for his unpredictable actions and wild fits of anger, Baraka goes
on a rampage. After defeating the earth warriors he attacks Shang
Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao
Kahn, Baraka's race of mutants arise from the wastelands and rebel
against what is left of Kahn's army. They eventually win and the
Outworld comes under the rule of King Baraka.
-------------------------------------------------------------------------
SCORPION (DANIEL PESINA)
-------------------------------------------------------------------------
Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's
tournament. He witnesses Sub-Zero spare the life of an opponent and
realizes that this is not the same Sub-Zero who murdered him so long
ago. He lets the ninja live and goes on to defeat the Outworlders in
their unholy contest. With the defeat of Shao Kahn, Scorpion discovers
a new purpose for his existence. He becomes the guardian of the new
Sub-Zero to atone for murdering his older brother and in preparation for
a third tournament.
-------------------------------------------------------------------------
Rayden (CARLOS PESINA)
-------------------------------------------------------------------------
Familiar with Shang Tsung's lies and Shao Kahn's brutality, Rayden
accepts their challenge to compete in an Outworld tournament. He is
well aware of their scheme to unbalance the Furies and invade the Earth
Realm. Rayden vows to use all his might to end their treachery.
Winning the tournament Rayden destroys Shao Kahn and all his minions.
He also destroys the dimensional gates which would have been their
passageway to the Earth Realm.
*************************************************************************
Credits
*************************************************************************
Marty Chinn
Brett Chinn
Stephen Lee
Orlando C. Fernando
Daniel Cummings
Bret Wiersbe
From Mortal Kombat 2 Arcade FAQ
Jon Kim
Bruce Yan
Magazines
Game Pro Magazine
Game Players Nintendo/Sega
Die Hard Game Fan
*************************************************************************
*************************************************************************
--
drknight@Garg.Campbell.CA.US (Marty Chinn)
The Land of Garg BBS -- +1 408 378-5108
*************************************************************************
*************************************************************************
--
drknight@Garg.Campbell.CA.US (Marty Chinn)
The Land of Garg BBS -- +1 408 378-5108
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