BLOCKADE RUNNER
BLOCKADE RUNNER
AN INTERPHASE (TM) VIDEO ADVENTURE!
----- Five unique reasons why Blockade Runner is out of this world! -----
1 3-D EFFECTS!
BLOCKADE RUNNER gives you a commander's eye view in three dimensional form as
asteroids and ice crystals realistically flash by the nosecone of your spaceship.
2 PROGRAMMABLE CONTROLS.
BLOCKADE RUNNER is versatile because players can choose their own particular
control functions. (Ideal for left-handed players!) You get to select your own
button functions at the beginning of each game. Just follow the instructions as
they appear and choose your very own controls.
3 A TRUE TWO PLAYER GAME.
Although BLOCKADE RUNNER can be played by one person, it is also ideal for a
player team. One person controls the firing of missiles, while the other takes
charge of the ship's velocity and its steering. Players don't have to alternate
as they do with other video games.
4 VARIABLE SKILL LEVELS.
BLOCKADE RUNNER skill levels are continually variable and may be altered at any
time of the game. The player controls the degree of difficulty which is
determined by the velocity of the spaceship. Players may choose to relax
slightly before more active periods of warfare. A time-out mode is also provided
to bring game play to a temporary stand still by pressing buttons 1+9 or 3+7.
Skilled players will find that they'll attain more points at higher speeds.
5 SELF ADJUSTING SKILL LEVELS.
BLOCKADE RUNNER will adjust its own difficulty level with the continuing
performance of each player. If a skilled player is gaining points quickly, the
game will get increasingly difficult. A lesser skilled player who may not be
scoring a high number of points will find that the game will adjust itself to
make play less frustrating. BLOCKADE RUNNER will also attempt to judge whether
you're skilled or just lucky ... and adjust game difficulty to compensate.
----- Introduction -----
You're the commander and pilot of a merchant space freighter fleet. Your command
ship is IVS 103. You have four ships in your fleet. Your cargo contains vital
supplies for your home base on the planet Earth but your path is blockaded by an
alien fleet. Your only chance of running past the blockade is to travel through
an asteroid belt to escape detection by enemy radar. You're viewing the galaxy as
it unfolds before you.
----- THE DANGERS -----
Asteroids will damage the ship upon collision. The enemy has also placed robot
space mines along your route. Should you get by there dangers, there are still
enemy ships waiting up ahead when the asteroids thin out!
----- YOUR SHIP'S POWER -----
Nuclear fusion powers your ship. High velocity jets of water are used as fuel or
reaction mass. When your supply of water runs low (listen for the audible
alarm), watch for clouds of bright blue ice crystals and steer into them. Your
water supply will then be replenished.
----- DEFLECTOR SHIELDS -----
Your ship is protected by deflector shields which convert the kinetic energy of
asteroid collisions into heat. The more collisions, the higher the temperature,
but don't worry, commander ... your shields cool slowly with time elapsed and
with collected ice crystals. But watch your shields' temperature ... if they
overheat, your ship will be destroyed. The further you travel into the asteroid
belt, the more energy delivered by each rock collision. Excess steering to avoid
collisions will rapidly deplete your fuel supply.
----- ALL ABOUT ROBOT MINES -----
When you encounter robot mines, you must attack within 10 seconds, or they will
explode. Just prior to explosion, they will pulse bright blue. Use your limited
supply of missiles to shoot them down. These missiles will follow any object in
the crosshairs at the instant you press the firing button. You can also blow up
rocks, but you'll waste a valuable missile. Your ship's stores can deliver more
missiles, but only at a limited rate. Audible and visual advance warnings are
given (crosshairs flash red) whenever robot mines are ahead. Note that powering
down on your reactor confuses robot mines causing them to disappear. However,
this tactic means that you can't steer your ship and you'll have to accept rock
collisions while you wait for the mines to disappear. If your shields are hot,
this may not be a good move!
----- ALIEN SHIPS -----
Alien ships may appear from behind without warning, but they must turn and face
your ship before they can fire their plasma weapons. Each hit on your ship by a
plasma cloud will heat your shield by another 30% towards an explosion on board,
but you can evade the clouds with good space commander steering techniques.
Alien ships are tricky as they may remain outside your missile range, while their
plasma weapons are well within striking distance of your ship. So be cautious!
You may be able to trick them by slowing down your ship, allowing them to advance
while you suddenly accelerate and fire before they have time to retreat. But be
careful, because the alien ships have shields, too. A single missile hit will
not destroy them. Three hits will usually destroy them. (Watch for their shield
colours changing from grey to yellow to purple. Do not ignore alien ships
because they will eventually blow up, taking your ship with them.
----- Preparation for play -----
1. Make sure your BLOCKADE RUNNER game cartridge is firmly placed label side up
in the cartridge slot.
2. Turn on your TV and tune it to the same channel as the Channel Select Switch
on your game console (channel 3 or 4).
3. Turn the game console ON/OFF switch to ON.
4. Once the "Interphase Presents Blockade Runner" title appears on your TV, press
the round disc on the hand-held controller.
5. Your TV will now display the CONTROL OPTIONS for playing BLOCKADE RUNNER.
Unlike most video games, BLOCKADE RUNNER is designed for one person or a team of
two people to play, and the controls are programmable for ease of operation.
These programmable controls govern the speed of the ship (FAST and SLOW) and
missile launching (FIRE). Check the diagrams and experiment to find the
combination best for you.
Control Option #1 Control Option #2
<- FIRE FIRE -> <- FIRE FIRE ->
<- SLOW FAST -> <- FAST SLOW ->
Control Option #3 Control Option #4
<- FAST FAST -> <- FAST FAST ->
<- SLOW FIRE -> <- FIRE SLOW ->
6. Once you have decided on the control configuration you like best, push button
1, 2, 3 or 4. Then press ENTER to begin your quest to Earth!
7. To start another game, press any key.
NOTE: Make sure your game console is off before removing or inserting a game
cartridge.
----- Control of your ship -----
BLOCKADE RUNNER has programmable controls. At the beginning of the game, you
will see the functions of all your controls. You can decide on the functions of
your four side buttons as follows:
----- Slow ----- ----- Fast -----
This control will slow down your This button will accelerate your ship.
ship. If you hold this button down If your reactor is shut down, the
beyond the minimum throttle point, pressing of this button will
your reactor will shut down. automatically start up the reactor
before the throttle moves.
----- Fire -----
This launches your missiles which will be needed during your perilous voyage. If
the control function positions are acceptable to you, just press ENTER to begin
your battle in space. If you want to try other control function positions, just
press options 2, 3, or 4. Option 1 will return your controls to their original
setting.
----- Scoring -----
<B>You Gain</B> + Points <B>You Lose</B> - Points
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Each unit of distance + 5 Each second passed - 50
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Each refuelling with ice + 1000 Each collision - 250
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Each enemy ship destroyed + 5000 Each mine that explodes - 1000
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Each mine destroyed + 2500 Each loss of a ship - 5000
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For reaching your destination + 10000
WARRANTY
Interphase Technologies Inc. warrants to the original consumer purchaser of this
Interphase video game cartridge that it will be free from defects in materials
and workmanship for 90 days from the date of purchase. If any cartridge is
discovered to be defective within the warranty period, Interphase agrees to have
it either repaired or replaced (at the company's option), free of charge upon
receipt of the cartridge, postage prepaid, with proof of date of purchase, at the
company's Customer Service Center.
This warranty is limited to both electronic and mechanical parts and does not
apply to normal wear and tear. It is not applicable if the defeat has arisen
through abuse or modification.
This warranty is in lieu of any other express warranty or representation.
Interphase is not liable for any special, incidental, or consequential damages
resulting from use of this cartridge.
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----- INTERPHASE (TM) -----
Interphase Technologies Inc.
6391-F Westminster Hwy, Richmond, B C., Canada V7C 4V4 (604) 270-8222
Printed in Canada
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