The Secret of Monkey Island - LeChuck's Revenge walkthrough

  

    The Secret of Monkey Island - LeChuck's Revenge 

 

    General advice 

 

    The game sometimes requires you to talk to somebody and mention  

    certain thing before a certain option is advailble. 

 

    Part I - The Largo Embargo 

 

    Scabb Island 

 

    Acessible locations - woodtick, beach, swamp, cemetery, pennisula. 

 

    Woodtick 

 

    Acessible Locations - toll bridge, woodsmith, bar, kitchen, map  

    maker, inn, laundry. 

 

    You started with lots of money in your inventory, though you are not 

    going to keep them for long. Largo will come and take all your money. 

 

    Walk to the right. You'll find a map of the island. Move the cursor 

    around to check what places you can access. 

 

    Pennisula 

 

    Walk to boathouse. Talk to Captain Dread. He'll tell you to get rid 

    of Largo before you can get out of this island. 

 

    Swamp 

 

    Walk to coffin. Use coffin. Row to the right until you have reach 

    the shack. 

 

    Walk to the right and talk to the voodoo lady, Mojo. Ask her about 

    the voodoo doll. You'll get a voodoo shopping list from her. 

 

    The 4 items are from the dead, head, thread and body. 

 

    1. Item from the dead - Largo's ancestor. 

 

    Woodtick 

 

    At the toll bridge, look at the sign. Pick up the sign, you'll get 

    the shovel on it. 

 

    Cemetery 

 

    Walk to graves. Look at tombstones. Locate Largo's ancestor grave. 

    Use the shovel to dig the appropriate grave. Get a bone. 

 

    2. Item from the body - Largo's body fluid. 

 

    Woodtick 

 

    Go to Wally's place (the cartographer). Walk to the pile of papers. 

    Pick up a piece of paper. 

 

    Walk to the hatch (bar). Talk to bartender. When you mentioned Largo, 

    Largo will appears and spit something on the wall. Wait for him to 

    leave. Use the piece of paper to get the spit on the wall. 

 

    3. Item from the head - Largo's hair 

 

    Woodtick 

 

    Walk to window (just beside the hatch). This will let you enter the 

    kitchen. Walk to table, pick up knife. 

 

    Walk to the inn. Talk to innkeeper. Use knife on the rope to release 

    the alligator. The innkeeper will run after the alligator so you 

    enter the Largo's room.  

 

    Largo's room. Walk to the plastic head. Pick up toupee. 

 

    4. Item from the thread - Largo's clothing 

 

    Woodtick 

 

    Walk to laundry shop. Walk to the left, pick up the bucket. 

 

    Swamp 

 

    Look at swamp. Use bucket on swamp to get a bucket of mud. 

 

    Woodtick 

 

    Largo's room. Close the door first. Put the bucket of mud on top of 

    the door. Wait for Largo to come in. This will dirty Largo's clothing. 

 

    Follow him to the laundry. Listen to the conversation. 

 

    Go back to Largo's room. Close the door. Get the laundry ticket 

    behind the door. 

 

    Go to the laundry. Give the ticket to the old man to get Largo's 

    clothing.  

 

    Swamp 

 

    Talk to Mojo. Give her the four items. She'll give you a voodoo doll 

    and some pins. 

 

    Woodtick 

 

    Largo's room. Use pins on voodoo doll. This will get Largo off the 

    island. 

 

    Pennisula 

 

    Talk to Captain Dread. You'll need to find something for him first. 

 

    Woodtick 

 

    Walk to Wally's place. Talk to him. Make sure he has nothing more 

    to tell you. Wait for him to put down his monocle. Pick up monocle. 

 

    Pennisula 

 

    Give the monocle to Captain Dread. He'll will need you to get 20 

    pieces of eight first. 

 

    Woodtick 

 

    Walk to laundry. Talk to pirates. Agree to buy wood polish.  

 

    Walk to woodsmith's place. Talk to him and buy the wood polish. 

 

    Walk to laundry. Use wood polish on peg leg. You'll get a piece 

    of eight each time you do that. But that don't give you sufficient 

    money to pay the Captain. 

 

    So, you need to find a job and earn some money. 

 

    Beach 

 

    Pick up stick. 

 

    Swamp 

 

    Mojo's place. Look around. Pick up string. 

 

    Woodtick 

 

    Walk to inn. Look at bowl. Pick up cheese squiggles. 

 

    Walk to laundry. Open box. Use stick on box. Use cheese squiggles 

    on box. Use string on stick. Wait for the rat to eat the cheese. 

    Pull the string to catch the rat. Open box. Get rat. 

 

    Go to the kitchen (enter it from the window). Put rat in the pot. 

 

    Walk to bar. Talk to bartender. Ask him about the stew. He'll check 

    the stew and find the rat in the soup. As a result, the cook is 

    fired and you got a new job. The bartender will give you 420 pieces 

    of eight. 

 

    Pennisula 

 

    Talk to the Captain.  

 

    Part II - Four Map Pieces 

 

    There are three islands you can access: Scabb, Booty and Phatt. 

 

    Outside the boat. Pick up parrot chow. Read the book about Big  

    Whoops to find out who are having the map pieces. 

 

    1. Map piece from Rapp Scallion the cook. 

 

    Booty Isle 

 

    Enter antique shop. Buy the well polished saw (near the door). 

 

    Scabb Isle 

 

    Woodtick 

 

    Walk to laundry. Use the well polished saw on peg leg. 

 

    Walk to woodsmith's place. He'll be out for emergency service. Pick 

    up hammer and nails. 

 

    Booty Isle 

 

    Enter Stan's coffin shop. Talk to him. Ask him to show you the coffin. 

    When he is in, close the coffin. He'll give you a hankie. Close the 

    coffin again. Use the hammer with the nails to trap Stan inside the 

    coffin. Get the crypt key. 

 

    Scabb Isle 

 

    Cemetery 

 

    Use the crypt key to open the crypt. Enter the crypt. You'll find 

    many coffins with quotes on them. You'll need to find out which 

    one is Rapp's coffin before you can open them. 

 

    Phatt's Isle 

 

    Once you reach the isle, you'll be captured. In the jail. Open  

    mattress. Pick up stick. Use stick on bone. Give the bone to the 

    dog. Get key. Use key to open jail door. Get the envelopes. One 

    of them contains your personnal item and the other contain a 

    banana and an organ. 

 

    Walk to the library. Borrow a few book. Get a temporary library 

    card from the librarian. Borrow the book on voodoo "receipts: the  

    joy of hex". 

 

    Mansion 

 

    Open gate. Walk to door. Enter door. Talk to guard. FInd some reason 

    to get him away. Go upstairs. Use book (any one will do) to swap the 

    book from the governer. Look at the book. It's contain all the 

    famous quotes of many pirates. 

 

    Scabb Isle 

 

    Cemetery 

 

    Look at the coffins. Open the coffin of Rapp Scallion. Look inside. 

    Pick up some ash. 

 

    Swamp 

 

    Go to Mojo's place. Look at the jar. One of them is the ash 2 life 

    potion. Talk to Mojo. Give her the ash of Rapp Scallion and get the 

    ash-2-life potion from her. Use the book of voodoo receipts when 

    needed. 

 

    Cemetery 

 

    Use the potion on Rapp's ash. Talk to Rapp. Agree to check up his 

    hut and get a key from him. 

 

    Beach 

 

    Use the key to open door to the weenie hut. Use the knob to turn 

    off the gas. 

 

    Cemetery 

 

    Talk to Rapp again. He'll give you a map piece. 

 

    2. Map piece from Young Lindy, the cabin boy.  

 

    Booty Isle 

 

    Walk to antique shop. The map piece is on sale there for 6 million 

    pieces of eight. You'll need to find the head piece from the Mad 

    Monkey to exchange for it. Buy the horn. 

 

    Talk to Captain Kate (the women with the big hat). Get a leaflet 

    from her. 

 

    Go to spitting contest. Try spitting. Walk to the flags and look 

    at them. Try to pick them up. Use horn. All the people there will 

    be distract for a while. Pick up the flags and shift their position. 

    Try spitting again. You will do a bit better, but not good enough. 

 

    Scabb Isle 

 

    Go to the bar. Show the library card to the innkeeper and this 

    allow you to buy drinks from him. Buy the blue drink and yellow 

    drink. You'll be given a crazy straw. Use the blue drink on the  

    yellow drink to get the green drink. 

 

    Booty Isle 

 

    Go to the spit master. Use the crazy straw with the green drink. 

    This make your spit thicker. Try the contest again. Not bad, you 

    got second place. Try spitting again, this time spit only when 

    you find the women scarf is flying (this indicates that it's 

    windy). This let you win the contest. You get a plague. 

 

    Go to antique shop. Sell the plague to the dealer for 6000 pieces 

    of eight. 

 

    Talk to Captain Kate. Charter the ship but don't go to sea yet. 

 

    Phatt Isle 

 

    Borrow the book "Disaster : Great shipwrecks of the century". Read 

    the book and note down the location of the sunken monkey. 

 

    Booty Isle 

 

    Talk to Captain Kate again. Look for sunken treasure. 

 

    Go to the location indicated in the book. Dive for treasure. When 

    you have found the ship, pick up the head piece. Use the anchor 

    to go up. 

 

    Go to antique shop. Give the head piece to the dealer, get the 

    map piece. 

 

    3. Map piece from Captain Marley. 

 

    Phatt Isle 

 

    Go to alley. Talk to man. Play the game. You'll always lose in the 

    game. Notice the little guy always win. So, something fishy is 

    happening.  

 

    Follow the little guy to the another alley. Observe what he do. 

    When he had left. Knock on the slot on the door. Ask about the 

    next winning number. You'll be shown two signs. Always answer 

    with the number of fingers you are shown previously, i.e. 

 

    if he show you 4 then 5 answer 4 

    if he show you 5 then 2 answer 5 

    if he show you 1 then 2 answer 1 

    etc. 

 

    Remember the number and go an play the game again. You just need 

    to win the invitation card. There is no need for the rest of the 

    prizes. 

 

    Booty Isle 

 

    Go to custume shop. Give invitation to man. Get your custum. 

 

    Mansion 

 

    The guard will stop you and demand an invitation card and a custume. 

    Wear the custume and go to the governer's mansion.  

     

    Go to the side of the mansion. Open door and enter the kitchen. Try 

    to get the fish. You'll be chase outside. This time try to pick up 

    the trashcan. This irritates the chef and he will chase after you. 

    Run round the mansion and enter the kitchen again. Pick up fish. 

 

    Enter mansion. Pick up map piece. Exit the mansion. Try to get away. 

    The dog and the gardener will stop you and bring you the Elaine. 

 

    Talk to her as sweetly as possible. The distance between you two 

    should get as near as possible. After she have thrown the map piece 

    outside the window. Pick up the oars. Exit mansion and try to pick up  

    the map. The wind will blow it away to the cliff. Pick up the dog. 

 

    Cliff 

 

    Walk to the side. Look at the map piece. You'll need something to 

    get the map piece. 

 

    Phatt Isle 

 

    Walk to pier. Talk to fisherman. Bet with him. Give him the fish 

    to get the fishing pole. 

 

    Booty Isle 

 

    Cliff 

 

    Walk to the side of the cliff. Use the fishing pole on the map. 

    A bird will take the map away. 

 

    Big Tree 

 

    Walk to the big tree. There is a plank in one of the hole. Pick 

    up the plank. Use the oar in the first hole. Walk to the tree 

    and then stand on oars. The oar will break and you'll have a 

    dream. The necessary stuff will be written in the piece of paper 

    in your inventory. 

 

    Scabb Isle 

 

    Woodtick 

 

    Go to woodsmith's place. Give the oars to smithy. He'll fix it 

    for you. 

 

    Booty Isle 

 

    Big Tree 

 

    Use oar in first hole. Stand on oar. Use the plank in second 

    hole. Stand on plank. Pick up oar and put in in third hole. 

    Stand on oar, pick up plank and put it in fourth hole... etc 

    until you reach the top of the tree. Enter door. Look at the 

    pile of maps. Use the dog to get map piece. 

 

    4. Map piece from Mister Roger, the first mate 

 

    Booty Isle 

 

    Big Tree 

 

    Pick up telescope. 

 

    Wharf 

 

    Go to antique shop. Buy the sign beside parrot. Notice the hook 

    behind the sign. Use the parrot chow with the hook. The parrot 

    will turn to look at it. Buy the mirror. 

 

    Scabb Isle 

 

    Go to the bar. Use banana on metronome. Pick up monkey. 

 

    Phatt Isle 

 

    Use leaflet (from Captain Kate) on poster. Exit the island.  

    Captain Kate will be captured. Enter the jail. Use the key 

    to free her. Pick up the envelope with her belonging. There 

    is a bottle of half grog inside. 

 

    Waterfall 

 

    Walk to the path above the waterfall. Use the monkey on the pump. 

    The water will stop flowing. 

 

    Enter the cave. This leads you to the cottage. 

 

    Cottage 

 

    Talk to man. Try the challenge and see what happened. You'll  

    definitely lose if you don't do something. Take the challenge 

    again. Pick up mug. Use mug on tree to empty it first. Use mug 

    with bottle of half grog. This allow you to win the contest. 

    Walk to the trapdoor. Push the brick. You'll fall straight  

    through the tunnel. Ok, let's try that again. Open the window 

    first. Use the mirror on the mirror frame. Go outside the 

    cottage and use the telescope on the groteque statue. The sun 

    ray will burn a hole in the brick. Push the brick again. Look 

    at the skeleton. Pick up the map piece. 

 

    Phatt Isle 

 

    Go to the library. Open lighthouse model. Pick up lens. 

 

    Booty Isle 

 

    Go to Wally's place. Give him the lens. Give him the map pieces. 

    He'll ask you to run an errand for him. 

 

    Swamp 

 

    Talk to Mojo. Get the juju bag. Look inside it. There's a love 

    bomb and a box of matches. 

 

    Woodtick 

 

    Go to Wally's place. He's captured by LeChuck. 

 

    Swamp 

 

    Notice that there is a box laying near the swamp. Look at it. 

    Open it and use it. 

 

    Part III - LeChuck's Fortress 

 

    Walk to the right. You'll find a lots of signs there. Don't enter 

    it yet. Walk to the right tunnel. Look at jail. Talk to Wally. 

 

    Walk back to the signs. Enter the back tunnels. Look at the piece 

    of paper you have. Push bones according to what is written on the 

    piece of paper. You'll need to do it 4 times, each time using one 

    of the verses. 

 

    You should find a huge door. It may look complicated. But you 

    simply need to open the door. And this let you a doggie door. 

    Pick up the jail key. It's a trap and you'll be hanging in the 

    air in no time. 

 

    You can't move now. but you can still use your mouth. Use crazy 

    straw on green drink. You can spit on many places but you just need 

    to concentrate on two places: the pan (just below Wally) and the 

    shield (to your right). Notice that they changes their angle 

    slightly every time you spit on them. Spit on them to adjust their 

    angle. The correct angle will let you spit on the shield and it 

    then bounces off to the pan which in turn send it to the candle. 

    This turns off the light and you manage to escape.  

 

    In darkness, use the box of matches to light up the place. Oops, 

    seem that you have done it at the wrong place. 

 

    Part IV - Dinky Island 

 

    Talk the Herman. You must talk for a long time before you hit the 

    right answer. There are many thing on the beach. Pick up crowbar.  

    Pick up martini glass. Use glass with ocean. Use glass of sea water  

    with sill to get distill water. Pick up bottle in the ocean. Use 

    the bottle on the rock to break it. Open barrel to get cracker. 

    Give cracker to parrot. Note what it says. 

 

    Enter jungle. Walk to the left all the way to the big tree. Use 

    the broken bottle on the bag. Get the cracker mix. Use the distill 

    water on cracker mix to get two crackers. 

 

    Walk to the pond (Walk right three times). Pick up rope. Use 

    crowbar on the box. Get dynamites. Follow the direction given 

    by parrot. You should find the parrot there. Give another 

    cracker to it. Follow the direction given by parrot. The parrot 

    should be there. Give it the last piece of cracker. You should 

    find the big X. 

 

    Use shovel on big X. Use matches with dynamites. Use dynamites 

    with hole to blow it up.  

 

    Use crowbar with rope. Use crowbar 'n' rope with metal rod. 

    Watch what happens. 

 

    In darkness, move the cursor around until you find the light 

    switch. Turn in on. Oops, Lechuck is here. He will zapped you 

    to a random room. So, try to get familiar with the different 

    places and do thing fast. 

 

    In the first aid room. Open trashcan to get 2 surgical gloves. 

    Open drawer to get hyppdermic springe. Pick up skull. 

 

    In the room with many box. Open all the box you can opened. 

    Pick up root beer, voodoo doll, balloon. 

 

    Do this in any room you find LeChuck. Give hankie to LeChuck, 

    he'll blow his nose and give it back to you. 

 

    In the room with the broken grog machine. Use the helium 

    tank with the 2 surgical gloves and balloon. This make you 

    lighter. Use the coin return. A coin will drop out. Wait 

    for LeChuck to enter the room. He'll bend down to pick up  

    the coin. Pick up his underwear. 

 

    At the elevator, enter it. The 3 balloons you have with you, 

    will let you use it to go up. Wait for LeChuck to come in, 

    use the lever to go up. This shut the door and you'll get 

    LeChuck's beard. 

 

    Use the juju bag with the voodoo doll, beard, underwear, 

    used hankie and skull. Mix them to get the voodoo doll of  

    LeChuck.  

 

    Now, it's revenge time. Walk around to look for LeChuck. When 

    he enter the room, use the springe on the voodoo doll. He'll 

    run away from you. Walk around to look for him.  

 

    From now on, you can sit back and go through the end game. 

 

    Well done, you have completed the game. 

 

                                                      VOLUME 

      4/1/92 

 

    special thanks to those who help me out during the game: 

 

    Stephen Lau - lauch@wiliki.eng.hawaii.edu 

    Wesley Chang - 128a-21g@WEB.berkeley.edu 

    Fractalman - wxw6348@ultb.isc.rit.edu 

    Sam - doodsf@gaia.ecs.csus.edu 


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