Marathon video game FAQ
MARATHON FAQ
Version 1.0, 29th November 1994
(c)1994 Aapo Puskala (Aapo.Puskala@Helsinki.fi or puskala@kruuna.helsinki.fi)
Please send any additional info to me and I will update this FAQ.
Feel free to distribute this anywhere you wish.
NOTE: There are probably many mistakes and inaccuracies in this FAQ. Please
inform me when you notice them - otherwise they might never get corrected.
What's new since last version (0.5)?
Lots. Too much to be listed here. This section will get updated beginning
in the next version.
WHAT IS MARATHON?
Marathon is a Doom-like game by Bungie Software Products Corporation. Its
features include (from the DON'T READ ME file):
- Texture Mapped 3-D, Continuous-Motion Graphics
- Active Panning Stereo Sound
- In-Your-Face Network Carnage
- Digital Soundtrack
- Dynamic Sensing Artificial Intelligence
- Interactive Lighting Effects
- Full screen graphics with 5 Degrees of Freedom
- "Live" Automapping Feature
- High Resolution graphics in 8 or 16 bit color
It requires the following:
- Macintosh 68020 or higher (68040 or faster recommended)
- 8-Bit (256) Color display
- System 6.0.5 or higher
- 3 Meg of free RAM
- Hard Drive
- Networking requires System 7
Where can I get it?
The demo should be available on sumex-aim.stanford edu and its mirrors by now.
And there are plenty of other sites that have it. It should really be no
problem to find it anymore.
TECHNICAL PROBLEMS
The background music won't work
There are several thing that could cause this. Check the following first:
- You must have QuickTime 2.0 or newer and QuickTime Musical Instruments in
your Extensions folder.
- Music requires memory. Try allocating Marathon Demo 6000K or more memory,
especially if you use 16-bit (thousands of colors) graphics. Also, if
you're not able to use 16 bit graphics although you should have enough
VRAM, try allocating more memory
if you can spare it. Marathon seems to run fine with RAM Doubler installed.
Marathon might require up to 8000 K.
- To use stereo sound, you need Sound Manger 3.0 or newer.
Sound Manager is available via anonymous ftp at several locations on the
net, but QT 2.0 is not. You can obtain the needed files from the CD version
of System 7.5 or purchase QT 2.0 separately. It is not legal to copy it
from a friend. QuickTime
1.6.2 is the newest QT that can be found on the net. That version will not
help with Marathon music, though.
Bugs
The Mouse & Keyboard/Keyboard control bug
If you select Keyboard control from the preferences dialog box, you can't
change it back anymore. You need to trash the Marathon Preferences file
from the Preferences folder in your System folder and launch Marathon again
to fix this. You can switch
from Mouse & Keyboard to Keyboard only, but not back.
After Dark bug
Marathon and AD don't like each other. You might be able to launch Marathon
Demo and play it, but upon quitting you might get a message saying
"Application 'unknown' has unexpectedly quit.' and your system might became
very unstable and crash soon.
I do not use AD and don't know whether it is Marathon Demo or AD to blame.
Looking down
Quite often when playing you can't seem to look down except for maybe 20
or so. It is quite annoying, especially in the staircases. I know of no
other fix for this except to look all the way up and back down again. I
know this happens when playing
with the mouse, could someone who uses the keyboard please verify if this
happens with the keyboard, too? I do not know exactly what has to be done
to replicate this, but it is really common whatsoever.
Multiple monitors
Currently you can't set the monitor you want to run Marathon on. Setting
the monitor to 1 bit doesn't help. Either you have to disconnect your main
monitor or make the play monitor your main monitor and reboot.
CHARACTERS IN THE GAME
Bobs
These humans are the crew of colony ship Marathon that was attacked by
aliens half an hour before you got there. They are of no use in the demo.
In the release version you are supposed to rescue these, I believe, but you
might as well kill them in
the demo. Sometimes they kill the aliens, though. But much more often
they're just in your way.
Other players
These look like the red guy in the second start-up screen (except that
these can be in other colors). They can be friendly on not; I believe that
on the demo you're always supposed to fight against each other.
Aliens
There are three different colors, red, yellow and blue (maybe green ones,
too, I can't remember). The blue ones are the meanest. All these are your
enemies. Bungie says that in the final version there will be 15 classes of
aliens. It is unsure
whether each of these different color aliens count as one or as three
aliens,.
Compilers
These are the aliens in the red robe that usually hang around the computer
terminals. They can fly and cannot be hurt by the flame-thrower, but are
relatively easy to kill with guns. I do not know why they are called
"Compilers".
SECRETS (SPOILER ALERT!)
Level 1: Arrival!
The Bob in the maze
There is a single human in prison in the maze. You can go free him, but it
is of no use. If you kill him, a new one will appear in 10 or so minutes.
Here's how to get to him:
Activate the switch in the stairs near the first save-game terminal. Walk
on the ledge; now you will be able to reach the other corner of the ledge.
Open the door (tab)with the Marathon symbol on it and enter the maze. Walk
until you come to an
intersection, turn right and right again; walk up a couple of steps. There
is a secret door to the right of you (you will see a flashing square in the
map (M-key) showing the location of this poor fellow.) The Bob is behind
this door, but that's all
there is. No weapons, no ammo, no secret doors. And you get no points for
freeing him, at least not in the demo.
The secret ammo room
There is a secret ammo room on level 1. You can see it on the map at the
first terminal that you find when you start the game. Here's how to get
there:
Go first by the secret door to the bob in the maze (see the previous
entry). Run over the hallway you just came along, but turn diagonally to
the right. You will land on the other side of the hallway on an another
ledge. Turn right (run straight
over yet another hallway) and walk along the corridor. Kill the Compiler
(the alien in the gown) at the end, and view the terminal if you wish. Turn
back to where you came from and turn left - you will arrive at a door; open
it. There is a big room
which as aliens in the bottom. You might want to jump down or kill them
from the ledge, but they should all be dead before you continue.
When the room is empty of aliens, open the door again (if you jumped down,
you have to walk a long way to get back up), take a few steps back and run
and turn left in the air until you land on the ledge left from the door
(you might also try jumping
first on the other side of the room on the opposite ledge, it is possible
to jump from that ledge to this one, too). The secret door is about halfway
of the ledge you're standing on.
Level 2: Bigger Guns Nearby
The TOZT-7 Backpack Napalm Unit (the flame-thrower)
I assume you have gotten to the room with the switch that lifts the stairs
up. Get onto the elevator that lifted you up there. On the opposite side of
the room from the elevator there is a corridor near the ceiling of the
room; the flame-thrower is
located there. There is also an invisible compiler, fire a few grenades
first to kill him. Next turn around, so that your back faces the corridor
(you might want to align yourself with the corridor using the map, M-key by
default). Look as much down
as you can. Start running backwards and fire a grenade or two in the air;
you should be able to land on the ledge. This will most likely take several
tries before you make it, but it is certainly possible. By the way, the
flame-thrower won't hurt
the compilers (the aliens in the red gowns).
The Infrared Scanner
There is an infrared scanner that lets you see the dark corners of the
rooms for a few minutes located on a passageway between two large rooms on
the second level. This object looks like a square that has a b
all in the center and is blue in color (if I remember correctly). The ledge
is about chest-height, but you cannot climb there. Instead, you need to
look down and fire a grenade at your feet, the blast should throw you up
there. You need good shields
so that you won't die in the attempt. Usually the infrared scanner is not
worth the trouble, IMHO.
Level 3: Blaspheme Quarantine
I'm stuck in the very beginning; can't find an exit!
There are stairs leading down in the end of the pillar that has the two
terminals (one for recharging the shield and one for activating the
elevator at the bottom of these stairs).
How to get to/open the door in the large square room?
Go activate the switch that starts the elevator up to the tunnel that leads
to the ledge. Get on the elevator and run over the hallway below, you'll
land on the ledge. But be sure to kill the bunch of aliens on the ledge
before your jump (actually,
you cannot jump, just run over the corridor). The door on the left should
be open now, but there is ammo at the other end of the ledge. Run there and
back, you should be able to get the ammo and go through the door. If not,
just repeat the steps
described.
How do I solve the puzzle?
Very simple. All you have to do is activate the switch that lifts the last
of the elevators: turn right , walk to the end of the ledge, and activate
the leftmost switch. then run towards toe furthest of the four elevators
(you'll fall down from the
ledge first, but it won't hurt).
High Passageway near NW corner of beginning part of Level 3, with red
switch in it.
You can see a passageway from the outside area (NW corner), after you kill
the aliens there. There is a red switch in this passage, but I don't know
how to get to it. (Jamal Hannah). I haven't verified this yet.
Network play level: Mars Needs Women
How do I get to the secret room and what can I do there?
Enter the circular room with the staircase to nowhere. Go out of there
towards the greenish area with the elevators. Turn right into the second
short corridor and press tab (or whatever you have set as the action key)
in the end - a secret door
should open. The missile launcher is in this hidden corridor, as well as 4
different switches at the end of 4 separate corridors. These switches are
used to turn on/off the white lights on the walls in some places, such as
the stairs going to the
second floor. Not much use IMHO, except maybe when you have the infrared
goggles.
MISCELLANEOUS
When will the release version be available?
The demo was released in the end of November, 1994. Bungie says the release
version will be in stores on December 1st 1994. On the other hand, they
were three months late with their demo
Network play
Network play is possible over LocalTalk, TokenTalk or Ethernet connection.
I have heard reports that it won't work over ARA (AppleTalk Remote Access),
but I have heard other reports that it will. Perhaps tjis has something to
do with ARA version
number (1.0/2.0). I have heard someone managed to play over IPRemote, but
since I don't even know what that is, I will not say anything about it.
The network game in the demo is also limited to 5 minutes and 2 players. I
hane vot heard of a patch around this. Let's hope we get the actual game
soon!
Function keys
You can use the function keys on your extended keyboard to access the game
settings during the game:
Key Function
F1 Full Screen size
F2 100% size
F3 75% size
F4 50% size
F5 High/low resolution
F6 Draw every other line (low res only)
F7 Floor textures on/off (low res only)
F8 Ceiling textures on/off (low res only)
F9 ?
F10 ?
F11 Darken the environment
F12 Lighten the environment
Saving the game
Games can be saved only at pattern buffers, terminals that have a picture
of a man. Read the DON'T READ ME file and the text in the terminals:-).
Performance notes
From the DON'T READ ME file:
There are a few things you can do if you need to speed up the animation in
Marathon.
- Run Marathon in 100%, 75%, or 50% to make the animation smoother. The
smaller the window, the faster the animation.
- Low Resolution setting will increase game speed. The every other line
setting will further speed the Low Resolution setting (especially on
machines with slow VRAM, such as Powerbooks). Turning off floor and/or
ceiling textures will also increase
speed.
- Make sure nothing is running in the background (i.e. open applications,
print monitor, control panels, etc...)
- To increase performance, use fewer sound channels. The number of sound
channels is the number of sounds that can be played simultaneously. The
stereo sound option effectively doubles the number of sounds that can be
played at once. Since the sound
manager is not native on the Power Mac, using 3 or more sound channels will
greatly impede performance. (Don't blame us. Native sound manager should be
available before too long.)
I died and can't continue!
Yes you can: press the tab key (or whatever you have set as your action
key).
The self-playing demo
If you don't do anything at the startup screen for a couple of minutes, the
game will start on its own to demonstrate you the capabilities of the game.
In the network demo, the name of the player can be seen on the left blow
the oxygen and shield
indicators. By pressing the "delete" key you can view the same situation
from the perspective of the other player(s).
How can I make film other than level 1?
You can't, at least not in the demo. Hopefully possible in the final
version.
Hints
- Switches can be activated with your fist or the grenade launcher, too.
- The terminal often contain maps of the levels
- For most technical problems, allocating more memory (up to 8000K) will
help. If you can't get background music to play, if you can't get enough
colors on screen, if your microphone ceases to work, allocate more memory.
Thanks:
Bungie
comp.sys.mac.games
Jamal Hannah (jamal@bronze.lcs.mit.edu )
Petteri Sulonen
- - - - -
...Aapo
--
Aapo Puskala, Aapo.Puskala@Helsinki.FI *** University of Helsinki, Finland
Kirjatyontekijankatu 6 B 36, 00170 Helsinki, Finland, tel. +358-0-278 1345
A conclusion is simply the place where someone got tired of thinking.
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